Raw model (for completeness)
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"medium_length",
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"techbase"
]
}
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"metadata": {
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"music": null,
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"analysis": {
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"demon_swarms",
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"large_scale",
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"techbase"
]
}
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"nodes": 1264,
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},
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"hmp_items": 207,
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},
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"metadata": {
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"music": null,
"source": "marker"
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]
}
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"nodes": 1270,
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}
},
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"backpack": 5,
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"chaingun": 2,
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"cells": 3,
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"shells": 64
},
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},
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"keys": [
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"uv_items": 330,
"hmp_items": 330,
"htr_items": 330
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"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
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"analysis": {
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"tags": [
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"hitscanner_heavy",
"large_scale",
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]
}
},
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"title": "Pinball",
"format": "doom",
"stats": {
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"sectors": 505,
"segs": 4638,
"ssectors": 1691,
"nodes": 1690,
"textures": {
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}
},
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}
},
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},
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},
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"uv_items": 194,
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},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": "MAP08",
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]
}
},
{
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"uv_items": 65,
"hmp_items": 67,
"htr_items": 71
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"metadata": {
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"music": null,
"source": "marker"
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"analysis": {
"title": null,
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"boom_compatible",
"hard",
"hitscanner_heavy",
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"linear",
"techbase"
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}
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"nodes": 559,
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"uv_items": 59,
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"htr_items": 58
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"metadata": {
"title": null,
"music": null,
"source": "marker"
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"analysis": {
"title": "MAP10",
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"tags": [
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"boom_compatible",
"hitscanner_heavy",
"linear",
"medium_length",
"moderate",
"techbase"
]
}
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{
"map": "MAP11",
"title": "Old Town",
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},
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},
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"berserk": 2,
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"cell": 5,
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},
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},
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"metadata": {
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"music": null,
"source": "marker"
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"analysis": {
"title": "MAP11",
"description": "This medium-length map features a techbase theme with extensive use of wood and metal textures, combined with marble and brick accents. Combat is hitscanner-heavy, dominated by numerous chaingunners and shotgun guys, alongside a variety of demons including a cyberdemon boss, making for a challenging experience. The layout is mostly linear with a large number of linedefs and sectors, supporting steady progression and plentiful ammo to sustain the intense firefights.",
"tags": [
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"boom_compatible",
"hard",
"hitscanner_heavy",
"linear",
"medium_length",
"techbase"
]
}
},
{
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"title": "Nazi-Festung",
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"stats": {
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"sidedefs": 600,
"vertices": 429,
"sectors": 83,
"segs": 651,
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"textures": {
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},
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"baron": 1,
"chaingun_guy": 18,
"demon": 20,
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},
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},
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"uv_items": 58,
"hmp_items": 58,
"htr_items": 58
},
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"metadata": {
"title": null,
"music": null,
"source": "marker"
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"analysis": {
"title": "MAP12",
"description": "This medium-sized map features a gothic theme with varied stone and metal textures. Combat is moderately challenging with a strong hitscanner presence (chaingunners) alongside melee demons and a few tougher monsters like archviles and mancubi. The layout is linear with a key hunt involving blue and yellow keys, no teleportation, and balanced resources including armor bonuses and a megasphere, supporting sustained combat without extreme resource scarcity.",
"tags": [
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"hitscanner_heavy",
"key_hunt",
"medium_length",
"moderate",
"vanilla_compatible"
]
}
},
{
"map": "MAP13",
"title": "Marble Backlash",
"format": "doom",
"stats": {
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"linedefs": 507,
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"vertices": 478,
"sectors": 93,
"segs": 892,
"ssectors": 280,
"nodes": 279,
"textures": {
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},
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"imp": 12,
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"berserk": 1,
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"shells": 5
},
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},
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"uv_items": 18,
"hmp_items": 18,
"htr_items": 18
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"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This medium-sized map features a techbase-themed environment with a moderate monster count including a mix of hitscanners and projectile enemies. The layout involves key hunts for red and yellow skull keys and uses teleporters to navigate between areas. Resources are balanced with some ammo and health pickups, supporting steady combat pacing without extreme scarcity or abundance.",
"tags": [
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"key_hunt",
"medium_length",
"moderate",
"techbase",
"teleport_navigation"
]
}
},
{
"map": "MAP14",
"title": "Gothrock",
"format": "doom",
"stats": {
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"linedefs": 1076,
"sidedefs": 1831,
"vertices": 1036,
"sectors": 159,
"segs": 1993,
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"nodes": 752,
"textures": {
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"STONE2": 260,
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"BROWN1": 66,
"WFALL1": 11,
"ASHWALL6": 34,
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}
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"tags": [
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"hard",
"large_scale",
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"techbase",
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}
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"music": null,
"source": "marker"
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"analysis": {
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"tags": [
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"linear",
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]
}
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},
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"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This large, techbase-themed map features extensive use of marble and metal textures with some gothic elements. Combat is intense and monster-heavy, dominated by numerous imps, revenants, and several high-tier demons including cyberdemons and archviles, creating a challenging experience. Resources are relatively scarce, emphasizing careful ammo management. The layout is mostly linear with some sprawling areas, supporting a steady progression through multiple combat encounters.",
"tags": [
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"boom_compatible",
"demon_swarms",
"hard",
"large_scale",
"linear",
"techbase"
]
}
},
{
"map": "MAP24",
"title": "Temple of Despair",
"format": "doom",
"stats": {
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"hmp_items": 112,
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"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": "MAP24",
"description": "This large, techbase-themed map features extensive use of industrial textures and complex architecture with over 600 sectors. Combat is hitscanner-heavy, dominated by chaingunners and revenants, with a significant monster count making it a challenging experience. The layout includes key hunts for red and yellow skull keys and uses teleporters for navigation, requiring careful exploration and resource management with limited cells but ample rockets and shells.",
"tags": [
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"hard",
"hitscanner_heavy",
"key_hunt",
"large_scale",
"techbase",
"teleport_navigation"
]
}
},
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"title": "Exit Wound",
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},
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"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": "MAP25",
"description": "This large-scale MAP25 features a mixed theme with extensive use of marble, wood, gothic, and techbase textures, suggesting varied environments. Combat is moderately challenging with a high monster count (983 things) including many demons, favoring swarm encounters rather than isolated boss fights. The layout appears mostly linear with a substantial number of sectors and linedefs, supporting steady progression. Resources such as ammo and health are relatively generous, making it accessible for typical UV players while maintaining engaging combat.",
"tags": [
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"boom_compatible",
"demon_swarms",
"large_scale",
"linear",
"medium_length",
"mixed_theme",
"moderate"
]
}
},
{
"map": "MAP26",
"title": "Bladerunner",
"format": "doom",
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},
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},
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}
},
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},
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],
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},
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},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
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"music": null,
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"tags": [
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"large_scale",
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}
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"music": null,
"source": "marker"
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"analysis": {
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"tags": [
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"industrial",
"linear",
"medium_length",
"teleport_navigation",
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]
}
},
{
"map": "MAP31",
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}
},
"monsters": {
"total": 1,
"by_type": {
"cyberdemon": 1
},
"by_category": {
"boss": 1,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 27,
"by_type": {
"ammo_box": 5,
"armor_bonus": 2,
"cell": 2,
"chaingun": 1,
"green_armor": 1,
"medikit": 3,
"megasphere": 1,
"rocket": 8,
"rocket_launcher": 1,
"stimpack": 3
},
"ammo_by_category": {
"bullets": 5,
"cells": 2,
"rockets": 8,
"shells": 0
},
"weapons_present": [
"chaingun",
"rocket_launcher"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 1,
"hmp_monsters": 1,
"htr_monsters": 0,
"uv_items": 27,
"hmp_items": 27,
"htr_items": 27
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This small, linear map features a single boss fight against a Cyberdemon with minimal other monsters. The environment uses techbase and stone textures, creating a structured, industrial feel. Ammo and health pickups are plentiful, including rockets and a megasphere, supporting the intense boss encounter. There are no keys, secrets, or teleportation, making progression straightforward and focused on the boss battle.",
"tags": [
"ammo_plentiful",
"boss_encounter",
"linear",
"small",
"techbase",
"vanilla_compatible"
]
}
},
{
"map": "MAP32",
"title": "Dinosaur Foot",
"format": "doom",
"stats": {
"things": 3846,
"linedefs": 70,
"sidedefs": 124,
"vertices": 125,
"sectors": 10,
"segs": 184,
"ssectors": 63,
"nodes": 62,
"textures": {
"CEIL5_M": 12,
"COMPGRN": 12,
"ALLBLACK": 4,
"COMPTIL3": 68,
"GATE4GN": 1,
"SW1GSTON": 2,
"FLAT5_4G": 1,
"DEM1_6": 2,
"GSTONE1": 14,
"ALLBLAKF": 2,
"NUKAGE1": 2,
"EXITSTON": 4
}
},
"monsters": {
"total": 2218,
"by_type": {
"baron": 388,
"cacodemon": 144,
"cyberdemon": 4,
"hell_knight": 484,
"imp": 450,
"pain_elemental": 216,
"revenant": 528,
"spider_mastermind": 4
},
"by_category": {
"boss": 8,
"hitscanner": 0,
"melee": 0,
"projectile": 2210
}
},
"items": {
"total": 346,
"by_type": {
"backpack": 1,
"bfg9000": 6,
"blue_armor": 1,
"cell_pack": 240,
"invulnerability": 2,
"medikit": 32,
"megasphere": 8,
"rocket_box": 54,
"rocket_launcher": 1,
"soulsphere": 1
},
"ammo_by_category": {
"bullets": 0,
"cells": 240,
"rockets": 54,
"shells": 0
},
"weapons_present": [
"bfg9000",
"rocket_launcher"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 2218,
"hmp_monsters": 2218,
"htr_monsters": 2218,
"uv_items": 346,
"hmp_items": 346,
"htr_items": 346
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"analysis": {
"title": null,
"description": "This large, techbase-themed map features a very high monster count dominated by projectile attackers including numerous Barons, Hell Knights, Revenants, and Pain Elementals, with a few bosses. Combat is intense and projectile-heavy, requiring careful movement and resource management. The layout is linear with teleportation used for navigation, and plentiful cells and rockets support sustained fights. The map is very challenging for typical UV players due to dense enemy placement and powerful foes.",
"tags": [
"ammo_plentiful",
"boom_compatible",
"large_scale",
"projectile_heavy",
"techbase",
"teleport_navigation",
"very_hard"
]
}
}
]
}