hud_zandronum.pk3

PK3 73 KiB 0 map(s)

Counts

endoom0
graphics0
lumps14
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "01890b25-1820-4bcd-bc3c-699d811ce4eb",
    "sha1": "bc35abd966834d02b77c36aba859a79444d16c2b",
    "sha256": "d27d3a02faa37fb1a5964b94a90b1cf01fd85e6f980a9db60beb5023f0496a44",
    "filenames": [
      "hud_zandronum.pk3"
    ],
    "additional": {
      "engines": [
        "SKULLTAG"
      ],
      "iwad": [],
      "filename": null,
      "added": "2017-04-06 20:42:13",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2017-04-06 20:42:13",
    "file": {
      "type": "PK3",
      "size": 74810,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/bc35abd966834d02b77c36aba859a79444d16c2b/bc35abd966834d02b77c36aba859a79444d16c2b.pk3.gz",
      "corrupt": false
    },
    "content": {
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 14,
        "maps": 0,
        "palettes": 0
      },
      "engines_guess": [
        "SKULLTAG"
      ]
    },
    "analysis": {
      "title": "hud_zandronum.pk3",
      "description": "This WAD is a small PK3 file containing no maps, focusing solely on a HUD modification that simulates the Counter-Strike 1.6 HUD layout for Doom engines. It includes custom mugshots and a fullscreen status bar designed for 16:9 aspect ratios. The content is engine-specific, targeting Skulltag-compatible ports, and does not include any gameplay, monsters, or level design elements. There are no textures, items, or combat features present, making it purely a graphical interface enhancement without affecting game difficulty or progression.",
      "tags": [
        "16_9_support",
        "hud_mod",
        "interface",
        "no_maps",
        "skulltag"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "SBARINFO.txt",
        "contents": "//This HUD Simulates the Counter-Strike 1.6 HUD Positions...\n\n//height 32;\n\nMugshot \"Normal\", Health2\n{\n\tST00 1;\n}\n\nMugshot \"Pain\",  Health2, directional\n{\n\t//{PN01, PN11, PN21} 1;\n\t{PN02, PN12, PN22} 1;\n\t//{PN03, PN13, PN23} 1;\n\t{PN04, PN14, PN24} 1;\n\t//{PN05, PN15, PN25} 1;\n\t{PN06, PN16, PN26} 1;\n\t//{PN07, PN17, PN27} 1;\n\t{PN08, PN18, PN28} 1;\n\t//{PN09, PN19, PN29} 1;\n\t{PN00, PN10, PN20} 1;\n}\n\nMugshot \"Rampage\", Health2\n{\n\tST00 1;\n}\n\nMugshot \"Ouch\", directional\n{\n\t{PN01, PN11, PN21} 1;\n\t{PN02, PN12, PN22} 1;\n\t{PN03, PN13, PN23} 1;\n\t{PN04, PN14, PN24} 1;\n\t{PN05, PN15, PN25} 1;\n\t{PN06, PN16, PN26} 1;\n\t{PN07, PN17, PN27} 1;\n\t{PN08, PN18, PN28} 1;\n\t{PN09, PN19, PN29} 1;\n\t{PN00, PN10, PN20} 1;\n}\n\nMugshot \"Grin\"\n{\n\tST00 1;\n}\n\nMugshot \"God\"\n{\n\tST00 1;\n}\n\nMugshot \"Death\"\n{\n\tST00 -1;\n}\n\n// [BB] For the DoomSphere / TerminatorArtifact\nmugshot \"Quad\", health\n{\n\tST00 1;\n}\n\n//16:9 mode\nstatusbar fullscreen, forcescaled\n{\n\n\tdrawimage \"hudbase\", -52, 0;\n\n\tdrawnumber 3, indexFONT, white, health, -30, 193;\n\tdrawnumber 3, indexFONT, white, armor, 14, 193;\n\n\tdrawbar \"bar11\", \"bar10\", health, horizontal, -26, 195;\n\tdrawbar \"bar21\", \"bar20\", armor, horizontal, 18, 195;\n\n\tdrawnumber 3, indexFONT, white, ammo1, 332, 193;\n\tdrawnumber 3, indexFONT, white, ammo2, 351, 193;\n\n\tDrawMugshot 1,  disablegrin, disableouch, disablerampage, 0, 0;\n\n//Money System\n\t//drawimage \"NWNMS\", 255, 163;\n\t//drawnumber 5, WHL3HUDFONT, gold, ammo MoneySystem, 315, 163;\n\n\t\tdrawswitchableimage weaponslot 2, \"STGNUM2\", \"STYSNUM2\", -43, 181;\n\t\tdrawswitchableimage weaponslot 3, \"STGNUM3\", \"STYSNUM3\", -34, 181;\n\t\tdrawswitchableimage weaponslot 4, \"STGNUM4\", \"STYSNUM4\", -25, 181;\n\t\tdrawswitchableimage weaponslot 5, \"STGNUM5\", \"STYSNUM5\", -16, 181;\n\t\tdrawswitchableimage weaponslot 6, \"STGNUM6\", \"STYSNUM6\", -7, 181;\n\t\tdrawswitchableimage weaponslot 7, \"STGNUM7\", \"STYSNUM7\", 2, 181;\n\t\tdrawswitchableimage weaponslot 8, \"STGNUM8\", \"STYSNUM8\", 11, 181;\n\n\tgamemode deathmatch, teamgame\n\t{\n\t\tdrawnumber 5, indexFONT, white, frags, 160, 190;\n\t}\n\tgamemode cooperative, singleplayer\n\t{\n\t\tdrawswitchableimage BlueCard, \"nullimage\", \"STKEYS0\", 308, 2;\n\t\tdrawswitchableimage YellowCard, \"nullimage\", \"STKEYS1\", 308, 12;\n\t\tdrawswitchableimage RedCard, \"nullimage\", \"STKEYS2\", 308, 22;\n\t\tdrawswitchableimage BlueSkull, \"nullimage\", \"STKEYS3\", 298, 2;\n\t\tdrawswitchableimage YellowSkull, \"nullimage\", \"STKEYS4\", 298, 12;\n\t\tdrawswitchableimage RedSkull, \"nullimage\", \"STKEYS5\", 298, 22;\n\t}\n\tdrawselectedinventory INDEXFON, 284, 127;\n\n}\n\n//4:3 mode\n\nstatusbar normal, forcescaled\n{\n\n\tdrawimage \"hudbase2\", 0, 0;\n\n\tdrawnumber 3, indexFONT, white, health, 22, 193;\n\tdrawnumber 3, indexFONT, white, armor, 66, 193;\n\n\tdrawbar \"bar11\", \"bar10\", health, horizontal, 26, 195;\n\tdrawbar \"bar21\", \"bar20\", armor, horizontal, 70, 195;\n\n\tdrawnumber 3, indexFONT, white, ammo1, 280, 193;\n\tdrawnumber 3, indexFONT, white, ammo2, 299, 193;\n\n\tDrawMugshot 1,  disablegrin, disableouch, disablerampage, 0, 0;\n\n//Money System\n\t//drawimage \"NWNMS\", 255, 163;\n\t//drawnumber 5, WHL3HUDFONT, gold, ammo MoneySystem, 315, 163;\n\n\t\tdrawswitchableimage weaponslot 2, \"STGNUM2\", \"STYSNUM2\", 9, 181;\n\t\tdrawswitchableimage weaponslot 3, \"STGNUM3\", \"STYSNUM3\", 18, 181;\n\t\tdrawswitchableimage weaponslot 4, \"STGNUM4\", \"STYSNUM4\", 27, 181;\n\t\tdrawswitchableimage weaponslot 5, \"STGNUM5\", \"STYSNUM5\", 36, 181;\n\t\tdrawswitchableimage weaponslot 6, \"STGNUM6\", \"STYSNUM6\", 45, 181;\n\t\tdrawswitchableimage weaponslot 7, \"STGNUM7\", \"STYSNUM7\", 54, 181;\n\t\tdrawswitchableimage weaponslot 8, \"STGNUM8\", \"STYSNUM8\", 63, 181;\n\n\tgamemode deathmatch, teamgame\n\t{\n\t\tdrawnumber 5, indexFONT, white, frags, 160, 190;\n\t}\n\tgamemode cooperative, singleplayer\n\t{\n\t\tdrawswitchableimage BlueCard, \"nullimage\", \"STKEYS0\", 308, 2;\n\t\tdrawswitchableimage YellowCard, \"nullimage\", \"STKEYS1\", 308, 12;\n\t\tdrawswitchableimage RedCard, \"nullimage\", \"STKEYS2\", 308, 22;\n\t\tdrawswitchableimage BlueSkull, \"nullimage\", \"STKEYS3\", 298, 2;\n\t\tdrawswitchableimage YellowSkull, \"nullimage\", \"STKEYS4\", 298, 12;\n\t\tdrawswitchableimage RedSkull, \"nullimage\", \"STKEYS5\", 298, 22;\n\t}\n\tdrawselectedinventory INDEXFON, 284, 127;\n\n}\n\nstatusbar inventory\n{\n\tdrawinventorybar Doom, 4, INDEXFON, 110, 0;\n}\n\nstatusbar inventoryfullscreen\n{\n\tdrawinventorybar Doom, 4, INDEXFON, 110, 0;\n}"
      }
    ]
  },
  "maps": []
}

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