OK, NOW I'M MAD!!!!

PWAD 336 KiB 1 map(s)

Counts

endoom0
graphics0
lumps19
maps1
palettes0

Totals (across maps)

Things554
Linedefs1918
Sectors428
Monsters254
Items231
Raw model (for completeness)
{
  "meta": {
    "id": "03734b68-85ac-43e8-9f62-01fd2df98f7c",
    "sha1": "b615396ace429b4cdc7824627933ac8d1e5e90ea",
    "sha256": "1f8c2a366ffea7d2d10e487a8d1ba04271e0571e681e632981d1166cef478cdf",
    "title": "OK, NOW I'M MAD!!!!",
    "authors": [
      "xxxdarkmaster1337"
    ],
    "filenames": [
      "immadv3.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2018-04-15 19:52:57",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "OK, NOW I'M MAD!!!!",
      "description": "",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2018-04-15 19:52:57",
    "file": {
      "type": "PWAD",
      "size": 343862,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b615396ace429b4cdc7824627933ac8d1e5e90ea/b615396ace429b4cdc7824627933ac8d1e5e90ea.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 19,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "OK, NOW I'M MAD!!!!",
      "description": "This WAD contains a single custom map designed for Doom 2, featuring a focused, intense combat experience centered around a heavy Cyberdemon presence. The level is built from scratch with new graphics and is intended for single-player play. Resource balance and difficulty lean toward a challenging fight, with potential visplane overflow issues noted for vanilla compatibility, though a less detailed lighting version is included to mitigate crashes. The theme is a military barracks overrun by demons, with a linear progression style. Tested on Chocolate Doom, it is compatible with Doom 2 and uses Boom-compatible features.",
      "authors": [
        "xxxdarkmaster1337"
      ],
      "tags": [
        "boom_compatible",
        "boss_encounters",
        "doom2",
        "hard",
        "linear",
        "single_map",
        "techbase"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : OK, NOW I'M MAD!!!!\nFilename                : immadV3.wad\nRelease date            : 2017\nAuthor                  : xxxdarkmaster1337\nEmail Address           : [redacted]\nOther Files By Author   : myfirs.wad DOOMrooms.wad itstuff.wad yourdead.wad\n\nDescription             :\n\nTWO FILES INCLUDED, original and version with less detailed lightning to prevent crash in vanilla\n\nhey guys im back i told you i would make another level with an even more Cyberdemon so here it is ;)\n\nMISSION BFRIEFEING the demon have taked over a barracks on our base one time now you must go there to defead them\n\n                          bug: maybe visplane overflow on vanilla i fix all i no of but u tell me if u find any ok? ;)\n\nAdditional Credits to   : Developer(s) \tid Software[a]\n                          Publisher(s) \tGT Interactive[b]\n                          Designer(s) \tJohn Romero\n                          Sandy Petersen\n                          American McGee\n                          Shawn Green\n                          Tom Hall\n                          Programmer(s) \tJohn Carmack\n                          John Romero\n                          Dave Taylor\n                          Artist(s) \tAdrian Carmack\n                          Kevin Cloud\n                          Writer(s) \tTom Hall\n                          Composer(s) \tRobert Prince[c]\n                          Series \tDoom\n                          Engine \tDoom engine\n                          Platform(s) \tMS-DOS, Sega 32X, Atari Jaguar, SNES,\n                          PlayStation, 3DO, Sega Saturn, Acorn Archimedes,\n                          Game Boy Advance, Xbox, Xbox 360, iOS, PlayStation\n                          3\n                          Release\n                          December 10, 1993\n                          [show]\n                          Genre(s) \tFirst-person shooter\n                          Mode(s) \tSingle-player, multiplayer\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : Yes\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 01\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : serch me i just make the dam tihng lol XD\nEditor(s) used          : doombuilder slade paint.net\nMay Not Run With        : idk\nTested With             : chocolate doom\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution-ShareAlike 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by-sa/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use. If you remix, transform, or build upon the material, you must\ndistribute your contributions under the same license as the original.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 554,
        "linedefs": 1918,
        "sidedefs": 3169,
        "vertices": 1767,
        "sectors": 428,
        "segs": 3454,
        "ssectors": 1028,
        "nodes": 1027,
        "textures": {
          "FLOOR0_2": 5,
          "SW1BRCOM": 1,
          "SW1COMM": 1,
          "FLAT20": 1,
          "DOORBLU": 23,
          "SILVER1": 32,
          "GATE4": 1,
          "SILVER2": 3,
          "BROWNHUG": 16,
          "FLOOR0_1": 24,
          "STEP5": 13,
          "STEP3": 22,
          "DOORSTOP": 23,
          "CEIL3_5": 24,
          "DOORYEL": 9,
          "GRAY5": 397,
          "MODWALL3": 41,
          "TEKGREN2": 43,
          "BRONZE2": 62,
          "LITE3": 17,
          "CEIL4_2": 12,
          "CEIL4_3": 25,
          "FLAT19": 152,
          "BRONZE1": 300,
          "COMPSPAN": 152,
          "SILVER3": 3,
          "SUPPORT3": 26,
          "DOORRED": 15,
          "SW1BLUE": 1,
          "FLOOR5_4": 104,
          "COMPTALL": 25,
          "FLAT5_6": 6,
          "STONE2": 48,
          "TEKWALL1": 21,
          "GRAY7": 129,
          "DOOR3": 2,
          "GRASS1": 21,
          "COMPSTA2": 3,
          "SW1BRNGN": 6,
          "TEKGREN5": 2,
          "TEKWALL4": 13,
          "FLOOR0_3": 6,
          "SUPPORT2": 26,
          "DOORTRAK": 12,
          "FLAT14": 19,
          "FLOOR1_6": 4,
          "FLAT5_1": 4,
          "GRAYBIG": 35,
          "F_SKY1": 102,
          "TLITE6_5": 11,
          "LITEBLU4": 207,
          "CEIL5_2": 23,
          "COMPBLUE": 175,
          "STEP2": 10,
          "EXITSIGN": 4,
          "SHAWN1": 9,
          "FLOOR0_6": 1,
          "SLIME15": 2,
          "DOOR1": 6,
          "STARGR1": 51,
          "STEP1": 3,
          "SHAWN2": 184,
          "COMPSTA1": 6,
          "BIGDOOR2": 8,
          "TEKGREN3": 3,
          "MIDSPACE": 15,
          "LITE5": 138,
          "BROWNGRN": 9,
          "CEIL5_1": 122,
          "FLAT23": 167,
          "TLITE6_6": 7
        }
      },
      "monsters": {
        "total": 254,
        "by_type": {
          "arachnotron": 3,
          "archvile": 10,
          "baron": 23,
          "cacodemon": 6,
          "chaingun_guy": 11,
          "cyberdemon": 7,
          "demon": 1,
          "hell_knight": 14,
          "imp": 40,
          "lost_soul": 5,
          "mancubus": 4,
          "pain_elemental": 11,
          "revenant": 101,
          "shotgun_guy": 12,
          "zombieman": 6
        },
        "by_category": {
          "boss": 7,
          "hitscanner": 29,
          "melee": 1,
          "projectile": 217
        }
      },
      "items": {
        "total": 231,
        "by_type": {
          "ammo_box": 2,
          "armor_bonus": 22,
          "backpack": 2,
          "bfg9000": 2,
          "blue_armor": 4,
          "cell_pack": 68,
          "chaingun": 3,
          "green_armor": 3,
          "health_bonus": 40,
          "invulnerability": 1,
          "medikit": 23,
          "megasphere": 3,
          "plasma_rifle": 4,
          "rocket_box": 37,
          "rocket_launcher": 5,
          "shell_box": 3,
          "shotgun": 4,
          "soulsphere": 1,
          "stimpack": 3,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 68,
          "rockets": 37,
          "shells": 3
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 219,
        "hmp_monsters": 195,
        "htr_monsters": 168,
        "uv_items": 225,
        "hmp_items": 230,
        "htr_items": 231
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "cf2c80ef-f8c0-40a6-8018-8cba4a5c6d50",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/b615396ace429b4cdc7824627933ac8d1e5e90ea/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "c4eaa6fc-95ee-46ff-bcf9-c39af2b6d37d",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/b615396ace429b4cdc7824627933ac8d1e5e90ea/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.