SLUT

PWAD 2.2 MiB 1 map(s)

Counts

endoom0
graphics3
lumps78
maps1
palettes0

Totals (across maps)

Things1174
Linedefs8800
Sectors1947
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "039f5c47-f01b-45f7-bc2f-721f2f2283d0",
    "sha1": "4c5dc2528b156cabbb4d2ae59f8dbcaa1a13efd9",
    "sha256": "1883260d48e6996edaae58fd21f45ce11f3e0b6ec4a53b7d980bdc52c84a38b9",
    "title": "SLUT",
    "authors": [
      "TimeOfDeath (Chris Balch)"
    ],
    "filenames": [
      "slut.wad"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-19 01:48:56",
      "locked": false,
      "canDownload": true,
      "adult": true,
      "hidden": false,
      "name": "SLUT",
      "description": "Warning - contains a sprite of a nude woman.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": true,
      "hidden": false
    },
    "added": "2013-04-19 01:48:56",
    "file": {
      "type": "PWAD",
      "size": 2320610,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/4c5dc2528b156cabbb4d2ae59f8dbcaa1a13efd9/4c5dc2528b156cabbb4d2ae59f8dbcaa1a13efd9.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 3,
        "lumps": 78,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "SLUT",
      "description": "SLUT is a single-map remake of the Half-Life Decay mission \"Surface Call,\" recreated with Doom II IWAD textures and designed for ZDoom. The map features precise architectural scaling and mimics the original's gameplay, including monster placement with added cacodemons for challenge. It requires jumping and avoids crouching or BFG aiming, emphasizing platforming and skill-based combat. The environment blends industrial and outdoor areas with a focus on linear progression. Resource distribution and enemy encounters vary by skill level, with a minimal but strategic monster presence. The WAD is adult-themed and requires advanced ZDoom features, making it incompatible with vanilla Doom engines.",
      "authors": [
        "TimeOfDeath (Chris Balch)"
      ],
      "tags": [
        "adult",
        "boom_compatible",
        "hard",
        "industrial",
        "jumping_required",
        "linear",
        "medium_maps",
        "single_map",
        "zdoom_required"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : ZDoom (tested with 2.2.0 and 2.4.1)\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : SLUT\nFilename                : slut.wad\nRelease date            : February 4, 2010\nAuthor                  : TimeOfDeath (Chris Balch)\nEmail Address           : thelastbreathofthedying@yahoo.com\n\nOther Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,\n                                                     26,27,28\n                          2sector map07\n                          sloth\n                          rjsloth\n                          masterjumps map06 (co-author)\n                          SMEDLEY\n                          SQUANE\n                          chips19 (Chip's Challenge remake)\n                          FLANAGAN\n                          dekutree (Zelda remake)\n                          LOINK\n                          TOM19\n                          sloth0409\n                          uuhhtod\n\nMisc. Author Info       : 27 years old\n                          myspace.com/timeofdeath\n                          timeofdeath.wrvids.com\n                          youtube.com/timeofdeath\n                          video.yahoo.com/people/5525124\n                          mariokart64.com/smknonnbt/chrisbalchntsc.htm\n                          mariokart64.com/smk/profile.php?pid=191\n\nDescription             : Warning - contains a sprite of a nude woman.\n\n                          SLUT is a remake of the mission \"Surface Call\"\n                          from Half-Life Decay (extra coop/single-player\n                          missions that come with the PS2 version of Half-\n                          Life). I built the map by loading the Half-Life\n                          mission on my tv, counting floor tiles and\n                          estimating floor/ceiling heights, and using only\n                          IWAD textures/flats to try to mimic the Half-Life\n                          textures/flats. All of the rooms that have square\n                          tile floors are almost exactly built to scale as\n                          the rooms in Half-Life. The outdoor areas and\n                          the pink factory were estimated.\n\n                          Gameplay is almost identical to the Half-Life\n                          Decay mission. The Siren acts as a scientist, but\n                          the dialog is different.\n                          Monster placement is identical to the Half-Life\n                          mission, except the cacos were added just for\n                          fun. There are only two enemies in the Half-Life\n                          mission. The monsters you face and the weapon\n                          you use depend on the skill setting you choose.\n\n                          This map requires jumping and was intended to be\n                          played without crouching and no bfg-aiming.\n\n                          Also, keep in mind that you can break crates with\n                          your crowbar in Half-Life to reveal health and\n                          ammo...\n\nAdditional Credits to   : id Software -\n                          Valve -\n                          Gearbox Software -\n                          Sierra -\n                          Author of the mission \"Surface Call\" from Half-\n                          Life Decay for PS2 -\n                          Authors of the programs I used -\n                          Diablo and Wraithchilde for Sirens.wad -\n                          Creaphis for music -\n                          Eli Litwin for music -\n                          David Guetta for music -\n                          gggmork for help with the moving platforms and\n                          recording demos -\n                          Fisk for script help -\n                          Super Jamie for script help -\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\n\nMusic                   : \"It's for you\" by Creaphis\n                          Title and Intermission music\n\n                          \"Baby When the Lights Go Out\" by David Guetta\n                          When the map starts\n\n                          \"The Final Sarcophagus of Darkness\" by Eli Litwin\n                          When the first monsters spawn\n\n                          \"Left Ventricle, Seminal Vesicle\" by Eli Litwin\n                          After the moving platforms room\n\nGraphics                : SKY3 from Doom.wad\n                          Some sprites from Sirens.wad\nDehacked/BEX Patch      : Yes\nDemos                   : Included in zip\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\n\nDifficulty Settings     : Skill 1 and 2 - SSG against revenants,\n                                          chaingunners and cacos\n\n                          Skill 3 - Rocket launcher against archviles,\n                                    arachnotrons and cacos\n\n                          Skill 4 and 5 - BFG against cybers, archviles and\n                                          cacos\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 2 weeks\nEditor(s) used          : Doom Builder 1.68, XWE 1.16, WhackEd2, Paint Shop\n                          Pro 7, Paint\nKnown Bugs              : The moving platforms will stop moving if you\n                          stand in front of them - press the switch again\n                          to reset them.\n\n* Copyright / Permissions *\n\nAuthors MAY use this map as a base for modification, as long as you give\ncredit to the original Half-Life authors and Half-Life Decay authors and\nme for building the remake.\n\nYou MAY distribute this file for free, provided you include this text file,\nwith no modifications.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://timeofdeath.wrvids.com\n           http://doomedsda.us"
      }
    ]
  },
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        "source": "marker"
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