sixtyfourv02.wad

PWAD 23 MiB 32 map(s)

Counts

endoom0
graphics1
lumps2200
maps32
palettes0

Totals (across maps)

Things27921
Linedefs67989
Sectors12995
Monsters14579
Items7884
Raw model (for completeness)
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          "doom",
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          "METAL2": 45,
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        "by_type": {
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        "by_category": {
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        "uv_items": 128,
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        "htr_items": 128
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          "medium_length",
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          "demon_swarms",
          "hard",
          "large_scale",
          "linear",
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      "title": "Phantasm",
      "format": "doom",
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        "vertices": 1779,
        "sectors": 515,
        "segs": 4145,
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        "nodes": 1264,
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        "total": 259,
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          "baron": 9,
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          "chaingun_guy": 17,
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          "revenant": 9,
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          "spectre": 5,
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        "by_category": {
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          "armor_bonus": 16,
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          "berserk": 2,
          "blue_armor": 2,
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          "cells": 10,
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        "weapons_present": [
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          "plasma_rifle",
          "rocket_launcher",
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      "mechanics": {
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        "keys": [
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 179,
        "htr_monsters": 177,
        "uv_items": 211,
        "hmp_items": 207,
        "htr_items": 207
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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        "tags": [
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          "boom_compatible",
          "hard",
          "hitscanner_heavy",
          "large_scale",
          "linear",
          "techbase"
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      }
    },
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      "title": "Middleway",
      "format": "doom",
      "stats": {
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        "vertices": 2054,
        "sectors": 329,
        "segs": 3562,
        "ssectors": 1271,
        "nodes": 1270,
        "textures": {
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          "EXITSIGN": 1,
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          "CEIL1_3": 12,
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          "COMPSPAN": 37,
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          "STEP1": 2,
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          "SKY2": 72,
          "CEIL3_3": 16,
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          "CEMENT9": 38
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        "total": 337,
        "by_type": {
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          "archvile": 2,
          "baron": 1,
          "cacodemon": 4,
          "chaingun_guy": 41,
          "demon": 15,
          "hell_knight": 6,
          "imp": 105,
          "lost_soul": 29,
          "pain_elemental": 1,
          "revenant": 7,
          "shotgun_guy": 24,
          "spectre": 17,
          "zombieman": 83
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        "by_category": {
          "boss": 0,
          "hitscanner": 148,
          "melee": 32,
          "projectile": 157
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      },
      "items": {
        "total": 330,
        "by_type": {
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          "ammo_clip": 59,
          "armor_bonus": 53,
          "backpack": 5,
          "cell": 2,
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          "light_amp_goggles": 1,
          "medikit": 5,
          "plasma_rifle": 1,
          "rocket": 30,
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          "shotgun": 2,
          "stimpack": 33
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        "ammo_by_category": {
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          "cells": 3,
          "rockets": 32,
          "shells": 64
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        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
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      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "red",
          "yellow"
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        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 337,
        "hmp_monsters": 249,
        "htr_monsters": 164,
        "uv_items": 330,
        "hmp_items": 330,
        "htr_items": 330
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This large, techbase-themed map features extensive use of industrial textures and complex geometry with over 2000 linedefs and 329 sectors. Combat is intense and hitscanner-heavy, dominated by numerous chaingunners and imps, alongside several mid-tier demons and a few archviles and a baron, making it a challenging experience. The layout is mostly linear, guiding players through a sprawling environment with plentiful ammo and moderate health resources, suitable for Boom-compatible source ports.",
        "tags": [
          "boom_compatible",
          "hard",
          "hitscanner_heavy",
          "large_scale",
          "linear",
          "techbase"
        ]
      }
    },
    {
      "map": "MAP08",
      "title": "Pinball",
      "format": "doom",
      "stats": {
        "things": 598,
        "linedefs": 2585,
        "sidedefs": 4251,
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      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
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        "tags": [
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          "linear",
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          "techbase"
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        "vertices": 1044,
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        "textures": {
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          "hitscanner": 112,
          "melee": 22,
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      "mechanics": {
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        "keys": [
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      "difficulty": {
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        "hmp_monsters": 159,
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        "uv_items": 123,
        "hmp_items": 123,
        "htr_items": 123
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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          "hard",
          "hitscanner_heavy",
          "linear",
          "medium_length",
          "techbase"
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        "vertices": 429,
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        "segs": 651,
        "ssectors": 160,
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          "GOTHLTH8": 25,
          "ZZWOLF11": 65,
          "ZZWOLF3": 5,
          "FLAT5_5": 1,
          "BIGDOOR5": 7,
          "BRIKBLAK": 2,
          "BRIKGTH2": 1,
          "DOORTRAK": 14,
          "FWATER1": 8,
          "TEKLITC2": 8,
          "WFALL1": 14,
          "METAL_GF": 3,
          "PANBOOK": 7,
          "ZDOORF1": 5
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      },
      "monsters": {
        "total": 50,
        "by_type": {
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          "archvile": 3,
          "baron": 1,
          "chaingun_guy": 18,
          "demon": 20,
          "mancubus": 2,
          "pain_elemental": 1,
          "revenant": 3
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 18,
          "melee": 20,
          "projectile": 12
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      },
      "items": {
        "total": 58,
        "by_type": {
          "ammo_box": 3,
          "armor_bonus": 15,
          "backpack": 2,
          "berserk": 1,
          "blue_armor": 1,
          "cell_pack": 1,
          "chainsaw": 1,
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          "health_bonus": 16,
          "medikit": 2,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 3,
          "rocket_launcher": 1,
          "shell_box": 4,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 2,
          "super_shotgun": 1
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        "ammo_by_category": {
          "bullets": 3,
          "cells": 1,
          "rockets": 3,
          "shells": 4
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        "weapons_present": [
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          "plasma_rifle",
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      "mechanics": {
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        "keys": [
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 50,
        "htr_monsters": 50,
        "uv_items": 58,
        "hmp_items": 58,
        "htr_items": 58
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP12",
        "description": "This medium-sized map features a gothic theme with varied stone and metal textures. Combat is moderately challenging with a strong hitscanner presence (chaingunners) alongside melee demons and a few tougher monsters like archviles and mancubi. The layout is linear with a key hunt involving blue and yellow keys, no teleportation, and balanced resources including armor bonuses and a megasphere, supporting sustained combat without extreme resource scarcity.",
        "tags": [
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          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "moderate",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP13",
      "title": "Marble Backlash",
      "format": "doom",
      "stats": {
        "things": 72,
        "linedefs": 507,
        "sidedefs": 813,
        "vertices": 478,
        "sectors": 93,
        "segs": 892,
        "ssectors": 280,
        "nodes": 279,
        "textures": {
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          "GATE4OR": 1,
          "SKINFLT1": 6,
          "COMPRED": 2,
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          "BSTONE2": 12,
          "COMPORA": 14,
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          "BIGDOOR6": 5,
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          "CEIL1_2": 6,
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          "RROCK12": 3,
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          "LAVA2": 2,
          "STEP2GN": 26,
          "MARBGTH4": 14,
          "SKINFLT2": 6,
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          "DOORMET2": 2,
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          "DOORTRAK": 20,
          "DEM1_5": 2,
          "SPCDOOR7": 7,
          "STEPTOP": 1
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      },
      "monsters": {
        "total": 47,
        "by_type": {
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          "demon": 10,
          "hell_knight": 5,
          "imp": 12,
          "lost_soul": 2,
          "mancubus": 1,
          "revenant": 3,
          "shotgun_guy": 6,
          "spectre": 2,
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        "by_category": {
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      },
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          "shells": 4,
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        "ammo_by_category": {
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          "cells": 0,
          "rockets": 0,
          "shells": 5
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        "weapons_present": [
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      "mechanics": {
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        "keys": [
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 44,
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        "uv_items": 18,
        "hmp_items": 18,
        "htr_items": 18
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This medium-sized map features a techbase-themed environment with a moderate monster count including a mix of hitscanners and projectile enemies. The layout involves key hunts for red and yellow skull keys and uses teleporters to navigate between areas. Resources are balanced with some ammo and health pickups, supporting steady combat pacing without extreme scarcity or abundance.",
        "tags": [
          "boom_compatible",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "moderate",
          "techbase",
          "teleport_navigation"
        ]
      }
    },
    {
      "map": "MAP14",
      "title": "Gothrock",
      "format": "doom",
      "stats": {
        "things": 202,
        "linedefs": 1076,
        "sidedefs": 1831,
        "vertices": 1036,
        "sectors": 159,
        "segs": 1993,
        "ssectors": 753,
        "nodes": 752,
        "textures": {
          "NITESNOW": 33,
          "RROCK20": 4,
          "ASHWALL3": 56,
          "ADEL_M03": 8,
          "F_SKY1": 150,
          "AQUABRIK": 30,
          "ADEL_J17": 34,
          "ADEL_B22": 458,
          "ADEL_S54": 3,
          "FLAT5_2": 4,
          "ADEL_W34": 16,
          "ADEL_D15": 19,
          "GATE2": 1,
          "N_ICE01": 65,
          "ADEL_M02": 18,
          "STONE2": 260,
          "GRASS1": 9,
          "ADEL_F34": 7,
          "DOORBLU2": 4,
          "BROWN1": 66,
          "WFALL1": 11,
          "ASHWALL6": 34,
          "ADEL_F59": 5,
          "ADEL_Z61": 2,
          "BFALL1": 4,
          "ADEL_F60": 1,
          "WOOD1": 2,
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          "BLOOD1": 2,
          "FWATER1": 9,
          "SW1LION": 1,
          "ADEL_F61": 4,
          "ADEL_J07": 3,
          "NFSNOW01": 10
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      },
      "monsters": {
        "total": 70,
        "by_type": {
          "arachnotron": 3,
          "archvile": 2,
          "cacodemon": 3,
          "chaingun_guy": 4,
          "imp": 24,
          "lost_soul": 8,
          "mancubus": 3,
          "revenant": 2,
          "shotgun_guy": 4,
          "spectre": 4,
          "zombieman": 13
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        "by_category": {
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          "hitscanner": 21,
          "melee": 4,
          "projectile": 45
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      },
      "items": {
        "total": 43,
        "by_type": {
          "ammo_box": 3,
          "ammo_clip": 3,
          "backpack": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "medikit": 8,
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          "rocket_launcher": 1,
          "shell_box": 1,
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          "shotgun": 1,
          "soulsphere": 1,
          "super_shotgun": 1
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        "ammo_by_category": {
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          "cells": 0,
          "rockets": 7,
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        "weapons_present": [
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          "rocket_launcher",
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      "mechanics": {
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        "keys": [
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 70,
        "htr_monsters": 70,
        "uv_items": 43,
        "hmp_items": 43,
        "htr_items": 43
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This medium-sized map features a techbase-themed environment with a complex layout including teleporters and a blue skull key hunt. Combat is balanced between hitscan enemies and projectile threats, with a moderate total of 70 monsters including imps, revenants, and archviles. Resources are moderately distributed, offering a mix of ammo types and weapons like the rocket launcher and super shotgun. The map supports vanilla and Boom-compatible playstyles with linear to slightly nonlinear progression.",
        "tags": [
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "projectile_combat",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP15",
      "title": "Sheev Wheej",
      "format": "doom",
      "stats": {
        "things": 1330,
        "linedefs": 4881,
        "sidedefs": 7168,
        "vertices": 4142,
        "sectors": 994,
        "segs": 7604,
        "ssectors": 2517,
        "nodes": 2516,
        "textures": {
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          "COMPF02": 1,
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          "ROCK7G": 73,
          "METANF03": 15,
          "GROUND05": 17,
          "WFALL1": 62,
          "STEPLAD1": 1,
          "METAL_C": 117,
          "BIGDOORD": 2,
          "METANF04": 36,
          "METLRV1F": 202,
          "RROCK09": 249,
          "SLIME05": 12,
          "SUPP532A": 93,
          "WOOD_N05": 57,
          "FLAT5_1": 4,
          "GROUND03": 34,
          "METLN_03": 14,
          "SUPP232C": 84,
          "ROCK7": 375,
          "DOORRED2": 2,
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          "EXITSIGN": 4,
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          "SW1LION": 1,
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          "DOORMET3": 1,
          "SUPP4B": 12,
          "BODIESE": 4,
          "GROUND04": 23,
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          "GRASS1": 31,
          "BRICK1": 240,
          "LAVFALL1": 1,
          "SNOWF_1": 93,
          "SUPPA16B": 52,
          "FLOOR6_1": 3,
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          "MIDBARS4": 86,
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          "SW1GOTH": 5,
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          "WOOD_N12": 23,
          "MARBVRD1": 3,
          "RROCK10": 52,
          "SUPAXX_F": 188,
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          "F_SKY1": 171,
          "METANF05": 1,
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          "BRIKGTHA": 1,
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          "SKY2": 21,
          "SUPPB24A": 46,
          "FLAT15": 2,
          "SUPPA32B": 19,
          "SHAWNRD2": 96
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      },
      "monsters": {
        "total": 593,
        "by_type": {
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          "archvile": 8,
          "cacodemon": 26,
          "chaingun_guy": 52,
          "cyberdemon": 1,
          "demon": 13,
          "hell_knight": 28,
          "imp": 188,
          "lost_soul": 17,
          "mancubus": 24,
          "pain_elemental": 6,
          "revenant": 29,
          "shotgun_guy": 63,
          "spectre": 8,
          "spider_mastermind": 1,
          "zombieman": 113
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        "by_category": {
          "boss": 2,
          "hitscanner": 228,
          "melee": 21,
          "projectile": 342
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      },
      "items": {
        "total": 443,
        "by_type": {
          "ammo_box": 23,
          "ammo_clip": 35,
          "armor_bonus": 56,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 17,
          "cell_pack": 6,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 82,
          "medikit": 61,
          "megasphere": 1,
          "plasma_rifle": 2,
          "radiation_suit": 2,
          "rocket": 41,
          "rocket_box": 16,
          "rocket_launcher": 3,
          "shell_box": 16,
          "shells": 44,
          "shotgun": 2,
          "soulsphere": 2,
          "stimpack": 24,
          "super_shotgun": 2
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        "ammo_by_category": {
          "bullets": 58,
          "cells": 23,
          "rockets": 57,
          "shells": 60
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
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          "shotgun",
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      },
      "mechanics": {
        "teleports": true,
        "keys": [
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          "red_skull"
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        "secret_exit": true
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      "difficulty": {
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        "hmp_monsters": 407,
        "htr_monsters": 339,
        "uv_items": 401,
        "hmp_items": 416,
        "htr_items": 422
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP15",
        "description": "This large-scale map features a techbase-themed environment with extensive use of metal and brick textures. Combat is intense and monster-heavy, including multiple archviles, arachnotrons, cacodemons, and a cyberdemon boss, emphasizing demon swarms and challenging encounters. Resources are relatively scarce, requiring careful ammo management. The layout is mostly linear with key hunts and progression through multiple sectors, suitable for experienced players seeking a tough, methodical fight.",
        "tags": [
          "ammo_tight",
          "boom_compatible",
          "demon_swarms",
          "hard",
          "key_hunt",
          "large_scale",
          "linear",
          "techbase"
        ]
      }
    },
    {
      "map": "MAP16",
      "title": "Castle of Atlantis",
      "format": "doom",
      "stats": {
        "things": 792,
        "linedefs": 6651,
        "sidedefs": 9579,
        "vertices": 5168,
        "sectors": 1543,
        "segs": 10094,
        "ssectors": 2925,
        "nodes": 2924,
        "textures": {
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          "RROCK04": 282,
          "WOODF6": 5,
          "WOODF1": 49,
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          "GOTHBR1F": 19,
          "STEP1": 2,
          "SW1ROCK": 1,
          "GATE4YL": 2,
          "GOTHLTH3": 6,
          "MARBRED8": 23,
          "ROCK1": 34,
          "GOTHMET6": 8,
          "GOTHMT1F": 28,
          "GOTHMT5F": 22,
          "COMPBLUE": 3,
          "SUPPORT2": 1,
          "GOTHLTH1": 8,
          "DEMGOTH": 2,
          "GOTHMT6F": 6,
          "GOTHBAR5": 6,
          "LITEORA5": 2,
          "WOOD_N08": 48,
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          "ROCK15": 51,
          "EXITSIGN": 4,
          "ROCK18": 865,
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          "STARTAN1": 5328,
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          "LITEYEL5": 4,
          "RROCK13B": 878,
          "GOTHBAR1": 82,
          "SW1GOTH": 3,
          "GOTHBARC": 43,
          "GOTHLE1F": 41,
          "LITEGRN5": 16
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      },
      "monsters": {
        "total": 362,
        "by_type": {
          "arachnotron": 1,
          "archvile": 14,
          "baron": 34,
          "cacodemon": 20,
          "chaingun_guy": 26,
          "cyberdemon": 7,
          "demon": 4,
          "hell_knight": 40,
          "imp": 8,
          "revenant": 174,
          "shotgun_guy": 28,
          "zombieman": 6
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        "by_category": {
          "boss": 7,
          "hitscanner": 60,
          "melee": 4,
          "projectile": 291
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      },
      "items": {
        "total": 182,
        "by_type": {
          "ammo_box": 16,
          "backpack": 1,
          "bfg9000": 1,
          "blue_armor": 4,
          "cell_pack": 12,
          "chaingun": 1,
          "green_armor": 1,
          "invulnerability": 1,
          "medikit": 6,
          "megasphere": 3,
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          "rocket": 42,
          "rocket_box": 67,
          "rocket_launcher": 1,
          "shell_box": 8,
          "shotgun": 1,
          "soulsphere": 8,
          "stimpack": 7,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 16,
          "cells": 12,
          "rockets": 109,
          "shells": 8
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        "weapons_present": [
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          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
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      },
      "mechanics": {
        "teleports": true,
        "keys": [
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        "secret_exit": false
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      "difficulty": {
        "uv_monsters": 362,
        "hmp_monsters": 362,
        "htr_monsters": 362,
        "uv_items": 182,
        "hmp_items": 182,
        "htr_items": 182
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This large-scale gothic-themed map features extensive use of rocky and gothic textures with over 1500 sectors, creating a sprawling environment. Combat is intense and monster-heavy, dominated by revenants, barons, and archviles, requiring careful resource management despite generous rockets and some high-tier weapons. The layout includes key hunts and teleportation for progression, with a challenging difficulty suited for experienced players. The map is designed for Boom-compatible engines and emphasizes strategic navigation through complex areas.",
        "tags": [
          "boom_compatible",
          "demon_swarms",
          "gothic",
          "hard",
          "key_hunt",
          "large_scale",
          "teleport_navigation"
        ]
      }
    },
    {
      "map": "MAP17",
      "title": "Hell Keep",
      "format": "doom",
      "stats": {
        "things": 2827,
        "linedefs": 4194,
        "sidedefs": 7226,
        "vertices": 3682,
        "sectors": 847,
        "segs": 8243,
        "ssectors": 2769,
        "nodes": 2768,
        "textures": {
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          "SUPP532E": 29,
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          "DEM5_2": 1,
          "MARBBLK1": 306,
          "DEM3_4": 4,
          "DEM5_1": 1,
          "RROCK04": 31,
          "ZIMMER3": 66,
          "BRICKGT1": 218,
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          "FLOOR72R": 74,
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          "GROUND22": 102,
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          "CRACKLE7": 200,
          "DEM1_3": 1,
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          "GSTONEB1": 1673,
          "SUP5XX_F": 2,
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          "PANCASE1": 28,
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          "DOORTRAK": 38,
          "MARBFAR1": 14,
          "MARBRED3": 86,
          "FLOOR72G": 2,
          "DEM4_6": 49,
          "PANBOOK2": 46,
          "SKIN2": 7,
          "FIREBLU1": 5,
          "DEM3_6": 41,
          "MARBFAR3": 12,
          "FLOOR72T": 2,
          "YELLOMAP": 14,
          "CEIL5_G4": 2,
          "BIGDOORF": 18,
          "CEIL5_M": 6,
          "FLAT5_2C": 15,
          "F_SKY1": 324,
          "LAVA1": 78,
          "MARBGRA3": 8,
          "STARTAN1": 7,
          "REDWALL": 12,
          "FLAT5_3": 30,
          "EXITSIGN": 4,
          "GROUND15": 105,
          "DEM2_1": 1,
          "BIGDOOR7": 10,
          "LAVFALL1": 25,
          "DEM4_5": 121,
          "SUPPA32D": 366
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      },
      "monsters": {
        "total": 573,
        "by_type": {
          "arachnotron": 22,
          "archvile": 4,
          "baron": 24,
          "cacodemon": 25,
          "chaingun_guy": 2,
          "cyberdemon": 6,
          "demon": 29,
          "hell_knight": 53,
          "imp": 324,
          "mancubus": 29,
          "pain_elemental": 2,
          "revenant": 22,
          "shotgun_guy": 2,
          "spectre": 23,
          "spider_mastermind": 4,
          "zombieman": 2
        },
        "by_category": {
          "boss": 10,
          "hitscanner": 6,
          "melee": 52,
          "projectile": 505
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      },
      "items": {
        "total": 1950,
        "by_type": {
          "ammo_box": 76,
          "ammo_clip": 23,
          "armor_bonus": 196,
          "backpack": 3,
          "berserk": 3,
          "bfg9000": 2,
          "blue_armor": 6,
          "cell": 76,
          "cell_pack": 396,
          "chaingun": 2,
          "chainsaw": 2,
          "computer_area_map": 1,
          "green_armor": 29,
          "health_bonus": 196,
          "invisibility": 2,
          "invulnerability": 4,
          "medikit": 218,
          "megasphere": 3,
          "plasma_rifle": 2,
          "radiation_suit": 1,
          "rocket": 70,
          "rocket_box": 260,
          "rocket_launcher": 2,
          "shell_box": 139,
          "shells": 30,
          "shotgun": 2,
          "soulsphere": 2,
          "stimpack": 202,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 99,
          "cells": 472,
          "rockets": 330,
          "shells": 169
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
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        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 570,
        "hmp_monsters": 405,
        "htr_monsters": 245,
        "uv_items": 1950,
        "hmp_items": 1950,
        "htr_items": 1950
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This large-scale map features a techbase theme with extensive use of industrial and marble textures. Combat is intense and monster-heavy, dominated by numerous imps, hell knights, and several high-tier enemies including cyberdemons and archviles, creating a challenging experience. The layout is complex with a key hunt progression style, requiring exploration through many sectors and linedefs, suitable for experienced players on UV difficulty.",
        "tags": [
          "boom_compatible",
          "demon_swarms",
          "hard",
          "key_hunt",
          "large_scale",
          "techbase"
        ]
      }
    },
    {
      "map": "MAP18",
      "title": "Crimson Castle",
      "format": "doom",
      "stats": {
        "things": 156,
        "linedefs": 546,
        "sidedefs": 738,
        "vertices": 452,
        "sectors": 111,
        "segs": 777,
        "ssectors": 239,
        "nodes": 238,
        "textures": {
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          "F_SKY1": 4,
          "MARBVGY2": 18,
          "FLAT15": 24,
          "GOTHBR1F": 3,
          "BRIKGTH1": 91,
          "METAL_F": 11,
          "DEM5_6": 1,
          "FLAT10": 1,
          "MARBRED8": 3,
          "DEM3_1": 2,
          "STEP1": 1,
          "DEM3_3": 2,
          "DOORTRAK": 6,
          "MARBBLKB": 4,
          "BRICKBLK": 15,
          "GOTHMT2F": 4,
          "SUPPORT3": 6,
          "SW1HOT": 1,
          "SUPP4C": 2,
          "FLOOR72G": 2,
          "BRICK7": 19,
          "MARBBLK2": 115,
          "DEM6_6": 32,
          "MARBFAR3": 10,
          "MARBBLKA": 25,
          "MARBGRA2": 32,
          "QFLAT10": 18,
          "STEP6": 38,
          "BRIKMET1": 12,
          "STEPTOP": 6,
          "BRICKPL9": 88,
          "BRICKGT8": 5,
          "FLOOR72B": 1,
          "SUPP332": 8,
          "DOORBLU2": 2,
          "SUPP816B": 8,
          "BRIDGE07": 8,
          "FLOOR72R": 3,
          "GOTHMT4F": 3,
          "DEM3_2": 2,
          "GSTONET1": 75,
          "BRICK5": 3,
          "DEM4_6": 10,
          "FLAT1_1": 2,
          "GSTONEB1": 4,
          "MARBRED3": 16,
          "MARBVRD1": 39,
          "SUPP516A": 7,
          "METAL_G": 10,
          "SW1GOTH": 4,
          "BIGDOORF": 4,
          "DEM3_4": 2,
          "METALI": 12,
          "METALQ": 2,
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      },
      "monsters": {
        "total": 66,
        "by_type": {
          "archvile": 1,
          "baron": 2,
          "cacodemon": 2,
          "chaingun_guy": 4,
          "demon": 9,
          "hell_knight": 3,
          "imp": 19,
          "pain_elemental": 1,
          "revenant": 3,
          "shotgun_guy": 15,
          "spectre": 2,
          "zombieman": 5
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 24,
          "melee": 11,
          "projectile": 31
        }
      },
      "items": {
        "total": 41,
        "by_type": {
          "ammo_box": 2,
          "ammo_clip": 8,
          "backpack": 1,
          "blue_armor": 1,
          "chaingun": 1,
          "medikit": 3,
          "shell_box": 1,
          "shells": 17,
          "soulsphere": 1,
          "stimpack": 5,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 10,
          "cells": 0,
          "rockets": 0,
          "shells": 18
        },
        "weapons_present": [
          "chaingun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 58,
        "hmp_monsters": 51,
        "htr_monsters": 47,
        "uv_items": 40,
        "hmp_items": 41,
        "htr_items": 41
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP18",
        "description": "This medium-sized map features a techbase theme with extensive use of metallic and brick textures. Combat is moderately challenging with a focus on hitscanners and projectile enemies, including a mix of imps, revenants, and barons. The layout involves key hunting with a blue skull key and teleportation mechanics, promoting nonlinear progression. Resources are balanced with ample shells and bullets but no energy cells or rockets, supporting a steady but cautious playstyle.",
        "tags": [
          "boom_compatible",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "moderate",
          "techbase",
          "teleport_navigation"
        ]
      }
    },
    {
      "map": "MAP19",
      "title": "Blood Lake Penitentiary",
      "format": "doom",
      "stats": {
        "things": 383,
        "linedefs": 1289,
        "sidedefs": 2197,
        "vertices": 1189,
        "sectors": 282,
        "segs": 2490,
        "ssectors": 840,
        "nodes": 839,
        "textures": {
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          "ASHWALL3": 33,
          "COMPTIL5": 2,
          "MIDGOTH4": 3,
          "COMPSPN3": 5,
          "GOTHBARB": 12,
          "BIGDOORC": 9,
          "GOTHBR2F": 2,
          "SW1GOTH": 5,
          "SW1COMP": 1,
          "GOTHBAR9": 32,
          "GOTHBARA": 207,
          "GSTONEB4": 7,
          "GRATE2": 23,
          "REDWALL1": 38,
          "DIAMOND4": 2,
          "FLOOR6_2": 70,
          "FWATER2": 7,
          "GOTHBARD": 30,
          "MIDGOTH3": 27,
          "PLUTCONC": 380,
          "BRIKGTH1": 66,
          "CEIL5_G4": 163,
          "FLOOR72G": 36,
          "GOTHBAR6": 144,
          "GRATE4": 1,
          "LITGTHR1": 133,
          "GOTHBAR1": 23,
          "DOORBLU": 4,
          "GSTONEB1": 223,
          "BROWNSD2": 1,
          "GOTHLE2F": 68,
          "GROUND21": 18,
          "MFLR8_4": 5,
          "ASHWALLR": 17,
          "DOORTRAK": 4,
          "BLOOD3": 9,
          "F_SKY1": 91,
          "BIGDOOR9": 1,
          "GSTONEB5": 100,
          "GRATE1": 2
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      },
      "monsters": {
        "total": 199,
        "by_type": {
          "arachnotron": 6,
          "archvile": 4,
          "baron": 9,
          "chaingun_guy": 15,
          "cyberdemon": 2,
          "demon": 22,
          "hell_knight": 20,
          "imp": 52,
          "lost_soul": 18,
          "mancubus": 7,
          "pain_elemental": 2,
          "revenant": 6,
          "shotgun_guy": 22,
          "zombieman": 14
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 51,
          "melee": 22,
          "projectile": 124
        }
      },
      "items": {
        "total": 141,
        "by_type": {
          "ammo_box": 4,
          "ammo_clip": 16,
          "armor_bonus": 16,
          "backpack": 2,
          "cell": 16,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "medikit": 15,
          "plasma_rifle": 1,
          "rocket_box": 25,
          "rocket_launcher": 1,
          "shell_box": 6,
          "shells": 24,
          "stimpack": 9,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 20,
          "cells": 16,
          "rockets": 25,
          "shells": 30
        },
        "weapons_present": [
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          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
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        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 198,
        "hmp_monsters": 140,
        "htr_monsters": 140,
        "uv_items": 140,
        "hmp_items": 134,
        "htr_items": 134
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This large, gothic-themed map features complex architecture with 282 sectors and extensive use of gothic textures. Combat is challenging and monster-heavy, including multiple high-tier demons like barons, hell knights, and two cyberdemons, with a strong presence of hitscanners and projectile enemies. The layout involves key hunts with blue, red, and yellow skull keys and teleportation for navigation. Resources are relatively scarce, demanding careful ammo management. The map is designed for Boom-compatible ports and offers a tough experience for UV players.",
        "tags": [
          "ammo_tight",
          "boom_compatible",
          "demon_swarms",
          "gothic",
          "hard",
          "key_hunt",
          "large_scale",
          "teleport_navigation"
        ]
      }
    },
    {
      "map": "MAP20",
      "title": "Careless Infection",
      "format": "doom",
      "stats": {
        "things": 166,
        "linedefs": 251,
        "sidedefs": 366,
        "vertices": 211,
        "sectors": 59,
        "segs": 400,
        "ssectors": 123,
        "nodes": 122,
        "textures": {
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          "SW2STARG": 1,
          "SHAWNYL2": 4,
          "DOORTRAK": 9,
          "STEP3": 2,
          "SKINFLT1": 2,
          "SKSNAKE2": 7,
          "COMPFRED": 5,
          "SKIN2B": 9,
          "ASHWALLR": 11,
          "BLOOD1": 2,
          "BRONZEBD": 10,
          "DOORYEL": 2,
          "GRAYTLF1": 2,
          "ROCK35": 5,
          "SFLR6_1": 1,
          "FLOOR4_8": 36,
          "BRONZEGE": 4,
          "FLAT20": 8,
          "LITEBLU4": 3,
          "DOORMET1": 2,
          "FLAT5_6": 2,
          "PLAT128A": 2,
          "RROCK08": 1,
          "SKINFLT2": 3,
          "SP_FACE2": 2,
          "METAL_G": 4,
          "STEP1": 2,
          "SUPPORT2": 2,
          "COMPF03": 1,
          "SHAWN5": 4,
          "FLOOR6_1": 1,
          "FLOOR4_6": 42,
          "ZIMMER7B": 12,
          "BRONZEG5": 6,
          "BRONZEGD": 6,
          "STARG1": 2,
          "FIREMAG3": 7,
          "GRAY_NW5": 93,
          "TEKGRY23": 6,
          "SUPPORT3": 4,
          "COMPF02": 1,
          "TEKGRE20": 17,
          "SW1HOT": 1
        }
      },
      "monsters": {
        "total": 68,
        "by_type": {
          "archvile": 1,
          "baron": 1,
          "cacodemon": 3,
          "chaingun_guy": 1,
          "cyberdemon": 1,
          "demon": 6,
          "hell_knight": 4,
          "imp": 14,
          "lost_soul": 14,
          "mancubus": 2,
          "pain_elemental": 3,
          "revenant": 9,
          "shotgun_guy": 4,
          "spectre": 5
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 5,
          "melee": 11,
          "projectile": 51
        }
      },
      "items": {
        "total": 71,
        "by_type": {
          "ammo_box": 1,
          "ammo_clip": 1,
          "backpack": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell_pack": 2,
          "green_armor": 1,
          "health_bonus": 13,
          "light_amp_goggles": 2,
          "medikit": 8,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 16,
          "rocket_launcher": 1,
          "shell_box": 3,
          "shells": 10,
          "soulsphere": 1,
          "stimpack": 6,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 2,
          "rockets": 16,
          "shells": 13
        },
        "weapons_present": [
          "bfg9000",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 66,
        "hmp_monsters": 53,
        "htr_monsters": 34,
        "uv_items": 71,
        "hmp_items": 71,
        "htr_items": 71
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This medium-sized map features a techbase theme with varied textures emphasizing metallic and industrial elements. Combat is challenging with a heavy presence of projectile-using monsters and demon swarms, including a cyberdemon and archvile boss encounter. The map offers plentiful ammo, especially rockets, and includes a linear progression with a blue and yellow key hunt but no teleportation. It is designed for Boom-compatible engines and demands careful resource and combat management on UV difficulty.",
        "tags": [
          "ammo_plentiful",
          "boom_compatible",
          "demon_swarms",
          "hard",
          "key_hunt",
          "linear",
          "medium_length",
          "techbase"
        ]
      }
    },
    {
      "map": "MAP21",
      "title": "Through and Around",
      "format": "doom",
      "stats": {
        "things": 531,
        "linedefs": 1558,
        "sidedefs": 2603,
        "vertices": 1524,
        "sectors": 312,
        "segs": 2991,
        "ssectors": 950,
        "nodes": 949,
        "textures": {
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          "STEPLAD1": 26,
          "BROWN144": 5,
          "CEIL5_1": 8,
          "SUPPORT2": 5,
          "CEMENT9": 36,
          "STARG1": 43,
          "FLOOR1_7": 11,
          "PANBLACK": 1,
          "COMPSTA2": 8,
          "CRATELIT": 8,
          "SW1BROWN": 1,
          "RROCK15": 13,
          "DOORRED2": 2,
          "BLOOD1": 15,
          "DOORRED": 2,
          "SW1WDMET": 1,
          "GSTONE1": 17,
          "LAVA4": 8,
          "RROCK05": 12,
          "FLOOR0_1": 12,
          "CRATE2": 12,
          "FLAT14": 11,
          "SPACEW3": 3,
          "PANBORD1": 20,
          "MIDBARS1": 76,
          "MARBFAC3": 2,
          "ROCKRED2": 36,
          "SLIME02": 4,
          "SFLR6_4": 25,
          "FLOOR5_1": 17,
          "SFALL4": 15,
          "TEKWALL6": 14,
          "CEIL4_1": 29,
          "STARG2": 5,
          "BFALL3": 3,
          "BIGDOOR2": 2,
          "CEIL1_1": 44,
          "METAL1": 35,
          "STARG3": 5,
          "TLITE6_1": 2,
          "FLAT1": 28,
          "COMPBLUE": 11,
          "WOOD10": 4,
          "BRICK11": 15,
          "CEIL4_3": 2,
          "SLIME15": 5,
          "WOOD1": 11,
          "DBRAIN2": 1,
          "SW1COMP": 3,
          "COMPSTA1": 14,
          "NUKAGE1": 8,
          "GATE4": 5,
          "BRONZE2": 12,
          "BFALL4": 57,
          "COMPWERD": 41,
          "TLITE6_6": 5,
          "STEP1": 20,
          "SW1BRNGN": 1,
          "ROCKRED3": 62,
          "DOORBLU": 4,
          "BLOOD3": 17,
          "WOOD5": 21,
          "ASHWALL2": 17,
          "PANBLUE": 1,
          "CEIL1_2": 15,
          "COMPSPAN": 26,
          "LITEBLU4": 7,
          "MARBFACE": 2,
          "METAL7": 4,
          "CRATOP1": 6,
          "LITE3": 6,
          "BROWNGRN": 48,
          "MARBFAC2": 3,
          "COMPTALL": 6,
          "WOODMET4": 1,
          "FWATER1": 2,
          "RROCK16": 18,
          "ZIMMER4": 41,
          "PANCASE2": 24,
          "RROCK07": 11,
          "SW1DIRT": 1,
          "BFALL1": 19,
          "SP_FACE2": 51,
          "SUPPORT3": 130,
          "ASHWALL4": 152,
          "CEIL1_3": 5,
          "FLOOR6_1": 4,
          "SPCDOOR3": 2,
          "STEP3": 20,
          "ZIMMER5": 24,
          "DEM1_5": 28,
          "WOOD8": 2,
          "FLAT5_2": 21,
          "PANBOOK": 100,
          "F_SKY1": 19,
          "BIGDOOR3": 3,
          "WOODMET3": 1,
          "PANEL8": 5,
          "SP_FACE1": 13,
          "BRICK10": 44,
          "RROCK04": 14,
          "METAL": 134,
          "FIREWALA": 4,
          "FLOOR5_3": 8,
          "BIGDOOR4": 4,
          "GRAYVINE": 10,
          "CRATOP2": 7,
          "METAL2": 41,
          "RROCK03": 149,
          "CRACKLE2": 31,
          "SK_RIGHT": 4,
          "STEP2": 4,
          "CEIL5_2": 1,
          "DBRAIN1": 1,
          "GRNLITE1": 8,
          "CRATE1": 20,
          "SW2BRNGN": 1,
          "SW2PANEL": 5,
          "TLITE6_5": 3,
          "SKINFACE": 23,
          "BROVINE2": 37,
          "STEPTOP": 6,
          "BROWN96": 70
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      },
      "monsters": {
        "total": 186,
        "by_type": {
          "archvile": 4,
          "baron": 2,
          "cacodemon": 8,
          "chaingun_guy": 14,
          "demon": 3,
          "hell_knight": 5,
          "imp": 41,
          "lost_soul": 12,
          "mancubus": 12,
          "pain_elemental": 3,
          "revenant": 22,
          "shotgun_guy": 24,
          "spectre": 27,
          "zombieman": 9
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 47,
          "melee": 30,
          "projectile": 109
        }
      },
      "items": {
        "total": 118,
        "by_type": {
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          "ammo_clip": 14,
          "armor_bonus": 15,
          "backpack": 1,
          "berserk": 1,
          "blue_armor": 2,
          "cell": 9,
          "cell_pack": 6,
          "chaingun": 1,
          "green_armor": 2,
          "health_bonus": 9,
          "invisibility": 1,
          "medikit": 7,
          "megasphere": 1,
          "plasma_rifle": 1,
          "shell_box": 8,
          "shells": 9,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 15,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 27,
          "cells": 15,
          "rockets": 0,
          "shells": 17
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 137,
        "hmp_monsters": 117,
        "htr_monsters": 46,
        "uv_items": 94,
        "hmp_items": 67,
        "htr_items": 59
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP21",
        "description": "This large-scale techbase-themed map features extensive use of metal and industrial textures with over 500 monsters, indicating dense combat with numerous demon-type enemies. The layout is mostly linear with a high count of linedefs and sectors, suggesting detailed architecture and corridors. Resources appear generous, supporting sustained fights. The difficulty is hard for typical UV players due to monster density and combat intensity, but the map remains compatible with vanilla Doom engines.",
        "tags": [
          "ammo_plentiful",
          "demon_swarms",
          "hard",
          "large_scale",
          "linear",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP22",
      "title": "Trials of Iniquity",
      "format": "doom",
      "stats": {
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        "linedefs": 4198,
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        "vertices": 4127,
        "sectors": 738,
        "segs": 7699,
        "ssectors": 2694,
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          "MIDWINDI": 8,
          "BSTONEQ3": 829,
          "METFSQ01": 89,
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          "ROCK17": 554,
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          "GROUND05": 110,
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          "FLAT15": 1,
          "FWATER1": 3,
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          "baron": 31,
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          "chaingun_guy": 85,
          "cyberdemon": 2,
          "demon": 142,
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          "imp": 375,
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          "mancubus": 32,
          "pain_elemental": 3,
          "revenant": 177,
          "shotgun_guy": 22,
          "spectre": 44,
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        "by_category": {
          "boss": 4,
          "hitscanner": 107,
          "melee": 186,
          "projectile": 833
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      },
      "items": {
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        "by_type": {
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          "ammo_clip": 5,
          "armor_bonus": 22,
          "backpack": 1,
          "berserk": 2,
          "bfg9000": 1,
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          "chaingun": 1,
          "computer_area_map": 1,
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          "health_bonus": 31,
          "invisibility": 6,
          "invulnerability": 7,
          "medikit": 79,
          "megasphere": 6,
          "plasma_rifle": 1,
          "rocket": 12,
          "rocket_box": 120,
          "rocket_launcher": 1,
          "shell_box": 11,
          "shells": 8,
          "shotgun": 1,
          "soulsphere": 10,
          "stimpack": 12,
          "super_shotgun": 1
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        "ammo_by_category": {
          "bullets": 15,
          "cells": 66,
          "rockets": 132,
          "shells": 19
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        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
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      },
      "mechanics": {
        "teleports": true,
        "keys": [
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          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 1130,
        "hmp_monsters": 1130,
        "htr_monsters": 1130,
        "uv_items": 420,
        "hmp_items": 420,
        "htr_items": 364
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP22",
        "description": "This large-scale map features a techbase theme with extensive use of industrial and metallic textures. Combat is intense and monster-heavy, dominated by numerous demons and swarms, requiring careful resource management due to relatively tight ammo availability. The layout is mostly linear with some sprawling areas, challenging players with sustained fights and limited health pickups. Designed for Boom-compatible engines, it demands solid skill and strategy on UV difficulty.",
        "tags": [
          "ammo_tight",
          "boom_compatible",
          "demon_swarms",
          "hard",
          "large_scale",
          "linear",
          "techbase"
        ]
      }
    },
    {
      "map": "MAP23",
      "title": "Blood Cathedral",
      "format": "doom",
      "stats": {
        "things": 297,
        "linedefs": 716,
        "sidedefs": 1155,
        "vertices": 667,
        "sectors": 169,
        "segs": 1321,
        "ssectors": 397,
        "nodes": 396,
        "textures": {
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          "DOORRED2": 1,
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          "DEM3_6": 1,
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          "GROUND20": 10,
          "MIDBRN1": 8,
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          "MARBVRD3": 20,
          "BLOOD1": 25,
          "MARBVRD2": 4,
          "MARBREDA": 4,
          "ROCK14": 107,
          "DEM1_1": 2,
          "GSTONE1": 33,
          "LAVA1": 5,
          "GATE2": 1,
          "GROUND19": 4,
          "GROUND05": 21,
          "SW1LION": 2,
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          "METAL_H": 9,
          "SP_DUDE1": 1,
          "DIAMOND4": 19,
          "DEM1_4": 2,
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          "WOODGTH1": 6,
          "GROUND12": 17,
          "MARBFACE": 8,
          "ROCK19": 16,
          "MARBLE2": 23,
          "DEM1_2": 2,
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          "ROCK15": 39,
          "MARBVGY3": 22,
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          "FLAT5_1": 10,
          "CEIL1_1": 1,
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          "METFSQ02": 1,
          "SP_DUDE4": 1,
          "GROUND22": 15,
          "BIGDOOR6": 4,
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          "MARBRED1": 18,
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          "MARBGRAY": 61,
          "ROCK29": 9,
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          "BFALL1": 30,
          "CRACKLE2": 6,
          "GROUND15": 1,
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          "MARBGTH5": 73,
          "GATE4": 5,
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          "SUPPORT3": 27,
          "DEM1_3": 2,
          "MARBFAC4": 4,
          "ROCK11": 5,
          "MARBVGN2": 59,
          "SKY3": 4,
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          "DEM1_5": 40,
          "GOTHMT5F": 3,
          "MARBVGY2": 102,
          "BIGDOORE": 4
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      },
      "monsters": {
        "total": 154,
        "by_type": {
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          "archvile": 2,
          "cacodemon": 14,
          "cyberdemon": 4,
          "demon": 17,
          "hell_knight": 10,
          "imp": 60,
          "lost_soul": 15,
          "mancubus": 3,
          "pain_elemental": 4,
          "revenant": 20,
          "shotgun_guy": 2
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        "by_category": {
          "boss": 4,
          "hitscanner": 2,
          "melee": 17,
          "projectile": 131
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      },
      "items": {
        "total": 110,
        "by_type": {
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          "ammo_clip": 13,
          "blue_armor": 1,
          "cell": 19,
          "cell_pack": 2,
          "chaingun": 1,
          "green_armor": 1,
          "medikit": 17,
          "plasma_rifle": 1,
          "rocket_box": 10,
          "rocket_launcher": 2,
          "shell_box": 16,
          "shells": 4,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 4,
          "super_shotgun": 3
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        "ammo_by_category": {
          "bullets": 27,
          "cells": 21,
          "rockets": 10,
          "shells": 20
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        "weapons_present": [
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          "rocket_launcher",
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      "mechanics": {
        "teleports": true,
        "keys": [
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          "red_skull",
          "yellow_skull"
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        "secret_exit": false
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      "difficulty": {
        "uv_monsters": 153,
        "hmp_monsters": 137,
        "htr_monsters": 143,
        "uv_items": 104,
        "hmp_items": 106,
        "htr_items": 110
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This large, techbase-themed map features extensive use of marble and metal textures with some gothic elements. Combat is intense and monster-heavy, dominated by numerous imps, revenants, and several high-tier demons including cyberdemons and archviles, creating a challenging experience. Resources are relatively scarce, emphasizing careful ammo management. The layout is mostly linear with some sprawling areas, supporting a steady progression through multiple combat encounters.",
        "tags": [
          "ammo_tight",
          "boom_compatible",
          "demon_swarms",
          "hard",
          "large_scale",
          "linear",
          "techbase"
        ]
      }
    },
    {
      "map": "MAP24",
      "title": "Temple of Despair",
      "format": "doom",
      "stats": {
        "things": 766,
        "linedefs": 3044,
        "sidedefs": 4339,
        "vertices": 2526,
        "sectors": 620,
        "segs": 4499,
        "ssectors": 1414,
        "nodes": 1413,
        "textures": {
          "GROUND21": 12,
          "PLUTSKUL": 6,
          "ROCK18": 19,
          "GOTHQUA3": 86,
          "GROUND25": 571,
          "ROCK16": 1013,
          "RROCK02": 7,
          "TEKGRE09": 4,
          "PLUTSQR2": 11,
          "EXITSTON": 1,
          "BIGDOOR9": 4,
          "LAVFALL1": 197,
          "MIDBARS8": 76,
          "FLOOR46E": 9,
          "SPACEW7": 20,
          "F_SKY1": 132,
          "METAL_C": 106,
          "TLITEVY": 1,
          "ROCK17": 81,
          "CEIL5_M": 125,
          "LAVA1": 173,
          "FLOOR46D": 20,
          "FLOOR46W": 1,
          "GATE4OR": 13,
          "QFLAT03": 123,
          "TLITE6_5": 4,
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          "MTTKF06": 1,
          "ROCK26": 62,
          "DOORRED2": 2,
          "HEXAMIN3": 4,
          "MIDGRATE": 80,
          "SPACDRK2": 112,
          "DOORTRAK": 2,
          "BRICKGT3": 1232,
          "METALBB": 4,
          "SW1GARG": 3,
          "DOORYEL2": 2,
          "SW1GOTH": 9,
          "FLAT1BR": 1,
          "GROUND02": 33,
          "BIGDOORF": 16,
          "TEKGRNF1": 10,
          "METAL7": 16,
          "METAL6": 24,
          "METAL_B": 28
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      },
      "monsters": {
        "total": 619,
        "by_type": {
          "archvile": 6,
          "baron": 13,
          "cacodemon": 20,
          "chaingun_guy": 304,
          "demon": 4,
          "imp": 146,
          "mancubus": 17,
          "revenant": 44,
          "shotgun_guy": 17,
          "zombieman": 48
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        "by_category": {
          "boss": 0,
          "hitscanner": 369,
          "melee": 4,
          "projectile": 246
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      },
      "items": {
        "total": 112,
        "by_type": {
          "ammo_box": 12,
          "backpack": 1,
          "chaingun": 1,
          "green_armor": 1,
          "invisibility": 1,
          "medikit": 42,
          "megasphere": 1,
          "radiation_suit": 1,
          "rocket_box": 22,
          "rocket_launcher": 1,
          "shell_box": 28,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 12,
          "cells": 0,
          "rockets": 22,
          "shells": 28
        },
        "weapons_present": [
          "chaingun",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "red_skull",
          "yellow_skull"
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        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 619,
        "hmp_monsters": 619,
        "htr_monsters": 619,
        "uv_items": 112,
        "hmp_items": 112,
        "htr_items": 112
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP24",
        "description": "This large, techbase-themed map features extensive use of industrial textures and complex architecture with over 600 sectors. Combat is hitscanner-heavy, dominated by chaingunners and revenants, with a significant monster count making it a challenging experience. The layout includes key hunts for red and yellow skull keys and uses teleporters for navigation, requiring careful exploration and resource management with limited cells but ample rockets and shells.",
        "tags": [
          "boom_compatible",
          "hard",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "techbase",
          "teleport_navigation"
        ]
      }
    },
    {
      "map": "MAP25",
      "title": "Exit Wound",
      "format": "doom",
      "stats": {
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        "linedefs": 3834,
        "sidedefs": 6286,
        "vertices": 3152,
        "sectors": 508,
        "segs": 6783,
        "ssectors": 2225,
        "nodes": 2224,
        "textures": {
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          "GRAY4": 1,
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          "GATE4YL": 3,
          "WOOD_N04": 46,
          "FLOOR7_2": 7,
          "TEKGREN5": 3,
          "WOOD_N15": 13,
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          "SLIME01": 59,
          "WOODF5": 21,
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          "WOOD_N10": 152,
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          "WOOD8": 130,
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          "WOODF6": 37,
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          "TEKGRE32": 3,
          "FLAT3": 6,
          "MIDBARS5": 2,
          "SW2WDMET": 1,
          "GRAYPAN3": 6,
          "DEM3_6": 9,
          "MIDPN1RD": 4,
          "GRAYPAN1": 4,
          "SP_HOT5": 22,
          "CEIL1_3": 6,
          "PANCASE1": 11,
          "MIDWIND3": 16,
          "STARGR7": 3,
          "SW1TEK": 4,
          "MARBVRD1": 203,
          "DEM5_1": 1,
          "FLOOR72R": 36,
          "DEM3_3": 1,
          "GRAYDRWR": 4,
          "ROCK34": 3,
          "FLAT22RD": 1,
          "GRAYTLF8": 10,
          "BRICKPL8": 13,
          "SLIME14R": 1,
          "ADEL_J07": 4,
          "MARBRED5": 193,
          "SP_HOTD2": 2,
          "GRAY_N27": 4,
          "DEM5_4": 1,
          "MARBGRA2": 98,
          "MIDSPACE": 4,
          "WOOD4": 6,
          "MARBRED1": 16,
          "DEM6_6": 7,
          "MARBTAN1": 16,
          "MIDGOTH3": 28,
          "TEKLITC1": 2,
          "WOODF4": 12,
          "MTTKF06": 1,
          "WOODMET1": 56,
          "RROCK05": 11,
          "GRAYTLF7": 39,
          "DOORWD1": 10,
          "GATE4": 1,
          "MIDBARS3": 20,
          "BIGDOORD": 3,
          "SNOWF_3": 17,
          "COMPF03": 1,
          "MARBFAT1": 8,
          "TLITE65B": 4,
          "PANBOOK2": 12,
          "COMPF12": 1,
          "SW1BROWN": 3,
          "DOORHI": 2
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      },
      "monsters": {
        "total": 416,
        "by_type": {
          "arachnotron": 11,
          "archvile": 6,
          "baron": 11,
          "cacodemon": 23,
          "chaingun_guy": 29,
          "cyberdemon": 1,
          "demon": 33,
          "hell_knight": 15,
          "imp": 174,
          "lost_soul": 25,
          "mancubus": 20,
          "pain_elemental": 3,
          "revenant": 29,
          "shotgun_guy": 24,
          "spectre": 9,
          "spider_mastermind": 1,
          "zombieman": 2
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 55,
          "melee": 42,
          "projectile": 317
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      },
      "items": {
        "total": 249,
        "by_type": {
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          "ammo_clip": 2,
          "armor_bonus": 61,
          "backpack": 8,
          "berserk": 1,
          "blue_armor": 3,
          "cell": 6,
          "cell_pack": 2,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 63,
          "invulnerability": 1,
          "medikit": 14,
          "megasphere": 1,
          "plasma_rifle": 2,
          "rocket": 13,
          "rocket_box": 16,
          "rocket_launcher": 1,
          "shell_box": 16,
          "shells": 12,
          "soulsphere": 1,
          "stimpack": 10,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 14,
          "cells": 8,
          "rockets": 29,
          "shells": 28
        },
        "weapons_present": [
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
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      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
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        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 342,
        "hmp_monsters": 327,
        "htr_monsters": 268,
        "uv_items": 239,
        "hmp_items": 235,
        "htr_items": 153
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP25",
        "description": "This large-scale MAP25 features a mixed theme with extensive use of marble, wood, gothic, and techbase textures, suggesting varied environments. Combat is moderately challenging with a high monster count (983 things) including many demons, favoring swarm encounters rather than isolated boss fights. The layout appears mostly linear with a substantial number of sectors and linedefs, supporting steady progression. Resources such as ammo and health are relatively generous, making it accessible for typical UV players while maintaining engaging combat.",
        "tags": [
          "ammo_plentiful",
          "boom_compatible",
          "demon_swarms",
          "large_scale",
          "linear",
          "medium_length",
          "mixed_theme",
          "moderate"
        ]
      }
    },
    {
      "map": "MAP26",
      "title": "Bladerunner",
      "format": "doom",
      "stats": {
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        "linedefs": 7292,
        "sidedefs": 11784,
        "vertices": 5785,
        "sectors": 1041,
        "segs": 12440,
        "ssectors": 4232,
        "nodes": 4231,
        "textures": {
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          "FLAT1_1W": 54,
          "BRONZEB5": 32,
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          "DEM2_6": 2,
          "FLOOR6_1": 75,
          "BRICKGT3": 59,
          "QFLAT06": 1,
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          "MFLR8_4": 25,
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          "DEM6_6": 9,
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          "BIGBRIK1": 2,
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          "MARBRED3": 128,
          "MARBFGR2": 1,
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          "SNOW6": 82,
          "RROCK01": 59,
          "SUPPORT3": 102,
          "SKY3": 125,
          "QFLAT06B": 76,
          "MIDPN1BK": 28,
          "ZIMMER8": 18,
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          "SP_DUDE7": 3,
          "EXITSIGN": 3,
          "BRICK5": 43,
          "MARBFAB1": 9,
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          "GOTHQUA3": 37,
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          "SW1BROWN": 3,
          "SKULWAL3": 13,
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          "SUPP516B": 211,
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          "DEM2_3": 4,
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          "SW1ROCK": 7,
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          "SP_HOT1": 155,
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          "SUPP4C": 41,
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          "BRWINDOW": 6,
          "GSTONEB5": 14,
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          "MARBVRD1": 78,
          "MIDPN1RD": 54,
          "MARBFGR1": 6,
          "MARBTAN3": 44,
          "SW1GOTH": 172,
          "BRICKLIT": 3,
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          "DEM1_4": 1,
          "RROCK4BK": 29,
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          "ZIMMER5": 10,
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          "ROCK3": 147,
          "GOTHQUA2": 92,
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          "METFSQ01": 46,
          "GOTHBAR3": 21,
          "SKINBORD": 8,
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          "SUPP816A": 40,
          "BRICKN2": 301,
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          "MFLR8_1": 77,
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          "TLITE65B": 4,
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          "BRICKPL8": 130,
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          "SW2HOT": 3,
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          "DEM2_4": 4,
          "MIDRAIL5": 78,
          "STONE": 56,
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          "MIDWINDC": 87,
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          "MIDWINDB": 45,
          "MARBRED8": 16,
          "RROCK05": 32,
          "SFLR6_4": 3,
          "BRICKOL2": 64,
          "SUP5XX_F": 55,
          "SFLR6_4R": 33,
          "SUPP532C": 28,
          "GOTHLE1F": 11,
          "RROCK12M": 69,
          "DEM3_2": 2,
          "BROWN2": 50,
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          "MIDPN1BL": 10,
          "LAVA1": 62,
          "PLUTCONC": 4,
          "GOTHLE2F": 45,
          "SUPPA16C": 58,
          "DEM3_1": 2,
          "RROCK16": 2,
          "PLUTSQR4": 8,
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          "DEM1_2": 1,
          "SUPP4B": 137,
          "MIDPN3RD": 14,
          "TLITE61R": 6,
          "SUP816BF": 7,
          "ADEL_F64": 34,
          "SNOW1": 625,
          "RROCK13": 41,
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          "DEM2_2": 4,
          "SP_FACE1": 3,
          "BSTONER1": 171,
          "METALDRK": 4,
          "TEKWALLD": 12,
          "MARBFACE": 4,
          "SNOWF_4": 39
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      },
      "monsters": {
        "total": 842,
        "by_type": {
          "arachnotron": 26,
          "archvile": 16,
          "baron": 38,
          "cacodemon": 30,
          "chaingun_guy": 88,
          "cyberdemon": 4,
          "demon": 47,
          "hell_knight": 48,
          "imp": 265,
          "lost_soul": 62,
          "mancubus": 29,
          "pain_elemental": 15,
          "revenant": 87,
          "shotgun_guy": 71,
          "spectre": 12,
          "spider_mastermind": 2,
          "zombieman": 2
        },
        "by_category": {
          "boss": 6,
          "hitscanner": 161,
          "melee": 59,
          "projectile": 616
        }
      },
      "items": {
        "total": 384,
        "by_type": {
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          "ammo_clip": 2,
          "armor_bonus": 22,
          "backpack": 9,
          "berserk": 4,
          "bfg9000": 3,
          "blue_armor": 6,
          "cell": 14,
          "cell_pack": 15,
          "chaingun": 1,
          "computer_area_map": 1,
          "green_armor": 5,
          "health_bonus": 28,
          "invisibility": 2,
          "invulnerability": 3,
          "medikit": 39,
          "megasphere": 5,
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          "rocket": 41,
          "rocket_box": 54,
          "rocket_launcher": 1,
          "shell_box": 33,
          "shells": 19,
          "soulsphere": 6,
          "stimpack": 35,
          "super_shotgun": 1
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        "ammo_by_category": {
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          "cells": 29,
          "rockets": 95,
          "shells": 52
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 776,
        "hmp_monsters": 718,
        "htr_monsters": 487,
        "uv_items": 377,
        "hmp_items": 371,
        "htr_items": 301
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This large-scale map features a techbase-themed environment with extensive use of marble, metal, and industrial textures. Combat is dense and hitscanner-heavy, with a high monster count demanding precise shooting and resource management. The layout is mostly linear, guiding players through complex corridors and rooms. Ammo is relatively plentiful, supporting sustained firefights, while the difficulty is challenging for typical UV players due to the monster density and aggressive encounters.",
        "tags": [
          "ammo_plentiful",
          "boom_compatible",
          "hard",
          "hitscanner_heavy",
          "large_scale",
          "linear",
          "techbase"
        ]
      }
    },
    {
      "map": "MAP27",
      "title": "64 ways 2 die",
      "format": "doom",
      "stats": {
        "things": 542,
        "linedefs": 1961,
        "sidedefs": 3094,
        "vertices": 1703,
        "sectors": 461,
        "segs": 3494,
        "ssectors": 1143,
        "nodes": 1142,
        "textures": {
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          "GSTONEG1": 44,
          "FIREWALA": 3,
          "GOTHHED2": 21,
          "SW1GARG": 5,
          "FLOOR72R": 49,
          "MARBFAC3": 3,
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          "SP_FACE1": 33,
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          "BRIKBLAK": 72,
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          "MARBFGR3": 2,
          "GATE4": 4,
          "MARBVTN3": 102,
          "DEM3_6": 1,
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          "F_SKY1": 117,
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          "METAL_G": 104,
          "DIAMOND5": 42,
          "SW2GARG": 3,
          "METAL": 97,
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          "MIDGRATE": 56,
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          "MIDGOTH2": 48,
          "MARBFAT3": 3,
          "SFLR6_1": 11,
          "RROCK19": 2,
          "SKIN2C": 43,
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          "GSTONET1": 43,
          "MARBRED1": 4,
          "RROCK03": 52,
          "BRICKSID": 30,
          "GOTHMET6": 38,
          "METAL_GF": 35,
          "BRIKGTH5": 3,
          "BRICKBLK": 3,
          "MARBGTH1": 4,
          "SW1MARB": 3,
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          "SKULWAL3": 8,
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          "SW2SATYR": 1,
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          "BRICKGT1": 148,
          "MARBVGN1": 28,
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          "DEM2_4": 4,
          "FLAT1_2W": 82,
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      },
      "monsters": {
        "total": 243,
        "by_type": {
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          "archvile": 3,
          "baron": 10,
          "cacodemon": 6,
          "chaingun_guy": 5,
          "cyberdemon": 2,
          "demon": 26,
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          "imp": 101,
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          "revenant": 40,
          "shotgun_guy": 4,
          "spectre": 5,
          "spider_mastermind": 1
        },
        "by_category": {
          "boss": 3,
          "hitscanner": 9,
          "melee": 31,
          "projectile": 200
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      },
      "items": {
        "total": 191,
        "by_type": {
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          "ammo_clip": 38,
          "backpack": 1,
          "berserk": 1,
          "blue_armor": 1,
          "cell": 8,
          "cell_pack": 3,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "medikit": 13,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 23,
          "rocket_box": 31,
          "rocket_launcher": 3,
          "shell_box": 14,
          "shells": 26,
          "shotgun": 1,
          "soulsphere": 2,
          "stimpack": 4,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 54,
          "cells": 11,
          "rockets": 54,
          "shells": 40
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 243,
        "hmp_monsters": 186,
        "htr_monsters": 128,
        "uv_items": 191,
        "hmp_items": 190,
        "htr_items": 190
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": "MAP27",
        "description": "This medium-length map features a techbase-themed environment with extensive use of marble and metal textures, suggesting a structured, industrial setting. Combat is hitscanner-heavy with a moderate difficulty level, supported by a large number of monsters and plentiful ammo resources. The layout appears mostly linear, focusing on steady progression through corridors and rooms rather than sprawling or hub-based exploration.",
        "tags": [
          "ammo_plentiful",
          "hitscanner_heavy",
          "linear",
          "medium_length",
          "moderate",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP28",
      "title": "Tower of Hope",
      "format": "doom",
      "stats": {
        "things": 1179,
        "linedefs": 975,
        "sidedefs": 1571,
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      "monsters": {
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          "baron": 32,
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        "by_category": {
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          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 3,
          "cell": 19,
          "cell_pack": 59,
          "chaingun": 1,
          "green_armor": 1,
          "medikit": 4,
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          "rocket_box": 78,
          "rocket_launcher": 1,
          "shell_box": 6,
          "soulsphere": 3,
          "super_shotgun": 1
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        "ammo_by_category": {
          "bullets": 8,
          "cells": 78,
          "rockets": 78,
          "shells": 6
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
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      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue"
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 553,
        "htr_monsters": 405,
        "uv_items": 200,
        "hmp_items": 163,
        "htr_items": 136
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This large-scale map features a gothic theme with extensive use of marble and gothic textures. Combat is intense and projectile-heavy, dominated by revenants, mancubi, and multiple high-tier bosses including cyberdemons and archviles. The layout is complex with 253 sectors and 975 linedefs, suggesting a sprawling environment with key hunts and significant exploration. Resources are generous with many ammo boxes, cells, and rockets, balancing the high monster count for a challenging experience on UV difficulty.",
        "tags": [
          "boom_compatible",
          "boss_encounter",
          "gothic",
          "hard",
          "key_hunt",
          "large_scale",
          "projectile_heavy"
        ]
      }
    },
    {
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      "title": "The Show must go on",
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        "vertices": 5109,
        "sectors": 990,
        "segs": 11380,
        "ssectors": 3895,
        "nodes": 3894,
        "textures": {
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          "ROCK31": 12,
          "WFALL1": 624,
          "GOTHHED1": 3
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      },
      "monsters": {
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        "by_type": {
          "arachnotron": 200,
          "archvile": 231,
          "baron": 286,
          "cacodemon": 633,
          "chaingun_guy": 6,
          "cyberdemon": 24,
          "demon": 144,
          "hell_knight": 378,
          "imp": 586,
          "mancubus": 128,
          "pain_elemental": 57,
          "revenant": 1331,
          "shotgun_guy": 8,
          "spider_mastermind": 6,
          "zombieman": 4
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          "boss": 30,
          "hitscanner": 18,
          "melee": 144,
          "projectile": 3830
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      },
      "items": {
        "total": 1096,
        "by_type": {
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          "ammo_clip": 81,
          "armor_bonus": 36,
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          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 4,
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          "shotgun": 1,
          "soulsphere": 7,
          "super_shotgun": 1
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        "ammo_by_category": {
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          "cells": 332,
          "rockets": 481,
          "shells": 31
        },
        "weapons_present": [
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          "chaingun",
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      "mechanics": {
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          "blue",
          "red",
          "yellow"
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        "secret_exit": false
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        "hmp_monsters": 4022,
        "htr_monsters": 4022,
        "uv_items": 1096,
        "hmp_items": 1096,
        "htr_items": 1096
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This very large, techbase-themed map features nearly 5500 monsters and close to 1000 sectors, indicating extensive, complex level geometry. Combat is dense and challenging with a high monster count and limited ammo, demanding careful resource management. The layout is mostly linear, guiding players through a sprawling environment with heavy use of industrial textures and lighting effects. Designed for Boom-compatible engines, it offers a tough experience suited for skilled players.",
        "tags": [
          "ammo_tight",
          "boom_compatible",
          "hard",
          "large_scale",
          "linear",
          "techbase"
        ]
      }
    },
    {
      "map": "MAP30",
      "title": "The Master",
      "format": "doom",
      "stats": {
        "things": 352,
        "linedefs": 808,
        "sidedefs": 1499,
        "vertices": 918,
        "sectors": 48,
        "segs": 1705,
        "ssectors": 587,
        "nodes": 586,
        "textures": {
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          "BRIKGTH3": 3,
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          "GOTHHED2": 62,
          "BODIESE": 2,
          "MARBFAB2": 14,
          "GOTHQUA2": 19,
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          "GOTHLTH1": 2,
          "FLOOR0_1": 10,
          "LITGTHOF": 1,
          "MIDWIND9": 4,
          "GOTHBAR5": 420,
          "GOTHMT1F": 1,
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          "GOTHBAR2": 8,
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          "MARBBLK2": 16,
          "BRICKBLK": 33,
          "GSTONEB1": 26
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      },
      "monsters": {
        "total": 6,
        "by_type": {
          "archvile": 4,
          "spider_mastermind": 2
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 4
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      },
      "items": {
        "total": 143,
        "by_type": {
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          "backpack": 2,
          "berserk": 1,
          "blue_armor": 5,
          "cell_pack": 24,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 4,
          "invisibility": 1,
          "invulnerability": 1,
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          "rocket_launcher": 1,
          "shell_box": 24,
          "shotgun": 1,
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        "ammo_by_category": {
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          "cells": 24,
          "rockets": 32,
          "shells": 24
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        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
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        ]
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      "mechanics": {
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        "keys": [],
        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 4,
        "htr_monsters": 2,
        "uv_items": 128,
        "hmp_items": 136,
        "htr_items": 136
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This medium-sized map features an industrial or gothic-themed environment with moderate complexity and 48 sectors. Combat centers on a small number of powerful boss monsters, including multiple Archviles and Spider Masterminds, making encounters intense but limited in scale. The map uses teleportation for navigation and offers generous ammo and health pickups, supporting sustained fights. The layout is mostly linear without key hunts, suitable for Boom-compatible or vanilla Doom engines.",
        "tags": [
          "ammo_plentiful",
          "boss_encounter",
          "industrial",
          "linear",
          "medium_length",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP31",
      "title": "Trouble on the Bridge",
      "format": "doom",
      "stats": {
        "things": 73,
        "linedefs": 228,
        "sidedefs": 421,
        "vertices": 246,
        "sectors": 53,
        "segs": 520,
        "ssectors": 180,
        "nodes": 179,
        "textures": {
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          "FWATER1": 1,
          "GRAYSLM1": 7,
          "STONEFD3": 26,
          "BROWN96": 53,
          "ASHWALL6": 15,
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          "MIDFENC2": 10,
          "MIDBARS3": 16,
          "BRICKGT1": 50,
          "LITE3": 8,
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          "SUPPORT2": 4,
          "SW1DIRT": 3,
          "CEIL5_2": 50,
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          "CRATOP2": 3,
          "FLAT19": 1,
          "BROWN144": 25,
          "BIGDOOR1": 4,
          "F_SKY1": 29,
          "GRASS1": 1,
          "GRASS2": 1,
          "METAL1_C": 3,
          "BRIKGTH2": 1,
          "BROWNHUG": 15,
          "MIDGRATE": 2,
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          "TLITE6_6": 5,
          "MODWALL2": 1,
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          "METAL": 7,
          "BRIKGTHA": 1,
          "STEP3": 40,
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      },
      "monsters": {
        "total": 1,
        "by_type": {
          "cyberdemon": 1
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
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      },
      "items": {
        "total": 27,
        "by_type": {
          "ammo_box": 5,
          "armor_bonus": 2,
          "cell": 2,
          "chaingun": 1,
          "green_armor": 1,
          "medikit": 3,
          "megasphere": 1,
          "rocket": 8,
          "rocket_launcher": 1,
          "stimpack": 3
        },
        "ammo_by_category": {
          "bullets": 5,
          "cells": 2,
          "rockets": 8,
          "shells": 0
        },
        "weapons_present": [
          "chaingun",
          "rocket_launcher"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 1,
        "hmp_monsters": 1,
        "htr_monsters": 0,
        "uv_items": 27,
        "hmp_items": 27,
        "htr_items": 27
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This small, linear map features a single boss fight against a Cyberdemon with minimal other monsters. The environment uses techbase and stone textures, creating a structured, industrial feel. Ammo and health pickups are plentiful, including rockets and a megasphere, supporting the intense boss encounter. There are no keys, secrets, or teleportation, making progression straightforward and focused on the boss battle.",
        "tags": [
          "ammo_plentiful",
          "boss_encounter",
          "linear",
          "small",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP32",
      "title": "Dinosaur Foot",
      "format": "doom",
      "stats": {
        "things": 3846,
        "linedefs": 70,
        "sidedefs": 124,
        "vertices": 125,
        "sectors": 10,
        "segs": 184,
        "ssectors": 63,
        "nodes": 62,
        "textures": {
          "CEIL5_M": 12,
          "COMPGRN": 12,
          "ALLBLACK": 4,
          "COMPTIL3": 68,
          "GATE4GN": 1,
          "SW1GSTON": 2,
          "FLAT5_4G": 1,
          "DEM1_6": 2,
          "GSTONE1": 14,
          "ALLBLAKF": 2,
          "NUKAGE1": 2,
          "EXITSTON": 4
        }
      },
      "monsters": {
        "total": 2218,
        "by_type": {
          "baron": 388,
          "cacodemon": 144,
          "cyberdemon": 4,
          "hell_knight": 484,
          "imp": 450,
          "pain_elemental": 216,
          "revenant": 528,
          "spider_mastermind": 4
        },
        "by_category": {
          "boss": 8,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 2210
        }
      },
      "items": {
        "total": 346,
        "by_type": {
          "backpack": 1,
          "bfg9000": 6,
          "blue_armor": 1,
          "cell_pack": 240,
          "invulnerability": 2,
          "medikit": 32,
          "megasphere": 8,
          "rocket_box": 54,
          "rocket_launcher": 1,
          "soulsphere": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 240,
          "rockets": 54,
          "shells": 0
        },
        "weapons_present": [
          "bfg9000",
          "rocket_launcher"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 2218,
        "hmp_monsters": 2218,
        "htr_monsters": 2218,
        "uv_items": 346,
        "hmp_items": 346,
        "htr_items": 346
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "analysis": {
        "title": null,
        "description": "This large, techbase-themed map features a very high monster count dominated by projectile attackers including numerous Barons, Hell Knights, Revenants, and Pain Elementals, with a few bosses. Combat is intense and projectile-heavy, requiring careful movement and resource management. The layout is linear with teleportation used for navigation, and plentiful cells and rockets support sustained fights. The map is very challenging for typical UV players due to dense enemy placement and powerful foes.",
        "tags": [
          "ammo_plentiful",
          "boom_compatible",
          "large_scale",
          "projectile_heavy",
          "techbase",
          "teleport_navigation",
          "very_hard"
        ]
      }
    }
  ]
}

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