Raw model (for completeness)
{
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"moon_man_v9_6_6.pk3",
"volafile_sux.pk3"
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],
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"added": "2015-07-27 21:45:34",
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"added": "2015-07-27 21:45:34",
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{
"source": "pk3",
"name": "acs/readme.txt",
"contents": "WHAT ABOUT ACS?\n\nMoontalk doesn't need ACS anymore. It now relies mostly on Decorate. ACS is\nnow just used to manage the cooldown timer as well as trigger lines on getting\n100% kills/items/secrets.\n\nThis makes everyone's lives easier because now nobody has to download ACC to\nchange anything.\n\nMAKING ENEMIES TRIGGER ONE-LINERS\n\nTo make an enemy trigger a one-liner on death, you need to add the following\ncode to the start of both their Death and XDeath states:\n\n\tTNT1 A 0 A_GiveToTarget(\"MoonTalkKillWhatever\", 1)\n\nReplace Whatever with Nigger, Sheboon, Feminist, etc.\n\nADDING NEW ONE-LINER TYPES\n\nMoontalk started off with four monster types: Nigger, Sheboon, Jew, and\nFeminist. But you can add more by doing the following:\n\n\t1. Create a new token in the Moontalk file in the actors folder. Just copy\n\t and paste the MoonTalkKillNigger definition and rename Nigger to\n\t whatever your new type is.\n\t2. Go to SNDINFO and add your new sound definitions. Use the preexisting\n\t definitions as an example. And make sure your sounds are actually in the\n\t pk3.\n\t3. Now you can use your new type."
},
{
"source": "pk3",
"name": "sounds/MoonMan/moontalk/originals/readme.txt",
"contents": "These are the original unmodified clips. They haven't been split yet, so you'll\nneed to split them yourself if you want to do anything with them.\n\nThese clips were generated here:\n\thttp://superdreamkilla.heliohost.org/moonman/ (click SPEAK then SAVE)"
}
]
},
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}