Raw model (for completeness)
{
"meta": {
"id": "01eeb61b-b896-4e0a-82f2-7d2722ead568",
"sha1": "cb180c4895f7cce042b4561aaa34a449076a7972",
"sha256": "883805f117d042459b9831e77866ca6927ee1240871d86ad2c2b6fd23a2b2d1c",
"filenames": [
"prophunt-tpj-v1.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2016-04-17 21:37:33",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2016-04-17 21:37:33",
"file": {
"type": "PK3",
"size": 3684872,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/cb180c4895f7cce042b4561aaa34a449076a7972/cb180c4895f7cce042b4561aaa34a449076a7972.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 144,
"maps": 0,
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}
},
"analysis": {
"title": "Prop Hunt TPJ v1",
"description": "This WAD is a single mod package focused on a Prop Hunt gameplay mode rather than traditional Doom maps. It includes numerous player classes divided into Hunters and Props, with a wide variety of props modeled as weapons, items, and environmental objects. The content emphasizes player class customization and role-based play rather than combat difficulty or map progression. There are no standard Doom maps included, and the mod relies on custom actors and player classes defined in DECORATE scripts. The theme is mixed, featuring many props from different categories, and the structure is non-linear as it is designed for multiplayer hide-and-seek style gameplay. Compatibility is likely with Boom-compatible source ports supporting DECORATE. No authors are explicitly named in the provided text.",
"tags": [
"boom_compatible",
"challenge_wad",
"mixed_theme",
"nonlinear"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "pk3",
"name": "KEYCONF.txt",
"contents": "ClearPlayerClasses\n\n//Hunters\nAddPlayerClass Hoods\nAddPlayerClass Skinz\nAddPlayerClass Wardogs\nAddPlayerClass Innocentz (Satanist)\nAddPlayerClass Smileys (Barry)\nAddPlayerClass Smileys (Fug)\nAddPlayerClass Smileys (Shoeless Guy)\nAddPlayerClass Police\nAddPlayerClass Cerberus\n\n//Props\nAddPlayerClass PropBFG\nAddPlayerClass PropShotgun\nAddPlayerClass PropChaingun\nAddPlayerClass PropRocketLauncher\nAddPlayerClass PropPlasmaRifle\nAddPlayerClass PropChainsaw\nAddPlayerClass PropSuperShotgun\nAddPlayerClass PropMedkit\nAddPlayerClass PropStimpack\nAddPlayerClass PropHealthbonus\nAddPlayerClass PropBerserk\nAddPlayerClass PropBlueArmor\nAddPlayerClass PropGreenArmor\nAddPlayerClass PropArmorBonus\nAddPlayerClass PropRadsuit\nAddPlayerClass PropInfraRed\nAddPlayerClass PropAllMap\nAddPlayerClass PropSoulSphere\nAddPlayerClass PropBlurSphere\nAddPlayerClass PropInvulnerabilitySphere\nAddPlayerClass PropCell\nAddPlayerClass PropCellPack\nAddPlayerClass PropClip\nAddPlayerClass PropClipBox\nAddPlayerClass PropShell\nAddPlayerClass PropShellBox\nAddPlayerClass PropRocketAmmo\nAddPlayerClass PropBackPack\nAddPlayerClass PropRocketBox\nAddPlayerClass PropBlueCard\nAddPlayerClass PropRedCard\nAddPlayerClass PropYellowCard\nAddPlayerClass PropBlueSkull\nAddPlayerClass PropYellowSkull\nAddPlayerClass PropRedSkull\n//AddPlayerClass PropMeat5\n//AddPlayerClass PropMeat4\n//AddPlayerClass PropMeat3\n//AddPlayerClass PropMeat2\nAddPlayerClass PropHeadOnAStick\nAddPlayerClass PropHeadsOnAStick\nAddPlayerClass PropFloatingSkull\nAddPlayerClass PropStalagtite\nAddPlayerClass PropStalagmite\nAddPlayerClass PropBigTree\nAddPlayerClass PropTorchTree\nAddPlayerClass PropHeartColumn\nAddPlayerClass PropTallRedColumn\nAddPlayerClass PropTallGreenColumn\nAddPlayerClass PropTechPillar\nAddPlayerClass PropSkullColumn\nAddPlayerClass PropShortGreenColumn\nAddPlayerClass PropShortRedColumn\nAddPlayerClass PropBurningBarrel\nAddPlayerClass PropExplosiveBarrel\nAddPlayerClass PropBlueTorch\nAddPlayerClass PropRedTorch\nAddPlayerClass PropGreenTorch\nAddPlayerClass PropShortBlueTorch\nAddPlayerClass PropShortRedTorch\nAddPlayerClass PropShortGreenTorch\nAddPlayerClass PropCandelabra\nAddPlayerClass PropColumn\nAddPlayerClass PropTechLamp\nAddPlayerClass PropTechLamp2\nAddPlayerClass PropEvilEye\nAddPlayerClass PropHeadCandles\nAddPlayerClass PropCandlestick\nAddPlayerClass PropLiveStick\nAddPlayerClass PropMegaSphere"
},
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "//Hunters\n#include \"Actors/Classes/Hunters/Cerberus.txt\""
},
{
"source": "pk3",
"name": "Actors/Classes/Hunters/Cerberus.txt",
"contents": "Actor Cerberus : PlayerPawn\n\t{\n\tHealth 100\n\tPlayer.MaxHealth 100\n\tlimitedtoteam 0\n\tPlayer.Displayname \"Cerberus\"\n\tPlayer.SoundClass \"CerberusPlayer\"\n\tPlayer.StartItem \"HChaingun\",1\n\tPlayer.StartItem \"Hfist\", 1\n\tPlayer.StartItem \"Hshotgun\",1\n\tPlayer.StartItem \"Clip\", 200\n\tPlayer.StartItem \"Shell\", 50\n\tPlayer.StartItem \"HGrenadeAmmo\", 1\n\tPlayer.ColorRange 112, 127\n\tmass 400\n\t-PICKUP\n\t+NOSKIN\n\t+NODAMAGE\n\t-SOLID\n\n\tSpecies \"PropHunt_PassThrough\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\t+THRUSPECIES\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tPLAY A -1\n\t\t\tLoop\n\t\tSee:\n\t\t\tPLAY ABCD 4\n\t\t\tLoop\n\t\tMissile:\n\t\t\tPLAY E 12\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tPLAY F 6 BRIGHT\n\t\t\tGoto Missile\n\t\tPain:\n\t\t\tPLAY G 4\n\t\t\tPLAY G 4 A_Pain\n\t\t\tGoto Spawn\n\t\tDeath:\n\t\t\tPLAY H 10\n\t\t\tPLAY I 10 A_PlayerScream\n\t\t\tPLAY J 10 A_NoBlocking\n\t\t\tPLAY KLM 10\n\t\t\tPLAY N -1\n\t\t\tStop\n\t\tXDeath:\n\t\t\tPLAY O 5\n\t\t\tPLAY P 5 A_XScream\n\t\t\tPLAY Q 5 A_NoBlocking\n\t\t\tPLAY RSTUV 5\n\t\t\tPLAY W -1\n\t\t\tStop\n\t\t}\n\t}\n\nActor HShotgun : Shotgun\n\t{\n\tWeapon.SelectionOrder 1300\n\tWeapon.SlotNumber 3\n\tWeapon.AmmoUse 1\n\tWeapon.AmmoUse2 1\n\tWeapon.AmmoType \"Shell\"\n\tWeapon.AmmoType2 \"HGrenadeAmmo\"\n\tWeapon.Kickback 0\n\t+WEAPON.ALT_AMMO_OPTIONAL\n\t+INVENTORY.UNDROPPABLE\n\t+NOAUTOAIM\n\tInventory.PickupMessage \"\"\n\tObituary \"%o was blasted by %k's shotgun.\"\n\tStates\n\t{\n\tReady:\n\t\tSHTG A 1 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tSHTG A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tSHTG A 1 A_Raise\n\t\tLoop\n\tFire:\n\t\tSHTG A 3 ACS_ExecuteAlways(105)\n\t\tSHTG A 7 A_FireShotgun\n\t\tTNT1 A 0\n\t\tSHTG BC 5\n\t\tSHTG D 4\n\t\tSHTG CB 5\n\t\tSHTG A 3\n\t\tSHTG A 7 A_ReFire\n\t\tGoto Ready\n\tAltFire:\n\t\tTNT1 A 0 A_JumpIfInventory(\"HGrenadeAmmo\", 1, 1)\n\t\tgoto Empty\n\t\tSHTG A 1 A_PlaySound(\"HGrenade/Fire\", CHAN_WEAPON)\n\t\tSHTG A 2 Bright A_FireCustomMissile (\"HGrenade\")\n\t\tSHTG A 20\n\t\tgoto Ready\n\tEmpty:\n\t\tSHTG A 1 A_PlaySound(\"HGrenade/Empty\", CHAN_WEAPON)\n\t\tSHTG A 6\n\t\tgoto ready\n\tFlash:\n\t\tSHTF A 4 Bright A_Light1\n\t\tSHTF B 3 Bright A_Light2\n\t\tGoto LightDone\n\tSpawn:\n\t\tSHOT A -1\n\t\tStop\n\t}\n}\n\nActor HChaingun : Chaingun\n{\n\tWeapon.SelectionOrder 700\n\tWeapon.SlotNumber 4\n\tWeapon.AmmoUse 1\n\tWeapon.AmmoUse2 1\n\tWeapon.AmmoType \"Clip\"\n \tWeapon.Ammotype2 \"HGrenadeAmmo\"\n\tWeapon.Kickback 0\n\tInventory.PickupMessage \"\"\n\tObituary \"%o was battered with bullets from %k's chaingun.\"\n\t+WEAPON.ALT_AMMO_OPTIONAL\n\t+INVENTORY.UNDROPPABLE\n\t+NOAUTOAIM\n\tStates\n\t{\n\t\tReady:\n\t\t\tCHGG A 1 A_WeaponReady\n\t\t\tLoop\n\t\tDeselect:\n\t\t\tCHGG A 1 A_Lower\n\t\t\tLoop\n\t\tSelect:\n\t\t\tCHGG A 1 A_Raise\n\t\t\tLoop\n\t\tFire:\n\t\t\tTNT1 A 0 ACS_ExecuteAlways(104)\n\t\t\tCHGG A 0 A_Gunflash\n\t\t\tCHGG A 4 A_FireBullets(5.6, 0, 1, 5, \"BulletPuff\")\n\t\t\tCHGG B 4 A_FireBullets(5.6, 0, 1, 5, \"BulletPuff\")\n\t\t\tCHGG B 0 A_Refire\n\t\t\tGoto Ready\n\t\tAltFire:\n\t\t\tTNT1 A 0 A_JumpIfInventory(\"HGrenadeAmmo\", 1, 1)\n\t\t\tgoto Empty\n\t\t\tCHGG A 1 A_PlaySound(\"HGrenade/Fire\", CHAN_WEAPON)\n\t\t\tCHGG A 2 Bright A_FireCustomMissile (\"HGrenade\")\n\t\t\tCHGG A 20\n\t\t\tgoto Ready\n\t\tEmpty:\n\t\t\tCHGG A 1 A_PlaySound(\"HGrenade/Empty\", CHAN_WEAPON)\n\t\t\tCHGG A 6\n\t\t\tgoto ready\n\t\tFlash:\n\t\t\tCHGF A 5 Bright A_Light1\n\t\t\tCHGF B 5 Bright A_Light1\n\t\t\tGoto LightDone\n\t\tSpawn:\n\t\t\tMGUN A -1\n\t\t\tStop\n\t\t}\n\t}\n\nACTOR HFist : Fist\n\t{\n\tWeapon.SlotNumber 1\n\tWeapon.SelectionOrder 3700\n\tWeapon.Kickback 0\n\tObituary \"%o was beaten to a pulp from the fist of %k.\"\n\t+WEAPON.WIMPY_WEAPON\n\t+WEAPON.MELEEWEAPON\n\tStates\n\t\t{\n\t\tReady:\n\t\t\tPUNG A 1 A_WeaponReady\n\t\t\tLoop\n\t\tDeselect:\n\t\t\tPUNG A 1 A_Lower\n\t\t\tLoop\n\t\tSelect:\n\t\t\tPUNG A 1 A_Raise\n\t\t\tLoop\n\t\tFire:\n\t\t\tPUNG B 4 ACS_ExecuteAlways(109)\n\t\t\tPUNG C 4 A_CustomPunch(1,1)\n\t\t\tPUNG D 5\n\t\t\tPUNG C 4\n\t\t\tPUNG B 5 A_ReFire\n\t\tGoto Ready\n\t\t}\n\t}\n\n//Hunter Grenades\n\nActor HGrenade\n\t{\n\tProjectile\n\tRadius 5\n\tHeight 5\n\tSpeed 40\n\tGravity 0.9\n\t-NOGRAVITY\n\t+GRENADETRAIL\n\tScale 0.8\n\tObituary \"%o was blown to bits by %k's grenade.\"\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tHGRE A 1\n\t\t\tLoop\n\t\tDeath:\n\t\t\tMISL A 0 A_PlaySound(\"HGrenade/Explode\")\n\t\t\tMISL B 8 Bright A_Explode(200,180,1,1)\n\t\t\tMISL C 6 Bright\n\t\t\tMISL D 4 Bright\n\t\t\tStop\n\t\t}\n\t}\n\nActor HGrenadeAmmo : Ammo\n\t{\n\tInventory.Amount 1\n\tInventory.MaxAmount 1\n\tAmmo.BackpackAmount 1\n\tAmmo.BackpackMaxAmount 1\n\tInventory.PickupMessage \"\"\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tTNT1 A -1\n\t\t\tLoop\n\t\t}\n\t}\n\n//Hunter spawntelfrag splosion (experimental)\nActor Telefragger\n\t{\n\t+NODAMAGETHRUST\n\t-SOLID\n\t+NOINTERACTION\n\tRadius 4\n\tHeight 4\n\tObituary \"%o was spawnfragged by %k.\"\n\tDamageType \"Spawnfragger\"\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tTNT1 A 1\n\t\tDeath:\n\t\t\tTNT1 A 1 A_Explode(99999,5,0)\n\t\t\tStop\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropAllMap.txt",
"contents": "Actor PropAllMap : PropBase\n\t{\n\tHealth 100\n\tHeight 20\n\tRadius 16\n\tPlayer.MaxHealth 100\n\tPlayer.DisplayName \"Computer Area Map\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tPMAP ABCDCB 6 Bright\n\t\t\tLoop\n\t\tSee:\n\t\t\tPMAP ABCDCB 6 Bright\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tPMAP ABCDCB 6 Bright\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tPMAP ABCDCB 6 Bright\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tPMAP ABCDCB 6 Bright\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropBerserk.txt",
"contents": "Actor PropBerserk : PropBase\n\t{\n\tHealth 100\n\tHeight 25\n\tRadius 16\n\tPlayer.MaxHealth 100\n\tPlayer.DisplayName \"Berserk\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tPSTR A 1\n\t\t\tLoop\n\t\tSee:\n\t\t\tPSTR A 1\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tPSTR A 1\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tPSTR A 1\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tPSTR A 1\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropBlueArmor.txt",
"contents": "Actor PropBlueArmor : PropBase\n\t{\n\tHealth 80\n\tHeight 16\n\tRadius 16\n\tPlayer.MaxHealth 80\n\tPlayer.DisplayName \"Blue Armor\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tARM2 A 6\n\t\t\tARM2 B 6 Bright\n\t\t\tLoop\n\t\tSee:\n\t\t\tARM2 A 6\n\t\t\tARM2 B 6 Bright\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tARM2 A 6\n\t\t\tARM2 B 6 Bright\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tARM2 A 6\n\t\t\tARM2 B 6 Bright\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tARM2 A 6\n\t\t\tARM2 B 6 Bright\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropBlueCard.txt",
"contents": "Actor PropBlueCard : PropBase\n\t{\n\tHealth 75\n\tHeight 16\n\tRadius 16\n\tPlayer.MaxHealth 75\n\tPlayer.DisplayName \"Blue Keycard\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tPlayer.Forwardmove 0.9\n\tPlayer.Sidemove 0.9\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tBKEY A 10\n\t\t\tBKEY B 10 Bright\n\t\t\tLoop\n\t\tSee:\n\t\t\tBKEY A 10\n\t\t\tBKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tBKEY A 10\n\t\t\tBKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tBKEY A 10\n\t\t\tBKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tBKEY A 10\n\t\t\tBKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropBlueSkull.txt",
"contents": "Actor PropBlueSkull : PropBase\n\t{\n\tHealth 75\n\tHeight 16\n\tRadius 16\n\tPlayer.MaxHealth 75\n\tPlayer.DisplayName \"Blue Skullkey\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tPlayer.Forwardmove 0.9\n\tPlayer.Sidemove 0.9\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tBSKU A 10\n\t\t\tBSKU B 10 Bright\n\t\t\tLoop\n\t\tSee:\n\t\t\tBSKU A 10\n\t\t\tBSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tBSKU A 10\n\t\t\tBSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tBSKU A 10\n\t\t\tBSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tBSKU A 10\n\t\t\tBSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropGreenArmor.txt",
"contents": "Actor PropGreenArmor : PropBase\n\t{\n\tHealth 70\n\tHeight 16\n\tRadius 16\n\tPlayer.MaxHealth 70\n\tPlayer.DisplayName \"Green Armor\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tARM1 A 6\n\t\t\tARM1 B 6 Bright\n\t\t\tLoop\n\t\tSee:\n\t\t\tARM1 A 6\n\t\t\tARM1 B 6 Bright\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tARM1 A 6\n\t\t\tARM1 B 6 Bright\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tARM1 A 6\n\t\t\tARM1 B 6 Bright\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tARM1 A 6\n\t\t\tARM1 B 6 Bright\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropInfraRed.txt",
"contents": "Actor PropInfraRed : PropBase\n\t{\n\tHealth 100\n\tHeight 20\n\tRadius 16\n\tPlayer.MaxHealth 100\n\tPlayer.DisplayName \"Light Amplification Goggles\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tPVIS A 6 Bright\n\t\t\tPVIS B 6\n\t\t\tLoop\n\t\tSee:\n\t\t\tPVIS A 6 Bright\n\t\t\tPVIS B 6\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tPVIS A 6 Bright\n\t\t\tPVIS B 6\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tPVIS A 6 Bright\n\t\t\tPVIS B 6\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tPVIS A 6 Bright\n\t\t\tPVIS B 6\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropRedCard.txt",
"contents": "Actor PropRedCard : PropBase\n\t{\n\tHealth 75\n\tHeight 16\n\tRadius 16\n\tPlayer.MaxHealth 75\n\tPlayer.DisplayName \"Red Keycard\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tPlayer.Forwardmove 0.9\n\tPlayer.Sidemove 0.9\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tRKEY A 10\n\t\t\tRKEY B 10 Bright\n\t\t\tLoop\n\t\tSee:\n\t\t\tRKEY A 10\n\t\t\tRKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tRKEY A 10\n\t\t\tRKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tRKEY A 10\n\t\t\tRKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tRKEY A 10\n\t\t\tRKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropRedSkull.txt",
"contents": "Actor PropRedSkull : PropBase\n\t{\n\tHealth 75\n\tHeight 16\n\tRadius 16\n\tPlayer.MaxHealth 75\n\tPlayer.DisplayName \"Red Skullkey\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tPlayer.Forwardmove 0.9\n\tPlayer.Sidemove 0.9\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tRSKU A 10\n\t\t\tRSKU B 10 Bright\n\t\t\tLoop\n\t\tSee:\n\t\t\tRSKU A 10\n\t\t\tRSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tRSKU A 10\n\t\t\tRSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tRSKU A 10\n\t\t\tRSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tRSKU A 10\n\t\t\tRSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropRocketAmmo.txt",
"contents": "Actor PropRocketAmmo : PropBase\n\t{\n\tHealth 70\n\tHeight 25\n\tRadius 16\n\tPlayer.MaxHealth 70\n\tPlayer.DisplayName \"Rocket\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tPlayer.Forwardmove 0.8\n\tPlayer.Sidemove 0.8\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tROCK A 1\n\t\t\tLoop\n\t\tSee:\n\t\t\tROCK A 1\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tROCK A 1\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tROCK A 1\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tROCK A 1\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropYellowCard.txt",
"contents": "Actor PropYellowCard : PropBase\n\t{\n\tHealth 75\n\tHeight 16\n\tRadius 16\n\tPlayer.MaxHealth 75\n\tPlayer.DisplayName \"Yellow Keycard\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tPlayer.Forwardmove 0.9\n\tPlayer.Sidemove 0.9\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tYKEY A 10\n\t\t\tYKEY B 10 Bright\n\t\t\tLoop\n\t\tSee:\n\t\t\tYKEY A 10\n\t\t\tYKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tYKEY A 10\n\t\t\tYKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tYKEY A 10\n\t\t\tYKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tYKEY A 10\n\t\t\tYKEY B 10 Bright\n\t\t\tGoto Spawn\n\t\t}\n\t}"
},
{
"source": "pk3",
"name": "Actors/Classes/Props/PropYellowSkull.txt",
"contents": "Actor PropYellowSkull : PropBase\n\t{\n\tHealth 75\n\tHeight 16\n\tRadius 16\n\tPlayer.MaxHealth 75\n\tPlayer.DisplayName \"Yellow Skullkey\"\n\tPlayer.soundclass \"Prop\"\n\tDamageFactor \"Spawnfragger\", 0.0\n\n\tSpecies \"PropHunt_PassThrough\"\n\t+THRUSPECIES\n\n\tPlayer.Forwardmove 0.9\n\tPlayer.Sidemove 0.9\n\n\tStates\n\t\t{\n\t\tSpawn:\n\t\t\tYSKU A 10\n\t\t\tYSKU B 10 Bright\n\t\t\tLoop\n\t\tSee:\n\t\t\tYSKU A 10\n\t\t\tYSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\tMissile:\n\t\t\tYSKU A 10\n\t\t\tYSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\tMelee:\n\t\t\tYSKU A 10\n\t\t\tYSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\tPain:\n\t\t\tYSKU A 10\n\t\t\tYSKU B 10 Bright\n\t\t\tGoto Spawn\n\t\t}\n\t}"
}
]
},
"maps": []
}