alphatiusdm1.12beta8.pk3

PK3 15 MiB 0 map(s)

Counts

endoom0
graphics3
lumps619
maps10
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
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      "added": "2021-01-10 03:52:20",
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    "added": "2021-01-10 03:52:20",
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      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f4f18e06ee753812797e22dcbae8c78cac6ac74f/f4f18e06ee753812797e22dcbae8c78cac6ac74f.pk3.gz",
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      "maps": [
        "ALPH01",
        "ALPH02",
        "ALPH03",
        "ALPH04",
        "ALPH05",
        "ALPH06",
        "ALPH07",
        "ALPH08",
        "ALPHDL01",
        "ALPHDL02"
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        "source": "pk3",
        "name": "TEXTURES.DMGNUMS.txt",
        "contents": "//Taken from StrikerMan780's Damage Number mod\n\n// Texture definitions generated by SLADE3\n// on Sat May 25 06:50:09 2013\n\nSprite D1N0A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM0, 24, 0\n}\n\nSprite D1N1A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM1, 24, 0\n}\n\nSprite D1N2A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM2, 24, 0\n}\n\nSprite D1N3A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM3, 24, 0\n}\n\nSprite D1N4A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM4, 24, 0\n}\n\nSprite D1N5A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM5, 24, 0\n}\n\nSprite D1N6A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM6, 24, 0\n}\n\nSprite D1N7A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM7, 24, 0\n}\n\nSprite D1N8A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM8, 24, 0\n}\n\nSprite D1N9A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM9, 24, 0\n}\n\n// ----\n\nSprite D2N0A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM0, 16, 0\n}\n\nSprite D2N1A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM1, 16, 0\n}\n\nSprite D2N2A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM2, 16, 0\n}\n\nSprite D2N3A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM3, 16, 0\n}\n\nSprite D2N4A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM4, 16, 0\n}\n\nSprite D2N5A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM5, 16, 0\n}\n\nSprite D2N6A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM6, 16, 0\n}\n\nSprite D2N7A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM7, 16, 0\n}\n\nSprite D2N8A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM8, 16, 0\n}\n\nSprite D2N9A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM9, 16, 0\n}\n\n//----\n\nSprite D3N0A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM0, 8, 0\n}\n\nSprite D3N1A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM1, 8, 0\n}\n\nSprite D3N2A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM2, 8, 0\n}\n\nSprite D3N3A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM3, 8, 0\n}\n\nSprite D3N4A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM4, 8, 0\n}\n\nSprite D3N5A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM5, 8, 0\n}\n\nSprite D3N6A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM6, 8, 0\n}\n\nSprite D3N7A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM7, 8, 0\n}\n\nSprite D3N8A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM8, 8, 0\n}\n\nSprite D3N9A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM9, 8, 0\n}\n\n//----\n\nSprite D4N0A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM0, 0, 0\n}\n\nSprite D4N1A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM1, 0, 0\n}\n\nSprite D4N2A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM2, 0, 0\n}\n\nSprite D4N3A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM3, 0, 0\n}\n\nSprite D4N4A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM4, 0, 0\n}\n\nSprite D4N5A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM5, 0, 0\n}\n\nSprite D4N6A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM6, 0, 0\n}\n\nSprite D4N7A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM7, 0, 0\n}\n\nSprite D4N8A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM8, 0, 0\n}\n\nSprite D4N9A0, 32, 32\n{\n\tOffset 16, 16\n\tPatch DAMGNUM9, 0, 0\n}\n\n// End of texture definitions"
      },
      {
        "source": "pk3",
        "name": "BOTINFO.txt",
        "contents": "// -2 = VERYPOOR\n// -1 = POOR\n// 0 = LOW\n// 1 = MEDIUM\n// 2 = HIGH\n// 3 = EXCELLENT\n// 4 = SUPREME\n// 5 = GODLIKE\n// 6 = PERFECT\n\n// HUMANS ----------------------------------------------------------------------\n\n{\n\tname = \"\\chhi\\cnim\\cvaura\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 1\n\tanticipation = 2\n\treactiontime = 2\n\tperception = 1\n\tfavoriteweapon = \"particlesplitter\"\n\tcolor = \"00 55 88\"\n\tgender = \"male\"\n\tclass = \"mage\"\n\trailcolor = rainbow\n\tchatfrequency = 50\n\trevealed = true\n\tscript = \"humanbot\"\n}\n\n{\n\tname = \"\\cgSeidolon\"\n\taccuracy = 2\n\tintellect = 2\n\tevade = 1\n\tanticipation = 2\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"c14\"\n\tcolor = \"FF FF 00\"\n\tgender = \"male\"\n\tclass = \"cleric\"\n\trailcolor = red\n\tchatfrequency = 20\n\trevealed = true\n\tscript = \"humanbot\"\n}"
      },
      {
        "source": "pk3",
        "name": "CREDITS.txt",
        "contents": "CONCEPT\nAlphatius was only an idea in late 2016, during a dark time in my life where I was placed in a pseudo-boarding school\nfor \"troublemaking children\". I had no internet, no electronics, and not much else to do besides daydream about\nwhat I wanted to do when I came home. One of these things I thought about was a DOOM mod. It had no name, but the\ninitial concept took inspiration from Seidolon's DULA, Call of Duty, and Borderlands. I thought of weapon ideas,\naction abilites, travel abilites, maps, and drew all this stuff out on paper. I started putting it together the moment\nI returned home in the Summer of 2017. Although many of the original concepts for the mod were scrapped (like reloading, weapon voxels, etc.),\nAlphatius evolved into something unique and special. While it still has work to do, it became one of the first creations\nthat I've felt sufficiently proud of myself for making. It helped me regain confidence in myself, and in my game design skills.\nGoing nearly three years strong, developing Alphatius has been my favorite passion, (alongside playing it of course),\nand something many people also enjoy. I guess the moral of this story, if any, is that even if life gives you a bunch of garbage,\nthere's still something to make out of it. Make it beautiful.\n\t-hiimaura\n\nSPECIAL THANKS\n-Shoutouts to Henry and Charles from my \"pseudo-boarding school\" for letting me bounce my ideas off of you. You two are real G's.\n-Thanks to Seidolon for the inspiration, for being the only one to respond to my letters there, and for sticking with me since 2nd grade.\n-Thanks to all the people who helped playtest this mod, making sure it's as polished as it is now.\n-Thanks to all the people who made the resources that are being used in this mod.\n-Thanks to The Sentinel's Playground for letting me host my mod on your servers for free, and help build it's community.\n-Thanks to BlushBerry and Nuclear Empire for letting me host an official server for the mod, and help build it's community.\n-Thanks to me, for making this. I honestly couldn't of done it without you. Hehe...\n\nBACK TO OUR REGULARLY SCHEDULED CREDITS\n\nCODE\nDamage Numbers: Taken from StrikerMan780's Damage Number mod. Editted by hiimaura to keep numbers red and not randomly colored.\nEverything Else: While the mod was based on Seidolon's DULA, very little code is still left.\n\tProbably 98% at least (likely more) has been removed/rewritten and replaced with code by hiimaura.\n\tI still think it's neccessary to credit Seidolon for this, because not only did DULA inspire the mod,\n\tbut it jump-started the beginning of this mod. Also, do note that Seidolon doesn't really mind that I used his\n\tcode as a base.\n\nSOUNDS\n\nWeapon Swap: Taken from Quake 3 Arena.\nC14 Fire: Taken from All Out War by jdagenet https://zandronum.com/forum/viewtopic.php?t=8320\nC14 Alt Charge:\tRipped from DOOM 3's BFG9000\nC14 Gas Hiss: Taken from this Youtube Video:  https://www.youtube.com/watch?v=WNveatekvd0\nC14 Grenade Hit: Ripped from Quake 3 Arena (Grenade Launcher)\nTesla SMG: Fire and Alt-Fire Hit sounds came from Call of Duty Zombies Wunderwaffe (World at War)\nTesla SMG Alt-Fire: Found a taser sound on Youtube somewhere. Apparently I did not document this, but I think I just found it: https://www.youtube.com/watch?v=8yZpCPtmYJI\nParticle Splitter Fire: Ripped from Call of Duty Zombies Thundergun (Black Ops 1)\nParticle Splitter Pump: Came from this video https://www.youtube.com/watch?v=B2Gz-A-XO8w which apparently was made private since I documented it. What can ya do?\nPhoton Carbine Fire: Original Sound came from Project MSX by MagSigmaX. https://forum.zdoom.org/viewtopic.php?t=25836 (Potentially) Editted by Seidolon\nSpark Cannon Fire: Taken from the Channeler on Realm667.com Credits go to \"Epic Games and id software\"\nSpark Cannon Alt Fire: Came from a mod for XCom called Xcom Files. Link here: https://openxcom.org/forum/index.php?topic=4595.0\nRocket Cannon Fire: Sounds ripped from Battlefield 4. Sadly, I think the link got taken down.\nRocket Cannon Detonate: Taken from Call of Duty Zombies Thundergun (Black Ops 1)\nFlux Disc Launcher Charge: Ripped from DOOM 3's BFG9000. Currently Unused.\nFlux Disc Launcher Fire: Taken from Eon Weapons's Plasma Gun, the weapon pack to go with Aeon DM https://www.doomworld.com/forum/topic/86050-aeondm-finished/ Currently Unused.\nOVR9000 Fire: Ripped from City of Heroes.\nGrenade Launch: Used for Photon Carbine, C14, and Flux Disc Launcher. from M79 on Realm667. Credits go to \"valve\"\nExplosion Sounds: Far Explode taken from Brutal Doom. Closer ones taken from Particle Fire Enhancer mod https://forum.zdoom.org/viewtopic.php?f=19&t=28547\nJump Boost: Came from Project MSX by MagSigmaX  https://forum.zdoom.org/viewtopic.php?t=25836\nRocket Jump: Ripped from League of Legends's Lux Ultimate. Currently unused.\nWarp Drive: Ripped from League of Legends's Ezreal.\nHyperdrive: Ripped from Call of Duty Zombies Thundergun (Black Ops 1)\nRegen Zone: Activation sound and loop sound ripped from an old MMO called City of Heroes. If you didn't know, the game is back ;)\nPower Brace: Activation sound and hit sound ripped from an old MMO called City of Heroes. If you didn't know, the game is back ;)\nDisruption Screen: Activation sound ripped from Counter Strike: Global Offensive and modified by hiimaura. Throw sound taken from Quake 3 Arena.\nOut of Energy: Sound taken from Project MSX by MagSigmaX https://forum.zdoom.org/viewtopic.php?t=25836\nJet Flybys: taken from a youtube video https://www.youtube.com/watch?v=L0G4Hwi88cc\n\nSPRITES\n\nC14 Weapon: Taken from Realm667.com under Pulse Rifle. Credits go to \"id software\", \"JoeyTD\", and \"ShadesMaster\"\nC14 Fire Projectile: Taken from Project MSX by MagSigmaX https://forum.zdoom.org/viewtopic.php?t=25836\nC14 Grenade: Taken from Ben2k9's Cyberbaron from Realm667.com . Credits go to him and id software.\nC14 Gamma Beam Projectile: Taken from Project MSX by MagSigmaX https://forum.zdoom.org/viewtopic.php?t=25836\nC14 Gas Sprites: Taken from Sgt. Mark IV's Brutal Doom, and recolored by Seidolon.\nPhoton Carbine Weapon: Made by id software. Firing sprites recolored by hiimaura. Taken from Realm667 under Heavy Rifle. Pickup Sprite unknown.\nPhoton Carbine Projectile: Taken from Heretic 2 and recolored by hiimaura\nPhoton Carbine Alt Fires (including trails): Taken from Project MSX by MagSigmaX https://forum.zdoom.org/viewtopic.php?t=25836 Recolored by hiimaura.\nTesla SMG Weapon: Taken from Realm667.com under Nailgun (MG). Credits go to idgames and Raven software for base resources, Lazureus for edits, and hiimaura for further edits.\nTesla SMG Projectiles: Taken from Strife. Recolored by hiimaura.\nParticle Splitter Weapon: Taken from Realm667.com under UAC Plasmatic Rifle, recolored by hiimaura. Credits for original sprite goes to Fuzzyblade, id software, Freedoom Team, and Infirnex\nParticle Splitter Pickup: Made from scratch by Seidolon.\nParticle Splitter Projectiles: Taken from Heretic 2 and recolored by hiimaura.\nParticle Splitter Slug: Taken from Project MSX by MagSigmaX https://forum.zdoom.org/viewtopic.php?t=25836 Recolored by hiimaura.\nSpark Cannon Weapon: Taken from Realm667.com as Stunner Rifle. Recolored by hiimaura.\nSpark Cannon Beam Particles: Taken from Heretic 2.\nSpark Cannon Puff: Taken from Strife. Recolored by hiimaura.\nRocket Cannon Weapon: Taken from Sgt. Mark IV's Brutal Doom.\nRockt Launcher Rockets: Taken from All Out War by jdagenet https://zandronum.com/forum/viewtopic.php?t=8320\nFlux Disc Launcher Weapon: Taken from Realm667 under BFG2704, recolored by hiimaura. Credits go to zrrion the insect, id software for base sprite\nFlux Disc Launcher Projectiles: Taken from Realm667 under BFG2704, recolored by hiimaura. Credits go to zrrion the insect, id software for base sprite\nFlux Disc Launcher Portal: Made by Seidolon. Used Hexen sprites as base. Recolored by hiimaura.\nExplosions: Taken from Project MSX by MagSigmaX https://forum.zdoom.org/viewtopic.php?t=25836\nTeleport Fog: Taken from Sgt Mark IV's Brutal Doom\nRegeneration Zone: Taken from Hexen, recolored by hiimaura.\nPower Brace: Taken from Hexen, recolored by hiimaura. This is NOT refering to the 3D model. See 3D model section\nDisruption Screen: Projectile taken from Strife. Smoke effects unused; taken from Hexen. New particle effects taken from Hexen, recolored by hiimaura.\nHeal Effects: Made by hiimaura.\nBlood Sprites: Taken from Nashgore.pk3\nDirt Particles: Taken from Sgt Mark IV's Brutal Doom.\nDischarge Pack: Taken from Strife, recolored by hiimaura.\n3D Object Placeholder: Taken from Ozymandias's GORE.\n\nGRAPHICS\n\nTitle Pictures: Taken and editted by hiimaura.\nIntermisison picture: Taken and editted by hiimaura.\nHelp Pic: Made by hiimaura using id software as base sprite\nEnd Tutorial pic: Made by hiimaura using id software as base sprite\nAlphatius Font: Currently not implemented. Made by hiimaura.\nIcons: Currently not implemented. Made by hiimaura.\nDamage Numbers: Taken from StrikerMan780's Damage Numbers mod.\nWeapon Crosshairs: Made by hiimaura.\nHealth bar: Made by hiimaura.\nEnergy Bars: Taken from Wrath of Chronos.\nFlux Disc Gun Charge bar: Taken from Wrath of Chronos, recolored by hiimaura.\nAbsorbtion bar: Made by hiimaura.\nRadar Sprite: Unused. Made by hiimaura.\n\nMAPS\nALPH01 Quarry: Created by hiimaura.\nALPH02 Sediment: Created by hiimaura. Initially inspired by a map from Call of Duty: Infinite Warfare, although it bears little resemblence now.\nALPH03 Magma: Created by hiimaura.\nALPH04 Waste: Created by hiimaura. Inspired by a map by Seidolon from his mod DULA.\nALPH05 Stronghold: Created by hiimaura.\nALPH06 Frostbite: Created by hiimaura.\nALPH07 Asteroid: Created by hiimaura. Concept inspired by a map from Borderlands 3, although it bears little resemblence.\nALPH08 Torrent: Created by hiimaura. Inspired by Seidolon's idea to add a nature-themed map.\n\nMUSIC:\nTitle Screen: Lighthouse - Composed by Chronogaster. His soundcloud can be found here: https://soundcloud.com/chronogaster\n\tNote that this music is not on his soundcloud. He does plan on making more tracks for this mod, however.\nALPH01 Quarry: Music taken from Quake 3 Arena.\nALPH02 Sediment: Music taken from Quake 3 Arena.\nALPH03 Magma: Dreadmaze - Composed by Chronogaster. His soundcloud can be found here: https://soundcloud.com/chronogaster\nALPH04 Waste: Music made by hiimaura.\nALPH05 Stronghold: Music taken from Quake 3 Arena.\nALPH06 Frostbite: Music taken from Quake 3 Arena.\nALPH07 Asteroid: Music taken from Quake 3 Arena.\nALPH08 Torrent: Music taken from Quake 3 Arena.\n\nBRIGHTMAPS:\nAll brightmaps used the original sprites as a base, and were modified by hiimaura to become the brightmaps.\n\n3D MODELS:\nSpaceship: Taken from a mod called Stronghold on the edge of Chaos\nForcefield: Created by hiimaura.\n\nTEXTURES:\nTextures are seperated into separate folders based on source. i.e. textures in the UDMX folder came from a mod called UDMX.\nTextures were taken from UDMX mostly. A few (i.e yellow tractor metal and tractor wheels) were made by hiimaura.\nSkyboxes were taken from this cool website under the name \"Kothic Skies\" https://www.quaddicted.com/webarchive/kell.quaddicted.com/skyboxes.html"
      },
      {
        "source": "pk3",
        "name": "README.txt",
        "contents": "IMPORTANT INFO FOR BOTH PLAYERS AND SERVER HOSTERS\n-This mod was made for Zandronum and DOOM2.wad. It won't work for any other ports or IWADS.\n-Please note that it is strongly recommended to play ALPHATIUS using OpenGL as your renderer.\n\tThis can be done by going to Options > Set Video Mode > Renderer and setting it to OpenGL.\n\tSome older computers cannot use this option and can cause Zandronum to crash on startup.\n\tDo so at your own risk, or fix/delete your zandronum .ini file if anything goes wrong.\n-This mod was designed with its own, built-in maps in mind. Doom II maps were not designed for\n\tAlphatius's gameplay. Any additional maps added by addons or anything of the sort that are\n\tdesigned for Alphatius are okay, but don't be suprised if they don't work as well, or break\n\tthe game.\n-This mod was designed to be a STANDALONE mod. If you try to run this with other mods,\n\tthere's no guarantee that it will work. This includes map packs, weapon mods,\n\tother standalone mods, etc. Be reasonable if you want to ask me to make it compatible\n\twith a certain mod, because if you mention any of these kinds of mods, I will most likely say \"no\".\n-This mod was developed by hiimaura. However, many of the resources came from many different sources.\n\tThe credits can be found in CREDITS.txt, or alongside their respective resources in the .pk3 file.\n-Display stats command only works in a server setting if the server is correctly configured. See below for\n\tcorrectly configuring a server.\n-To enable super weapons, use \"+alph_allowsuperweapons true\". Weapon stay is strongly\n\tdiscouraged when using this. Use \"sv_weaponstay false\" to disable weapon stay.\n-This mod was designed with Deathmatch in mind. Any other gamemode is risky and not guaranteed to\n\twork or be balanced. Support for other gamemodes are likely to come soon (I'm already working\n\ton Duel levels and considering CTF maps too). There is also a Duel map in the pk3 if you want to use\n\tit, but it may not work as well, and it's the only one, so it may get stale quickly.\n\nIMPORTANT INFO FOR SETTING UP A SERVER\n-To allow Database Functionality, server hosters should use \"+authhostname auth.zandronum.com:16666\"\n\tas a command line parameters. Once the server is up, use \"databasefile (name here)\" to create/load\n\tthe database file. This allows players to keep track of their stats and \"show them off\"\n\t(in classic competitve style) when they kill another player.\n\tSee this link for more info: https://zandronum.com/forum/viewtopic.php?t=6993\n\nKNOWN ISSUES\n-None known yet.\n\nDISCORD SERVER:\nhttps://discord.gg/EwycBVm\n\nCONTACT:\nThe best way to reach me is through the above discord server. It has everything you need\nfor suggestions, bugs, finding friends, etc."
      },
      {
        "source": "pk3",
        "name": "Sounds/Weapons/TeslaSMG/Credits.txt",
        "contents": "Primary Fire Credits go to Treyarch, the creators of Call of Duty Zombies\nAlt Fire Sound came from this video: https://www.youtube.com/watch?v=IcC0GXSxRKw although it's a dead link now (I think)"
      },
      {
        "source": "pk3",
        "name": "Sounds/Weapons/SparkCannon/Credits.txt",
        "contents": "Spark Alt came from\nABRBEAM came from the Channeler from Realm667. Credits go to \"Epic Games and id software\""
      },
      {
        "source": "pk3",
        "name": "Sounds/Weapons/RocketCannon/Credits.txt",
        "contents": "Rocket Firing sounds came from Battlefield 4\n\nDetonation sound (unused) taken from Call of Duty: Black Ops Zombies (thundergun)"
      },
      {
        "source": "pk3",
        "name": "Sounds/Weapons/FluxDiscLauncher/Credits.txt",
        "contents": "Taken from Eon Weapons, the weapon pack to go with AeonDM\nhttps://www.doomworld.com/forum/topic/86050-aeondm-finished/\nOld Alt Fire charge sound taken from DOOM 3\nNew Alt-Fire Activation sound taken from City of Heroes"
      },
      {
        "source": "pk3",
        "name": "Sounds/Weapons/OVR9000/Credits.txt",
        "contents": "Unused, taken from Quake 3 Arena (Railgun)\n\nThe sounds you are likely looking for are in Sounds/Weapons/FluxDiscLauncher"
      },
      {
        "source": "pk3",
        "name": "Sounds/ActionAbilities/Credits.txt",
        "contents": "Regenzone and Power Brace sounds came from a game called City of Heroes\nDisruption Screen (Old) ripped from CS:GO and modified by hiimaura\nNew Disruption Screen ripped from City of Heroes"
      },
      {
        "source": "pk3",
        "name": "Sounds/PassiveAbilities/Credits.txt",
        "contents": "Unused. Ripped from League of Legends (ghost summoner spell)"
      },
      {
        "source": "pk3",
        "name": "Sprites/Credits.txt",
        "contents": "3DObject sprite taken from Ozymandias's GORE\nRed armor recolored blue armor from doom. Editted by hiimaura."
      },
      {
        "source": "pk3",
        "name": "Sprites/Weapons/TeslaSMG/Credits.txt",
        "contents": "The weapon sprites were made by Lazureus and editted by hiimaura. Id software and Raven software for base resources\n\nThe projectiles were taken from Strife and recolored by hiimaura."
      },
      {
        "source": "pk3",
        "name": "Sprites/Weapons/RocketCannon/Credits.txt",
        "contents": "Rocket sprites were taken from All Out War\n\nRocket Launcher sprites were taken from Brutal Doom"
      },
      {
        "source": "pk3",
        "name": "Sprites/Weapons/FluxDiscLauncher/Credits.txt",
        "contents": "Portal sprites made by Seidolon, recolored by hiimaura.\n\nThe rest were taken from realm667, under BFG2704.\nSprites made by zrrion the Insect, id software, and recolored by hiimaura."
      },
      {
        "source": "pk3",
        "name": "Sprites/Actions/DisruptionScreen/Credits.txt",
        "contents": "Gas canister taken from Strife\nGas cloud effects taken from Hexen\nDZON taken from Hexen, recolored by hiimaura."
      },
      {
        "source": "pk3",
        "name": "Sprites/Actions/DistortionMissile/Credits.txt",
        "contents": "Missile sprites: Nmn\nParticle Sprites: hiimaura"
      },
      {
        "source": "pk3",
        "name": "Sprites/Particles/Credits.txt",
        "contents": "These came from Nashgore.pk3\nHealFX made by hiimaura"
      },
      {
        "source": "pk3",
        "name": "Sprites/Particles/Dirt/Credits.txt",
        "contents": "Taken from Sgt Mark IV's Brutal Doom"
      },
      {
        "source": "pk3",
        "name": "Sprites/Effects/Explosions/Credits.txt",
        "contents": "Credits: Taken from the mod Project MSX by MagSigmaX"
      }
    ]
  },
  "maps": []
}

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