ts_ir_mk.2_b1.4e_zan.pk3

PK3 43 MiB 0 map(s)

Counts

endoom0
graphics2
lumps3404
maps22
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "01544181-6351-4d69-b400-c9ae33052cc7",
    "sha1": "2732fa7e269607f2de57972e0e017858c8729329",
    "sha256": "b23bab1b8c1a3d341a0037796ec6da0f96978e8b166678f2ad90acd082db5d02",
    "filenames": [
      "ts_ir_mk.2_b1.4e_zan.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2017-04-09 20:43:18",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": null,
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2017-04-09 20:43:18",
    "file": {
      "type": "PK3",
      "size": 44656435,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2732fa7e269607f2de57972e0e017858c8729329/2732fa7e269607f2de57972e0e017858c8729329.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "TITLEMAP",
        "DEAD0",
        "DEAD1",
        "DEAD10",
        "DEAD11",
        "DEAD12",
        "DEAD13",
        "DEAD14",
        "DEAD15",
        "DEAD16",
        "DEAD17",
        "DEAD18",
        "DEAD19",
        "DEAD2",
        "DEAD20",
        "DEAD3",
        "DEAD4",
        "DEAD5",
        "DEAD6",
        "DEAD7",
        "DEAD8",
        "DEAD9"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 2,
        "lumps": 3404,
        "maps": 22,
        "palettes": 0
      }
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "CREDITS.txt",
        "contents": "To be entirely honest im no sure entirely what belongs to whom but to the best of my memory... If I missed anything let me know in a PM and I'll be sure to correct my mistake.\n\nLordMisfit : for helping me fix the pistol so that it works like a real one should with burst fire\n\nDBT for the use of the sick bullet impacts from D4D as well as the variou effects froom the D4T Gauss Cannon built on the Siege mode base\n\nLightman68 : Graphics for the new Autopistol.\n\nMarty Kirra : Original Graphics for the Punisher, Tormentor, and Typhoon\n\nEriance : for the Vorpal Blade that is used as the Kyrie Elesion, a name which means \"Lord have mercy.\"\n\nSgt. Shivers : For the Punisher Edit of Marty's Judgement Pistol as well as the animation edit of the Doom 2.5 Shotgun which was further improved upon by Chronoteeth.\n\nTheRailgunner : Archangel Autoshotgun\n\nCarbineDioxide : Omen Sprite Edit, the original base was either by DoomNukem or Chronoteeth\n\nFused : Omen Assault Rifle Texture Definitions\n\nDoomNukem : For the Barrels of the Skullthrottle that was used in the creation of the Firestorm Cannon\n\nPillowBlaster : For the Mutilator , And for the parts of the 'Union' Rifle I nicked to make my auto shotgun\n\nMyself : Longinus Sniper, uses parts from my unfinished Valve Rifle and the body of the AssaultCube Sniper which was ripped by CaptainJ.\n\nMagSigmaX : for some SFX, Gore Base, Particles, Projectles, Casings,\n\nDoomnukem : Magazine Drops, Archangel Ammo Pickup, Malefactor Shotgun Pickup (Edit by TiberiumSoul)\n\nYukiHaze : Mutilator Magazine, Archangel Shotgun Pickup, and For fixing my broken First Time Selection Mechanic\n\nNash : Quake Style Tilting Scripting\n\nTheZombieKiller : Double Jumping Script, Intro Script, Death Script\n\nTwister : for the edited Game Over Graphic\n\nSidDoyle : for Droplets which i incorporated select elements from in my gore system As well as for the use of his Real Aim script //Droplets"
      },
      {
        "source": "pk3",
        "name": "GAMEINFO.txt",
        "contents": "//STARTUPTYPE = \"HEXEN\"\nSTARTUPTITLE = \"Insanity's Requiem Mk.2 Beta 1.4d\"\nSTARTUPCOLORS = \"158CFF\", \"000000\""
      },
      {
        "source": "pk3",
        "name": "LANGUAGE.txt",
        "contents": "[enu default]\n\nSTSTR_MUS\t\t= \"> Loading new music...\";\nSTSTR_NOMUS\t\t= \"> ERROR: No music found\";\nSTSTR_DQDON\t\t= \"> Invulnerability engaged\";\nSTSTR_DQDOFF\t= \"> Invulnerability disengaged\";\nSTSTR_KFAADDED\t= \"> All inventory granted\";\nSTSTR_FAADDED\t= \"> Armor, Health and Ammo granted\";\nSTSTR_NCON\t\t= \"> Ghost mode engaged\";\nSTSTR_NCOFF\t\t= \"> Ghost mode disengaged\";\nSTSTR_BEHOLD\t= \"> Select a key to have a powerup\";\nSTSTR_BEHOLDX\t= \"> Powerup granted\";\nSTSTR_CHOPPERS\t= \"> Want a Chainsaw? Have a Sword instead.\";\n\nSECRETMESSAGE = \"\\ciYou found a secret area...\";\n\nLOADNET\t\t= \"ERROR: unable to load during a net game!\\n\\nany key to advance.\";\nQLOADNET\t= \"ERROR: unable to quickload during a netgame!\\n\\nany key to advance.\";\nQSAVESPOT\t= \"ERROR: quicksave slot not yet selected!\\n\\any key to advance.\";\nSAVEDEAD\t= \"Are you stupid? You cant save if you are not playing\\n\\nPress any key to leave\";\nQSPROMPT\t= \"Confirm quicksave over slot named\\n\\n[ %s ]?\\n\\nconfirm y or n.\";\nQLPROMPT\t= \"Confirm quickload over slot named\\n\\n[ %s ]?\\n\\nconfirm y or n.\";\nNEWGAME\t\t= \"ERROR: unable to start a new game\\nwhile in a network game.\\n\\nany key to advance.\";\nNIGHTMARE\t= \"WARNING: This skill level is only for players\\nthat enyoy inhumane amounts of pain.\\n\\n- Press [Y] to accept -\";\nSWSTRING\t= \"this is absolutely not the shareware version of doom.\\n\\nyou do not need to order the entire trilogy.\\n\\nany key to advance.\";\nMSGOFF\t\t= \"Messages OFF\";\nMSGON\t\t= \"Messages ON\";\nNETEND\t\t= \"If you want to end this multiplayer game tell your buddies to leave, otherwise press a key to return.\";\nENDGAME\t\t= \"Coward...\\n\\n- Press [Y] to leave -\";\nDOSY\t\t= \"> Press [Y] to leave <\";\nEMPTYSTRING\t= \"Free saving slot\";\nGGSAVED\t\t= \"Game saved\";\n\nIRQUIT1 = \"Let's not waste anymore of one another's time\\nWe both know how this ends...\";\nIRQUIT2 = \"I should think you still have dreams...\\nWell, the next time you dream...\\nGive some thought...\";\nIRQUIT3 = \"I'm Dissapointed in you...\\nWhy are you stopping now?\\nYou're doing so well!\";\nIRQUIT4 = \"You sure you want to quit this simulation\\nOf who you wish you were?\\nYour little power trip?\";\nIRQUIT5 = \"You trying to quit on me soldier?\\nYou still got a world to save!\";\nIRQUIT6 = \"Got one word for ya sonny\\nYou're a bitch, do you agree?\";"
      },
      {
        "source": "pk3",
        "name": "language.txt",
        "contents": "// Footsteps\n// Language Definitions\n\n// This is where the footstep sounds for each texture are defined.\n// The definition MUST be STEP_<texturename>\n\n[enu default]\n// Flats\n// This is a list of flats that have footstep sounds associated with them.\n// Items are separated by a colon ( : )\n// If a flat/texture is not present in this list, then only the default sound will be\n// played when it is walked on.\nSTEP_FLATS = \"FWATER1:FWATER2:FWATER3:FWATER4:\"\n\t\t\t\"FLOOR0_1:FLOOR0_3:FLOOR1_7:FLOOR4_1:\"\n\t\t\t\"FLOOR4_5:FLOOR4_6:TLITE6_1:TLITE6_5:\"\n\t\t\t\"CEIL3_1:CEIL3_2:CEIL4_2:CEIL4_3:\"\n\t\t\t\"CEIL5_1:FLAT2:FLAT5:FLAT18:\"\n\t\t\t\"FLOOR0_2:FLOOR0_5:FLOOR0_7:FLAT5_3:\"\n\t\t\t\"CRATOP1:CRATOP2:FLAT9:FLAT17:\"\n\t\t\t\"FLAT19:COMP01:GRNLITE1:FLOOR1_1:\"\n\t\t\t\"FLAT14:FLAT5_5:FLOOR1_6:CEIL4_1:\"\n\t\t\t\"GRASS1:GRASS2:RROCK16:RROCK19:\"\n\t\t\t\"FLOOR6_1:FLOOR6_2:FLAT10:MFLR8_3:\"\n\t\t\t\"MFLR8_4:RROCK17:RROCK18:FLOOR0_6:\"\n\t\t\t\"FLOOR4_8:FLOOR5_1:FLOOR5_2:FLOOR5_3:\"\n\t\t\t\"FLOOR5_4:TLITE6_4:TLITE6_6:FLOOR7_1:\"\n\t\t\t\"MFLR8_1:CEIL3_5:CEIL5_2:CEIL3_6:\"\n\t\t\t\"FLAT8:SLIME13:STEP1:STEP2:\"\n\t\t\t\"GATE1:GATE2:GATE3:CEIL1_2:\"\n\t\t\t\"CEIL1_3:SLIME14:SLIME15:SLIME16:\"\n\t\t\t\"FLAT22:FLAT23:CONS1_1:CONS1_5:\"\n\t\t\t\"CONS1_7:GATE4:FLAT4:FLAT1:\"\n\t\t\t\"FLAT5_4:MFLR8_2:FLAT1_1:FLAT1_2:\"\n\t\t\t\"FLAT1_3:FLAT5_7:FLAT5_8:GRNROCK:\"\n\t\t\t\"RROCK01:RROCK02:RROCK03:RROCK04:\"\n\t\t\t\"RROCK05:RROCK06:RROCK07:RROCK08:\"\n\t\t\t\"RROCK09:RROCK10:RROCK11:RROCK12:\"\n\t\t\t\"RROCK13:RROCK14:RROCK15:RROCK20:\"\n\t\t\t\"SLIME09:SLIME10:SLIME11:SLIME12:\"\n\t\t\t\"FLAT5_6:FLOOR3_3:FLAT20:CEIL3_3:\"\n\t\t\t\"CEIL3_4:FLAT3:FLOOR7_2:DEM1_1:\"\n\t\t\t\"DEM1_2:DEM1_3:DEM1_4:DEM1_5:\"\n\t\t\t\"DEM1_6:CEIL1_1:FLAT5_1:FLAT5_2:\"\n\t\t\t\"NUKAGE1:NUKAGE2:NUKAGE3:BLOOD1:\"\n\t\t\t\"BLOOD2:BLOOD3:SLIME01:SLIME02:\"\n\t\t\t\"SLIME03:SLIME04:SLIME05:SLIME06:\"\n\t\t\t\"SLIME07:SLIME08:SFLR6_1:SFLR6_4:\"\n\t\t\t\"SFLR7_1:SFLR7_4:LAVA1:LAVA2:\"\n\t\t\t\"LAVA3:LAVA4:F_SKY1\";\n\n// Sounds\nSTEP_DEFAULT = \"step/default\";\n\n// Water\nSTEP_FWATER1 = \"step/water\";\nSTEP_FWATER2 = \"step/water\";\nSTEP_FWATER3 = \"step/water\";\nSTEP_FWATER4 = \"step/water\";\n\n// Ground\nSTEP_FLOOR0_1 = \"step/default\";\nSTEP_FLOOR0_3 = \"step/default\";\nSTEP_FLOOR1_7 = \"step/default\";\nSTEP_FLOOR4_1 = \"step/default\";\nSTEP_FLOOR4_5 = \"step/default\";\nSTEP_FLOOR4_6 = \"step/default\";\nSTEP_TLITE6_1 = \"step/default\";\nSTEP_TLITE6_5 = \"step/default\";\nSTEP_CEIL3_1 = \"step/default\";\nSTEP_CEIL3_2 = \"step/default\";\nSTEP_CEIL4_2 = \"step/default\";\nSTEP_CEIL4_3 = \"step/default\";\nSTEP_CEIL5_1 = \"step/default\";\nSTEP_FLAT2 = \"step/default\";\nSTEP_FLAT5 = \"step/default\";\nSTEP_FLAT18 = \"step/default\";\nSTEP_FLOOR0_2 = \"step/default\";\nSTEP_FLOOR0_5 = \"step/default\";\nSTEP_FLOOR0_7 = \"step/default\";\nSTEP_FLAT5_3 = \"step/default\";\nSTEP_CRATOP1 = \"step/default\";\nSTEP_CRATOP2 = \"step/default\";\nSTEP_FLAT9 = \"step/default\";\nSTEP_FLAT17 = \"step/default\";\nSTEP_FLAT19 = \"step/default\";\nSTEP_COMP01 = \"step/default\";\nSTEP_GRNLITE1 = \"step/default\";\n\n// Carpet\nSTEP_FLOOR1_1 = \"step/carpet\";\nSTEP_FLAT14 = \"step/carpet\";\nSTEP_FLAT5_5 = \"step/carpet\";\nSTEP_FLOOR1_6 = \"step/carpet\";\nSTEP_CEIL4_1 = \"step/carpet\";\nSTEP_GRASS1 = \"step/carpet\";\nSTEP_GRASS2 = \"step/carpet\";\n\n// Dirt\nSTEP_RROCK16 = \"step/dirt\";\nSTEP_RROCK19 = \"step/dirt\";\n\n// Gravel\nSTEP_FLOOR6_1 = \"step/gravel\";\nSTEP_FLOOR6_2 = \"step/gravel\";\nSTEP_FLAT10 = \"step/gravel\";\nSTEP_MFLR8_3 = \"step/gravel\";\nSTEP_MFLR8_4 = \"step/gravel\";\nSTEP_RROCK17 = \"step/gravel\";\nSTEP_RROCK18 = \"step/gravel\";\n\n// Hard\nSTEP_FLOOR0_6 = \"step/hard\";\nSTEP_FLOOR4_8 = \"step/hard\";\nSTEP_FLOOR5_1 = \"step/hard\";\nSTEP_FLOOR5_2 = \"step/hard\";\nSTEP_FLOOR5_3 = \"step/hard\";\nSTEP_FLOOR5_4 = \"step/hard\";\nSTEP_TLITE6_4 = \"step/hard\";\nSTEP_TLITE6_6 = \"step/hard\";\nSTEP_FLOOR7_1 = \"step/hard\";\nSTEP_MFLR8_1 = \"step/hard\";\nSTEP_CEIL3_5 = \"step/hard\";\nSTEP_CEIL5_2 = \"step/hard\";\nSTEP_CEIL3_6 = \"step/hard\";\nSTEP_FLAT8 = \"step/hard\";\nSTEP_SLIME13 = \"step/hard\";\n\n// Metal A\nSTEP_STEP1 = \"step/metal/a\";\nSTEP_STEP2 = \"step/metal/a\";\nSTEP_GATE1 = \"step/metal/a\";\nSTEP_GATE2 = \"step/metal/a\";\nSTEP_GATE3 = \"step/metal/a\";\nSTEP_CEIL1_2 = \"step/metal/a\";\nSTEP_CEIL1_3 = \"step/metal/a\";\nSTEP_SLIME14 = \"step/metal/a\";\nSTEP_SLIME15 = \"step/metal/a\";\nSTEP_SLIME16 = \"step/metal/a\";\n\n// Metal B\nSTEP_FLAT22 = \"step/metal/b\";\nSTEP_FLAT23 = \"step/metal/b\";\nSTEP_CONS1_1 = \"step/metal/b\";\nSTEP_CONS1_5 = \"step/metal/b\";\nSTEP_CONS1_7 = \"step/metal/b\";\nSTEP_GATE4 = \"step/metal/b\";\nSTEP_FLAT4 = \"step/metal/b\";\n\n// Rock\nSTEP_FLAT1 = \"step/rock\";\nSTEP_FLAT5_4 = \"step/rock\";\nSTEP_MFLR8_2 = \"step/rock\";\nSTEP_FLAT1_1 = \"step/rock\";\nSTEP_FLAT1_2 = \"step/rock\";\nSTEP_FLAT1_3 = \"step/rock\";\nSTEP_FLAT5_7 = \"step/rock\";\nSTEP_FLAT5_8 = \"step/rock\";\nSTEP_GRNROCK = \"step/rock\";\nSTEP_RROCK01 = \"step/rock\";\nSTEP_RROCK02 = \"step/rock\";\nSTEP_RROCK03 = \"step/rock\";\nSTEP_RROCK04 = \"step/rock\";\nSTEP_RROCK05 = \"step/rock\";\nSTEP_RROCK06 = \"step/rock\";\nSTEP_RROCK07 = \"step/rock\";\nSTEP_RROCK08 = \"step/rock\";\nSTEP_RROCK09 = \"step/rock\";\nSTEP_RROCK10 = \"step/rock\";\nSTEP_RROCK11 = \"step/rock\";\nSTEP_RROCK12 = \"step/rock\";\nSTEP_RROCK13 = \"step/rock\";\nSTEP_RROCK14 = \"step/rock\";\nSTEP_RROCK15 = \"step/rock\";\nSTEP_RROCK20 = \"step/rock\";\nSTEP_SLIME09 = \"step/rock\";\nSTEP_SLIME10 = \"step/rock\";\nSTEP_SLIME11 = \"step/rock\";\nSTEP_SLIME12 = \"step/rock\";\n\n// Snow\nSTEP_FLAT5_6 = \"step/snow\";\n\n// Tile A\nSTEP_FLOOR3_3 = \"step/tile/a\";\nSTEP_FLAT20 = \"step/tile/a\";\nSTEP_CEIL3_3 = \"step/tile/a\";\nSTEP_CEIL3_4 = \"step/tile/a\";\nSTEP_FLAT3 = \"step/tile/a\";\n\n// Tile B\nSTEP_FLOOR7_2 = \"step/tile/b\";\nSTEP_DEM1_1 = \"step/tile/b\";\nSTEP_DEM1_2 = \"step/tile/b\";\nSTEP_DEM1_3 = \"step/tile/b\";\nSTEP_DEM1_4 = \"step/tile/b\";\nSTEP_DEM1_5 = \"step/tile/b\";\nSTEP_DEM1_6 = \"step/tile/b\";\n\n// Wood\nSTEP_CEIL1_1 = \"step/wood\";\nSTEP_FLAT5_1 = \"step/wood\";\nSTEP_FLAT5_2 = \"step/wood\";\n\n// Slime\nSTEP_NUKAGE1 = \"step/slime\";\nSTEP_NUKAGE2 = \"step/slime\";\nSTEP_NUKAGE3 = \"step/slime\";\nSTEP_BLOOD1 = \"step/slime\";\nSTEP_BLOOD2 = \"step/slime\";\nSTEP_BLOOD3 = \"step/slime\";\nSTEP_SLIME01 = \"step/slime\";\nSTEP_SLIME02 = \"step/slime\";\nSTEP_SLIME04 = \"step/slime\";\nSTEP_SLIME05 = \"step/slime\";\nSTEP_SLIME06 = \"step/slime\";\nSTEP_SLIME07 = \"step/slime\";\nSTEP_SLIME08 = \"step/slime\";\n\n// Slimy\nSTEP_SFLR6_1 = \"step/slimy\";\nSTEP_SFLR6_4 = \"step/slimy\";\nSTEP_SFLR7_1 = \"step/slimy\";\nSTEP_SFLR7_4 = \"step/slimy\";\n\n// Lava\nSTEP_LAVA1 = \"step/lava\";\nSTEP_LAVA2 = \"step/lava\";\nSTEP_LAVA3 = \"step/lava\";\nSTEP_LAVA4 = \"step/lava\";\n\n// None\nSTEP_F_SKY1 = \"\";"
      },
      {
        "source": "pk3",
        "name": "LOCKDEFS.txt",
        "contents": "CLEARLOCKS\n\nLock 1\n{\n\tRedCardS2\n\tMessage \"$PD_REDC\"\n\tRemoteMessage \"$PD_REDCO\"\n\tMapcolor 255 0 0\n\tLockedSound \"misc/keytry\"\n}\n\nLock 2 Doom\n{\n\tBlueCardS2\n\tMessage \"$PD_BLUEC\"\n\tRemoteMessage \"$PD_BLUECO\"\n\tMapcolor 0 0 255\n\tLockedSound \"misc/keytry\"\n}\n\nLock 3 Doom\n{\n\tYellowCardS2\n\tMessage \"$PD_YELLOWC\"\n\tRemoteMessage \"$PD_YELLOWCO\"\n\tMapcolor 255 255 0\n\tLockedSound \"misc/keytry\"\n}\n\nLock 4 Doom\n{\n\tRedSkullS2\n\tMessage \"$PD_REDS\"\n\tRemoteMessage \"$PD_REDSO\"\n\tMapcolor 255 0 0\n\tLockedSound \"misc/keytry\"\n}\n\nLock 5 Doom\n{\n\tBlueSkullS2\n\tMessage \"$PD_BLUES\"\n\tRemoteMessage \"$PD_BLUESO\"\n\tMapcolor 0 0 255\n\tLockedSound \"misc/keytry\"\n}\n\nLock 6 Doom\n{\n\tYellowSkullS2\n\tMessage \"$PD_YELLOWS\"\n\tRemoteMessage \"$PD_YELLOWSO\"\n\tMapcolor 255 255 0\n\tLockedSound \"misc/keytry\"\n}\n\nLock 129 Doom\n{\n\tAny { RedCardS2 RedSkullS2 KeyGreen }\n\tMessage \"$PD_REDK\"\n\tRemoteMessage \"$PD_REDO\"\n\tMapcolor 255 0 0\n\tLockedSound \"misc/keytry\"\n}\n\nLock 130 Doom\n{\n\tAny { BlueCardS2 BlueSkullS2 KeyBlue }\n\tMessage \"$PD_BLUEK\"\n\tRemoteMessage \"$PD_BLUEO\"\n\tMapcolor 0 0 255\n\tLockedSound \"misc/keytry\"\n}\n\nLock 131 Doom\n{\n\tAny { YellowCardS2 YellowSkullS2 KeyYellow }\n\tMessage \"$PD_YELLOWK\"\n\tRemoteMessage \"$PD_YELLOWO\"\n\tMapcolor 255 255 0\n\tLockedSound \"misc/keytry\"\n}\n\nLock 132 Doom\n{\n\tAny { RedCardS2 RedSkullS2 }\n\tMessage \"$PD_REDK\"\n\tRemoteMessage \"$PD_REDO\"\n\tMapcolor 255 0 0\n\tLockedSound \"misc/keytry\"\n}\n\nLock 133 Doom\n{\n\tAny { BlueCardS2 BlueSkullS2 }\n\tMessage \"$PD_BLUEK\"\n\tRemoteMessage \"$PD_BLUEO\"\n\tMapcolor 0 0 255\n\tLockedSound \"misc/keytry\"\n}\n\nLock 134 Doom\n{\n\tAny { YellowCardS2 YellowSkullS2 }\n\tMessage \"$PD_YELLOWK\"\n\tRemoteMessage \"$PD_YELLOWO\"\n\tMapcolor 255 255 0\n\tLockedSound \"misc/keytry\"\n}\n\nLock 100\n{\n\tMessage \"$PD_ANY\"\n\tRemoteMessage \"$PD_ANYOBJ\"\n\tMapcolor 128 128 255\n\tLockedSound \"misc/keytry\"\n}\n\nLock 228\n{\n\tMessage \"$PD_ANY\"\n\tRemoteMessage \"$PD_ANYOBJ\"\n\tLockedSound \"misc/keytry\"\n\tMapcolor 128 128 255\n}\n\nLock 229 Doom\n{\n\tAny { BlueCardS2 BlueSkullS2 KeyBlue}\n\tAny { YellowCardS2 YellowSkullS2 KeyYellow}\n\tAny { RedCardS2 RedSkullS2 KeyGreen}\n\tMessage \"$PD_ALL3\"\n\tRemoteMessage \"$PD_ALL3O\"\n\tLockedSound \"misc/keytry\"\n}\n\nLock 101 Doom\n{\n\tBlueCardS2\n\tBlueSkullS2\n\tYellowCardS2\n\tYellowSkullS2\n\tRedCardS2\n\tRedSkullS2\n\tMessage \"$PD_ALL6\"\n\tRemoteMessage \"$PD_ALL6O\"\n\tLockedSound \"misc/keytry\"\n}"
      },
      {
        "source": "pk3",
        "name": "ZMAPINFO.txt",
        "contents": "gameinfo\n{\n\ttitlepage = \"TitlePic\"\n\tcreditpage = \"TitlePic\"\n\tintermission = \"INTERPIC\"\n\ttitletime = 3255 //song length in tics\n\tpagetime = 1\n\tchatsound = \"misc/chatsound\"\n\tfinalemusic = \"Messages\"\n\tinfopage = \"HelpRyan\"\n\tquitsound = \"quitter\"\n\tintermissionmusic = \"Intermis\"\n\tdrawreadthis = False\n\tdimcolor = \"00 00 00\"\n\tdimamount = 0.25\n\tswapmenu = true\n\tPlayerClasses = \"Mercenary\", \"Mercenary2\", \"Mercenary3\", \"Mercenary4\"\n\tquitmessages = \"$IRQUIT1\", \"$IRQUIT2\", \"$IRQUIT3\", \"$IRQUIT4\", \"$IRQUIT5\"\n\tnorandomplayerclass = true\n}\n\nclearskills\n\nskill baby\n{\n\tAutoUseHealth\n\tAmmoFactor = 2\n\tEasyBossBrain\n\tSpawnFilter = Nightmare\n\tPicName = \"M_JKILL\"\n\tName = \"$SKILL_BABY\"\n\tMustConfirm = \"If you're choosing this you're either here to see what I have to say, or you really fucking suck at doom.\"\n\tKey = \"b\"\n\tarmorfactor = 1.0\n\tDamageFactor = 0.5\n\tMonsterHealth = 0.5\n}\n\nskill easy\n{\n\tEasyBossBrain\n\tSpawnFilter = Nightmare\n\tPicName = \"M_ROUGH\"\n\tName = \"$SKILL_EASY\"\n\tMustConfirm = \"You serious? You cant handle this on the default skill? meh... okay then.\"\n\tKey = \"e\"\n\tarmorfactor = 1.0\n\tDamageFactor = 0.6\n\tMonsterHealth = 0.6\n}\n\nskill normal\n{\n\tSpawnFilter = Nightmare\n\tKey = \"h\"\n\tPicName = \"M_HURT\"\n\tName = \"$SKILL_NORMAL\"\n\tDefaultSkill\n\tMustConfirm = \"Okay. Here we go, default skill level. Not too challenging, but at the same time not too easy.\"\n\tKey = \"h\"\n\tMonsterHealth = 0.75\n\tarmorfactor = 1.0\n\tDamageFactor = 0.75\n}\n\nskill Hard\n{\n\tSpawnFilter = Nightmare\n\tPicName = \"M_ULTRA\"\n\tName = \"$SKILL_HARD\"\n\tKey = \"i\"\n\tMustConfirm = \"Whats the matter? not hard enough? Here, let me fix that for you.\"\n\tMonsterHealth = 1.0\n\tarmorfactor = 1.0\n\tDamageFactor = 1.0\n}\n\nskill Nightmare\n{\n\tACSReturn = 4\n\tSpawnFilter = Nightmare\n\tPicName = \"M_NMARE\"\n\tName = \"$SKILL_VERYHARD\"\n\tMustConfirm = \"Holy shit dude. It still Isn't difficult enough? Okay man. Your funeral.\"\n\tAmmoFactor = 1.0\n\tDamageFactor = 1.666\n\tMonsterHealth = 1.666\n\tFastMonsters\n\tAggressiveness = 0.8\n\tarmorfactor = 1.0\n\tKey = \"s\"\n}\n\nSkill HELL\n{\n   AmmoFactor = 1.0\n   DamageFactor = 1.666\n   MonsterHealth = 1.666\n   FastMonsters\n   Aggressiveness = 0.8\n   DisableCheats\n   armorfactor = 1.0\n   SpawnFilter = Nightmare\n   PicName = \"M_FXCK!\"\n   name = \"Ultra-Nightmare!\"\n   mustconfirm = \"Dive headfirst into the most bullshit difficulty ever convieced?\"\n   ACSReturn = 666\n}\n\nmap DEAD0 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 0\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD1 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 1\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD2 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 2\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD3 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 3\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD4 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 4\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD5 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 5\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD6 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 6\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD7 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 7\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD8 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 8\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD9 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 9\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD10 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 10\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD11 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 11\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD12 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 12\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD13 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 13\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD14 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 14\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD15 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 15\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD16 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 16\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD17 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 17\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD18 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 18\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD19 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 19\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}\n\nmap DEAD20 \"The Demons Gave You The Boot!\"\n{\n    ResetHealth\n\tcluster = 20\n\tNoAutosaveHint\n\tmusic = \"M_IRONMN\"\n}"
      },
      {
        "source": "pk3",
        "name": "sndinfo.txt",
        "contents": "// Footsteps\n// Sound Info\n\n// Define the actual sounds here\n\n// Default / Ground\nstep/default1\t\t\tDSSTP1\nstep/default2\t\t\tDSSTP2\nstep/default3\t\t\tDSSTP3\nstep/default4\t\t\tDSSTP4\n$random step/default { step/default1  step/default2  step/default3  step/default4 }\n\n// Water\nstep/water1\t\t\tDSWTR1\nstep/water2\t\t\tDSWTR2\nstep/water3\t\t\tDSWTR3\nstep/water4\t\t\tDSWTR4\n$random step/water { step/water1  step/water2  step/water3  step/water4 }\n\n// Carpet\nstep/carpet1\t\t\tDSCARP1\nstep/carpet2\t\t\tDSCARP2\nstep/carpet3\t\t\tDSCARP3\n$random step/carpet { step/carpet1 step/carpet2 step/carpet3 }\n\n// Dirt\nstep/dirt1\t\t\tDSDIRT1\nstep/dirt2\t\t\tDSDIRT2\nstep/dirt3\t\t\tDSDIRT3\nstep/dirt4\t\t\tDSDIRT4\nstep/dirt5\t\t\tDSDIRT5\nstep/dirt6\t\t\tDSDIRT6\n$random step/dirt { step/dirt1 step/dirt2 step/dirt3 step/dirt4 step/dirt5 step/dirt6 }\n\n// Gravel\nstep/gravel1\t\t\tDSGRAV1\nstep/gravel2\t\t\tDSGRAV2\nstep/gravel3\t\t\tDSGRAV3\nstep/gravel4\t\t\tDSGRAV4\n$random step/gravel { step/gravel1 step/gravel2 step/gravel3 step/gravel4 }\n\n// Hard\nstep/hard1\t\t\tDSHARD1\nstep/hard2\t\t\tDSHARD2\nstep/hard3\t\t\tDSHARD3\nstep/hard4\t\t\tDSHARD4\nstep/hard5\t\t\tDSHARD5\nstep/hard6\t\t\tDSHARD6\n$random step/hard { step/hard1 step/hard2 step/hard3 step/hard4 step/hard5 step/hard6 }\n\n// Metal A\nstep/metal/a1\t\t\tDSMET01\nstep/metal/a2\t\t\tDSMET02\nstep/metal/a3\t\t\tDSMET03\nstep/metal/a4\t\t\tDSMET04\nstep/metal/a5\t\t\tDSMET05\nstep/metal/a6\t\t\tDSMET06\n$random step/metal/a { step/metal/a1 step/metal/a2 step/metal/a3 step/metal/a4 step/metal/a5 step/metal/a6 }\n\n// Metal B (Thin Metals, Girders)\nstep/metal/b1\t\t\tDSMET201\nstep/metal/b2\t\t\tDSMET202\nstep/metal/b3\t\t\tDSMET203\nstep/metal/b4\t\t\tDSMET204\n$random step/metal/b { step/metal/b1 step/metal/b2 step/metal/b3 step/metal/b4 }\n\n// Rock\nstep/rock1\t\t\tDSROCK1\nstep/rock2\t\t\tDSROCK2\nstep/rock3\t\t\tDSROCK3\nstep/rock4\t\t\tDSROCK4\nstep/rock5\t\t\tDSROCK5\nstep/rock6\t\t\tDSROCK6\nstep/rock7\t\t\tDSROCK7\nstep/rock8\t\t\tDSROCK8\n$random step/rock { step/rock1 step/rock2 step/rock3 step/rock4 step/rock5 step/rock6 step/rock7 step/rock8 }\n\n// Snow\nstep/snow1\t\t\tDSSNOW1\nstep/snow2\t\t\tDSSNOW2\nstep/snow3\t\t\tDSSNOW3\nstep/snow4\t\t\tDSSNOW4\nstep/snow5\t\t\tDSSNOW5\nstep/snow6\t\t\tDSSNOW6\n$random step/snow { step/snow1 step/snow2 step/snow3 step/snow4 step/snow5 step/snow6 }\n\n// Tile A\nstep/tile/a1\t\t\tDSTILE01\nstep/tile/a2\t\t\tDSTILE02\nstep/tile/a3\t\t\tDSTILE03\nstep/tile/a4\t\t\tDSTILE04\nstep/tile/a5\t\t\tDSTILE05\nstep/tile/a6\t\t\tDSTILE06\n$random step/tile/a { step/tile/a1 step/tile/a2 step/tile/a3 step/tile/a4 step/tile/a5 step/tile/a6 }\n\n// Tile B (Hallways, Marble/Finer Tiles)\nstep/tile/b1\t\t\tDSTILE21\nstep/tile/b2\t\t\tDSTILE22\nstep/tile/b3\t\t\tDSTILE23\nstep/tile/b4\t\t\tDSTILE24\nstep/tile/b5\t\t\tDSTILE25\nstep/tile/b6\t\t\tDSTILE26\nstep/tile/b7\t\t\tDSTILE27\nstep/tile/b8\t\t\tDSTILE28\n$random step/tile/b { step/tile/b1 step/tile/b2 step/tile/b3 step/tile/b4 step/tile/b5 step/tile/b6 step/tile/b7 step/tile/b8 }\n\n// Wood\nstep/wood1\t\t\tDSWOOD1\nstep/wood2\t\t\tDSWOOD2\nstep/wood3\t\t\tDSWOOD3\nstep/wood4\t\t\tDSWOOD4\n$random step/wood { step/wood1 step/wood2 step/wood3 step/wood4 }\n\n// Slime\nstep/slime1\t\t\tDSSLIME1\nstep/slime2\t\t\tDSSLIME2\nstep/slime3\t\t\tDSSLIME3\nstep/slime4\t\t\tDSSLIME4\n$random step/slime { step/slime1 step/slime2 step/slime3 step/slime4 }\n\n// Slimy\nstep/slimy1\t\t\tDSSLIMY1\nstep/slimy2\t\t\tDSSLIMY2\nstep/slimy3\t\t\tDSSLIMY3\nstep/slimy4\t\t\tDSSLIMY4\n$random step/slimy { step/slimy1 step/slimy2 step/slimy3 step/slimy4 }\n\n// Lava\nstep/lava1\t\t\tDSLAVA1\nstep/lava2\t\t\tDSLAVA2\nstep/lava3\t\t\tDSLAVA3\nstep/lava4\t\t\tDSLAVA4\n$random step/lava { step/lava1 step/lava2 step/lava3 step/lava4 }"
      }
    ]
  },
  "maps": []
}

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