Raw model (for completeness)
{
"meta": {
"id": "025f52e1-a432-4264-9cae-20d2c91cb141",
"sha1": "1354c235bb33423cfff7fc7b2430e949d01f1fa4",
"sha256": "34182473042e51247d28be8f21aab908f14b64b4e7d59dd0431cbcd85bbc20d6",
"filenames": [
"SANDBOX2.WAD",
"SANDBOX2.ZIP"
],
"additional": {
"engines": [
"DOOM"
],
"iwad": [
"DOOM"
],
"filename": null,
"added": "2014-02-15 16:44:09",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"E1M2": "E1M2.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-02-15 16:44:09",
"file": {
"type": "PWAD",
"size": 432,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1354c235bb33423cfff7fc7b2430e949d01f1fa4/1354c235bb33423cfff7fc7b2430e949d01f1fa4.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"E1M2"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 12,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM"
],
"iwads_guess": [
"DOOM"
]
}
},
"maps": [
{
"map": "E1M2",
"title": "E1M2",
"format": "doom",
"stats": {
"things": 1,
"linedefs": 4,
"sidedefs": 4,
"vertices": 4,
"sectors": 1,
"segs": 0,
"ssectors": 0,
"nodes": 0,
"textures": {
"FLAT5_2": 1,
"SFLR6_4": 1,
"MIDBARS1": 4
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": []
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": "E1M2",
"description": "An extremely minimal E1M2 replacement consisting of a single square sector with a few basic textures. There are no monsters, weapons, ammo, or pickups, so there is effectively no combat or progression. Difficulty is trivial, and the layout reads like a marker/test or placeholder map rather than a playable level.",
"tags": [
"doom1",
"micro_map",
"minimalist",
"no_combat",
"no_items",
"placeholder",
"single_room",
"test_map",
"vanilla_compatible"
]
}
}
]
}