AXE2

PWAD 154 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things472
Linedefs943
Sectors203
Monsters146
Items179
Raw model (for completeness)
{
  "meta": {
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    "sha256": "6ad42e9ce7b8bbcb7361fcd42d05fa3e90837cffd09b620d0738644299729ada",
    "title": "AXE2",
    "authors": [
      "Anthony Connor."
    ],
    "filenames": [
      "axe2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:46:56",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "AXE2",
      "description": "Set in a Building here on Earth, owned by the Infamous U.A.C Corparation, who with your efforts have become one of the leading ,and Biggest, buisness, in the galaxy. You have orders, that .......There Back !!!!!!!!!! \"Oh no. Not again\", you say to yourself. You still bare the scares from your last encounter.Hay wait a minute, didn't you Destroy Hell !!!!!! So you grab your trusty Pistol, and look forward into the dark corridors of what lies ahead. I have made a few changes in this new version.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
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    },
    "added": "2014-12-15 22:46:56",
    "file": {
      "type": "PWAD",
      "size": 157618,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/74aa74e7fd953af30724c4a32fbb79b725ed5fd4/74aa74e7fd953af30724c4a32fbb79b725ed5fd4.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "Title              \t: AXE2\n\nFilename               \t: AXE2.WAD\n\nVersion                 : 3   17 jan 97\n\nAuthor                 \t: Anthony Connor.\n\nEmail Address           : aconnor@zeta.org.au\n\nWeb Address             : http://www.zeta.org.au/~aconnor\n\nMisc. Author Info       : Born on 4.11.70. Love all things pertaining to Doom\n                          I live in Australia. I also have no current direction\n                          in my life, other than creating kick ass Doom2 levels\n\nDescription             : Set in a Building here on Earth, owned by the\n\t\t\t  Infamous U.A.C Corparation, who with your efforts\n\t\t\t  have become one of the leading ,and Biggest,\n\t\t\t  buisness, in the galaxy. You have orders,\n\t\t\t  that .......There Back !!!!!!!!!! \"Oh no. Not\n\t\t\t  again\", you say to yourself. You still bare the\n\t\t\t  scares from your last encounter.Hay wait a minute,\n\t\t\t  didn't you Destroy Hell !!!!!! So you grab your\n\t\t\t  trusty Pistol, and look forward into the dark\n\t\t\t  corridors of what lies ahead.\n                            I have made a few changes in this new version.\n\nAdditional Credits to   : Id Software, (because I have always wanted to\n\t\t\t  write that.). God, (No reason necessary), all\n\t\t\t  my mates : Greg Harper, (who showed me how Deu\n\t\t\t  worked, and got me on-line), Jason Byrne, (Whom\n\t\t\t  introduced myself to Doom1 and 2, and thus as a\n\t\t\t  natural progression, I bought a Computer, just\n\t\t\t  to play the Game), Deu : Raphael Quinet, Bsp : Colin\n\t\t\t  Reed. DCK : Bob Morris.\n\nLOVE \t\t\t: Vanessa.\n\nOther Levels by Author  : AXE1, AXE3, AXE4, AXE5, also look for AXE6, AXE7\n\t\t\t  and AXE8, soon to be realesed.\n\n        ==============================================================\n\n* Play Information *\n\nEpisode and Level #\t: Doom2, level 1\nSingle Player \t        : Yes, you better believe it.\nCo-operative 2-4 Player : Yes\nDeath match 2-4 Player  : Yes\nDifficulty Settings     : Yes, Try Ultra Violence, without saving.....go on !\nNew Sounds             \t: No\nNew Graphics           \t: No\nNew Music              \t: Yes, I have used other levels music.\nDemos Replaced          : No, not yet.\n\n* Construction *\n\nBase                    : New level from scratchy poo.\nEditors used            : Deu, Bsp, Dck.\nKnown Bugs              : Non, at all, and if you find any you must of put\n\t\t\t  it there. Deu2 runs out of memmory. Hmmmmm I think\n\t\t\t  someone should fix this.\n\nHint\t\t\t: Watch ya back..... Secret rooms are secret.\n\t\t\t  If it is to hard, use an easier skill level.\n\t\t\t  If it is to easy, maybe you should stop playing\n\t\t\t  Doom, and get a life. :)\n\n* Copyright / Permissions *\n\nAuthors (MAY NOT) use this level as a base to build additional levels,\n but as if that would stop you.\n\nPlease do distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n*If you want to include this level on a CDRom you must send me a FREE copy of that CDROM!\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nBBS numbers: Fidonet 3:713/307  The SPACE STATION  Australia\n\nWeb page  : http://www.zeta.org.au/~aconnor\n\nOther: My house, on me computer. I could proably E - mail it to you.\n       but hay you probably have it......your reading this, arn't you.\n         I could send you some other levels, I have done. :)\n\nPlease E-mail me and tell me what you think.\nEven if you have any comments regarding any of my levels, or if you have any\nIdeas. You could even send me a LMP file (demo) of you completeing the level.\n\n  ......and the word was God."
      }
    ]
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  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 472,
        "linedefs": 943,
        "sidedefs": 1273,
        "vertices": 868,
        "sectors": 203,
        "segs": 1400,
        "ssectors": 498,
        "nodes": 497,
        "textures": {
          "LITE3": 4,
          "COMPSPAN": 6,
          "BIGDOOR2": 8,
          "DOORBLU": 2,
          "FLAT18": 4,
          "COMPSTA1": 1,
          "GRAY1": 1,
          "GATE2": 4,
          "FLOOR7_2": 4,
          "FLAT1_1": 13,
          "FLOOR0_3": 11,
          "FLAT3": 17,
          "EXITSIGN": 1,
          "SW1MARB": 1,
          "MARBLE1": 8,
          "MIDBRN1": 4,
          "WOODMET2": 1,
          "NUKAGE2": 9,
          "GRAY7": 6,
          "GSTONE1": 3,
          "WOOD12": 20,
          "GRAY4": 2,
          "METAL1": 8,
          "MFLR8_1": 4,
          "BIGDOOR7": 2,
          "METAL4": 42,
          "FLAT5_5": 1,
          "MARBLE2": 4,
          "SLIME16": 4,
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          "GATE3": 3,
          "WOOD1": 9,
          "CEIL3_1": 20,
          "COMPTALL": 3,
          "CEIL3_2": 7,
          "ASHWALL7": 9,
          "SHAWN2": 10,
          "BRICK5": 101,
          "FLAT1_2": 21,
          "SW1COMP": 1,
          "FLAT20": 23,
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          "GRAY5": 1,
          "BRICK2": 8,
          "DEM1_5": 2,
          "BROWNGRN": 29,
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          "GATE1": 5,
          "BIGDOOR1": 2,
          "MARBFAC2": 1,
          "DOORSTOP": 24,
          "MFLR8_2": 66,
          "SUPPORT3": 27,
          "DOOR3": 1,
          "DOORYEL": 4,
          "GRAYBIG": 46,
          "PLAT1": 1,
          "SLIME15": 8,
          "TLITE6_6": 1,
          "WOOD3": 9,
          "METAL2": 3,
          "WOODMET1": 4,
          "RROCK09": 2,
          "SPCDOOR2": 4,
          "FLAT23": 9,
          "DOORTRAK": 52,
          "GATE4": 2,
          "LITE5": 5,
          "FLOOR7_1": 5,
          "DOORRED": 2,
          "SPCDOOR1": 6,
          "FWATER1": 1,
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          "METAL": 72,
          "TEKGREN2": 4,
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          "BRICK3": 23,
          "BIGDOOR6": 2,
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          "BROWNHUG": 12,
          "EXITDOOR": 2,
          "DEM1_6": 2,
          "F_SKY1": 14,
          "STONE": 30,
          "BRWINDOW": 1,
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          "FLOOR5_1": 8,
          "SW1MOD1": 1,
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        "by_type": {
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          "cacodemon": 6,
          "chaingun_guy": 16,
          "demon": 17,
          "hell_knight": 1,
          "imp": 34,
          "lost_soul": 6,
          "mancubus": 2,
          "pain_elemental": 4,
          "revenant": 2,
          "shotgun_guy": 32,
          "spectre": 7,
          "zombieman": 18
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 66,
          "melee": 24,
          "projectile": 56
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 8,
          "ammo_clip": 2,
          "armor_bonus": 24,
          "backpack": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 7,
          "cell_pack": 5,
          "chaingun": 2,
          "chainsaw": 3,
          "green_armor": 1,
          "health_bonus": 47,
          "invulnerability": 1,
          "medikit": 10,
          "megasphere": 1,
          "plasma_rifle": 3,
          "radiation_suit": 1,
          "rocket": 19,
          "rocket_box": 4,
          "rocket_launcher": 3,
          "shell_box": 2,
          "shells": 11,
          "shotgun": 3,
          "stimpack": 16,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 10,
          "cells": 12,
          "rockets": 23,
          "shells": 13
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 145,
        "hmp_monsters": 93,
        "htr_monsters": 52,
        "uv_items": 167,
        "hmp_items": 176,
        "htr_items": 165
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
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          "type": "pano"
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "A UAC-style base/building map with lots of brick-and-metal detailing and occasional slime/sky areas, built around all three keycards and some teleport-driven movement. Combat leans heavily on hitscanners (many shotgunners and chaingunners) backed by mid-tier monsters, with a few nastier threats like an arch-vile and small groups of mancubi/revenants. For UV, it plays as a moderate challenge with frequent firefights and likely ambushes, but the map is well-stocked with weapons up to the BFG plus plenty of rockets, cells, and health to keep you moving.",
        "tags": [
          "ammo_plentiful",
          "boom_compatible",
          "generous_health",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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