Raw model (for completeness)
{
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"sha1": "37f5ad1dded8ca474616f287fabc83810329810c",
"sha256": "304880b33e46ead10dbf685bf9b89a75960c85fb61d7de9946eb785f509028fa",
"filenames": [
"zdectf_rg_v1.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2014-01-10 21:38:28",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
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"screenshots": null,
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},
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},
"added": "2014-01-10 21:38:28",
"file": {
"type": "PK3",
"size": 757,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/37f5ad1dded8ca474616f287fabc83810329810c/37f5ad1dded8ca474616f287fabc83810329810c.pk3.gz",
"corrupt": false
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"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 1,
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}
},
"text_files": [
{
"source": "pk3",
"name": "decorate.txt",
"contents": "// Railgun\n//\n// DECORATE version of the DeHackEd railgun in ZDaemon Epic CTF. This\n// version requires the sprite replacements used in Epic CTF. When this is\n// updated to be standalone, the sprites should be renamed so that they do\n// not conflict with Archvile fire.\n//\n// 2014-01-02 update: Increased damage from Zandronum's default 75 to 100.\n//\n// -Qent\n\nactor ZDECTFRailgun : DoomWeapon replaces Chainsaw {\n Game Doom\n SpawnID 32\n Weapon.SlotNumber 6\n Weapon.SlotPriority 0.9\n Weapon.SelectionOrder 100\n Weapon.AmmoType \"Cell\"\n Weapon.AmmoUse 5\n Weapon.AmmoGive 40\n Inventory.PickupMessage \"You got the railgun!\"\n Obituary \"%o was railed by %k.\"\n Decal \"RailScorch\"\n States {\n Ready:\n FIRE A 1 A_WeaponReady\n FIRE A 1 A_WeaponReady\n FIRE A 1 A_WeaponReady\n FIRE A 1 A_WeaponReady\n FIRE A 1 A_WeaponReady\n FIRE A 1 A_WeaponReady\n FIRE A 1 A_WeaponReady\n FIRE B 1 A_WeaponReady\n FIRE B 1 A_WeaponReady\n FIRE B 1 A_WeaponReady\n FIRE B 1 A_WeaponReady\n FIRE B 1 A_WeaponReady\n FIRE B 1 A_WeaponReady\n FIRE B 1 A_WeaponReady\n FIRE C 1 A_WeaponReady\n FIRE C 1 A_WeaponReady\n FIRE C 1 A_WeaponReady\n FIRE C 1 A_WeaponReady\n FIRE C 1 A_WeaponReady\n FIRE C 1 A_WeaponReady\n FIRE C 1 A_WeaponReady\n FIRE D 1 A_WeaponReady\n FIRE D 1 A_WeaponReady\n FIRE D 1 A_WeaponReady\n FIRE D 1 A_WeaponReady\n FIRE D 1 A_WeaponReady\n FIRE D 1 A_WeaponReady\n FIRE D 1 A_WeaponReady\n Loop\n Deselect:\n FIRE A 1 A_Lower\n Loop\n Select:\n FIRE A 1 A_Raise\n Loop\n Fire:\n FIRE E 0 Bright A_GunFlash\n FIRE E 3 Bright A_CustomRailgun(100)\n FIRE F 5\n FIRE B 15\n FIRE C 15\n Goto Ready\n Spawn:\n CSAW A -1\n Stop\n Flash:\n TNT1 A 2 Bright A_Light2\n TNT1 A 2 Bright A_Light1\n TNT1 A 2 Bright A_Light0\n Stop\n }\n}"
}
]
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