Raw model (for completeness)
{
"meta": {
"id": "03c72e98-76ce-4aec-bc6d-b339c923e4c4",
"sha1": "2532b3d3fee2f376c4d4898825591a67e39c69ac",
"sha256": "306c2b40e78d13f7ea797c1369d469c6d05dd81852a786dcf4e8d343ba4a2d55",
"filenames": [
"edmp1c.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-04-19 00:12:03",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png",
"MAP02": "MAP02.png",
"MAP03": "MAP03.png",
"MAP04": "MAP04.png",
"MAP05": "MAP05.png",
"MAP06": "MAP06.png",
"MAP07": "MAP07.png",
"MAP08": "MAP08.png",
"MAP09": "MAP09.png",
"MAP10": "MAP10.png",
"MAP11": "MAP11.png",
"MAP12": "MAP12.png",
"MAP13": "MAP13.png",
"MAP14": "MAP14.png",
"MAP23": "MAP23.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-04-19 00:12:03",
"file": {
"type": "PWAD",
"size": 1255277,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2532b3d3fee2f376c4d4898825591a67e39c69ac/2532b3d3fee2f376c4d4898825591a67e39c69ac.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP04",
"MAP23",
"MAP07",
"MAP02",
"MAP01",
"MAP08",
"MAP10",
"MAP14",
"MAP11",
"MAP06",
"MAP05",
"MAP09",
"MAP12",
"MAP03",
"MAP13"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 204,
"maps": 15,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
"DOOM2"
]
}
},
"maps": [
{
"map": "MAP01",
"title": "Doom2 Map01",
"format": "doom",
"stats": {
"things": 69,
"linedefs": 370,
"sidedefs": 529,
"vertices": 395,
"sectors": 59,
"segs": 652,
"ssectors": 204,
"nodes": 203,
"textures": {
"FLOOR5_3": 3,
"STEP2": 28,
"FLOOR3_3": 8,
"FLAT1_2": 1,
"FLAT10": 3,
"STONE7": 4,
"TEKGREN5": 17,
"BROVINE2": 6,
"TEKWALL4": 1,
"FLAT5": 1,
"DOORTRAK": 12,
"BIGDOOR1": 2,
"FLAT5_5": 3,
"FWATER4": 1,
"SW2BRCOM": 1,
"CEIL3_1": 6,
"FLOOR0_1": 9,
"ASHWALL3": 17,
"BRONZE2": 10,
"FLOOR7_1": 4,
"BROWNHUG": 12,
"SPACEW3": 14,
"EXITDOOR": 4,
"MFLR8_3": 1,
"BROWN1": 32,
"BROWN96": 33,
"COMPSPAN": 1,
"FLAT2": 6,
"BRONZE1": 14,
"RROCK09": 10,
"EXITSIGN": 4,
"FLOOR0_2": 1,
"GRNLITE1": 3,
"MODWALL3": 14,
"STEP6": 1,
"BROWNGRN": 39,
"TEKGREN4": 2,
"BRNSMAL1": 1,
"TEKGREN3": 2,
"FLAT23": 4,
"FLAT4": 2,
"FLOOR5_4": 1,
"F_SKY1": 10,
"PIPE2": 1,
"CEIL5_2": 3,
"SPACEW4": 8,
"SW1BRNGN": 1,
"CEIL1_2": 2,
"CEIL3_3": 2,
"FLAT1_1": 2,
"TEKGREN1": 6,
"CEIL5_1": 3,
"FLOOR1_1": 7,
"CEMENT9": 11,
"FLAT18": 4,
"SW1BRCOM": 1,
"MODWALL2": 7,
"TEKWALL6": 8,
"TLITE6_4": 1,
"SUPPORT2": 4,
"TEKGREN2": 43,
"FLAT20": 4,
"SW1COMP": 2,
"COMPWERD": 3,
"FLOOR4_1": 8,
"MIDBARS3": 3,
"CEIL1_3": 2,
"PIPE4": 19,
"GRASS1": 3,
"LITE5": 2
}
},
"monsters": {
"total": 29,
"by_type": {
"imp": 17,
"zombieman": 12
},
"by_category": {
"boss": 0,
"hitscanner": 12,
"melee": 0,
"projectile": 17
}
},
"items": {
"total": 32,
"by_type": {
"ammo_clip": 2,
"armor_bonus": 1,
"bfg9000": 2,
"chaingun": 1,
"chainsaw": 1,
"green_armor": 1,
"health_bonus": 8,
"medikit": 3,
"plasma_rifle": 1,
"rocket_box": 1,
"rocket_launcher": 2,
"shells": 1,
"shotgun": 1,
"stimpack": 5,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 2,
"cells": 0,
"rockets": 1,
"shells": 1
},
"weapons_present": [
"bfg9000",
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 27,
"hmp_monsters": 19,
"htr_monsters": 9,
"uv_items": 32,
"hmp_items": 32,
"htr_items": 32
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This small, techbase-themed map features mostly imps and hitscan zombiemen, creating a combat experience focused on projectile and hitscan enemies. The layout is linear with no keys or teleportation, making progression straightforward. Resources are ample with a variety of weapons including BFG9000 and plasma rifle, and generous health pickups, resulting in an easy difficulty for typical UV players.",
"tags": [
"easy",
"hitscanner_heavy",
"linear",
"small",
"techbase",
"vanilla_compatible"
]
}
},
{
"map": "MAP02",
"title": "Brit10 Map02",
"format": "doom",
"stats": {
"things": 30,
"linedefs": 365,
"sidedefs": 522,
"vertices": 395,
"sectors": 63,
"segs": 676,
"ssectors": 218,
"nodes": 217,
"textures": {
"BRICK9": 5,
"MIDBARS3": 4,
"COMPBLUE": 4,
"RROCK12": 15,
"CEIL5_1": 1,
"BRICK5": 116,
"GRASS2": 4,
"MARBLE2": 8,
"CEIL5_2": 10,
"RROCK09": 25,
"DOOR3": 4,
"FLAT1": 1,
"RROCK11": 3,
"SW1WDMET": 1,
"TLITE6_1": 2,
"SUPPORT3": 29,
"STONE2": 1,
"STARTAN3": 25,
"WOOD10": 4,
"WOOD4": 4,
"WOOD6": 9,
"WOODMET1": 10,
"F_SKY1": 10,
"STONE6": 6,
"FLAT5_4": 1,
"DOORTRAK": 4,
"FLAT5_1": 1,
"WOODMET2": 2,
"GRASS1": 4,
"FLOOR7_1": 1,
"PANEL9": 3,
"SW1STON6": 1,
"MARBFAC4": 16,
"WOODMET4": 4,
"METAL": 60,
"EXITDOOR": 7,
"METAL2": 4,
"RROCK19": 8,
"SP_DUDE8": 1,
"GATE4": 2,
"RROCK15": 14,
"WOODMET3": 4,
"RROCK03": 6,
"BRICK7": 3,
"TANROCK5": 62,
"DEM1_5": 4,
"FLOOR1_6": 2,
"BRICK2": 4,
"WOOD9": 4,
"FLAT5_2": 5,
"RROCK16": 7,
"BRICK6": 40
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 14,
"by_type": {
"bfg9000": 1,
"chaingun": 1,
"chainsaw": 1,
"plasma_rifle": 1,
"rocket": 1,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 1,
"shells": 2,
"shotgun": 1,
"super_shotgun": 3
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 2,
"shells": 3
},
"weapons_present": [
"bfg9000",
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 14,
"hmp_items": 14,
"htr_items": 14
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This small, vanilla-compatible map features no monsters, focusing instead on exploration with teleport-based navigation. It offers a linear progression through 63 sectors with varied textures including brick, metal, and rock. Despite the presence of powerful weapons like the BFG9000 and plasma rifle, combat is incidental due to the absence of enemies, and resources are very limited, making it a low-challenge experience.",
"tags": [
"ammo_tight",
"incidental_combat",
"linear",
"low_health",
"small",
"teleport_navigation",
"vanilla_compatible"
]
}
},
{
"map": "MAP03",
"title": "Doom2 Map03",
"format": "doom",
"stats": {
"things": 65,
"linedefs": 594,
"sidedefs": 894,
"vertices": 545,
"sectors": 121,
"segs": 1016,
"ssectors": 314,
"nodes": 313,
"textures": {
"DOORRED": 4,
"FWATER1": 15,
"METAL5": 18,
"MFLR8_2": 48,
"SHAWN2": 2,
"TEKBRON1": 2,
"SW1BROWN": 1,
"STONE6": 14,
"CRATOP2": 6,
"DOORTRAK": 24,
"STONE4": 7,
"SUPPORT3": 39,
"CEIL5_2": 4,
"GRASS2": 4,
"BRICK5": 7,
"BROWN144": 34,
"CEIL5_1": 24,
"EXITSIGN": 2,
"STEP2": 8,
"FLAT19": 1,
"TEKBRON2": 12,
"METAL2": 258,
"DOORBLU": 16,
"GATE2": 6,
"GATE3": 6,
"BROWN96": 107,
"SW1MET2": 1,
"FLOOR7_1": 76,
"FLAT1": 15,
"DEM1_5": 1,
"BRICK4": 2,
"DOOR3": 1,
"FWATER4": 5,
"F_SKY1": 31,
"METAL": 21,
"METAL3": 6,
"SW1COMM": 2,
"METAL7": 149
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 43,
"by_type": {
"ammo_box": 2,
"armor_bonus": 7,
"backpack": 1,
"bfg9000": 1,
"blue_armor": 2,
"cell_pack": 4,
"chaingun": 1,
"invisibility": 1,
"medikit": 7,
"plasma_rifle": 1,
"rocket": 6,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 1,
"shells": 2,
"shotgun": 1,
"soulsphere": 2,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 2,
"cells": 4,
"rockets": 7,
"shells": 3
},
"weapons_present": [
"bfg9000",
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"red"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 43,
"hmp_items": 43,
"htr_items": 43
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This map features a medium-sized, linear layout with blue and red key progression and teleport usage. It is unique in having no monsters, focusing instead on exploration and item collection. The environment likely includes varied textures with industrial and techbase elements. Resources are abundant, including multiple weapons and ammo types, making it suitable for a non-combat or puzzle-oriented experience.",
"tags": [
"ammo_plentiful",
"key_hunt",
"linear",
"medium_length",
"no_monsters",
"teleport_navigation",
"vanilla_compatible"
]
}
},
{
"map": "MAP04",
"title": "Lazarus",
"format": "doom",
"stats": {
"things": 54,
"linedefs": 718,
"sidedefs": 1106,
"vertices": 702,
"sectors": 108,
"segs": 1328,
"ssectors": 428,
"nodes": 427,
"textures": {
"MFLR8_1": 19,
"LITEBLU4": 3,
"ASHWALL2": 17,
"FLAT20": 2,
"FLAT1": 9,
"FLOOR0_3": 6,
"SUPPORT2": 64,
"GRASS1": 1,
"BROWNHUG": 2,
"STARBR2": 21,
"SPACEW3": 2,
"CRATOP2": 1,
"LITE5": 17,
"NUKAGE1": 4,
"RROCK14": 1,
"FLOOR6_1": 1,
"MIDBARS3": 9,
"CEIL4_2": 1,
"COMPSTA1": 1,
"STEP4": 12,
"PIPEWAL2": 48,
"BIGDOOR7": 25,
"METAL": 88,
"SP_FACE1": 2,
"GRNLITE1": 6,
"COMPSTA2": 1,
"CRATE1": 3,
"PIPEWAL1": 36,
"DOORTRAK": 6,
"FLAT22": 2,
"FLOOR5_2": 14,
"SLIME15": 2,
"FLAT8": 6,
"PLAT1": 9,
"FLOOR5_1": 24,
"FLOOR0_1": 30,
"FLOOR0_2": 7,
"STEP6": 18,
"BROWN1": 78,
"LITE3": 2,
"BIGDOOR6": 2,
"COMPBLUE": 41,
"STONE3": 125,
"F_SKY1": 23,
"TLITE6_5": 7,
"CRATOP1": 1,
"CRATE2": 2,
"EXITDOOR": 2,
"EXITSIGN": 3,
"FLOOR6_2": 1,
"FLAT10": 1,
"BIGDOOR1": 2,
"CRATWIDE": 2,
"STARG3": 17,
"SFALL1": 4,
"CEIL1_3": 1,
"DOORSTOP": 4,
"MIDBARSS": 4,
"NUKE24": 10,
"GRNROCK": 2,
"SUPPORT3": 16,
"FLAT5_7": 2,
"CEIL5_2": 28,
"METFLOOR": 14,
"SKINFACE": 5,
"SW1STARG": 1,
"BRONZE3": 63,
"GRAY7": 38,
"BIGBRIK3": 6,
"HMARINE": 1
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 41,
"by_type": {
"ammo_box": 2,
"armor_bonus": 15,
"backpack": 1,
"bfg9000": 1,
"cell": 1,
"chaingun": 1,
"green_armor": 1,
"medikit": 4,
"rocket": 5,
"rocket_launcher": 2,
"shells": 3,
"shotgun": 1,
"super_shotgun": 4
},
"ammo_by_category": {
"bullets": 2,
"cells": 1,
"rockets": 5,
"shells": 3
},
"weapons_present": [
"bfg9000",
"chaingun",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 41,
"hmp_items": 41,
"htr_items": 41
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This map features a techbase-themed environment with no monsters present, resulting in no combat encounters. It offers a moderate number of items including multiple weapons and ample ammo, making resources plentiful. The layout is moderately sized and linear, with no keys or teleportation mechanics, suitable for exploration or non-combat gameplay. Difficulty is effectively trivial due to the absence of enemies.",
"tags": [
"ammo_plentiful",
"incidental_combat",
"linear",
"low_health",
"medium_length",
"techbase",
"vanilla_compatible"
]
}
},
{
"map": "MAP05",
"title": "Brit11 Map05",
"format": "doom",
"stats": {
"things": 54,
"linedefs": 593,
"sidedefs": 846,
"vertices": 554,
"sectors": 109,
"segs": 921,
"ssectors": 280,
"nodes": 279,
"textures": {
"RROCK12": 4,
"GATE4": 1,
"WOOD12": 10,
"EXITSIGN": 2,
"SW2SATYR": 2,
"FLAT1_1": 10,
"SW2SKIN": 1,
"MARBGRAY": 22,
"BRICK6": 5,
"STARTAN3": 68,
"SUPPORT3": 34,
"BRICK5": 101,
"GATE3": 2,
"BRICK7": 27,
"SNAK7_3": 52,
"MARBLE3": 14,
"WOOD10": 2,
"FLAT1": 1,
"RROCK11": 13,
"METAL": 148,
"ZIMMER1": 3,
"FLOOR5_2": 4,
"MFLR8_2": 1,
"FLAT5_1": 9,
"FLOOR3_3": 16,
"CEIL5_2": 16,
"ZIMMER5": 2,
"FLAT5_5": 1,
"NUKAGE1": 1,
"MARBFAC2": 2,
"RROCK19": 10,
"RROCK13": 22,
"BROWNHUG": 8,
"FLAT5_4": 5,
"SW1SATYR": 2,
"DOORTRAK": 2,
"WOOD9": 1,
"BSTONE2": 30,
"COMPSPAN": 2,
"SKINMET1": 22,
"STEP6": 11,
"ROCK3": 37,
"SW1ZIM": 1,
"CONS1_1": 30,
"RROCK09": 24,
"RROCK10": 18,
"BROWN96": 44,
"DOOR1": 4,
"METAL2": 4,
"RROCK16": 7,
"GRNLITE1": 1,
"MARBLE1": 14,
"BRICK8": 44,
"SW1HOT": 3,
"DEM1_6": 1,
"F_SKY1": 21,
"BRICK9": 6,
"WALL30_Y": 3,
"MARBFACE": 1
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 27,
"by_type": {
"ammo_box": 1,
"berserk": 1,
"bfg9000": 1,
"blue_armor": 1,
"chaingun": 1,
"plasma_rifle": 1,
"rocket": 5,
"rocket_box": 1,
"rocket_launcher": 2,
"shells": 5,
"shotgun": 1,
"stimpack": 4,
"super_shotgun": 3
},
"ammo_by_category": {
"bullets": 1,
"cells": 0,
"rockets": 6,
"shells": 5
},
"weapons_present": [
"bfg9000",
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 27,
"hmp_items": 27,
"htr_items": 27
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This medium-sized map features a techbase-themed environment with no monsters, resulting in a very low difficulty experience. Combat is incidental or absent, focusing on exploration and item collection. The layout is mostly linear with teleport use for navigation, and resources like rockets and stimpacks are plentiful, supporting a non-combat or relaxed playstyle.",
"tags": [
"ammo_plentiful",
"incidental_combat",
"linear",
"low_difficulty",
"medium_length",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
},
{
"map": "MAP06",
"title": "Dwango5 Map01",
"format": "doom",
"stats": {
"things": 53,
"linedefs": 382,
"sidedefs": 527,
"vertices": 381,
"sectors": 63,
"segs": 630,
"ssectors": 197,
"nodes": 196,
"textures": {
"DOORTRAK": 12,
"FLAT2": 6,
"WOLF10D5": 1,
"STEP2": 11,
"FLOOR4_1": 6,
"CEIL3_1": 7,
"CEIL3_3": 4,
"FLAT1_1": 5,
"PIPE4": 17,
"ASHWALL4": 1,
"FLOOR0_2": 4,
"SW1COMM": 1,
"BROWNGRN": 59,
"TLITE6_4": 2,
"EXITSIGN": 1,
"FLAT23": 4,
"BIGDOOR1": 1,
"TEKGREN5": 17,
"TEKWALL6": 8,
"FLAT18": 5,
"BRONZE2": 10,
"FLAT1_2": 1,
"COMPWERD": 3,
"GRNLITE1": 3,
"RROCK09": 9,
"TEKGREN2": 42,
"F_SKY1": 9,
"LITE5": 2,
"SPACEW3": 14,
"BRONZE1": 1,
"FLAT5_5": 4,
"COMPSPAN": 1,
"FLOOR0_1": 6,
"CEIL5_2": 13,
"FLOOR5_3": 4,
"SPACEW4": 8,
"TEKWALL4": 1,
"FLOOR7_1": 15,
"FLOOR3_3": 9,
"GRASS1": 2,
"TEKGREN3": 2,
"ASHWALL3": 75,
"BROWN96": 50,
"FLOOR1_1": 7,
"SW1BRCOM": 1,
"STEPTOP": 3,
"TEKGREN1": 6,
"GRASS2": 1,
"MODWALL3": 16,
"TEKGREN4": 2,
"BROWN1": 21,
"STEP6": 1,
"SUPPORT2": 4,
"BRNSMAL1": 2
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 44,
"by_type": {
"ammo_box": 1,
"armor_bonus": 10,
"bfg9000": 1,
"chaingun": 1,
"chainsaw": 1,
"green_armor": 2,
"plasma_rifle": 1,
"rocket_box": 2,
"rocket_launcher": 3,
"shell_box": 3,
"stimpack": 11,
"super_shotgun": 8
},
"ammo_by_category": {
"bullets": 1,
"cells": 0,
"rockets": 2,
"shells": 3
},
"weapons_present": [
"bfg9000",
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 44,
"hmp_items": 44,
"htr_items": 44
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This medium-sized map features a techbase-themed environment with no monsters present, focusing entirely on item collection. The layout is linear with no keys or teleportation, emphasizing exploration and resource gathering rather than combat. Ample weapons and ammo, including heavy armaments like the BFG9000 and rocket launchers, make it suitable for preparation or non-combat scenarios.",
"tags": [
"ammo_plentiful",
"incidental_combat",
"linear",
"medium_length",
"techbase",
"vanilla_compatible"
]
}
},
{
"map": "MAP07",
"title": "Dwango5 Map07",
"format": "doom",
"stats": {
"things": 58,
"linedefs": 188,
"sidedefs": 283,
"vertices": 206,
"sectors": 29,
"segs": 353,
"ssectors": 102,
"nodes": 101,
"textures": {
"STEP1": 4,
"SLIME15": 11,
"FLAT5_5": 8,
"SW1GARG": 1,
"SW1SKIN": 4,
"DOORTRAK": 10,
"SW1SATYR": 1,
"RROCK09": 9,
"SW1DIRT": 4,
"EXITSIGN": 8,
"BRONZE1": 10,
"F_SKY1": 17,
"BROWN1": 4,
"BRONZE3": 101,
"BROWNHUG": 4,
"CEIL5_1": 2,
"METAL2": 16,
"RROCK15": 3,
"RROCK19": 7,
"RROCK20": 1,
"BRICK4": 52
}
},
"monsters": {
"total": 14,
"by_type": {
"shotgun_guy": 14
},
"by_category": {
"boss": 0,
"hitscanner": 14,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 34,
"by_type": {
"ammo_box": 4,
"backpack": 1,
"berserk": 1,
"chaingun": 4,
"plasma_rifle": 2,
"rocket_launcher": 2,
"shell_box": 6,
"shotgun": 1,
"stimpack": 7,
"super_shotgun": 6
},
"ammo_by_category": {
"bullets": 4,
"cells": 0,
"rockets": 0,
"shells": 6
},
"weapons_present": [
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 14,
"hmp_monsters": 14,
"htr_monsters": 14,
"uv_items": 30,
"hmp_items": 34,
"htr_items": 30
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This small, techbase-themed map features a linear layout with minimal complexity and no key hunts or teleportation. Combat is dominated by a light but focused hitscanner presence, specifically 14 shotgun guys, with no melee or projectile enemies. Resources are somewhat limited, especially in cells and rockets, but the player has access to a variety of weapons including chaingun, plasma rifle, and rocket launcher. Overall, it offers an easy challenge suitable for early Doom II play.",
"tags": [
"ammo_tight",
"easy",
"hitscanner_heavy",
"linear",
"small",
"techbase",
"vanilla_compatible"
]
}
},
{
"map": "MAP08",
"title": "SSL2",
"format": "doom",
"stats": {
"things": 44,
"linedefs": 332,
"sidedefs": 528,
"vertices": 307,
"sectors": 74,
"segs": 625,
"ssectors": 220,
"nodes": 219,
"textures": {
"ASHWALL4": 42,
"BROWNGRN": 16,
"FLAT1": 12,
"FLOOR0_3": 19,
"GRASS2": 4,
"FLOOR0_2": 27,
"GSTONE1": 28,
"METAL": 40,
"PANEL7": 3,
"COMPSTA1": 1,
"MARBGRAY": 31,
"FLOOR0_7": 14,
"FLAT5_1": 9,
"TLITE6_5": 1,
"DOORSTOP": 11,
"EXITDOOR": 2,
"STARTAN3": 10,
"DOORTRAK": 5,
"MIDBARS3": 5,
"ASHWALL2": 85,
"SLIME15": 3,
"BROWN1": 59,
"F_SKY1": 29,
"FLOOR7_1": 4,
"LITE5": 16,
"GRASS1": 3,
"STONE6": 11,
"GATE4": 1,
"BIGDOOR4": 2,
"SW1ZIM": 1,
"WOOD12": 1,
"RROCK09": 1,
"CEIL4_1": 4,
"RROCK10": 17
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 16,
"by_type": {
"ammo_box": 1,
"chaingun": 2,
"plasma_rifle": 1,
"rocket_launcher": 2,
"shotgun": 8,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 1,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": [
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 16,
"hmp_items": 16,
"htr_items": 16
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This small, techbase-themed map contains no monsters, focusing instead on exploration and item collection. It offers a generous supply of weapons and ammo, including chaingun, plasma rifle, rocket launcher, and shotguns, making it suitable for preparation or non-combat play. The layout is linear with no keys or teleports, and the map is fully compatible with vanilla and Boom engines.",
"tags": [
"ammo_plentiful",
"incidental_combat",
"linear",
"small",
"techbase",
"vanilla_compatible"
]
}
},
{
"map": "MAP09",
"title": "King1",
"format": "doom",
"stats": {
"things": 53,
"linedefs": 385,
"sidedefs": 560,
"vertices": 316,
"sectors": 88,
"segs": 592,
"ssectors": 194,
"nodes": 193,
"textures": {
"FLAT1": 24,
"STONE4": 85,
"DOORTRAK": 6,
"FLOOR3_3": 6,
"FLAT5_4": 4,
"RROCK09": 45,
"RROCK11": 7,
"SUPPORT3": 62,
"SW1STON1": 1,
"EXITDOOR": 2,
"EXITSTON": 2,
"TLITE6_6": 1,
"MFLR8_1": 2,
"SLIME16": 3,
"CRATINY": 4,
"GRASS1": 10,
"RROCK10": 22,
"BROWN1": 221,
"CRATE1": 2,
"CRATE2": 3,
"WOODMET1": 4,
"BRICK6": 6,
"METAL": 12,
"SW1MET2": 1,
"CEIL5_2": 44,
"F_SKY1": 4,
"GSTONE1": 1,
"CRATOP1": 2,
"GATE4": 2,
"STEPLAD1": 28,
"WOOD12": 17
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 42,
"by_type": {
"ammo_box": 4,
"bfg9000": 1,
"cell_pack": 1,
"chaingun": 3,
"chainsaw": 1,
"green_armor": 1,
"medikit": 3,
"plasma_rifle": 2,
"rocket_box": 13,
"rocket_launcher": 3,
"shell_box": 4,
"shotgun": 2,
"super_shotgun": 4
},
"ammo_by_category": {
"bullets": 4,
"cells": 1,
"rockets": 13,
"shells": 4
},
"weapons_present": [
"bfg9000",
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": true
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 42,
"hmp_items": 42,
"htr_items": 42
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This medium-sized map features a mixed theme with varied textures including stone, metal, and wood. It contains no monsters, making it extremely easy with abundant weapons and ammo, including heavy firepower like the BFG9000 and rocket launchers. The layout includes teleportation for navigation and a secret exit, with no keys required, suggesting a nonlinear progression focused on exploration rather than combat.",
"tags": [
"ammo_plentiful",
"low_difficulty",
"medium_length",
"mixed_theme",
"nonlinear",
"teleport_navigation",
"vanilla_compatible"
]
}
},
{
"map": "MAP10",
"title": "Moo2d",
"format": "doom",
"stats": {
"things": 15,
"linedefs": 233,
"sidedefs": 351,
"vertices": 212,
"sectors": 45,
"segs": 394,
"ssectors": 135,
"nodes": 134,
"textures": {
"F_SKY1": 8,
"GRASS2": 5,
"GRAY1": 1,
"SLIME13": 3,
"METAL": 93,
"RROCK03": 1,
"GRASS1": 2,
"GATE1": 1,
"GRAY4": 25,
"GRAYBIG": 75,
"ICKWALL1": 3,
"LITE3": 2,
"FLAT5_4": 20,
"GRAY7": 9,
"STONE4": 4,
"SUPPORT3": 1,
"STONE6": 22,
"METAL7": 4,
"CRATOP1": 3,
"DEM1_6": 1,
"CEIL5_1": 21,
"MFLR8_2": 4,
"RROCK19": 4,
"METAL2": 2,
"MODWALL3": 3,
"BROWN144": 38,
"CEIL5_2": 17
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 8,
"by_type": {
"bfg9000": 1,
"chaingun": 1,
"rocket_launcher": 2,
"super_shotgun": 4
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": [
"bfg9000",
"chaingun",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 8,
"hmp_items": 8,
"htr_items": 8
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This medium-sized map features a techbase-themed environment with predominantly metal and gray textures. It contains no monsters, focusing instead on exploration and item collection, including several powerful weapons but no available ammo pickups. The layout is linear with teleportation used for navigation, and no keys or secret exits are present. The difficulty is very low due to the absence of enemies, making it suitable for non-combat or puzzle-oriented play.",
"tags": [
"ammo_tight",
"linear",
"low_monsters",
"medium_length",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
},
{
"map": "MAP11",
"title": "UDM3 Map01",
"format": "doom",
"stats": {
"things": 50,
"linedefs": 389,
"sidedefs": 605,
"vertices": 376,
"sectors": 75,
"segs": 708,
"ssectors": 231,
"nodes": 230,
"textures": {
"METAL": 31,
"CEIL5_1": 7,
"MARBFAC4": 8,
"WOODMET1": 133,
"METAL1": 4,
"WOODMET3": 1,
"SP_DUDE1": 3,
"SW1METAL": 1,
"FLAT5_1": 9,
"CEIL5_2": 1,
"FLAT5_3": 7,
"MARBGRAY": 60,
"WOODMET4": 1,
"GSTVINE1": 44,
"GATE3": 4,
"FLOOR7_1": 1,
"EXITDOOR": 4,
"DEM1_4": 1,
"F_SKY1": 8,
"DEM1_1": 1,
"FLR1_3_": 23,
"GSTONE1": 73,
"BROWN96": 8,
"FLAT5_2": 6,
"FLAT5": 1,
"FLOOR7_2": 40,
"REDWALL": 6,
"DEM1_6": 3,
"SP_FACE2": 2,
"FLATNEW2": 9,
"STEP4": 13,
"SUPPORT3": 15,
"FLAT20": 1,
"MARBLOD1": 6,
"WOOD1": 5,
"DOORTRAK": 2,
"WOOD9": 13,
"GSTFONT1": 1,
"WOODMET2": 2,
"NFMTSP3C": 1,
"MARBLE3": 4,
"GSTSATYR": 2,
"BLOOD2": 4,
"DEM1_2": 1,
"MARBLE1": 27,
"MARBLE2": 2,
"GSTFONT3": 1,
"FLAT5_4": 8,
"GRASS1": 11,
"DEM1_3": 1,
"MARBFACE": 11,
"FLAT25": 2
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 35,
"by_type": {
"bfg9000": 1,
"chaingun": 2,
"chainsaw": 1,
"rocket": 2,
"rocket_launcher": 2,
"shells": 7,
"shotgun": 1,
"stimpack": 7,
"super_shotgun": 12
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 2,
"shells": 7
},
"weapons_present": [
"bfg9000",
"chaingun",
"chainsaw",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 35,
"hmp_items": 35,
"htr_items": 35
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This medium-sized techbase-themed map features no monsters, focusing instead on exploration and item collection. Combat is incidental or absent, with a variety of weapons and ammo available but limited rocket ammo. The layout includes teleportation for navigation and lacks keys or secret exits, suggesting a mostly linear progression. Suitable for players interested in non-combat challenges or testing map navigation.",
"tags": [
"ammo_tight",
"incidental_combat",
"linear",
"medium_length",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
},
{
"map": "MAP12",
"title": "ikbrowny",
"format": "doom",
"stats": {
"things": 46,
"linedefs": 1080,
"sidedefs": 1845,
"vertices": 1111,
"sectors": 148,
"segs": 2283,
"ssectors": 771,
"nodes": 770,
"textures": {
"STONE2": 1,
"CEIL5_1": 1,
"FLOOR7_2": 76,
"WOLF2X": 280,
"RROCK12": 30,
"RROCK10": 8,
"WOLF1X": 242,
"F_SKY1": 15,
"PANEL6": 166,
"RROCK09": 100,
"STARTAN3": 31,
"WOLF3X": 88,
"WOLF4X": 179,
"FWATER1": 1,
"CEIL5_2": 53,
"RROCK11": 12
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 41,
"by_type": {
"ammo_box": 3,
"armor_bonus": 8,
"backpack": 1,
"blue_armor": 1,
"chaingun": 1,
"green_armor": 1,
"health_bonus": 8,
"medikit": 2,
"rocket": 2,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 1,
"shells": 4,
"shotgun": 2,
"stimpack": 4,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 3,
"cells": 0,
"rockets": 3,
"shells": 5
},
"weapons_present": [
"chaingun",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 41,
"hmp_items": 41,
"htr_items": 41
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This medium-sized map features a techbase-themed environment with extensive use of WOLF textures and stone elements. It contains no monsters, focusing instead on exploration and item collection, with plentiful ammo and armor pickups. The layout is nonlinear without keys or teleports, making for an easy, combat-free experience suitable for casual play or practice.",
"tags": [
"ammo_plentiful",
"easy",
"incidental_combat",
"medium_length",
"nonlinear",
"techbase",
"vanilla_compatible"
]
}
},
{
"map": "MAP13",
"title": "foxtrot",
"format": "doom",
"stats": {
"things": 20,
"linedefs": 252,
"sidedefs": 344,
"vertices": 223,
"sectors": 42,
"segs": 366,
"ssectors": 100,
"nodes": 99,
"textures": {
"FLOOR3_3": 19,
"COMPBLUE": 1,
"SUPPORT2": 4,
"GRNLITE1": 1,
"METAL5": 1,
"EXITDOOR": 2,
"SUPPORT3": 39,
"MARBLE2": 11,
"CEIL5_2": 27,
"GATE3": 1,
"STONE4": 17,
"METAL2": 44,
"DOORSTOP": 4,
"BRICK10": 4,
"TLITE6_5": 2,
"STARTAN2": 29,
"GATE4": 1,
"BRICK9": 26,
"MARBLE3": 7,
"STEP6": 6,
"SW1BRN2": 4,
"LITE5": 4,
"SHAWN2": 1,
"ASHWALL2": 4,
"FLOOR4_6": 2,
"FLAT14": 2,
"PLAT1": 6,
"RROCK10": 9,
"FLAT18": 9,
"FLOOR0_1": 1,
"PIPEWAL2": 1,
"FLOOR7_2": 9,
"SPACEW3": 1,
"DOORTRAK": 2,
"TEKGREN2": 66,
"CEIL1_1": 1,
"BROWN1": 3
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 12,
"by_type": {
"bfg9000": 1,
"chaingun": 1,
"green_armor": 1,
"plasma_rifle": 1,
"rocket_launcher": 1,
"shells": 2,
"shotgun": 1,
"stimpack": 3,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 2
},
"weapons_present": [
"bfg9000",
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 12,
"hmp_items": 12,
"htr_items": 12
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This small, techbase-themed map features no monsters, focusing instead on exploration with teleport-based navigation. It offers a linear progression with a modest assortment of weapons and minimal ammo, making combat incidental or preparatory rather than challenging. The map is easy in difficulty and compatible with vanilla and Boom engines.",
"tags": [
"ammo_tight",
"easy",
"incidental_combat",
"linear",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
},
{
"map": "MAP14",
"title": "shoot Map01",
"format": "doom",
"stats": {
"things": 141,
"linedefs": 24,
"sidedefs": 34,
"vertices": 26,
"sectors": 4,
"segs": 38,
"ssectors": 11,
"nodes": 10,
"textures": {
"SLIME16": 4,
"SW1WDMET": 1,
"F_SKY1": 1,
"BIGDOOR7": 2,
"METAL": 8,
"SHAWN2": 4,
"BLAKWAL2": 9,
"CEIL5_1": 3
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 129,
"by_type": {
"medikit": 69,
"shell_box": 4,
"super_shotgun": 56
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 4
},
"weapons_present": [
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 129,
"hmp_items": 129,
"htr_items": 129
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This small, techbase-themed map features no monsters, focusing instead on exploration and item collection. Combat is incidental or absent, with only a super shotgun and minimal shells available, making ammo very limited. The layout is simple and nonlinear with few sectors and no keys or teleports, suitable for vanilla or Boom-compatible engines.",
"tags": [
"ammo_tight",
"incidental_combat",
"nonlinear",
"small",
"techbase",
"vanilla_compatible"
]
}
},
{
"map": "MAP23",
"title": "Judas23_",
"format": "doom",
"stats": {
"things": 37,
"linedefs": 325,
"sidedefs": 445,
"vertices": 281,
"sectors": 64,
"segs": 475,
"ssectors": 139,
"nodes": 138,
"textures": {
"SUPPORT3": 29,
"SW1MET2": 2,
"ZIMMER2": 87,
"SLIME01": 2,
"STONE4": 129,
"FLAT5_4": 74,
"DOORTRAK": 2,
"F_SKY1": 6,
"FLAT1": 1,
"FLOOR7_1": 2,
"EXITSIGN": 4,
"METAL3": 1,
"CEIL5_2": 36,
"LITE5": 9,
"METAL": 4,
"METAL4": 2,
"METAL2": 133,
"METAL5": 4,
"GATE4": 4,
"LITE3": 3,
"METAL7": 9,
"RROCK09": 3
}
},
"monsters": {
"total": 3,
"by_type": {
"chaingun_guy": 1,
"shotgun_guy": 1,
"zombieman": 1
},
"by_category": {
"boss": 0,
"hitscanner": 3,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 18,
"by_type": {
"bfg9000": 1,
"chaingun": 5,
"plasma_rifle": 1,
"rocket_launcher": 4,
"shotgun": 4,
"super_shotgun": 3
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": [
"bfg9000",
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 1,
"hmp_monsters": 1,
"htr_monsters": 1,
"uv_items": 10,
"hmp_items": 10,
"htr_items": 8
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This small, techbase-themed map features minimal combat with only three hitscan enemies, emphasizing precision over swarms. The layout includes teleportation for navigation without key hunts, supporting a linear or segmented flow. Resources are limited but balanced, making it an easy encounter suitable for vanilla or Boom-compatible engines.",
"tags": [
"easy",
"hitscanner_heavy",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}