goodguyz.wad

PWAD 5.6 MiB 0 map(s)

Counts

endoom0
graphics0
lumps1148
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
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    "sha1": "78b6ae2f730cb4ac3a3534c5f1ef4026c8676f33",
    "sha256": "c253a70feecd99691392171bb3683f2b57ff1f6e28ddbd28e096c632d84b58ce",
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      "goodguyz.wad"
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      "added": "2018-03-27 21:12:13",
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    "added": "2018-03-27 21:12:13",
    "file": {
      "type": "PWAD",
      "size": 5863356,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/78b6ae2f730cb4ac3a3534c5f1ef4026c8676f33/78b6ae2f730cb4ac3a3534c5f1ef4026c8676f33.wad.gz",
      "corrupt": false
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    "analysis": {
      "title": "Goodguyz",
      "description": "Goodguyz is a large PWAD featuring no traditional maps but an extensive arsenal of custom weapons categorized into nine distinct groups, ranging from close quarters to black magic and humorous armaments. The WAD emphasizes weapon variety and experimentation over map-based gameplay, with a focus on diverse combat styles including melee, rapid fire, and mass destruction. Resource management is not applicable due to the absence of maps. The content suggests a tech-heavy theme centered on weapon mechanics rather than environmental design. The WAD is compatible with standard Doom engines but does not include new levels or textures. Progression is weapon-centric rather than map progression.",
      "tags": [
        "boom_compatible",
        "large_content",
        "no_maps",
        "techbase",
        "varied_combat_styles",
        "weapon_mod"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "****************************************************************************\n*                                  MANUAL                                  *\n****************************************************************************\n\n* Weapon Groups *\n\nClose Quarters (Slot 1)\nWeapons of varying power that are suitable for use at close-quarters\nagainst Zombiemen, Demons, Imps, Dogs and the weaker Hell Nobility.\n\nSmall Arms (Slot 2)\nMedium power weapons, suitable for use at medium distances and against all\nof the lower demon classes plus, as a last resort, Hell Nobles and Viles.\n\nShotgun Variants (Slot 3)\nHigher power weapons, suitable for use at close range against the bigger of\nthe minor monsters, the Hell Noblity and the lower types of the big bosses.\n\nRapid Fire (Slot 4)\nFull-auto weapons such as machine guns and gatling cannons; these vary in\npower but all fire several shells per second; useful for room-clearance.\n\nLight Artillery (Slot 5)\nHigh power weapons, suitable for use at greater distances and against all\nbut the most very dangerous types of monsters, though these too at a pinch.\n\nMiscellaneous Armanents (Slot 6)\nVarious weapons left over from the source material; these do not really fit\nanywhere else, but are considered too cool or useful to discard altogether.\n\nMass Destruction (Slot 7)\nUltra-high power energy weapons, suitable for use at long distances against\nhuge hordes of monsters or against the greatest and most powerful monsters.\n\nProjectile Implements (Slot 8)\nWeapons such as grenades, shurikens, caltrops; things that are thrown which\nthen pierce, cut or explode.\n\nBlack Magic (Slot 9)\nThe most eclectic weapons of all! These were not made by humans or else are\nweird fusions of technology and magic, often stolen from demons themselves!\nYour soul is at risk if you use these artifacts of hell, but sometimes they\ncan save you from paying it - or the other place - a premature visit!\n\nBlack Humour (Slot 0)\nThe most bizarre weapons of all! Some are just plain silly and others have a\nserious use; most were originally going to be easter eggs in the Butchery;\nkill demons with them if you like, but remember also to have a good laugh:)\n\n* Weapons *\n\nSlot 1 primary - Punch\n======================\nClass Name              : Fists\nDoomEdNum               : 15000\nFormal Name             : Fists\nType                    : Weapon\nGroup                   : Close Quarters\nPrimary Attack          : One of three randomly-selected punches\nPrimary Hold            : Yes\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : N/A\nAmmunition On Pickup    : N/A\nDescription             :\n\n    A double-handed martial-arts style punch that special-forces personnel\n    are trained to use as a last resort when no other weapon is available.\n\n    A pickup item is provided in the form of a pair of gloves lying on the\n    ground, so that they can be subclassed as \"the magic gloves of 1337\n    m4r714l 4r7s sk1llz\", \"the fists of fury\" or similar idea. Cowabunga!\n\n    These fists are also useful for WADs that need to strip the player of\n    weapons and ammo for some special effect, possibly restoring them also;\n    however, they are intended primarily as a complete replacement for the\n    DOOM fist and by default given via the included ENTER/RESPAWN scripts.\n\nIdea                    : Movies and comic books; some good, some bad :)\nSource                  : The GunsPC double-fisted punch (DDF)\nCredit                  : ESPI\n\nSlot 1 secondary - Knife\n========================\nFormal Name             : Black Cat ACK-7211 Advanced Combat Knife\nClass Name              : Knife\nDoomEdNum               : 15001\nType                    : Weapon\nGroup                   : Close Quarters\nPrimary Attack          : Strike\nPrimary Hold            : Yes\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : N/A\nAmmunition On Pickup    : N/A\nDescription             :\n\n    A hardy knife, toughened up by Black Cat's engineers for the modern\n    era using the latest metallurgy; the exact formula is classified.\n\nIdea                    : Bundeswher Advanced Combat Knife\nSource                  : The RealGuns knife (DDF)\nCredit                  : Kaiser\n\nSlot 1 tertiary - Samaurai Sword\n================================\nClass Name              : Katana\nDoomEdNum               : 15002\nFormal Name             : Katana\nType                    : Weapon\nGroup                   : Close Quarters\nPrimary Attack          : Single stroke slash\nPrimary Hold            : Double stroke slash\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : N/A\nAmmunition On Pickup    : N/A\nDescription             :\n\n    The path of the Warrior is carved by a sword - the personal weapon!\n\n    This reworking of Don Tello's DT-SWORD patch uses sprites modified with\n    black gloves, albeit poor ones that need reworking when time permits and\n    a pickup sprite from a real Katana picture that I found on the internet\n    some time ago, though the covered-in-blood look was too good to discard!\n\nIdea                    : Movies and comic books; some good, some bad :)\nSource                  : The DT-SWORD katana (DeHackEd)\nCredit                  : Don Tello\n\nSlot 2 primary - Automatic Pistol\n=================================\nClass Name              : AutomaticPistol\nDoomEdNum               : 15003\nFormal Name             : Black Cat ASP-7227 Select Fire Automatic Pistol\nType                    : Weapon\nGroup                   : Small Arms\nPrimary Attack          : Near-auto mode (2-round burst)\nPrimary Hold            : Yes\nSecondary Attack        : Single-shot mode (tap), full-auto mode (hold)\nSecondary Hold          : Yes\nAmmunition              : Bullets\nAmmunition On Pickup    : 20\nDescription             :\n\n    This gun uses NATO 5.56x45 rounds instead of the original 9x19 and is\n    designed specifically to allow Special Forces to interchange ammunition\n    between rifles and pistols. The ASP-7227 automatic pistol, SMG-7228\n    submachine gun, ASR-7229 assault rifle and LMG-7241 light machine gun\n    form a matched set within the Coordinated Special Forces Range; they all\n    use NATO 5.56x45 ammunition and all except the LMG-7241 (full-auto only)\n    support single-shot, near-auto (burst) and full-auto modes.\n\n    The range of 1200 units is based on the Doom Metrics ratio of 1 foot to\n    16 doom units and the G18C's useful range of around 75 feet.\n\nIdea                    : Glock G18C\nSource                  : The GunsPC automatic pistol (DDF)\nCredit                  : ESPI and [the original designer] Raven_TK\n\nSlot 2 secondary - Submachine Gun\n=================================\nClass Name              : Submachinegun\nDoomEdNum               : 15004\nFormal Name             : Black Cat SMG-7228 Submachine Gun\nType                    : Weapon\nGroup                   : Small Arms\nPrimary Attack          : Near-auto mode (3-round burst)\nPrimary Hold            : Yes\nSecondary Attack        : Single-shot mode (tap), full-auto mode (hold)\nSecondary Hold          : Yes\nAmmunition              : Bullets\nAmmunition On Pickup    : 25\nDescription             :\n\n    This gun uses NATO 5.56x45 rounds instead of the original 9x19 and is\n    designed specifically to allow Special Forces to interchange ammunition\n    between rifles and pistols. The ASP-7227 automatic pistol, SMG-7228\n    submachine gun, ASR-7229 assault rifle and LMG-7241 light machine gun\n    form a matched set within the Coordinated Special Forces Range; they all\n    use NATO 5.56x45 ammunition and all except the LMG-7241 (full-auto only)\n    support single-shot, near-auto (burst) and full-auto modes.\n\n    Yes, it is true that the sprites are awful and need replacing; they have\n    been cleaned and the animation improved, but more work needs to be done.\n\n    The range of 2600 units is based on the Doom Metrics ratio of 1 foot to\n    16 doom units and the HKMP5K's useful range of around 60 yards.\n\nIdea                    : Heckler & Koch MP5K\nSource                  : The RealGuns HKMP5 (DDF)\nCredit                  : Kaiser\n\nSlot 2 tertiary - Assault Rifle\n===============================\nClass Name              : AssaultRifle\nDoomEdNum               : 15005\nFormal Name             : Black Cat ASR-7229 Assault Rifle\nType                    : Weapon\nGroup                   : Small Arms\nPrimary Attack          : Near-auto mode (4-round burst)\nPrimary Hold            : Yes\nSecondary Attack        : Single-shot mode (tap), full-auto mode (hold)\nSecondary Hold          : Yes\nAmmunition              : Bullets\nAmmunition On Pickup    : 30\nDescription             :\n\n    This gun uses NATO 5.56x45 rounds instead of the original 9x19 and is\n    designed specifically to allow Special Forces to interchange ammunition\n    between rifles and pistols. The ASP-7227 automatic pistol, SMG-7228\n    submachine gun, ASR-7229 assault rifle and LMG-7241 light machine gun\n    form a matched set within the Coordinated Special Forces Range; they all\n    use NATO 5.56x45 ammunition and all except the LMG-7241 (full-auto only)\n    support single-shot, near-auto (burst) and full-auto modes.\n\n    The range of 18864 units is based on the Doom Metrics ratio of 1 foot to\n    16 doom units and the A4M1's useful range of around 393 yards.\n\nIdea                    : Colt M4A1\nSource                  : The GunsPC assault rifle (DDF)\nCredit                  : ESPI\n\nSlot 3 primary - Assault Shotgun\n================================\nClass Name              : AssaultShotgun\nDoomEdNum               : 15006\nFormal Name             : Black Cat ASG-7233 Assault Shotgun\nType                    : Weapon\nGroup                   : Small Arms\nPrimary Attack          : Fire pellets\nPrimary Hold            : Yes\nSecondary Attack        : Shine flashlight\nSecondary Hold          : Yes\nAmmunition              : Shells\nAmmunition On Pickup    : 8\nDescription             :\n\n    This gun is Black Cat's adaptation of the venerable Benelli XM-1014\n    shotgun, designed specifically to complement the other weapons in the\n    Coordinated Special Forces Range; the XM-1014 was so successful that all\n    that was needed for this was a small increase in magazine capacity.\n\n    The range of 2340 units is based on the Doom Metrics ratio of 1 foot to\n    16 doom units and the XM-1014's useful range of around 45 meters.\n\nIdea                    : Benelli XM-1014\nSource                  : The GunsPC assault shotgun (DDF)\nCredit                  : ESPI\n\nSlot 3 secondary - Sawn-Off Shotgun\n===================================\nClass Name              : SawnOffShotgun\nDoomEdNum               : 15007\nFormal Name             : Black Cat SSG-7234 Sawn-Off Shotgun\nType                    : Weapon\nGroup                   : Small Arms\nPrimary Attack          : Fire both barrels\nPrimary Hold            : No\nSecondary Attack        : Fire single barrel\nSecondary Hold          : No\nAmmunition              : Shells\nAmmunition On Pickup    : 2\nDescription             :\n\n    The original TH-E16 made by Kray Bros (no relation) between 2035 and\n    2050 had an unfortunate model number as well as manufacturer: E16 is the\n    postcode for much of the London borough of Tower Hamlets, notorious for\n    the regular gangland shoot-outs and drive-bys. Because the authorities\n    objected to the bad guys having better guns than their own, they\n    commissioned Black Cat's engineers to design an official sawn-off for\n    use by MI6 agents operating in occupied territories. Trouble is, like\n    any good sawn-off, it soon became a favourite trenchcoat accessory of\n    London's gangsters and similar scum!\n\n    The range of 520 units is based on the Doom Metrics ratio of 1 foot to\n    16 doom units and the typical range for a S.O.S.G. of around 10 yards.\n\nIdea                    : Weapons used by criminal gangs\nSource                  : The GunsPC sawn-off shotgun (DDF)\nCredit                  : ESPI\n\nSlot 3 tertiary - Heavy Shotgun\n===============================\nClass Name              : HeavyShotgun\nDoomEdNum               : 15008\nFormal Name             : Black Cat HSG-7235 Heavy Shotgun\nType                    : Weapon\nGroup                   : Small Arms\nPrimary Attack          : Fire slug\nPrimary Hold            : Yes\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Slug\nAmmunition On Pickup    : 8\nDescription             :\n\n    This is a heavy duty slug-firing shotgun designed by Black Cat's\n    engineers for civilian hunters but soon adopted by the British Special\n    Forces for use in hunting other, less natural, prey (Rrr-HUH!) :)\n\n    This weapon was ultimately inspired by the \"slug gun\" in RealGuns by\n    Kaiser and uses a projectile flagged RIPPER so that you can kill two\n    targets with one shot, just as you can with a real slug-firing gun.\n\nIdea                    : Weapons used by criminal gangs and civilians also\nSource                  : The DT-SHOT3 shotgun (DeHackEd)\nCredit                  : Don Tello (also Kaiser for the \"Slug Gun\" idea)\n\nSlot 4 primary - Light Machine Gun\n==================================\nClass Name              : LightMachinegun\nDoomEdNum               : 15009\nFormal Name             : Black Cat LGX-7241 Light Machine Gun\nGroup                   : Rapid Fire\nPrimary Attack          : Full-auto mode (only)\nPrimary Hold            : Yes [well, duh!]\nSecondary Attack        : No\nSecondary Hold          : N/A\nAmmunition              : Bullets\nAmmunition On Pickup    : 40\nDescription             :\n\n    This gun uses NATO 5.56x45 rounds instead of the original 9x19 and is\n    designed specifically to allow Special Forces to interchange ammunition\n    between rifles and pistols. The ASP-7227 automatic pistol, SMG-7228\n    submachine gun, ASR-7229 assault rifle and LMG-7241 light machine gun\n    form a matched set within the Coordinated Special Forces Range; they all\n    use NATO 5.56x45 ammunition and all except the LMG-7241 (full-auto only)\n    support single-shot, near-auto (burst) and full-auto modes.\n\n    The range of 39371 units is based on the Doom Metrics ratio of 1 foot to\n    16 doom units and the FN-249's useful range of 1000m.\n\nIdea                    : FN-249 Light Machine Gun\nSource                  : The GunsPC machine gun (DDF)\nCredit                  : ESPI\n\nSlot 4 secondary - Vulcan Shotgun\n=================================\nClass Name              : VulcanShotgun\nDoomEdNum               : 15010\nFormal Name             : Black Cat VSG-7242 Vulcan Automatic Shotgun\nType                    : Weapon\nGroup                   : Rapid Fire\nPrimary Attack          : Fire shotgun shells in full-auto mode!\nPrimary Hold            : Yes [well, duh!]\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Shell\nAmmunition On Pickup    : 40\nDescription             :\n\n    The 7242 is Black Cat's answer to the trend for automatic shotguns; it\n    seems that years ago, a shadowy company called Earth Defensive Factory\n    (or something like that) used to make some sort of chaingun; indeed, as\n    Black Cat's then-MD once said to the Earl of London about a prototype,\n    \"that's one ripping good chaingun; it isn't lame, Duke!\". Ultimately,\n    Black Cat used it as the inspiration for their fully-automatic shotgun.\n\n    The range of 2680 units is based on the Assault Shotgun's range of 45m,\n    increased by about 10% due to the slightly larger weapon and therefore\n    longer firing track, giving a slight increase to a range of about 50m.\n\nIdea                    : A shotgun version of the Nemesis Minigun (q.v.)\nSource                  : The Nemesis Minigun (q.v.)\nCredit                  : ESPI, Daniel\n\nSlot 4 tertiary - Nemesis Minigun\n=================================\nClass Name              : NemesisMinigun\nDoomEdNum               : 15011\nFormal Name             : Black Cat NMG-7243 Nemesis Minigun\nType                    : Weapon\nGroup                   : Rapid Fire\nPrimary Attack          : Fire slugs in full-auto mode!\nPrimary Hold            : Yes [well, duh!]\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Slug\nAmmunition On Pickup    : 40\nDescription             :\n\n    This awesome weapon is nothing less than the result of Black Cat's aim\n    to create an ultra-heavy-machine gun to replace the UAC Plasma Rifle.\n\n    Firing six hundred fourty-four caliber solid metal slugs per minute, it\n    can rip a Hell Knight in half in less than five seconds; powerful enough\n    that it needs the same recoil-suppression system as the Atomic Cannon!\n\n    This started life years ago as a patch for the plasma rifle made for\n    use with FISTFULL.WAD as a sort-of poor man's gatling gun using sprites\n    from MARINES.WAD or one of that series. I had long wanted to update this\n    as a \"real\" gun and ESPI's Vulcan Minigun was a perfect basis for that.\n\n    The use of slugs was ultimately inspired by the \"slug gun\" in RealGuns\n    by Kaiser and uses a projectile flagged RIPPER so that you can kill two\n    targets with one shot, just as you can with a real slug-firing gun.\n\nIdea                    : The Vulcan Cannon\nSource                  : The GunsPC minigun and RealGuns slug gun (DDF)\nCredit                  : ESPI, Kaiser\n\nSlot 5 primary - Sandman Gun\n============================\nClass Name              : PlasmaHandgun\nDoomEdNum               : 15012\nFormal Name             : Black Cat DSL-7251 Hyper-Charged Plasma Handgun\nType                    : Weapon\nGroup                   : Light Artillery\nPrimary Attack          : Fire a hypercharged plasma bolt at 0.95c\nPrimary Hold            : No\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Cells\nAmmunition On Pickup    : 40\nDescription             :\n\n    When Nolan & Johnson Inc were assimilated by the company that eventually\n    became Black Cat, MI5 slapped a D-Notice on the DS-21/30, considering it\n    far too dangerous to use; however, after the Demon War, British Special\n    Forces recognised the need to pack a much bigger punch against the\n    powerful and inhuman enemies they now faced.\n\n    Accordingly, Black Cat were instructed to design a hypercharged plasma\n    handgun and this is it.\n    ------------------------------------------------------------------------\n\n                      Black Cat are pleased to announce the\n\n                                    DSL-7251\n\n                     the most powerful handgun in the world!\n\n     Firing a hypercharged plasma bolt at 95% of the speed of light, this\n    awesome weapon terrifies cyberdemons and can grease a Baron of Hell in\n                                    one shot!*\n\n    Menaced by monsters? Distracted by demons? Harassed by horrors? Forget\n         your troubles, buy a 7251 and go put 'em to sleep - for good!\n\n    ------------------------------------------------------------------------\n    This is as close to a Sandman Gun as DOOM can get; it defies belief that\n    nobody ever put this beautiful weapon in a game before, so here it is!\n\n    It is widely believed that any \"real guns\" mod for DOOM should have some\n    sort of high-power sniping rifle; to satisfy those people and because I\n    always thought the Sandman Gun was extremely cool, this takes its place.\n\n    The huge damage value is necessary because it was always intended that\n    this gun should be able to kill a Baron in one shot and a Cyberdemon or\n    Spider Mastermind in two. To balance that, it takes over a second to\n    recharge the internal capacitors and eats up 40 charges per shot.\n\n    *Apologies to Bob@keyway.net for thieving his slogan! [M16-Doom]\n\nIdea                    : The movie (1976, York, Agutter) version of The Gun\nSource                  : From scratch using heavily edited publicity images\nCredit                  : William F Nolan, George Clayton Johnson, MGM\n\nSlot 5 secondary - Flame Thrower\n================================\nClass Name              : FlmeThrower\nDoomEdNum               : 15013\nFormal Name             : Black Cat FLT-7252 Flamethrower\nGroup                   : Rapid Fire\nPrimary Attack          : Fire ... er ... well ... fire, I guess!\nPrimary Hold            : Yes [well, duh!]\nSecondary Attack        : No\nSecondary Hold          : N/A\nAmmunition              : Gas\nAmmunition On Pickup    : 40\nDescription             :\n\n    A very powerful weapon, the flamethrower is really useful when you are\n    outnumbered or outgunned; let's all have deep-fried demons for dinner!\n\n    This flamethrower is a heavily modified DOOM Plasma Rifle and also uses\n    ideas and graphics from various sources; in particular, sound and a bit\n    of code from Bouncy's WRW flamethrower, graphics slightly modified from\n    those of WW-OSH by WildWeasel, plus some edited archvile flame sounds.\n\nIdea                    : Movies and comics such as Commando, Warlord, etc.\nSource                  : WW-OSH, ZDoom WRW\nCredit                  : id Software (via ZDoom Wiki), WildWeasel, Bouncy\n\nSlot 5 tertiary - Atomic Cannon\n===============================\nClass Name              : AtomicCannon\nDoomEdNum               : 15014\nFormal Name             : Black Cat PDC-7253 Atomic Cannon\nType                    : Weapon\nGroup                   : Light Artillery\nPrimary Attack          : Launch a rocket or, if primed, a nuclear missile!\nPrimary Hold            : Yes\nSecondary Attack        : Prime (upgrade a rocket to) a nuclear missile\nSecondary Hold          : No\nAmmunition              : Conventional rockets and nuclear missiles\nAmmunition On Pickup    : 2 conventional rockets, 0 nuclear warheads\nDescription             :\n\n    The 7253 launches standard UAC rockets, but Black Cat's top-secret\n    recoil suppression system makes possible a rocket launcher that can be\n    fired from inside the shoulder without breaking the arms or collar-bone.\n\n    Apart from the form factor and recoil suppressant, the weapon behaves\n    like the standard UAC Rocket Launcher in most respects by default.\n\n    As its name suggests, the 7253 is not just a standard rocket launcher;\n    it was designed to fire tactical nuclear missiles on the battlefield;\n    these are rare and also highly dangerous, so use them with caution.\n\n    To fire a nuclear missile, you must use the cannon's built-in warhead\n    upgrade mechanics; these require a conversion kit (\"NuclearWarhead\"),\n    which upgrades a conventional rocket; once upgraded, the rocket must\n    be fired before the cannon can be fired again and the kits are rare.\n\n    A nuclear explosion does HUGE damage; at ground zero, a cyberdemon will\n    be seriously injured and may even be killed outright; anything smaller\n    within a radius of about 100m will almost instantly be fragged or fried;\n    that includes you too, so be sure to take cover before detonation.\n\n    There are also some interesting after-effects in the vicinity of a\n    nuclear explosion... the weather is truly fouled up, electrical stuff\n    doesn't always work properly and as for the environment... forget it!\n\nIdea                    : Real (shoulder-mounted) rocket launchers, HK OICW\nSource                  : The GunsPC Plasma-Rifle sprites, UAC RL (DECORATE)\nCredit                  : ESPI, id Software (via ZDoom Wiki), Heckler & Koch\n\nSlot 6 primary - Backup Pistol\n==============================\nClass Name              : AresPistol\nDoomEdNum               : 15015\nFormal Name             : Ares B96-1337 Backup Pistol\nType                    : Weapon\nGroup                   : Miscellaneous Armanents\nPrimary Attack          : Fire dum dum\nPrimary Hold            : Yes\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Dum dums\nAmmunition On Pickup    : 10\nDescription             :\n\n    Although named for the Greek God of War, the 1337 is a poor adaptation\n    to fourty-four calibre of a now-obsolete Police handgun common in the\n    early 21st Century; accordingly, Black Cat have not incorporated it into\n    the 72-series product line, but relegated it to use as a backup pistol.\n\n    It is useful at close quarters and reliable despite the high firing rate\n    and large calibre, but the long-distance accuracy of the weapon is low.\n\nIdea                    : The GunsPC basic pistol (really a Beretta 96G)\nSource                  : The GunsPC basic pistol\nCredit                  : ESPI\n\nSlot 6 secondary - Magnum\n=========================\nClass Name              : MagnumHandgun\nDoomEdNum               : 15016\nFormal Name             : Black Cat MHG-7629 Magnum Handgun\nType                    : Weapon\nGroup                   : Miscellaneous Armanents\nPrimary Attack          : Fire dum dum\nPrimary Hold            : Yes\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Dum dums\nAmmunition On Pickup    : 4\nDescription             :\n\n    Customized under licence by Black Cat at the behest of SOE Operational\n    Command, the 7629 is a low-tech but high-power handgun that can blow an\n    unlucky punk's head clean off; it's bloody good against cow demons too!\n\n    Thanks to the evil Sandmen clamouring to have their gun implemented in\n    Doom, the S&W 29 is no longer the \"most powerful handgun in the world\";\n    in fact, it never was; but those movie folks talk a lot of c**p, niet?\n\n    The .357 Magnum went down in history as one of the greatest handguns in\n    the world and the .44 only added to the mythos, especially after the 29\n    was immortalised by Clint Eastwood in the Dirty Harry movie series.\n\n    Putting one in Doom was the holy grail of pistol mods and all the great\n    weapon modders from Cory Whittle to WildWeasel have done it at some time\n    or other; this one uses WildWeasel's standard revolver as a base for the\n    graphics and sounds; the code is a modified 1337 backup pistol.\n\nIdea                    : The classic Smith & Wesson Model 29 .44 Magnum\nSource                  : Several WildWeasel weapon mods (e.g., WW-CASH)\nCredit                  : WildWeasel\n\nSlot 6 tertiary - Sniper Rifle\n==============================\nClass Name              : SniperRifle\nDoomEdNum               : 15017\nFormal Name             : Black Cat SNR-7552 Sniper Rifle\nType                    : Weapon\nGroup                   : Miscellaneous Armanents\nPrimary Attack          : Fire dum dum\nPrimary Hold            : Yes\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Dum dums\nAmmunition On Pickup    : 20\nDescription             :\n\n    !ADVANCE INFORMATION!!!!!!!!SUBJECT TO FINE-TUNING!\n    Not sure if sniper scope should stay or be removed.\n    !ADVANCE INFORMATION!!!!!!!!SUBJECT TO FINE-TUNING!\n\n    When you need an insane amount of stopping power and there isn't a handy\n    plasma handgun anywhere nearby, the SNR-7552 is the next best thing.\n\n    Designed originally as a sniper rifle, the 7552 is an adaptation, though\n    total redesign might be a better word, to fourty-four calibre of the SIG\n    Commando carbine. Made for British Special Forces by Black Cat to meet\n    stringent requirements, this gun fires Black Cat MDM-2744 magnum dum dum\n    rounds at supersonic speeds and can grease a Hell Knight with one shot!\n\n    Combining range, accuracy and stopping power, this gun looks positively\n    mean; however, it has a slow rate of fire and is best used for BIG game!\n\nIdea                    : The GunsPC sniper rifle (really an SG-552)\nSource                  : The GunsPC sniper rifle\nCredit                  : ESPI\n\nSlot 7 primary - Nuclear Disruptor\n==================================\nClass Name              : NuclearDisruptor\nDoomEdNum               : 15018\nFormal Name             : UAC 666-29A Nuclear Disruptor\nType                    : Weapon\nGroup                   : Mass Destruction\nPrimary Attack          : ?\nPrimary Hold            : ?\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Cells\nAmmunition On Pickup    : ?\nDescription             :\n\n    NOT YET IMPLEMENTED AND SUBJECT TO CHANGE\n    Will basically be some sort of wide-area damage energy weapon.\n\nIdea                    : Cool-looking sprites in various weapon packs\nSource                  : ?\nCredit                  : ?\n\nSlot 7 secondary - Neutron Degenerator\n======================================\nClass Name              : NeutronDegenerator\nDoomEdNum               : 15019\nFormal Name             : UAC 777-29B Neutron Degenerator\nType                    : Weapon\nGroup                   : Mass Destruction\nPrimary Attack          : ?\nPrimary Hold            : ?\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Cells\nAmmunition On Pickup    : ?\nDescription             :\n\n    NOT YET IMPLEMENTED AND SUBJECT TO CHANGE\n    Will basically be some sort of wide-area damage energy weapon. The name\n    is a pun on degenerate matter objects such as pulsars and magnetars.\n\nIdea                    : Cool-looking sprites in various weapon packs\nSource                  : ?\nCredit                  : ?\n\nSlot 7 tertiary - Quantum Disentangler\n======================================\nClass Name              : QuantumDisentangler\nDoomEdNum               : 15020\nFormal Name             : UAC 888-29C Quantum Disentangler\nType                    : Weapon\nGroup                   : Mass Destruction\nPrimary Attack          : ?\nPrimary Hold            : ?\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Cells\nAmmunition On Pickup    : ?\nDescription             :\n\n    NOT YET IMPLEMENTED AND SUBJECT TO CHANGE\n    Will basically be some sort of wide-area damage energy weapon. The name\n    is a pun on quantum entanglement or A E Van Vogt's negative energy idea\n    like the Star Trek Omega particles in which space-time is ripped apart.\n\nIdea                    : Cool-looking sprites in various weapon packs\nSource                  : ?\nCredit                  : ?\n\nSlot 8 primary - Shurikens\n==========================\nClass Name              : ShurikenThrow\nDoomEdNum               : 15021\nFormal Name             : Shuriken Throwing Skill (deprecated)\nType                    : Weapon\nGroup                   : Projectile Implements\nPrimary Attack          : Throw a shuriken [well, duh!]\nPrimary Hold            : Yes\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Shurikens [well, duh!]\nAmmunition On Pickup    : 0\nDescription             :\n\n    This is not a true weapon; it is given by the ENTER script at the start,\n    but has an AmmoGive value of zero. You must pick up shurikens to use it.\n\n    A pickup item is provided in the form of a clutch of shurikens lying on\n    the ground, so that WADs that need to strip the player of all weapons\n    and ammo for some special effect can do so and can restore them also.\n\n    The use of this weapon as a normal pickup is deprecated due to engine\n    limitations; refer to ManaCluster (further on) for a full explanation.\n\nIdea                    : Every bad Ninja movie you ever saw :)\nSource                  : The Ninja Duel shuriken throw (DECORATE)\nCredit                  : Nick Anderson\n\nSlot 8 secondary - Caltrops\n===========================\nClass Name              : CaltropThrow\nDoomEdNum               : 15022\nFormal Name             : Caltrop Throwing Skill (deprecated)\nType                    : Weapon\nGroup                   : Projectile Implements\nPrimary Attack          : Throw a caltrop [well, duh!]\nPrimary Hold            : Yes\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Caltrops [well, duh!]\nAmmunition On Pickup    : 0\nDescription             :\n\n    This is not a true weapon; it is given by the ENTER script at the start,\n    but has an AmmoGive value of zero. You must pick up caltrops to use it.\n\n    A pickup item is provided in the form of a clutch of caltrops lying on\n    the ground, so that WADs that need to strip the player of all weapons\n    and ammo for some special effect can do so and can restore them also.\n\n    The use of this weapon as a normal pickup is deprecated due to engine\n    limitations; refer to ManaCluster (further on) for a full explanation.\n\nIdea                    : Every bad Ninja movie you ever saw :)\nSource                  : The Ninja Duel caltrops throw (DECORATE)\nCredit                  : Nick Anderson\n\nSlot 8 tertiary - Hand Grenades\n===============================\nClass Name              : GrenadeThrow\nDoomEdNum               : 15023\nFormal Name             : Grenade Throwing Skill (deprecated)\nType                    : Weapon\nGroup                   : Projectile Implements\nPrimary Attack          : Throw a grenade [well, duh!]\nPrimary Hold            : No\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : Grenades [well, duh!]\nAmmunition On Pickup    : 0\nDescription             :\n\n    This is not a true weapon; it is given by the ENTER script at the start,\n    but has an AmmoGive value of zero. You must pick up grenades to use it.\n\n    A pickup item is provided in the form of a clutch of grenades lying on\n    the ground, so that WADs that need to strip the player of all weapons\n    and ammo for some special effect can do so and can restore them also.\n\n    The use of this weapon as a normal pickup is deprecated due to engine\n    limitations; refer to ManaCluster (further on) for a full explanation.\n\n    The weapon logic uses various ideas from GunsPC, NinjaDuel and EliW00d's\n    ZDoomAdv, two sounds from BF-CDOOM (loading clicks as pickup sounds) and\n    the sprites from GunsPC.\n\n    This weapon is an adaptation of the shuriken throw in Nick Anderson's\n    Ninja Duel weapon replacement pack to implement ESPI's grenades from\n    GunsPC; unlike other items therein, these can't be simply translated\n    from DDF because the DECORATE weapon model is not as good as that of\n    DDF; you'll have to \"Wait For DoomScript\"!\n\n    The grenades have a timer of around 4-6 seconds.\n\nIdea                    : Movies and comics such as Commando, Warlord, etc.\nSource                  : Mostly the Ninja Duel shuriken throw (DECORATE)\nCredit                  : Nick Anderson, ESPI, EliW00d, BF-CDOOM\n\nSlot 9 primary - Unholy Bible\n=============================\nClass Name              : BibleOfBlasphemy\nDoomEdNum               : 15024\nFormal Name             : Bible of Blasphemy\nType                    : Weapon\nGroup                   : Black Magic\nPrimary Attack          : Strike down evildoers with fire from heaven!\nPrimary Hold            : No\nSecondary Attack        : Summon a pack of black cats to fight for you\nSecondary Hold          : No\nAmmunition              : Health and, for secondary fire, some mana also\nAmmunition On Pickup    : N/A\nDescription             :\n\n    Said to have been taken down by Apophis himself at the Temple of Karnak,\n    the Bible of Blasphemy is the work of the Priests of Bast, Goddess of\n    all things Feline and is preserved for future generations by the Masons!\n\n    This sacred tome bestows the power to strike down evildoers with fire\n    from heaven or summon a pack of black cat zombies as your personal army!\n    Beware, however, that Bast demands some of your vitality as penance for\n    possession of this awesome power and sometimes, some heavenly Mana also!\n\n    This vision of the weapon was inspired by the \"Unholy Bible\" artefact\n    that appeared in the DOOM alpha and beta versions, but never made it\n    into the final game. It really was such a shame that id Software did not\n    see fit to use it, so here is my take on how it might have worked.\n\n    This started life years ago as the Curse of Bast/Collar of Bastet in my\n    own early mod Bombay 72. Every long-standing DOOM developer has made a\n    \"BFG as Black Magic Curse\" hack of some sort and I was no exception :P\n\n    There are also three other related items that comprise the book open on\n    a bookstand (e.g., on/near an altar) from which you can pick the weapon\n    up, leaving the empty bookstand behind; this is the Unholy Bible itself.\n\nIdea                    : Doom Beta Unholy Bible and BFG \"curse\" hacks :)\nSource                  : Mostly Doom Beta Unholy Bible and Quest BFG 9000\nCredit                  : id Software (via ZDoom Wiki), Nikkanen et al\n\nSlot 9 secondary - Evil Sceptre\n===============================\nClass Name              : ScepterOfSacrilege\nDoomEdNum               : 15025\nFormal Name             : Scepter of Sacrilege\nType                    : Weapon\nGroup                   : Black Magic\nPrimary Attack          : Choke evildoers with the foul odour of their sin!\nPrimary Hold            : No\nSecondary Attack        : Summon a pack of evil spirits to haunt thy enemies\nSecondary Hold          : No\nAmmunition              : Health and, for secondary fire, some mana also\nAmmunition On Pickup    : N/A\nDescription             :\n\n    Said to have been used by Baal himself, the Scepter of Sacrilege is an\n    evil sorcerer's wand, preserved since antiquity by the Knights Templar!\n\n    This profane wand bestows the power to smite your enemies with a choking\n    poison or summon a pack of evil spirits that rip and tear their flesh.\n    Beware, however, that Baal demands some of your vitality as payment for\n    using this foul weapon and sometimes takes some of your Mana as well!\n\n    This vision of the weapon was inspired by the \"Evil Sceptre\" artefact\n    that appeared in the DOOM alpha and beta versions, but never made it\n    into the final game. It really was such a shame that id Software did not\n    see fit to use it, so here is my take on how it might have worked.\n\n    The weapon logic is a \"from-scratch\" approximation of the Wraithverge,\n    using Lost Souls as spirits because in DOOM, they seem to fit the bill!\n\nIdea                    : Doom Beta Evil Sceptre and HeXen Wraithverge\nSource                  : Mostly Doom Beta Unholy Bible and Lost Souls\nCredit                  : id Software, Raven Software\n\nSlot 9 tertiary - Heart of Heresy\n=================================\nClass Name              : HeartOfHeresy\nDoomEdNum               : 15026\nFormal Name             : Heart of Heresy\nType                    : Weapon\nGroup                   : Black Magic\nPrimary Attack          : Freeze evildoers with the terror of retribution!\nPrimary Hold            : No\nSecondary Attack        : Summon monsters from the dead as your zombie army\nSecondary Hold          : No\nAmmunition              : Health and, for secondary fire, some mana also\nAmmunition On Pickup    : N/A\nDescription             :\n\n    Said to be the heart of D'Sparil himself, this foul artefact of malice\n    was discovered in a vault in the British Museum by satanist priests and\n    bestows upon the bearer the power to resurrect dead monsters as slaves!\n\n    Dead, yet alive, this abomination requires feeding and will always steal\n    s little of your vitality when you call upon it and of course, your mana\n    is rather tempting too; don't be too rash with the use of this vileness.\n\n    This started life as the WRW Necronomicon; I needed a third black magic\n    weapon for this pack that wasn't a book or wand but must be a mystical\n    icon and be the <something> of <word involving some sort of profanity>.\n\n    Since we already had blasphemy and sacrilege, heresy seemed the logical\n    choice; having seen the WRW weapon, I liked the idea of the Handbook of\n    Heresy, but there was already a book. Then I remembered a weapon in one\n    of Daniel's WADs that was obviously inspired by the SW Ripper Heart.\n\n    By combining the two ideas, we obtain the Heart of Heresy! As it raises\n    dead monsters, this seems fitting; after all, servitude to a human must\n    surely be heretical, from the perspective of any self-respecting demon!\n\nIdea                    : BFG \"curse\" hacks and the WRW Necronomicon\nSource                  : The WRW Necronomicon and Daniel's \"heart of death\"\nCredit                  : The WRW team (specifically Froon); Daniel\n\nSlot 0 primary - Korax's Clipboard\n==================================\nClass Name              : ClipboardOfChaos\nDoomEdNum               : 15027\nFormal Name             : Clipboard of Chaos\nType                    : Weapon\nGroup                   : Black Humour\nPrimary Attack          : Swat the enemy aside [yeah, right]\nPrimary Hold            : No\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : N/A\nAmmunition On Pickup    : N/A\nDescription             :\n\n    One of two \"joke\" weapons in the pack, this, believe it or not, is that\n    most vile of the artefacts of deviltry: KORAX'S KANVASSING KLIPBOARD!!!\n\n    Korax is wanted for canvassing without a permit (he keeps confronting\n    people, enquiring \"Greetings, Mortal. Are you ready to die?\") and has a\n    price on his head of a cool million pounds! When out canvassing, he had\n    a clipboard, which the cops duly impounded and put in the Evidence Room!\n\n    The weapon logic is a modified DOOM fist, based on the clipboard in\n    Action DooM by Scuba Steve; it's a bit like the Ninja Duel war fan.\n\n    Unlike Scuba Steve's original Action DooM clipboard, you CAN use this\n    as a weapon by swatting monsters with it, hence its inclusion in this\n    pack; just don't try doing that to a CyberDemon or ArchVile :)\n\nIdea                    : Inspired by Scuba Steve's Action DooM clipboard\nSource                  : The clipboard graphic from Action DooM\nCredit                  : Scuba Steve, Raven Software\n\nSlot 0 secondary - Abbatoir Sledgehammer\n========================================\nClass Name              : HammerOfHatred\nDoomEdNum               : 15028\nFormal Name             : Hammer of Hatred\nType                    : Weapon\nGroup                   : Black Humour\nPrimary Attack          : Smash the enemy to jelly\nPrimary Hold            : Yes\nSecondary Attack        : None\nSecondary Hold          : N/A\nAmmunition              : N/A\nAmmunition On Pickup    : N/A\nDescription             :\n\n    The other of two \"joke\" weapons in the pack, the Hammer of Hatred is a\n    nod to the abattoir workers of old, who would slaughter cattle with\n    sledgehammers before those electric stun bolt things were invented.\n\n    Players would talk of slaughtering demons in DOOM; that's NOTHING: with\n    this, you actually CAN; there's a reason they're called the \"cow demon\"!\n\n    The weapon logic is a modified Cleric Mace; the settings were obtained\n    directly from the ZDOOM source code, as they are not listed in the Wiki;\n    basically, this is a heavily modified blend of the Mace and the Hammer.\n\n    The high damage value is used because by definition, this weapon must be\n    capable of taking out a \"cattle demon*\" in one or two hits.\n\n    *Doggies... Puppies... Pinkies... Beholders... Cow Demons... just how\n    many nicknames have been invented for them after 13 years of DOOM? :)\n\nIdea                    : The Butchers need to slaughter the cattle :evil:\nSource                  : The Mace of Contrition and Hammer of Retribution\nCredit                  : Raven Software\n\nSlot 0 tertiary - Chainsaw\n==========================\nClass Name              : ChainsawOfCarnage\nDoomEdNum               : 15029\nFormal Name             : Chainsaw of Carnage\nType                    : Weapon\nGroup                   : Black Humour\nPrimary Attack          : Saw [well, duh!]\nPrimary Hold            : Yes\nSecondary Attack        : Switches the chainsaw ON or OFF\nSecondary Hold          : No\nAmmunition              : N/A\nAmmunition On Pickup    : N/A\nDescription             :\n\n    In the aftermath of the Demon War, the chainsaw-wielding exploits of a\n    certain USSMC grunt spawned many faux-militaristic marketing campaigns\n    of civilian products that had any vaguely possible military potential.\n\n    Probably the most blatant of these was the rebranded Eager Beaver MkII\n    \"Chainsaw of Carnage\" marketed by Korax Kutting Kompany, who by 2038 had\n    acquired the rights to the entire McCulloch product line. Nobody really\n    knew anything about the CEO of this shadowy corporation, but it was said\n    that his employees \"can smell your blood\". Odd. MI5 are investigating...\n\n    In the meantime, if you have any trees that are \"Ready to Die(tm)\", why\n    not get this beautiful chainsaw with pull-to-start rope action and foul,\n    dirty exhaust smoke? You won't regret it... then again, maybe you will!\n\nIdea                    : If Cory Whittle can do it, so can I :P\nSource                  : The DOOM chainsaw, BlakGlov.WAD and my own rope\nCredit                  : id Software, EliW00d (IIRC, for smoke sprites)\n\n* Players *\n\nThe Good Guy - Commando\n=======================\nClass Name              : Commando\nDoomEdNum               : N/A (Player Class)\nFormal Name             : S.O.E. Commando\nType                    : Animal\nGroup                   : Players\nDescription             :\n\n    This is YOU!\n\n    You are an agent of the Special Operations Executive, otherwise known as\n    The Increment; you earn your living via jobs too dirty even for the SAS.\n\n    The SOE has a simple job - kill Britain's enemies legally or otherwise,\n    wherever, whoever and WHATever they are. Be they big-time drug dealers,\n    international terrorists or demons from Hell; if they compromise the\n    welfare of British citizens, it is up to YOU to stop them. PERMANENTLY.\n\n    Player sprites display a typical black-fatigues-and-balaclava figure,\n    the status bar and text strings use British English and the status face\n    now has all animations (Covert-Ops only implemented some).\n\nIdea                    : Saw it in Covert Ops and thought \"I gotta DO it!\"\nSource                  : The Covert-Ops player status face and sprites\nCredit                  : Covert-Ops\n\n* Replacements *\n\nBullet\n======\nClass Name              : ClipEx\nDoomEdNum               : N/A (replaces Clip)\nFormal Name             : Clip of 10 NATO 5.56mm x 45mm bullets\nType                    : Ammunition\nGroup                   : Small Arms\nAmmunition On Pickup    : 10\nDescription             :\n\n    The DOOM clip with reduced size and modified aspect ratio to make it\n    look a bit more like a real magazine, especially as compared with other\n    pickup items. Also adds a militaristic metallic-click pickup sound.\n\nIdea                    : Built into the game\nSource                  : Modified DOOM clip\nCredit                  : id Software, ESPI for the idea (and sound)\n\nBox of Bullets\n==============\nClass Name              : ClipBoxEx\nDoomEdNum               : N/A (replaces ClipBox)\nFormal Name             : Box of 50 NATO 5.56mm x 45mm bullets\nType                    : Ammunition\nGroup                   : Small Arms\nAmmunition On Pickup    : 50\nDescription             :\n\n    The DOOM bullet box with reduced size to make it look a bit more like a\n    real box of bullets, especially as compared with other pickup items.\n\nIdea                    : Built into the game\nSource                  : Slightly modified DOOM bullet box\nCredit                  : id Software\n\nShotgun Shell\n=============\nClass Name              : ShellEx\nDoomEdNum               : N/A (replaces Shell)\nFormal Name             : Clutch of 4 12-Gauge shotgun shells\nType                    : Ammunition\nGroup                   : Shotgun Variants\nAmmunition On Pickup    : 4\nDescription             :\n\n    The DOOM clutch of shells with reduced size to make it look a bit more\n    like the real thing, especially as compared with other pickup items.\n\nIdea                    : Built into the game\nSource                  : Slightly modified DOOM clutch of shotgun shells\nCredit                  : id Software\n\nBox of Shotgun Shells\n=====================\nClass Name              : ShellBoxEx\nDoomEdNum               : N/A (replaces ShellBox)\nFormal Name             : Box of 20 12-Gauge shotgun shells\nType                    : Ammunition\nGroup                   : Shotgun Variants\nAmmunition On Pickup    : 20\nDescription             :\n\n    The DOOM box of shells with reduced size to make it look a bit more\n    like the real thing, especially as compared with other pickup items.\n\nIdea                    : Built into the game\nSource                  : Slightly modified DOOM box of shotgun shells\nCredit                  : id Software\n\nUAC Rocket\n==========\nClass Name              : RocketAmmoEx\nDoomEdNum               : N/A (replaces RocketAmmo)\nFormal Name             : UAC 60mm x 45cm GP Rocket\nType                    : Ammunition\nGroup                   : Personal Artillery\nAmmunition On Pickup    : 1\nDescription             :\n\n    The DOOM rocket with reduced size to make it look a bit more like a real\n    general-purpose rocket, especially as compared with other pickup items.\n\nIdea                    : Built into the game\nSource                  : Slightly modified DOOM rocket\nCredit                  : id Software\n\nBox of UAC Rockets\n==================\nClass Name              : RocketBoxEx\nDoomEdNum               : N/A (replaces RocketBox)\nFormal Name             : Box of 5 UAC 60mm x 45cm GP Rockets\nType                    : Ammunition\nGroup                   : Personal Artillery\nAmmunition On Pickup    : 5\nDescription             :\n\n    The DOOM box of rockets with reduced size to make it look a bit more\n    like the real thing, especially as compared with other pickup items.\n\nIdea                    : Built into the game\nSource                  : Slightly modified DOOM box of rockets\nCredit                  : id Software\n\nUAC Energy Cell\n===============\nClass Name              : CellEx\nDoomEdNum               : N/A (replaces Cell)\nFormal Name             : UAC 2MJ Energy Cell (Battery of 20)\nType                    : Ammunition\nGroup                   : Personal Artillery\nAmmunition On Pickup    : 20\nDescription             :\n\n    The DOOM battery of 20 energy cells with reduced size to make it seem\n    more realistic in appearance as compared with other pickup items; it\n    also has an animated bar graph display to enhance the overall look of\n    the item. It has a clip-style form-factor partly because the large size\n    of the small cell battery has always seemed rather odd; in particular,\n    this change causes it to match the Sandman Gun as an ammunition pack.\n\nIdea                    : Built into the game\nSource                  : Modified DOOM cell clip with TOMW2_1 style bars\nCredit                  : id Software, ESPI for the idea, Anon. for bar idea\n\nUAC Energy Cell Pack\n====================\nClass Name              : CellPackEx\nDoomEdNum               : N/A (replaces CellPack)\nFormal Name             : UAC 2MJ Energy Cell (Battery of 100)\nType                    : Ammunition\nGroup                   : Mass Destruction\nAmmunition On Pickup    : 100\nDescription             :\n\n    The DOOM pack of 100 energy cells with reduced size to make it seem more\n    realistic in appearance as compared with other pickup items; it also has\n    an animated bar graph display to enhance the overall look of the item.\n\nIdea                    : Built into the game\nSource                  : Modified DOOM cell pack with TOMW2_1 style bars\nCredit                  : id Software, ESPI for the idea, Anon. for bar idea\n\nBerserk\n=======\nClass Name              : BerserkEx\nDoomEdNum               : N/A (replaces Berserk)\nFormal Name             : Adrenal Steroid Infusion\nType                    : Inventory\nGroup                   : Enhancements\nBenefit On Pickup       : Health restoration, strength, temporary psychosis\nDescription             :\n\n    The US Space-Marine Corps' Adrenal Steroid Infusion is a performance\n    enhancing drug cocktail whose exact formula is classified and MI6 is of\n    the opinion that it probably contains at least some illegal technology,\n    probably black magic, as well as conventional medicine; this is due to\n    the apparent laws-of-physics-defying effects that it has on the user.\n\n    This exists for compatibility reasons only, in case the mod is ever used\n    with a level that contains a berserk pack; it causes a switch to the\n    Fists, if available, otherwise to the conventional DOOM fist.\n\nIdea                    : Built into the game\nSource                  : Slightly modified DOOM berserk pack\nCredit                  : id Software\n\nRiot Armour\n===========\nClass Name              : RiotArmour\nDoomEdNum               : N/A (replaces GreenArmor)\nFormal Name             : Black Cat AMR-2700 Riot Armour\nType                    : Inventory\nGroup                   : Protection\nProtection Afforded     : 100\nDescription             :\n\n    The DOOM riot armor with a much more realistic-looking sprite to make it\n    look like proper armour. Also adds a militaristic heavy-laden-jacket\n    shuffle pickup sound -- oh, and the \"correct\" spelling of \"Armour\" :P\n\nIdea                    : Films and TV Shows\nSource                  : The GunsPC riot armour\nCredit                  : ESPI\n\nCombat Armour\n=============\nClass Name              : CombatArmour\nDoomEdNum               : N/A (replaces BlueArmor)\nFormal Name             : Black Cat AMC-2701 Combat Armour\nType                    : Inventory\nGroup                   : Protection\nProtection Afforded     : 200\nDescription             :\n\n    The DOOM combat armor with a much more realistic-looking sprite to make\n    it look like proper armour. Also adds a militaristic heavy-laden-jacket\n    shuffle pickup sound -- oh, and the \"correct\" spelling of \"Armour\" :P\n\nIdea                    : Films and TV Shows\nSource                  : The GunsPC combat armour\nCredit                  : ESPI\n\n* Ammunition *\n\nShotgun Slug\n============\nClass Name              : Slug\nDoomEdNum               : 15030\nFormal Name             : Partial belt of .44-Calibre shotgun slugs\nType                    : Ammunition\nGroup                   : Shotgun Variants\nAmmunition On Pickup    : 20\nDescription             :\n\n    A heavy duty, high-calibre metal slug; carefully machined for precision\n    accuracy and just SO perfect for hunting swine, deer, bear -- and demon!\n\nIdea                    : Weapons used by criminal gangs and civilians also\nSource                  : Hand-drawn in PhotoStudio (seen similar elsewhere)\nCredit                  : Kaiser for the \"Slug Gun\" idea\n\nBelt of Shotgun Slugs\n=====================\nClass Name              : Slugbelt\nDoomEdNum               : 15031\nFormal Name             : Full belt of .44-Calibre shotgun slugs\nType                    : Ammunition\nGroup                   : Shotgun Variants\nAmmunition On Pickup    : 100\nDescription             :\n\n    A full belt of shotgun slugs in a cool ammo box that fits snugly onto a\n    heavy machine gun :D\n\nIdea                    : Weapons used by criminal gangs and civilians also\nSource                  : Hand-drawn in PhotoStudio (after DN3D's ammo box)\nCredit                  : id Software for idea, 3D Realms for style\n\nDum Dum Round (in .44 Magnum)\n=============================\nClass Name              : DumDum\nDoomEdNum               : 15032\nFormal Name             : Clutch of 4 Black Cat MDM-2744 magnum dum dums\nType                    : Ammunition\nGroup                   : Miscellaneous Armanents\nAmmunition On Pickup    : 4\nDescription             :\n\n    Dumb? Dumber? Even an elephant would forget his own name with two of\n    these in his brain; when you need an insane amount of stopping power in\n    a traditional alternative to plasma rifles and atomic disintegrators,\n    the Black Cat .44 Magnum Dumb-Dumb (tm) round is your cleverest choice!\n\n    Designed to split up inside the target and leave no exit wound, Dum Dum\n    bullets are the ultimate round for bringing down the bigger beasties.\n\n    Licensed only for the Police, Dumb-Dumbs (tm) are illegal for military\n    use and could get you court-martialled; then again, the executioners of\n    Princess Diana probably don't give two hoots about the Hague Convention!\n\nIdea                    : Weapons used by police - and by illegal combatants\nSource                  : Edited from various pictures found on the internet\nCredit                  : The original Dum Dum Arsenal of the British Army\n\nBox of Dum Dum Rounds\n=====================\nClass Name              : DumDumBox\nDoomEdNum               : 15033\nFormal Name             : Box of 20 Black Cat MDM-2744 magnum dum dums\nType                    : Ammunition\nGroup                   : Miscellaneous Armanents\nAmmunition On Pickup    : 20\nDescription             :\n\n    A full box of Black Cat MDM-2744 Dumb-Dumbs (tm)\n\nIdea                    : Weapons used by police - and by illegal combatants\nSource                  : Severely edited WW-STRNG \"Gun-Nut (tm)\" ammo box\nCredit                  : WildWeasel\n\nGas Bottle\n==========\nClass Name              : Gas\nDoomEdNum               : 15034\nFormal Name             : Bottle of LPG\nType                    : Ammunition\nGroup                   : Light Artillery\nAmmunition On Pickup    : 50\nDescription             :\n\n    A bottle of Liquid Petroleum Gas with napalm additives.\n\nIdea                    : Flame throwers need fuel\nSource                  : WW-OSH\nCredit                  : WildWeasel\n\nGas Tank\n========\nClass Name              : GasTank\nDoomEdNum               : 15035\nFormal Name             : Large bottle of LPG\nType                    : Ammunition\nGroup                   : Light Artillery\nAmmunition On Pickup    : 100\nDescription             :\n\n    A LARGE bottle of Liquid Petroleum Gas with napalm additives.\n\nIdea                    : Flame throwers need fuel\nSource                  : WW-OSH\nCredit                  : WildWeasel\n\nNuclear Warhead\n===============\nClass Name              : NuclearWarhead\nDoomEdNum               : 15036\nFormal Name             : Black Cat NKW-7294 Nuclear Warhead\nType                    : Ammunition\nGroup                   : Light Artillery\nAmmunition On Pickup    : 1\nAmmunition Maximum Load : 2 (4 with backpack)\nDescription             :\n\n    What can I say; after years of James Bond, Shadow Warrior (tm) and even\n    al-Quaeda, it's about time we had a portable nuclear warhead in DOOM.\n\n    These devices upgrade a standard explosive rocket to a tactical nuclear\n    missile with a low-yield of around 1KT. The outer layer of paint gets\n    removed from the missile and the existing warhead is set to trigger the\n    the nuke upon detotation; the package contains a conversion kit as well\n    as the warhead and is loaded into the Atomic Cannon, which includes the\n    necessary mechanics; the entire process takes about three seconds.\n\n    After the conversion, the rocket cannot be reverted and must be launched\n    before the weapon can be used again; so be very careful and don't waste\n    these very rare items - waste a whole bunch of demons instead!\n\nIdea                    : Movies and comics of the \"James Bond\" variety\nSource                  : Some heavily-edited pictures from the internet\nCredit                  : Daniel for the first working nuke weapons in DOOM\n\nShuriken\n========\nClass Name              : Shuriken\nDoomEdNum               : 15037\nFormal Name             : Shuriken\nType                    : Ammunition\nGroup                   : Projectile Implements\nAmmunition On Pickup    : 1\nDescription             :\n\n    A shuriken. Often called \"Ninja Stars\", there are actually many styles\n    of shuriken and they are properly more of a distraction than lethal;\n    then again, you probably didn't actually fight psychotic demons from\n    hell on Mars during your term of service in the USMC or RM :)\n\nIdea                    : Every bad Ninja movie you ever saw :)\nSource                  : The Ninja Duel shuriken throw (DECORATE)\nCredit                  : Nick Anderson\n\nCaltrop\n=======\nClass Name              : Caltrop\nDoomEdNum               : 15038\nFormal Name             : Caltrop\nType                    : Ammunition\nGroup                   : Projectile Implements\nAmmunition On Pickup    : 1\nDescription             :\n\n    A caltrop; used in Ninja movies and games, but also known for hundreds\n    of years as an anti-cavalry weapon rather than directed against people.\n\nIdea                    : Every bad Ninja movie you ever saw :)\nSource                  : The Ninja Duel shuriken throw (DECORATE)\nCredit                  : Nick Anderson\n\nGrenade\n=======\nClass Name              : Grenade\nDoomEdNum               : 15039\nFormal Name             : Black Cat HGR-2712 Hand Grenade\nType                    : Ammunition\nGroup                   : Projectile Implements\nAmmunition On Pickup    : 1\nDescription             :\n\n    What can I say; if you don't know what a hand grenade is, stop playing\n    DOOM and take up table-tennis :) Grenades are so-called because they\n    originally resembled pomeGRANATEs; even the traditional Mills Bomb does\n    a little, though it's more like a pineapple and WWI soldiers even called\n    them that; oh well, enough of the history lesson; GO FRAG SOME DEMONS :P\n\nIdea                    : Movies and comics such as Commando, Warlord, etc.\nSource                  : Mostly the Ninja Duel shuriken throw (DECORATE)\nCredit                  : Nick Anderson, ESPI, EliW00d, BF-CDOOM\n\nMana\n====\nClass Name              : Mana\nDoomEdNum               : 15040\nFormal Name             : Mana from Heaven\nType                    : Ammunition\nGroup                   : Black Magic\nAmmunition On Pickup    : 20\nDescription             :\n\n    This is mystical food from the Gods (specifically Bast) sent to aid all\n    Mortal Good Guyz in The Unending Quest Against The Forces Of Evil (tm).\n\n    Since Her Sacred Majesty cannot intervene directly in Mortal affairs,\n    she curses the blood of satanic horrors to become Mana when they die*.\n\n    *Actually, that effect is so far only used in the Butchery (unreleased\n    WIP as at 2007-NOV-12); to use this as a dropitem in your own projects,\n    subclass a monster to replace itself or create a new monster; then set\n    the DropItem property of your monster to \"Mana\".\n\nIdea                    : The HeXen Combined Mana\nSource                  : Modified (recoloured and rescaled) DOOM soulsphere\nCredit                  : id Software, Raven Software for the idea\n\nMana Cluster\n============\nClass Name              : ManaCluster\nDoomEdNum               : 15041\nFormal Name             : Cluster of Mana from Heaven (deprecated)\nType                    : Ammunition\nGroup                   : Black Magic\nAmmunition On Pickup    : 100\nDescription             :\n\n    The use of this as a normal pickup is deprecated but, like the shuriken,\n    caltrop and grenade pickups, exists due to engine limitations.\n\n    Because of the limited collision physics of the Doom engine, it is next\n    to impossible to accurately place one map object on another in a pile;\n    thus, a pile of shurikens, caltrops, hand-grenades or mana orbs fails.\n\n    Since unlike the others, mana does not consist of discrete objects, a\n    large blob thereof is considered better than a simulated pile of orbs.\n\nIdea                    : The HeXen Combined Mana\nSource                  : Modified (recoloured) DOOM soulsphere\nCredit                  : id Software, Raven Software for the idea\n\n****************************************************************************\n*                              END OF MANUAL                               *\n****************************************************************************"
      }
    ]
  },
  "maps": []
}

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