Raw model (for completeness)
{
"meta": {
"id": "016c36f7-ac9b-4326-91ed-a94575880af1",
"sha1": "10617ad13f9801f182573070fb2744e1cd868038",
"sha256": "3d85f361bd9e1fcbb71176e3073f5a0cb1007cc887b2de558802287b12b77e7f",
"filenames": [
"demonsteele-v0.9_cheaty_boi_v2.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2020-09-30 18:30:27",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAPTEST": "MAPTEST.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2020-09-30 18:30:27",
"file": {
"type": "PK3",
"size": 64867396,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/10617ad13f9801f182573070fb2744e1cd868038/10617ad13f9801f182573070fb2744e1cd868038.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"MAPTEST"
],
"counts": {
"endoom": 0,
"graphics": 2,
"lumps": 1300,
"maps": 1,
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}
},
"text_files": [
{
"source": "pk3",
"name": "ANIMDEFS.txt",
"contents": "texture HLTHFIR1\npic 1 tics 6\npic 2 tics 6\npic 3 tics 6\npic 4 tics 6\n\ntexture HLTHFIR5\npic 1 tics 6\npic 2 tics 6\npic 3 tics 6\npic 4 tics 6\n\ntexture IRONGEM1\npic 1 tics 5\npic 2 tics 5\npic 3 tics 5\npic 4 tics 5\npic 3 tics 5\npic 2 tics 5\n\nWarp Texture NUKAGE1\nWarp Texture NUKAGE2\nWarp Texture NUKAGE3\nWarp Texture LAVA1\nWarp Texture LAVA2\nWarp Texture LAVA3\nWarp Texture LAVA4\nWarp Texture SLIME01\nWarp Texture SLIME02\nWarp Texture SLIME03\nWarp Texture SLIME04\nWarp Texture SLIME05\nWarp Texture SLIME06\nWarp Texture SLIME07\nWarp Texture SLIME08\nWarp Texture FWATER1\nWarp Texture FWATER2\nWarp Texture FWATER3\nWarp Texture FWATER4\nWarp Texture BLOOD1\nWarp Texture BLOOD2\nWarp Texture BLOOD3\n\n// Sun Shihong\n\ntexture HLTHORB1\npic 1 tics 6\npic 2 tics 6\npic 3 tics 6\npic 4 tics 12\npic 3 tics 6\npic 2 tics 6\n\ntexture HLTHORB5\npic 1 tics 6\npic 2 tics 6\npic 3 tics 6\npic 4 tics 12\npic 3 tics 6\npic 2 tics 6"
},
{
"source": "pk3",
"name": "credits.txt",
"contents": "SPECIAL THANKS TO:\n=========\n- Special thanks to Combine_Kegan and Shiga95, who respectively made GMOTA and\n Swan Fox, both of which were big inspirations for this.\n- Special thanks to Flying Wild Hog and MAIET Entertainment, respectively for\n Shadow Warrior 2013 and GunZ, both also big inspirations for this.\n- Special thanks to Mike12 for his incredible patience in dealing with my\n stubborn push of ideas and my flighty attention span, as well as his jaw-\n droppingly astounding artistic work.\n- Special thanks to Sgt. Shivers for his numerous, numerous contributions to\n animation, idea-polishing, and custom graphics, as well as his insane amount\n of patience in dealing with my extreme forgetfulness and absent-minded-ness.\n- Special thanks to Doom667Shogun for allowing me to use Doom Radys assets for\n kickstarting DemonSteele with, letting me have a headstart on everything.\n- /vr/, as always, for being an incredible source of support and ideas.\n\nGRAPHICS:\n=========\n- Numerous artists for custom deaths (All sorted in folders according to the artist)\n ^ Mike12\n ^ DrDoctor\n ^ David G\n ^ Vader\n ^ Eriance\n ^ Minigunner\n ^ Funktasm\n ^ Neoworm\n ^ ojsclatchford\n ^ Sgt. Shivers\n ^ Xim\n- Mike12\n ^ Numerous custom deaths (as mentioned)\n ^ The gore decals/graphics\n ^ The custom blood for the Kharon\n ^ The Acacia A-22 hunting pistol\n ^ The Kharon\n ^ The polished Marathon shotgun for the Testament\n- Sgt. Shivers\n ^ All of the idle animations\n ^ The henshin animation\n ^ Animating the Exodus\n ^ The pillow for the dakimakura\n ^ The Frosthammer cryo railgun\n ^ The animation for the Legion's special attack\n ^ The Iron Maiden weapon sprites\n ^ The animation for the Acacia's special attack\n- Absolutely no thanks to Rottsprite for shitting out on us and not letting us\n rotate the Kharon properly forcing us to rely on Photoshop's really ugly and\n jagged-y rotate function NO I'M NOT BITTER AT ALL WHAT GIVES YOU THAT IDEA\n- Shiga95/Angel_Neko-X (The Swan Fox image used for the dakimakura)\n- Captain J/Cortlong50 (The base of the Sabbath, dramatically rehauled by Mike12)\n- Captain J (The Sabbath large ammo pack)\n- Bloax (The broken bone sprites)\n- DonaldDuck (The Priest's sprites)\n- Shadow Warrior (The Exodus grenade sprites, the Yakuza enemy sprites)\n- Aeons of Death (The Exodus explosion graphics)\n- Ettingrinder (The Candelabra)\n- NeuralStunner (The Omen's pickup sprite)\n- Rogue Software (The lightning effects, the keycard bases, and the gunsmoke, from Strife)\n- Raven Software\n ^ The skull keys edited from Hexen\n ^ The Steel Beast edited from the Heretic Sabreclaw\n ^ The Wizard edited from the Hexen Bishop\n ^ The Blackened edited from the Hexen Reiver\n ^ The Priest edited from Hexen's Parias and the Heretic Iron Lich\n ^ The Priest/Imp's fire effects nicked from Hexen\n ^ The hook and chain for the Kharon's special\n- Id Software (The laser shots from the zombies, some electricity sprites for Omen)\n- Ravage/rf' (The red/blue/green torches)\n- KeksDose (The miniature explosions and particles used for the bullet puffs)\n- CastleVania: Dawn of Sorrow/Order of Ecclesia/Portrait of Ruin (Bits and pieces of the HUD)\n- CastleVania: Symphony of the Night (The skull used for the main menu selector)\n- Chrono Trigger (Bits and pieces of the HUD)\n- Dark Kingdom (Yup, HUD bits)\n- Final Fantasy 6 (The fire used to represent health)\n- Dungeons n' Dragons (Font used for the HUD)\n- HellCattX (The base for the Exodus/Acacia A-22 ammo pickups)\n- amv2k9 (The base for the Testament ammo pickups)\n- Eriance/JoeyTD (The base for the placeholder hands used for the Kharon)\n- Eriance\n ^ Custom deaths (As mentioned)\n ^ The explosion used for the Steel Beast death\n ^ The balls used for the Wizard spell\n ^ The skull head used for the souls\n- Tormentor667/Z86 (The pretty effects for the Imp/Hell Noble balls, taken from UTNT/Particle Fire Enhancer)\n- Jimmy91 (The fonts used, Gargoyle Wing for BIGFONT and Apostacy for SMALLFONT)\n- Brothers of Metal (Font used for the main menu options)\n- Blood (The graphics for the Black Soul)\n- Diavolo no Daibouken (The base for the bag of holding)\n- Caddilacs & Dinosaurs (One of the apples and one of the burgers)\n- Arx (One of the apples)\n- Final Fight (One of the burgers)\n- Knights of the Round (One of the Apples)\n- Grand Knights History (The Blind Guardian shield)\n- PresidentPeople (Fixing the Blind Guardian's rotations so it had a proper front sprite)\n- MartyKirra (The very sexy sprites for the Omen)\n- Scuba Steve/Mike12/torridGristle (The sheathe for the Kharon, heavily edited from Action Doom 2)\n- The Guided Fate Paradox (The halo for the Majestic Vanguard)\n- SoloSpaghetti (The Boots of Protection, modified from the Doom Roguelike Arsenal boots)\n- zrriontheinsect (The gothic candles, modified from his Doom 64 candles)\n- Horrormovieguy (The launched sprites for the Hell Baron and Hell Knight)\n- Monolith Productions (The pile of skulls from Blood)\n- Bungie (The shotgun, taken from Marathon and polished dramatically, the Acacia/Sabbath casings)\n- Moorhuhn 3: Es Gibt Huhn (The Testament shell casings)\n- Touhou Hisouten/Doorhenge (The explosion shockwave)\n- Marrub (The DevilDriver's sprites)\n- DavidG (The alternate attack frames for the Baron)\n- Virtue (All of the texture brightmaps)\n- Kyle873 (The Exodus/Frosthammer brightmaps)\n- Seryder (Decorating and polishing up MAPTEST)\n- Gundere (Hae-Lin's player sprites)\n- Herictator (The Game Over screen)\n- Exhumed (The damned soul the Blackened emits on death)\n\nCODE:\n=========\n- Scroton\n ^ Pretty much the entirety of ds_cl_toaster\n ^ Optimizing a lot of rough spots\n ^ Rehauling the destructable decorations to throw their items at the players\n- Ijon Tichy\n ^ The shockwave from the spin attack\n ^ The trail for the zombie lasers/razor wind\n ^ The second level spatter for the Omen\n ^ The buzzsaw special for the Omen\n- Doom667Shogun (For the blood/dismembering effects)\n- Vaecrius (For the redone Archvile (taken from Make It Snappy))\n- Kyle873 (Polishing the post-damage invulnerability code, rehauling the double-jump code)\n- MagSigmaX (Inspiration for the dodging code)\n- Lioyd_Irving/le_L (The basis for the Omen's impact code)\n- Scroton (The 3rd level spatter for the Omen)\n- PillowBlaster (The overcharge shockwaves for the Omen)\n- Xaser/Enjay/Corwin (The TERRAIN lump from Psychic)\n- Tormentor667/Ghastly_Dragon (The Powerline spawners for the armor, from the Stronghold Powerpad)\n- PresidentPeople (Fixing the corpses to keep them from bouncing everywhere)\n- IvanDobrovski (Fixing the eternally-looping imp blood fountain)\n- Xaser/Tormentor667/Z86 (The explosive barrel, nicked from the Particle Fire Enhancer Mod)\n- TiberiumSoul (The code for the bulletpuffs based off of his neat little effects)\n- Zael (For the Ultima Cannon, which I shamelessly ripped off for the not-Kamehameha. May your mass never go inert)\n- amv2k9 (The launching system, adapted from his old Devil May Cry mod)\n- jpalomo (Joystick and touchscreen support, written entirely by him!)\n- Vince (Pretty much all of the DevilDriver)\n- FuzzballFox (All of the extra fontcolors)\n\nMUSIC:\n=========\n- Cryptomnesia (Titlescreen: Live Like a God, Die Like a God - Free to download off Soundcloud)\n- Megadeth (Intermission: Kick the Chair - Released as a free download in 2004)\n- SlayeR (Read Me: Chaos Abounds - Free to download)\n- Finntroll (Final1/MAPTEST: Haterop - Released as a free download in 2005)\n- Yasuharu Takanashi (Final2: Power Up, Akanbe! - Released as a promotional CD to Precure anime)\n- Bolt Thrower (Iron Maiden Song 1: Cenotaph - Cover downloaded from ModArchive)\n- Ravenlord (Iron Maiden Song 2: Erased Fantasy - Downloaded from ModArchive)\n- Unknown (Iron Maiden Song 3: Grey Void - Downloaded from ModArchive)\n- SlayeR (Iron Maiden Song 4: Come In My Pants - Downloaded from slayer.mancubus.net\n ^ Iron Maiden Song 5: Get In2 It - Downloaded from slayer.mancubus.net\n ^ Iron Maiden Song 6: Running Blood - Downloaded from slayer.mancubus.net\n ^ Iron Maiden Song 7: Uncontrollable Dancing Fury - Downloaded from slayer.mancubus.net)\n\nSOUNDS:\n=========\n- Adoxographist ( adoxtalks.tumblr.com - Going above and beyond the line of duty for Hae-Lin's voice!)\n- John Archer (The Blackened's voice)\n- torridGristle (The robotic voice of the Iron Maiden, ripping numerous sound effects)\n- Combine_Kegan (Ripping and gathering all of the Sentinel's sound bytes)\n- Marrub (Ripping the Killing Floor sound effects)\n- MartyKirra (The announcer for the ranking system)\n- All sounds are credited to their respective owner in SNDINFO."
},
{
"source": "pk3",
"name": "credits2.txt",
"contents": "// For Sun Shihong\n\nGRAPHICS:\n===========\n- Hands by Marty Kirra and Sgt. Shivers\n- Pizza sprite taken off Pizza Hut\n- Doritos sprite originally by Golly Gosher/Orig01\n- Scorpions dual pistols ripped by torridGristle\n- Viper revolver ripped by torridGristle, edited by Mike12 and Sgt. Shivers\n- Wolf shotgun ripped by Sgt. Shivers, edited by Mike12\n- Dragon grenades ripped by Captain J\n- Mines by Captain J\n- Tiger sword ripped by Sgt. Shivers, edited by CrasicalTheMage and Mike12\n- Yuki Nagato sprites from Doom Radys Classes, made by Doom667Shogun\n- Melee style swapping icon from Fallout: Tactics\n- Ranged style swapping icon from Grand Knights History\n- Dodger style swapping icon from Strider 2\n- Hud pieced together with sprites from:\n ^- Super Star Wars\n ^- X-COM: Terror From the Deep\n ^- Shaq Fu\n ^- Super Metroid\n ^- Mega Man X\n ^- Mega Man & Bass\n ^- Armored Warriors\n- Hit sparks from Street Fighter Alpha 2\n- Raven sprites by Neoworm and Sgt. Shivers\n- Raven lasers from Freedoom\n- birdinginformation.com for the HUD graphic for the Raven\n- chinabuye.com for the dog plush sprite\n- Sgt. Shivers for the Mastodon nuclear death kill big gun\n- Sgt. Shivers for the Raven pickup sprites\n- Aeons of Death for the raw energy pickup sprites\n- PresidentPeople for the Mode Change inventory graphics\n\nCODE:\n===========\n- Opening binary sequence coded by Kyle873\n- Wallgrabbing by Xaser\n- Grappling hook and walljumping by Ijon Tichy\n- Enemy-tazed code by WildWeasel\n- Data stream weapon spawns by PresidentPeople\n- Enemy stomping by Marrub\n- Mastodon functions by PillowBlaster\n\nSOUNDS:\n=========\n- Heidi Tabing ( www.youtube.com/user/AderuMoro - Going above and beyond the line of duty for Shihong's voice!)"
},
{
"source": "pk3",
"name": "CVARINFO.txt",
"contents": "// Server cvars\n\nserver int dst_debug = 0;\n\nserver int dst_runninginzandro = 0;\nserver int dst_runninginzdoom = 0;\nserver int dst_noshotgunlimiter = 0;\nserver int dst_noshotgun = 0;\nserver int dst_nochaingun = 0;\nserver int dst_nospecials = 0;\nserver int dst_infinitemeter = 0;\nserver int dst_arrogantweapons = 0;\nserver int dst_gunsouls = 0;\nserver int dst_doomhealth = 0;\nserver int dst_2brutal = 0;\nserver int dst_backpackstart = 0;\nserver int dst_omenstart = 0;\nserver int dst_nodamagepenalty = 0;\nserver int dst_runmod = 100;\nserver int dst_enemymultiplier = 3;\nserver int dst_multiplierhealth = 3;\nserver int dst_oldaircontrol = 0;\nserver int dst_noweapons = 0;\nserver int dst_nohealth = 0;\nserver int dst_noarmor = 0;\nserver int dst_nopistol = 0;\nserver int dst_nointro = 0;\n\n// Clientside cvars\nuser int dst_cl_nomusic = 0;\nuser int dst_cl_norecoil = 0;\nserver int dst_cl_toasterzdoom = 0;\n// Actually clientside, but it doesn't work if it's a user cvar. THANKS, ZDOOM.\nuser int dst_cl_toaster = 0;\nuser int dst_cl_autoswitch = 0;\nuser int dst_cl_nobeeping = 0;\nuser int dst_cl_nopoints = 0;\nuser int dst_cl_noannouncer = 0;\nuser int dst_cl_decorationnoise = 1;"
},
{
"source": "pk3",
"name": "DECALDEF.txt",
"contents": "Decal KharonSlash1\n{\n pic SCRATCHA\n x-scale 0.25\n y-scale 0.25\n}\n\nDecal LargeKharonSlash1\n{\n pic SCRATCHA\n x-scale 0.55\n y-scale 0.55\n}\n\nDecal KharonSlash2\n{\n pic SCRATCHB\n x-scale 0.25\n y-scale 0.25\n}\n\nDecal KharonSlash3\n{\n pic SCRATCHC\n x-scale 0.25\n y-scale 0.25\n}\n\nStretcher BloodDrencherA\n{\n GoalY 1.5\n StretchStart 1\n StretchTime 11\n}\n\nStretcher BloodDrencherB\n{\n GoalY 1.2\n StretchStart 1\n StretchTime 11\n}\n\nSlider BloodDripper\n{\n SlideTime 15\n DistY -5\n}\n\nCombiner BloodSmearer\n{\n BloodDripper\n BloodDrencherA\n}\n\nDecal BloodSplat1\n{\n Pic BSPLT01\n //shade \"BloodDefault\"\n randomflipx\n randomflipy\n lowerdecal BloodSmear3\n}\n\nDecal BloodSplat2\n{\n Pic BSPLT02\n //shade \"BloodDefault\"\n randomflipx\n randomflipy\n lowerdecal BloodSmear1\n}\n\nDecal BloodSplat3\n{\n Pic BSPLT03\n //shade \"BloodDefault\"\n randomflipx\n randomflipy\n lowerdecal BloodSmear1\n}\n\nDecal BloodSplat4\n{\n Pic BSPLT04\n //shade \"BloodDefault\"\n randomflipx\n randomflipy\n lowerdecal BloodSmear3\n}\n\nDecal BloodSplat5\n{\n Pic BSPLT05\n //shade \"BloodDefault\"\n randomflipx\n randomflipy\n lowerdecal BloodSmear4\n}\n\nDecal BloodSplat6\n{\n Pic BSPLT06\n //shade \"BloodDefault\"\n randomflipx\n randomflipy\n}\n\nDecal BloodSplat7\n{\n Pic BSPLT07\n //shade \"BloodDefault\"\n randomflipx\n animator BloodSmearer\n}\n\nDecal BloodSmear1\n{\n Pic BSMEAR01\n //shade \"BloodDefault\"\n randomflipx\n animator BloodDrencherA\n}\n\nDecal BloodSmear2\n{\n Pic BSMEAR02\n //shade \"BloodDefault\"\n randomflipx\n animator BloodDrencherB\n}\n\nDecal BloodSmear3\n{\n Pic BSMEAR03\n //shade \"BloodDefault\"\n randomflipx\n animator BloodDrencherA\n}\n\nDecal BloodSmear4\n{\n Pic BSMEAR04\n //shade \"BloodDefault\"\n randomflipx\n animator BloodDrencherB\n}\n\nDecal BloodSmear5\n{\n Pic BSMEAR05\n //shade \"BloodDefault\"\n randomflipx\n animator BloodDrencherA\n}\n\nDecalgroup BloodDrip\n{\n BloodSmear1 1\n BloodSmear2 1\n BloodSmear3 1\n BloodSmear4 1\n BloodSmear5 1\n}\n\ndecal WallCrack1\n{\n pic BFGLITE1\n shade \"00 00 00\"\n x-scale 0.5\n y-scale 0.5\n randomflipx\n randomflipy\n}\n\ndecal WallCrack2\n{\n pic BFGLITE2\n shade \"00 00 00\"\n x-scale 0.5\n y-scale 0.5\n randomflipx\n randomflipy\n}\n\nDecalgroup WallCrack\n{\n WallCrack1 1\n WallCrack2 1\n}\n\nDECAL Demon_BulletChipLower1\n{\n Pic Scorch1\n Shade \"00 00 00\"\n X-scale 0.06\n Y-scale 0.06\n RandomFlipx\n RandomFlipy\n}\n\nDECAL Demon_BulletChip\n{\n Pic BPSPA0\n Add 1.0\n FullBright\n Animator GoAway\n X-scale 0.04\n Y-scale 0.04\n LowerDecal Demon_BulletChipLower1\n}\n\ndecal BFGScorchSmall1\n{\n\tpic BFGSCRC1\n\tshade \"00 00 00\"\n\n x-scale 0.6\n y-scale 0.6\n\n\trandomflipx\n\trandomflipy\n}\n\ndecal BFGScorchSmall2\n{\n\tpic BFGSCRC2\n\tshade \"00 00 00\"\n\n x-scale 0.6\n y-scale 0.6\n\n\trandomflipx\n\trandomflipy\n}\n\ndecalgroup BFGScorchSmall\n{\n\tBFGScorchSmall1 1\n\tBFGScorchSmall2 1\n}\n\ndecal BFGLightningSmall1\n{\n\tpic BFGLITE1\n\tshade \"80 ff 80\"\n\n x-scale 0.6\n y-scale 0.6\n\n\tfullbright\n\trandomflipx\n\tanimator GoAway2\n\tlowerdecal BFGScorchSmall\n}\n\ndecal BFGLightningSmall2\n{\n\tpic BFGLITE2\n\tshade \"80 ff 80\"\n\n x-scale 0.6\n y-scale 0.6\n\n\tfullbright\n\trandomflipy\n\tanimator GoAway2\n\tlowerdecal BFGScorchSmall\n}\n\ndecalgroup BFGLightningSmall\n{\n\tBFGLightningSmall1 1\n\tBFGLightningSmall2 1\n}\n\nDECAL Demon_BulletChip2\n{\n Pic BPS2A0\n Add 1.0\n FullBright\n Animator GoAway\n X-scale 0.04\n Y-scale 0.04\n LowerDecal Demon_BulletChipLower1\n}\n\ndecal WallCrack3\n{\n pic BFGLITE1\n shade \"00 00 00\"\n x-scale 1.1\n y-scale 1.1\n randomflipx\n randomflipy\n}\n\ndecal WallCrack4\n{\n pic BFGLITE2\n shade \"00 00 00\"\n x-scale 1.1\n y-scale 1.1\n randomflipx\n randomflipy\n}\n\nDecalgroup WallCrackBig\n{\n WallCrack3 1\n WallCrack4 1\n}"
},
{
"source": "pk3",
"name": "FONTDEFS.txt",
"contents": "DNDHUDF\n{\n\t0 DND0\n\t1 DND1\n\t2 DND2\n\t3 DND3\n\t4 DND4\n\t5 DND5\n\t6 DND6\n\t7 DND7\n\t8 DND8\n\t9 DND9\n}\n\nCYBRFONT\n{\n 0 CYBRF0\n 1 CYBRF1\n}\n\nCYBRBIG\n{\n Template dcybrbig%03d\n}"
},
{
"source": "pk3",
"name": "skininfo.txt",
"contents": "{ // The old placeholder sprites and sounds for Hae-Lin, before she got her current skin-set.\n // Kept for legacy's sake.\n name = \"Placeholder\"\n sprite = WARR\n scale = 0.9\n class = \"Hae-Lin\"\n hidden = false\n}\n\n{ // The eponymous protagonist of Swan Fox, one of the biggest inspirations for DemonSteele.\n // Used with permission, and kept in all of her glory. Thanks, Shiga!\n name = \"SwanFox\"\n sprite = SWAN\n scale = 0.475\n class = \"Hae-Lin\"\n hidden = false\n}\n\n{ // The old placeholder sprites and sounds for Shihong, before she got her current set of sounds.\n // Kept for legacy's sake.\n name = \"PlaceholderSSH\"\n sprite = NGTO\n scale = 0.975\n class = \"Shihong\"\n hidden = false\n}\n\n{ // CYBERDOG. In the original Doom Radys Edition by Toooooasty, there was a class that let you play\n // as a dog with a gun on its back. This is a nod to it, as a thanks to Toasty for letting me use\n // Radys as a base. Thanks, Toasty!\n name = \"Cyberdog\"\n sprite = CDOG\n scale = 1.0\n class = \"Shihong\"\n hidden = false\n}"
},
{
"source": "pk3",
"name": "GLDEFS.txt",
"contents": "// Brightmaps\n\nbrightmap texture COMP2\n{\n\tmap \"brightmaps/comp2.png\"\n\tiwad\n}\n\nbrightmap texture COMPSTA1\n{\n\tmap \"brightmaps/compsta1.png\"\n\tiwad\n}\n\nbrightmap texture COMPSTA2\n{\n\tmap \"brightmaps/compsta2.png\"\n\tiwad\n}\n\nbrightmap texture COMPTALL\n{\n\tmap \"brightmaps/comptall.png\"\n\tiwad\n}\n\nbrightmap texture COMPUTE1\n{\n\tmap \"brightmaps/compute1.png\"\n\tiwad\n}\n\nbrightmap texture COMPUTE2\n{\n\tmap \"brightmaps/compute2.png\"\n\tiwad\n}\n\nbrightmap texture COMPUTE3\n{\n\tmap \"brightmaps/compute3.png\"\n\tiwad\n}\n\nbrightmap texture EXITDOOR\n{\n\tmap \"brightmaps/exitdoor.png\"\n\tiwad\n}\n\nbrightmap texture EXITSIGN\n{\n\tmap \"brightmaps/exitsign.png\"\n\tiwad\n}\n\nbrightmap texture liteblu1\n{\n\tmap \"brightmaps/liteblu1.png\"\n\tiwad\n}\n\nbrightmap texture liteblu2\n{\n\tmap \"brightmaps/liteblu2.png\"\n\tiwad\n}\n\nbrightmap texture liteblu3\n{\n\tmap \"brightmaps/liteblu3.png\"\n\tiwad\n}\n\nbrightmap texture liteblu4\n{\n\tmap \"brightmaps/liteblu4.png\"\n\tiwad\n}\n\nbrightmap texture nuke24\n{\n\tmap \"brightmaps/nuke24.png\"\n\tiwad\n}\n\nbrightmap texture nukedege1\n{\n\tmap \"brightmaps/nukedge1.png\"\n\tiwad\n}\n\nbrightmap texture nukeslad\n{\n\tmap \"brightmaps/nukeslad.png\"\n\tiwad\n}\n\nbrightmap texture planet1\n{\n\tmap \"brightmaps/planet1.png\"\n\tiwad\n}\n\nbrightmap texture redwall1\n{\n\tmap \"brightmaps/redwall1.png\"\n\tiwad\n}\n\nbrightmap texture sladrip1\n{\n\tmap \"brightmaps/sladrip1.png\"\n\tiwad\n}\n\nbrightmap texture sladrip2\n{\n\tmap \"brightmaps/sladrip2.png\"\n\tiwad\n}\n\nbrightmap texture sladrip3\n{\n\tmap \"brightmaps/sladrip3.png\"\n\tiwad\n}\n\nbrightmap texture sw1brcom\n{\n\tmap \"brightmaps/sw1brcom.png\"\n\tiwad\n}\n\nbrightmap texture sw1comm\n{\n\tmap \"brightmaps/sw1comm.png\"\n\tiwad\n}\n\nbrightmap texture sw1dirt\n{\n\tmap \"brightmaps/sw1dirt.png\"\n\tiwad\n}\n\nbrightmap texture sw1ston1\n{\n\tmap \"brightmaps/sw1ston1.png\"\n\tiwad\n}\n\nbrightmap texture sw1stone\n{\n\tmap \"brightmaps/sw1stone.png\"\n\tiwad\n}\n\nbrightmap texture sw1strtn\n{\n\tmap \"brightmaps/sw1strtn.png\"\n\tiwad\n}\n\nbrightmap texture sw2brcom\n{\n\tmap \"brightmaps/sw2brcom.png\"\n\tiwad\n}\n\nbrightmap texture sw2brn2\n{\n\tmap \"brightmaps/sw2brn2.png\"\n\tiwad\n}\n\nbrightmap texture sw2brngn\n{\n\tmap \"brightmaps/sw2brngn.png\"\n\tiwad\n}\n\nbrightmap texture sw2comm\n{\n\tmap \"brightmaps/sw2comm.png\"\n\tiwad\n}\n\nbrightmap texture sw2comp\n{\n\tmap \"brightmaps/sw2comp.png\"\n\tiwad\n}\n\nbrightmap texture sw2dirt\n{\n\tmap \"brightmaps/sw2dirt.png\"\n\tiwad\n}\n\nbrightmap texture sw2exit\n{\n\tmap \"brightmaps/sw2exit.png\"\n\tiwad\n}\n\nbrightmap texture sw2grey\n{\n\tmap \"brightmaps/sw2grey.png\"\n\tiwad\n}\n\nbrightmap texture sw2grey1\n{\n\tmap \"brightmaps/sw2grey1.png\"\n\tiwad\n}\n\nbrightmap texture sw2metal\n{\n\tmap \"brightmaps/sw2metal.png\"\n\tiwad\n}\n\nbrightmap texture sw2slad\n{\n\tmap \"brightmaps/sw2slad.png\"\n\tiwad\n}\n\nbrightmap texture sw2ston1\n{\n\tmap \"brightmaps/sw2ston1.png\"\n\tiwad\n}\n\nbrightmap texture sw2ston2\n{\n\tmap \"brightmaps/sw2slad.png\"\n\tiwad\n}\n\nbrightmap texture sw2stone\n{\n\tmap \"brightmaps/sw2stone.png\"\n\tiwad\n}\n\nbrightmap texture sw2strtn\n{\n\tmap \"brightmaps/sw2stone.png\"\n\tiwad\n}\n\nbrightmap texture tekwall1\n{\n\tmap \"brightmaps/tekwall1.png\"\n\tiwad\n}\n\nbrightmap texture tekwall2\n{\n\tmap \"brightmaps/tekwall2.png\"\n\tiwad\n}\n\nbrightmap texture tekwall5\n{\n\tmap \"brightmaps/tekwall5.png\"\n\tiwad\n}\n\nbrightmap texture exitston\n{\n\tmap \"brightmaps/exitston.png\"\n\tiwad\n}\n\nbrightmap texture fireblu1\n{\n\tmap \"brightmaps/fireblu1.png\"\n\tiwad\n}\n\nbrightmap texture fireblu2\n{\n\tmap \"brightmaps/fireblu2.png\"\n\tiwad\n}\n\nbrightmap texture firelav2\n{\n\tmap \"brightmaps/firelav2.png\"\n\tiwad\n}\n\nbrightmap texture firelav3\n{\n\tmap \"brightmaps/firelav2.png\"\n\tiwad\n}\n\nbrightmap texture firelava\n{\n\tmap \"brightmaps/firelava.png\"\n\tiwad\n}\n\nbrightmap texture firemag1\n{\n\tmap \"brightmaps/firemag1.png\"\n\tiwad\n}\n\nbrightmap texture firemag2\n{\n\tmap \"brightmaps/firemag2.png\"\n\tiwad\n}\n\nbrightmap texture firemag3\n{\n\tmap \"brightmaps/firemag3.png\"\n\tiwad\n}\n\nbrightmap texture firewala\n{\n\tmap \"brightmaps/firewala.png\"\n\tiwad\n}\n\nbrightmap texture firewalb\n{\n\tmap \"brightmaps/firewalb.png\"\n\tiwad\n}\n\nbrightmap texture firewall\n{\n\tmap \"brightmaps/firewall.png\"\n\tiwad\n}\n\nbrightmap texture litered\n{\n\tmap \"brightmaps/litered.png\"\n\tiwad\n}\n\nbrightmap texture nukepois\n{\n\tmap \"brightmaps/nukedge1.png\"\n\tiwad\n}\n\nbrightmap texture sladskul\n{\n\tmap \"brightmaps/sladskul.png\"\n\tiwad\n}\n\nbrightmap texture sw2blue\n{\n\tmap \"brightmaps/sw2blue.png\"\n\tiwad\n}\n\nbrightmap texture sw2garg\n{\n\tmap \"brightmaps/sw2garg.png\"\n\tiwad\n}\n\nbrightmap texture sw2gston\n{\n\tmap \"brightmaps/sw2gston.png\"\n\tiwad\n}\n\nbrightmap texture sw2hot\n{\n\tmap \"brightmaps/sw2hot.png\"\n\tiwad\n}\n\nbrightmap texture sw2lion\n{\n\tmap \"brightmaps/sw2lion.png\"\n\tiwad\n}\n\nbrightmap texture sw2satyr\n{\n\tmap \"brightmaps/sw2satyr.png\"\n\tiwad\n}\n\nbrightmap texture sw2vine\n{\n\tmap \"brightmaps/sw2vine.png\"\n\tiwad\n}\n\nbrightmap texture sw2wood\n{\n\tmap \"brightmaps/sw2wood.png\"\n\tiwad\n}\n\nbrightmap texture wood4\n{\n\tmap \"brightmaps/wood4.png\"\n\tiwad\n}\n\nbrightmap texture woodgarg\n{\n\tmap \"brightmaps/woodgarg.png\"\n\tiwad\n}\n\nbrightmap texture woodskul\n{\n\tmap \"brightmaps/woodskul.png\"\n\tiwad\n}\n\nbrightmap flat CEIL3_4\n{\n\tmap \"brightmaps/ceil3_4.png\"\n\tiwad\n}\n\nbrightmap flat CEIL3_6\n{\n\tmap \"brightmaps/ceil3_6.png\"\n\tiwad\n}\n\nbrightmap flat CONS1_1\n{\n\tmap \"brightmaps/cons1_1.png\"\n\tiwad\n}\n\nbrightmap flat CONS1_5\n{\n\tmap \"brightmaps/cons1_5.png\"\n\tiwad\n}\n\nbrightmap flat CONS1_7\n{\n\tmap \"brightmaps/cons1_7.png\"\n\tiwad\n}\n\nbrightmap flat RROCK01\n{\n\tmap \"brightmaps/rrock01.png\"\n\tiwad\n}\n\nbrightmap flat RROCK02\n{\n\tmap \"brightmaps/rrock02.png\"\n\tiwad\n}\n\nbrightmap flat CEIL1_3\n{\n\tmap \"brightmaps/ceil1_3.png\"\n\tiwad\n}\n\nbrightmap flat CEIL1_2\n{\n\tmap \"brightmaps/ceil1_2.png\"\n\tiwad\n}\n\nbrightmap flat FLAT2\n{\n\tmap \"brightmaps/flat2.png\"\n\tiwad\n}\n\nbrightmap flat FLOOR1_7\n{\n\tmap \"brightmaps/floor1_7.png\"\n\tiwad\n}\n\nbrightmap flat GRNLITE1\n{\n\tmap \"brightmaps/grnlite1.png\"\n\tiwad\n}\n\nbrightmap flat GATE4\n{\n\tmap \"brightmaps/GATE4.png\"\n\tiwad\n}\n\nbrightmap flat TLITE6_1\n{\n\tmap \"brightmaps/tlite6_4.png\"\n\tiwad\n}\n\nbrightmap flat TLITE6_4\n{\n\tmap \"brightmaps/tlite6_4.png\"\n\tiwad\n}\n\nbrightmap flat TLITE6_5\n{\n\tmap \"brightmaps/tlite6_5.png\"\n\tiwad\n}\n\nbrightmap flat TLITE6_6\n{\n\tmap \"brightmaps/tlite6_6.png\"\n\tiwad\n}\n\nbrightmap texture bigbrik3\n{\n map \"brightmaps/bigbrik3.png\"\n iwad\n}\n\nbrightmap texture bricklit\n{\n map \"brightmaps/bricklit.png\"\n iwad\n}\n\nbrightmap texture bronze4\n{\n map \"brightmaps/bigbrik3.png\"\n iwad\n}\n\nbrightmap texture bstone3\n{\n map \"brightmaps/bstone3.png\"\n iwad\n}\n\nbrightmap texture CRACKLe2\n{\n map \"brightmaps/CRACKLe2.png\"\n iwad\n}\n\nbrightmap texture CRACKLe4\n{\n map \"brightmaps/CRACKLe2.png\"\n iwad\n}\n\nbrightmap texture metal3\n{\n map \"brightmaps/metal3.png\"\n iwad\n}\n\nbrightmap texture metal6\n{\n map \"brightmaps/metal6.png\"\n iwad\n}\n\nbrightmap texture metal7\n{\n map \"brightmaps/metal7.png\"\n iwad\n}\n\nbrightmap texture panbook\n{\n map \"brightmaps/panbook.png\"\n iwad\n}\n\nbrightmap texture silver2\n{\n map \"brightmaps/silver2.png\"\n iwad\n}\n\nbrightmap texture silver3\n{\n map \"brightmaps/silver3.png\"\n iwad\n}\n\nbrightmap texture spacew3\n{\n map \"brightmaps/spacew3.png\"\n iwad\n}\n\nbrightmap texture spcdoor1\n{\n map \"brightmaps/spcdoor1.png\"\n iwad\n}\n\nbrightmap texture spcdoor2\n{\n map \"brightmaps/spcdoor1.png\"\n iwad\n}\n\nbrightmap texture spcdoor3\n{\n map \"brightmaps/spcdoor3.png\"\n iwad\n}\n\nbrightmap texture spcdoor4\n{\n map \"brightmaps/spcdoor4.png\"\n iwad\n}\n\nbrightmap texture sw1met2\n{\n map \"brightmaps/sw1met2.png\"\n iwad\n}\n\nbrightmap texture sw1starg\n{\n map \"brightmaps/sw1brcom.png\"\n iwad\n}\n\nbrightmap texture sw1brn1\n{\n map \"brightmaps/sw1brcom.png\"\n iwad\n}\n\nbrightmap texture sw1brik\n{\n map \"brightmaps/sw1brik.png\"\n iwad\n}\n\nbrightmap texture sw1wdmet\n{\n map \"brightmaps/sw1wdmet.png\"\n iwad\n}\n\nbrightmap texture sw2brik\n{\n map \"brightmaps/sw2brik.png\"\n iwad\n}\n\nbrightmap texture sw2brn1\n{\n map \"brightmaps/sw2brcom.png\"\n iwad\n}\n\nbrightmap texture sw2marb\n{\n map \"brightmaps/sw2marb.png\"\n iwad\n}\n\nbrightmap texture sw2met2\n{\n map \"brightmaps/sw2met2.png\"\n iwad\n}\n\nbrightmap texture sw2mod1\n{\n map \"brightmaps/sw2mod1.png\"\n iwad\n}\n\nbrightmap texture sw2panel\n{\n map \"brightmaps/sw2panel.png\"\n iwad\n}\n\nbrightmap texture sw2rock\n{\n map \"brightmaps/sw2rock.png\"\n iwad\n}\n\nbrightmap texture sw2skull\n{\n map \"brightmaps/sw2skull.png\"\n iwad\n}\n\nbrightmap texture sw2starg\n{\n map \"brightmaps/sw2brcom.png\"\n iwad\n}\n\nbrightmap texture sw2brn1\n{\n map \"brightmaps/sw2brcom.png\"\n iwad\n}\n\nbrightmap texture sw2ston6\n{\n map \"brightmaps/sw2ston6.png\"\n iwad\n}\n\nbrightmap texture sw2tek\n{\n map \"brightmaps/sw2tek.png\"\n iwad\n}\n\nbrightmap texture sw2wdmet\n{\n map \"brightmaps/sw1wdmet.png\"\n iwad\n}\n\nbrightmap texture sw2zim\n{\n map \"brightmaps/sw2zim.png\"\n iwad\n}\n\nbrightmap texture tekbron2\n{\n map \"brightmaps/tekbron2.png\"\n iwad\n}\n\nbrightmap texture tekgren1\n{\n map \"brightmaps/tekgren1.png\"\n iwad\n}\n\nbrightmap texture tekgren3\n{\n map \"brightmaps/tekgren3.png\"\n iwad\n}\n\nbrightmap texture tekgren5\n{\n map \"brightmaps/tekgren5.png\"\n iwad\n}\n\nbrightmap texture tekwall6\n{\n map \"brightmaps/tekwall6.png\"\n iwad\n}\n\n// Exodus\n\nbrightmap sprite ESPCA0\n{\n map \"brightmaps/ESPCA0.png\"\n}\nbrightmap sprite ESPCB0\n{\n map \"brightmaps/ESPCA0.png\"\n}\nbrightmap sprite ESPCC0\n{\n map \"brightmaps/ESPCC0.png\"\n}\nbrightmap sprite ESPCD0\n{\n map \"brightmaps/ESPCD0.png\"\n}\nbrightmap sprite ESPCE0\n{\n map \"brightmaps/ESPCE0.png\"\n}\nbrightmap sprite ESPCF0\n{\n map \"brightmaps/ESPCF0.png\"\n}\nbrightmap sprite ESPCH0\n{\n map \"brightmaps/ESPCH0.png\"\n}\nbrightmap sprite ESPCI0\n{\n map \"brightmaps/ESPCI0.png\"\n}\nbrightmap sprite ESPCJ0\n{\n map \"brightmaps/ESPCJ0.png\"\n}\nbrightmap sprite ESPCK0\n{\n map \"brightmaps/ESPCK0.png\"\n}\nbrightmap sprite ESPCL0\n{\n map \"brightmaps/ESPCL0.png\"\n}\nbrightmap sprite ESPCM0\n{\n map \"brightmaps/ESPCM0.png\"\n}\nbrightmap sprite ESPCN0\n{\n map \"brightmaps/ESPCN0.png\"\n}\nbrightmap sprite ESPCO0\n{\n map \"brightmaps/ESPCO0.png\"\n}\nbrightmap sprite ESPCP0\n{\n map \"brightmaps/ESPCP0.png\"\n}\nbrightmap sprite ESPCQ0\n{\n map \"brightmaps/ESPCQ0.png\"\n}\nbrightmap sprite ESPCR0\n{\n map \"brightmaps/ESPCR0.png\"\n}\nbrightmap sprite ESPCS0\n{\n map \"brightmaps/ESPCS0.png\"\n}\nbrightmap sprite ESPCT0\n{\n map \"brightmaps/ESPCT0.png\"\n}\nbrightmap sprite ESPCU0\n{\n map \"brightmaps/ESPCU0.png\"\n}\nbrightmap sprite ESPCV0\n{\n map \"brightmaps/ESPCV0.png\"\n}\nbrightmap sprite ESPCW0\n{\n map \"brightmaps/ESPCW0.png\"\n}\nbrightmap sprite GLAGA0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGB0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGC0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGD0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGE0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGF0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGG0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGH0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGI0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGJ0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGK0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGL0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite GLAGM0\n{\n map \"brightmaps/GLAGA0.png\"\n}\nbrightmap sprite WEPEA0\n{\n map \"brightmaps/WEPEA0.png\"\n}\nbrightmap sprite WEPEE0\n{\n map \"brightmaps/WEPEE0.png\"\n}\nbrightmap sprite WEPEF0\n{\n map \"brightmaps/WEPEE0.png\"\n}\nbrightmap sprite WEPEG0\n{\n map \"brightmaps/WEPEE0.png\"\n}\n\n// Frosthammer\n\nbrightmap sprite FRFRG0\n{\n map \"brightmaps/FRFRG0.png\"\n}\nbrightmap sprite FRHMA0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMB0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMC0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMD0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHME0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMF0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMG0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMH0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMI0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMJ0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMK0\n{\n map \"brightmaps/FRHMK0.png\"\n}\nbrightmap sprite FRHML0\n{\n map \"brightmaps/FRHML0.png\"\n}\nbrightmap sprite FRHMM0\n{\n map \"brightmaps/FRHML0.png\"\n}\nbrightmap sprite FRHMN0\n{\n map \"brightmaps/FRHML0.png\"\n}\nbrightmap sprite FRHMO0\n{\n map \"brightmaps/FRHML0.png\"\n}\nbrightmap sprite FRHMP0\n{\n map \"brightmaps/FRHMK0.png\"\n}\nbrightmap sprite FRHMQ0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMR0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMS0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMT0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMU0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMV0\n{\n map \"brightmaps/FRHMA0.png\"\n}\nbrightmap sprite FRHMZ0\n{\n map \"brightmaps/FRHMZ0.png\"\n}\nbrightmap sprite W2PFA0\n{\n map \"brightmaps/W2PFA0.png\"\n}\nbrightmap sprite W2PFB0\n{\n map \"brightmaps/W2PFA0.png\"\n}\nbrightmap sprite W2PFC0\n{\n map \"brightmaps/W2PFA0.png\"\n}\nbrightmap sprite W2PFD0\n{\n map \"brightmaps/W2PFA0.png\"\n}\nbrightmap sprite W2PFE0\n{\n map \"brightmaps/W2PFA0.png\"\n}\nbrightmap sprite W2PFF0\n{\n map \"brightmaps/W2PFA0.png\"\n}\nbrightmap sprite W2PFG0\n{\n map \"brightmaps/W2PFA0.png\"\n}\nbrightmap sprite W2PFH0\n{\n map \"brightmaps/W2PFA0.png\"\n}\nbrightmap sprite W2PFI0\n{\n map \"brightmaps/W2PFA0.png\"\n}\nbrightmap sprite W2PFJ0\n{\n map \"brightmaps/W2PFA0.png\"\n}\nbrightmap sprite W2PFK0\n{\n map \"brightmaps/W2PFK0.png\"\n}\nbrightmap sprite W2PFL0\n{\n map \"brightmaps/W2PFL0.png\"\n}\nbrightmap sprite W2PFM0\n{\n map \"brightmaps/W2PFL0.png\"\n}\nbrightmap sprite W2PFN0\n{\n map \"brightmaps/W2PFL0.png\"\n}\nbrightmap sprite W2PFO0\n{\n map \"brightmaps/W2PFL0.png\"\n}\nbrightmap sprite W2PFP0\n{\n map \"brightmaps/W2PFK0.png\"\n}\nbrightmap sprite WEPFE0\n{\n map \"brightmaps/WEPFE0.png\"\n}\nbrightmap sprite WEPFF0\n{\n map \"brightmaps/WEPFE0.png\"\n}\nbrightmap sprite WEPFG0\n{\n map \"brightmaps/WEPFE0.png\"\n}\n\n// Flats\n\nGlow\n{\n Flats\n {\n NUKAGE1\n NUKAGE2\n NUKAGE3\n LAVA1\n LAVA2\n LAVA3\n LAVA4\n SLIME01\n SLIME02\n SLIME03\n SLIME04\n SLIME05\n SLIME06\n SLIME07\n SLIME08\n SLIME09\n SLIME10\n SLIME11\n SLIME12\n RROCK05\n RROCK06\n RROCK07\n RROCK08\n GATE1\n GATE2\n GATE3\n }\n}\n\n// Flashlight\n\nPointLight FLASHLIGHT1\n{\n Color 1.0 1.0 1.0\n Size 11\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT2\n{\n Color 1.0 1.0 1.0\n Size 11\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT3\n{\n Color 1.0 1.0 1.0\n Size 11\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT4\n{\n Color 1.0 1.0 1.0\n Size 12\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT5\n{\n Color 1.0 1.0 1.0\n Size 12\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT6\n{\n Color 1.0 1.0 1.0\n Size 12\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT7\n{\n Color 1.0 1.0 1.0\n Size 13\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT8\n{\n Color 1.0 1.0 1.0\n Size 13\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT9\n{\n Color 1.0 1.0 1.0\n Size 14\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT10\n{\n Color 1.0 1.0 1.0\n Size 15\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT11\n{\n Color 1.0 1.0 1.0\n Size 17\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT12\n{\n Color 1.0 1.0 1.0\n Size 19\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT13\n{\n Color 1.0 1.0 1.0\n Size 22\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT14\n{\n Color 1.0 1.0 1.0\n Size 26\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT15\n{\n Color 1.0 1.0 1.0\n Size 32\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT16\n{\n Color 1.0 1.0 1.0\n Size 39\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT17\n{\n Color 1.0 1.0 1.0\n Size 49\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT18\n{\n Color 1.0 1.0 1.0\n Size 62\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT19\n{\n Color 1.0 1.0 1.0\n Size 79\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT20\n{\n Color 1.0 1.0 1.0\n Size 100\n Offset 0 0 0\n}\n\nPointLight FLASHLIGHT21\n{\n Color 1.0 1.0 1.0\n Size 125\n Offset 0 0 0\n}\n\nObject FlashLightBeam0\n{\n Frame TNT1A { Light FLASHLIGHT16}\n Frame TNT1B { Light FLASHLIGHT17}\n Frame TNT1B { Light FLASHLIGHT18}\n}\n\nObject FlashLightBeam1\n{\n Frame TNT1A { Light FLASHLIGHT1}\n Frame TNT1B { Light FLASHLIGHT2}\n Frame TNT1B { Light FLASHLIGHT3}\n}\n\nObject FlashLightBeam2\n{\n Frame TNT1A { Light FLASHLIGHT2}\n Frame TNT1B { Light FLASHLIGHT3}\n Frame TNT1B { Light FLASHLIGHT4}\n}\n\nObject FlashLightBeam3\n{\n Frame TNT1A { Light FLASHLIGHT3}\n Frame TNT1B { Light FLASHLIGHT4}\n Frame TNT1B { Light FLASHLIGHT5}\n}\n\nObject FlashLightBeam4\n{\n Frame TNT1A { Light FLASHLIGHT4}\n Frame TNT1B { Light FLASHLIGHT5}\n Frame TNT1B { Light FLASHLIGHT6}\n}\n\nObject FlashLightBeam5\n{\n Frame TNT1A { Light FLASHLIGHT5}\n Frame TNT1B { Light FLASHLIGHT6}\n Frame TNT1B { Light FLASHLIGHT7}\n}\n\nObject FlashLightBeam6\n{\n Frame TNT1A { Light FLASHLIGHT6}\n Frame TNT1B { Light FLASHLIGHT7}\n Frame TNT1B { Light FLASHLIGHT8}\n}\n\nObject FlashLightBeam7\n{\n Frame TNT1A { Light FLASHLIGHT7}\n Frame TNT1B { Light FLASHLIGHT8}\n Frame TNT1B { Light FLASHLIGHT9}\n}\n\nObject FlashLightBeam8\n{\n Frame TNT1A { Light FLASHLIGHT8}\n Frame TNT1B { Light FLASHLIGHT9}\n Frame TNT1B { Light FLASHLIGHT10}\n}\n\nObject FlashLightBeam9\n{\n Frame TNT1A { Light FLASHLIGHT9}\n Frame TNT1B { Light FLASHLIGHT10}\n Frame TNT1B { Light FLASHLIGHT11}\n}\n\nObject FlashLightBeam10\n{\n Frame TNT1A { Light FLASHLIGHT10}\n Frame TNT1B { Light FLASHLIGHT11}\n Frame TNT1B { Light FLASHLIGHT12}\n}\n\nObject FlashLightBeam11\n{\n Frame TNT1A { Light FLASHLIGHT11}\n Frame TNT1B { Light FLASHLIGHT12}\n Frame TNT1B { Light FLASHLIGHT13}\n}\n\nObject FlashLightBeam12\n{\n Frame TNT1A { Light FLASHLIGHT12}\n Frame TNT1B { Light FLASHLIGHT13}\n Frame TNT1B { Light FLASHLIGHT14}\n}\n\nObject FlashLightBeam13\n{\n Frame TNT1A { Light FLASHLIGHT13}\n Frame TNT1B { Light FLASHLIGHT14}\n Frame TNT1B { Light FLASHLIGHT15}\n}\n\nObject FlashLightBeam14\n{\n Frame TNT1A { Light FLASHLIGHT14}\n Frame TNT1B { Light FLASHLIGHT15}\n Frame TNT1B { Light FLASHLIGHT16}\n}\n\nObject FlashLightBeam15\n{\n Frame TNT1A { Light FLASHLIGHT15}\n Frame TNT1B { Light FLASHLIGHT16}\n Frame TNT1B { Light FLASHLIGHT17}\n}\n\nObject FlashLightBeam16\n{\n Frame TNT1A { Light FLASHLIGHT16}\n Frame TNT1B { Light FLASHLIGHT17}\n Frame TNT1B { Light FLASHLIGHT18}\n}\n\nObject FlashLightBeam17\n{\n Frame TNT1A { Light FLASHLIGHT17}\n Frame TNT1B { Light FLASHLIGHT18}\n Frame TNT1B { Light FLASHLIGHT19}\n}\n\nObject FlashLightBeam18\n{\n Frame TNT1A { Light FLASHLIGHT18}\n Frame TNT1B { Light FLASHLIGHT19}\n Frame TNT1B { Light FLASHLIGHT20}\n}\n\nObject FlashLightBeam19\n{\n Frame TNT1A { Light FLASHLIGHT19}\n Frame TNT1B { Light FLASHLIGHT20}\n Frame TNT1B { Light FLASHLIGHT21}\n}\n\nObject FlashLightBeam20\n{\n Frame TNT1A { Light FLASHLIGHT20}\n Frame TNT1B { Light FLASHLIGHT21}\n Frame TNT1B { Light FLASHLIGHT22}\n}\n\nObject FlashLightBeam21\n{\n Frame TNT1A { Light FLASHLIGHT20}\n Frame TNT1B { Light FLASHLIGHT21}\n Frame TNT1B { Light FLASHLIGHT22}\n}\n\nObject FlashLightBeam22\n{\n Frame TNT1A { Light FLASHLIGHT20}\n Frame TNT1B { Light FLASHLIGHT21}\n Frame TNT1B { Light FLASHLIGHT22}\n}\n\n// Decorative objects\n\nobject Candlestick2\n{\n frame CNDLA { light CANDLE }\n frame CNDLB { light CANDLE }\n frame CNDLC { light CANDLE }\n frame CNDLD { light CANDLE }\n frame CNDLE { light CANDLE }\n}\n\nobject Candelabra2\n{\n frame CBR2A { light CANDELABRA }\n frame CBR2B { light CANDELABRA }\n frame CBR2C { light CANDELABRA }\n}\n\nobject BlueTorch2\n{\n frame TRC2A { light BIGBLUETORCH }\n frame TRC2B { light BIGBLUETORCH }\n frame TRC2C { light BIGBLUETORCH }\n frame TRC2D { light BIGBLUETORCH }\n}\n\nobject RedTorch2\n{\n frame TRC2E { light BIGREDTORCH }\n frame TRC2F { light BIGREDTORCH }\n frame TRC2G { light BIGREDTORCH }\n frame TRC2H { light BIGREDTORCH }\n}\n\nobject GreenTorch2\n{\n frame TRC2I { light BIGGREENTORCH }\n frame TRC2J { light BIGGREENTORCH }\n frame TRC2K { light BIGGREENTORCH }\n frame TRC2L { light BIGGREENTORCH }\n}\n\nobject ShortBlueTorch2\n{\n frame TRC3A { light SMALLBLUETORCH }\n frame TRC3B { light SMALLBLUETORCH }\n frame TRC3C { light SMALLBLUETORCH }\n frame TRC3D { light SMALLBLUETORCH }\n}\n\nobject ShortRedTorch2\n{\n frame TRC3E { light SMALLREDTORCH }\n frame TRC3F { light SMALLREDTORCH }\n frame TRC3G { light SMALLREDTORCH }\n frame TRC3H { light SMALLREDTORCH }\n}\n\nobject ShortGreenTorch2\n{\n frame TRC3I { light SMALLGREENTORCH }\n frame TRC3J { light SMALLGREENTORCH }\n frame TRC3K { light SMALLGREENTORCH }\n frame TRC3L { light SMALLGREENTORCH }\n}\n\nobject TechLamp3\n{\n frame TCLPA { light BIGLAMP }\n frame TCLPB { light BIGLAMP }\n frame TCLPC { light BIGLAMP }\n}\n\nobject TechLamp4\n{\n frame TCLPE { light SMALLLAMP }\n frame TCLPF { light SMALLLAMP }\n frame TCLPG { light SMALLLAMP }\n}\n\nobject Column2\n{\n frame CLM2A { light LAMP }\n frame CLM2B { light LAMP }\n frame CLM2C { light LAMP }\n}"
},
{
"source": "pk3",
"name": "KEYCONF.txt",
"contents": "clearplayerclasses\naddplayerclass MeleePlayer\n//addplayerclass MeleePlayerCasual\naddplayerclass MeleePlayer2\n\nalias credits \"puke -280 1\"\nalias changelog \"puke -280 2\"\nalias invreset \"puke 291\"\n\naddslotdefault 1 \"KharonOmen\"\naddslotdefault 2 \"KharonAcacia\"\naddslotdefault 3 \"KharonTestament\"\naddslotdefault 4 \"KharonSabbath\"\naddslotdefault 5 \"KharonExodus\"\naddslotdefault 6 \"KharonLegion\"\n//addslotdefault 7 \"Kharon + Unknown\"\naddslotdefault 8 \"KharonFrosthammer\"\n//addslotdefault 9 \"Messiah\"\naddslotdefault 0 \"Kharon\"\naddslotdefault 0 \"Iron Fist\"\n\naddslotdefault 1 \"01Tiger\"\naddslotdefault 2 \"02Viper\"\naddslotdefault 3 \"03Wolf\"\naddslotdefault 4 \"04Scorpions\"\naddslotdefault 5 \"05Dragon\"\n\nAddKeySection \"DemonSteele - Optional Keys\" \"demonsteeleoptional\"\nAddMenuKey \"Flashlight\" \"IfZandronumHadTheReloadKeyThenIWouldntNeedToDoThis\"\nAddMenuKey \"Weapon Action\" +launchoctopus\nAddMenuKey \"ZDoom: Taunt\" zdoomtaunt\nAddMenuKey \"Shihong Hotkey: Strength of Aeons\" \"ShihongHotkey1\"\nAddMenuKey \"Shihong Hotkey: Guns of War\" \"ShihongHotkey2\"\nAddMenuKey \"Shihong Hotkey: Ghost of Perdition\" \"ShihongHotkey3\"\nAddMenuKey \"Shihong Hotkey: Dance of Eternity\" \"ShihongHotkey4\"\n\nAlias \"IfZandronumHadTheReloadKeyThenIWouldntNeedToDoThis\" \"Puke -281\"\nAlias zdoomtaunt \"use ZDoomTauntButton\"\nAlias +launchoctopus \"use UppercutTrigger\"\nAlias -launchoctopus \"use UppercutUntrigger\"\nAlias ShihongHotkey1 \"use HaggarModeActivate\"\nAlias ShihongHotkey2 \"use RangedModeActivate\"\nAlias ShihongHotkey3 \"use TricksterModeActivate\"\nAlias ShihongHotkey4 \"use BFGModeActivate\""
},
{
"source": "pk3",
"name": "LANGUAGE.txt",
"contents": "[enu default]\n\nQUITMSG = \"In the fight between light and darkness,\\nthe armor must be strong.\"; // Impellitteri - The Battle Rages On\nQUITMSG1 = \"More severe things await.\"; // Sulphuris - More Severe Things Await\nQUITMSG2 = \"Is this the end of all we know?\"; // Symphony X - Fool's Paradise\nQUITMSG3 = \"Strength in numbers? Hah!\\nYour number is one.\"; // Black Sabbath - I (with some rephrasing)\nQUITMSG4 = \"You can release yourself,\\nbut the only way to go is down.\"; // Dio - The Last in Line\nQUITMSG5 = \"And then there were none.\"; // Exodus - And Then There Were None\nQUITMSG6 = \"I'm praying that you'll never know\\nthat I'm facing hell.\"; // Ozzy Osbourne - Facing Hell\nQUITMSG7 = \"Can you see the light as you pass?\"; // Testament - D.N.R.\nQUITMSG8 = \"The shell may wither,\\nbut the fire burns eternal.\"; // Shadows Fall - The Light that Blinds\nQUITMSG9 = \"If there's a new way,\\nI'll be the first in line.\"; // Megadeth - Peace Sells\nQUITMSG10 = \"Nothing left to kill.\"; // Metallica - Blackened\nQUITMSG11 = \"This is the resolution?\\nThe end of all progress.\"; // Lamb of God - Ruin\nQUITMSG12 = \"Nobody's chains are holding you.\"; // W.A.S.P. - I Wanna Be Someone\nQUITMSG13 = \"Death is my savior tonight.\"; // Annihilated - Denied\nQUITMSG14 = \"So all shall understand, that if I fall...\\nI will live again.\"; // Manowar - The Dawn of Battle\n\nCONFIRM_BABY = \"You have ten life tokens.\\nPray for long life.\\n\\nPress Y to continue.\";\nCONFIRM_EASY = \"You have eight life tokens.\\nPray for good health.\\n\\nPress Y to continue.\";\nCONFIRM_NORMAL = \"You have six life tokens.\\nPray for vast courage.\\n\\nPress Y to continue.\";\nCONFIRM_HARD = \"You have four life tokens.\\nPray for iron will.\\n\\nPress Y to continue.\";\nCONFIRM_NIGHTMARE = \"You have two life tokens.\\nPray for a quick death.\\n\\nPress Y to continue.\";\nCONFIRM_OHGODHELPME = \"Your prayers are in vain.\\n\\nPress Y to continue.\";\nCONFIRM_WATAERIC = \"Abandon all hope, ye who enter here.\";\n\nSTSTR_DQDON = \"Mrs. God, are you there? Laughing at us is not fair.\"; // Helloween - Mrs. God\nSTSTR_DQDOFF = \"There's no bastard left to overcome.\"; // Rob Halford - Resurrection\nSTSTR_KFAADDED = \"You live your life taking everything you can get.\"; // Sonata Arctica - Peacemaker\nSTSTR_FAADDED = \"Save your bullets, instead of using them all the time.\"; // Sonata Arctica - Peacemaker (Minor rephrasing)\nSTSTR_NCON = \"This is me for forever, one of the lost ones.\"; // Nightwish - Nemo\nSTSTR_NCOFF = \"Welcome back to the third dimension.\";\nSTSTR_BEHOLD = \"I wanna help ya...\"; // Sonata Arctica - The Gun\nSTSTR_BEHOLDX = \"...so let me help ya.\"; // Sonata Arctica - The Gun\nSTSTR_CHOPPERS = \"Evil's going under deadly wheels.\"; // Judas Priest - Painkiller\nTXT_BUDDHAON = \"Living dead girl.\"; // Rob Zombie - Living Dead Girl\nTXT_BUDDHAOFF = \"I'm alive.\"; // Helloween - I'm Alive\nTXT_LIGHTER = \"Won't you spread your wings?\"; // Running Wild - Angel of Mercy\nTXT_GRAVITY = \"Back on the streets.\"; // Helloween - Back on the Streets\n\nOB_SUICIDE = \"%o pulled the trigger and ended %p journey.\"; // Apostasy - Sulphur Injection\nOB_FALLING = \"%o ran into some high speed dirt.\"; // Megadeth - High Speed Dirt\nOB_CRUSH = \"%o was crushed beyond dust.\"; // Skeletonwitch - Crushed Beyond Dust\nOB_EXIT = \"%o wanted out, to live %p life alone.\"; // Helloween - I Want Out\nOB_WATER = \"%o drug the waters some more.\"; // Pantera - Drag the Waters\nOB_SLIME = \"%o took a shower that cleansed %h of life.\"; // Slayer - Angel of Death\nOB_LAVA = \"%o paid the cost of blood and went into the flames.\"; // Skeletonwitch - ...And Into the Flame\nOB_BARREL = \"%o got some fuel, got some fire, got what %g desired.\"; // Metallica - Fuel\nOB_KILLEDSELF = \"%o said 'Excuse all the blood, cheers'.\"; // Dead's suicide note\nOB_VOODOO = \"%o met another stranger %p.\"; // Blind Guardian - Another Stranger Me\nOB_MONTELEFRAG = \"%o became a part of dismembered destiny.\"; // Slayer - Piece by Piece\nOB_DEFAULT = \"%o is a flawless failure.\"; // Lords of Decadence - Flawless Failure\nOB_FRIENDLY1 = \"%k made Vikernes proud.\"; // Varg Vikernes of Mayhem murdered his bandmate\nOB_FRIENDLY2 = \"%k decided to break the band up.\";\nOB_FRIENDLY3 = \"%k heard the call and buried them all.\"; // DevilDriver - I Dreamed I Died\nOB_FRIENDLY4 = \"%k has another thing comin'.\"; // Judas Priest - Another Thing Coming\n\n// Unfortunately, these can't go in any longer. Since the intermission texts do\n// not support more than one character, every time Shihong would get a text it\n// would be Hae-Lin's texts coming through.\n\n/*C1TEXT = // Map07\n \"*RING RING, RING RING*\\n\"\n \"\\n\"\n \"Hello, God? It's me, Jung Hae-Lin.\\n\"\n \"Just wanted to give you a status update.\\n\"\n \"\\n\"\n \"I haven't been having a whole lot of\\n\"\n \"issues so far, but these guys are definitely\\n\"\n \"stubborn. I don't think I've met a lot more\\n\"\n \"than scouts and troopers, but they're bad\\n\"\n \"business all the same.\\n\"\n \"\\n\"\n \"Yeah. I've still got a ways to go. Uh-huh.\\n\"\n \"\\n\"\n \"I'll keep you updated. Promise.\\n\"\n \"Bye, God.\";\n\nC2TEXT = // Map12\n \"*RING RING, RING RING*\\n\"\n \"\\n\"\n \"Ah, hello, sir. It's me, Hae-Lin. Just\\n\"\n \"reporting in again.\\n\"\n \"\\n\"\n \"I think this area is mostly evacuated now.\\n\"\n \"I've been seeing errant people every now\\n\"\n \"then between zones and helping them out\\n\"\n \"to shelter, but now I haven't really found\\n\"\n \"anyone else.\\n\"\n \"Yeah, I think it's just me and the demons.\\n\"\n \"Well, there's also the howling souls of the\\n\"\n \"damned, I guess.\\n\"\n \"...Anyway. I'm gonna get back to work now.\\n\"\n \"I'll call you back later, God.\";\n\nC3TEXT = // Map21\n \"*RING RING, RING RING*\\n\"\n \"\\n\"\n \"Hello, sir. Just giving another update.\\n\"\n \"\\n\"\n \"I'm in really deep now. There's not really\\n\"\n \"a lot of Earth left here, everything's\\n\"\n \"been completely overtaken and corrupted.\\n\"\n \"They're sending out all they've got at\\n\"\n \"me, too. I'm seeing tons of hordes.\\n\"\n \"\\n\"\n \"No, I can't really say I had a plan.\\n\"\n \"Well, bisecting them seems to have worked\\n\"\n \"so far. I'll probably stick with that.\"\n \"\\n\"\n \"Yes, sir. I'll be careful. Bye.\";\n\nC4TEXT = // Killed the Icon of Sin\n \"*RING RING, RING RING*\\n\"\n \"\\n\"\n \"Phew. Hi, God.\\n\"\n \"I think I just killed a big superdemon.\\n\"\n \"Like, massive. It's flailing about and I'm\\n\"\n \"still not sure I can see all of it.\\n\"\n \"Yeah, it's dead. The invasion's stopped.\\n\"\n \"Well, here, at least. There's still a ton of\\n\"\n \"other invasion hot spots to shut down.\\n\"\n \"Just...ugh, so sore. I don't wanna tackle\\n\"\n \"them right now. I'll take a short break.\\n\"\n \"\\n\"\n \"Yes...I know, but... Ergh... God dammit.\\n\"\n \"Er, sorry. No offense.\\n\"\n \"Yes, sir. I'll get on it right away.\";\n\n// Doom 2 Bonus Level Texts\n\nC5TEXT = // Map31\n \"*RING RING, RING RING*\\n\"\n \"\\n\"\n \"Hello, God?\\n\"\n \"\\n\"\n \"Er. Sorry, I think I have a wrong number.\\n\"\n \"Who is this?\\n\"\n \"\\n\"\n \"Oh, sorry to have bothered you, Mr. Demon.\\n\"\n \"\\n\"\n \"Yes, actually, I'm just outside your door.\\n\"\n \"\\n\"\n \"Well, if you guys run, I won't shoot you.\\n\"\n \"Is that all right?\\n\"\n \"No? Well, okay. I'm coming inside, then.\";\n\nC6TEXT = // Map32\n \"*RING RING, RING RING*\\n\"\n \"\\n\"\n \"Uh, yes. South of Heaven Pizzeria? I'd like\\n\"\n \"to order the number 213, please. Yeah,\\n\"\n \"the special. For carry-out, please.\\n\"\n \"\\n\"\n \"Ah, no beer, thanks. I'm actually on duty\\n\"\n \"now. Yeah, again.\\n\"\n \"\\n\"\n \"All right, $7.31? I'll be there shortly.\\n\"\n \"Thanks, bye!\";*/"
},
{
"source": "pk3",
"name": "LOADACS.txt",
"contents": "weeaboo\nsinoboo"
},
{
"source": "pk3",
"name": "MAPINFO.txt",
"contents": "gameinfo\n{\n\tinfopage = \"DEMNTIP0\", \"CREDIT0\"\n //translator = \"xlat/Doom.txt\" // DO NOT RE-ENABLE THIS, SERIOUSLY\n}\n\nmap MAPFINAL \"Steel Meets Steel\" // Hammerfall\n{\n next = \"MAP01\"\n music = \"D_FINAL1\" // Finntroll - Haterop\n}\n\nmap MAPTEST \"Practice What You Preach\" // Testament\n{\n next = \"MAP01\"\n music = \"D_FINAL1\" // Finntroll - Haterop\n sky1 = \"RSKY3\", 0.1\n}\n\nskill baby\n{\n\tACSReturn = 0\n EasyBossBrain\n\tSpawnFilter = Hard\n\tName = \"Babby\"\n PlayerClassName = \"Hae-Lin\", \"Return to Serenity\" // Testament\n PlayerClassName = \"Shihong\", \"Resurrection\" // Rob Halford\n\tMustConfirm = \"$CONFIRM_BABY\"\n TextColor = white\n}\n\nskill easy\n{\n\tACSReturn = 1\n\tEasyBossBrain\n\tSpawnFilter = Hard\n\tName = \"Easy\"\n PlayerClassName = \"Hae-Lin\", \"Never Say Die\" // Black Sabbath\n PlayerClassName = \"Shihong\", \"Come and Get It\" // AC/DC\n\tMustConfirm = \"$CONFIRM_EASY\"\n TextColor = white\n}\n\nskill normal\n{\n\tACSReturn = 2\n\tSpawnFilter = Hard\n\tName = \"Normal\"\n PlayerClassName = \"Hae-Lin\", \"Take No Prisoners\" // Megadeth\n PlayerClassName = \"Shihong\", \"Into the Battle\" // Stormwarrior\n\tMustConfirm = \"$CONFIRM_NORMAL\"\n TextColor = white\n}\n\nskill hard\n{\n\tACSReturn = 3\n\tSpawnFilter = Hard\n\tName = \"Hard\"\n PlayerClassName = \"Hae-Lin\", \"Facing Hell\" // Ozzy Osbourne\n PlayerClassName = \"Shihong\", \"Seek & Destroy\" // Metallica\n\tMustConfirm = \"$CONFIRM_HARD\"\n TextColor = white\n}\n\nskill nightmare\n{\n\tACSReturn = 4\n\tFastMonsters\n\tSpawnFilter = Nightmare\n\tName = \"Nightmare\"\n PlayerClassName = \"Hae-Lin\", \"Killing Machine\" // Judas Priest\n PlayerClassName = \"Shihong\", \"All Guns Blazing\" // Saxon\n\tMustConfirm = \"$CONFIRM_NIGHTMARE\"\n TextColor = white\n\tAggressiveness = 0.55\n}\n\nskill ohgodhelpme\n{\n\tACSReturn = 5\n\tFastMonsters\n\tDisableCheats\n\tSpawnFilter = Nightmare\n\tName = \"Oh God Help Me\"\n PlayerClassName = \"Hae-Lin\", \"Angel of Death\" // Slayer\n PlayerClassName = \"Shihong\", \"Armageddon Machine\" // Mekong Delta\n\tMustConfirm = \"$CONFIRM_OHGODHELPME\"\n TextColor = white\n\tAggressiveness = 0.95\n}\n\nskill WataEric // let's see both of you nerds try and take this on\n{\n\tACSReturn = 6\n\tFastMonsters\n\tDisableCheats\n\tSpawnFilter = Nightmare\n\tName = \" \"\n\tMustConfirm = \"$CONFIRM_WATAERIC\"\n TextColor = white\n\tAggressiveness = 1.0\n MonsterHealth = 1.25\n ReplaceActor = \"Zombieman\", \"WeebZombieSpawner\"\n ReplaceActor = \"DoomImp\", \"WeebImpSpawner\"\n ReplaceActor = \"Demon\", \"WeebDemonSpawner\"\n ReplaceActor = \"ShotgunGuy\", \"WeebShotguySpawner\"\n ReplaceActor = \"ChaingunGuy\", \"WeebChainguySpawner\"\n ReplaceActor = \"LostSoul\", \"WeebLostSpawner\"\n ReplaceActor = \"Cacodemon\", \"WeebCacoSpawner\"\n ReplaceActor = \"HellKnight\", \"WeebKnightSpawner\"\n ReplaceActor = \"BaronOfHell\", \"WeebBaronSpawner\"\n ReplaceActor = \"PainElemental\", \"WeebPainSpawner\"\n ReplaceActor = \"Revenant\", \"WeebRevSpawner\"\n ReplaceActor = \"Fatso\", \"WeebFatSpawner\"\n ReplaceActor = \"Spectre\", \"WeebSpectreSpawner\"\n ReplaceActor = \"Arachnotron\", \"WeebArachnoSpawner\"\n ReplaceActor = \"WolfensteinSS\", \"WeebNaziSpawner\"\n ReplaceActor = \"Archvile\", \"WeebArchvileSpawner\"\n ReplaceActor = \"Cyberdemon\", \"WeebCyberSpawner\"\n ReplaceActor = \"SpiderMastermind\", \"WeebSpiderSpawner\"\n}"
},
{
"source": "pk3",
"name": "menudef.txt",
"contents": "ListMenu \"MainMenu\"\n{\n StaticPatch 94, 2, \"M_DOOM\"\n Position 97, 72\n PatchItem \"M_NGAME\", \"n\", \"PlayerclassMenu\"\n PatchItem \"M_RDTHIS\",\"r\", \"ReadThisMenu\"\n PatchItem \"M_OPTION\",\"o\", \"OptionsMenu\"\n PatchItem \"M_LOADG\", \"l\", \"LoadGameMenu\"\n PatchItem \"M_SAVEG\", \"s\", \"SaveGameMenu\"\n PatchItem \"M_QUITG\", \"q\", \"QuitMenu\"\n}\n\nOptionMenu \"OptionsMenu\"\n{\n Title \"OPTIONS\"\n Submenu \"Customize Controls\", \"CustomizeControls\"\n Submenu \"Mouse options\", \"MouseOptions\"\n Submenu \"Joystick options\", \"JoystickOptions\"\n StaticText \" \"\n Submenu \"DemonSteele Options\", \"Changes-TurnThePage\"\n StaticText \" \"\n Submenu \"Player Setup\", \"PlayerMenu\"\n Submenu \"Gameplay Options\", \"GameplayOptions\"\n Submenu \"Compatibility Options\", \"CompatibilityOptions\"\n Submenu \"Automap Options\", \"AutomapOptions\"\n Submenu \"HUD Options\", \"HUDOptions\"\n Submenu \"Miscellaneous Options\", \"MiscOptions\"\n Submenu \"Sound Options\", \"SoundOptions\"\n Submenu \"Display Options\", \"VideoOptions\"\n Submenu \"Set video mode\", \"VideoModeMenu\"\n StaticText \" \"\n SafeCommand \"Reset to defaults\", \"reset2defaults\"\n SafeCommand \"Reset to last saved\", \"reset2saved\"\n Command \"Go to console\", \"menuconsole\"\n}\n\nOptionMenu \"Changes-TurnThePage\"\n{\n Title \"DEMONSTEELE - OPTIONS\"\n StaticText \" \"\n StaticText \"General Options\", 1\n Option \"No gun recoil\", \"dst_cl_norecoil\", \"OnOff\"\n Option \"Switch when out of ammo\", \"dst_cl_autoswitch\", \"OnOff\"\n Option \"No Iron Maiden music\", \"dst_cl_nomusic\", \"OnOff\"\n Option \"No low health warning\", \"dst_cl_nobeeping\", \"OnOff\"\n Option \"No announcer\", \"dst_cl_noannouncer\", \"OnOff\"\n Option \"Display graphical effects\", \"dst_cl_toasterzdoom\", \"ToasterOptions\"\n Option \"Remove score display\", \"dst_cl_nopoints\", \"OnOff\"\n Option \"Remove spawn intros\", \"dst_nointro\", \"OnOff\"\n StaticText \" \"\n StaticText \"Gameplay Options\", 1\n Option \"Spawn Arrogant weapons\", \"dst_arrogantweapons\", \"ArrogantOptions\"\n Option \"Start with Omen\", \"dst_omenstart\", \"OnOff\"\n Option \"Start with Backpack\", \"dst_backpackstart\", \"OnOff\"\n Option \"Infinite power meter\", \"dst_infinitemeter\", \"OnOff\"\n Option \"Testament spawns on\", \"dst_noshotgun\", \"TestamentOptions\"\n Option \"Omen spawns on\", \"dst_nochaingun\", \"OmenOptions\"\n Option \"Disable special moves\", \"dst_nospecials\", \"OnOff\"\n Option \"Gun kills give souls\", \"dst_gunsouls\", \"OnOff\"\n Option \"Traditional Doom health\", \"dst_doomhealth\", \"OnOff\"\n Option \"No Combo penalty when damaged\", \"dst_nodamagepenalty\", \"OnOff\"\n Option \"Run speed modifier\", \"dst_runmod\", \"RunModOptions\"\n Option \"Original air control\", \"dst_oldaircontrol\", \"OnOff\"\n Option \"No weapon spawns\", \"dst_noweapons\", \"OnOff\"\n Option \"No health spawns\", \"dst_nohealth\", \"OnOff\"\n Option \"No armor spawns\", \"dst_noarmor\", \"OnOff\"\n Option \"No pistol\", \"dst_nopistol\", \"OnOff\"\n StaticText \" \"\n StaticText \"Figure These Out Yourself\", 1\n Option \"OH FUCK, SKELETONS!\", \"dst_2brutal\", \"OnOff\"\n Option \"FOR THE SWARM\", \"dst_enemymultiplier\", \"MultiplierOptions\"\n Option \"Fake Difficulty\", \"dst_multiplierhealth\", \"MultiplierHealthOptions\"\n}\n\nOptionValue ToasterOptions\n{\n 0, \"All effects\"\n 1, \"Less effects\"\n 2, \"Minimal effects\"\n}\n\nOptionValue TestamentOptions\n{\n 0, \"Shotgun/SSG\"\n 1, \"SSG Only\"\n}\n\nOptionValue OmenOptions\n{\n 0, \"Chaingun/Chainsaw\"\n 1, \"Chainsaw Only\"\n}\n\nOptionValue ArrogantOptions\n{\n 0, \"No\"\n 1, \"Replaces Skulltag Weapons\"\n 2, \"Randomized Appearances\"\n}\n\nOptionValue RunModOptions\n{\n -1, \"Immobile\"\n 25, \"Modern FPS Protagonist\"\n 50, \"Slow\"\n 75, \"Doom Speed\"\n 100, \"Default\"\n 125, \"Fast\"\n 150, \"Faster\"\n 200, \"Even Faster\"\n 400, \"Even More Faster\"\n 600, \"Yet Even More Faster\"\n 1000, \"HELP\"\n 2000, \"FUCK\"\n 5000, \"AAAAAAAAAAA\"\n 10000, \"JESUS TAKE THE WHEEL\"\n}\n\nOptionValue MultiplierOptions\n{\n 1, \"2x\"\n 2, \"3x\"\n 3, \"5x\"\n 4, \"10x\"\n 5, \"20x\"\n 6, \"50x\"\n 7, \"100x\"\n}\n\nOptionValue MultiplierHealthOptions\n{\n 0, \"Return to Serenity\"\n 1, \"Never Say Die\"\n 2, \"Take No Prisoners\"\n 3, \"Facing Hell\"\n 4, \"Killing Machine\"\n 5, \"Angel of Death\"\n}\n\nOptionMenu \"CustomizeControls\"\n{\n Title \"CUSTOMIZE CONTROLS\"\n ScrollTop 2\n StaticTextSwitchable \"ENTER to change, BACKSPACE to clear\", \"Press new key for control, ESC to cancel\", \"ControlMessage\"\n StaticText \" \"\n StaticText \"DemonSteele Controls\", 1\n Control \"Sword Attack\", \"+attack\"\n Control \"Weapon Attack\", \"+altattack\"\n Control \"Use Iron Maiden\", \"invuse\"\n Control \"Dodge\", \"+speed\"\n StaticText \" \"\n Control \"Flashlight\", \"IfZandronumHadTheReloadKeyThenIWouldntNeedToDoThis\"\n Control \"Taunt\", \"zdoomtaunt\"\n Control \"Weapon Action\", \"+launchoctopus\"\n StaticText \" \"\n Control \"Use / Open\", \"+use\"\n Control \"Move forward\", \"+forward\"\n Control \"Move backward\", \"+back\"\n Control \"Strafe left\", \"+moveleft\"\n Control \"Strafe right\", \"+moveright\"\n Control \"Turn left\", \"+left\"\n Control \"Turn right\", \"+right\"\n Control \"Jump\", \"+jump\"\n Control \"Crouch\", \"+crouch\"\n StaticText \" \"\n Control \"Next weapon\", \"weapnext\"\n Control \"Previous weapon\", \"weapprev\"\n StaticText \" \"\n Control \"Shihong Mode: Strength of Aeons\", \"ShihongHotkey1\"\n Control \"Shihong Mode: Guns of War\", \"ShihongHotkey2\"\n Control \"Shihong Mode: Ghost of Perdition\", \"ShihongHotkey3\"\n Control \"Shihong Mode: Dance of Eternity\", \"ShihongHotkey4\"\n\n StaticText \" \"\n StaticText \"ZDoom Controls\", 1\n\n Control \"Fire\", \"+attack\"\n Control \"Secondary Fire\", \"+altattack\"\n Control \"Weapon Reload\", \"+reload\"\n Control \"Drop Item\", \"+zoom\"\n Control \"Use / Open\", \"+use\"\n Control \"Move forward\", \"+forward\"\n Control \"Move backward\", \"+back\"\n Control \"Strafe left\", \"+moveleft\"\n Control \"Strafe right\", \"+moveright\"\n Control \"Turn left\", \"+left\"\n Control \"Turn right\", \"+right\"\n Control \"Jump\", \"+jump\"\n Control \"Crouch\", \"+crouch\"\n Control \"Crouch Toggle\", \"crouch\"\n Control \"Fly / Swim up\", \"+moveup\"\n Control \"Fly / Swim down\", \"+movedown\"\n Control \"Stop flying\", \"land\"\n Control \"Mouse look\", \"+mlook\"\n Control \"Keyboard look\", \"+klook\"\n Control \"Look up\", \"+lookup\"\n Control \"Look down\", \"+lookdown\"\n Control \"Center view\", \"centerview\"\n Control \"Strafe\", \"+strafe\"\n Control \"Show Scoreboard\", \"+showscores\"\n StaticText \" \"\n StaticText \"Chat\", 1\n Control \"Say\", \"messagemode\"\n Control \"Team say\", \"messagemode2\"\n StaticText \"\"\n StaticText \"Weapons\", 1\n Control \"Next weapon\", \"weapnext\"\n Control \"Previous weapon\", \"weapprev\"\n Control \"Weapon Slot 1\", \"slot 1\"\n Control \"Weapon Slot 2\", \"slot 2\"\n Control \"Weapon Slot 3\", \"slot 3\"\n Control \"Weapon Slot 4\", \"slot 4\"\n Control \"Weapon Slot 5\", \"slot 5\"\n Control \"Weapon Slot 6\", \"slot 6\"\n Control \"Weapon Slot 7\", \"slot 7\"\n Control \"Weapon Slot 8\", \"slot 8\"\n Control \"Weapon Slot 9\", \"slot 9\"\n Control \"Weapon Slot 0\", \"slot 0\"\n StaticText \" \"\n StaticText \"Inventory\", 1\n Control \"Activate item\", \"invuse\"\n Control \"Activate all items\", \"invuseall\"\n Control \"Next item\", \"invnext\"\n Control \"Previous item\", \"invprev\"\n Control \"Drop item\", \"invdrop\"\n Control \"Query item\", \"invquery\"\n Control \"Drop weapon\", \"weapdrop\"\n StaticText \" \"\n StaticText \"Other\", 1\n Control \"Toggle automap\", \"togglemap\"\n Control \"Chasecam\", \"chase\"\n Control \"Coop spy\", \"spynext\"\n Control \"Screenshot\", \"screenshot\"\n Control \"Open console\", \"toggleconsole\"\n}"
},
{
"source": "pk3",
"name": "SBARINFO.txt",
"contents": "base Doom;\nheight 0;\nInterpolateHealth true, 8;\nInterpolateArmor true, 8;\n\nstatusbar normal, forcescaled\n{\nInInventory not IAmABoringPersonWhoThinksPointsAreForNerds, 1\n{\n DrawNumber 4, smallfont, white, Points, fillzeros, 205, 6;\n DrawNumber 4, smallfont, white, ManPoints, fillzeros, 169, 6;\n DrawNumber 2, smallfont, white, OkuPoints, fillzeros, 133, 6;\n}\n\n// HAE-LIN'S HUD STARTS HERE\n// =================================\nininventory IsJungHaeLin, 1\n{\nininventory not SkulltagWeaponsAcquired, 1\n{\n ininventory not GotIronMaiden, 1 { drawimage \"AMMBOX\", 308, 182, center; }\n ininventory GotIronMaiden, 1 { drawimage \"AMMBOX2\", 308, 182, center; }\n}\nininventory SkulltagWeaponsAcquired, 1\n{\n ininventory not GotIronMaiden, 1 { drawimage \"AMMBOXb\", 308, 182, center; }\n ininventory GotIronMaiden, 1 { drawimage \"AMMBOX2b\", 308, 182, center; }\n}\ndrawimage ammoicon1, 258, 187, center;\nisselected \"KharonOmen\" { InInventory HammerCharge, 100 { drawnumber 3, DNDHUDF, untranslated, ammo1, drawshadow, 294, 179; }\n InInventory not HammerCharge, 100 { InInventory HammerCharge, 10 { drawnumber 2, DNDHUDF, untranslated, ammo1, drawshadow, 289, 179; }\n InInventory not HammerCharge, 10 { drawnumber 1, DNDHUDF, untranslated, ammo1, drawshadow, 284, 179; }}}\nisselected \"KharonAcacia\" { InInventory WeebClip, 100 { drawnumber 3, DNDHUDF, untranslated, ammo1, drawshadow, 294, 179; }\n InInventory not WeebClip, 100 { InInventory WeebClip, 10 { drawnumber 2, DNDHUDF, untranslated, ammo1, drawshadow, 289, 179; }\n InInventory not WeebClip, 10 { drawnumber 1, DNDHUDF, untranslated, ammo1, drawshadow, 284, 179; }}}\nisselected \"KharonTestament\" { InInventory WeebShell, 10 { drawnumber 2, DNDHUDF, untranslated, ammo1, drawshadow, 289, 179; }\n InInventory not WeebShell, 10 { drawnumber 1, DNDHUDF, untranslated, ammo1, drawshadow, 284, 179; } }\nisselected \"KharonExodus\" { InInventory WeebRocket, 10 { drawnumber 2, DNDHUDF, untranslated, ammo1, drawshadow, 289, 179; }\n InInventory not WeebRocket, 10 { drawnumber 1, DNDHUDF, untranslated, ammo1, drawshadow, 284, 179; } }\nisselected \"KharonSabbath\" { InInventory WeebCell, 100 { drawnumber 3, DNDHUDF, untranslated, ammo1, drawshadow, 294, 179; }\n InInventory not WeebCell, 100 { InInventory WeebCell, 10 { drawnumber 2, DNDHUDF, untranslated, ammo1, drawshadow, 289, 179; }\n InInventory not WeebCell, 10 { drawnumber 1, DNDHUDF, untranslated, ammo1, drawshadow, 284, 179; }}}\nisselected \"KharonFrosthammer\" { drawimage \"FRSTAMMO\", 252, 180; drawimage \"INFNAMMO\", 272, 182; }\nisselected \"KharonLegion\" { drawimage \"KNIFAMMO\", 251, 180; drawimage \"INFNAMMO\", 272, 182; }\n\nisselected not \"KharonOmen\" {\n isselected not \"KharonAcacia\" {\n isselected not \"KharonTestament\" {\n isselected not \"KharonExodus\" {\n isselected not \"KharonSabbath\" {\n isselected not \"KharonLegion\" {\n isselected not \"KharonFrosthammer\" {\n isselected not \"Kharon\" {\n isselected not \"Iron Fist\" {\n\n drawnumber 3, DNDHUDF, untranslated, ammo1, fillzeros, drawshadow, 294, 179; }}}}}}}}}\n\nininventory GotHammer, 1 { drawimage \"GOTO2\", 262, 171, center; }\nininventory not DontGotPistol, 1 { drawimage \"GOTA2\", 267, 171, center; }\nininventory GotShotgun, 1 { drawimage \"GOTT2\", 272, 171, center; }\nininventory GotUzi, 1 { drawimage \"GOTS2\", 277, 171, center; }\nininventory GotCarronade, 1 { drawimage \"GOTE2\", 282, 171, center; }\nininventory GotLegion, 1 { drawimage \"GOTL2\", 291, 171, center; }\nininventory GotFrosthammer, 1 { drawimage \"GOTF2\", 296, 171, center; }\nisselected \"KharonOmen\" { drawimage \"GOTO1\", 262, 171, center; }\nisselected \"KharonAcacia\" { drawimage \"GOTA1\", 267, 171, center; }\nisselected \"KharonTestament\" { drawimage \"GOTT1\", 272, 171, center; }\nisselected \"KharonSabbath\" { drawimage \"GOTS1\", 277, 171, center; }\nisselected \"KharonExodus\" { drawimage \"GOTE1\", 282, 171, center; }\nisselected \"KharonLegion\" { drawimage \"GOTL1\", 291, 171, center; }\nisselected \"KharonFrosthammer\" { drawimage \"GOTF1\", 296, 171, center; }\nininventory GotIronMaiden, 1 { drawimage \"IRONGEMX\", 253, 171, center;\n ininventory SuperMeterCounter, 100 { drawimage \"IRONGEM1\", 253, 171, center; }\n ininventory InIronMaiden, 1 { drawimage \"IRONGEMA\", 253, 171, center; }}\n//ininventory GotLegion, 1 { drawimage \"GOTL1\", 290, 171, center; }\n//drawimage \"GOTA1\", 295, 171, center;\n//drawimage \"GOTA1\", 300, 171, center;\n//drawimage \"GOTA1\", 305, 171, center;\n\nininventory not InIronMaiden, 1 { DrawImage \"HUDBAR\", 5, 193; }\nininventory InIronMaiden, 1 { DrawImage \"HUDBAR2\", 5, 193; }\nDrawBar \"HARMOR\", \"HEMPTY\", SuperCounter1, Horizontal, 7, 195;\nDrawBar \"HARMOR2\", \"HEMPTY\", SuperCounter2, Horizontal, 7, 195;\nDrawBar \"HARMOR3\", \"HEMPTY\", SuperCounter3, Horizontal, 7, 195;\nDrawBar \"HARMOR4\", \"HEMPTY\", SuperCounter4, Horizontal, 7, 195;\n\nDrawImage \"STYBAR\", 263, 6;\nDrawBar \"STYBAR1\", \"STYBAR0\", ComboCounter1, Horizontal, 265, 8;\nDrawBar \"STYBAR2\", \"STYBAR0\", ComboCounter2, Horizontal, 265, 8;\nDrawBar \"STYBAR3\", \"STYBAR0\", ComboCounter3, Horizontal, 265, 8;\nDrawBar \"STYBAR4\", \"STYBAR0\", ComboCounter4, Horizontal, 265, 8;\nDrawBar \"STYBAR5\", \"STYBAR0\", ComboCounter5, Horizontal, 265, 8;\nDrawBar \"STYBAR6\", \"STYBAR0\", ComboCounter6, Horizontal, 265, 8;\nDrawBar \"STYBAR7\", \"STYBAR0\", ComboCounter7, Horizontal, 265, 8;\n\nInInventory FRank, 1 { DrawImage \"STYLVL1\", 265, 13; }\nInInventory DRank, 1 { DrawImage \"STYLVL2\", 264, 14; }\nInInventory CRank, 1 { DrawImage \"STYLVL3\", 267, 13; }\nInInventory BRank, 1 { DrawImage \"STYLVL4\", 265, 13; }\nInInventory ARank, 1 { DrawImage \"STYLVL5\", 264, 14; }\nInInventory SRank, 1 { DrawImage \"STYLVL6\", 271, 13; }\n\n// I would kill for Else clauses about now.\nInInventory not IAmATraditionalDoomerWhoLikesNumbersOverTokens, 1\n{\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 10, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 20, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 30, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 40, 168; }\n InInventory ContraLifeToken, 1\n { drawimage \"HLTHFIR1\", 10, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 20, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 30, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 40, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 50, 168; } }\n InInventory ContraLifeToken, 2\n { drawimage \"HLTHFIR1\", 20, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 30, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 40, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 50, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 60, 168; } }\n InInventory ContraLifeToken, 3\n { drawimage \"HLTHFIR1\", 30, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 40, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 50, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 60, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 70, 168; } }\n InInventory ContraLifeToken, 4\n { drawimage \"HLTHFIR1\", 40, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 50, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 60, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 70, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 80, 168; } }\n InInventory ContraLifeToken, 5\n { drawimage \"HLTHFIR1\", 50, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 60, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 70, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 80, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 90, 168; } }\n InInventory ContraLifeToken, 6\n { drawimage \"HLTHFIR1\", 60, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 70, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 80, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 90, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 100, 168; } }\n InInventory ContraLifeToken, 7\n { drawimage \"HLTHFIR1\", 70, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 80, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 90, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 100, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 110, 168; } }\n InInventory ContraLifeToken, 8\n { drawimage \"HLTHFIR1\", 80, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 90, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 100, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 110, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 120, 168; } }\n InInventory ContraLifeToken, 9\n { drawimage \"HLTHFIR1\", 90, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 100, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 110, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 120, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 130, 168; } }\n InInventory ContraLifeToken, 10\n { drawimage \"HLTHFIR1\", 100, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHFIR5\", 110, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHFIR5\", 120, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHFIR5\", 130, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHFIR5\", 140, 168; } }\n\n InInventory ContraArmorToken, 1 { drawimage \"HLTHSHLD\", 10, 168; }\n InInventory ContraArmorToken, 2 { drawimage \"HLTHSHLD\", 20, 168; }\n InInventory ContraArmorToken, 3 { drawimage \"HLTHSHLD\", 30, 168; }\n InInventory ContraArmorToken, 4 { drawimage \"HLTHSHLD\", 40, 168; }\n InInventory ContraArmorToken, 5 { drawimage \"HLTHSHLD\", 50, 168; }\n InInventory ContraArmorToken, 6 { drawimage \"HLTHSHLD\", 60, 168; }\n\n DrawBar \"LIFBARB\", \"LIFBARA\", Armor, horizontal, 7, 188;\n}\n\nInInventory IAmATraditionalDoomerWhoLikesNumbersOverTokens, 1\n{\n DrawNumber 3, smallfont, red, Health, fillzeros, 32, 172;\n DrawNumber 3, smallfont, gold, Armor, fillzeros, 64, 172;\n}\n\n gamemode cooperative, singleplayer\n {\n InInventory BlueCard, 1 { drawimage \"STKEYS0\", 295, 181; }\n InInventory YellowCard, 1 { drawimage \"STKEYS1\", 299, 181; }\n InInventory RedCard, 1 { drawimage \"STKEYS2\", 303, 181; }\n InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 295, 187; }\n InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 299, 187; }\n InInventory RedSkull, 1 { drawimage \"STKEYS5\", 303, 187; }\n }\n\n InInventory SentinelUp\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"SENTACTV\", 1, 20;\n DrawNumber 3, smallfont, green, SentinelLifeCounter, 45, 24;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"SENTACTV\", -31, 20;\n DrawNumber 3, smallfont, green, SentinelLifeCounter, 13, 24;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"SENTACTV\", -52, 20;\n DrawNumber 3, smallfont, green, SentinelLifeCounter, -8, 24;\n }\n }\n InInventory BlindGuardianShieldUp\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"SHLDACTV\", 1, 2;\n InInventory BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, 54, 6; }\n InInventory not BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, 45, 6; }\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"SHLDACTV\", -31, 2;\n InInventory BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, 22, 6; }\n InInventory not BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, 13, 6; }\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"SHLDACTV\", -52, 2;\n InInventory BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, 1, 6; }\n InInventory not BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, -8, 6; }\n }\n }\n}\n// HAE-LIN'S HUD ENDS HERE\n\n// SUN SHIHONG'S HUD STARTS HERE\n// =========================================\nininventory IsSSH, 1\n{\ndrawimage \"SSHHUD1\", 312, 180, center;\nininventory BFGModeActivate, 1 { drawimage \"SSHHUD1a\", 312, 180, center; }\nininventory BFGModeOn, 1 { drawimage \"SSHHUD1b\", 312, 180, center; }\n\nininventory GotHammer, 1 { drawimage \"SSHGOTT1\", 276, 172, center; }\nininventory not DontGotPistol, 1 { drawimage \"SSHGOTS1\", 281, 172, center; }\nininventory GotShotgun, 1 { drawimage \"SSHGOTA1\", 286, 172, center; }\nininventory GotUzi, 1 { drawimage \"SSHGOTR1\", 291, 172, center; }\nininventory GotCarronade, 1 { drawimage \"SSHGOTE1\", 296, 172, center; }\nisselected \"01Tiger\" { drawimage \"SSHGOTT2\", 276, 172, center; }\nisselected \"02Viper\" { drawimage \"SSHGOTS2\", 281, 172, center; }\nisselected \"03Wolf\" { drawimage \"SSHGOTA2\", 286, 172, center; }\nisselected \"04Scorpions\" { drawimage \"SSHGOTR2\", 291, 172, center; }\nisselected \"05Dragon\" { drawimage \"SSHGOTE2\", 296, 172, center; }\nisselected \"01Tiger\"\n{\n drawbar \"AMMOSWR2\", \"AMMOSWR1\", SwordCharge, horizontal, interpolate (10), 258, 182;\n}\nisselected \"02Viper\"\n{\n drawimage \"AMMOREV1\", 261, 184, center;\n drawimage \"AMMOREV1\", 266, 184, center;\n drawimage \"AMMOREV1\", 271, 184, center;\n drawimage \"AMMOREV1\", 276, 184, center;\n drawimage \"AMMOREV1\", 281, 184, center;\n drawimage \"AMMOREV1\", 286, 184, center;\n drawimage \"AMMOREV1\", 291, 184, center;\n ininventory StrikerClip, 7 { drawimage \"AMMOREV2\", 261, 184, center; }\n ininventory StrikerClip, 6 { drawimage \"AMMOREV2\", 266, 184, center; }\n ininventory StrikerClip, 5 { drawimage \"AMMOREV2\", 271, 184, center; }\n ininventory StrikerClip, 4 { drawimage \"AMMOREV2\", 276, 184, center; }\n ininventory StrikerClip, 3 { drawimage \"AMMOREV2\", 281, 184, center; }\n ininventory StrikerClip, 2 { drawimage \"AMMOREV2\", 286, 184, center; }\n ininventory StrikerClip, 1 { drawimage \"AMMOREV2\", 291, 184, center; }\n}\nisselected \"03Wolf\"\n{\n drawimage \"AMMOSHT1\", 262, 184, center;\n drawimage \"AMMOSHT1\", 265, 184, center;\n drawimage \"AMMOSHT1\", 268, 184, center;\n drawimage \"AMMOSHT1\", 271, 184, center;\n drawimage \"AMMOSHT1\", 274, 184, center;\n drawimage \"AMMOSHT1\", 277, 184, center;\n drawimage \"AMMOSHT1\", 280, 184, center;\n drawimage \"AMMOSHT1\", 283, 184, center;\n drawimage \"AMMOSHT1\", 286, 184, center;\n drawimage \"AMMOSHT1\", 289, 184, center;\n ininventory AvengerMagazine, 10 { drawimage \"AMMOSHT2\", 262, 184, center; }\n ininventory AvengerMagazine, 9 { drawimage \"AMMOSHT2\", 265, 184, center; }\n ininventory AvengerMagazine, 8 { drawimage \"AMMOSHT2\", 268, 184, center; }\n ininventory AvengerMagazine, 7 { drawimage \"AMMOSHT2\", 271, 184, center; }\n ininventory AvengerMagazine, 6 { drawimage \"AMMOSHT2\", 274, 184, center; }\n ininventory AvengerMagazine, 5 { drawimage \"AMMOSHT2\", 277, 184, center; }\n ininventory AvengerMagazine, 4 { drawimage \"AMMOSHT2\", 280, 184, center; }\n ininventory AvengerMagazine, 3 { drawimage \"AMMOSHT2\", 283, 184, center; }\n ininventory AvengerMagazine, 2 { drawimage \"AMMOSHT2\", 286, 184, center; }\n ininventory AvengerMagazine, 1 { drawimage \"AMMOSHT2\", 289, 184, center; }\n}\nisselected \"04Scorpions\"\n{\n drawimage \"AMMOPIS1\", 265, 182, center;\n drawimage \"AMMOPIS1\", 267, 182, center;\n drawimage \"AMMOPIS1\", 269, 182, center;\n drawimage \"AMMOPIS1\", 271, 182, center;\n drawimage \"AMMOPIS1\", 273, 182, center;\n drawimage \"AMMOPIS1\", 275, 182, center;\n drawimage \"AMMOPIS1\", 277, 182, center;\n drawimage \"AMMOPIS1\", 279, 182, center;\n drawimage \"AMMOPIS1\", 281, 182, center;\n drawimage \"AMMOPIS1\", 283, 182, center;\n drawimage \"AMMOPIS1\", 285, 182, center;\n drawimage \"AMMOPIS1\", 287, 182, center;\n drawimage \"AMMOPIS1\", 289, 182, center;\n drawimage \"AMMOPIS1\", 262, 186, center;\n drawimage \"AMMOPIS1\", 264, 186, center;\n drawimage \"AMMOPIS1\", 266, 186, center;\n drawimage \"AMMOPIS1\", 268, 186, center;\n drawimage \"AMMOPIS1\", 270, 186, center;\n drawimage \"AMMOPIS1\", 272, 186, center;\n drawimage \"AMMOPIS1\", 274, 186, center;\n drawimage \"AMMOPIS1\", 276, 186, center;\n drawimage \"AMMOPIS1\", 278, 186, center;\n drawimage \"AMMOPIS1\", 280, 186, center;\n drawimage \"AMMOPIS1\", 282, 186, center;\n drawimage \"AMMOPIS1\", 284, 186, center;\n drawimage \"AMMOPIS1\", 286, 186, center;\n\n ininventory SpecialistMagazine, 26 { drawimage \"AMMOPIS2\", 265, 182, center; }\n ininventory SpecialistMagazine, 25 { drawimage \"AMMOPIS2\", 262, 186, center; }\n ininventory SpecialistMagazine, 24 { drawimage \"AMMOPIS2\", 267, 182, center; }\n ininventory SpecialistMagazine, 23 { drawimage \"AMMOPIS2\", 264, 186, center; }\n ininventory SpecialistMagazine, 22 { drawimage \"AMMOPIS2\", 269, 182, center; }\n ininventory SpecialistMagazine, 21 { drawimage \"AMMOPIS2\", 266, 186, center; }\n ininventory SpecialistMagazine, 20 { drawimage \"AMMOPIS2\", 271, 182, center; }\n ininventory SpecialistMagazine, 19 { drawimage \"AMMOPIS2\", 268, 186, center; }\n ininventory SpecialistMagazine, 18 { drawimage \"AMMOPIS2\", 273, 182, center; }\n ininventory SpecialistMagazine, 17 { drawimage \"AMMOPIS2\", 270, 186, center; }\n ininventory SpecialistMagazine, 16 { drawimage \"AMMOPIS2\", 275, 182, center; }\n ininventory SpecialistMagazine, 15 { drawimage \"AMMOPIS2\", 272, 186, center; }\n ininventory SpecialistMagazine, 14 { drawimage \"AMMOPIS2\", 277, 182, center; }\n ininventory SpecialistMagazine, 13 { drawimage \"AMMOPIS2\", 274, 186, center; }\n ininventory SpecialistMagazine, 12 { drawimage \"AMMOPIS2\", 279, 182, center; }\n ininventory SpecialistMagazine, 11 { drawimage \"AMMOPIS2\", 276, 186, center; }\n ininventory SpecialistMagazine, 10 { drawimage \"AMMOPIS2\", 281, 182, center; }\n ininventory SpecialistMagazine, 9 { drawimage \"AMMOPIS2\", 278, 186, center; }\n ininventory SpecialistMagazine, 8 { drawimage \"AMMOPIS2\", 283, 182, center; }\n ininventory SpecialistMagazine, 7 { drawimage \"AMMOPIS2\", 280, 186, center; }\n ininventory SpecialistMagazine, 6 { drawimage \"AMMOPIS2\", 285, 182, center; }\n ininventory SpecialistMagazine, 5 { drawimage \"AMMOPIS2\", 282, 186, center; }\n ininventory SpecialistMagazine, 4 { drawimage \"AMMOPIS2\", 287, 182, center; }\n ininventory SpecialistMagazine, 3 { drawimage \"AMMOPIS2\", 284, 186, center; }\n ininventory SpecialistMagazine, 2 { drawimage \"AMMOPIS2\", 289, 182, center; }\n ininventory SpecialistMagazine, 1 { drawimage \"AMMOPIS2\", 286, 186, center; }\n}\nisselected \"05Dragon\"\n{\n drawimage \"AMMOGRN1\", 275, 184, center;\n ininventory GrenadeInHand, 1 { drawimage \"AMMOGRN2\", 275, 184, center; }\n}\n\nisselected not \"01Tiger\" {\n isselected not \"02Viper\" {\n isselected not \"03Wolf\" {\n isselected not \"04Scorpions\" {\n isselected not \"05Dragon\" {\n isselected not \"Fists\" {\n\n drawimage \"AMMOEROR\", 257, 179;\n drawnumber 3, CONFONT, white, ammo1, fillzeros, drawshadow, 288, 190; }}}}}}\n\nisselected \"01Tiger\" { drawnumber 3, CONFONT, White, SwordCharge, fillzeros, drawshadow, 288, 190; }\nisselected \"02Viper\" { drawnumber 3, CONFONT, White, WeebClip, fillzeros, drawshadow, 288, 190; }\nisselected \"03Wolf\" { drawnumber 3, CONFONT, White, WeebShell, fillzeros, drawshadow, 288, 190; }\nisselected \"04Scorpions\" { drawnumber 3, CONFONT, White, WeebCell, fillzeros, drawshadow, 288, 190; }\nisselected \"05Dragon\" { drawnumber 3, CONFONT, White, WeebRocket, fillzeros, drawshadow, 288, 190; }\n\nDrawImage \"SSHHUD2\", 7, 189;\nDrawBar \"SSHSOLBA\", \"SSHSOLEM\", KiCounter1, Horizontal, 7, 190;\nDrawBar \"SSHSOLB2\", \"SSHSOLEM\", KiCounter2, Horizontal, 7, 190;\nDrawBar \"SSHSOLB3\", \"SSHSOLEM\", KiCounter3, Horizontal, 7, 190;\nDrawBar \"SSHSOLB4\", \"SSHSOLEM\", KiCounter4, Horizontal, 7, 190;\n\nDrawBar \"JETFUBAR\", \"JETFUEMPT\", JetpackFuel, Horizontal, 2, 182;\n\nDrawImage \"SSHHUD3\", 261, 6;\nDrawBar \"SSHCMBBA\", \"SSHCMBEM\", ComboCounter1, Horizontal, 262, 7;\nDrawBar \"SSHCMBB2\", \"SSHCMBEM\", ComboCounter2, Horizontal, 262, 7;\nDrawBar \"SSHCMBB3\", \"SSHCMBEM\", ComboCounter3, Horizontal, 262, 7;\nDrawBar \"SSHCMBB4\", \"SSHCMBEM\", ComboCounter4, Horizontal, 262, 7;\nDrawBar \"SSHCMBB5\", \"SSHCMBEM\", ComboCounter5, Horizontal, 262, 7;\nDrawBar \"SSHCMBB6\", \"SSHCMBEM\", ComboCounter6, Horizontal, 262, 7;\nDrawBar \"SSHCMBB7\", \"SSHCMBEM\", ComboCounter7, Horizontal, 262, 7;\n\nInInventory HaggarModeOn, 1\n{\n DrawImage \"STCRYMEL\", 280, 162, center;\n DrawImage \"STCRYME2\", 251, 10, center;\n DrawImage \"HUDSTMEL\", 3, 153;\n}\nInInventory RangedModeOn, 1\n{\n DrawImage \"STCRYRNG\", 280, 162, center;\n DrawImage \"STCRYRN2\", 251, 10, center;\n DrawImage \"HUDSTRNG\", 3, 153;\n}\nInInventory TricksterModeOn, 1\n{\n DrawImage \"STCRYTRK\", 280, 162, center;\n DrawImage \"STCRYTR2\", 251, 10, center;\n DrawImage \"HUDSTTRK\", 3, 153;\n}\nInInventory BFGModeOn, 1\n{\n DrawImage \"STCRYNUK\", 280, 162, center;\n DrawImage \"STCRYNK2\", 251, 10, center;\n DrawImage \"HUDSTNUK\", 3, 153;\n}\n\n InInventory RavenRightActive\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"RAVICONR\", 1, 38;\n DrawNumber 3, smallfont, white, RavenRightLifeCounter, 45, 42;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"RAVICONR\", -31, 38;\n DrawNumber 3, smallfont, white, RavenRightLifeCounter, 13, 42;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"RAVICONR\", -52, 38;\n DrawNumber 3, smallfont, white, RavenRightLifeCounter, -8, 42;\n }\n }\n InInventory RavenLeftActive\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"RAVICONL\", 1, 20;\n DrawNumber 3, smallfont, white, RavenLeftLifeCounter, 45, 24;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"RAVICONL\", -31, 20;\n DrawNumber 3, smallfont, white, RavenLeftLifeCounter, 13, 24;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"RAVICONL\", -52, 20;\n DrawNumber 3, smallfont, white, RavenLeftLifeCounter, -8, 24;\n }\n }\n InInventory HatesphereUp\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"HATEICON\", 1, 2;\n DrawNumber 3, smallfont, gold, HatesphereLifeCounter, 45, 6;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"HATEICON\", -31, 2;\n DrawNumber 3, smallfont, gold, HatesphereLifeCounter, 13, 6;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"HATEICON\", -52, 2;\n DrawNumber 3, smallfont, gold, HatesphereLifeCounter, -8, 6;\n }\n }\n\nInInventory FRank, 1 { DrawImage \"STYLVL1\", 262, 15; }\nInInventory DRank, 1 { DrawImage \"STYLVL2\", 261, 16; }\nInInventory CRank, 1 { DrawImage \"STYLVL3\", 264, 15; }\nInInventory BRank, 1 { DrawImage \"STYLVL4\", 262, 15; }\nInInventory ARank, 1 { DrawImage \"STYLVL5\", 261, 16; }\nInInventory SRank, 1 { DrawImage \"STYLVL6\", 268, 15; }\n\n// I would kill for Else clauses about now.\nInInventory not IAmATraditionalDoomerWhoLikesNumbersOverTokens, 1\n{\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 5, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 15, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 25, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 35, 168; }\n InInventory ContraLifeToken, 1\n { drawimage \"HLTHORB1\", 5, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 15, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 25, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 35, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 45, 168; } }\n InInventory ContraLifeToken, 2\n { drawimage \"HLTHORB1\", 15, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 25, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 35, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 45, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 55, 168; } }\n InInventory ContraLifeToken, 3\n { drawimage \"HLTHORB1\", 25, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 35, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 45, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 55, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 65, 168; } }\n InInventory ContraLifeToken, 4\n { drawimage \"HLTHORB1\", 35, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 45, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 55, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 65, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 75, 168; } }\n InInventory ContraLifeToken, 5\n { drawimage \"HLTHORB1\", 45, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 55, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 65, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 75, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 85, 168; } }\n InInventory ContraLifeToken, 6\n { drawimage \"HLTHORB1\", 55, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 65, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 75, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 85, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 95, 168; } }\n InInventory ContraLifeToken, 7\n { drawimage \"HLTHORB1\", 65, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 75, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 85, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 95, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 105, 168; } }\n InInventory ContraLifeToken, 8\n { drawimage \"HLTHORB1\", 75, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 85, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 95, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 105, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 115, 168; } }\n InInventory ContraLifeToken, 9\n { drawimage \"HLTHORB1\", 85, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 95, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 105, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 115, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 125, 168; } }\n InInventory ContraLifeToken, 10\n { drawimage \"HLTHORB1\", 95, 168;\n InInventory OverLifeToken, 1 { drawimage \"HLTHORB5\", 105, 168; }\n InInventory OverLifeToken, 2 { drawimage \"HLTHORB5\", 115, 168; }\n InInventory OverLifeToken, 3 { drawimage \"HLTHORB5\", 125, 168; }\n InInventory OverLifeToken, 4 { drawimage \"HLTHORB5\", 135, 168; } }\n\n InInventory ContraArmorToken, 1 { drawimage \"HLTHSHLD\", 4, 165; }\n InInventory ContraArmorToken, 2 { drawimage \"HLTHSHLD\", 14, 165; }\n InInventory ContraArmorToken, 3 { drawimage \"HLTHSHLD\", 24, 165; }\n InInventory ContraArmorToken, 4 { drawimage \"HLTHSHLD\", 34, 165; }\n InInventory ContraArmorToken, 5 { drawimage \"HLTHSHLD\", 44, 165; }\n InInventory ContraArmorToken, 6 { drawimage \"HLTHSHLD\", 54, 165; }\n}\n\nInInventory IAmATraditionalDoomerWhoLikesNumbersOverTokens, 1\n{\n DrawNumber 3, smallfont, red, Health, fillzeros, 32, 172;\n DrawNumber 3, smallfont, gold, Armor, fillzeros, 64, 172;\n}\n\n gamemode cooperative, singleplayer\n {\n InInventory BlueCard, 1 { drawimage \"STKEYS0\", 301, 182; }\n InInventory YellowCard, 1 { drawimage \"STKEYS1\", 305, 182; }\n InInventory RedCard, 1 { drawimage \"STKEYS2\", 309, 182; }\n InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 301, 188; }\n InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 305, 188; }\n InInventory RedSkull, 1 { drawimage \"STKEYS5\", 309, 188; }\n }\n}\n}\n// SHIHONG'S HUD ENDS HERE\n\n// FULLSCREEN HUD STARTS HERE\n// =========================================\nstatusbar fullscreen, forcescaled\n{\nInInventory not IAmABoringPersonWhoThinksPointsAreForNerds, 1\n{\n DrawNumber 4, smallfont, white, Points, fillzeros, 205, 6;\n DrawNumber 4, smallfont, white, ManPoints, fillzeros, 169, 6;\n DrawNumber 2, smallfont, white, OkuPoints, fillzeros, 133, 6;\n}\n\ndrawimage ammoicon1, 258, 187, center;\n\nininventory IsJungHaeLin, 1\n{\ndrawnumber 3, DNDHUDF, untranslated, ammo1, drawshadow, 293, 179;\nininventory GotHammer, 1 { drawimage \"GOTO2\", 265, 174, center; }\nininventory not DontGotPistol { drawimage \"GOTA2\", 270, 174, center; }\nininventory GotShotgun, 1 { drawimage \"GOTT2\", 275, 174, center; }\nininventory GotUzi, 1 { drawimage \"GOTS2\", 280, 174, center; }\nininventory GotCarronade, 1 { drawimage \"GOTE2\", 285, 174, center; }\nininventory GotLegion, 1 { drawimage \"GOTL2\", 290, 174, center; }\nininventory GotFrosthammer, 1 { drawimage \"GOTF2\", 295, 174, center; }\nisselected \"KharonOmen\" { drawimage \"GOTO1\", 265, 174, center; }\nisselected \"KharonAcacia\" { drawimage \"GOTA1\", 270, 174, center; }\nisselected \"KharonTestament\" { drawimage \"GOTT1\", 275, 174, center; }\nisselected \"KharonSabbath\" { drawimage \"GOTS1\", 280, 174, center; }\nisselected \"KharonExodus\" { drawimage \"GOTE1\", 285, 174, center; }\nisselected \"KharonLegion\" { drawimage \"GOTL1\", 290, 174, center; }\nisselected \"KharonFrosthammer\" { drawimage \"GOTF1\", 295, 174, center; }\nininventory GotIronMaiden, 1 { drawimage \"IRONGEMX\", 256, 174, center;\nininventory SuperMeterCounter, 100 { drawimage \"IRONGEM1\", 256, 174, center; }\nininventory InIronMaiden, 1 { drawimage \"IRONGEMA\", 256, 174, center; }}\n}\n\nininventory IsSSH, 1\n{\n\nInInventory HaggarModeOn, 1 { DrawImage \"HUDSTMEL\", 252, 171; }\nInInventory RangedModeOn, 1 { DrawImage \"HUDSTRNG\", 252, 171; }\nInInventory TricksterModeOn, 1 { DrawImage \"HUDSTTRK\", 252, 171; }\nInInventory BFGModeOn, 1 { DrawImage \"HUDSTNUK\", 252, 171; }\n\nininventory GotHammer, 1 { drawimage \"SSHGOTT1\", 265, 174, center; }\nininventory not DontGotPistol { drawimage \"SSHGOTS1\", 270, 174, center; }\nininventory GotShotgun, 1 { drawimage \"SSHGOTA1\", 275, 174, center; }\nininventory GotUzi, 1 { drawimage \"SSHGOTR1\", 280, 174, center; }\nininventory GotCarronade, 1 { drawimage \"SSHGOTE1\", 285, 174, center; }\nininventory BFGModeActivate, 1 { drawimage \"SSHGOTM1\", 294, 174, center; }\nisselected \"01Tiger\" { drawimage \"SSHGOTT2\", 265, 174, center; }\nisselected \"02Viper\" { drawimage \"SSHGOTS2\", 270, 174, center; }\nisselected \"03Wolf\" { drawimage \"SSHGOTA2\", 275, 174, center; }\nisselected \"04Scorpions\" { drawimage \"SSHGOTR2\", 280, 174, center; }\nisselected \"05Dragon\" { drawimage \"SSHGOTE2\", 285, 174, center; }\nisselected \"00Mastodon\" { drawimage \"SSHGOTM2\", 294, 174, center; }\nisselected \"01Tiger\" { drawnumber 3, CONFONT, White, SwordCharge, fillzeros, drawshadow, 292, 182; }\nisselected \"02Viper\" { drawnumber 3, CONFONT, white, ammo1, fillzeros, drawshadow, 288, 178;\n drawnumber 3, CONFONT, White, WeebClip, fillzeros, drawshadow, 296, 186; }\nisselected \"03Wolf\" { drawnumber 3, CONFONT, white, ammo1, fillzeros, drawshadow, 288, 178;\n drawnumber 3, CONFONT, White, WeebShell, fillzeros, drawshadow, 296, 186; }\nisselected \"04Scorpions\" { drawnumber 3, CONFONT, white, ammo1, fillzeros, drawshadow, 288, 178;\n drawnumber 3, CONFONT, White, WeebCell, fillzeros, drawshadow, 296, 186; }\nisselected \"05Dragon\" { drawnumber 3, CONFONT, White, WeebRocket, fillzeros, drawshadow, 292, 182; }\n//drawnumber 3, DNDHUDF, untranslated, ammo1, drawshadow, 293, 179;\n}\n\nininventory IsJungHaeLin, 1\n{\n ininventory not InIronMaiden, 1 { DrawImage \"HUDBARX\", 5, 193; }\n ininventory InIronMaiden, 1 { DrawImage \"HUDBARXb\", 5, 190; }\n}\nininventory IsSSH, 1\n{\n DrawImage \"HUDBARXb\", 5, 190;\n DrawBar \"LIFBARB\", \"LIFBARA\", JetpackFuel, horizontal, 7, 189;\n}\n\nininventory IsSSH, 1\n{\nDrawBar \"HARMOR\", \"HEMPTY\", KiCounter1, Horizontal, 7, 195;\nDrawBar \"HARMOR2\", \"HEMPTY\", KiCounter2, Horizontal, 7, 195;\nDrawBar \"HARMOR3\", \"HEMPTY\", KiCounter3, Horizontal, 7, 195;\nDrawBar \"HARMOR4\", \"HEMPTY\", KiCounter4, Horizontal, 7, 195;\n}\nininventory IsJungHaeLin, 1\n{\nDrawBar \"HARMOR\", \"HEMPTY\", SuperCounter1, Horizontal, 7, 195;\nDrawBar \"HARMOR2\", \"HEMPTY\", SuperCounter2, Horizontal, 7, 195;\nDrawBar \"HARMOR3\", \"HEMPTY\", SuperCounter3, Horizontal, 7, 195;\nDrawBar \"HARMOR4\", \"HEMPTY\", SuperCounter4, Horizontal, 7, 195;\n}\n\nDrawImage \"STYBARX\", 263, 6;\nDrawBar \"STYBAR1\", \"STYBAR0\", ComboCounter1, Horizontal, 265, 8;\nDrawBar \"STYBAR2\", \"STYBAR0\", ComboCounter2, Horizontal, 265, 8;\nDrawBar \"STYBAR3\", \"STYBAR0\", ComboCounter3, Horizontal, 265, 8;\nDrawBar \"STYBAR4\", \"STYBAR0\", ComboCounter4, Horizontal, 265, 8;\nDrawBar \"STYBAR5\", \"STYBAR0\", ComboCounter5, Horizontal, 265, 8;\nDrawBar \"STYBAR6\", \"STYBAR0\", ComboCounter6, Horizontal, 265, 8;\nDrawBar \"STYBAR7\", \"STYBAR0\", ComboCounter7, Horizontal, 265, 8;\n\nInInventory FRank, 1 { DrawImage \"STYLVL1\", 265, 13; }\nInInventory DRank, 1 { DrawImage \"STYLVL2\", 264, 14; }\nInInventory CRank, 1 { DrawImage \"STYLVL3\", 267, 13; }\nInInventory BRank, 1 { DrawImage \"STYLVL4\", 265, 13; }\nInInventory ARank, 1 { DrawImage \"STYLVL5\", 264, 14; }\nInInventory SRank, 1 { DrawImage \"STYLVL6\", 271, 13; }\n\n// I would kill for Else clauses about now.\nInInventory not IAmATraditionalDoomerWhoLikesNumbersOverTokens, 1\n{\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 10, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 15, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 20, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 25, 181; }\n InInventory ContraLifeToken, 1\n { drawimage \"lifebard\", 10, 181;\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 15, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 20, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 25, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 30, 181; } }\n InInventory ContraLifeToken, 2\n { drawimage \"lifebard\", 15, 181;\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 20, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 25, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 30, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 35, 181; } }\n InInventory ContraLifeToken, 3\n { drawimage \"lifebard\", 20, 181;\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 25, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 30, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 35, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 40, 181; } }\n InInventory ContraLifeToken, 4\n { drawimage \"lifebard\", 25, 181;\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 30, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 35, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 40, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 45, 181; } }\n InInventory ContraLifeToken, 5\n { drawimage \"lifebard\", 30, 181;\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 35, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 40, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 45, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 50, 181; } }\n InInventory ContraLifeToken, 6\n { drawimage \"lifebard\", 35, 181;\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 40, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 45, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 50, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 55, 181; } }\n InInventory ContraLifeToken, 7\n { drawimage \"lifebard\", 40, 181;\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 45, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 50, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 55, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 60, 181; } }\n InInventory ContraLifeToken, 8\n { drawimage \"lifebard\", 45, 181;\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 50, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 55, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 60, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 65, 181; } }\n InInventory ContraLifeToken, 9\n { drawimage \"lifebard\", 50, 181;\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 55, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 60, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 65, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 70, 181; } }\n InInventory ContraLifeToken, 10\n { drawimage \"lifebard\", 55, 181;\n InInventory OverLifeToken, 1 { drawimage \"lifebar2\", 60, 181; }\n InInventory OverLifeToken, 2 { drawimage \"lifebar2\", 65, 181; }\n InInventory OverLifeToken, 3 { drawimage \"lifebar2\", 70, 181; }\n InInventory OverLifeToken, 4 { drawimage \"lifebar2\", 75, 181; } }\n\n InInventory ContraArmorToken, 1 { drawimage \"armrbard\", 10, 173; }\n InInventory ContraArmorToken, 2 { drawimage \"armrbard\", 15, 173; }\n InInventory ContraArmorToken, 3 { drawimage \"armrbard\", 20, 173; }\n InInventory ContraArmorToken, 4 { drawimage \"armrbard\", 25, 173; }\n InInventory ContraArmorToken, 5 { drawimage \"armrbard\", 30, 173; }\n InInventory ContraArmorToken, 6 { drawimage \"armrbard\", 35, 173; }\n\n DrawBar \"LIFBARB\", \"LIFBARA\", Armor, horizontal, 7, 189;\n}\n\nInInventory IAmATraditionalDoomerWhoLikesNumbersOverTokens, 1\n{\n DrawNumber 3, smallfont, red, Health, fillzeros, 32, 184;\n DrawNumber 3, smallfont, gold, Armor, fillzeros, 64, 184;\n}\n\n//ininventory IsSSH, 1 { DrawNumber 3, CONFONT, white, JetpackFuel, fillzeros, 32, 152; }\n\n gamemode cooperative, singleplayer\n {\n InInventory BlueCard, 1 { drawimage \"STKEYS0\", 295, 181; }\n InInventory YellowCard, 1 { drawimage \"STKEYS1\", 299, 181; }\n InInventory RedCard, 1 { drawimage \"STKEYS2\", 303, 181; }\n InInventory BlueSkull, 1 { drawimage \"STKEYS3\", 295, 187; }\n InInventory YellowSkull, 1 { drawimage \"STKEYS4\", 299, 187; }\n InInventory RedSkull, 1 { drawimage \"STKEYS5\", 303, 187; }\n }\n\n InInventory IsJungHaeLin, 1\n {\n InInventory SentinelUp\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"SENTACTV\", 1, 20;\n DrawNumber 3, smallfont, green, SentinelLifeCounter, 45, 24;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"SENTACTV\", -31, 20;\n DrawNumber 3, smallfont, green, SentinelLifeCounter, 13, 24;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"SENTACTV\", -52, 20;\n DrawNumber 3, smallfont, green, SentinelLifeCounter, -8, 24;\n }\n }\n InInventory BlindGuardianShieldUp\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"SHLDACTV\", 1, 2;\n InInventory BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, 54, 6; }\n InInventory not BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, 45, 6; }\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"SHLDACTV\", -31, 2;\n InInventory BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, 22, 6; }\n InInventory not BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, 13, 6; }\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"SHLDACTV\", -52, 2;\n InInventory BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, 1, 6; }\n InInventory not BlindGuardianLifeCounter, 1000 { DrawNumber 4, smallfont, lightblue, BlindGuardianLifeCounter, -8, 6; }\n }\n }\n }\n\n InInventory IsSSH, 1\n {\n InInventory RavenRightActive\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"RAVICONR\", 1, 38;\n DrawNumber 3, smallfont, white, RavenRightLifeCounter, 45, 42;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"RAVICONR\", -31, 38;\n DrawNumber 3, smallfont, white, RavenRightLifeCounter, 13, 42;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"RAVICONR\", -52, 38;\n DrawNumber 3, smallfont, white, RavenRightLifeCounter, -8, 42;\n }\n }\n InInventory RavenLeftActive\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"RAVICONL\", 1, 20;\n DrawNumber 3, smallfont, white, RavenLeftLifeCounter, 45, 24;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"RAVICONL\", -31, 20;\n DrawNumber 3, smallfont, white, RavenLeftLifeCounter, 13, 24;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"RAVICONL\", -52, 20;\n DrawNumber 3, smallfont, white, RavenLeftLifeCounter, -8, 24;\n }\n }\n InInventory HatesphereUp\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"HATEICON\", 1, 2;\n DrawNumber 3, smallfont, gold, HatesphereLifeCounter, 45, 6;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"HATEICON\", -31, 2;\n DrawNumber 3, smallfont, gold, HatesphereLifeCounter, 13, 6;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"HATEICON\", -52, 2;\n DrawNumber 3, smallfont, gold, HatesphereLifeCounter, -8, 6;\n }\n }\n\n /*InInventory HaggarModeOn\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"STYLMELE\", 1, 180;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"STYLMELE\", -31, 180;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"STYLMELE\", -52, 180;\n }\n }\n InInventory RangedModeOn\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"STYLRANG\", 1, 180;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"STYLRANG\", -31, 180;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"STYLRANG\", -52, 180;\n }\n }\n InInventory TricksterModeOn\n {\n AspectRatio \"4:3\"\n {\n DrawImage \"STYLTRCK\", 1, 180;\n }\n AspectRatio \"16:10\"\n {\n DrawImage \"STYLTRCK\", -31, 180;\n }\n AspectRatio \"16:9\"\n {\n DrawImage \"STYLTRCK\", -52, 180;\n }\n }*/\n }\n}\n\nstatusbar automap, forcescaled\n{\n DrawImage \"HEMPTY\", 151, 4;\n}"
},
{
"source": "pk3",
"name": "TEXTCOLO.txt",
"contents": "//////////////////////////////////////////////\n/////= NEW COLOUR CODES BY FUZZBALLFOX!=//////\n//////////////////////////////////////////////\n\n// SKY BLUE //\nC1 {\n\t\t#0440bc #00d8ff 0 256\n\t Console:\n\t\t#0440bc #00d8ff 0 256\n}\n\n// LIME GREEN //\nC2 {\n\t\t#005a1c #88d600 0 256\n\t Console:\n\t\t#005a1c #88d600 0 256\n}\n\n// RICH YELLOW //\nC3 {\n\t\t#805b0a #ffde00 0 256\n\t Console:\n\t\t#805b0a #ffde00 0 256\n}\n\n// STRAWBERRY RED //\nC4 {\n\t\t#3f0018 #bf001f 0 256\n\t Console:\n\t\t#3f0018 #bf001f 0 256\n}\n\n// TANGERINE //\nC5 {\n\t\t#5a0404 #ff7200 0 256\n\t Console:\n\t\t#5a0404 #ff7200 0 256\n}\n\n// EGGPLANT //\nC6 {\n\t\t#250648 #6e229a 0 256\n\t Console:\n\t\t#250648 #6e229a 0 256\n}\n\n// BUBBLEGUM //\nC7 {\n\t\t#923a74 #eebdf2 0 256\n\t Console:\n\t\t#923a74 #eebdf2 0 256\n}\n\n// COFFEE //\nC8 {\n\t\t#281203 #816958 0 256\n\t Console:\n\t\t#281203 #816958 0 256\n}\n\n// TURQUOISE //\nC9 {\n\t\t#006247 #00d4c3 0 256\n\t Console:\n\t\t#006247 #00d4c3 0 256\n}\n\n// FABULOUS //\nC0 {\n\t\t#81003d #f14ed8 0 256\n\t Console:\n\t\t#81003d #f14ed8 0 256\n}\n\n//////////////////////////////////////////\n\n// GOLD //\nM1 {\n\t\t#704d0f #e9b026 0 200\n #e9b026 #fff6e0 201 256\n\t Console:\n\t\t#855004 #fffbd0 0 256\n}\n\n// BRONZE //\nM2 {\n\t\t#551d02 #c06642 0 200\n #c06642 #ffdbc8 201 256\n\t Console:\n\t\t#672302 #ffdbc8 0 256\n}\n\n// SILVER //\nM3 {\n\t\t#30303f #848ea0 0 200\n #848ea0 #f3f3f3 201 256\n\t Console:\n\t\t#30303f #f3f3f3 0 256\n}\n\n// EMERALD //\nM4 {\n\t\t#003312 #05d000 0 160\n #05d000 #ffffff 161 256\n\t Console:\n\t\t#05d000 #ffffff 0 256\n}\n\n// SAPPHIRE //\nM5 {\n\t\t#00026d #2228ff 0 160\n #2228ff #b6b7ff 161 256\n\t Console:\n\t\t#2228ff #ffffff 0 256\n}\n\n// RUBY //\nM6 {\n\t\t#3c0000 #dd0000 0 160\n #dd0000 #ffd2d2 161 256\n\t Console:\n\t\t#dd0000 #ffffff 0 256\n}\n\n// DIAMOND STASH//\nM7 {\n\t\t#2b5366 #899398 0 139\n #899398 #cddbe6 140 189\n #cddbe6 #ffffff 190 256\n\t Console:\n\t\t#353544 #ffffff 0 256\n}\n\n// HEXAGON TILING //\nM8 {\n\t\t#2f2517 #292013 0 6\n #343434 #5f5f5f 7 84\n #203417 #2b5720 85 101\n #5f5f5f #cecece 102 256\n\t Console:\n\t\t#2f2517 #a7a7a7 0 256\n}\n\n// FAMICOM PAD //\nM9 {\n\t\t#4e0000 #77000e 0 7\n\t\t#6b492b #b69259 8 170\n #b69259 #ebd9b3 171 256\n\tConsole:\n\t\t#111111 #353535 0 127\n\t\t#b70000 #c0b37e 128 256\n}\n\n// LUXURY RUG //\nM0 {\n\t\t#debd4b #f6c500 0 6\n\t\t#4c1c7e #ab19a9 7 99\n #ab19a9 #db35c6 100 256\n\tConsole:\n\t\t#56208e #ae1cc4 0 256\n}\n\n//////////////////////////////////////////\n\n// GHOST WHITE //\nG1 {\n\t\t#86818c #dadbe6 0 200\n #dadbe6 #ffffff 201 256\n\t Console:\n\t\t#86818c #dadbe6 0 256\n}\n\n// BLACK STEEL //\nG2 {\n\t\t#0a0a0a #1d1a20 0 200\n #1d1a20 #27212d 201 256\n\t Console:\n\t\t#0a0a0a #27212d 0 256\n}\n\n// CONTRAST //\nG3 {\n\t\t#000000 #3d3841 0 150\n #3d3841 #ffffff 151 256\n\t Console:\n\t\t#000000 #ffffff 0 256\n}\n\n// ALIEN BLOOD //\nG4 {\n\t\t#101010 #2b3b24 0 139\n #2b3b24 #6cdb00 140 256\n\t Console:\n\t\t#192c17 #16ba00 0 256\n}\n\n// EXPLOSION //\nG5 {\n\t\t#230e0e #db2900 0 100\n #db2900 #ffe958 101 200\n #ffe958 #ffffff 201 256\n\t Console:\n\t\t#db2900 #ffe958 0 256\n}\n\n// CACODEMON //\nG6 {\n\t\t#0011eb #172092 0 7\n\t\t#610000 #ea0000 8 179\n\t\t#ea0000 #ff7061 180 256\n\tConsole:\n\t\t#310300 #df1000 0 256\n}\n\n// CHOC CHIP COOKIE //\nG7 {\n\t\t#462513 #976c38 0 85\n #3d362e #2c2720 86 100\n #976c38 #e0bc5c 101 200\n #3d362e #2c2720 201 206\n #e0bc5c #e9d981 207 256\n\t Console:\n\t\t#efdf89 #c8a66a 0 256\n}\n\n// RUSTY NAILS //\nG8 {\n\t\t#11100e #37332e 0 75\n #442b0d #463e34 76 100\n #4c4a47 #3e291c 101 159\n #454545 #333333 160 189\n #574f4f #66584a 190 256\n\t Console:\n\t\t#11100e #66584a 0 256\n}\n\n// MR BONES //\nG9 {\n\t\t#6a4735 #d1ba7c 0 120\n #d1ba7c #fff9d9 121 256\n\t Console:\n\t\t#633e2c #d1ba7c 0 256\n}\n\n// CAPCOM //\nG0 {\n\t\t#003f97 #003f97 0 6\n\t\t#e29000 #fdd100 7 256\n\tConsole:\n\t\t#bc7c00 #fed825 0 256\n}\n\n//////////////////////////////////////////\n\n// CITRUS //\nU1 {\n\t\t#5a7c00 #add11e 0 150\n #add11e #ffea00 151 256\n\t Console:\n\t\t#5a7c00 #ffea00 0 256\n}\n\n// BLOODY MESS //\nU2 {\n #120000 #5a0a0a 0 30\n #a30000 #7d0000 31 78\n #521717 #7d0000 79 101\n #5b2828 #000000 102 222\n #7d0000 #df0000 223 256\n Console:\n #130000 #290000 0 101\n #f20000 #9d0000 102 256\n\n}\n\n// CRAZY RAINBOW //\nU3 {\n #ff0000 #ff00f6 0 20\n #ff00f6 #6c00ff 21 50\n #6c00ff #0018ff 51 85\n #0018ff #0096ff 86 100\n #0096FF #00ffde 101 126\n #00ffde #00ff3c 127 157\n #00ff3c #78ff00 158 185\n #78ff00 #d8ff00 186 200\n #d8ff00 #ffae00 201 222\n #ffae00 #ff3600 223 256\n Console:\n #ff0000 #ff00f6 0 20\n #ff00f6 #6c00ff 21 50\n #6c00ff #0018ff 51 85\n #0018ff #0096ff 86 100\n #0096FF #00ffde 101 126\n #00ffde #00ff3c 127 157\n #00ff3c #78ff00 158 185\n #78ff00 #d8ff00 186 200\n #d8ff00 #ffae00 201 222\n #ffae00 #ff3600 223 256\n}\n\n// CREEPER //\nU4 {\n\t #6a5b7e #d3ccdc 0 191\n\t\t#352b3b #d3ccdc 192 256\n\t Console:\n\t\t#57535c #d3ccdc 0 256\n}\n\n// OLD JEANS //\nU5 {\n\t\t#0c1a36 #3c357c 0 170\n #3c357c #59698b 171 256\n\t Console:\n\t\t#0c1a36 #59698b 0 256\n}\n\n// MUDDY PIT //\nU6 {\n\t\t#22150c #443926 0 220\n #443926 #4c4e2e 221 256\n\t Console:\n\t\t#22150c #4c4e2e 0 256\n}\n\n// LAVENDER //\nU7 {\n\t\t#765782 #ba8bcb 0 99\n #ba8bcb #d6c7dc 100 256\n\t Console:\n\t\t#765782 #d6c7dc 0 256\n}\n\n// SKIN TONE //\nU8 {\n\t\t#78392a #d38e7e 0 99\n #d38e7e #f3c2b7 100 256\n\t Console:\n\t\t#78392a #f3c2b7 0 256\n}\n\n// NIGHTSHADE //\nU9 {\n\t\t#7b43a6 #3f007a 0 150\n #26103a #4b2d77 151 256\n\t Console:\n\t\t#320f48 #9157b5 0 256\n}\n\n// PATCHED DARK //\nU0 {\n #000000 #2a2834 0 60\n #2a2834 #38313e 61 81\n #302b46 #1c1b21 82 100\n #ffffff #e6e3f1 101 110\n #38313e #776586 111 120\n #464160 #1c1b21 121 256\n Console:\n #000000 #1c1b21 0 256\n}\n\n////////////////////////////////////////////\n\n// RED BORDER //\nB1 {\n\t\t#E00000 #FF0000 0 7\n\t\t#000000 #222222 8 256\n\tConsole:\n\t\t#111111 #353535 0 127\n\t\t#ff0000 #ffffff 128 256\n}\n\n// BLUE BORDER //\nB2 {\n\t\t#0072ff #009cff 0 6\n\t\t#000000 #222222 7 256\n\tConsole:\n\t\t#111111 #353535 0 127\n\t\t#009cff #ffffff 128 256\n}\n\n// GREEN BORDER //\nB3 {\n\t\t#009e0f #00d714 0 6\n\t\t#000000 #222222 7 256\n\tConsole:\n\t\t#111111 #353535 0 127\n\t\t#00d90f #ffffff 128 256\n}\n\n// YELLOW BORDER //\nB4 {\n\t\t#ffea00 #ffc000 0 6\n\t\t#000000 #222222 7 256\n\tConsole:\n\t\t#111111 #353535 0 127\n\t\t#d9c200 #ffffff 128 256\n}\n\n// PURPLE BORDER //\nB5 {\n\t\t#a800ff #7000e2 0 6\n\t\t#000000 #222222 7 256\n\tConsole:\n\t\t#111111 #353535 0 127\n\t\t#b933ff #ffffff 128 256\n}\n\n// ORANGE BORDER //\nB6 {\n\t\t#ff8929 #f96900 0 6\n\t\t#000000 #222222 7 256\n\tConsole:\n\t\t#111111 #353535 0 127\n\t\t#fe8900 #ffffff 128 256\n}\n\n// WHITE BORDER //\nB7 {\n\t\t#e4e4e4 #c3c3c3 0 6\n\t\t#000000 #222222 7 256\n\tConsole:\n\t\t#111111 #353535 0 127\n\t\t#b1b1b1 #ffffff 128 256\n}\n\n// BROWN BORDER //\nB8 {\n\t\t#763312 #57240b 0 6\n\t\t#000000 #222222 7 256\n\tConsole:\n\t\t#111111 #353535 0 127\n\t\t#763312 #ffffff 128 256\n}\n\n// TAN BORDER //\nB9 {\n\t\t#ae9780 #897360 0 6\n\t\t#000000 #222222 7 256\n\tConsole:\n\t\t#111111 #353535 0 127\n\t\t#ae9780 #ffffff 128 256\n}\n\n// PINK BORDER //\nB0 {\n\t\t#eb51ed #e64caa 0 6\n\t\t#000000 #222222 7 256\n\tConsole:\n\t\t#111111 #e54b97 0 127\n\t\t#ae9780 #ffffff 128 256\n}\n\n//////////////////////////////////////////////\n\n// RED TEAM //\nT1 {\n\t\t#ff0000 #d40000 0 6\n\t\t#3e0000 #b40000 7 256\n\tConsole:\n\t\t#460000 #a00000 0 256\n}\n\n// BLUE TEAM //\nT2 {\n\t\t#2e64ff #1e00ff 0 6\n\t\t#00006f #0005d1 7 256\n\tConsole:\n\t\t#000046 #0005c4 0 256\n}\n\n// YELLOW TEAM //\nT3 {\n\t\t#f0ff00 #e6ce00 0 6\n\t\t#6b3c00 #f2c700 7 256\n\tConsole:\n\t\t#7a5600 #f2c700 0 256\n}\n\n// GREEN TEAM //\nT4 {\n\t\t#5aff00 #56f400 0 6\n\t\t#236300 #4cd700 7 256\n\tConsole:\n\t\t#194700 #39a200 0 256\n}\n\n// WHITE TEAM //\nT5 {\n\t\t#ffffff #dfdfdf 0 6\n\t\t#827e86 #dadada 7 256\n\tConsole:\n\t\t#444444 #cacaca 0 256\n}\n\n// BLACK TEAM //\nT6 {\n\t\t#3d3d3d #131313 0 6\n\t\t#000000 #282828 7 256\n\tConsole:\n\t\t#000000 #232323 0 256\n}\n\n// PURPLE TEAM //\nT7 {\n\t\t#b82eff #8200d5 0 6\n\t\t#250157 #9300d7 7 256\n\tConsole:\n\t\t#3c007a #9f00f2 0 256\n}\n\n// PINK TEAM //\nT8 {\n\t\t#ff93e7 #f475ff 0 6\n\t\t#6c006b #ff36fd 7 256\n\tConsole:\n\t\t#7a004e #ff3ef8 0 256\n}\n\n// ORANGE TEAM //\nT9 {\n\t\t#ffb155 #fe7d44 0 6\n\t\t#722300 #f96c17 7 256\n\tConsole:\n\t\t#7a1a00 #ff9422 0 256\n}\n\n// CYAN TEAM //\nT0 {\n\t\t#55ffe1 #44fee6 0 6\n\t\t#00523c #1ae5c6 7 256\n\tConsole:\n\t\t#7a1a00 #22ffdd 0 256\n}\n\n////////////////////////////////////////////\n\n// TOUGH LOVE //\nQ1 {\n #2f171b #8b4f6b 0 256\n Console:\n #2f171b #8b4f6b 0 256\n}\n\n// WARPED HEAT //\nQ2 {\n #360000 #5f0707 0 90\n #5f0707 #872300 91 179\n #872300 #df670f 180 256\n Console:\n #5f0707 #df670f 0 256\n}\n\n// OXYGEN RICH //\nQ3 {\n #260000 #660000 0 160\n #660000 #800b16 161 256\n Console:\n # #980614 0 256\n}\n\n// QUAKE BRICKS //\nQ4 {\n #0f0b07 #8f6f23 0 256\n Console:\n #0f0b07 #8f6f23 0 256\n}\n\n// BABY BOY //\nQ5 {\n #2887e4 #abe7ff 0 139\n #abe7ff #d7ffff 140 256\n Console:\n #2887e4 #abe7ff 0 139\n #abe7ff #d7ffff 140 256\n}\n\n// NUCLEAR FUMES //\nQ6 {\n #b2eb1c #4a8a15 0 124\n #4a8a15 #1a0d23 125 256\n Console:\n #1a0d23 #b2eb1c 0 256\n}\n\n// TRICK OR TREAT //\nQ7 {\n #0f0911 #382033 0 99\n #382033 #bf3c0e 100 199\n #bf3c0e #ed8412 200 256\n Console:\n #0f0911 #ed8412 0 256\n}\n\n// PEARLY WHITES //\nQ8 {\n #877e6e #d7cab4 0 99\n #d7cab4 #d3d0c2 100 139\n #d3d0c2 #ffffff 140 256\n Console:\n #877e6e #ffffff 0 256\n}\n\n// ZANDRONUM //\nQ9 {\n\t\t#1b2d06 #355613 0 119\n #355613 #669832 120 199\n #669832 #9cc96b 200 256\n\t Console:\n\t\t#1b2d06 #9cc96b 0 256\n}\n\n// CHILLED SUNSET //\nQ0 {\n\t\t#1b1859 #6f33ba 0 110\n #6f33ba #cf60f3 111 189\n #cf60f3 #fab7ed 190 256\n\t Console:\n\t\t#1b1859 #fab7ed 0 256\n}\n\n//////////////////////////////////////////\n\n// PEPPERMINT CREAM //\nS1 {\n #35754b #c1ffbb 0 256\n Console:\n #59a574 #c1ffbb 0 256\n}\n\n// MELON JUICE //\nS2 {\n #005904 #eaa92b 0 97\n #eaa92b #ffd75d 98 256\n Console:\n #005904 #ffd75d 0 256\n}\n\n// INVERSION //\nS3 {\n #c6c6c6 #000000 0 256\n Console:\n #c6c6c6 #000000 0 256\n}\n\n// JELLY FISH //\nS4 {\n #387077 #d18fd0 0 110\n #d18fd0 #defdff 111 256\n\n Console:\n #387077 #defdff 0 256\n}\n\n// STATIC TELLY //\nS5 {\n #000000 #FFFFFF 0 20\n #000000 #FFFFFF 21 57\n #000000 #FFFFFF 58 81\n #000000 #FFFFFF 82 100\n #000000 #FFFFFF 101 130\n #000000 #FFFFFF 131 179\n #000000 #FFFFFF 180 209\n #000000 #FFFFFF 210 231\n #000000 #FFFFFF 232 256\n Console:\n #000000 #FFFFFF 0 256\n}\n\n// GOOP //\nS6 {\n #554634 #81459a 0 70\n #81459a #80c140 71 150\n #80c140 #b6d778 151 256\n Console:\n #554634 #81459a 0 70\n #81459a #80c140 71 150\n #80c140 #b6d778 151 256\n}\n\n// METEALLIC //\nS7 {\n #111411 #384642 0 149\n #384642 #79948d 150 256\n\n Console:\n #111411 #384642 0 256\n}\n\n// JUST PEACHY //\nS8 {\n #cc5200 #f979b2 0 60\n #f979b2 #f9cf29 61 206\n #f9cf29 #ffeb9b 207 256\n Console:\n #cc5200 #f979b2 0 60\n #f979b2 #f9cf29 61 206\n #f9cf29 #ffeb9b 207 256\n}\n\n// ROBOT PLUMS //\nS9 {\n\t\t#3c2154 #a35495 0 200\n #a35495 #f2aaff 201 256\n\t Console:\n\t\t#402359 #a35495 0 256\n}\n\n// LYCHEE SEEDS //\nS0 {\n\t\t#0c0001 #44060c 0 180\n #44060c #7e1322 181 256\n\t Console:\n\t\t#44060c #7e1322 0 256\n}\n\n///////////////////////////////////////////////\n\n// ACID RUSH //\nE1 {\n #00378a #00bf3f 0 110\n #00bf3f #fcfe5b 111 256\n\n Console:\n #00378a #00bf3f 0 110\n #00bf3f #fcfe5b 111 256\n}\n\n// HONEYCOMB //\nE2 {\n #631500 #d57800 0 149\n #d57800 #ffe400 150 256\n\n Console:\n #631500 #d57800 0 149\n #d57800 #ffe400 150 256\n}\n\n// SHAVED ICE //\nE3 {\n #134795 #1042c6 0 55\n #bcf2ff #447aa9 56 206\n #4f78bc #9ae9ef 207 256\n Console:\n #134795 #1042c6 0 55\n #bcf2ff #447aa9 56 206\n #4f78bc #9ae9ef 207 256\n}\n\n// AUTOBAHN //\nE4{\n #f1f1f1 #ffffff 0 6\n #0f308f #006cff 7 256\n Console:\n #07299a #006cff 0 256\n}\n\n// BRICK WALL //\nE5 {\n\t\t#b39f95 #b98c8c 0 6\n\t\t#552c24 #bf3131 7 256\n\tConsole:\n\t\t#552c24 #bf3131 0 256\n}\n\n// DIPPED IN INK //\nE6{\n #000000 #05010f 0 60\n #05010f #3e3454 61 179\n #473a62 #9177c4 180 256\n Console:\n #141316 #585263 0 256\n}\n\n// SCORCHED PLASMA //\nE7{\n #fffca1 #ddaf24 0 20\n #dca204 #ffc100 21 149\n #ffc100 #aa0000 150 256\n Console:\n #f7f14f #aa0000 0 256\n}\n\n// PARTY TIME //\nE8 {\n #330048 #9b0078 0 99\n #ba0076 #ed3c19 100 179\n #ed5519 #f9d300 180 256\n\n Console:\n #330048 #9b0078 0 99\n #ba0076 #ed3c19 100 179\n #ed5519 #f9d300 180 256\n}\n\n// WARNING STRIP //\nE9 {\n\t\t#000000 #0d0d0d 0 6\n\t\t#8e6e22 #fff000 7 256\n\tConsole:\n\t\t#98741c #fff000 0 256\n}\n\n// PEARLESCENT //\nE0 {\n\t\t#593454 #a9808e 0 50\n\t\t#9a7586 #b4b3db 51 167\n #b9b8e4 #c5f1ff 168 225\n #ccf3ff #ffffeb 226 256\n\tConsole:\n\t\t#5f1ff #694151 0 256\n}\n\n//////////////////////////////////////////\n// MORE COLOURS! :D ///////\n//////////////////////////////////////////\n\n// NEON PINK //\nN1 {\n #9b009d #ff00fc 0 100\n #ff00fc #ff6eec 101 256\n Console:\n #9b009d #ff00fc 0 100\n #ff00fc #ff6eec 101 256\n}\n\n// NEON YELLOW //\nN2 {\n #cda900 #e4ff00 0 100\n #e4ff00 #fff88a 101 256\n Console:\n #cda900 #e4ff00 0 100\n #e4ff00 #fff88a 101 256\n}\n\n// NEON ORANGE //\nN3 {\n #ba5300 #ff8a00 0 100\n #ff8a00 #ffa95c 101 256\n Console:\n #ba5300 #ff8a00 0 100\n #ff8a00 #ffa95c 101 256\n}\n\n// NEON GREEN //\nN4 {\n #009916 #24ff00 0 100\n #24ff00 #63ff5f 101 256\n Console:\n #009916 #24ff00 0 100\n #24ff00 #63ff5f 101 256\n}\n\n// NEON BLUE //\nN5 {\n #005ccd #0096ff 0 100\n #0096ff #5fd0ff 101 256\n Console:\n #005ccd #0096ff 0 100\n #0096ff #5fd0ff 101 256\n}\n\n// NEON PURPLE //\nN6 {\n #6700bf #c600ff 0 100\n #c600ff #d05fff 101 256\n Console:\n #6700bf #c600ff 0 100\n #c600ff #d05fff 101 256\n}\n\n// NEON RED //\nN7 {\n #b60000 #ff3434 0 100\n #ff3434 #ff6a5f 101 256\n Console:\n #b60000 #ff3434 0 100\n #ff3434 #ff6a5f 101 256\n}\n\n// NEON CYAN //\nN8 {\n #009683 #34ffcd 0 100\n #34ffcd #98fffe 101 256\n Console:\n #009683 #34ffcd 0 100\n #34ffcd #98fffe 101 256\n}\n\n// PHOSPHORESCENCE //\nN9 {\n #caf589 #40772c 0 256\n Console:\n #53ed8e #0f652a 0 256\n}\n\n// ULTRAVIOLENT //\nN0 {\n #94f9ff #42278f 0 256\n Console:\n #42278f #94f9ff 0 256\n}\n\n/////////////////////////////////////////////\n\n// IVY ROPES //\nV1 {\n\t\t#263420 #2b5d17 0 110\n #2b5d17 #56792d 111 150\n #0f901e #43883e 151 189\n #56792d #62b500 190 256\n\t Console:\n\t\t#0d2d01 #62b500 0 256\n}\n\n// SLEAK HARDWARE //\nV2 {\n\t\t#141415 #1d1c1e 0 9\n\t\t#817c8f #c9c9c9 10 180\n #c9c9c9 #FFFFFF 181 256\n\tConsole:\n\t\t#686573 #e7e7e7 0 256\n}\n\n// TROPICAL LAGOON //\nV3 {\n\t\t#163e99 #0c886d 0 130\n\t\t#0c886d #25c260 131 199\n #25c260 #05efe7 200 256\n\tConsole:\n\t\t#082167 #05efe7 0 256\n}\n\n// TECHNO PUNK //\nV4 {\n #381346 #8d1e4d 0 108\n #8d1e4d #239aed 109 256\n\tConsole:\n\t\t#381346 #239aed 0 256\n}\n\n// DULL BULB //\nV5 {\n #b5ac72 #2a2a22 0 60\n #2a2a22 #6d683a 61 149\n #6d683a #9e9e9e 150 256\n Console:\n #54502c #9e9e9e 0 256\n}\n\n// 20000 LEAGUES //\nV6 {\n #05022c #1b1547 0 145\n #1c1871 #312ba8 146 256\n Console:\n #060332 #2a267e 0 256\n}\n\n// HOT STUFF //\nV7 {\n #591d0d #7f3b2b 0 89\n #8f4333 #bf772f 90 179\n #cf8f2b #fff31b 180 256\n Console:\n #591d0d #bf772f 0 256\n}\n\n// A FINE WINE //\nV8 {\n #1d0619 #450d32 0 145\n #450d32 #92062e 146 256\n Console:\n #1d0619 #450d32 0 145\n #450d32 #92062e 146 256\n}\n\n// GATE OF EVIL //\nV9 {\n\t\t#000000 #0b0b0b 0 60\n #0b0b0b #1f170b 61 121\n #1f170b #2b230f 122 159\n #2b230f #735c49 160 256\n\t Console:\n\t\t#0b0b0b #2b230f 0 256\n}\n\n// MY COLOUR //\nV0 {\n #0e0911 #261c34 0 159\n #261c34 #453152 160 256\n Console:\n #0e0911 #261c34 0 159\n #261c34 #453152 160 256\n}\n\n//////////////////////////////////////////\n\n// COTTON CANDY //\nY1 {\n #cb4c6d #ffffff 0 256\n Console:\n #cb4c6d #ffffff 0 256\n}\n\n// DEEP FOREST //\nY2 {\n #001101 #06480c 0 256\n Console:\n #001101 #06480c 0 256\n}\n\n// SHARP BREATH //\nY3 {\n #006160 #003255 0 145\n #003255 #19191c 146 256\n Console:\n #006160 #003255 0 145\n #003255 #19191c 146 256\n}\n\n// CREAMY BUTTER //\nY4 {\n #b88420 #ffff82 0 119\n #ffff82 #ffffff 120 256\n Console:\n #dca02d #ffffdd 0 256\n}\n\n// BLOWTORCH //\nY5 {\n\t\t#141414 #393939 0 60\n #393939 #767676 61 129\n #807059 #ce7c00 130 199\n #ff9900 #ffd016 200 256\n\t Console:\n\t\t#393939 #ffd016 0 256\n}\n\n// CHOCOLATE CARAMEL //\nY6 {\n\t\t#120300 #3b0800 0 79\n #3b0800 #974b31 80 199\n #974b31 #eaaf49 200 256\n\t Console:\n\t\t#3b0800 #eaaf49 0 256\n}\n\n// SPACESHIP PANELS //\nY7 {\n #211d23 #433f5d 0 149\n #433f5d #8e7999 150 256\n Console:\n #211d23 #8e7999 0 256\n}\n\n// TOXIC CHEMICALS //\nY8 {\n #131d05 #360000 0 60\n #410000 #5b3600 61 111\n #693e00 #8e8600 112 180\n #909d00 #aee000 181 210\n #aee000 #c6ff00 211 256\n Console:\n #5b3600 #c6ff00 0 256\n}\n\n// TOOTHPASTE //\nY9 {\n #002318 #1252ba 0 80\n #00a3c1 #0064d5 81 198\n #0064d5 #65ebff 199 256\n Console:\n #002318 #0049c1 0 80\n #00a3c1 #0064d5 81 199\n #0064d5 #65ebff 200 256\n}\n\n// PSYCHOTIC MIND //\nY0 {\n #c50c3c #b12731 0 20\n #b41e1e #7f0830 21 149\n #7f0830 #4a0000 150 256\n Console:\n #4a0000 #b12731 0 256\n}\n\n//////////////////////////////////////////////////\n\n// BLUEBERRY PIE //\nJ1 {\n #171a62 #024bc4 0 100\n #1163d3 #3a8dfd 101 256\n Console:\n #171a62 #024bc4 0 100\n #1163d3 #3a8dfd 101 256\n}\n\n// LOTUS PETALS //\nJ2 {\n #8e003f #fe89dc 0 111\n #fe89dc #fffdfe 112 256\n Console:\n #8e003f #fe89dc 0 111\n #fe89dc #fffdfe 112 256\n}\n\n// APPLETIZER //\nJ3 {\n #3a0007 #dd0000 0 159\n #dd1000 #acdd00 160 256\n Console:\n #3a0007 #dd0000 0 159\n #dd1000 #acdd00 160 256\n}\n\n// CARDBOARD //\nJ4 {\n #3d2618 #a3825f 0 170\n #a0805d #bda891 171 256\n Console:\n #3d2618 #a3825f 0 170\n #a0805d #bda891 171 256\n}\n\n// SOUR TASTE //\nJ5 {\n #234000 #48ff00 0 169\n #48ff00 #c2ff6c 170 256\n Console:\n #234000 #48ff00 0 169\n #48ff00 #c2ff6c 170 256\n}\n\n// STEAMPUNK //\nJ6 {\n #1e1a17 #533523 0 119\n #533523 #9b6535 120 178\n #9b6535 #6bbd9f 179 256\n Console:\n #1e1a17 #533523 0 119\n #533523 #9b6535 120 178\n #9b6535 #6bbd9f 179 256\n}\n\n// SANDSTONE //\nJ7 {\n #493523 #988855 0 127\n #9e8e5c #dfc061 128 200\n #dfc061 #efd891 201 256\n Console:\n #493523 #988855 0 127\n #9e8e5c #dfc061 128 200\n #dfc061 #efd891 201 256\n}\n\n// FUZZY HANDCUFFS //\nJ8 {\n #21152a #7300c4 0 138\n #8a00c4 #ef67b1 139 256\n Console:\n #21152a #7300c4 0 127\n #8a00c4 #ef67b1 128 256\n}\n\n// DUST BUNNIES //\nJ9 {\n #321f27 #6c5b74 0 110\n #78637b #ddcdac 111 256\n Console:\n #321f27 #6c5b74 0 110\n #78637b #ddcdac 111 256\n}\n\n// FREEZER BURN //\nJ0 {\n #ffffff #06537f 0 150\n #1975aa #b2e3ff 151 256\n Console:\n #ffffff #1975aa 0 256\n}\n\n//////////////////////////////////////////\n// EVEN MOAR COLOURS! :D! ///////\n//////////////////////////////////////////\n\n// CREAM SODA //\nI1 {\n #d33c83 #f0c05a 0 130\n #eaaf3e #ffee8d 131 256\n Console:\n #d33c83 #f0c05a 0 130\n #eaaf3e #ffee8d 131 256\n}\n\n// STICK PILE //\nI2 {\n #1a0a06 #432119 0 120\n #6c260e #802814 121 180\n #9f4d31 #301913 181 256\n Console:\n #1a0a06 #432119 0 120\n #6c260e #802814 121 180\n #9f4d31 #301913 181 256\n}\n\n// MARSHMELLOWS //\nI3 {\n #913baa #c75bdb 0 59\n #c96ae8 #c776f1 60 80\n #cd7ff5 #fc91fb 81 100\n #faa2f1 #fdf2ff 101 256\n Console:\n #913baa #c75bdb 0 59\n #c96ae8 #c776f1 60 80\n #cd7ff5 #fc91fb 81 100\n #faa2f1 #fdf2ff 101 256\n}\n\n// CRIMBO TIME //\nI4 {\n #930000 #b30000 0 9\n #034e00 #7ec57b 10 169\n #8cd088 #ffffff 170 256\n Console:\n #930000 #b30000 0 9\n #034e00 #7ec57b 10 169\n #8cd088 #ffffff 170 256\n}\n\n// PEAR SALAD //\nI5 {\n #272b1f #8ebf30 0 170\n #a9bf30 #e4f48f 171 256\n Console:\n #1f2514 #8ebf30 0 170\n #a9bf30 #e4f48f 171 256\n}\n\n// STARTAN //\nI6 {\n #20180c #78502c 0 90\n #685440 #9b806c 91 159\n #787878 #e0e0e0 160 256\n Console:\n #20180c #78502c 0 90\n #685440 #9b806c 91 159\n #787878 #e0e0e0 160 256\n}\n\n// SEEING RED //\nI7 {\n #240000 #8c0000 0 170\n #9b0b07 #e20000 171 256\n Console:\n #240000 #8c0000 0 170\n #9b0b07 #e20000 171 256\n}\n\n// CHLORINE //\nI8 {\n #0e281e #1a7f58 0 100\n #198973 #16d3ad 101 180\n #16d3bf #ffffff 181 256\n Console:\n #0e281e #1a7f58 0 100\n #198973 #16d3ad 101 180\n #16d3bf #ffffff 181 256\n}\n\n// IODINE SUBSTANCE //\nI9 {\n #ae27ad #640943 0 129\n #7219a0 #400b40 130 256\n Console:\n #ae27ad #400b40 0 256\n}\n\n// DARK AND MOIST //\nI0 {\n #1a2e40 #40576a 0 111\n #40656a #bfc063 112 200\n #c9ca61 #f1f2bd 201 256\n Console:\n #1a2e40 #40576a 0 111\n #40656a #bfc063 112 200\n #c9ca61 #f1f2bd 201 256\n}\n\n/////////////////////////////////////////\n\n// TERRACOTTA //\nD1 {\n #310f18 #702841 0 100\n #802a16 #d56819 101 256\n Console:\n #310f18 #702841 0 100\n #802a16 #d56819 101 256\n}\n\n// THE SEQUEL //\nD2 {\n #ababab #8b8b8b 0 9\n #1f170b #6b4727 10 256\n Console:\n #1f170b #6b4727 0 256\n}\n\n// SQUID PASTE //\nD3 {\n #000000 #29272c 0 158\n #271e41 #65389c 159 256\n Console:\n #000000 #29272c 0 158\n #271e41 #65389c 159 256\n}\n\n// MENSCH MASCHINE //\nD4 {\n\t\t#000000 #0d0d0d 0 6\n\t\t#550c15 #f40000 7 256\n\tConsole:\n\t\t#f40000 #480a12 0 256\n}\n\n// EARTHWORM FOOD //\nD5 {\n\t\t#301501 #6a3926 0 136\n\t\t#77422d #ab6f3a 137 256\n\tConsole:\n\t\t#301501 #6a3926 0 136\n\t\t#77422d #ab6f3a 137 256\n}\n\n// PASSION FRUIT //\nD6 {\n\t\t#5d1d2f #97da06 0 200\n\t\t#cadc07 #fcff00 201 256\n\tConsole:\n\t\t#5d1d2f #aeff00 0 256\n}\n\n// MAJESTIC //\nD7 {\n\t\t#240d4b #db345c 0 256\n\tConsole:\n\t\t#db345c #240d4b 0 256\n}\n\n// APPARITIONS //\nD8 {\n\t\t#ffffff #715e85 0 150\n #715e85 #311e45 151 256\n\tConsole:\n\t\t#ffffff #715e85 0 150\n #715e85 #311e45 151 256\n}\n\n// DRIED CLAY //\nD9 {\n #1b1714 #423f3a 0 70\n #57544f #bdb4ad 71 256\n Console:\n #1b1714 #423f3a 0 70\n #57544f #bdb4ad 71 256\n}\n\n// DOOMLINGS //\nD0 {\n #fedd00 #ffea5a 0 9\n #005b00 #60cd00 11 256\n Console:\n #295700 #60cd00 0 256\n}\n\n/////////////////////////////\n\n// PARMA //\nL1 {\n #1f1720 #65306d 0 79\n #8c3898 #ea6efc 80 150\n #b97dfc #ffffff 151 256\n Console:\n #65306d #ffffff 0 256\n}\n\n// HOLLY BUSH //\nL2 {\n\t\t#00160b #015911 0 199\n #006714 #0ab45a 200 256\n\tConsole:\n\t\t#002213 #0ab45a 0 256\n}\n\n// ADVANCED //\nL3 {\n #ededed #ffffff 0 9\n #790000 #ff0000 11 256\n Console:\n #4f0000 #ff0000 0 256\n}\n\n// LEMON CHEESECAKE //\nL4 {\n\t\t#824600 #fff000 0 169\n #fff000 #ffef00 170 256\n\tConsole:\n\t\t#824600 #fff000 0 256\n\n}\n\n// FAKE WATER //\nL5 {\n #000c2e #0045d1 0 120\n #005dd1 #2fccff 121 256\n Console:\n #0045d1 #2fccff 0 256\n}\n\n// BRUISER //\nL6 {\n #1a0000 #7c0a04 0 130\n #8a1408 #ee6c28 131 221\n #fd7f2d #ffcf2e 222 256\n Console:\n #1a0000 #7c0a04 0 110\n #8a1408 #ee6c28 111 221\n #fd7f2d #ffcf2e 222 256\n}\n\n// UNIDRONUM //\nL7 {\n #000c18 #003050 0 50\n #003c64 #408bb4 51 160\n #549ec0 #b0f7f7 161 256\n Console:\n #000c18 #003050 0 80\n #003c64 #408bb4 81 140\n #549ec0 #b0f7f7 141 256\n}\n\n// BEETLEJUICE //\nL8 {\n #292929 #8cb188 0 120\n #b2cca3 #e3ffd4 121 256\n Console:\n #292929 #e3ffd4 0 256\n}\n\n// GOLDEN NAILS //\nL9 {\n #253219 #2f1f0f 0 50\n #573c00 #a28c27 51 170\n #b8a136 #f8e966 171 256\n Console:\n #253219 #2f1f0f 0 50\n #573c00 #a28c27 51 170\n #b8a136 #f8e966 171 256\n}\n\n// SKULKING ABOUT //\nL0 {\n #111012 #612646 0 145\n #60202b #c9215c 146 256\n Console:\n #111012 #c9215c 0 256\n}\n\n////////////////////////////////\n\n// ELECTRIFIED //\nK1 {\n #57baff #2736a7 0 145\n #152494 #000525 146 256\n Console:\n #000525 #2736a7 0 256\n}\n\n// CHILLOUT //\nK2 {\n #363e7b #9ea3c6 0 130\n #adb2d7 #e7eaff 131 256\n Console:\n #363e7b #9ea3c6 0 130\n #adb2d7 #e7eaff 131 256\n}\n\n// GAMEIMP //\nK3 {\n #204631 #204631 0 40\n #527f39 #527f39 41 110\n #aec440 #aec440 111 179\n #d7e894 #d7e894 180 256\n Console:\n #204631 #204631 0 40\n #527f39 #527f39 41 125\n #aec440 #aec440 126 193\n #d7e894 #d7e894 194 256\n}\n\n// P-C-B //\nK4 {\n #f2d966 #f9d52e 0 10\n #032e1d #087743 11 179\n #087743 #5dd953 180 256\n Console:\n #032e1d #087743 0 130\n #087743 #5dd953 131 256\n}\n\n// AMETHYST GEMSTONE //\nK5 {\n #130316 #130316 0 10\n #100c10 #410a5b 11 149\n #460d61 #b449b3 150 256\n Console:\n #100c10 #410a5b 0 130\n #460d61 #b449b3 131 256\n}\n\n// SEPIA PHOTO //\nK6 {\n #341c1d #6e3517 0 129\n #804422 #ba7331 130 180\n #c3803c #e5a85b 181 256\n Console:\n #341c1d #6e3517 0 130\n #804422 #ba7331 131 190\n #c3803c #e5a85b 191 256\n}\n\n// BRUISER PT2 //\nK7 {\n #000000 #251e1f 0 149\n #390b0c #a22c03 150 256\n Console:\n #000000 #a22c03 0 256\n}\n\n// KNOCKOUT //\nK8 {\n #1d0e12 #d60449 0 256\n Console:\n #1d0e12 #d60449 0 256\n}\n\n// LAMBADA //\nK9 {\n #0b0b0b #0b0b0b 0 10\n #742f06 #fea42f 11 256\n Console:\n #742f06 #fea42f 0 256\n}\n\n// MINTY SNAPS //\nK0 {\n #16dfad #16dfad 0 10\n #1f0d03 #6e2e0a 11 256\n Console:\n #1f0d03 #16dfad 0 256\n}"
},
{
"source": "pk3",
"name": "TERRAIN.txt",
"contents": "// Terrain nicked from Psychic, which in turn is nicked from Zen.\n// Which in turn was originally by Enjay, and based on work by Corwin.\n// Basically what I'm saying is that I'm a filthy thief.\n// There's layers to this shit.\n\nsplash Water\n{\n\tsmallclass\t\tWaterSplashBase\n\tsmallclip\t\t6\n\tsmallsound\t\tworld/watersplashsmall\n\n\tbaseclass\t\tWaterSplashBase\n\tchunkclass\t\tWaterSplash\n\tchunkxvelshift\t8\n\tchunkyvelshift\t8\n\tchunkzvelshift\t8\n\tchunkbasezvel\t2\n\tsound\t\t\tworld/watersplash\n\tNoAlert\n}\n\nsplash Blood\n{\n\tsmallclass\t\tBloodSplash\n\tsmallclip\t\t4\n\tsmallsound\t\tworld/sludgegloopsmall\n\n\tbaseclass\t\tBloodSplash\n\tchunkclass\t\tBloodSplash\n\tchunkxvelshift\t0\n\tchunkyvelshift\t0\n\tchunkzvelshift\t0\n\tchunkbasezvel\t0\n\tsound\t\t\tworld/sludgegloop\n\tNoAlert\n}\n\nsplash Nukage\n{\n\tsmallclass\t\tSludgeSplash\n\tsmallclip\t\t4\n\tsmallsound\t\tworld/lavasizzlesmall\n\n\tbaseclass\t\tSludgeSplash\n\tchunkclass\t\tLavaSmoke\n\tchunkxvelshift\t-1\n\tchunkyvelshift\t-1\n\tchunkzvelshift\t7\n\tchunkbasezvel\t1\n\tsound\t\t\tworld/lavasizzle\n\tNoAlert\n}\n\nsplash Lava\n{\n\tsmallclass\t\tLavaSplash\n\tsmallclip\t\t6\n\tsmallsound\t\tworld/lavasizzlesmall\n\n\tbaseclass\t\tLavaSplash\n\tchunkclass\t\tLavaSmoke\n\tchunkxvelshift\t-1\n\tchunkyvelshift\t-1\n\tchunkzvelshift\t7\n\tchunkbasezvel\t1\n\tsound\t\t\tworld/lavasizzle\n\tNoAlert\n}\n\nsplash Slime\n{\n\tsmallclass\t\tSlimeSplash\n\tsmallclip\t\t6\n\tsmallsound\t\tworld/sludgegloopsmall\n\n\tbaseclass\t\tSlimeSplash\n\tchunkclass\t\tSlimeChunk\n\tchunkxvelshift\t8\n\tchunkyvelshift\t8\n\tchunkzvelshift\t8\n\tchunkbasezvel\t1\n\tsound\t\t\tworld/sludgegloop\n\tNoAlert\n}\n\nsplash Hot\n{\n smallclass LavaSmoke\n smallclip 0\n\n baseclass LavaSmoke\n NoAlert\n}\n\nterrain Water\n{\n splash Water\n footclip 6\n liquid\n}\n\nterrain Lava\n{\n splash Lava\n footclip 6\n damagetype Fire\n liquid\n}\n\nterrain Blood\n{\n splash Blood\n footclip 6\n damagetype Slime\n liquid\n}\n\nterrain Nukage\n{\n splash Nukage\n footclip 4\n damagetype Slime\n liquid\n}\n\nterrain Slime\n{\n splash Slime\n footclip 4\n damagetype Slime\n liquid\n}\n\nterrain Hot\n{\n splash Hot\n damagetype Fire\n}\n\nifdoom\nfloor BLOOD1 Blood\nfloor BLOOD2 Blood\nfloor BLOOD3 Blood\nfloor FWATER1 Water\nfloor FWATER2 Water\nfloor FWATER3 Water\nfloor FWATER4 Water\nfloor LAVA1 Lava\nfloor LAVA2 Lava\nfloor LAVA3 Lava\nfloor LAVA4 Lava\nfloor NUKAGE1 Nukage\nfloor NUKAGE2 Nukage\nfloor NUKAGE3 Nukage\nfloor RROCK05 Hot\nfloor RROCK06 Hot\nfloor RROCK07 Hot\nfloor RROCK08 Hot\nfloor SLIME01 Slime\nfloor SLIME02 Slime\nfloor SLIME03 Slime\nfloor SLIME04 Slime\nfloor SLIME05 Slime\nfloor SLIME06 Slime\nfloor SLIME07 Slime\nfloor SLIME08 Slime\nfloor SLIME09 Hot\nfloor SLIME10 Hot\nfloor SLIME11 Hot\nfloor SLIME12 Hot\nendif"
},
{
"source": "pk3",
"name": "TEXTURES.txt",
"contents": "// Texture definitions generated by SLADE3\n// on Tue Dec 01 01:44:11 2015\n\nGraphic DEMNTIP0, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_1FCTF, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_COOP, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_CTF, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_DM, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_DUEL, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_INV, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_LMS, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_POSS, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_SCP, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_ST, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_TDM, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_TERM, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_TLMS, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nGraphic F1_TPOSS, 640, 400\n{\n\tPatch F1HELP2B, 0, 0\n}\n\nSprite LDTHB1, 64, 128\n{\n\tXScale 0.500\n\tYScale 0.500\n\tOffset 32, 124\n\tPatch LDTHA1, 15, 74\n}\n\nSprite LDTHB8B2, 64, 128\n{\n\tXScale 0.500\n\tYScale 0.500\n\tOffset 32, 124\n\tPatch LDTHA8A2, 16, 76\n}\n\nSprite LDTHB7B3, 64, 128\n{\n\tXScale 0.500\n\tYScale 0.500\n\tOffset 32, 124\n\tPatch LDTHA7A3, 16, 75\n}\n\nSprite LDTHB6B4, 64, 128\n{\n\tXScale 0.500\n\tYScale 0.500\n\tOffset 32, 124\n\tPatch LDTHA6A4, 16, 75\n}\n\nSprite LDTHB5, 64, 128\n{\n\tXScale 0.500\n\tYScale 0.500\n\tOffset 32, 124\n\tPatch LDTHA5, 15, 73\n}\n\nSprite MSMKC0D0, 256, 256\n{\n\tOffset 128, 128\n\tPatch MSMKA0B0, 0, 0\n\t{\n\t\tFlipY\n\t\tStyle CopyAlpha\n\t}\n}\n\nSprite MSSPC0D0, 256, 256\n{\n\tOffset 128, 128\n\tPatch MSSPA0B0, 0, 0\n\t{\n\t\tFlipY\n\t\tStyle CopyAlpha\n\t}\n}\n\n// End of texture definitions"
},
{
"source": "pk3",
"name": "decorate/actor_reference_sheet.txt",
"contents": "I've had a few people offer to map for me and asked me for actor definition numbers.\nFor the sake of reference (and my incessant memory issues), here are all of them in one place:\n\n30240: Soul Fragment\n30241: Hammer Ammo Small\n30242: Fortune Cookie\n\n30360-30410: Testmap props"
}
]
},
"maps": []
}