Time 2 Die

PWAD 27 KiB 3 map(s)

Counts

endoom0
graphics0
lumps33
maps3
palettes0

Totals (across maps)

Things584
Linedefs237
Sectors26
Monsters94
Items374
Raw model (for completeness)
{
  "meta": {
    "id": "03379239-ce02-44d7-a3ba-092095c2467c",
    "sha1": "d799b6ada792f848ce10562241b4a0b49bb5a6e8",
    "sha256": "30640aaca088148aee859bc178cd7280125189b0b1859af4deba97300b6105c9",
    "title": "Time 2 Die",
    "authors": [
      "Andre' Mosley"
    ],
    "filenames": [
      "time2die.wad"
    ],
    "additional": {
      "engines": [
        "DOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-01-14 22:59:37",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Time 2 Die",
      "description": "This wad contains two levels that begin at MAP01 and end at MAP03. These levels can be played as single-player action or as deathmatch levels, though this feature has not been tested yet. So try this option with at your own RISK. MAP03 is not deathmatch level whereas MAPs 01 and 02 are designed for deathmatch level play. Please email me and let me know what you think of my levels as this is my first time creating some doom2 levels from scratch. :)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-01-14 22:59:37",
    "file": {
      "type": "PWAD",
      "size": 27324,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d799b6ada792f848ce10562241b4a0b49bb5a6e8/d799b6ada792f848ce10562241b4a0b49bb5a6e8.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02",
        "MAP03"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 33,
        "maps": 3,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      : I ran these levels using DOOM 2 v1.9\nUpdate to               : N/A\nAdvanced engine needed  : N/A\nPrimary purpose         : Single+Coop play and Deathmatch\n===========================================================================\nTitle                   : Time 2 Die\nFilename                : time2die.wad\nRelease date            : December 25, 2000\nAuthor                  : Andre' Mosley\nEmail Address           : dreman64@excite.com\nOther Files By Author   : none yet, though more are soon to come bet on it! :)\nMisc. Author Info       : I am an 18 year old college student that loves t\n                          kill things in DOOM 2 and work on websites and\n                          check all my email and watch japanese anime\n\nDescription             : This wad contains two levels that begin at MAP01\n                          and end at MAP03.  These levels can be played as\n                          single-player action or as deathmatch levels,\n                          though this feature has not been tested yet.  So\n                          try this option with at your own RISK.  MAP03 is not\n\t\t\t  deathmatch level whereas MAPs 01 and 02 are designed\n\t\t\t  for deathmatch level play. Please email me and let me\n\t\t\t  know what you think of my levels as this is my first\n\t\t\t  time creating some doom2 levels from scratch.  :)\n\nAdditional Credits to   : Windeu32 v5.24, Windeu v5.991 beta, the Windeu Teams and\n\t\t\t  the DOOM 2 production team and my brother Brian for\n\t\t          helping me test some of my levels and give me some pointers.\n===========================================================================\n* What is included *\n\nNew levels              : MAP01, MAP02, and MAP03\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : N/A\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01, MAP02, and MAP03\nSingle Player           : YESDesigned for / Player starts only / No\nCooperative 2-4 Player  : UNTESTED\nDeathmatch 2-4 Player   : UNTESTED\nOther game styles       : N/A\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : Built from scratch\nBuild Time              : A Long Time (Unknown I did not keep up with the time it took me though,\n\t\t\t  it took me a very long time to try and perfect these levels)\nEditor(s) used          : Windeu32 v5.24 and Windeu v5.991 beta\nKnown Bugs              : None that I know of!\nMay Not Run With...     : N/A\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors\nWeb sites: http://members.aol.com/drecompu/doomlevels/time2die.zip\nFTP sites: ftp://members.aol.com/drecompu/doomlevels/time2die.zip"
      }
    ]
  },
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      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "linedefs": 94,
        "sidedefs": 105,
        "vertices": 86,
        "sectors": 12,
        "segs": 108,
        "ssectors": 23,
        "nodes": 22,
        "textures": {
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          "SW2BLUE": 1,
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          "archvile": 4,
          "baron": 1,
          "cacodemon": 1,
          "cyberdemon": 1,
          "demon": 2,
          "hell_knight": 8,
          "imp": 2,
          "mancubus": 3,
          "revenant": 12,
          "shotgun_guy": 2,
          "spider_mastermind": 1
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 2,
          "melee": 2,
          "projectile": 32
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 2,
          "backpack": 6,
          "bfg9000": 3,
          "cell": 1,
          "cell_pack": 2,
          "chaingun": 1,
          "chainsaw": 1,
          "medikit": 27,
          "megasphere": 6,
          "plasma_rifle": 1,
          "rocket_box": 26,
          "rocket_launcher": 1,
          "shell_box": 3,
          "shells": 1,
          "soulsphere": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 3,
          "rockets": 26,
          "shells": 4
        },
        "weapons_present": [
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          "plasma_rifle",
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      "mechanics": {
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        "keys": [
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        ],
        "secret_exit": false
      },
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        "hmp_monsters": 38,
        "htr_monsters": 38,
        "uv_items": 83,
        "hmp_items": 83,
        "htr_items": 83
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
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      "title": "MAP02",
      "format": "doom",
      "stats": {
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        "linedefs": 94,
        "sidedefs": 104,
        "vertices": 85,
        "sectors": 11,
        "segs": 105,
        "ssectors": 18,
        "nodes": 17,
        "textures": {
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          "BIGDOOR4": 61,
          "BLOOD3": 22,
          "EXITSIGN": 1,
          "GRAY4": 28
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          "cacodemon": 1,
          "chaingun_guy": 9,
          "cyberdemon": 2,
          "hell_knight": 1,
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          "shotgun_guy": 18,
          "spider_mastermind": 4
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          "hitscanner": 27,
          "melee": 0,
          "projectile": 12
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          "backpack": 18,
          "berserk": 13,
          "bfg9000": 19,
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          "chaingun": 22,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 1,
          "invisibility": 10,
          "invulnerability": 14,
          "light_amp_goggles": 1,
          "medikit": 5,
          "megasphere": 14,
          "plasma_rifle": 31,
          "rocket_box": 5,
          "rocket_launcher": 32,
          "shell_box": 5,
          "shells": 1,
          "shotgun": 31,
          "soulsphere": 4,
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          "rockets": 5,
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        "htr_monsters": 45,
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        "hmp_items": 253,
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        "linedefs": 49,
        "sidedefs": 51,
        "vertices": 48,
        "sectors": 3,
        "segs": 52,
        "ssectors": 14,
        "nodes": 13,
        "textures": {
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          "GRAY4": 48,
          "SW1PANEL": 1,
          "FLAT18": 3
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        "by_type": {
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          "cacodemon": 1,
          "chaingun_guy": 3,
          "demon": 1,
          "hell_knight": 1,
          "imp": 2,
          "spectre": 1
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 3,
          "melee": 2,
          "projectile": 6
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        "by_type": {
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          "backpack": 7,
          "bfg9000": 15,
          "cell_pack": 1,
          "chaingun": 2,
          "chainsaw": 1,
          "invulnerability": 3,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 2,
          "shotgun": 1,
          "super_shotgun": 1
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          "cells": 1,
          "rockets": 1,
          "shells": 2
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          "chaingun",
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        "hmp_monsters": 11,
        "htr_monsters": 11,
        "uv_items": 38,
        "hmp_items": 38,
        "htr_items": 38
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