Raw model (for completeness)
{
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"sha1": "b703f3811f526f458c8b43a9a1554e8e4d0021b2",
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"expand8bdmaddicebuster3.pk3"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [],
"filename": null,
"added": "2018-12-22 04:22:11",
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"maps": null,
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"screenshots": null,
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"categories": null
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},
"added": "2018-12-22 04:22:11",
"file": {
"type": "PK3",
"size": 3986,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b703f3811f526f458c8b43a9a1554e8e4d0021b2/b703f3811f526f458c8b43a9a1554e8e4d0021b2.pk3.gz",
"corrupt": false
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"content": {
"counts": {
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"graphics": 0,
"lumps": 13,
"maps": 0,
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},
"engines_guess": [
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"text_files": [
{
"source": "pk3",
"name": "actors/weapons/icebuster.txt",
"contents": "actor IceBuster : IceSlasherWep\n{\nWeapon.AmmoUse 1\nWeapon.AmmoGive 3\nWeapon.SlotNumber 1\nInventory.Pickupmessage \"$PU_ICEBUSTER\"\nObituary \"$OB_ICEBUSTER\"\nTag \"$TAG_ICEBUSTER\"\nweapon.ammotype \"BusterAmmo\"\ninventory.icon \"NULLICON\"\nDropitem \"\"\nStates\n{\nReady:\nTNT1 A 0 A_JumpIfInventory(\"BusterGiven\",1,\"TakeBusters\")\nGoto Ready2\nTakeBusters:\nTNT1 A 0 A_GiveInventory(\"TakeBuster\", 1)\nGoto Ready2\nReady2:\nICES D 0 ACS_ExecuteAlways(998,0,15)\nICES D 1 A_WeaponReady\nGoto Ready2+1\nFire:\n//ICES D 0 A_JumpIfNoAmmo(\"NoAmmo\")\nICES D 0 A_PlaySoundEx(\"weapon/iceslasher\",\"Weapon\")\n//ICES D 0 A_FireCustomMissile(\"IceSlasher\",0,1,8,0)\nICES D 0 A_FireCustomMissile(\"IceSlasherB\",0,0,8,0)\nICES EFD 3\nICES D 0 A_Refire\nGoto Ready2+1\n}\n}\n\nactor IceSlasherB : IceSlasher\n{\nObituary \"$OB_ICEBUSTER\"\n}"
},
{
"source": "pk3",
"name": "actors/items/icebusterupgrade.txt",
"contents": "actor IceUpgrade : CustomInventory 10045\n{\n//$Category MM8BDM-Weapons\n//$Title Ice Upgrade\n//Inventory.RespawnTics 350\ninventory.amount 1\ninventory.maxamount 1\ninventory.pickupmessage \"$PU_ICEBUSTER\"\nTag \"$TAG_ICEUPGRADE\"\ninventory.icon \"ICEUP\"\nInventory.PickupSound \"item/1up\"\nInventory.RespawnTics 350\nscale 2.0\n+COUNTITEM\n+INVBAR\nstates\n{\nSpawn:\nTSTB B 1\nloop\nUse:\nTNT1 A 0 A_PlaySoundEx(\"item/refill\",\"Voice\")\nTNT1 A 0 A_GiveInventory(\"ClearBusterGiven\",1)\nTNT1 A 0 A_GiveInventory(\"IceBusterGiven\",1)\nTNT1 A 0 A_GiveInventory(\"IceBuster\",1)\nTNT1 A 0 A_SelectWeapon(\"IceBuster\")\nstop\n}\n}\n\nactor IceBusterGiven : BusterGiven {}"
}
]
},
"maps": []
}