Raw model (for completeness)
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{
"source": "pk3",
"name": "GAMEINFO.txt",
"contents": "STARTUPTYPE = \"Hexen\"\nSTARTUPTITLE = \"Insanity Deathmatch\"\nSTARTUPCOLORS = \"FFEF00\",\"BB0000\""
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{
"source": "pk3",
"name": "LANGUAGE.txt",
"contents": "[enu default]\nOB_DEFAULT = \"%o got %p own dumb ass self killed.\";\nOB_MPDEFAULT = \"%o was utterly fragged by %k!\";\nOB_KILLEDSELF = \"%o killed %p own dumb self.\";\nOB_CRUSH = \"%o failed at life.\";\nOB_REFLECTION = \"%o's tasted %p own medicine from %k's reflection.\";\nOB_MPBFG_SPLASH = \"%o couldn't hide from %k's BFG Prototype.\";\nOB_BFG10K_SELF = \"%o blasted %p own dumb ass with %p BFG10K.\";\n\nPRESSKEY = \"Please press your entire keyboard with a hydraulic press.\";\nPRESSYN = \"Press Yeah! or Nope! If you can't find them, try slamming your fist on the keyboard.\";\nDOSY = \"\";\nMNU_CHOOSECLASS = \"CHOOSE WEAPON:\";\n\nTXT_YES = \"Yeah!\";\nTXT_NO = \"Nope!\";\n\n// Quitting messages\n\nQUITMSG = \"Are you sure you're sane enough\\nto escape the Insanity?\";\nQUITMSG1 = \"Admit you're a complete wuss and press Y.\\nOr show everyone you never give up and press N!\";\nQUITMSG2 = \"Well then! I strongly recommend\\nyou and your friends\\nget on outta here\\nbefore I'll have y'all SHOT!\";\nQUITMSG3 = \"Yeah, I dare you - rage quit!\\nC'mon, make us both happy!\";\nQUITMSG4 = \"Ooh, someone's gone mad!\\nYou gonna go play\\na baby's game now?\";\nQUITMSG5 = \"If you quit now,\\n\\nI will find you,\\n\\nand I will kill you!\";\nQUITMSG6 = \"For glorious gibs and enormous explosions, press N.\\nFor charring chores and ho-hum homework, press Y.\";\nQUITMSG7 = \"Don't say I didn't warn you about the Insanity!\";\nQUITMSG8 = \"You're about to quit?\\nYou shouldn't do that.\\nYou might as well first quit\\nbeing such a wussy instead!\";\nQUITMSG9 = \"Are you sure you want to fire an ICBM on target 'Home'?\";\nQUITMSG10 = \"Are you sure this WAD has gotten upon your nerves enough?\";\nQUITMSG11 = \"\\cDKaapeli\\cV47's\\n\\nabout to make\\n\\nyou his b*tch.\";\nQUITMSG12 = \"If you're a noobie, press Y!\\nIf you're a deathmatch veteran,\\nwell, don't let me tell you what to do!\";\nQUITMSG13 = \"There's different people\\nwho press Y in this screen:\\n\\nKids who play battle royales, zoomers who like graphics more than gameplay, Justin Bieber, and other wimps like you.\";\nQUITMSG14 = \"Are you sure you want to cower in the corner of your room and get as far away as possible \"\n\"from that 'hacker' who is in fact not one and instead just another Deathmatch veteran who \"\n\"just shows how bad you are as a player and how good you are as a mop for cleaning the arena of \"\n\"their enemies' gory red pieces and thin red paste including you as the mop?\\nInsane, isn't it?\";\nQUITMSG15 = \"Press Y for more hurtitude.\\nPress N for more gibbitude!\";\nQUITMSG16 = \"You can run back to Vanilla DM,\\nbut there's no escape from the Insanity!\";\nQUITMSG17 = \"Are you sure you want to detonate the 100 charges of C4 explosives underneath your house?\";\nQUITMSG18 = \"Are you sure you want to drown in sadness forever because of how much you suck in deathmatch?\";\nQUITMSG19 = \"Admit you're a baby and press Y.\\nOr prove you're more than just a target dummy and press N!\";\nQUITMSG20 = \"Press Y to pay respects.\\nPress N to rise from the dead!\";\nQUITMSG21 = \"Trust me. Going back to Vanilla DM\\ndoesn't help your odds much...\";\nQUITMSG22 = \"Are you sure you want to give orders to 50 Finnish K9 armored howitzers to fire at your current location?\";\nQUITMSG23 = \"Are you sure you turned the safety off?\";\nQUITMSG24 = \"Are you su-... oh well alright then!\";\nQUITMSG25 = \"Press Y for Reality.\\nPress N for INSANITY!\";\nQUITMSG26 = \"Before rage quitting, remember to punch a hole through your monitor and throw it out of the window!\";\nQUITMSG27 = \"Before you hit that Y key,\\njust remember:\\n\\nYou's a b*tch.\";\nQUITMSG28 = \"Listen up! I got a feva!\\nAnd the only perscription is moar' INSANITY!\";\nQUITMSG29 = \"Are you sure you want the president of the Republic of Finland to launch a nuclear missile on top of your house?\";\nQUITMSG30 = \"Are you sure you've been splattered across the arenas by veterans enough?\";\nQUITMSG31 = \"Are you sure you shot down the Heat Seeker Missiles?\\n\\nThey can be shot down, you know?\";\nQUITMSG32 = \"You know, hitting ALT+F4 is way faster than doing this...\";\nQUITMSG33 = \"This is the easy way out.\\nIt's also the wussy way out!\\n\\nYou don't wanna be wussy...\";\nQUITMSG34 = \"Are you sure YOU picked up the Big Weapons? Not the enemy?\";\n\nSTSTR_DQDON = \"Godmode enabled!\";\nSTSTR_DQDOFF = \"Godmode disabled!\";\nSTSTR_NCON = \"Noclip enabled!\";\nSTSTR_NCOFF = \"Noclip disabled!\";\nSTSTR_NC2ON = \"Noclip enabled!\";\nSTSTR_CLEV = \"Switching map...\";\nSTSTR_KFAADDED = \"Fully Loaded up to the keys!\";\nSTSTR_FAADDED = \"Fully Loaded!\";\nTXT_BUDDHAON = \"Demigodmode enabled!\";\nTXT_BUDDHAOFF = \"Demigodmode disabled!\";\n\nNETEND = \"You can't end the Insanity!\";\nLOADNET = \"You can't escape the Insanity by loading a game!\";\nQLOADNET = \"You can't escape the Insanity by quickloading a game!\";\nSAVENET = \"You can't save the Insanity!\";\n\n// Random tips\n\nTIP0 = \"\\cJRANDOM TIP\\n\\cFUsing Death Camera when dying\\n\\cFis recommended when playing \\cGInsanity Deathmatch\\cF!\";\nTIP1 = \"\\cJRANDOM TIP\\n\\cFYou can choose your starting weapon\\n\\cFfrom \\cGPLAYER SETUP \\cFin the main menu!\";\nTIP2 = \"\\cJRANDOM TIP\\n\\cFThe \\cIHeat Seeker \\cFmissiles can be shot down midair!\";\nTIP3 = \"\\cJRANDOM TIP\\n\\cFThe \\cIRage \\cFpowerup gives Invulnerability and\\n\\cFrandom additional powerups for 10 seconds!\";\nTIP4 = \"\\cJRANDOM TIP\\n\\cFThe \\cDBullet Armor \\cFgives 80% resistance to\\n\\cFballistic & melee damage, and gives full Bullets & Shells!\";\nTIP5 = \"\\cJRANDOM TIP\\n\\cFThe \\cGFrag Armor \\cFgives 87.5% resistance to\\n\\cFexplosive damage, and gives full Rockets!\";\nTIP6 = \"\\cJRANDOM TIP\\n\\cFThe \\cCTech Armor \\cFgives 80% resistance to\\n\\cFplasma damage, and gives full Cells!\";\nTIP7 = \"\\cJRANDOM TIP\\n\\cFThe \\cKYellow Armor \\cFgives\\n\\cF50% resistance to all damage!\";\nTIP8 = \"\\cJRANDOM TIP\\n\\cFThe \\cNBlue Armor \\cFgives\\n\\cF80% resistance to ballistic & melee damage!\";\nTIP9 = \"\\cJRANDOM TIP\\n\\cFThe \\cGRed Armor \\cFgives\\n\\cF87.5% resistance to explosive damage!\";\nTIP10 = \"\\cJRANDOM TIP\\n\\cFThe \\cTPurple Armor \\cFgives\\n\\cF80% resistance to plasma damage!\";\nTIP11 = \"\\cJRANDOM TIP\\n\\cFWeapon, armor, powerup, and ammo\\n\\cFspawns are random for each match!\";\nTIP12 = \"\\cJRANDOM TIP\\n\\cFYou're always running in \\cGInsanity Deathmatch\\cF!\\n\\cFEven if you have 'Always Run' off!\";\nTIP13 = \"\\cJRANDOM TIP\\n\\cFTry to not go Insane!\\n\\cFNo, I'm serious, it's already happened to some players here.\\n\\cFThis is called \\cGInsanity Deathmatch \\cFafterall!\";\nTIP14 = \"\\cJRANDOM TIP\\n\\cFSome \\cLBig Weapons \\cFuse special ammo\\n\\cFthat can't be restocked with pickups!\";\nTIP15 = \"\\cJRANDOM TIP\\n\\cFThe \\cNRailgun \\cFis a slow sniping weapon\\n\\cFthat one-shots players on spawn!\";\nTIP16 = \"\\cJRANDOM TIP\\n\\cFMost \\cIExplosive weapons (Slot 5) \\cFfrag players in one direct hit!\";\nTIP17 = \"\\cJRANDOM TIP\\n\\cFThe \\cBBullet weapons (Slot 4) \\cFare rapid fire weapons\\n\\cFdealing fast and continuous damage!\";\nTIP18 = \"\\cJRANDOM TIP\\n\\cFThe \\cAShotgun weapons (Slot 3) \\cFdeliver instant damage\\n\\cFon a wide spread and slow rate of fire!\";\nTIP19 = \"\\cJRANDOM TIP\\n\\cFThe \\cVPlasma weapons (Slot 6) \\cFare uncommon\\n\\cFbut extremely high damage weapons!\";\nTIP20 = \"\\cJRANDOM TIP\\n\\cFPress F1 for general information on\\n\\cFhow to play, and for map credits!\";\nTIP21 = \"\\cJRANDOM TIP\\n\\cFThe \\cIReflection \\cFpowerup's reflected damage\\n\\cFignores the attackers armor!\";\nTIP22 = \"\\cJRANDOM TIP\\n\\cFThe \\cLBig Weapons \\cFare a high risk but a high reward!\\n\\cFThey may potentially win you a match or two!\";\nTIP23 = \"\\cJRANDOM TIP\\n\\cFHealth pickups heal up to the Max 200 Health!\\n\\cFHealth Bonuses can raise your Max Health up to 300!\";\nTIP24 = \"\\cJRANDOM TIP\\n\\cFThe \\cUSuper Armor \\cFgives\\n\\cF75% resistance to all damage!\";\nTIP25 = \"\\cJRANDOM TIP\\n\\cFThe \\cBPistol \\cFis actually useful this time!\\n\\cFIt deals average damage with average accuracy!\";\nTIP26 = \"\\cJRANDOM TIP\\n\\cFThe \\cKChainsaw \\cFcan mow down people really quickly,\\n\\cFand hits way faster than your fist!\";\nTIP27 = \"\\cJRANDOM TIP\\n\\cFThe \\cBMachinegun \\cFhas a good balance in\\n\\cFconstant shots, damage and accuracy!\";\nTIP28 = \"\\cJRANDOM TIP\\n\\cFThe \\cKYellowboy \\cFis a strong sniper starting weapon,\\n\\cFfragging any player in usually two shots!\";\nTIP29 = \"\\cJRANDOM TIP\\n\\cFThe \\cKBlaster \\cFfires strong and fast plasma shots,\\n\\cFbut fires slower than the Pistol!\";\nTIP30 = \"\\cJRANDOM TIP\\n\\cFThe \\cABoomstick \\cFis a fast & accurate\\n\\cFstart shotgun with good damage!\";\nTIP31 = \"\\cJRANDOM TIP\\n\\cFThe \\cABuckshot \\cFis a deadly start weapon that's faster and almost\\n\\cFstronger than the Shotgun, but consumes 2 Shells!\";\nTIP32 = \"\\cJRANDOM TIP\\n\\cFThe \\cBChaingun \\cFstart weapon offers\\n\\cFa great output of suppressing shots!\";\nTIP33 = \"\\cJRANDOM TIP\\n\\cFThe \\cIGrenade Rifle \\cFdemands skill, but deals\\n\\cFthe most damage out of all start weapons!\";\nTIP34 = \"\\cJRANDOM TIP\\n\\cFIf the weapon switch order annoys you, use PWO \\n\\cFin \\cGPLAYER SETUP \\cF- \\cJWeapons Setup\\cF!\";\nTIP35 = \"\\cJRANDOM TIP\\n\\cFThe \\cKProsperity \\cFpowerup can give you\\n\\cDthe Bullet Armor\\cF, \\cGFrag Armor \\cFor \\cCTech Armor\\cF!\";\nTIP36 = \"\\cJRANDOM TIP\\n\\cFThe \\cEMegaSphere \\cFcan give you\\n\\cNthe Blue Armor\\cF, \\cGRed Armor\\cF, or \\cTPurple Armor\\cF!\";\nTIP37 = \"\\cJRANDOM TIP\\n\\cFThe \\cUVorpal Blade \\cFblocks attacks on each swing,\\nand shoots a piercing projectile when fully charged!\";\nTIP38 = \"\\cJRANDOM TIP\\n\\cFYou run faster with the \\cJKnife\\cF!\\n\\cFSeriously, that's a starting weapon!\";\nTIP39 = \"\\cJRANDOM TIP\\n\\cFYou can shoot projectiles through most teleporters!\";\nTIP40 = \"\\cJRANDOM TIP\\n\\cFWhen you pick up armor, taking\\n\\cFdamage plays a sharp DING sound!\";\nTIP41 = \"\\cJRANDOM TIP\\n\\cFWhen picking up most powerups,\\n\\cFyou become invulnerable for 1 second!\";\nTIP42 = \"\\cJRANDOM TIP\\n\\cFExplosive Barrels are now EXTREMELY explosive!\\n\\cFUtilize them well but with caution!\";\nTIP43 = \"\\cJRANDOM TIP\\n\\cFTimed powerups last for 20 or 30 seconds\\n\\cFand respawn every 90 seconds!\";\nTIP44 = \"\\cJRANDOM TIP\\n\\cFThe longer the \\cIHeat Seeker \\cFmissiles fly,\\n\\cFthe more aggressively they home into targets!\";\nTIP45 = \"\\cJRANDOM TIP\\n\\cFThe \\cDLight Armors \\cFspawn every 30 seconds.\\n\\cFThe \\cNHeavy Armors \\cFspawn every 60 seconds.\";\nTIP46 = \"\\cJRANDOM TIP\\n\\cFAll weapons have their powered up versions\\n\\cFwhen used with the \\cUStrength \\cFpowerup!\";\nTIP47 = \"\\cJRANDOM TIP\\n\\cFThe \\cASuper Shotgun \\cFshoots a total of 50 pellets per shot!\";\nTIP48 = \"\\cJRANDOM TIP\\n\\cFThe \\cACombat Shotgun \\cFis now faster\\n\\cFand shoots a total of 24 pellets per shot!\";\nTIP49 = \"\\cJRANDOM TIP\\n\\cFThe \\cIReflection \\cFpowerup reflects ALL damage\\n\\cFthat the carrier receives back to the attacker!\";\nTIP50 = \"\\cJRANDOM TIP\\n\\cFThe \\cIRage \\cFpowerup has a very low chance\\n\\cFof giving you 10 powerups at once!\";\n\n// Gibbing \"tips\"\n\nXTIP0 = \"\\cKEllen add details\";\nXTIP1 = \"\\cKIF YOU HAVE TROUBLE READING THESE TIPS,\\n\\cKADJUST YOUR TEXT SCALING IN THE HUD OPTIONS!\";\nXTIP2 = \"\\cKJust use WASD to move, and left mouse button to shoot!\";\nXTIP3 = \"\\cKPick up that gun and shoot it!\";\nXTIP4 = \"\\cKProtip: To defeat the Cyberdemon, shoot it until it dies!\";\nXTIP5 = \"\\cKMake sure to also AIM the gun\\n\\cKbefore shooting it!\";\nXTIP6 = \"\\cKYou know, I can give you some useful\\n\\cKtips if you stop sucking this much!\";\nXTIP7 = \"\\cKIf you don't get gibbed like this,\\n\\cKI might actually say something useful!\";\nXTIP8 = \"\\cKWhoever let you play deathmatch\\n\\cKmade a bad, bad decision...\";\nXTIP9 = \"\\cKGo follow \\cDKaapeli\\cV47 \\cKon \\cTTwitch\\n\\cKto win 100 matches in a row!\";\nXTIP10 = \"\\cKTry pressing ALT+F4 for all weapons & powerups!\";\nXTIP11 = \"\\cK*INSERT TOTALLY USEFUL PROTIP HERE*\";\nXTIP12 = \"\\cKError 404. Protip Not Found.\";\nXTIP13 = \"\\cKI like you getting gibbed this much!\\n\\cKThat means I can just keep taunting you!\";\nXTIP14 = \"\\cKTry getting splattered less!\";\nXTIP15 = \"\\cKKABLOOIEEEEEEEEEEE!!!\";\nXTIP16 = \"\\cKIt usually helps to just hold your\\n\\cKfire button and hope for the best!\";\nXTIP17 = \"\\cKI should've warned that this is\\n\\cKnot really for the faint of heart...\\n\\n\\cK...or for kids!\";\nXTIP18 = \"\\cKHow'd ya like yer ribs?\";\nXTIP19 = \"\\cKParental Advisory: Explicit INSANITY!\";\nXTIP20 = \"\\cKIf you're playing this keyboard only,\\n\\cKwell... good luck with that!\";\nXTIP21 = \"\\cKThe cake is a lie.\";\nXTIP22 = \"\\cKy0u'v3 b33n pwnd by 4n 31337 h4x0r!!!1111\";\nXTIP23 = \"\\cK*INSERT TheMisterCat PLAYING HIS FLUTE HERE*\";\nXTIP24 = \"\\cKYou've 'Sploded!\";\nXTIP25 = \"\\cKBURN ALL THE BRIDGES!!!\";\nXTIP26 = \"\\cKKids - Don't try this at ALL!\";\nXTIP27 = \"\\cKThe Grenade Rifle was originally the Shannon Cannon!\\n\\cKThat's why it's \\cCMajorArlene's \\cKfavorite weapon now!\";\nXTIP28 = \"\\cKIf this is your introduction to deathmatch,\\n\\cKthen I can see that now!\";\nXTIP29 = \"\\cKHOOOOOOOOME RUUUUUUUN!!!\";\nXTIP30 = \"\\cKJust git gud lmao!\";\nXTIP31 = \"\\cKYou can't be anymore dead than that!\";\nXTIP32 = \"\\cKLudicrous Gibs!\";\nXTIP33 = \"\\cKLooks like you pissed off an already angry bull!\";\nXTIP34 = \"\\cKI SPILL'D MAH BURGER!\";\nXTIP35 = \"\\cKIf you really have NO IDEA what you're doing,\\n\\cFI suggest pressing F1 for a simple 'How to Play'!\";\nXTIP36 = \"\\cKInsanity Deathmatch is just uhh... such a, uh...\\n\\cKbigger, badder, better version of Deathmatch!\";\nXTIP37 = \"\\cKSOMBODY TOUCHA MA SPAGETT!!!\";\nXTIP38 = \"\\cKNow I know what a TV dinner feels like!\";\nXTIP39 = \"\\cKUAC Marines Tomato Sauce - may contain severed heads,\\n\\cKgory helmets, and bloody Super Shotguns!\";\nXTIP40 = \"\\cKTurning on Death Camera is EXTREMELY recommended!\\n\\cKJust to see your head and giblets flying!\";\nXTIP41 = \"\\cKIf deathmatch isn't your thing,\\n\\cKmaybe a career change is necessary...\";\nXTIP42 = \"\\cKFly me to the moon and let me sing among the gore...\";\nXTIP43 = \"\\cK'Return to the Bone Zone'\\n\\cK- Rivi\";\nXTIP44 = \"\\cK'It slappes mein bratwurst'\\n\\cK- Jimmy\";\nXTIP45 = \"\\cK'Guys how can I make a door in slade\\n\\cK@everyone'\\n\\n\\cK- FUG\";\nXTIP46 = \"\\cKYa know, reading these tips actually might help you\\n\\cKwhen you don't suck this much!\";\nXTIP47 = \"\\cKSPHERE OF TOME!\\n\\cK- SystemofaDork\";\nXTIP48 = \"\\cKYou can write off that death\\n\\cKon your tax forms.\";\nXTIP49 = \"\\cK'Here is where the jank happens'\\n\\cK- Remmirath\";\nXTIP50 = \"\\cKYour fortune cookie says:\\n\\n\\cK\\\"You're shit outta luck!\\\"\";\nXTIP51 = \"\\cKLOL WUT\";\nXTIP52 = \"\\cKHey Ron, can we say 'f*ck' in the game?\";\nXTIP53 = \"\\cKThis sentence is false.\";\nXTIP54 = \"\\cKDo I smell a noobie?\";\nXTIP55 = \"\\cKGet smacked!\";\nXTIP56 = \"\\cKYou just got schooled!\";\nXTIP57 = \"\\cKIf you're still named 'Player'\\n\\cKthen no wonder you're dealing no damage!\";\nXTIP58 = \"\\cKBefore you smash that keyboard in half\\n\\cKthink about your insurance first!\";\nXTIP59 = \"\\cKI suggest you go back to playing those stupid Battle Royales!\";\nXTIP60 = \"\\cKI can see you thinking that even Sunder is even easier than this!\";\nXTIP61 = \"\\cKYou're Dancing against those bullets like in the Abyss!\";\nXTIP62 = \"\\cKThis is like looking up a hog's butt for a ham sammich!\";\nXTIP63 = \"\\cKIn case you just got fisted, you deserve it!\";\nXTIP64 = \"\\cKHeadOn - Applied directly to the forehead!\";\nXTIP65 = \"\\cKMy momma shoots better!\";\nXTIP66 = \"\\cKOnce you get gibbed 10 times in a row like this,\\n\\cKjust stop and switch to something else...\";\nXTIP67 = \"\\cKI wouldn't worry if your head exploded there.\\n\\cKIt's not like you were USING it...\";\nXTIP68 = \"\\cKDoomers ball shit snakes\";\nXTIP69 = \"\\cKInsanity Deathmatch - Directed by Michael Bay!\";\nXTIP70 = \"\\cKI gib, therefore I am.\";"
},
{
"source": "pk3",
"name": "STRINGS.txt",
"contents": "[STRINGS]\nOB_DEFAULT = \"%o got %p own dumb ass self killed.\";\nOB_MPDEFAULT = \"%o was utterly fragged by %k!\";\nOB_KILLEDSELF = \"%o killed %p own dumb self.\";\nOB_CRUSH = \"%o failed at life.\";\nOB_REFLECTION = \"%o's tasted %p own medicine from %k's reflection.\";\nOB_MPBFG_SPLASH = \"%o couldn't hide from %k's BFG Prototype.\";\nOB_BFG10K_SELF = \"%o blasted %p own dumb ass with %p BFG10K.\";\n\nPRESSKEY = \"Please press your entire keyboard with a hydraulic press.\";\nPRESSYN = \"Press Yeah! or Nope! If you can't find them, try slamming your fist on the keyboard.\";\nDOSY = \"\";\nMNU_CHOOSECLASS = \"CHOOSE WEAPON:\";\n\nTXT_YES = \"Yeah!\";\nTXT_NO = \"Nope!\";\n\n// Quitting messages\n\nQUITMSG = \"Are you sure you're sane enough\\nto escape the Insanity?\";\nQUITMSG1 = \"Admit you're a complete wuss and press Y.\\nOr show everyone you never give up and press N!\";\nQUITMSG2 = \"Well then! I strongly recommend\\nyou and your friends\\nget on outta here\\nbefore I'll have y'all SHOT!\";\nQUITMSG3 = \"Yeah, I dare you - rage quit!\\nC'mon, make us both happy!\";\nQUITMSG4 = \"Ooh, someone's gone mad!\\nYou gonna go play\\na baby's game now?\";\nQUITMSG5 = \"If you quit now,\\n\\nI will find you,\\n\\nand I will kill you!\";\nQUITMSG6 = \"For glorious gibs and enormous explosions, press N.\\nFor charring chores and ho-hum homework, press Y.\";\nQUITMSG7 = \"Don't say I didn't warn you about the Insanity!\";\nQUITMSG8 = \"You're about to quit?\\nYou shouldn't do that.\\nYou might as well first quit\\nbeing such a wussy instead!\";\nQUITMSG9 = \"Are you sure you want to fire an ICBM on target 'Home'?\";\nQUITMSG10 = \"Are you sure this WAD has gotten upon your nerves enough?\";\nQUITMSG11 = \"\\cDKaapeli\\cV47's\\n\\nabout to make\\n\\nyou his b*tch.\";\nQUITMSG12 = \"If you're a noobie, press Y!\\nIf you're a deathmatch veteran,\\nwell, don't let me tell you what to do!\";\nQUITMSG13 = \"There's different people\\nwho press Y in this screen:\\n\\nKids who play battle royales, zoomers who like graphics more than gameplay, Justin Bieber, and other wimps like you.\";\nQUITMSG14 = \"Are you sure you want to cower in the corner of your room and get as far away as possible \"\n\"from that 'hacker' who is in fact not one and instead just another Deathmatch veteran who \"\n\"just shows how bad you are as a player and how good you are as a mop for cleaning the arena of \"\n\"their enemies' gory red pieces and thin red paste including you as the mop?\\nInsane, isn't it?\";\nQUITMSG15 = \"Press Y for more hurtitude.\\nPress N for more gibbitude!\";\nQUITMSG16 = \"You can run back to Vanilla DM,\\nbut there's no escape from the Insanity!\";\nQUITMSG17 = \"Are you sure you want to detonate the 100 charges of C4 explosives underneath your house?\";\nQUITMSG18 = \"Are you sure you want to drown in sadness forever because of how much you suck in deathmatch?\";\nQUITMSG19 = \"Admit you're a baby and press Y.\\nOr prove you're more than just a target dummy and press N!\";\nQUITMSG20 = \"Press Y to pay respects.\\nPress N to rise from the dead!\";\nQUITMSG21 = \"Trust me. Going back to Vanilla DM\\ndoesn't help your odds much...\";\nQUITMSG22 = \"Are you sure you want to give orders to 50 Finnish K9 armored howitzers to fire at your current location?\";\nQUITMSG23 = \"Are you sure you turned the safety off?\";\nQUITMSG24 = \"Are you su-... oh well alright then!\";\nQUITMSG25 = \"Press Y for Reality.\\nPress N for INSANITY!\";\nQUITMSG26 = \"Before rage quitting, remember to punch a hole through your monitor and throw it out of the window!\";\nQUITMSG27 = \"Before you hit that Y key,\\njust remember:\\n\\nYou's a b*tch.\";\nQUITMSG28 = \"Listen up! I got a feva!\\nAnd the only perscription is moar' INSANITY!\";\nQUITMSG29 = \"Are you sure you want the president of the Republic of Finland to launch a nuclear missile on top of your house?\";\nQUITMSG30 = \"Are you sure you've been splattered across the arenas by veterans enough?\";\nQUITMSG31 = \"Are you sure you shot down the Heat Seeker Missiles?\\n\\nThey can be shot down, you know?\";\nQUITMSG32 = \"You know, hitting ALT+F4 is way faster than doing this...\";\nQUITMSG33 = \"This is the easy way out.\\nIt's also the wussy way out!\\n\\nYou don't wanna be wussy...\";\nQUITMSG34 = \"Are you sure YOU picked up the Big Weapons? Not the enemy?\";\n\nSTSTR_DQDON = \"Godmode enabled!\";\nSTSTR_DQDOFF = \"Godmode disabled!\";\nSTSTR_NCON = \"Noclip enabled!\";\nSTSTR_NCOFF = \"Noclip disabled!\";\nSTSTR_NC2ON = \"Noclip enabled!\";\nSTSTR_CLEV = \"Switching map...\";\nSTSTR_KFAADDED = \"Fully Loaded up to the keys!\";\nSTSTR_FAADDED = \"Fully Loaded!\";\nTXT_BUDDHAON = \"Demigodmode enabled!\";\nTXT_BUDDHAOFF = \"Demigodmode disabled!\";\n\nNETEND = \"You can't end the Insanity!\";\nLOADNET = \"You can't escape the Insanity by loading a game!\";\nQLOADNET = \"You can't escape the Insanity by quickloading a game!\";\nSAVENET = \"You can't save the Insanity!\";\n\n// Random tips\n\nTIP0 = \"\\cJRANDOM TIP\\n\\cFUsing Death Camera when dying\\n\\cFis recommended when playing \\cGInsanity Deathmatch\\cF!\";\nTIP1 = \"\\cJRANDOM TIP\\n\\cFYou can choose your starting weapon\\n\\cFfrom \\cGPLAYER SETUP \\cFin the main menu!\";\nTIP2 = \"\\cJRANDOM TIP\\n\\cFThe \\cIHeat Seeker \\cFmissiles can be shot down midair!\";\nTIP3 = \"\\cJRANDOM TIP\\n\\cFThe \\cIRage \\cFpowerup gives Invulnerability and\\n\\cFrandom additional powerups for 10 seconds!\";\nTIP4 = \"\\cJRANDOM TIP\\n\\cFThe \\cDBullet Armor \\cFgives 80% resistance to\\n\\cFballistic & melee damage, and gives full Bullets & Shells!\";\nTIP5 = \"\\cJRANDOM TIP\\n\\cFThe \\cGFrag Armor \\cFgives 87.5% resistance to\\n\\cFexplosive damage, and gives full Rockets!\";\nTIP6 = \"\\cJRANDOM TIP\\n\\cFThe \\cCTech Armor \\cFgives 80% resistance to\\n\\cFplasma damage, and gives full Cells!\";\nTIP7 = \"\\cJRANDOM TIP\\n\\cFThe \\cKYellow Armor \\cFgives\\n\\cF50% resistance to all damage!\";\nTIP8 = \"\\cJRANDOM TIP\\n\\cFThe \\cNBlue Armor \\cFgives\\n\\cF80% resistance to ballistic & melee damage!\";\nTIP9 = \"\\cJRANDOM TIP\\n\\cFThe \\cGRed Armor \\cFgives\\n\\cF87.5% resistance to explosive damage!\";\nTIP10 = \"\\cJRANDOM TIP\\n\\cFThe \\cTPurple Armor \\cFgives\\n\\cF80% resistance to plasma damage!\";\nTIP11 = \"\\cJRANDOM TIP\\n\\cFWeapon, armor, powerup, and ammo\\n\\cFspawns are random for each match!\";\nTIP12 = \"\\cJRANDOM TIP\\n\\cFYou're always running in \\cGInsanity Deathmatch\\cF!\\n\\cFEven if you have 'Always Run' off!\";\nTIP13 = \"\\cJRANDOM TIP\\n\\cFTry to not go Insane!\\n\\cFNo, I'm serious, it's already happened to some players here.\\n\\cFThis is called \\cGInsanity Deathmatch \\cFafterall!\";\nTIP14 = \"\\cJRANDOM TIP\\n\\cFSome \\cLBig Weapons \\cFuse special ammo\\n\\cFthat can't be restocked with pickups!\";\nTIP15 = \"\\cJRANDOM TIP\\n\\cFThe \\cNRailgun \\cFis a slow sniping weapon\\n\\cFthat one-shots players on spawn!\";\nTIP16 = \"\\cJRANDOM TIP\\n\\cFMost \\cIExplosive weapons (Slot 5) \\cFfrag players in one direct hit!\";\nTIP17 = \"\\cJRANDOM TIP\\n\\cFThe \\cBBullet weapons (Slot 4) \\cFare rapid fire weapons\\n\\cFdealing fast and continuous damage!\";\nTIP18 = \"\\cJRANDOM TIP\\n\\cFThe \\cAShotgun weapons (Slot 3) \\cFdeliver instant damage\\n\\cFon a wide spread and slow rate of fire!\";\nTIP19 = \"\\cJRANDOM TIP\\n\\cFThe \\cVPlasma weapons (Slot 6) \\cFare uncommon\\n\\cFbut extremely high damage weapons!\";\nTIP20 = \"\\cJRANDOM TIP\\n\\cFPress F1 for general information on\\n\\cFhow to play, and for map credits!\";\nTIP21 = \"\\cJRANDOM TIP\\n\\cFThe \\cIReflection \\cFpowerup's reflected damage\\n\\cFignores the attackers armor!\";\nTIP22 = \"\\cJRANDOM TIP\\n\\cFThe \\cLBig Weapons \\cFare a high risk but a high reward!\\n\\cFThey may potentially win you a match or two!\";\nTIP23 = \"\\cJRANDOM TIP\\n\\cFHealth pickups heal up to the Max 200 Health!\\n\\cFHealth Bonuses can raise your Max Health up to 300!\";\nTIP24 = \"\\cJRANDOM TIP\\n\\cFThe \\cUSuper Armor \\cFgives\\n\\cF75% resistance to all damage!\";\nTIP25 = \"\\cJRANDOM TIP\\n\\cFThe \\cBPistol \\cFis actually useful this time!\\n\\cFIt deals average damage with average accuracy!\";\nTIP26 = \"\\cJRANDOM TIP\\n\\cFThe \\cKChainsaw \\cFcan mow down people really quickly,\\n\\cFand hits way faster than your fist!\";\nTIP27 = \"\\cJRANDOM TIP\\n\\cFThe \\cBMachinegun \\cFhas a good balance in\\n\\cFconstant shots, damage and accuracy!\";\nTIP28 = \"\\cJRANDOM TIP\\n\\cFThe \\cKYellowboy \\cFis a strong sniper starting weapon,\\n\\cFfragging any player in usually two shots!\";\nTIP29 = \"\\cJRANDOM TIP\\n\\cFThe \\cKBlaster \\cFfires strong and fast plasma shots,\\n\\cFbut fires slower than the Pistol!\";\nTIP30 = \"\\cJRANDOM TIP\\n\\cFThe \\cABoomstick \\cFis a fast & accurate\\n\\cFstart shotgun with good damage!\";\nTIP31 = \"\\cJRANDOM TIP\\n\\cFThe \\cABuckshot \\cFis a deadly start weapon that's faster and almost\\n\\cFstronger than the Shotgun, but consumes 2 Shells!\";\nTIP32 = \"\\cJRANDOM TIP\\n\\cFThe \\cBChaingun \\cFstart weapon offers\\n\\cFa great output of suppressing shots!\";\nTIP33 = \"\\cJRANDOM TIP\\n\\cFThe \\cIGrenade Rifle \\cFdemands skill, but deals\\n\\cFthe most damage out of all start weapons!\";\nTIP34 = \"\\cJRANDOM TIP\\n\\cFIf the weapon switch order annoys you, use PWO \\n\\cFin \\cGPLAYER SETUP \\cF- \\cJWeapons Setup\\cF!\";\nTIP35 = \"\\cJRANDOM TIP\\n\\cFThe \\cKProsperity \\cFpowerup can give you\\n\\cDthe Bullet Armor\\cF, \\cGFrag Armor \\cFor \\cCTech Armor\\cF!\";\nTIP36 = \"\\cJRANDOM TIP\\n\\cFThe \\cEMegaSphere \\cFcan give you\\n\\cNthe Blue Armor\\cF, \\cGRed Armor\\cF, or \\cTPurple Armor\\cF!\";\nTIP37 = \"\\cJRANDOM TIP\\n\\cFThe \\cUVorpal Blade \\cFblocks attacks on each swing,\\nand shoots a piercing projectile when fully charged!\";\nTIP38 = \"\\cJRANDOM TIP\\n\\cFYou run faster with the \\cJKnife\\cF!\\n\\cFSeriously, that's a starting weapon!\";\nTIP39 = \"\\cJRANDOM TIP\\n\\cFYou can shoot projectiles through most teleporters!\";\nTIP40 = \"\\cJRANDOM TIP\\n\\cFWhen you pick up armor, taking\\n\\cFdamage plays a sharp DING sound!\";\nTIP41 = \"\\cJRANDOM TIP\\n\\cFWhen picking up most powerups,\\n\\cFyou become invulnerable for 1 second!\";\nTIP42 = \"\\cJRANDOM TIP\\n\\cFExplosive Barrels are now EXTREMELY explosive!\\n\\cFUtilize them well but with caution!\";\nTIP43 = \"\\cJRANDOM TIP\\n\\cFTimed powerups last for 20 or 30 seconds\\n\\cFand respawn every 90 seconds!\";\nTIP44 = \"\\cJRANDOM TIP\\n\\cFThe longer the \\cIHeat Seeker \\cFmissiles fly,\\n\\cFthe more aggressively they home into targets!\";\nTIP45 = \"\\cJRANDOM TIP\\n\\cFThe \\cDLight Armors \\cFspawn every 30 seconds.\\n\\cFThe \\cNHeavy Armors \\cFspawn every 60 seconds.\";\nTIP46 = \"\\cJRANDOM TIP\\n\\cFAll weapons have their powered up versions\\n\\cFwhen used with the \\cUStrength \\cFpowerup!\";\nTIP47 = \"\\cJRANDOM TIP\\n\\cFThe \\cASuper Shotgun \\cFshoots a total of 50 pellets per shot!\";\nTIP48 = \"\\cJRANDOM TIP\\n\\cFThe \\cACombat Shotgun \\cFis now faster\\n\\cFand shoots a total of 24 pellets per shot!\";\nTIP49 = \"\\cJRANDOM TIP\\n\\cFThe \\cIReflection \\cFpowerup reflects ALL damage\\n\\cFthat the carrier receives back to the attacker!\";\nTIP50 = \"\\cJRANDOM TIP\\n\\cFThe \\cIRage \\cFpowerup has a very low chance\\n\\cFof giving you 10 powerups at once!\";\n\n// Gibbing \"tips\"\n\nXTIP0 = \"\\cKEllen add details\";\nXTIP1 = \"\\cKIF YOU HAVE TROUBLE READING THESE TIPS,\\n\\cKADJUST YOUR TEXT SCALING IN THE HUD OPTIONS!\";\nXTIP2 = \"\\cKJust use WASD to move, and left mouse button to shoot!\";\nXTIP3 = \"\\cKPick up that gun and shoot it!\";\nXTIP4 = \"\\cKProtip: To defeat the Cyberdemon, shoot it until it dies!\";\nXTIP5 = \"\\cKMake sure to also AIM the gun\\n\\cKbefore shooting it!\";\nXTIP6 = \"\\cKYou know, I can give you some useful\\n\\cKtips if you stop sucking this much!\";\nXTIP7 = \"\\cKIf you don't get gibbed like this,\\n\\cKI might actually say something useful!\";\nXTIP8 = \"\\cKWhoever let you play deathmatch\\n\\cKmade a bad, bad decision...\";\nXTIP9 = \"\\cKGo follow \\cDKaapeli\\cV47 \\cKon \\cTTwitch\\n\\cKto win 100 matches in a row!\";\nXTIP10 = \"\\cKTry pressing ALT+F4 for all weapons & powerups!\";\nXTIP11 = \"\\cK*INSERT TOTALLY USEFUL PROTIP HERE*\";\nXTIP12 = \"\\cKError 404. Protip Not Found.\";\nXTIP13 = \"\\cKI like you getting gibbed this much!\\n\\cKThat means I can just keep taunting you!\";\nXTIP14 = \"\\cKTry getting splattered less!\";\nXTIP15 = \"\\cKKABLOOIEEEEEEEEEEE!!!\";\nXTIP16 = \"\\cKIt usually helps to just hold your\\n\\cKfire button and hope for the best!\";\nXTIP17 = \"\\cKI should've warned that this is\\n\\cKnot really for the faint of heart...\\n\\n\\cK...or for kids!\";\nXTIP18 = \"\\cKHow'd ya like yer ribs?\";\nXTIP19 = \"\\cKParental Advisory: Explicit INSANITY!\";\nXTIP20 = \"\\cKIf you're playing this keyboard only,\\n\\cKwell... good luck with that!\";\nXTIP21 = \"\\cKThe cake is a lie.\";\nXTIP22 = \"\\cKy0u'v3 b33n pwnd by 4n 31337 h4x0r!!!1111\";\nXTIP23 = \"\\cK*INSERT TheMisterCat PLAYING HIS FLUTE HERE*\";\nXTIP24 = \"\\cKYou've 'Sploded!\";\nXTIP25 = \"\\cKBURN ALL THE BRIDGES!!!\";\nXTIP26 = \"\\cKKids - Don't try this at ALL!\";\nXTIP27 = \"\\cKThe Grenade Rifle was originally the Shannon Cannon!\\n\\cKThat's why it's \\cCMajorArlene's \\cKfavorite weapon now!\";\nXTIP28 = \"\\cKIf this is your introduction to deathmatch,\\n\\cKthen I can see that now!\";\nXTIP29 = \"\\cKHOOOOOOOOME RUUUUUUUN!!!\";\nXTIP30 = \"\\cKJust git gud lmao!\";\nXTIP31 = \"\\cKYou can't be anymore dead than that!\";\nXTIP32 = \"\\cKLudicrous Gibs!\";\nXTIP33 = \"\\cKLooks like you pissed off an already angry bull!\";\nXTIP34 = \"\\cKI SPILL'D MAH BURGER!\";\nXTIP35 = \"\\cKIf you really have NO IDEA what you're doing,\\n\\cFI suggest pressing F1 for a simple 'How to Play'!\";\nXTIP36 = \"\\cKInsanity Deathmatch is just uhh... such a, uh...\\n\\cKbigger, badder, better version of Deathmatch!\";\nXTIP37 = \"\\cKSOMBODY TOUCHA MA SPAGETT!!!\";\nXTIP38 = \"\\cKNow I know what a TV dinner feels like!\";\nXTIP39 = \"\\cKUAC Marines Tomato Sauce - may contain severed heads,\\n\\cKgory helmets, and bloody Super Shotguns!\";\nXTIP40 = \"\\cKTurning on Death Camera is EXTREMELY recommended!\\n\\cKJust to see your head and giblets flying!\";\nXTIP41 = \"\\cKIf deathmatch isn't your thing,\\n\\cKmaybe a career change is necessary...\";\nXTIP42 = \"\\cKFly me to the moon and let me sing among the gore...\";\nXTIP43 = \"\\cK'Return to the Bone Zone'\\n\\cK- Rivi\";\nXTIP44 = \"\\cK'It slappes mein bratwurst'\\n\\cK- Jimmy\";\nXTIP45 = \"\\cK'Guys how can I make a door in slade\\n\\cK@everyone'\\n\\n\\cK- FUG\";\nXTIP46 = \"\\cKYa know, reading these tips actually might help you\\n\\cKwhen you don't suck this much!\";\nXTIP47 = \"\\cKSPHERE OF TOME!\\n\\cK- SystemofaDork\";\nXTIP48 = \"\\cKYou can write off that death\\n\\cKon your tax forms.\";\nXTIP49 = \"\\cK'Here is where the jank happens'\\n\\cK- Remmirath\";\nXTIP50 = \"\\cKYour fortune cookie says:\\n\\n\\cK\\\"You're shit outta luck!\\\"\";\nXTIP51 = \"\\cKLOL WUT\";\nXTIP52 = \"\\cKHey Ron, can we say 'f*ck' in the game?\";\nXTIP53 = \"\\cKThis sentence is false.\";\nXTIP54 = \"\\cKDo I smell a noobie?\";\nXTIP55 = \"\\cKGet smacked!\";\nXTIP56 = \"\\cKYou just got schooled!\";\nXTIP57 = \"\\cKIf you're still named 'Player'\\n\\cKthen no wonder you're dealing no damage!\";\nXTIP58 = \"\\cKBefore you smash that keyboard in half\\n\\cKthink about your insurance first!\";\nXTIP59 = \"\\cKI suggest you go back to playing those stupid Battle Royales!\";\nXTIP60 = \"\\cKI can see you thinking that even Sunder is even easier than this!\";\nXTIP61 = \"\\cKYou're Dancing against those bullets like in the Abyss!\";\nXTIP62 = \"\\cKThis is like looking up a hog's butt for a ham sammich!\";\nXTIP63 = \"\\cKIn case you just got fisted, you deserve it!\";\nXTIP64 = \"\\cKHeadOn - Applied directly to the forehead!\";\nXTIP65 = \"\\cKMy momma shoots better!\";\nXTIP66 = \"\\cKOnce you get gibbed 10 times in a row like this,\\n\\cKjust stop and switch to something else...\";\nXTIP67 = \"\\cKI wouldn't worry if your head exploded there.\\n\\cKIt's not like you were USING it...\";\nXTIP68 = \"\\cKDoomers ball shit snakes\";\nXTIP69 = \"\\cKInsanity Deathmatch - Directed by Michael Bay!\";\nXTIP70 = \"\\cKI gib, therefore I am.\";"
},
{
"source": "pk3",
"name": "BOTINFO.txt",
"contents": "// -2 = VERYPOOR\n// -1 = POOR\n// 0 = LOW\n// 1 = MEDIUM\n// 2 = HIGH\n// 3 = EXCELLENT\n// 4 = SUPREME\n// 5 = GODLIKE\n// 6 = PERFECT\n\nclearbots\n\n// Skulltag Bots //\n\n// HUMANS ----------------------------------------------------------------------\n\n{\n\tname = \"Chubbs\"\n\taccuracy = 0\n\tintellect = 0\n\tevade = 0\n\tanticipation = -1\n\treactiontime = 0\n\tperception = 0\n\tfavoriteweapon = \"SuperChaingun\"\n\tcolor = \"00 BF 00\"\n\tgender = \"male\"\n\tclass = \"Chaingun\"\n\tchatfrequency = 75\n\trevealed = true\n\trailcolor = blue\n\tscript = \"fatbot\"\n\tchatlump = \"bots/chatfiles/chubbs.txt\"\n}\n\n{\n\tname = \"Deimos\"\n\taccuracy = 1\n\tintellect = 2\n\tevade = 1\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMSupershotgun\"\n\tcolor = \"5F BF C0\"\n\tgender = \"male\"\n\tclass = \"Machinegun\"\n\tchatfrequency = 33\n\trevealed = true\n\trailcolor = white\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/soldier.txt\"\n}\n\n{\n\tname = \"Aldebaran\"\n\taccuracy = 1\n\tintellect = 2\n\tevade = 2\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMRocketlauncher\"\n\tcolor = \"FF 60 00\"\n\tgender = \"male\"\n\tclass = \"Boomstick\"\n\tchatfrequency = 33\n\trevealed = true\n\trailcolor = orange\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/soldier.txt\"\n}\n\n{\n\tname = \"Crash\"\n\taccuracy = 0\n\tintellect = 0\n\tevade = 1\n\tanticipation = 0\n\treactiontime = 0\n\tperception = 0\n\tfavoriteweapon = \"GrenadeLauncher\"\n\tcolor = \"00 00 BF\"\n\tgender = \"female\"\n\tclass = \"Grenade Rifle\"\n\tchatfrequency = 90\n\trevealed = true\n\trailcolor = purple\n\tscript = \"crashbot\"\n\tchatlump = \"bots/chatfiles/crash.txt\"\n}\n\n{\n\tname = \"Procyon\"\n\taccuracy = 1\n\tintellect = 2\n\tevade = 2\n\tanticipation = 3\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"SuperNailgun\"\n\tcolor = \"9F 6F 3F\"\n\tgender = \"male\"\n\tclass = \"Boomstick\"\n\tchatfrequency = 33\n\trevealed = true\n\trailcolor = red\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/soldier.txt\"\n}\n\n{\n\tname = \"Sirius\"\n\taccuracy = 1\n\tintellect = 3\n\tevade = 3\n\tanticipation = 3\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMRocketlauncher\"\n\tcolor = \"90 90 FF\"\n\tgender = \"male\"\n\tclass = \"Buckshot\"\n\trailcolor = red\n\tchatfrequency = 33\n\trevealed = true\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/soldier.txt\"\n}\n\n{\n\tname = \"Rigel\"\n\taccuracy = 1\n\tintellect = 3\n\tevade = 2\n\tanticipation = 3\n\treactiontime = 1\n\tperception = 2\n\tfavoriteweapon = \"IDMRocketlauncher\"\n\tcolor = \"00 00 FF\"\n\tgender = \"male\"\n\tclass = \"Nailgun\"\n\tchatfrequency = 33\n\trailcolor = red\n\trevealed = true\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/soldier.txt\"\n}\n\n{\n\tname = \"Seenas\"\n\taccuracy = 1\n\tintellect = 2\n\tevade = 1\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"Barragelauncher\"\n\tcolor = \"B0 AF 4F\"\n\tgender = \"male\"\n\tclass = \"Yellowboy\"\n\tchatfrequency = 50\n\trevealed = true\n\trailcolor = red\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/soldier.txt\"\n}\n\n{\n\tname = \"Synas\"\n\taccuracy = 2\n\tintellect = 3\n\tevade = 3\n\tanticipation = 3\n\treactiontime = 2\n\tperception = 2\n\tfavoriteweapon = \"GrenadeLauncher\"\n\tcolor = \"8F 00 00\"\n\tgender = \"male\"\n\tclass = \"Blaster\"\n\tchatfrequency = 33\n\trevealed = true\n\trailcolor = red\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/soldier.txt\"\n}\n\n{\n\tname = \"Cygnus\"\n\taccuracy = 4\n\tintellect = 4\n\tevade = 4\n\tanticipation = 4\n\treactiontime = -1\n\tperception = -1\n\tfavoriteweapon = \"IDMSupershotgun\"\n\tcolor = \"C0 BF 6F\"\n\tgender = \"male\"\n\tclass = \"Boomstick\"\n\tchatfrequency = 15\n\trevealed = true\n\trailcolor = silver\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/cygnus.txt\"\n}\n\n// ROBOTS ----------------------------------------------------------------------\n\n{\n\tname = \"Alphus\"\n\taccuracy = 2\n\tintellect = 3\n\tevade = 3\n\tanticipation = 1\n\treactiontime = -2\n\tperception = -2\n\tfavoriteweapon = \"SuperNailgun\"\n\tcolor = \"C0 BF 6F\"\n\tgender = \"male\"\n\tclass = \"Yellowboy\"\n\tchatfrequency = 20\n\trevealed = true\n\trailcolor = silver\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/robot.txt\"\n}\n\n{\n\tname = \"Protos\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"Plasmachinegun\"\n\tcolor = \"00 00 00\"\n\tgender = \"cyborg\"\n\tclass = \"Machinegun\"\n\tchatfrequency = 20\n\trevealed = true\n\trailcolor = yellow\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/robot.txt\"\n}\n\n{\n\tname = \"Betus\"\n\taccuracy = 2\n\tintellect = 3\n\tevade = 3\n\tanticipation = 1\n\treactiontime = -2\n\tperception = -2\n\tfavoriteweapon = \"IDMSupershotgun\"\n\tcolor = \"C0 BF 6F\"\n\tgender = \"male\"\n\tclass = \"Boomstick\"\n\tchatfrequency = 20\n\trevealed = true\n\trailcolor = silver\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/robot.txt\"\n}\n\n{\n\tname = \"Scyon\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMRocketlauncher\"\n\tcolor = \"00 00 00\"\n\tgender = \"cyborg\"\n\tclass = \"Yellowboy\"\n\trailcolor = red\n\tchatfrequency = 20\n\trevealed = true\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/robot.txt\"\n}\n\n{\n\tname = \"Gamma\"\n\taccuracy = 2\n\tintellect = 3\n\tevade = 3\n\tanticipation = 1\n\treactiontime = -2\n\tperception = -2\n\tfavoriteweapon = \"IDMSupershotgun\"\n\tcolor = \"C0 BF 6F\"\n\tgender = \"male\"\n\tclass = \"Chaingun\"\n\tchatfrequency = 20\n\trevealed = true\n\trailcolor = silver\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/robot.txt\"\n}\n\n{\n\tname = \"Scythe\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"GrenadeLauncher\"\n\tcolor = \"00 00 00\"\n\tgender = \"female\"\n\tclass = \"Vorpal Blade\"\n\tchatfrequency = 20\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/robot.txt\"\n}\n\n{\n\tname = \"Electra\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"PulseRifle\"\n\tcolor = \"DF 00 DF\"\n\tgender = \"female\"\n\tclass = \"Blaster\"\n\tchatfrequency = 20\n\trevealed = true\n\trailcolor = purple\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/robot.txt\"\n}\n\n{\n\tname = \"Omicron\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"GrenadeLauncher\"\n\tcolor = \"00 00 00\"\n\tgender = \"female\"\n\tclass = \"Grenade Rifle\"\n\tchatfrequency = 20\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/robot.txt\"\n}\n\n{\n\tname = \"Cryon\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMRailgun\"\n\tcolor = \"00 00 00\"\n\tgender = \"cyborg\"\n\tclass = \"Chainsaw\"\n\tchatfrequency = 20\n\trevealed = true\n\trailcolor = black\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/robot.txt\"\n}\n\n{\n\tname = \"Omega\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"PulseRifle\"\n\tcolor = \"00 00 00\"\n\tgender = \"cyborg\"\n\tclass = \"Buckshot\"\n\tchatfrequency = 20\n\trevealed = true\n\trailcolor = black\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/robot.txt\"\n}\n\n// INSECT BOSSES ---------------------------------------------------------------\n\n{\n\tname = \"Prey\"\n\taccuracy = 0\n\tintellect = 1\n\tevade = 4\n\tanticipation = 0\n\treactiontime = 3\n\tperception = 3\n\tfavoriteweapon = \"PulseRifle\"\n\tcolor = \"00 5F 00\"\n\tgender = \"cyborg\"\n\tclass = \"Machinegun\"\n\tchatfrequency = 50\n\trevealed = true\n\trailcolor = green\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/insect.txt\"\n}\n\n{\n\tname = \"Manek\"\n\taccuracy = 0\n\tintellect = 4\n\tevade = 3\n\tanticipation = 1\n\treactiontime = 2\n\tperception = 2\n\tfavoriteweapon = \"IDMRailgun\"\n\tcolor = \"5F 00 00\"\n\tgender = \"cyborg\"\n\tclass = \"Chainsaw\"\n\tchatfrequency = 50\n\trevealed = true\n\trailcolor = green\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/insect.txt\"\n}\n\n// DEMONS ----------------------------------------------------------------------\n\n{\n\tname = \"Linguica\"\n\taccuracy = 3\n\tintellect = 4\n\tevade = 3\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 2\n\tfavoriteweapon = \"PlasMachinegun\"\n\tcolor = \"FF 00 00\"\n\tgender = \"male\"\n\tclass = \"Blaster\"\n\tchatfrequency = 75\n\trevealed = true\n\trailcolor = green\n\tscript = \"sausgbot\"\n\tchatlump = \"bots/chatfiles/linguica.txt\"\n}\n\n{\n\tname = \"Torrent\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMRailGun\"\n\tcolor = \"00 00 00\"\n\tgender = \"cyborg\"\n\trailcolor = red\n\tclass = \"Vorpal Blade\"\n\tchatfrequency = 10\n\trevealed = true\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/demon.txt\"\n}\n\n{\n\tname = \"Cataclysm\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"PulseRifle\"\n\tcolor = \"00 00 00\"\n\tgender = \"cyborg\"\n\tclass = \"Vorpal Blade\"\n\tchatfrequency = 10\n\trevealed = true\n\trailcolor = red\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/demon.txt\"\n}\n\n{\n\tname = \"Vex\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"SuperNailgun\"\n\tcolor = \"00 00 00\"\n\tgender = \"cyborg\"\n\tclass = \"Vorpal Blade\"\n\tchatfrequency = 10\n\trevealed = true\n\trailcolor = red\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/demon.txt\"\n}\n\n{\n\tname = \"Obelisk\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMRailgun\"\n\tcolor = \"00 00 00\"\n\tgender = \"cyborg\"\n\tclass = \"Vorpal Blade\"\n\tchatfrequency = 10\n\trevealed = true\n\trailcolor = red\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/demon.txt\"\n}\n\n{\n\tname = \"Daemos\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMSupershotgun\"\n\tcolor = \"5F BF C0\"\n\tgender = \"male\"\n\tclass = \"Vorpal Blade\"\n\tchatfrequency = 10\n\trevealed = true\n\trailcolor = black\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/demon.txt\"\n}\n\n{\n\tname = \"Maabus\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"PlasMachinegun\"\n\tcolor = \"BF BF 00\"\n\tgender = \"male\"\n\tclass = \"Vorpal Blade\"\n\tchatfrequency = 10\n\trevealed = true\n\trailcolor = gold\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/demon.txt\"\n}\n\n{\n\tname = \"Slyor\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMRailgun\"\n\tcolor = \"8F 8F 00\"\n\tgender = \"male\"\n\tclass = \"Yellowboy\"\n\tchatfrequency = 10\n\trevealed = true\n\trailcolor = gold\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/demon.txt\"\n}\n\n// FINAL BOSSES ----------------------------------------------------------------\n\n{\n\tname = \"Orion\"\n\taccuracy = 4\n\tintellect = 4\n\tevade = 3\n\tanticipation = 4\n\treactiontime = 2\n\tperception = 2\n\tfavoriteweapon = \"IDMRailgun\"\n\tcolor = \"BF BF 00\"\n\tgender = \"male\"\n\tclass = \"Machinegun\"\n\tchatfrequency = 33\n\trevealed = true\n\trailcolor = gold\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/orion.txt\"\n}\n\n{\n\tname = \"Ultimus\"\n\taccuracy = 6\n\tintellect = 6\n\tevade = 6\n\tanticipation = 6\n\treactiontime = 6\n\tperception = 6\n\tfavoriteweapon = \"IDMRailgun\"\n\tcolor = \"C0 8F 60\"\n\tgender = \"cyborg\"\n\tclass = \"Grenade Rifle\"\n\tchatfrequency = 25\n\trevealed = false\n\trailcolor = black\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/ultimus.txt\"\n}\n\n// EXTRA BOTS ------------------------------------------------------------------\n\n{\n\tname = \"Romero\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"SuperChaingun\"\n\tcolor = \"7F 80 3F\"\n\tgender = \"male\"\n\tclass = \"Pistol\"\n\tchatfrequency = 50\n\trevealed = true\n\trailcolor = rainbow\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/romero.txt\"\n}\n\n{\n\tname = \"h4x0r\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMRailgun\"\n\tcolor = \"BF BF 60\"\n\tgender = \"male\"\n\tclass = \"Chainsaw\"\n\tchatfrequency = 75\n\trevealed = true\n\trailcolor = purple\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/1337.txt\"\n}\n\n{\n\tname = \"frad\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"PulseRifle\"\n\tcolor = \"00 00 00\"\n\tgender = \"male\"\n\tclass = \"Grenade Rifle\"\n\tchatfrequency = 70\n\trevealed = true\n\trailcolor = red\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/frad.txt\"\n}\n\n{\n\tname = \"mewse\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMRailGun\"\n\tcolor = \"00 00 00\"\n\tgender = \"cyborg\"\n\tclass = \"Yellowboy\"\n\tchatfrequency = 75\n\trevealed = true\n\trailcolor = rainbow\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/mewse.txt\"\n}\n\n{\n\tname = \"Hissy\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"PulseRifle\"\n\tcolor = \"00 FF 00\"\n\tgender = \"male\"\n\tclass = \"Nailgun\"\n\tchatfrequency = 65\n\trevealed = true\n\trailcolor = rainbow\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/hissy.txt\"\n}\n\n{\n\tname = \"Massmouth\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"SuperChaingun\"\n\tcolor = \"00 B0 00\"\n\tgender = \"male\"\n\tclass = \"Chaingun\"\n\tchatfrequency = 65\n\trevealed = true\n\trailcolor = white\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/massmouth.txt\"\n}\n\n{\n\tname = \"Doomcrate\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"SuperChaingun\"\n\tcolor = \"EF C0 80\"\n\tgender = \"male\"\n\tclass = \"Chaingun\"\n\tchatfrequency = 10\n\trevealed = true\n\trailcolor = silver\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/doomcrate.txt\"\n}\n\n{\n\tname = \"Zombieman\"\n\taccuracy = 0\n\tintellect = 0\n\tevade = 0\n\tanticipation = 0\n\treactiontime = 0\n\tperception = 0\n\tfavoriteweapon = \"IDMPistol\"\n\tcolor = \"BF 8F 5F\"\n\tgender = \"male\"\n\tclass = \"Pistol\"\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n}\n\n{\n\tname = \"Shotgunner\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMShotgun\"\n\tcolor = \"DF 20 20\"\n\tgender = \"male\"\n\tclass = \"Boomstick\"\n\trevealed = true\n\trailcolor = red\n\tscript = \"dfultbot\"\n}\n\n{\n\tname = \"Chaingunner\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 2\n\tfavoriteweapon = \"SuperChaingun\"\n\tcolor = \"EF 00 00\"\n\tgender = \"male\"\n\tclass = \"Chaingun\"\n\trevealed = true\n\trailcolor = red\n\tscript = \"dfultbot\"\n}\n\n{\n\tname = \"Super Shotgunner\"\n\taccuracy = 3\n\tintellect = 3\n\tevade = 3\n\tanticipation = 3\n\treactiontime = 3\n\tperception = 3\n\tfavoriteweapon = \"IDMSupershotgun\"\n\tcolor = \"00 FF 00\"\n\tgender = \"male\"\n\tclass = \"Buckshot\"\n\trevealed = true\n\trailcolor = green\n\tscript = \"dfultbot\"\n}\n\n{\n\tname = \"SS Nazi\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"HeavyMachinegun\"\n\tcolor = \"00 00 FF\"\n\tgender = \"male\"\n\tclass = \"Machinegun\"\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n}\n\n{\n\tname = \"Nazi Guard\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMPistol\"\n\tcolor = \"B0 B0 B0\"\n\tgender = \"male\"\n\tclass = \"Pistol\"\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n}\n\n{\n\tname = \"Nazi Chaingunner\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 2\n\tfavoriteweapon = \"SuperChaingun\"\n\tcolor = \"00 00 EF\"\n\tgender = \"male\"\n\tclass = \"Chaingun\"\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n}\n\n{\n\tname = \"Strife Guy\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 2\n\tfavoriteweapon = \"HeavyMachinegun\"\n\tcolor = \"BF 8F 5F\"\n\tgender = \"male\"\n\tclass = \"Machinegun\"\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n}\n\n{\n\tname = \"xxEnemyxx\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"Minigun\"\n\tcolor = \"7F 80 3F\"\n\tgender = \"male\"\n\tclass = \"Grenade Rifle\"\n\tchatfrequency = 80\n\trevealed = true\n\trailcolor = red\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/xxenemyxx.txt\"\n}\n\n{\n\tname = \"King REoL\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMRocketLauncher\"\n\tcolor = \"7F 80 3F\"\n\tgender = \"male\"\n\tclass = \"Blaster\"\n\tchatfrequency = 65\n\trevealed = true\n\trailcolor = purple\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/reol.txt\"\n}\n\n{\n\tname = \"Meepy\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"HeavyMachinegun\"\n\tcolor = \"7F 80 3F\"\n\tgender = \"male\"\n\tclass = \"Chainsaw\"\n\tchatfrequency = 33\n\trevealed = true\n\trailcolor = blue\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/meepy.txt\"\n}\n\n{\n\tname = \"Chexman\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"SuperChaingun\"\n\tcolor = \"7F 80 3F\"\n\tgender = \"male\"\n\tclass = \"Pistol\"\n\tchatfrequency = 33\n\trevealed = true\n\trailcolor = yellow\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/chexman.txt\"\n}\n\n{\n\tname = \"Daisy\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"SuperChaingun\"\n\tcolor = \"7F 80 3F\"\n\tgender = \"male\"\n\tclass = \"Pistol\"\n\tchatfrequency = 50\n\trevealed = true\n\trailcolor = rainbow\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/daisy.txt\"\n}\n\n{\n\tname = \"\\cgL\\ciI\\cfN \\cdM\\cfe\\chn\\cgg\\ccj\\ciu\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"IDMShotgun\"\n\tcolor = \"8F 5F 2F\"\n\tgender = \"male\"\n\tclass = \"Yellowboy\"\n\tchatfrequency = 80\n\trevealed = true\n\trailcolor = red\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/fob.txt\"\n}\n\n{\n\tname = \"Golden Fattie\"\n\taccuracy = 4\n\tintellect = 4\n\tevade = 4\n\tanticipation = 4\n\treactiontime = 4\n\tperception = 4\n\tfavoriteweapon = \"SuperChaingun\"\n\tcolor = \"A0 A0 00\"\n\tgender = \"male\"\n\tclass = \"Chaingun\"\n\tchatfrequency = 33\n\trevealed = true\n\trailcolor = rainbow\n\tscript = \"fatbot\"\n\tchatlump = \"bots/chatfiles/chubbs.txt\"\n}\n\n{\n\tname = \"Quotebot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"BFG9000\"\n\tcolor = \"EF C0 80\"\n\tgender = \"male\"\n\tclass = \"Grenade Rifle\"\n\tchatfrequency = 95\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n\tchatlump = \"bots/chatfiles/quotebot.txt\"\n}\n\n// Custom Bots //\n\n// Ranger (from Quake & Quake III: Arena)\n{\n\tname = \"Ranger\"\n\tfavoriteweapon = \"Barragelauncher\"\n\tcolor = \"BF 8F 5F\"\n\tgender = \"male\"\n\tclass = \"Boomstick\"\n\trevealed = true\n\trailcolor = gold\n\tscript = \"humanbot\"\n\taccuracy = 2\n\tintellect = 3\n\tevade = 4\n\tanticipation = 2\n\treactiontime = 0\n\tperception = 2\n}\n\n// Enforcer (meant to resemble the Enforcer from Quake)\n{\n\tname = \"Enforcer\"\n\tfavoriteweapon = \"PlasMachineGun\"\n\tcolor = \"BF 8F 5F\"\n\tgender = \"male\"\n\tclass = \"Blaster\"\n\trevealed = true\n\trailcolor = orange\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n}\n\n// Grunt (from Quake II & Quake III: Arena)\n{\n\tname = \"Grunt\"\n\tgender = \"male\"\n\tclass = \"Blaster\"\n\tfavoriteweapon = \"BFG9000\"\n\tscript = \"humanbot\"\n\tcolor = \"7F 80 3F\"\n\trevealed = true\n\trailcolor = blue\n\taccuracy = 2\n\tintellect = 0\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 1\n}\n\n// Caleb (from Blood)\n{\n\tname = \"Caleb\"\n\tclass = \"Buckshot\"\n\tfavoriteweapon = \"IDMSuperShotgun\"\n\tgender = \"male\"\n\tscript = \"humanbot\"\n\trevealed = true\n\trailcolor = red\n\taccuracy = 1\n\tintellect = 2\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 6\n\tperception = 5\n}\n\n// Duke Nukem (from Duke Nukem 3D)\n{\n\tname = \"Duke Nukem\"\n\tfavoriteweapon = \"Devastator\"\n\tclass = \"Chaingun\"\n\tcolor = \"AF 00 00\"\n\tgender = \"male\"\n\tscript = \"humanbot\"\n\trevealed = true\n\trailcolor = blue\n\taccuracy = 1\n\tintellect = 1\n\tevade = 3\n\tanticipation = 2\n\treactiontime = 4\n\tperception = 3\n}\n\n// Lo Wang (from Shadow Warrior)\n{\n\tname = \"Lo Wang\"\n\tclass = \"Vorpal Blade\"\n\tfavoriteweapon = \"RiotShotgun\"\n\tgender = \"male\"\n\tscript = \"humanbot\"\n\trevealed = true\n\trailcolor = Silver\n\taccuracy = 1\n\tintellect = 4\n\tevade = 6\n\tanticipation = 6\n\treactiontime = 6\n\tperception = 2\n}\n\n// Leonard (from Redneck Rampage)\n{\n\tname = \"Leonard\"\n\tfavoriteweapon = \"IDMSuperShotgun\"\n\tclass = \"Buckshot\"\n\tcolor = \"BF 8F 5F\"\n\tgender = \"male\"\n\tscript = \"humanbot\"\n\trevealed = true\n\trailcolor = white\n\taccuracy = 0\n\tintellect = -2\n\tevade = 6\n\tanticipation = -2\n\treactiontime = 0\n\tperception = 6\n\tchatlump = \"bots/chatfiles/leonard.txt\"\n\tchatfrequency = 50\n}\n\n// Grosse (from Wolfenstein 3D)\n{\n\tname = \"Grosse\"\n\tclass = \"Chaingun\"\n\tfavoriteweapon = \"Minigun\"\n\tcolor = \"00 00 DF\"\n\tgender = \"male\"\n\tscript = \"fatbot\"\n\trevealed = true\n\trailcolor = blue\n\taccuracy = 0\n\tintellect = 3\n\tevade = -2\n\tanticipation = 4\n\treactiontime = 0\n\tperception = 3\n}\n\n// Panzerfaust\n{\n\tname = \"Panzerfaust\"\n\tclass = \"Grenade Rifle\"\n\tfavoriteweapon = \"IDMRocketlauncher\"\n\tcolor = \"BF 8F 5F\"\n\tgender = \"male\"\n\tscript = \"fatbot\"\n\trevealed = true\n\trailcolor = black\n\taccuracy = 4\n\tintellect = 5\n\tevade = -1\n\tanticipation = 4\n\tperception = 4\n}\n\n// Jason (from Friday the 13th)\n{\n\tname = \"Jason\"\n\tclass = \"Chainsaw\"\n\tfavoriteweapon = \"StartingChainsaw\"\n\tcolor = \"DF 20 20\"\n\tgender = \"male\"\n\tscript = \"humanbot\"\n\trevealed = true\n\trailcolor = red\n\taccuracy = 2\n\tintellect = 0\n\tevade = 6\n\tanticipation = 3\n\tperception = 4\n}\n\n// Bitterman (from Quake II and Quake III: Arena)\n{\n\tname = \"Bitterman\"\n\tclass = \"Blaster\"\n\tfavoriteweapon = \"BFG9000\"\n\tcolor = \"00 BF 00\"\n\tgender = \"male\"\n\tscript = \"humanbot\"\n\trevealed = true\n\trailcolor = blue\n\taccuracy = 3\n\tintellect = 3\n\tevade = 3\n\tanticipation = 1\n\tperception = 5\n}\n\n// Sam (from Serious Sam)\n{\n\tname = \"Sam\"\n\tclass = \"Chaingun\"\n\tfavoriteweapon = \"Minigun\"\n\tcolor = \"BB BB BB\"\n\tgender = \"male\"\n\tscript = \"humanbot\"\n\trevealed = true\n\trailcolor = silver\n\taccuracy = 2\n\tintellect = 2\n\tevade = 2\n\tanticipation = 4\n\tperception = 4\n}\n\n// Jonne\n{\n\tname = \"Jonne\"\n\tclass = \"Boomstick\"\n\tfavoriteweapon = \"BFG9000\"\n\tcolor = \"00 BF 00\"\n\tgender = \"male\"\n\tscript = \"fatbot\"\n\trevealed = true\n\trailcolor = blue\n\taccuracy = -2\n\tintellect = -2\n\tevade = 6\n\tanticipation = -2\n\tperception = -2\n}\n\n// Wrack (from Quake III: Arena)\n{\n\tname = \"Wrack\"\n\tfavoriteweapon = \"Barragelauncher\"\n\tcolor = \"BF 8F 5F\"\n\tgender = \"male\"\n\tclass = \"Buckshot\"\n\trevealed = true\n\trailcolor = gold\n\tscript = \"humanbot\"\n\taccuracy = 2\n\tintellect = 3\n\tevade = 4\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 2\n}\n\n// Machinegunner\n{\n\tname = \"Machinegunner\"\n\tfavoriteweapon = \"Machinegun\"\n\tcolor = \"DD DD 22\"\n\tgender = \"male\"\n\tclass = \"Machinegun\"\n\trevealed = true\n\trailcolor = yellow\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n}\n\n// Heavy Machinegunner\n{\n\tname = \"Heavy Machinegunner\"\n\tfavoriteweapon = \"HeavyMachinegun\"\n\tcolor = \"CF 00 00\"\n\tgender = \"male\"\n\tclass = \"Machinegun\"\n\trevealed = true\n\trailcolor = yellow\n\tscript = \"dfultbot\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 2\n}\n\n// Nailgunner\n{\n\tname = \"Nailgunner\"\n\tfavoriteweapon = \"Nailgun\"\n\tcolor = \"22 22 FF\"\n\tgender = \"male\"\n\tclass = \"Nailgun\"\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n}\n\n// Super Nailgunner\n{\n\tname = \"Super Nailgunner\"\n\tfavoriteweapon = \"SuperNailgun\"\n\tcolor = \"22 22 FF\"\n\tgender = \"male\"\n\tclass = \"Nailgun\"\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n\taccuracy = 3\n\tintellect = 3\n\tevade = 3\n\tanticipation = 3\n\treactiontime = 3\n\tperception = 3\n}\n\n// Plasmagunner\n{\n\tname = \"Plasmagunner\"\n\tfavoriteweapon = \"IDMPlasmagun\"\n\tcolor = \"00 00 EF\"\n\tgender = \"male\"\n\tclass = \"Nailgun\"\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n}\n\n// Keel\n{\n\tname = \"Keel\"\n\tfavoriteweapon = \"PlasmachineGun\"\n\tcolor = \"00 00 EF\"\n\tgender = \"cyborg\"\n\tclass = \"Nailgun\"\n\trevealed = true\n\trailcolor = blue\n\tscript = \"fatbot\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 0\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 1\n}\n\n// ezPotat (from Quake Champions)\n{\n\tname = \"ezPotat\"\n\tfavoriteweapon = \"IDMRailgun\"\n\tcolor = \"FF 00 FF\"\n\tgender = \"male\"\n\tclass = \"Nailgun\"\n\trevealed = true\n\trailcolor = purple\n\tscript = \"humanbot\"\n\taccuracy = 4\n\tintellect = 3\n\tevade = 3\n\tanticipation = 6\n\treactiontime = 6\n\tperception = 4\n}\n\n// Corvus (from Heretic)\n{\n\tname = \"Corvus\"\n\tfavoriteweapon = \"IDMMace\"\n\tcolor = \"00 FF 00\"\n\tgender = \"male\"\n\tclass = \"Pistol\"\n\trevealed = true\n\trailcolor = green\n\tscript = \"humanbot\"\n\taccuracy = 2\n\tintellect = 5\n\tevade = 2\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 6\n}\n\n// Sniper\n{\n\tname = \"Sniper\"\n\tfavoriteweapon = \"IDMRailgun\"\n\tcolor = \"00 BB DD\"\n\tgender = \"male\"\n\tclass = \"Yellowboy\"\n\trevealed = true\n\trailcolor = purple\n\tscript = \"dfultbot\"\n\taccuracy = 6\n\tintellect = 3\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n}\n\n// Einstein\n{\n\tname = \"Einstein\"\n\tfavoriteweapon = \"BFG9000\"\n\tcolor = \"FF FF FF\"\n\tgender = \"male\"\n\tclass = \"Blaster\"\n\trevealed = true\n\trailcolor = white\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 6\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 3\n}\n\n// Scout\n{\n\tname = \"Scout\"\n\tfavoriteweapon = \"IDMSupershotgun\"\n\tcolor = \"00 00 DD\"\n\tgender = \"male\"\n\tclass = \"Buckshot\"\n\trevealed = true\n\trailcolor = red\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 6\n\tanticipation = 3\n\treactiontime = 1\n\tperception = 1\n}\n\n// Centaur\n{\n\tname = \"Centaur\"\n\tfavoriteweapon = \"PulseRifle\"\n\tcolor = \"CC CC CC\"\n\tgender = \"male\"\n\tclass = \"Chainsaw\"\n\trevealed = true\n\trailcolor = silver\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 6\n\treactiontime = 3\n\tperception = 1\n}\n\n// Slinger\n{\n\tname = \"Slinger\"\n\tfavoriteweapon = \"IDMSuperShotgun\"\n\tcolor = \"00 DD DD\"\n\tgender = \"male\"\n\tclass = \"Grenade Rifle\"\n\trevealed = true\n\trailcolor = silver\n\tscript = \"dfultbot\"\n\taccuracy = 3\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 6\n\tperception = 1\n}\n\n// Thermo\n{\n\tname = \"Thermo\"\n\tfavoriteweapon = \"HeatSeeker\"\n\tcolor = \"00 00 00\"\n\tgender = \"male\"\n\tclass = \"Yellowboy\"\n\trevealed = true\n\trailcolor = orange\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 3\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 6\n}\n\n// Colonel Overhouse, Commander of the Armor Brigade of the Finnish Defense Forces\n{\n\tname = \"Col. Overhouse\"\n\tfavoriteweapon = \"HellstormCannon\"\n\tcolor = \"000000\"\n\tgender = \"male\"\n\tclass = \"Machinegun\"\n\trevealed = true\n\trailcolor = black\n\tchatlump = \"bots/chatfiles/overhouse.txt\"\n\tchatfrequency = 33\n\tscript = \"sausgbot\"\n\taccuracy = 5\n\tintellect = 5\n\tevade = 5\n\tanticipation = 5\n\treactiontime = 5\n\tperception = 5\n}\n\n// Blinky\n{\n\tname = \"Blinky\"\n\tfavoriteweapon = \"HeatSeeker\"\n\tcolor = \"FF0000\"\n\tgender = \"cyborg\"\n\tclass = \"Chainsaw\"\n\trevealed = true\n\trailcolor = red\n\tscript = \"dfultbot\"\n\taccuracy = 0\n\tintellect = 0\n\tevade = 4\n\tanticipation = 2\n\treactiontime = 6\n\tperception = 4\n}\n\n// Pinky\n{\n\tname = \"Pinky\"\n\tfavoriteweapon = \"PlasMachinegun\"\n\tcolor = \"FF00FF\"\n\tgender = \"cyborg\"\n\tclass = \"Grenade Rifle\"\n\trevealed = true\n\trailcolor = purple\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 4\n\tevade = 2\n\tanticipation = 0\n\treactiontime = 2\n\tperception = 6\n}\n\n// Inky\n{\n\tname = \"Inky\"\n\tfavoriteweapon = \"Grenade Launcher\"\n\tcolor = \"00FFFF\"\n\tgender = \"cyborg\"\n\tclass = \"Blaster\"\n\trevealed = true\n\trailcolor = blue\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 5\n\tevade = 0\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 6\n}\n\n// Clyde\n{\n\tname = \"Clyde\"\n\tfavoriteweapon = \"PulseRifle\"\n\tcolor = \"FFBB00\"\n\tgender = \"cyborg\"\n\tclass = \"Buckshot\"\n\trevealed = true\n\trailcolor = orange\n\tscript = \"dfultbot\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 3\n\tanticipation = 1\n\treactiontime = 4\n\tperception = 0\n}\n\n// Zandro Guy\n{\n\tname = \"Zandro Guy\"\n\tfavoriteweapon = \"IDMSuperShotgun\"\n\tcolor = \"00 BF 00\"\n\tgender = \"male\"\n\tclass = \"Pistol\"\n\trevealed = true\n\trailcolor = green\n\tscript = humanbot\n\taccuracy = 2\n\tintellect = 1\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 3\n\tperception = 2\n}\n\n// Half Life Scientist\n{\n\tname = \"Kleiner\"\n\tscript = HUMANBOT\n\tgender = male\n\tcolor = \"DD DD DD\"\n\trailcolor = white\n\tclass = \"Blaster\"\n\trevealed = true\n\taccuracy = 1\n\tintellect = 6\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 4\n\tfavoriteweapon = \"IDMSuperShotgun\"\n}\n\n// Billy Mays\n{\n\tname = \"Billy Mays\"\n\tscript = humanbot\n\tgender = male\n\tcolor = \"00 00 BD\"\n\trailcolor = blue\n\tfavoriteweapon = \"BFG9000\"\n\tclass = \"Grenade Rifle\"\n\trevealed = true\n\taccuracy = 3\n\tintellect = 3\n\tevade = 3\n\tanticipation = 3\n\treactiontime = 3\n\tperception = 3\n}\n\n// Parias\n{\n\tname = \"Parias\"\n\taccuracy = 4\n\tintellect = 2\n\tevade = 2\n\tanticipation = 3\n\treactiontime = 4\n\tperception = 2\n\tfavoriteweapon = \"IDMShotgun\"\n\tclass = \"Boomstick\"\n\tcolor = \"00 00 CF\"\n\tgender = \"Male\"\n\trailcolor = \"green\"\n\trevealed = 1\n\tscript = \"humanbot\"\n}\n\n// Daedolon\n{\n\tname = \"Daedolon\"\n\taccuracy = 3\n\tintellect = 4\n\tevade = 1\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 4\n\tfavoriteweapon = \"IDMplasmagun\"\n\tclass = \"Nailgun\"\n\tcolor = \"CF 00 00\"\n\tgender = \"Male\"\n\trailcolor = \"blue\"\n\trevealed = 1\n\tscript = \"humanbot\"\n}\n\n// Baratus\n{\n\tname = \"Baratus\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 4\n\tanticipation = 4\n\treactiontime = 2\n\tperception = 3\n\tfavoriteweapon = \"StartingChainsaw\"\n\tclass = \"Chainsaw\"\n\tcolor = \"FF CF 00\"\n\tgender = \"Male\"\n\trailcolor = \"red\"\n\trevealed = 1\n\tscript = \"humanbot\"\n}\n\n// Mutant Nazi\n{\n\tname = \"Mutant Nazi\"\n\tfavoriteweapon = \"IDMPistol\"\n\tclass = \"Pistol\"\n\tcolor = \"00 CC 00\"\n\tgender = \"Male\"\n\trailcolor = \"green\"\n\trevealed = true\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n}\n\n// Quad Shotgunner\n{\n\tname = \"Quad Shotgunner\"\n\tfavoriteweapon = \"QuadShotgun\"\n\tclass = \"Buckshot\"\n\tcolor = \"CF 00 00\"\n\tgender = \"Male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"dfultbot\"\n\taccuracy = -1\n\tintellect = 2\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 2\n}\n\n// Minigunner\n{\n\tname = \"Minigunner\"\n\tfavoriteweapon = \"IDMMinigun\"\n\tclass = \"Chaingun\"\n\tcolor = \"CF 00 00\"\n\tgender = \"Male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"dfultbot\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 2\n}\n\n// Railgunner\n{\n\tname = \"Railgunner\"\n\tfavoriteweapon = \"IDMRailgun\"\n\tclass = \"Yellowboy\"\n\tcolor = \"CF 00 00\"\n\tgender = \"Male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"dfultbot\"\n\taccuracy = 2\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n}\n\n// Geit\n{\n\tname = \"Geit\"\n\tfavoriteweapon = \"HellstormCannon\"\n\tclass = \"Grenade Rifle\"\n\tcolor = \"00 CF 00\"\n\tgender = \"Male\"\n\trailcolor = \"black\"\n\trevealed = true\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 3\n\tevade = 4\n\tanticipation = 3\n\treactiontime = 4\n\tperception = 3\n}\n\n// Zombie Unmaker\n{\n\tname = \"Zombie Unmaker\"\n\tfavoriteweapon = \"Unmaker\"\n\tclass = \"Blaster\"\n\tgender = \"male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n}\n\n// Illucia\n{\n\tname = \"Illucia\"\n\tfavoriteweapon = \"IDMSuperShotgun\"\n\tclass = \"Buckshot\"\n\tgender = \"female\"\n\trailcolor = \"orange\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 1\n\tintellect = 3\n\tevade = 3\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 2\n}\n\n// Strogg\n{\n\tname = \"Strogg\"\n\tfavoriteweapon = \"Shotgun\"\n\tclass = \"Blaster\"\n\tcolor = \"BB CC BB\"\n\tgender = \"cyborg\"\n\trailcolor = \"blue\"\n\trevealed = true\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n}\n\n// Strogg Chaingunner\n{\n\tname = \"Strogg Chaingunner\"\n\tfavoriteweapon = \"SuperChaingun\"\n\tclass = \"Chaingun\"\n\tcolor = \"00 00 CF\"\n\tgender = \"cyborg\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"fatbot\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 1\n}\n\n// Doom 3 Marine\n{\n\tname = \"Doom Marine\"\n\tfavoriteweapon = \"IDMSuperShotgun\"\n\tclass = \"Pistol\"\n\tcolor = \"00 CF 00\"\n\tgender = \"male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 2\n\tintellect = 1\n\tevade = 3\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 1\n}\n\n// Postal Dude\n{\n\tname = \"Postal Dude\"\n\tfavoriteweapon = \"IDMSuperShotgun\"\n\tclass = \"Buckshot\"\n\tcolor = \"CF 00 00\"\n\tgender = \"male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 2\n\tintellect = 1\n\tevade = 1\n\tanticipation = 3\n\treactiontime = 2\n\tperception = 0\n}\n\n// Player\n{\n\tname = \"player\"\n\tfavoriteweapon = \"IDMPistol\"\n\tclass = \"Pistol\"\n\tcolor = \"00 CF 00\"\n\tgender = \"male\"\n\trailcolor = \"blue\"\n\trevealed = true\n\tscript = \"fatbot\"\n\taccuracy = -2\n\tintellect = -2\n\tevade = -2\n\tanticipation = -2\n\treactiontime = 2\n\tperception = -2\n}\n\n// Dutch\n{\n\tname = \"Dutch\"\n\tfavoriteweapon = \"SuperChaingun\"\n\tclass = \"Chaingun\"\n\tcolor = \"00 00 CF\"\n\tgender = \"male\"\n\trailcolor = \"blue\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 2\n\tintellect = 1\n\tevade = 3\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 3\n}\n\n// Neptune\n{\n\tname = \"Neptune\"\n\tfavoriteweapon = \"SuperNailgun\"\n\tclass = \"Nailgun\"\n\tcolor = \"00 CF DF\"\n\tgender = \"male\"\n\trailcolor = \"blue\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 3\n\tanticipation = 0\n\treactiontime = 2\n\tperception = 1\n}\n\n// Silencer\n{\n\tname = \"Silencer\"\n\tfavoriteweapon = \"HeatSeeker\"\n\tclass = \"Blaster\"\n\tcolor = \"CC 11 22\"\n\tgender = \"male\"\n\trailcolor = \"purple\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 1\n\tintellect = 3\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 2\n}\n\n// Orbb\n{\n\tname = \"Orbb\"\n\tfavoriteweapon = \"HeatSeeker\"\n\tclass = \"Nailgun\"\n\tcolor = \"CF CF FF\"\n\tgender = \"male\"\n\trailcolor = \"silver\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 2\n\tintellect = 0\n\tevade = 0\n\tanticipation = 0\n\treactiontime = 4\n\tperception = 4\n}\n\n// Tank Jr.\n{\n\tname = \"Tank Jr.\"\n\tfavoriteweapon = \"MiniBomber\"\n\tclass = \"Grenade Rifle\"\n\tcolor = \"FF 60 00\"\n\tgender = \"cyborg\"\n\trailcolor = \"orange\"\n\trevealed = true\n\tscript = \"fatbot\"\n\taccuracy = 1\n\tintellect = 4\n\tevade = 0\n\tanticipation = 2\n\treactiontime = 0\n\tperception = 4\n}\n\n// Duck\n{\n\tname = \"Duck\"\n\tfavoriteweapon = \"BarrelGun\"\n\tclass = \"Pistol\"\n\tcolor = \"00 00 CF\"\n\tgender = \"male\"\n\trailcolor = \"green\"\n\trevealed = true\n\tscript = \"sausgbot\"\n\taccuracy = -2\n\tintellect = -2\n\tevade = 6\n\tanticipation = 6\n\treactiontime = -2\n\tperception = 6\n}\n\n// Crusader\n{\n\tname = \"Crusader\"\n\tfavoriteweapon = \"Vorpal Blade\"\n\tclass = \"Vorpal Blade\"\n\tcolor = \"FF 65 00\"\n\tgender = \"male\"\n\trailcolor = \"gold\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 4\n\tanticipation = 3\n\treactiontime = 2\n\tperception = 1\n}\n\n// Hacx Guy\n{\n\tname = \"Hacx Guy\"\n\tfavoriteweapon = \"IDMPlasmagun\"\n\tclass = \"Blaster\"\n\tcolor = \"CF 31 31\"\n\tgender = \"male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 2\n\tintellect = 4\n\tevade = 2\n\tanticipation = 4\n\treactiontime = 1\n\tperception = 1\n}\n\n// Cultist\n{\n\tname = \"Cultist\"\n\tfavoriteweapon = \"IDMSuperShotgun\"\n\tclass = \"Buckshot\"\n\tcolor = \"CB 77 44\"\n\tgender = \"male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"dfultbot\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 2\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 2\n}\n\n// Heavy Weapons Guy\n{\n\tname = \"Heavy\"\n\tfavoriteweapon = \"IDMSuperChaingun\"\n\tclass = \"Chaingun\"\n\tcolor = \"DF 00 00\"\n\tgender = \"male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"fatbot\"\n\taccuracy = 2\n\tintellect = 0\n\tevade = 1\n\tanticipation = 3\n\treactiontime = 1\n\tperception = 3\n}\n\n// Larv\n{\n\tname = \"Larv\"\n\tfavoriteweapon = \"IDMGrenadeLauncher\"\n\tclass = \"Yellowboy\"\n\tcolor = \"00 CF 00\"\n\tgender = \"male\"\n\trailcolor = \"green\"\n\trevealed = true\n\tscript = \"dfultbot\"\n\taccuracy = 1\n\tintellect = -2\n\tevade = 3\n\tanticipation = 3\n\treactiontime = 3\n\tperception = -1\n}\n\n// Barrel Guy\n{\n\tname = \"Barrel Guy\"\n\tfavoriteweapon = \"BarrelGun\"\n\tclass = \"Grenade Rifle\"\n\tcolor = \"00 CF 00\"\n\tgender = \"male\"\n\trailcolor = \"green\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 0\n\tintellect = 2\n\tevade = 2\n\tanticipation = 2\n\treactiontime = -2\n\tperception = 0\n}\n\n// Half-a-guy\n{\n\tname = \"Half-a-guy\"\n\tfavoriteweapon = \"IDMShotgun\"\n\tclass = \"Boomstick\"\n\tcolor = \"FF 00 00\"\n\tgender = \"male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 0\n\tintellect = 2\n\tevade = 3\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 2\n}\n\n// Cowboy\n{\n\tname = \"Cowboy\"\n\tfavoriteweapon = \"IDMPistol\"\n\tclass = \"Pistol\"\n\tcolor = \"CF 23 23\"\n\tgender = \"male\"\n\trailcolor = \"red\"\n\trevealed = true\n\tscript = \"humanbot\"\n\taccuracy = 1\n\tintellect = 2\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 3\n\tperception = 2\n}\n\n// Beavis\n{\n\tname = \"Beavis\"\n\tscript = SAUSGBOT\n\tCHATLUMP = \"bots/chatfiles/bevtxt.txt\"\n\tgender = male\n\tcolor = \"00 00 FF\"\n\trailcolor = \"blue\"\n\tclass = \"random\"\n\trevealed = true\n\taccuracy = 1\n\tintelect = 1\n\tevade = 4\n\tanticipation = 4\n\treactiontime = 4\n\tperception = 4\n\tchatfrequency = 100\n\tfavoriteweapon = \"rocketlauncher\"\n}\n\n// Butthead\n{\n\tname = \"Butthead\"\n\tscript = SAUSGBOT\n\tCHATLUMP = \"bots/chatfiles/asshol.txt\"\n\tgender = male\n\tcolor = \"99 99 99\"\n\trailcolor = \"red\"\n\tclass = \"random\"\n\trevealed = true\n\taccuracy = 4\n\tintelect = 4\n\tevade = 4\n\tanticipation = 4\n\treactiontime = 1\n\tperception = 2\n\tchatfrequency = 80\n\tfavoriteweapon = \"supershotgun\"\n}"
},
{
"source": "pk3",
"name": "DECALDEF.txt",
"contents": "decal FreezeBlastMelt\n{\n\tpic BSMEAR1\n\tx-scale 1.1\n\ty-scale 1.1\n\tshade \"DD DD FF\"\n\trandomflipx\n\tanimator BloodSmearer\n}"
},
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "/// IDM.pk3 Decorate by Kaapeli47\n\n#include \"Decorate/world.txt\"\n#include \"Decorate/Weapons/Common.txt\"\n#include \"Decorate/Weapons/Slot 1/Fist.txt\"\n#include \"Decorate/Weapons/Slot 1/Chainsaw.txt\"\n#include \"Decorate/Weapons/Slot 1/Knife.txt\"\n#include \"Decorate/Weapons/Slot 1/VorpalBlade.txt\"\n#include \"Decorate/Weapons/Slot 2/Pistol.txt\"\n#include \"Decorate/Weapons/Slot 2/Machinegun.txt\"\n#include \"Decorate/Weapons/Slot 2/Yellowboy.txt\"\n#include \"Decorate/Weapons/Slot 2/Blaster.txt\"\n#include \"Decorate/Weapons/Slot 3/Boomstick.txt\"\n#include \"Decorate/Weapons/Slot 3/Buckshot.txt\"\n#include \"Decorate/Weapons/Slot 3/CombatShotgun.txt\"\n#include \"Decorate/Weapons/Slot 3/SuperShotgun.txt\"\n#include \"Decorate/Weapons/Slot 3/RiotShotgun.txt\"\n#include \"Decorate/Weapons/Slot 3/Screwgun.txt\"\n#include \"Decorate/Weapons/Slot 3/QuadShotgun.txt\"\n#include \"Decorate/Weapons/Slot 3/HandCannon.txt\"\n#include \"Decorate/Weapons/Slot 4/Chaingun.txt\"\n#include \"Decorate/Weapons/Slot 4/Nailgun.txt\"\n#include \"Decorate/Weapons/Slot 4/SuperChaingun.txt\"\n#include \"Decorate/Weapons/Slot 4/SuperNailgun.txt\"\n#include \"Decorate/Weapons/Slot 4/HeavyMachinegun.txt\"\n#include \"Decorate/Weapons/Slot 4/AssaultRifle.txt\"\n#include \"Decorate/Weapons/Slot 4/Minigun.txt\"\n#include \"Decorate/Weapons/Slot 4/Stinger.txt\"\n#include \"Decorate/Weapons/Slot 5/RocketLauncher.txt\"\n#include \"Decorate/Weapons/Slot 5/BarrageLauncher.txt\"\n#include \"Decorate/Weapons/Slot 5/GrenadeLauncher.txt\"\n#include \"Decorate/Weapons/Slot 5/HeatSeeker.txt\"\n#include \"Decorate/Weapons/Slot 5/Minibomber.txt\"\n#include \"Decorate/Weapons/Slot 5/GrenadeRifle.txt\"\n#include \"Decorate/Weapons/Slot 5/HellstormCannon.txt\"\n#include \"Decorate/Weapons/Slot 5/Devastators.txt\"\n#include \"Decorate/Weapons/Slot 5/BarrelGun.txt\"\n#include \"Decorate/Weapons/Slot 6/PlasmaGun.txt\"\n#include \"Decorate/Weapons/Slot 6/PlasmachineGun.txt\"\n#include \"Decorate/Weapons/Slot 6/PulseRifle.txt\"\n#include \"Decorate/Weapons/Slot 6/PlasmaBeam.txt\"\n#include \"Decorate/Weapons/Slot 6/Ionblaster.txt\"\n#include \"Decorate/Weapons/Slot 6/Railgun.txt\"\n#include \"Decorate/Weapons/Slot 6/FreezeThrower.txt\"\n#include \"Decorate/Weapons/Slot 7/BFGPrototype.txt\"\n#include \"Decorate/Weapons/Slot 7/BFG10K.txt\"\n#include \"Decorate/Weapons/Slot 7/Unmaker.txt\"\n#include \"Decorate/Weapons/Slot 7/FireMace.txt\"\n#include \"Decorate/Weapons/Slot 7/BloodScourge.txt\"\n#include \"Decorate/Weapons/Slot 7/Wraithverge.txt\"\n#include \"Decorate/Weapons/Slot 7/Meowitzer.txt\"\n#include \"Decorate/Weapons/Slot 7/FlameThrower.txt\"\n#include \"Decorate/Weapons/Slot 7/PyroCannon.txt\"\n#include \"Decorate/Weapons/Slot 7/Sigil.txt\"\n#include \"Decorate/Weapons/Slot 7/Devastator1000.txt\"\n#include \"Decorate/Weapons/Slot 7/Redeemer.txt\"\n#include \"Decorate/Weapons/WeaponSpawners/RandomWeaponSpawners.txt\"\n#include \"Decorate/Weapons/WeaponSpawners/Slot1Spawners.txt\"\n#include \"Decorate/Weapons/WeaponSpawners/Slot2Spawners.txt\"\n#include \"Decorate/Weapons/WeaponSpawners/Slot3Spawners.txt\"\n#include \"Decorate/Weapons/WeaponSpawners/Slot4Spawners.txt\"\n#include \"Decorate/Weapons/WeaponSpawners/Slot5Spawners.txt\"\n#include \"Decorate/Weapons/WeaponSpawners/Slot6Spawners.txt\"\n#include \"Decorate/Weapons/WeaponSpawners/Slot7Spawners.txt\"\n#include \"Decorate/Weapons/AmmoSpawners.txt\"\n#include \"Decorate/Health/HealthBonus.txt\"\n#include \"Decorate/Health/Medipack.txt\"\n#include \"Decorate/Health/Medikit.txt\"\n#include \"Decorate/Health/Stimpack.txt\"\n#include \"Decorate/Health/HealthSpawners.txt\"\n#include \"Decorate/Armor/Light Armor/YellowArmor.txt\"\n#include \"Decorate/Armor/Light Armor/BulletArmor.txt\"\n#include \"Decorate/Armor/Light Armor/FragArmor.txt\"\n#include \"Decorate/Armor/Light Armor/TechArmor.txt\"\n#include \"Decorate/Armor/Heavy Armor/BlueArmor.txt\"\n#include \"Decorate/Armor/Heavy Armor/RedArmor.txt\"\n#include \"Decorate/Armor/Heavy Armor/PurpleArmor.txt\"\n#include \"Decorate/Armor/Heavy Armor/SuperArmor.txt\"\n#include \"Decorate/Armor/Armorbonus.txt\"\n#include \"Decorate/Armor/OtherArmor.txt\"\n#include \"Decorate/Armor/ArmorSpawners.txt\"\n#include \"Decorate/Powerups/Common.txt\"\n#include \"Decorate/Powerups/Strength.txt\"\n#include \"Decorate/Powerups/Soulsphere.txt\"\n#include \"Decorate/Powerups/MegaSphere.txt\"\n#include \"Decorate/Powerups/Rage.txt\"\n#include \"Decorate/Powerups/TimeFreeze.txt\"\n#include \"Decorate/Powerups/DoomSphere.txt\"\n#include \"Decorate/Powerups/GuardSphere.txt\"\n#include \"Decorate/Powerups/Resistance.txt\"\n#include \"Decorate/Powerups/Regeneration.txt\"\n#include \"Decorate/Powerups/Haste.txt\"\n#include \"Decorate/Powerups/Reflection.txt\"\n#include \"Decorate/Powerups/Prosperity.txt\"\n#include \"Decorate/Powerups/Spread.txt\"\n#include \"Decorate/Powerups/Drain.txt\"\n#include \"Decorate/Powerups/TurboSphere.txt\"\n#include \"Decorate/Powerups/PowerupSpawners.txt\"\n#include \"Decorate/Player.txt\"\n\n// Last used DoomEdNum: 10101"
},
{
"source": "pk3",
"name": "KEYCONF.txt",
"contents": "clearplayerclasses\naddplayerclass IDMPlayer\naddplayerclass ChainsawPlayer\naddplayerclass KnifePlayer\naddplayerclass BladePlayer\naddplayerclass MachinegunPlayer\naddplayerclass YellowboyPlayer\naddplayerclass BlasterPlayer\naddplayerclass BoomstickPlayer\naddplayerclass BuckShotPlayer\naddplayerclass ChaingunPlayer\naddplayerclass NailgunPlayer\naddplayerclass GrenadeRiflePlayer"
},
{
"source": "pk3",
"name": "MAPINFO.txt",
"contents": "GameInfo\n{\n\tDimColor = \"Red\"\n\tMenuFontColor_Title = \"InsaneRed\"\n\tMenuFontColor_Selection = \"Gold\"\n\tMenuFontColor_Label = \"Grey\"\n\tMenuFontColor_Value = \"White\"\n\tMenuFontColor_Action = \"InsaneRed\"\n\tMenuFontColor_Header = \"InsaneRed\"\n\tMenuFontColor_Highlight = \"Gold\"\n\tMenuSliderColor = \"Gold\"\n\tMenuSliderBackColor = \"InsaneRed\"\n\tDimamount = 0.175\n\ttitlemusic = \"D_IDMTTL\"\n\tintermissionmusic = \"D_IDMINT\"\n\tadvisorytime = 6\n\tTitlepage = \"IDMTITLE\"\n\tExitpic = \"IDMINTER\"\n\tinfopage = \"INHLP1\", \"INHLP2\", \"HELP\", \"IDMTITLE\", \"TITLEPIC\", \"CREDIT\"\n\tquitmessages = \"$QUITMSG\", \"$QUITMSG1\", \"$QUITMSG2\", \"$QUITMSG3\",\n\t\"$QUITMSG4\", \"$QUITMSG5\", \"$QUITMSG6\", \"$QUITMSG7\", \"$QUITMSG8\",\n\t\"$QUITMSG9\", \"$QUITMSG10\", \"$QUITMSG11\", \"$QUITMSG12\", \"$QUITMSG13\",\n\t\"$QUITMSG14\", \"$QUITMSG15\", \"$QUITMSG16\", \"$QUITMSG17\", \"$QUITMSG18\",\n\t\"$QUITMSG19\", \"$QUITMSG20\", \"$QUITMSG21\", \"$QUITMSG22\", \"$QUITMSG23\",\n\t\"$QUITMSG24\", \"$QUITMSG25\", \"$QUITMSG26\", \"$QUITMSG27\", \"$QUITMSG28\",\n\t\"$QUITMSG29\", \"$QUITMSG30\", \"$QUITMSG31\", \"$QUITMSG32\", \"$QUITMSG33\",\n\t\"$QUITMSG34\"\n}\n\nGameDefaults\n{\n\tIntermission\n\tSpawnWithWeaponRaised\n\tAllowJump\n\tNoCrouch\n\tAllowFreelook\n}\n\nDefaultMap\n{\n\tExitpic = \"IDMINTER\"\n\tIntermusic = \"D_IDMINT\"\n}"
},
{
"source": "pk3",
"name": "MENUDEF.txt",
"contents": "ListMenu \"MainMenu\"\n{\n\tStaticPatch 92, 2, \"M_DOOM\"\n\tPosition 75, 90\n\tTextItem \"Multiplayer\", \"m\", \"ZA_MultiplayerOptions\"\n\tTextItem \"Player Setup\", \"p\", \"PlayerMenu\"\n\tTextItem \"Options\", \"o\", \"OptionsMenu\"\n\tTextItem \"Quit\", \"q\", \"QuitMenu\"\n}\n\nListMenu \"PlayerMenu\"\n{\n\tStaticTextCentered 160, 0, \"$MNU_PLAYERSETUP\"\n\tFont \"SmallFont\", \"InsaneRed\"\n\tLinespacing 14\n\tPosition 22, 18\n\tPlayerNameBox \"Name\", 0, \"Playerbox\"\n\tSelector \"-\", -16, -1\n\tMouseWindow 0, 220\n\tPlayerDisplay 226, 80, \"20 00 00\", \"80 00 40\", 0, \"PlayerDisplay\"\n\tLinespacing 10\n\tSlider \"Red\", \"Red\", 0, 255, 16\n\tSlider \"Green\", \"Green\", 0, 255, 16\n\tLinespacing 20\n\tSlider \"Blue\", \"Blue\", 0, 255, 16\n\tLinespacing 14\n\tValueText \"Starting Weapon\", \"Class\"\n\tValueText \"Gender\", \"Gender\", \"Gender\"\n\tValueText \"Autoaim\", \"Autoaim\", \"Autoaim\"\n\tSlider \"Handicap\", \"Handicap\", 0, 200, 5 // [TP]\n\t// [TP] This is moved to weapon setup\n\t// ValueText \"Switch on pickup\", \"Switch\", \"OffOn\"\n\tValueText \"Always Run\", \"AlwaysRun\", \"OnOff\"\n\tTextItem \"Weapon Setup\", \"w\", \"ZA_WeaponSetup\" // [TP]\n\tClass \"PlayerMenu\"\n}\n\nOptionMenu IDM_OptionsMenu\n{\n\tTitle\t\"Insanity Modifiers\"\n\n\tOption\t\"Starting Weapons\",\t\t\"idm_startweapons\",\t\t\"YesNo\"\n\tOption\t\"Rare gibbing nukes\",\t\"idm_gibnukes\",\t\t\t\"YesNo\"\n\tOption\t\"Explosive deaths\",\t\t\"idm_explosivedeaths\",\t\"YesNo\"\n\tOption\t\"Big guns only\",\t\t\"idm_bigguns\",\t\t\t\"YesNo\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\n\tStaticText\t\"SPECIAL WEAPON MODES:\"\n\tStaticText\t\"\"\n\tOption\t\"Blade Mode\",\t\t\"idm_blademode\",\t\"OnOff\"\n\tOption\t\"Knife Fight\",\t\t\"idm_knifefight\",\t\"OnOff\"\n\tOption\t\"Fisting\",\t\t\t\"idm_fisting\",\t\t\"OnOff\"\n\tOption\t\"Mortar\",\t\t\t\"idm_mortar\",\t\t\"OnOff\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\n\tStaticText\t\"Variables for console:\"\n\tStaticText\t\"\"\n\tStaticText\t\"idm_startweapons\"\n\tStaticText\t\"idm_gibnukes\"\n\tStaticText\t\"idm_explosivedeaths\"\n\tStaticText\t\"idm_bigguns\"\n\tStaticText\t\"idm_blademode\"\n\tStaticText\t\"idm_knifefight\"\n\tStaticText\t\"idm_fisting\"\n\tStaticText\t\"idm_mortar\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"DISCLAIMER: Modifiers require a map restart!\"\n}\n\n// Zandronum menus\n\nOptionMenu ZA_SkirmishMenu\n{\n\tTitle\t\t\"SKIRMISH\"\n\tOption\t\t\"Level\",\t\t\t\t\"menu_skirmishlevel\",\t\t\t\"ZA_Levels\"\n\tOption\t\t\"Game Mode\",\t\t\t\"menu_skirmishgamemode\",\t\t\"ZA_Gamemode\"\n\tOption\t\t\"Modifier\",\t\t\t\t\"menu_skirmishmodifier\",\t\t\"ZA_Modifier\"\n\tStaticText\t\"\"\n\tSubmenu\t\t\"Insanity Modifiers\", \t\"IDM_OptionsMenu\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tNumberField\t\"Timelimit\",\t\t\t\"menu_skirmishtimelimit\"\n\tNumberField\t\"Fraglimit\",\t\t\t\"menu_skirmishfraglimit\"\n\tNumberField\t\"Pointlimit\",\t\t\t\"menu_skirmishpointlimit\"\n\tNumberField\t\"Duellimit\",\t\t\t\"menu_skirmishduellimit\"\n\tNumberField\t\"Winlimit\",\t\t\t\t\"menu_skirmishwinlimit\"\n\tNumberField\t\"Wavelimit\",\t\t\t\"menu_skirmishwavelimit\", 0, 10\n\tStaticText\t\"\"\n\tNumberField\t\"Skill\",\t\t\t\t\"menu_skirmishskill\", 0, 4\n\tNumberField\t\"Botskill\",\t\t\t\t\"menu_skirmishbotskill\", 0, 4\n\tStaticText\t\"\"\n\tSubMenu\t\t\"Bot Setup\",\t\t\t\"ZA_BotSetup\"\n\tStaticText\t\"\"\n\tCommand\t\t\"Start Game!\",\t\t\t\"menu_startskirmish\"\n}\n\nOptionMenu ZA_JoinMenu\n{\n\tTitle\t\t\"JOIN THE INSANITY!\"\n\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"You are currently a spectating wussy!\"\n\tStaticText\t\"\"\n\tStaticText\t\"Become a badass by joining the Insanity!\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tCommand\t\t\"Join!\",\t\t\t\"menu_joingame\"\n\tStaticText\t\"\"\n\tCommand\t\t\"Player Setup\",\t\t\"menu_player\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tCommand\t\t\"HOW TO PLAY?\",\t\t\t\"menu_help\"\n}\n\nOptionMenu ZA_JoinTeamMenu\n{\n\tTitle\t\t\"JOIN A TEAM!\"\n\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"Select a team.\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tCommand\t\t\"Auto-select\",\t\t\"menu_autoselect\"\n\tStaticText\t\"\"\n\tJoinMenuTeamOption\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tCommand\t\t\"Join!\",\t\t\t\"menu_joingame\"\n\tStaticText\t\"\"\n\tCommand\t\t\"Player Setup\",\t\t\"menu_player\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tCommand\t\t\"HOW TO PLAY?\",\t\t\t\"menu_help\"\n\tStaticText\t\"\"\n}\n\nOptionMenu ZA_SelectClassMenu\n{\n\tTitle\t\t\"STARTING WEAPON SELECTION\"\n\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"SELECT YOUR STARTING WEAPON!\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"You can change your Starting Weapon\"\n\tStaticText\t\"\"\n\tStaticText\t\"and see their statistics from\"\n\tStaticText\t\"\"\n\tStaticText \t\"the PLAYER SETUP menu.\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tStaticText\t\"\"\n\tJoinMenuPlayerClassOption\n\tStaticText\t\"\"\n\tCommand\t\t\"Join!\",\t\t\t\"menu_joingamewithclass\"\n\tStaticText\t\"\"\n\tCommand\t\t\"Player Setup\",\t\t\"menu_player\"\n}"
},
{
"source": "pk3",
"name": "SBARINFO.txt",
"contents": "base Doom;\nheight 32;\nmonospacefonts true, \"0\", center;\nInterpolateHealth true, 12;\nInterpolateArmor true, 12;\nLowerHealthCap false;\n\nstatusbar fullscreen, fullscreenoffsets // Insanity Deathmatch HUD\n{\n\t//health\n\tdrawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 100, -32;\n\n\t//armor\n\tdrawimage armoricon, 117, -40;\n\tdrawnumber 2147483647, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 100, -55;\n\n\t//ammo\n\tdrawimage ammoicon1, -70, -19, centerbottom;\n\tdrawnumber 2147483647, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -80, -35;\n\n\t//mugshot\n\tdrawselectedinventory alternateonempty, INDEXFONT, 105, -39\n\t{\n\t\tInInventory \"PowerQuadDamage\" || \"PowerRageInvulnerable\" || \"PowerPickupProtection\"\n\t\t{\n\t\t\tdrawmugshot \"STF\", 5, disablerampage, disableouch, disablegrin, xdeathface, disablepain, 100, -39;\n\t\t}\n\t\telse\n\t\t{\n\t\t\tdrawmugshot \"STF\", 5, xdeathface, 100, -39;\n\t\t}\n\t}\n\n\t//frags\n\tgamemode deathmatch\n\t{\n\t\tdrawimage \"FRAGSKL\", -21, -20;\n\t\tdrawnumber 2147483647, HUDFONT_DOOM, untranslated, frags, drawshadow, -22, -20;\n\t}\n}\n\nstatusbar normal\n{\n\tdrawimage \"STBAR\", 0, 168;\n\tdrawimage translatable \"STFBANY\", 143, 169;\n\tdrawimage armoricon, 208, 190;\n\tdrawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;\n\tdrawnumber 3, HUDFONT_DOOM, untranslated, health, 97, 171;\n\tdrawnumber 3, HUDFONT_DOOM, untranslated, armor, 228, 171;\n\n\t//keys\n\tdrawswitchableimage keyslot 2 && 5, \"nullimage\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", 239, 171;\n\tdrawswitchableimage keyslot 3 && 6, \"nullimage\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", 239, 181;\n\tdrawswitchableimage keyslot 1 && 4, \"nullimage\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", 239, 191;\n\n\tdrawnumber 3, INDEXFONT_DOOM, untranslated, ammo(IDMClip), 288, 173;\n\tdrawnumber 3, INDEXFONT_DOOM, untranslated, ammo(IDMShell), 288, 179;\n\tdrawnumber 3, INDEXFONT_DOOM, untranslated, ammo(IDMRocketAmmo), 288, 185;\n\tdrawnumber 3, INDEXFONT_DOOM, untranslated, ammo(IDMCell), 288, 191;\n\n\tdrawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(IDMClip), 314, 173;\n\tdrawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(IDMShell), 314, 179;\n\tdrawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(IDMRocketAmmo), 314, 185;\n\tdrawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(IDMCell), 314, 191;\n\n\tgamemode deathmatch, teamgame\n\t{\n\t\tdrawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;\n\t}\n\tgamemode cooperative, singleplayer\n\t{\n\t\tdrawimage \"STARMS\", 104, 168;\n\t\tdrawswitchableimage weaponslot 2, \"STGNUM2\", \"STYSNUM2\", 111, 172;\n\t\tdrawswitchableimage weaponslot 3, \"STGNUM3\", \"STYSNUM3\", 123, 172;\n\t\tdrawswitchableimage weaponslot 4, \"STGNUM4\", \"STYSNUM4\", 135, 172;\n\t\tdrawswitchableimage weaponslot 5, \"STGNUM5\", \"STYSNUM5\", 111, 182;\n\t\tdrawswitchableimage weaponslot 6, \"STGNUM6\", \"STYSNUM6\", 123, 182;\n\t\tdrawswitchableimage weaponslot 7, \"STGNUM7\", \"STYSNUM7\", 135, 182;\n\t}\n\tdrawselectedinventory alternateonempty, INDEXFONT, 143, 168\n\t{\n\t\tInInventory \"PowerQuadDamage\" || \"PowerRageInvulnerable\"\n\t\t{\n\t\t\tdrawmugshot \"STF\", 5, disablerampage, disableouch, disablegrin, xdeathface, disablepain, 143, 168;\n\t\t}\n\t\telse\n\t\t{\n\t\t\tdrawmugshot \"STF\", 5, xdeathface, 143, 168;\n\t\t}\n\t}\n}\n\nstatusbar inventory // Standard bar overlay (ZDoom Addition)\n{\n\tdrawinventorybar Doom, 7, INDEXFONT, 50, 170;\n}\n\nstatusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.\n{\n\tdrawinventorybar Doom, translucent, 7, INDEXFONT, -106+center, -31;\n}\n\nmugshot \"Normal\", health2\n{\n\t{ST00, ST01, ST02} 10;\n}\n\nmugshot \"Pain\", healthspecial, directional\n{\n\t{TR00, KILL0, TL00} 17;\n}\n\nmugshot \"Ouch\", health\n{\n\tOUCH0 35;\n}\n\nmugshot \"Grin\", health\n{\n\tEVL0 35;\n}\n\nmugshot \"God\", health\n{\n\tGOD0 -1;\n}\n\nmugshot \"Death\"\n{\n\t{DEAD0, DEAD1, DEAD2, DEAD3, DEAD4, DEAD5} -1;\n}\n\nmugshot \"Death.Ice\"\n{\n\t{ICE0, ICE1, ICE2, ICE3, ICE4} -1;\n}\n\nmugshot \"XDeath\"\n{\n\tXDTH0 3;\n\tXDTH1 3;\n\tXDTH2 3;\n\tXDTH3 3;\n\tXDTH4 -1;\n}"
},
{
"source": "pk3",
"name": "TEXTURES.txt",
"contents": "// Rage Armor\n\ngraphic \"BLARA1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BLDSA0\", 0, 0\n}\n\ngraphic \"BLARA2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BLDSB0\", 0, 0\n}\n\ngraphic \"BLARA3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BLDSC0\", 0, 0\n}\n\ngraphic \"BLARA4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BLDSD0\", 0, 0\n}\n\n// Rage Sphere\n\ngraphic \"RAGESP1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BLDSA0\", 0, 0\n}\n\ngraphic \"RAGESP2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BLDSB0\", 0, 0\n}\n\ngraphic \"RAGESP3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BLDSC0\", 0, 0\n}\n\ngraphic \"RAGESP4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BLDSD0\", 0, 0\n}\n\ngraphic \"INVULN1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"PINVA0\", 0, 0\n}\n\ngraphic \"INVULN2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"PINVB0\", 0, 0\n}\n\ngraphic \"INVULN3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"PINVC0\", 0, 0\n}\n\ngraphic \"INVULN4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"PINVD0\", 0, 0\n}\n\n// Time Freeze\n\ngraphic \"TIMESP1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"TIMEA0\", 0, 0\n}\n\ngraphic \"TIMESP2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"TIMEb0\", 0, 0\n}\n\ngraphic \"TIMESP3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"TIMEc0\", 0, 0\n}\n\ngraphic \"TIMESP4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"TIMEd0\", 0, 0\n}\n\n// Doom Sphere\n\ngraphic \"DOOMSP1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"DOOMa0\", 0, 0\n}\n\ngraphic \"DOOMSP2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"DOOMb0\", 0, 0\n}\n\ngraphic \"DOOMSP3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"DOOMc0\", 0, 0\n}\n\ngraphic \"DOOMSP4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"DOOMd0\", 0, 0\n}\n\n// Guard Sphere\n\ngraphic \"GARDSP1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"GARDa0\", 0, 0\n}\n\ngraphic \"GARDSP2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"GARDb0\", 0, 0\n}\n\ngraphic \"GARDSP3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"GARDc0\", 0, 0\n}\n\ngraphic \"GARDSP4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"GARDd0\", 0, 0\n}\n\ngraphic \"STRENG1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BERSa0\", 0, 0\n}\n\ngraphic \"STRENG2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BERSb0\", 0, 0\n}\n\ngraphic \"STRENG3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BERSc0\", 0, 0\n}\n\ngraphic \"STRENG4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BERSd0\", 0, 0\n}\n\ngraphic \"STRENG5\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BERSE0\", 0, 0\n}\n\ngraphic \"STRENG6\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BERSF0\", 0, 0\n}\n\ngraphic \"STRENG7\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BERSG0\", 0, 0\n}\n\ngraphic \"STRENG8\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BERSH0\", 0, 0\n}\n\ngraphic \"STRENG9\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BERSI0\", 0, 0\n}\n\n// Resistance\n\ngraphic \"GRESIS1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BIOSA0\", 0, 0\n}\n\ngraphic \"GRESIS2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BIOSB0\", 0, 0\n}\n\ngraphic \"RRESIS1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BIO2A0\", 0, 0\n}\n\ngraphic \"RRESIS2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BIO2B0\", 0, 0\n}\n\ngraphic \"BRESIS1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BIO3A0\", 0, 0\n}\n\ngraphic \"BRESIS2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"BIO3B0\", 0, 0\n}\n\n// Regeneration\n\ngraphic \"REGNSP1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"REGNa0\", 0, 0\n}\n\ngraphic \"REGNSP2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"REGNb0\", 0, 0\n}\n\ngraphic \"REGNSP3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"REGNc0\", 0, 0\n}\n\ngraphic \"REGNSP4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"REGNd0\", 0, 0\n}\n\ngraphic \"HASTSP1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"HASTa0\", 0, 0\n}\n\ngraphic \"HASTSP2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"HASTb0\", 0, 0\n}\n\ngraphic \"HASTSP3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"HASTc0\", 0, 0\n}\n\ngraphic \"REFLSP1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"LFSSa0\", 0, 0\n}\n\ngraphic \"REFLSP2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"LFSSb0\", 0, 0\n}\n\ngraphic \"REFLSP3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"LFSSc0\", 0, 0\n}\n\ngraphic \"REFLSP4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"LFSSd0\", 0, 0\n}\n\ngraphic \"PROSSP1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"AMSPa0\", 0, 0\n}\n\ngraphic \"PROSSP2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"AMSPb0\", 0, 0\n}\n\ngraphic \"PROSSP3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"AMSPc0\", 0, 0\n}\n\ngraphic \"PROSSP4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"AMSPd0\", 0, 0\n}\n\ngraphic \"SPRDSP1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"SPRDa0\", 0, 0\n}\n\ngraphic \"SPRDSP2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"SPRDb0\", 0, 0\n}\n\ngraphic \"SPRDSP3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"SPRDc0\", 0, 0\n}\n\ngraphic \"SPRDSP4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"SPRDd0\", 0, 0\n}\n\ngraphic \"DRANSP1\", 32, 32\n{\n\toffset 8,14\n\tpatch \"DRANa0\", 0, 0\n}\n\ngraphic \"DRANSP2\", 32, 32\n{\n\toffset 8,14\n\tpatch \"DRANb0\", 0, 0\n}\n\ngraphic \"DRANSP3\", 32, 32\n{\n\toffset 8,14\n\tpatch \"DRANc0\", 0, 0\n}\n\ngraphic \"DRANSP4\", 32, 32\n{\n\toffset 8,14\n\tpatch \"DRANd0\", 0, 0\n}\n\ngraphic \"TURBSP1\", 32, 32\n{\n\toffset 8, 14\n\tpatch \"turba0\", 0, 0\n}\n\ngraphic \"TURBSP2\", 32, 32\n{\n\toffset 8, 14\n\tpatch \"turbb0\", 0, 0\n}\ngraphic \"TURBSP3\", 32, 32\n\n{\n\toffset 8, 14\n\tpatch \"turbc0\", 0, 0\n}\n\ngraphic \"TURBSP4\", 32, 32\n{\n\toffset 8, 14\n\tpatch \"turbd0\", 0, 0\n}\n\ngraphic \"ARNOSP1\", 32, 32\n{\n\toffset 8, 14\n\tpatch \"arnoa0\", 0, 0\n}\n\ngraphic \"ARNOSP2\", 32, 32\n{\n\toffset 8, 14\n\tpatch \"arnob0\", 0, 0\n}\ngraphic \"ARNOSP3\", 32, 32\n\n{\n\toffset 8, 14\n\tpatch \"arnoc0\", 0, 0\n}\n\ngraphic \"ARNOSP4\", 32, 32\n{\n\toffset 8, 14\n\tpatch \"arnod0\", 0, 0\n}"
},
{
"source": "pk3",
"name": "Sounds/misc/gibs/Gib_sfx_list.txt",
"contents": "-1 - Heretic gib sound\n0 - Hexen Mage gib sound\n1 - Execution Deathmatch gib sound\n2 - Half-Life gib sound\n3 - Quake II gib sound\n4 - Quake I gib sound #1\n5 - Quake I gib sound #2\n6 - Quake III gib sound\n7 - Quake I telefrag sound\n8 - Left 4 Dead 2 Coach \"oh shit\"\n9 - Left 4 Dead 2 Coach laugh #1\n10 - Redneck Rampage gib sound\n11 - TF2 demoman laugh #1\n12 - TF2 scout \"you got owned\"\n13 - TF2 sniper laugh #1\n14 - Duke Nukem gib sound\n15 - Duke Nukem \"what a mess\"\n16 - Duke Nukem \"let god sort 'em out\"\n17 - Duke Nukem \"your face, your ass, what's the difference\"\n18 - Duke Nukem \"I'm gonna get medieval on your asses\"\n19 - Duke Nukem \"Get that crap out of here\"\n20 - Shadow Warrior gib sound\n21 - Lo Wang \"like Chinese New Year fireworks\"\n22 - Lo Wang laugh #1\n23 - Redneck Rampage - Leonard \"Jesus Palovino!\"\n24 - Redneck Rampage - Leonard \"I reckon that boy bust a gut\"\n25 - Redneck Rampage - Leonard \"Double-batter...\"\n26 - Redneck Rampage - Leonard \"Your ass is grass and I'm the lawnmower\"\n27 - TF2 sniper laugh #2\n28 - TF2 Heavy laugh #1\n29 - TF2 Heavy laugh #2\n30 - TF2 Heavy laugh #3\n31 - TF2 Demoman \"...glue you back to together again in hell\"\n32 - TF2 Demoman \"...bury what's left of you in a soup can\"\n33 - TF2 Medic \"You are stupid\"\n34 - Left 4 Dead 2 Nick laugh\n35 - Toy Story Woody laugh\n36 - Lo Wang \"Cowabunga\"\n37 - Lo Wang laugh #2\n38 - Lo Wang laugh #3\n39 - Lo Wang \"this is not a charade\"\n40 - Lo Wang \"it is good day to die\"\n41 - Lo Wang \"you are tiny grasshopper\"\n42 - Lo Wang \"I hope you are paying attention\"\n43 - Lo Wang \"Everybody dead, I like that\"\n44 - Lo Wang \"How's that for Kung-Fu fighting\"\n45 - Lo Wang \"Sayonara, scumbag\"\n46 - Lo Wang \"you look like a-stupid\"\n47 - Lo Wang \"This is not a tournament\"\n48 - Lo Wang \"You're coming apart\"\n49 - Lo Wang \"You move like a pregnant yak\"\n50 - Redneck Rampage - Leonard \"Now that's an attention-getter\"\n51 - Redneck Rampage - Leonard \"That boy's blown up real good\"\n52 - Redneck Rampage - Leonard \"Hot damn\"\n53 - Redneck Rampage - Leonard \"You like it, boy\"\n54 - Redneck Rampage - Leonard \"Die, you son of a bitch\"\n55 - Redneck Rampage - Leonard \"That boy's about as sharp as a bowling ball\"\n56 - Redneck Rampage - Leonard \"Holy shit\"\n57 - Duke Nukem \"Damnit\"\n58 - Duke Nukem \"Bitchin'\"\n59 - Duke Nukem \"Blow it out your ass\"\n60 - Duke Nukem \"See you in Hell\"\n61 - Duke Nukem \"Terminated\"\n62 - Duke Nukem \"I'm gonna put the smack dab on your ass\"\n63 - TF2 Demoman \"There's a new gravy field angel in Heaven\"\n64 - TF2 Demoman laugh #1\n65 - TF2 Demoman laugh #2\n66 - TF2 Demoman laugh #3\n67 - TF2 Demoman laugh #4\n68 - TF2 Demoman laugh #5\n69 - TF2 Demoman laugh #6\n70 - TF2 Engineer \"Drunk on the battlefield ain't no way to be, son\"\n71 - TF2 Engineer \"You just ain't doing it right\"\n72 - TF2 Engineer \"A real Texan would've dodged it\"\n73 - TF2 Engineer \"Makin' bacon\"\n74 - TF2 Engineer \"I told ya, don't touch that darn thing\"\n75 - TF2 Engineer \"How'd that plan turn out for ya, dummy\"\n76 - TF2 Engineer \"That's what you get\"\n77 - TF2 Engineer \"I've seen better sides of beef been run over by a combine\"\n78 - TF2 Engineer \"Dumber than dirt, ain't ya\"\n79 - TF2 Engineer \"Y'all gotta run a lot faster than that\"\n80 - TF2 Heavy \"I have squashed you like bug\"\n81 - TF2 Heavy laugh #4\n82 - TF2 Heavy \"The burden you feel, it is shame\"\n83 - TF2 Heavy \"You are dead, not big surprise\"\n84 - TF2 Heavy laugh #5\n85 - TF2 Heavy laugh #6\n86 - TF2 Heavy laugh #7\n87 - TF2 Heavy \"Let this be lesson for you\"\n88 - TF2 Heavy \"New gun is unfair to tiny baby enemies\"\n89 - TF2 Medic \"Octoberfest\"\n90 - TF2 Medic \"Did that sting, sorry\"\n91 - TF2 Medic \"What a bloodbath\"\n92 - TF2 Medic \"What did you think you were going to kill with that\"\n93 - TF2 Scout \"Nice try pal\"\n94 - TF2 Scout \"Dummy\"\n95 - TF2 Scout #1\n96 - TF2 Scout #2\n97 - TF2 Scout \"Moron\"\n98 - TF2 Scout \"Dumbass\"\n99 - TF2 Scout \"Nice aim\"\n100 - TF2 Scout \"Are you even trying\"\n101 - TF2 Scout \"You look like you ran through traffic\"\n102 - TF2 Scout \"Rage quit, c'mon, make us both happy\"\n103 - TF2 Scout \"Today ain't your day, pancakes\"\n104 - TF2 Sniper \"You shouldn't've even gotten out of bed\"\n105 - TF2 Sniper \"It's only gonna get worse, mate\"\n106 - TF2 Sniper \"Bloody hell, you're awful\"\n107 - TF2 Sniper laugh #3\n108 - TF2 Sniper laugh #4\n109 - Blood - Caleb \"Fresh victims for the evergrowing army of the undead\"\n110 - Blood - Caleb \"Victims, aren't we all\"\n111 - Blood - Caleb \"That'll teach ya\"\n112 - Blood - Caleb \"You have to have faith for that to work\"\n113 - Blood - Caleb \"Lambs to the slaughter\"\n114 - Blood - Caleb \"Never more\"\n115 - Blood - Caleb \"It's all in the reflexes\"\n116 - Blood - Caleb \"When does the hurting stop\"\n117 - Blood - Caleb \"Boo-hoo, when's the hurting stop\"\n118 - Blood - Caleb \"This looks extraordinarily bad\"\n119 - Blood - Caleb \"That wasn't a bit nice\"\n120 - Blood - Caleb \"That's all, folks\"\n121 - Blood - Caleb \"Extraordinary use of color, the composition is a bit lacking\"\n122 - Blood - Caleb \"Rest in pieces\"\n123 - Blood - Caleb \"I'm not that hungry\"\n124 - Blood - Caleb \"You are already dead\"\n125 - Blood - Caleb \"yummy, fresh meat\"\n126 - Blood - Caleb laugh #1\n127 - Blood - Caleb laugh #2\n128 - Blood - Caleb laugh #3\n129 - Blood - Caleb laugh #4\n130 - Blood - Caleb laugh #5\n131 - Blood - Caleb laugh #6\n132 - Blood - Caleb laugh #7\n133 - Blood - Caleb laugh #8\n134 - Blood - Caleb \"And me, without a spoon\"\n135 - Blood - Caleb \"You've looked better, but not by much\"\n136 - Blood - Caleb laugh #9\n137 - Blood - Caleb laugh #10\n138 - Blood - Caleb laugh #11\n139 - Blood - Caleb laugh #12\n140 - Blood - Caleb laugh #13\n141 - Blood - Caleb laugh #14\n142 - Blood - Caleb laugh #15\n143 - Blood - Caleb \"That's right, who's laughing now\"\n144 - Blood - Caleb \"Your kids shouldn't play so rough...\"\n145 - Blood - Caleb \"You must've blinked\"\n146 - Blood - Caleb \"That's a good way to get yourself killed\"\n147 - Blood - Caleb \"Lucky you, killed by the best\"\n148 - Blood - Caleb \"What do we have here, a failure to coagulate\"\n149 - Blood - Caleb \"Now you have a nice day\"\n150 - Blood - Caleb \"You dummy, you got a death wish or something\"\n151 - Blood - Caleb \"You're not gonna look so good with your face ripped off\"\n152 - Blood - Caleb \"How do you like your flesh cooked\"\n153 - Blood - Caleb \"When you get to Hell, tell 'em I sent you...\"\n154 - Blood - Caleb \"And I thought I was ugly\"\n155 - Redneck Rampage - Leonard \"...hog's butt for a ham sandwich\"\n156 - Redneck Rampage - Leonard \"Now you makin' bacon\"\n157 - Redneck Rampage - Leonard \"Screw with the boy, you get the horn\"\n158 - Redneck Rampage - Leonard \"Slickering cat shit on a flat rock\"\n159 - Redneck Rampage - Leonard \"What's up, doc\"\n160 - TF2 Demoman \"Time to get blottered\"\n161 - TF2 Demoman \"That will teach them\"\n162 - TF2 Demoman \"Guts and glory, lads\"\n163 - TF2 Engineer \"The hand is quicker than the eye\"\n164 - TF2 Engineer \"You shoulda oughta brought a bigger gun, son\"\n165 - TF2 Engineer \"Never mind the bullets; how much all these coffins costin ya\"\n166 - TF2 Engineer \"What in Sam Hill were you thinking, string bean\"\n167 - TF2 Engineer \"That's what my daddy taught me to do to backstabbers\"\n168 - TF2 Engineer laugh #1\n169 - TF2 Engineer laugh #2\n170 - TF2 Engineer laugh #3\n171 - TF2 Engineer laugh #4\n172 - TF2 Medic laugh #1\n173 - TF2 Medic laugh #2\n174 - TF2 Medic \"Can you feel the schadenfreude\"\n175 - TF2 Medic \"I do not think we bought enough body bags\"\n176 - TF2 Medic \"It looks like Dummkopffest!\"\n177 - TF2 Medic \"My professional opinion, you're dead\"\n178 - Left 4 Dead 2 - Ellis laugh\n179 - Team Fortress Classic capture sound\n180 - TF2 Kill Streak sound\n181 - TF2 Domination sound #1\n182 - TF2 Domination sound #2\n183 - TF2 Domination sound #3\n184 - TF2 Medic \"Is there a point to your lives\"\n185 - TF2 Medic \"Welcome to the we-lose-once-again-fest\"\n186 - TF2 Medic \"Well done\"\n187 - TF2 Scout \"Starting to bore me how much you suck\"\n188 - TF2 Soldier \"You are loud and ugly, and now you're dead, amen\"\n189 - TF2 Soldier \"Even your weapon needs a haircut\"\n190 - Pure pwnage \"Boom, headshot\" #1\n191 - Looney Tunes - Yosemite Sam \"Adios, you chicken-pluckin' little stinker\"\n192 - Homer Simpson laugh\n193 - The Good, The Bad, and the Ugly whistle\n194 - \"hihihihi, LOL\"\n195 - \"You are one pathetic loser\"\n196 - TF2 Achievement sound\n197 - TF2 Two-fer kill sound\n198 - TF2 Duel sound #1\n199 - TF2 Duel sound #2\n200 - TF2 Demoman \"They're going to find you all dead in the alley...\"\n201 - TF2 Demoman \"Not one of you is gonna survive this\"\n202 - TF2 Demoman \"You're all bloody dead\"\n203 - TF2 Demoman \"In your language, eat lead laddies\"\n204 - TF2 Engineer \"Why don't y'all get along before one of you gets hurt\"\n205 - TF2 Heavy \"All of you are dead\"\n206 - TF2 Heavy \"You; Yes you, you are dead\"\n207 - TF2 Heavy \"Who sent all these babies to fight\"\n208 - TF2 Heavy \"You're going to need much bigger gun\"\n209 - TF2 Medic \"auf wiedersehen, dumkopf\"\n210 - TF2 Medic \"auf wiedersehen, Schweinhunds\"\n211 - TF2 Scout \"A lot of good that gun did ya\"\n212 - TF2 Scout \"Oh yeah, you suck\"\n213 - TF2 Sniper \"I've slept in the corpse of a water buffalo tougher than you\"\n214 - TF2 Sniper \"You bighead wankers\"\n215 - TF2 Sniper \"That helmet's gonna make a nice bowl for your brains\"\n216 - TF2 Soldier \"Maggots\"\n217 - TF2 Soldier \"You are all weak, you are all bleeders\"\n218 - TF2 Soldier \"Each and every one of you will be sent home to your mama, in a box\"\n219 - TF2 Spy \"I'll be seeing you\"\n220 - TF2 Spy \"Well, the moment has passed, back to work\"\n221 - TF2 Spy \"Why don't we just give up, partner\"\n222 - TF2 Spy \"All of you are quite out of your depth\"\n223 - TF2 Spy \"You suck\"\n224 - Blood - Caleb \"Ding dong, the bitch is dead\"\n225 - Blood - Caleb \"Now kids, don't try this at home\"\n226 - Blood - Caleb \"Pathetic in sex\"\n227 - Blood - Caleb \"You gonna bark all day, little doggy, or are you gonna bite\"\n228 - Blood - Caleb \"Red is definitely your color\"\n229 - Blood - Caleb \"Be careful now, you'll shoot your eye out\"\n230 - Blood - Caleb \"Are you just gonna stand there and bleed\"\n231 - Blood - Caleb \"Suffering, the sweet suffering\"\n232 - Blood - Caleb \"Your bad day just got worse\"\n233 - Half Life - Barney \"That's one less horror in the world\"\n234 - Half Life - Barney \"End of the line for you\"\n235 - Half Life - Barney \"What do you want on your tombstone\"\n236 - Half Life - Barney \"Now I wonder if those boys could've made a bigger mess\"\n237 - Half Life - Barney \"I bet that stings a bit\"\n238 - Half Life - Barney \"Well sir, I hate to say it, but you're in bad shape\"\n239 - Half Life - Scientist \"Wouldn't you like to get one of these blood samples under a microscope\"\n240 - Mortal Kombat \"Toasty!\"\n241 - Mortal Kombat \"Crispy!\"\n242 - The Price is Right fail sound\n243 - \"For fuck's sake\"\n244 - Beavis and Butthead laughing\n245 - \"Due to some violent content, parental discretion is advised\"\n246 - Half Life 2 - Father Grigori laugh #1\n247 - Half Life 2 - Father Grigori laugh #2\n248 - Half Life 2 - Father Grigori laugh #3\n249 - Half Life 2 - Father Grigori laugh #4\n250 - Half Life 2 - Father Grigori laugh #5\n251 - Heretic chicken death sound\n252 - DWANGO gib sound\n253 - \"Season's over, asshole\"\n254 - Return to Castle Wolfenstein gib sound\n255 - ???\n256 - Mortal Kombat - Shao Kahn laugh\n257 - Spider-Man 2 - Jay Jonah Jameson laugh\n258 - Left 4 Dead Bill laugh #1\n259 - Left 4 Dead Bill laugh #2\n260 - Left 4 Dead Bill laugh #3\n261 - Left 4 Dead Coach laugh #2\n262 - TF2 Demoman laugh #7\n263 - Left 4 Dead 2 Ellis laugh #2\n264 - Left 4 Dead 2 Ellis laugh #3\n265 - TF2 Soldier laugh #1\n266 - TF2 Soldier laugh #2\n267 - TF2 Soldier laugh #3\n268 - Wolfenstein 3D Fake Hitler laugh\n269 - The Simpsons - Nelson laugh\n270 - Aliens (1986) - \"Game over, man, it's game over\"\n271 - Ace Ventura - \"Alrighty then\"\n272 - Half Life - Scientist \"As I expected\"\n273 - Half Life - Scientist \"You can't be serious\"\n274 - Half Life - Scientist \"I certainly hope you know what you're doing\"\n275 - Half Life - Scientist \"Another important species revealed in action\"\n276 - Half Life - Scientist \"I hope that odor isn't coming from you\"\n277 - Half Life - Scientist \"My, just look at those peculiar markings\"\n278 - Half Life - Scientist \"Hm, what a peculiar odor\"\n279 - Half Life - Scientist \"You smell something burning\"\n280 - Half Life - Scientist \"I believe something smells quite foul here\"\n281 - Half Life - Scientist \"Oh no\"\n282 - Half Life - Scientist \"Oh no\" #2\n283 - Half Life - Scientist \"Oh no\" #3\n284 - Half Life - Scientist \"Oh no\" #4\n285 - Half Life - Scientist \"What is that stench\"\n286 - Half Life - Scientist \"My god, what are you doing\"\n287 - Half Life - Scientist \"You look terrible\"\n288 - Half Life - Scientist \"It appears that you need medical attention right away\"\n289 - Half Life - Scientist \"You've been wounded\"\n290 - Half Life - Barney \"Man, did you see that shot\"\n291 - Team Fortress Classic \"Excuse me, I'm in need of medical attention\"\n292 - Half Life - Otis \"I tell ya, wouldn't you just love a cold beer right now? I know I would\"\n293 - Half Life - Otis \"I'd love to hang that over my fireplace. You know, if I had one\"\n294 - Half Life - Otis \"How much worse can it get\"\n295 - Half Life - Otis \"I'm so glad I didn't take the janitor job, yuck\"\n296 - Half Life - Otis \"That's gonna leave a scar\"\n297 - Half Life - Otis \"Oh yeah, baby, did you see that\"\n298 - Duke Nukem \"Gonna rip 'em a new one\"\n299 - Duke Nukem \"Damn\"\n300 - Duke Nukem \"Holy cow\"\n301 - Duke Nukem \"Holy shit\"\n302 - Duke Nukem \"Yeah, piece of cake\"\n303 - Duke Nukem \"This sucks\"\n304 - Duke Nukem \"Ooh, that's gotta hurt\"\n305 - Duke Nukem \"Die, you son of a bitch\"\n306 - Duke Nukem \"Shit happens\"\n307 - Duke Nukem \"Eat shit and die\"\n308 - Duke Nukem \"Suck it down\"\n309 - Duke Nukem \"Game over\"\n310 - Duke Nukem \"Looks like cleanup on aisle 4\"\n311 - Duke Nukem \"No way I'm eating this shit\"\n312 - Duke Nukem \"Yippie-ki-ay, motherf*cker\"\n313 - Duke Nukem \"You guys suck\"\n314 - Lo Wang \"Bullseye\"\n315 - Lo Wang \"holy cow\"\n316 - Lo Wang \"holy pieces of cow\"\n317 - Lo Wang \"No pain, no gain\"\n318 - Lo Wang \"\n319 - Lo Wang \"holy pile of dynamite\"\n320 - Lo Wang \"Burn, baby, burn, flames are get-a higher\"\n321 - Lo Wang \"There can be only one\"\n322 - Lo Wang \"Time to get erased\"\n323 - Lo Wang \"Eat this, pencil-dick\"\n324 - Lo Wang \"You very bad man\"\n325 - Lo Wang \"holy shit\"\n326 - Lo Wang \"You have no honor\"\n327 - Lo Wang \"It's in all the reflexes\"\n328 - Lo Wang \"Holy pieces of shit\"\n329 - Lo Wang \"Revenge is dish best served raw\"\n330 - Serious Sam \"And I thought I saw the last of you\"\n331 - Serious Sam laugh #1\n332 - Serious Sam \"Just what the hell was that, anyway\"\n333 - Serious Sam \"Owned\"\n334 - Serious Sam \"Seriously, is that the best you can do\"\n335 - Serious Sam \"They never learn\"\n336 - Serious Sam \"This is getting serious\"\n337 - Serious Sam \"Yeah, it's all fun and games until somebody loses an eye\"\n338 - Serious Sam \"Nice warmup\"\n339 - Serious Sam \"Give a man a bullet, and he'll want a gun...\"\n340 - Serious Sam \"Now that's some serious firepower\"\n341 - TF2 Demoman \"Kill them all\"\n342 - TF2 Demoman \"Just bought two tickets to the gunshow, and I'm not giving them to you...\"\n343 - TF2 Demoman \"That's what you get for touching that\"\n344 - TF2 Demoman \"How's that feel, you blockhead\"\n345 - TF2 Demoman \"Let that be a bloody lesson to you\"\n346 - TF2 Demoman \"Kaboom\"\n347 - TF2 Demoman \"Kablooey\"\n348 - TF2 Engineer \"Will you look at that\"\n349 - TF2 Engineer \"Another satisfied customer\"\n350 - TF2 Heavy \"Your luck runs out\"\n351 - TF2 Heavy \"You're not so good as you think\"\n352 - TF2 Heavy \"I think you should fight someone much, much smaller\"\n353 - TF2 Heavy \"Next time, pick on someone your own tiny, baby size\"\n354 - TF2 Heavy laugh #8\n355 - TF2 Heavy \"Kill them all\"\n356 - TF2 Scout \"No seriously, you all suck\"\n357 - TF2 Scout \"Pop quiz: How long does it take to beat a moron to death?...\"\n358 - TF2 Scout \"What's the matter, you freaking stupid?\"\n359 - TF2 Scout \"Oh, that's a skull fracture for sure\"\n360 - TF2 Sniper \"Right, then\"\n361 - Duck Hunt catch sound\n362 - Duck Hunt laughing dog sound\n363 - Horn/Applause\n364 - Homer Simpson \"Outta my way, jerkass\"\n365 - \"Gotcha\"\n366 - The Simpsons - Abu \"Please come again\"\n367 - Link: The Faces of Evil - Ganon \"Die\"\n368 - Homer Simpson \"D'oh\" #1\n369 - Homer Simpson \"D'oh\" #2\n370 - Homer Simpson \"D'oh-nuts\"\n371 - \"You dumb asshole\"\n372 - Evil Dead - Ashley \"Groovy\"\n373 - You Are an Idiot virus song\n374 - Homer Simpson \"That's it, I'm outta here\"\n375 - Rage Against the Machine - Killing In the Name\n376 - \"It's only a game, why you have to be mad\"\n377 - The Simpsons - Crusty \"What the hell was that\"\n378 - Unreal Tournament \"That was nasty\"\n379 - Unreal Tournament \"Target eliminated\"\n380 - Unreal Tournament \"You be dead\"\n381 - Quake III: Team Arena \"Frag bait\"\n382 - Quake III: Team Arena \"You are such a loser\"\n383 - Quake III: Team Arena \"You're just a waste of space\"\n384 - Quake III: Team Arena \"Next time, don't get up\"\n385 - Quake III: Team Arena \"My mama shoots better\"\n386 - Quake III: Team Arena \"Thank you sir, may I have another\"\n387 - Quake III: Team Arena \"Screw you\"\n388 - Quake III: Team Arena \"Very good\"\n389 - Quake III: Team Arena \"Wussy\"\n390 - Quake III: Team Arena \"Where'd you learn that move\"\n391 - Gunman Chronicles scientist laugh\n392 - Gunman Chronicles scientist \"I'd expect that the vultures are picking his bones clean by now\"\n393 - Gunman Chronicles scientist \"They get uglier every day\"\n394 - \"I'll see you in Valhalla\"\n395 - DK_SOUND.wad The Good, The Bad, and the Ugly scream\n396 - DK_SOUND.wad \"I've got a splitting headache\"\n397 - DK_SOUND.wad Why don't you burn in hell\"\n398 - Looney Tunes \"What for you bury me in the cold, cold ground\"\n399 - \"Ya scurvy scum\"\n400 - Quake III Arena - Biker taunt\n401 - Half Life - Apprehension grunts laughing\n402 - Redneck Rampage - Leonard laugh #1\n403 - Redneck Rampage - Leonard laugh #2\n404 - Quake III Arena - Razor taunt\n405 - Counterstrike: Condition Zero - Russian laugh\n406 - TF2 Sniper laugh #1\n407 - TF2 Sniper laugh #2\n408 - TF2 Sniper laugh #3\n409 - Left 4 Dead - Louis laugh #1\n410 - Left 4 Dead - Louis laugh #2\n411 - Left 4 Dead - Louis laugh #3\n412 - Left 4 Dead - Louis laugh #4\n413 - Quake III Arena - Grunt laugh\n414 - Quake III Arena - Keel laugh\n415 - Quake III Arena - Lucy laugh\n416 - TF2 Spy laugh #1\n417 - TF2 Scout laugh #1\n418 - TF2 Spy laugh #2\n419 - TF2 Spy laugh #3\n420 - TF2 Spy laugh #4\n421 - TF2 Spy laugh #5\n422 - Half Life 2 - Rebel \"Hacks\" #1\n423 - Half Life 2 - Rebel \"Hacks\" #2\n424 - Half Life 2 - Rebel \"Like that?\"\n425 - Half Life 2 - Rebel \"One for me and one for me\"\n426 - Half Life 2 - Rebel \"Things were going so well\"\n427 - Half Life 2 - Rebel \"If you dare say 'that's gotta hurt', I'll kill you\"\n428 - Half Life 2 - Rebel \"He's done this before, he'll be okay\"\n429 - Half Life 2 - Rebel \"This is bad, what a way to go\"\n430 - Quake III Team Arena - Neptune \"My mama shoots better\"\n431 - Quake III Team Arena - Neptune \"Hey, dumbass, try shooting that board over there\"\n432 - Quake III Team Arena - Megan \"I bet your mommy shoots better\"\n433 - Quake III Team Arena - Megan \"Duck next time\"\n434 - Quake III Team Arena - Megan \"What a girly man\"\n435 - Quake III Team Arena - Megan \"Mommy's boy\"\n436 - Quake III Team Arena - Megan \"Mommy's little baby\"\n437 - Unreal Tournament \"Burn, baby\"\n438 - Unreal Tournament voice laugh\n439 - Unreal Tournament \"That had to hurt\"\n440 - Unreal Tournament \"Squeal, boy, squeal\"\n441 - Unreal Tournament \"Tag, you're it\"\n442 - Unreal Tournament \"Learn how to aim\"\n443 - Unreal Tournament \"Try a bigger gun\"\n444 - Unreal Tournament \"Try turning the safety off\"\n445 - Unreal Tournament \"Suck it down\"\n446 - James May laugh #1\n447 - James May laugh #2\n448 - James May laugh #3\n449 - James May laugh #4\n450 - James May laugh #5\n451 - James May laugh #6\n452 - James May laugh #7\n453 - James May laugh #8\n454 - SEGA Rally Championship \"Game over, yeah\"\n455 - DK_SOUND.wad \"You got knocked the fuck out, man\"\n456 - Wolfenstein 3D - Doctor Schabbs laugh\n457 - Goldeneye death jingle\n458 - TF2 Sniper laugh #4\n459 - TF2 Spy laugh #6\n460 - James May laugh #9\n461 - James May laugh #10\n462 - James May laugh #11\n463 - James May laugh #12\n464 - TF2 Demoman \"Thankfully, I already don't remember this\"\n465 - TF2 Demoman laugh #8\n466 - TF2 Engineer shout\n467 - TF2 Demoman \"I don't think they saw that one coming\"\n468 - TF2 Engineer \"Good night, Irene\"\n469 - Half Life 2 - Father Grigori laugh #6\n470 - Action Jackson \"How do you like your ribs\"\n471 - Deus Ex - Walton Simons \"Quit screwing around\"\n472 - Deus Ex - Walton Simons \"Jesus Christ, Denton\"\n473 - Deus Ex - civilian \"Oh, it's horrible; oh lord, have mercy, why\"\n474 - Deus Ex - JC Denton \"What a shame...I wish there was something more I could say\"\n475 - Deus Ex - JC Denton \"He's a good man, what a rotten way to die\"\n476 - Deus Ex - JC Denton \"This is terrible\"\n477 - Arnold Schwarzenegger \"The pavement was his enemy\"\n478 - Arnold Schwarzenegger \"Hooligani\"\n479 - Arnold Schwarzenegger \"Bullshit\"\n480 - Arnold Schwarzenegger \"Chill out, dickwad\"\n481 - Arnold Schwarzenegger \"Stick around\"\n482 - Arnold Schwarzenegger \"You're fired\"\n483 - Arnold Schwarzenegger \"You are stupid\"\n484 - Arnold Schwarzenegger \"Well, that hit the spot\"\n485 - Arnold Schwarzenegger \"First time in my life, I am pissed off\"\n486 - Arnold Schwarzenegger \"Dickhead\"\n487 - Arnold Schwarzenegger \"You've just been erased\"\n488 - Arnold Schwarzenegger \"...rubber baby buggy bumpers\"\n489 - Arnold Schwarzenegger \"No sequel for you\"\n490 - Arnold Schwarzenegger \"I'll be back\"\n491 - Arnold Schwarzenegger \"Hasta la vista, baby\"\n492 - Arnold Schwarzenegger \"I hope you leave enough room for my fist...\"\n493 - \"Applesauce, bitch\"\n494 - Star Wars: Episode III - Obi Wan Kenobi - \"So uncivilized\"\n495 - Pineapple Express - \"Dinner's gonna be cold tonight, asshole\"\n496 - Rush Hour - \"Wipe yourself off, man; you're dead\"\n497 - Kuffs - \"I only know he can add and he can subtract, so who wants to be next here\"\n498 - Outrageous Fortune \"Nine years of ballet, asshole\"\n499 - Home Alone - Johnny laugh\n500 - Last Action Hero \"Hello? I've just shot somebody, I did it on purpose\"\n501 - Man on Fire \"Revenge is a dish best served cold\"\n502 - The Spy Who Loved Me \"What a helpful chap\"\n503 - R.O.T.O.R \"Justice served\"\n504 - On Her Majesty's Secret Service \"He had lots of guts\"\n505 - Pitch Black \"Did not know who was fucking with\"\n506 - The Good, the Bad, and the Ugly \"When you have to shoot, shoot; Don't talk\"\n507 - Diamonds Are Forever \"He suddenly left with his tail between his legs\"\n508 - Moonraker - \"Play it again, Sam\"\n509 - Batman (1989) - Joker wheeze\n510 - Half Life - Announcer VOX - \"Announcement: You are an idiot\"\n511 - Half Life - Scientist \"This is madness; I'm getting out of here\"\n512 - Half Life: Blue Shift - Dr. Rosenburg \"This is madness\"\n513 - Half Life: Blue Shift - Dr. Rosenburg \"Get out of here\"\n514 - Half Life: Blue Shift - Dr. Rosenburg \"My god, what are you doing\"\n515 - Half Life - Otis \"I'll get the leftovers\"\n516 - Half Life: Blue Shift - Otis \"Looks like we're in for a long day today\"\n517 - Half Life: Opposing Force - Medic \"Keeping you in one peace is proving to be quite a challenge\"\n518 - Half Life: Opposing Force - Soldier \"One shot, one kill\"\n519 - Half Life: Opposing Force - Soldier \"Sniper school sure paid off today\"\n520 - Half Life: Opposing Force - Soldier \"I'll tag 'em, you bag 'em\"\n521 - Mortal Kombat II - Announcer \"Fatality\"\n522 - Mortal Kombat II \"oh\"\n523 - Mortal Kombat II - Announcer \"Flawless Victory\"\n524 - Mortal Kombat II - Shao Kaahn \"You weak pathetic fool\"\n525 - Street Fighter II \"You lose\"\n526 - El Risitas laugh [KEKW meme] #1\n527 - El Risitas laugh [KEKW meme] #2\n528 - El Risitas laugh [KEKW meme] #3\n529 - El Risitas laugh [KEKW meme] #4\n530 - El Risitas laugh [KEKW meme] #5\n531 - El Risitas laugh [KEKW meme] #6\n532 - El Risitas laugh [KEKW meme] #7\n533 - El Risitas laugh [KEKW meme] #8\n534 - El Risitas laugh [KEKW meme] #9\n535 - El Risitas laugh [KEKW meme] #10\n536 - El Risitas laugh [KEKW meme] #11\n537 - El Risitas laugh [KEKW meme] #12\n538 - El Risitas laugh [KEKW meme] #13\n539 - El Risitas laugh [KEKW meme] #14\n540 - Stone Temple Pilots - Sex Type Thing\n541 - The Who - Won't Get Fooled Again\n542 - Deep Purple - Maybe I'm a Leo\n543 - Judas Priest - Breaking the Law\n544 - Rage Against the Machine - Bulls on Parade\n545 - Half Life: Opposing Force - Drill Sergeant \"You had best get your head on straight, maggot\"\n546 - Half Life: Opposing Force - Drill Sergeant \"You're gonna have to pick up the pace, dirtbag\"\n547 - Half Life: Opposing Force - Drill Sergeant \"My beloved corps does not have the patience...\"\n548 - Tourette's Guy - \"Oh bobsaggit\"\n549 - \"My, people come and go so quickly\"\n550 - \"Oh my god you cheating loser, what the fuck, how'd you know I was there...\"\n551 - \"Oh no, he's gonna cry\"\n552 - Friday \"Damn\"\n553 - \"Get your ass beat and a brass-knuckle blizzard\"\n554 - \"I'll scissor-kick his gizzard and break his crotty artery\"\n555 - Monty Python and the Holy Grail - \"I fart in your general direction\"\n556 - Pure pwnage \"Fuck you, lag, you piece of shit\"\n557 - \"Gotcha, bitch\"\n558 - Breaking Bad - Jesse Pinkman \"I made you my bitch\"\n559 - Seinfeld \"No soup for you\"\n560 - Pulp Fiction - Jules Winnfield \"I'm sorry, did I break your concentration\"\n561 - Dexter - James Doakes \"Surprise, motherfucker\"\n562 - Lo Wang \"Snatch pebble from hand\"\n563 - Lo Wang \"Lo Wang kinda hungry now\"\n564 - Lo Wang \"Eye for an eye; I got one, you got one; We both happy\"\n565 - Lo Wang \"Smell remind me of old\n566 - Lo Wang \"Bombs away\"\n567 - Lo Wang \"Torra torra torra\"\n568 - Lo Wang \"You are weak as a baby fart; go live in fear\"\n569 - Lo Wang \"Split personality\"\n570 - Lo Wang \"You little tiny-dick\"\n571 - J River Oh no no no laugh #1\n572 - J River Oh no no no laugh #2\n573 - J River Oh no no no laugh #3\n574 - Doom 3 turkey sound\n575 - Super Mario Bros. game over sound\n576 - TF2 Heavy \"It is good day to be dead\"\n577 - James Brown - I Feel Good\n578 - \"Boom, headshot\" #2\n579 - Homer Simpson \"D'oh\" #3\n580 - Dragon Ball Z \"It's over nine thousand\"\n581 - \"Leroy Jenkins\"\n582 - 300 \"This is Sparta\"\n583 - \"What is wrong with you\"\n584 - Adventures of Sonic the Hedgehog - Dr. Robotnik \"Snooping as usual, I see\"\n585 - \"PINGAS\"\n586 - Billy Mays \"It's so easy, even your kids can do laundry\"\n587 - Multiple FPS gib sounds\n588 - Half Life - Scientist \"Freeman, you fool\"\n589 - Half Life - Scientist \"Don't just stand there; pick up that gun and shoot it\"\n590 - Elder Scrolls IV: Oblivion \"Stop; you violated the law; pay the court a fine or serve your sentence\"\n591 - Elder Scrolls IV: Oblivion \"Then pay with your blood\"\n592 - Rusty Cage - The Cuss Word Song\n593 - Phil Swift \"Now that's a lot of damage\"\n594 - Tuntematon sotilas \"Perkele\"\n595 - \"Perkele\" #2\n596 - Finnish man scares a bear away by shouting PERKELE \"Perkele, siehen et koske, saatana vie!\"\n597 - Doom 3 \"Die already\"\n598 - Doom 3 \"Are you serious\"\n599 - Doom 3 \"That sucked\"\n600 - Quake III Team Arena invulnerability gib sound\n601 - Salatut Elämät laugh #1\n602 - Salatut Elämät laugh #2\n603 - \"Hey Ron. Hey Billy. That hurt\"\n604 - \"I've fallen, and I can't get up\"\n605 - Half Life - gib and User Fatality sound\n606 - Quake III Arena \"Denied\"\n607 - Street Fighter 4 Super KO sound\n608 - Futurama - Bender laugh\n609 - Futurama - Bender \"I need mouth-to-ass resuscitation\"\n610 - Futurama - Hank Hill \"Dangit, Bobby\"\n611 - Link: The Faces of Evil - Ganon \"You must die\"\n612 - Spider-Man (2002) - Norman Osborn \"You know how much I sacrificed\"\n613 - AVGN \"Shit the fuck\"\n614 - AVGN \"ass\"\n615 - AVGN \"fuck\"\n616 - \"DISGUSTANG\"\n617 - Duke Nukem \"That's one doomed space marine\"\n618 - The Office - Michael Scott \"No, god\"\n619 - Tristan \"Eris Falling\" Clark laugh\n620 - Terry Toons \"Somebody toucha my spaghet\"\n621 - Top Gear - Jeremy Clarkson \"Oh no! Anyway...\"\n622 - Dark Souls 'You Died' sound\n623 - Duke Nukem \"Nobody steals our chicks and lives\"\n624 - Duke Nukem \"I'm not crying over this\"\n625 - Duke Nukem \"Go ahead, make my day\"\n626 - Duke Nukem \"Nobody messes with my meat\"\n627 - Duke Nukem \"Get back to work, you slacker\"\n628 - Super Mario 64 Game Over sound\n629 - Super Mario 64 \"So long [g]ay Bowser\"\n630 - James May laugh #13\n631 - James May and Richard Hammond laugh\n632 - Jeremy Clarkson laugh #1\n633 - Jeremy Clarkson laugh #2\n634 - Jeremy Clarkson laugh #3\n635 - Jeremy Clarkson laugh #4 [\"I'm suddenly feeling cheered up\"]\n636 - Jeremy Clarkson laugh #5\n637 - James May and Jeremy Clarkson laugh\n638 - Bridgeburner laugh\n639 - Hammond, Clarkson, May laughing\n640 - Bridgeburner \"Fuck, that's a lot of balls\"\n641 - The Wire - Clay Davis \"Shieeeet\"\n642 - DOOM (2016) player gib sound\n643 - James Paddock \"I fisted SexualTension\"\n644 - James Paddock \"Lord fucking Jesus Christ on a bendybus made of cheese, hurling into the sun...\"\n645 - Lamb of God \"BLEGH\"\n646 - \"fuckin BLEGH\"\n647 - Regular Warren \"Ding\"\n648 - Quake III Team Arena - James \"loser\"\n649 - Quake III Team Arena - James \"whoo-hoo\"\n650 - \"Ah, fuck, I can't believe you've done this\"\n651 - Stewie Griffin laugh #1\n652 - Peter Griffin laugh #1\n653 - Peter Griffin laugh #2\n654 - Quagmire \"Giggity giggity\"\n655 - Spider-Man 2 - Peter scream\n656 - Yes - Roundabout\n657 - Gordon Ramsay - \"It's fucking raw\"\n658 - Zoidberg \"Whoop\"\n659 - Rolf Anton Kreuger - Oregon Spirit [We'll Be Right Back jingle]\n660 - Curb Your Enthusiasm (Frolic)\n\nNUKE EFFECTS\n1 - \"I'mma firing my lazor\"\n2 - \"I'mma firing my pingas\"\n3 - \"No, God, please no...\"\n4 - \"I'mma firing my balls of steel\"\n5 - \"You have played this game too long, mortal; I think I shall remove you from the board\"\n6 - \"Oh my god, it's Christmas\""
},
{
"source": "pk3",
"name": "Bots/chatfiles/leonard.txt",
"contents": "[IntroStrings]\n\"I'm gonna have to open a can o' whoopass on ya now!\"\n\"I'm on you like stink on shiet!\"\n\"I'll barbecue yo ass in molasses!\"\n\n[RoamingStrings]\n\"I'm hungry enough to eat a baby's butt thru a park bench!\"\n\"If I sit heer any longer, I'm gunna have one see-vere case o' assteroids!\"\n\"Slower molasses in January!\"\n\n[RareRoamingStrings]\n\"My head hurts, my feet stink and I don't love Jesus!\"\n\"Hey Bubba, watch me pull a tractor outta my ass! Hehehehehe!\"\n\n[LosingRoamingStrings]\n\"This is like lookin' up a hog's butt for a ham sammich!\"\n\"I'm busier than a one-legged man in an ass-kickin' contest!\"\n\n[KilledStrings]\n\"Jesus palaveno!\"\n\"Holey SHIT!\"\n\"Hot damn!\"\n\"Sunuvva bitch!\"\n\"Now that's an attention getter!\"\n\n[FragStrings]\n\"Die, you sunuva bitch!\"\n\"Ya screw with the bull, ya git the horn!\"\n\"Hehheh, double battered and dixie fried!\"\n\"Reckon that boy bust a gut!\"\n\"That boy's blown up reeeaaal good, hahahah!\"\n\"Ya like'at boy?!\"\n\"City folk!\"\n\"Yo ass is grass and I'm the lawnmower!\"\n\"One shithead at a time!\"\n\"That boy's 'bout as sharp as a bowling bawl!\"\n\n[EnragedStrings]\n\"Slickering cat shiet on a flat rock!\"\n\"Screw you and the hawrse you rode in on!\"\n\"Tighter than duck's ass!\"\n\"You are as ugly as a mud fence!\"\n\n[DemoralizedStrings]\n\"AAAAAGH, CRAPNELL!!\"\n\"Boy you'd rather sandpaper a wildcat's ass than screw with me!\"\n\"Boy I'm mad as fire now!\"\n\"Now you gon' n' dunit!!\"\n\n[WinStrings]\n\"YEEEEEHAAAAWWW!\"\n\"Huhuuuush puppy!\"\n\"There you go! Now yer makin' bacon!\"\n\"Holey SHIT!\"\n\"Hot damn!\"\n\"Hehe, you can't kill me, sucka!\"\n\"If that don't take the ham off the hawg!\"\n\n[LoseStrings]\n\"Hey, Bubba. Watch me pull a tractor outta my ass! Hehehehe!\"\n\"Screw you and the hawrse you rode in on!\"\n\"Don't make me break my foot open yo ass!\"\n\"I'm gonna have to open up a 16-ounce can o' whoopass on ya now!\""
},
{
"source": "pk3",
"name": "Bots/chatfiles/overhouse.txt",
"contents": "[IntroStrings]\n\"Our mission: kill everyone and return to base! Any questions?\"\n\"Behold, the Armor Brigade of the Finnish Defense Forces!\"\n\"I am Colonel Overhouse, Commander of the Armor Brigade!\"\n\"Are you ready for your conscript training?\"\n\"FOR FINLAND!\"\n\"For independence!\"\n\n[RoamingStrings]\n\"I don't recognize you, recruit. Which unit are you from?\"\n\"How do I get out of here?! Where are my forces?\"\n\"I need to get back to the Brigade from this bullet hell!\"\n\"'teen-TION!\"\n\n[RareRoamingStrings]\n\"Soon enough the Armored Howitzer Battery will reinforce the battlefield!\"\n\"The armored personnel carriers are quite uncomfortable to sit inside.\"\n\"Gah! My RK62 is rusty!\"\n\n[LosingRoamingStrings]\n\"I wonder why the Major has taken so long to call in reinforcements...\"\n\"A commander of the Armor Brigade cannot lose to some puny recruit!\"\n\n[KilledStrings]\n\"You will pay for this! The Armored Forces never fail!\"\n\"Where is my personal RK62 when I need it?\"\n\"Perkele!\"\n\n[FragStrings]\n\"/me salutes.\"\n\"It seems my excellent shooting test results are showing well here!\"\n\"Eat Lapuan lead!\"\n\"Hakkaa paalle, pohjanpoika!\"\n\"Face the might of the Finnish Army!\"\n\n[EnragedStrings]\n\"This is not happening! My battle tactics are the best in the brigade!\"\n\"THIS IS IMPOSSIBLE!!\"\n\"MAJOR, WHERE ARE MY FORCES GODDAMNIT?!\"\n\"VOI PERKELEEN PERKELE!\"\n\"EI JUMALAUTA!\"\n\"HOLD THEM BACK, UNITS, HOLD. THEM. BACK!\"\n\n[DemoralizedStrings]\n\"All forces, I need you and a tank, NOW!\"\n\"Give me an Apilas to blow these guys to smithereens!\"\n\"We must not lose our positions!\"\n\"ARGH! You idiots! Your heads are spinning like a small owl's!\"\n\n[WinStrings]\n\"Another victory for independence!\"\n\"You boys fought bravely, with Finnish Sisu!\"\n\"We have won this cold front!\"\n\"We are the saviors of our country!\"\n\"Brigade, DIIIS-MISSED!!\"\n\n[LoseStrings]\n\"We have failed, men! Pull out! PULL OUT!\"\n\"Defeat! I have to find the rest of my forces for the next battle!\"\n\"This war isn't over...\"\n\"Well, not many countries can save their independence like Finland!\""
},
{
"source": "pk3",
"name": "Bots/chatfiles/asshol.txt",
"contents": "[IntroStrings]\n\"oh no.. i can already tell this blows\"\n\"hey\"\n\n[FragStrings]\n\"you got spanked... huhuh\"\n\"i'm a certified ass-kicker\"\n\"are you stupid?\"\n\"what are you, a dumbass?\"\n\"uhhh.. yeah!!\"\n\"welcome to the smack-down\"\n\"later dude\"\n\n[KilledStrings]\n\"that sucked\"\n\"this blows\"\n\"uhh...\"\n\"you fart knocker\"\n\"cut it out, asswipe\"\n\"butt dumpling\"\n\"ass munch\"\n\"now im angry, damnit\"\n\"peckerwood!\"\n\"monkey spank!\"\n\n[RoamingStrings]\n\"so, like, where are all the chicks?\"\n\"lets go get some nachos\"\n\"uhh.... yeah\"\n\"this sucks\"\n\"this is boring... huhuh\"\n\"i want to see some big boobs\"\n\"fart knocker\"\n\"butt knocker\"\n\"dumbass\"\n\"buttmunch\"\n\"maybe we should like, watch some porn or something..\"\n\"nachos rule!\"\n\"mtv sucks!\"\n\"beer kicks ass\"\n\n[LosingRoamingStrings]\n\"you're stupid\"\n\"youre all a bunch of fart knockers\"\n\"uhhh... this sucks\"\n\"come on, lets go get some chicks.. this blows... huhuh\"\n\n[DemoralizedStrings]\n\"this sucks...\"\n\"this blows\"\n\n[WinStrings]\n\"i came to deal out an ass whooping\"\n\"you guys suck.. huhuh\"\n\"that was easy\"\n\"maybe now i'll be able to score, cuz you know like, chicks will respect me and stuff\"\n\n[LoseStrings]\n\"uhh... this sucks. lets get outta here.\""
},
{
"source": "pk3",
"name": "Bots/chatfiles/bevtxt.txt",
"contents": "[IntroStrings]\n\"i am the great cornholio!!\"\n\"hey, hows it goin?\"\n\n[FragStrings]\n\"You can not escape the almighty bunghole!\"\n\"die!\"\n\"you're stupid.. heheh\"\n\"i am cornholio!\"\n\"fire! fire!\"\n\"YEAH! EXPLOSIONS! HEHEHEHE...\"\n\"do you have tp for my bunghole?!\"\n\n[KilledStrings]\n\"are you threatening me?!\"\n\"asswipe!!\"\n\"bunghole!!\"\n\"fart knocker!\"\n\"AAHHHH!!!\"\n\"monkey spank!\"\n\"DONT TOUCH ME, ASSWIPE!!!\"\n\"butthole...\"\n\"BOW DOWN TO THE ALMIGHTY BUNGHOLE!\"\n\"are you threatening me?! I AM CORNHOLIO!!!\"\n\n[RoamingStrings]\n\"do you have tp for my bunghole?\"\n\"i am the great cornholio!\"\n\"this sucks, lets go break something\"\n\"this sucks\"\n\"im hungry\"\n\"fire! FIRE!\"\n\"where are the chicks? we need chicks!\"\n\"money! money! heheh..\"\n\"this blows!!\"\n\"uhhhh.....\"\n\"money is cool.. heheh\"\n\"mtv sucks!\"\n\"fire!!! yeah, heheh..\"\n\n[LosingRoamingStrings]\n\"this is stupid\"\n\"you all suck! YOU SUCK!!!\"\n\"this sucks, it really SUCKS!!\"\n\"do not disturb the great cornholio!\"\n\"every time i think im gonna score some fart knocker has to come in and ruin it!!\"\n\n[DemoralizedStrings]\n\"this sucks...\"\n\n[WinStrings]\n\"bow down to the almighty bunghole!\"\n\"fire!\"\n\"you guys are stupid!!\"\n\"yeah! yeah!!\"\n\n[LoseStrings]\n\"this sucks! come on, lets go break something!\""
},
{
"source": "pk3",
"name": "Decorate/world.txt",
"contents": "/// decorate/world.txt by Kaapeli47\n\n/// World ///\n\nDamageType Falling\n{\n\tFactor 5.0 // Good luck surviving with Strife-style fall damage!\n\tReplaceFactor\n}\n\nACTOR IDMExplosiveBarrel : ExplosiveBarrel replaces ExplosiveBarrel\n{\n Health 20\n Radius 10\n Height 42\n Mass 10\n +SOLID\n +SHOOTABLE\n +ACTIVATEMCROSS\n +DONTGIB\n -NOBLOOD\n +NOICEDEATH\n -OLDRADIUSDMG\n +EXTREMEDEATH\n DeathSound \"world/barrelx\"\n Obituary \"%o was blown up by %k.\"\n BloodColor \"Green\"\n Tag \"Explosive Barrel\"\n States\n {\n Spawn:\n BAR1 AB 6\n Loop\n Death:\n XDeath:\n BEXP A 5 Bright\n BEXP B 5 Bright A_Scream\n BEXP CCCCC 1 Bright A_Explode(random(50,150),160,1,0,160)\n BEXP DDDDD 1 Bright A_Explode(random(100,300),192,1,0,192)\n BEXP EEEEEEEE 1 Bright A_Explode(random(25,75),160,1,0,160)\n TNT1 A 1050 Bright A_BarrelDestroy\n TNT1 A 5 A_Respawn\n Wait\n }\n}\n\nACTOR IDMBulletPuff : BulletPuff\n{\n +NOBLOCKMAP\n +NOGRAVITY\n +ALLOWPARTICLES\n +RANDOMIZE\n +PUFFONACTORS\n +SKYEXPLODE\n +CLIENTSIDEONLY\n AttackSound \"misc/ricochet\"\n Seesound \"misc/bullethit\"\n RenderStyle Translucent\n DamageType \"Bullet\"\n Alpha 0.7\n VSpeed 0\n States\n {\n Spawn:\n See:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(256,\"See1\",\"See2\",\"See3\",\"See4\")\n See1:\n PUFF A 3 Bright\n PUFF BCD 2\n\tStop\n See2:\n BPUF A 3 Bright\n BPUF BCD 2\n\tStop\n See3:\n PUFY A 3 Bright\n PUFY BCD 2\n\tStop\n See4:\n FPUF A 3 Bright\n FPUF BCD 2\n\tStop\n XDeath:\n\tTNT1 A 1\n\tStop\n }\n}\n\nACTOR FistHitPuff : IDMBulletPuff\n{\n +PUFFONACTORS\n SeeSound \"weapons/punch\"\n ActiveSound \"silent\"\n AttackSound \"weapons/pwall\"\n DamageType \"Punch\"\n States\n {\n Spawn:\n\tPUFF CD 3\n Stop\n }\n}\n\nACTOR IDMExplosion\n{\n +NOBLOCKMAP\n +NOGRAVITY\n +ALLOWPARTICLES\n +RANDOMIZE\n +PUFFONACTORS\n +SKYEXPLODE\n +PUFFGETSOWNER\n +EXTREMEDEATH\n DamageType \"Rocket\"\n Alpha 0.8\n Renderstyle Add\n Obituary \"%o was blown up by %k.\"\n States\n {\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_Playsound(\"weapons/rocklx\",CHAN_VOICE,1.0)\n\tTNT1 A 0 A_SetScale(1.75)\n\tMISL B 8 Bright A_Explode(192,256)\n\tMISL C 6 Bright\n\tMISL D 4 Bright\n\tStop\n }\n}\n\nACTOR ExtremePuff : IDMBulletPuff\n{\n\tSeesound \"misc/crit\"\n\t+EXTREMEDEATH\n\tDamageType \"Extreme\"\n}\n\nACTOR QuadShotPuff : IDMBulletPuff\n{\n\t+EXTREMEDEATH\n\tDamageType \"Extreme\"\n}\n\nACTOR ChainsawPuff : IDMBulletPuff\n{\n\tSeesound \"weapons/chainsawhit\"\n\tDamagetype \"Saw\"\n}\n\nACTOR PiercePuff : IDMBulletPuff\n{\n\t+PIERCEARMOR\n}\n\nACTOR RailPuff : BulletPuff\n{\n +NOBLOCKMAP\n +NOGRAVITY\n +ALWAYSPUFF\n +ALLOWPARTICLES\n +RANDOMIZE\n +CLIENTSIDEONLY\n RenderStyle Translucent\n Alpha 1\n DamageType \"Railgun\"\n States\n {\n Spawn:\n See:\n\tRPUF A 0\n RPUF A 3 A_Playsound(\"weapons/railhit\",0.5)\n RPUF B 3\n Stop\n XDeath:\n\tRPUF A 0\n RPUF A 3 A_Playsound(\"weapons/railhit\",0.5)\n RPUF B 3\n Stop\n }\n}\n\n/// Teleport & spawn effects\n\nACTOR IDMTeleportFog : TeleportFog replaces TeleportFog\n{\n +NOBLOCKMAP\n +NOTELEPORT\n +NOGRAVITY\n +CLIENTSIDEONLY\n RenderStyle Add\n States\n {\n Spawn:\n TFOG ABCDEFGHIJ 4 Bright\n Stop\n }\n}\n\nACTOR IDMItemFog : ItemFog replaces ItemFog\n{\n +NOBLOCKMAP\n +NOGRAVITY\n +CLIENTSIDEONLY\n States\n {\n Spawn:\n IFOG ABCDE 5 Bright\n Stop\n }\n}\n\nACTOR BloodSplatter2 : BloodSplatter\n{\n Mass 5\n States\n {\n Spawn:\n BLUD C 8 A_Jump(128,1)\n\tBLUD BA 8\n Stop\n Death:\n BLUD A 6\n Stop\n }\n}\n\nACTOR BloodSplatter3 : BloodSplatter\n{\n Mass 5\n States\n {\n Spawn:\n\tBLUD BA 6\n Stop\n Death:\n BLUD A 6\n Stop\n }\n}"
},
{
"source": "pk3",
"name": "Decorate/Player.txt",
"contents": "/// Player and playerclasses ///\n\nACTOR IDMPlayer : DoomPlayer\n{\n Speed 1\n Health 100\n GibHealth 75\n Radius 16\n Height 56\n Mass 100\n PainChance 255\n PainThreshold 0\n Player.MaxHealth 200\n Player.MugshotMaxHealth 125\n Player.FallingScreamSpeed 24.0,32.0\n Player.ForwardMove 2,1\n Player.SideMove 2,1\n Player.GruntSpeed 20\n Player.CrouchSprite \"PLYC\"\n Player.DisplayName \"Pistol\"\n Player.Portrait \"SWPIST\"\n Player.Soundclass \"Player\"\n Player.DamageScreenColor \"Red\", 1.0\n Player.DamageScreenColor \"Cyan\", 1.0, \"Plasma\"\n Player.DamageScreenColor \"Green\", 1.0, \"HitPlasma\"\n Player.DamageScreenColor \"Green\", 1.0, \"Pulse\"\n Player.DamageScreenColor \"Yellow\", 1.0, \"Blaster\"\n Player.DamageScreenColor \"Green\", 1.0, \"BFG\"\n Player.DamageScreenColor \"Green\", 1.0, \"BFGSpray\"\n Player.DamageScreenColor \"Green\", 1.0, \"BFG10k\"\n Player.DamageScreenColor \"Orange\", 1.0, \"Reflection\"\n Player.DamageScreenColor \"Blue\", 1.0, \"Ice\"\n Player.StartItem \"IDMPistol\"\n Player.StartItem \"Fist\"\n Player.StartItem \"PlayerStartingArmor\"\n Player.WeaponSlot 1, Fist, Knife, StartingChainsaw, Blade\n Player.WeaponSlot 2, IDMPistol, Machinegun, Yellowboy, IDMBlaster\n Player.WeaponSlot 3, Boomstick, BuckShot, IDMShotgun, Screwgun, RiotShotgun, IDMSuperShotgun, QuadShotgun, HandCannon\n Player.WeaponSlot 4, Nailgun, IDMChaingun, HeavyMachinegun, SuperNailgun, SuperChaingun, AssaultRifle, IDMMinigun, Stinger\n Player.WeaponSlot 5, GrenadeRifle, MortarGrenadeRifle, IDMRocketLauncher, IDMGrenadeLauncher, Minibomber, Heatseeker, BarrageLauncher, Devastator, HellstormCannon, Barrelgun\n Player.WeaponSlot 6, IDMPlasmagun, PlasMachineGun, PulseRifle, LMSPulseRifle, PlasmaBeam, IonBlaster, IDMRailgun, FreezeThrower\n Player.WeaponSlot 7, BFG9000, IDMBFG10K, Devastator1000, Unmaker, IDMFlamethrower, IDMPyroCannon, Meowitzer, IDMMace, IDMWraithverge, IDMBloodscourge, IDMSigil, Redeemer\n Player.ColorRange 112, 127\n Species \"Insane\"\n +NOSKIN\n -RANDOMIZE\n -NOTDMATCH\n States\n {\n Spawn:\n\tPLAY A -1\n Loop\n See:\n\tTNT1 A 0 A_JumpIfInventory(\"PowerIDMTurbo\",1,\"HasteSee\")\n\tTNT1 A 0 A_JumpIfInventory(\"PowerIDMSpeed\",1,\"HasteSee\")\n PLAY ABCD 5\n Loop\n HasteSee:\n PLAY ABCD 3\n Goto See\n Missile:\n\tPLAY E 6\n Goto Spawn\n Melee:\n PLAY F 5 BRIGHT\n Goto Missile\n Pain:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIfArmorType(\"BulletArmorProtection\",\"ArmorPain\")\n\tTNT1 A 0 A_JumpIfArmorType(\"FragArmorProtection\",\"ArmorPain\")\n\tTNT1 A 0 A_JumpIfArmorType(\"TechArmorProtection\",\"ArmorPain\")\n\tTNT1 A 0 A_JumpIfArmorType(\"IDMYellowArmor\",\"ArmorPain\")\n\tTNT1 A 0 A_JumpIfArmorType(\"IDMBlueArmor\",\"ArmorPain\")\n\tTNT1 A 0 A_JumpIfArmorType(\"IDMRedArmor\",\"ArmorPain\")\n\tTNT1 A 0 A_JumpIfArmorType(\"PurpleArmor\",\"ArmorPain\")\n\tTNT1 A 0 A_JumpIfArmorType(\"SuperArmor\",\"ArmorPain\")\n PLAY G 6 BRIGHT A_Pain\n Goto Spawn\n ArmorPain:\n\tTNT1 A 0\n\tTNT1 A 0 A_Playsound(\"misc/armhit\",CHAN_ITEM)\n\tGoto Pain+9\n Pain.Fire:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIfArmorType(\"BulletArmorProtection\",\"ArmorPain.Fire\")\n\tTNT1 A 0 A_JumpIfArmorType(\"FragArmorProtection\",\"ArmorPain.Fire\")\n\tTNT1 A 0 A_JumpIfArmorType(\"TechArmorProtection\",\"ArmorPain.Fire\")\n\tTNT1 A 0 A_JumpIfArmorType(\"IDMYellowArmor\",\"ArmorPain.Fire\")\n\tTNT1 A 0 A_JumpIfArmorType(\"IDMBlueArmor\",\"ArmorPain.Fire\")\n\tTNT1 A 0 A_JumpIfArmorType(\"IDMRedArmor\",\"ArmorPain.Fire\")\n\tTNT1 A 0 A_JumpIfArmorType(\"PurpleArmor\",\"ArmorPain.Fire\")\n\tTNT1 A 0 A_JumpIfArmorType(\"SuperArmor\",\"ArmorPain.Fire\")\n PLAY G 6 BRIGHT A_Playsound(\"player/burnpain\",CHAN_VOICE)\n Goto Spawn\n ArmorPain.Fire:\n\tTNT1 A 0\n\tTNT1 A 0 A_Playsound(\"misc/armhit\",CHAN_ITEM)\n\tGoto Pain.Fire+9\n Death.HitPlasma:\n\tTNT1 A 0 A_JumpIf(CallACS(\"ExplosiveDeaths\") == true,\"ExplDeath\")\n\tTNT1 A 0 A_JumpifHealthLower(-49,\"Death2\")\n\tTNT1 A 0 A_Jump(85,\"Death2\",\"XDeath\")\n\tGoto Death+2\n Death.Bullet:\n Death.Nail:\n\tTNT1 A 0 A_JumpIf(CallACS(\"ExplosiveDeaths\") == true,\"ExplDeath\")\n\tTNT1 A 0 A_JumpifHealthLower(-49,\"Death2\")\n\tTNT1 A 0 A_Jump(42,\"Death2\",\"XDeath\")\n\tGoto Death+2\n Death:\n\tTNT1 A 0 A_JumpifHealthLower(-49,\"Death2\")\n\tTNT1 A 0 A_JumpIf(CallACS(\"ExplosiveDeaths\") == true,\"ExplDeath\")\n\tTNT1 A 0 A_JumpIf(CallACS(\"Tips\") == false,\"DTipDone\")\n\tTNT1 A 0 A_Jump(24,\"DTip\")\n DTipDone:\n \tTNT1 A 0 A_Jump(5,\"ExplDeath\")\n Death.Exit:\n\tTNT1 A 0 A_Jump(192,\"Death.Fast\",\"Death.Slow\",\"Death.Slower\")\n PLAY H 6 Bright A_PlayerScream\n PLAY I 6 Bright\n PLAY J 6 Bright A_NoBlocking\n PLAY K 6 Bright\n\tPLAY LM 15\n PLAY N -1\n Stop\n DTip: //The state where the player is shown a random tip in Offline Skirmish.\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"DisplayRandomTip\",0)\n\tGoto DTipDone\n Death.Fast:\n PLAY H 5 Bright A_PlayerScream\n PLAY I 5 Bright\n PLAY J 5 Bright A_NoBlocking\n PLAY K 5 Bright\n\tPLAY LM 15\n PLAY N -1\n Stop\n Death.Slow:\n PLAY H 7 Bright A_PlayerScream\n PLAY I 7 Bright\n PLAY J 7 Bright A_NoBlocking\n PLAY K 7 Bright\n\tPLAY LM 15\n PLAY N -1\n Stop\n Death.Slower:\n PLAY H 8 Bright A_PlayerScream\n PLAY I 8 Bright\n PLAY J 8 Bright A_NoBlocking\n PLAY K 8 Bright\n\tPLAY LM 15\n PLAY N -1\n Stop\n Death.Saw:\n\tTNT1 A 0 A_Jump(64,\"XDeath\")\n Death2:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIf(CallACS(\"ExplosiveDeaths\") == true,\"ExplDeath\")\n\tTNT1 A 0 A_Jump(5,\"ExplDeath\")\n PLAY G 1 Bright\n\tTNT1 A 0 A_TakeInventory(\"Fist\")\n\tTNT1 A 0 A_TakeInventory(\"StartingChainsaw\")\n\tTNT1 A 0 A_TakeInventory(\"Knife\")\n\tTNT1 A 0 A_TakeInventory(\"Blade\")\n\tTNT1 A 0 A_TakeInventory(\"IDMPistol\")\n\tTNT1 A 0 A_TakeInventory(\"Machinegun\")\n\tTNT1 A 0 A_TakeInventory(\"Yellowboy\")\n\tTNT1 A 0 A_TakeInventory(\"IDMBlaster\")\n\tTNT1 A 0 A_TakeInventory(\"IDMShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"Boomstick\")\n\tTNT1 A 0 A_TakeInventory(\"Buckshot\")\n\tTNT1 A 0 A_TakeInventory(\"IDMSuperShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"BuckshotSuperShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"RiotShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"Screwgun\")\n\tTNT1 A 0 A_TakeInventory(\"IDMChaingun\")\n\tTNT1 A 0 A_TakeInventory(\"Nailgun\")\n\tTNT1 A 0 A_TakeInventory(\"SuperChaingun\")\n\tTNT1 A 0 A_TakeInventory(\"SuperNailgun\")\n\tTNT1 A 0 A_TakeInventory(\"AssaultRifle\")\n\tTNT1 A 0 A_TakeInventory(\"IDMRocketLauncher\")\n\tTNT1 A 0 A_TakeInventory(\"GrenadeRifle\")\n\tTNT1 A 0 A_TakeInventory(\"MortarGrenadeRifle\")\n\tTNT1 A 0 A_TakeInventory(\"BarrageLauncher\")\n\tTNT1 A 0 A_TakeInventory(\"IDMGrenadeLauncher\")\n\tTNT1 A 0 A_TakeInventory(\"HeatSeeker\")\n\tTNT1 A 0 A_TakeInventory(\"MiniBomber\")\n\tTNT1 A 0 A_TakeInventory(\"IDMRailgun\")\n\tTNT1 A 0 A_TakeInventory(\"Railgun\")\n\tTNT1 A 0 A_TakeInventory(\"IDMPlasmaGun\")\n\tTNT1 A 0 A_TakeInventory(\"PlasmachineGun\")\n\tTNT1 A 0 A_TakeInventory(\"PulseRifle\")\n\tTNT1 A 0 A_TakeInventory(\"PlasmaBeam\")\n\tTNT1 A 0 A_TakeInventory(\"IonBlaster\")\n\tTNT1 A 0 A_TakeInventory(\"QuadShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"HandCannon\")\n\tTNT1 A 0 A_TakeInventory(\"IDMMinigun\")\n\tTNT1 A 0 A_TakeInventory(\"Stinger\")\n\tTNT1 A 0 A_TakeInventory(\"BarrelGun\")\n\tTNT1 A 0 A_TakeInventory(\"HellstormCannon\")\n\tTNT1 A 0 A_TakeInventory(\"Devastator\")\n\tTNT1 A 0 A_TakeInventory(\"FreezeThrower\")\n\tTNT1 A 0 A_TakeInventory(\"BFG9000\")\n\tTNT1 A 0 A_TakeInventory(\"IDMBFG10K\")\n\tTNT1 A 0 A_TakeInventory(\"Devastator1000\")\n\tTNT1 A 0 A_TakeInventory(\"Unmaker\")\n\tTNT1 A 0 A_TakeInventory(\"IDMFlamethrower\")\n\tTNT1 A 0 A_TakeInventory(\"IDMPyroCannon\")\n\tTNT1 A 0 A_TakeInventory(\"Redeemer\")\n\tTNT1 A 0 A_JumpIf(CallACS(\"Tips\") == false,\"D2TipDone\")\n\tTNT1 A 0 A_Jump(24,\"D2Tip\")\n D2TipDone:\n\tTNT1 A 0 A_Jump(40,\"DeathHead\")\n\tPLAY G 3 Bright A_PlaySound(\"player/xdeath\",CHAN_VOICE)\n\tTNT1 A 0 A_Playsound(\"misc/tornoff\",CHAN_AUTO)\n\tTNT1 A 0 A_Jump(128,\"Death2.Slow\")\n\tPLAY XYZ 5 Bright A_NoBlocking\n\tPLAY \"[\\\" 6 Bright\n\tPLAY \"\\\" -1\n\tStop\n D2Tip: //The same as DTip, but for the additional death animations.\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"DisplayRandomTip\",0)\n\tGoto D2TipDone\n Death2.Slow:\n\tPLAY XYZ 7 Bright A_NoBlocking\n\tPLAY \"[\\\" 7 Bright\n\tPLAY \"\\\" -1\n\tStop\n DeathHead:\n\tPLAY G 1 Bright A_SpawnItemEx(\"IDMPlayerHead\",0,0,56,random(-4,4),random(-4,4),random(4,8),0,SXF_ABSOLUTEVELOCITY|SXF_ABSOLUTEPOSITION)\n\tTNT1 A 0 A_Playsound(\"player/sklpop\",CHAN_AUTO)\n\tTNT1 A 0 A_Playsound(\"player/headoff\",CHAN_VOICE)\n\tPHED A 6 Bright A_SpawnItemEx(\"BloodSplatter\",0,0,32)\n\tPHED B 6 Bright A_NoBlocking\n TNT1 A 0 A_StopSoundEx(Weapon)\n TNT1 A 0 A_StopSoundEx(soundslot7)\n\tPHED CD 6 Bright A_SpawnItemEx(\"BloodSplatter\",0,0,16)\n\tPHED EF 6 Bright\n\tPHED F -1\n\tStop\n Death.Fire:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIf(CallACS(\"ExplosiveDeaths\") == true,\"ExplDeath\")\n\tTNT1 A 0 A_Jump(5,\"ExplDeath\")\n PLAY G 1 Bright\n\tTNT1 A 0 A_TakeInventory(\"Fist\")\n\tTNT1 A 0 A_TakeInventory(\"StartingChainsaw\")\n\tTNT1 A 0 A_TakeInventory(\"Knife\")\n\tTNT1 A 0 A_TakeInventory(\"Blade\")\n\tTNT1 A 0 A_TakeInventory(\"IDMPistol\")\n\tTNT1 A 0 A_TakeInventory(\"Machinegun\")\n\tTNT1 A 0 A_TakeInventory(\"Yellowboy\")\n\tTNT1 A 0 A_TakeInventory(\"IDMBlaster\")\n\tTNT1 A 0 A_TakeInventory(\"IDMShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"Boomstick\")\n\tTNT1 A 0 A_TakeInventory(\"Buckshot\")\n\tTNT1 A 0 A_TakeInventory(\"IDMSuperShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"BuckshotSuperShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"RiotShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"Screwgun\")\n\tTNT1 A 0 A_TakeInventory(\"IDMChaingun\")\n\tTNT1 A 0 A_TakeInventory(\"Nailgun\")\n\tTNT1 A 0 A_TakeInventory(\"SuperChaingun\")\n\tTNT1 A 0 A_TakeInventory(\"SuperNailgun\")\n\tTNT1 A 0 A_TakeInventory(\"AssaultRifle\")\n\tTNT1 A 0 A_TakeInventory(\"IDMRocketLauncher\")\n\tTNT1 A 0 A_TakeInventory(\"GrenadeRifle\")\n\tTNT1 A 0 A_TakeInventory(\"MortarGrenadeRifle\")\n\tTNT1 A 0 A_TakeInventory(\"BarrageLauncher\")\n\tTNT1 A 0 A_TakeInventory(\"IDMGrenadeLauncher\")\n\tTNT1 A 0 A_TakeInventory(\"HeatSeeker\")\n\tTNT1 A 0 A_TakeInventory(\"MiniBomber\")\n\tTNT1 A 0 A_TakeInventory(\"IDMRailgun\")\n\tTNT1 A 0 A_TakeInventory(\"Railgun\")\n\tTNT1 A 0 A_TakeInventory(\"IDMPlasmaGun\")\n\tTNT1 A 0 A_TakeInventory(\"PlasmachineGun\")\n\tTNT1 A 0 A_TakeInventory(\"PulseRifle\")\n\tTNT1 A 0 A_TakeInventory(\"PlasmaBeam\")\n\tTNT1 A 0 A_TakeInventory(\"IonBlaster\")\n\tTNT1 A 0 A_TakeInventory(\"QuadShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"HandCannon\")\n\tTNT1 A 0 A_TakeInventory(\"IDMMinigun\")\n\tTNT1 A 0 A_TakeInventory(\"Stinger\")\n\tTNT1 A 0 A_TakeInventory(\"BarrelGun\")\n\tTNT1 A 0 A_TakeInventory(\"HellstormCannon\")\n\tTNT1 A 0 A_TakeInventory(\"Devastator\")\n\tTNT1 A 0 A_TakeInventory(\"FreezeThrower\")\n\tTNT1 A 0 A_TakeInventory(\"BFG9000\")\n\tTNT1 A 0 A_TakeInventory(\"IDMBFG10K\")\n\tTNT1 A 0 A_TakeInventory(\"Devastator1000\")\n\tTNT1 A 0 A_TakeInventory(\"Unmaker\")\n\tTNT1 A 0 A_TakeInventory(\"IDMFlamethrower\")\n\tTNT1 A 0 A_TakeInventory(\"IDMPyroCannon\")\n\tTNT1 A 0 A_TakeInventory(\"Redeemer\")\n\tTNT1 A 0 A_JumpIf(CallACS(\"Tips\") == false,\"FTipDone\")\n\tTNT1 A 0 A_Jump(24,\"FTip\")\n FTipDone:\n\tTNT1 A 0 A_Playsound(\"player/setonfire\",CHAN_AUTO)\n\tTNT1 A 0 A_Jump(128,\"Death.Fire2\")\n\tTNT1 A 0 A_Playsound(\"player/burndth\",CHAN_VOICE)\n BURN A 6 Bright A_NoBlocking\n\tBURN BCDEFGHIJKLMNOPQRSTUV 6 Bright\n\tBURN V -1\n\tStop\n Death.Fire2:\n\tTNT1 A 0 A_PlaySound(\"player/xdeath\",CHAN_VOICE)\n FDTH A 4 Bright A_NoBlocking\n FDTH BCDEFGHIJKLMNOP 4 Bright\n\tTNT1 A -1\n\tStop\n FTip: //The same as DTip, but for the fire death animations.\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"DisplayRandomTip\",0)\n\tGoto FTipDone\n XDeath.HitPlasma:\n XDeath.Bullet:\n XDeath.Nail:\n XDeath.Saw:\n XDeath.BFGSpray:\n XDeath:\n\tTNT1 A 0 A_JumpIf(CallACS(\"GibNukeCheck\") == false,\"NoUltraXDeath\")\n\tTNT1 A 0 A_Jump(2,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(5,\"ExplDeath\")\n NoUltraXDeath:\n\tTNT1 A 0 A_JumpIf(CallACS(\"Tips\") == false,\"XDTipDone\")\n\tTNT1 A 0 A_Jump(24,\"XDTip\")\n XDTipDone:\n\tTNT1 A 0 A_JumpIf(CallACS(\"ExplosiveDeaths\") == true,\"ExplDeath\")\n\tTNT1 A 0 A_Jump(40,\"XDeathHead\")\n\tTNT1 A 0 A_Jump(128,\"XDeath.Slow\")\n XDeath.InstantDeath:\n XDeath.Suicide:\n XDeath.Telefrag:\n XDeath.Exit:\n PLAY O 4 Bright\n PLAY P 4 Bright A_XScream\n PLAY Q 4 Bright A_NoBlocking\n PLAY RSTUVW 4 Bright\n PLAY W -1\n Stop\n XDTip: // The state where the player is given the insulting \"tip\" in Offline Skirmish.\n\tTNT1 A 0 ACS_NamedExecuteAlways(\"DisplayRandomGibbingTip\",0)\n\tGoto XDTipDone\n XDeath.Slow:\n PLAY O 5 Bright\n PLAY P 5 Bright A_XScream\n PLAY Q 5 Bright A_NoBlocking\n PLAY RSTUVW 5 Bright\n PLAY W -1\n Stop\n ExplDeath:\n\tPLAY O 5 Bright\n\tTNT1 A 0 A_XScream\n PLAY P 3 Bright A_SpawnItemEx(\"IDMExplosion\",random(-32,32),random(-32,32),random(0,20),0,0,4,0,SXF_ABSOLUTEPOSITION)\n PLAY Q 3 Bright A_NoBlocking\n PLAY R 3 Bright A_SpawnItemEx(\"IDMExplosion\",random(-32,32),random(-32,32),random(0,20),0,0,4,SXF_ABSOLUTEPOSITION)\n\tPLAY ST 3 Bright A_SpawnItemEx(\"IDMExplosion\",random(-32,32),random(-32,32),random(0,20),0,0,4,SXF_ABSOLUTEPOSITION)\n\tPLAY UVW 4 Bright\n PLAY W -1\n Stop\n XDeathHead:\n\tPLAY G 1 Bright\n\tTNT1 A 0 A_TakeInventory(\"Fist\")\n\tTNT1 A 0 A_TakeInventory(\"StartingChainsaw\")\n\tTNT1 A 0 A_TakeInventory(\"Knife\")\n\tTNT1 A 0 A_TakeInventory(\"Blade\")\n\tTNT1 A 0 A_TakeInventory(\"IDMPistol\")\n\tTNT1 A 0 A_TakeInventory(\"Machinegun\")\n\tTNT1 A 0 A_TakeInventory(\"Yellowboy\")\n\tTNT1 A 0 A_TakeInventory(\"IDMBlaster\")\n\tTNT1 A 0 A_TakeInventory(\"IDMShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"Boomstick\")\n\tTNT1 A 0 A_TakeInventory(\"Buckshot\")\n\tTNT1 A 0 A_TakeInventory(\"IDMSuperShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"BuckshotSuperShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"RiotShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"Screwgun\")\n\tTNT1 A 0 A_TakeInventory(\"IDMChaingun\")\n\tTNT1 A 0 A_TakeInventory(\"Nailgun\")\n\tTNT1 A 0 A_TakeInventory(\"SuperChaingun\")\n\tTNT1 A 0 A_TakeInventory(\"SuperNailgun\")\n\tTNT1 A 0 A_TakeInventory(\"AssaultRifle\")\n\tTNT1 A 0 A_TakeInventory(\"IDMRocketLauncher\")\n\tTNT1 A 0 A_TakeInventory(\"GrenadeRifle\")\n\tTNT1 A 0 A_TakeInventory(\"MortarGrenadeRifle\")\n\tTNT1 A 0 A_TakeInventory(\"BarrageLauncher\")\n\tTNT1 A 0 A_TakeInventory(\"IDMGrenadeLauncher\")\n\tTNT1 A 0 A_TakeInventory(\"HeatSeeker\")\n\tTNT1 A 0 A_TakeInventory(\"MiniBomber\")\n\tTNT1 A 0 A_TakeInventory(\"IDMRailgun\")\n\tTNT1 A 0 A_TakeInventory(\"Railgun\")\n\tTNT1 A 0 A_TakeInventory(\"IDMPlasmaGun\")\n\tTNT1 A 0 A_TakeInventory(\"PlasmachineGun\")\n\tTNT1 A 0 A_TakeInventory(\"PulseRifle\")\n\tTNT1 A 0 A_TakeInventory(\"PlasmaBeam\")\n\tTNT1 A 0 A_TakeInventory(\"IonBlaster\")\n\tTNT1 A 0 A_TakeInventory(\"QuadShotgun\")\n\tTNT1 A 0 A_TakeInventory(\"HandCannon\")\n\tTNT1 A 0 A_TakeInventory(\"IDMMinigun\")\n\tTNT1 A 0 A_TakeInventory(\"Stinger\")\n\tTNT1 A 0 A_TakeInventory(\"BarrelGun\")\n\tTNT1 A 0 A_TakeInventory(\"HellstormCannon\")\n\tTNT1 A 0 A_TakeInventory(\"Devastator\")\n\tTNT1 A 0 A_TakeInventory(\"FreezeThrower\")\n\tTNT1 A 0 A_TakeInventory(\"BFG9000\")\n\tTNT1 A 0 A_TakeInventory(\"IDMBFG10K\")\n\tTNT1 A 0 A_TakeInventory(\"Devastator1000\")\n\tTNT1 A 0 A_TakeInventory(\"Unmaker\")\n\tTNT1 A 0 A_TakeInventory(\"IDMFlamethrower\")\n\tTNT1 A 0 A_TakeInventory(\"IDMPyroCannon\")\n\tTNT1 A 0 A_TakeInventory(\"Redeemer\")\n\tTNT1 A 0 A_SpawnItemEx(\"IDMPlayerHead2\",0,0,56,random(-4,4),random(-4,4),random(8,10),0,SXF_ABSOLUTEVELOCITY|SXF_ABSOLUTEPOSITION)\n\tTNT1 A 0 A_Playsound(\"player/sklpop\",CHAN_AUTO)\n\tPXHD A 2 Bright\n\tPXHD A 4 Bright A_XScream\n\tPXHD B 6 Bright A_NoBlocking\n\tPXHD CDEFGHI 5 Bright\n\tPXHD I -1\n\tStop\n UltraXDeath1:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib1\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIMA FIRING MAH\",4,\"BigFont\")\n PLAY RSTUVW 5 Bright\n\tPLAY W 22 Bright\n\tPLAY W 40 Bright A_PrintBold(\"\\n\\n\\n\\cVLAZOOOOOOOOR!!!\",3,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,2))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(2,4))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(4,8))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(2,4))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,2))\n TNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A -1\n\tStop\n UltraXDeath2:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib2\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIMA FIRING MAH\",3,\"BigFont\")\n PLAY RSTUV 5 Bright\n\tPLAY W 22 Bright\n\tPLAY W 25 Bright A_PrintBold(\"\\n\\n\\n\\cVPINGAS!!!\",1,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"PingasRocket\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"PingasGrenade\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A -1\n\tStop\n UltraXDeath3:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib3\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\n\\cVNOOO God, please no!\",5)\n PLAY RSTUVW 5 Bright\n\tPLAY W 42 Bright\n PLAY W 54 Bright A_PrintBold(\"\\n\\n\\n\\n\\cVNO!\",3)\n\tPLAY W 57 Bright A_PrintBold(\"\\n\\n\\n\\cVNO!!!\",5,\"BigFont\")\n\tPLAY W 43 Bright A_PrintBold(\"\\n\\n\\n\\cVNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!\",5,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAAAAAA 0 A_CustomMissile(\"BFG10KBall2\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n TNT1 A -1\n\tStop\n UltraXDeath4:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib4\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIMA FIRING MAH\",4,\"BigFont\")\n PLAY RSTUVW 5 Bright\n\tPLAY W 22 Bright\n\tPLAY W 58 Bright A_PrintBold(\"\\n\\n\\n\\cVBALLS OF STEEL!!!\",3,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n TNT1 A -1\n\tStop\n UltraXDeath5:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib6\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n PLAY R 5 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\n\\cVOh my God,\",3)\n\tPLAY STUVW 5 Bright\n\tPLAY W 12 Bright\n PLAY W 44 Bright A_PrintBold(\"\\n\\n\\n\\n\\cVIT'S CHRISTMAS!\",4)\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 3 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A -1\n\tStop\n UltraXDeath6:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib5\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\n\\cUYou have played this game too long, mortal...\",5)\n PLAY RSTUVW 5 Bright\n\tPLAY W 112 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!\",1,\"BigFont\")\n\tTNT1 A 0 A_Playsound(\"MageStaffFire\",CHAN_AUTO,1,0,ATTN_NONE)\n\tTNT1 A 0 A_Playsound(\"HolySymbolFire\",CHAN_AUTO,1,0,ATTN_NONE)\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A -1\n\tStop\n UltraXDeath7:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib7\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cDLOVELY SPAAAAAAAM!\",5,\"BigFont\")\n PLAY RSTUVW 5 Bright\n\tPLAY W 26 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cDWonderful SPAAAAAAAAAAAAAAM!\",5,\"BigFont\")\n\tPLAY W 76 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 34\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 34\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 34\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A -1\n\tStop\n UltraXDeath8:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib8\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n PLAY R 3 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\n\\cVI hope you leave enough room for my fist\",3)\n PLAY R 2 Bright\n PLAY STUVW 5 Bright\n\tPLAY W 39 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\n\\cVBECAUSE I'M GOING TO RAM IT INTO YOUR STOMACH\",3)\n\tPLAY W 71 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVAND BREAK YOUR GODDAMN SPINE! ARGH!\",3,\"BigFont\")\n\tPLAY W 83 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,6))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,6))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(1,7))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(1,7))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(1,8))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(1,8))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(2,9))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(2,9))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(2,10))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(2,10))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(3,11))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(3,11))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(3,12))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(3,12))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(4,13))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(4,13))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(4,14))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(4,14))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(5,15))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(5,15))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(5,16))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(5,16))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(6,17))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(6,17))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(6,18))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(6,18))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(7,19))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(7,19))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(7,20))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(7,20))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(8,21))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(8,21))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(8,22))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(8,22))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(9,23))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(9,23))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(9,24))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(9,24))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(10,25))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(10,25))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(10,26))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(10,26))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(11,27))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(11,27))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(11,28))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(11,28))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(12,29))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(12,29))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(12,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 1 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A -1\n\tStop\n UltraXDeath9:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib9\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n PLAY R 5 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\n\\cFSpirit of the One God, avenge me...\",4)\n PLAY STUVW 5 Bright\n\tPLAY W 89 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\n\\cF...AND TURN THIS WORLD INTO DUST!\",4)\n\tPLAY W 96 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 A 8 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 8\n\tTNT1 A 8 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 8\n\tTNT1 A 8 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 8\n\tTNT1 A 8 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 8\n\tTNT1 A 8 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 8\n\tTNT1 A 8 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 8\n\tTNT1 A 8 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 8\n\tTNT1 A 8 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A -1\n\tStop\n UltraXDeath10:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib10\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIMA FIRING MAH\",4,\"BigFont\")\n PLAY RSTUVW 5 Bright\n\tPLAY W 22 Bright\n\tPLAY W 25 Bright A_PrintBold(\"\\n\\n\\n\\cVHAND!!!\",3,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A -1\n\tStop\n UltraXDeath11:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib11\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tPLAY RST 5 Bright\n\tPLAY U 5 Bright A_PrintBold(\"\\n\\n\\n\\cVHey.\",4)\n\tPLAY V 5 Bright\n\tPLAY W 48 Bright\n\tPLAY W 112 Bright A_PrintBold(\"\\n\\n\\n\\cVWanna hear the most annoying sound in the world?\",5)\n\tPLAY W 67 Bright A_PrintBold(\"\\n\\n\\n\\cVEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHH!!!!!!!!\",4,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A -1\n\tStop\n UltraXDeath12:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib12\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tPLAY RS 5 Bright\n\tPLAY T 5 Bright A_PrintBold(\"\\n\\n\\n\\cVAAAAAAAAAYAGH\",3,\"BigFont\")\n\tPLAY UVW 5 Bright\n\tPLAY W 17 Bright\n\tPLAY W 36 Bright A_PrintBold(\"\\n\\n\\n\\cV*Wheeze*\",3,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A -1\n\tStop\n UltraXDeath13:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib13\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIMA FIRING MAH\",4,\"BigFont\")\n PLAY RSTUVW 5 Bright\n\tPLAY W 22 Bright\n\tPLAY W 46 Bright A_PrintBold(\"\\n\\n\\n\\cVSHANNON CANNON!!!\",3,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 3\n\tTNT1 AAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 3\n\tTNT1 AAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 3\n\tTNT1 AAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 3\n\tTNT1 AAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 3\n\tTNT1 AAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 3\n\tTNT1 AAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 3\n\tTNT1 AAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 3\n\tTNT1 AAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 3\n\tTNT1 AAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A -1\n\tStop\n UltraXDeath14:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib14\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n PLAY R 5 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVOh my God,\",3)\n\tPLAY STUVW 5 Bright\n\tPLAY W 12 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVWE'RE DOOMED!!!\",3)\n\tPLAY W 43 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 1\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A -1\n\tStop\n UltraXDeath15:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib15\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tPLAY RS 5 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVERECTIN' MAH\",4,\"BigFont\")\n PLAY TUV 5 Bright\n\tPLAY W 22 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVDISPENSER!!!\",4,\"BigFont\")\n\tPLAY W 30 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A -1\n\tStop\n UltraXDeath16:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib16\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tPLAY RS 5 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cJThis is MADNESS!!!\",4)\n PLAY TUV 5 Bright\n\tPLAY W 40 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cV'Madness'?\",4)\n\tPLAY W 62 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVTHIS\",4,\"BigFont\")\n\tPLAY W 31 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIS\",4,\"BigFont\")\n\tPLAY W 31 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVSPAAARTAAAAAAAAAAAAAA!!!!!\",4,\"BigFont\")\n\tPLAY W 63 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 4\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 3\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 4\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 3\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 4\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 3\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 4\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 3\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 4\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 3\n\tTNT1 A -1\n\tStop\n UltraXDeath17:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib17\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright\n\tPLAY R 3 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVF*CK THAT'S A LOTTA BALLS!\",4,\"BigFont\")\n\tPLAY R 2 Bright\n PLAY STUVW 5 Bright\n\tPLAY W 9 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"BridgeOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n TNT1 A -1\n\tStop\n UltraXDeath18:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib18\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright\n\tPLAY R 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVOMAE WA MOU SHINDEIRU!\",4,\"BigFont\")\n PLAY STUVW 5 Bright\n\tPLAY W 58 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cFNANI?!?!\",4,\"BigFont\")\n\tPLAY W 44 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cV*-BZZZZZ-*\",4,\"BigFont\")\n\tPLAY W 36 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 AAAA 0 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"InvisExplosion\",32,0,random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A -1\n\tStop\n UltraXDeath19:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib19\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIMA FIRING MAH\",4,\"BigFont\")\n PLAY RSTUVW 5 Bright\n\tPLAY W 22 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVTNT!!!\",4,\"BigFont\")\n PLAY W 52 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAA 0 A_CustomMissile(\"IDMRocket\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 AAAAA 0 A_CustomMissile(\"BigRocket\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"IDMGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"GRifleGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"IDMMiniMissile\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket2\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigRocket2\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"DevastatorRocket\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BarrelMissile\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AA 0 A_CustomMissile(\"FTFireBall\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"PyroShot\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AA 0 A_CustomMissile(\"PyroShot2\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"IDMRocket\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 AAAAA 0 A_CustomMissile(\"BigRocket\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"IDMGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"GRifleGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"IDMMiniMissile\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket2\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigRocket2\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"DevastatorRocket\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BarrelMissile\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AA 0 A_CustomMissile(\"FTFireBall\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAA 0 A_CustomMissile(\"PyroShot\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 1\n\tTNT1 AA 0 A_CustomMissile(\"PyroShot2\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A -1\n\tStop\n UltraXDeath20:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib20\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tPLAY RSTUV 5 Bright\n\tPLAY W 35 Bright\n\tPLAY W 87 Bright A_PrintBold(\"\\n\\n\\n\\cVLOOK AT THIS GRAF!\",4,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 1\n\tTNT1 AAAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A -1\n\tStop\n UltraXDeath21:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib21\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIMA FIRING MAH\",4,\"BigFont\")\n\tPLAY TUV 5 Bright\n\tPLAY W 37 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVPOOTIS!!!\",4,\"BigFont\")\n\tPLAY W 16 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"PootisGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"PootisGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A -1\n\tStop\n UltraXDeath22:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib22\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n PLAY RS 5 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cDHey man, look at my new dog!\",4)\n\tPLAY TUV 5 Bright\n\tPLAY W 40 Bright\n\tPLAY W 35 Bright A_PrintBold(\"\\n\\n\\n\\cFOh yea that's pretty cool-\",4)\n\tPLAY W 33 Bright A_PrintBold(\"\\n\\n\\n\\cFAAAAAAAAAAAARGH!\",4)\n\tPLAY W 49 Bright A_PrintBold(\"\\n\\n\\n\\cFTHERE'S NO DOG THERE!\",4)\n\tPLAY W 36 Bright A_PrintBold(\"\\n\\n\\n\\cDOOOOOOOOOOOOOOOOOOOOOOOOO\",4,\"BigFont\")\n\tPLAY W 28 Bright A_PrintBold(\"\\n\\n\\n\\cFAAAAAAAAAAAAAAAAAAAA\",4,\"BigFont\")\n\tPLAY W 73 Bright A_PrintBold(\"\\n\\n\\n\\cDOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO\\n\\cFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\",4,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A -1\n\tStop\n UltraXDeath23:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib23\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIMA FIRING MAH\",4,\"BigFont\")\n\tPLAY RSTUV 5 Bright\n\tPLAY W 27 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cDJOHN CENA!!!\",4,\"BigFont\")\n\tPLAY W 33 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"CenaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A -1\n\tStop\n UltraXDeath24:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib24\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIMA FIRING MAH\",4,\"BigFont\")\n\tPLAY RSTUV 5 Bright\n\tPLAY W 27 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVGABEN!!!\",4,\"BigFont\")\n\tPLAY W 22 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"GabenHead2\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"SteamSale\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAA 0 A_CustomMissile(\"GabenHead\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A 67\n\tTNT1 AAA 0 A_CustomMissile(\"GabenHead\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A 67\n\tTNT1 AAA 0 A_CustomMissile(\"GabenHead\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A -1\n\tStop\n UltraXDeath25:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib25\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tPLAY R 5 Bright\n\tPLAY S 2 Bright\n\tPLAY S 3 Bright A_PrintBold(\"\\n\\n\\n\\cVHHHEHHEEEEEEE\",4)\n\tPLAY TUV 5 Bright A_ClearTarget\n\tPLAY W 27 Bright\n\tPLAY W 19 Bright A_PrintBold(\"\\n\\n\\n\\cVBOIIIIIIII!!!\",4)\n\tPLAY W 18 Bright A_PrintBold(\"\\n\\n\\n\\cV*INHALE*\",4,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAA 0 A_CustomMissile(\"AinsleyHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 3\n\tTNT1 AAAAA 0 A_CustomMissile(\"AinsleyHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 3\n\tTNT1 AAAAA 0 A_CustomMissile(\"AinsleyHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 3\n\tTNT1 AAAAA 0 A_CustomMissile(\"AinsleyHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 3\n\tTNT1 AAAAA 0 A_CustomMissile(\"AinsleyHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 3\n\tTNT1 AAAAA 0 A_CustomMissile(\"AinsleyHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 3\n\tTNT1 AAAAA 0 A_CustomMissile(\"AinsleyHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 3\n\tTNT1 AAAAA 0 A_CustomMissile(\"AinsleyHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 3\n\tTNT1 AAAAA 0 A_CustomMissile(\"AinsleyHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 3\n\tTNT1 AAAAA 0 A_CustomMissile(\"AinsleyHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A -1\n\tStop\n UltraXDeath26:\n\tTNT1 A 0\n\t//TNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib26\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tPLAY R 5 Bright\n\tPLAY S 2 Bright\n\tPLAY S 3 Bright A_PrintBold(\"\\n\\n\\n\\cVHAAAAAAAAALLELLUJAH!\",4,\"BigFont\")\n\tPLAY TUV 5 Bright\n\tPLAY W 42 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 A 0 A_CustomMissile(\"HolyExplosion\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AA 17 A_CustomMissile(\"HolyGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A -1\n\tStop\n UltraXDeath27:\n\tTNT1 A 0\n\tTNT1 A 0 A_Jump(128,\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(1,\"WTFDeath\")\n PLAY O 5 Bright\n PLAY P 5 Bright A_PlaySound(\"misc/ultragib27\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY Q 5 Bright A_NoBlocking\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVIMA FIRING MAH\",4,\"BigFont\")\n\tPLAY RSTUV 5 Bright\n\tPLAY W 27 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cFGOLDEN CACO!!!\",4,\"BigFont\")\n\tPLAY W 59 Bright\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRR!!!\",1,\"BigFont\")\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A -1\n\tStop\n WTFDeath:\n PLAY O 5 Bright\n\tTNT1 A 0 A_PlaySound(\"misc/wtfgib\",CHAN_VOICE,1,0,ATTN_NONE)\n PLAY P 5 Bright A_PrintBold(\"\\n\\n\\n\\cV3...\",3,\"BigFont\")\n PLAY Q 5 Bright A_NoBlocking\n PLAY R 5 Bright\n\tPLAY S 5 Bright A_PrintBold(\"\\n\\n\\n\\cV2...\",3,\"BigFont\")\n\tPLAY TUV 5 Bright\n\tPLAY W 18 Bright A_PrintBold(\"\\n\\n\\n\\cV1...\",3,\"BigFont\")\n\tPLAY W 25 Bright A_PrintBold(\"\\n\\n\\n\\cVWHAT THE FU-\",3,\"BigFont\")\n\tTNT1 A 0 A_PrintBold(\"\\n\\n\\n\\cVBRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!\",5,\"BigFont\")\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 0 A_CustomMissile(\"PingasRocket\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"PingasGrenade\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAA 0 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 2 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BarrelMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"IDMSpectralLightningBigBall1\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"PootisGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 0 A_CustomMissile(\"PingasRocket\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"PingasGrenade\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAA 0 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 2 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BarrelMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"IDMSpectralLightningBigBall1\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"PootisGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 0 A_CustomMissile(\"PingasRocket\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"PingasGrenade\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAA 0 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 2 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BarrelMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"IDMSpectralLightningBigBall1\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"PootisGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 0 A_CustomMissile(\"PingasRocket\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"PingasGrenade\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAA 0 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 2 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BarrelMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"IDMSpectralLightningBigBall1\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"PootisGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 0 A_CustomMissile(\"PingasRocket\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"PingasGrenade\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAA 0 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 2 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BarrelMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"IDMSpectralLightningBigBall1\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"PootisGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 0 A_CustomMissile(\"PingasRocket\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"PingasGrenade\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAA 0 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 2 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BarrelMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"IDMSpectralLightningBigBall1\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"PootisGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 0 A_CustomMissile(\"PingasRocket\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"PingasGrenade\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAA 0 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 2 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BarrelMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"IDMSpectralLightningBigBall1\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"PootisGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"MahLazor\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"IDMCacoward\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))\n\tTNT1 A 0 A_CustomMissile(\"PingasRocket\",24,random(0,20),random(0,359),CMF_AIMDIRECTION)\n\tTNT1 A 2 A_CustomMissile(\"PingasGrenade\",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAA 0 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 2 A_CustomMissile(\"BFG10KBall3\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BallOfSteel\",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"BlasterShot\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Screw\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"Nail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BigNail\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"BigRocket2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMinimissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"MushroomGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))\n\tTNT1 A 0 A_CustomMissile(\"GRifleGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"ClusterGrenade\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HeatSeekerMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMPlasmaBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMPlasmaBall2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"PulseBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IonBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"DevastatorRocket\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"BarrelMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"FreezeBall\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"IDMMaceFX1\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"IDMMaceFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket1\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n TNT1 A 0 A_CustomMissile(\"HellstormRocket2\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n \tTNT1 A 0 A_CustomMissile(\"HellstormTracer\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"HellstormFatShot\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormImpBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormCacoBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormSkull\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 0 A_CustomMissile(\"HellstormBaronBall\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 A 2 A_CustomMissile(\"MeowitzerCat\",12,random(0,360),CMF_AIMDIRECTION,random(0,15))\n\tTNT1 AAAA 0 A_CustomMissile(\"IDMHolyMissile\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile(\"IDMMageStaffFX2\",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpamBFGBall\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"ArnoldHead\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))\n\tTNT1 A 2\n\tTNT1 AA 0 A_CustomMissile(\"Dispenser\",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))\n\tTNT1 A 2\n\tTNT1 AAA 0 A_CustomMissile(\"IDMSpectralLightningBigBall1\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"SuperLightningBall\",24,0,random(0,359),CMF_AIMDIRECTION,30)\n\tTNT1 A 2\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"Hand2\",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"CarreyHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAAAAAA 0 A_CustomMissile(\"KekWHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAA 0 A_CustomMissile(\"BoochHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAAAA 0 A_CustomMissile(\"HLHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"SpartaHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"GrafHead\",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 AAAA 0 A_CustomMissile(\"PootisHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"PootisGrenade\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A 2\n\tTNT1 A 0 A_CustomMissile(\"ASDFHead\",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))\n\tTNT1 A -1\n\tStop\n Ice:\n \"####\" \"#\" 5 A_GenericFreezeDeath\n \"####\" \"#\" 1 A_FreezeDeathChunks\n Wait\n }\n}\n\nACTOR BotItem : CustomInventory\n{\n\tInventory.Amount 1\n\tInventory.MaxAmount 1\n}\n\nACTOR MahLazor : UnMakerRay\n{\n\tRadius 4\n\tHeight 4\n\tObituary \"%o was fired by %k's LAZOOOOOOOOOOOOOOR!!!\"\n\tSeeSound \"weapons/lazorfire\"\n\tDeathSound \"weapons/lazorhit\"\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_Playsound(\"weapons/lazorfire\",CHAN_5,0.35)\n\tSpawnLoop:\n\t IPLS AB 1 Bright\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_Playsound(\"weapons/lazorfire\",CHAN_5,0.35)\n\t TNT1 A 0 A_Explode(100*random(1,10),64)\n\t IPLE ABCDE 4 Bright\n\t Stop\n }\n}\n\nACTOR PingasRocket : IDMRocket2\n{\n\t+EXTREMEDEATH\n\tScale 0.3\n\tObituary \"%o was fired by %k's PINGAS!!!\"\n\tStates\n\t{\n\tSpawn:\n\t PNGS A 3 Bright A_Playsound(\"misc/pingas\",CHAN_BODY)\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"PingasMushroom\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,75))\n MISL B 6 Bright A_Explode(192,192)\n MISL C 5 Bright\n\t MISL D 4 Bright\n Stop\n\t}\n}\n\nACTOR PingasMushroom : IDMMushroom\n{\n\t+EXTREMEDEATH\n\tScale 0.15\n\tObituary \"%o was fired by %k's PINGAS!!!\"\n\tRenderstyle Normal\n\tStates\n\t{\n\tSpawn:\n\t PNGS A 3 Bright A_Playsound(\"misc/pingas\",CHAN_BODY)\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n MISL B 6 Bright A_Explode(128,128)\n MISL C 5 Bright\n\t MISL D 4 Bright\n Stop\n\t}\n}\n\nACTOR PingasGrenade : MushroomGrenade\n{\n\tObituary \"%o was fired by %k's PINGAS!!!\"\n\tBounceType none\n\t+EXTREMEDEATH\n\tScale 0.3\n\tStates\n\t{\n\tSpawn:\n PNGS AAAAAAAAAAAAAAAAAAAAAAA 3 Bright A_Playsound(\"misc/pingas\",CHAN_BODY)\n\t TNT1 A 0 A_ScaleVelocity(0)\n\t TNT1 A 0 A_ChangeFlag(NOGRAVITY,true)\n\t TNT1 A 0 A_Scream\n\t TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"PingasMushroom\",8,0,random(-180,180),CMF_AIMDIRECTION,random(0,75))\n MISL B 6 Bright A_Explode(192,192)\n MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\tDeath:\n\t TNT1 A 0\n\t //TNT1 A 0 A_SetScale(1.0)\n\t TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"PingasMushroom\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,75))\n MISL B 6 Bright A_Explode(192,192)\n MISL C 5 Bright\n\t MISL D 4 Bright\n Stop\n\t}\n}\n\nACTOR BallOfSteel : IDMMaceFX4\n{\n +RIPPER\n Gravity 0.7\n Speed 25\n Obituary \"%o was fired by %k's BALLS OF STEEL!\"\n States\n {\n Death:\n FX02 C 4 A_DeathBallImpact\n\tTNT1 AA 0 A_CustomMissile(\"BallOfSteel2\",8,0,random(0,359),CMF_AIMDIRECTION,random(0,75))\n FX02 GHIJ 4 Bright\n Stop\n }\n}\n\nACTOR BallOfSteel2 : IDMMaceFX1\n{\n Damage 100\n BounceType none\n Obituary \"%o was fired by %k's BALLS OF STEEL!\"\n}\n\nACTOR BridgeOfSteel : BallOfSteel\n{\n Scale 0.4\n Speed 18\n Obituary \"%o got their Bridge Burned by %k!\"\n States\n {\n Spawn:\n TNT1 A 0\n TNT1 A 0 A_Jump(256,\"Bridge1\",\"Bridge2\",\"Bridge3\",\"Bridge4\",\"Bridge5\",\"Bridge6\",\"Bridge7\",\"Bridge8\",\"Bridge9\",\"Bridge10\",\"Bridge11\")\n Bridge1:\n\tBBHL A 1 Bright\n\tLoop\n Bridge2:\n\tBBOM A 1 Bright\n\tLoop\n Bridge3:\n\tBBOP A 1 Bright\n\tLoop\n Bridge4:\n\tBBPG A 1 Bright\n\tLoop\n Bridge5:\n\tBBSM A 1 Bright\n\tLoop\n Bridge6:\n\tBBLU A 1 Bright\n\tLoop\n Bridge7:\n\tBBSE A 1 Bright\n\tLoop\n Bridge8:\n\tBBTG A 1 Bright\n\tLoop\n Bridge9:\n\tBBWT A 1 Bright\n\tLoop\n Bridge10:\n\tBBAP A 1 Bright\n\tLoop\n Bridge11:\n\tBBCH A 1 Bright\n\tLoop\n }\n}\n\nACTOR SpamBFGBall : IDMBFGBall\n{\n\tSeesound \"misc/spam\"\n}\n\nACTOR ArnoldHead\n{\n\tRadius 12\n\tHeight 3\n\tDamage 200\n\tSpeed 35\n\tProjectile\n\tProjectileKickback 1000\n\tSeesound \"misc/arnoldshutup\"\n\tDeathSound \"\"\n\tReactionTime 58\n\tBounceType \"Doom\"\n\tGravity 0.3\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tObituary \"%o was shut up by %k's Arnold Head!\"\n\t+EXTREMEDEATH\n\t+SKYEXPLODE\n\t-NOGRAVITY\n\t-NOTELEPORT\n\t+RIPPER\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_ScaleVelocity(random(1,3))\n\tSpawnLoop:\n\t TNT1 A 0 A_CountDown\n\t SHUT A 2 Bright\n\t Loop\n\tDeath:\n\t TNT1 A 0 A_Explode(128,128)\n\t MISL B 6 Bright A_Playsound(\"weapons/rocklx\",CHAN_AUTO)\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR BoochHead\n{\n\tProjectile\n\tProjectileKickback 1000\n\tDamage 200\n\tSpeed 25\n\tRadius 9\n\tHeight 3\n\tScale 0.5\n\tGravity 0.3\n\tSeeSound \"misc/booch\"\n\tDeathSound \"weapons/rocklx\"\n\tBounceType \"Doom\"\n\tBounceCount 10\n\tBounceSound \"misc/booch\"\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tObituary \"%o became %k's booch!\"\n\t+EXTREMEDEATH\n\t+SKYEXPLODE\n\t-NOGRAVITY\n\t-NOTELEPORT\n\t+RIPPER\n\tStates\n\t{\n\tSpawn:\n\t BOOC A 3 Bright A_Playsound(\"misc/booch\",CHAN_VOICE)\n\t TNT1 A 0 A_CustomMissile(\"BoochGrenade\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t BOOC A 3 Bright A_Playsound(\"misc/booch\",CHAN_VOICE)\n\t TNT1 A 0 A_CustomMissile(\"BoochGrenade\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t BOOC A 3 Bright A_Playsound(\"misc/booch\",CHAN_VOICE)\n\t TNT1 A 0 A_CustomMissile(\"BoochGrenade\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t BOOC A 3 Bright A_Playsound(\"misc/booch\",CHAN_VOICE)\n\t TNT1 A 0 A_CustomMissile(\"BoochGrenade\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t BOOC A 3 Bright A_Playsound(\"misc/booch\",CHAN_VOICE)\n\t TNT1 A 0 A_CustomMissile(\"BoochGrenade\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t BOOC A 3 Bright A_Playsound(\"misc/booch\",CHAN_VOICE)\n\t TNT1 A 0 A_CustomMissile(\"BoochGrenade\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\tSpawnLoop:\n\t BOOC A 3 Bright A_CustomMissile(\"BoochGrenade\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t MISL B 6 Bright\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR BoochGrenade : GRifleGrenade\n{\n\tObituary \"%o became %k's booch!\"\n\t+EXTREMEDEATH\n}\n\nACTOR CarreyHead\n{\n\tProjectile\n\tProjectileKickback 1000\n\tDamage 200\n\tSpeed 40\n\tRadius 9\n\tHeight 3\n\tScale 0.5\n\tSeeSound \"misc/annoying\"\n\tDeathSound \"weapons/rocklx\"\n\tBounceType \"Doom\"\n\tBounceCount 10\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tObituary \"%o heard %k's most annoying sound in the world!\"\n\t+RIPPER\n\t+EXTREMEDEATH\n\t+SKYEXPLODE\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_Jump(128,\"Spawn2\")\n\tSpawnLoop:\n\t TNT1 A 0 A_Playsound(\"misc/annoying\",CHAN_VOICE,1,1)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t JCAR A 2 Bright A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t JCAR A 2 Bright A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t JCAR B 2 Bright A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t JCAR B 2 Bright A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t JCAR C 2 Bright A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t JCAR C 2 Bright A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t JCAR D 2 Bright A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t JCAR D 2 Bright A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t Loop\n\tSpawn2:\n\t TNT1 A 0\n\t TNT1 A 0 A_Playsound(\"misc/annoying\",CHAN_VOICE,1,1)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t TNT1 A 0 A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t JCAR E 2 Bright A_CustomMissile(\"CarreyPlasmaBall\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_Playsound(\"weapons/rocklx\",CHAN_VOICE)\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t MISL B 6 Bright\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR CarreyPlasmaBall : BigPlasmaBall\n{\n\tDamage (20 * random(1,5))\n\tObituary \"%o heard %k's most annoying sound in the world!\"\n\t+EXTREMEDEATH\n}\n\nACTOR KekWHead\n{\n\tProjectile\n\tDamage 200\n\tSpeed 30\n\tRadius 9\n\tHeight 3\n\tScale 0.5\n\tGravity 0.65\n\tSeeSound \"misc/kekw\"\n\tDeathSound \"weapons/rocklx\"\n\tBounceType \"Doom\"\n\tBounceCount 8\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tObituary \"%o blew up from %k's wheezing laughs!\"\n\t-NOGRAVITY\n\t+RIPPER\n\t+EXTREMEDEATH\n\t+SKYEXPLODE\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_ScaleVelocity(frandom(0.5,1.5))\n\tSpawnLoop:\n\t KEKW AAABBBCCCBBB 1 Bright A_Explode(32,96,0,0,96)\n\t Loop\n\tDeath:\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t MISL B 6 Bright\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR HLHead\n{\n\tProjectile\n\tDamage 200\n\tSpeed 50\n\tRadius 9\n\tHeight 3\n\tScale 0.3\n\tGravity 0.45\n\tSeeSound \"misc/sciscream\"\n\tDeathSound \"weapons/rocklx\"\n\tBounceType \"Doom\"\n\tBounceCount 20\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tReactiontime 70\n\tObituary \"%o became deaf from %k's screams.\"\n\t+SKYEXPLODE\n\t-NOTELEPORT\n\t+EXTREMEDEATH\n\tStates\n\t{\n\tSpawn:\n\t HLSC A 1 Bright A_CountDown\n\t Loop\n\tDeath:\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t MISL B 6 Bright\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR Dispenser\n{\n\tProjectile\n\tDamage 200\n\tSpeed 50\n\tRadius 5\n\tHeight 10\n\tGravity 0.65\n\tSeeSound \"misc/dispenser\"\n\tDeathSound \"misc/dispdeath\"\n\tBounceSound \"misc/engihurr\"\n\tBounceType \"Doom\"\n\tBounceCount 15\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tObituary \"%o collided with %k's dispenser.\"\n\t+RIPPER\n\t+SKYEXPLODE\n\t-NOGRAVITY\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_Playsound(\"misc/yeehaw\",CHAN_6)\n\tSpawnLoop:\n\t TNT1 A 0 A_Playsound(\"misc/dispenser\",CHAN_7)\n\t DISP ABCDEFGHIJK 1 Bright\n\t Loop\n\tDeath:\n\t TNT1 A 0 A_Explode(128,128)\n\t TNT1 A 0 A_SpawnItemEx(\"SmallAmmoSpawner1\",random(0,25),random(0,25),random(-25,25),random(0,359))\n\t TNT1 A 0 A_SpawnItemEx(\"BigAmmoSpawner1\",random(0,25),random(0,25),random(-25,25),random(0,359))\n\t TNT1 A 0 A_SpawnItemEx(\"HealthSpawner1\",random(0,25),random(0,25),random(-25,25),random(0,359))\n\t TNT1 A 0 A_SpawnItemEx(\"HealthSpawner2\",random(0,25),random(0,25),random(-25,25),random(0,359))\n\t TNT1 AAA 0 A_SpawnItemEx(\"IDMHealthBonusPickup\",random(0,25),random(0,25),random(-25,25),random(0,359))\n\t TNT1 AAA 0 A_SpawnItemEx(\"IDMArmorBonusPickup\",random(0,25),random(0,25),random(-25,25),random(0,359))\n\t MISL B 1 Bright\n\t TNT1 A 0 A_playsound(\"misc/dispdeath\",CHAN_VOICE)\n\t MISL B 5 Bright\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR SpartaHead\n{\n\tProjectile\n\tDamage 200\n\tSpeed 30\n\tScale 0.5\n\tRadius 5\n\tHeight 5\n\tGravity 0.6\n\tSeeSound \"\"\n\tDeathSound \"misc/sparta\"\n\tBounceSound \"misc/sparta\"\n\tBounceType \"Hexen\"\n\tBounceCount 3\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tReactiontime 140\n\tObituary \"%o couldn't stand listening to %k's Sparta techno.\"\n\t+EXTREMEDEATH\n\t+SKYEXPLODE\n\t-NOGRAVITY\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_ScaleVelocity(frandom(0.75,2.0))\n\tSpawnLoop:\n\t TNT1 A 0 A_CountDown\n\t TNT1 A 0 A_Playsound(\"misc/spartaloop\",CHAN_7,1,1,0.7)\n\t SPAR A 1 Bright\n\t Loop\n\tDeath:\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 AAA 0 A_CustomMissile(\"SpartaHead2\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(0,359))\n\t MISL BBBBBBCCCCCDDDD 1 Bright A_StopSound(CHAN_7)\n\t Stop\n\t}\n}\n\nACTOR SpartaHead2 : SpartaHead\n{\n\tObituary \"%o couldn't stand listening to %k's Sparta techno.\"\n\tStates\n\t{\n\tDeath:\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 AAA 0 A_CustomMissile(\"SpartaHead3\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(0,359))\n\t MISL B 6 Bright\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR SpartaHead3 : SpartaHead\n{\n\tObituary \"%o couldn't stand listening to %k's Sparta techno.\"\n\tStates\n\t{\n\tDeath:\n\t TNT1 A 0 A_SetScale(1.0)\n\t MISL B 6 Bright A_Explode(128,128)\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR InvisExplosion : FastProjectile\n{\n\tRadius 5\n\tHeight 5\n\tProjectile\n\tSpeed 1000\n\tDamage 0\n\tObituary \"%o was already dead by %k.\"\n\t+RIPPER\n\t+SKYEXPLODE\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 1\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_Explode(1000,20000)\n\t TNT1 A 1\n\t Stop\n\t}\n}\n\nACTOR GrafHead\n{\n\tProjectile\n\tDamage 200\n\tSpeed 25\n\tScale 0.6\n\tRadius 10\n\tHeight 10\n\tGravity 0.45\n\tSeeSound \"misc/graf\"\n\tDeathSound \"weapons/rocklx\"\n\tBounceSound \"misc/grafbnc\"\n\tBounceType \"Doom\"\n\tBounceCount 8\n\tBounceFactor 0.95\n\tWallBounceFactor 0.95\n\tReactiontime 175\n\tObituary \"%o was No'd by %k's Graf Zahl!\"\n\t+EXTREMEDEATH\n\t+SKYEXPLODE\n\t-NOGRAVITY\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_ScaleVelocity(random(1,3))\n\tSpawnLoop:\n\t TNT1 A 0 A_GiveInventory(\"Salinity\")\n\t TNT1 A 0 A_Countdown\n\t GRAF A 1 Bright A_Playsound(\"misc/graf\",CHAN_BODY,1,1)\n\t TNT1 A 0 A_Countdown\n\t GRAF A 1 Bright A_Feathers\n\t TNT1 A 0 A_JumpIfInventory(\"Salinity\",20,\"Salt\")\n\t Loop\n\tSalt:\n\t TNT1 A 0 A_SpawnItemEx(\"GrafSalt\",0,0,0,random(1,8),random(1,8),random(1,8),random(0,359),SXF_TRANSFERPOINTERS)\n\t TNT1 A 0 A_TakeInventory(\"Salinity\",20)\n\t Goto SpawnLoop\n\tDeath:\n\t TNT1 A 0 A_Feathers\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Playsound(\"weapons/rocklx\",CHAN_VOICE)\n\t TNT1 A 0 A_Playsound(\"misc/grafhit\",CHAN_BODY,1,0)\n\t MISL B 6 Bright A_Explode(128,128)\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR IDMFeather : Feather replaces Feather\n{\n Radius 2\n Height 4\n +MISSILE\n +DROPOFF\n +NOTELEPORT\n +CANNOTPUSH\n +WINDTHRUST\n +DONTSPLASH\n +CLIENTSIDEONLY\n Gravity 0.125\n States\n {\n Spawn:\n CHKN MNOPQPON 3\n Loop\n Death:\n CHKN N 6\n Stop\n }\n}\n\nACTOR GrafSalt\n{\n Radius 2\n Height 4\n Speed 5\n Scale 0.3\n Projectile\n DeathSound \"weapons/rocklx\"\n +EXTREMEDEATH\n -NOGRAVITY\n -NOTELEPORT\n Gravity 0.25\n Bouncetype \"Doom\"\n BounceCount 3\n BounceFactor 0.8\n WallBounceFactor 0.8\n Obituary \"%o was No'd by %k's Graf Zahl!\"\n States\n {\n Spawn:\n\tSALT A 1 Bright\n Loop\n Death:\n\tSALT A 1 Bright\n\tTNT1 A 0 A_SetScale(1.0)\n\tMISL B 6 Bright A_Explode(128,128,0)\n\tMISL C 5 Bright\n\tMISL D 4 Bright\n Stop\n }\n}\n\nACTOR Salinity : Inventory\n{\n\tInventory.Amount 1\n\tInventory.MaxAmount 20\n}\n\nACTOR PootisHead\n{\n\tProjectile\n\tDamage 200\n\tSpeed 35\n\tScale 0.6\n\tRadius 10\n\tHeight 10\n\tGravity 0.45\n\tSeeSound \"misc/pootis\"\n\tDeathSound \"weapons/rocklx\"\n\tBounceSound \"misc/pootis\"\n\tBounceType \"Hexen\"\n\tBounceCount 8\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tObituary \"%o discovered %k's heavy pootis.\"\n\t+EXTREMEDEATH\n\t-NOGRAVITY\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_Jump(192,\"Spawn2\")\n\tSpawnLoop:\n\t POOT A 3 Bright A_Playsound(\"misc/poot\",CHAN_BODY)\n\t Loop\n\tSpawn2:\n\t POOT A 1 Bright A_Playsound(\"misc/hwgyell\",CHAN_BODY,1,1)\n\tSpawnLoop2:\n\t POOT A 1 Bright\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n\t MISL B 1 Bright A_Playsound(\"weapons/rocklx\",CHAN_VOICE)\n\t MISL BBBBBCCCCCDDDD 1 Bright A_StopSound(CHAN_BODY)\n\t Stop\n\t}\n}\n\nACTOR PootisGrenade : MushroomGrenade\n{\n\tRadius 10\n\tHeight 10\n\tBounceType none\n\tScale 0.8\n\t+EXTREMEDEATH\n\tObituary \"%o discovered %k's heavy pootis.\"\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_Jump(192,\"Spawn2\")\n POOT AAAAAAAAAAAAAAAAAAAAAAA 3 Bright A_Playsound(\"misc/poot\",CHAN_BODY)\n\t Goto Death\n\tSpawn2:\n\t POOT A 3 Bright A_Playsound(\"misc/hwgyell\",CHAN_BODY,1,1)\n POOT AAAAAAAAAAAAAAAAAAAAAA 3 Bright\n\t Goto Death\n\tDeath:\n\t TNT1 A 0 A_ScaleVelocity(0)\n\t TNT1 A 0 A_ChangeFlag(NOGRAVITY,true)\n\t TNT1 A 0 A_Scream\n\t TNT1 A 0 A_Explode(192,192)\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n\t MISL BBBBBBCCCCCDDDD 1 Bright A_CustomMissile(\"PootisMushroom\",8,0,random(-180,180),CMF_AIMDIRECTION,random(0,75))\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n\t TNT1 AAAAA 1 A_CustomMissile(\"PootisMushroom\",8,0,random(-180,180),CMF_AIMDIRECTION,random(0,75))\n\t Stop\n\t}\n}\n\nACTOR PootisMushroom : IDMMushroom\n{\n\t+EXTREMEDEATH\n\tRadius 10\n\tHeight 10\n\tScale 0.4\n\tObituary \"%o discovered %k's heavy pootis.\"\n\tBounceType Hexen\n\tBounceCount 4\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tBounceSound \"misc/pootis\"\n\tRenderstyle Normal\n\tReactionTime 175\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_Jump(192,\"Spawn2\")\n\t POOT AAA 1 Bright A_CountDown\n\t TNT1 A 0 A_Playsound(\"misc/poot\",CHAN_BODY)\n\t Loop\n\tSpawn2:\n\t TNT1 A 0 A_Playsound(\"misc/hwgyell\",CHAN_BODY,1,1)\n\tSpawnLoop:\n\t POOT A 1 Bright A_CountDown\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n MISL B 1 Bright A_Explode(128,128)\n\t MISL BBBBBCCCCCDDDD 1 Bright A_StopSound(CHAN_BODY)\n Stop\n\t}\n}\n\nACTOR ASDFHead\n{\n\tProjectile\n\tDamage 200\n\tSpeed 30\n\tScale 0.25\n\tRadius 12\n\tHeight 12\n\tGravity 0.45\n\tReactiontime 175\n\tDeathSound \"weapons/rocklx\"\n\tBounceType \"Doom\"\n\tBounceCount 3\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tObituary \"%o realized %k had no dog.\"\n\t+EXTREMEDEATH\n\t-NOGRAVITY\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t OOOO A 1 Bright A_Playsound(\"misc/oooooo\",CHAN_BODY,1,1)\n\t TNT1 A 0 A_CountDown\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n\t MISL B 1 Bright A_Playsound(\"weapons/rocklx\",CHAN_VOICE)\n\t TNT1 AAA 0 A_CustomMissile(\"ASDFHead2\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(0,359))\n\t MISL BBBBBCCCCCDDDD 1 Bright A_StopSound(CHAN_BODY)\n\t Stop\n\t}\n}\n\nACTOR ASDFHead2 : ASDFHead\n{\n\tStates\n\t{\n\tSpawn:\n\t AAAA A 1 Bright A_Playsound(\"misc/aaaaaa\",CHAN_BODY,1,1)\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n\t MISL B 1 Bright A_Playsound(\"weapons/rocklx\",CHAN_VOICE)\n\t TNT1 AAA 0 A_CustomMissile(\"ASDFHead3\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(0,359))\n\t TNT1 AAA 0 A_CustomMissile(\"ASDFHead4\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(0,359))\n\t MISL BBBBBCCCCCDDDD 1 Bright A_StopSound(CHAN_BODY)\n\t Stop\n\t}\n}\n\nACTOR ASDFHead3 : ASDFHead\n{\n\tStates\n\t{\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n\t MISL B 1 Bright A_Playsound(\"weapons/rocklx\",CHAN_VOICE)\n\t MISL BBBBBCCCCCDDDD 1 Bright A_StopSound(CHAN_BODY)\n\t Stop\n\t}\n}\n\nACTOR ASDFHead4 : ASDFHead2\n{\n\tStates\n\t{\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n\t MISL B 1 Bright A_Playsound(\"weapons/rocklx\",CHAN_VOICE)\n\t MISL BBBBBCCCCCDDDD 1 Bright A_StopSound(CHAN_BODY)\n\t Stop\n\t}\n}\n\nACTOR CenaHead\n{\n\tProjectile\n\tDamage 200\n\tSpeed 18\n\tScale 0.3\n\tRadius 16\n\tHeight 16\n\tGravity 0.3\n\tDeathSound \"weapons/rocklx\"\n\tBounceType \"Hexen\"\n\tReactionTime 180\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tObituary \"%o's time is up, %k's time is now.\"\n\t+EXTREMEDEATH\n\t-NOGRAVITY\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_ScaleVelocity(random(1,3))\n\tSpawnLoop:\n\t CENA A 1 Bright A_Playsound(\"misc/cena\",CHAN_VOICE,1,1)\n\t TNT1 A 0 A_CountDown\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t MISL B 6 Bright A_Playsound(\"weapons/rocklx\",CHAN_VOICE)\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR GabenHead\n{\n\tProjectile\n\tDamage 200\n\tSpeed 6\n\tScale 0.25\n\tRadius 15\n\tHeight 15\n\tGravity 0.3\n\tDeathSound \"weapons/rocklx\"\n\tBouncesound \"misc/gaben\"\n\tBounceType \"Hexen\"\n\tBounceCount 12\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tObituary \"%o was put on a Steam sale by %k's Gaben.\"\n\t+RIPPER\n\t+EXTREMEDEATH\n\t-NOGRAVITY\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_ScaleVelocity(frandom(1.0,1.5))\n\tSpawnLoop:\n\t GABE A 18 Bright A_Playsound(\"misc/gabenloop\",CHAN_BODY,1,1)\n\t TNT1 AA 0 A_CustomMissile(\"SteamSale\",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(0,30))\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.5)\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n MISL B 1 Bright A_Explode(192,192)\n\t MISL BBBBBCCCCCDDDD 1 Bright A_StopSound(CHAN_BODY)\n Stop\n\t}\n}\n\nACTOR GabenHead2 : GabenHead\n{\n\tRadius 10\n\tHeight 10\n\tScale 0.09\n\tSeesound \"misc/gaben\"\n\tBouncesound \"misc/gaben\"\n\tBouncecount 5\n\tSpeed 10\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_ScaleVelocity(random(1,3))\n\tSpawnLoop:\n\t GABE A 1 Bright\n\t Loop\n\t}\n}\n\nACTOR SteamSale\n{\n\tProjectile\n\tDamage 20\n\tSpeed 6\n\tScale 0.15\n\tRadius 18\n\tHeight 18\n\tGravity 0.125\n\tBounceType \"Doom\"\n\tBounceCount 2\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tObituary \"%o was put on a Steam sale by %k's Gaben.\"\n\t+EXTREMEDEATH\n\t+SKYEXPLODE\n\t-NOGRAVITY\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_ScaleVelocity(frandom(2.0,2.5))\n\t TNT1 A 0 A_Jump(256,\"15Off\",\"25Off\",\"30Off\",\"40Off\",\"50Off\",\"60Off\",\"75Off\",\"90Off\")\n\t15Off:\n\t 15OF A 1 Bright\n\t Loop\n\t25Off:\n\t 25OF A 1 Bright\n\t Loop\n\t30Off:\n\t 30OF A 1 Bright\n\t Loop\n\t40Off:\n\t 40OF A 1 Bright\n\t Loop\n\t50Off:\n\t 50OF A 1 Bright\n\t Loop\n\t60Off:\n\t 60OF A 1 Bright\n\t Loop\n\t75Off:\n\t 75OF A 1 Bright\n\t Loop\n\t90Off:\n\t 90OF A 1 Bright\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t MISL B 6 Bright A_Playsound(\"weapons/rocklx\",CHAN_VOICE,0.65)\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n\t Stop\n\t}\n}\n\nACTOR AinsleyHead\n{\n\tProjectile\n\tDamage 200\n\tSpeed 30\n\tScale 0.2\n\tRadius 12\n\tHeight 12\n\tReactiontime 105\n\tDeathSound \"weapons/rocklx\"\n\tObituary \"%o was given a good old rub by %k.\"\n\tBounceType \"Hexen\"\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\t+SEEKERMISSILE\n\t+LOOKALLAROUND\n\t+EXTREMEDEATH\n\t+SKYEXPLODE\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_Jump(128,\"Rub\")\n\tYeaBoi:\n\t AINS A 1 Bright A_Playsound(\"misc/yeaboi\",CHAN_BODY,1,1)\n\t TNT1 A 0 A_SeekerMissile(0,90,SMF_LOOK,SMF_PRECISE,10)\n\t TNT1 A 0 A_CountDown\n\t Loop\n\tRub:\n\t AINS A 1 Bright A_Playsound(\"misc/rub\",CHAN_BODY,1,1)\n\t TNT1 A 0 A_SeekerMissile(0,90,SMF_LOOK,SMF_PRECISE,10)\n\t TNT1 A 0 A_CountDown\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.0)\n\t TNT1 A 0 A_Explode(128,128)\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n\t MISL B 1 Bright A_Playsound(\"weapons/rocklx\",CHAN_VOICE)\n\t MISL BBBBBCCCCCDDDD 1 Bright A_StopSound(CHAN_BODY)\n\t Stop\n\t}\n}\n\nACTOR HolyExplosion : IDMExplosion\n{\n\tObituary \"%o was scorched by the cleansing fire of %k's holy grenade.\"\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetTranslucent(0.99)\n\t BIGB A 1 Bright A_SetScale(1.0)\n\t TNT1 A 0 A_SetScale(1.1)\n\t // haha decorate go brrrrrrrrr!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111\n\t TNT1 A 0 A_Playsound(\"weapons/redxpl\",CHAN_VOICE)\n\t BIGB A 1 Bright A_Explode(1024,128)\n\t TNT1 A 0 A_Mushroom(\"HolyPyroShot\",1,MSF_STANDARD|MSF_DONTHURT,frandom(0.5,1.0),2.2)\n\t TNT1 A 0 A_SetScale(1.2)\n\t BIGB A 1 Bright A_Explode(1024,160)\n\t TNT1 A 0 A_SetScale(1.3)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",10,MSF_STANDARD|MSF_DONTHURT,1.2,1.2)\n\t BIGB A 1 Bright A_Explode(1024,176)\n\t TNT1 A 0 A_SetScale(1.4)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",12,MSF_STANDARD|MSF_DONTHURT,1.3,1.3)\n\t BIGB A 1 Bright A_Explode(1024,192)\n\t TNT1 A 0 A_SetScale(1.5)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",14,MSF_STANDARD|MSF_DONTHURT,1.4,1.4)\n\t BIGB B 1 Bright A_Explode(1024,208)\n\t TNT1 A 0 A_Mushroom(\"HolyPyroShot\",2,MSF_STANDARD|MSF_DONTHURT,frandom(0.75,1.5),2.8)\n\t TNT1 A 0 A_SetScale(1.6)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",16,MSF_STANDARD|MSF_DONTHURT,1.5,1.5)\n\t BIGB B 1 Bright A_Explode(1024,224)\n\t TNT1 A 0 A_SetScale(1.7)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",18,MSF_STANDARD|MSF_DONTHURT,1.5,1.6)\n\t BIGB B 1 Bright A_Explode(1024,240)\n\t TNT1 A 0 A_SetScale(1.8)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",20,MSF_STANDARD|MSF_DONTHURT,1.7,1.7)\n\t BIGB B 1 Bright A_Explode(1024,256)\n\t TNT1 A 0 A_Mushroom(\"HolyPyroShot\",3,MSF_STANDARD|MSF_DONTHURT,frandom(1.25,2.5),4.9)\n\t TNT1 A 0 A_SetScale(1.9)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",21,MSF_STANDARD|MSF_DONTHURT,1.8,1.8)\n\t BIGB B 1 Bright A_Explode(1024,272)\n\t TNT1 A 0 A_SetScale(2.0)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",22,MSF_STANDARD|MSF_DONTHURT,1.9,1.9)\n\t BIGB C 1 Bright A_Explode(1024,288)\n\t TNT1 A 0 A_SetScale(2.1)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",23,MSF_STANDARD|MSF_DONTHURT,2.0,2.0)\n\t BIGB C 1 Bright A_Explode(1024,304)\n\t TNT1 A 0 A_Mushroom(\"HolyPyroShot2\",4,MSF_STANDARD|MSF_DONTHURT,frandom(1.0,2.0),3.7)\n\t TNT1 A 0 A_SetScale(2.2)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",24,MSF_STANDARD|MSF_DONTHURT,2.0,2.1)\n\t BIGB C 1 Bright A_Explode(1024,320)\n\t TNT1 A 0 A_SetScale(2.3)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",25,MSF_STANDARD|MSF_DONTHURT,2.0,2.2)\n\t BIGB C 1 Bright A_Explode(1024,336)\n\t TNT1 A 0 A_SetScale(2.4)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",26,MSF_STANDARD|MSF_DONTHURT,2.0,2.3)\n\t BIGB C 1 Bright A_Explode(1024,352)\n\t //TNT1 A 0 A_Mushroom(\"HolyPyroShot2\",5,MSF_STANDARD|MSF_DONTHURT,frandom(1.5,3.0),6.4)\n\t TNT1 A 0 A_SetScale(2.5)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",27,MSF_STANDARD|MSF_DONTHURT,2.1,2.4)\n\t BIGB D 1 Bright A_Explode(1024,368)\n\t TNT1 A 0 A_SetScale(2.6)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",28,MSF_STANDARD|MSF_DONTHURT,2.1,2.5)\n\t BIGB D 1 Bright A_Explode(1024,384)\n\t TNT1 A 0 A_SetScale(2.7)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",29,MSF_STANDARD|MSF_DONTHURT,2.1,2.5)\n\t BIGB D 1 Bright A_Explode(1024,368)\n\t TNT1 A 0 A_SetScale(2.8)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",30,MSF_STANDARD|MSF_DONTHURT,2.1,2.5)\n\t BIGB D 1 Bright A_Explode(1024,352)\n\t TNT1 A 0 A_SetScale(2.9)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",31,MSF_STANDARD|MSF_DONTHURT,2.2,2.5)\n\t BIGB D 1 Bright A_Explode(1024,336)\n\t TNT1 A 0 A_SetScale(3.0)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",32,MSF_STANDARD|MSF_DONTHURT,2.2,2.5)\n\t BIGB E 1 Bright A_Explode(1024,320)\n\t TNT1 A 0 A_SetScale(3.1)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",33,MSF_STANDARD|MSF_DONTHURT,2.2,2.5)\n\t BIGB E 1 Bright A_Explode(1024,304)\n\t TNT1 A 0 A_SetScale(3.2)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",34,MSF_STANDARD|MSF_DONTHURT,2.2,2.5)\n\t BIGB E 1 Bright A_Explode(1024,288)\n\t TNT1 A 0 A_SetScale(3.3)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",35,MSF_STANDARD|MSF_DONTHURT,2.3,2.5)\n\t BIGB E 1 Bright A_Explode(1024,272)\n\t TNT1 A 0 A_SetScale(3.4)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",36,MSF_STANDARD|MSF_DONTHURT,2.3,3.3)\n\t BIGB E 1 Bright A_Explode(1024,256)\n\t TNT1 A 0 A_SetScale(3.5)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",37,MSF_STANDARD|MSF_DONTHURT,2.3,3.4)\n\t BIGB F 1 Bright A_Explode(1024,256)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",38,MSF_STANDARD|MSF_DONTHURT,2.3,3.5)\n\t BIGB F 1 Bright A_Explode(992,240)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",38,MSF_STANDARD|MSF_DONTHURT,2.3,3.5)\n\t BIGB F 1 Bright A_Explode(960,224)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",39,MSF_STANDARD|MSF_DONTHURT,2.4,3.6)\n\t BIGB F 1 Bright A_Explode(928,208)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",40,MSF_STANDARD|MSF_DONTHURT,2.4,3.7)\n\t BIGB F 1 Bright A_Explode(896,192)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",40,MSF_STANDARD|MSF_DONTHURT,2.4,3.8)\n\t BIGB G 1 Bright A_Explode(864,176)\n\t BIGB G 1 Bright A_Explode(832,160)\n\t BIGB G 1 Bright A_Explode(800,144)\n\t BIGB G 1 Bright A_Explode(768,128)\n\t BIGB G 1 Bright A_Explode(736,112)\n\t BIGB H 1 Bright A_Explode(704,96)\n\t BIGB H 1 Bright A_Explode(672,80)\n\t BIGB H 1 Bright A_Explode(640,64)\n\t BIGB H 1 Bright A_Explode(608,48)\n\t BIGB H 1 Bright A_Explode(576,32)\n\t BIGB I 5 Bright A_Explode(544,16)\n\t BIGB JK 5 Bright\n\t BIGB LMNOPQRSTU 9 Bright A_Fadeout(0.1)\n\t Stop\n\t}\n}\n\nACTOR HolyGrenade : MushroomGrenade\n{\n\tProjectile\n\tDamage 200\n\tSpeed 40\n\tScale 4.0\n\tRadius 12\n\tHeight 12\n\tReactiontime 105\n\tGravity 0.35\n\tDeathSound \"weapons/rocklx\"\n\tObituary \"%o was scorched by the cleansing fire of %k's holy grenade.\"\n\tDamageType \"Holy\"\n\t-NOGRAVITY\n\t+EXTREMEDEATH\n\tStates\n\t{\n\tSpawn:\n GGRN A 175 Bright\n\t GGRN A 0 A_ScaleVelocity(0)\n\t GGRN A 0 A_ChangeFlag(NOGRAVITY,true)\n\tCrash:\n\tDeath.Sky:\n\tXDeath:\n Death:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetTranslucent(0.99)\n\t BIGB A 1 Bright A_SetScale(1.0)\n\t TNT1 A 0 A_SetScale(1.1)\n\t // haha decorate go brrrrrrrrr!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111\n\t TNT1 A 0 A_Playsound(\"weapons/redxpl\",CHAN_VOICE)\n\t BIGB A 1 Bright A_Explode(1024,128)\n\t TNT1 A 0 A_Mushroom(\"HolyPyroShot\",1,MSF_STANDARD|MSF_DONTHURT,frandom(0.5,1.0),2.2)\n\t TNT1 A 0 A_SetScale(1.2)\n\t BIGB A 1 Bright A_Explode(1024,160)\n\t TNT1 A 0 A_SetScale(1.3)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",10,MSF_STANDARD|MSF_DONTHURT,1.2,1.2)\n\t BIGB A 1 Bright A_Explode(1024,176)\n\t TNT1 A 0 A_SetScale(1.4)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",12,MSF_STANDARD|MSF_DONTHURT,1.3,1.3)\n\t BIGB A 1 Bright A_Explode(1024,192)\n\t TNT1 A 0 A_SetScale(1.5)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",14,MSF_STANDARD|MSF_DONTHURT,1.4,1.4)\n\t BIGB B 1 Bright A_Explode(1024,208)\n\t TNT1 A 0 A_Mushroom(\"HolyPyroShot\",2,MSF_STANDARD|MSF_DONTHURT,frandom(0.75,1.5),2.8)\n\t TNT1 A 0 A_SetScale(1.6)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",16,MSF_STANDARD|MSF_DONTHURT,1.5,1.5)\n\t BIGB B 1 Bright A_Explode(1024,224)\n\t TNT1 A 0 A_SetScale(1.7)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",18,MSF_STANDARD|MSF_DONTHURT,1.5,1.6)\n\t BIGB B 1 Bright A_Explode(1024,240)\n\t TNT1 A 0 A_SetScale(1.8)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",20,MSF_STANDARD|MSF_DONTHURT,1.7,1.7)\n\t BIGB B 1 Bright A_Explode(1024,256)\n\t TNT1 A 0 A_Mushroom(\"HolyPyroShot\",3,MSF_STANDARD|MSF_DONTHURT,frandom(1.25,2.5),4.9)\n\t TNT1 A 0 A_SetScale(1.9)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",21,MSF_STANDARD|MSF_DONTHURT,1.8,1.8)\n\t BIGB B 1 Bright A_Explode(1024,272)\n\t TNT1 A 0 A_SetScale(2.0)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",22,MSF_STANDARD|MSF_DONTHURT,1.9,1.9)\n\t BIGB C 1 Bright A_Explode(1024,288)\n\t TNT1 A 0 A_SetScale(2.1)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",23,MSF_STANDARD|MSF_DONTHURT,2.0,2.0)\n\t BIGB C 1 Bright A_Explode(1024,304)\n\t TNT1 A 0 A_Mushroom(\"HolyPyroShot2\",4,MSF_STANDARD|MSF_DONTHURT,frandom(1.0,2.0),3.7)\n\t TNT1 A 0 A_SetScale(2.2)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",24,MSF_STANDARD|MSF_DONTHURT,2.0,2.1)\n\t BIGB C 1 Bright A_Explode(1024,320)\n\t TNT1 A 0 A_SetScale(2.3)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",25,MSF_STANDARD|MSF_DONTHURT,2.0,2.2)\n\t BIGB C 1 Bright A_Explode(1024,336)\n\t TNT1 A 0 A_SetScale(2.4)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",26,MSF_STANDARD|MSF_DONTHURT,2.0,2.3)\n\t BIGB C 1 Bright A_Explode(1024,352)\n\t //TNT1 A 0 A_Mushroom(\"HolyPyroShot2\",5,MSF_STANDARD|MSF_DONTHURT,frandom(1.5,3.0),6.4)\n\t TNT1 A 0 A_SetScale(2.5)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",27,MSF_STANDARD|MSF_DONTHURT,2.1,2.4)\n\t BIGB D 1 Bright A_Explode(1024,368)\n\t TNT1 A 0 A_SetScale(2.6)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",28,MSF_STANDARD|MSF_DONTHURT,2.1,2.5)\n\t BIGB D 1 Bright A_Explode(1024,384)\n\t TNT1 A 0 A_SetScale(2.7)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",29,MSF_STANDARD|MSF_DONTHURT,2.1,2.5)\n\t BIGB D 1 Bright A_Explode(1024,368)\n\t TNT1 A 0 A_SetScale(2.8)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",30,MSF_STANDARD|MSF_DONTHURT,2.1,2.5)\n\t BIGB D 1 Bright A_Explode(1024,352)\n\t TNT1 A 0 A_SetScale(2.9)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",31,MSF_STANDARD|MSF_DONTHURT,2.2,2.5)\n\t BIGB D 1 Bright A_Explode(1024,336)\n\t TNT1 A 0 A_SetScale(3.0)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",32,MSF_STANDARD|MSF_DONTHURT,2.2,2.5)\n\t BIGB E 1 Bright A_Explode(1024,320)\n\t TNT1 A 0 A_SetScale(3.1)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",33,MSF_STANDARD|MSF_DONTHURT,2.2,2.5)\n\t BIGB E 1 Bright A_Explode(1024,304)\n\t TNT1 A 0 A_SetScale(3.2)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",34,MSF_STANDARD|MSF_DONTHURT,2.2,2.5)\n\t BIGB E 1 Bright A_Explode(1024,288)\n\t TNT1 A 0 A_SetScale(3.3)\n\t TNT1 A 0 A_Mushroom(\"HolyMushroom\",35,MSF_STANDARD|MSF_DONTHURT,2.3,2.5)\n\t BIGB E 1 Bright A_Explode(1024,272)\n\t TNT1 A 0 A_SetScale(3.4)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",36,MSF_STANDARD|MSF_DONTHURT,2.3,3.3)\n\t BIGB E 1 Bright A_Explode(1024,256)\n\t TNT1 A 0 A_SetScale(3.5)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",37,MSF_STANDARD|MSF_DONTHURT,2.3,3.4)\n\t BIGB F 1 Bright A_Explode(1024,256)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",38,MSF_STANDARD|MSF_DONTHURT,2.3,3.5)\n\t BIGB F 1 Bright A_Explode(992,240)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",38,MSF_STANDARD|MSF_DONTHURT,2.3,3.5)\n\t BIGB F 1 Bright A_Explode(960,224)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",39,MSF_STANDARD|MSF_DONTHURT,2.4,3.6)\n\t BIGB F 1 Bright A_Explode(928,208)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",40,MSF_STANDARD|MSF_DONTHURT,2.4,3.7)\n\t BIGB F 1 Bright A_Explode(896,192)\n\t //TNT1 A 0 A_Mushroom(\"HolyMushroom\",40,MSF_STANDARD|MSF_DONTHURT,2.4,3.8)\n\t BIGB G 1 Bright A_Explode(864,176)\n\t BIGB G 1 Bright A_Explode(832,160)\n\t BIGB G 1 Bright A_Explode(800,144)\n\t BIGB G 1 Bright A_Explode(768,128)\n\t BIGB G 1 Bright A_Explode(736,112)\n\t BIGB H 1 Bright A_Explode(704,96)\n\t BIGB H 1 Bright A_Explode(672,80)\n\t BIGB H 1 Bright A_Explode(640,64)\n\t BIGB H 1 Bright A_Explode(608,48)\n\t BIGB H 1 Bright A_Explode(576,32)\n\t BIGB I 5 Bright A_Explode(544,16)\n\t BIGB JK 5 Bright\n\t BIGB LMNOPQRSTU 9 Bright A_Fadeout(0.1)\n\t Stop\n\t}\n}\n\nACTOR IDMCacoward\n{\n\tProjectile\n\tDamage 1000\n\tSpeed 30\n\tScale 0.225\n\tRadius 12\n\tHeight 12\n\tDeathSound \"weapons/rocklx\"\n\tBounceSound \"weapons/macebounce\"\n\tObituary \"%o received the heavy golden caco of %k.\"\n\tBounceType \"Hexen\"\n\tBounceCount 8\n\tBounceFactor 1.0\n\tWallBounceFactor 1.0\n\tGravity 0.3\n\t+EXTREMEDEATH\n\t+SKYEXPLODE\n\t-NOGRAVITY\n\t-NOTELEPORT\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 0 A_Playsound(\"idmcaco/sight\",CHAN_BODY)\n\tSpawnLoop:\n\t CACW A 1 Bright\n\t Loop\n\tDeath:\n\t TNT1 A 0\n\t TNT1 A 0 A_SetScale(1.5)\n\t TNT1 A 0 A_StopSound(CHAN_BODY)\n\t TNT1 A 0 A_PlaySound(\"idmcaco/death\",CHAN_VOICE)\n MISL B 1 Bright A_Explode(192,192)\n\t MISL B 5 Bright A_Playsound(\"weapons/rocklx\",CHAN_BODY)\n\t MISL C 5 Bright\n\t MISL D 4 Bright\n Stop\n\t}\n}\n\nACTOR HolyMushroom : NukeMushroom\n{\n\tObituary \"%o was scorched by the cleansing fire of %k's holy grenade.\"\n}\n\nACTOR HolyPyroShot : NukePyroShot\n{\n\tObituary \"%o was scorched by the cleansing fire of %k's holy grenade.\"\n}\n\nACTOR HolyPyroShot2 : NukePyroShot2\n{\n\tObituary \"%o was scorched by the cleansing fire of %k's holy grenade.\"\n}\n\nACTOR TargetDummy : IDMPlayer // Dummy player actor for testing purposes.\n{\n Health 200\n +ISMONSTER\n States\n {\n Pain:\n TNT1 A 0 A_LogInt(Health) // Logs remaining health in the console for debugging and testing weapon strength.\n\tPLAY G 8 BRIGHT A_Pain\n\tGoto Spawn\n Death.Railgun:\n\tTNT1 A 0\n\tTNT1 A 0 A_LogInt(Health)\n\tGoto Death+2\n Death.Bullet:\n Death.Nail:\n\tTNT1 A 0 A_JumpifHealthLower(-49,\"Death2\")\n\tTNT1 A 0 A_Jump(25,\"Death2\",\"XDeath\")\n\tTNT1 A 0 A_LogInt(Health)\n\tGoto Death+3\n Death:\n\tTNT1 A 0 A_LogInt(Health)\n\tTNT1 A 0 A_JumpifHealthLower(-49,\"Death2\")\n\tTNT1 A 0 A_Jump(64,\"Death.Fast\",\"Death.Faster\",\"Death.Slow\",\"Death.Slower\")\n PLAY H 6 Bright A_PlayerScream\n PLAY I 6 Bright\n PLAY J 6 Bright A_NoBlocking\n PLAY K 6 Bright\n\tPLAY LM 15\n PLAY N -1\n Stop\n Death.Saw:\n\tTNT1 A 0 A_Jump(64,\"XDeath\")\n Death2:\n\tTNT1 A 0 A_LogInt(Health)\n\tTNT1 A 0 A_Jump(128,\"DeathHead\")\n\tPLAY G 5 Bright A_PlaySound(\"player/xdeath\",CHAN_VOICE)\n\tTNT1 A 0 A_Playsound(\"misc/tornoff\",CHAN_AUTO)\n\tTNT1 A 0 A_Jump(128, \"Death2.Slow\")\n\tPLAY XYZ 5 Bright A_NoBlocking\n\tPLAY \"[\\\" 6 Bright\n\tPLAY \"\\\" -1\n\tStop\n XDeath.Railgun:\n XDeath.Bullet:\n XDeath.Nail:\n XDeath.Saw:\n XDeath.BFGSpray:\n XDeath:\n\tTNT1 A 0 A_LogInt(Health)\n\tTNT1 A 0 A_Jump(256,\"UltraXDeath27\")//\"UltraXDeath1\",\"UltraXDeath2\",\"UltraXDeath3\",\"UltraXDeath4\",\"UltraXDeath5\",\"UltraXDeath6\",\"UltraXDeath7\",\"UltraXDeath8\",\"UltraXDeath9\",\"UltraXDeath10\",\"UltraXDeath11\",\"UltraXDeath12\",\"UltraXDeath13\",\"UltraXDeath14\",\"UltraXDeath15\",\"UltraXDeath16\",\"UltraXDeath17\",\"UltraXDeath18\",\"UltraXDeath19\",\"UltraXDeath20\",\"UltraXDeath21\",\"UltraXDeath22\",\"UltraXDeath23\",\"UltraXDeath24\",\"UltraXDeath25\",\"UltraXDeath26\",\"UltraXDeath27\")\n\tTNT1 A 0 A_Jump(64,\"XDeathHead\",\"XDeathHead.Slow\")\n\tTNT1 A 0 A_Jump(128,\"XDeath.Slow\")\n PLAY O 4 Bright\n PLAY P 4 Bright A_XScream\n PLAY Q 4 Bright A_NoBlocking\n PLAY RSTUV 4 Bright\n PLAY W -1\n Stop\n\t}\n}\n\nACTOR MachinegunPlayer : IDMPlayer\n{\n Player.Portrait \"SWMGUN\"\n Player.DisplayName \"Machinegun\"\n Player.StartItem \"Machinegun\"\n Player.StartItem \"Fist\"\n Player.StartItem \"IDMClip\", 100\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR YellowboyPlayer : IDMPlayer\n{\n Player.Portrait \"SWYBOY\"\n Player.DisplayName \"Yellowboy\"\n Player.StartItem \"Yellowboy\"\n Player.StartItem \"Fist\"\n Player.StartItem \"IDMShell\", 10\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR BlasterPlayer : IDMPlayer\n{\n Player.Portrait \"SWBLST\"\n Player.DisplayName \"Blaster\"\n Player.StartItem \"IDMBlaster\"\n Player.StartItem \"Fist\"\n Player.StartItem \"IDMCell\", 50\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR BoomstickPlayer : IDMPlayer\n{\n Player.Portrait \"SWBOOM\"\n Player.DisplayName \"Boomstick\"\n Player.StartItem \"Boomstick\"\n Player.StartItem \"Fist\"\n Player.StartItem \"IDMShell\", 20\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR BuckShotPlayer : IDMPlayer\n{\n Player.Portrait \"SWBUCK\"\n Player.DisplayName \"Buckshot\"\n Player.StartItem \"Buckshot\"\n Player.StartItem \"Fist\"\n Player.StartItem \"IDMShell\", 20\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR ChaingunPlayer : IDMPlayer\n{\n Player.Portrait \"SWCGUN\"\n Player.DisplayName \"Chaingun\"\n Player.StartItem \"IDMChaingun\"\n Player.StartItem \"Fist\"\n Player.StartItem \"IDMClip\", 100\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR NailgunPlayer : IDMPlayer\n{\n Player.Portrait \"SWNAIL\"\n Player.DisplayName \"Nailgun\"\n Player.StartItem \"Nailgun\"\n Player.StartItem \"Fist\"\n Player.StartItem \"IDMClip\", 100\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR ChainsawPlayer : IDMPlayer\n{\n Player.Portrait \"SWCSAW\"\n Player.DisplayName \"Chainsaw\"\n Player.StartItem \"StartingChainsaw\"\n Player.StartItem \"Fist\"\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR BladePlayer : IDMPlayer\n{\n Player.Portrait \"SWBLDE\"\n Player.DisplayName \"Vorpal Blade\"\n Player.StartItem \"Blade\"\n Player.StartItem \"Fist\"\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR KnifePlayer : IDMPlayer\n{\n Player.Portrait \"SWKNIF\"\n Player.DisplayName \"Knife\"\n Player.StartItem \"Knife\"\n Player.StartItem \"Fist\"\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR GrenadeRiflePlayer : IDMPlayer\n{\n Player.Portrait \"SWGREN\"\n Player.DisplayName \"Grenade Rifle\"\n Player.StartItem \"GrenadeRifle\"\n Player.StartItem \"Fist\"\n Player.StartItem \"IDMRocketAmmo\", 15\n Player.StartItem \"PlayerStartingArmor\"\n}\n\nACTOR IDMIceChunkHead : IceChunkHead replaces IceChunkHead\n{\n\t+NOTDMATCH\n\tDamageType Ice\n\tStates\n\t{\n\tSpawn:\n\t\tPLAY \"]\" -1\n\t\tStop\n\t}\n}\n\nACTOR IDMPlayerHead : BloodySkull\n{\n Radius 5\n Height 5\n Gravity 0.3\n BounceType \"Hexen\"\n Bouncefactor 0.7\n Projectile\n Speed 8\n +THRUACTORS\n +THRUGHOST\n +MTHRUSPECIES\n +THRUSPECIES\n +SKYEXPLODE\n -NOGRAVITY\n +CANNOTPUSH\n +NOSKIN\n +NOBLOCKMONST\n +BOUNCEAUTOOFFFLOORONLY\n +CLIENTSIDEONLY\n States\n {\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_Warp(0,0,0,32)\n\tTNT1 A 0 A_Jump(128,\"Spawn2\")\n\tPHED GHIJKLMN 5 Bright A_SpawnItemEx(\"BloodSplatter2\",0,0,0,random(1,10),random(1,10),random(1,10),random(0,359))\n SpawnLoop:\n\tPHED OPQR 5 Bright A_SpawnItemEx(\"BloodSplatter3\",0,0,0,random(1,5),random(1,5),random(1,3),random(0,359))\n Loop\n Spawn2:\n\tPHD2 GHIJKLMN 5 Bright A_SpawnItemEx(\"BloodSplatter2\",0,0,0,random(1,10),random(1,10),random(1,5),random(0,359))\n SpawnLoop:\n\tPHD2 OPQR 5 Bright A_SpawnItemEx(\"BloodSplatter3\",0,0,0,random(1,5),random(1,5),random(1,3),random(0,359))\n Loop\n Death.Sky:\n Death:\n\tTNT1 A 0 A_Jump(128,\"Death2\")\n\tPHED S 4 Bright\n\tPHED S 700\n\tStop\n Death2:\n\tPHD2 S 4 Bright\n\tPHD2 S 700\n\tStop\n }\n}\n\nACTOR IDMPlayerHead2 : IDMPlayerHead\n{\n Bouncefactor 0.6\n Speed 10\n}"
},
{
"source": "pk3",
"name": "Decorate/Weapons/Common.txt",
"contents": "/// Common Weapon Class\n\nACTOR IDMWeapon : Weapon\n{\n\t-WEAPON.ALLOW_WITH_RESPAWN_INVUL\n}\n\n/// Ammo ///\n\n// Backpack\n\nACTOR BackPackSpawnActor : CustomInventory replaces Backpack\n{\n\tTag \"Backpack\"\n\t//$Category Ammunition\n\t//$Sprite BPAKA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"IDMBackpack\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR IDMBackpack : Backpack\n{\n Height 26\n Inventory.PickupMessage \"Backpack!\"\n Inventory.PickupSound \"misc/ammpkup\"\n Inventory.RespawnTics 2100\n Tag \"Back Pack\"\n}\n\n// Bullets\n\nACTOR ClipSpawner : RandomSpawner\n{\n\tDropItem \"IDMClip\"\n}\n\nACTOR ClipBoxSpawner : RandomSpawner\n{\n\tDropItem \"IDMClipBox\"\n}\n\nACTOR SmallClipBoxSpawner : RandomSpawner\n{\n\tDropItem \"IDMSmallClipBox\"\n}\n\nACTOR ShellSpawner : RandomSpawner\n{\n\tDropItem \"IDMShell\"\n}\n\nACTOR ShellBoxSpawner : RandomSpawner\n{\n\tDropItem \"IDMShellBox\"\n}\n\nACTOR ShellPacketSpawner : RandomSpawner\n{\n\tDropItem \"IDMShellPacket\"\n}\n\nACTOR RocketAmmoSpawner : RandomSpawner\n{\n\tDropItem \"IDMRocketAmmo\"\n}\n\nACTOR RocketBoxSpawner : RandomSpawner\n{\n\tDropItem \"IDMRocketBox\"\n}\n\nACTOR RocketBundleSpawner : RandomSpawner\n{\n\tDropItem \"IDMRocketBundle\"\n}\n\nACTOR CellSpawner : RandomSpawner\n{\n\tDropItem \"IDMCell\"\n}\n\nACTOR CellPackSpawner : RandomSpawner\n{\n\tDropItem \"IDMCellPack\"\n}\n\nACTOR CellKitSpawner : RandomSpawner\n{\n\tDropItem \"IDMCellKit\"\n}\n\nACTOR ManaSpawner : RandomSpawner\n{\n\tDropItem \"IDMMana\"\n}\n\nACTOR HellEnergySpawner : RandomSpawner\n{\n\tDropItem \"IDMHellEnergy\"\n}\n\nACTOR MaceAmmoSpawner : RandomSpawner\n{\n\tDropItem \"IDMMaceAmmo\"\n}\n\nACTOR CatAmmoSpawner : RandomSpawner\n{\n\tDropItem \"IDMCatAmmo\"\n}\n\nACTOR GasSpawner : RandomSpawner\n{\n\tDropItem \"IDMGas\"\n}\n\nACTOR MiniNukeSpawner : RandomSpawner\n{\n\tDropItem \"MiniNuke\"\n}\n\nACTOR ClipSpawnActor : CustomInventory 10046\n{\n\tTag \"Clip of bullets\"\n\t//$Category Ammunition\n\t//$Sprite CLIPA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"ClipSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR ClipBoxSpawnActor : CustomInventory 10047\n{\n\tTag \"Big box of bullets\"\n\t//$Category Ammunition\n\t//$Sprite AMMOA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"ClipBoxSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR SmallClipBoxSpawnActor : CustomInventory 10048\n{\n\tTag \"Small box of bullets\"\n\t//$Category Ammunition\n\t//$Sprite AMOKA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"SmallClipBoxSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR IDMClip : Ammo\n{\n Inventory.PickupMessage \"Bullets.\"\n Inventory.PickupSound \"misc/ammpkup\"\n Inventory.Amount 20\n Inventory.MaxAmount 200\n Ammo.BackpackAmount 300\n Ammo.BackpackMaxAmount 300\n Inventory.Icon \"CLIPA0\"\n Inventory.RespawnTics 350\n Tag \"Clip of bullets\"\n States\n {\n Spawn:\n CLIP A -1\n Stop\n }\n}\n\nACTOR IDMClipBox : IDMClip\n{\n Inventory.PickupMessage \"Big box of bullets.\"\n Inventory.PickupSound \"misc/ammpkup\"\n Inventory.Amount 100\n Inventory.RespawnTics 1050\n Tag \"Big box of bullets\"\n States\n {\n Spawn:\n AMMO A -1\n Stop\n }\n}\n\nactor IDMSmallClipBox : IDMClip\n{\n Inventory.PickupMessage \"Small box of bullets.\"\n Inventory.Amount 50\n Inventory.RespawnTics 700\n Tag \"Small box of bullets\"\n States\n {\n Spawn:\n AMOK A -1\n Stop\n }\n}\n\n// Shells\n\nACTOR ShellSpawnActor : CustomInventory 10049\n{\n\tTag \"Shells\"\n\t//$Category Ammunition\n\t//$Sprite SHELA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"ShellSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\nACTOR ShellBoxSpawnActor : CustomInventory 10050\n{\n\tTag \"Box of shells\"\n\t//$Category Ammunition\n\t//$Sprite SBOXA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"ShellBoxSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR ShellPacketSpawnActor : CustomInventory 10051\n{\n\tTag \"Packet of shells\"\n\t//$Category Ammunition\n\t//$Sprite SHLKA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"ShellPacketSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR IDMShell : Ammo\n{\n Inventory.PickupMessage \"Shells.\"\n Inventory.PickupSound \"misc/ammpkup\"\n Inventory.Amount 4\n Inventory.MaxAmount 20\n Ammo.BackpackAmount 30\n Ammo.BackpackMaxAmount 30\n Inventory.Icon \"SHELA0\"\n Inventory.RespawnTics 350\n Tag \"Shells\"\n States\n {\n Spawn:\n SHEL A -1\n Stop\n }\n}\n\nACTOR IDMShellBox : IDMShell\n{\n Inventory.PickupMessage \"Box of shells.\"\n Inventory.PickupSound \"misc/ammpkup\"\n Inventory.Amount 10\n Inventory.RespawnTics 1050\n Tag \"Box of shells\"\n States\n {\n Spawn:\n SBOX A -1\n Stop\n }\n}\n\nACTOR IDMShellPacket : IDMShell\n{\n Inventory.PickupMessage \"Packet of shells.\"\n Inventory.Amount 6\n Inventory.RespawnTics 700\n Tag \"Packet of shells\"\n States\n {\n Spawn:\n SHLK A -1\n Stop\n }\n}\n\n// Rockets\n\nACTOR RocketAmmoSpawnActor : CustomInventory 10052\n{\n\tTag \"Rocket\"\n\t//$Category Ammunition\n\t//$Sprite ROCKA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"RocketAmmoSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR RocketBoxSpawnActor : CustomInventory 10053\n{\n\tTag \"Box of rockets\"\n\t//$Category Ammunition\n\t//$Sprite BROKA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"RocketBoxSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR RocketBundleSpawnActor : CustomInventory 10054\n{\n\tTag \"Bundle of rockets\"\n\t//$Category Ammunition\n\t//$Sprite RCKPA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"RocketBundleSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR IDMRocketAmmo : Ammo\n{\n Inventory.PickupMessage \"Rocket.\"\n Inventory.PickupSound \"misc/ammpkup\"\n Inventory.Amount 1\n Inventory.MaxAmount 15\n Ammo.BackpackAmount 30\n Ammo.BackpackMaxAmount 30\n Inventory.Icon \"ROCKA0\"\n Inventory.RespawnTics 350\n Tag \"Rocket\"\n States\n {\n Spawn:\n ROCK A -1\n Stop\n }\n}\n\nACTOR IDMRocketBox : IDMRocketAmmo\n{\n Inventory.PickupMessage \"Box of rockets.\"\n Inventory.PickupSound \"misc/ammpkup\"\n Inventory.Amount 6\n Inventory.RespawnTics 1050\n Tag \"Box of rockets\"\n States\n {\n Spawn:\n BROK A -1\n Stop\n }\n}\n\nACTOR IDMRocketBundle : IDMRocketAmmo\n{\n Inventory.PickupMessage \"Bundle of rockets.\"\n Inventory.Amount 3\n Inventory.RespawnTics 700\n Tag \"Bundle of rockets\"\n States\n {\n Spawn:\n RCKP A -1\n Stop\n }\n}\n\n// Cells\n\nACTOR CellSpawnActor : CustomInventory 10055\n{\n\tTag \"Cell\"\n\t//$Category Ammunition\n\t//$Sprite CELLA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"CellSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR CellPackSpawnActor : CustomInventory 10056\n{\n\tTag \"Cell pack\"\n\t//$Category Ammunition\n\t//$Sprite CELPA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"CellPackSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR CellKitSpawnActor : CustomInventory 10057\n{\n\tTag \"Cell kit\"\n\t//$Category Ammunition\n\t//$Sprite CELKA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"CellKitSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR IDMCell : Ammo\n{\n Inventory.PickupMessage \"Cell.\"\n Inventory.PickupSound \"misc/ammpkup\"\n Inventory.Amount 20\n Inventory.MaxAmount 100\n Ammo.BackpackAmount 200\n Ammo.BackpackMaxAmount 200\n Inventory.Icon \"CELLA0\"\n Inventory.RespawnTics 350\n Tag \"Cell\"\n States\n {\n Spawn:\n CELL A -1\n Stop\n }\n}\n\nACTOR IDMCellPack : IDMCell\n{\n Inventory.PickupMessage \"Cell pack.\"\n Inventory.PickupSound \"misc/ammpkup\"\n Inventory.Amount 100\n Inventory.RespawnTics 1050\n Tag \"Cell pack\"\n States\n {\n Spawn:\n CELP A -1\n Stop\n }\n}\n\nACTOR IDMCellKit : IDMCell\n{\n Inventory.PickupMessage \"Cell kit.\"\n Inventory.Amount 40\n Inventory.RespawnTics 700\n Tag \"Cell kit\"\n States\n {\n Spawn:\n CELK A -1\n Stop\n }\n}\n\n// Big Weapon Ammo\n\nACTOR ManaSpawnActor : CustomInventory 10090\n{\n\tTag \"Mana\"\n\t//$Category Ammunition\n\t//$Sprite MANAJ0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"ManaSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR HellEnergySpawnActor : CustomInventory 10091\n{\n\tTag \"Hell energy\"\n\t//$Category Ammunition\n\t//$Sprite HLENA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"HellEnergySpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR MaceAmmoSpawnActor : CustomInventory 10092\n{\n\tTag \"Mace spheres\"\n\t//$Category Ammunition\n\t//$Sprite AMM1A0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"MaceAmmoSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR CatAmmoSpawnActor : CustomInventory 10093\n{\n\tTag \"Cat-mag\"\n\t//$Category Ammunition\n\t//$Sprite CLYAA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"CatAmmoSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR GasSpawnActor : CustomInventory 10094\n{\n\tTag \"Gas canister\"\n\t//$Category Ammunition\n\t//$Sprite AGASA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"GasSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR MiniNukeSpawnActor : CustomInventory 10099\n{\n\tTag \"Mini-Nuke\"\n\t//$Category Ammunition\n\t//$Sprite MNUKA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"MiniNukeSpawner\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR IDMMana : Ammo\n{\n Inventory.Amount 50\n Inventory.MaxAmount 100\n Ammo.BackpackAmount 0\n Ammo.BackpackMaxAmount 100\n Tag \"Mana pickup\"\n Inventory.Icon \"MANAJ0\"\n Inventory.PickupMessage \"Mana.\"\n Inventory.PickupSound \"misc/ammpkup\"\n +FLOATBOB\n States\n {\n Spawn:\n MANA ABCDEFGHIJKLMNOP 4 Bright\n Loop\n }\n}\n\nACTOR IDMHellEnergy : Ammo\n{\n Tag \"Hell energy\"\n Inventory.Amount 6\n Inventory.MaxAmount 12\n Ammo.BackpackAmount 0\n Ammo.BackpackMaxAmount 12\n Inventory.Icon \"PLS2A0\"\n Inventory.PickupMessage \"Hell energy.\"\n Inventory.PickupSound \"misc/ammpkup\"\n +FLOATBOB\n States\n {\n Spawn:\n\tHLEN AB 6 Bright\n\tLoop\n }\n}\n\nACTOR IDMMaceAmmo : Ammo\n{\n Tag \"Mace spheres\"\n Inventory.Amount 75\n Inventory.MaxAmount 150\n Ammo.BackPackAmount 0\n Ammo.BackPackMaxAmount 150\n Inventory.Icon \"FX02C0\"\n Inventory.PickupMessage \"Mace spheres.\"\n Inventory.PickupSound \"misc/ammpkup\"\n States\n {\n Spawn:\n AMM1 A -1 Bright\n Stop\n }\n}\n\nACTOR IDMCatAmmo : Ammo\n{\n Tag \"Cat-mag\"\n Inventory.Amount 10\n Inventory.MaxAmount 20\n Ammo.BackPackAmount 0\n Ammo.BackPackMaxAmount 20\n Inventory.Icon \"CLYAA0\"\n Inventory.PickupMessage \"Cat-mag.\"\n States\n {\n Spawn:\n CLYA ABCDCB 4 Bright\n\tLoop\n }\n}\n\nActor IDMGas : Ammo\n{\n Tag \"Gas canister\"\n Inventory.PickupSound \"misc/ammpickup\"\n Inventory.PickupMessage \"Gas canister.\"\n Inventory.Amount 50\n Inventory.MaxAmount 100\n Ammo.BackpackAmount 0\n Ammo.BackpackMaxAmount 100\n Inventory.Icon \"AGASA0\"\n States\n {\n Spawn:\n AGAS A -1\n\tStop\n }\n}\n\nACTOR MiniNuke : Ammo\n{\n Tag \"Mini-Nuke\"\n Inventory.PickupSound \"misc/ammpickup\"\n Inventory.PickupMessage \"Mini-Nuke.\"\n Inventory.Amount 1\n Inventory.MaxAmount 1\n Ammo.BackpackAmount 0\n Ammo.BackpackMaxAmount 1\n Inventory.Icon \"MNUKA0\"\n States\n {\n Spawn:\n MNUK A -1\n\tStop\n }\n}"
},
{
"source": "pk3",
"name": "Decorate/Weapons/AmmoSpawners.txt",
"contents": "// Ammo Spawners\n\nACTOR SmallAmmoSpawner1 : RandomSpawner\n{\n\tDropItem \"IDMClip\"\n\tDropItem \"IDMSmallClipBox\"\n\tDropItem \"IDMShell\"\n\tDropItem \"IDMShellPacket\"\n\tDropItem \"IDMRocketAmmo\"\n\tDropItem \"IDMRocketBundle\"\n\tDropItem \"IDMCell\"\n\tDropItem \"IDMCellKit\"\n}\n\nACTOR SmallAmmoSpawner2 : RandomSpawner\n{\n\tDropItem \"IDMClip\"\n\tDropItem \"IDMSmallClipBox\"\n\tDropItem \"IDMShell\"\n\tDropItem \"IDMShellPacket\"\n\tDropItem \"IDMRocketAmmo\"\n\tDropItem \"IDMRocketBundle\"\n\tDropItem \"IDMCell\"\n\tDropItem \"IDMCellKit\"\n}\n\nACTOR SmallAmmoSpawner3 : RandomSpawner\n{\n\tDropItem \"IDMClip\"\n\tDropItem \"IDMSmallClipBox\"\n\tDropItem \"IDMShell\"\n\tDropItem \"IDMShellPacket\"\n\tDropItem \"IDMRocketAmmo\"\n\tDropItem \"IDMRocketBundle\"\n\tDropItem \"IDMCell\"\n\tDropItem \"IDMCellKit\"\n}\n\nACTOR SmallAmmoSpawner4 : RandomSpawner\n{\n\tDropItem \"IDMClip\"\n\tDropItem \"IDMSmallClipBox\"\n\tDropItem \"IDMShell\"\n\tDropItem \"IDMShellPacket\"\n\tDropItem \"IDMRocketAmmo\"\n\tDropItem \"IDMRocketBundle\"\n\tDropItem \"IDMCell\"\n\tDropItem \"IDMCellKit\"\n}\n\nACTOR BigAmmoSpawner1 : RandomSpawner\n{\n\tDropItem \"IDMClipBox\"\n\tDropItem \"IDMSmallClipBox\"\n\tDropItem \"IDMShellBox\"\n\tDropItem \"IDMShellPacket\"\n\tDropItem \"IDMRocketBox\"\n\tDropItem \"IDMRocketBundle\"\n\tDropItem \"IDMCellPack\"\n\tDropItem \"IDMCellKit\"\n}\n\nACTOR BigAmmoSpawner2 : RandomSpawner\n{\n\tDropItem \"IDMClipBox\"\n\tDropItem \"IDMSmallClipBox\"\n\tDropItem \"IDMShellBox\"\n\tDropItem \"IDMShellPacket\"\n\tDropItem \"IDMRocketBox\"\n\tDropItem \"IDMRocketBundle\"\n\tDropItem \"IDMCellPack\"\n\tDropItem \"IDMCellKit\"\n}\n\nACTOR BigAmmoSpawner3 : RandomSpawner\n{\n\tDropItem \"IDMClipBox\"\n\tDropItem \"IDMSmallClipBox\"\n\tDropItem \"IDMShellBox\"\n\tDropItem \"IDMShellPacket\"\n\tDropItem \"IDMRocketBox\"\n\tDropItem \"IDMRocketBundle\"\n\tDropItem \"IDMCellPack\"\n\tDropItem \"IDMCellKit\"\n}\n\nACTOR BigAmmoSpawner4 : RandomSpawner\n{\n\tDropItem \"IDMClipBox\"\n\tDropItem \"IDMSmallClipBox\"\n\tDropItem \"IDMShellBox\"\n\tDropItem \"IDMShellPacket\"\n\tDropItem \"IDMRocketBox\"\n\tDropItem \"IDMRocketBundle\"\n\tDropItem \"IDMCellPack\"\n\tDropItem \"IDMCellKit\"\n}\n\nACTOR SmallAmmoSpawnActor1 : CustomInventory replaces Clip\n{\n\tTag \"Small Ammo Spawner 1\"\n\t//$Category Ammunition\n\t//$Sprite CLIPA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"SmallAmmoSpawner1\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR SmallAmmoSpawnActor2 : CustomInventory replaces Shell\n{\n\tTag \"Small Ammo Spawner 2\"\n\t//$Category Ammunition\n\t//$Sprite SHELA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"SmallAmmoSpawner2\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR SmallAmmoSpawnActor3 : CustomInventory replaces RocketAmmo\n{\n\tTag \"Small Ammo Spawner 3\"\n\t//$Category Ammunition\n\t//$Sprite ROCKA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"SmallAmmoSpawner3\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR SmallAmmoSpawnActor4 : CustomInventory replaces Cell\n{\n\tTag \"Small Ammo Spawner 4\"\n\t//$Category Ammunition\n\t//$Sprite CELLA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"SmallAmmoSpawner4\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR BigAmmoSpawnActor1 : CustomInventory replaces ClipBox\n{\n\tTag \"Big Ammo Spawner 1\"\n\t//$Category Ammunition\n\t//$Sprite AMMOA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"BigAmmoSpawner1\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR BigAmmoSpawnActor2 : CustomInventory replaces ShellBox\n{\n\tTag \"Big Ammo Spawner 2\"\n\t//$Category Ammunition\n\t//$Sprite SBOXA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"BigAmmoSpawner2\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR BigAmmoSpawnActor3 : CustomInventory replaces RocketBox\n{\n\tTag \"Big Ammo Spawner 3\"\n\t//$Category Ammunition\n\t//$Sprite BROKA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"BigAmmoSpawner3\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}\n\nACTOR BigAmmoSpawnActor4 : CustomInventory replaces CellPack\n{\n\tTag \"Big Ammo Spawner 4\"\n\t//$Category Ammunition\n\t//$Sprite CELPA0\n\t+NOBLOCKMAP\n\t+NOGRAVITY\n\tStates\n\t{\n\tSpawn:\n\t TNT1 A 0\n\t TNT1 A 1 A_JumpIf(CallACS(\"BladeModeSpawn\") == 666,\"Nothing\")\n\t TNT1 A 1 A_SpawnItemEx(\"BigAmmoSpawner4\")\n\tNothing:\n\t TNT1 A 1\n\t TNT1 A -1\n\t Stop\n\t}\n}"
}
]
},
"maps": []
}