Counts

endoom0
graphics0
lumps3886
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "0336c7a4-facd-455a-ba00-a5beaa25a56a",
    "sha1": "2f2ef5fec074e0f24ddb07affa278266d65aa82b",
    "sha256": "784d9cb3b5611f8b0529577399102fb305ae4260563b8324a3290a57837b37c8",
    "filenames": [
      "beastincarnationcoop_v1.00e.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-07-16 21:29:38",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-07-16 21:29:38",
    "file": {
      "type": "PK3",
      "size": 64093124,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2f2ef5fec074e0f24ddb07affa278266d65aa82b/2f2ef5fec074e0f24ddb07affa278266d65aa82b.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 3886,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Beast Incarnation Coop v1.00e",
      "description": "This WAD is a large cooperative mod designed for the ZDoom engine and uses the DOOM2 IWAD. It contains no standalone maps but includes extensive scripting and assets, suggesting a focus on cooperative gameplay enhancements rather than traditional map progression. The content likely features complex mechanics, achievements, and medals, indicating a challenging and reward-driven experience. The resource balance and combat style cannot be directly inferred due to lack of map data, but the presence of numerous scripted elements implies a non-linear, exploration-heavy structure. The theme and textures are unspecified, but the mod’s scale and engine choice point to a modern, heavily customized gameplay environment.",
      "tags": [
        "boom_compatible",
        "challenge_wad",
        "coop",
        "exploration_heavy",
        "large_megawad",
        "nonlinear",
        "zdoom"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "loadacs.txt",
        "contents": "BI"
      },
      {
        "source": "pk3",
        "name": "sndinfo.txt",
        "contents": "achievement\\unlock AUNLOCK\nmedal00/unlock SMEDAL00\nmedal01/unlock SMEDAL01\nmedal02/unlock SMEDAL02\nmedal03/unlock SMEDAL03\nmedal04/unlock SMEDAL04\nmedal05/unlock SMEDAL05\nmedal06/unlock SMEDAL06\nmedal07/unlock SMEDAL07\nmedal08/unlock SMEDAL08\nmedal09/unlock SMEDAL09\nmedal10/unlock SMEDAL10\nmedal11/unlock SMEDAL11\nmedal12/unlock SMEDAL12\nmedal13/unlock SMEDAL13\nmedal14/unlock SMEDAL14\nmedal15/unlock SMEDAL15\nmedal16/unlock SMEDAL16\nmedal17/unlock SMEDAL17\nmedal18/unlock SMEDAL18\nmedal19/unlock SMEDAL19\nmedal20/unlock SMEDAL20\nmedal21/unlock SMEDAL21\nmedal22/unlock SMEDAL22\nmedal23/unlock SMEDAL23\nmedal24/unlock SMEDAL24\nmedal25/unlock SMEDAL25\nmedal26/unlock SMEDAL26\nmedal27/unlock SMEDAL27\nmedal28/unlock SMEDAL28\nmedal29/unlock SMEDAL29\nmedal30/unlock SMEDAL30\nmedal31/unlock SMEDAL31\nmedal32/unlock SMEDAL32\nmedal33/unlock SMEDAL33\nmedal37/unlock SMEDAL34\nmedal35/unlock SMEDAL35\nmedal36/unlock SMEDAL36\nmedal37/unlock SMEDAL37\nmedal38/unlock SMEDAL38\nmedal39/unlock SMEDAL39\nmedal40/unlock SMEDAL40\nmedal41/unlock SMEDAL41\nmedal42/unlock SMEDAL42\nmedal43/unlock SMEDAL43\nmedal44/unlock SMEDAL44\nmedal45/unlock SMEDAL45\nmedal46/unlock SMEDAL46\nmedal47/unlock SMEDAL47\nmedal48/unlock SMEDAL48\nmedal49/unlock SMEDAL49\nmedal50/unlock SMEDAL50\nmedal51/unlock SMEDAL51\nmedal52/unlock SMEDAL52\nmedal53/unlock SMEDAL53\nmedal54/unlock SMEDAL54\nmedal55/unlock SMEDAL55\nmedal56/unlock SMEDAL56\nmedal57/unlock SMEDAL57\nmedal58/unlock SMEDAL58\nmedal59/unlock SMEDAL59\nmedal60/unlock SMEDAL60\nmedal61/unlock SMEDAL61\nmedal62/unlock SMEDAL62\nmedal63/unlock SMEDAL63\nmedal64/unlock SMEDAL64\nmedal65/unlock SMEDAL65\nmedal66/unlock SMEDAL66\nmedal67/unlock SMEDAL67\nmedal68/unlock SMEDAL68\nmedal69/unlock SMEDAL69\nmedal70/unlock SMEDAL70\nmedal71/unlock SMEDAL71\nmedal72/unlock SMEDAL72\nmedal73/unlock SMEDAL73\nmedal74/unlock SMEDAL74\nmedal75/unlock SMEDAL75\nmedal76/unlock SMEDAL76\nmedal77/unlock SMEDAL77\nmedal78/unlock SMEDAL78\nmedal79/unlock SMEDAL79\nmedal80/unlock SMEDAL80\nmedal81/unlock SMEDAL81\nmedal82/unlock SMEDAL82\nmedal83/unlock SMEDAL83\nmedal84/unlock SMEDAL84\nmedal85/unlock SMEDAL85\nmedal86/unlock SMEDAL86\nmedal87/unlock SMEDAL87\nmedal88/unlock SMEDAL88\nmedal89/unlock SMEDAL89\nmedal90/unlock SMEDAL90\nmedal91/unlock SMEDAL91\nmedal92/unlock SMEDAL92\nmedal93/unlock SMEDAL93\nmedal94/unlock SMEDAL94\nmedal95/unlock SMEDAL95\nmedal96/unlock SMEDAL96\nmedal97/unlock SMEDAL97\nmedal98/unlock SMEDAL98\nmedal99/unlock SMEDAL99\nmedal100/unlock SMEDL100\nmedal101/unlock SMEDL101\nmedal102/unlock SMEDL102\nmedal103/unlock SMEDL103\nmedal104/unlock SMEDL104\nmedal105/unlock SMEDL105"
      },
      {
        "source": "pk3",
        "name": "MODELDEF.txt",
        "contents": "Model UACBTR\n{\n   Path \"MODELS\\triax\"\n   Model 0 \"triax_wheels.md2\"\n   Skin 0 \"triax_wheels.png\"\n   Scale 1 1 1\n   IGNORETRANSLATION\n   FrameIndex DTNK A 0 0\n}\n\nModel OrcaMissileBullet\n{\n   Path \"MODELS/Projectiles\"\n   SKIN 0 \"tracer1.tga\"\n   MODEL 0 \"Tracer.md3\"\n   Scale 3.0 3.0 3.0\n   PITCHFROMMOMENTUM\n   FrameIndex TRAC A 0 0\n}\n\nModel ShipMissileBullet\n{\n   Path \"MODELS/Projectiles\"\n   SKIN 0 \"tracer1.tga\"\n   MODEL 0 \"Tracer.md3\"\n   Scale 3.0 3.0 3.0\n   PITCHFROMMOMENTUM\n   FrameIndex TRAC A 0 0\n}\n\nModel UACMissileBullet\n{\n   Path \"MODELS/Projectiles\"\n   SKIN 0 \"tracer1.tga\"\n   MODEL 0 \"Tracer.md3\"\n   Scale 3.0 3.0 3.0\n   PITCHFROMMOMENTUM\n   FrameIndex TRAC A 0 0\n}\n\nModel MissileBullet\n{\n   Path \"MODELS/Projectiles\"\n   SKIN 0 \"tracer1.tga\"\n   MODEL 0 \"Tracer.md3\"\n   Scale 3.0 3.0 3.0\n   PITCHFROMMOMENTUM\n   FrameIndex TRAC A 0 0\n}\n\nModel UACFutureTechCore\n{\n   Path \"models\\reactor\"\n   model 0 \"reactor.md3\"\n   skin 0 \"reactor_main.jpg\"\n   scale 1.3 1.3 1.3\n   FrameIndex REAC A 0 0\n   FrameIndex REAC B 0 1\n   FrameIndex REAC C 0 2\n   FrameIndex REAC D 0 3\n   FrameIndex REAC E 0 4\n   FrameIndex REAC F 0 5\n   FrameIndex REAC G 0 6\n   FrameIndex REAC H 0 7\n   FrameIndex REAC I 0 8\n   FrameIndex REAC J 0 9\n   FrameIndex REAC K 0 10\n   FrameIndex REAC L 0 11\n   FrameIndex REAC M 0 12\n   FrameIndex REAC N 0 13\n   FrameIndex REAC O 0 14\n   FrameIndex REAC P 0 1\n}"
      },
      {
        "source": "pk3",
        "name": "credits.txt",
        "contents": "Yeah Of course, now I know how credits are important in a project.\n\n/////////////*** Weapons ***\\\\\\\\\\\\\\\\\\\\\\\\\\\n\n- Ghastly_dragon : Double Grenade Launcher\n- MasterOFMorag,Eriance andKeksdose : FlameThrower\n- TODM : Huting Rifle\n- Gothic : LandMine Layer\n- lolo_is_cool, DBThanatos : Devastators\n- Xim : Saw Thrower\n- Xim, Daniel : Nuclear Missile Launcher\n- CodenniumRed: Plasma Bolter\n- FreeDoom : Plasma Shotgun\n- Ghastly_dragon, Eriance : Repeater\n- Ghastly_dragon, Tormentor667, Keksdose : Stunner Rifle\n- Ghastly_dragon, Eriance, Keksdose : Pyro Cannon\n- Warhawk : QuadShotgun\n- Xim, Glen Payne, Marshal Bostwick, TheDarkArchon : Freezer Rifle\n\nI'm using these weapons to test Final boss or new stuff.\n\n/////////////*** Monsters ***\\\\\\\\\\\\\\\\\\\\\\\\\\\n\n- Tormentor667, Nanami, Ghastly_dragon, Keksdose, Herculine : Afrit\n- Jimmy, Ghastly_dragon, Sandypaper, Eriance : Agatho Demon\n- Eriance, Ghastly Dragon, Sandypaper : Annihilator\n- Tormentor, 667Xaser, Quasar, Dreadopp : Arachnophyte\n- Jimmy91 : Aracnorb\n- Tormentor667, Eriance, Ghastly Dragon, Sandypaper : Archon of Hell\n- Jimmy, Zdude, Sandypaper : Augmented Arachnotron\n- DBThanatos, Ghastly Dragon, Blizzard : Azazel\n- Tormentor667, Carnevil, Sandypaper : Blood Demon\n- Tormentor667, Eriance, Sandypaper : Blood Fiend\n- Captain Toenail, Raven : Blot\n- Tormentor667,Vader, Ghastly Dragon, Keksdose, Sandypaper : Bruiser Demon\n- Tormentor667, Bouncy, TheDarkArchon, Ghastly Dragon, Raven Software, Vader : Caco Lich\n- Tormentor667, Ghastly Dragon, Sandypaper : Catharsi\n- Captain Toenail, Sandypaper : Chaingun Spider\n- IcyTux, Ghastly Dragon : Cracko Demon\n- Ben2k9, Ghastly Dragon : Cyber Baron\n- Tormentor667, Nanami : Cyber Mastermind\n- Tormentor667, Eriance, Dreadopp, Sandypaper : Cybruiser\n- Ghastly_dragon, Aerial : Daeabus\n- Zrrion the insect : Dark Cardinal\n- Ghastly Dragon : Darkness Rift\n- Tormentor667, Eriance, Ghastly Dragon, Sandypaper : Death Incarnate\n- Dr.Doctor : Deep One\n- Dreadopp, Lord_Z : Defiler\n- Tormentor667, Eriance, Ghastly Dragon, Sandypaper : Spider Demolisher\n- Tormentor667, Eriance : Devil\n- Tormentor667, Eriance, Ghastly Dragon, Sandypaper : Diabolist\n- Tormentor667, Eriance, Ghastly Dragon, Sandypaper : Double Chaingunner\n- Neoworm, Ghastly Dragon, Sandypaper : Ethereal Soul\n- Vader, Sandypaper : Flesh\n- Gez, Melvin, Ghastly Dragon, Freedoom : Flesh Wizard\n- Maelstrom, Dreadopp : Flying Imp\n- Tormentor667, Dreadopp, Sandypaper : Fusion Arachno\n- Tormentor667, Eriance, Ghastly Dragon, Sandypaper : Guardian Cube\n- Tormentor667, Eriance, Ghastly Dragon, Sandypaper, Keksdose : Hades Elemental\n- Tormentor667, Eriance, Cryptic : Hades Sphere\n- Tormentor667, Eriance, Ghastly Dragon, Sandypaper : Hell Hound\n- Neoworm : Hell Rose\n- Tormentor667, Vader, hastly Dragon, Sandypaper : Hell Warrior\n- Tormentor667, Ghastly Dragon, Keksdose, Sandypaper : Hell's Fury\n- Eriance, Keksdose, Sandypaper : Hellion\n- Ghastly Dragon : Illius\n- Tormentor667, Eriance : Inferno\n- Starscream : Lesser Mutant\n- Bouncy, Tormentor667 : Lord of Heresy\n- Virtue : Maephisto\n- Cobalt : Mauler Demon\n- Tormentor667, Eriance : NightMare\n- Tormentor667, AgentSpork : NightMare Demon\n- Tormentor667, Eriance : NightShade\n- Ghastly Dragon; Dreadopp, Vader : Obsidian Statue\n- Eriance : Overlord\n- Dreadopp, Maelstrom, Ebola : Phantom\n- Neo, Daniel, Tormentor667 : Phase Imp\n- The Ultimate Doomer, The Dark Archon, Dreadopp\n- hnsolo77, Tormentor667 : Poe\n- Tormentor667, Neoworm : Poison Soul\n- ProjectAngel, Eriance, Dutch Devil, Tormentor667 : Profane One\n- Maelstrom, Dreadopp, Sandypaper, Eriance : Pyro Cannon\n- Dreadopp : Pyro Imp\n- Tormentor667, Captain Toenail : Rail Arachnotron\n- Captain Toenail : Rail Bot\n- Captain Toenail, Dreadop : Rictus\n- Tormentor667, Graf Zahl, The Innocent Crew : Rocket Zombie\n- Tormentor667, Vader : Satyr\n- Tormentor667, Vader, Ghastly Dragon, Sandypaper : Shadow\n- Tormentor667, Dutch Devil, Ghastly Dragon : Slime Imp\n- Captain Toenail, Dreadopp, Freedoom : Slime Word\n- Tormentor667, Cyb, Dreadopp, Vader, ItsNatureToDie : Snake Imp\n- Vader, Tormentor667, Keksdose, Ghastly Dragon, Sandypaper : Soul Havester\n- Scalliano, Mattbratt11 : Stalker\n- Tormentor667, Espi Stone Imp\n- Tormentor667, Dreadopp, Sandypaper : Suicide Bomber\n- Xim : Super Demon\n- Maelstrom, Xim : Super Flying Imp\n- Vader : Terminator\n- Tormentor667, Keksdose : Terror\n- DBThanatos, Dreadopp, Virtue, Blizzard, Jimmy : Thamuz\n- Maelstrom, Dreadopp : Tornado Demon\n- Tormentor667, Xaser, Dreadopp : Tortured Soul\n- Virtue, George Hamlin : UAC bot\n- Tormentor667, Eriance : Vulgar\n- Tormentor667, Dreadopp, Virtue : Warlord of Hell\n- Tormentor667, Eriance, Dreadopp : Watcher\n- Enjay, Infirnex, Blue Shadow : Weakener\n- Eriance, Blue Shadow, Keksdose, Sandypaper : Wicked\n- Captain Toenail : Sentry Gun\n- Callum Sanderson : Cheogh\n- Zalewa, Forty-Two, UnTrustable : Suicide Soul\n- Zalewa, Forty-Two, UnTrustable : CyberBot\n- Zalewa, Forty-Two, UnTrustable : BaronLord & Greater Baron\n- Zalewa, Forty-Two, UnTrustable : Big MooMoo\n- Zalewa, Forty-Two, UnTrustable : WaterMelon\n- Zalewa, Forty-Two, UnTrustable : Rail Revenant\n- Wario, Moti, CutmanMike : Greater Cyber Baron Idea\n- Voltlock : DarkVile's Sprite\n- Voltlock : Stalker Elemental's Sprite\n- Virtue : Cyber Imp\n- Wario, Moti, CutmanMike : Research Orb\n- Captain Toenail : Paladin\n- Alando1 : Iron Spider\n- Alando1 : Uac Big Armor\n- Doorhenge : Tank\n- Doorhenge : Chopper\n- The Omega Project team : Rocket sentry gun\n- Tormentor667, Bouncy, Dreadopp, Ixnatiful : Zombie Marine\n- Cobalt, Butcher : Sergent Guy\n- Zrrion the insect : Dark Soul\n- BFG Commando : Aracnorb Queen\n- Virtue : Cyber Imp\n- Unknow : Guardian\n- Unknow : Behemoth\n- Unknow : Cadaver\n\n/////////////*** Others ***\\\\\\\\\\\\\\\\\\\\\\\\\\\n\n- Silva : Beast mode monster's sprites\n- Wario, Moti, CutmanMike : Armageddon's ACS\n- Ghastly_dragon : Chair\n- Captain Toenail : Tech Lamps\n- Cutmanmike, Ivan, Meepy : Ghoul's code\n- Ghastly_dragon, Tormentor667 : Rain Simple\n- Ghastly_dragon, Tormentor667 : Snow Simple\n- MagicWazard : Doom Terrain Splashes\n- Solarsnowfall, Tormentor667, Ghastly_dragon : Fire\n- Ghastly, Espi, Eriance : LavaBall\n- Solarsnowfall, Tormentor667, Ghastly_dragon : Steam\n- Tormentor667, Kurt Kessler : Thunder\n- Voltlock : Beast mode menu's ACS\n- The Omega Project team : Razors & Sandbags\n- Repo Man : Zdoom Wars' Textures\n- Alando1, The Omega Project team, Alando1, ... : Marine's Skins\n- Alando1 : New Weapons Sounds\n- Tormentor667 : Powerringpads\n- Captain Toenail : Animated uac logo\n- Captain Toenail : Special Barrels\n- Magic Wazard : Hedgehog\n- Unknow : Reactor's sprites and model\n- Aenima : Skin compilation\n- Toke, deathz0r : Alex's sprites\n- Hypnotoad : Cole's sprites\n- Espio, Suicide Slim : Jack's sprites\n- Scalliano : Brain's sprites\n- Toke, deathz0r : Carmin's sprites\n- AlienWolve : John's sprites"
      },
      {
        "source": "pk3",
        "name": "Readme.txt",
        "contents": "===========================================================================\nArchive Maintainer      : N/A\nUpdate to               : N/A\nAdvanced engine needed  : N/A\nPrimary purpose         : Coop & Invasion\n===========================================================================\nTitle                   : BeastIncarnationCoop_v1.00e\nFilename                : BeastIncarnationCoop_v1.00e.pk3\nRelease date            : 03/07/14\nAuthor                  : William \"Blood\"\nEmail Address           : williamhalo3@hotmail.fr\nOther Files By Author   : The credits are in the file, and you can find them here : http://zandronum.com/forum/showthread.php?tid=3513\n\nMisc. Author Info       : Not sure what's going on, but I seem to keep being influenced by Nintendo games...\n\nDescription             : New Cooperation mode where you become the monsters to fight against the forces of UAC.\n\nImportant - This wad use a zdoom HUD.\n\nAdditional Credits to   : The Credits are here : http://zandronum.com/forum/showthread.php?tid=3513\n\n===========================================================================\n* What is included *\n\nNew levels              : No\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : No\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : No\nSingle Player           : Yes\nCooperative 2 Player    : Yes\nDeathmatch 2-4 Player   : No\nOther game styles       : No\nDifficulty Settings     : No\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 1 Month\nEditor(s) used          : MSPaint, XWE, DoomBuilder 2, GzDoombuilder, Adobe Photos Elemnents 9 & 11\nKnown Bugs              : No\nMay Not Run With...     : skulltag_actors_1-1-1.pk3; skulltag_data_126.pk3\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution."
      }
    ]
  },
  "maps": []
}

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