Counts

endoom0
graphics0
lumps1162
maps0
palettes0

Totals (across maps)

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Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
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      {
        "source": "pk3",
        "name": "FIXES AND UPDATES README.txt",
        "contents": "12.20.16\nNew DoomGirl Class, Juggernaut Class,Ak47,\nnew robot HUD, and new pistol sound.\n\n12.4.16\nNew DroneBot class and new gun for the commando class\n\n18.2.16\ntested on complex v26a2 and lca 1.5.4\nlegendary cannon it now work since they updated it\nleg asg is loaded ready to fire when picked up\n\n14.2.16 tested on complex v26.a2 and lca 1.5.3\nadded in the new weapons from lca 1.5.3\nall complex and lca weapons are droppable by players if\nserver allows weapon dropping..\nregarding\ngregm9999\n\n21.12.15\nupdated dog so as it attacks its enemy it steals health from the enemy\n1 to 0.5 ratio may need to adjust this not sure yet\nregards\ngreg\n\n20.12.15\nfixed up some hud bugs\nbeing tested with lca 1.5.0 and lca 1.5.1, works fine\nregards\ngregm9999\n\n6.12.15\nallowed most of the weapons to be droppable\nexcept for pistol\n\n21.11.15\ngot Demon Tech Devastator working.\nalso updated dog class so it does not\npickup Demon Tech Devastator\nregards\ngreg\n\n9.10.15.\nfixed up dog so it no longer can pickup hexa-shotgun\nput in a randomspawner so the game will choose between\ndtechfiend (dtechpinkie or dtechzombie) so the new weapon\ndtech ballista can be dropped)\nalso fixed up hud for the dtech ballista\nregards\ngreg\n\n7.10.15\nfixed hexa shotgun so it works on hud and is loaded ready\nto fire on pickup\nalso fixed assault shotgun so it works on all huds in complex\nfixed up plasma hand gun so it works on all huds in complex\nfixed up m79 grenade launcher so it works on all huds in complex\nalters m79 grenade launcher so it launchers the same grenade\nas the normal complex grenade launcher\ncredit goes to all the authors of complex and lca.\nthis got tested on complex v 26a2 and lca 1.4.5\nregards gregm9999\n\n4.10.15\nbecause lca updated and added a new weapon\nhad to update classes to work with lca 1.4.4\nthanks\ngregm9999\n\n27.9.15\nnoticed the dog class can pickup the bfg10k\nfixed code so dog class can no longer pick up bfg10k\nthanks\ngregm9999\n\nUPDATE 19.9.15\ndog class can no longer pick up any leg weapons\ndog class can also no longer pickup any ammo or\nammo satchels.\ntested with complex v26a2 and lca 1.4.3 at time of coding.\nneeds to be loaded after complex and after lca\nso its complex then lca then this file..\n\ni did this to give people the option to choose whether they wanted to start\nwith the shotgun or something else\ncredit goes to orginal authors and thanks to all involved\nin complex and lca\n\nupdate 22.9.15 mp40 now fixed.\nbecause this file is loaded after complex and lca\nthey keyconf and sbarinfo file may need to be updated\nif weapons get changed tested on complex v26a2 and lca 1.4.3\nregards\ngregm9999"
      },
      {
        "source": "pk3",
        "name": "CLASS PERKS AND CREATOR README.txt",
        "contents": "===========================================================================\n# Complex Classes Addon by [Zheg], Super Jew, and Tiddles.\n===========================================================================\n//NOTE: Only aplicable for Complex DooM Mod.\nFor use this addon, load it in this order to work properly:\n<any mapwad>.wad\ncomplex-doom.vXX.pk3\ncomplex-classes-addon.v6.pk3\ncomplex-doom-justammo.v3.wad\n\n//NOTE2: Compatible with HEM addon!\nFor use this addon, load it in this order to work properly:\n<any mapwad>.wad\ncomplex-doom.vXX.pk3\nhem-vX.XX.pk3\ncomplex-classes-addon.v6.pk3\ncomplex-doom-justammo.v3.wad\n===========================================================================\n* Whats in it *\n===========================================================================\n[+]\tClasses like:\n\t-Doom Guy\n\t-Shotgunner Marine\n\t-Commando Marine\n\t-Demolition Marine\n\t-Plasmer Marine\n\t-Dog\n\n[+] Stats from every class:\n\t-Doom Guy:\n\t\t▪20% Critical chance.\n\t\t▪Critical Damage do 4x damage.\n\t\t▪20% Defense.\n\t\t▪Start with Modded Backpack.\n\n\t-Shotgunner Marine:\n\t\t▪50% Damage with shotgun weapons type.\n\t\t▪Start with Combat Shotgun.\n\t\t▪Start with Modded Backpack.\n\t\t▪ 30% resist to shotguns\n\n\t-Commando Marine:\n\t\t▪50% Damage with Assault Rifle, MP40 and Minigun.\n\t\t▪Better Accuracy with Assault Rifle, MP40 and Minigun.\n\t\t▪Start with MP40.\n\t\t▪Start with Green Armor\n\t\t▪30% resist to bullets\n\n\t-Demolition Marine:\n\t\t▪50% Damage with Rockets, Grenades, Hand Grenades and Mines.\n\t\t▪30% Explosives Resist.\n\t\t▪Faster Rockets.\n\t\t▪Start with M79 Grenade Launcher.\n\n\t-Plasmer Marine:\n\t\t▪50% Damage with Plasma weapons type.\n\t\t▪30% Fire, Impballs, Plasma and BFG Ball Resist.\n\t\t▪Faster Plasma Balls.\n\t\t▪Start with Plasma Handgun.\n\n\tComplex Dog:\n\t\t▪Melee do [10*Random(10,20)] damage.\n\t\t▪50% Defense.\n\t\t▪20% Speed\n\t\t▪Start with Dog Rage (Berserk) in every map.\n\n\tUAc-Drone-Bot\n\t\t▪35% Defense.\n\n\t-DoomGirl\n\t\t▪20% Critical chance.\n\t\t▪Critical Damage do 4x damage.\n\t\t▪20% Defense.\n\t\t▪Start with Modded Backpack.\n\n\t-Juggernaut\n\t\t▪45% Defense.\n\t\t▪40% Slower running.\n\n[+] This mod includes the NTP Addon.\n\n[+] Fully compatible with HEM Addon, that includes weapons and monsters.\n===========================================================================\n* Changelog *\n===========================================================================\n\n#Complex Classes Addon v2a1\n\t-Added compatibility with HEM Addon.\n\t-Added Brawler Block AltFire, giving +60% protection.\n\n#Complex Classes Addon v2a2\n\t-Fixed Plasma Class Ball, giving tons of damage.\n\t-Fixed Defense to Brawler Class using weapons, with +20% protection.\n\n#Complex Classes Addon v2a3\n\t-Added Dog Class (Doge), his unique weapon its the bite, his attacks are\n\tnormal bite, based from brawler damage and lunge, based from bullfiend.\n\n#Complex Classes Addon v2a4\n\t-Fixed that the dog was able to use weapons lol.\n\t-Added sit/idle sprite for dog.\n\n#Complex Classes Addon v3\n\t-Returned and fixed that the dog was able to use weapons lol.\n\t-Added sit/idle sprite for dog.\n\t-Shotgun animation enhanced. Fire while reloading and deselect while\n\t reloading.\n\t-Added Plasma Handgun for Plasmer Class, because the lack of weapon usage.\n\n#Complex Classes Addon v3a1\n\t-Fixed Assault Rifle Damage.\n\t-Removed the charge value at sbrinfo\n\t-At Dog Fire added a invisible bullet (for bullet switch type) with 1 dmg\n\t so dog can kill with barking lol.\n\n#Complex Classes Addon v3a2\n\t-Fixed Chainsaw sound, i don't what happened with it lol.\n\t-Fixed Plasma Handgun sound with AltFire.\n\n#Complex Classes Addon v4\n\t-Fixed doom guy class doesn't do critical damage.\n\t-Fixed Resistants to Demolition Class with his own explosives.\n\t-Fixed Plasmer Resistant to Viles attacks (Fire) and Fusionites.\n\t-Fixed Dog Face with Dog Class.\n\t-Fixed when brawler class uses chainsaw, defense doesn´t affect.\n\t-Nerfed lunge damage with dog.\n\t-Change pure rage mode at dog with just berserk, to prevent rush maps.\n\t-Added M79 Grenade Launcher to Demolition Class.\n\t-Added New Player sprites for Melee, Handgun, Plasma Handgun and M79 Grenade Launcher.\n\t-Added Hero Mode ON, only activates when player have 1HP, deals always\n\t critical hits with every class(x4 Damage).\n\n#Complex Classes Addon v4a1\n\t-Fixed Grenade Launcher Critical Grenade sprite.\n\t-Changed Assault Rifle start item as commando for MP40.\n\t-Fixed that glitchy sound in minigun while deselecting.\n\t-Throwing Land Mine reduced Radius and Height values.\n\t-Now while blocking as brawler, has a sprite of blocking (beta).\n\t-Brawler now have a charging punch. Deals (25*(Random(4,8)) damage.\n\n#Complex Classes Addon v4a2\n\t-Reduced M79 casing grenade.\n\t-Removed the fisting charge value from HUB (was there just for testing).\n\t-Now dog class start with dog rage inventory in every map.\n\t-Now while blocking as brawler, speed decreases to 0.25.\n\t-Disable the minigun spin for all classes, except Commando and Doom guy.\n\t-Assault Rifle and MP40 rate of fire back to normal, instead increased\n\t damage to bullets as Commando to 75%.\n\t-Added a Modded Backpack to Doom Guy class and Shotgunner class.\n\t-Now Doom Guy can use AltFire with minigun and plasma.\n\n#Complex Classes Addon v5\n\t-Added Demon Tech Ballista.\n\t-Added M79 Zombie and Demon Tech Zombie Ballista.\n\t-Reduced the time to fire with minigun.\n\t-Changed the railgun fire at Plasma Handgun to a bigger blast.\n\t-Critical rockets now shoots red rockets.\n\t-Critical plasma handgun now shoots purple lasers.\n\t-Plasma Ball from plasmer class now deals wide damage, like Demon Tech\n\t Rifle, but with minimal damage.\n\t-Now a message appears when you entered at hero mode.\n\t-Now Dog wont be able to pick up weapons that monsters drops.\n\t-Changed MP40 to weapon tier 4.\n\n#Complex Classes Addon v5a1\n\t-Fixed Sprite for rocket launcher when firing critical rockets.\n\t-Fixed the railgun class for throw grenade.\n\t-Fixed the demon tech ballista ammo display.\n\t-Fixed the plasma handgun ammo display.\n\t-Set speed to normal to brawler class.\n\t-Fixed Hero mode message when reaching under 1HP.\n\t-Remove the bounce at M79 Grenades, still grenades can bounce on walls.\n\n#Complex Classes Addon v5a2\n\t-Fixed that thing when minigun run out of ammo, reselect it.\n\t-Added more accuracy to minigun as commando class.\n\t-Removed the throw grenade and mine toss to railgun, because its 2 handed\n\t weapon.\n\t-Change speed to railgun recoil as plasmer class.\n\n#Complex Classes Addon v6\n\t-Removed the brawler class, because everyone just uses as normal class with\n\t alot of armor and HP.\n\t-Updated weaponry to the actual complex doom version.\n\t-AltFire of Minigun and Plasma Handgun now is usable to all classes.\n\t-Critical damage with bullets type now fires an explosive bullets.\n\t-Added Critical Damage to Hand Grenade, Mines and Railgun.\n\t-Now Railgun with plasmer class do more damage, instead of short recoil.\n\t-Changed the critical chance to marine class to 20%.\n\t-Plasma Handgun now have it unique ammo that charges automatically.\n\t-Slightly buffed the Demon Tech Ballista."
      },
      {
        "source": "pk3",
        "name": "modeldef.txt",
        "contents": "Model HGProjectile {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer1.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRAC A 0 0\n}\nModel SGProjectile {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer1.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRAC A 0 0\n}\nModel SGProjectile2 {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer1.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRAC A 0 0\n}\nModel ARProjectile {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer1.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRAC A 0 0\n}\nModel ARProjectile2 {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer1.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRAC A 0 0\n}\nModel MGProjectile {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer1.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRAC A 0 0\n}\nModel MGProjectile2 {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer1.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRAC A 0 0\n}\nModel PHGProjectile {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer4.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA4 A 0 0\n}\nModel PHGProjectile2 {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer4.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA4 A 0 0\n}\nModel HGCProjectile {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer3.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA3 A 0 0\n}\nModel SGCProjectile {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer3.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA3 A 0 0\n}\nModel SGCProjectile2 {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer3.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA3 A 0 0\n}\nModel ARCProjectile {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer3.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA3 A 0 0\n}\nModel ARCProjectile2 {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer3.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA3 A 0 0\n}\nModel MGCProjectile {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer3.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA3 A 0 0\n}\nModel MGCProjectile2 {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer3.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA3 A 0 0\n}\nModel PHGCProjectile {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer5.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA5 A 0 0\n}\nModel PHGCProjectile2 {\n\tPath \"Models/Tracers\"\n\tSKIN 0 \"tracer5.tga\"\n\tMODEL 0 \"Tracer.md3\"\n\tScale 10.0 10.0 5.0\n\tPITCHFROMMOMENTUM\n\tFrameIndex TRA5 A 0 0\n}"
      },
      {
        "source": "pk3",
        "name": "dogbackpack.txt",
        "contents": "ACTOR dogbackpack : BackpackItem\n{\nheight 26\nStates\n{\nUse:\n // TNT1 A 0 A_JumpIfInventory(\"backpack\",1,\"Backpack\")\n    //   TNT1 A 0 A_JumpIfInventory(\"BulletMag\",200,\"Shells\")\n\t // TNT1 A 0 A_PlaySound(\"ammosatchel/use\")\n\t  TNT1 A 0 A_GiveInventory(\"BulletMag\",400)\n\t  TNT1 A 0 A_GiveInventory(\"NewShell\",100)\n\t  TNT1 A 0 A_GiveInventory(\"Missile\",100)\n\t  TNT1 A 0 A_GiveInventory(\"NewCell\",600)\n\t  TNT1 A 0 A_GiveInventory(\"DemonAmmo\",600)\n\t  TNT1 A 0 A_GiveInventory(\"HandGrenadeAmmo\",8)\n\t  TNT1 A 0 A_GiveInventory(\"MineAmmo\",8)\n\t  Stop\nBackpack:\n      TNT1 A 0 A_JumpIfInventory(\"BulletMag\",400,\"BPShells\")\n\t  TNT1 A 0 A_PlaySound(\"ammosatchel/use\")\n\t  TNT1 A 0 A_GiveInventory(\"BulletMag\",600)\n\t  TNT1 A 0 A_GiveInventory(\"NewShell\",100)\n\t  TNT1 A 0 A_GiveInventory(\"Missile\",100)\n\t  TNT1 A 0 A_GiveInventory(\"NewCell\",600)\n\t  TNT1 A 0 A_GiveInventory(\"DemonAmmo\",600)\n\t  TNT1 A 0 A_GiveInventory(\"HandGrenadeAmmo\",8)\n\t  TNT1 A 0 A_GiveInventory(\"MineAmmo\",8)\n\t  Stop\nPickup:\n          TNT1 A 0 A_GiveInventory(\"BulletMag\",600)\n\t  TNT1 A 0 A_GiveInventory(\"NewShell\",100)\n\t  TNT1 A 0 A_GiveInventory(\"Missile\",100)\n\t  TNT1 A 0 A_GiveInventory(\"NewCell\",600)\n\t  TNT1 A 0 A_GiveInventory(\"DemonAmmo\",600)\n\t  TNT1 A 0 A_GiveInventory(\"HandGrenadeAmmo\",8)\n\t  TNT1 A 0 A_GiveInventory(\"MineAmmo\",8)\n\t  Stop\n}\n}\n//==========\n// Backpack\n//==========\n//\n// ACTOR ModdedBackpack : Backpack replaces Backpack\n// {\n// Scale 0.8\n// Inventory.ForbiddenTo \"ComplexDoge\"\n// VisibleToPlayerClass ComplexDoomPlayer2, [ComplexShotgunner, [ComplexCommando, ComplexDemolition], ComplexPlasmer]\n// Inventory.PickupMessage \"Ammo Backpack\"\n// Inventory.PickupSound \"items/pack\"\n// }"
      },
      {
        "source": "pk3",
        "name": "bullet.txt",
        "contents": "actor DoomBullet : FastProjectile\n{\n    Damage (Random(1,3)*5)\n    Radius 1\n    Height 1\n    Speed 320\n    Projectile\n    Renderstyle \"Normal\"\n    Species \"Player\"\n    +BLOODSPLATTER\n    +THRUGHOST\n    +THRUSPECIES\n    +NOTIMEFREEZE\n    Alpha 1.0\n    Decal Bulletchip\n    States\n    {\n      Spawn:\n        TNT1 A 1\n        loop\n\n      Death:\n        TNT1 A 1 A_SpawnItem(\"ModdedBulletPuff\")\n        stop\n\n      XDeath:\n        TNT1 A 1\n        stop\n    }\n}\n\nactor PistolBullet : DoomBullet\n{\n    Damage (Random(5,7)*5)\n}\n\nactor SSGBullet : DoomBullet\n{\n    Damage (Random(1,5)*5)\n}\n\nactor MinigunBullet : DoomBullet\n{\n    Damage (Random(7,10)*5)\n}\n\nactor MP40Bullet : DoomBullet\n{\n    Damage (Random(6,8)*5)\n}\n\nactor TommyBullet : DoomBullet\n{\n    Damage (Random(6,8)*5)\n}"
      }
    ]
  },
  "maps": []
}

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