Raw model (for completeness)
{
"meta": {
"id": "01890b25-1820-4bcd-bc3c-699d811ce4eb",
"sha1": "bc35abd966834d02b77c36aba859a79444d16c2b",
"sha256": "d27d3a02faa37fb1a5964b94a90b1cf01fd85e6f980a9db60beb5023f0496a44",
"filenames": [
"hud_zandronum.pk3"
],
"additional": {
"engines": [
"SKULLTAG"
],
"iwad": [],
"filename": null,
"added": "2017-04-06 20:42:13",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2017-04-06 20:42:13",
"file": {
"type": "PK3",
"size": 74810,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/bc35abd966834d02b77c36aba859a79444d16c2b/bc35abd966834d02b77c36aba859a79444d16c2b.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 14,
"maps": 0,
"palettes": 0
},
"engines_guess": [
"SKULLTAG"
]
},
"analysis": {
"title": "hud_zandronum.pk3",
"description": "This WAD is a small PK3 file containing no maps, focusing solely on a HUD modification that simulates the Counter-Strike 1.6 HUD layout for Doom engines. It includes custom mugshots and a fullscreen status bar designed for 16:9 aspect ratios. The content is engine-specific, targeting Skulltag-compatible ports, and does not include any gameplay, monsters, or level design elements. There are no textures, items, or combat features present, making it purely a graphical interface enhancement without affecting game difficulty or progression.",
"tags": [
"16_9_support",
"hud_mod",
"interface",
"no_maps",
"skulltag"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "pk3",
"name": "SBARINFO.txt",
"contents": "//This HUD Simulates the Counter-Strike 1.6 HUD Positions...\n\n//height 32;\n\nMugshot \"Normal\", Health2\n{\n\tST00 1;\n}\n\nMugshot \"Pain\", Health2, directional\n{\n\t//{PN01, PN11, PN21} 1;\n\t{PN02, PN12, PN22} 1;\n\t//{PN03, PN13, PN23} 1;\n\t{PN04, PN14, PN24} 1;\n\t//{PN05, PN15, PN25} 1;\n\t{PN06, PN16, PN26} 1;\n\t//{PN07, PN17, PN27} 1;\n\t{PN08, PN18, PN28} 1;\n\t//{PN09, PN19, PN29} 1;\n\t{PN00, PN10, PN20} 1;\n}\n\nMugshot \"Rampage\", Health2\n{\n\tST00 1;\n}\n\nMugshot \"Ouch\", directional\n{\n\t{PN01, PN11, PN21} 1;\n\t{PN02, PN12, PN22} 1;\n\t{PN03, PN13, PN23} 1;\n\t{PN04, PN14, PN24} 1;\n\t{PN05, PN15, PN25} 1;\n\t{PN06, PN16, PN26} 1;\n\t{PN07, PN17, PN27} 1;\n\t{PN08, PN18, PN28} 1;\n\t{PN09, PN19, PN29} 1;\n\t{PN00, PN10, PN20} 1;\n}\n\nMugshot \"Grin\"\n{\n\tST00 1;\n}\n\nMugshot \"God\"\n{\n\tST00 1;\n}\n\nMugshot \"Death\"\n{\n\tST00 -1;\n}\n\n// [BB] For the DoomSphere / TerminatorArtifact\nmugshot \"Quad\", health\n{\n\tST00 1;\n}\n\n//16:9 mode\nstatusbar fullscreen, forcescaled\n{\n\n\tdrawimage \"hudbase\", -52, 0;\n\n\tdrawnumber 3, indexFONT, white, health, -30, 193;\n\tdrawnumber 3, indexFONT, white, armor, 14, 193;\n\n\tdrawbar \"bar11\", \"bar10\", health, horizontal, -26, 195;\n\tdrawbar \"bar21\", \"bar20\", armor, horizontal, 18, 195;\n\n\tdrawnumber 3, indexFONT, white, ammo1, 332, 193;\n\tdrawnumber 3, indexFONT, white, ammo2, 351, 193;\n\n\tDrawMugshot 1, disablegrin, disableouch, disablerampage, 0, 0;\n\n//Money System\n\t//drawimage \"NWNMS\", 255, 163;\n\t//drawnumber 5, WHL3HUDFONT, gold, ammo MoneySystem, 315, 163;\n\n\t\tdrawswitchableimage weaponslot 2, \"STGNUM2\", \"STYSNUM2\", -43, 181;\n\t\tdrawswitchableimage weaponslot 3, \"STGNUM3\", \"STYSNUM3\", -34, 181;\n\t\tdrawswitchableimage weaponslot 4, \"STGNUM4\", \"STYSNUM4\", -25, 181;\n\t\tdrawswitchableimage weaponslot 5, \"STGNUM5\", \"STYSNUM5\", -16, 181;\n\t\tdrawswitchableimage weaponslot 6, \"STGNUM6\", \"STYSNUM6\", -7, 181;\n\t\tdrawswitchableimage weaponslot 7, \"STGNUM7\", \"STYSNUM7\", 2, 181;\n\t\tdrawswitchableimage weaponslot 8, \"STGNUM8\", \"STYSNUM8\", 11, 181;\n\n\tgamemode deathmatch, teamgame\n\t{\n\t\tdrawnumber 5, indexFONT, white, frags, 160, 190;\n\t}\n\tgamemode cooperative, singleplayer\n\t{\n\t\tdrawswitchableimage BlueCard, \"nullimage\", \"STKEYS0\", 308, 2;\n\t\tdrawswitchableimage YellowCard, \"nullimage\", \"STKEYS1\", 308, 12;\n\t\tdrawswitchableimage RedCard, \"nullimage\", \"STKEYS2\", 308, 22;\n\t\tdrawswitchableimage BlueSkull, \"nullimage\", \"STKEYS3\", 298, 2;\n\t\tdrawswitchableimage YellowSkull, \"nullimage\", \"STKEYS4\", 298, 12;\n\t\tdrawswitchableimage RedSkull, \"nullimage\", \"STKEYS5\", 298, 22;\n\t}\n\tdrawselectedinventory INDEXFON, 284, 127;\n\n}\n\n//4:3 mode\n\nstatusbar normal, forcescaled\n{\n\n\tdrawimage \"hudbase2\", 0, 0;\n\n\tdrawnumber 3, indexFONT, white, health, 22, 193;\n\tdrawnumber 3, indexFONT, white, armor, 66, 193;\n\n\tdrawbar \"bar11\", \"bar10\", health, horizontal, 26, 195;\n\tdrawbar \"bar21\", \"bar20\", armor, horizontal, 70, 195;\n\n\tdrawnumber 3, indexFONT, white, ammo1, 280, 193;\n\tdrawnumber 3, indexFONT, white, ammo2, 299, 193;\n\n\tDrawMugshot 1, disablegrin, disableouch, disablerampage, 0, 0;\n\n//Money System\n\t//drawimage \"NWNMS\", 255, 163;\n\t//drawnumber 5, WHL3HUDFONT, gold, ammo MoneySystem, 315, 163;\n\n\t\tdrawswitchableimage weaponslot 2, \"STGNUM2\", \"STYSNUM2\", 9, 181;\n\t\tdrawswitchableimage weaponslot 3, \"STGNUM3\", \"STYSNUM3\", 18, 181;\n\t\tdrawswitchableimage weaponslot 4, \"STGNUM4\", \"STYSNUM4\", 27, 181;\n\t\tdrawswitchableimage weaponslot 5, \"STGNUM5\", \"STYSNUM5\", 36, 181;\n\t\tdrawswitchableimage weaponslot 6, \"STGNUM6\", \"STYSNUM6\", 45, 181;\n\t\tdrawswitchableimage weaponslot 7, \"STGNUM7\", \"STYSNUM7\", 54, 181;\n\t\tdrawswitchableimage weaponslot 8, \"STGNUM8\", \"STYSNUM8\", 63, 181;\n\n\tgamemode deathmatch, teamgame\n\t{\n\t\tdrawnumber 5, indexFONT, white, frags, 160, 190;\n\t}\n\tgamemode cooperative, singleplayer\n\t{\n\t\tdrawswitchableimage BlueCard, \"nullimage\", \"STKEYS0\", 308, 2;\n\t\tdrawswitchableimage YellowCard, \"nullimage\", \"STKEYS1\", 308, 12;\n\t\tdrawswitchableimage RedCard, \"nullimage\", \"STKEYS2\", 308, 22;\n\t\tdrawswitchableimage BlueSkull, \"nullimage\", \"STKEYS3\", 298, 2;\n\t\tdrawswitchableimage YellowSkull, \"nullimage\", \"STKEYS4\", 298, 12;\n\t\tdrawswitchableimage RedSkull, \"nullimage\", \"STKEYS5\", 298, 22;\n\t}\n\tdrawselectedinventory INDEXFON, 284, 127;\n\n}\n\nstatusbar inventory\n{\n\tdrawinventorybar Doom, 4, INDEXFON, 110, 0;\n}\n\nstatusbar inventoryfullscreen\n{\n\tdrawinventorybar Doom, 4, INDEXFON, 110, 0;\n}"
}
]
},
"maps": []
}