Raw model (for completeness)
{
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],
"additional": {
"engines": [
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],
"iwad": [
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],
"filename": null,
"added": "2015-01-06 21:42:09",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-01-06 21:42:09",
"file": {
"type": "PWAD",
"size": 379318,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2ec142cfc27b2f33c6d4a6087c587eee084628fc/2ec142cfc27b2f33c6d4a6087c587eee084628fc.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
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]
}
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 2215,
"sidedefs": 4292,
"vertices": 2843,
"sectors": 479,
"segs": 4961,
"ssectors": 1332,
"nodes": 1331,
"textures": {
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"SW1SATYR": 1,
"CEIL5_2": 101,
"SHAWN2": 2,
"COMPBLUE": 3,
"CEIL3_2": 815,
"SW2COMM": 2,
"FLAT18": 25,
"GATE4": 1,
"SUPPORT2": 12,
"FLAT14": 1,
"DOORTRAK": 12,
"FLAT19": 5,
"GATE3": 2,
"BRICK2": 4349,
"METAL": 407,
"DOORRED2": 4,
"SW1LION": 1,
"SW2SKULL": 1,
"FLAT1": 2,
"FLAT5_3": 4,
"CEIL4_3": 1,
"BIGDOOR7": 16,
"SW1GARG": 1,
"EXITSTON": 6,
"SW1HOT": 4,
"SW2SKIN": 5
}
},
"monsters": {
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"by_type": {
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"archvile": 5,
"baron": 2,
"cacodemon": 648,
"chaingun_guy": 9,
"cyberdemon": 8,
"demon": 175,
"hell_knight": 18,
"imp": 1000,
"lost_soul": 960,
"mancubus": 18,
"revenant": 177,
"shotgun_guy": 6,
"spider_mastermind": 130,
"zombieman": 23
},
"by_category": {
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"hitscanner": 38,
"melee": 175,
"projectile": 2846
}
},
"items": {
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"by_type": {
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"backpack": 1,
"bfg9000": 4,
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"cell": 8,
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"chaingun": 2,
"health_bonus": 148,
"medikit": 38,
"megasphere": 7,
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"soulsphere": 3,
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"shells": 21
},
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]
},
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"keys": [
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],
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"hmp_monsters": 3197,
"htr_monsters": 3197,
"uv_items": 853,
"hmp_items": 853,
"htr_items": 853
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": "MAP01",
"description": "A very large, highly populated map with a mostly brick-and-stone visual palette and frequent teleport-driven movement. Combat is extreme horde-style and overwhelmingly projectile-based, featuring huge numbers of imps, lost souls, and cacodemons alongside multiple cyberdemons and an unusually large number of spider masterminds. For UV players this plays as a challenge map, but it also hands out heavy firepower and massive rocket/cell reserves plus plenty of health to sustain the prolonged fights. Progression includes teleport navigation and at least a red skull key objective rather than a simple straight shot to the exit.",
"tags": [
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"boss_encounter",
"cells_plentiful",
"challenge_map",
"flying_enemies",
"generous_health",
"key_hunt",
"large_scale",
"monster_horde",
"projectile_heavy",
"rockets_plentiful",
"teleport_navigation"
]
}
}
]
}