zdectf_rg_v1.pk3

PK3 757 B 0 map(s)

Counts

endoom0
graphics0
lumps1
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0388cb07-21cf-429c-9de3-abadb9260aea",
    "sha1": "37f5ad1dded8ca474616f287fabc83810329810c",
    "sha256": "304880b33e46ead10dbf685bf9b89a75960c85fb61d7de9946eb785f509028fa",
    "filenames": [
      "zdectf_rg_v1.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2014-01-10 21:38:28",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-10 21:38:28",
    "file": {
      "type": "PK3",
      "size": 757,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/37f5ad1dded8ca474616f287fabc83810329810c/37f5ad1dded8ca474616f287fabc83810329810c.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 1,
        "maps": 0,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "decorate.txt",
        "contents": "// Railgun\n//\n// DECORATE version of the DeHackEd railgun in ZDaemon Epic CTF. This\n// version requires the sprite replacements used in Epic CTF. When this is\n// updated to be standalone, the sprites should be renamed so that they do\n// not conflict with Archvile fire.\n//\n// 2014-01-02 update: Increased damage from Zandronum's default 75 to 100.\n//\n// -Qent\n\nactor ZDECTFRailgun : DoomWeapon replaces Chainsaw {\n  Game Doom\n  SpawnID 32\n  Weapon.SlotNumber 6\n  Weapon.SlotPriority 0.9\n  Weapon.SelectionOrder 100\n  Weapon.AmmoType \"Cell\"\n  Weapon.AmmoUse 5\n  Weapon.AmmoGive 40\n  Inventory.PickupMessage \"You got the railgun!\"\n  Obituary \"%o was railed by %k.\"\n  Decal \"RailScorch\"\n  States {\n    Ready:\n      FIRE A 1 A_WeaponReady\n      FIRE A 1 A_WeaponReady\n      FIRE A 1 A_WeaponReady\n      FIRE A 1 A_WeaponReady\n      FIRE A 1 A_WeaponReady\n      FIRE A 1 A_WeaponReady\n      FIRE A 1 A_WeaponReady\n      FIRE B 1 A_WeaponReady\n      FIRE B 1 A_WeaponReady\n      FIRE B 1 A_WeaponReady\n      FIRE B 1 A_WeaponReady\n      FIRE B 1 A_WeaponReady\n      FIRE B 1 A_WeaponReady\n      FIRE B 1 A_WeaponReady\n      FIRE C 1 A_WeaponReady\n      FIRE C 1 A_WeaponReady\n      FIRE C 1 A_WeaponReady\n      FIRE C 1 A_WeaponReady\n      FIRE C 1 A_WeaponReady\n      FIRE C 1 A_WeaponReady\n      FIRE C 1 A_WeaponReady\n      FIRE D 1 A_WeaponReady\n      FIRE D 1 A_WeaponReady\n      FIRE D 1 A_WeaponReady\n      FIRE D 1 A_WeaponReady\n      FIRE D 1 A_WeaponReady\n      FIRE D 1 A_WeaponReady\n      FIRE D 1 A_WeaponReady\n      Loop\n    Deselect:\n      FIRE A 1 A_Lower\n      Loop\n    Select:\n      FIRE A 1 A_Raise\n      Loop\n    Fire:\n      FIRE E 0 Bright A_GunFlash\n      FIRE E 3 Bright A_CustomRailgun(100)\n      FIRE F 5\n      FIRE B 15\n      FIRE C 15\n      Goto Ready\n    Spawn:\n      CSAW A -1\n      Stop\n    Flash:\n      TNT1 A 2 Bright A_Light2\n      TNT1 A 2 Bright A_Light1\n      TNT1 A 2 Bright A_Light0\n      Stop\n  }\n}"
      }
    ]
  },
  "maps": []
}

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