replacer-v0g.pk3

PK3 21 KiB 0 map(s)

Counts

endoom0
graphics0
lumps8
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "02f5838d-4586-4b9e-a413-8d3d0bed1bff",
    "sha1": "b338fd6fba8a589371c87f7405d3958d773a991a",
    "sha256": "444286b79440ee452bc19b8f7e494ab8c4b0628177aa4bbe95ad37571d9a7067",
    "filenames": [
      "replacer-v0g.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2016-10-24 20:11:33",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2016-10-24 20:11:33",
    "file": {
      "type": "PK3",
      "size": 21026,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b338fd6fba8a589371c87f7405d3958d773a991a/b338fd6fba8a589371c87f7405d3958d773a991a.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 8,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "README.md",
        "contents": "# Ultimate Replacer\n\n** This mod is in alpha stage. Everything is subject to change in later versions. **\n\nThis mod calculates the \"threat level\" based on weapons, items or runes owned by players and the time spent on a level, and it dynamically replaces monsters depending on how well-armed players are. The more powerful players are, the harder monsters it will spawn.\n\nServer hosts are able to config the monsters to replace and the chances it will spawn, as well as control over how the threat level is calculated. For details, see the file CVARINFO.\n\nThis mod comes with a pre-configured replacer settings for Complex/LCA/RM/Ark/ILCA. For reference, <500 threat should be about the same vanilla Complex. 1000 threat is about the same as vanilla LCA, and 4000 threat is on par with HAF's spawn settings.\n\nIf you have any problems or suggestions, contact \"doge\" in-game or \"pkmx\" on irc.zandronum.com."
      }
    ]
  },
  "maps": []
}

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