Raw model (for completeness)
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"source": "pk3",
"name": "DECORATE.txt",
"contents": "ACTOR \"PlasmaGunner \" : PlasmaGunner replaces PlasmaGunner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"RailGunner \" : RailGunner replaces RailGunner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DemonTechZombie \" : DemonTechZombie replaces DemonTechZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"RocketZombie \" : RocketZombie replaces RocketZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"ZombieRocket \" : ZombieRocket replaces ZombieRocket {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"ShotgunZombie \" : ShotgunZombie replaces ShotgunZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"AssaultShotgunZombie \" : AssaultShotgunZombie replaces AssaultShotgunZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SuperShotgunZombie \" : SuperShotgunZombie replaces SuperShotgunZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"QuadShotgunZombie \" : QuadShotgunZombie replaces QuadShotgunZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"AssaultRifleZombie \" : AssaultRifleZombie replaces AssaultRifleZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Chaingunner \" : Chaingunner replaces Chaingunner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Minigunner \" : Minigunner replaces Minigunner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BFGZombieman \" : BFGZombieman replaces BFGZombieman {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Imp \" : Imp replaces Imp {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"VoidImp \" : VoidImp replaces VoidImp {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"Devil \" : Devil replaces Devil {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"PhaseImp \" : PhaseImp replaces PhaseImp {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PhaseImpBall\n \" : PhaseImpBall\n replaces PhaseImpBall\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PhaseBallTrail \" : PhaseBallTrail replaces PhaseBallTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BullFiend \" : BullFiend replaces BullFiend {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"CyberFiend \" : CyberFiend replaces CyberFiend {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"MagmaFiend \" : MagmaFiend replaces MagmaFiend {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"MagmaBall\n \" : MagmaBall\n replaces MagmaBall\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"DTechFiend \" : DTechFiend replaces DTechFiend {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"Spectre~ \" : Spectre~ replaces Spectre~ {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Lurker \" : Lurker replaces Lurker {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Spook \" : Spook replaces Spook {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"TerrorSoul \" : TerrorSoul replaces TerrorSoul {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"ForgottenOne \" : ForgottenOne replaces ForgottenOne {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"PoisonSoul \" : PoisonSoul replaces PoisonSoul {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PoisonSoulGas \" : PoisonSoulGas replaces PoisonSoulGas {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SoulGasSpawner \" : SoulGasSpawner replaces SoulGasSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"Rictus \" : Rictus replaces Rictus {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"RictusBall\n \" : RictusBall\n replaces RictusBall\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"RSoulBallTrail \" : RSoulBallTrail replaces RSoulBallTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"Cacodemon~ \" : Cacodemon~ replaces Cacodemon~ {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"Watcher \" : Watcher replaces Watcher {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"WatcherBall\n \" : WatcherBall\n replaces WatcherBall\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Cacomental \" : Cacomental replaces Cacomental {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"SoulKeeper \" : SoulKeeper replaces SoulKeeper {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"Defiler \" : Defiler replaces Defiler {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"PoisonElemental \" : PoisonElemental replaces PoisonElemental {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PoisonEleBreath \" : PoisonEleBreath replaces PoisonEleBreath {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BombElemental \" : BombElemental replaces BombElemental {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BombBall\n \" : BombBall\n replaces BombBall\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BombBallEx\n \" : BombBallEx\n replaces BombBallEx\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BombBallTrail \" : BombBallTrail replaces BombBallTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BombBreath \" : BombBreath replaces BombBreath {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BombFire \" : BombFire replaces BombFire {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BombFireSpawner \" : BombFireSpawner replaces BombFireSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BombSuicide\n \" : BombSuicide\n replaces BombSuicide\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Hectebus \" : Hectebus replaces Hectebus {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HectebusBall\n \" : HectebusBall\n replaces HectebusBall\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HectBallTrail \" : HectBallTrail replaces HectBallTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HectebusFlamethrower \" : HectebusFlamethrower replaces HectebusFlamethrower {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Daedabus \" : Daedabus replaces Daedabus {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DaedabusBall \" : DaedabusBall replaces DaedabusBall {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DaeBallTrail \" : DaeBallTrail replaces DaeBallTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DaedabusChemSpray \" : DaedabusChemSpray replaces DaedabusChemSpray {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Behemoth \" : Behemoth replaces Behemoth {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Barbatos \" : Barbatos replaces Barbatos {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BarbatosPoison \" : BarbatosPoison replaces BarbatosPoison {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Dualachnotron \" : Dualachnotron replaces Dualachnotron {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DualaPlasma \" : DualaPlasma replaces DualaPlasma {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Fusionite \" : Fusionite replaces Fusionite {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FusionShot\n \" : FusionShot\n replaces FusionShot\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FusionTrail \" : FusionTrail replaces FusionTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FusioniteRailPuff \" : FusioniteRailPuff replaces FusioniteRailPuff {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BabyDemolisher \" : BabyDemolisher replaces BabyDemolisher {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BabyPuff \" : BabyPuff replaces BabyPuff {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BabyDemo15K \" : BabyDemo15K replaces BabyDemo15K {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BabySentient \" : BabySentient replaces BabySentient {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BabySent10K \" : BabySent10K replaces BabySent10K {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BabySentRed10KEx \" : BabySentRed10KEx replaces BabySentRed10KEx {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Guardian \" : Guardian replaces Guardian {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"GuardianTracer\n \" : GuardianTracer\n replaces GuardianTracer\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"GuardianTracerSmoke \" : GuardianTracerSmoke replaces GuardianTracerSmoke {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Cadaver \" : Cadaver replaces Cadaver {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CadaverRocket \" : CadaverRocket replaces CadaverRocket {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellfireRevenant \" : HellfireRevenant replaces HellfireRevenant {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"GhostFire\n \" : GhostFire\n replaces GhostFire\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"GhostFireSpawner \" : GhostFireSpawner replaces GhostFireSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"GhostFireSpawner2 \" : GhostFireSpawner2 replaces GhostFireSpawner2 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"GhostFireSpawner3 \" : GhostFireSpawner3 replaces GhostFireSpawner3 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellfireRocket \" : HellfireRocket replaces HellfireRocket {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Famine \" : Famine replaces Famine {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineMeleeToken \" : FamineMeleeToken replaces FamineMeleeToken {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineDeathToken \" : FamineDeathToken replaces FamineDeathToken {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineResurrection\n \" : FamineResurrection\n replaces FamineResurrection\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineDashGhostA\n \" : FamineDashGhostA\n replaces FamineDashGhostA\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineDashGhostA2 \" : FamineDashGhostA2 replaces FamineDashGhostA2 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineDashGhostA3 \" : FamineDashGhostA3 replaces FamineDashGhostA3 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineDashGhostB \" : FamineDashGhostB replaces FamineDashGhostB {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineDashGhostB2 \" : FamineDashGhostB2 replaces FamineDashGhostB2 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineDashGhostB3 \" : FamineDashGhostB3 replaces FamineDashGhostB3 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineGhost \" : FamineGhost replaces FamineGhost {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineDashPunch \" : FamineDashPunch replaces FamineDashPunch {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineSoul\n \" : FamineSoul\n replaces FamineSoul\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineTracer\n \" : FamineTracer\n replaces FamineTracer\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineTracerEx\n \" : FamineTracerEx\n replaces FamineTracerEx\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FamineTrailSmoke \" : FamineTrailSmoke replaces FamineTrailSmoke {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellKnight~ \" : HellKnight~ replaces HellKnight~ {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"KnightFastBall \" : KnightFastBall replaces KnightFastBall {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"KnightFBTrail \" : KnightFBTrail replaces KnightFBTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PyroDemon \" : PyroDemon replaces PyroDemon {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PyroSoul \" : PyroSoul replaces PyroSoul {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PBall \" : PBall replaces PBall {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PBallTrail \" : PBallTrail replaces PBallTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PyroFire\n \" : PyroFire\n replaces PyroFire\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PyroFireSpawner\n \" : PyroFireSpawner\n replaces PyroFireSpawner\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CyberNoble \" : CyberNoble replaces CyberNoble {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CyNoblePuff \" : CyNoblePuff replaces CyNoblePuff {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CyNobleBall \" : CyNobleBall replaces CyNobleBall {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CyNobleBallTrail \" : CyNobleBallTrail replaces CyNobleBallTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CyNobleRocket \" : CyNobleRocket replaces CyNobleRocket {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellDuke \" : HellDuke replaces HellDuke {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DukeToken \" : DukeToken replaces DukeToken {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DukeWalkFire\n \" : DukeWalkFire\n replaces DukeWalkFire\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DukeFireSpawner\n \" : DukeFireSpawner\n replaces DukeFireSpawner\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DukeFire\n \" : DukeFire\n replaces DukeFire\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DukeSpike \" : DukeSpike replaces DukeSpike {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DukeHealFlame\n \" : DukeHealFlame\n replaces DukeHealFlame\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DukeHealFlameSpawner \" : DukeHealFlameSpawner replaces DukeHealFlameSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BaronOfHell~ \" : BaronOfHell~ replaces BaronOfHell~ {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BruiserDemon \" : BruiserDemon replaces BruiserDemon {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BBall\n \" : BBall\n replaces BBall\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BBallTrail \" : BBallTrail replaces BBallTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BBall2\n \" : BBall2\n replaces BBall2\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BruiserBallTrail \" : BruiserBallTrail replaces BruiserBallTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DukeBall2 \" : DukeBall2 replaces DukeBall2 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DukeBallTrail2 \" : DukeBallTrail2 replaces DukeBallTrail2 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Comet\n \" : Comet\n replaces Comet\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CometTail \" : CometTail replaces CometTail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CometDeath\n \" : CometDeath\n replaces CometDeath\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CometDeathGlow \" : CometDeathGlow replaces CometDeathGlow {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BehemothComet \" : BehemothComet replaces BehemothComet {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BehemothSeekingComet \" : BehemothSeekingComet replaces BehemothSeekingComet {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BehemothSeekingTail \" : BehemothSeekingTail replaces BehemothSeekingTail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BarbatosComet \" : BarbatosComet replaces BarbatosComet {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BarbCometTail \" : BarbCometTail replaces BarbCometTail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HDComet \" : HDComet replaces HDComet {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HDCometTail \" : HDCometTail replaces HDCometTail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HDCometDeath \" : HDCometDeath replaces HDCometDeath {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CacoMComet \" : CacoMComet replaces CacoMComet {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CacoMCometTail \" : CacoMCometTail replaces CacoMCometTail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CacoMCometDeath \" : CacoMCometDeath replaces CacoMCometDeath {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PyroComet \" : PyroComet replaces PyroComet {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PyroCometTail \" : PyroCometTail replaces PyroCometTail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PyroCometDeath \" : PyroCometDeath replaces PyroCometDeath {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Cybruiser \" : Cybruiser replaces Cybruiser {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BruiserRailPuff \" : BruiserRailPuff replaces BruiserRailPuff {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BruiserMissile \" : BruiserMissile replaces BruiserMissile {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Cybruiser15K \" : Cybruiser15K replaces Cybruiser15K {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Exile \" : Exile replaces Exile {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"ExileFX\n \" : ExileFX\n replaces ExileFX\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"ExileFireFX \" : ExileFireFX replaces ExileFireFX {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"VileHealEffect\n \" : VileHealEffect\n replaces VileHealEffect\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"VileResFlame \" : VileResFlame replaces VileResFlame {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"VileResFlameSpawner \" : VileResFlameSpawner replaces VileResFlameSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Diabolist \" : Diabolist replaces Diabolist {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"InfernoFX \" : InfernoFX replaces InfernoFX {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"IFire \" : IFire replaces IFire {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DiabFire \" : DiabFire replaces DiabFire {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DiabFireSpawner \" : DiabFireSpawner replaces DiabFireSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkHellion \" : DarkHellion replaces DarkHellion {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellionFX \" : HellionFX replaces HellionFX {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellionSmokeAttack \" : HellionSmokeAttack replaces HellionSmokeAttack {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellionResRadius\n \" : HellionResRadius\n replaces HellionResRadius\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellionSmoke \" : HellionSmoke replaces HellionSmoke {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellionSmoke2 \" : HellionSmoke2 replaces HellionSmoke2 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SoulSmoke \" : SoulSmoke replaces SoulSmoke {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellionSmokeSpawner \" : HellionSmokeSpawner replaces HellionSmokeSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HellionSmokeAttackSpawner \" : HellionSmokeAttackSpawner replaces HellionSmokeAttackSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Demolisher \" : Demolisher replaces Demolisher {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::XDeath\n }\n}\nACTOR \"SpiderBFG9500Ball \" : SpiderBFG9500Ball replaces SpiderBFG9500Ball {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Spider15K \" : Spider15K replaces Spider15K {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkDemolisher \" : DarkDemolisher replaces DarkDemolisher {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkDemoGhostA\n \" : DarkDemoGhostA\n replaces DarkDemoGhostA\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkDemoGhostB \" : DarkDemoGhostB replaces DarkDemoGhostB {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkDemoGhostC \" : DarkDemoGhostC replaces DarkDemoGhostC {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkDemoGhostD \" : DarkDemoGhostD replaces DarkDemoGhostD {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkDemoGhostE \" : DarkDemoGhostE replaces DarkDemoGhostE {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkDemoGhostF \" : DarkDemoGhostF replaces DarkDemoGhostF {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkDemo10K \" : DarkDemo10K replaces DarkDemo10K {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkDemo10KEx \" : DarkDemo10KEx replaces DarkDemo10KEx {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CerebralSentient \" : CerebralSentient replaces CerebralSentient {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientToken \" : SentientToken replaces SentientToken {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientFire \" : SentientFire replaces SentientFire {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientFireSpawner \" : SentientFireSpawner replaces SentientFireSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientFireSpawner2 \" : SentientFireSpawner2 replaces SentientFireSpawner2 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BabySentientFire \" : BabySentientFire replaces BabySentientFire {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BabySentientFireSpawner \" : BabySentientFireSpawner replaces BabySentientFireSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BabySentientFireSpawner2 \" : BabySentientFireSpawner2 replaces BabySentientFireSpawner2 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientBrainFlame \" : SentientBrainFlame replaces SentientBrainFlame {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientBrainSFX \" : SentientBrainSFX replaces SentientBrainSFX {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientMassResurrectionEffect\n \" : SentientMassResurrectionEffect\n replaces SentientMassResurrectionEffect\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SMRETrail \" : SMRETrail replaces SMRETrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientMassResurrection \" : SentientMassResurrection replaces SentientMassResurrection {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientBFG9500Ball \" : SentientBFG9500Ball replaces SentientBFG9500Ball {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CustomSprayRed \" : CustomSprayRed replaces CustomSprayRed {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Sentient10K \" : Sentient10K replaces Sentient10K {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientRed10KEx \" : SentientRed10KEx replaces SentientRed10KEx {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientDTBFG10KBall\n \" : SentientDTBFG10KBall\n replaces SentientDTBFG10KBall\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"RedDTBFGEx\n \" : RedDTBFGEx\n replaces RedDTBFGEx\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SentientDTBFGProjectileAttack\n \" : SentientDTBFGProjectileAttack\n replaces SentientDTBFGProjectileAttack\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CyberLord \" : CyberLord replaces CyberLord {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::XDeath\n }\n}\nACTOR \"CyberLordRocket \" : CyberLordRocket replaces CyberLordRocket {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CyberLordHomer \" : CyberLordHomer replaces CyberLordHomer {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CyberLordGrenade \" : CyberLordGrenade replaces CyberLordGrenade {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberdemon \" : DarkCyberdemon replaces DarkCyberdemon {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberGhostA\n \" : DarkCyberGhostA\n replaces DarkCyberGhostA\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberGhostB \" : DarkCyberGhostB replaces DarkCyberGhostB {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberGhostC \" : DarkCyberGhostC replaces DarkCyberGhostC {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberGhostD \" : DarkCyberGhostD replaces DarkCyberGhostD {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberRocket \" : DarkCyberRocket replaces DarkCyberRocket {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberHomer \" : DarkCyberHomer replaces DarkCyberHomer {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberFlame\n \" : DarkCyberFlame\n replaces DarkCyberFlame\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberFlameSpawner \" : DarkCyberFlameSpawner replaces DarkCyberFlameSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberFireSpawner \" : DarkCyberFireSpawner replaces DarkCyberFireSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberFire \" : DarkCyberFire replaces DarkCyberFire {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberRail \" : DarkCyberRail replaces DarkCyberRail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyberRailTrail \" : DarkCyberRailTrail replaces DarkCyberRailTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkCyber15K \" : DarkCyber15K replaces DarkCyber15K {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Cardinal \" : Cardinal replaces Cardinal {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalToken \" : CardinalToken replaces CardinalToken {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalFire\n \" : CardinalFire\n replaces CardinalFire\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalFireSpawner \" : CardinalFireSpawner replaces CardinalFireSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalFireSpawner2 \" : CardinalFireSpawner2 replaces CardinalFireSpawner2 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalRageFlame \" : CardinalRageFlame replaces CardinalRageFlame {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalRageFlameSpawner \" : CardinalRageFlameSpawner replaces CardinalRageFlameSpawner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"RainCometSpawner\n \" : RainCometSpawner\n replaces RainCometSpawner\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"RainComet\n \" : RainComet\n replaces RainComet\n {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalRocket \" : CardinalRocket replaces CardinalRocket {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalHomingRocket \" : CardinalHomingRocket replaces CardinalHomingRocket {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalRail \" : CardinalRail replaces CardinalRail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalRailTrail \" : CardinalRailTrail replaces CardinalRailTrail {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalDTBFG10KBall \" : CardinalDTBFG10KBall replaces CardinalDTBFG10KBall {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalDTBFGProjectileAttack \" : CardinalDTBFGProjectileAttack replaces CardinalDTBFGProjectileAttack {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CustomSpray2 \" : CustomSpray2 replaces CustomSpray2 {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Cardinal10K \" : Cardinal10K replaces Cardinal10K {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"CardinalRed10KEx \" : CardinalRed10KEx replaces CardinalRed10KEx {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Guard \" : Guard replaces Guard {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SSNazi \" : SSNazi replaces SSNazi {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Mutant \" : Mutant replaces Mutant {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Officer \" : Officer replaces Officer {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"NaziDog \" : NaziDog replaces NaziDog {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Hitler \" : Hitler replaces Hitler {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"HitlerNoSuit \" : HitlerNoSuit replaces HitlerNoSuit {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthPlasmaGunner \" : StealthPlasmaGunner replaces StealthPlasmaGunner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthShotgunZombie \" : StealthShotgunZombie replaces StealthShotgunZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthAssaultRifleZombie \" : StealthAssaultRifleZombie replaces StealthAssaultRifleZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthImp \" : StealthImp replaces StealthImp {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthBullFiend \" : StealthBullFiend replaces StealthBullFiend {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthCacodemon~ \" : StealthCacodemon~ replaces StealthCacodemon~ {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthHectebus \" : StealthHectebus replaces StealthHectebus {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthFusionite \" : StealthFusionite replaces StealthFusionite {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthGuardian \" : StealthGuardian replaces StealthGuardian {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthHellKnight~ \" : StealthHellKnight~ replaces StealthHellKnight~ {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthBaronOfHell \" : StealthBaronOfHell replaces StealthBaronOfHell {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"StealthExile \" : StealthExile replaces StealthExile {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DSP \" : DSP replaces DSP {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\n\nACTOR \"AnnihilatorImp \" : AnnihilatorImp replaces AnnihilatorImp {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BFG10KGeneral \" : BFG10KGeneral replaces BFG10KGeneral {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"BFGCacodemon \" : BFGCacodemon replaces BFGCacodemon {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Cardihilator \" : Cardihilator replaces Cardihilator {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::XDeath\n }\n}\nACTOR \"CerebralCardinal \" : CerebralCardinal replaces CerebralCardinal {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::XDeath\n }\n}\nACTOR \"Cydestroyer \" : Cydestroyer replaces Cydestroyer {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DarkAnnihilator \" : DarkAnnihilator replaces DarkAnnihilator {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::XDeath\n }\n}\nACTOR \"DemonicZombie \" : DemonicZombie replaces DemonicZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Arcradimus \" : Arcradimus replaces Arcradimus {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::XDeath\n }\n}\nACTOR \"DesertHornet \" : DesertHornet replaces DesertHornet {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"DTDevastatorZombie \" : DTDevastatorZombie replaces DTDevastatorZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"NewBabySentient \" : NewBabySentient replaces NewBabySentient {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"EraserZombie \" : EraserZombie replaces EraserZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"ExplosiveMinigunner \" : ExplosiveMinigunner replaces ExplosiveMinigunner {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FreezerBehemoth \" : FreezerBehemoth replaces FreezerBehemoth {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"FreezerZombie \" : FreezerZombie replaces FreezerZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"Hexa-ShotgunZombie \" : Hexa-ShotgunZombie replaces Hexa-ShotgunZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryAnnihilator \" : LegendaryAnnihilator replaces LegendaryAnnihilator {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryAssaultCaptain \" : LegendaryAssaultCaptain replaces LegendaryAssaultCaptain {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryBabySentient \" : LegendaryBabySentient replaces LegendaryBabySentient {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryBehemoth \" : LegendaryBehemoth replaces LegendaryBehemoth {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryCardinal \" : LegendaryCardinal replaces LegendaryCardinal {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryCommando \" : LegendaryCommando replaces LegendaryCommando {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryCyberNoble \" : LegendaryCyberNoble replaces LegendaryCyberNoble {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryFiend \" : LegendaryFiend replaces LegendaryFiend {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryHellKnight \" : LegendaryHellKnight replaces LegendaryHellKnight {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryImp \" : LegendaryImp replaces LegendaryImp {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryStealthTrooper \" : LegendaryStealthTrooper replaces LegendaryStealthTrooper {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"LegendaryZombie \" : LegendaryZombie replaces LegendaryZombie {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"PhaseOverlord \" : PhaseOverlord replaces PhaseOverlord {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"PoisonousBruiserDemon \" : PoisonousBruiserDemon replaces PoisonousBruiserDemon {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"SandSpirit \" : SandSpirit replaces SandSpirit {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"ShotgunCommando \" : ShotgunCommando replaces ShotgunCommando {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"ToxicFiend \" : ToxicFiend replaces ToxicFiend {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKill\")\n Goto Super::XDeath\n }\n}\nACTOR \"TrueLegendaryBabySentient \" : TrueLegendaryBabySentient replaces TrueLegendaryBabySentient {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"TrueLegendaryCyberdemonNormal \" : TrueLegendaryCyberdemonNormal replaces TrueLegendaryCyberdemonNormal {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"TrueLegendaryCyberdemon \" : TrueLegendaryCyberdemon replaces TrueLegendaryCyberdemon {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}\nACTOR \"Velocirator \" : Velocirator replaces Velocirator {\n States {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillBoss\")\n Goto Super::XDeath\n }\n}\n\nActor \"legendarysoul \" : legendarysoul replaces legendarysoul {\n\tStates {\n Death:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::Death\n XDeath:\n TNT1 A 0\n TNT1 A 0\n TNT1 A 0 ACS_NamedExecuteAlways(\"AddKillLegendary\")\n Goto Super::XDeath\n }\n}"
},
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "Actor \"LegendaryRune \" : LegendaryRune replaces LegendaryRune {\n States\n {\n Spawn:\n TNT1 A 0 A_CustomMissile (\"YellowSparkleSpawner\", 0, 0, random(0,-360), 2, random(0,360))\n TNT1 A 0 A_LoopActiveSound\n\tLGRN AAAAAA 10 Bright A_CustomMissile (\"LegendaryRuneFlameSpawner\", -20, 0, random(0,-360), 2, random(0,360))\n Loop\n Pickup:\n TNT1 A 0\n TNT1 A 0 A_JumpIfInventory(\"LegendaryRuneItem\",1,\"Nope\")//avoid picking it when you have it already.\n\tTNT1 A 0 Acs_NamedExecuteAlways(\"RunePickedUp\")\n\tTNT1 A 0 A_PlaySound(\"Pickups/Legrune\")\n\tTNT1 A 0 A_GiveInventory(\"LegRuneDoubleDamage\",1)\n TNT1 A 0 A_GiveInventory(\"LegDoubleFiringSpeed\",1)\n TNT1 A 0 A_GiveInventory(\"LegProtection\",1)\n\tTNT1 A 0 A_GiveInventory(\"LegIronFeet\",1)//The new power.\n\tTNT1 A 0 A_GiveInventory(\"LegendaryRuneItem\",1)\n\tTNT1 A 1 A_StopSound\n\tStop\n Nope:\n\tLGRN A 1\n\tStop\n }\n}"
}
]
},
"maps": []
}