Counts

endoom0
graphics2
lumps47
maps2
palettes0

Totals (across maps)

Things586
Linedefs2027
Sectors446
Monsters234
Items108
Raw model (for completeness)
{
  "meta": {
    "id": "036aabcb-17bc-40a6-8365-79194ed7e4b8",
    "sha1": "3f688a9276fbf7c45cdaceaad82233955ea41e67",
    "sha256": "f7ef3352cc4b2a6396f454eddcedee3c0500f9205c7987be5d9b94ffce1bd36a",
    "authors": [
      "Spackle Ltd. consists of:<br><br> Yak Man -- Level Editor (Deuer) Image Editor Text \"Editor\"<br><br>"
    ],
    "filenames": [
      "yakwld.zip",
      "yakworld.wad",
      "YAKWORLD.wad",
      "YAKWORLD.WAD",
      "yakworld.zip"
    ],
    "additional": {
      "engines": [
        "DOOM"
      ],
      "iwad": [
        "DOOM"
      ],
      "filename": null,
      "added": "2013-11-02 15:22:42",
      "locked": false,
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      "name": null,
      "description": "",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "E1M1": "E1M1.png",
        "E1M9": "E1M9.png"
      },
      "palettes": null,
      "categories": null
    },
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    },
    "added": "2013-11-02 15:22:42",
    "file": {
      "type": "PWAD",
      "size": 1186117,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/3f688a9276fbf7c45cdaceaad82233955ea41e67/3f688a9276fbf7c45cdaceaad82233955ea41e67.wad.gz",
      "corrupt": true,
      "corruptMessage": "1 lump(s) are corrupt"
    },
    "content": {
      "maps": [
        "E1M1",
        "E1M9"
      ],
      "counts": {
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        "graphics": 2,
        "lumps": 47,
        "maps": 2,
        "palettes": 0
      },
      "engines_guess": [
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      "iwads_guess": [
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle:\n\n----      ------    -------                      ----------\n\\   \\    /    /      \\     \\                    /        /\n \\   \\  /    /        \\     \\                  /        /\n  \\   \\/    /          \\     \\      ------    /        /\n   \\       /            \\     \\    /      \\  /        /\n    \\     /              \\     \\  /        \\/        /\n     |   |   A K          \\     \\/                  / O R L D !\n     |   |                 \\                       /\n     |   |                  \\         /\\          /\n     |   |                   \\       /  \\        /\n     -----                    \\_____/    \\______/\n\n(Oh, for Gob's sake. What a horrible job of ASCII art that is. Quite saddo,\nreally. Obviously hasn't spent more 'n a couple of quid on that, poor sap.)\n\nAuthors                 :   Spackle Ltd. consists of:\n\n                          Yak Man -- Level Editor (Deuer)\n                                     Image Editor\n                                     Text \"Editor\"\n\n                          Mister Bob -- Image Poobah\n                                        Computer Owner\n                                        Message Poster\n                                        Document Writer (that's me :)\n                                        Manual of Style\n\n                             Spackle Ltd. trainee:\n\n                          M.Bonzo -- Voice Talent\n\nYakWorld.Doc history:\n\nversion 0.99 -- Mister Bob fills in the template\nversion 1.1 -- Yak Man adds a couple sentences\nversion 1.2 -- Mister Bob deletes aforementioned sentences\nversion 1.3 -- Raid Fogger deployed\n\nE-Mail Address           : SPACKLE.LTD@genie.geis.com\n\nMisc. Author Info:\n\nYak Man has several years of computing experience behind him, but nothing\ncould prepare him for the complexity of linedefs, sidedefs, and the dreaded\nSTARTAN3 texture. It was only through sheer abuse of Mister Bob's computer\nand GEnie account that he mastered the fine art that is Deuing.\n\nMister Bob, while also technically skilled, is simply too lazy to bother\nlearning the intricacy of upper, lower, and normal textures, when to use\nthem, and how not to bring the level crashing to the ground when adding\na lift. He is much more confident when managing over 50 megs of Doom files\non his hard drive and when spicing up the drab Doom image world.\n\nM. Bonzo came over here and made himself useful with the microphone.\n\nDescription:\n\nWhat is Yak World? The simple and clear answer is that we haven't got a\nclue. Many sections are highly nifty, but if it resembles a theme park\nor some sort of yak-infested planet we'd be the last to know. It lacks\ntheme, unity, some of the things we love to see in a healthy WAD. We\nadmit it! Don't hurt us.\n\nHowever, Yak World shows a clear progression from Yak Man's initial\nstumblings in Deu 5.0 (\"oh boy, let's put a 1024 drop right here, and\nmany shotgunners\") to an expert overuse of linedefs in 5.1 to create\nlighting effects, ultimately bringing Deu to a crushing halt, unable to\ncreate or delete sectors without giving over 1000 warnings and crashing\nat the end of the compiling process... These problems have been\nidentified by UpJohn Co; Deu warnings are definitely a contributing factor\nto male-pattern baldness.\n\nOf special note is the secret sewer area, which I rather like, being it\nmy idea and all. If you haven't played it you haven't played the game, or\nsomething like that.\n\nFeatures of Yak World include aforementioned unfinished sewer system, big\ndrops, scary things with light, weird texture replacements, guns, rockets,\nlack of spider demons. Lots of secrets I can't tell you about. Go play\nthat wad!\n\nAdditional Credits to:\n\nJohn Lyons, a brilliant and often witty Doomer. We often have frank\ndiscussions on topics pertaining to the state of Indo-Chinese subcultures\nas connected with recent discoveries of ancient artifacts in the Indus\nRiver Valley civilizations of the Quasi-Bronze Age period, and on certain\noccasions we might even speak about Doom (I miniaturized a trooper, he put\n\"Kick Me\" signs on Imps and built glass; you know, the kind of stuff normal,\nmentally healthy people do all the time.) Check out his FLORZOO and\nJL2 wads (JL3 near completion.)\n\nKami, reigning benedictine monk of DEU. BTW, KAMI2.WAD rules the world.\n\nSteve Purcell, deity.\n\nTrent Reznor, in-house audio stimulus. Caffeine on a shiny 5-inch platter.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : E1M1 (Oh, and E1M9, too!)\nSingle Player           : Yes\nCooperative 2-4 Player  : Sure. Go for it, sounds like fun!\nDeathmatch 2-4 Player   : Yes, well... it's not made for Deathmatches,\n                          but people like killing each other anywhere,\n                          don't they? :)\nDifficulty Settings     : Yes. Ultra-Violence is hard.\nNew Sounds              : Yep\nNew Graphics            : Yes nurse!\nNew Demos               : Roger, Ebert\nRating                  : R (just imagine a G-rated Doom level in which\n                          the sergeants hug you and the demons prance\n                          about with glee...)\nChemical Formula        : Na B O  * 10H O\n                            2 4 7      2\nRecipe                  : Mix two parts coconut oil with a cup of ham\n                          cubes and leave in oven until brown and crispy\n                          (Yum!)\n\n* Construction *\n\nBase                    : New level from scratch (n' sniff)\nBuild Time              : WAY TOO %&^$ING LONG... um, I mean quite some\n                          time. We weren't timing ourselves but it was\n                          off and on for weeks and weeks, it seems. A\n                          zillion hours. Good estimate.\n# of keystrokes involved: 14,732,265,321,145,317,331,353,282,383 (this number\n                          follows Bob's Law, stating that # of keystrokes in\n                          making a Doom level must be prime. If you are so\n                          inclined, you may spend many a millenia testing for\n                          factors.)\nEditor(s) used:\n\nDEU AND ONLY DEU 5.0 and 5.1. Er, for the level. Also Deluxe Paint\nAnimation fer some images and Paint Shop Pro as a cropper. Oh, and\nBSP 1.1 and DMGRAPH 1.1 and WadTools 1.0. These three little programs\nformed the foundation for usable levels that Deu sits upon. We bow to\ntheir power. Oh, and DMAUD 1.1 too! Blimey, there's a lot of good stuff\nout there!\n\nKnown Bugs              : \"Hall of Sky\" in beginning. I BEGGED Yak Man to\n                          make the floors lower to eliminate this but he\n                          claims he'd have to reset the heights of the\n                          entire level. (He may actually be right.)\n\n* Copyright / Permissions *\n\nDon't mess with the level. :) I mean, sure, futz around with it in Deu by\nall means, just don't upload modified versions.\n\nHowever, authors can use images and sounds from here (why you'd want to,\nI wouldn't know...) as long as Spackle Ltd. is credited for originating\nit and you say what the hell you stole, I mean, rightfully borrowed.\n\nAh, here, in plain Swahili:\n\n\"You MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, 8-Track, etc) as long as you include this file\nintact.\"\n\nThat sounds good.\n\n* Where to get this WAD *\n\nWherever you found it. It was first uploaded to the Scorpia RT on GEnie, one\nheck of a inexpensive online service (with very little Internet access, the\npinheads).\n\n(You think this is a big doc? Have you looked at the size of the .WAD? :)\n\n                                                Mister Bob\n\nNow I'm going to hand the whole thing over to Yak Man, our Yak World author\n(run in fear!)\n\n-------------------Important Notes (REALLY!!!!!!!!!!!!!)-----------\n                        YAK MAN DECLARES:\n                        ----------------\n1)DO NOT SKIP THROUGH THE END OF LEVEL TALLY PART (100% this, 100% that) OR\nONE OF MY VILE HENCHMEN WILL MAKE YOU PAY!\n2)There are three demos. The first is quick and pointless, but watch it\nanyway...(It's followed by a special reward!) The second is me, appearing\nto have consumed many teslas of powdered Strawberry Quik, thrashing through\nthe level whereupon I promptly become meat.\n3)I have also included a third demo of me beating the entire level...\n        DO NOT WATCH IT UNLESS\n                1)You are too pathetic to beat this level even on easy mode\n                2)You are on the verge of pressing either\n                        a-IDDQD\n                        b-IDSPISPOPD\n                3)You have no qualms about cheating yourself out of the\n                  buckets of fun you could be having actually playing the\n                  level\n                4)You don't give a flying frenchman that poor Yak-boy had to\n                  toil for long hours under conditions unfit for any primate,\n                  and you'd rather have fun at his expense\n                  (Downright un-American I tell Ya)\n                5)You are not worried about any genetic mutation that this\n                  may cause\n4)There are two exits to this level, do yourself a favor and find both.\n5)Keep your SFX all the way up and the music down (you probably shouldn't\nneed to but you wouldn't want to miss anything fun)\n6)SEND ME CASH! SEND ME CASH! SEND ME CASH!--you are getting sleepy-- SEND\nME CASH!! or credit cards, or travelers checks, or depositable beer cans...\n--------------------------------------------------------------------\n\nHAVE A BARREL OF MONKEYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
      }
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    {
      "map": "E1M1",
      "title": "E1M1",
      "format": "doom",
      "stats": {
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        "linedefs": 1526,
        "sidedefs": 2253,
        "vertices": 1559,
        "sectors": 332,
        "segs": 2583,
        "ssectors": 902,
        "nodes": 901,
        "textures": {
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          "DOORBLU": 4,
          "FLAT18": 18,
          "GRAY1": 26,
          "STEP6": 35,
          "FLOOR4_8": 14,
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          "FLAT19": 2,
          "COMPSPAN": 14,
          "FLOOR0_1": 14,
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          "BROWN1": 98,
          "FLAT23": 9,
          "SP_HOT1": 51,
          "SW1STONE": 4,
          "CEIL4_3": 1,
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          "FLOOR4_6": 3,
          "GRAYBIG": 16,
          "CEIL3_3": 12,
          "FLOOR0_6": 4,
          "MFLR8_1": 29,
          "SHAWN2": 18,
          "TLITE6_5": 2,
          "WOOD1": 4,
          "COMPUTE1": 4,
          "CEIL1_1": 20,
          "METAL": 29,
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          "ICKWALL2": 2,
          "STEP2": 1,
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          "FLOOR1_6": 13,
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          "DOORYEL": 4,
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          "DOORRED": 2,
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          "NUKAGE2": 2,
          "COMPSTA1": 4,
          "FLAT5_2": 20,
          "STARGR1": 2,
          "FLOOR0_5": 7,
          "BIGDOOR2": 21,
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          "FIREBLU1": 5,
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          "FLAT5_7": 10,
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          "DEM1_5": 13,
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          "BROWN96": 71,
          "FLOOR5_4": 2,
          "DOORSTOP": 2,
          "SP_ROCK1": 12,
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          "STONE3": 14,
          "ICKWALL1": 82,
          "COMP2": 14,
          "STARGR2": 1,
          "BLOOD1": 9,
          "BROWN144": 87,
          "PIPE1": 4,
          "ASHWALL": 58,
          "MARBLE1": 22,
          "GRAY7": 45,
          "COMPTILE": 14,
          "SW1BRCOM": 1,
          "FLOOR7_1": 45,
          "COMPOHSO": 8,
          "CEIL1_2": 4,
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          "COMPUTE2": 5,
          "CRATOP2": 2,
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          "GRAY5": 32,
          "LITE3": 6,
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          "SW1DIRT": 1,
          "COMPBLUE": 16,
          "LAVA2": 2,
          "PIPE4": 4,
          "FLAT20": 56
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      "monsters": {
        "total": 218,
        "by_type": {
          "baron": 2,
          "cyberdemon": 1,
          "demon": 54,
          "imp": 75,
          "lost_soul": 12,
          "shotgun_guy": 46,
          "spectre": 6,
          "zombieman": 22
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 68,
          "melee": 60,
          "projectile": 89
        }
      },
      "items": {
        "total": 96,
        "by_type": {
          "ammo_box": 7,
          "ammo_clip": 6,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 2,
          "cell_pack": 4,
          "chaingun": 3,
          "green_armor": 1,
          "invulnerability": 2,
          "medikit": 14,
          "plasma_rifle": 1,
          "rocket": 1,
          "rocket_box": 16,
          "rocket_launcher": 2,
          "shell_box": 4,
          "shotgun": 3,
          "soulsphere": 2,
          "stimpack": 24
        },
        "ammo_by_category": {
          "bullets": 13,
          "cells": 6,
          "rockets": 17,
          "shells": 4
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": true
      },
      "difficulty": {
        "uv_monsters": 218,
        "hmp_monsters": 179,
        "htr_monsters": 95,
        "uv_items": 96,
        "hmp_items": 93,
        "htr_items": 84
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      }
    },
    {
      "map": "E1M9",
      "title": "E1M9",
      "format": "doom",
      "stats": {
        "things": 48,
        "linedefs": 501,
        "sidedefs": 846,
        "vertices": 543,
        "sectors": 114,
        "segs": 985,
        "ssectors": 363,
        "nodes": 362,
        "textures": {
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          "SW1GRAY": 3,
          "FLAT5_2": 3,
          "COMPBLUE": 72,
          "BIGDOOR2": 4,
          "FLAT20": 3,
          "FLOOR7_1": 1,
          "FIREMAG1": 1,
          "REDWALL": 48,
          "REDWALL1": 10,
          "GRAY5": 152,
          "FLAT5_3": 3,
          "FLAT9": 113,
          "BROWN144": 12,
          "CEIL4_2": 59,
          "LITE5": 7,
          "GRAY7": 103,
          "SKINSCAB": 2,
          "WOOD1": 5,
          "COMPSPAN": 40,
          "F_SKY1": 14,
          "FLOOR4_8": 2,
          "FIRELAVA": 12,
          "CEIL5_1": 7,
          "FLAT19": 9,
          "GRAY1": 3,
          "FLAT18": 5,
          "GRAYDANG": 4,
          "EXITSIGN": 4,
          "CEIL3_5": 2,
          "DOORRED": 1,
          "DOORTRAK": 11,
          "LAVA1": 7
        }
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        "by_type": {
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          "demon": 1,
          "imp": 3,
          "shotgun_guy": 2,
          "zombieman": 6
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 8,
          "melee": 1,
          "projectile": 7
        }
      },
      "items": {
        "total": 12,
        "by_type": {
          "cell": 4,
          "plasma_rifle": 1,
          "shotgun": 4,
          "stimpack": 3
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 4,
          "rockets": 0,
          "shells": 0
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        "weapons_present": [
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          "shotgun"
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      "mechanics": {
        "teleports": false,
        "keys": [
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 16,
        "htr_monsters": 16,
        "uv_items": 12,
        "hmp_items": 12,
        "htr_items": 12
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      }
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}

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