rc.pk3

PK3 102 MiB 0 map(s)

Counts

endoom0
graphics0
lumps28
maps3
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "03cd04ad-618f-4e85-936b-d87eece19b6b",
    "sha1": "cdc66a46265adbcb30495750e94cc4438c931139",
    "sha256": "3bf4fd418830e90a2f7d222839b5e50060b9029688e0a663ffd4c05a6e117ecf",
    "filenames": [
      "rc.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2021/04/10 11:02:06",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "RCTEST": "RCTEST.png",
        "TUTORIAL": "TUTORIAL.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2021/04/10 11:02:06",
    "file": {
      "type": "PK3",
      "size": 106709589,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/cdc66a46265adbcb30495750e94cc4438c931139/cdc66a46265adbcb30495750e94cc4438c931139.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "BOSSTEST",
        "RCTEST",
        "TUTORIAL"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 28,
        "maps": 3,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "HNB Defs.txt",
        "contents": "flickerlight RIFT1\n{\n\tcolor 0.4 0.4 1.0\n\tsize 64\n\tsecondarysize 71\n\tchance 0.4\n}\n\nflickerlight RIFT2\n{\n\tcolor 0.4 0.4 1.0\n\tsize 56\n\tsecondarysize 63\n\tchance 0.4\n}\n\nflickerlight RIFT3\n{\n\tcolor 0.4 0.4 1.0\n\tsize 48\n\tsecondarysize 55\n\tchance 0.4\n}\n\nobject RiftInducerBallV1\n{\n\tframe RCSD { light RIFT3 }\n}\n\nobject RiftInducerBallV2\n{\n\tframe RCSD { light RIFT3 }\n}\n\nobject RiftInducerBallV3\n{\n\tframe RCSD { light RIFT3 }\n}\n\nobject RiftInducerBallV4\n{\n\tframe RCSD { light RIFT3 }\n}\n\nobject RiftInducerBallV5\n{\n\tframe RCSD { light RIFT3 }\n}\n\nobject RiftInducerRiftV1\n{\n\tframe RCSD { light RIFT3 }\n\tframe RCFTA { light RIFT1 }\n\tframe RCFTB { light RIFT2 }\n\tframe RCFTC { light RIFT3 }\n\tframe RCFTD { light RIFT3 }\n\tframe RCFTE { light RIFT2 }\n\tframe RCFTF { light RIFT1 }\n}\n\nobject RiftInducerRiftV2\n{\n\tframe RCSD { light RIFT3 }\n\tframe RCFTA { light RIFT1 }\n\tframe RCFTB { light RIFT2 }\n\tframe RCFTC { light RIFT3 }\n\tframe RCFTD { light RIFT3 }\n\tframe RCFTE { light RIFT2 }\n\tframe RCFTF { light RIFT1 }\n}\n\nobject RiftInducerRiftV3\n{\n\tframe RCSD { light RIFT3 }\n\tframe RCFTA { light RIFT1 }\n\tframe RCFTB { light RIFT2 }\n\tframe RCFTC { light RIFT3 }\n\tframe RCFTD { light RIFT3 }\n\tframe RCFTE { light RIFT2 }\n\tframe RCFTF { light RIFT1 }\n}\n\nobject RiftInducerRiftV4\n{\n\tframe RCSD { light RIFT3 }\n\tframe RCFTA { light RIFT1 }\n\tframe RCFTB { light RIFT2 }\n\tframe RCFTC { light RIFT3 }\n\tframe RCFTD { light RIFT3 }\n\tframe RCFTE { light RIFT2 }\n\tframe RCFTF { light RIFT1 }\n}\n\nobject RiftInducerRiftV5\n{\n\tframe RCSD { light RIFT3 }\n\tframe RCFTA { light RIFT1 }\n\tframe RCFTB { light RIFT2 }\n\tframe RCFTC { light RIFT3 }\n\tframe RCFTD { light RIFT3 }\n\tframe RCFTE { light RIFT2 }\n\tframe RCFTF { light RIFT1 }\n}\n\nflickerlight HYDRA1\n{\n    color 0.4 0.5 1.0\n    size 128\n    secondarySize 140\n    chance 0.4\n}\n\nflickerlight HYDRA2\n{\n    color 0.2 0.4 0.8\n    size 194\n    secondarySize 240\n    chance 0.4\n}\n\nflickerlight HYDRA3\n{\n    color 0.125 0.25 0.5\n    size 256\n    secondarySize 320\n    chance 0.4\n}\n\nflickerlight HYDRA4\n{\n    color 0.05 0.1 0.2\n    size 320\n    secondarySize 400\n    chance 0.4\n}\n\nflickerlight TEMP1\n{\n    color 0.4 0.5 1.0\n    size 256\n    secondarySize 280\n    chance 0.4\n}\n\nflickerlight TEMP2\n{\n    color 0.2 0.4 0.8\n    size 384\n    secondarySize 480\n    chance 0.4\n}\n\nflickerlight TEMP3\n{\n    color 0.125 0.25 0.5\n    size 512\n    secondarySize 640\n    chance 0.4\n}\n\nflickerlight TEMP4\n{\n    color 0.05 0.1 0.2\n    size 640\n    secondarySize 800\n    chance 0.4\n}\n\nflickerlight HYDRA5\n{\n    color 0.025 0.05 0.1\n    size 360\n    secondarySize 480\n    chance 0.4\n}\n\nflickerlight TEMP5\n{\n    color 0.025 0.05 0.1\n    size 720\n    secondarySize 960\n    chance 0.4\n}\n\nObject HydraSplosion\n{\n\tframe PLSEA {light HYDRA1}\n\tframe PLSEB {light HYDRA2}\n\tframe PLSEC {light HYDRA3}\n\tframe PLSED {light HYDRA4}\n\tframe PLSEE {light HYDRA5}\n}\n\nObject TempSplosion\n{\n\tframe PLSEA {light TEMP1}\n\tframe PLSEB {light TEMP2}\n\tframe PLSEC {light TEMP3}\n\tframe PLSED {light TEMP4}\n\tframe PLSEE {light TEMP5}\n}\n\npointlight RBFGBALL\n{\n    color 1.0 0.5 0.3\n    size 112\n}\n\nflickerlight RBFGBALL_X1\n{\n    color 1.0 0.5 0.3\n    size 192\n    secondarySize 212\n    chance 0.3\n}\n\nflickerlight RBFGBALL_X2\n{\n    color 0.8 0.4 0.2\n    size 160\n    secondarySize 180\n    chance 0.3\n}\n\nflickerlight RBFGBALL_X3\n{\n    color 0.5 0.25 0.15\n    size 128\n    secondarySize 136\n    chance 0.3\n}\n\nflickerlight RBFGBALL_X4\n{\n    color 0.2 0.1 0.05\n    size 96\n    secondarySize 112\n    chance 0.3\n}\n\nflickerlight RBFGBALL_X5\n{\n    color 0.1 0.05 0.025\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\nobject SwordWave\n{\n    frame VFX5A { light RBFGBALL }\n\n    frame VFX5B { light RBFGBALL_X2 }\n    frame VFX5C { light RBFGBALL_X3 }\n    frame VFX5D { light RBFGBALL_X4 }\n    frame VFX5E { light RBFGBALL_X5 }\n}\n\npointlight LACERATOR1\n{\n\tcolor 0.5 0.15 0.0\n\tsize 32\n}\n\npointlight LACERATOR2\n{\n\tcolor 0.5 0.15 0.0\n\tsize 36\n}\n\npointlight LACERATOR3\n{\n\tcolor 0.5 0.15 0.0\n\tsize 48\n}\n\npointlight LACERATOR4\n{\n\tcolor 0.5 0.15 0.0\n\tsize 24\n}\n\npointlight LACERATOR5\n{\n\tcolor 0.5 0.15 0.0\n\tsize 12\n}\n\nobject LaceratorBallV1\n{\n\tframe PUFFA { light LACERATOR1 }\n\tframe SDFBB { light LACERATOR2 }\n\tframe SDFBC { light LACERATOR3 }\n\tframe SDFBD { light LACERATOR4 }\n\tframe SDFBE { light LACERATOR5 }\n}\n\nobject LaceratorBallV2\n{\n\tframe PUFFA { light LACERATOR1 }\n\tframe SDFBB { light LACERATOR2 }\n\tframe SDFBC { light LACERATOR3 }\n\tframe SDFBD { light LACERATOR4 }\n\tframe SDFBE { light LACERATOR5 }\n}\n\nobject LaceratorBallV3\n{\n\tframe PUFFA { light LACERATOR1 }\n\tframe SDFBB { light LACERATOR2 }\n\tframe SDFBC { light LACERATOR3 }\n\tframe SDFBD { light LACERATOR4 }\n\tframe SDFBE { light LACERATOR5 }\n}\n\nobject LaceratorBallV4\n{\n\tframe PUFFA { light LACERATOR1 }\n\tframe SDFBB { light LACERATOR2 }\n\tframe SDFBC { light LACERATOR3 }\n\tframe SDFBD { light LACERATOR4 }\n\tframe SDFBE { light LACERATOR5 }\n}\n\nobject VulcanBullet\n{\n\tframe PUFFA { light LACERATOR1 }\n\tframe SDFBB { light LACERATOR2 }\n\tframe SDFBC { light LACERATOR3 }\n\tframe SDFBD { light LACERATOR4 }\n\tframe SDFBE { light LACERATOR5 }\n}\n\npointlight CRYOLATOR1\n{\n\tcolor 0.5 0.5 0.5\n\tsize 32\n}\n\npointlight CRYOLATOR2\n{\n\tcolor 0.4 0.4 0.5\n\tsize 36\n}\n\npointlight CRYOLATOR3\n{\n\tcolor 0.3 0.3 0.5\n\tsize 48\n}\n\npointlight CRYOLATOR4\n{\n\tcolor 0.2 0.2 0.5\n\tsize 24\n}\n\npointlight CRYOLATOR5\n{\n\tcolor 0.1 0.1 0.25\n\tsize 12\n}\n\nobject CryolatorBall\n{\n\tframe PUFFA { light CRYOLATOR1 }\n\tframe SDFBB { light CRYOLATOR2 }\n\tframe SDFBC { light CRYOLATOR3 }\n\tframe SDFBD { light CRYOLATOR4 }\n\tframe SDFBE { light CRYOLATOR5 }\n}\n\nflickerlight AIRSLASH1\n{\n\tcolor 1.0 0.0 0.0\n\tsize 256\n\tsecondarysize 304\n\tchance 0.4\n}\n\nflickerlight AIRSLASH2\n{\n\tcolor 0.85 0.0 0.0\n\tsize 224\n\tsecondarysize 256\n\tchance 0.4\n}\n\nflickerlight AIRSLASH3\n{\n\tcolor 0.7 0.0 0.0\n\tsize 192\n\tsecondarysize 224\n\tchance 0.4\n}\n\nflickerlight AIRSLASH4\n{\n\tcolor 0.55 0.0 0.0\n\tsize 160\n\tsecondarysize 192\n\tchance 0.4\n}\n\nflickerlight AIRSLASH5\n{\n\tcolor 0.35 0.0 0.0\n\tsize 128\n\tsecondarysize 160\n\tchance 0.4\n}\n\nobject AirSlashLight\n{\n\tframe TNT1A {light AIRSLASH1}\n\tframe TNT1B {light AIRSLASH2}\n\tframe TNT1C {light AIRSLASH3}\n\tframe TNT1D {light AIRSLASH4}\n\tframe TNT1E {light AIRSLASH5}\n}\n\nflickerlight VOREBALLA\n{\n\tcolor 1.0 0.0 1.0\n\tsize 72\n\tsecondarysize 80\n\tchance 0.4\n}\n\nflickerlight VOREBALLB\n{\n\tcolor 1.0 0.0 1.0\n\tsize 90\n\tsecondarysize 112\n\tchance 0.4\n}\n\nflickerlight VOREBALLC\n{\n\tcolor 1.0 0.0 1.0\n\tsize 81\n\tsecondarysize 96\n\tchance 0.4\n}\n\nflickerlight VOREBALLD\n{\n\tcolor 0.8 0.0 0.8\n\tsize 72\n\tsecondarysize 80\n\tchance 0.4\n}\n\nflickerlight VOREBALLE\n{\n\tcolor 0.6 0.0 0.6\n\tsize 72\n\tsecondarysize 80\n\tchance 0.4\n}\n\nflickerlight VOREBALLF\n{\n\tcolor 0.4 0.0 0.4\n\tsize 72\n\tsecondarysize 80\n\tchance 0.4\n}\n\nflickerlight VOREBALLG\n{\n\tcolor 0.2 0.0 0.2\n\tsize 72\n\tsecondarysize 80\n\tchance 0.4\n}\n\nobject Voreball\n{\n\tframe VORS {light VOREBALLA}\n\n\tframe DB59A {light VOREBALLB}\n\tframe DB59B {light VOREBALLB}\n\tframe DB59C {light VOREBALLB}\n\tframe DB59D {light VOREBALLC}\n\tframe DB59E {light VOREBALLC}\n\tframe DB59F {light VOREBALLD}\n\tframe DB59G {light VOREBALLD}\n\tframe DB59H {light VOREBALLE}\n\tframe DB59I {light VOREBALLF}\n\tframe DB59J {light VOREBALLG}\n}\n\nobject Voreball2\n{\n\tframe VORS {light VOREBALLA}\n\n\tframe DB59A {light VOREBALLB}\n\tframe DB59B {light VOREBALLB}\n\tframe DB59C {light VOREBALLB}\n\tframe DB59D {light VOREBALLC}\n\tframe DB59E {light VOREBALLC}\n\tframe DB59F {light VOREBALLD}\n\tframe DB59G {light VOREBALLD}\n\tframe DB59H {light VOREBALLE}\n\tframe DB59I {light VOREBALLF}\n\tframe DB59J {light VOREBALLG}\n}\n\nPointLight RAIN\n{\n\tcolor 1.0 1.0 1.0\n\tsize 24\n}\n\nPulseLight BLUEGLOBE\n{\n\tcolor 0.0 0.0 1.0\n\tsize 300\n\tsecondarysize 512\n\tinterval 2.4\n}\n\nPointLight DiabloistFlare1\n{\n\tColor 1.0 0.2 0.0\n\tSize 32\n}\n\nPointLight DiabloistFlare2\n{\n\tColor 1.0 0.4 0.0\n\tSize 48\n}\n\nPointLight DiabloistFlare3\n{\n\tColor 1.0 0.4 0.0\n\tSize 40\n}\n\nPointLight DiabloistFlare4\n{\n\tColor 0.8 0.3 0.0\n\tSize 32\n}\n\nPointLight DiabloistFlare5\n{\n\tColor 0.6 0.2 0.0\n\tSize 24\n}\n\nPointLight DiabloistFlare6\n{\n\tColor 0.5 0.1 0.0\n\tSize 16\n}\n\nObject DFlare\n{\n\tFrame VBALA { Light DiabloistFlare1 }\n\tFrame VBALB { Light DiabloistFlare1 }\n\tFrame CBALC { Light DiabloistFlare2 }\n\tFrame CBALD { Light DiabloistFlare3 }\n\tFrame CBALE { Light DiabloistFlare4 }\n\tFrame CBALF { Light DiabloistFlare5 }\n\tFrame CBALG { Light DiabloistFlare6 }\n}\n\nPointlight DiabloistTracer1\n{\n\tColor 0.7 0.2 0.0\n\tSize 8\n}\n\nPointlight DiabloistTracer2\n{\n\tColor 0.8 0.5 0.0\n\tSize 16\n}\n\nPointlight DiabloistTracer3\n{\n\tColor 0.8 0.6 0.0\n\tSize 32\n}\n\nPointlight DiabloistTracer4\n{\n\tColor 0.8 0.5 0.0\n\tSize 28\n}\n\nPointlight DiabloistTracer5\n{\n\tColor 0.7 0.2 0.0\n\tSize 24\n}\n\nPointlight DiabloistTracer6\n{\n\tColor 0.7 0.2 0.0\n\tSize 20\n}\n\nPointlight DiabloistTracer7\n{\n\tColor 0.6 0.2 0.0\n\tSize 16\n}\n\nPointlight DiabloistTracer8\n{\n\tColor 0.5 0.1 0.0\n\tSize 12\n}\n\nPointlight DiabloistTracer9\n{\n\tColor 0.4 0.0 0.0\n\tSize 8\n}\n\nPointlight DiabloistTracer10\n{\n\tColor 0.3 0.0 0.0\n\tSize 4\n}\n\nPointlight DiabloistTracer11\n{\n\tColor 0.8 0.6 0.0\n\tSize 48\n}\n\nPointlight DiabloistTracer12\n{\n\tColor 1.0 0.8 0.0\n\tSize 64\n}\n\nPointlight DiabloistTracer13\n{\n\tColor 0.8 0.3 0.0\n\tSize 56\n}\n\nPointlight DiabloistTracer14\n{\n\tColor 0.6 0.0 0.0\n\tSize 48\n}\n\nPointlight DiabloistTracer15\n{\n\tColor 0.3 0.0 0.0\n\tSize 24\n}\n\nObject DTracer\n{\n\tFrame FTRAK { Light DiabloistTracer11 }\n\tFrame FTRAL { Light DiabloistTracer12 }\n\tFrame FTRAM { Light DiabloistTracer13 }\n\tFrame FTRAN { Light DiabloistTracer14 }\n\tFrame FTRAO { Light DiabloistTracer15 }\n}\n\nObject DTracerPuff\n{\n\tFrame FTRAA { Light DiabloistTracer1 }\n\tFrame FTRAB { Light DiabloistTracer2 }\n\tFrame FTRAC { Light DiabloistTracer3 }\n\tFrame FTRAD { Light DiabloistTracer4 }\n\tFrame FTRAE { Light DiabloistTracer5 }\n\tFrame FTRAF { Light DiabloistTracer6 }\n\tFrame FTRAG { Light DiabloistTracer7 }\n\tFrame FTRAH { Light DiabloistTracer8 }\n\tFrame FTRAI { Light DiabloistTracer9 }\n\tFrame FTRAJ { Light DiabloistTracer10 }\n}\n\nFlickerLight DMissileTrail1\n{\n\tColor 1.0 0.4 0.0\n\tSize 40\n\tSecondarySize 44\n\tChance 0.5\n}\n\nFlickerLight DMissileTrail2\n{\n\tColor 1.0 0.4 0.0\n\tSize 48\n\tSecondarySize 56\n\tChance 0.4\n}\n\nflickerlight DMissileTrail3\n{\n\tColor 1.0 0.4 0.0\n\tSize 64\n\tSecondarySize 72\n\tChance 0.4\n}\n\nFlickerLight DMissileTrail4\n{\n\tColor 0.7 0.2 0.0\n\tSize 48\n\tSecondarySize 56\n\tChance 0.4\n}\n\nFlickerLight DMissileTrail5\n{\n\tColor 0.5 0.1 0.0\n\tSize 32\n\tSecondarySize 40\n\tChance 0.4\n}\n\nFlickerLight DMissileTrail6\n{\n\tColor 0.2 0.0 0.0\n\tSize 24\n\tSecondarySize 32\n\tChance 0.4\n}\n\nObject FlamePuff2\n{\n\tFrame CFFXB { Light DMissileTrail2 }\n\tFrame CFFXC { Light DMissileTrail3 }\n\tFrame CFFXD { Light DMissileTrail3 }\n\tFrame CFFXE { Light DMissileTrail3 }\n\tFrame CFFXF { Light DMissileTrail3 }\n\tFrame CFFXG { Light DMissileTrail3 }\n\tFrame CFFXH { Light DMissileTrail3 }\n\tFrame CFFXI { Light DMissileTrail3 }\n\tFrame CFFXJ { Light DMissileTrail4 }\n\tFrame CFFXK { Light DMissileTrail5 }\n\tFrame CFFXL { Light DMissileTrail6 }\n}\n\nObject CFlameFloor\n{\n\tFrame CFFX { Light DMissileTrail1 }\n}\n\nFlickerLight2 FlyingFatsoFlight\n{\n\tcolor 1.0 0.5 0.2\n\tsize 28\n\tsecondarySize 36\n\tinterval 1\n\toffset 0 8 0\n\tdontlightself 1\n}\n\nFlickerLight2 FlyingFatsoDeath1\n{\n\tcolor 0.8 0.4 0.2\n\tsize 28\n\tsecondarySize 36\n\tinterval 1\n\toffset 0 7 0\n\tdontlightself 1\n}\n\nFlickerLight2 FlyingFatsoDeath2\n{\n\tcolor 0.6 0.2 0.1\n\tsize 28\n\tsecondarySize 36\n\tinterval 1\n\toffset 0 6 0\n\tdontlightself 1\n}\n\nFlickerLight2 FlyingFatsoDeath3\n{\n\tcolor 0.4 0.1 0.0\n\tsize 28\n\tsecondarySize 36\n\tinterval 1\n\toffset 0 5 0\n\tdontlightself 1\n}\n\nFlickerLight2 FlyingFatsoDeath4\n{\n\tcolor 0.2 0.1 0.0\n\tsize 28\n\tsecondarySize 36\n\tinterval 1\n\toffset 0 4 0\n\tdontlightself 1\n}\n\nFlickerLight2 FlyingFatsoAttack\n{\n\tcolor 1.0 0.8 0.2\n\tsize 48\n\tsecondarySize 56\n\tinterval 1\n\toffset 34 38 0\n\tdontlightself 1\n}\n\nFlickerLight2 FlyingFatsoAttackPlasma\n{\n\tcolor 0.3 0.3 1.0\n\tsize 48\n\tsecondarySize 56\n\tinterval 1\n\toffset 34 38 0\n\tdontlightself 1\n}\n\nFlickerLight2 FlyingFatsoAttackSlime\n{\n\tcolor 0.6 0.8 0.1\n\tsize 48\n\tsecondarySize 56\n\tinterval 1\n\toffset 34 38 0\n\tdontlightself 1\n}\n\nObject SZ_Volacubus\n{\n\tFrame FFATA\t{Light FlyingFatsoFlight}\n\tFrame FFATB\t{Light FlyingFatsoFlight}\n\tFrame FFATC\t{Light FlyingFatsoFlight}\n\tFrame FFATD\t{Light FlyingFatsoFlight}\n\tFrame FFATF\t{Light FlyingFatsoFlight}\n\tFrame FFATG\t{Light FlyingFatsoFlight}\n\tFrame FFATH\t{Light FlyingFatsoFlight}\n\tFrame FFATI\t{Light FlyingFatsoFlight}\n\tFrame FFATJ\t{Light FlyingFatsoFlight}\n\tFrame FFATK\t{Light FlyingFatsoFlight}\n\tFrame FFATL\t{Light FlyingFatsoDeath1}\n\tFrame FFATM\t{Light FlyingFatsoDeath2}\n\tFrame FFATN\t{Light FlyingFatsoDeath3}\n\tFrame FFATO\t{Light FlyingFatsoDeath4}\n\tFrame FFATH\t{Light FlyingFatsoAttack}\n}\n\nPointLight HazmatZombieAttack\n{\n\tColor 0.0 0.0 1.0\n\tSize 28\n}\n\nObject SZ_HazmatZombie\n{\n\tFrame HMZPF { Light HazmatZombieAttack }\n}\n\npulselight WHITELIGHT\n{\n\tcolor 1.0 1.0 1.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n}\n\npulselight REDLIGHT\n{\n\tcolor 1.0 0.0 0.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n}\n\npulselight ORANGELIGHT\n{\n\tcolor 1.0 0.6 0.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n}\n\npulselight YELLOWLIGHT\n{\n\tcolor 1.0 1.0 0.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n}\n\npulselight GREENLIGHT\n{\n\tcolor 0.0 1.0 0.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n}\n\npulselight BLUELIGHT\n{\n\tcolor 0.3 0.3 1.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n}\n\npulselight DBLUELIGHT\n{\n\tcolor 0.0 0.0 1.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n}\n\npulselight PURPLELIGHT\n{\n\tcolor 1.0 0.33 1.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n}\n\npulselight WHITELIGHTSUB\n{\n\tcolor 1.0 1.0 1.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n\tsubtractive 1\n}\n\npulselight REDLIGHTSUB\n{\n\tcolor 1.0 0.0 0.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n\tsubtractive 1\n}\n\npulselight ORANGELIGHTSUB\n{\n\tcolor 1.0 0.6 0.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n\tsubtractive 1\n}\n\npulselight YELLOWLIGHTSUB\n{\n\tcolor 1.0 1.0 0.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n\tsubtractive 1\n}\n\npulselight GREENLIGHTSUB\n{\n\tcolor 0.0 1.0 0.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n\tsubtractive 1\n}\n\npulselight BLUELIGHTSUB\n{\n\tcolor 0.3 0.3 1.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n\tsubtractive 1\n}\n\npulselight DBLUELIGHTSUB\n{\n\tcolor 0.0 0.0 1.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n\tsubtractive 1\n}\n\npulselight PURPLELIGHTSUB\n{\n\tcolor 1.0 0.33 1.0\n\tsize 32\n\tsecondarysize 48\n\tinterval 2.0\n\tsubtractive 1\n}\n\npulselight WHITEITEM\n{\n\tcolor 1.0 1.0 1.0\n\tsize 48\n\tsecondarysize 64\n\tinterval 1.0\n}\n\npulselight REDITEM\n{\n\tcolor 0.5 0.0 0.0\n\tsize 48\n\tsecondarysize 64\n\tinterval 1.0\n}\n\npulselight ORANGEITEM\n{\n\tcolor 0.5 0.39 0.0\n\tsize 48\n\tsecondarysize 64\n\tinterval 1.0\n}\n\npulselight YELLOWITEM\n{\n\tcolor 0.5 0.5 0.0\n\tsize 48\n\tsecondarysize 64\n\tinterval 1.0\n}\n\npulselight GREENITEM\n{\n\tcolor 0.0 0.5 0.0\n\tsize 48\n\tsecondarysize 64\n\tinterval 1.0\n}\n\npulselight CYANITEM\n{\n\tcolor 0.0 0.5 0.5\n\tsize 48\n\tsecondarysize 64\n\tinterval 1.0\n}\n\npulselight BLUEITEM\n{\n\tcolor 0.0 0.0 0.5\n\tsize 48\n\tsecondarysize 64\n\tinterval 1.0\n}\n\npulselight PURPLEITEM\n{\n\tcolor 0.5 0.25 0.25\n\tsize 48\n\tsecondarysize 64\n\tinterval 1.0\n}\n\nPointlight DCBMiss1\n{\n\tColor 0.0 1.0 0.0\n\tSize 40\n}\n\nPointlight DCBMiss12\n{\n\tColor 0.0 1.0 0.0\n\tSize 48\n}\n\nPointlight DCBMiss13\n{\n\tColor 0.0 0.9 0.0\n\tSize 44\n}\n\nPointlight DCBMiss14\n{\n\tColor 0.0 0.8 0.0\n\tSize 40\n}\n\nPointlight DCBMiss15\n{\n\tColor 0.0 0.7 0.0\n\tSize 36\n}\n\nPointlight DCBMiss16\n{\n\tColor 0.0 0.6 0.0\n\tSize 32\n}\n\nPointlight DCBMiss17\n{\n\tColor 0.0 0.5 0.0\n\tSize 28\n}\n\nPointlight DCBMiss18\n{\n\tColor 0.0 0.4 0.0\n\tSize 24\n}\n\nPointlight DCBMiss19\n{\n\tColor 0.0 0.3 0.0\n\tSize 20\n}\n\nPointlight DCBMiss110\n{\n\tColor 0.0 0.2 0.0\n\tSize 16\n}\n\nPointlight DCBMiss111\n{\n\tColor 0.0 0.1 0.0\n\tSize 12\n}\n\nObject QueenBFG\n{\n\tFrame CBTSA { Light DCBMiss1 }\n\tFrame CBTSB { Light DCBMiss1 }\n\tFrame CBTSC { Light DCBMiss1 }\n\tFrame CBTSD { Light DCBMiss1 }\n\tFrame CBTSE { Light DCBMiss1 }\n\tFrame CBTSF { Light DCBMiss1 }\n\tFrame CBTSG { Light DCBMiss1 }\n\tFrame CBTSH { Light DCBMiss1 }\n\tFrame CBTSI { Light DCBMiss1 }\n\tFrame CBTSJ { Light DCBMiss1 }\n\tFrame CBTSK { Light DCBMiss12 }\n\tFrame CBTSL { Light DCBMiss13 }\n\tFrame CBTSM { Light DCBMiss14 }\n\tFrame CBTSN { Light DCBMiss15 }\n\tFrame CBTSO { Light DCBMiss16 }\n\tFrame CBTSP { Light DCBMiss17 }\n\tFrame CBTSQ { Light DCBMiss18 }\n\tFrame CBTSR { Light DCBMiss19 }\n\tFrame CBTSS { Light DCBMiss110 }\n\tFrame CBTST { Light DCBMiss111 }\n\tFrame CBTSU { Light DCBMiss111 }\n\tFrame CBTSV { Light DCBMiss111 }\n\tFrame CBTSW { Light DCBMiss111 }\n}\n\nObject QueenBFG2\n{\n\tFrame CBTSA { Light DCBMiss1 }\n\tFrame CBTSB { Light DCBMiss1 }\n\tFrame CBTSC { Light DCBMiss1 }\n\tFrame CBTSD { Light DCBMiss1 }\n\tFrame CBTSE { Light DCBMiss1 }\n\tFrame CBTSF { Light DCBMiss1 }\n\tFrame CBTSG { Light DCBMiss1 }\n\tFrame CBTSH { Light DCBMiss1 }\n\tFrame CBTSI { Light DCBMiss1 }\n\tFrame CBTSJ { Light DCBMiss1 }\n\tFrame CBTSK { Light DCBMiss12 }\n\tFrame CBTSL { Light DCBMiss13 }\n\tFrame CBTSM { Light DCBMiss14 }\n\tFrame CBTSN { Light DCBMiss15 }\n\tFrame CBTSO { Light DCBMiss16 }\n\tFrame CBTSP { Light DCBMiss17 }\n\tFrame CBTSQ { Light DCBMiss18 }\n\tFrame CBTSR { Light DCBMiss19 }\n\tFrame CBTSS { Light DCBMiss110 }\n\tFrame CBTST { Light DCBMiss111 }\n\tFrame CBTSU { Light DCBMiss111 }\n\tFrame CBTSV { Light DCBMiss111 }\n\tFrame CBTSW { Light DCBMiss111 }\n}\n\nObject QueenBFGNoHome\n{\n\tFrame CBTSA { Light DCBMiss1 }\n\tFrame CBTSB { Light DCBMiss1 }\n\tFrame CBTSC { Light DCBMiss1 }\n\tFrame CBTSD { Light DCBMiss1 }\n\tFrame CBTSE { Light DCBMiss1 }\n\tFrame CBTSF { Light DCBMiss1 }\n\tFrame CBTSG { Light DCBMiss1 }\n\tFrame CBTSH { Light DCBMiss1 }\n\tFrame CBTSI { Light DCBMiss1 }\n\tFrame CBTSJ { Light DCBMiss1 }\n\tFrame CBTSK { Light DCBMiss12 }\n\tFrame CBTSL { Light DCBMiss13 }\n\tFrame CBTSM { Light DCBMiss14 }\n\tFrame CBTSN { Light DCBMiss15 }\n\tFrame CBTSO { Light DCBMiss16 }\n\tFrame CBTSP { Light DCBMiss17 }\n\tFrame CBTSQ { Light DCBMiss18 }\n\tFrame CBTSR { Light DCBMiss19 }\n\tFrame CBTSS { Light DCBMiss110 }\n\tFrame CBTST { Light DCBMiss111 }\n\tFrame CBTSU { Light DCBMiss111 }\n\tFrame CBTSV { Light DCBMiss111 }\n\tFrame CBTSW { Light DCBMiss111 }\n}\n\nPointlight ZWAVE_01\n{\n\tColor 0.2 0.0 0.2\n\tSize 25\n}\n\nPointlight ZWAVE_02\n{\n\tColor 0.2 0.0 0.2\n\tSize 35\n}\n\nPointlight ZWAVE_03\n{\n\tColor 0.2 0.0 0.2\n\tSize 45\n}\n\nPointlight ZWAVE_04\n{\n\tColor 0.2 0.0 0.2\n\tSize 55\n}\n\nPointlight ZWAVE_05\n{\n\tColor 0.2 0.0 0.2\n\tSize 65\n}\n\nPointlight ZWAVE_06\n{\n\tColor 0.2 0.0 0.2\n\tSize 75\n}\n\nPointlight ZWAVE_07\n{\n\tColor 0.2 0.0 0.2\n\tSize 85\n}\n\nPointlight ZWAVE_08\n{\n\tColor 0.2 0.0 0.2\n\tSize 105\n}\n\nPointlight ZWAVE_09\n{\n\tColor 0.2 0.0 0.2\n\tSize 115\n}\n\nPointlight ZWAVE_10\n{\n\tColor 0.2 0.0 0.2\n\tSize 125\n}\n\nPointlight ZWAVE_11\n{\n\tColor 0.2 0.0 0.2\n\tSize 135\n}\n\nPointlight ZWAVE_12\n{\n\tColor 0.2 0.0 0.2\n\tSize 145\n}\n\nPointlight ZWAVE_13\n{\n\tColor 0.2 0.0 0.2\n\tSize 155\n}\n\nPointlight ZWAVE_14\n{\n\tColor 0.2 0.0 0.2\n\tSize 175\n}\n\nPointlight ZWAVE_15\n{\n\tColor 0.2 0.0 0.2\n\tSize 195\n}\n\nPointlight ZWAVE_16\n{\n\tColor 0.2 0.0 0.2\n\tSize 205\n}\n\nObject ZWAVE\n{\n\tframe BLSTA { light ZWAVE_01 }\n\tframe BLSTB { light ZWAVE_02 }\n\tframe BLSTC { light ZWAVE_03 }\n\tframe BLSTD { light ZWAVE_04 }\n\tframe BLSTE { light ZWAVE_05 }\n\tframe BLSTF { light ZWAVE_06 }\n\tframe BLSTG { light ZWAVE_07 }\n\tframe BLSTH { light ZWAVE_08 }\n\tframe BLSTI { light ZWAVE_09 }\n\tframe BLSTJ { light ZWAVE_10 }\n\tframe BLSTK { light ZWAVE_11 }\n\tframe BLSTL { light ZWAVE_12 }\n\tframe BLSTM { light ZWAVE_13 }\n\tframe BLSTN { light ZWAVE_14 }\n\tframe BLSTO { light ZWAVE_15 }\n\tframe BLSTP { light ZWAVE_16 }\n}\n\n//Energy shots\npointlight QUEENPLASMA\n{\n    color 0.0 1.0 0.1\n    size 64\n}\n\nflickerlight QUEENPLASMA_X1\n{\n    color 0.0 1.0 0.0\n    size 48\n    secondarySize 56\n    chance 0.4\n}\n\nflickerlight QUEENPLASMA_X2\n{\n    color 0.0 0.8 0.0\n    size 32\n    secondarySize 40\n    chance 0.4\n}\n\nflickerlight QUEENPLASMA_X3\n{\n    color 0.0 0.5 0.0\n    size 16\n    secondarySize 24\n    chance 0.4\n}\n\nobject QueenPlasmaBlast\n{\n    frame EBLTG { light QUEENPLASMA }\n    frame EBLTH { light QUEENPLASMA }\n\n    frame EBLTI { light QUEENPLASMA_X1 }\n    frame EBLTJ { light QUEENPLASMA_X2 }\n    frame EBLTK { light QUEENPLASMA_X2 }\n}\n\nobject QueenPlasmaBlast2\n{\n    frame EBLTG { light QUEENPLASMA }\n    frame EBLTH { light QUEENPLASMA }\n\n    frame EBLTI { light QUEENPLASMA_X1 }\n    frame EBLTJ { light QUEENPLASMA_X2 }\n    frame EBLTK { light QUEENPLASMA_X2 }\n}\n\nobject QueenPainPlasmaBlast\n{\n    frame EBLTG { light QUEENPLASMA }\n    frame EBLTH { light QUEENPLASMA }\n\n    frame EBLTI { light QUEENPLASMA_X1 }\n    frame EBLTJ { light QUEENPLASMA_X2 }\n    frame EBLTK { light QUEENPLASMA_X2 }\n}\n\n//Note: the lights for the \"QueenPlasmaBlastTrail\" particle trail can cause a lot of slowdown.  Use at your discretion.\nflickerlight QUEENPLASMATRAIL_1\n{\n\tcolor 0.0 0.4 0.1\n\tsize 40\n\tsecondarySize 48\n\tchance 0.6\n}\n\nflickerlight QUEENPLASMATRAIL_2\n{\n\tcolor 0.0 0.3 0.1\n\tsize 32\n\tsecondarySize 40\n\tchance 0.6\n}\n\nflickerlight QUEENPLASMATRAIL_3\n{\n\tcolor 0.0 0.2 0.0\n\tsize 24\n\tsecondarySize 32\n\tchance 0.6\n}\n\nobject QueenPlasmaBlastTrail\n{\n\tframe EBLTA { light QUEENPLASMATRAIL_1 }\n\tframe EBLTB { light QUEENPLASMATRAIL_2 }\n\tframe EBLTC { light QUEENPLASMATRAIL_2 }\n\tframe EBLTD { light QUEENPLASMATRAIL_3 }\n\tframe EBLTE { light QUEENPLASMATRAIL_3 }\n\tframe EBLTF { light QUEENPLASMATRAIL_3 }\n}\n\nflickerlight SerpentFire1\n{\n\tcolor 0.25 0.125 0.0745\n\tsize 20\n\tsecondarysize 23\n\tchance 0.25\n\tattenuate 1\n\tdontlightself 1\n}\n\nflickerlight SerpentFire2\n{\n\tcolor 0.25 0.125 0.0745\n\tsize 18\n\tsecondarysize 21\n\tchance 0.25\n\tattenuate 1\n\tdontlightself 1\n}\n\nflickerlight SerpentFire3\n{\n\tcolor 0.25 0.125 0.0745\n\tsize 16\n\tsecondarysize 18\n\tchance 0.25\n\tattenuate 1\n\tdontlightself 1\n}\n\nflickerlight SerpentFire4\n{\n\tcolor 0.25 0.125 0.0745\n\tsize 11\n\tsecondarysize 13\n\tchance 0.5\n\tattenuate 1\n\tdontlightself 1\n}\n\nflickerlight SerpentFire5\n{\n\tcolor 0.25 0.125 0.0745\n\tsize 5\n\tsecondarysize 6\n\tchance 0.25\n\tattenuate 1\n\tdontlightself 1\n}\n\nflickerlight SerpentFire6\n{\n\tcolor 0.125 0.0625 0.03725\n\tsize 5\n\tsecondarysize 6\n\tchance 0.25\n\tattenuate 1\n\tdontlightself 1\n}\n\nobject Flames\n{\n\tframe FSFIA {light SerpentFire1}\n\tframe FSFIB {light SerpentFire2}\n\tframe FSFIC {light SerpentFire3}\n\tframe FSFID {light SerpentFire4}\n\tframe FSFIE {light SerpentFire5}\n\tframe FSFIF {light SerpentFire6}\n}\n\nobject DudFlames\n{\n\tframe FSFIA {light SerpentFire1}\n\tframe FSFIB {light SerpentFire2}\n\tframe FSFIC {light SerpentFire3}\n\tframe FSFID {light SerpentFire4}\n\tframe FSFIE {light SerpentFire5}\n\tframe FSFIF {light SerpentFire6}\n}\n\nPointlight DogFire1\n{\n\tColor 0.8 0.8 0.0\n\tSize 8\n}\n\nPointlight DogFire2\n{\n\tColor 0.8 0.8 0.0\n\tSize 12\n}\n\nPointlight DogFire3\n{\n\tColor 0.8 0.8 0.0\n\tSize 16\n}\n\nPointlight DogFire4\n{\n\tColor 0.8 0.8 0.0\n\tSize 20\n}\n\nPointlight DogFire5\n{\n\tColor 0.9 0.9 0.0\n\tSize 24\n}\n\nPointlight DogFire6\n{\n\tColor 0.9 0.9 0.0\n\tSize 28\n}\n\nPointlight DogFire7\n{\n\tColor 1.0 1.0 0.0\n\tSize 32\n}\n\nPointlight DogFire8\n{\n\tColor 1.0 1.0 0.0\n\tSize 40\n}\n\nPointlight DogFire9\n{\n\tColor 1.0 1.0 0.0\n\tSize 48\n}\n\nPointlight DogFire10\n{\n\tColor 0.9 0.9 0.0\n\tSize 44\n}\n\nPointlight DogFire11\n{\n\tColor 0.8 0.8 0.0\n\tSize 40\n}\n\nPointlight DogFire12\n{\n\tColor 0.7 0.7 0.0\n\tSize 36\n}\n\nPointlight DogFire13\n{\n\tColor 0.6 0.6 0.0\n\tSize 28\n}\n\nPointlight DogFire14\n{\n\tColor 0.5 0.5 0.0\n\tSize 24\n}\n\nPointlight DogFire15\n{\n\tColor 0.4 0.4 0.0\n\tSize 16\n}\n\nPointlight DogFire16\n{\n\tColor 0.2 0.2 0.0\n\tSize 12\n}\n\nObject DogFire\n{\n\tFrame FRFXA { Light DogFire1 }\n\tFrame FRFXB { Light DogFire2 }\n\tFrame FRFXC { Light DogFire3 }\n\tFrame FRFXD { Light DogFire4 }\n\tFrame FRFXE { Light DogFire5 }\n\tFrame FRFXF { Light DogFire6 }\n\tFrame FRFXG { Light DogFire7 }\n\tFrame FRFXH { Light DogFire8 }\n\tFrame FRFXI { Light DogFire9 }\n\tFrame FRFXJ { Light DogFire10 }\n\tFrame FRFXK { Light DogFire11 }\n\tFrame FRFXL { Light DogFire12 }\n\tFrame FRFXM { Light DogFire13 }\n\tFrame FRFXN { Light DogFire14 }\n\tFrame FRFXO { Light DogFire15 }\n\tFrame FRFXP { Light DogFire16 }\n}\n\nPointlight DISCORED\n{\n\tcolor 1.0 0.0 0.0\n\tSize 500\n\tsubtractive 1\n\tdontlightself 1\n}\n\nPointlight DISCOORANGE\n{\n\tcolor 1.0 0.5 0.0\n\tSize 500\n\tsubtractive 1\n\tdontlightself 1\n}\n\nPointlight DISCOYELLOW\n{\n\tcolor 1.0 1.0 0.0\n\tSize 500\n\tsubtractive 1\n\tdontlightself 1\n}\n\nPointlight DISCOGREEN\n{\n\tcolor 0.0 1.0 0.0\n\tSize 500\n\tsubtractive 1\n\tdontlightself 1\n}\n\nPointlight DISCOBLUE\n{\n\tcolor 0.0 0.0 1.0\n\tSize 500\n\tsubtractive 1\n\tdontlightself 1\n}\n\nPointlight DISCOPURPLE\n{\n\tcolor 0.5 0.0 1.0\n\tSize 500\n\tsubtractive 1\n\tdontlightself 1\n}\n\nPointlight DISCOPANK\n{\n\tcolor 1.0 0.0 1.0\n\tSize 500\n\tsubtractive 1\n\tdontlightself 1\n}\n\nobject ShinyDiscoBall\n{\n\tframe JBMBC0 { light DISCORED }\n\tframe JBMBD0 { light DISCOORANGE }\n\tframe JBMBE0 { light DISCOYELLOW }\n\tframe JBMBF0 { light DISCOGREEN }\n\tframe JBMBG0 { light DISCOBLUE }\n\tframe JBMBH0 { light DISCOPURPLE }\n\tframe JBMBI0 { light DISCOPANK }\n\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nObject SquireShot\n{\n\tFrame HHFXA { Light SquireLight }\n\tFrame HHFXB { Light SquireLight }\n\tFrame HHFXC { Light SquireLight }\n\tFrame HHFXD { Light SquireBoom1 }\n\tFrame HHFXE { Light SquireBoom2 }\n\tFrame HHFXF { Light SquireBoom3 }\n\tFrame HHFXG { Light SquireBoom4 }\n\tFrame HHFXH { Light SquireBoom5 }\n}\n\nPointlight SquireLight\n{\n\tColor 0.8 0.4 0.2\n\tSize 32\n}\n\nPointlight SquireBoom1\n{\n\tColor 0.9 0.45 0.25\n\tSize 40\n}\n\nPointlight SquireBoom2\n{\n\tColor 1.0 0.5 0.3\n\tSize 48\n}\n\nPointlight SquireBoom3\n{\n\tColor 0.8 0.4 0.2\n\tSize 40\n}\n\nPointlight SquireBoom4\n{\n\tColor 0.5 0.2 0.0\n\tSize 24\n}\n\nPointlight SquireBoom5\n{\n\tColor 0.3 0.15 0.0\n\tSize 16\n}\n\nobject LCPuff2\n{\n    frame PHADA { light RPLASMA_X1 }\n    frame PHADB { light RPLASMA_X2 }\n    frame PHADC { light RPLASMA_X3 }\n    frame PHADD { light RPLASMA_X4 }\n    frame PHADE { light RPLASMA_X5 }\n}\n\nobject LCPuffT\n{\n    frame PHADA { light RPLASMA_X1 }\n    frame PHADB { light RPLASMA_X2 }\n    frame PHADC { light RPLASMA_X3 }\n    frame PHADD { light RPLASMA_X4 }\n    frame PHADE { light RPLASMA_X5 }\n}\n\nobject SZ_FastCacodemonBall\n{\n    frame BAL2A { light CACOBALL }\n    frame BAL2B { light CACOBALL }\n\n    frame BAL2C { light CACOBALL_X1 }\n    frame BAL2D { light CACOBALL_X2 }\n    frame BAL2E { light CACOBALL_X3 }\n}\n\nPointlight SatyrLordMissile11\n{\n\tColor 0.6 0.0 0.0\n\tSize 48\n}\n\nPointlight SatyrLordMissile12\n{\n\tColor 0.8 0.0 0.0\n\tSize 56\n}\n\nPointlight SatyrLordMissile13\n{\n\tColor 1.0 0.0 0.0\n\tSize 64\n}\n\nPointlight SatyrLordMissile14\n{\n\tColor 0.8 0.0 0.0\n\tSize 48\n}\n\nPointlight SatyrLordMissile15\n{\n\tColor 0.4 0.0 0.0\n\tSize 24\n}\n\nObject SatyrLordMissile1\n{\n\tFrame ANFBA { Light SatyrLordMissile11 }\n\tFrame ANFBB { Light SatyrLordMissile11 }\n\tFrame ANFBC { Light SatyrLordMissile11 }\n\tFrame ANFBD { Light SatyrLordMissile12 }\n\tFrame ANFBE { Light SatyrLordMissile13 }\n\tFrame ANFBF { Light SatyrLordMissile14 }\n\tFrame ANFBG { Light SatyrLordMissile15 }\n}\n\nPointlight SatyrLordMissile21\n{\n\tColor 0.8 0.8 0.8\n\tSize 16\n}\n\nPointlight SatyrLordMissile22\n{\n\tColor 0.8 0.8 0.8\n\tSize 24\n}\n\nPointlight SatyrLordMissile23\n{\n\tColor 0.8 0.8 0.8\n\tSize 32\n}\n\nPointlight SatyrLordMissile24\n{\n\tColor 0.8 0.8 0.8\n\tSize 48\n}\n\nPointlight SatyrLordMissile25\n{\n\tColor 0.7 0.7 0.7\n\tSize 48\n}\n\nPointlight SatyrLordMissile26\n{\n\tColor 0.6 0.6 0.6\n\tSize 48\n}\n\nPointlight SatyrLordMissile27\n{\n\tColor 0.4 0.4 0.4\n\tSize 48\n}\n\nPointlight SatyrLordMissile28\n{\n\tColor 0.4 0.4 0.4\n\tSize 40\n}\n\nPointlight SatyrLordMissile29\n{\n\tColor 0.4 0.4 0.4\n\tSize 32\n}\n\nPointlight SatyrLordMissile210\n{\n\tColor 0.4 0.4 0.4\n\tSize 24\n}\n\nPointlight SatyrLordMissile211\n{\n\tColor 0.4 0.4 0.4\n\tSize 16\n}\n\nObject SatyrLordMissile2\n{\n\tFrame PSMMA { Light SatyrLordMissile21 }\n\tFrame PSMMB { Light SatyrLordMissile22 }\n\tFrame PSMMC { Light SatyrLordMissile23 }\n\tFrame PSMMD { Light SatyrLordMissile24 }\n\tFrame PSMME { Light SatyrLordMissile24 }\n\tFrame PSMMF { Light SatyrLordMissile24 }\n\tFrame PSMMG { Light SatyrLordMissile25 }\n\tFrame PSMMH { Light SatyrLordMissile26 }\n\tFrame PSMMI { Light SatyrLordMissile27 }\n\tFrame PSMMJ { Light SatyrLordMissile28 }\n\tFrame PSMMK { Light SatyrLordMissile29 }\n\tFrame PSMML { Light SatyrLordMissile210 }\n\tFrame PSMMM { Light SatyrLordMissile211 }\n}\n\nPointlight SLGroundFire\n{\n\tColor 0.3 0.0 0.0\n\tSize 40\n}\n\nObject SLGroundFire\n{\n\tFrame FX03 { Light SLGroundFire }\n}\n\nPointlight SatyrLordWhiteMissile1\n{\n\tColor 1.0 1.0 1.0\n\tSize 32\n}\n\nPointlight SatyrLordWhiteMissile2\n{\n\tColor 1.0 1.0 1.0\n\tSize 40\n}\n\nPointlight SatyrLordWhiteMissile3\n{\n\tColor 0.6 0.6 0.6\n\tSize 32\n}\n\nPointlight SatyrLordWhiteMissile4\n{\n\tColor 0.4 0.4 0.4\n\tSize 24\n}\n\nObject SatyrLordMissileDual2Real\n{\n\tFrame CSSFD { Light SatyrLordWhiteMissile1 }\n\tFrame CSSFE { Light SatyrLordWhiteMissile1 }\n\tFrame CSSFG { Light SatyrLordWhiteMissile2 }\n\tFrame CSSFH { Light SatyrLordWhiteMissile3 }\n\tFrame CSSFI { Light SatyrLordWhiteMissile4 }\n}\n\nPointlight SatyrLordRedMissile1\n{\n\tColor 0.4 0.0 0.0\n\tSize 32\n}\n\nPointlight SatyrLordRedMissile2\n{\n\tColor 0.6 0.0 0.0\n\tSize 24\n}\n\nPointlight SatyrLordRedMissile3\n{\n\tColor 0.8 0.0 0.0\n\tSize 32\n}\n\nPointlight SatyrLordRedMissile4\n{\n\tColor 1.0 0.0 0.0\n\tSize 48\n}\n\nPointlight SatyrLordRedMissile5\n{\n\tColor 1.0 0.0 0.0\n\tSize 64\n}\n\nPointlight SatyrLordRedMissile6\n{\n\tColor 1.0 0.0 0.0\n\tSize 56\n\tOffset 0 6 0\n}\n\nPointlight SatyrLordRedMissile7\n{\n\tColor 1.0 0.0 0.0\n\tSize 48\n\tOffset 0 8 0\n}\n\nPointlight SatyrLordRedMissile8\n{\n\tColor 0.8 0.0 0.0\n\tSize 32\n\tOffset 0 12 0\n}\n\nPointlight SatyrLordRedMissile9\n{\n\tColor 0.6 0.0 0.0\n\tSize 24\n\tOffset 0 16 0\n}\n\nPointlight SatyrLordRedMissile10\n{\n\tColor 0.4 0.0 0.0\n\tSize 20\n\tOffset 0 20 0\n}\n\nPointlight SatyrLordRedMissile11\n{\n\tColor 0.3 0.0 0.0\n\tSize 16\n\tOffset 0 24 0\n}\n\nObject SatyrLordMissileDual1Real\n{\n\tFrame MSP2 { Light SatyrLordRedMissile1 }\n\tFrame MSP1G { Light SatyrLordRedMissile2 }\n\tFrame MSP1H { Light SatyrLordRedMissile3 }\n\tFrame MSP1I { Light SatyrLordRedMissile4 }\n\tFrame MSP1J { Light SatyrLordRedMissile5 }\n\tFrame MSP1K { Light SatyrLordRedMissile6 }\n\tFrame MSP1L { Light SatyrLordRedMissile7 }\n\tFrame MSP1M { Light SatyrLordRedMissile8 }\n\tFrame MSP1N { Light SatyrLordRedMissile9 }\n\tFrame MSP1O { Light SatyrLordRedMissile10 }\n\tFrame MSP1P { Light SatyrLordRedMissile11 }\n}\n\nPointlight RictusBall\n{\n\tColor 1.0 0.5 0.0\n\tSize 30\n}\n\nPointlight RictusBall2\n{\n\tColor 1.0 0.5 0.0\n\tSize 35\n}\n\nPointlight RictusBall3\n{\n\tColor 1.0 0.5 0.0\n\tSize 40\n}\n\nPointlight RictusBall4\n{\n\tColor 0.8 0.4 0.0\n\tSize 35\n}\n\nPointlight RictusBall5\n{\n\tColor 0.6 0.3 0.0\n\tSize 25\n}\n\nPointlight RictusBall6\n{\n\tColor 0.4 0.2 0.0\n\tSize 20\n}\n\nPointlight RictusBall7\n{\n\tColor 0.3 0.1 0.0\n\tSize 15\n}\n\nObject RictusBall\n{\n\tFrame DRFXA { Light RictusBall }\n\tFrame DRFXB { Light RictusBall }\n\tFrame DRFXC { Light RictusBall }\n\tFrame DRFXD { Light RictusBall }\n\tFrame DRFXE { Light RictusBall }\n\tFrame DRFXF { Light RictusBall }\n\tFrame DRFXG { Light RictusBall2 }\n\tFrame DRFXH { Light RictusBall3 }\n\tFrame DRFXI { Light RictusBall4 }\n\tFrame DRFXJ { Light RictusBall5 }\n\tFrame DRFXK { Light RictusBall6 }\n\tFrame DRFXL { Light RictusBall7 }\n}\n\nObject RictusKamakazi\n{\n\tFrame DRFXG { Light RictusBall2 }\n\tFrame DRFXH { Light RictusBall3 }\n\tFrame DRFXI { Light RictusBall4 }\n\tFrame DRFXJ { Light RictusBall5 }\n\tFrame DRFXK { Light RictusBall6 }\n\tFrame DRFXL { Light RictusBall7 }\n}\n\nFlickerlight2 RictusFire\n{\n\tColor 1.0 0.8 0.0\n\tSize 20\n\tSecondarySize 25\n\tInterval 1\n\tOffset 0 0 0\n}\n\nPointlight RictusFire2\n{\n\tColor 0.7 0.5 0.0\n\tSize 20\n}\n\nPointlight RictusFire3\n{\n\tColor 0.5 0.3 0.0\n\tSize 15\n}\n\nPointlight RictusFire4\n{\n\tColor 0.3 0.1 0.0\n\tSize 10\n}\n\nObject RictusFire\n{\n\tFrame CFCFA { Light RictusFire }\n\tFrame CFCFB { Light RictusFire }\n\tFrame CFCFC { Light RictusFire }\n\tFrame CFCFD { Light RictusFire }\n\tFrame CFCFE { Light RictusFire }\n\tFrame CFCFF { Light RictusFire }\n\tFrame CFCFG { Light RictusFire }\n\tFrame CFCFH { Light RictusFire }\n\tFrame CFCFI { Light RictusFire }\n\tFrame CFCFJ { Light RictusFire }\n\tFrame CFCFK { Light RictusFire }\n\tFrame CFCFL { Light RictusFire }\n\tFrame CFCFM { Light RictusFire }\n\tFrame CFCFN { Light RictusFire2 }\n\tFrame CFCFO { Light RictusFire3 }\n\tFrame CFCFP { Light RictusFire4 }\n}\n\nFlickerlight2 MiniRictusFire\n{\n\tColor 1.0 0.8 0.0\n\tSize 15\n\tSecondarySize 20\n\tInterval 1\n\tOffset 0 0 0\n}\n\nPointlight MiniRictusFire2\n{\n\tColor 0.7 0.5 0.0\n\tSize 15\n}\n\nPointlight MiniRictusFire3\n{\n\tColor 0.5 0.3 0.0\n\tSize 10\n}\n\nPointlight MiniRictusFire4\n{\n\tColor 0.3 0.1 0.0\n\tSize 5\n}\n\nObject MiniRictusFire\n{\n\tFrame CFCFA { Light RictusFire }\n\tFrame CFCFB { Light RictusFire }\n\tFrame CFCFC { Light RictusFire }\n\tFrame CFCFD { Light RictusFire }\n\tFrame CFCFE { Light RictusFire }\n\tFrame CFCFF { Light RictusFire }\n\tFrame CFCFG { Light RictusFire }\n\tFrame CFCFH { Light RictusFire }\n\tFrame CFCFI { Light RictusFire }\n\tFrame CFCFJ { Light RictusFire }\n\tFrame CFCFK { Light RictusFire }\n\tFrame CFCFL { Light RictusFire }\n\tFrame CFCFM { Light RictusFire }\n\tFrame CFCFN { Light RictusFire2 }\n\tFrame CFCFO { Light RictusFire3 }\n\tFrame CFCFP { Light RictusFire4 }\n}\n\nobject PlagueMissile\n{\n    frame FATB { light ROCKET }\n    frame BAL3B { light ROCKET_X2 }\n    frame BAL3C { light ROCKET_X3 }\n    frame BAL3D { light ROCKET_X4 }\n}\n\nflickerlight PLAGUEDIE1\n{\n\tcolor 1.0 0.64 0.0\n\tsize 72\n\tsecondarysize 80\n\tchance 0.4\n}\n\nflickerlight PLAGUEDIE2\n{\n\tcolor 1.0 0.64 0.0\n\tsize 96\n\tsecondarysize 108\n\tchance 0.4\n}\n\nflickerlight PLAGUEDIE3\n{\n\tcolor 1.0 0.64 0.0\n\tsize 150\n\tsecondarysize 164\n\tchance 0.4\n}\n\nflickerlight PLAGUEDIE4\n{\n\tcolor 1.0 0.64 0.0\n\tsize 180\n\tsecondarysize 192\n\tchance 0.4\n}\n\nflickerlight PLAGUEDIE5\n{\n\tcolor 1.0 0.64 0.0\n\tsize 48\n\tsecondarysize 54\n\tchance 0.4\n}\n\nflickerlight PLAGUEDIE6\n{\n\tcolor 1.0 0.64 0.0\n\tsize 24\n\tsecondarysize 28\n\tchance 0.4\n}\n\nobject SZ_Plague\n{\n\tframe WTFMH {light PLAGUEDIE1}\n\tframe WTFMI {light PLAGUEDIE2}\n\tframe WTFMJ {light PLAGUEDIE3}\n\tframe WTFMK {light PLAGUEDIE4}\n\tframe WTFML {light PLAGUEDIE5}\n\tframe WTFMO {light PLAGUEDIE6}\n}\n\nobject CacodemonWeaveBall\n{\n    frame BAL2A { light CACOBALL }\n    frame BAL2B { light CACOBALL }\n\n    frame BAL2C { light CACOBALL_X1 }\n    frame BAL2D { light CACOBALL_X2 }\n    frame BAL2E { light CACOBALL_X3 }\n}\n\nobject CacodemonWeaveBall2\n{\n    frame BAL2A { light CACOBALL }\n    frame BAL2B { light CACOBALL }\n\n    frame BAL2C { light CACOBALL_X1 }\n    frame BAL2D { light CACOBALL_X2 }\n    frame BAL2E { light CACOBALL_X3 }\n}\n\nFlickerlight2 HellionG\n{\n\tColor 0.5 0.5 0.0\n\tOffset 0 40 0\n\tSize 25\n\tSecondarySize 30\n\tInterval 0.005\n}\n\nFlickerlight2 HellionH\n{\n\tColor 1.0 1.0 0.0\n\tOffset 0 50 0\n\tSize 32\n\tSecondarySize 42\n\tInterval 0.005\n}\n\nFlickerlight2 HellionI\n{\n\tColor 1.0 1.0 0.0\n\tOffset 0 45 0\n\tSize 45\n\tSecondarySize 50\n\tInterval 0.005\n}\n\nFlickerlight2 HellionJ\n{\n\tColor 0.9 0.9 0.0\n\tOffset 0 35 -5\n\tSize 55\n\tSecondarySize 58\n\tInterval 0.005\n}\n\nFlickerlight2 HellionK\n{\n\tColor 0.7 0.7 0.0\n\tOffset 0 32 -15\n\tSize 60\n\tSecondarySize 62\n\tInterval 0.005\n}\n\nFlickerlight2 HellionL\n{\n\tColor 0.2 0.2 0.0\n\tOffset 0 32 -15\n\tSize 62\n\tSecondarySize 63\n\tInterval 0.005\n}\n\nObject SZ_Hellion\n{\n\tFrame HELNG { Light HellionG }\n\tFrame HELNH { Light HellionH }\n\tFrame HELNI { Light HellionI }\n\tFrame HELNJ { Light HellionJ }\n\tFrame HELNK { Light HellionK }\n\tFrame HELNL { Light HellionL }\n}\n\nFlickerlight2 HellionballA\n{\n\tColor 1.0 1.0 0.0\n\tOffset 0 4 -8\n\tSize 30\n\tSecondarySize 40\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballB\n{\n\tColor 1.0 1.0 0.0\n\tOffset 0 4 -8\n\tSize 35\n\tSecondarySize 45\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballC\n{\n\tColor 1.0 1.0 0.0\n\tOffset 0 4 0\n\tSize 35\n\tSecondarySize 45\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballD\n{\n\tColor 0.9 0.9 0.0\n\tOffset 0 4 0\n\tSize 32\n\tSecondarySize 42\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballE\n{\n\tColor 0.8 0.8 0.0\n\tOffset 0 4 0\n\tSize 29\n\tSecondarySize 39\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballF\n{\n\tColor 0.6 0.6 0.0\n\tOffset 0 4 0\n\tSize 26\n\tSecondarySize 36\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballG\n{\n\tColor 0.4 0.4 0.0\n\tOffset 0 4 0\n\tSize 20\n\tSecondarySize 30\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballH\n{\n\tColor 0.2 0.2 0.0\n\tOffset 0 4 0\n\tSize 10\n\tSecondarySize 20\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballI\n{\n\tColor 0.1 0.1 0.0\n\tOffset 0 4 0\n\tSize 5\n\tSecondarySize 10\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballJ\n{\n\tColor 0.8 0.8 0.0\n\tOffset 0 4 0\n\tSize 45\n\tSecondarySize 55\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballK\n{\n\tColor 0.6 0.6 0.0\n\tOffset 0 4 0\n\tSize 55\n\tSecondarySize 60\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballL\n{\n\tColor 0.4 0.4 0.0\n\tOffset 0 4 0\n\tSize 60\n\tSecondarySize 65\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballM\n{\n\tColor 0.2 0.2 0.0\n\tOffset 0 4 0\n\tSize 65\n\tSecondarySize 68\n\tInterval 0.005\n}\n\nFlickerlight2 HellionballN\n{\n\tColor 0.1 0.1 0.0\n\tOffset 0 4 0\n\tSize 68\n\tSecondarySize 72\n\tInterval 0.005\n}\n\nObject Hellionball\n{\n\tFrame HLBLA { Light HellionballA }\n\tFrame HLBLB { Light HellionballB }\n\tFrame HLBLJ { Light HellionballJ }\n\tFrame HLBLK { Light HellionballK }\n\tFrame HLBLL { Light HellionballL }\n\tFrame HLBLM { Light HellionballM }\n\tFrame HLBLN { Light HellionballN }\n}\n\nObject Hellionpuff\n{\n\tFrame HLBLC { Light HellionballC }\n\tFrame HLBLD { Light HellionballD }\n\tFrame HLBLE { Light HellionballE }\n\tFrame HLBLF { Light HellionballF }\n\tFrame HLBLG { Light HellionballG }\n\tFrame HLBLH { Light HellionballH }\n\tFrame HLBLI { Light HellionballI }\n}\n\nPointlight GrellShot\n{\n\tColor 0.0 1.0 0.0\n\tSize 25\n}\n\nPointlight GrellShot2\n{\n\tColor 0.0 1.0 0.0\n\tSize 30\n}\n\nPointlight GrellShot3\n{\n\tColor 0.0 0.7 0.0\n\tSize 25\n}\n\nPointlight GrellShot4\n{\n\tColor 0.0 0.4 0.0\n\tSize 20\n}\n\nPointlight GrellShot5\n{\n\tColor 0.0 0.2 0.0\n\tSize 15\n}\n\nObject GrellBall\n{\n\tFrame FVULA { Light GrellShot }\n\tFrame FVULB { Light GrellShot }\n\tFrame FVULC { Light GrellShot2 }\n\tFrame FVULD { Light GrellShot3 }\n\tFrame FVULE { Light GrellShot4 }\n\tFrame FVULF { Light GrellShot5 }\n}\n\nFlickerLight2 FallenLight\n{\n\tColor 1.0 0.5 0.2\n\tSize 128\n\tSecondarySize 64\n\tInterval 8\n}\n\nPointlight FallenLight2\n{\n\tColor 1.0 0.5 0.2\n\tSize 96\n}\n\nPointlight FallenLight3\n{\n\tColor 1.0 0.5 0.2\n\tSize 64\n}\n\nPointlight FallenLight4\n{\n\tColor 1.0 0.5 0.2\n\tSize 32\n}\n\nObject SZ_Fallen\n{\n\tFrame FALNA { Light FallenLight }\n\tFrame FALNB { Light FallenLight }\n\tFrame FALNC { Light FallenLight }\n\tFrame FALND { Light FallenLight }\n\tFrame FALNE { Light FallenLight }\n\tFrame FALNF { Light FallenLight }\n\tFrame FALNG { Light FallenLight }\n\tFrame FALNH { Light FallenLight2 }\n\tFrame FALNI { Light FallenLight3 }\n\tFrame FALNJ { Light FallenLight4 }\n}\n\nPointlight FallenShot\n{\n\tColor 0.8 0.4 0.2\n\tSize 32\n}\n\nPointlight FallenShot2\n{\n\tColor 1.0 0.5 0.3\n\tSize 48\n}\n\nPointlight FallenShot3\n{\n\tColor 0.8 0.4 0.2\n\tSize 40\n}\n\nPointlight FallenShot4\n{\n\tColor 0.5 0.2 0.0\n\tSize 24\n}\n\nPointlight FallenShot5\n{\n\tColor 0.3 0.15 0.0\n\tSize 16\n}\n\nObject FallenShot\n{\n\tFrame BALFA { Light FallenShot }\n\tFrame BALFB { Light FallenShot }\n\tFrame BALFC { Light FallenShot2 }\n\tFrame BALFD { Light FallenShot3 }\n\tFrame BALFE { Light FallenShot4 }\n\tFrame BALFF { Light FallenShot5 }\n}\n\nobject DeepOneBall\n{\n    frame OLDPA { light OLDP_X1 }\n    frame OLDPB { light OLDP_X2 }\n    frame OLDPC { light OLDP_X3 }\n    frame OLDPD { light OLDP_X4 }\n    frame OLDPE { light OLDP_X5 }\n    frame OLDPF { light OLDP_X6 }\n }\n\n flickerlight OLDP_X1\n{\n    color 0 2 0\n    size 40\n    secondarySize 35\n    chance 0.4\n}\n\n flickerlight OLDP_X2\n{\n    color 0 2 0\n    size 30\n    secondarySize 25\n    chance 0.4\n}\n\npointlight OLDP_X3\n{\n    color 0.0 2.0 0.0\n    size 48\n    offset 0 0 0\n}\n\npointlight OLDP_X4\n{\n    color 0.0 2.0 0.0\n    size 64\n    offset 0 0 0\n}\n\npointlight OLDP_X5\n{\n    color 0.0 2.0 0.0\n    size 128\n    offset 0 0 0\n}\n\npointlight OLDP_X6\n{\n    color 0.0 2.0 0.0\n    size 64\n    offset 0 0 0\n}\n\nPulselight CacolanternBall1\n{\n\tColor 0.7 0.7 0.0\n\tSize 48\n\tSecondarySize 64\n\tInterval 0.5\n}\n\nPointlight CacolanternBall2\n{\n\tColor 0.8 0.8 0.0\n\tSize 56\n}\n\nPointlight CacolanternBall3\n{\n\tColor 1.0 1.0 0.0\n\tSize 64\n}\n\nPointlight CacolanternBall4\n{\n\tColor 0.7 0.7 0.0\n\tSize 56\n}\n\nPointlight CacolanternBall5\n{\n\tColor 0.3 0.3 0.0\n\tSize 40\n}\n\nObject CacolanternBall\n{\n\tFrame BAL8A { Light CacolanternBall1 }\n\tFrame BAL8B { Light CacolanternBall1 }\n\tFrame BAL8C { Light CacolanternBall1 }\n\tFrame BAL8D { Light CacolanternBall1 }\n\tFrame BAL8E { Light CacolanternBall1 }\n\tFrame BAL8F { Light CacolanternBall1 }\n\tFrame BAL8G { Light CacolanternBall1 }\n\tFrame BAL8H { Light CacolanternBall1 }\n\tFrame BAL8I { Light CacolanternBall2 }\n\tFrame BAL8J { Light CacolanternBall3 }\n\tFrame BAL8K { Light CacolanternBall4 }\n\tFrame BAL8L { Light CacolanternBall5 }\n}\n\nPulseLight CacolanternBody\n{\n\tColor 0.6 0.6 0.0\n\tSize 300\n\tSecondarySize 350\n\tInterval 3.0\n\tAttenuate 1\n\tDontLightSelf 1\n}\n\nObject SZ_Cacolantern\n{\n\tFrame HED2A {Light CacolanternBody}\n\tFrame HED2B {Light CacolanternBody}\n\tFrame HED2C {Light CacolanternBody}\n\tFrame HED2D {Light CacolanternBody}\n\tFrame HED2E {Light CacolanternBody}\n\tFrame HED2F {Light CacolanternBody}\n}\n\nPointlight ObsidianTracer1\n{\n\tColor 0.8 0.8 0.8\n\tSize 30\n\tSubtractive 1\n}\n\nPointlight ObsidianTracer2\n{\n\tColor 0.8 0.8 0.8\n\tSize 34\n\tSubtractive 1\n}\n\nPointlight ObsidianTracer3\n{\n\tColor 0.6 0.6 0.6\n\tSize 30\n\tSubtractive 1\n}\n\nPointlight ObsidianTracer4\n{\n\tColor 0.4 0.4 0.4\n\tSize 28\n\tSubtractive 1\n}\n\nPointlight ObsidianTracer5\n{\n\tColor 0.2 0.2 0.2\n\tSize 26\n\tSubtractive 1\n}\n\nObject ObsidianTracer\n{\n\tFrame OFRTK { Light ObsidianTracer1 }\n\tFrame OFRTL { Light ObsidianTracer2 }\n\tFrame OFRTM { Light ObsidianTracer3 }\n\tFrame OFRTN { Light ObsidianTracer4 }\n\tFrame OFRTO { Light ObsidianTracer5 }\n}\n\nPointlight ObsidianTracerPuff1\n{\n\tColor 0.8 0.8 0.8\n\tSize 20\n\tSubtractive 1\n}\n\nPointlight ObsidianTracerPuff2\n{\n\tColor 0.8 0.8 0.8\n\tSize 24\n\tSubtractive 1\n}\n\nPointlight ObsidianTracerPuff3\n{\n\tColor 0.8 0.8 0.8\n\tSize 20\n\tSubtractive 1\n}\n\nPointlight ObsidianTracerPuff4\n{\n\tColor 0.7 0.7 0.7\n\tSize 18\n\tSubtractive 1\n}\n\nPointlight ObsidianTracerPuff5\n{\n\tColor 0.6 0.6 0.6\n\tSize 16\n\tSubtractive 1\n}\n\nPointlight ObsidianTracerPuff6\n{\n\tColor 0.5 0.5 0.5\n\tSize 14\n\tSubtractive 1\n}\n\nPointlight ObsidianTracerPuff7\n{\n\tColor 0.4 0.4 0.4\n\tSize 12\n\tSubtractive 1\n}\n\nPointlight ObsidianTracerPuff8\n{\n\tColor 0.3 0.3 0.3\n\tSize 10\n\tSubtractive 1\n}\n\nPointlight ObsidianTracerPuff9\n{\n\tColor 0.2 0.2 0.2\n\tSize 8\n\tSubtractive 1\n}\n\nPointlight ObsidianTracerPuff10\n{\n\tColor 0.1 0.1 0.1\n\tSize 6\n\tSubtractive 1\n}\n\nObject ObsidianTracerPuff\n{\n\tFrame OFRTA { Light ObsidianTracerPuff1 }\n\tFrame OFRTB { Light ObsidianTracerPuff2 }\n\tFrame OFRTC { Light ObsidianTracerPuff3 }\n\tFrame OFRTD { Light ObsidianTracerPuff4 }\n\tFrame OFRTE { Light ObsidianTracerPuff5 }\n\tFrame OFRTF { Light ObsidianTracerPuff6 }\n\tFrame OFRTG { Light ObsidianTracerPuff7 }\n\tFrame OFRTH { Light ObsidianTracerPuff8 }\n\tFrame OFRTI { Light ObsidianTracerPuff9 }\n\tFrame OFRTJ { Light ObsidianTracerPuff10 }\n}\n\nPointlight PoisonSoulDeath1\n{\n\tColor 0.0 0.8 0.0\n\tSize 25\n}\n\nPointlight PoisonSoulDeath2\n{\n\tColor 0.0 1.0 0.0\n\tSize 30\n}\n\nPointlight PoisonSoulDeath3\n{\n\tColor 0.0 0.8 0.0\n\tSize 30\n}\n\nPointlight PoisonSoulDeath4\n{\n\tColor 0.0 0.6 0.0\n\tSize 30\n}\n\nPointlight PoisonSoulDeath5\n{\n\tColor 0.0 0.4 0.0\n\tSize 25\n}\n\nObject SZ_PoisonSoul\n{\n\tFrame SKLLD { Light PoisonSoulDeath1 }\n\tFrame SKLLE { Light PoisonSoulDeath2 }\n\tFrame SKLLF { Light PoisonSoulDeath3 }\n\tFrame SKLLG { Light PoisonSoulDeath4 }\n\tFrame SKLLH { Light PoisonSoulDeath5 }\n}\n\nflickerlight PHANTASM\n{\n    color 0.0 1.0 0.0\n    size 40\n    secondarysize 48\n    chance 0.1\n}\n\nflickerlight PHANTASMX1\n{\n    color 0.0 1.0 0.0\n    size 64\n    secondarysize 68\n    chance 0.4\n}\n\nflickerlight PHANTASMX2\n{\n    color 0.0 1.0 0.0\n    size 76\n    secondarysize 82\n    chance 0.4\n}\n\nflickerlight PHANTASMX3\n{\n    color 0.0 1.0 0.0\n    size 88\n    secondarysize 96\n    chance 0.4\n}\n\nflickerlight PHANTASMX4\n{\n    color 0.0 1.0 0.0\n    size 100\n    secondarysize 108\n    chance 0.4\n}\n\nflickerlight PHANTASMX5\n{\n    color 0.0 1.0 0.0\n    size 112\n    secondarysize 120\n    chance 0.4\n}\n\nflickerlight PHANTASMX6\n{\n    color 0.0 1.0 0.0\n    size 124\n    secondarysize 132\n    chance 0.4\n}\n\nflickerlight PHANTASM_X1\n{\n    color 0.0 1.0 0.0\n    size 128\n    secondarySize 136\n    chance 0.25\n}\n\nflickerlight PHANTASM_X2\n{\n    color 0.0 0.8 0.0\n    size 140\n    secondarySize 148\n    chance 0.25\n}\n\nflickerlight PHANTASM_X3\n{\n    color 0.0 0.5 0.0\n    size 160\n    secondarySize 168\n    chance 0.25\n}\n\nflickerlight PHANTASM_X4\n{\n    color 0.0 0.2 0.0\n    size 172\n    secondarySize 180\n    chance 0.25\n}\n\nobject SZ_Phantasm\n{\n    frame PHNTA { light PHANTASM    }\n    frame PHNTB { light PHANTASM    }\n    frame PHNTC { light PHANTASM    }\n    frame PHNTD { light PHANTASM    }\n    frame PHNTE { light PHANTASM    }\n    frame PHNTF { light PHANTASM    }\n    frame PHNTG { light PHANTASM    }\n\n    frame PHNTL { light PHANTASMX1    }\n    frame PHNTM { light PHANTASMX2    }\n    frame PHNTN { light PHANTASMX3    }\n    frame PHNTO { light PHANTASMX4    }\n    frame PHNTP { light PHANTASMX5    }\n    frame PHNTQ { light PHANTASMX6    }\n\n    frame PHNTH { light PHANTASM_X1 }\n    frame PHNTI { light PHANTASM_X2 }\n    frame PHNTJ { light PHANTASM_X3 }\n    frame PHNTK { light PHANTASM_X4 }\n}\n\nPointlight ShadowBall\n{\n\tColor 1.0 0.0 0.0\n\tSize 32\n}\n\nPointlight ShadowBall2\n{\n\tColor 1.0 0.0 0.0\n\tSize 44\n}\n\nPointlight ShadowBall3\n{\n\tColor 1.0 0.0 0.0\n\tSize 48\n}\n\nPointlight ShadowBall4\n{\n\tColor 0.6 0.0 0.0\n\tSize 36\n}\n\nPointlight ShadowBall5\n{\n\tColor 0.4 0.0 0.0\n\tSize 24\n}\n\nObject SZ_ShadowBall\n{\n\tFrame SBALA { Light ShadowBall }\n\tFrame SBALB { Light ShadowBall }\n\tFrame SBALC { Light ShadowBall }\n\tFrame SBALD { Light ShadowBall1 }\n\tFrame SBALE { Light ShadowBall2 }\n\tFrame SBALF { Light ShadowBall3 }\n\tFrame SBALG { Light ShadowBall4 }\n\tFrame SBALH { Light ShadowBall5 }\n}\n\npulselight SHIELD\n{\n    color 1.0 0.5 0.0\n    size 40\n    secondarySize 42\n    interval 2.0\n    offset 0 16 0\n}\n\nobject Inferno\n{\n    frame SPOT { light SHIELD }\n}\n\nPulselight BLUEBAUBLE\n{\n\tcolor 0.125 0.125 0.5\n\tsize 32\n\tsecondarysize 48\n\tinterval 1\n}\n\nPulselight PURPLEBAUBLE\n{\n\tcolor 0.2 0.0 0.4\n\tsize 32\n\tsecondarysize 48\n\tinterval 1\n}\n\nobject NanoPremium\n{\n\tframe PNAN { light BLUEBAUBLE }\n}\n\nobject NanoUltra\n{\n\tframe UNAN { light ORANGEBAUBLE }\n}\n\nPulselight REDBAUBLE\n{\n\tcolor 0.5 0.125 0.125\n\tsize 32\n\tsecondarysize 48\n\tinterval 1\n}\n\nobject NanoBooster\n{\n\tframe NANB { light REDBAUBLE }\n}\n\nPulselight REDBAUBLESMALL\n{\n\tcolor 0.5 0.125 0.125\n\tsize 16\n\tsecondarysize 18\n\n\tinterval 1\n}\n\nPulselight ORANGEBAUBLE\n{\n\tcolor 0.5 0.3 0.0\n\tsize 32\n\tsecondarysize 36\n\tinterval 1\n}\n\nPulselight GREENBAUBLE\n{\n\tcolor 0.125 0.5 0.125\n\tsize 16\n\tsecondarysize 18\n\tinterval 1\n}\n\npulselight MIMP\n{\n\tcolor 0.5 0.0 0.5\n\tsize 24\n\tsecondarysize 44\n\tinterval 2\n\tsubtractive 1\n}\n\nobject SZ_MasterImp\n{\n\tframe DRKVA { light MIMP }\n\tframe DRKVB { light MIMP }\n\tframe DRKVC { light MIMP }\n\tframe DRKVD { light MIMP }\n\tframe DRKVE { light MIMP }\n\tframe DRKVF { light MIMP }\n\tframe DRKVG { light MIMP }\n\tframe DRKVH { light MIMP }\n\tframe DRKVI { light MIMP }\n\tframe DRKVJ { light MIMP }\n\tframe DRKVK { light MIMP }\n}\n\npointlight DUMMY1\n{\n\tcolor 0.0 0.0 1.0\n\tsize 88\n}\n\nflickerlight2 PLAYERFLASH\n{\n    color 1.0 1.0 0.8\n    size 48\n    secondarySize 56\n    interval 1\n    offset 0 40 0\n}\n\nflickerlight2 GUNFLASH\n{\n    color 1.0 1.0 0.8\n    size 48\n    secondarySize 56\n    interval 1\n    offset 0 40 0\n}\n\nflickerlight2 PLASFLASH\n{\n    color 0.8 0.8 1.0\n    size 48\n    secondarySize 56\n    interval 1\n    offset 0 40 0\n}\n\nflickerlight2 REDFLASH\n{\n    color 1.0 0.8 0.8\n    size 48\n    secondarySize 56\n    interval 1\n    offset 0 40 0\n}\n\nflickerlight2 GREENFLASH\n{\n    color 0.8 1.0 0.8\n    size 48\n    secondarySize 56\n    interval 1\n    offset 0 40 0\n}\n\nFlickerLight2 HellFire_3\n{\n\tColor 0.5 0.25 0.0\n\tOffset 0 0 0\n\tSize 20\n\tSecondarySize 40\n\tInterval 2.0\n}\n\nFlickerLight2 HellFire_5\n{\n\tColor 0.5 0.25 0.0\n\tOffset 0 0 0\n\tSize 18\n\tSecondarySize 36\n\tInterval 2.0\n}\n\nFlickerLight2 HellFire_7\n{\n\tColor 0.5 0.25 0.0\n\tOffset 0 0 0\n\tSize 12\n\tSecondarySize 24\n\tInterval 2.0\n}\n\nFlickerLight2 HellFire_9\n{\n\tColor 0.5 0.25 0.0\n\tOffset 0 0 0\n\tSize 7\n\tSecondarySize 14\n\tInterval 2.0\n}\n\nFlickerLight2 HellFire_11\n{\n\tColor 0.5 0.25 0.0\n\tOffset 0 0 0\n\tSize 4\n\tSecondarySize 15\n\tInterval 2.0\n}\n\nFlickerLight2 HellFire_13\n{\n\tColor 0.5 0.25 0.0\n\tOffset 0 0 0\n\tSize 2\n\tSecondarySize 7\n\tInterval 2.0\n}\n\nFlickerLight2 HellFire_15\n{\n\tColor 0.5 0.25 0.0\n\tOffset 0 0 0\n\tSize 0\n\tSecondarySize 2\n\tInterval 2.0\n}\n\nObject LavaNail\n{\n\tFrame NLPJA { Light HellFire_3 }\n\tFrame NLPJB { Light HellFire_5 }\n\tFrame NLPJC { Light HellFire_7 }\n\tFrame NLPJD { Light HellFire_9 }\n\tFrame NLPJE { Light HellFire_11 }\n\tFrame NLPJF { Light HellFire_13 }\n\tFrame NLPJG { Light HellFire_15 }\n}\n\nObject LavaNail2\n{\n\tFrame NLPJA { Light HellFire_3 }\n\tFrame NLPJB { Light HellFire_5 }\n\tFrame NLPJC { Light HellFire_7 }\n\tFrame NLPJD { Light HellFire_9 }\n\tFrame NLPJE { Light HellFire_11 }\n\tFrame NLPJF { Light HellFire_13 }\n\tFrame NLPJG { Light HellFire_15 }\n}\n\npointlight ROCKET\n{\n    color 1.0 0.7 0.0\n    size 56\n}\n\npointlight MINIROCKET\n{\n\tcolor 1.0 0.7 0.0\n\tsize 28\n}\n\nflickerlight ROCKET_X1\n{\n    color 1.0 0.7 0.0\n    size 64\n    secondarySize 72\n    chance 0.7\n}\n\nflickerlight ROCKET_X2\n{\n    color 0.5 0.3 0.0\n    size 80\n    secondarySize 88\n    chance 0.7\n}\n\nflickerlight ROCKET_X3\n{\n    color 0.4 0.2 0.0\n    size 96\n    secondarySize 104\n    chance 0.7\n}\n\nflickerlight ROCKET_X4\n{\n    color 0.3 0.1 0.0\n    size 96\n    secondarySize 104\n    chance 0.7\n}\nflickerlight ROCKET_X5\n{\n    color 0.2 0.1 0.0\n    size 96\n    secondarySize 104\n    chance 0.7\n}\n\npointlight BIGROCKETX\n{\n    color 1.0 0.7 0.0\n    size 155\n}\n\npointlight BIGROCKET\n{\n    color 1.0 0.7 0.0\n    size 700\n}\n\npointlight BIGROCKET2\n{\n    color 0.93 0.65 0.0\n    size 700\n}\n\npointlight BIGROCKET3\n{\n    color 0.86 0.6 0.0\n    size 700\n}\n\npointlight BIGROCKET4\n{\n    color 0.79 0.55 0.0\n    size 700\n}\n\npointlight BIGROCKET5\n{\n    color 0.72 0.5 0.0\n    size 700\n}\n\npointlight BIGROCKET6\n{\n    color 0.65 0.45 0.0\n    size 700\n}\n\npointlight BIGROCKET7\n{\n    color 0.58 0.4 0.0\n    size 700\n}\n\npointlight BIGROCKET8\n{\n    color 0.51 0.35 0.0\n    size 700\n}\n\npointlight BIGROCKET9\n{\n    color 0.44 0.3 0.0\n    size 700\n}\n\npointlight BIGROCKETA\n{\n    color 0.37 0.25 0.0\n    size 700\n}\n\npointlight BIGROCKETB\n{\n    color 0.3 0.2 0.0\n    size 700\n}\n\npointlight BIGROCKETC\n{\n    color 0.23 0.15 0.0\n    size 700\n}\n\npointlight BIGROCKETD\n{\n    color 0.16 0.1 0.0\n    size 700\n}\n\npointlight BIGROCKETE\n{\n    color 0.09 0.05 0.0\n    size 700\n}\n\npointlight BIGROCKET12\n{\n    color 1.0 0.7 0.0\n    size 125\n}\n\npointlight BIGROCKET22\n{\n    color 0.93 0.65 0.0\n    size 125\n}\n\npointlight BIGROCKET32\n{\n    color 0.86 0.6 0.0\n    size 125\n}\n\npointlight BIGROCKET42\n{\n    color 0.79 0.55 0.0\n    size 125\n}\n\npointlight BIGROCKET52\n{\n    color 0.72 0.5 0.0\n    size 125\n}\n\npointlight BIGROCKET62\n{\n    color 0.65 0.45 0.0\n    size 125\n}\n\npointlight BIGROCKET72\n{\n    color 0.58 0.4 0.0\n    size 125\n}\n\npointlight BIGROCKET82\n{\n    color 0.51 0.35 0.0\n    size 125\n}\n\npointlight BIGROCKET92\n{\n    color 0.44 0.3 0.0\n    size 125\n}\n\npointlight BIGROCKETA2\n{\n    color 0.37 0.25 0.0\n    size 125\n}\n\npointlight BIGROCKETB2\n{\n    color 0.3 0.2 0.0\n    size 125\n}\n\npointlight BIGROCKETC2\n{\n    color 0.23 0.15 0.0\n    size 125\n}\n\npointlight BIGROCKETD2\n{\n    color 0.16 0.1 0.0\n    size 125\n}\n\npointlight BIGROCKETE2\n{\n    color 0.09 0.05 0.0\n    size 125\n}\n\npointlight BIGROCKET13\n{\n    color 1.0 0.7 0.0\n    size 350\n}\n\npointlight BIGROCKET23\n{\n    color 0.93 0.65 0.0\n    size 350\n}\n\npointlight BIGROCKET33\n{\n    color 0.86 0.6 0.0\n    size 350\n}\n\npointlight BIGROCKET43\n{\n    color 0.79 0.55 0.0\n    size 350\n}\n\npointlight BIGROCKET53\n{\n    color 0.72 0.5 0.0\n    size 350\n}\n\npointlight BIGROCKET63\n{\n    color 0.65 0.45 0.0\n    size 350\n}\n\npointlight BIGROCKET73\n{\n    color 0.58 0.4 0.0\n    size 350\n}\n\npointlight BIGROCKET83\n{\n    color 0.51 0.35 0.0\n    size 350\n}\n\npointlight BIGROCKET93\n{\n    color 0.44 0.3 0.0\n    size 350\n}\n\npointlight BIGROCKETA3\n{\n    color 0.37 0.25 0.0\n    size 350\n}\n\npointlight BIGROCKETB3\n{\n    color 0.3 0.2 0.0\n    size 350\n}\n\npointlight BIGROCKETC3\n{\n    color 0.23 0.15 0.0\n    size 350\n}\n\npointlight BIGROCKETD3\n{\n    color 0.16 0.1 0.0\n    size 350\n}\n\npointlight BIGROCKETE3\n{\n    color 0.09 0.05 0.0\n    size 350\n}\n\npulselight MINE1\n{\n\tcolor 0.0 0.4 0.0\n\tsize 16\n\tsecondarysize 64\n\tinterval 2\n}\n\npulselight MINE2\n{\n\tcolor 0.0 0.0 0.4\n\tsize 16\n\tsecondarysize 64\n\tinterval 2\n}\n\npulselight MINE3\n{\n\tcolor 0.4 0.4 0.0\n\tsize 16\n\tsecondarysize 64\n\tinterval 2\n}\n\npulselight MINE4\n{\n\tcolor 0.6 0.0 0.0\n\tsize 16\n\tsecondarysize 64\n\tinterval 2\n}\n\nobject MineV1\n{\n\tframe MINEB { light MINE1 }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject EnemyMine\n{\n\tframe MINED { light MINE3 }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject EnemyMine2\n{\n\tframe MINEC { light MINE4 }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject MineV2\n{\n\tframe MINEB { light MINE1 }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject MineV3\n{\n\tframe MINEB { light MINE1 }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject MineV4\n{\n\tframe MINEB { light MINE1 }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n\n}\n\nobject BlastmasterMine\n{\n\tframe MINEA { light MINE2 }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject HarbingerBeam\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject ArbiterRocketV1\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject ArbiterRocketV2\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject ArbiterRocketV3\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject ArbiterRocketV4\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject DecimatorRocket\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject DecimatorRocket2\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET13 }\n\tframe GRNEB0 { light BIGROCKET23 }\n\tframe GRNEC0 { light BIGROCKET33 }\n\tframe GRNED0 { light BIGROCKET43 }\n\tframe GRNEE0 { light BIGROCKET53 }\n\tframe GRNEF0 { light BIGROCKET63 }\n\tframe GRNEG0 { light BIGROCKET73 }\n\tframe GRNEH0 { light BIGROCKET83 }\n\tframe GRNEI0 { light BIGROCKET93 }\n\tframe GRNEJ0 { light BIGROCKETA3 }\n\tframe GRNEK0 { light BIGROCKETB3 }\n\tframe GRNEL0 { light BIGROCKETC3 }\n\tframe GRNEM0 { light BIGROCKETD3 }\n\tframe GRNEN0 { light BIGROCKETE3 }\n}\n\nobject DecimatorBoom\n{\n    frame MISLA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject TermNuke\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject NukeyBuzzBoi\n{\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject RYNORocketV1\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject RYNORocketV2\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject RYNORocketV3\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject RYNORocketV4\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject TermRYNORocket\n{\n    frame HMISA { light ROCKET }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject BouncerShell\n{\n    frame MISLA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject BouncerSubShell\n{\n    frame MISLA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject HeavyBouncerShell\n{\n    frame MISLA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject HeavyBouncerSubShell\n{\n    frame MISLA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject HappyFunBall\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject HappierFunBall\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject OgreFunBall\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject BoomyBuzzBoi\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject BombGloveBombV1\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject BombGloveBombV2\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject BombGloveBombV3\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject BombGloveBombV4\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject BombGloveBomb2V1\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject BombGloveBomb2V2\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject BombGloveBomb2V3\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject BombGloveBomb2V4\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject AfterburnerGloveBomb\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nObject BBFractal1\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nObject BBFractal2\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nObject BBFractal3\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\npulselight GREENGOO\n{\n    color 0.25 0.5 0.25\n    size 28\n    secondarySize 32\n    interval 2.0\n    offset 0 35 0\n}\n\npulselight GREENGOO2\n{\n    color 0.25 0.5 0.25\n    size 42\n    secondarySize 48\n    interval 2.0\n    offset 0 35 0\n}\n\nobject NuclearBarrel\n{\n    frame BAR1A0 { light GREENGOO }\n    frame BAR1B0 { light GREENGOO }\n    frame BAR2B0 { light GREENGOO2 }\n}\n\nobject TestBarrel\n{\n    frame BAR1A0 { light GREENGOO }\n    frame BAR1B0 { light GREENGOO }\n    frame BAR2B0 { light GREENGOO2 }\n}\n\nobject BarrelBoom\n{\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\npointlight HOVERLIGHT\n{\n\tcolor 0.4 0.0 0.0\n\tsize 64\n}\n\nobject HarbingerBeam2\n{\n\tframe GRNEA0 { light BIGROCKET13 }\n\tframe GRNEB0 { light BIGROCKET23 }\n\tframe GRNEC0 { light BIGROCKET33 }\n\tframe GRNED0 { 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}\n}\n\nobject HoverBombV2\n{\n\tframe MINEC0 { light HOVERLIGHT }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject HoverBombV3\n{\n\tframe MINEC0 { light HOVERLIGHT }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject HoverBombV4\n{\n\tframe MINEC0 { light HOVERLIGHT }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject FeltzinBomb\n{\n\tframe MINEC0 { light HOVERLIGHT }\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nobject SeekerV1\n{\n\tframe SKRMB { light PURPLEBAUBLE }\n\tframe SKRMC { light PURPLEBAUBLE }\n\n    frame HGRNG { light ROCKET_X2 }\n    frame HGRNH { light ROCKET_X3 }\n    frame HGRNI { light ROCKET_X4 }\n    frame HGRNJ { light ROCKET_X4 }\n}\n\nobject SeekerV2\n{\n\tframe SKRMB { light PURPLEBAUBLE }\n\tframe SKRMC { light PURPLEBAUBLE }\n\n    frame HGRNG { light ROCKET_X2 }\n    frame HGRNH { light ROCKET_X3 }\n    frame HGRNI { light ROCKET_X4 }\n    frame HGRNJ { light ROCKET_X4 }\n}\n\nobject SeekerV3\n{\n\tframe SKRMB { light PURPLEBAUBLE }\n\tframe SKRMC { light PURPLEBAUBLE }\n\n    frame HGRNG { light ROCKET_X2 }\n    frame HGRNH { light ROCKET_X3 }\n    frame HGRNI { light ROCKET_X4 }\n    frame HGRNJ { light ROCKET_X4 }\n}\n\nobject SeekerV4\n{\n\tframe SKRMB { light PURPLEBAUBLE }\n\tframe SKRMC { light PURPLEBAUBLE }\n\n    frame HGRNG { light ROCKET_X2 }\n    frame HGRNH { light ROCKET_X3 }\n    frame HGRNI { light ROCKET_X4 }\n    frame HGRNJ { light ROCKET_X4 }\n}\n\nobject HK22Drone\n{\n\tframe SKRMB { light PURPLEBAUBLE }\n\tframe SKRMC { light PURPLEBAUBLE }\n\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\npointlight TNT\n{\n\tcolor 1.0 0.0 0.0\n\tSize 48\n}\n\nobject TNTCrate\n{\n\tframe EBOXB { light TNT }\n\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject EnemyGrenade\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject EnemyClusterGrenade\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject EnemyClusterNapalm\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject ZurkonRocket\n{\n\tframe HMISA { light MINIROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject ZurkonRocket2\n{\n\tframe HMISA { light MINIROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject ZurkonRocketMuzzleFlare\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject EnemyMRLRocket\n{\n    frame MISLA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject EnemyRocket\n{\n    frame MISLA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject OverlordLightning\n{\n    frame HEFXA { light ROCKET }\n    frame HEFXB { light ROCKET }\n    frame HEFXC { light ROCKET_X2 }\n    frame HEFXD { light ROCKET_X2 }\n    frame HEFXE { light ROCKET_X3 }\n    frame HEFXF { light ROCKET_X3 }\n    frame HEFXG { light ROCKET_X4 }\n    frame HEFXH { light ROCKET_X4 }\n}\n\nobject MotherdemonLightning\n{\n    frame HEFXA { light ROCKET }\n    frame HEFXB { light ROCKET }\n    frame HEFXC { light ROCKET_X2 }\n    frame HEFXD { light ROCKET_X2 }\n    frame HEFXE { light ROCKET_X3 }\n    frame HEFXF { light ROCKET_X3 }\n    frame HEFXG { light ROCKET_X4 }\n    frame HEFXH { light ROCKET_X4 }\n}\n\nobject SZ_Rocket\n{\n    frame HMISA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject OgreGasRocket\n{\n    frame TMISA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject RocketSaw\n{\n    frame RSAWA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SZ_TRocket\n{\n    frame TMISA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject HK22Rocket\n{\n    frame HMISA { light MINIROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SZ_HomRocket\n{\n    frame HMISA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SZ_HomingMissile\n{\n    frame HMISA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SZ_BasicRevRocket\n{\n    frame HMISA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject FastRocket\n{\n    frame HMISA { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SZ_RevRocket\n{\n    frame FATB { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SZ_RevRocket2\n{\n    frame FATB { light ROCKET }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SynthV1\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SZ_EnemySynth\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SynthV2\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SynthV3\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject SynthV4\n{\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject MrZurkon\n{\n\tframe ROB1O { light ROCKET_X2 }\n\tframe ROB1P { light ROCKET_X3 }\n\tframe ROB1Q { light ROCKET_X4 }\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nObject SZ_CyberBaron\n{\n\tframe BRCSF {light REDFLASH}\n\tframe BRCSK {light rocket_x4}\n\tframe BRCSL {light rocket_x4}\n\tframe BRCSM {light rocket_x3}\n\tframe BRCSN {light rocket_x2}\n\tframe BRCSO {light rocket_x2}\n\tframe BRCSP {light rocket_x3}\n\tframe BRCSQ {light rocket_x4}\n\tframe BRCSR {light rocket_x4}\n}\n\nObject FlakShard\n{\n\tFrame GLASA { Light HellFire_3 }\n\tFrame GLASB { Light HellFire_3 }\n\tFrame GLASC { Light HellFire_3 }\n\tFrame GLASD { Light HellFire_3 }\n\tFrame NLPJB { Light HellFire_5 }\n\tFrame NLPJC { Light HellFire_7 }\n\tFrame NLPJD { Light HellFire_9 }\n\tFrame NLPJE { Light HellFire_11 }\n\tFrame NLPJF { Light HellFire_13 }\n\tFrame NLPJG { Light HellFire_15 }\n}\n\nobject FlakShard2\n{\n\tFrame GLASA { Light HellFire_3 }\n\tFrame GLASB { Light HellFire_3 }\n\tFrame GLASC { Light HellFire_3 }\n\tFrame GLASD { Light HellFire_3 }\n\tFrame NLPJB { Light HellFire_5 }\n\tFrame NLPJC { Light HellFire_7 }\n\tFrame NLPJD { Light HellFire_9 }\n\tFrame NLPJE { Light HellFire_11 }\n\tFrame NLPJF { Light HellFire_13 }\n\tFrame NLPJG { Light HellFire_15 }\n}\n\nobject FeltzinFlak\n{\n\tFrame GLASA { Light HellFire_3 }\n\tFrame GLASB { Light HellFire_3 }\n\tFrame GLASC { Light HellFire_3 }\n\tFrame GLASD { Light HellFire_3 }\n\tFrame NLPJB { Light HellFire_5 }\n\tFrame NLPJC { Light HellFire_7 }\n\tFrame NLPJD { Light HellFire_9 }\n\tFrame NLPJE { Light HellFire_11 }\n\tFrame NLPJF { Light HellFire_13 }\n\tFrame NLPJG { Light HellFire_15 }\n}\n\nobject CybaronFlak\n{\n\tFrame GLASA { Light HellFire_3 }\n\tFrame GLASB { Light HellFire_3 }\n\tFrame GLASC { Light HellFire_3 }\n\tFrame GLASD { Light HellFire_3 }\n\tFrame NLPJB { Light HellFire_5 }\n\tFrame NLPJC { Light HellFire_7 }\n\tFrame NLPJD { Light HellFire_9 }\n\tFrame NLPJE { Light HellFire_11 }\n\tFrame NLPJF { Light HellFire_13 }\n\tFrame NLPJG { Light HellFire_15 }\n}\n\nObject EnemyLavaNail\n{\n\tFrame NLPJA { Light HellFire_3 }\n\tFrame NLPJB { Light HellFire_5 }\n\tFrame NLPJC { Light HellFire_7 }\n\tFrame NLPJD { Light HellFire_9 }\n\tFrame NLPJE { Light HellFire_11 }\n\tFrame NLPJF { Light HellFire_13 }\n\tFrame NLPJG { Light HellFire_15 }\n}\n\nobject Ratchet\n{\n    frame PLAYF { light PLAYERFLASH }\n}\n\nobject MiniTurretV1\n{\n    frame RTURB { light PLAYERFLASH }\n    frame RTURC { light PLAYERFLASH }\n}\n\nobject MiniTurretV2\n{\n    frame RTURB { light PLAYERFLASH }\n    frame RTURC { light PLAYERFLASH }\n}\n\nobject MiniTurretV3\n{\n    frame RTURB { light PLAYERFLASH }\n    frame RTURC { light PLAYERFLASH }\n}\n\nobject MiniTurretV4\n{\n    frame RTURB { light PLAYERFLASH }\n    frame RTURC { light PLAYERFLASH }\n}\n\nobject MiniTurretV5\n{\n    frame BFTRB { light PLAYERFLASH }\n}\n\nobject SZ_FloorTurret1\n{\n    frame RTURB { light PLAYERFLASH }\n    frame RTURC { light PLAYERFLASH }\n}\n\nobject SZ_FloorTurret2\n{\n    frame TURRB { light PLAYERFLASH }\n    frame TURRC { light PLAYERFLASH }\n}\n\nobject SZ_FloorTurret3\n{\n    frame BFTRB { light PLAYERFLASH }\n}\n\nobject SZ_CeilingTurret1\n{\n    frame RTURB { light PLAYERFLASH }\n    frame RTURC { light PLAYERFLASH }\n}\n\nobject SZ_CeilingTurret2\n{\n    frame TURRB { light PLAYERFLASH }\n    frame TURRC { light PLAYERFLASH }\n}\n\nobject SZ_CeilingTurret3\n{\n    frame BFTRB { light PLAYERFLASH }\n}\n\npulselight REDKEY\n{\n    color 0.6 0.0 0.0\n    size 16\n    secondarySize 18\n    interval 2.0\n}\n\nobject SZ_RedCardGiver\n{\n    frame RKEY { light REDKEY }\n}\n\nobject SZ_RedSkullGiver\n{\n    frame RSKU { light REDKEY }\n}\n\npulselight YELKEY\n{\n    color 0.6 0.6 0.0\n    size 16\n    secondarySize 18\n    interval 2.0\n}\n\nobject SZ_YellowCardGiver\n{\n    frame YKEY { light YELKEY }\n}\n\nobject SZ_YellowSkullGiver\n{\n    frame YSKU { light YELKEY }\n}\n\npulselight BLUKEY\n{\n    color 0.0 0.0 0.6\n    size 16\n    secondarySize 18\n    interval 2.0\n}\n\nobject SZ_BlueCardGiver\n{\n    frame BKEY { light BLUKEY }\n}\n\nobject SZ_BlueSkullGiver\n{\n    frame BSKU { light BLUKEY }\n}\n\nflickerlight BPUFF1\n{\n    color 0.5 0.5 0.0\n    size 6\n    secondarySize 8\n    chance 0.8\n}\n\nflickerlight BPUFF2\n{\n    color 0.5 0.5 0.0\n    size 3\n    secondarySize 4\n    chance 0.8\n}\n\nobject XSBullet\n{\n    frame PUFFE { light BPUFF1 }\n    frame PUFFF { light BPUFF1 }\n    frame PUFFG { light BPUFF1 }\n    frame PUFFH { light BPUFF1 }\n    frame PUFFI { light BPUFF2 }\n    frame PUFFJ { light BPUFF2 }\n    frame PUFFK { light BPUFF2 }\n    frame PUFFL { light BPUFF2 }\n}\n\nobject OBullet\n{\n    frame PUFFE { light BPUFF1 }\n    frame PUFFF { light BPUFF1 }\n    frame PUFFG { light BPUFF1 }\n    frame PUFFH { light BPUFF1 }\n    frame PUFFI { light BPUFF2 }\n    frame PUFFJ { light BPUFF2 }\n    frame PUFFK { light BPUFF2 }\n    frame PUFFL { light BPUFF2 }\n}\n\nobject TermPellet\n{\n    frame PUFFE { light BPUFF1 }\n    frame PUFFF { light BPUFF1 }\n    frame PUFFG { light BPUFF1 }\n    frame PUFFH { light BPUFF1 }\n    frame PUFFI { light BPUFF2 }\n    frame PUFFJ { light BPUFF2 }\n    frame PUFFK { light BPUFF2 }\n    frame PUFFL { light BPUFF2 }\n}\n\nobject SBullet\n{\n    frame PUFFE { light BPUFF1 }\n    frame PUFFF { light BPUFF1 }\n    frame PUFFG { light BPUFF1 }\n    frame PUFFH { light BPUFF1 }\n    frame PUFFI { light BPUFF2 }\n    frame PUFFJ { light BPUFF2 }\n    frame PUFFK { light BPUFF2 }\n    frame PUFFL { light BPUFF2 }\n}\n\nobject MBullet\n{\n    frame PUFFE { light BPUFF1 }\n    frame PUFFF { light BPUFF1 }\n    frame PUFFG { light BPUFF1 }\n    frame PUFFH { light BPUFF1 }\n    frame PUFFI { light BPUFF2 }\n    frame PUFFJ { light BPUFF2 }\n    frame PUFFK { light BPUFF2 }\n    frame PUFFL { light BPUFF2 }\n}\n\nobject LBullet\n{\n    frame PUFFE { light BPUFF1 }\n    frame PUFFF { light BPUFF1 }\n    frame PUFFG { light BPUFF1 }\n    frame PUFFH { light BPUFF1 }\n    frame PUFFI { light BPUFF2 }\n    frame PUFFJ { light BPUFF2 }\n    frame PUFFK { light BPUFF2 }\n    frame PUFFL { light BPUFF2 }\n}\n\nobject XLBullet\n{\n    frame PUFFE { light BPUFF1 }\n    frame PUFFF { light BPUFF1 }\n    frame PUFFG { light BPUFF1 }\n    frame PUFFH { light BPUFF1 }\n    frame PUFFI { light BPUFF2 }\n    frame PUFFJ { light BPUFF2 }\n    frame PUFFK { light BPUFF2 }\n    frame PUFFL { light BPUFF2 }\n}\n\nobject TMBullet\n{\n\tframe PUFFA { light LACERATOR1 }\n\tframe SDFBB { light LACERATOR2 }\n\tframe SDFBC { light LACERATOR3 }\n\tframe SDFBD { light LACERATOR4 }\n\tframe SDFBE { light LACERATOR5 }\n}\n\npointlight PLASMABALL\n{\n    color 0.4 0.5 1.0\n    size 28\n}\n\npointlight PLASMABALLBIG\n{\n    color 0.4 0.5 1.0\n    size 42\n}\n\nflickerlight PLASMATRAIL\n{\n    color 0.4 0.5 1.0\n    size 8\n    secondarysize 16\n    chance 0.4\n}\n\nflickerlight PLASMA_X1\n{\n    color 0.4 0.5 1.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight PLASMA_XL1\n{\n    color 0.4 0.5 1.0\n    size 48\n    secondarySize 54\n    chance 0.4\n}\n\nflickerlight PLASMA_X2\n{\n    color 0.2 0.4 0.8\n    size 40\n    secondarySize 44\n    chance 0.4\n}\n\nflickerlight PLASMA_XL2\n{\n    color 0.2 0.4 0.8\n    size 60\n    secondarySize 66\n    chance 0.4\n}\n\nflickerlight PLASMA_X3\n{\n    color 0.125 0.25 0.5\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight PLASMA_XL3\n{\n    color 0.125 0.25 0.5\n    size 82\n    secondarySize 91\n    chance 0.4\n}\n\nflickerlight PLASMA_X4\n{\n    color 0.05 0.1 0.2\n    size 16\n    secondarySize 24\n    chance 0.4\n}\n\nflickerlight PLASMA_XL4\n{\n    color 0.05 0.1 0.2\n    size 108\n    secondarySize 120\n    chance 0.4\n}\n\nflickerlight PLASMA_X5\n{\n    color 0.025 0.05 0.1\n    size 8\n    secondarySize 12\n    chance 0.4\n}\n\nflickerlight PLASMA_XL5\n{\n    color 0.025 0.05 0.1\n    size 164\n    secondarySize 182\n    chance 0.4\n}\n\nflickerlight BLIGHTNING1\n{\n    color 0.2 0.25 0.5\n    size 24\n    secondarySize 32\n    chance 0.4\n}\n\nflickerlight BLIGHTNING2\n{\n    color 0.16 0.2 0.4\n    size 32\n    secondarySize 42\n    chance 0.4\n}\n\nflickerlight BLIGHTNING3\n{\n    color 0.12 0.15 0.3\n    size 42\n    secondarySize 54\n    chance 0.4\n}\n\nflickerlight BLIGHTNING4\n{\n    color 0.06 0.075 0.15\n    size 54\n    secondarySize 68\n    chance 0.4\n}\n\nflickerlight BLIGHTNING5\n{\n    color 0.02 0.025 0.05\n    size 68\n    secondarySize 84\n    chance 0.4\n}\n\nflickerlight OLIGHTNING1\n{\n    color 0.5 0.35 0.0\n    size 24\n    secondarySize 32\n    chance 0.4\n}\n\nflickerlight OLIGHTNING2\n{\n    color 0.4 0.28 0.0\n    size 32\n    secondarySize 42\n    chance 0.4\n}\n\nflickerlight OLIGHTNING3\n{\n    color 0.3 0.21 0.0\n    size 42\n    secondarySize 54\n    chance 0.4\n}\n\nflickerlight OLIGHTNING4\n{\n    color 0.15 0.105 0.0\n    size 54\n    secondarySize 68\n    chance 0.4\n}\n\nflickerlight OLIGHTNING5\n{\n    color 0.05 0.035 0.0\n    size 68\n    secondarySize 84\n    chance 0.4\n}\n\nobject CoilBallV1\n{\n\tframe BFS1A0 { light PLASMABALLBIG }\n\tframe BFS1B0 { light PLASMABALLBIG }\n\n\tframe BFE1A0 { light PLASMA_XL1 }\n\tframe BFE1B0 { light PLASMA_XL2 }\n\tframe BFE1C0 { light PLASMA_XL3 }\n\tframe BFE1D0 { light PLASMA_XL4 }\n\tframe BFE1E0 { light PLASMA_XL5 }\n}\n\nobject CoilBallV2\n{\n\tframe BFS1A0 { light PLASMABALLBIG }\n\tframe BFS1B0 { light PLASMABALLBIG }\n\n\tframe BFE1A0 { light PLASMA_XL1 }\n\tframe BFE1B0 { light PLASMA_XL2 }\n\tframe BFE1C0 { light PLASMA_XL3 }\n\tframe BFE1D0 { light PLASMA_XL4 }\n\tframe BFE1E0 { light PLASMA_XL5 }\n}\n\nobject CoilBallV3\n{\n\tframe BFS1A0 { light PLASMABALLBIG }\n\tframe BFS1B0 { light PLASMABALLBIG }\n\n\tframe BFE1A0 { light PLASMA_XL1 }\n\tframe BFE1B0 { light PLASMA_XL2 }\n\tframe BFE1C0 { light PLASMA_XL3 }\n\tframe BFE1D0 { light PLASMA_XL4 }\n\tframe BFE1E0 { light PLASMA_XL5 }\n}\n\nobject CoilBallV4\n{\n\tframe BFS1A0 { light PLASMABALLBIG }\n\tframe BFS1B0 { light PLASMABALLBIG }\n\n\tframe BFE1A0 { light PLASMA_XL1 }\n\tframe BFE1B0 { light PLASMA_XL2 }\n\tframe BFE1C0 { light PLASMA_XL3 }\n\tframe BFE1D0 { light PLASMA_XL4 }\n\tframe BFE1E0 { light PLASMA_XL5 }\n}\n\nobject TermCoilBall\n{\n\tframe BFS1A0 { light PLASMABALLBIG }\n\tframe BFS1B0 { light PLASMABALLBIG }\n\n\tframe BFE1A0 { light PLASMA_XL1 }\n\tframe BFE1B0 { light PLASMA_XL2 }\n\tframe BFE1C0 { light PLASMA_XL3 }\n\tframe BFE1D0 { light PLASMA_XL4 }\n\tframe BFE1E0 { light PLASMA_XL5 }\n}\n\nobject StormBall\n{\n\tframe BFS1A0 { light PLASMABALLBIG }\n\tframe BFS1B0 { light PLASMABALLBIG }\n\n\tframe BFE1A0 { light PLASMA_XL1 }\n\tframe BFE1B0 { light PLASMA_XL2 }\n\tframe BFE1C0 { light PLASMA_XL3 }\n\tframe BFE1D0 { light PLASMA_XL4 }\n\tframe BFE1E0 { light PLASMA_XL5 }\n}\n\nobject BlitzBall\n{\n\tframe BFS1A0 { light PLASMABALLBIG }\n\tframe BFS1B0 { light PLASMABALLBIG }\n\n\tframe BFE1A0 { light PLASMA_XL1 }\n\tframe BFE1B0 { light PLASMA_XL2 }\n\tframe BFE1C0 { light PLASMA_XL3 }\n\tframe BFE1D0 { light PLASMA_XL4 }\n\tframe BFE1E0 { light PLASMA_XL5 }\n}\n\nobject TermCannon\n{\n\tframe BFS1A0 { light PLASMABALLBIG }\n\tframe BFS1B0 { light PLASMABALLBIG }\n\n\tframe BFE1A0 { light PLASMA_XL1 }\n\tframe BFE1B0 { light PLASMA_XL2 }\n\tframe BFE1C0 { light PLASMA_XL3 }\n\tframe BFE1D0 { light PLASMA_XL4 }\n\tframe BFE1E0 { light PLASMA_XL5 }\n}\n\npointlight GPLASMABALL\n{\n    color 0.5 1.0 0.5\n    size 28\n}\n\npointlight GPLASMABALLBIG\n{\n    color 0.5 1.0 0.5\n    size 42\n}\n\nflickerlight GPLASMATRAIL\n{\n    color 0.5 1.0 0.5\n    size 8\n    secondarysize 16\n    chance 0.4\n}\n\nflickerlight GPLASMA_X1L\n{\n    color 0.5 1.0 0.5\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight GPLASMA_X2L\n{\n    color 0.4 0.8 0.4\n    size 40\n    secondarySize 44\n    chance 0.4\n}\n\nflickerlight GPLASMA_X3L\n{\n    color 0.25 0.5 0.25\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight GPLASMA_X4L\n{\n    color 0.1 0.2 0.1\n    size 16\n    secondarySize 22\n    chance 0.4\n}\n\nflickerlight GPLASMA_X5L\n{\n    color 0.05 0.1 0.05\n    size 8\n    secondarySize 12\n    chance 0.4\n}\n\nflickerlight GPLASMA_X1\n{\n    color 0.5 1.0 0.5\n    size 48\n    secondarySize 56\n    chance 0.4\n}\n\nflickerlight GPLASMA_X2\n{\n    color 0.4 0.8 0.4\n    size 60\n    secondarySize 66\n    chance 0.4\n}\n\nflickerlight GPLASMA_X3\n{\n    color 0.25 0.5 0.25\n    size 48\n    secondarySize 54\n    chance 0.4\n}\n\nflickerlight GPLASMA_X4\n{\n    color 0.1 0.2 0.1\n    size 24\n    secondarySize 33\n    chance 0.4\n}\n\nflickerlight GPLASMA_X5\n{\n    color 0.05 0.1 0.05\n    size 12\n    secondarySize 18\n    chance 0.4\n}\n\nflickerlight OPLASMABALL\n{\n    color 1.0 0.55 0.0\n    size 28\n}\n\nflickerlight OPLASMATRAIL\n{\n    color 1.0 0.55 0.0\n    size 8\n    secondarysize 16\n    chance 0.4\n}\n\nflickerlight OPLASMA_X1\n{\n    color 1.0 0.55 0.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight OPLASMA_X2\n{\n    color 0.8 0.44 0.0\n    size 40\n    secondarySize 44\n    chance 0.4\n}\n\nflickerlight OPLASMA_X3\n{\n    color 0.5 0.275 0.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight OPLASMA_X4\n{\n    color 0.2 0.11 0.0\n    size 16\n    secondarySize 22\n    chance 0.4\n}\n\nflickerlight OPLASMA_X5\n{\n    color 0.1 0.055 0.0\n    size 8\n    secondarySize 12\n    chance 0.4\n}\n\nflickerlight WPLASMA_X1\n{\n    color 1.0 1.0 1.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight WPLASMA_X2\n{\n    color 0.8 0.8 0.8\n    size 40\n    secondarySize 44\n    chance 0.4\n}\n\nflickerlight WPLASMA_X3\n{\n    color 0.5 0.5 0.5\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight WPLASMA_X4\n{\n    color 0.2 0.2 0.2\n    size 16\n    secondarySize 22\n    chance 0.4\n}\n\nflickerlight WPLASMA_X5\n{\n    color 0.1 0.1 0.1\n    size 8\n    secondarySize 12\n    chance 0.4\n}\n\nobject EnemyIonRipperBall\n{\n    frame APLSA { light GPLASMABALL }\n    frame APLSB { light GPLASMABALL }\n\n    frame APBXA { light GPLASMA_X1 }\n    frame APBXB { light GPLASMA_X2 }\n    frame APBXC { light GPLASMA_X3 }\n    frame APBXD { light GPLASMA_X4 }\n    frame APBXE { light GPLASMA_X5 }\n}\n\nobject EnemyIonRipperBall2\n{\n    frame APLSA { light OPLASMABALL }\n    frame APLSB { light OPLASMABALL }\n\n    frame APBXA { light OPLASMA_X1 }\n    frame APBXB { light OPLASMA_X2 }\n    frame APBXC { light OPLASMA_X3 }\n    frame APBXD { light OPLASMA_X4 }\n    frame APBXE { light OPLASMA_X5 }\n}\n\nobject BlitzPuff\n{\n    frame PLSEA { light BLIGHTNING1 }\n    frame PLSEB { light BLIGHTNING2 }\n    frame PLSEC { light BLIGHTNING3 }\n    frame PLSED { light BLIGHTNING4 }\n    frame TNT1A { light BLIGHTNING5 }\n}\n\nobject RRPuff\n{\n    frame PHADA { light BLIGHTNING1 }\n    frame PHADB { light BLIGHTNING2 }\n    frame PHADC { light BLIGHTNING3 }\n    frame PHADD { light BLIGHTNING4 }\n    frame PHADE { light BLIGHTNING5 }\n}\n\nobject HypnoPuff\n{\n    frame PLSEA { light OLIGHTNING1 }\n    frame PLSEB { light OLIGHTNING2 }\n    frame PLSEC { light OLIGHTNING3 }\n    frame PLSED { light OLIGHTNING4 }\n    frame TNT1A { light OLIGHTNING5 }\n}\n\nobject BlitzPuff2\n{\n    frame PLSEA { light OLIGHTNING1 }\n    frame PLSEB { light OLIGHTNING2 }\n    frame PLSEC { light OLIGHTNING3 }\n    frame PLSED { light OLIGHTNING4 }\n    frame TNT1A { light OLIGHTNING5 }\n}\n\nobject ChainLightningPuff\n{\n    frame PLSEA { light OLIGHTNING1 }\n    frame PLSEB { light OLIGHTNING2 }\n    frame PLSEC { light OLIGHTNING3 }\n    frame PLSED { light OLIGHTNING4 }\n    frame TNT1A { light OLIGHTNING5 }\n}\n\nobject MorphPuff\n{\n    frame PLSEA { light BLIGHTNING1 }\n    frame PLSEB { light BLIGHTNING2 }\n    frame PLSEC { light BLIGHTNING3 }\n    frame PLSED { light BLIGHTNING4 }\n    frame TNT1A { light BLIGHTNING5 }\n}\n\nobject MorphPuff2\n{\n    frame PLSEA { light OLIGHTNING1 }\n    frame PLSEB { light OLIGHTNING2 }\n    frame PLSEC { light OLIGHTNING3 }\n    frame PLSED { light OLIGHTNING4 }\n    frame TNT1A { light OLIGHTNING5 }\n}\n\nobject LCPuff\n{\n    frame PHADA { light OLIGHTNING1 }\n    frame PHADB { light OLIGHTNING2 }\n    frame PHADC { light OLIGHTNING3 }\n    frame PHADD { light OLIGHTNING4 }\n    frame PHADE { light OLIGHTNING5 }\n}\n\nobject ZapperPuff\n{\n    frame PHADA { light OLIGHTNING1 }\n    frame PHADB { light OLIGHTNING2 }\n    frame PHADC { light OLIGHTNING3 }\n    frame PHADD { light OLIGHTNING4 }\n    frame PHADE { light OLIGHTNING5 }\n}\n\nobject SZ_HellWarriorShieldBall\n{\n\tframe BAL8A {light YPLASMABALL}\n\tframe BAL8B {light YPLASMABALL}\n\tframe BAL8C {light YPLASMABALL}\n\tframe BAL8D {light YPLASMABALL}\n\tframe BAL8E {light YPLASMABALL}\n\tframe BAL8F {light YPLASMABALL}\n\tframe BAL8G {light YPLASMABALL}\n\tframe BAL8H {light YPLASMABALL}\n\tframe BAL8I {light YPLASMA_X2}\n\tframe BAL8J {light YPLASMA_X3}\n\tframe BAL8K {light YPLASMA_X4}\n\tframe BAL8L {light YPLASMA_X5}\n}\n\nobject MiniTurretDropperV1\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject MiniTurretDropperV2\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject MiniTurretDropperV3\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject MiniTurretDropperV4\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject MegaTurretDropper\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject SynthDropperV1\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject SynthDropperV2\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject SynthDropperV3\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject SynthDropperV4\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject SynthDropperV5\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject WarpPadDropper\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject HoloshieldDropper\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject GroovitronDropper\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PHADA { light PLASMA_X1 }\n    frame PHADB { light PLASMA_X2 }\n    frame PHADC { light PLASMA_X3 }\n    frame PHADD { light PLASMA_X4 }\n    frame PHADE { light PLASMA_X5 }\n}\n\nobject ArachnotronBall\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PLSEA { light PLASMA_X1 }\n    frame PLSEB { light PLASMA_X2 }\n    frame PLSEC { light PLASMA_X3 }\n    frame PLSED { light PLASMA_X4 }\n    frame PLSEE { light PLASMA_X5 }\n}\n\nobject ArachnotronBall2\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PLSEA { light PLASMA_X1 }\n    frame PLSEB { light PLASMA_X2 }\n    frame PLSEC { light PLASMA_X3 }\n    frame PLSED { light PLASMA_X4 }\n    frame PLSEE { light PLASMA_X5 }\n}\n\nobject SZ_EnemyPlasmaBall\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PLSEA { light PLASMA_X1 }\n    frame PLSEB { light PLASMA_X2 }\n    frame PLSEC { light PLASMA_X3 }\n    frame PLSED { light PLASMA_X4 }\n    frame PLSEE { light PLASMA_X5 }\n}\n\nobject BlueBall1\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PLSEA { light PLASMA_X1 }\n    frame PLSEB { light PLASMA_X2 }\n    frame PLSEC { light PLASMA_X3 }\n    frame PLSED { light PLASMA_X4 }\n    frame PLSEE { light PLASMA_X5 }\n}\n\nobject BlueBall2\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PLSEA { light PLASMA_X1 }\n    frame PLSEB { light PLASMA_X2 }\n    frame PLSEC { light PLASMA_X3 }\n    frame PLSED { light PLASMA_X4 }\n    frame PLSEE { light PLASMA_X5 }\n}\n\nobject BlueBall3\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PLSEA { light PLASMA_X1 }\n    frame PLSEB { light PLASMA_X2 }\n    frame PLSEC { light PLASMA_X3 }\n    frame PLSED { light PLASMA_X4 }\n    frame PLSEE { light PLASMA_X5 }\n}\n\nobject PumpkinBall1\n{\n    frame PLSSA { light RPLASMABALL }\n    frame PLSSB { light RPLASMABALL }\n\n    frame PLSEA { light RPLASMA_X1 }\n    frame PLSEB { light RPLASMA_X2 }\n    frame PLSEC { light RPLASMA_X3 }\n    frame PLSED { light RPLASMA_X4 }\n    frame PLSEE { light RPLASMA_X5 }\n}\n\nobject PumpkinBall2\n{\n    frame PLSSA { light RPLASMABALL }\n    frame PLSSB { light RPLASMABALL }\n\n    frame PLSEA { light RPLASMA_X1 }\n    frame PLSEB { light RPLASMA_X2 }\n    frame PLSEC { light RPLASMA_X3 }\n    frame PLSED { light RPLASMA_X4 }\n    frame PLSEE { light RPLASMA_X5 }\n}\n\nobject OverlordBall\n{\n    frame AFX1A { light PLASMABALL }\n    frame AFX1B { light PLASMABALL }\n    frame AFX1C { light PLASMABALL }\n\n    frame AFX1D { light PLASMA_X1 }\n    frame AFX1E { light PLASMA_X2 }\n    frame AFX1F { light PLASMA_X3 }\n    frame AFX1G { light PLASMA_X4 }\n    frame AFX1H { light PLASMA_X5 }\n}\n\nobject DemonBall2\n{\n    frame LASSA { light RPLASMABALL }\n    frame LASSB { light RPLASMABALL }\n    frame PLSEA { light RPLASMA_X1 }\n    frame PLSEB { light RPLASMA_X2 }\n    frame PLSEC { light RPLASMA_X3 }\n    frame PLSED { light RPLASMA_X4 }\n    frame PLSEE { light RPLASMA_X5 }\n}\n\nobject FlailPuff\n{\n    frame FX00H { light RPLASMA_X1 }\n    frame FX00I { light RPLASMA_X2 }\n    frame FX00J { light RPLASMA_X3 }\n    frame FX00K { light RPLASMA_X4 }\n    frame FX00L { light RPLASMA_X5 }\n}\n\nobject FlailPuff2\n{\n    frame FX00H { light RPLASMA_X1 }\n    frame FX00I { light RPLASMA_X2 }\n    frame FX00J { light RPLASMA_X3 }\n    frame FX00K { light RPLASMA_X4 }\n    frame FX00L { light RPLASMA_X5 }\n}\n\nPointlight SniperGuyAttack\n{\n\tColor 1.0 1.0 0.0\n\tSize 32\n}\n\nObject SZ_Sniper\n{\n\tFrame ZSNPF { Light SniperGuyAttack }\n}\n\npointlight RPLASMABALL\n{\n    color 1.0 0.5 0.3\n    size 28\n}\n\nflickerlight RPLASMATRAIL\n{\n    color 1.0 0.5 0.3\n    size 8\n    secondarysize 16\n    chance 0.4\n}\n\nflickerlight RPLASMA_X1\n{\n    color 1.0 0.5 0.3\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight RPLASMA_X2\n{\n    color 0.8 0.4 0.2\n    size 40\n    secondarySize 44\n    chance 0.4\n}\n\nflickerlight RPLASMA_X3\n{\n    color 0.5 0.25 0.15\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight RPLASMA_X4\n{\n    color 0.2 0.1 0.05\n    size 16\n    secondarySize 22\n    chance 0.4\n}\n\nflickerlight RPLASMA_X5\n{\n    color 0.1 0.05 0.025\n    size 8\n    secondarySize 12\n    chance 0.4\n}\n\nobject EnemyPhalanxBall\n{\n    frame PHASA { light RPLASMABALL }\n    frame PHASB { light RPLASMABALL }\n    frame PHADA { light RPLASMA_X1 }\n    frame PHADB { light RPLASMA_X2 }\n    frame PHADC { light RPLASMA_X3 }\n    frame PHADD { light RPLASMA_X4 }\n    frame PHADE { light RPLASMA_X5 }\n}\n\npointlight YPLASMABALL\n{\n    color 1.0 1.0 0.5\n    size 28\n}\n\nflickerlight YPLASMATRAIL\n{\n    color 1.0 1.0 0.5\n    size 8\n    secondarysize 16\n    chance 0.4\n}\n\nflickerlight YPLASMA_X1\n{\n    color 1.0 1.0 0.5\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight YPLASMA_X2\n{\n    color 0.8 0.8 0.4\n    size 40\n    secondarySize 44\n    chance 0.4\n}\n\nflickerlight YPLASMA_X3\n{\n    color 0.5 0.5 0.25\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight YPLASMA_X4\n{\n    color 0.2 0.2 0.1\n    size 16\n    secondarySize 22\n    chance 0.4\n}\n\nflickerlight YPLASMA_X5\n{\n    color 0.1 0.1 0.05\n    size 8\n    secondarySize 12\n    chance 0.4\n}\n\nflickerlight LIGHTNING1\n{\n    color 0.4 0.2 0.5\n    size 48\n    secondarySize 56\n    chance 0.4\n}\n\nflickerlight LIGHTNING2\n{\n    color 0.2 0.1 0.4\n    size 60\n    secondarySize 70\n    chance 0.4\n}\n\nflickerlight LIGHTNING3\n{\n    color 0.1 0.05 0.25\n    size 48\n    secondarySize 56\n    chance 0.4\n}\n\nflickerlight LIGHTNING4\n{\n    color 0.05 0.025 0.1\n    size 6\n    secondarySize 11\n    chance 0.4\n}\n\nflickerlight LIGHTNING5\n{\n    color 0.025 0.0125 0.05\n    size 3\n    secondarySize 6\n    chance 0.4\n}\n\nObject TBTrail\n{\n\tframe PLSEA {light LIGHTNING1}\n\tframe PLSEB {light LIGHTNING2}\n\tframe PLSEC {light LIGHTNING3}\n\tframe PLSED {light LIGHTNING4}\n\tframe PLSEE {light LIGHTNING5}\n}\n\nObject TBTrail2\n{\n\tframe PLSEA {light LIGHTNING1}\n\tframe PLSEB {light LIGHTNING2}\n\tframe PLSEC {light LIGHTNING3}\n\tframe PLSED {light LIGHTNING4}\n\tframe PLSEE {light LIGHTNING5}\n}\n\nobject AracnorbBall\n{\n    frame ACNFA { light YPLASMABALL }\n    frame ACNFB { light YPLASMABALL }\n    frame ACNFC { light YPLASMA_X1 }\n    frame ACNFD { light YPLASMA_X2 }\n    frame ACNFE { light YPLASMA_X3 }\n    frame ACNFF { light YPLASMA_X4 }\n    frame ACNFG { light YPLASMA_X5 }\n}\n\nObject SZ_HellWarriorBall\n{\n\tframe BAL1C {light YPLASMABALL}\n\tframe HWFB {light YPLASMA_X1}\n\tframe HWFB {light YPLASMA_X3}\n\tframe HWFB {light YPLASMA_X5}\n}\n\nObject EnemyRedPlasma\n{\n\tframe BBG2A {light RPLASMABALL}\n\tframe BBG2B {light RPLASMABALL}\n\tframe BBG2C {light RPLASMA_X1}\n\tframe BBG2D {light RPLASMA_X2}\n\tframe BBG2E {light RPLASMA_X3}\n\tframe BBG2F {light RPLASMA_X3}\n\tframe BBG2G {light RPLASMA_X4}\n\tframe BBG2H {light RPLASMA_X5}\n\tframe BBG2I {light RPLASMA_X6}\n}\n\npointlight BFGBALL\n{\n    color 0.5 1.0 0.5\n    size 80\n}\n\nflickerlight BFGBALL_X1\n{\n    color 0.5 1.0 0.5\n    size 80\n    secondarySize 88\n    chance 0.3\n}\n\nflickerlight BFGBALL_X2\n{\n    color 0.6 1.0 0.6\n    size 104\n    secondarySize 112\n    chance 0.3\n}\n\nflickerlight BFGBALL_X3\n{\n    color 0.7 1.0 0.7\n    size 120\n    secondarySize 128\n    chance 0.3\n}\n\nflickerlight BFGBALL_X4\n{\n    color 0.35 0.7 0.35\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\nflickerlight BFGBALL_X5\n{\n    color 0.15 0.3 0.15\n    size 48\n    secondarySize 56\n    chance 0.3\n}\n\npointlight PBFGBALL\n{\n    color 0.8 0.4 1.0\n    size 80\n}\n\nflickerlight PBFGBALL_X1\n{\n    color 0.2 0.1 0.5\n    size 80\n    secondarySize 88\n    chance 0.3\n}\n\nflickerlight PBFGBALL_X2\n{\n    color 0.4 0.2 0.8\n    size 104\n    secondarySize 112\n    chance 0.3\n}\n\nflickerlight PBFGBALL_X3\n{\n    color 0.8 0.4 1.0\n    size 120\n    secondarySize 128\n    chance 0.3\n}\n\nflickerlight PBFGBALL_X4\n{\n    color 0.4 0.2 0.8\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\nflickerlight PBFGBALL_X5\n{\n    color 0.2 0.1 0.5\n    size 48\n    secondarySize 56\n    chance 0.3\n}\n\nobject EnemyDestructorBall\n{\n    frame BFS1A { light GPLASMABALLBIG }\n    frame BFS1B { light GPLASMABALLBIG }\n\n    frame BFE1A { light GPLASMA_X1L }\n    frame BFE1B { light GPLASMA_X2L }\n    frame BFE1C { light GPLASMA_X2L }\n    frame BFE1D { light GPLASMA_X3L }\n    frame BFE1E { light GPLASMA_X4L }\n    frame BFE1F { light GPLASMA_X5L }\n}\n\nobject EnemyBFG9000Ball\n{\n    frame BFS1A { light GPLASMABALLBIG }\n    frame BFS1B { light GPLASMABALLBIG }\n\n    frame BFE1A { light GPLASMA_X1L }\n    frame BFE1B { light GPLASMA_X2L }\n    frame BFE1C { light GPLASMA_X2L }\n    frame BFE1D { light GPLASMA_X3L }\n    frame BFE1E { light GPLASMA_X4L }\n    frame BFE1F { light GPLASMA_X5L }\n}\n\npulselight UNMAKERSHOT\n{\n    color 0.5 0.0 0.0\n    size 37\n\tsecondarysize 56\n\tinterval 2\n\tsubtractive 1\n}\n\npointlight UNMAKERSHOT1\n{\n    color 0.5 0.0 0.0\n    size 48\n\tsubtractive 1\n}\n\npointlight UNMAKERSHOT2\n{\n    color 0.5 0.0 0.0\n    size 50\n\tsubtractive 1\n}\n\npointlight UNMAKERSHOT3\n{\n    color 0.4 0.0 0.0\n    size 56\n\tsubtractive 1\n}\n\npointlight UNMAKERSHOT4\n{\n    color 0.3 0.0 0.0\n    size 44\n\tsubtractive 1\n}\n\npointlight UNMAKERSHOT5\n{\n    color 0.2 0.0 0.0\n    size 32\n\tsubtractive 1\n}\n\npointlight UNMAKERSHOT6\n{\n    color 0.2 0.0 0.0\n    size 64\n\tsubtractive 1\n}\n\npointlight UNMAKERSHOT7\n{\n    color 0.2 0.0 0.0\n    size 66\n\tsubtractive 1\n}\n\nflickerlight UNMAKERSHOT_X\n{\n    color 0.3 0.0 0.0\n    size 8\n    secondarySize 16\n    chance 0.4\n\tsubtractive 1\n}\n\nObject DemonBall\n{\n  frame SPIRP {light UNMAKERSHOT}\n}\n\npulselight BLOODBEAM\n{\n\tcolor 0.4 0.0 0.0\n\tsize 24\n\tsecondarysize 4\n\tinterval 0.25\n}\n\nObject EnemyDemonBall\n{\n\tframe LASS {light RPLASMABALL}\n}\n\nObject EnemyDemonSpirit\n{\n\tFrame SPIRA {light UNMAKERSHOT}\n\tFrame SPIRB {light UNMAKERSHOT}\n\tFrame SPIRD {light UNMAKERSHOT}\n\tFrame SPIRE {light UNMAKERSHOT_X}\n\tFrame SPIRF {light UNMAKERSHOT_X}\n\tFrame SPIRG {light UNMAKERSHOT_X}\n\tFrame SPIRH {light UNMAKERSHOT_X}\n\tFrame SPIRI {light UNMAKERSHOT_X}\n}\n\nFlickerLight DMBALL_1\n{\n\tColor 0.4 0.2 0.7\n\tSize 160\n\tSecondarySize 176\n\tChance 0.8\n\tSubtractive 1\n}\n\nPointLight DMBALL_2\n{\n\tColor 0.5 0.3 0.7\n\tSize 190\n\tSubtractive 1\n}\n\nPointLight DMBALL_3\n{\n\tColor 0.5 0.4 0.7\n\tSize 216\n\tSubtractive 1\n}\n\nPointLight DMBALL_4\n{\n\tColor 0.4 0.3 0.6\n\tSize 170\n\tSubtractive 1\n}\n\nPointLight DMBALL_5\n{\n\tColor 0.4 0.4 0.5\n\tSize 120\n\tSubtractive 1\n}\n\nPointLight BHEXP_1\n{\n\tColor 0.6 0.4 1.0\n\tSize 160\n\tSubtractive 1\n}\n\nPointLight BHEXP_2\n{\n\tColor 0.6 0.4 0.9\n\tSize 190\n\tSubtractive 1\n}\n\nPointLight BHEXP_3\n{\n\tColor 0.6 0.4 0.8\n\tSize 220\n\tSubtractive 1\n}\n\nPointLight BHEXP_4\n{\n\tColor 0.5 0.4 0.7\n\tSize 250\n\tSubtractive 1\n}\n\nPointLight BHEXP_5\n{\n\tColor 0.5 0.4 0.6\n\tSize 280\n\tSubtractive 1\n}\n\nPointLight BHEXP_6\n{\n\tColor 0.4 0.3 0.5\n\tSize 310\n\tSubtractive 1\n}\n\nPointLight BHEXP_7\n{\n\tColor 0.3 0.3 0.4\n\tSize 340\n\tSubtractive 1\n}\n\nObject EnemyDMC\n{\n\tFrame VOIP { Light DMBALL_1 }\n\tFrame VORXA { Light DMBALL_1 }\n\tFrame VORXB { Light DMBALL_2 }\n\tFrame VORXC { Light DMBALL_3 }\n\tFrame VORXD { Light DMBALL_2 }\n\tFrame VORXE { Light DMBALL_4 }\n\tFrame VORXF { Light DMBALL_5 }\n\tFrame VORXA { LIGHT BHEXP_1 }\n\tFrame VORXB { LIGHT BHEXP_2 }\n\tFrame VORXC { LIGHT BHEXP_3 }\n\tFrame VORXD { LIGHT BHEXP_4 }\n\tFrame VORXE { LIGHT BHEXP_5 }\n\tFrame VORXF { LIGHT BHEXP_6 }\n\tFrame VORXG { LIGHT BHEXP_7 }\n}\n\nObject TermDMC\n{\n\tFrame VOIP { Light DMBALL_1 }\n\tFrame VORXA { Light DMBALL_1 }\n\tFrame VORXB { Light DMBALL_2 }\n\tFrame VORXC { Light DMBALL_3 }\n\tFrame VORXD { Light DMBALL_2 }\n\tFrame VORXE { Light DMBALL_4 }\n\tFrame VORXF { Light DMBALL_5 }\n\tFrame VORXA { LIGHT BHEXP_1 }\n\tFrame VORXB { LIGHT BHEXP_2 }\n\tFrame VORXC { LIGHT BHEXP_3 }\n\tFrame VORXD { LIGHT BHEXP_4 }\n\tFrame VORXE { LIGHT BHEXP_5 }\n\tFrame VORXF { LIGHT BHEXP_6 }\n\tFrame VORXG { LIGHT BHEXP_7 }\n}\n\nObject Rift\n{\n\tFrame VOIP { Light DMBALL_1 }\n\tFrame VORXA { Light DMBALL_1 }\n\tFrame VORXB { Light DMBALL_2 }\n\tFrame VORXC { Light DMBALL_3 }\n\tFrame VORXD { Light DMBALL_2 }\n\tFrame VORXE { Light DMBALL_4 }\n\tFrame VORXF { Light DMBALL_5 }\n\tFrame VORXA { LIGHT BHEXP_1 }\n\tFrame VORXB { LIGHT BHEXP_2 }\n\tFrame VORXC { LIGHT BHEXP_3 }\n\tFrame VORXD { LIGHT BHEXP_4 }\n\tFrame VORXE { LIGHT BHEXP_5 }\n\tFrame VORXF { LIGHT BHEXP_6 }\n\tFrame VORXG { LIGHT BHEXP_7 }\n}\n\nobject SZ_Zombie\n{\n    frame POSSF { light GUNFLASH }\n}\n\nobject SZ_Marine\n{\n    frame UDM2F { light GUNFLASH }\n}\n\nobject SZ_BurstZombie\n{\n    frame POSSF { light GUNFLASH }\n}\n\nobject SZ_ShotgunSoldier\n{\n    frame SOLDF { light GUNFLASH }\n}\n\nobject SZ_Grenader\n{\n    frame GRDZG { light GUNFLASH }\n}\n\nobject SZ_Chaingunner\n{\n    frame CPOSE { light GUNFLASH }\n    frame CPOSF { light GUNFLASH }\n}\n\nobject SZ_RocketGuy\n{\n    frame MPO2F { light GUNFLASH }\n}\n\nobject SZ_Shotgunner\n{\n    frame SPOSF { light GUNFLASH }\n}\n\nobject SZ_ZSec\n{\n    frame ZSECF { light GREENFLASH }\n}\n\nobject SZ_MGGUY\n{\n\tframe MGPOF { light GUNFLASH }\n}\n\nobject SZ_RifleZombie\n{\n    frame RFTRF { light GUNFLASH }\n}\n\nobject SZ_Railgunner\n{\n\tframe RPOSF {light REDFLASH}\n}\n\nObject SZ_PlasmaZombie\n{\n\tframe ZXPLF {light PLASFLASH}\n}\n\nObject SZ_Arachnotron\n{\n\tframe BSPIG {light PLASFLASH}\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nObject SZ_RailArachnotron\n{\n\tframe RSPIH {light REDFLASH}\n\tframe GRNEA0 { light BIGROCKET12 }\n\tframe GRNEB0 { light BIGROCKET22 }\n\tframe GRNEC0 { light BIGROCKET32 }\n\tframe GRNED0 { light BIGROCKET42 }\n\tframe GRNEE0 { light BIGROCKET52 }\n\tframe GRNEF0 { light BIGROCKET62 }\n\tframe GRNEG0 { light BIGROCKET72 }\n\tframe GRNEH0 { light BIGROCKET82 }\n\tframe GRNEI0 { light BIGROCKET92 }\n\tframe GRNEJ0 { light BIGROCKETA2 }\n\tframe GRNEK0 { light BIGROCKETB2 }\n\tframe GRNEL0 { light BIGROCKETC2 }\n\tframe GRNEM0 { light BIGROCKETD2 }\n\tframe GRNEN0 { light BIGROCKETE2 }\n}\n\nObject SZ_AutoShotgunGuy\n{\n\tframe ASGZF {light GUNFLASH}\n}\n\nObject SZ_HAMRGuy\n{\n\tframe BPOSF {light GUNFLASH}\n}\n\nObject SZ_SNGGuy\n{\n\tframe PNGZF {light GUNFLASH}\n}\n\nObject SZ_UnmakerGuy\n{\n\tframe ZUNMF {light REDFLASH}\n}\n\nObject SZ_BFGGuy\n{\n\tframe BFGZF {light INVULN}\n}\n\nObject SZ_Nailborg\n{\n\tframe NLBGF {light GUNFLASH}\n}\n\nObject SZ_HeavyNailborg\n{\n\tframe NLBCF {light GUNFLASH}\n}\n\nObject SZ_BlasterGuy\n{\n\tFrame PRPSF {light GUNFLASH}\n}\n\nObject SZ_HBGuy\n{\n\tframe PLSZF {light GUNFLASH}\n}\n\npointlight IMPBALL\n{\n    color 1.0 0.6 0.0\n    size 32\n}\n\nflickerlight IMPBALL_X1\n{\n    color 0.7 0.4 0.0\n    size 36\n    secondarySize 40\n    chance 0.25\n}\n\nflickerlight IMPBALL_X2\n{\n    color 0.3 0.2 0.0\n    size 44\n    secondarySize 50\n    chance 0.25\n}\n\nflickerlight IMPBALL_X3\n{\n    color 0.1 0.0 0.0\n    size 52\n    secondarySize 56\n    chance 0.25\n}\n\nobject SZ_DoomImpBall\n{\n    frame BAL1A { light IMPBALL    }\n    frame BAL1B { light IMPBALL    }\n\n    frame BAL1C { light IMPBALL_X1 }\n    frame BAL1D { light IMPBALL_X2 }\n    frame BAL1E { light IMPBALL_X3 }\n}\n\nobject DarkDemonBall\n{\n    frame BAL1A { light IMPBALL    }\n    frame BAL1B { light IMPBALL    }\n\n    frame BAL1C { light IMPBALL_X1 }\n    frame BAL1D { light IMPBALL_X2 }\n    frame BAL1E { light IMPBALL_X3 }\n}\n\nObject SZ_LavaBall\n{\n    frame BAL3A { light IMPBALL    }\n    frame BAL3B { light IMPBALL    }\n\n    frame BAL3C { light IMPBALL_X1 }\n    frame BAL3D { light IMPBALL_X2 }\n    frame BAL3E { light IMPBALL_X3 }\n}\n\npointlight BARONBALL\n{\n    color 0.2 1.0 0.2\n    size 40\n}\n\nflickerlight BARONBALL_X1\n{\n    color 0.0 0.7 0.0\n    size 56\n    secondarySize 64\n    chance 0.25\n}\n\nflickerlight BARONBALL_X2\n{\n    color 0.0 0.3 0.0\n    size 64\n    secondarySize 72\n    chance 0.25\n}\n\nflickerlight BARONBALL_X3\n{\n    color 0.0 0.1 0.0\n    size 80\n    secondarySize 90\n    chance 0.25\n}\n\nobject SZ_BaronBall\n{\n    frame BAL7A { light BARONBALL    }\n    frame BAL7B { light BARONBALL    }\n\n    frame BAL7C { light BARONBALL_X1 }\n    frame BAL7D { light BARONBALL_X2 }\n    frame BAL7E { light BARONBALL_X3 }\n}\n\nobject SZ_BaronBallWeak\n{\n    frame BAL7A { light BARONBALL    }\n    frame BAL7B { light BARONBALL    }\n\n    frame BAL7C { light BARONBALL_X1 }\n    frame BAL7D { light BARONBALL_X2 }\n    frame BAL7E { light BARONBALL_X3 }\n}\n\npointlight RBARONBALL\n{\n    color 1.0 0.2 0.2\n    size 40\n}\n\nflickerlight RBARONBALL_X1\n{\n    color 0.7 0.1 0.1\n    size 56\n    secondarySize 64\n    chance 0.25\n}\n\nflickerlight RBARONBALL_X2\n{\n    color 0.3 0.0 0.0\n    size 64\n    secondarySize 72\n    chance 0.25\n}\n\nflickerlight RBARONBALL_X3\n{\n    color 0.1 0.0 0.0\n    size 80\n    secondarySize 90\n    chance 0.25\n}\n\nobject SZ_BaronBall2\n{\n    frame BAL7A { light RBARONBALL    }\n    frame BAL7B { light RBARONBALL    }\n    frame BAL7C { light RBARONBALL_X1 }\n    frame BAL7D { light RBARONBALL_X2 }\n    frame BAL7E { light RBARONBALL_X3 }\n}\n\nobject SZ_BaronBall2Weak\n{\n    frame BAL7A { light RBARONBALL    }\n    frame BAL7B { light RBARONBALL    }\n    frame BAL7C { light RBARONBALL_X1 }\n    frame BAL7D { light RBARONBALL_X2 }\n    frame BAL7E { light RBARONBALL_X3 }\n}\n\nobject SZ_BaronBall2Fast\n{\n    frame BAL7A { light RBARONBALL    }\n    frame BAL7B { light RBARONBALL    }\n    frame BAL7C { light RBARONBALL_X1 }\n    frame BAL7D { light RBARONBALL_X2 }\n    frame BAL7E { light RBARONBALL_X3 }\n}\n\nobject SZ_FastBaronBall2\n{\n    frame BAL7A { light RBARONBALL    }\n    frame BAL7B { light RBARONBALL    }\n    frame BAL7C { light RBARONBALL_X1 }\n    frame BAL7D { light RBARONBALL_X2 }\n    frame BAL7E { light RBARONBALL_X3 }\n}\n\nflickerlight CACOBALL\n{\n    color 1.0 0.15 0.15\n    size 32\n    secondarySize 40\n    chance 0.5\n}\n\nflickerlight CACOBALL_X1\n{\n    color 0.9 0.1 0.1\n    size 48\n    secondarySize 56\n    chance 0.25\n}\n\nflickerlight CACOBALL_X2\n{\n    color 0.3 0.0 0.0\n    size 56\n    secondarySize 64\n    chance 0.25\n}\n\nflickerlight CACOBALL_X3\n{\n    color 0.2 0.0 0.0\n    size 64\n    secondarySize 72\n    chance 0.25\n}\n\nobject SZ_CacodemonBall\n{\n    frame BAL2A { light CACOBALL }\n    frame BAL2B { light CACOBALL }\n\n    frame BAL2C { light CACOBALL_X1 }\n    frame BAL2D { light CACOBALL_X2 }\n    frame BAL2E { light CACOBALL_X3 }\n}\n\nflickerlight ARCHFIRE1\n{\n    color 1.0 0.5 0.0\n    size 24\n    secondarySize 32\n    chance 0.3\n    offset 0 8 0\n}\n\nflickerlight ARCHFIRE2\n{\n    color 1.0 0.5 0.0\n    size 40\n    secondarySize 48\n    chance 0.3\n    offset 0 24 0\n}\n\nflickerlight ARCHFIRE3\n{\n    color 1.0 0.5 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 32 0\n}\n\nflickerlight ARCHFIRE4\n{\n    color 0.8 0.4 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 40 0\n}\n\nflickerlight ARCHFIRE5\n{\n    color 0.8 0.4 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 48 0\n}\n\nflickerlight ARCHFIRE6\n{\n    color 0.6 0.3 0.0\n    size 48\n    secondarySize 56\n    chance 0.3\n    offset 0 64 0\n}\n\nflickerlight ARCHFIRE7\n{\n    color 0.4 0.2 0.0\n    size 32\n    secondarySize 40\n    chance 0.3\n    offset 0 72 0\n}\n\nflickerlight ARCHFIRE8\n{\n    color 0.2 0.1 0.0\n    size 16\n    secondarySize 24\n    chance 0.3\n    offset 0 80 0\n}\n\nobject ArchvileFlame\n{\n    frame FIREA { light ARCHFIRE1 }\n    frame FIREB { light ARCHFIRE2 }\n    frame FIREC { light ARCHFIRE3 }\n    frame FIRED { light ARCHFIRE4 }\n    frame FIREE { light ARCHFIRE5 }\n    frame FIREF { light ARCHFIRE6 }\n    frame FIREG { light ARCHFIRE7 }\n    frame FIREH { light ARCHFIRE8 }\n}\n\nobject TermFlame\n{\n    frame FIREA { light ARCHFIRE1 }\n    frame FIREB { light ARCHFIRE2 }\n    frame FIREC { light ARCHFIRE3 }\n    frame FIRED { light ARCHFIRE4 }\n    frame FIREE { light ARCHFIRE5 }\n    frame FIREF { light ARCHFIRE6 }\n    frame FIREG { light ARCHFIRE7 }\n    frame FIREH { light ARCHFIRE8 }\n}\n\nobject ArchvileFlame2\n{\n    frame FIREA { light ARCHFIRE1 }\n    frame FIREB { light ARCHFIRE2 }\n    frame FIREC { light ARCHFIRE3 }\n    frame FIRED { light ARCHFIRE4 }\n    frame FIREE { light ARCHFIRE5 }\n    frame FIREF { light ARCHFIRE6 }\n    frame FIREG { light ARCHFIRE7 }\n    frame FIREH { light ARCHFIRE8 }\n}\n\nobject ArchvileFire\n{\n    frame FIREA { light ARCHFIRE1 }\n    frame FIREB { light ARCHFIRE2 }\n    frame FIREC { light 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INCEN_X4 }\n\tframe FLMER { light INCEN_X5 }\n}\n\nobject LavaStreamV1\n{\n\tframe FLMEI { light INCEN_X1 }\n\tframe FLMEJ { light INCEN_X1 }\n\tframe FLMEK { light INCEN_X1 }\n\tframe FLMEL { light INCEN_X2 }\n\tframe FLMEM { light INCEN_X2 }\n\tframe FLMEN { light INCEN_X3 }\n\tframe FLMEO { light INCEN_X3 }\n\tframe FLMEP { light INCEN_X4 }\n\tframe FLMEQ { light INCEN_X4 }\n\tframe FLMER { light INCEN_X5 }\n}\n\nobject LavaStreamV2\n{\n\tframe FLMEI { light INCEN_X1 }\n\tframe FLMEJ { light INCEN_X1 }\n\tframe FLMEK { light INCEN_X1 }\n\tframe FLMEL { light INCEN_X2 }\n\tframe FLMEM { light INCEN_X2 }\n\tframe FLMEN { light INCEN_X3 }\n\tframe FLMEO { light INCEN_X3 }\n\tframe FLMEP { light INCEN_X4 }\n\tframe FLMEQ { light INCEN_X4 }\n\tframe FLMER { light INCEN_X5 }\n}\n\nobject LavaStreamV3\n{\n\tframe FLMEI { light INCEN_X1 }\n\tframe FLMEJ { light INCEN_X1 }\n\tframe FLMEK { light INCEN_X1 }\n\tframe FLMEL { light INCEN_X2 }\n\tframe FLMEM { light INCEN_X2 }\n\tframe FLMEN { light INCEN_X3 }\n\tframe FLMEO { light INCEN_X3 }\n\tframe FLMEP { light INCEN_X4 }\n\tframe FLMEQ { light INCEN_X4 }\n\tframe FLMER { light INCEN_X5 }\n}\n\nobject LavaStreamV4\n{\n\tframe FLMEI { light INCEN_X1 }\n\tframe FLMEJ { light INCEN_X1 }\n\tframe FLMEK { light INCEN_X1 }\n\tframe FLMEL { light INCEN_X2 }\n\tframe FLMEM { light INCEN_X2 }\n\tframe FLMEN { light INCEN_X3 }\n\tframe FLMEO { light INCEN_X3 }\n\tframe FLMEP { light INCEN_X4 }\n\tframe FLMEQ { light INCEN_X4 }\n\tframe FLMER { light INCEN_X5 }\n}\n\nobject LavaDrip15\n{\n\tframe FLMEI { light INCEN_X1 }\n\tframe FLMEJ { light INCEN_X1 }\n\tframe FLMEK { light INCEN_X1 }\n\tframe FLMEL { light INCEN_X2 }\n\tframe FLMEM { light INCEN_X2 }\n\tframe FLMEN { light INCEN_X3 }\n\tframe FLMEO { light INCEN_X3 }\n\tframe FLMEP { light INCEN_X4 }\n\tframe FLMEQ { light INCEN_X4 }\n\tframe FLMER { light INCEN_X5 }\n}\n\nobject LavaDrip14\n{\n\tframe FLMEI { light INCEN_X1 }\n\tframe FLMEJ { light INCEN_X1 }\n\tframe FLMEK { 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}\n}\n\nobject LavaDrip11\n{\n\tframe FLMEI { light INCEN_X1 }\n\tframe FLMEJ { light INCEN_X1 }\n\tframe FLMEK { light INCEN_X1 }\n\tframe FLMEL { light INCEN_X2 }\n\tframe FLMEM { light INCEN_X2 }\n\tframe FLMEN { light INCEN_X3 }\n\tframe FLMEO { light INCEN_X3 }\n\tframe FLMEP { light INCEN_X4 }\n\tframe FLMEQ { light INCEN_X4 }\n\tframe FLMER { light INCEN_X5 }\n}\n\nobject LavaDrip10\n{\n\tframe FLMEI { light INCEN_X1 }\n\tframe FLMEJ { light INCEN_X1 }\n\tframe FLMEK { light INCEN_X1 }\n\tframe FLMEL { light INCEN_X2 }\n\tframe FLMEM { light INCEN_X2 }\n\tframe FLMEN { light INCEN_X3 }\n\tframe FLMEO { light INCEN_X3 }\n\tframe FLMEP { light INCEN_X4 }\n\tframe FLMEQ { light INCEN_X4 }\n\tframe FLMER { light INCEN_X5 }\n}\n\nobject LavaDrip9\n{\n\tframe FLMEI { light INCEN_X1 }\n\tframe FLMEJ { light INCEN_X1 }\n\tframe FLMEK { light INCEN_X1 }\n\tframe FLMEL { light INCEN_X2 }\n\tframe FLMEM { light INCEN_X2 }\n\tframe FLMEN { light INCEN_X3 }\n\tframe FLMEO { light INCEN_X3 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frame FRGOD { light LOSTSOUL    }\n\n    frame FRGOE { light LOSTSOUL_X1 }\n    frame FRGOF { light LOSTSOUL_X2 }\n    frame FRGOG { light LOSTSOUL_X3 }\n    frame FRGOH { light LOSTSOUL_X4 }\n    frame FRGOI { light LOSTSOUL_X5 }\n    frame FRGOJ { light LOSTSOUL_X6 }\n}\n\nobject SZ_FatShot\n{\n    frame MANFA { light IMPBALL   }\n    frame MANFB { light IMPBALL   }\n\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject FastFatass\n{\n    frame MANFA { light IMPBALL   }\n    frame MANFB { light IMPBALL   }\n\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject FastestFatass\n{\n    frame MANFA { light IMPBALL   }\n    frame 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}\n}\n\nflickerlight GRNFIRE1\n{\n    color 0.35 0.7 0.35\n    size 80\n    secondarySize 88\n    chance 0.25\n}\n\nflickerlight GRNFIRE2\n{\n    color 0.15 0.3 0.15\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nflickerlight GRNFIRE3\n{\n    color 0.05 0.1 0.05\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nobject GreenTorchFire\n{\n\tframe CFC2M { light GRNFIRE1 }\n\tframe CFC2N { light GRNFIRE2 }\n\tframe CFC2O { light GRNFIRE3 }\n}\n\nflickerlight BLUFIRE1\n{\n    color 0.35 0.35 0.7\n    size 80\n    secondarySize 88\n    chance 0.25\n}\n\nflickerlight BLUFIRE2\n{\n    color 0.15 0.15 0.3\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nflickerlight BLUFIRE3\n{\n    color 0.05 0.05 0.1\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nobject BlueTorchFire\n{\n\tframe CFC2M { light BLUFIRE1 }\n\tframe CFC2N { light BLUFIRE2 }\n\tframe CFC2O { light BLUFIRE3 }\n}\n\nflickerlight INCENSLAG\n{\n    color 1.0 0.8 0.0\n    size 8\n    secondarysize 16\n    chance 0.4\n}\n\nflickerlight INCEN_X1\n{\n    color 1.0 0.8 0.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight INCEN_X2\n{\n    color 0.8 0.6 0.0\n    size 40\n    secondarySize 48\n    chance 0.4\n}\n\nflickerlight INCEN_X3\n{\n    color 0.5 0.35 0.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight INCEN_X4\n{\n    color 0.2 0.15 0.0\n    size 8\n    secondarySize 16\n    chance 0.4\n}\n\nflickerlight INCEN_X5\n{\n    color 0.1 0.075 0.0\n    size 4\n    secondarySize 8\n    chance 0.4\n}\n\nflickerlight INCEN_X6\n{\n    color 0.8 0.6 0.0\n    size 128\n    secondarySize 160\n    chance 0.4\n}\n\nflickerlight INCEN_X7\n{\n    color 0.7 0.4 0.0\n    size 120\n    secondarySize 152\n    chance 0.4\n}\n\nflickerlight INCEN_X8\n{\n    color 0.7 0.4 0.0\n    size 160\n    secondarySize 192\n    chance 0.4\n}\n\nflickerlight INCEN_X1B\n{\n    color 0.5 0.5 0.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight INCEN_X2B\n{\n    color 0.4 0.3 0.0\n    size 40\n    secondarySize 48\n    chance 0.4\n}\n\nflickerlight INCEN_X3B\n{\n    color 0.25 0.175 0.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight INCEN_X4B\n{\n    color 0.1 0.075 0.0\n    size 8\n    secondarySize 16\n    chance 0.4\n}\n\nflickerlight INCEN_X5B\n{\n    color 0.05 0.0375 0.0\n    size 4\n    secondarySize 8\n    chance 0.4\n}\n\nflickerlight INCEN_P1\n{\n    color 0.4 0.5 1.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight INCEN_P2\n{\n    color 0.3 0.4 0.8\n    size 40\n    secondarySize 48\n    chance 0.4\n}\n\nflickerlight INCEN_P3\n{\n    color 0.2 0.25 0.5\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight INCEN_P4\n{\n    color 0.16 0.2 0.4\n    size 8\n    secondarySize 16\n    chance 0.4\n}\n\nflickerlight INCEN_P5\n{\n    color 0.12 0.15 0.3\n    size 4\n    secondarySize 8\n    chance 0.4\n}\n\nobject SZ_Hellfire3\n{\n\tframe FRTFA { light INCEN_X5 }\n\tframe FRTFB { light INCEN_X4 }\n\tframe FRTFC { light INCEN_X3 }\n\tframe FRTFD { light INCEN_X2 }\n\tframe FRTFE { light INCEN_X1 }\n\tframe FRTFF { light INCEN_X1 }\n\tframe FRTFG { light INCEN_X1 }\n\tframe FRTFH { light INCEN_X1 }\n\tframe FRTFI { light INCEN_X1 }\n\tframe FRTFJ { light INCEN_X1 }\n\tframe FRTFK { light INCEN_X1 }\n\tframe FRTFL { light INCEN_X2 }\n\tframe FRTFM { light INCEN_X3 }\n\tframe FRTFN { light INCEN_X4 }\n\tframe FRTFO { light INCEN_X5 }\n}\n\nobject SZ_Hellfire2\n{\n\tframe FRTFA { light INCEN_X5 }\n\tframe FRTFB { light INCEN_X4 }\n\tframe FRTFC { light INCEN_X3 }\n\tframe FRTFD { light INCEN_X2 }\n\tframe FRTFE { light INCEN_X1 }\n\tframe FRTFF { light INCEN_X1 }\n\tframe FRTFG { light INCEN_X1 }\n\tframe FRTFH { light INCEN_X1 }\n\tframe FRTFI { light INCEN_X1 }\n\tframe FRTFJ { light INCEN_X1 }\n\tframe FRTFK { light INCEN_X1 }\n\tframe FRTFL { light INCEN_X2 }\n\tframe FRTFM { light INCEN_X3 }\n\tframe FRTFN { light INCEN_X4 }\n\tframe FRTFO { light INCEN_X5 }\n}\n\nobject SZ_NapalmFire2\n{\n\tframe FRTFA { light INCEN_X5 }\n\tframe FRTFB { light INCEN_X4 }\n\tframe FRTFC { light INCEN_X3 }\n\tframe FRTFD { light INCEN_X2 }\n\tframe FRTFE { light INCEN_X1 }\n\tframe FRTFF { light INCEN_X1 }\n\tframe FRTFG { light INCEN_X1 }\n\tframe FRTFH { light INCEN_X1 }\n\tframe FRTFI { light INCEN_X1 }\n\tframe FRTFJ { light INCEN_X1 }\n\tframe FRTFK { light INCEN_X1 }\n\tframe FRTFL { light INCEN_X2 }\n\tframe FRTFM { light INCEN_X3 }\n\tframe FRTFN { light INCEN_X4 }\n\tframe FRTFO { light INCEN_X5 }\n}\n\nobject SZ_NapalmFire\n{\n\tframe FRTFA { light INCEN_X3 }\n}\n\nobject SZ_NapalmFire1\n{\n\tframe FRTFA { light INCEN_X3 }\n}\n\nObject SZ_Comet\n{\n\tframe COMTA {light ROCKET}\n\tframe COMTB {light ROCKET}\n\tframe COMTC {light ROCKET}\n\tframe COMTD {light ROCKET}\n\tframe COMTE {light ROCKET_X1}\n}\n\nObject LavaComet\n{\n\tframe COMTA {light ROCKET}\n\tframe COMTB {light ROCKET}\n\tframe COMTC {light ROCKET}\n\tframe COMTD {light ROCKET}\n\tframe COMTE {light ROCKET_X1}\n}\n\nObject LavaComet2\n{\n\tframe COMTA {light ROCKET}\n\tframe COMTB {light ROCKET}\n\tframe COMTC {light ROCKET}\n\tframe COMTD {light ROCKET}\n\tframe COMTE {light ROCKET_X1}\n}\n\nObject LavaComet3\n{\n\tframe COMTA {light ROCKET}\n\tframe COMTB {light ROCKET}\n\tframe COMTC {light ROCKET}\n\tframe COMTD {light ROCKET}\n\tframe COMTE {light ROCKET_X1}\n}\n\nObject CLComet\n{\n\tframe COMTA {light ROCKET}\n\tframe COMTB {light ROCKET}\n\tframe COMTC {light ROCKET}\n\tframe COMTD {light ROCKET}\n\tframe COMTE {light ROCKET_X1}\n}\n\nObject SZ_CometDeath\n{\n\tFrame COMTF {light ROCKET_X2}\n\tFrame COMTG {light ROCKET_X3}\n\tFrame COMTH {light ROCKET_X4}\n\tFrame COMTI {light ROCKET_X5}\n}\n\nObject SZ_AfritBall\n{\n\tFrame FRTMA {light ROCKET}\n\tFrame FRTMB {light ROCKET}\n\tFrame FRTMC {light ROCKET_X1}\n\tFrame FRTMD {light ROCKET_X3}\n\tFrame FRTME {light ROCKET_X5}\n}\n\nObject MeteorV1\n{\n\tFrame FRTMA {light ROCKET}\n\tFrame FRTMB {light ROCKET}\n\tFrame FRTMC {light ROCKET_X1}\n\tFrame FRTMD {light ROCKET_X3}\n\tFrame FRTME {light ROCKET_X5}\n}\n\nObject MeteorV2\n{\n\tFrame FRTMA {light ROCKET}\n\tFrame FRTMB {light ROCKET}\n\tFrame FRTMC {light ROCKET_X1}\n\tFrame FRTMD {light ROCKET_X3}\n\tFrame FRTME {light ROCKET_X5}\n}\n\nObject MeteorV3\n{\n\tFrame FRTMA {light ROCKET}\n\tFrame FRTMB {light ROCKET}\n\tFrame FRTMC {light ROCKET_X1}\n\tFrame FRTMD {light ROCKET_X3}\n\tFrame FRTME {light ROCKET_X5}\n}\n\nObject MeteorV4\n{\n\tFrame FRTMA {light ROCKET}\n\tFrame FRTMB {light ROCKET}\n\tFrame FRTMC {light ROCKET_X1}\n\tFrame FRTMD {light ROCKET_X3}\n\tFrame FRTME {light ROCKET_X5}\n}\n\nObject MeteorV5\n{\n\tFrame FRTMA {light ROCKET}\n\tFrame FRTMB {light ROCKET}\n\tFrame FRTMC {light ROCKET_X1}\n\tFrame FRTMD {light ROCKET_X3}\n\tFrame FRTME {light ROCKET_X5}\n}\n\nObject TerminatorMeteor\n{\n\tFrame FRTMA {light ROCKET}\n\tFrame FRTMB {light ROCKET}\n\tFrame FRTMC {light ROCKET_X1}\n\tFrame FRTMD {light ROCKET_X3}\n\tFrame FRTME {light ROCKET_X5}\n}\n\nObject SZ_HomingAfritBall\n{\n\tFrame FRTMA {light ROCKET}\n\tFrame FRTMB {light ROCKET}\n\tFrame FRTMC {light ROCKET_X1}\n\tFrame FRTMD {light ROCKET_X3}\n\tFrame FRTME {light ROCKET_X5}\n}\n\nObject SZ_DarkCacodemonBall\n{\n\tFrame BAL8A {light IMPBALL}\n\tFrame BAL8B {light IMPBALL}\n\tFrame BAL8C {light IMPBALL}\n\tFrame BAL8D {light IMPBALL}\n\tFrame BAL8E {light IMPBALL}\n\tFrame BAL8F {light IMPBALL}\n\tFrame BAL8G {light IMPBALL}\n\tFrame BAL8H {light IMPBALL}\n\tFrame BAL8I {light IMPBALL_X1}\n\tFrame BAL8J {light IMPBALL_X1}\n\tFrame BAL8K {light IMPBALL_X2}\n\tFrame BAL8L {light IMPBALL_X3}\n}\n\nObject SZ_DarkNormal\n{\n\tFrame DKB1A {light PLASMABALL}\n\tFrame DKB1B {light PLASMABALL}\n\tFrame DKB1C {light PLASMA_X1}\n\tFrame DKB1D {light PLASMA_X3}\n\tFrame DKB1E {light PLASMA_X5}\n}\n\nObject SZ_DarkStrong\n{\n\tFrame DKB2A {light RPLASMABALL}\n\tFrame DKB2B {light RPLASMABALL}\n\tFrame DKB2C {light RPLASMA_X1}\n\tFrame DKB2D {light RPLASMA_X3}\n\tFrame DKB2E {light RPLASMA_X5}\n}\n\npointlight BARONBALL2\n{\n    color 0.6 1.0 0.6\n    size 32\n}\n\nflickerlight BARONBALL_X1\n{\n    color 0.4 0.7 0.4\n    size 40\n    secondarySize 44\n    chance 0.25\n}\n\nflickerlight BARONBALL_X2\n{\n    color 0.2 0.3 0.2\n    size 56\n    secondarySize 60\n    chance 0.25\n}\n\nflickerlight BARONBALL_X3\n{\n    color 0.0 0.1 0.0\n    size 56\n    secondarySize 60\n    chance 0.25\n}\n\nflickerlight BARONBALL_X4\n{\n    color 0.4 0.7 0.4\n    size 20\n    secondarySize 22\n    chance 0.25\n}\n\nflickerlight BARONBALL_X5\n{\n    color 0.2 0.3 0.2\n    size 28\n    secondarySize 30\n    chance 0.25\n}\n\nflickerlight BARONBALL_X6\n{\n    color 0.0 0.1 0.0\n    size 28\n    secondarySize 30\n    chance 0.25\n}\n\nobject SZ_VulgarBall\n{\n    frame BAL7A { light BARONBALL2    }\n    frame BAL7B { light BARONBALL2    }\n\n    frame BAL7C { light BARONBALL_X4 }\n    frame BAL7D { light BARONBALL_X5 }\n    frame BAL7E { light BARONBALL_X6 }\n}\n\nobject SZ_VulgarBallFast\n{\n    frame BAL7A { light BARONBALL2    }\n    frame BAL7B { light BARONBALL2    }\n\n    frame BAL7C { light BARONBALL_X4 }\n    frame BAL7D { light BARONBALL_X5 }\n    frame BAL7E { light BARONBALL_X6 }\n}\n\nflickerlight DTFOG1a\n{\n    color 1.0 0.0 0.0\n    size 56\n    secondarySize 64\n    chance 0.4\n}\n\nflickerlight DTFOG2a\n{\n    color 1.0 0.0 0.0\n    size 40\n    secondarySize 48\n    chance 0.4\n}\n\nflickerlight DTFOG3a\n{\n    color 1.0 0.0 0.0\n    size 24\n    secondarySize 32\n    chance 0.4\n}\n\nflickerlight DTFOG4a\n{\n    color 1.0 0.0 0.0\n    size 10\n    secondarySize 16\n    chance 0.4\n}\n\nobject TeleportFog2\n{\n    frame TFOGA { light DTFOG1a }\n    frame TFOGB { light DTFOG2a }\n    frame TFOGC { light DTFOG2a }\n    frame TFOGD { light DTFOG2a }\n    frame TFOGE { light DTFOG3a }\n    frame TFOGF { light DTFOG4a }\n    frame TFOGI { light DTFOG4a }\n    frame TFOGJ { light DTFOG3a }\n}\n\nflickerlight ICEBALL1\n{\n    color 0.4 0.5 1.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight ICEBALL2\n{\n    color 0.4 0.5 1.0\n    size 29\n    secondarySize 33\n    chance 0.4\n}\n\nflickerlight ICEBALL3\n{\n    color 0.4 0.5 1.0\n    size 26\n    secondarySize 30\n    chance 0.4\n}\n\nflickerlight ICEBALL4\n{\n    color 0.4 0.5 1.0\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight ICEBALL5\n{\n    color 0.4 0.5 1.0\n    size 48\n    secondarySize 54\n    chance 0.4\n}\n\nflickerlight ICEBALL6\n{\n    color 0.4 0.5 1.0\n    size 32\n    secondarySize 36\n    chance 0.4\n}\n\nflickerlight ICEBALL7\n{\n    color 0.4 0.5 1.0\n    size 16\n    secondarySize 18\n    chance 0.4\n}\n\nflickerlight ICEBALL8\n{\n    color 0.4 0.5 1.0\n    size 0\n    secondarySize 0\n    chance 0.4\n}\n\nFlickerlight SHOCKBALL1\n{\n    color 0.2 0.25 1.0\n    size 192\n    secondarySize 256\n    chance 0.4\n}\n\nFlickerlight SHOCKBALL2\n{\n    color 0.2 0.25 1.0\n    size 160\n    secondarySize 184\n    chance 0.4\n}\n\nFlickerlight SHOCKBALL3\n{\n    color 0.4 0.5 1.0\n    size 0\n    secondarySize 0\n    chance 0.4\n}\n\nPointlight CatharsiShot1\n{\n\tColor 0.8 0.4 0.0\n\tSize 24\n}\n\nPointlight CatharsiShot2\n{\n\tColor 1.0 0.5 0.0\n\tSize 40\n}\n\nPointlight CatharsiShot3\n{\n\tColor 0.8 0.4 0.0\n\tSize 32\n}\n\nPointlight CatharsiShot4\n{\n\tColor 0.5 0.2 0.0\n\tSize 16\n}\n\nPointlight CatharsiShot5\n{\n\tColor 0.3 0.15 0.0\n\tSize 8\n}\n\nPointlight Nx0Shot1\n{\n\tColor 0.5 0.5 0.0\n\tSize 24\n}\n\nPointlight Nx0Shot2\n{\n\tColor 0.5 0.5 0.0\n\tSize 40\n}\n\nPointlight Nx0Shot3\n{\n\tColor 0.5 0.5 0.0\n\tSize 32\n}\n\nPointlight Nx0Shot4\n{\n\tColor 0.5 0.5 0.0\n\tSize 16\n}\n\nPointlight Nx0Shot5\n{\n\tColor 0.5 0.5 0.0\n\tSize 8\n}\n\nObject SZ_CatharsiBall\n{\n\tFrame SDFBA { Light CatharsiShot1 }\n\tFrame SDFBB { Light CatharsiShot2 }\n\tFrame SDFBC { Light CatharsiShot3 }\n\tFrame SDFBD { Light CatharsiShot4 }\n\tFrame SDFBE { Light CatharsiShot5 }\n}\n\nObject SZ_CatharsiBallFast\n{\n\tFrame SDFBA { Light CatharsiShot1 }\n\tFrame SDFBB { Light CatharsiShot2 }\n\tFrame SDFBC { Light CatharsiShot3 }\n\tFrame SDFBD { Light CatharsiShot4 }\n\tFrame SDFBE { Light CatharsiShot5 }\n}\n\nObject N60BallV1\n{\n\tFrame SDFBA { Light Nx0Shot1 }\n\tFrame SDFBB { Light Nx0Shot2 }\n\tFrame SDFBC { Light Nx0Shot3 }\n\tFrame SDFBD { Light Nx0Shot4 }\n\tFrame SDFBE { Light Nx0Shot5 }\n}\n\nObject N60BallV2\n{\n\tFrame SDFBA { Light Nx0Shot1 }\n\tFrame SDFBB { Light Nx0Shot2 }\n\tFrame SDFBC { Light Nx0Shot3 }\n\tFrame SDFBD { Light Nx0Shot4 }\n\tFrame SDFBE { Light Nx0Shot5 }\n}\n\nObject N60BallV3\n{\n\tFrame SDFBA { Light Nx0Shot1 }\n\tFrame SDFBB { Light Nx0Shot2 }\n\tFrame SDFBC { Light Nx0Shot3 }\n\tFrame SDFBD { Light Nx0Shot4 }\n\tFrame SDFBE { Light Nx0Shot5 }\n}\n\nObject TerminatorN60\n{\n\tFrame SDFBA { Light Nx0Shot1 }\n\tFrame SDFBB { Light Nx0Shot2 }\n\tFrame SDFBC { Light Nx0Shot3 }\n\tFrame SDFBD { Light Nx0Shot4 }\n\tFrame SDFBE { Light Nx0Shot5 }\n}\n\nObject N60BallV4\n{\n\tFrame SDFBA { Light Nx0Shot1 }\n\tFrame SDFBB { Light Nx0Shot2 }\n\tFrame SDFBC { Light Nx0Shot3 }\n\tFrame SDFBD { Light Nx0Shot4 }\n\tFrame SDFBE { Light Nx0Shot5 }\n}\n\nObject N90Ball\n{\n\tFrame SDFBA { Light Nx0Shot1 }\n\tFrame SDFBB { Light Nx0Shot2 }\n\tFrame SDFBC { Light Nx0Shot3 }\n\tFrame SDFBD { Light Nx0Shot4 }\n\tFrame SDFBE { Light Nx0Shot5 }\n}\n\nobject ArbiterRocket2V1\n{\n\tframe ARWPB { light YELLOWITEM }\n\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject ArbiterRocket2V2\n{\n\tframe ARWPB { light YELLOWITEM }\n\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject ArbiterRocket2V3\n{\n\tframe ARWPB { light YELLOWITEM }\n\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nobject ArbiterRocket2V4\n{\n\tframe ARWPB { light YELLOWITEM }\n\n    frame EXPLA { light ROCKET_X2 }\n    frame EXPLB { light ROCKET_X2 }\n    frame EXPLC { light ROCKET_X3 }\n    frame EXPLD { light ROCKET_X3 }\n    frame EXPLE { light ROCKET_X4 }\n    frame EXPLF { light ROCKET_X4 }\n}\n\nGlow\n{\n\tFlats\n\t{\n\t\t//Default Doom flats\n\n\t    BLOOD1\n\t\tBLOOD2\n\t\tBLOOD3\n\t\tBLOOD4\n\t\tceil1_2\n\t\tceil1_3\n\t\tceil3_3\n\t\tceil3_4\n\t\tceil3_6\n\t\tFLAT17\n\t\tFLAT2\n\t\tFLAT22\n\t\tFLOOR1_7\n\t\tFWATER1\n\t\tFWATER2\n\t\tFWATER3\n\t\tFWATER4\n\t\tgate1\n\t\tgate2\n\t\tgate3\n\t\tgate4\n\t\tgrnlite1\n\t\tLAVA1\n\t\tLAVA2\n\t\tLAVA3\n\t\tLAVA4\n\t\tNUKAGE1\n\t\tNUKAGE2\n\t\tNUKAGE3\n\t\tRROCK01\n\t\tRROCK02\n\t\tRROCK05\n\t\tRROCK06\n\t\tRROCK07\n\t\tRROCK08\n\t\tSLIME01\n\t\tSLIME02\n\t\tSLIME03\n\t\tSLIME04\n\t\tSLIME05\n\t\tSLIME06\n\t\tSLIME07\n\t\tSLIME08\n\t\tSLIME09\n\t\tSLIME10\n\t\tSLIME11\n\t\tSLIME12\n\t\ttlite6_1\n\t\ttlite6_4\n\t\ttlite6_5\n\t\tTLITE6_6\n\n\t\t//Textures (THIS DOESN'T WORK, BY THE WAY)\n\t\tDOORBLU\n\t\tDOORBLU2\n\t\tDOORRED\n\t\tDOORRED2\n\t\tDOORYEL\n\t\tDOORYEL2\n\n\t\t//Project Slipgate\n\t\tIKLITE2\n\t\tIKLITE3\n\t\tIKLITF01\n\t\tIKLITF02\n\t\tIKLITF05\n\t\tIKLITF06\n\t\tIKLITF07\n\t\tIKLITF08\n\t\tIKSIGS\n\t\tLITEF01\n\t\tLITEF02\n\t\tLITEF03\n\t\tLITEF04\n\t\tLITEF05\n\t\tLITEF06\n\t\tLITEF07\n\t\tLITEF08\n\t\tLITEF09\n\t\tLITEF10\n\t\tLITEF11\n\t\tLITEF12\n\t\tLITEF13\n\t\tLITEF14\n\t\tLITEF15\n\t\tQFLAVA1\n\t\tQLAVA\n\t\tQSLIP1\n\t\tQSLIP2\n\t\tQSLIP3\n\t\tQSLIP4\n\t\tQSLIP5\n\t\tQSLIP6\n\t\tQSLIP7\n\t\tTELETOP\n\n\t\t//Valiant Flats\n\t\tCEIL1_2B\n\t\tCEIL1_2C\n\t\tCEIL1_2D\n\t\tCOMPF03\n\t\tE3SAW4\n\t\tE3SAW4_2\n\t\tE3SAW_A1\n\t\tE3SAW_A2\n\t\tE3SAW_A3\n\t\tE3SAW_A4\n\t\tE3SAW1\n\t\tFLAT17BR\n\t\tFLAT17GN\n\t\tFLAT22GN\n\t\tFLAT22GY\n\t\tFLAT22OR\n\t\tFLAT22RD\n\t\tFLAT2BR\n\t\tFLAT2GN\n\t\tFLITEB1\n\t\tFLITEB2\n\t\tFLITEB2A\n\t\tFLITEB3\n\t\tFLITEB3A\n\t\tFLITEB4\n\t\tFLITEB4A\n\t\tFLITEB6\n\t\tFLITEB7\n\t\tFLITEB7A\n\t\tFLITEB8\n\t\tFLITEB8A\n\t\tFLITEBB\n\t\tFLITEBC\n\t\tFLITEBF\n\t\tFLITEBG\n\t\tFLITEG1\n\t\tFLITEG2\n\t\tFLITEG2A\n\t\tFLITEG3\n\t\tFLITEG3A\n\t\tFLITEG4\n\t\tFLITEG4A\n\t\tFLITEG6\n\t\tFLITEG7\n\t\tFLITEG7A\n\t\tFLITEG8\n\t\tFLITEG8A\n\t\tFLITEGB\n\t\tFLITEGC\n\t\tFLITEGF\n\t\tFLITEGG\n\t\tFLITEL1\n\t\tFLITEL2\n\t\tFLITEL2A\n\t\tFLITEL3\n\t\tFLITEL3A\n\t\tFLITEL4\n\t\tFLITEL4A\n\t\tFLITEL6\n\t\tFLITEL7\n\t\tFLITEL7A\n\t\tFLITEL8\n\t\tFLITEL8A\n\t\tFLITELB\n\t\tFLITELC\n\t\tFLITELF\n\t\tFLITELG\n\t\tFLITEO1\n\t\tFLITEO2\n\t\tFLITEO2A\n\t\tFLITEO3\n\t\tFLITEO3A\n\t\tFLITEO4\n\t\tFLITEO4A\n\t\tFLITEO6\n\t\tFLITEO7\n\t\tFLITEO7A\n\t\tFLITEO8\n\t\tFLITEO8A\n\t\tFLITEOB\n\t\tFLITEOC\n\t\tFLITEOF\n\t\tFLITEOG\n\t\tFLITEP1\n\t\tFLITEP2\n\t\tFLITEP2A\n\t\tFLITEP3\n\t\tFLITEP3A\n\t\tFLITEP4\n\t\tFLITEP4A\n\t\tFLITEP6\n\t\tFLITEP7\n\t\tFLITEP7A\n\t\tFLITEP8\n\t\tFLITEP8A\n\t\tFLITEPB\n\t\tFLITEPC\n\t\tFLITEPF\n\t\tFLITEPG\n\t\tFLITER1\n\t\tFLITER2\n\t\tFLITER2A\n\t\tFLITER3\n\t\tFLITER3A\n\t\tFLITER4\n\t\tFLITER4A\n\t\tFLITER6\n\t\tFLITER7\n\t\tFLITER7A\n\t\tFLITER8\n\t\tFLITER8A\n\t\tFLITERB\n\t\tFLITERC\n\t\tFLITERF\n\t\tFLITERG\n\t\tFLITET1\n\t\tFLITET2\n\t\tFLITET2A\n\t\tFLITET3\n\t\tFLITET3A\n\t\tFLITET4\n\t\tFLITET4A\n\t\tFLITET6\n\t\tFLITET7\n\t\tFLITET7A\n\t\tFLITET8\n\t\tFLITET8A\n\t\tFLITETB\n\t\tFLITETC\n\t\tFLITETF\n\t\tFLITETG\n\t\tFLITEW1\n\t\tFLITEW2\n\t\tFLITEW2A\n\t\tFLITEW3\n\t\tFLITEW3A\n\t\tFLITEW4\n\t\tFLITEW4A\n\t\tFLITEW6\n\t\tFLITEW7\n\t\tFLITEW7A\n\t\tFLITEW8\n\t\tFLITEW8A\n\t\tFLITEWB\n\t\tFLITEWC\n\t\tFLITEWF\n\t\tFLITEWG\n\t\tFLITEY1\n\t\tFLITEY2\n\t\tFLITEY2A\n\t\tFLITEY3\n\t\tFLITEY3A\n\t\tFLITEY4\n\t\tFLITEY4A\n\t\tFLITEY6\n\t\tFLITEY7\n\t\tFLITEY7A\n\t\tFLITEY8\n\t\tFLITEY8A\n\t\tFLITEYB\n\t\tFLITEYC\n\t\tFLITEYF\n\t\tFLITEYG\n\t\tGATE3TN\n\t\tGATE4BL\n\t\tGATE4GN\n\t\tGATE4OR\n\t\tGATE4RD\n\t\tGATE4YL\n\t\tE3SAW2\n\t\tE3SAW3\n\t\tE3SAW4\n\t\tE3SAW4_2\n\t\tGOTHMT2F\n\t\tGOTHMT3F\n\t\tGOTHMT4F\n\t\tGOTHMT6F\n\t\tGRAYTLF2\n\t\tGRAYTLF3\n\t\tGRAYTLF4\n\t\tGRAYTLF5\n\t\tGRAYTLF6\n\t\tGRAYTLF9\n\t\tGRAYTLFA\n\t\tGRAYTLFB\n\t\tLAV2_01\n\t\tLAV2_02\n\t\tLAV2_03\n\t\tLAV2_04\n\t\tLITEB1\n\t\tLITEB2\n\t\tLITEG1\n\t\tLITEG2\n\t\tLITEO1\n\t\tLITEO2\n\t\tLITER1\n\t\tLITER2\n\t\tLITEW1\n\t\tLITEW2\n\t\tLITEW3\n\t\tLITEW4\n\t\tLITEW5\n\t\tLITEW6\n\t\tLITEW7\n\t\tLITEW8\n\t\tLITEY1\n\t\tLITEY2\n\t\tLITGTHBF\n\t\tLITGTHGF\n\t\tLITGTHOF\n\t\tLITGTHRF\n\t\tLITGTHWF\n\t\tLITGTHYF\n\t\tMETANF05\n\t\tMETANF06\n\t\tSAWGATE1\n\t\tTEKGRNF3\n\t\tTLITE61R\n\t\tTLITE65B\n\t\tTLITE65G\n\t\tTLITE65O\n\t\tTLITE65W\n\t\tTLITE65Y\n\t\tTLITEVB\n\t\tTLITEVBO\n\t\tTLITEVG\n\t\tTLITEVGO\n\t\tTLITEVR\n\t\tTLITEVRO\n\t\tTLITEVY\n\t\tTLITEVYO\n\n\t\t}\n}"
      },
      {
        "source": "pk3",
        "name": "zscript.txt",
        "contents": "version \"3.6\"\n\n#include \"zscript/HNBIntermission.zsc\"\n#include \"zscript/NashMove.zsc\""
      },
      {
        "source": "pk3",
        "name": "gldefs.txt",
        "contents": "#include \"lights.txt\"\n#include \"HNB Defs.txt\""
      },
      {
        "source": "pk3",
        "name": "GAMEINFO.txt",
        "contents": "STARTUPTITLE = \"Ratchet and Clank: Hot and Bothered\"\nSTARTUPCOLORS = \"FF6A00\",\"606060\""
      },
      {
        "source": "pk3",
        "name": "Readme.txt",
        "contents": "Ratchet & Clank: Hot and Bothered is a gameplay mod, and is an overall total replacement so it likely won't work with anything that replaces weapons, armor, powerups or monsters without a patch. Even then, it would be very difficult with all the ACS that goes on in this mod.\n\nPatches can be requested, but are not guaranteed.\n\nHowever, custom actors that DON'T replace a standard DOOM actor will probably work as long as they don't share a sprite name (i.e. POSS**) or actor name (i.e. SZ_Zombieman) with one in HNB. They might still have some issues with dropping items.\n\nCustom weapons are out on principle; all the mainline weapon spawners are replaced by sequenced or random spawner behavior, not to mention trying to use a weapon not listed in the player class weapon slots presents its own problems.\n\nCustom ACS scripting can be problematic, as this mod is stuffed with scripts, named and numbered aline. If your scripts' names and numbers don't match the ones here, you should be fine. There are some hiccups with older ACS such as with DAEDALUS.wad. I have tried to work out a patch for that one over the years, as it is a fantastic mapset, but I have no idea where to even start.\n\nMany actors have DoomEdNums, so this can cause conflicts. Consult HNB's DECORATE files and those of your mod/wad for any clashes. These can be corrected via a patch.\n\nKnown levelset/TC incompatibilities:\nDAEDALUS.WAD- At two times in the first hub, a Hell Knight has to be killed to acquire a key to progress. Unfortunately, with recent changes in the mod and GZDoom, even if you luck out and get a Hell Knight, it won't drop the key. The keys can't be summoned or given via the console, either- this is old-world DECORATE stuff. Like first-gen DECORATE- and unless you can contact an OG member of Team TNT and figure out what scripts to execute, the only fix is to make SZ_HellKnight replace the stock HellKnight actor. This comes at the cost of other monsters on this slot being unable to spawn, and I'm not willing to lose three enemy types just to make one levelset, even a good-if-confusing one, playable. A patch could make this work, though.\nPSX DOOM TC- This TC modifies too many global variables, mostly gravity and the cast list, for HNB to work with it.\nKDiZD- There are, at the moment, graphical errors and unreplaced custom actors. A patch might be forthcoming, as SilentZorah has one for DoomZone at the moment, and our mods' codebases are VERY similar.\nDoom Gaiden- Unreplaced custom actors, and greatly differing gameplay styles.\nBrutal Doom- Conflicting custom actors abound if you try to run these two together.\nDeus Vult 2- Sort of. Because of the overuse of voodoo dolls, among other issues, some strange glitches will occur.\n\nHere's what's what in the PK3 file:\nACS: Compiled ACS scripts.\nACS Source: ACS source files.\nLOADACS: Does exactly what it says.\nzscript: Contains the code for the new intermission screen.\nGAMEINFO.TXT: the custom startup title. Removable, if you wish.\nlights.txt: the DOOM section of GZDoom's lights.pk3 file placed here to guarantee the standard DOOM lights. Removable, but certain stock decorations will lose their lights.\nreadme.txt: this file. Removable, if you want.\nHNB Defs.txt: custom light and glowing flat definitions. Removable, but will result in inconsistent lighting.\nMaps: Self-explanatory\n1base.wad: custom flat definitions, footstep sounds, modded color palette and effects. Removable, but not recommended.\n2tilt.wad: Nash Mulhandes' lovely little camera-tilt script. Removable, but any savegames with it in place will break. Additionally, for SOME reason, the ammo pickup message will not work properly if you remove or even alter this, cuasing the weapon name to be replaced with \"UNRECOGNIZED WEAPON\". This is only a visual bug and doesn't seem to affect anything else.\n3core.wad: the bulk of the mod- sounds, sprites, scripting and code. Absolutely not removable.\n4snd.wad: Remastered sound effects, a mix of Per Kristian Risivik's work and compilation (vast majority) and my own (probably all of four files). Removable.\n5fonts.wad: A few fonts courtesy of Jimmy and the Memento Mori 2 team. Removable, but not recommended.\n\nOn the IWAD front, it's only meant for DOOM (registered/Ultimate), DOOM 2, Final DOOM (that's TNT and Plutonia), FreeDOOM (Phase 1 and 2), the Master Levels and NERVE.WAD (\"No Rest for the Living\"). Note that because of the leveling mechanics, Master Levels is not recommended as it forces a pistol start in each map.\n\nI'm not sure if it works with the BFG Edition IWADs, as I don't own those.\n\nNow just for the hell of it, here are some of our favorite other mods, because play them too:\nHideous Destructor by Vaecrius: You want realism? Here's your realism. This exchanges run-and-gun for difficult, harrowing, cover-based gameplay. Suck it, Call of Modern Battlefield!\nRussian Overkill by Pillowblaster: Awesome and hilarious \"overpowered weapons\" mod that's a power trip one minute and an unintentional suicide-by-superweapon the next. Also, wall-penetrating killer farts. And nukes. LOADS of nukes. Did I mention the farts and nukes?\nSamsara by TerminusEst13: Think \"Generations Arena\" for DOOM, and add in some guest fighters. Like Duke Nukem. And the Marathon guy. Yeah.\nDemonsteele by TerminusEst13: From Samsara's creator. Weeb DOOM. YATTA! Jokes aside, it's very very fun, action-packed and visually pretty. If you want a little anime in your DOOM, go for it.\nPirate DOOM: Yo ho ho an' a bottle a' Jack. Hilarious, very well-designed and fun.\nThe Golden Souls 1 and 2 by Batandy: Mix Mario with DOOM and you get these masterpieces. Hard as hell, butr there's no denying the talent that went into them.\nQuakeStyle, DoomZone, ZAGE and Doom Gaiden by Jay \"Silent Zorah\" Reichard: Now how could I go without mentioning Jay's line of work? Seriously! Go play 'em.\nQuakeStyle ZX by Xterra: This is the whole reason I started modding in the first place, and it's still my favorite mod of any game!\nQuakeStyle Unbound by That Blind Guy: My last project. Shameless plug concluded.\nProject MSX: Doom with a side of Crysis, Halo and Metroid Prime. Very fast-paced and thrill-a-minute.\nComplex DOOM by Daedalus: Hard, but very enjoyable. Weapons have nice feel to them. Look out for the Demon Tech BFG!\nAEons of Death: I know, it's a fustercluck of different games' elements but I like it. So sue me.\nREELism by Kinsie and 300 Pounds: Fun, variety-laden survival mod with a hearty helping of biting, sarcastic humor. Is it any wonder the author's a goon? Might want to avoid this if you're a brony/CoD fanboi/dudebro/insert fandom here who can't take a joke.\nNAZIS! by WildWeasel: WolfenDOOM taken all the way. Invoking Godwin's Law was never so fun. For extra flavor, try combining this with one of Laz Rojas' old WolfenDOOM TCs.\nDOOMRL Arsenal/Monsters by Yholl and co.: DOOM with an RPG-style twist and some really, REALLY cool new weapons and monsters. Takes heavy inspiration from Kornel Kisielewicz's Doom roguelike.\nZero Tolerance for Zero Intelligence by Zero Prophet and Xaser: If Zharky_X was dead serious and not actually disturbingly dark comedy all along.\nMetaDoom by Kinsie and 300 Pounds: Amalgamation was never so fun.\nRomero Death Skittles by Russell Pearson: You know what Doom has been missing all these years? ...BOWLING! Seriously, this is a bowling mod for Doom. I'll say no more. Go play it!\nRatchet DOOM by monkeybtm6: Without this mod, HNB wouldn't exist. Go play it! It's a Zandronum mod, so it may scratch that deathmatch itch.\nBella 2 by Ali G: ... Just kidding. This was made by Chris Hansen and Paul Corfiatis. Fun, silly mapset. It's as simple as that, but highly recommended."
      },
      {
        "source": "pk3",
        "name": "lights.txt",
        "contents": "// ------------------------------------------------------\n// ------------------ DOOM GAME LIGHTS ------------------\n// ------------------------------------------------------\n\n// ------------------\n// -- Doom Weapons --\n// ------------------\n\n// Bullet puff\nflickerlight BPUFF1\n{\n    color 0.5 0.5 0.0\n    size 6\n    secondarySize 8\n    chance 0.8\n}\n\nflickerlight BPUFF2\n{\n    color 0.5 0.5 0.0\n    size 3\n    secondarySize 4\n    chance 0.8\n}\n\nobject BulletPuff\n{\n    frame PUFFA { light BPUFF1 }\n    frame PUFFB { light BPUFF2 }\n}\n\n// Rocket\npointlight ROCKET\n{\n    color 1.0 0.7 0.0\n    size 56\n}\n\nflickerlight ROCKET_X1\n{\n    color 1.0 0.7 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n}\n\nflickerlight ROCKET_X2\n{\n    color 0.5 0.1 0.0\n    size 80\n    secondarySize 88\n    chance 0.3\n}\n\nflickerlight ROCKET_X3\n{\n    color 0.3 0.0 0.0\n    size 96\n    secondarySize 104\n    chance 0.3\n}\n\nobject Rocket\n{\n    frame MISLA { light ROCKET    }\n\n    frame MISLB { light ROCKET_X1 }\n    frame MISLC { light ROCKET_X2 }\n    frame MISLD { light ROCKET_X3 }\n}\n\n// Plasma\npointlight PLASMABALL\n{\n    color 0.0 0.1 1.0\n    size 56\n}\n\nflickerlight PLASMA_X1\n{\n    color 0.2 0.2 1.0\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight PLASMA_X2\n{\n    color 0.2 0.2 0.8\n    size 80\n    secondarySize 88\n    chance 0.4\n}\n\nflickerlight PLASMA_X3\n{\n    color 0.1 0.1 0.5\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight PLASMA_X4\n{\n    color 0.0 0.0 0.2\n    size 8\n    secondarySize 16\n    chance 0.4\n}\n\nobject PlasmaBall\n{\n    frame PLSSA { light PLASMABALL }\n    frame PLSSB { light PLASMABALL }\n\n    frame PLSEA { light PLASMA_X1 }\n    frame PLSEB { light PLASMA_X2 }\n    frame PLSEC { light PLASMA_X2 }\n    frame PLSED { light PLASMA_X3 }\n    frame PLSEE { light PLASMA_X4 }\n}\n\n// Beta Plasma 1\npointlight PLASMABALL1\n{\n    color 0.1 1.0 0.0\n    size 56\n}\n\nflickerlight PLASMA1_X1\n{\n    color 0.2 1.0 0.2\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight PLASMA1_X2\n{\n    color 0.2 0.8 0.2\n    size 80\n    secondarySize 88\n    chance 0.4\n}\n\nflickerlight PLASMA1_X3\n{\n    color 0.1 0.5 0.1\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight PLASMA1_X4\n{\n    color 0.0 0.2 0.0\n    size 8\n    secondarySize 16\n    chance 0.4\n}\n\nobject PlasmaBall1\n{\n    frame PLS1A { light PLASMABALL1 }\n    frame PLS1B { light PLASMABALL1 }\n\n    frame PLS1C { light PLASMA1_X1 }\n    frame PLS1D { light PLASMA1_X2 }\n    frame PLS1E { light PLASMA1_X2 }\n    frame PLS1F { light PLASMA1_X3 }\n    frame PLS1G { light PLASMA1_X4 }\n}\n\n// Beta Plasma 2\npointlight PLASMABALL2\n{\n    color 1.0 0.1 0.0\n    size 56\n}\n\nflickerlight PLASMA1_X1\n{\n    color 0.9 0.2 0.2\n    size 64\n    secondarySize 72\n    chance 0.4\n}\n\nflickerlight PLASMA1_X2\n{\n    color 0.6 0.2 0.2\n    size 80\n    secondarySize 88\n    chance 0.4\n}\n\nflickerlight PLASMA1_X3\n{\n    color 0.2 0.0 0.0\n    size 8\n    secondarySize 16\n    chance 0.4\n}\n\nobject PlasmaBall2\n{\n    frame PLS2A { light PLASMABALL2 }\n    frame PLS2B { light PLASMABALL2 }\n\n    frame PLS2C { light PLASMA2_X1 }\n    frame PLS2D { light PLASMA2_X2 }\n    frame PLS2E { light PLASMA2_X3 }\n}\n\n// BFG\npointlight BFGBALL\n{\n    color 0.0 1.0 0.0\n    size 80\n}\n\nflickerlight BFGBALL_X1\n{\n    color 0.2 1.0 0.2\n    size 80\n    secondarySize 88\n    chance 0.3\n}\n\nflickerlight BFGBALL_X2\n{\n    color 0.3 1.0 0.3\n    size 104\n    secondarySize 112\n    chance 0.3\n}\n\nflickerlight BFGBALL_X3\n{\n    color 0.5 1.0 0.5\n    size 120\n    secondarySize 128\n    chance 0.3\n}\n\nflickerlight BFGBALL_X4\n{\n    color 0.2 0.7 0.2\n    size 56\n    secondarySize 64\n    chance 0.3\n}\n\nflickerlight BFGBALL_X5\n{\n    color 0.1 0.3 0.1\n    size 48\n    secondarySize 56\n    chance 0.3\n}\n\nobject BFGBall\n{\n    frame BFS1A { light BFGBALL }\n    frame BFS1B { light BFGBALL }\n\n    frame BFE1A { light BFGBALL_X1 }\n    frame BFE1B { light BFGBALL_X2 }\n    frame BFE1C { light BFGBALL_X3 }\n    frame BFE1D { light BFGBALL_X1 }\n    frame BFE1E { light BFGBALL_X4 }\n    frame BFE1F { light BFGBALL_X5 }\n}\n\nobject BFGExtra\n{\n    frame BFE2A { light BFGBALL    }\n    frame BFE2B { light BFGBALL_X1 }\n    frame BFE2C { light BFGBALL_X4 }\n    frame BFE2D { light BFGBALL_X5 }\n}\n\n// ----------------------\n// -- Doom Decorations --\n// ----------------------\n\n// Barrel\npulselight BARREL\n{\n    color 0.0 0.5 0.0\n    size 20\n    secondarySize 21\n    interval 0.5\n    offset 0 36 0\n\tdontlightself 1\n}\n\nobject ExplosiveBarrel\n{\n    frame BAR1  { light BARREL    }\n\n    frame BEXPC { light ROCKET_X1 }\n    frame BEXPD { light ROCKET_X2 }\n    frame BEXPE { light ROCKET_X3 }\n}\n\n// Floor lamp\npointlight LAMP\n{\n    color 1.0 1.0 0.8\n    size 56\n    offset 0 44 0\n}\n\nobject Column\n{\n    frame COLU { light LAMP }\n}\n\n// Short tech lamp\npulselight SMALLLAMP\n{\n    color 0.8 0.8 1.0\n    size 56\n    secondarySize 58\n    interval 0.4\n    offset 0 44 0\n}\n\nobject TechLamp2\n{\n    frame TLP2 { light SMALLLAMP }\n}\n\n// Tall tech lamp\npulselight BIGLAMP\n{\n    color 0.8 0.8 1.0\n    size 64\n    secondarySize 66\n    interval 0.4\n    offset 0 72 0\n}\n\nobject TechLamp\n{\n    frame TLMP { light BIGLAMP }\n}\n\n// Tall red torch\nflickerlight2 BIGREDTORCH\n{\n    color 1.0 0.3 0.0\n    size 64\n    secondarySize 72\n    interval 0.1\n    offset 0 60 0\n}\n\nobject RedTorch\n{\n    frame TRED { light BIGREDTORCH }\n}\n\n// Tall green torch\nflickerlight2 BIGGREENTORCH\n{\n    color 0.0 1.0 0.0\n    size 64\n    secondarySize 72\n    interval 0.1\n    offset 0 60 0\n}\n\nobject GreenTorch\n{\n    frame TGRN { light BIGGREENTORCH }\n}\n\n// Tall blue torch\nflickerlight2 BIGBLUETORCH\n{\n    color 0.0 0.0 1.0\n    size 64\n    secondarySize 72\n    interval 0.1\n    offset 0 60 0\n}\n\nobject BlueTorch\n{\n    frame TBLU { light BIGBLUETORCH }\n}\n\n// Small red torch\nflickerlight2 SMALLREDTORCH\n{\n    color 1.0 0.3 0.0\n    size 48\n    secondarySize 54\n    interval 0.1\n    offset 0 35 0\n}\n\nobject ShortRedTorch\n{\n    frame SMRT { light SMALLREDTORCH }\n}\n\n// Small green torch\nflickerlight2 SMALLGREENTORCH\n{\n    color 0.0 1.0 0.0\n    size 48\n    secondarySize 54\n    interval 0.1\n    offset 0 35 0\n}\n\nobject ShortGreenTorch\n{\n    frame SMGT { light SMALLGREENTORCH }\n}\n\n// Small blue torch\nflickerlight2 SMALLBLUETORCH\n{\n    color 0.0 0.0 1.0\n    size 48\n    secondarySize 54\n    interval 0.1\n    offset 0 35 0\n}\n\nobject ShortBlueTorch\n{\n    frame SMBT { light SMALLBLUETORCH }\n}\n\n// Burning barrel\nflickerlight2 FIREBARREL\n{\n    color 1.0 0.9 0.0\n    size 48\n    secondarySize 54\n    interval 0.1\n    offset 0 32 0\n}\n\nobject BurningBarrel\n{\n    frame FCAN { light FIREBARREL }\n}\n\n// Skulls w/candles\nflickerlight2 SKULLCANDLES\n{\n    color 1.0 1.0 0.0\n    size 32\n    secondarySize 34\n    interval 0.1\n    offset 0 24 0\n}\n\nobject HeadCandles\n{\n    frame POL3 { light SKULLCANDLES }\n}\n\n// Candle\npointlight CANDLE\n{\n    color 1.0 1.0 0.0\n    size 16\n    offset 0 16 0\n}\n\nobject Candlestick\n{\n    frame CAND { light CANDLE }\n}\n\n// Candelabra\npointlight CANDELABRA\n{\n    color 1.0 1.0 0.0\n    size 48\n    offset 0 52 0\n}\n\nobject Candelabra\n{\n    frame CBRA { light CANDELABRA }\n}\n\n// ----------------\n// -- Doom Items --\n// ----------------\n\n// Soul Sphere\npulselight SOULSPHERE\n{\n    color 0.0 0.0 1.0\n    size 40\n    secondarySize 42\n    interval 2.0\n    offset 0 16 0\n}\n\nobject SoulSphere\n{\n    frame SOUL { light SOULSPHERE }\n}\n\n// Invulnerability Sphere\npulselight INVULN\n{\n    color 0.0 1.0 0.0\n    size 40\n    secondarySize 42\n    interval 2.0\n    offset 0 16 0\n}\n\nobject InvulnerabilitySphere\n{\n    frame PINV { light INVULN }\n}\n\n// Blur Sphere\npointlight BLURSPHERE1\n{\n    color 1.0 0.0 0.0\n    size 40\n    offset 0 16 0\n}\n\npointlight BLURSPHERE2\n{\n    color 0.0 0.0 1.0\n    size 32\n    offset 0 16 0\n}\n\npointlight BLURSPHERE3\n{\n    color 0.0 0.0 1.0\n    size 24\n    offset 0 16 0\n}\n\npointlight BLURSPHERE4\n{\n    color 0.0 0.0 1.0\n    size 16\n    offset 0 16 0\n}\n\npointlight BLURSPHERE5\n{\n    color 0.0 0.0 1.0\n    size 8\n    offset 0 16 0\n}\n\nobject BlurSphere\n{\n    frame PINS { light BLURSPHERE1 }\n\n    frame PINSA { light BLURSPHERE2 }\n    frame PINSB { light BLURSPHERE3 }\n    frame PINSC { light BLURSPHERE4 }\n    frame PINSD { light BLURSPHERE5 }\n}\n\n// Health Potion\npulselight HEALTHPOTION\n{\n    color 0.0 0.0 0.6\n    size 16\n    secondarySize 18\n    interval 2.0\n}\n\nobject HealthBonus\n{\n    frame BON1 { light HEALTHPOTION }\n}\n\n// Armour Helmet\npulselight ARMORBONUS\n{\n    color 0.0 0.6 0.0\n    size 16\n    secondarySize 14\n    interval 1.0\n\tdontlightself 1\n}\n\nobject ArmorBonus\n{\n    frame BON2 { light ARMORBONUS }\n}\n\n// Blue Keys\nobject BlueCard\n{\n    frame BKEY { light HEALTHPOTION }\n}\n\nobject BlueSkull\n{\n    frame BSKU { light HEALTHPOTION }\n}\n\n// Yellow Keys\npulselight YELLOWKEY\n{\n    color 0.6 0.6 0.0\n    size 16\n    secondarySize 18\n    interval 2.0\n}\n\nobject YellowCard\n{\n    frame YKEY { light YELLOWKEY }\n}\n\nobject YellowSkull\n{\n    frame YSKU { light YELLOWKEY }\n}\n\n// Red Keys\npulselight REDKEY\n{\n    color 0.6 0.0 0.0\n    size 16\n    secondarySize 18\n    interval 2.0\n}\n\nobject RedCard\n{\n    frame RKEY { light REDKEY }\n}\n\nobject RedSkull\n{\n    frame RSKU { light REDKEY }\n}\n\n// Green armour\npointlight GREENARMOR1\n{\n    color 0.0 0.6 0.0\n    size 48\n}\n\npointlight GREENARMOR2\n{\n    color 0.0 0.6 0.0\n    size 32\n}\n\nobject GreenArmor\n{\n    frame ARM1A { light GREENARMOR1 }\n    frame ARM1B { light GREENARMOR2 }\n}\n\n// Blue armour\npointlight BLUEARMOR1\n{\n    color 0.0 0.0 0.6\n    size 48\n}\n\npointlight BLUEARMOR2\n{\n    color 0.0 0.0 0.6\n    size 32\n}\n\nobject BlueArmor\n{\n    frame ARM2A { light BLUEARMOR1 }\n    frame ARM2B { light BLUEARMOR2 }\n}\n\n// ------------------\n// -- Doom Enemies --\n// ------------------\n\n// Zombies\nflickerlight2 ZOMBIEATK\n{\n    color 1.0 0.8 0.2\n    size 48\n    secondarySize 56\n    interval 1\n    offset 0 40 0\n}\n\nobject ZombieMan\n{\n    frame POSSF { light ZOMBIEATK }\n}\n\nobject ShotgunGuy\n{\n    frame SPOSF { light ZOMBIEATK }\n}\n\nobject ChaingunGuy\n{\n    frame CPOSE { light ZOMBIEATK }\n    frame CPOSF { light ZOMBIEATK }\n}\n\nobject DoomPlayer\n{\n    frame PLAYF { light ZOMBIEATK }\n}\n\n// Doom Imp Fireball\npointlight IMPBALL\n{\n    color 1.0 0.5 0.0\n    size 64\n}\n\n// Doom imp fireball explosion\nflickerlight IMPBALL_X1\n{\n    color 0.7 0.2 0.0\n    size 80\n    secondarySize 88\n    chance 0.25\n}\n\nflickerlight IMPBALL_X2\n{\n    color 0.4 0.0 0.0\n    size 96\n    secondarySize 104\n    chance 0.25\n}\n\nflickerlight IMPBALL_X3\n{\n    color 0.2 0.0 0.0\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nobject DoomImpBall\n{\n    frame BAL1A { light IMPBALL    }\n    frame BAL1B { light IMPBALL    }\n\n    frame BAL1C { light IMPBALL_X1 }\n    frame BAL1D { light IMPBALL_X2 }\n    frame BAL1E { light IMPBALL_X3 }\n}\n\npointlight SPECTRE\n{\n    color 0.5 0.5 0.5\n    size 48\n    offset 0 24 0\n    subtractive 1\n}\n\n/*\nobject Spectre\n{\n    frame SARG { light SPECTRE }\n}\n*/\n\n// Cacodemon fireball\nflickerlight CACOBALL\n{\n    color 1.0 0.2 0.6\n    size 56\n    secondarySize 64\n    chance 0.5\n}\n\nflickerlight CACOBALL_X1\n{\n    color 0.9 0.1 0.4\n    size 72\n    secondarySize 80\n    chance 0.25\n}\n\nflickerlight CACOBALL_X2\n{\n    color 0.6 0.0 0.1\n    size 88\n    secondarySize 96\n    chance 0.25\n}\n\nflickerlight CACOBALL_X3\n{\n    color 0.3 0.0 0.0\n    size 104\n    secondarySize 112\n    chance 0.25\n}\n\nobject CacodemonBall\n{\n    frame BAL2A { light CACOBALL }\n    frame BAL2B { light CACOBALL }\n\n    frame BAL2C { light CACOBALL_X1 }\n    frame BAL2D { light CACOBALL_X2 }\n    frame BAL2E { light CACOBALL_X3 }\n}\n\n// Baron / Hell Knight fireball\npointlight BARONBALL\n{\n    color 0.0 1.0 0.0\n    size 64\n}\n\nflickerlight BARONBALL_X1\n{\n    color 0.0 0.7 0.0\n    size 80\n    secondarySize 88\n    chance 0.25\n}\n\nflickerlight BARONBALL_X2\n{\n    color 0.0 0.4 0.0\n    size 96\n    secondarySize 104\n    chance 0.25\n}\n\nflickerlight BARONBALL_X3\n{\n    color 0.0 0.2 0.0\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nobject BaronBall\n{\n    frame BAL7A { light BARONBALL    }\n    frame BAL7B { light BARONBALL    }\n\n    frame BAL7C { light BARONBALL_X1 }\n    frame BAL7D { light BARONBALL_X2 }\n    frame BAL7E { light BARONBALL_X3 }\n}\n\n// Lost Soul\nflickerlight LOSTSOUL\n{\n    color 1.0 0.3 0.0\n    size 56\n    secondarysize 64\n    chance 0.1\n}\n\nflickerlight LOSTSOUL_X1\n{\n    color 0.8 0.3 0.0\n    size 72\n    secondarySize 80\n    chance 0.25\n}\n\nflickerlight LOSTSOUL_X2\n{\n    color 0.6 0.2 0.0\n    size 88\n    secondarySize 96\n    chance 0.25\n}\n\nflickerlight LOSTSOUL_X3\n{\n    color 0.4 0.1 0.0\n    size 104\n    secondarySize 112\n    chance 0.25\n}\n\nflickerlight LOSTSOUL_X4\n{\n    color 0.2 0.0 0.0\n    size 112\n    secondarySize 120\n    chance 0.25\n}\n\nobject LostSoul\n{\n    frame SKULA { light LOSTSOUL    }\n    frame SKULB { light LOSTSOUL    }\n    frame SKULC { light LOSTSOUL    }\n    frame SKULD { light LOSTSOUL    }\n    frame SKULE { light LOSTSOUL    }\n    frame SKULF { light LOSTSOUL    }\n    frame SKULG { light LOSTSOUL    }\n\n    frame SKULH { light LOSTSOUL_X1 }\n    frame SKULI { light LOSTSOUL_X2 }\n    frame SKULJ { light LOSTSOUL_X3 }\n    frame SKULK { light LOSTSOUL_X4 }\n}\n\n// Mancubus Fireball\nobject FatShot\n{\n    frame MANFA { light IMPBALL   }\n    frame MANFB { light IMPBALL   }\n\n    frame MISLB { light ROCKET_X1 }\n    frame MISLC { light ROCKET_X2 }\n    frame MISLD { light ROCKET_X3 }\n}\n\n// Arachnotron Fireball\npointlight ARACHPLAS\n{\n    color 0.6 1.0 0.0\n    size 56\n}\n\nflickerlight ARACHPLAS_X1\n{\n    color 0.4 0.8 0.0\n    size 72\n    secondarySize 80\n    chance 0.3\n}\n\nflickerlight ARACHPLAS_X2\n{\n    color 0.6 0.6 0.0\n    size 88\n    secondarySize 96\n    chance 0.3\n}\n\nflickerlight ARACHPLAS_X3\n{\n    color 0.4 0.4 0.0\n    size 48\n    secondarySize 32\n    chance 0.3\n}\n\nflickerlight ARACHPLAS_X4\n{\n    color 0.2 0.2 0.0\n    size 24\n    secondarySize 16\n    chance 0.3\n}\n\nobject ArachnotronPlasma\n{\n    frame APLSA { light ARACHPLAS }\n    frame APLSB { light ARACHPLAS }\n\n    frame APBXA { light ARACHPLAS_X1 }\n    frame APBXB { light ARACHPLAS_X2 }\n    frame APBXC { light ARACHPLAS_X2 }\n    frame APBXD { light ARACHPLAS_X3 }\n    frame APBXE { light ARACHPLAS_X4 }\n}\n\n// Revenant tracer\npointlight TRACER\n{\n    color 1.0 0.3 0.0\n    size 48\n}\n\nflickerlight TRACER_X1\n{\n    color 1.0 0.2 0.0\n    size 64\n    secondarySize 72\n    chance 0.25\n}\n\nflickerlight TRACER_X2\n{\n    color 0.6 0.0 0.0\n    size 80\n    secondarySize 88\n    chance 0.25\n}\n\nflickerlight TRACER_X3\n{\n    color 0.3 0.0 0.0\n    size 96\n    secondarySize 104\n    chance 0.25\n}\n\nobject RevenantTracer\n{\n    frame FATBA { light TRACER    }\n    frame FATBB { light TRACER    }\n\n    frame FBXPA { light TRACER_X1 }\n    frame FBXPB { light TRACER_X2 }\n    frame FBXPC { light TRACER_X3 }\n}\n\n// Arch Vile Fire\nflickerlight ARCHFIRE1\n{\n    color 1.0 1.0 0.0\n    size 24\n    secondarySize 32\n    chance 0.3\n    offset 0 8 0\n}\n\nflickerlight ARCHFIRE2\n{\n    color 1.0 1.0 0.0\n    size 40\n    secondarySize 48\n    chance 0.3\n    offset 0 24 0\n}\n\nflickerlight ARCHFIRE3\n{\n    color 1.0 1.0 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 32 0\n}\n\nflickerlight ARCHFIRE4\n{\n    color 0.8 0.8 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 40 0\n}\n\nflickerlight ARCHFIRE5\n{\n    color 0.8 0.8 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 48 0\n}\n\nflickerlight ARCHFIRE6\n{\n    color 0.6 0.6 0.0\n    size 48\n    secondarySize 56\n    chance 0.3\n    offset 0 64 0\n}\n\nflickerlight ARCHFIRE7\n{\n    color 0.4 0.4 0.0\n    size 32\n    secondarySize 40\n    chance 0.3\n    offset 0 72 0\n}\n\nflickerlight ARCHFIRE8\n{\n    color 0.2 0.2 0.0\n    size 16\n    secondarySize 24\n    chance 0.3\n    offset 0 80 0\n}\n\nobject ArchvileFire\n{\n    frame FIREA { light ARCHFIRE1 }\n    frame FIREB { light ARCHFIRE2 }\n    frame FIREC { light ARCHFIRE3 }\n    frame FIRED { light ARCHFIRE4 }\n    frame FIREE { light ARCHFIRE5 }\n    frame FIREF { light ARCHFIRE6 }\n    frame FIREG { light ARCHFIRE7 }\n    frame FIREH { light ARCHFIRE8 }\n}\n\n// Arch-vile\nflickerlight ARCHATK1\n{\n    color 1.0 1.0 0.0\n    size 32\n    secondarySize 48\n    chance 0.3\n    offset 0 80 0\n}\n\nflickerlight ARCHATK2\n{\n    color 1.0 1.0 0.0\n    size 56\n    secondarySize 64\n    chance 0.3\n    offset 0 80 0\n}\n\nflickerlight ARCHATK3\n{\n    color 1.0 1.0 0.0\n    size 56\n    secondarySize 64\n    chance 0.3\n    offset 0 64 0\n}\n\nflickerlight ARCHATK4\n{\n    color 1.0 1.0 0.0\n    size 64\n    secondarySize 72\n    chance 0.3\n    offset 0 48 0\n}\n\nflickerlight ARCHATK5\n{\n    color 1.0 1.0 0.0\n    size 80\n    secondarySize 88\n    chance 0.3\n    offset 0 40 0\n}\n\nflickerlight ARCHATK6\n{\n    color 0.7 0.7 0.0\n    size 96\n    secondarySize 104\n    chance 0.3\n    offset 0 40 0\n}\n\nflickerlight ARCHATK7\n{\n    color 0.3 0.3 0.0\n    size 104\n    secondarySize 112\n    chance 0.3\n    offset 0 40 0\n}\n\npulselight ARCHRES\n{\n    color 0.6 0.0 0.0\n    size 64\n    secondarySize 70\n    interval 0.5\n    offset 0 36 0\n}\n\nobject Archvile\n{\n    frame VILEH { light ARCHATK1 }\n    frame VILEI { light ARCHATK2 }\n    frame VILEJ { light ARCHATK3 }\n    frame VILEK { light ARCHATK4 }\n    frame VILEL { light ARCHATK4 }\n    frame VILEM { light ARCHATK4 }\n    frame VILEN { light ARCHATK5 }\n    frame VILEO { light ARCHATK6 }\n    frame VILEP { light ARCHATK7 }\n\n    frame VILE[ { light ARCHRES }\n    frame VILE\\ { light ARCHRES }\n    frame VILE] { light ARCHRES }\n}\n\n// ------------------\n// -- Doom Effects --\n// ------------------\n\n// Doom Teleport fog\nflickerlight DTFOG1\n{\n    color 0.4 1.0 0.4\n    size 56\n    secondarySize 64\n    chance 0.4\n}\n\nflickerlight DTFOG2\n{\n    color 0.4 1.0 0.4\n    size 40\n    secondarySize 48\n    chance 0.4\n}\n\nflickerlight DTFOG3\n{\n    color 0.4 1.0 0.4\n    size 24\n    secondarySize 32\n    chance 0.4\n}\n\nflickerlight DTFOG4\n{\n    color 0.4 1.0 0.4\n    size 10\n    secondarySize 16\n    chance 0.4\n}\n\nobject TeleportFog\n{\n    frame TFOGA { light DTFOG1 }\n    frame TFOGB { light DTFOG2 }\n    frame TFOGC { light DTFOG2 }\n    frame TFOGD { light DTFOG2 }\n    frame TFOGE { light DTFOG3 }\n    frame TFOGF { light DTFOG4 }\n    frame TFOGI { light DTFOG4 }\n    frame TFOGJ { light DTFOG3 }\n}"
      }
    ]
  },
  "maps": []
}

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