Raw model (for completeness)
{
"meta": {
"id": "017c4c77-9359-429d-b704-3cef669defd9",
"sha1": "b0c5819104823a5506d1fa232212c831e4fcbe23",
"sha256": "7af776b25f99e74b2f2944b4471cc38ee96632cf4db8d7b64e6480934a7ed1bc",
"authors": [
"nelsonl@limestone.kosone.com"
],
"filenames": [
"08.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-01-07 21:52:33",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP08": "MAP08.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-01-07 21:52:33",
"file": {
"type": "PWAD",
"size": 149923,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b0c5819104823a5506d1fa232212c831e4fcbe23/b0c5819104823a5506d1fa232212c831e4fcbe23.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP08"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "NLDOOM28.TXT\n\nAUTHOR:nelsonl@limestone.kosone.com\nLEVEL: Doom2 level 08\nEDITOR: DEEP-great improvement over DEU & ADE2-very fast bsp-lots of\n features & level checks-map printer etc. etc.\nBUILD TIME: 25 hrs. from scratch-much faster with Deep\nDIFFICULTY SETTINGS: yes\nDEATHMATCH: no-rooms need keys which hinders such play\n\nTHIS WAD MAY BE USED FREELY-MENTION AUTHOR\n\n CHEAT CODES\n USE IDFA instead of IDKFA-this allows play to progress in the proper\norder-you still have to find keys (which are not hidden)\n Other codes you should know-send me a note for complete list\n This level was tested for weapons & ammo & there is plenty to finish\n level if used properly\n\n SCENARIO\nThis level is called cortyard.wad because of the extensive use of\ncourtyard scenes\nGraphically , this may be the best of the nldoom series\nTextures were a main priority,to make the level enjoyable\n1 key is needed\nMore bad guys to meet demands. Look for invulnerable in tough spots.\n\n SPECIAL EFFECTS\nIn the opening scene you will notice the doubletextured collumns-a seemingly\nimpossible thing in doom-possible if you have a size1 grid editor available.\nUnfortunately it produces a slight sliver hom\nIn the room opened by the blue key (the MUSEUM OF MONSTERS) I have put\nin the invisible door effect. You get the \"full effect\" on the way back.\nThis wad was a strain on my system (dx50)-so slower machines may have a\nproblem."
}
]
},
"maps": [
{
"map": "MAP08",
"title": "MAP08",
"format": "doom",
"stats": {
"things": 269,
"linedefs": 1190,
"sidedefs": 1746,
"vertices": 1131,
"sectors": 234,
"segs": 1912,
"ssectors": 680,
"nodes": 679,
"textures": {
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"RROCK09": 8,
"RROCK11": 38,
"BIGDOOR5": 7,
"FLOOR5_1": 49,
"COMPWERD": 6,
"BSTONE2": 262,
"BIGDOOR2": 3,
"CEIL1_2": 5,
"FLAT5_6": 3,
"MARBGRAY": 4,
"METAL": 97,
"ROCK2": 45,
"DEM1_6": 2,
"FLOOR0_1": 61,
"SLIME15": 23,
"STEP2": 1,
"FIRELAVA": 3,
"STEPTOP": 1,
"SUPPORT3": 4,
"MFLR8_2": 2,
"PIPEWAL1": 4,
"SW2LION": 1,
"STONE7": 6,
"SW2SATYR": 1,
"FLAT20": 10,
"CEMENT9": 23,
"RROCK12": 5,
"TEKWALL6": 46,
"METAL3": 6,
"ROCK3": 64,
"SPCDOOR3": 4,
"NUKAGE2": 2,
"COMPBLUE": 7,
"GRASS1": 1,
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"CEIL1_3": 4,
"FLAT5_2": 3,
"GRAY4": 29,
"LITEBLU4": 6,
"FLAT14": 43,
"SP_HOT1": 16,
"COMPSTA2": 2,
"GSTFONT2": 4,
"CRACKLE4": 4,
"FLOOR7_1": 14,
"SW1BLUE": 1,
"GSTONE1": 47,
"DEM1_1": 1,
"STONE6": 16,
"SW1MET2": 1,
"BFALL1": 4,
"BRONZE4": 3,
"MIDSPACE": 4,
"FLOOR1_7": 1,
"METAL2": 31,
"ASHWALL2": 13,
"ASHWALL3": 2,
"GATE3": 2,
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"SLIME13": 7,
"LITE3": 5,
"MARBLE1": 4,
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"EXITSTON": 2,
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"MARBLE2": 12,
"SP_FACE1": 8,
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"RROCK13": 37,
"SW1SATYR": 1,
"FLAT22": 2,
"SW1STON1": 1,
"DOORTRAK": 26,
"METAL6": 4,
"PIPEWAL2": 20,
"SLIME14": 10,
"BLOOD1": 1,
"WOOD5": 12,
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"SLIME16": 20,
"GATE2": 2,
"GSTVINE2": 16,
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"GRASS2": 9,
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"MIDBARS3": 8,
"METAL5": 6,
"TANROCK5": 132,
"ICKWALL2": 9,
"SHAWN2": 1,
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"COMPSTA1": 2,
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"MFLR8_1": 1,
"MIDGRATE": 8,
"RROCK07": 4,
"SW1GARG": 1
}
},
"monsters": {
"total": 86,
"by_type": {
"arachnotron": 1,
"archvile": 1,
"baron": 2,
"cacodemon": 1,
"chaingun_guy": 6,
"demon": 3,
"hell_knight": 5,
"imp": 36,
"lost_soul": 1,
"mancubus": 3,
"pain_elemental": 1,
"revenant": 3,
"shotgun_guy": 14,
"spectre": 7,
"spider_mastermind": 1,
"zombieman": 1
},
"by_category": {
"boss": 1,
"hitscanner": 21,
"melee": 10,
"projectile": 54
}
},
"items": {
"total": 100,
"by_type": {
"ammo_box": 1,
"ammo_clip": 13,
"armor_bonus": 12,
"backpack": 1,
"berserk": 1,
"bfg9000": 1,
"blue_armor": 1,
"cell": 4,
"cell_pack": 5,
"computer_area_map": 1,
"invisibility": 1,
"invulnerability": 2,
"medikit": 3,
"megasphere": 1,
"rocket": 9,
"rocket_box": 4,
"rocket_launcher": 1,
"shell_box": 2,
"shells": 23,
"soulsphere": 1,
"stimpack": 11,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 14,
"cells": 9,
"rockets": 13,
"shells": 25
},
"weapons_present": [
"bfg9000",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 86,
"hmp_monsters": 82,
"htr_monsters": 59,
"uv_items": 100,
"hmp_items": 100,
"htr_items": 100
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
}
}
]
}