Raw model (for completeness)
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"contents": "===========================================================================\nAdvanced engine needed : Vanilla compatible\nPrimary purpose : Single play\n===========================================================================\nTitle : The Ruins' Awakening\nFilename : ruinsawa.wad\nRelease date : December 27, 2019\nAuthor : Pierrot\nEmail Address : [redacted]\nOther Files By Author : Subverted (subvertd.wad)\n\nDescription : The Ruins' Awakening is a set of 9 speedmaps I made\n for the Plutonia iwad, mostly featuring lost caves\n and ancient temples lying somewhere in the jungle.\n\n Let's say you're the sole survivor of an expedition\n to these dormant places that suddenly get revived\n by an evil force. Your mission is to get to the\n sacrificial chamber where the source is located,\n and stop whatever is happening here.\n\nMap List : All maps are vanilla compatible. Pistol-start is\n the best way to play them since they were not built\n with continuous play in mind.\n Difficulty is NOT implemented. The mapset starts\n easy and gets harder with each entry.\n\n Build time and thoughts about difficulty:\n\n MAP12 - Relic (1 hr)\n Very easy, more like an introduction map.\n\n MAP13 - The Camp (1 hr)\n Easy.\n\n MAP14 - Emerald Cairn (1 hr)\n Easy but can be low on resources.\n\n MAP15 - The Rush (2 hrs)\n Medium, action oriented. Low on resources.\n\n MAP16 - Underearth (2 hrs)\n Medium.\n\n MAP17 - Purification (2 hrs) - Medium, puzzle-ish.\n\n MAP18 - The Sunken Ruins (3 hrs)\n Hard, with platforming.\n\n MAP19 - Prayers (3 hrs)\n Hard. Grab the \"skulls\" to progress.\n\n map20 - Ceremonia (5 hrs)\n Hard, lot of monsters, action and game mechanics.\n\nAdditional Credits to : Id Software for DOOM and Final DOOM\n Dario and Milo Casali for The Plutonia Experiment\n Pascal vd Heiden for Doom Builder\n Simon Judd for Slade\n\n===========================================================================\n* What is included *\n\nNew levels : 9\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : Yes\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Plutonia\nMap # : MAP12-20\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 20 hours for mapping (see map list for detail),\n additional time for testing and cleaning\nEditor(s) used : Doom Builder 2, Slade 3\nKnown Bugs : MAXVISSPRITES can be reached in map20.\nTested With : Chocolate Doom 3.0.0, Crispy Doom 5.5.2,\n PrBoom-plus 2.5.1.4 (cl4), GZdoom 3.3.0\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons\nAttribution-NonCommercial-ShareAlike 4.0 International License. To view a\ncopy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material. If you do so, you must\ngive appropriate credit, provide a link to the license, and indicate if\nchanges were made. You may do so in any reasonable manner, but not in any way\nthat suggests the licensor endorses you or your use. You may not use the\nmaterial for commercial purposes. If you remix, transform, or build upon the\nmaterial, you must distribute your contributions under the same license as\nthe original.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
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