m12-hdoom_techdemo8.pk3

PK3 62 MiB 1 map(s)

Counts

endoom0
graphics4
lumps2184
maps2
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "030035a5-62f8-4b49-aeee-98646ab10883",
    "sha1": "041f394a9f1fa6acda8de4d63d734bb86321ec9f",
    "sha256": "f900faed06acff447bd27db3c57e01007f496aca993419f57d35afec9071f18d",
    "filenames": [
      "m12-hdoom_techdemo8.pk3"
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    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2016-06-26 14:39:05",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP00": "MAP00.png",
        "TITLEMAP": "TITLEMAP.png",
        "map00": "map00.png",
        "titlemap": "titlemap.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2016-06-26 14:39:05",
    "file": {
      "type": "PK3",
      "size": 65214911,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/041f394a9f1fa6acda8de4d63d734bb86321ec9f/041f394a9f1fa6acda8de4d63d734bb86321ec9f.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP00",
        "TITLEMAP"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 4,
        "lumps": 2184,
        "maps": 2,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "animdefs.txt",
        "contents": "// HDoom Animation Definitions\nflat JACUZI1\n    pic 1 rand 3 5\n    pic 2 rand 3 5\n    pic 3 rand 3 5\n    pic 4 rand 3 5\n    pic 5 rand 3 5\n    pic 6 rand 3 5\n    pic 7 rand 3 5\n    pic 8 rand 3 5\n\ntexture bsln1a1\n    pic 1 tics 7\n    pic 2 tics 7\n    pic 3 tics 7\n    pic 4 tics 7\n\tpic 5 tics 7\n\tpic 6 tics 7\n\tpic 7 tics 7\n\tpic 8 tics 7\n\tpic 9 tics 7\n\tpic 10 tics 7\n\tpic 11 tics 7\n\tpic 12 tics 7\n\tpic 13 tics 7\n\tpic 14 tics 7\n\tpic 15 tics 7\n\ntexture bsln1b1\n    pic 1 tics 7\n    pic 2 tics 7\n    pic 3 tics 7\n    pic 4 tics 7\n\tpic 5 tics 7\n\tpic 6 tics 7\n\tpic 7 tics 7\n\tpic 8 tics 7\n\tpic 9 tics 7\n\tpic 10 tics 7\n\tpic 11 tics 7\n\tpic 12 tics 7\n\tpic 13 tics 7\n\tpic 14 tics 7\n\tpic 15 tics 7\n\tpic 16 tics 7\n\tpic 17 tics 7\n\tpic 18 tics 7\n\tpic 19 tics 7\n\tpic 20 tics 7\n\tpic 21 tics 7\n\tpic 22 tics 7\n\tpic 23 tics 7\n\tpic 24 tics 7\n\tpic 25 tics 7\n\tpic 26 tics 7\n\tpic 27 tics 7\n\tpic 28 tics 7\n\tpic 29 tics 7\n\tpic 30 tics 7\n\ntexture bwtr1a1\n    pic 1 tics 7\n    pic 2 tics 7\n    pic 3 tics 7\n    pic 4 tics 7\n\tpic 5 tics 7\n\tpic 6 tics 7\n\tpic 7 tics 7\n\tpic 8 tics 7\n\tpic 9 tics 7\n\tpic 10 tics 7\n\ntexture AAAA\n\tpic AAAA1 tics 0.5\n\tpic AAAA2 tics 0.5\n\tpic AAAA3 tics 0.5\n\tpic AAAA4 tics 0.5\n\tpic AAAA5 tics 0.5\n\tpic AAAA6 tics 0.5\n\tpic AAAA7 tics 0.5\n\tpic AAAA8 tics 0.5\n\tpic AAAA9 tics 0.5\n\tpic AAAA10 tics 0.5\n\tpic AAAA11 tics 0.5\n\tpic AAAA12 tics 0.5\n\tpic AAAA13 tics 0.5\n\tpic AAAA14 tics 0.5\n\tpic AAAA15 tics 0.5\n\tpic AAAA16 tics 0.5\n\tpic AAAA17 tics 0.5\n\tpic AAAA18 tics 0.5\n\tpic AAAA19 tics 0.5\n\tpic AAAA20 tics 0.5\n\tpic AAAA21 tics 0.5\n\ntexture iwatra01\n    pic 1 tics 4\n    pic 2 tics 4\n    pic 3 tics 4\n    pic 4 tics 4\n\tpic 5 tics 4\n\tpic 6 tics 4\n\tpic 7 tics 4\n\tpic 8 tics 4\n\tpic 9 tics 4\n\tpic 10 tics 4\n\tpic 11 tics 4\n\tpic 12 tics 4\n\tpic 13 tics 4\n\tpic 14 tics 4\n\ntexture iwfall01\n    pic 1 tics 3\n    pic 2 tics 3\n    pic 3 tics 3\n    pic 4 tics 3\n\tpic 5 tics 3\n\tpic 6 tics 3\n\tpic 7 tics 3\n\tpic 8 tics 3"
      },
      {
        "source": "pk3",
        "name": "credit.txt",
        "contents": "=== THIS LIST IS LARGELY INCOMPLETE ===\n*Note: 'me'/'I' refers to Mike12/HDoomguy\n** Not yet implemented/included in the PK3\n\nMike12/HDoomguy - Project Lead/Designer, Spriter\n- Idea/concept, project direction\n- Most sprites/GFX at the moment (unless credited otherwise)\n- Imp-tan design\n- Pinky Girl design\n- Baroness design\n\nStapler-san - Coder\n- Original implementation for sex system\n- Positioning for visual novel system graphics\n- Brainstorming ideas with me\n- Coming up with the difficulty names + the names for Episode 2, 3, and 4\n- Doing the scripts for the test map\n- Helping me get this project off the ground in the first place and continuously supporting the mod\n- ^ I seriously cannot stress enough how ded this would be if he wasn't willing to put time into this mod\n\nTheZombieKiller - Coder\n- Updated sex system and visual novel system\n- \"Instant Cum\", \"Change Scene\", \"Change Speed\" and \"Scene Special\" buttons\n- Being a fucking genius\n- Additional brainstorming\n\nPhreeoni - Spriter\n- Additional scene for Imp-tan (the front-facing one where you can see the dick going in)\n- Additional scene for Pinky Girl (two words: daily dose)\n- Cacodemon's first H-animation\n\nKleinVoimond - Artist\n- Episode 1 Ending CG\n- Baroness VN Standing CG\n- Pinky VN Standing CG**\n- Cacodemon VN \"\"Standing\"\" CG**\n- Green-haired Imp VN Standing CG**\n- Lost Soul \"\"Standing\"\" CG**\n- Arachnotron Design**\n\nMystical - Artist\n- Title Screen Art\n- Intermission Screen (collab with Mike12/HDoomguy - Mystical did most of the important stuff though)\n- Imp-tan VN Standing CG\n- Lost Soul design\n- Cacodemon design\n\nMeganeMausu/Muridae\n- Hellknight Design (See: Designs/Inspiration)\n- Hellknight Standing CG + H-CG\n\nJsselwood\n- Grey Imp VN Standing CG\n- Hellknight 2 Standing CG**\n\nRaymoohawk\n- Helped a ton with the Cyberdemon sprite and is also helping with future monsters\n\nMonorus\n- Imp-tan H-CG**\n\nTacoor2/Rootehcat\n- Mancubus sprites\n(did some touch-up work on the sprites on my end, but Tacoor did the brunt of the work)\n\nundead003\n- Imp-tan kiss sprites\n\n=== Designs/Inspiration (currently implemented) ===\n\nMeganeMausu/Muridae\n- Hellknight Girl design directly based on the design from his 'Resserection of Evil' cover\n- His 'Resserection of Evil' cover - the image that gave me the idea for this mod in the first place (Hellknight Girl was the first monster to be sprited).\n- Imp-tan design inspired from elements of his imp girl\n\nTacoor2/Rootycat\n- Collaborated with me on Mancubus Design\n\nEveryone following/supporting the mod\n- For obvious reasons. Thanks a ton, guys!\n\n=== Resources (will elaborate more later) ===\n\nMonster Girl Quest (by Torotoro Resistance) - numerous sounds\nJoeyTD - bloodless Doomguy death animations\nDoctor Sex (used his music for the TV porn music)\n3D Realms\nID Software\nRebel Moon Rising\nEriance\nBungie (I used a good bit of their sounds)\nMidway\nNeoworm\nWizardworks\nCapcom - character sounds\nNamco/Project Soul - character sounds"
      },
      {
        "source": "pk3",
        "name": "decorate.txt",
        "contents": "// HDoom Decorate\n\n// Includes\n#include \"decorate/changeflag.txt\"\n#include \"decorate/maps.txt\"\n#include \"decorate/sex.txt\"\n#include \"decorate/vn.txt\"\n#include \"decorate/monster.txt\"\n#include \"decorate/weapons.txt\"\n#include \"decorate/player.txt\"\n\n// Actors\nactor SceneSpecial : Inventory\n{\n\t// Dummy item for 'scene special' handling on the imp.\n\t// Will likely be removed when the\n\t// code for the BJ/HJ switch is redone\n\tInventory.MaxAmount 1\n\t-INVBAR\n}\n\nactor NoBlood replaces Blood\n{\n\t+NOBLOCKMAP\n\t+NOTRIGGER\n\t-SOLID\n\t-SHOOTABLE\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tstop\n\t}\n}\n\nactor Chasecam : MapSpot\n{\n\t+CLIENTSIDEONLY\n\t+NOTIMEFREEZE\n\t+BLOODLESSIMPACT\n\t+ALWAYSPUFF\n\t+PUFFONACTORS\n\t+SKYEXPLODE\n\t+THRUACTORS\n\t+THRUSPECIES\n}\n\nactor PrettyHeart\n{\n\t+NOINTERACTION\n\tStates\n\t{\n\tSpawn:\n\t\tPHRT A 3 A_FadeOut(0.1)\n\t\twait\n\t}\n}\n\nactor BossDeath : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_BossDeath\n\t\tstop\n\t}\n}\n\nactor GetRektScrub : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_AlertMonsters\n\t\tstop\n\t}\n}\n\nactor ReveCUNT_AI : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_Look\n\t\tTNT1 A 0 A_Wander\n\t\tstop\n\t}\n}\n\nactor ReveCUNT : Revenant\n{\n\t+NODAMAGE\n\t+LOOKALLAROUND\n\t+NOCLIP\n\t+MISSILEMORE\n\t+NOPAIN\n\t+THRUactorS\n\t-SOLID\n\tSpeed 50\n\tStates\n\t{\n\tSpawn:\n\t\tSKEL AAAAAAAAAABBBBBBBBB 1 A_GiveInventory(\"ReveCUNT_AI\", 1)\n\t\tloop\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "fontdefs.txt",
        "contents": "// HDoom Fonts\nHDOOMFONT\n{\n\tTemplate HDMFN%03d\n}"
      },
      {
        "source": "pk3",
        "name": "gameinfo.txt",
        "contents": "// HDoom Game Info\nStartupTitle = \"\"\nStartupSong = \"M_TEST\"\nStartupType = \"Hexen\"\nStartupColors = \"#AE2475\", \"#AE2475\""
      },
      {
        "source": "pk3",
        "name": "keyconf.txt",
        "contents": "// HDoom Key Configuration\n\n// Aliases\n//Alias \"ChangeScene\" \"PukeName DoAction 0\"\n//Alias \"ChangeSpeed\" \"PukeName DoAction 1\"\n//Alias \"SceneSpecial\" \"PukeName DoAction 2\"\n//Alias \"InstantCum\" \"PukeName DoAction 3\"\n\nAlias \"ChangeScene\" \"Puke 666 0\"\nAlias \"ChangeSpeed\" \"Puke 666 1\"\nAlias \"SceneSpecial\" \"Puke 666 2\"\nAlias \"InstantCum\" \"Puke 666 3\"\n\n// Key Section\nAddKeySection \"HDoom\" \"HDoom\"\nAddMenuKey \"Instant Cum\" \"InstantCum\"\nAddMenuKey \"Scene Special\" \"SceneSpecial\"\nAddMenuKey \"Change Speed\" \"ChangeSpeed\"\nAddMenuKey \"Change Scene\" \"ChangeScene\""
      },
      {
        "source": "pk3",
        "name": "language.txt",
        "contents": "[enu default]\n\nGOTCHAINSAW           = \"A dildosaw!  Find some pussy!\";\nGOTLAUNCHER           = \"You got the water balloon launcher!\";\nPICKUP_PISTOL_DROPPED = \"You got the squirt gun!\";\n\n// Cast list (must appear in this order)\nCC_ZOMBIE  = \"IMP-TAN\";\nCC_SHOTGUN = \"IMP-TAN\";\nCC_HEAVY   = \"IMP-TAN\";\nCC_IMP     = \"IMP-TAN\";\nCC_DEMON   = \"PINKY\";\nCC_LOST    = \"LOST SOUL\";\nCC_CACO    = \"CACODEMON\";\nCC_HELL    = \"HELLDAME\";\nCC_BARON   = \"BARONESS\";\nCC_ARACH   = \"ARACHNOTRON\";\nCC_PAIN    = \"PAIN ELEMENTAL\";\nCC_REVEN   = \"REVENANT\";\nCC_MANCU   = \"MANCUBUS\";\nCC_ARCH    = \"ARCH-VILE\";\nCC_SPIDER  = \"THE SPIDER MASTERMIND\";\nCC_CYBER   = \"THE CYBERDEMON\";\nCC_HERO    = \"OUR HERO\";\n\n// Obituaries\nOB_SUICIDE     = \"%o went limp.\";\nOB_FALLING     = \"%o fell too far.\";\nOB_CRUSH       = \"%o was squished.\";\nOB_EXIT        = \"%o tried to leave.\";\nOB_WATER       = \"%o can't swim.\";\nOB_SLIME       = \"%o mutated.\";\nOB_LAVA        = \"%o melted.\";\nOB_BARREL      = \"%o went boom.\";\nOB_SPLASH      = \"%o stood in the wrong spot.\";\nOB_R_SPLASH    = \"%o should have stood back.\";\nOB_ROCKET      = \"%o should have stood back.\";\nOB_KILLEDSELF  = \"%o went limp\";\nOB_MONTELEFRAG = \"%o spontaneously came.\";\nOB_DEFAULT     = \"%o went limp.\";\nOB_MPDEFAULT   = \"%o was fucked by %k.\";\nOB_FRIENDLY1   = \"%k fucks a friend.\";\nOB_FRIENDLY2   = \"%k checks %p glasses.\";\nOB_FRIENDLY3   = \"%k gets a fuck for the other team.\";\nOB_FRIENDLY4   = \"%k fucks another friend.\";\n\n// Oh my god these are so bad I'm sorry\n// Quit Doom 1 messages\nQUITMSG1 = \"please don't leave, there's more\\ndemons to fuck!\";\nQUITMSG2 = \"let's beat it -- this is turning\\ninto an orgy!\";\nQUITMSG3 = \"no one turns down imp-tan! no one!\";\nQUITMSG4 = \"9 out of 10 people are cool,\\nthe other one pressed y.\";\nQUITMSG5 = \"don't leave yet -- there's an\\norgy around that corner!\";\nQUITMSG6 = \"press y to become impotent.\";\nQUITMSG7 = \"press y to remain a virgin forever.\";\n\n// Quit Doom II messages\nQUITMSG12 = \"look, bud. you leave now\\nand you forfeit your orgasm count!\";"
      },
      {
        "source": "pk3",
        "name": "loadacs.txt",
        "contents": "// Global ACS Libraries\nlibc\nhdoom\nhscripts"
      },
      {
        "source": "pk3",
        "name": "mapinfo.txt",
        "contents": "// HDoom Map Information\n\n// Game Info\nGameInfo\n{\n\tInfoPage = \"HDOOHELP\"\n\tPlayerClasses = \"HDoomPlayer\"\n}\n\n// Skills\nSkill Baby\n{\n\tAmmoFactor   = 2\n\tDamageFactor = 0.5\n\tSpawnFilter  = Baby\n\tName         = \"I'm Too Limp To Try\"\n\tKey          = \"i\"\n\tEasyBossBrain\n\tAutoUseHealth\n}\n\nSkill Easy\n{\n\tSpawnFilter = Easy\n\tName        = \"Hey, Not Too Rough\"\n\tKey         = \"h\"\n\tEasyBossBrain\n}\n\nSkill Normal\n{\n\tSpawnFilter = Normal\n\tKey         = \"f\"\n\tName        = \"Fuck Me Plenty\"\n}\n\nSkill Hard\n{\n\tSpawnFilter = Hard\n\tName        = \"Ultra-Virile\"\n\tKey         = \"u\"\n}\n\nSkill Nightmare\n{\n\tAmmoFactor  = 2\n\tRespawnTime = 12\n\tSpawnFilter = Nightmare\n\tName        = \"Night--mom! Knock!\"\n\tKey         = \"n\"\n\tMustConfirm\n\tFastMonsters\n\tDisableCheats\n}\n\n// Episodes\nEpisode MAP00\n{\n    Name = \"A Lady's Chambers\"\n\tKey  = \"a\"\n}\n\n// Maps\nMap TITLEMAP \"Title Screen\"\n{\n\tMusic = \"M_TEST\"\n}\n\nMap MAP00 \"Test Map\"\n{\n    Next  = \"MAP00\"\n    Music = \"M_TEST\"\n}\n\nMap E1M8 lookup \"HUSTR_E1M8\"\n{\n\tLevelNum = 8\n\tTitlePatch = \"WILV07\"\n\tNext = \"EndGame1\"\n\tSecretNext = \"E1M9\"\n\tSky1 = \"SKY1\", 0\n\tCluster = 1\n\tPar = 30\n\tNoIntermission\n\tNoSoundClipping\n\tBaronSpecial\n\tSpecialAction_LowerFloor\n\tSuckTime = 1\n\tMusic = \"$MUSIC_E1M8\"\n}\n\n// Clusters\nCluster 1\n{\n\tPic = \"BHCG01\"\n\tMusic = \"D_E1M8\"\n\tExitText = \" \"\n}"
      },
      {
        "source": "pk3",
        "name": "menudef.txt",
        "contents": "ListMenu \"MainMenu1\"\n{\n\tPosition 0, 130\n\tTextItem \"New Game\", \"n\", \"PlayerclassMenu\"\n\tTextItem \"Options\",\"o\", \"OptionsMenu\"\n\tTextItem \"Load Game\", \"l\", \"LoadGameMenu\"\n\tTextItem \"Save Game\", \"s\", \"SaveGameMenu\"\n\tTextItem \"Quit\", \"q\", \"QuitMenu\"\n}\n\nListMenu \"MainMenu2\"\n{\n\tPosition -60, 120\n\tTextItem \"New Game\", \"n\", \"PlayerclassMenu\"\n\tTextItem \"Options\",\"o\", \"OptionsMenu\"\n\tPosition 260, 120\n\tTextItem \"Load Game\", \"l\", \"LoadGameMenu\"\n\tTextItem \"Save Game\", \"s\", \"SaveGameMenu\"\n\tPosition 125, 200\n\tTextItem \"Quit\", \"q\", \"QuitMenu\"\n}\n\nListMenu \"MainMenu3\"\n{\n\tPosition -60, 200\n\tTextItem \"New Game\", \"n\", \"PlayerclassMenu\"\n\tPosition 70, 200\n\tTextItem \"Options\",\"o\", \"OptionsMenu\"\n\tPosition 180, 200\n\tTextItem \"Load\", \"l\", \"LoadGameMenu\"\n\tPosition 260, 200\n\tTextItem \"Save\", \"s\", \"SaveGameMenu\"\n\tPosition 340, 200\n\tTextItem \"Quit\", \"q\", \"QuitMenu\"\n}"
      },
      {
        "source": "pk3",
        "name": "readme.txt",
        "contents": "HDoom\nAKA Brutal Poon\nAKA Doom: Penetrations of Evil\nAKA YOU'RE HUGE, THAT MEANS YOU'VE GOT HUGE BUTTS! GRIP AND STARE, GRIP AND STARE!\nEarly tech demo (everything's still all alpha and shit)\n\nSprites: Mike12, undead003\nArt: Mystical\nCode: Stapler-san, TheZombieKiller\nSounds: Soulcalibur IV, Super Street Fighter IV, undead003\nMusic: Contriver (map00: < < expression > >)\nSpecial Thanks To: Women all around the world for being our inspiration\n\nIn a parallel universe where Doom demons are not the super-masculine evil killer\ndickheads but are all sensual seductive succubi, the defenses against the invasion\nof Hell require a slightly different approach.\nOnly one man has the courage, bravery, and the dick to protect humanity against\nthe predatorous ladies of the forces of hell.\n\nThat man is you.\n\nGo forth and sate their eternal hunger, and be the savior of humanity!\n\nPS:\n\nNo you do not have permission to re-use shit for your terrible Realm667 monster\nand weapon randomizer mod.\nIf you have a desire to re-use these sprites for a project that isn't going to\nbe just a rehash of every sprite you can find, contact Mike12 on the Zandronum\nIRC network or ZDoom forums."
      },
      {
        "source": "pk3",
        "name": "sndinfo.txt",
        "contents": "lostsoul/soulswa1                           SOULSWA1\nlostsoul/soulswa2                           SOULSWA2\nlostsoul/soulswa3                           SOULSWA3\n\nsoulfin1                         SOULFIN1\nsoulfin2                         SOULFIN2\nsoulfin3                         SOULFIN3\nsoulfin4                         SOULFIN4\nsoulfin5                         SOULFIN5\n\nsoulblo1                          SOULBLO1\nsoulblo2                          SOULBLO2\nsoulblo3                          SOULBLO3\nsoulblo4                          SOULBLO4\nsoulblo5                          SOULBLO5\nsoulblo6                          SOULBLO6\n\nbhurt1                           BARNOOF1\nbhurt2                           BARNOOF2\nbhurt3                           BARNOOF3\nbhurt4                           BARNOOF4\n\nblick1                           lick1\nblick2                           lick2\nblick3                           lick3\nblick4                           lick4\nblick5                           lick5\nblick6                           lick6\nblick7                           lick7\n\npksee1                           PNKSITE1\npksee2                           PNKSITE2\npksee3                           PNKSITE3\npksee4                           PNKSITE4\npksee5                           PNKSITE5\npksee6                           PNKSITE6\n\npkhurt1                          PNKOOFF1\npkhurt2                          PNKOOFF2\npkhurt3                          PNKOOFF3\npkhurt4                          PNKOOFF4\npkhurt5                          PNKOOFF5\npkhurt6                          PNKOOFF6\npkhurt7                          PNKOOFF7\npkhurt6                          PNKOOFF8\npkhurt7                          PNKOOFF9\n\npkahn1                           PNKPANT1\npkahn2                           PNKPANT2\npkahn3                           PNKPANT3\npkahn4                           PNKPANT4\npkahn5                           PNKPANT5\npkahn6                           PNKPANT6\n\npkatk1                           PNKATCK1\npkatk2                           PNKATCK2\npkatk3                           PNKATCK3\npkatk4                           PNKATCK4\npkatk5                           PNKATCK5\npkatk6                           PNKATCK6\npkatk7                           PNKATCK7\n\npkfant1                          PNKFANT1\npkfant2                          PNKFANT2\n\npkend1                           PNKFNSH1\npkend2                           PNKFNSH2\npkend3                           PNKFNSH3\npkend4                           PNKFNSH4\npkend5                           PNKFNSH5\npkend6                           PNKFNSH6\n\nhksee1                           HELKSEE1\nhksee2                           HELKSEE2\nhksee3                           HELKSEE3\nhksee4                           HELKSEE4\nhksee5                           HELKSEE5\nhksee6                           HELKSEE6\n\nhkhurt1                          HELKHRT1\nhkhurt2                          HELKHRT2\nhkhurt3                          HELKHRT3\nhkhurt4                          HELKHRT4\nhkhurt5                          HELKHRT5\nhkhurt6                          HELKHRT6\nhkhurt7                          HELKHRT7\n\nhkend1                           HELKFIN1\nhkend2                           HELKFIN2\nhkend3                           HELKFIN3\nhkend4                           HELKFIN4\n\nhktit1                           HELKTJB1\nhktit2                           HELKTJB2\nhktit3                           HELKTJB3\nhktit4                           HELKTJB4\nhktit5                           HELKTJB5\nhktit6                           HELKTJB6\n\nhkspurt1                         HELKTSP1\nhkspurt2                         HELKTSP2\n\nbsee1                            BARNSEE1\nbsee2                            BARNSEE2\nbsee3                            BARNSEE3\nbsee4                            BARNSEE4\nbsee5                            BARNSEE5\nbsee6                            BARNSEE6\nbsee7                            BARNSEE7\n\nbfin1                            BARNFIN1\nbfin2                            BARNFIN2\n\nsoulsee1                          SOULSEE1\nsoulsee2                          SOULSEE2\nsoulsee3                          SOULSEE3\nsoulsee4                          SOULSEE4\nsoulsee5                          SOULSEE5\n\nsoulhur1                          SOULHRT1\nsoulhur2                          SOULHRT2\nsoulhur3                          SOULHRT3\nsoulhur4                          SOULHRT4\nsoulhur5                          SOULHRT5\n\nsoulcoo1                          SOULCOO1\nsoulcoo2                          SOULCOO2\nsoulcoo3                          SOULCOO3\nsoulcoo4                          SOULCOO4\nsoulcoo5                          SOULCOO5\n\nhkahn1                           HELKCOO1\nhkahn2                           HELKCOO2\nhkahn3                           HELKCOO3\nhkahn4                           HELKCOO4\nhkahn5                           HELKCOO5\nhkahn6                           HELKCOO6\n\ncapain1                          CAPAIN1\ncapain2                          CAPAIN2\ncapain3                          CAPAIN3\ncapain4                          CAPAIN4\ncapain5                          CAPAIN5\n\ncacopnt1                         CACOPNT1\ncacopnt2                         CACOPNT2\ncacopnt3                         CACOPNT3\n\ncaend1                           CAEND1\ncaend2                           CAEND2\ncaend3                           CAEND3\ncaend4                           CAEND4\ncaend5                           CAEND5\ncaend6                           CAEND6\ncaend7                           CAEND7\n\ncafnt1                           CAFNT1\ncafnt2                           CAFNT2\ncafnt3                           CAFNT3\n\ncacosee1                         CACOSEE1\ncacosee2                         CACOSEE2\ncacosee3                         CACOSEE3\ncacosee4                         CACOSEE4\ncacosee5                         CACOSEE5\ncacosee6                         CACOSEE6\ncacosee7                         CACOSEE7\n\ncypain1                          CYPAIN1\ncypain2                          CYPAIN2\ncypain3                          CYPAIN3\ncypain4                          CYPAIN4\n\ncymoan1                          CYMOAN1\ncymoan2                          CYMOAN2\ncymoan3                          CYMOAN3\ncypant1                          CYPANT1\ncypant2                          CYPANT2\n\ncyend1                           CYEND1\ncyend2                           CYEND2\ncyend3                           CYEND3\ncyend4                           CYEND4\ncyend5                           CYEND5\ncyend6                           CYEND6\ncyend7                           CYEND7\ncyend8                           CYEND8\n\ncyfnt1                           CYFNT1\ncyfnt2                           CYFNT2\ncyfnt3                           CYFNT3\n\ncysee1                           CYSEE1\ncysee2                           CYSEE2\ncysee3                           CYSEE3\ncysee4                           CYSEE4\ncysee5                           CYSEE5\ncysee6                           CYSEE6\ncysee7                           CYSEE7\ncysee8                           CYSEE8\n\ntrosee1                          TROOSEE1\ntrosee2                          TROOSEE2\ntrosee3                          TROOSEE3\ntrosee4                          TROOSEE4\ntrosee5                          TROOSEE5\n\ntrohur1                          TROOHRT1\ntrohur2                          TROOHRT2\ntrohur3                          TROOHRT3\ntrohur4                          TROOHRT4\ntrohur5                          TROOHRT5\n\ntrocoo1                          TROOCOO1\ntrocoo2                          TROOCOO2\ntrocoo3                          TROOCOO3\ntrocoo4                          TROOCOO4\ntrocoo5                          TROOCOO5\n\ntsunfin1                         TROOFIN1\ntsunfin2                         TROOFIN2\ntsunfin3                         TROOFIN3\ntsunfin4                         TROOFIN4\ntsunfin5                         TROOFIN5\n\ntroblo1                          TROOBLO1\ntroblo2                          TROOBLO2\ntroblo3                          TROOBLO3\ntroblo4                          TROOBLO4\ntroblo5                          TROOBLO5\ntroblo6                          TROOBLO6\n\ntrosw1                           TROOSWA1\ntrosw2                           TROOSWA2\ntrosw3                           TROOSWA3\n\nfatfain1 fatfain1\nfatfain2 fatfain2\nfatfain3 fatfain3\nfatfain4 fatfain4\nfatpain1 fatpain1\nfatpain2 fatpain2\nfatfuck1 fatfuck1\nfatfuck2 fatfuck2\nfatfuck3 fatfuck3\nfatfuck4 fatfuck4\nfatfuck5 fatfuck5\nfatfuck6 fatfuck6\nfatfuck7 fatfuck7\nfatfuck8 fatfuck8\nfatfuck9 fatfuck9\nfatroam1 fatroam1\nfatroam2 fatroam2\nfatroam3 fatroam3\nfatroam4 fatroam4\nfatspot1 fatspot1\nfatspot2 fatspot2\nfatspot3 fatspot3"
      },
      {
        "source": "pk3",
        "name": "textures.txt",
        "contents": "// HDoom Texture Definitions\nGraphic HDOOHELP, 1024, 768\n{\n\tPatch HELP1, 0, 0\n}\n\nGraphic F1_COOP, 1024, 768\n{\n\tPatch HELP1, 0, 0\n}\n\nGraphic F1_INV, 1024, 768\n{\n\tPatch HELP1, 0, 0\n}\n\nGraphic F1_SCP, 1024, 768\n{\n\tPatch HELP1, 0, 0\n}"
      },
      {
        "source": "pk3",
        "name": "decorate/changeflag.txt",
        "contents": "// Copyright Ben Moir 2016\n// Distributed under the Boost Software License, Version 1.0.\n// (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)\n\n// This file has been automatically generated.\n\n// SOLID\nactor \"_CF_SOLID_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SOLID\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SOLID_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SOLID\", true)\n\t\tstop\n\t}\n}\n\n// SHOOTABLE\nactor \"_CF_SHOOTABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHOOTABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SHOOTABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHOOTABLE\", true)\n\t\tstop\n\t}\n}\n\n// FLOAT\nactor \"_CF_FLOAT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOAT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FLOAT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOAT\", true)\n\t\tstop\n\t}\n}\n\n// NOGRAVITY\nactor \"_CF_NOGRAVITY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOGRAVITY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOGRAVITY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOGRAVITY\", true)\n\t\tstop\n\t}\n}\n\n// WINDTHRUST\nactor \"_CF_WINDTHRUST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WINDTHRUST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WINDTHRUST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WINDTHRUST\", true)\n\t\tstop\n\t}\n}\n\n// PUSHABLE\nactor \"_CF_PUSHABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUSHABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PUSHABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUSHABLE\", true)\n\t\tstop\n\t}\n}\n\n// DONTFALL\nactor \"_CF_DONTFALL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTFALL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTFALL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTFALL\", true)\n\t\tstop\n\t}\n}\n\n// CANPASS\nactor \"_CF_CANPASS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANPASS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANPASS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANPASS\", true)\n\t\tstop\n\t}\n}\n\n// ACTLIKEBRIDGE\nactor \"_CF_ACTLIKEBRIDGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTLIKEBRIDGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ACTLIKEBRIDGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTLIKEBRIDGE\", true)\n\t\tstop\n\t}\n}\n\n// NOBLOCKMAP\nactor \"_CF_NOBLOCKMAP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOCKMAP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBLOCKMAP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOCKMAP\", true)\n\t\tstop\n\t}\n}\n\n// MOVEWITHSECTOR\nactor \"_CF_MOVEWITHSECTOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MOVEWITHSECTOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MOVEWITHSECTOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MOVEWITHSECTOR\", true)\n\t\tstop\n\t}\n}\n\n// RELATIVETOFLOOR\nactor \"_CF_RELATIVETOFLOOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RELATIVETOFLOOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_RELATIVETOFLOOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RELATIVETOFLOOR\", true)\n\t\tstop\n\t}\n}\n\n// NOLIFTDROP\nactor \"_CF_NOLIFTDROP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOLIFTDROP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOLIFTDROP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOLIFTDROP\", true)\n\t\tstop\n\t}\n}\n\n// SLIDESONWALLS\nactor \"_CF_SLIDESONWALLS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SLIDESONWALLS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SLIDESONWALLS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SLIDESONWALLS\", true)\n\t\tstop\n\t}\n}\n\n// NODROPOFF\nactor \"_CF_NODROPOFF_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODROPOFF\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NODROPOFF_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODROPOFF\", true)\n\t\tstop\n\t}\n}\n\n// NOTRIGGER\nactor \"_CF_NOTRIGGER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTRIGGER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTRIGGER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTRIGGER\", true)\n\t\tstop\n\t}\n}\n\n// BLOCKEDBYSOLIDACTORS\nactor \"_CF_BLOCKEDBYSOLIDACTORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOCKEDBYSOLIDACTORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BLOCKEDBYSOLIDACTORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOCKEDBYSOLIDACTORS\", true)\n\t\tstop\n\t}\n}\n\n// ALWAYSRESPAWN\nactor \"_CF_ALWAYSRESPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSRESPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALWAYSRESPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSRESPAWN\", true)\n\t\tstop\n\t}\n}\n\n// AMBUSH\nactor \"_CF_AMBUSH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AMBUSH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_AMBUSH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AMBUSH\", true)\n\t\tstop\n\t}\n}\n\n// AVOIDMELEE\nactor \"_CF_AVOIDMELEE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AVOIDMELEE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_AVOIDMELEE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AVOIDMELEE\", true)\n\t\tstop\n\t}\n}\n\n// BOSS\nactor \"_CF_BOSS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOSS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOSS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOSS\", true)\n\t\tstop\n\t}\n}\n\n// DONTCORPSE\nactor \"_CF_DONTCORPSE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTCORPSE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTCORPSE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTCORPSE\", true)\n\t\tstop\n\t}\n}\n\n// DORMANT\nactor \"_CF_DORMANT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DORMANT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DORMANT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DORMANT\", true)\n\t\tstop\n\t}\n}\n\n// FRIENDLY\nactor \"_CF_FRIENDLY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FRIENDLY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FRIENDLY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FRIENDLY\", true)\n\t\tstop\n\t}\n}\n\n// JUMPDOWN\nactor \"_CF_JUMPDOWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUMPDOWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_JUMPDOWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUMPDOWN\", true)\n\t\tstop\n\t}\n}\n\n// LOOKALLAROUND\nactor \"_CF_LOOKALLAROUND_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LOOKALLAROUND\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_LOOKALLAROUND_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LOOKALLAROUND\", true)\n\t\tstop\n\t}\n}\n\n// MISSILEEVENMORE\nactor \"_CF_MISSILEEVENMORE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILEEVENMORE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MISSILEEVENMORE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILEEVENMORE\", true)\n\t\tstop\n\t}\n}\n\n// MISSILEMORE\nactor \"_CF_MISSILEMORE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILEMORE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MISSILEMORE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILEMORE\", true)\n\t\tstop\n\t}\n}\n\n// NEVERRESPAWN\nactor \"_CF_NEVERRESPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERRESPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NEVERRESPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERRESPAWN\", true)\n\t\tstop\n\t}\n}\n\n// NOSPLASHALERT\nactor \"_CF_NOSPLASHALERT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSPLASHALERT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOSPLASHALERT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSPLASHALERT\", true)\n\t\tstop\n\t}\n}\n\n// NOTARGETSWITCH\nactor \"_CF_NOTARGETSWITCH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTARGETSWITCH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTARGETSWITCH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTARGETSWITCH\", true)\n\t\tstop\n\t}\n}\n\n// NOVERTICALMELEERANGE\nactor \"_CF_NOVERTICALMELEERANGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOVERTICALMELEERANGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOVERTICALMELEERANGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOVERTICALMELEERANGE\", true)\n\t\tstop\n\t}\n}\n\n// QUICKTORETALIATE\nactor \"_CF_QUICKTORETALIATE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"QUICKTORETALIATE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_QUICKTORETALIATE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"QUICKTORETALIATE\", true)\n\t\tstop\n\t}\n}\n\n// STANDSTILL\nactor \"_CF_STANDSTILL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STANDSTILL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_STANDSTILL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STANDSTILL\", true)\n\t\tstop\n\t}\n}\n\n// CANNOTPUSH\nactor \"_CF_CANNOTPUSH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANNOTPUSH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANNOTPUSH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANNOTPUSH\", true)\n\t\tstop\n\t}\n}\n\n// NOTELEPORT\nactor \"_CF_NOTELEPORT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEPORT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTELEPORT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEPORT\", true)\n\t\tstop\n\t}\n}\n\n// ACTIVATEIMPACT\nactor \"_CF_ACTIVATEIMPACT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEIMPACT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ACTIVATEIMPACT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEIMPACT\", true)\n\t\tstop\n\t}\n}\n\n// CANPUSHWALLS\nactor \"_CF_CANPUSHWALLS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANPUSHWALLS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANPUSHWALLS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANPUSHWALLS\", true)\n\t\tstop\n\t}\n}\n\n// CANUSEWALLS\nactor \"_CF_CANUSEWALLS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANUSEWALLS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANUSEWALLS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANUSEWALLS\", true)\n\t\tstop\n\t}\n}\n\n// ACTIVATEMCROSS\nactor \"_CF_ACTIVATEMCROSS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEMCROSS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ACTIVATEMCROSS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEMCROSS\", true)\n\t\tstop\n\t}\n}\n\n// ACTIVATEPCROSS\nactor \"_CF_ACTIVATEPCROSS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEPCROSS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ACTIVATEPCROSS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ACTIVATEPCROSS\", true)\n\t\tstop\n\t}\n}\n\n// CANTLEAVEFLOORPIC\nactor \"_CF_CANTLEAVEFLOORPIC_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANTLEAVEFLOORPIC\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANTLEAVEFLOORPIC_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANTLEAVEFLOORPIC\", true)\n\t\tstop\n\t}\n}\n\n// TELESTOMP\nactor \"_CF_TELESTOMP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TELESTOMP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_TELESTOMP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TELESTOMP\", true)\n\t\tstop\n\t}\n}\n\n// NOTELESTOMP\nactor \"_CF_NOTELESTOMP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELESTOMP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTELESTOMP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELESTOMP\", true)\n\t\tstop\n\t}\n}\n\n// STAYMORPHED\nactor \"_CF_STAYMORPHED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STAYMORPHED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_STAYMORPHED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STAYMORPHED\", true)\n\t\tstop\n\t}\n}\n\n// CANBLAST\nactor \"_CF_CANBLAST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANBLAST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANBLAST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANBLAST\", true)\n\t\tstop\n\t}\n}\n\n// NOBLOCKMONST\nactor \"_CF_NOBLOCKMONST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBLOCKMONST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOCKMONST\", true)\n\t\tstop\n\t}\n}\n\n// THRUGHOST\nactor \"_CF_THRUGHOST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUGHOST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_THRUGHOST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUGHOST\", true)\n\t\tstop\n\t}\n}\n\n// THRUACTORS\nactor \"_CF_THRUACTORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUACTORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_THRUACTORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUACTORS\", true)\n\t\tstop\n\t}\n}\n\n// THRUSPECIES\nactor \"_CF_THRUSPECIES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUSPECIES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_THRUSPECIES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUSPECIES\", true)\n\t\tstop\n\t}\n}\n\n// MTHRUSPECIES\nactor \"_CF_MTHRUSPECIES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MTHRUSPECIES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MTHRUSPECIES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MTHRUSPECIES\", true)\n\t\tstop\n\t}\n}\n\n// SPECTRAL\nactor \"_CF_SPECTRAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECTRAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPECTRAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECTRAL\", true)\n\t\tstop\n\t}\n}\n\n// FRIGHTENED\nactor \"_CF_FRIGHTENED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FRIGHTENED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FRIGHTENED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FRIGHTENED\", true)\n\t\tstop\n\t}\n}\n\n// NOTARGET\nactor \"_CF_NOTARGET_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTARGET\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTARGET_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTARGET\", true)\n\t\tstop\n\t}\n}\n\n// NEVERTARGET\nactor \"_CF_NEVERTARGET_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERTARGET\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NEVERTARGET_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERTARGET\", true)\n\t\tstop\n\t}\n}\n\n// NOINFIGHTING\nactor \"_CF_NOINFIGHTING_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOINFIGHTING\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOINFIGHTING_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOINFIGHTING\", true)\n\t\tstop\n\t}\n}\n\n// NOTIMEFREEZE\nactor \"_CF_NOTIMEFREEZE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTIMEFREEZE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTIMEFREEZE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTIMEFREEZE\", true)\n\t\tstop\n\t}\n}\n\n// NOFEAR\nactor \"_CF_NOFEAR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOFEAR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOFEAR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOFEAR\", true)\n\t\tstop\n\t}\n}\n\n// CANTSEEK\nactor \"_CF_CANTSEEK_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANTSEEK\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANTSEEK_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANTSEEK\", true)\n\t\tstop\n\t}\n}\n\n// SEEKINVISIBLE\nactor \"_CF_SEEKINVISIBLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEEKINVISIBLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SEEKINVISIBLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEEKINVISIBLE\", true)\n\t\tstop\n\t}\n}\n\n// DONTTHRUST\nactor \"_CF_DONTTHRUST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTTHRUST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTTHRUST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTTHRUST\", true)\n\t\tstop\n\t}\n}\n\n// ALLOWPAIN\nactor \"_CF_ALLOWPAIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWPAIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALLOWPAIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWPAIN\", true)\n\t\tstop\n\t}\n}\n\n// INVULNERABLE\nactor \"_CF_INVULNERABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVULNERABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVULNERABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVULNERABLE\", true)\n\t\tstop\n\t}\n}\n\n// BUDDHA\nactor \"_CF_BUDDHA_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BUDDHA\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BUDDHA_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BUDDHA\", true)\n\t\tstop\n\t}\n}\n\n// REFLECTIVE\nactor \"_CF_REFLECTIVE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"REFLECTIVE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_REFLECTIVE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"REFLECTIVE\", true)\n\t\tstop\n\t}\n}\n\n// SHIELDREFLECT\nactor \"_CF_SHIELDREFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHIELDREFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SHIELDREFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHIELDREFLECT\", true)\n\t\tstop\n\t}\n}\n\n// DEFLECT\nactor \"_CF_DEFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DEFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DEFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DEFLECT\", true)\n\t\tstop\n\t}\n}\n\n// MIRRORREFLECT\nactor \"_CF_MIRRORREFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MIRRORREFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MIRRORREFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MIRRORREFLECT\", true)\n\t\tstop\n\t}\n}\n\n// AIMREFLECT\nactor \"_CF_AIMREFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AIMREFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_AIMREFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"AIMREFLECT\", true)\n\t\tstop\n\t}\n}\n\n// THRUREFLECT\nactor \"_CF_THRUREFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUREFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_THRUREFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"THRUREFLECT\", true)\n\t\tstop\n\t}\n}\n\n// NORADIUSDMG\nactor \"_CF_NORADIUSDMG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NORADIUSDMG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NORADIUSDMG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NORADIUSDMG\", true)\n\t\tstop\n\t}\n}\n\n// DONTBLAST\nactor \"_CF_DONTBLAST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTBLAST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTBLAST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTBLAST\", true)\n\t\tstop\n\t}\n}\n\n// GHOST\nactor \"_CF_GHOST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"GHOST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_GHOST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"GHOST\", true)\n\t\tstop\n\t}\n}\n\n// DONTMORPH\nactor \"_CF_DONTMORPH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTMORPH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTMORPH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTMORPH\", true)\n\t\tstop\n\t}\n}\n\n// DONTSQUASH\nactor \"_CF_DONTSQUASH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSQUASH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTSQUASH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSQUASH\", true)\n\t\tstop\n\t}\n}\n\n// NOTELEOTHER\nactor \"_CF_NOTELEOTHER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEOTHER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTELEOTHER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEOTHER\", true)\n\t\tstop\n\t}\n}\n\n// HARMFRIENDS\nactor \"_CF_HARMFRIENDS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HARMFRIENDS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HARMFRIENDS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HARMFRIENDS\", true)\n\t\tstop\n\t}\n}\n\n// DOHARMSPECIES\nactor \"_CF_DOHARMSPECIES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DOHARMSPECIES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DOHARMSPECIES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DOHARMSPECIES\", true)\n\t\tstop\n\t}\n}\n\n// DONTHARMCLASS\nactor \"_CF_DONTHARMCLASS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHARMCLASS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTHARMCLASS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHARMCLASS\", true)\n\t\tstop\n\t}\n}\n\n// DONTHARMSPECIES\nactor \"_CF_DONTHARMSPECIES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHARMSPECIES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTHARMSPECIES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHARMSPECIES\", true)\n\t\tstop\n\t}\n}\n\n// NODAMAGE\nactor \"_CF_NODAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NODAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// DONTRIP\nactor \"_CF_DONTRIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTRIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTRIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTRIP\", true)\n\t\tstop\n\t}\n}\n\n// NOTELEFRAG\nactor \"_CF_NOTELEFRAG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEFRAG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTELEFRAG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTELEFRAG\", true)\n\t\tstop\n\t}\n}\n\n// ALWAYSTELEFRAG\nactor \"_CF_ALWAYSTELEFRAG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSTELEFRAG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALWAYSTELEFRAG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSTELEFRAG\", true)\n\t\tstop\n\t}\n}\n\n// DONTDRAIN\nactor \"_CF_DONTDRAIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTDRAIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTDRAIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTDRAIN\", true)\n\t\tstop\n\t}\n}\n\n// LAXTELEFRAGDMG\nactor \"_CF_LAXTELEFRAGDMG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LAXTELEFRAGDMG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_LAXTELEFRAGDMG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LAXTELEFRAGDMG\", true)\n\t\tstop\n\t}\n}\n\n// BRIGHT\nactor \"_CF_BRIGHT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BRIGHT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BRIGHT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BRIGHT\", true)\n\t\tstop\n\t}\n}\n\n// INVISIBLE\nactor \"_CF_INVISIBLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVISIBLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVISIBLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVISIBLE\", true)\n\t\tstop\n\t}\n}\n\n// SHADOW\nactor \"_CF_SHADOW_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHADOW\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SHADOW_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHADOW\", true)\n\t\tstop\n\t}\n}\n\n// NOBLOOD\nactor \"_CF_NOBLOOD_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOOD\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBLOOD_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOOD\", true)\n\t\tstop\n\t}\n}\n\n// NOBLOODDECALS\nactor \"_CF_NOBLOODDECALS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOODDECALS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBLOODDECALS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBLOODDECALS\", true)\n\t\tstop\n\t}\n}\n\n// STEALTH\nactor \"_CF_STEALTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STEALTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_STEALTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STEALTH\", true)\n\t\tstop\n\t}\n}\n\n// FLOORCLIP\nactor \"_CF_FLOORCLIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOORCLIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FLOORCLIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOORCLIP\", true)\n\t\tstop\n\t}\n}\n\n// SPAWNFLOAT\nactor \"_CF_SPAWNFLOAT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNFLOAT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPAWNFLOAT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNFLOAT\", true)\n\t\tstop\n\t}\n}\n\n// SPAWNCEILING\nactor \"_CF_SPAWNCEILING_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNCEILING\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPAWNCEILING_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNCEILING\", true)\n\t\tstop\n\t}\n}\n\n// FLOATBOB\nactor \"_CF_FLOATBOB_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOATBOB\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FLOATBOB_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOATBOB\", true)\n\t\tstop\n\t}\n}\n\n// NOICEDEATH\nactor \"_CF_NOICEDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOICEDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOICEDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOICEDEATH\", true)\n\t\tstop\n\t}\n}\n\n// DONTGIB\nactor \"_CF_DONTGIB_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTGIB\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTGIB_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTGIB\", true)\n\t\tstop\n\t}\n}\n\n// DONTSPLASH\nactor \"_CF_DONTSPLASH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSPLASH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTSPLASH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSPLASH\", true)\n\t\tstop\n\t}\n}\n\n// DONTOVERLAP\nactor \"_CF_DONTOVERLAP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTOVERLAP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTOVERLAP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTOVERLAP\", true)\n\t\tstop\n\t}\n}\n\n// RANDOMIZE\nactor \"_CF_RANDOMIZE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RANDOMIZE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_RANDOMIZE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RANDOMIZE\", true)\n\t\tstop\n\t}\n}\n\n// FIXMAPTHINGPOS\nactor \"_CF_FIXMAPTHINGPOS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIXMAPTHINGPOS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FIXMAPTHINGPOS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIXMAPTHINGPOS\", true)\n\t\tstop\n\t}\n}\n\n// FULLVOLACTIVE\nactor \"_CF_FULLVOLACTIVE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FULLVOLACTIVE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FULLVOLACTIVE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FULLVOLACTIVE\", true)\n\t\tstop\n\t}\n}\n\n// FULLVOLDEATH\nactor \"_CF_FULLVOLDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FULLVOLDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FULLVOLDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FULLVOLDEATH\", true)\n\t\tstop\n\t}\n}\n\n// NOWALLBOUNCESND\nactor \"_CF_NOWALLBOUNCESND_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOWALLBOUNCESND\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOWALLBOUNCESND_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOWALLBOUNCESND\", true)\n\t\tstop\n\t}\n}\n\n// VISIBILITYPULSE\nactor \"_CF_VISIBILITYPULSE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"VISIBILITYPULSE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_VISIBILITYPULSE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"VISIBILITYPULSE\", true)\n\t\tstop\n\t}\n}\n\n// ROCKETTRAIL\nactor \"_CF_ROCKETTRAIL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ROCKETTRAIL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ROCKETTRAIL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ROCKETTRAIL\", true)\n\t\tstop\n\t}\n}\n\n// GRENADETRAIL\nactor \"_CF_GRENADETRAIL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"GRENADETRAIL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_GRENADETRAIL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"GRENADETRAIL\", true)\n\t\tstop\n\t}\n}\n\n// NOBOUNCESOUND\nactor \"_CF_NOBOUNCESOUND_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBOUNCESOUND\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBOUNCESOUND_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBOUNCESOUND\", true)\n\t\tstop\n\t}\n}\n\n// NOSKIN\nactor \"_CF_NOSKIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSKIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOSKIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSKIN\", true)\n\t\tstop\n\t}\n}\n\n// DONTTRANSLATE\nactor \"_CF_DONTTRANSLATE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTTRANSLATE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTTRANSLATE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTTRANSLATE\", true)\n\t\tstop\n\t}\n}\n\n// NOPAIN\nactor \"_CF_NOPAIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOPAIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\", true)\n\t\tstop\n\t}\n}\n\n// FORCEYBILLBOARD\nactor \"_CF_FORCEYBILLBOARD_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEYBILLBOARD\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FORCEYBILLBOARD_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEYBILLBOARD\", true)\n\t\tstop\n\t}\n}\n\n// FORCEXYBILLBOARD\nactor \"_CF_FORCEXYBILLBOARD_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEXYBILLBOARD\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FORCEXYBILLBOARD_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEXYBILLBOARD\", true)\n\t\tstop\n\t}\n}\n\n// MISSILE\nactor \"_CF_MISSILE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MISSILE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MISSILE\", true)\n\t\tstop\n\t}\n}\n\n// RIPPER\nactor \"_CF_RIPPER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RIPPER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_RIPPER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"RIPPER\", true)\n\t\tstop\n\t}\n}\n\n// NOBOSSRIP\nactor \"_CF_NOBOSSRIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBOSSRIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOBOSSRIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOBOSSRIP\", true)\n\t\tstop\n\t}\n}\n\n// NODAMAGETHRUST\nactor \"_CF_NODAMAGETHRUST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODAMAGETHRUST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NODAMAGETHRUST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODAMAGETHRUST\", true)\n\t\tstop\n\t}\n}\n\n// DONTREFLECT\nactor \"_CF_DONTREFLECT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTREFLECT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTREFLECT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTREFLECT\", true)\n\t\tstop\n\t}\n}\n\n// FLOORHUGGER\nactor \"_CF_FLOORHUGGER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOORHUGGER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FLOORHUGGER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FLOORHUGGER\", true)\n\t\tstop\n\t}\n}\n\n// CEILINGHUGGER\nactor \"_CF_CEILINGHUGGER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CEILINGHUGGER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CEILINGHUGGER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CEILINGHUGGER\", true)\n\t\tstop\n\t}\n}\n\n// BLOODLESSIMPACT\nactor \"_CF_BLOODLESSIMPACT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOODLESSIMPACT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BLOODLESSIMPACT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOODLESSIMPACT\", true)\n\t\tstop\n\t}\n}\n\n// BLOODSPLATTER\nactor \"_CF_BLOODSPLATTER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOODSPLATTER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BLOODSPLATTER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLOODSPLATTER\", true)\n\t\tstop\n\t}\n}\n\n// FOILINVUL\nactor \"_CF_FOILINVUL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FOILINVUL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FOILINVUL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FOILINVUL\", true)\n\t\tstop\n\t}\n}\n\n// FOILBUDDHA\nactor \"_CF_FOILBUDDHA_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FOILBUDDHA\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FOILBUDDHA_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FOILBUDDHA\", true)\n\t\tstop\n\t}\n}\n\n// SEEKERMISSILE\nactor \"_CF_SEEKERMISSILE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEEKERMISSILE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SEEKERMISSILE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEEKERMISSILE\", true)\n\t\tstop\n\t}\n}\n\n// SCREENSEEKER\nactor \"_CF_SCREENSEEKER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SCREENSEEKER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SCREENSEEKER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SCREENSEEKER\", true)\n\t\tstop\n\t}\n}\n\n// SKYEXPLODE\nactor \"_CF_SKYEXPLODE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SKYEXPLODE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SKYEXPLODE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SKYEXPLODE\", true)\n\t\tstop\n\t}\n}\n\n// NOEXPLODEFLOOR\nactor \"_CF_NOEXPLODEFLOOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOEXPLODEFLOOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOEXPLODEFLOOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOEXPLODEFLOOR\", true)\n\t\tstop\n\t}\n}\n\n// STRIFEDAMAGE\nactor \"_CF_STRIFEDAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STRIFEDAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_STRIFEDAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STRIFEDAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// EXTREMEDEATH\nactor \"_CF_EXTREMEDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXTREMEDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_EXTREMEDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXTREMEDEATH\", true)\n\t\tstop\n\t}\n}\n\n// NOEXTREMEDEATH\nactor \"_CF_NOEXTREMEDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOEXTREMEDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOEXTREMEDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOEXTREMEDEATH\", true)\n\t\tstop\n\t}\n}\n\n// DEHEXPLOSION\nactor \"_CF_DEHEXPLOSION_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DEHEXPLOSION\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DEHEXPLOSION_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DEHEXPLOSION\", true)\n\t\tstop\n\t}\n}\n\n// PIERCEARMOR\nactor \"_CF_PIERCEARMOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PIERCEARMOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PIERCEARMOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PIERCEARMOR\", true)\n\t\tstop\n\t}\n}\n\n// FORCERADIUSDMG\nactor \"_CF_FORCERADIUSDMG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCERADIUSDMG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FORCERADIUSDMG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCERADIUSDMG\", true)\n\t\tstop\n\t}\n}\n\n// SPAWNSOUNDSOURCE\nactor \"_CF_SPAWNSOUNDSOURCE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNSOUNDSOURCE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPAWNSOUNDSOURCE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPAWNSOUNDSOURCE\", true)\n\t\tstop\n\t}\n}\n\n// PAINLESS\nactor \"_CF_PAINLESS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PAINLESS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PAINLESS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PAINLESS\", true)\n\t\tstop\n\t}\n}\n\n// FORCEPAIN\nactor \"_CF_FORCEPAIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEPAIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FORCEPAIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEPAIN\", true)\n\t\tstop\n\t}\n}\n\n// CAUSEPAIN\nactor \"_CF_CAUSEPAIN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CAUSEPAIN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CAUSEPAIN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CAUSEPAIN\", true)\n\t\tstop\n\t}\n}\n\n// DONTSEEKINVISIBLE\nactor \"_CF_DONTSEEKINVISIBLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSEEKINVISIBLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTSEEKINVISIBLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTSEEKINVISIBLE\", true)\n\t\tstop\n\t}\n}\n\n// STEPMISSILE\nactor \"_CF_STEPMISSILE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STEPMISSILE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_STEPMISSILE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"STEPMISSILE\", true)\n\t\tstop\n\t}\n}\n\n// ADDITIVEPOISONDAMAGE\nactor \"_CF_ADDITIVEPOISONDAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ADDITIVEPOISONDAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ADDITIVEPOISONDAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ADDITIVEPOISONDAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// ADDITIVEPOISONDURATION\nactor \"_CF_ADDITIVEPOISONDURATION_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ADDITIVEPOISONDURATION\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ADDITIVEPOISONDURATION_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ADDITIVEPOISONDURATION\", true)\n\t\tstop\n\t}\n}\n\n// NOFORWARDFALL\nactor \"_CF_NOFORWARDFALL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOFORWARDFALL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOFORWARDFALL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOFORWARDFALL\", true)\n\t\tstop\n\t}\n}\n\n// HITTARGET\nactor \"_CF_HITTARGET_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITTARGET\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HITTARGET_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITTARGET\", true)\n\t\tstop\n\t}\n}\n\n// HITMASTER\nactor \"_CF_HITMASTER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITMASTER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HITMASTER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITMASTER\", true)\n\t\tstop\n\t}\n}\n\n// HITTRACER\nactor \"_CF_HITTRACER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITTRACER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HITTRACER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HITTRACER\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEONWALLS\nactor \"_CF_BOUNCEONWALLS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONWALLS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEONWALLS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONWALLS\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEONFLOORS\nactor \"_CF_BOUNCEONFLOORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONFLOORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEONFLOORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONFLOORS\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEONCEILINGS\nactor \"_CF_BOUNCEONCEILINGS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONCEILINGS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEONCEILINGS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONCEILINGS\", true)\n\t\tstop\n\t}\n}\n\n// ALLOWBOUNCEONACTORS\nactor \"_CF_ALLOWBOUNCEONACTORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWBOUNCEONACTORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALLOWBOUNCEONACTORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWBOUNCEONACTORS\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEAUTOOFF\nactor \"_CF_BOUNCEAUTOOFF_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEAUTOOFF\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEAUTOOFF_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEAUTOOFF\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEAUTOFFFLOORONLY\nactor \"_CF_BOUNCEAUTOFFFLOORONLY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEAUTOFFFLOORONLY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEAUTOFFFLOORONLY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEAUTOFFFLOORONLY\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCELIKEHERETIC\nactor \"_CF_BOUNCELIKEHERETIC_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCELIKEHERETIC\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCELIKEHERETIC_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCELIKEHERETIC\", true)\n\t\tstop\n\t}\n}\n\n// BOUNCEONACTORS\nactor \"_CF_BOUNCEONACTORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONACTORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOUNCEONACTORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOUNCEONACTORS\", true)\n\t\tstop\n\t}\n}\n\n// EXPLODEONWATER\nactor \"_CF_EXPLODEONWATER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLODEONWATER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_EXPLODEONWATER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLODEONWATER\", true)\n\t\tstop\n\t}\n}\n\n// CANBOUNCEWATER\nactor \"_CF_CANBOUNCEWATER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANBOUNCEWATER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CANBOUNCEWATER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CANBOUNCEWATER\", true)\n\t\tstop\n\t}\n}\n\n// MBFBOUNCER\nactor \"_CF_MBFBOUNCER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MBFBOUNCER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_MBFBOUNCER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"MBFBOUNCER\", true)\n\t\tstop\n\t}\n}\n\n// USEBOUNCESTATE\nactor \"_CF_USEBOUNCESTATE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"USEBOUNCESTATE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_USEBOUNCESTATE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"USEBOUNCESTATE\", true)\n\t\tstop\n\t}\n}\n\n// DROPPED\nactor \"_CF_DROPPED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DROPPED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DROPPED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DROPPED\", true)\n\t\tstop\n\t}\n}\n\n// ISMONSTER\nactor \"_CF_ISMONSTER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ISMONSTER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ISMONSTER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ISMONSTER\", true)\n\t\tstop\n\t}\n}\n\n// CORPSE\nactor \"_CF_CORPSE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CORPSE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CORPSE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CORPSE\", true)\n\t\tstop\n\t}\n}\n\n// COUNTITEM\nactor \"_CF_COUNTITEM_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTITEM\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_COUNTITEM_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTITEM\", true)\n\t\tstop\n\t}\n}\n\n// COUNTKILL\nactor \"_CF_COUNTKILL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_COUNTKILL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", true)\n\t\tstop\n\t}\n}\n\n// COUNTSECRET\nactor \"_CF_COUNTSECRET_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTSECRET\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_COUNTSECRET_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"COUNTSECRET\", true)\n\t\tstop\n\t}\n}\n\n// NOTDMATCH\nactor \"_CF_NOTDMATCH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTDMATCH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTDMATCH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTDMATCH\", true)\n\t\tstop\n\t}\n}\n\n// NONSHOOTABLE\nactor \"_CF_NONSHOOTABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NONSHOOTABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NONSHOOTABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NONSHOOTABLE\", true)\n\t\tstop\n\t}\n}\n\n// DROPOFF\nactor \"_CF_DROPOFF_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DROPOFF\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DROPOFF_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DROPOFF\", true)\n\t\tstop\n\t}\n}\n\n// PUFFONACTORS\nactor \"_CF_PUFFONACTORS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUFFONACTORS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PUFFONACTORS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUFFONACTORS\", true)\n\t\tstop\n\t}\n}\n\n// ALLOWPARTICLES\nactor \"_CF_ALLOWPARTICLES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWPARTICLES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALLOWPARTICLES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWPARTICLES\", true)\n\t\tstop\n\t}\n}\n\n// ALWAYSPUFF\nactor \"_CF_ALWAYSPUFF_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSPUFF\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALWAYSPUFF_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSPUFF\", true)\n\t\tstop\n\t}\n}\n\n// PUFFGETSOWNER\nactor \"_CF_PUFFGETSOWNER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUFFGETSOWNER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PUFFGETSOWNER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PUFFGETSOWNER\", true)\n\t\tstop\n\t}\n}\n\n// FORCEDECAL\nactor \"_CF_FORCEDECAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEDECAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FORCEDECAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FORCEDECAL\", true)\n\t\tstop\n\t}\n}\n\n// NODECAL\nactor \"_CF_NODECAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODECAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NODECAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODECAL\", true)\n\t\tstop\n\t}\n}\n\n// SYNCHRONIZED\nactor \"_CF_SYNCHRONIZED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SYNCHRONIZED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SYNCHRONIZED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SYNCHRONIZED\", true)\n\t\tstop\n\t}\n}\n\n// ALWAYSFAST\nactor \"_CF_ALWAYSFAST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSFAST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALWAYSFAST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALWAYSFAST\", true)\n\t\tstop\n\t}\n}\n\n// NEVERFAST\nactor \"_CF_NEVERFAST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERFAST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NEVERFAST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NEVERFAST\", true)\n\t\tstop\n\t}\n}\n\n// OLDRADIUSDMG\nactor \"_CF_OLDRADIUSDMG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"OLDRADIUSDMG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_OLDRADIUSDMG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"OLDRADIUSDMG\", true)\n\t\tstop\n\t}\n}\n\n// USESPECIAL\nactor \"_CF_USESPECIAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"USESPECIAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_USESPECIAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"USESPECIAL\", true)\n\t\tstop\n\t}\n}\n\n// BUMPSPECIAL\nactor \"_CF_BUMPSPECIAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BUMPSPECIAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BUMPSPECIAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BUMPSPECIAL\", true)\n\t\tstop\n\t}\n}\n\n// BOSSDEATH\nactor \"_CF_BOSSDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOSSDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BOSSDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BOSSDEATH\", true)\n\t\tstop\n\t}\n}\n\n// NOINTERACTION\nactor \"_CF_NOINTERACTION_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOINTERACTION\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOINTERACTION_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOINTERACTION\", true)\n\t\tstop\n\t}\n}\n\n// NOTAUTOAIMED\nactor \"_CF_NOTAUTOAIMED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTAUTOAIMED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTAUTOAIMED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTAUTOAIMED\", true)\n\t\tstop\n\t}\n}\n\n// NOMENU\nactor \"_CF_NOMENU_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOMENU\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOMENU_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOMENU\", true)\n\t\tstop\n\t}\n}\n\n// PICKUP\nactor \"_CF_PICKUP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PICKUP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PICKUP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PICKUP\", true)\n\t\tstop\n\t}\n}\n\n// TOUCHY\nactor \"_CF_TOUCHY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TOUCHY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_TOUCHY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TOUCHY\", true)\n\t\tstop\n\t}\n}\n\n// VULNERABLE\nactor \"_CF_VULNERABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"VULNERABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_VULNERABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"VULNERABLE\", true)\n\t\tstop\n\t}\n}\n\n// NOTONAUTOMAP\nactor \"_CF_NOTONAUTOMAP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTONAUTOMAP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOTONAUTOMAP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOTONAUTOMAP\", true)\n\t\tstop\n\t}\n}\n\n// WEAPONSPAWN\nactor \"_CF_WEAPONSPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPONSPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPONSPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPONSPAWN\", true)\n\t\tstop\n\t}\n}\n\n// SEESDAGGERS\nactor \"_CF_SEESDAGGERS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEESDAGGERS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SEESDAGGERS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SEESDAGGERS\", true)\n\t\tstop\n\t}\n}\n\n// INCOMBAT\nactor \"_CF_INCOMBAT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INCOMBAT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INCOMBAT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INCOMBAT\", true)\n\t\tstop\n\t}\n}\n\n// NOCLIP\nactor \"_CF_NOCLIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOCLIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOCLIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOCLIP\", true)\n\t\tstop\n\t}\n}\n\n// NOSECTOR\nactor \"_CF_NOSECTOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSECTOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NOSECTOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NOSECTOR\", true)\n\t\tstop\n\t}\n}\n\n// ICECORPSE\nactor \"_CF_ICECORPSE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ICECORPSE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ICECORPSE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ICECORPSE\", true)\n\t\tstop\n\t}\n}\n\n// JUSTHIT\nactor \"_CF_JUSTHIT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUSTHIT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_JUSTHIT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUSTHIT\", true)\n\t\tstop\n\t}\n}\n\n// JUSTATTACKED\nactor \"_CF_JUSTATTACKED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUSTATTACKED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_JUSTATTACKED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"JUSTATTACKED\", true)\n\t\tstop\n\t}\n}\n\n// TELEPORT\nactor \"_CF_TELEPORT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TELEPORT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_TELEPORT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"TELEPORT\", true)\n\t\tstop\n\t}\n}\n\n// BLASTED\nactor \"_CF_BLASTED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLASTED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BLASTED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLASTED\", true)\n\t\tstop\n\t}\n}\n\n// EXPLOCOUNT\nactor \"_CF_EXPLOCOUNT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLOCOUNT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_EXPLOCOUNT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLOCOUNT\", true)\n\t\tstop\n\t}\n}\n\n// SKULLFLY\nactor \"_CF_SKULLFLY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SKULLFLY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SKULLFLY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SKULLFLY\", true)\n\t\tstop\n\t}\n}\n\n// SPECIALFIREDAMAGE\nactor \"_CF_SPECIALFIREDAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIALFIREDAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPECIALFIREDAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIALFIREDAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// SPECIALFLOORCLIP\nactor \"_CF_SPECIALFLOORCLIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIALFLOORCLIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPECIALFLOORCLIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIALFLOORCLIP\", true)\n\t\tstop\n\t}\n}\n\n// SUMMONEDMONSTER\nactor \"_CF_SUMMONEDMONSTER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUMMONEDMONSTER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SUMMONEDMONSTER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUMMONEDMONSTER\", true)\n\t\tstop\n\t}\n}\n\n// SPECIAL\nactor \"_CF_SPECIAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SPECIAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SPECIAL\", true)\n\t\tstop\n\t}\n}\n\n// LOWGRAVITY\nactor \"_CF_LOWGRAVITY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LOWGRAVITY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_LOWGRAVITY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LOWGRAVITY\", true)\n\t\tstop\n\t}\n}\n\n// QUARTERGRAVITY\nactor \"_CF_QUARTERGRAVITY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"QUARTERGRAVITY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_QUARTERGRAVITY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"QUARTERGRAVITY\", true)\n\t\tstop\n\t}\n}\n\n// LONGMELEERANGE\nactor \"_CF_LONGMELEERANGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LONGMELEERANGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_LONGMELEERANGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"LONGMELEERANGE\", true)\n\t\tstop\n\t}\n}\n\n// SHORTMISSILERANGE\nactor \"_CF_SHORTMISSILERANGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHORTMISSILERANGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SHORTMISSILERANGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SHORTMISSILERANGE\", true)\n\t\tstop\n\t}\n}\n\n// FIRERESIST\nactor \"_CF_FIRERESIST_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIRERESIST\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FIRERESIST_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIRERESIST\", true)\n\t\tstop\n\t}\n}\n\n// DONTHURTSPECIES\nactor \"_CF_DONTHURTSPECIES_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHURTSPECIES\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DONTHURTSPECIES_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DONTHURTSPECIES\", true)\n\t\tstop\n\t}\n}\n\n// FIREDAMAGE\nactor \"_CF_FIREDAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIREDAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FIREDAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FIREDAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// ICEDAMAGE\nactor \"_CF_ICEDAMAGE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ICEDAMAGE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ICEDAMAGE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ICEDAMAGE\", true)\n\t\tstop\n\t}\n}\n\n// HERETICBOUNCE\nactor \"_CF_HERETICBOUNCE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HERETICBOUNCE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HERETICBOUNCE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HERETICBOUNCE\", true)\n\t\tstop\n\t}\n}\n\n// HEXENBOUNCE\nactor \"_CF_HEXENBOUNCE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HEXENBOUNCE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_HEXENBOUNCE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"HEXENBOUNCE\", true)\n\t\tstop\n\t}\n}\n\n// DOOMBOUNCE\nactor \"_CF_DOOMBOUNCE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DOOMBOUNCE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_DOOMBOUNCE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"DOOMBOUNCE\", true)\n\t\tstop\n\t}\n}\n\n// FASTER\nactor \"_CF_FASTER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FASTER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FASTER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FASTER\", true)\n\t\tstop\n\t}\n}\n\n// FASTMELEE\nactor \"_CF_FASTMELEE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FASTMELEE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_FASTMELEE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"FASTMELEE\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.QUIET\nactor \"_CF_INVENTORY.QUIET_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.QUIET\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.QUIET_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.QUIET\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.AUTOACTIVATE\nactor \"_CF_INVENTORY.AUTOACTIVATE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.AUTOACTIVATE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.AUTOACTIVATE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.AUTOACTIVATE\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.UNDROPPABLE\nactor \"_CF_INVENTORY.UNDROPPABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.UNDROPPABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.UNDROPPABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.UNDROPPABLE\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.INVBAR\nactor \"_CF_INVENTORY.INVBAR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.INVBAR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.INVBAR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.INVBAR\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.HUBPOWER\nactor \"_CF_INVENTORY.HUBPOWER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.HUBPOWER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.HUBPOWER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.HUBPOWER\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.PERSISTENTPOWER\nactor \"_CF_INVENTORY.PERSISTENTPOWER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.PERSISTENTPOWER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.PERSISTENTPOWER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.PERSISTENTPOWER\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.INTERHUBSTRIP\nactor \"_CF_INVENTORY.INTERHUBSTRIP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.INTERHUBSTRIP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.INTERHUBSTRIP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.INTERHUBSTRIP\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.PICKUPFLASH\nactor \"_CF_INVENTORY.PICKUPFLASH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.PICKUPFLASH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.PICKUPFLASH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.PICKUPFLASH\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.ALWAYSPICKUP\nactor \"_CF_INVENTORY.ALWAYSPICKUP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ALWAYSPICKUP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.ALWAYSPICKUP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ALWAYSPICKUP\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.FANCYPICKUPSOUND\nactor \"_CF_INVENTORY.FANCYPICKUPSOUND_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.FANCYPICKUPSOUND\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.FANCYPICKUPSOUND_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.FANCYPICKUPSOUND\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.NOATTENPICKUPSOUND\nactor \"_CF_INVENTORY.NOATTENPICKUPSOUND_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NOATTENPICKUPSOUND\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.NOATTENPICKUPSOUND_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NOATTENPICKUPSOUND\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.BIGPOWERUP\nactor \"_CF_INVENTORY.BIGPOWERUP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.BIGPOWERUP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.BIGPOWERUP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.BIGPOWERUP\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.NEVERRESPAWN\nactor \"_CF_INVENTORY.NEVERRESPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NEVERRESPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.NEVERRESPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NEVERRESPAWN\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.KEEPDEPLETED\nactor \"_CF_INVENTORY.KEEPDEPLETED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.KEEPDEPLETED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.KEEPDEPLETED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.KEEPDEPLETED\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.IGNORESKILL\nactor \"_CF_INVENTORY.IGNORESKILL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.IGNORESKILL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.IGNORESKILL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.IGNORESKILL\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.ADDITIVETIME\nactor \"_CF_INVENTORY.ADDITIVETIME_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ADDITIVETIME\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.ADDITIVETIME_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ADDITIVETIME\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.UNTOSSABLE\nactor \"_CF_INVENTORY.UNTOSSABLE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.UNTOSSABLE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.UNTOSSABLE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.UNTOSSABLE\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.RESTRICTABSOLUTELY\nactor \"_CF_INVENTORY.RESTRICTABSOLUTELY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.RESTRICTABSOLUTELY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.RESTRICTABSOLUTELY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.RESTRICTABSOLUTELY\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.NOSCREENFLASH\nactor \"_CF_INVENTORY.NOSCREENFLASH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NOSCREENFLASH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.NOSCREENFLASH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.NOSCREENFLASH\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.TOSSED\nactor \"_CF_INVENTORY.TOSSED_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.TOSSED\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.TOSSED_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.TOSSED\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.ALWAYSRESPAWN\nactor \"_CF_INVENTORY.ALWAYSRESPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ALWAYSRESPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.ALWAYSRESPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.ALWAYSRESPAWN\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.TRANSFER\nactor \"_CF_INVENTORY.TRANSFER_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.TRANSFER\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.TRANSFER_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.TRANSFER\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.NOAUTOFIRE\nactor \"_CF_WEAPON.NOAUTOFIRE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOAUTOFIRE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.NOAUTOFIRE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOAUTOFIRE\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.READYSNDHALF\nactor \"_CF_WEAPON.READYSNDHALF_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.READYSNDHALF\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.READYSNDHALF_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.READYSNDHALF\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.DONTBOB\nactor \"_CF_WEAPON.DONTBOB_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.DONTBOB\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.DONTBOB_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.DONTBOB\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.AXEBLOOD\nactor \"_CF_WEAPON.AXEBLOOD_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AXEBLOOD\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.AXEBLOOD_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AXEBLOOD\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.NOALERT\nactor \"_CF_WEAPON.NOALERT_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOALERT\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.NOALERT_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOALERT\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.AMMO_OPTIONAL\nactor \"_CF_WEAPON.AMMO_OPTIONAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AMMO_OPTIONAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.AMMO_OPTIONAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AMMO_OPTIONAL\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.ALT_AMMO_OPTIONAL\nactor \"_CF_WEAPON.ALT_AMMO_OPTIONAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALT_AMMO_OPTIONAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.ALT_AMMO_OPTIONAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALT_AMMO_OPTIONAL\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.AMMO_CHECKBOTH\nactor \"_CF_WEAPON.AMMO_CHECKBOTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AMMO_CHECKBOTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.AMMO_CHECKBOTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.AMMO_CHECKBOTH\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.PRIMARY_USES_BOTH\nactor \"_CF_WEAPON.PRIMARY_USES_BOTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.PRIMARY_USES_BOTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.PRIMARY_USES_BOTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.PRIMARY_USES_BOTH\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.ALT_USES_BOTH\nactor \"_CF_WEAPON.ALT_USES_BOTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALT_USES_BOTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.ALT_USES_BOTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALT_USES_BOTH\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.WIMPY_WEAPON\nactor \"_CF_WEAPON.WIMPY_WEAPON_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.WIMPY_WEAPON\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.WIMPY_WEAPON_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.WIMPY_WEAPON\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.POWERED_UP\nactor \"_CF_WEAPON.POWERED_UP_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.POWERED_UP\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.POWERED_UP_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.POWERED_UP\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.STAFF2_KICKBACK\nactor \"_CF_WEAPON.STAFF2_KICKBACK_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.STAFF2_KICKBACK\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.STAFF2_KICKBACK_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.STAFF2_KICKBACK\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.EXPLOSIVE\nactor \"_CF_WEAPON.EXPLOSIVE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.EXPLOSIVE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.EXPLOSIVE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.EXPLOSIVE\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.MELEEWEAPON\nactor \"_CF_WEAPON.MELEEWEAPON_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.MELEEWEAPON\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.MELEEWEAPON_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.MELEEWEAPON\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.BFG\nactor \"_CF_WEAPON.BFG_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.BFG\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.BFG_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.BFG\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.CHEATNOTWEAPON\nactor \"_CF_WEAPON.CHEATNOTWEAPON_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.CHEATNOTWEAPON\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.CHEATNOTWEAPON_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.CHEATNOTWEAPON\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.NO_AUTO_SWITCH\nactor \"_CF_WEAPON.NO_AUTO_SWITCH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NO_AUTO_SWITCH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.NO_AUTO_SWITCH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NO_AUTO_SWITCH\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.NOAUTOAIM\nactor \"_CF_WEAPON.NOAUTOAIM_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOAUTOAIM\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.NOAUTOAIM_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOAUTOAIM\", true)\n\t\tstop\n\t}\n}\n\n// PLAYERPAWN.NOTHRUSTWHENINVUL\nactor \"_CF_PLAYERPAWN.NOTHRUSTWHENINVUL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.NOTHRUSTWHENINVUL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PLAYERPAWN.NOTHRUSTWHENINVUL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.NOTHRUSTWHENINVUL\", true)\n\t\tstop\n\t}\n}\n\n// PLAYERPAWN.CANSUPERMOPRH\nactor \"_CF_PLAYERPAWN.CANSUPERMOPRH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.CANSUPERMOPRH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PLAYERPAWN.CANSUPERMOPRH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.CANSUPERMOPRH\", true)\n\t\tstop\n\t}\n}\n\n// PLAYERPAWN.CROUCHABLEMORPH\nactor \"_CF_PLAYERPAWN.CROUCHABLEMORPH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.CROUCHABLEMORPH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_PLAYERPAWN.CROUCHABLEMORPH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"PLAYERPAWN.CROUCHABLEMORPH\", true)\n\t\tstop\n\t}\n}\n\n// SCOREPILLAR\nactor \"_CF_SCOREPILLAR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SCOREPILLAR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SCOREPILLAR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SCOREPILLAR\", true)\n\t\tstop\n\t}\n}\n\n// ALLOWCLIENTSPAWN\nactor \"_CF_ALLOWCLIENTSPAWN_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWCLIENTSPAWN\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_ALLOWCLIENTSPAWN_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"ALLOWCLIENTSPAWN\", true)\n\t\tstop\n\t}\n}\n\n// CLIENTSIDEONLY\nactor \"_CF_CLIENTSIDEONLY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CLIENTSIDEONLY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_CLIENTSIDEONLY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"CLIENTSIDEONLY\", true)\n\t\tstop\n\t}\n}\n\n// SERVERSIDEONLY\nactor \"_CF_SERVERSIDEONLY_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SERVERSIDEONLY\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SERVERSIDEONLY_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SERVERSIDEONLY\", true)\n\t\tstop\n\t}\n}\n\n// NONETID\nactor \"_CF_NONETID_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NONETID\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NONETID_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NONETID\", true)\n\t\tstop\n\t}\n}\n\n// INVENTORY.FORCERESPAWNINSURVIVAL\nactor \"_CF_INVENTORY.FORCERESPAWNINSURVIVAL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.FORCERESPAWNINSURVIVAL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_INVENTORY.FORCERESPAWNINSURVIVAL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"INVENTORY.FORCERESPAWNINSURVIVAL\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.ALLOW_WITH_RESPAWN_INVUL\nactor \"_CF_WEAPON.ALLOW_WITH_RESPAWN_INVUL_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALLOW_WITH_RESPAWN_INVUL\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.ALLOW_WITH_RESPAWN_INVUL_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.ALLOW_WITH_RESPAWN_INVUL\", true)\n\t\tstop\n\t}\n}\n\n// WEAPON.NOLMS\nactor \"_CF_WEAPON.NOLMS_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOLMS\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_WEAPON.NOLMS_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"WEAPON.NOLMS\", true)\n\t\tstop\n\t}\n}\n\n// BLUETEAM\nactor \"_CF_BLUETEAM_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLUETEAM\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BLUETEAM_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BLUETEAM\", true)\n\t\tstop\n\t}\n}\n\n// REDTEAM\nactor \"_CF_REDTEAM_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"REDTEAM\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_REDTEAM_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"REDTEAM\", true)\n\t\tstop\n\t}\n}\n\n// NODE\nactor \"_CF_NODE_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODE\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_NODE_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"NODE\", true)\n\t\tstop\n\t}\n}\n\n// BASEHEALTH\nactor \"_CF_BASEHEALTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BASEHEALTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BASEHEALTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BASEHEALTH\", true)\n\t\tstop\n\t}\n}\n\n// SUPERHEALTH\nactor \"_CF_SUPERHEALTH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUPERHEALTH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SUPERHEALTH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUPERHEALTH\", true)\n\t\tstop\n\t}\n}\n\n// BASEARMOR\nactor \"_CF_BASEARMOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BASEARMOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_BASEARMOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"BASEARMOR\", true)\n\t\tstop\n\t}\n}\n\n// SUPERARMOR\nactor \"_CF_SUPERARMOR_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUPERARMOR\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_SUPERARMOR_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"SUPERARMOR\", true)\n\t\tstop\n\t}\n}\n\n// EXPLODEONDEATH\nactor \"_CF_EXPLODEONDEATH_0\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLODEONDEATH\", false)\n\t\tstop\n\t}\n}\n\nactor \"_CF_EXPLODEONDEATH_1\" : CustomInventory\n{\n\tStates\n\t{\n\tPickup:\n\t\tTNT1 A 0 A_ChangeFlag(\"EXPLODEONDEATH\", true)\n\t\tstop\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "decorate/maps.txt",
        "contents": "actor SFog1 29900\n{\n\t//$Category HDoom/Test Map\n\t//$Sprite FOG1A0\n\t//$Title Fog\n\t-SOLID\n\t+RANDOMIZE\n\t+CLIENTSIDEONLY\n\t+NOINTERACTION\n\tRenderstyle Translucent\n\tAlpha 0.4\n\tStates\n\t{\n\tSpawn:\n\t\tFOG1 A 10\n\t\tFOG1 B 10\n\t\tFOG1 C 10\n\t\tFOG1 D 10\n\t\tloop\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "decorate/monster.txt",
        "contents": "actor HDoomMonster\n{\n\tMonster\n\t+NOBLOOD\n\t+DONTGIB\n\tStates\n\t{\n\tDeath:\n\t\tTNT1 A 0 A_Jump(128, \"XDeath\")\n\t\tTNT1 A 0 A_Jump(256, \"Faint\")\n\tXDeath:\n\t\tTNT1 A 0 A_NoBlocking\n\t\tTNT1 A -1 ACS_NamedExecuteAlways(\"SpawnSexActor\", 0)\n\t\tstop\n\tRaise:\n\t\tstop\n\t}\n}\n\n#include \"decorate/monster/imp.txt\"\n#include \"decorate/monster/pinky.txt\"\n#include \"decorate/monster/baroness.txt\"\n#include \"decorate/monster/helldame.txt\"\n#include \"decorate/monster/lostsoul.txt\"\n#include \"decorate/monster/cacodemoness.txt\"\n#include \"decorate/monster/cyberdemoness.txt\"\n#include \"decorate/monster/mancubus.txt\""
      },
      {
        "source": "pk3",
        "name": "decorate/player.txt",
        "contents": "actor HDoomPlayer : DoomPlayer replaces DoomPlayer\n{\n\tPlayer.StartItem \"Clip\", 50\n\tPlayer.StartItem \"HPistol\", 1\n\n\tPlayer.WeaponSlot 2, HPistol\n\tPlayer.WeaponSlot 3, HShotgun, LaserSSG\n\tPlayer.WeaponSlot 4, HChaingun\n\tPlayer.WeaponSlot 6, PornoTV\n\tPlayer.WeaponSlot 7, PoetryBook\n}"
      },
      {
        "source": "pk3",
        "name": "decorate/sex.txt",
        "contents": "actor SexActor : SwitchingDecoration\n{\n\tDamage 0\n\tActivation THINGSPEC_Switch|THINGSPEC_ThingTargets\n\t+USESPECIAL\n\tStates\n\t{\n\tSexDone:\n\t\t\"####\" # 0 A_ChangeFlag(\"USESPECIAL\", false)\n\t\t\"####\" # 0 A_ChangeFlag(\"SOLID\", false)\n\t\t\"####\" # 0 A_ActiveSound\n        \"####\" # 0 A_NoBlocking\n\t\t\"####\" # 0 A_CheckFlag(\"BOSSDEATH\", 2, AAPTR_MASTER)\n\t\t\"####\" # 0 A_Jump(256, \"Finish\")\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"RemoveMaster\", 0)\n\t\t\"####\" # 0 A_Jump(256, \"Finish\")\n\tActive:\n\t\t// Prevent multiple sex activations\n\t\t\"####\" # 0 A_ChangeFlag(\"USESPECIAL\", false)\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"SexHandler\", 0)\n\t\t\"####\" # 1\n\t\twait\n\tTooLate:\n\t\t\"####\" # 0 A_ChangeFlag(\"USESPECIAL\", false)\n\t\t\"####\" # 0 A_ChangeFlag(\"SOLID\", false)\n\t\t\"####\" # 0 A_Pain\n\t\t\"####\" # 0 A_NoBlocking\n\t\t\"####\" # 0 A_CheckFlag(\"BOSSDEATH\", 2, AAPTR_MASTER)\n\t\t\"####\" # 0 A_Jump(256, \"Finish\")\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"RemoveMaster\", 0)\n\t\t\"####\" # 0 A_Jump(256, \"Finish\")\n\tSexStart:\n\t\tgoto ChangeState\n\tChangeState:\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"DoActionFromMonster\", 0, 5)\n\t\t\"####\" # 1\n\t\twait\n\tRandomScene:\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"DoActionFromMonster\", 0, 4)\n\t\t\"####\" # 1\n\t\twait\n\t}\n}\n\nactor StaticSexActor : SexActor\n{\n\tStates\n\t{\n\tTooLate:\n\tSexDone:\n\t\t\"####\" # 0 A_ChangeFlag(\"USESPECIAL\", true)\n\t\t\"####\" # 0 A_Jump(256, \"Spawn\")\n\t}\n}\n\n#include \"decorate/sex/baroness.txt\"\n#include \"decorate/sex/helldame.txt\"\n#include \"decorate/sex/imp.txt\"\n#include \"decorate/sex/pinky.txt\"\n#include \"decorate/sex/lostsoul.txt\"\n#include \"decorate/sex/cacodemoness.txt\"\n#include \"decorate/sex/cyberdemoness.txt\"\n#include \"decorate/sex/imp_chair.txt\"\n#include \"decorate/sex/mancubus.txt\""
      },
      {
        "source": "pk3",
        "name": "decorate/vn.txt",
        "contents": "actor StoryCharacter : SwitchingDecoration\n{\n\tDamage 0 // initial script id\n\tActivation THINGSPEC_Switch|THINGSPEC_ThingTargets\n\t+USESPECIAL\n\t+SOLID\n\tvar int user_i;\n\tvar int user_vns_active;\n\tvar int user_vns_script[64];\n\tStates\n\t{\n\tSpawn:\n\t\t\"####\" # 1\n\t\t\"####\" # 0 A_SetUserVar(user_i, 0)\n\tInitLoop:\n\t\t\"####\" # 0 A_SetUserArray(user_vns_script, user_i, damage)\n\t\t\"####\" # 0 A_SetUserVar(user_i, user_i + 1)\n\t\t\"####\" # 0 A_JumpIf(user_i < 64, \"InitLoop\")\n\t\tgoto Idle\n\tIdle:\n\t\t\"####\" # 1\n\t\tloop\n\tActive:\n\t\t\"####\" # 0 A_ChangeFlag(\"USESPECIAL\", false)\n\t\t\"####\" # 0 A_SetUserVar(user_vns_active, true)\n\t\t\"####\" # 0 ACS_NamedExecuteAlways(\"VNS_Execute\", 0)\n\t\t\"####\" # 1 A_JumpIf(user_vns_active == false, 1)\n\t\twait\n\t\t\"####\" # 35 A_ChangeFlag(\"USESPECIAL\", true)\n\t\tgoto Idle\n\t}\n}\n\n#include \"decorate/vn/aosoth.txt\"\n#include \"decorate/vn/bathory.txt\"\n#include \"decorate/vn/cerbera.txt\"\n#include \"decorate/vn/lilitu.txt\"\n#include \"decorate/vn/shotkun.txt\""
      },
      {
        "source": "pk3",
        "name": "decorate/weapons.txt",
        "contents": "actor Holster : Weapon\n{\n\t+WEAPON.CHEATNOTWEAPON\n\tStates\n\t{\n\tSelect:\n\t\tTNT1 A 0 A_Raise\n\t\twait\n\tDeselect:\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_Lower\n\t\twait\n\tFire:\n\tReady:\n\t\tTNT1 A 1 A_WeaponReady(WRF_NOFIRE)\n\t\tloop\n\t}\n}\n\nactor SquirtPuff : BulletPuff\n{\n\t+PUFFONACTORS\n}\n\nactor RedLaserPuff : BulletPuff replaces BulletPuff\n{\n\t+PUFFONACTORS\n\tRenderStyle Add\n\tStates\n\t{\n\tSpawn:\n\t\tRPUF ABCDEFG 2 bright\n\t\tstop\n\t}\n}\n\nactor BlueLaserPuff : BulletPuff\n{\n\t+PUFFONACTORS\n\tRenderStyle Add\n\tStates\n\t{\n\tSpawn:\n\t\tBPUF ABCDEFG 2 bright\n\t\tstop\n\t}\n}\n\n#include \"decorate/weapons/pistol.txt\"\n#include \"decorate/weapons/shotgun.txt\"\n#include \"decorate/weapons/chaingun.txt\"\n#include \"decorate/weapons/ssg.txt\"\n#include \"decorate/weapons/plasma.txt\"\n#include \"decorate/weapons/bfg9000.txt\""
      }
    ]
  },
  "maps": [
    {
      "map": "MAP00",
      "title": "MAP00",
      "format": "unknown",
      "stats": {
        "things": 0,
        "linedefs": 0,
        "sidedefs": 0,
        "vertices": 0,
        "sectors": 0,
        "segs": 0,
        "ssectors": 0,
        "nodes": 0,
        "textures": {}
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "unknown",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      }
    }
  ]
}

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