Raw model (for completeness)
{
"meta": {
"id": "030035a5-62f8-4b49-aeee-98646ab10883",
"sha1": "041f394a9f1fa6acda8de4d63d734bb86321ec9f",
"sha256": "f900faed06acff447bd27db3c57e01007f496aca993419f57d35afec9071f18d",
"filenames": [
"m12-hdoom_techdemo8.pk3"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [],
"filename": null,
"added": "2016-06-26 14:39:05",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP00": "MAP00.png",
"TITLEMAP": "TITLEMAP.png",
"map00": "map00.png",
"titlemap": "titlemap.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2016-06-26 14:39:05",
"file": {
"type": "PK3",
"size": 65214911,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/041f394a9f1fa6acda8de4d63d734bb86321ec9f/041f394a9f1fa6acda8de4d63d734bb86321ec9f.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP00",
"TITLEMAP"
],
"counts": {
"endoom": 0,
"graphics": 4,
"lumps": 2184,
"maps": 2,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
]
},
"text_files": [
{
"source": "pk3",
"name": "animdefs.txt",
"contents": "// HDoom Animation Definitions\nflat JACUZI1\n pic 1 rand 3 5\n pic 2 rand 3 5\n pic 3 rand 3 5\n pic 4 rand 3 5\n pic 5 rand 3 5\n pic 6 rand 3 5\n pic 7 rand 3 5\n pic 8 rand 3 5\n\ntexture bsln1a1\n pic 1 tics 7\n pic 2 tics 7\n pic 3 tics 7\n pic 4 tics 7\n\tpic 5 tics 7\n\tpic 6 tics 7\n\tpic 7 tics 7\n\tpic 8 tics 7\n\tpic 9 tics 7\n\tpic 10 tics 7\n\tpic 11 tics 7\n\tpic 12 tics 7\n\tpic 13 tics 7\n\tpic 14 tics 7\n\tpic 15 tics 7\n\ntexture bsln1b1\n pic 1 tics 7\n pic 2 tics 7\n pic 3 tics 7\n pic 4 tics 7\n\tpic 5 tics 7\n\tpic 6 tics 7\n\tpic 7 tics 7\n\tpic 8 tics 7\n\tpic 9 tics 7\n\tpic 10 tics 7\n\tpic 11 tics 7\n\tpic 12 tics 7\n\tpic 13 tics 7\n\tpic 14 tics 7\n\tpic 15 tics 7\n\tpic 16 tics 7\n\tpic 17 tics 7\n\tpic 18 tics 7\n\tpic 19 tics 7\n\tpic 20 tics 7\n\tpic 21 tics 7\n\tpic 22 tics 7\n\tpic 23 tics 7\n\tpic 24 tics 7\n\tpic 25 tics 7\n\tpic 26 tics 7\n\tpic 27 tics 7\n\tpic 28 tics 7\n\tpic 29 tics 7\n\tpic 30 tics 7\n\ntexture bwtr1a1\n pic 1 tics 7\n pic 2 tics 7\n pic 3 tics 7\n pic 4 tics 7\n\tpic 5 tics 7\n\tpic 6 tics 7\n\tpic 7 tics 7\n\tpic 8 tics 7\n\tpic 9 tics 7\n\tpic 10 tics 7\n\ntexture AAAA\n\tpic AAAA1 tics 0.5\n\tpic AAAA2 tics 0.5\n\tpic AAAA3 tics 0.5\n\tpic AAAA4 tics 0.5\n\tpic AAAA5 tics 0.5\n\tpic AAAA6 tics 0.5\n\tpic AAAA7 tics 0.5\n\tpic AAAA8 tics 0.5\n\tpic AAAA9 tics 0.5\n\tpic AAAA10 tics 0.5\n\tpic AAAA11 tics 0.5\n\tpic AAAA12 tics 0.5\n\tpic AAAA13 tics 0.5\n\tpic AAAA14 tics 0.5\n\tpic AAAA15 tics 0.5\n\tpic AAAA16 tics 0.5\n\tpic AAAA17 tics 0.5\n\tpic AAAA18 tics 0.5\n\tpic AAAA19 tics 0.5\n\tpic AAAA20 tics 0.5\n\tpic AAAA21 tics 0.5\n\ntexture iwatra01\n pic 1 tics 4\n pic 2 tics 4\n pic 3 tics 4\n pic 4 tics 4\n\tpic 5 tics 4\n\tpic 6 tics 4\n\tpic 7 tics 4\n\tpic 8 tics 4\n\tpic 9 tics 4\n\tpic 10 tics 4\n\tpic 11 tics 4\n\tpic 12 tics 4\n\tpic 13 tics 4\n\tpic 14 tics 4\n\ntexture iwfall01\n pic 1 tics 3\n pic 2 tics 3\n pic 3 tics 3\n pic 4 tics 3\n\tpic 5 tics 3\n\tpic 6 tics 3\n\tpic 7 tics 3\n\tpic 8 tics 3"
},
{
"source": "pk3",
"name": "credit.txt",
"contents": "=== THIS LIST IS LARGELY INCOMPLETE ===\n*Note: 'me'/'I' refers to Mike12/HDoomguy\n** Not yet implemented/included in the PK3\n\nMike12/HDoomguy - Project Lead/Designer, Spriter\n- Idea/concept, project direction\n- Most sprites/GFX at the moment (unless credited otherwise)\n- Imp-tan design\n- Pinky Girl design\n- Baroness design\n\nStapler-san - Coder\n- Original implementation for sex system\n- Positioning for visual novel system graphics\n- Brainstorming ideas with me\n- Coming up with the difficulty names + the names for Episode 2, 3, and 4\n- Doing the scripts for the test map\n- Helping me get this project off the ground in the first place and continuously supporting the mod\n- ^ I seriously cannot stress enough how ded this would be if he wasn't willing to put time into this mod\n\nTheZombieKiller - Coder\n- Updated sex system and visual novel system\n- \"Instant Cum\", \"Change Scene\", \"Change Speed\" and \"Scene Special\" buttons\n- Being a fucking genius\n- Additional brainstorming\n\nPhreeoni - Spriter\n- Additional scene for Imp-tan (the front-facing one where you can see the dick going in)\n- Additional scene for Pinky Girl (two words: daily dose)\n- Cacodemon's first H-animation\n\nKleinVoimond - Artist\n- Episode 1 Ending CG\n- Baroness VN Standing CG\n- Pinky VN Standing CG**\n- Cacodemon VN \"\"Standing\"\" CG**\n- Green-haired Imp VN Standing CG**\n- Lost Soul \"\"Standing\"\" CG**\n- Arachnotron Design**\n\nMystical - Artist\n- Title Screen Art\n- Intermission Screen (collab with Mike12/HDoomguy - Mystical did most of the important stuff though)\n- Imp-tan VN Standing CG\n- Lost Soul design\n- Cacodemon design\n\nMeganeMausu/Muridae\n- Hellknight Design (See: Designs/Inspiration)\n- Hellknight Standing CG + H-CG\n\nJsselwood\n- Grey Imp VN Standing CG\n- Hellknight 2 Standing CG**\n\nRaymoohawk\n- Helped a ton with the Cyberdemon sprite and is also helping with future monsters\n\nMonorus\n- Imp-tan H-CG**\n\nTacoor2/Rootehcat\n- Mancubus sprites\n(did some touch-up work on the sprites on my end, but Tacoor did the brunt of the work)\n\nundead003\n- Imp-tan kiss sprites\n\n=== Designs/Inspiration (currently implemented) ===\n\nMeganeMausu/Muridae\n- Hellknight Girl design directly based on the design from his 'Resserection of Evil' cover\n- His 'Resserection of Evil' cover - the image that gave me the idea for this mod in the first place (Hellknight Girl was the first monster to be sprited).\n- Imp-tan design inspired from elements of his imp girl\n\nTacoor2/Rootycat\n- Collaborated with me on Mancubus Design\n\nEveryone following/supporting the mod\n- For obvious reasons. Thanks a ton, guys!\n\n=== Resources (will elaborate more later) ===\n\nMonster Girl Quest (by Torotoro Resistance) - numerous sounds\nJoeyTD - bloodless Doomguy death animations\nDoctor Sex (used his music for the TV porn music)\n3D Realms\nID Software\nRebel Moon Rising\nEriance\nBungie (I used a good bit of their sounds)\nMidway\nNeoworm\nWizardworks\nCapcom - character sounds\nNamco/Project Soul - character sounds"
},
{
"source": "pk3",
"name": "decorate.txt",
"contents": "// HDoom Decorate\n\n// Includes\n#include \"decorate/changeflag.txt\"\n#include \"decorate/maps.txt\"\n#include \"decorate/sex.txt\"\n#include \"decorate/vn.txt\"\n#include \"decorate/monster.txt\"\n#include \"decorate/weapons.txt\"\n#include \"decorate/player.txt\"\n\n// Actors\nactor SceneSpecial : Inventory\n{\n\t// Dummy item for 'scene special' handling on the imp.\n\t// Will likely be removed when the\n\t// code for the BJ/HJ switch is redone\n\tInventory.MaxAmount 1\n\t-INVBAR\n}\n\nactor NoBlood replaces Blood\n{\n\t+NOBLOCKMAP\n\t+NOTRIGGER\n\t-SOLID\n\t-SHOOTABLE\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tstop\n\t}\n}\n\nactor Chasecam : MapSpot\n{\n\t+CLIENTSIDEONLY\n\t+NOTIMEFREEZE\n\t+BLOODLESSIMPACT\n\t+ALWAYSPUFF\n\t+PUFFONACTORS\n\t+SKYEXPLODE\n\t+THRUACTORS\n\t+THRUSPECIES\n}\n\nactor PrettyHeart\n{\n\t+NOINTERACTION\n\tStates\n\t{\n\tSpawn:\n\t\tPHRT A 3 A_FadeOut(0.1)\n\t\twait\n\t}\n}\n\nactor BossDeath : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_BossDeath\n\t\tstop\n\t}\n}\n\nactor GetRektScrub : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_AlertMonsters\n\t\tstop\n\t}\n}\n\nactor ReveCUNT_AI : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_Look\n\t\tTNT1 A 0 A_Wander\n\t\tstop\n\t}\n}\n\nactor ReveCUNT : Revenant\n{\n\t+NODAMAGE\n\t+LOOKALLAROUND\n\t+NOCLIP\n\t+MISSILEMORE\n\t+NOPAIN\n\t+THRUactorS\n\t-SOLID\n\tSpeed 50\n\tStates\n\t{\n\tSpawn:\n\t\tSKEL AAAAAAAAAABBBBBBBBB 1 A_GiveInventory(\"ReveCUNT_AI\", 1)\n\t\tloop\n\t}\n}"
},
{
"source": "pk3",
"name": "fontdefs.txt",
"contents": "// HDoom Fonts\nHDOOMFONT\n{\n\tTemplate HDMFN%03d\n}"
},
{
"source": "pk3",
"name": "gameinfo.txt",
"contents": "// HDoom Game Info\nStartupTitle = \"\"\nStartupSong = \"M_TEST\"\nStartupType = \"Hexen\"\nStartupColors = \"#AE2475\", \"#AE2475\""
},
{
"source": "pk3",
"name": "keyconf.txt",
"contents": "// HDoom Key Configuration\n\n// Aliases\n//Alias \"ChangeScene\" \"PukeName DoAction 0\"\n//Alias \"ChangeSpeed\" \"PukeName DoAction 1\"\n//Alias \"SceneSpecial\" \"PukeName DoAction 2\"\n//Alias \"InstantCum\" \"PukeName DoAction 3\"\n\nAlias \"ChangeScene\" \"Puke 666 0\"\nAlias \"ChangeSpeed\" \"Puke 666 1\"\nAlias \"SceneSpecial\" \"Puke 666 2\"\nAlias \"InstantCum\" \"Puke 666 3\"\n\n// Key Section\nAddKeySection \"HDoom\" \"HDoom\"\nAddMenuKey \"Instant Cum\" \"InstantCum\"\nAddMenuKey \"Scene Special\" \"SceneSpecial\"\nAddMenuKey \"Change Speed\" \"ChangeSpeed\"\nAddMenuKey \"Change Scene\" \"ChangeScene\""
},
{
"source": "pk3",
"name": "language.txt",
"contents": "[enu default]\n\nGOTCHAINSAW = \"A dildosaw! Find some pussy!\";\nGOTLAUNCHER = \"You got the water balloon launcher!\";\nPICKUP_PISTOL_DROPPED = \"You got the squirt gun!\";\n\n// Cast list (must appear in this order)\nCC_ZOMBIE = \"IMP-TAN\";\nCC_SHOTGUN = \"IMP-TAN\";\nCC_HEAVY = \"IMP-TAN\";\nCC_IMP = \"IMP-TAN\";\nCC_DEMON = \"PINKY\";\nCC_LOST = \"LOST SOUL\";\nCC_CACO = \"CACODEMON\";\nCC_HELL = \"HELLDAME\";\nCC_BARON = \"BARONESS\";\nCC_ARACH = \"ARACHNOTRON\";\nCC_PAIN = \"PAIN ELEMENTAL\";\nCC_REVEN = \"REVENANT\";\nCC_MANCU = \"MANCUBUS\";\nCC_ARCH = \"ARCH-VILE\";\nCC_SPIDER = \"THE SPIDER MASTERMIND\";\nCC_CYBER = \"THE CYBERDEMON\";\nCC_HERO = \"OUR HERO\";\n\n// Obituaries\nOB_SUICIDE = \"%o went limp.\";\nOB_FALLING = \"%o fell too far.\";\nOB_CRUSH = \"%o was squished.\";\nOB_EXIT = \"%o tried to leave.\";\nOB_WATER = \"%o can't swim.\";\nOB_SLIME = \"%o mutated.\";\nOB_LAVA = \"%o melted.\";\nOB_BARREL = \"%o went boom.\";\nOB_SPLASH = \"%o stood in the wrong spot.\";\nOB_R_SPLASH = \"%o should have stood back.\";\nOB_ROCKET = \"%o should have stood back.\";\nOB_KILLEDSELF = \"%o went limp\";\nOB_MONTELEFRAG = \"%o spontaneously came.\";\nOB_DEFAULT = \"%o went limp.\";\nOB_MPDEFAULT = \"%o was fucked by %k.\";\nOB_FRIENDLY1 = \"%k fucks a friend.\";\nOB_FRIENDLY2 = \"%k checks %p glasses.\";\nOB_FRIENDLY3 = \"%k gets a fuck for the other team.\";\nOB_FRIENDLY4 = \"%k fucks another friend.\";\n\n// Oh my god these are so bad I'm sorry\n// Quit Doom 1 messages\nQUITMSG1 = \"please don't leave, there's more\\ndemons to fuck!\";\nQUITMSG2 = \"let's beat it -- this is turning\\ninto an orgy!\";\nQUITMSG3 = \"no one turns down imp-tan! no one!\";\nQUITMSG4 = \"9 out of 10 people are cool,\\nthe other one pressed y.\";\nQUITMSG5 = \"don't leave yet -- there's an\\norgy around that corner!\";\nQUITMSG6 = \"press y to become impotent.\";\nQUITMSG7 = \"press y to remain a virgin forever.\";\n\n// Quit Doom II messages\nQUITMSG12 = \"look, bud. you leave now\\nand you forfeit your orgasm count!\";"
},
{
"source": "pk3",
"name": "loadacs.txt",
"contents": "// Global ACS Libraries\nlibc\nhdoom\nhscripts"
},
{
"source": "pk3",
"name": "mapinfo.txt",
"contents": "// HDoom Map Information\n\n// Game Info\nGameInfo\n{\n\tInfoPage = \"HDOOHELP\"\n\tPlayerClasses = \"HDoomPlayer\"\n}\n\n// Skills\nSkill Baby\n{\n\tAmmoFactor = 2\n\tDamageFactor = 0.5\n\tSpawnFilter = Baby\n\tName = \"I'm Too Limp To Try\"\n\tKey = \"i\"\n\tEasyBossBrain\n\tAutoUseHealth\n}\n\nSkill Easy\n{\n\tSpawnFilter = Easy\n\tName = \"Hey, Not Too Rough\"\n\tKey = \"h\"\n\tEasyBossBrain\n}\n\nSkill Normal\n{\n\tSpawnFilter = Normal\n\tKey = \"f\"\n\tName = \"Fuck Me Plenty\"\n}\n\nSkill Hard\n{\n\tSpawnFilter = Hard\n\tName = \"Ultra-Virile\"\n\tKey = \"u\"\n}\n\nSkill Nightmare\n{\n\tAmmoFactor = 2\n\tRespawnTime = 12\n\tSpawnFilter = Nightmare\n\tName = \"Night--mom! Knock!\"\n\tKey = \"n\"\n\tMustConfirm\n\tFastMonsters\n\tDisableCheats\n}\n\n// Episodes\nEpisode MAP00\n{\n Name = \"A Lady's Chambers\"\n\tKey = \"a\"\n}\n\n// Maps\nMap TITLEMAP \"Title Screen\"\n{\n\tMusic = \"M_TEST\"\n}\n\nMap MAP00 \"Test Map\"\n{\n Next = \"MAP00\"\n Music = \"M_TEST\"\n}\n\nMap E1M8 lookup \"HUSTR_E1M8\"\n{\n\tLevelNum = 8\n\tTitlePatch = \"WILV07\"\n\tNext = \"EndGame1\"\n\tSecretNext = \"E1M9\"\n\tSky1 = \"SKY1\", 0\n\tCluster = 1\n\tPar = 30\n\tNoIntermission\n\tNoSoundClipping\n\tBaronSpecial\n\tSpecialAction_LowerFloor\n\tSuckTime = 1\n\tMusic = \"$MUSIC_E1M8\"\n}\n\n// Clusters\nCluster 1\n{\n\tPic = \"BHCG01\"\n\tMusic = \"D_E1M8\"\n\tExitText = \" \"\n}"
},
{
"source": "pk3",
"name": "menudef.txt",
"contents": "ListMenu \"MainMenu1\"\n{\n\tPosition 0, 130\n\tTextItem \"New Game\", \"n\", \"PlayerclassMenu\"\n\tTextItem \"Options\",\"o\", \"OptionsMenu\"\n\tTextItem \"Load Game\", \"l\", \"LoadGameMenu\"\n\tTextItem \"Save Game\", \"s\", \"SaveGameMenu\"\n\tTextItem \"Quit\", \"q\", \"QuitMenu\"\n}\n\nListMenu \"MainMenu2\"\n{\n\tPosition -60, 120\n\tTextItem \"New Game\", \"n\", \"PlayerclassMenu\"\n\tTextItem \"Options\",\"o\", \"OptionsMenu\"\n\tPosition 260, 120\n\tTextItem \"Load Game\", \"l\", \"LoadGameMenu\"\n\tTextItem \"Save Game\", \"s\", \"SaveGameMenu\"\n\tPosition 125, 200\n\tTextItem \"Quit\", \"q\", \"QuitMenu\"\n}\n\nListMenu \"MainMenu3\"\n{\n\tPosition -60, 200\n\tTextItem \"New Game\", \"n\", \"PlayerclassMenu\"\n\tPosition 70, 200\n\tTextItem \"Options\",\"o\", \"OptionsMenu\"\n\tPosition 180, 200\n\tTextItem \"Load\", \"l\", \"LoadGameMenu\"\n\tPosition 260, 200\n\tTextItem \"Save\", \"s\", \"SaveGameMenu\"\n\tPosition 340, 200\n\tTextItem \"Quit\", \"q\", \"QuitMenu\"\n}"
},
{
"source": "pk3",
"name": "readme.txt",
"contents": "HDoom\nAKA Brutal Poon\nAKA Doom: Penetrations of Evil\nAKA YOU'RE HUGE, THAT MEANS YOU'VE GOT HUGE BUTTS! GRIP AND STARE, GRIP AND STARE!\nEarly tech demo (everything's still all alpha and shit)\n\nSprites: Mike12, undead003\nArt: Mystical\nCode: Stapler-san, TheZombieKiller\nSounds: Soulcalibur IV, Super Street Fighter IV, undead003\nMusic: Contriver (map00: < < expression > >)\nSpecial Thanks To: Women all around the world for being our inspiration\n\nIn a parallel universe where Doom demons are not the super-masculine evil killer\ndickheads but are all sensual seductive succubi, the defenses against the invasion\nof Hell require a slightly different approach.\nOnly one man has the courage, bravery, and the dick to protect humanity against\nthe predatorous ladies of the forces of hell.\n\nThat man is you.\n\nGo forth and sate their eternal hunger, and be the savior of humanity!\n\nPS:\n\nNo you do not have permission to re-use shit for your terrible Realm667 monster\nand weapon randomizer mod.\nIf you have a desire to re-use these sprites for a project that isn't going to\nbe just a rehash of every sprite you can find, contact Mike12 on the Zandronum\nIRC network or ZDoom forums."
},
{
"source": "pk3",
"name": "sndinfo.txt",
"contents": "lostsoul/soulswa1 SOULSWA1\nlostsoul/soulswa2 SOULSWA2\nlostsoul/soulswa3 SOULSWA3\n\nsoulfin1 SOULFIN1\nsoulfin2 SOULFIN2\nsoulfin3 SOULFIN3\nsoulfin4 SOULFIN4\nsoulfin5 SOULFIN5\n\nsoulblo1 SOULBLO1\nsoulblo2 SOULBLO2\nsoulblo3 SOULBLO3\nsoulblo4 SOULBLO4\nsoulblo5 SOULBLO5\nsoulblo6 SOULBLO6\n\nbhurt1 BARNOOF1\nbhurt2 BARNOOF2\nbhurt3 BARNOOF3\nbhurt4 BARNOOF4\n\nblick1 lick1\nblick2 lick2\nblick3 lick3\nblick4 lick4\nblick5 lick5\nblick6 lick6\nblick7 lick7\n\npksee1 PNKSITE1\npksee2 PNKSITE2\npksee3 PNKSITE3\npksee4 PNKSITE4\npksee5 PNKSITE5\npksee6 PNKSITE6\n\npkhurt1 PNKOOFF1\npkhurt2 PNKOOFF2\npkhurt3 PNKOOFF3\npkhurt4 PNKOOFF4\npkhurt5 PNKOOFF5\npkhurt6 PNKOOFF6\npkhurt7 PNKOOFF7\npkhurt6 PNKOOFF8\npkhurt7 PNKOOFF9\n\npkahn1 PNKPANT1\npkahn2 PNKPANT2\npkahn3 PNKPANT3\npkahn4 PNKPANT4\npkahn5 PNKPANT5\npkahn6 PNKPANT6\n\npkatk1 PNKATCK1\npkatk2 PNKATCK2\npkatk3 PNKATCK3\npkatk4 PNKATCK4\npkatk5 PNKATCK5\npkatk6 PNKATCK6\npkatk7 PNKATCK7\n\npkfant1 PNKFANT1\npkfant2 PNKFANT2\n\npkend1 PNKFNSH1\npkend2 PNKFNSH2\npkend3 PNKFNSH3\npkend4 PNKFNSH4\npkend5 PNKFNSH5\npkend6 PNKFNSH6\n\nhksee1 HELKSEE1\nhksee2 HELKSEE2\nhksee3 HELKSEE3\nhksee4 HELKSEE4\nhksee5 HELKSEE5\nhksee6 HELKSEE6\n\nhkhurt1 HELKHRT1\nhkhurt2 HELKHRT2\nhkhurt3 HELKHRT3\nhkhurt4 HELKHRT4\nhkhurt5 HELKHRT5\nhkhurt6 HELKHRT6\nhkhurt7 HELKHRT7\n\nhkend1 HELKFIN1\nhkend2 HELKFIN2\nhkend3 HELKFIN3\nhkend4 HELKFIN4\n\nhktit1 HELKTJB1\nhktit2 HELKTJB2\nhktit3 HELKTJB3\nhktit4 HELKTJB4\nhktit5 HELKTJB5\nhktit6 HELKTJB6\n\nhkspurt1 HELKTSP1\nhkspurt2 HELKTSP2\n\nbsee1 BARNSEE1\nbsee2 BARNSEE2\nbsee3 BARNSEE3\nbsee4 BARNSEE4\nbsee5 BARNSEE5\nbsee6 BARNSEE6\nbsee7 BARNSEE7\n\nbfin1 BARNFIN1\nbfin2 BARNFIN2\n\nsoulsee1 SOULSEE1\nsoulsee2 SOULSEE2\nsoulsee3 SOULSEE3\nsoulsee4 SOULSEE4\nsoulsee5 SOULSEE5\n\nsoulhur1 SOULHRT1\nsoulhur2 SOULHRT2\nsoulhur3 SOULHRT3\nsoulhur4 SOULHRT4\nsoulhur5 SOULHRT5\n\nsoulcoo1 SOULCOO1\nsoulcoo2 SOULCOO2\nsoulcoo3 SOULCOO3\nsoulcoo4 SOULCOO4\nsoulcoo5 SOULCOO5\n\nhkahn1 HELKCOO1\nhkahn2 HELKCOO2\nhkahn3 HELKCOO3\nhkahn4 HELKCOO4\nhkahn5 HELKCOO5\nhkahn6 HELKCOO6\n\ncapain1 CAPAIN1\ncapain2 CAPAIN2\ncapain3 CAPAIN3\ncapain4 CAPAIN4\ncapain5 CAPAIN5\n\ncacopnt1 CACOPNT1\ncacopnt2 CACOPNT2\ncacopnt3 CACOPNT3\n\ncaend1 CAEND1\ncaend2 CAEND2\ncaend3 CAEND3\ncaend4 CAEND4\ncaend5 CAEND5\ncaend6 CAEND6\ncaend7 CAEND7\n\ncafnt1 CAFNT1\ncafnt2 CAFNT2\ncafnt3 CAFNT3\n\ncacosee1 CACOSEE1\ncacosee2 CACOSEE2\ncacosee3 CACOSEE3\ncacosee4 CACOSEE4\ncacosee5 CACOSEE5\ncacosee6 CACOSEE6\ncacosee7 CACOSEE7\n\ncypain1 CYPAIN1\ncypain2 CYPAIN2\ncypain3 CYPAIN3\ncypain4 CYPAIN4\n\ncymoan1 CYMOAN1\ncymoan2 CYMOAN2\ncymoan3 CYMOAN3\ncypant1 CYPANT1\ncypant2 CYPANT2\n\ncyend1 CYEND1\ncyend2 CYEND2\ncyend3 CYEND3\ncyend4 CYEND4\ncyend5 CYEND5\ncyend6 CYEND6\ncyend7 CYEND7\ncyend8 CYEND8\n\ncyfnt1 CYFNT1\ncyfnt2 CYFNT2\ncyfnt3 CYFNT3\n\ncysee1 CYSEE1\ncysee2 CYSEE2\ncysee3 CYSEE3\ncysee4 CYSEE4\ncysee5 CYSEE5\ncysee6 CYSEE6\ncysee7 CYSEE7\ncysee8 CYSEE8\n\ntrosee1 TROOSEE1\ntrosee2 TROOSEE2\ntrosee3 TROOSEE3\ntrosee4 TROOSEE4\ntrosee5 TROOSEE5\n\ntrohur1 TROOHRT1\ntrohur2 TROOHRT2\ntrohur3 TROOHRT3\ntrohur4 TROOHRT4\ntrohur5 TROOHRT5\n\ntrocoo1 TROOCOO1\ntrocoo2 TROOCOO2\ntrocoo3 TROOCOO3\ntrocoo4 TROOCOO4\ntrocoo5 TROOCOO5\n\ntsunfin1 TROOFIN1\ntsunfin2 TROOFIN2\ntsunfin3 TROOFIN3\ntsunfin4 TROOFIN4\ntsunfin5 TROOFIN5\n\ntroblo1 TROOBLO1\ntroblo2 TROOBLO2\ntroblo3 TROOBLO3\ntroblo4 TROOBLO4\ntroblo5 TROOBLO5\ntroblo6 TROOBLO6\n\ntrosw1 TROOSWA1\ntrosw2 TROOSWA2\ntrosw3 TROOSWA3\n\nfatfain1 fatfain1\nfatfain2 fatfain2\nfatfain3 fatfain3\nfatfain4 fatfain4\nfatpain1 fatpain1\nfatpain2 fatpain2\nfatfuck1 fatfuck1\nfatfuck2 fatfuck2\nfatfuck3 fatfuck3\nfatfuck4 fatfuck4\nfatfuck5 fatfuck5\nfatfuck6 fatfuck6\nfatfuck7 fatfuck7\nfatfuck8 fatfuck8\nfatfuck9 fatfuck9\nfatroam1 fatroam1\nfatroam2 fatroam2\nfatroam3 fatroam3\nfatroam4 fatroam4\nfatspot1 fatspot1\nfatspot2 fatspot2\nfatspot3 fatspot3"
},
{
"source": "pk3",
"name": "textures.txt",
"contents": "// HDoom Texture Definitions\nGraphic HDOOHELP, 1024, 768\n{\n\tPatch HELP1, 0, 0\n}\n\nGraphic F1_COOP, 1024, 768\n{\n\tPatch HELP1, 0, 0\n}\n\nGraphic F1_INV, 1024, 768\n{\n\tPatch HELP1, 0, 0\n}\n\nGraphic F1_SCP, 1024, 768\n{\n\tPatch HELP1, 0, 0\n}"
},
{
"source": "pk3",
"name": "decorate/changeflag.txt",
"contents": "// Copyright Ben Moir 2016\n// Distributed under the Boost Software License, Version 1.0.\n// (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)\n\n// This file has been automatically generated.\n\n// SOLID\nactor \"_CF_SOLID_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SOLID\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SOLID_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SOLID\", true)\n\t\tstop\n\t}\n}\n\n// SHOOTABLE\nactor \"_CF_SHOOTABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHOOTABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SHOOTABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHOOTABLE\", true)\n\t\tstop\n\t}\n}\n\n// FLOAT\nactor \"_CF_FLOAT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOAT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FLOAT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOAT\", true)\n\t\tstop\n\t}\n}\n\n// NOGRAVITY\nactor \"_CF_NOGRAVITY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOGRAVITY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOGRAVITY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOGRAVITY\", true)\n\t\tstop\n\t}\n}\n\n// WINDTHRUST\nactor \"_CF_WINDTHRUST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WINDTHRUST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WINDTHRUST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WINDTHRUST\", true)\n\t\tstop\n\t}\n}\n\n// PUSHABLE\nactor \"_CF_PUSHABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUSHABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PUSHABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUSHABLE\", true)\n\t\tstop\n\t}\n}\n\n// DONTFALL\nactor \"_CF_DONTFALL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTFALL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTFALL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTFALL\", true)\n\t\tstop\n\t}\n}\n\n// CANPASS\nactor \"_CF_CANPASS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANPASS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANPASS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANPASS\", true)\n\t\tstop\n\t}\n}\n\n// ACTLIKEBRIDGE\nactor \"_CF_ACTLIKEBRIDGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTLIKEBRIDGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ACTLIKEBRIDGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTLIKEBRIDGE\", true)\n\t\tstop\n\t}\n}\n\n// NOBLOCKMAP\nactor \"_CF_NOBLOCKMAP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOCKMAP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBLOCKMAP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOCKMAP\", true)\n\t\tstop\n\t}\n}\n\n// MOVEWITHSECTOR\nactor \"_CF_MOVEWITHSECTOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MOVEWITHSECTOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MOVEWITHSECTOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MOVEWITHSECTOR\", true)\n\t\tstop\n\t}\n}\n\n// RELATIVETOFLOOR\nactor \"_CF_RELATIVETOFLOOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RELATIVETOFLOOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_RELATIVETOFLOOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RELATIVETOFLOOR\", true)\n\t\tstop\n\t}\n}\n\n// NOLIFTDROP\nactor \"_CF_NOLIFTDROP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOLIFTDROP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOLIFTDROP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOLIFTDROP\", true)\n\t\tstop\n\t}\n}\n\n// SLIDESONWALLS\nactor \"_CF_SLIDESONWALLS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SLIDESONWALLS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SLIDESONWALLS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SLIDESONWALLS\", true)\n\t\tstop\n\t}\n}\n\n// NODROPOFF\nactor \"_CF_NODROPOFF_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODROPOFF\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NODROPOFF_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODROPOFF\", true)\n\t\tstop\n\t}\n}\n\n// NOTRIGGER\nactor \"_CF_NOTRIGGER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTRIGGER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTRIGGER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTRIGGER\", true)\n\t\tstop\n\t}\n}\n\n// BLOCKEDBYSOLIDACTORS\nactor \"_CF_BLOCKEDBYSOLIDACTORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOCKEDBYSOLIDACTORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BLOCKEDBYSOLIDACTORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOCKEDBYSOLIDACTORS\", true)\n\t\tstop\n\t}\n}\n\n// ALWAYSRESPAWN\nactor \"_CF_ALWAYSRESPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSRESPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALWAYSRESPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSRESPAWN\", true)\n\t\tstop\n\t}\n}\n\n// AMBUSH\nactor \"_CF_AMBUSH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AMBUSH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_AMBUSH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AMBUSH\", true)\n\t\tstop\n\t}\n}\n\n// AVOIDMELEE\nactor \"_CF_AVOIDMELEE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AVOIDMELEE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_AVOIDMELEE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AVOIDMELEE\", true)\n\t\tstop\n\t}\n}\n\n// BOSS\nactor \"_CF_BOSS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOSS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOSS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOSS\", true)\n\t\tstop\n\t}\n}\n\n// DONTCORPSE\nactor \"_CF_DONTCORPSE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTCORPSE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTCORPSE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTCORPSE\", true)\n\t\tstop\n\t}\n}\n\n// DORMANT\nactor \"_CF_DORMANT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DORMANT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DORMANT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DORMANT\", true)\n\t\tstop\n\t}\n}\n\n// FRIENDLY\nactor \"_CF_FRIENDLY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FRIENDLY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FRIENDLY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FRIENDLY\", true)\n\t\tstop\n\t}\n}\n\n// JUMPDOWN\nactor \"_CF_JUMPDOWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUMPDOWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_JUMPDOWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUMPDOWN\", true)\n\t\tstop\n\t}\n}\n\n// LOOKALLAROUND\nactor \"_CF_LOOKALLAROUND_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LOOKALLAROUND\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_LOOKALLAROUND_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LOOKALLAROUND\", true)\n\t\tstop\n\t}\n}\n\n// MISSILEEVENMORE\nactor \"_CF_MISSILEEVENMORE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILEEVENMORE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MISSILEEVENMORE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILEEVENMORE\", true)\n\t\tstop\n\t}\n}\n\n// MISSILEMORE\nactor \"_CF_MISSILEMORE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILEMORE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MISSILEMORE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILEMORE\", true)\n\t\tstop\n\t}\n}\n\n// NEVERRESPAWN\nactor \"_CF_NEVERRESPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERRESPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NEVERRESPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERRESPAWN\", true)\n\t\tstop\n\t}\n}\n\n// NOSPLASHALERT\nactor \"_CF_NOSPLASHALERT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSPLASHALERT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOSPLASHALERT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSPLASHALERT\", true)\n\t\tstop\n\t}\n}\n\n// NOTARGETSWITCH\nactor \"_CF_NOTARGETSWITCH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTARGETSWITCH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTARGETSWITCH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTARGETSWITCH\", true)\n\t\tstop\n\t}\n}\n\n// NOVERTICALMELEERANGE\nactor \"_CF_NOVERTICALMELEERANGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOVERTICALMELEERANGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOVERTICALMELEERANGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOVERTICALMELEERANGE\", true)\n\t\tstop\n\t}\n}\n\n// QUICKTORETALIATE\nactor \"_CF_QUICKTORETALIATE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"QUICKTORETALIATE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_QUICKTORETALIATE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"QUICKTORETALIATE\", true)\n\t\tstop\n\t}\n}\n\n// STANDSTILL\nactor \"_CF_STANDSTILL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STANDSTILL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_STANDSTILL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STANDSTILL\", true)\n\t\tstop\n\t}\n}\n\n// CANNOTPUSH\nactor \"_CF_CANNOTPUSH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANNOTPUSH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANNOTPUSH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANNOTPUSH\", true)\n\t\tstop\n\t}\n}\n\n// NOTELEPORT\nactor \"_CF_NOTELEPORT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEPORT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTELEPORT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEPORT\", true)\n\t\tstop\n\t}\n}\n\n// ACTIVATEIMPACT\nactor \"_CF_ACTIVATEIMPACT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEIMPACT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ACTIVATEIMPACT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEIMPACT\", true)\n\t\tstop\n\t}\n}\n\n// CANPUSHWALLS\nactor \"_CF_CANPUSHWALLS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANPUSHWALLS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANPUSHWALLS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANPUSHWALLS\", true)\n\t\tstop\n\t}\n}\n\n// CANUSEWALLS\nactor \"_CF_CANUSEWALLS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANUSEWALLS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANUSEWALLS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANUSEWALLS\", true)\n\t\tstop\n\t}\n}\n\n// ACTIVATEMCROSS\nactor \"_CF_ACTIVATEMCROSS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEMCROSS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ACTIVATEMCROSS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEMCROSS\", true)\n\t\tstop\n\t}\n}\n\n// ACTIVATEPCROSS\nactor \"_CF_ACTIVATEPCROSS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEPCROSS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ACTIVATEPCROSS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEPCROSS\", true)\n\t\tstop\n\t}\n}\n\n// CANTLEAVEFLOORPIC\nactor \"_CF_CANTLEAVEFLOORPIC_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANTLEAVEFLOORPIC\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANTLEAVEFLOORPIC_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANTLEAVEFLOORPIC\", true)\n\t\tstop\n\t}\n}\n\n// TELESTOMP\nactor \"_CF_TELESTOMP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TELESTOMP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_TELESTOMP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TELESTOMP\", true)\n\t\tstop\n\t}\n}\n\n// NOTELESTOMP\nactor \"_CF_NOTELESTOMP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELESTOMP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTELESTOMP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELESTOMP\", true)\n\t\tstop\n\t}\n}\n\n// STAYMORPHED\nactor \"_CF_STAYMORPHED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STAYMORPHED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_STAYMORPHED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STAYMORPHED\", true)\n\t\tstop\n\t}\n}\n\n// CANBLAST\nactor \"_CF_CANBLAST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANBLAST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANBLAST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANBLAST\", true)\n\t\tstop\n\t}\n}\n\n// NOBLOCKMONST\nactor \"_CF_NOBLOCKMONST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBLOCKMONST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\", true)\n\t\tstop\n\t}\n}\n\n// THRUGHOST\nactor \"_CF_THRUGHOST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUGHOST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_THRUGHOST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUGHOST\", true)\n\t\tstop\n\t}\n}\n\n// THRUACTORS\nactor \"_CF_THRUACTORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUACTORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_THRUACTORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUACTORS\", true)\n\t\tstop\n\t}\n}\n\n// THRUSPECIES\nactor \"_CF_THRUSPECIES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUSPECIES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_THRUSPECIES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUSPECIES\", true)\n\t\tstop\n\t}\n}\n\n// MTHRUSPECIES\nactor \"_CF_MTHRUSPECIES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MTHRUSPECIES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MTHRUSPECIES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MTHRUSPECIES\", true)\n\t\tstop\n\t}\n}\n\n// SPECTRAL\nactor \"_CF_SPECTRAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECTRAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPECTRAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECTRAL\", true)\n\t\tstop\n\t}\n}\n\n// FRIGHTENED\nactor \"_CF_FRIGHTENED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FRIGHTENED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FRIGHTENED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FRIGHTENED\", true)\n\t\tstop\n\t}\n}\n\n// NOTARGET\nactor \"_CF_NOTARGET_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTARGET\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTARGET_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTARGET\", true)\n\t\tstop\n\t}\n}\n\n// NEVERTARGET\nactor \"_CF_NEVERTARGET_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERTARGET\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NEVERTARGET_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERTARGET\", true)\n\t\tstop\n\t}\n}\n\n// NOINFIGHTING\nactor \"_CF_NOINFIGHTING_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOINFIGHTING\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOINFIGHTING_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOINFIGHTING\", true)\n\t\tstop\n\t}\n}\n\n// NOTIMEFREEZE\nactor \"_CF_NOTIMEFREEZE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTIMEFREEZE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTIMEFREEZE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTIMEFREEZE\", true)\n\t\tstop\n\t}\n}\n\n// NOFEAR\nactor \"_CF_NOFEAR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOFEAR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOFEAR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOFEAR\", true)\n\t\tstop\n\t}\n}\n\n// CANTSEEK\nactor \"_CF_CANTSEEK_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANTSEEK\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANTSEEK_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANTSEEK\", true)\n\t\tstop\n\t}\n}\n\n// SEEKINVISIBLE\nactor \"_CF_SEEKINVISIBLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEEKINVISIBLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SEEKINVISIBLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEEKINVISIBLE\", true)\n\t\tstop\n\t}\n}\n\n// DONTTHRUST\nactor \"_CF_DONTTHRUST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTTHRUST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTTHRUST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTTHRUST\", true)\n\t\tstop\n\t}\n}\n\n// ALLOWPAIN\nactor \"_CF_ALLOWPAIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWPAIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALLOWPAIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWPAIN\", true)\n\t\tstop\n\t}\n}\n\n// INVULNERABLE\nactor \"_CF_INVULNERABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVULNERABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVULNERABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVULNERABLE\", true)\n\t\tstop\n\t}\n}\n\n// BUDDHA\nactor \"_CF_BUDDHA_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BUDDHA\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BUDDHA_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BUDDHA\", true)\n\t\tstop\n\t}\n}\n\n// REFLECTIVE\nactor \"_CF_REFLECTIVE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"REFLECTIVE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_REFLECTIVE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"REFLECTIVE\", true)\n\t\tstop\n\t}\n}\n\n// SHIELDREFLECT\nactor \"_CF_SHIELDREFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHIELDREFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SHIELDREFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHIELDREFLECT\", true)\n\t\tstop\n\t}\n}\n\n// DEFLECT\nactor \"_CF_DEFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DEFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DEFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DEFLECT\", true)\n\t\tstop\n\t}\n}\n\n// MIRRORREFLECT\nactor \"_CF_MIRRORREFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MIRRORREFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MIRRORREFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MIRRORREFLECT\", true)\n\t\tstop\n\t}\n}\n\n// AIMREFLECT\nactor \"_CF_AIMREFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AIMREFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_AIMREFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AIMREFLECT\", true)\n\t\tstop\n\t}\n}\n\n// THRUREFLECT\nactor \"_CF_THRUREFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUREFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_THRUREFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUREFLECT\", true)\n\t\tstop\n\t}\n}\n\n// NORADIUSDMG\nactor \"_CF_NORADIUSDMG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NORADIUSDMG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NORADIUSDMG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NORADIUSDMG\", true)\n\t\tstop\n\t}\n}\n\n// DONTBLAST\nactor \"_CF_DONTBLAST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTBLAST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTBLAST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTBLAST\", true)\n\t\tstop\n\t}\n}\n\n// GHOST\nactor \"_CF_GHOST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"GHOST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_GHOST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"GHOST\", true)\n\t\tstop\n\t}\n}\n\n// DONTMORPH\nactor \"_CF_DONTMORPH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTMORPH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTMORPH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTMORPH\", true)\n\t\tstop\n\t}\n}\n\n// DONTSQUASH\nactor \"_CF_DONTSQUASH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSQUASH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTSQUASH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSQUASH\", true)\n\t\tstop\n\t}\n}\n\n// NOTELEOTHER\nactor \"_CF_NOTELEOTHER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEOTHER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTELEOTHER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEOTHER\", true)\n\t\tstop\n\t}\n}\n\n// HARMFRIENDS\nactor \"_CF_HARMFRIENDS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HARMFRIENDS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HARMFRIENDS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HARMFRIENDS\", true)\n\t\tstop\n\t}\n}\n\n// DOHARMSPECIES\nactor \"_CF_DOHARMSPECIES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DOHARMSPECIES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DOHARMSPECIES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DOHARMSPECIES\", true)\n\t\tstop\n\t}\n}\n\n// DONTHARMCLASS\nactor \"_CF_DONTHARMCLASS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHARMCLASS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTHARMCLASS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHARMCLASS\", true)\n\t\tstop\n\t}\n}\n\n// DONTHARMSPECIES\nactor \"_CF_DONTHARMSPECIES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHARMSPECIES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTHARMSPECIES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHARMSPECIES\", true)\n\t\tstop\n\t}\n}\n\n// NODAMAGE\nactor \"_CF_NODAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NODAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// DONTRIP\nactor \"_CF_DONTRIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTRIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTRIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTRIP\", true)\n\t\tstop\n\t}\n}\n\n// NOTELEFRAG\nactor \"_CF_NOTELEFRAG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEFRAG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTELEFRAG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEFRAG\", true)\n\t\tstop\n\t}\n}\n\n// ALWAYSTELEFRAG\nactor \"_CF_ALWAYSTELEFRAG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSTELEFRAG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALWAYSTELEFRAG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSTELEFRAG\", true)\n\t\tstop\n\t}\n}\n\n// DONTDRAIN\nactor \"_CF_DONTDRAIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTDRAIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTDRAIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTDRAIN\", true)\n\t\tstop\n\t}\n}\n\n// LAXTELEFRAGDMG\nactor \"_CF_LAXTELEFRAGDMG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LAXTELEFRAGDMG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_LAXTELEFRAGDMG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LAXTELEFRAGDMG\", true)\n\t\tstop\n\t}\n}\n\n// BRIGHT\nactor \"_CF_BRIGHT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BRIGHT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BRIGHT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BRIGHT\", true)\n\t\tstop\n\t}\n}\n\n// INVISIBLE\nactor \"_CF_INVISIBLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVISIBLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVISIBLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVISIBLE\", true)\n\t\tstop\n\t}\n}\n\n// SHADOW\nactor \"_CF_SHADOW_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHADOW\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SHADOW_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHADOW\", true)\n\t\tstop\n\t}\n}\n\n// NOBLOOD\nactor \"_CF_NOBLOOD_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOOD\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBLOOD_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOOD\", true)\n\t\tstop\n\t}\n}\n\n// NOBLOODDECALS\nactor \"_CF_NOBLOODDECALS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOODDECALS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBLOODDECALS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOODDECALS\", true)\n\t\tstop\n\t}\n}\n\n// STEALTH\nactor \"_CF_STEALTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STEALTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_STEALTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STEALTH\", true)\n\t\tstop\n\t}\n}\n\n// FLOORCLIP\nactor \"_CF_FLOORCLIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOORCLIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FLOORCLIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOORCLIP\", true)\n\t\tstop\n\t}\n}\n\n// SPAWNFLOAT\nactor \"_CF_SPAWNFLOAT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNFLOAT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPAWNFLOAT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNFLOAT\", true)\n\t\tstop\n\t}\n}\n\n// SPAWNCEILING\nactor \"_CF_SPAWNCEILING_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNCEILING\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPAWNCEILING_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNCEILING\", true)\n\t\tstop\n\t}\n}\n\n// FLOATBOB\nactor \"_CF_FLOATBOB_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOATBOB\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FLOATBOB_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOATBOB\", true)\n\t\tstop\n\t}\n}\n\n// NOICEDEATH\nactor \"_CF_NOICEDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOICEDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOICEDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOICEDEATH\", true)\n\t\tstop\n\t}\n}\n\n// DONTGIB\nactor \"_CF_DONTGIB_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTGIB\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTGIB_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTGIB\", true)\n\t\tstop\n\t}\n}\n\n// DONTSPLASH\nactor \"_CF_DONTSPLASH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSPLASH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTSPLASH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSPLASH\", true)\n\t\tstop\n\t}\n}\n\n// DONTOVERLAP\nactor \"_CF_DONTOVERLAP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTOVERLAP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTOVERLAP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTOVERLAP\", true)\n\t\tstop\n\t}\n}\n\n// RANDOMIZE\nactor \"_CF_RANDOMIZE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RANDOMIZE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_RANDOMIZE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RANDOMIZE\", true)\n\t\tstop\n\t}\n}\n\n// FIXMAPTHINGPOS\nactor \"_CF_FIXMAPTHINGPOS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIXMAPTHINGPOS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FIXMAPTHINGPOS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIXMAPTHINGPOS\", true)\n\t\tstop\n\t}\n}\n\n// FULLVOLACTIVE\nactor \"_CF_FULLVOLACTIVE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FULLVOLACTIVE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FULLVOLACTIVE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FULLVOLACTIVE\", true)\n\t\tstop\n\t}\n}\n\n// FULLVOLDEATH\nactor \"_CF_FULLVOLDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FULLVOLDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FULLVOLDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FULLVOLDEATH\", true)\n\t\tstop\n\t}\n}\n\n// NOWALLBOUNCESND\nactor \"_CF_NOWALLBOUNCESND_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOWALLBOUNCESND\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOWALLBOUNCESND_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOWALLBOUNCESND\", true)\n\t\tstop\n\t}\n}\n\n// VISIBILITYPULSE\nactor \"_CF_VISIBILITYPULSE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"VISIBILITYPULSE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_VISIBILITYPULSE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"VISIBILITYPULSE\", true)\n\t\tstop\n\t}\n}\n\n// ROCKETTRAIL\nactor \"_CF_ROCKETTRAIL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ROCKETTRAIL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ROCKETTRAIL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ROCKETTRAIL\", true)\n\t\tstop\n\t}\n}\n\n// GRENADETRAIL\nactor \"_CF_GRENADETRAIL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"GRENADETRAIL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_GRENADETRAIL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"GRENADETRAIL\", true)\n\t\tstop\n\t}\n}\n\n// NOBOUNCESOUND\nactor \"_CF_NOBOUNCESOUND_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBOUNCESOUND\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBOUNCESOUND_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBOUNCESOUND\", true)\n\t\tstop\n\t}\n}\n\n// NOSKIN\nactor \"_CF_NOSKIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSKIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOSKIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSKIN\", true)\n\t\tstop\n\t}\n}\n\n// DONTTRANSLATE\nactor \"_CF_DONTTRANSLATE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTTRANSLATE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTTRANSLATE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTTRANSLATE\", true)\n\t\tstop\n\t}\n}\n\n// NOPAIN\nactor \"_CF_NOPAIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOPAIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\", true)\n\t\tstop\n\t}\n}\n\n// FORCEYBILLBOARD\nactor \"_CF_FORCEYBILLBOARD_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEYBILLBOARD\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FORCEYBILLBOARD_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEYBILLBOARD\", true)\n\t\tstop\n\t}\n}\n\n// FORCEXYBILLBOARD\nactor \"_CF_FORCEXYBILLBOARD_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEXYBILLBOARD\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FORCEXYBILLBOARD_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEXYBILLBOARD\", true)\n\t\tstop\n\t}\n}\n\n// MISSILE\nactor \"_CF_MISSILE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MISSILE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILE\", true)\n\t\tstop\n\t}\n}\n\n// RIPPER\nactor \"_CF_RIPPER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RIPPER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_RIPPER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RIPPER\", true)\n\t\tstop\n\t}\n}\n\n// NOBOSSRIP\nactor \"_CF_NOBOSSRIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBOSSRIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBOSSRIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBOSSRIP\", true)\n\t\tstop\n\t}\n}\n\n// NODAMAGETHRUST\nactor \"_CF_NODAMAGETHRUST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODAMAGETHRUST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NODAMAGETHRUST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODAMAGETHRUST\", true)\n\t\tstop\n\t}\n}\n\n// DONTREFLECT\nactor \"_CF_DONTREFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTREFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTREFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTREFLECT\", true)\n\t\tstop\n\t}\n}\n\n// FLOORHUGGER\nactor \"_CF_FLOORHUGGER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOORHUGGER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FLOORHUGGER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOORHUGGER\", true)\n\t\tstop\n\t}\n}\n\n// CEILINGHUGGER\nactor \"_CF_CEILINGHUGGER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CEILINGHUGGER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CEILINGHUGGER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CEILINGHUGGER\", true)\n\t\tstop\n\t}\n}\n\n// BLOODLESSIMPACT\nactor \"_CF_BLOODLESSIMPACT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOODLESSIMPACT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BLOODLESSIMPACT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOODLESSIMPACT\", true)\n\t\tstop\n\t}\n}\n\n// BLOODSPLATTER\nactor \"_CF_BLOODSPLATTER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOODSPLATTER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BLOODSPLATTER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOODSPLATTER\", true)\n\t\tstop\n\t}\n}\n\n// FOILINVUL\nactor \"_CF_FOILINVUL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FOILINVUL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FOILINVUL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FOILINVUL\", true)\n\t\tstop\n\t}\n}\n\n// FOILBUDDHA\nactor \"_CF_FOILBUDDHA_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FOILBUDDHA\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FOILBUDDHA_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FOILBUDDHA\", true)\n\t\tstop\n\t}\n}\n\n// SEEKERMISSILE\nactor \"_CF_SEEKERMISSILE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEEKERMISSILE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SEEKERMISSILE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEEKERMISSILE\", true)\n\t\tstop\n\t}\n}\n\n// SCREENSEEKER\nactor \"_CF_SCREENSEEKER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SCREENSEEKER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SCREENSEEKER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SCREENSEEKER\", true)\n\t\tstop\n\t}\n}\n\n// SKYEXPLODE\nactor \"_CF_SKYEXPLODE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SKYEXPLODE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SKYEXPLODE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SKYEXPLODE\", true)\n\t\tstop\n\t}\n}\n\n// NOEXPLODEFLOOR\nactor \"_CF_NOEXPLODEFLOOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOEXPLODEFLOOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOEXPLODEFLOOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOEXPLODEFLOOR\", true)\n\t\tstop\n\t}\n}\n\n// STRIFEDAMAGE\nactor \"_CF_STRIFEDAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STRIFEDAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_STRIFEDAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STRIFEDAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// EXTREMEDEATH\nactor \"_CF_EXTREMEDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXTREMEDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_EXTREMEDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXTREMEDEATH\", true)\n\t\tstop\n\t}\n}\n\n// NOEXTREMEDEATH\nactor \"_CF_NOEXTREMEDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOEXTREMEDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOEXTREMEDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOEXTREMEDEATH\", true)\n\t\tstop\n\t}\n}\n\n// DEHEXPLOSION\nactor \"_CF_DEHEXPLOSION_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DEHEXPLOSION\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DEHEXPLOSION_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DEHEXPLOSION\", true)\n\t\tstop\n\t}\n}\n\n// PIERCEARMOR\nactor \"_CF_PIERCEARMOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PIERCEARMOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PIERCEARMOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PIERCEARMOR\", true)\n\t\tstop\n\t}\n}\n\n// FORCERADIUSDMG\nactor \"_CF_FORCERADIUSDMG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCERADIUSDMG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FORCERADIUSDMG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCERADIUSDMG\", true)\n\t\tstop\n\t}\n}\n\n// SPAWNSOUNDSOURCE\nactor \"_CF_SPAWNSOUNDSOURCE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNSOUNDSOURCE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPAWNSOUNDSOURCE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNSOUNDSOURCE\", true)\n\t\tstop\n\t}\n}\n\n// PAINLESS\nactor \"_CF_PAINLESS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PAINLESS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PAINLESS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PAINLESS\", true)\n\t\tstop\n\t}\n}\n\n// FORCEPAIN\nactor \"_CF_FORCEPAIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEPAIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FORCEPAIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEPAIN\", true)\n\t\tstop\n\t}\n}\n\n// CAUSEPAIN\nactor \"_CF_CAUSEPAIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CAUSEPAIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CAUSEPAIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CAUSEPAIN\", true)\n\t\tstop\n\t}\n}\n\n// DONTSEEKINVISIBLE\nactor \"_CF_DONTSEEKINVISIBLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSEEKINVISIBLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTSEEKINVISIBLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSEEKINVISIBLE\", true)\n\t\tstop\n\t}\n}\n\n// STEPMISSILE\nactor \"_CF_STEPMISSILE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STEPMISSILE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_STEPMISSILE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STEPMISSILE\", true)\n\t\tstop\n\t}\n}\n\n// ADDITIVEPOISONDAMAGE\nactor \"_CF_ADDITIVEPOISONDAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ADDITIVEPOISONDAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ADDITIVEPOISONDAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ADDITIVEPOISONDAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// ADDITIVEPOISONDURATION\nactor \"_CF_ADDITIVEPOISONDURATION_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ADDITIVEPOISONDURATION\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ADDITIVEPOISONDURATION_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ADDITIVEPOISONDURATION\", true)\n\t\tstop\n\t}\n}\n\n// NOFORWARDFALL\nactor \"_CF_NOFORWARDFALL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOFORWARDFALL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOFORWARDFALL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOFORWARDFALL\", true)\n\t\tstop\n\t}\n}\n\n// HITTARGET\nactor \"_CF_HITTARGET_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITTARGET\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HITTARGET_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITTARGET\", true)\n\t\tstop\n\t}\n}\n\n// HITMASTER\nactor \"_CF_HITMASTER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITMASTER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HITMASTER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITMASTER\", true)\n\t\tstop\n\t}\n}\n\n// HITTRACER\nactor \"_CF_HITTRACER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITTRACER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HITTRACER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITTRACER\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEONWALLS\nactor \"_CF_BOUNCEONWALLS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONWALLS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEONWALLS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONWALLS\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEONFLOORS\nactor \"_CF_BOUNCEONFLOORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONFLOORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEONFLOORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONFLOORS\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEONCEILINGS\nactor \"_CF_BOUNCEONCEILINGS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONCEILINGS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEONCEILINGS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONCEILINGS\", true)\n\t\tstop\n\t}\n}\n\n// ALLOWBOUNCEONACTORS\nactor \"_CF_ALLOWBOUNCEONACTORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWBOUNCEONACTORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALLOWBOUNCEONACTORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWBOUNCEONACTORS\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEAUTOOFF\nactor \"_CF_BOUNCEAUTOOFF_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEAUTOOFF\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEAUTOOFF_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEAUTOOFF\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEAUTOFFFLOORONLY\nactor \"_CF_BOUNCEAUTOFFFLOORONLY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEAUTOFFFLOORONLY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEAUTOFFFLOORONLY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEAUTOFFFLOORONLY\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCELIKEHERETIC\nactor \"_CF_BOUNCELIKEHERETIC_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCELIKEHERETIC\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCELIKEHERETIC_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCELIKEHERETIC\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEONACTORS\nactor \"_CF_BOUNCEONACTORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONACTORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEONACTORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONACTORS\", true)\n\t\tstop\n\t}\n}\n\n// EXPLODEONWATER\nactor \"_CF_EXPLODEONWATER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLODEONWATER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_EXPLODEONWATER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLODEONWATER\", true)\n\t\tstop\n\t}\n}\n\n// CANBOUNCEWATER\nactor \"_CF_CANBOUNCEWATER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANBOUNCEWATER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANBOUNCEWATER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANBOUNCEWATER\", true)\n\t\tstop\n\t}\n}\n\n// MBFBOUNCER\nactor \"_CF_MBFBOUNCER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MBFBOUNCER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MBFBOUNCER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MBFBOUNCER\", true)\n\t\tstop\n\t}\n}\n\n// USEBOUNCESTATE\nactor \"_CF_USEBOUNCESTATE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"USEBOUNCESTATE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_USEBOUNCESTATE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"USEBOUNCESTATE\", true)\n\t\tstop\n\t}\n}\n\n// DROPPED\nactor \"_CF_DROPPED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DROPPED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DROPPED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DROPPED\", true)\n\t\tstop\n\t}\n}\n\n// ISMONSTER\nactor \"_CF_ISMONSTER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ISMONSTER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ISMONSTER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ISMONSTER\", true)\n\t\tstop\n\t}\n}\n\n// CORPSE\nactor \"_CF_CORPSE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CORPSE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CORPSE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CORPSE\", true)\n\t\tstop\n\t}\n}\n\n// COUNTITEM\nactor \"_CF_COUNTITEM_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTITEM\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_COUNTITEM_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTITEM\", true)\n\t\tstop\n\t}\n}\n\n// COUNTKILL\nactor \"_CF_COUNTKILL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_COUNTKILL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", true)\n\t\tstop\n\t}\n}\n\n// COUNTSECRET\nactor \"_CF_COUNTSECRET_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTSECRET\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_COUNTSECRET_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTSECRET\", true)\n\t\tstop\n\t}\n}\n\n// NOTDMATCH\nactor \"_CF_NOTDMATCH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTDMATCH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTDMATCH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTDMATCH\", true)\n\t\tstop\n\t}\n}\n\n// NONSHOOTABLE\nactor \"_CF_NONSHOOTABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NONSHOOTABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NONSHOOTABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NONSHOOTABLE\", true)\n\t\tstop\n\t}\n}\n\n// DROPOFF\nactor \"_CF_DROPOFF_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DROPOFF\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DROPOFF_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DROPOFF\", true)\n\t\tstop\n\t}\n}\n\n// PUFFONACTORS\nactor \"_CF_PUFFONACTORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUFFONACTORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PUFFONACTORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUFFONACTORS\", true)\n\t\tstop\n\t}\n}\n\n// ALLOWPARTICLES\nactor \"_CF_ALLOWPARTICLES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWPARTICLES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALLOWPARTICLES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWPARTICLES\", true)\n\t\tstop\n\t}\n}\n\n// ALWAYSPUFF\nactor \"_CF_ALWAYSPUFF_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSPUFF\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALWAYSPUFF_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSPUFF\", true)\n\t\tstop\n\t}\n}\n\n// PUFFGETSOWNER\nactor \"_CF_PUFFGETSOWNER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUFFGETSOWNER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PUFFGETSOWNER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUFFGETSOWNER\", true)\n\t\tstop\n\t}\n}\n\n// FORCEDECAL\nactor \"_CF_FORCEDECAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEDECAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FORCEDECAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEDECAL\", true)\n\t\tstop\n\t}\n}\n\n// NODECAL\nactor \"_CF_NODECAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODECAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NODECAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODECAL\", true)\n\t\tstop\n\t}\n}\n\n// SYNCHRONIZED\nactor \"_CF_SYNCHRONIZED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SYNCHRONIZED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SYNCHRONIZED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SYNCHRONIZED\", true)\n\t\tstop\n\t}\n}\n\n// ALWAYSFAST\nactor \"_CF_ALWAYSFAST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSFAST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALWAYSFAST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSFAST\", true)\n\t\tstop\n\t}\n}\n\n// NEVERFAST\nactor \"_CF_NEVERFAST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERFAST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NEVERFAST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERFAST\", true)\n\t\tstop\n\t}\n}\n\n// OLDRADIUSDMG\nactor \"_CF_OLDRADIUSDMG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"OLDRADIUSDMG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_OLDRADIUSDMG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"OLDRADIUSDMG\", true)\n\t\tstop\n\t}\n}\n\n// USESPECIAL\nactor \"_CF_USESPECIAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"USESPECIAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_USESPECIAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"USESPECIAL\", true)\n\t\tstop\n\t}\n}\n\n// BUMPSPECIAL\nactor \"_CF_BUMPSPECIAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BUMPSPECIAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BUMPSPECIAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BUMPSPECIAL\", true)\n\t\tstop\n\t}\n}\n\n// BOSSDEATH\nactor \"_CF_BOSSDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOSSDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOSSDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOSSDEATH\", true)\n\t\tstop\n\t}\n}\n\n// NOINTERACTION\nactor \"_CF_NOINTERACTION_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOINTERACTION\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOINTERACTION_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOINTERACTION\", true)\n\t\tstop\n\t}\n}\n\n// NOTAUTOAIMED\nactor \"_CF_NOTAUTOAIMED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTAUTOAIMED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTAUTOAIMED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTAUTOAIMED\", true)\n\t\tstop\n\t}\n}\n\n// NOMENU\nactor \"_CF_NOMENU_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOMENU\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOMENU_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOMENU\", true)\n\t\tstop\n\t}\n}\n\n// PICKUP\nactor \"_CF_PICKUP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PICKUP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PICKUP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PICKUP\", true)\n\t\tstop\n\t}\n}\n\n// TOUCHY\nactor \"_CF_TOUCHY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TOUCHY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_TOUCHY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TOUCHY\", true)\n\t\tstop\n\t}\n}\n\n// VULNERABLE\nactor \"_CF_VULNERABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"VULNERABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_VULNERABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"VULNERABLE\", true)\n\t\tstop\n\t}\n}\n\n// NOTONAUTOMAP\nactor \"_CF_NOTONAUTOMAP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTONAUTOMAP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTONAUTOMAP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTONAUTOMAP\", true)\n\t\tstop\n\t}\n}\n\n// WEAPONSPAWN\nactor \"_CF_WEAPONSPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPONSPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPONSPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPONSPAWN\", true)\n\t\tstop\n\t}\n}\n\n// SEESDAGGERS\nactor \"_CF_SEESDAGGERS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEESDAGGERS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SEESDAGGERS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEESDAGGERS\", true)\n\t\tstop\n\t}\n}\n\n// INCOMBAT\nactor \"_CF_INCOMBAT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INCOMBAT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INCOMBAT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INCOMBAT\", true)\n\t\tstop\n\t}\n}\n\n// NOCLIP\nactor \"_CF_NOCLIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOCLIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOCLIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOCLIP\", true)\n\t\tstop\n\t}\n}\n\n// NOSECTOR\nactor \"_CF_NOSECTOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSECTOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOSECTOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSECTOR\", true)\n\t\tstop\n\t}\n}\n\n// ICECORPSE\nactor \"_CF_ICECORPSE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ICECORPSE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ICECORPSE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ICECORPSE\", true)\n\t\tstop\n\t}\n}\n\n// JUSTHIT\nactor \"_CF_JUSTHIT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUSTHIT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_JUSTHIT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUSTHIT\", true)\n\t\tstop\n\t}\n}\n\n// JUSTATTACKED\nactor \"_CF_JUSTATTACKED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUSTATTACKED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_JUSTATTACKED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUSTATTACKED\", true)\n\t\tstop\n\t}\n}\n\n// TELEPORT\nactor \"_CF_TELEPORT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TELEPORT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_TELEPORT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TELEPORT\", true)\n\t\tstop\n\t}\n}\n\n// BLASTED\nactor \"_CF_BLASTED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLASTED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BLASTED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLASTED\", true)\n\t\tstop\n\t}\n}\n\n// EXPLOCOUNT\nactor \"_CF_EXPLOCOUNT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLOCOUNT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_EXPLOCOUNT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLOCOUNT\", true)\n\t\tstop\n\t}\n}\n\n// SKULLFLY\nactor \"_CF_SKULLFLY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SKULLFLY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SKULLFLY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SKULLFLY\", true)\n\t\tstop\n\t}\n}\n\n// SPECIALFIREDAMAGE\nactor \"_CF_SPECIALFIREDAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIALFIREDAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPECIALFIREDAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIALFIREDAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// SPECIALFLOORCLIP\nactor \"_CF_SPECIALFLOORCLIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIALFLOORCLIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPECIALFLOORCLIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIALFLOORCLIP\", true)\n\t\tstop\n\t}\n}\n\n// SUMMONEDMONSTER\nactor \"_CF_SUMMONEDMONSTER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUMMONEDMONSTER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SUMMONEDMONSTER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUMMONEDMONSTER\", true)\n\t\tstop\n\t}\n}\n\n// SPECIAL\nactor \"_CF_SPECIAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPECIAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIAL\", true)\n\t\tstop\n\t}\n}\n\n// LOWGRAVITY\nactor \"_CF_LOWGRAVITY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LOWGRAVITY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_LOWGRAVITY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LOWGRAVITY\", true)\n\t\tstop\n\t}\n}\n\n// QUARTERGRAVITY\nactor \"_CF_QUARTERGRAVITY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"QUARTERGRAVITY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_QUARTERGRAVITY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"QUARTERGRAVITY\", true)\n\t\tstop\n\t}\n}\n\n// LONGMELEERANGE\nactor \"_CF_LONGMELEERANGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LONGMELEERANGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_LONGMELEERANGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LONGMELEERANGE\", true)\n\t\tstop\n\t}\n}\n\n// SHORTMISSILERANGE\nactor \"_CF_SHORTMISSILERANGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHORTMISSILERANGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SHORTMISSILERANGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHORTMISSILERANGE\", true)\n\t\tstop\n\t}\n}\n\n// FIRERESIST\nactor \"_CF_FIRERESIST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIRERESIST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FIRERESIST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIRERESIST\", true)\n\t\tstop\n\t}\n}\n\n// DONTHURTSPECIES\nactor \"_CF_DONTHURTSPECIES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHURTSPECIES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTHURTSPECIES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHURTSPECIES\", true)\n\t\tstop\n\t}\n}\n\n// FIREDAMAGE\nactor \"_CF_FIREDAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIREDAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FIREDAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIREDAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// ICEDAMAGE\nactor \"_CF_ICEDAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ICEDAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ICEDAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ICEDAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// HERETICBOUNCE\nactor \"_CF_HERETICBOUNCE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HERETICBOUNCE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HERETICBOUNCE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HERETICBOUNCE\", true)\n\t\tstop\n\t}\n}\n\n// HEXENBOUNCE\nactor \"_CF_HEXENBOUNCE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HEXENBOUNCE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HEXENBOUNCE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HEXENBOUNCE\", true)\n\t\tstop\n\t}\n}\n\n// DOOMBOUNCE\nactor \"_CF_DOOMBOUNCE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DOOMBOUNCE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DOOMBOUNCE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DOOMBOUNCE\", true)\n\t\tstop\n\t}\n}\n\n// FASTER\nactor \"_CF_FASTER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FASTER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FASTER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FASTER\", true)\n\t\tstop\n\t}\n}\n\n// FASTMELEE\nactor \"_CF_FASTMELEE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FASTMELEE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FASTMELEE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FASTMELEE\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.QUIET\nactor \"_CF_INVENTORY.QUIET_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.QUIET\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.QUIET_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.QUIET\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.AUTOACTIVATE\nactor \"_CF_INVENTORY.AUTOACTIVATE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.AUTOACTIVATE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.AUTOACTIVATE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.AUTOACTIVATE\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.UNDROPPABLE\nactor \"_CF_INVENTORY.UNDROPPABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.UNDROPPABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.UNDROPPABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.UNDROPPABLE\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.INVBAR\nactor \"_CF_INVENTORY.INVBAR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.INVBAR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.INVBAR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.INVBAR\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.HUBPOWER\nactor \"_CF_INVENTORY.HUBPOWER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.HUBPOWER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.HUBPOWER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.HUBPOWER\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.PERSISTENTPOWER\nactor \"_CF_INVENTORY.PERSISTENTPOWER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.PERSISTENTPOWER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.PERSISTENTPOWER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.PERSISTENTPOWER\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.INTERHUBSTRIP\nactor \"_CF_INVENTORY.INTERHUBSTRIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.INTERHUBSTRIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.INTERHUBSTRIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.INTERHUBSTRIP\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.PICKUPFLASH\nactor \"_CF_INVENTORY.PICKUPFLASH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.PICKUPFLASH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.PICKUPFLASH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.PICKUPFLASH\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.ALWAYSPICKUP\nactor \"_CF_INVENTORY.ALWAYSPICKUP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ALWAYSPICKUP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.ALWAYSPICKUP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ALWAYSPICKUP\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.FANCYPICKUPSOUND\nactor \"_CF_INVENTORY.FANCYPICKUPSOUND_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.FANCYPICKUPSOUND\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.FANCYPICKUPSOUND_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.FANCYPICKUPSOUND\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.NOATTENPICKUPSOUND\nactor \"_CF_INVENTORY.NOATTENPICKUPSOUND_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NOATTENPICKUPSOUND\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.NOATTENPICKUPSOUND_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NOATTENPICKUPSOUND\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.BIGPOWERUP\nactor \"_CF_INVENTORY.BIGPOWERUP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.BIGPOWERUP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.BIGPOWERUP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.BIGPOWERUP\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.NEVERRESPAWN\nactor \"_CF_INVENTORY.NEVERRESPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NEVERRESPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.NEVERRESPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NEVERRESPAWN\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.KEEPDEPLETED\nactor \"_CF_INVENTORY.KEEPDEPLETED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.KEEPDEPLETED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.KEEPDEPLETED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.KEEPDEPLETED\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.IGNORESKILL\nactor \"_CF_INVENTORY.IGNORESKILL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.IGNORESKILL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.IGNORESKILL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.IGNORESKILL\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.ADDITIVETIME\nactor \"_CF_INVENTORY.ADDITIVETIME_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ADDITIVETIME\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.ADDITIVETIME_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ADDITIVETIME\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.UNTOSSABLE\nactor \"_CF_INVENTORY.UNTOSSABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.UNTOSSABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.UNTOSSABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.UNTOSSABLE\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.RESTRICTABSOLUTELY\nactor \"_CF_INVENTORY.RESTRICTABSOLUTELY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.RESTRICTABSOLUTELY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.RESTRICTABSOLUTELY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.RESTRICTABSOLUTELY\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.NOSCREENFLASH\nactor \"_CF_INVENTORY.NOSCREENFLASH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NOSCREENFLASH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.NOSCREENFLASH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NOSCREENFLASH\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.TOSSED\nactor \"_CF_INVENTORY.TOSSED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.TOSSED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.TOSSED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.TOSSED\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.ALWAYSRESPAWN\nactor \"_CF_INVENTORY.ALWAYSRESPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ALWAYSRESPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.ALWAYSRESPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ALWAYSRESPAWN\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.TRANSFER\nactor \"_CF_INVENTORY.TRANSFER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.TRANSFER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.TRANSFER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.TRANSFER\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.NOAUTOFIRE\nactor \"_CF_WEAPON.NOAUTOFIRE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOAUTOFIRE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.NOAUTOFIRE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOAUTOFIRE\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.READYSNDHALF\nactor \"_CF_WEAPON.READYSNDHALF_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.READYSNDHALF\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.READYSNDHALF_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.READYSNDHALF\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.DONTBOB\nactor \"_CF_WEAPON.DONTBOB_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.DONTBOB\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.DONTBOB_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.DONTBOB\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.AXEBLOOD\nactor \"_CF_WEAPON.AXEBLOOD_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AXEBLOOD\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.AXEBLOOD_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AXEBLOOD\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.NOALERT\nactor \"_CF_WEAPON.NOALERT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOALERT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.NOALERT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOALERT\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.AMMO_OPTIONAL\nactor \"_CF_WEAPON.AMMO_OPTIONAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AMMO_OPTIONAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.AMMO_OPTIONAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AMMO_OPTIONAL\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.ALT_AMMO_OPTIONAL\nactor \"_CF_WEAPON.ALT_AMMO_OPTIONAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALT_AMMO_OPTIONAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.ALT_AMMO_OPTIONAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALT_AMMO_OPTIONAL\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.AMMO_CHECKBOTH\nactor \"_CF_WEAPON.AMMO_CHECKBOTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AMMO_CHECKBOTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.AMMO_CHECKBOTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AMMO_CHECKBOTH\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.PRIMARY_USES_BOTH\nactor \"_CF_WEAPON.PRIMARY_USES_BOTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.PRIMARY_USES_BOTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.PRIMARY_USES_BOTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.PRIMARY_USES_BOTH\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.ALT_USES_BOTH\nactor \"_CF_WEAPON.ALT_USES_BOTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALT_USES_BOTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.ALT_USES_BOTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALT_USES_BOTH\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.WIMPY_WEAPON\nactor \"_CF_WEAPON.WIMPY_WEAPON_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.WIMPY_WEAPON\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.WIMPY_WEAPON_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.WIMPY_WEAPON\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.POWERED_UP\nactor \"_CF_WEAPON.POWERED_UP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.POWERED_UP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.POWERED_UP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.POWERED_UP\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.STAFF2_KICKBACK\nactor \"_CF_WEAPON.STAFF2_KICKBACK_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.STAFF2_KICKBACK\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.STAFF2_KICKBACK_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.STAFF2_KICKBACK\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.EXPLOSIVE\nactor \"_CF_WEAPON.EXPLOSIVE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.EXPLOSIVE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.EXPLOSIVE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.EXPLOSIVE\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.MELEEWEAPON\nactor \"_CF_WEAPON.MELEEWEAPON_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.MELEEWEAPON\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.MELEEWEAPON_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.MELEEWEAPON\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.BFG\nactor \"_CF_WEAPON.BFG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.BFG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.BFG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.BFG\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.CHEATNOTWEAPON\nactor \"_CF_WEAPON.CHEATNOTWEAPON_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.CHEATNOTWEAPON\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.CHEATNOTWEAPON_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.CHEATNOTWEAPON\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.NO_AUTO_SWITCH\nactor \"_CF_WEAPON.NO_AUTO_SWITCH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NO_AUTO_SWITCH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.NO_AUTO_SWITCH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NO_AUTO_SWITCH\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.NOAUTOAIM\nactor \"_CF_WEAPON.NOAUTOAIM_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOAUTOAIM\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.NOAUTOAIM_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOAUTOAIM\", true)\n\t\tstop\n\t}\n}\n\n// PLAYERPAWN.NOTHRUSTWHENINVUL\nactor \"_CF_PLAYERPAWN.NOTHRUSTWHENINVUL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.NOTHRUSTWHENINVUL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PLAYERPAWN.NOTHRUSTWHENINVUL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.NOTHRUSTWHENINVUL\", true)\n\t\tstop\n\t}\n}\n\n// PLAYERPAWN.CANSUPERMOPRH\nactor \"_CF_PLAYERPAWN.CANSUPERMOPRH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.CANSUPERMOPRH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PLAYERPAWN.CANSUPERMOPRH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.CANSUPERMOPRH\", true)\n\t\tstop\n\t}\n}\n\n// PLAYERPAWN.CROUCHABLEMORPH\nactor \"_CF_PLAYERPAWN.CROUCHABLEMORPH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.CROUCHABLEMORPH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PLAYERPAWN.CROUCHABLEMORPH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.CROUCHABLEMORPH\", true)\n\t\tstop\n\t}\n}\n\n// SCOREPILLAR\nactor \"_CF_SCOREPILLAR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SCOREPILLAR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SCOREPILLAR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SCOREPILLAR\", true)\n\t\tstop\n\t}\n}\n\n// ALLOWCLIENTSPAWN\nactor \"_CF_ALLOWCLIENTSPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWCLIENTSPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALLOWCLIENTSPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWCLIENTSPAWN\", true)\n\t\tstop\n\t}\n}\n\n// CLIENTSIDEONLY\nactor \"_CF_CLIENTSIDEONLY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CLIENTSIDEONLY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CLIENTSIDEONLY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CLIENTSIDEONLY\", true)\n\t\tstop\n\t}\n}\n\n// SERVERSIDEONLY\nactor \"_CF_SERVERSIDEONLY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SERVERSIDEONLY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SERVERSIDEONLY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SERVERSIDEONLY\", true)\n\t\tstop\n\t}\n}\n\n// NONETID\nactor \"_CF_NONETID_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NONETID\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NONETID_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NONETID\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.FORCERESPAWNINSURVIVAL\nactor \"_CF_INVENTORY.FORCERESPAWNINSURVIVAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.FORCERESPAWNINSURVIVAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.FORCERESPAWNINSURVIVAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.FORCERESPAWNINSURVIVAL\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.ALLOW_WITH_RESPAWN_INVUL\nactor \"_CF_WEAPON.ALLOW_WITH_RESPAWN_INVUL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALLOW_WITH_RESPAWN_INVUL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.ALLOW_WITH_RESPAWN_INVUL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALLOW_WITH_RESPAWN_INVUL\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.NOLMS\nactor \"_CF_WEAPON.NOLMS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOLMS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.NOLMS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOLMS\", true)\n\t\tstop\n\t}\n}\n\n// BLUETEAM\nactor \"_CF_BLUETEAM_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLUETEAM\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BLUETEAM_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLUETEAM\", true)\n\t\tstop\n\t}\n}\n\n// REDTEAM\nactor \"_CF_REDTEAM_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"REDTEAM\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_REDTEAM_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"REDTEAM\", true)\n\t\tstop\n\t}\n}\n\n// NODE\nactor \"_CF_NODE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NODE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODE\", true)\n\t\tstop\n\t}\n}\n\n// BASEHEALTH\nactor \"_CF_BASEHEALTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BASEHEALTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BASEHEALTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BASEHEALTH\", true)\n\t\tstop\n\t}\n}\n\n// SUPERHEALTH\nactor \"_CF_SUPERHEALTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUPERHEALTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SUPERHEALTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUPERHEALTH\", true)\n\t\tstop\n\t}\n}\n\n// BASEARMOR\nactor \"_CF_BASEARMOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BASEARMOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BASEARMOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BASEARMOR\", true)\n\t\tstop\n\t}\n}\n\n// SUPERARMOR\nactor \"_CF_SUPERARMOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUPERARMOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SUPERARMOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUPERARMOR\", true)\n\t\tstop\n\t}\n}\n\n// EXPLODEONDEATH\nactor \"_CF_EXPLODEONDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLODEONDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_EXPLODEONDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLODEONDEATH\", true)\n\t\tstop\n\t}\n}"
},
{
"source": "pk3",
"name": "decorate/maps.txt",
"contents": "actor SFog1 29900\n{\n\t//$Category HDoom/Test Map\n\t//$Sprite FOG1A0\n\t//$Title Fog\n\t-SOLID\n\t+RANDOMIZE\n\t+CLIENTSIDEONLY\n\t+NOINTERACTION\n\tRenderstyle Translucent\n\tAlpha 0.4\n\tStates\n\t{\n\tSpawn:\n\t\tFOG1 A 10\n\t\tFOG1 B 10\n\t\tFOG1 C 10\n\t\tFOG1 D 10\n\t\tloop\n\t}\n}"
},
{
"source": "pk3",
"name": "decorate/monster.txt",
"contents": "actor HDoomMonster\n{\n\tMonster\n\t+NOBLOOD\n\t+DONTGIB\n\tStates\n\t{\n\tDeath:\n\t\tTNT1 A 0 A_Jump(128, \"XDeath\")\n\t\tTNT1 A 0 A_Jump(256, \"Faint\")\n\tXDeath:\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A -1 ACS_NamedExecuteAlways(\"SpawnSexActor\", 0)\n\t\tstop\n\tRaise:\n\t\tstop\n\t}\n}\n\n#include \"decorate/monster/imp.txt\"\n#include \"decorate/monster/pinky.txt\"\n#include \"decorate/monster/baroness.txt\"\n#include \"decorate/monster/helldame.txt\"\n#include \"decorate/monster/lostsoul.txt\"\n#include \"decorate/monster/cacodemoness.txt\"\n#include \"decorate/monster/cyberdemoness.txt\"\n#include \"decorate/monster/mancubus.txt\""
},
{
"source": "pk3",
"name": "decorate/player.txt",
"contents": "actor HDoomPlayer : DoomPlayer replaces DoomPlayer\n{\n\tPlayer.StartItem \"Clip\", 50\n\tPlayer.StartItem \"HPistol\", 1\n\n\tPlayer.WeaponSlot 2, HPistol\n\tPlayer.WeaponSlot 3, HShotgun, LaserSSG\n\tPlayer.WeaponSlot 4, HChaingun\n\tPlayer.WeaponSlot 6, PornoTV\n\tPlayer.WeaponSlot 7, PoetryBook\n}"
},
{
"source": "pk3",
"name": "decorate/sex.txt",
"contents": "actor SexActor : SwitchingDecoration\n{\n\tDamage 0\n\tActivation THINGSPEC_Switch|THINGSPEC_ThingTargets\n\t+USESPECIAL\n\tStates\n\t{\n\tSexDone:\n\t\t\"####\" # 0 A_ChangeFlag(\"USESPECIAL\", false)\n\t\t\"####\" # 0 A_ChangeFlag(\"SOLID\", false)\n\t\t\"####\" # 0 A_ActiveSound\n \"####\" # 0 A_NoBlocking\n\t\t\"####\" # 0 A_CheckFlag(\"BOSSDEATH\", 2, AAPTR_MASTER)\n\t\t\"####\" # 0 A_Jump(256, \"Finish\")\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"RemoveMaster\", 0)\n\t\t\"####\" # 0 A_Jump(256, \"Finish\")\n\tActive:\n\t\t// Prevent multiple sex activations\n\t\t\"####\" # 0 A_ChangeFlag(\"USESPECIAL\", false)\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"SexHandler\", 0)\n\t\t\"####\" # 1\n\t\twait\n\tTooLate:\n\t\t\"####\" # 0 A_ChangeFlag(\"USESPECIAL\", false)\n\t\t\"####\" # 0 A_ChangeFlag(\"SOLID\", false)\n\t\t\"####\" # 0 A_Pain\n\t\t\"####\" # 0 A_NoBlocking\n\t\t\"####\" # 0 A_CheckFlag(\"BOSSDEATH\", 2, AAPTR_MASTER)\n\t\t\"####\" # 0 A_Jump(256, \"Finish\")\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"RemoveMaster\", 0)\n\t\t\"####\" # 0 A_Jump(256, \"Finish\")\n\tSexStart:\n\t\tgoto ChangeState\n\tChangeState:\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"DoActionFromMonster\", 0, 5)\n\t\t\"####\" # 1\n\t\twait\n\tRandomScene:\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"DoActionFromMonster\", 0, 4)\n\t\t\"####\" # 1\n\t\twait\n\t}\n}\n\nactor StaticSexActor : SexActor\n{\n\tStates\n\t{\n\tTooLate:\n\tSexDone:\n\t\t\"####\" # 0 A_ChangeFlag(\"USESPECIAL\", true)\n\t\t\"####\" # 0 A_Jump(256, \"Spawn\")\n\t}\n}\n\n#include \"decorate/sex/baroness.txt\"\n#include \"decorate/sex/helldame.txt\"\n#include \"decorate/sex/imp.txt\"\n#include \"decorate/sex/pinky.txt\"\n#include \"decorate/sex/lostsoul.txt\"\n#include \"decorate/sex/cacodemoness.txt\"\n#include \"decorate/sex/cyberdemoness.txt\"\n#include \"decorate/sex/imp_chair.txt\"\n#include \"decorate/sex/mancubus.txt\""
},
{
"source": "pk3",
"name": "decorate/vn.txt",
"contents": "actor StoryCharacter : SwitchingDecoration\n{\n\tDamage 0 // initial script id\n\tActivation THINGSPEC_Switch|THINGSPEC_ThingTargets\n\t+USESPECIAL\n\t+SOLID\n\tvar int user_i;\n\tvar int user_vns_active;\n\tvar int user_vns_script[64];\n\tStates\n\t{\n\tSpawn:\n\t\t\"####\" # 1\n\t\t\"####\" # 0 A_SetUserVar(user_i, 0)\n\tInitLoop:\n\t\t\"####\" # 0 A_SetUserArray(user_vns_script, user_i, damage)\n\t\t\"####\" # 0 A_SetUserVar(user_i, user_i + 1)\n\t\t\"####\" # 0 A_JumpIf(user_i < 64, \"InitLoop\")\n\t\tgoto Idle\n\tIdle:\n\t\t\"####\" # 1\n\t\tloop\n\tActive:\n\t\t\"####\" # 0 A_ChangeFlag(\"USESPECIAL\", false)\n\t\t\"####\" # 0 A_SetUserVar(user_vns_active, true)\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"VNS_Execute\", 0)\n\t\t\"####\" # 1 A_JumpIf(user_vns_active == false, 1)\n\t\twait\n\t\t\"####\" # 35 A_ChangeFlag(\"USESPECIAL\", true)\n\t\tgoto Idle\n\t}\n}\n\n#include \"decorate/vn/aosoth.txt\"\n#include \"decorate/vn/bathory.txt\"\n#include \"decorate/vn/cerbera.txt\"\n#include \"decorate/vn/lilitu.txt\"\n#include \"decorate/vn/shotkun.txt\""
},
{
"source": "pk3",
"name": "decorate/weapons.txt",
"contents": "actor Holster : Weapon\n{\n\t+WEAPON.CHEATNOTWEAPON\n\tStates\n\t{\n\tSelect:\n\t\tTNT1 A 0 A_Raise\n\t\twait\n\tDeselect:\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_Lower\n\t\twait\n\tFire:\n\tReady:\n\t\tTNT1 A 1 A_WeaponReady(WRF_NOFIRE)\n\t\tloop\n\t}\n}\n\nactor SquirtPuff : BulletPuff\n{\n\t+PUFFONACTORS\n}\n\nactor RedLaserPuff : BulletPuff replaces BulletPuff\n{\n\t+PUFFONACTORS\n\tRenderStyle Add\n\tStates\n\t{\n\tSpawn:\n\t\tRPUF ABCDEFG 2 bright\n\t\tstop\n\t}\n}\n\nactor BlueLaserPuff : BulletPuff\n{\n\t+PUFFONACTORS\n\tRenderStyle Add\n\tStates\n\t{\n\tSpawn:\n\t\tBPUF ABCDEFG 2 bright\n\t\tstop\n\t}\n}\n\n#include \"decorate/weapons/pistol.txt\"\n#include \"decorate/weapons/shotgun.txt\"\n#include \"decorate/weapons/chaingun.txt\"\n#include \"decorate/weapons/ssg.txt\"\n#include \"decorate/weapons/plasma.txt\"\n#include \"decorate/weapons/bfg9000.txt\""
}
]
},
"maps": [
{
"map": "MAP00",
"title": "MAP00",
"format": "unknown",
"stats": {
"things": 0,
"linedefs": 0,
"sidedefs": 0,
"vertices": 0,
"sectors": 0,
"segs": 0,
"ssectors": 0,
"nodes": 0,
"textures": {}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "unknown",
"metadata": {
"title": null,
"music": null,
"source": "marker"
}
}
]
}