sf14ewfetest.pk3

PK3 648 KiB 0 map(s)

Counts

endoom0
graphics0
lumps16
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "037dbdd8-b8a4-42a3-ba80-31bb43fc9f1e",
    "sha1": "0e44bb0beaa4c14f826cd8faffd7e2a10bb34bf1",
    "sha256": "ba989c5b94bc026c44ca141702c73565a50c6b7fc2d636d3d7b3d12096074934",
    "filenames": [
      "sf14ewfetest.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2015-06-18 23:03:27",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-06-18 23:03:27",
    "file": {
      "type": "PK3",
      "size": 663663,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0e44bb0beaa4c14f826cd8faffd7e2a10bb34bf1/0e44bb0beaa4c14f826cd8faffd7e2a10bb34bf1.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 16,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "readme.txt",
        "contents": "weapons addon all created by edwardulus\n(if u are reading this ed pls fix up my spelling)"
      },
      {
        "source": "pk3",
        "name": "KEYCONF.txt",
        "contents": "//THIS KEYCONF FILE FROM UNOFFICIAL UPDATE 6 TEST 1 GREGM9999\nclearplayerclasses\naddplayerclass FrenzyPlayer\n\nweaponsection Resource\nsetslot 1 Beretta Beretta_Dual Beretta_SMG magnum magnumhipower\nsetslot 2 Boomstick Boomstick_Bayonet Boomstick_Explosive\nsetslot 3 SSG SSG_Autoload SSG_Explosive Quadshot Quadshot_Bayonet Quadshot_Explosive\nsetslot 4 Buckshot Buckshot_Chamber Buckshot_Explosive Spitter Spitter_SSG Spitter_GLauncher\nsetslot 5 Dualshot Dualshot_Razor Repeater Repeater_DoubleSpeed Repeater_BlastShells Healer Stocker\nsetslot 6 Launcher Launcher_Multi Launcher_Exploder Launcher_Exploder_multi Flinger Flinger_Expander Flinger_MinePlacer\nsetslot 7 Railgun Railgun_Taser Railgun_Slug PlasmaGun PlasmaGun_Advanced PlasmaGun_Spread\nsetslot 8 BFG BFGS BFG10K SBFG10K uSBFG10K Flamer FlamerS BoomerCannon\n\naddkeysection \"Shotgun Frenzy Item Hotkeys\" sfItemHotkeys\naddmenukey \"Use Godsphere\" usegodsphere\nalias usegodsphere \"invuse Inventory_Godsphere\"\naddmenukey \"Use Berserk 2.0\" useberserk2\nalias useberserk2 \"invuse Inventory_Berserk2\"\naddmenukey \"Use Soulsphere\" usesoulsphere\nalias usesoulsphere \"invuse Inventory_Soulsphere\"\naddmenukey \"Use Megasphere\" usemegasphere\nalias usemegasphere \"invuse Inventory_Megasphere\"\naddmenukey \"Use Stimpack\" usestimpack\nalias usestimpack \"invuse Inventory_Stimpack\""
      },
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "//monsters and monster fixes\n#include \"Actors/monsters/frenzy_nearinivisiblevile.txt\"\n// i use the // to comment out lines sry for mess"
      },
      {
        "source": "pk3",
        "name": "actors/monsters/frenzy_nearinivisiblevile.txt",
        "contents": "ACTOR sfArchvileinvisible replaces sfArchvile\n{\n\tGame Doom\n\tSpawnID 111\n\tHealth 700\n\tRadius 20\n\tHeight 56\n\tMass 500\n\tSpeed 15\n\tPainChance 10\n\tmonster\n\tMaxTargetRange 896\n\t+QUICKTORETALIATE\n\t+FLOORCLIP\n\t+NOTARGET\n     RenderStyle Fuzzy\n\tSeeSound \"vile/sight\"\n\tPainSound \"vile/pain\"\n\tDeathSound \"vile/death\"\n\tActiveSound \"vile/active\"\n\tMeleeSound \"vile/stop\"\n\tObituary \"$OB_VILE\" // \"%o was incinerated by an archvile.\"\n\tSpecies \"monsterteam\"\n+DONTHURTSPECIES\n\tstates\n\t{\n\t\tSpawn:\n\t\t\tVILE AB 10 A_Look\n\t\t\tgoto Spawn\n\t\tSee:\n\t\t\tVILE AABBCCDDEEFF 2 A_VileChase\n\t\t\tgoto See\n\t\tMissile:\n\t\t\tVILE G 0 BRIGHT A_VileStart\n\t\t\tVILE G 10 BRIGHT A_FaceTarget\n\t\t\tVILE H 8 BRIGHT A_VileTarget\n\t\t\tVILE IJKLMN 8 BRIGHT A_FaceTarget\n\t\t\tVILE O 8 BRIGHT A_VileAttack\n\t\t\tVILE P 20 BRIGHT\n\t\t\tgoto See\n\t\tHeal:\n\t\t\tVILE \"[\\]\" 10 BRIGHT\n\t\t\tgoto See\n\t\tPain:\n\t\t\tVILE Q 5\n\t\t\tVILE Q 5 A_Pain\n\t\t\tgoto See\n\t\tDeath:\n\t\t\tVILE Q 2\n\t\t\tNULL A 0 A_SpawnItemEx(\"ClassicCreditBoom\", 0, 0, 0, 0, 0, 0, 0, 0, 235)\n\t\t\tVILE Q 7 ACS_Execute(500, 0, 3, 0)\n\t\t\tVILE R 7 A_Scream\n\t\t\tVILE S 7 A_NoBlocking\n\t\t\tVILE TUVWXY 7\n\t\t\tVILE Z 7\n                        VILE Z 30\n                        VILE Z -1 A_BossDeath\n\t\t// DeathFade:\n\t\t\t// VILE Z 2 A_FadeOut(0.1)\n\t\t\t// goto DeathFade\n                   Raise:\n\t\t\tvile ZYXWVUT 7\n\t\t\tgoto See+1\n\t}\n}"
      }
    ]
  },
  "maps": []
}

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