Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things30
Linedefs252
Sectors45
Monsters0
Items19
Raw model (for completeness)
{
  "meta": {
    "id": "02f7577b-7d28-4cea-a0d3-afc1294f7a31",
    "sha1": "1aa754582b95e2fef43c468eda8223d10c112db5",
    "sha256": "35151fc4cc2156e9b081b070f225b89212f4abdc3deed612b564be5d7cdd1a97",
    "title": "Nutz - The artifical way to play",
    "authors": [
      "Travers Dunne"
    ],
    "filenames": [
      "nutz.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:16:08",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Nutz - The artifical way to play",
      "description": "Medium to small arena for nice 2 player deathmatch.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:16:08",
    "file": {
      "type": "PWAD",
      "size": 26520,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1aa754582b95e2fef43c468eda8223d10c112db5/1aa754582b95e2fef43c468eda8223d10c112db5.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Nutz - The artifical way to play",
      "description": "A single-map DOOM II deathmatch arena built for fast 2-player games rather than single-player or co-op. MAP01 is a compact, artificial-layout brawl space with no monsters, no keys, and straightforward flow focused on weapon control and sightlines. The loadout is high-powered for its size (including plasma and BFG availability on higher skills), while ammo is intentionally limited and placed away from matching weapons to force movement. Visuals lean toward a simple tech/brick-and-metal mix with sky ceilings and small “sniper” perches.",
      "tags": [
        "ammo_tight",
        "boom_compatible",
        "brick",
        "deathmatch",
        "dm_arena",
        "doom2",
        "fast_paced",
        "generous_health",
        "linear",
        "no_monsters",
        "single_map",
        "small_map",
        "techbase",
        "vanilla_compatible",
        "weapon_rich"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "21/02/98========================================================\n\nTitle                   : Nutz - The artifical way to play\nFilename                : NUTZ.WAD\nAuthor                  : Travers Dunne\nEmail Address           : tjdun2@mugc.cc.monash.edu.au\nMisc. Author Info       : 19yr old computing student who's having\n                          a blast with the uni's network!\n\n                          \"I really loathe arena style levels that\n                           are sucky attempts at creating the ultimate\n                           deathmatch level... And now I've gone and\n                           made this... FORSHAME!\"\n\nDescription             : Medium to small arena for nice 2 player deathmatch.\n\n                          Doesnt really convey a place (see TECHCNTR.ZIP)\n                          but has a nice artifical layout that gives a fast\n                          deathmatch for 2+ players.\n\n                          This level prolly isnt suited for 4 (maybe even 3)\n                          but who knows in these topsy turvy times?\n\nAdditional Credits to   : id and the Raven crew, for creating\n                          the masterpieces that are Doom, Doom2\n                          Heretic and Hexen.\n\n                          The HECTADECTAGON(tm) crew. Playtesting\n                          never got so mad!\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP01\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes - Skill 4-5 changes the plasma to a BFG\nNew Sounds              : No    and the chaingun to a plasma\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\nStrategy                : The lowest weapon on this map is the chaingun,\n                          so grabbing what ever is closest assures good\n                          armament... then shoot back!\n\n                          There are little sniper spots to get those\n                          rushing for the plasma/(bfg on skill 4-5) so\n                          keep an ear out.\n\n                          Ammo is scarce on this level, and is positioned\n                          away from the weapon it corresponds to, so make\n                          sure your heading in the right direction if\n                          your running low.\n\n                          Hiding in the exit is a SIN. It can kill\n                          those also looking for a breather but it isnt\n                          of any real strategic camping importance.\n\n                          There is alot of health on this level so if\n                          your playing -altdeath a quick fix is only a\n                          run down the middle.\n\n* Construction *\n\nBase                    : New level\nBuild time              : About 3 to 4 hours\nEditor(s) used          : DCKv2.2-f\nKnown Bugs              : None\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 252,
        "sidedefs": 355,
        "vertices": 229,
        "sectors": 45,
        "segs": 381,
        "ssectors": 109,
        "nodes": 108,
        "textures": {
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          "WOOD12": 20,
          "EXITDOOR": 2,
          "LITE3": 1,
          "FLAT10": 3,
          "BRICK2": 10,
          "F_SKY1": 19,
          "RROCK19": 26,
          "SUPPORT3": 49,
          "CEIL1_2": 1,
          "BRICK1": 75,
          "SW1SATYR": 1,
          "CEIL5_2": 16,
          "BSTONE2": 14,
          "BROWN144": 2,
          "MIDBARS3": 4,
          "CEIL5_1": 1,
          "RROCK10": 17,
          "BRONZE1": 75,
          "CEIL3_3": 1,
          "RROCK12": 6
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 19,
        "by_type": {
          "ammo_box": 2,
          "bfg9000": 1,
          "cell_pack": 1,
          "chaingun": 1,
          "green_armor": 1,
          "medikit": 5,
          "plasma_rifle": 2,
          "rocket": 3,
          "rocket_launcher": 1,
          "shell_box": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 1,
          "rockets": 3,
          "shells": 1
        },
        "weapons_present": [
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          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 4,
        "hmp_items": 17,
        "htr_items": 14
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
        },
        {
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1aa754582b95e2fef43c468eda8223d10c112db5/MAP01/pano/pano_0.webp",
          "type": "pano"
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      ],
      "analysis": {
        "title": "Nutz - The artifical way to play",
        "description": "A compact Doom II deathmatch arena with an artificial, non-realistic layout and a mix of brick/rock and metal/tech textures. Combat is purely PvP (no monsters) and geared for fast 2-player duels, with strong weapons available (including plasma/BFG depending on skill) and a few sniper-friendly angles. Ammo is intentionally scarce and placed away from its matching weapons, while health pickups are plentiful, encouraging constant movement and mid-fight resets.",
        "tags": [
          "ammo_tight",
          "arena",
          "deathmatch",
          "dm2",
          "doom2",
          "fast_paced",
          "generous_health",
          "mixed_theme",
          "no_monsters",
          "small",
          "vanilla_compatible",
          "weapon_rich"
        ]
      }
    }
  ]
}

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