Raw model (for completeness)
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"contents": "===========================================================================\nAdvanced engine needed : None. Should play with Vanilla Doom 2. Let me know if it doesn't since I don't have access to it.\nPrimary purpose : Single Player only. There are no Deathmatch or Coop starts.\n===========================================================================\nTitle : Data Center 1.0\nFilename : datacntr.wad and datacntr.deh, shortened the file names to 8.3 format so the idgames archives will accept my level pack\nRelease date : 9/9/2008\nAuthor : Ilya Seletsky\nEmail Address : potnop@gmail.com\nOther Files By Author : None... This is my first released set of DooM levels.\n\t\t\t Don't let this fool you though. I have years of mapping experience.\nMisc. Author Info :\n\nDescription : The UAC's primary data center has been invaded by the monsters of hell\n\t\t\t in order to steal some intelligence and ultimately wipe out the human race.\n\t\t\t The center's population has been wiped out and you are the only hope\n\t\t\t of reclaiming the UAC's secrets from the demons. Find the source of the\n\t\t\t infestation before the monsters are able to use our secrets against us.\n\n\t\t\t This is my first set of levels that I have actually completed. I swore to myself\n\t\t\t that I would make no new textures and make it strictly with Vanilla doom features\n\t\t\t only. As a result I was finally able to complete something on my own.\n\nAdditional Credits to : Pascal vd Heiden for making Doom Builder, an awesome map editor.\n\t\t\t The people of the New Doom forums and Game Maker forums for making\n\t\t\t\tme want to finish this.\n\t\t\t id software for making this awesome game.\n\t\t\t A bunch more people for all the numerous utilities and stuff that were useful.\n===========================================================================\n* What is included *\n\nNew levels : Map01 through Map06 have been replaced.\nSounds : No\nMusic : Yes, Music from Doom 1, 2, and Evilution have been used.\nGraphics : Yes, Title screen, logo, and level names. I forced myself to make no new textures because this would\n\t\t\t probably lead to me never releasing this level pack.\nDehacked/BEX Patch : Yes, Use this patch to replace level names in the automap and for the end game text.\nDemos : No\nOther : No\nOther files required : Nothing much. Just use the datacenter.deh patch for reasons described above.\n\t\t\t It's up to you to make it work with Vanilla Doom, otherwise just add it on when using a source port.\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01 - MAP06\nSingle Player : Single Player Only\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : No other styles\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : About 8 Months on and off\nEditor(s) used : Doom Builder, Wintex, XWE, WhackED, Photoshop, Paint\nKnown Bugs : Not exactly sure of any bugs at the moment.\nMay Not Run With : I'm sure it works with everything.\nTested With : ZDoom 2.2.0 and Zdoom 2.1.7\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
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