grapplinghook1.pk3

PK3 4.7 KiB 0 map(s)

Counts

endoom0
graphics0
lumps5
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "02fa45ac-9bce-4ef9-8acc-de0f4213d8ae",
    "sha1": "dde661fdf114520a645c5204a269e097132df4e8",
    "sha256": "fbd6ca829fde750225fd28d45f967a706eb0be1e99a539cdcebc5122de013a1b",
    "filenames": [
      "grapplinghook1.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2018-02-10 16:59:15",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2018-02-10 16:59:15",
    "file": {
      "type": "PK3",
      "size": 4861,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/dde661fdf114520a645c5204a269e097132df4e8/dde661fdf114520a645c5204a269e097132df4e8.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 5,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "DECORATE.txt",
        "contents": "actor GrapplingShot\n{\n  Projectile\n  Scale 0.5\n  SeeSound \"\"\n  Speed 128\n  Radius 4\n  Height 4\n  RenderStyle Add\n  States\n  {\n    Spawn:\n      PLSS A 0\n      PLSS A 0 ACS_ExecuteAlways(654, 0, 2,0,0)\n      goto SpawnLoop\n\n    SpawnLoop:\n      PLSS AB 6 bright\n      loop\n\n    Death:\n      TNT1 A 1\n      stop\n  }\n}\n\nactor SuperGrapplingShot\n{\n  Projectile\n  Scale 0.5\n  SeeSound \"\"\n  Speed 128\n  Radius 4\n  Height 4\n  RenderStyle Add\n  States\n  {\n    Spawn:\n      PLSS A 0\n      PLSS A 0 ACS_ExecuteAlways(654, 0, 4,1,0)\n      goto SpawnLoop\n\n    SpawnLoop:\n      PLSS AB 6 bright\n      loop\n\n    Death:\n      TNT1 A 1\n      stop\n  }\n}\n\nactor GuaranteedTeleportFog: TeleportFog\n{\n  +NOINTERACTION\n  Radius 0\n  Height 0\n}\n\nactor GrappleSpot\n{\n  +NOINTERACTION\n  Radius 0\n  Height 0\n  States\n  {\n    Spawn:\n      TNT1 A -1 // stay here until Thing_Removed\n      stop\n  }\n}\n\nactor GrapplePoint\n{\n  +NOINTERACTION\n  +CLIENTSIDEONLY\n  Radius 0\n  Height 0\n  RenderStyle Add\n  Scale 0.2\n  States\n  {\n    Spawn:\n      PLSS AB 1 bright\n      stop\n  }\n}\n\nactor \"Grappling Hook\": Weapon\n{\n  Weapon.SelectionOrder 10000\n  +WIMPY_WEAPON\n  +NOALERT\n  Obituary \"%k grappled %o to death. Somehow.\"\n  Inventory.PickupMessage \"A grapple beam mysteriously materialises in your hand. You wonder where it came from.\"\n  Weapon.SlotNumber 0\n  States\n  {\n  Ready:\n    PUNG A 1 A_WeaponReady\n    loop\n  Deselect:\n    PUNG A 1 A_Lower\n    loop\n  Select:\n    PUNG A 1 A_Raise\n    loop\n\n  Fire:\n    PUNG B 2\n    PUNG C 1\n    PUNG D 0 A_FireCustomMissile(\"GrapplingShot\")\n    PUNG D 12\n    PUNG C 6\n    PUNG B 3\n  Hold:\n    TNT1 A 1\n    TNT1 A 0 A_Refire\n    goto Ready\n\n  AltFire:\n    PUNG B 2\n    PUNG C 1\n    PUNG D 0 A_FireCustomMissile(\"SuperGrapplingShot\")\n    PUNG D 12\n    PUNG C 6\n    PUNG B 3\n  AltHold:\n    TNT1 A 1\n    TNT1 A 0 A_Refire\n    goto Ready\n\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "LOADACS.txt",
        "contents": "GRAPPLINGHOOK"
      }
    ]
  },
  "maps": []
}

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