Raw model (for completeness)
{
"meta": {
"id": "0136ad25-5ca8-4793-9f94-ee5b867a3fb4",
"sha1": "26511adc4b13fc9024c0193ef2a81f3355f5dbf0",
"sha256": "b58d79043932f8dbe01cf640d36888a1e9ea7bc62d8cbf13a344b9639541f196",
"filenames": [
"hekmultiversemapsv1b3.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2015-08-04 16:06:59",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"GVH41": "GVH41.png",
"GVH42": "GVH42.png",
"GVH43": "GVH43.png",
"GVH44": "GVH44.png",
"GVH45": "GVH45.png",
"GVH46": "GVH46.png",
"GVH47": "GVH47.png",
"GVH48": "GVH48.png",
"GVH49": "GVH49.png",
"GVH50": "GVH50.png",
"GVH51": "GVH51.png",
"GVH52": "GVH52.png",
"GVH53": "GVH53.png",
"GVH54": "GVH54.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-08-04 16:06:59",
"file": {
"type": "PK3",
"size": 63191826,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/26511adc4b13fc9024c0193ef2a81f3355f5dbf0/26511adc4b13fc9024c0193ef2a81f3355f5dbf0.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"GVH48",
"GVH51",
"GVH45",
"GVH43",
"GVH46",
"GVH41",
"GVH49",
"GVH54",
"GVH50",
"GVH42",
"GVH53",
"GVH44",
"GVH52",
"GVH47"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 247,
"maps": 14,
"palettes": 0
}
},
"text_files": [
{
"source": "pk3",
"name": "ANIMDEFS.txt",
"contents": "WARP texture wskulliq\ntexture DLAVFL1 range DLAVFL4 tics 4\ntexture DTXD0122 range DTXD0125 tics 4\ntexture DTXE0059 range DTXE0064 tics 6"
},
{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "ACTOR GvHRoot 24778\n{\n Game Doom\n Radius 16\n Height 84\n -SOLID\n +NOGRAVITY\n +SPAWNCEILING\n States\n {\n Spawn:\n ROOT A -1\n Stop\n }\n}\n\nACTOR GvHRootSmooth 24779\n{\n Game Doom\n Radius 16\n Height 84\n -SOLID\n +NOGRAVITY\n +SPAWNCEILING\n States\n {\n Spawn:\n ROOT B -1\n Stop\n }\n}\n\nACTOR GvHRootSmall 24780\n{\n Game Doom\n Radius 16\n Height 48\n -SOLID\n +NOGRAVITY\n +SPAWNCEILING\n States\n {\n Spawn:\n ROOT C -1\n Stop\n }\n}\n\nACTOR GvHRootTiny 24781\n{\n Game Doom\n Radius 16\n Height 24\n -SOLID\n +NOGRAVITY\n +SPAWNCEILING\n States\n {\n Spawn:\n ROOT D -1\n Stop\n }\n}\n\nACTOR GvHRootDouble 24782\n{\n Game Doom\n Radius 16\n Height 48\n -SOLID\n +NOGRAVITY\n +SPAWNCEILING\n States\n {\n Spawn:\n ROOT E -1\n Stop\n }\n}\n\nACTOR GvHRootFloor 24783\n{\n Game Doom\n Radius 16\n Height 48\n -SOLID\n States\n {\n Spawn:\n ROOT F -1\n Stop\n }\n}\n\nACTOR GvHCactus 24784\n{\n Game Doom\n Radius 16\n Height 64\n +SOLID\n States\n {\n Spawn:\n GCAC A -1\n Stop\n }\n}\n\nACTOR GvHCactusStump 24785\n{\n Game Doom\n Radius 16\n Height 32\n +SOLID\n States\n {\n Spawn:\n GCAC B -1\n Stop\n }\n}\n\nACTOR GvHRadioactiveBarrel 24786\n{\n Game Doom\n Radius 16\n Height 48\n +SOLID\n States\n {\n Spawn:\n GDBR A -1\n Stop\n }\n}\n\nActor HexenBarrel 18005\n{\n\tRadius 8\n\tHeight 32\n\t+SOLID\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tHBRL A -1\n\t\tStop\n\t}\n}\n\nACTOR SmallBush1 10702\n{\n Radius 16\n Height 24\n +SOLID\n States\n {\n Spawn:\n BUSN A -1\n Stop\n }\n}\n\nACTOR SmallBush2 10703\n{\n Radius 16\n Height 40\n +SOLID\n States\n {\n Spawn:\n BUSN B -1\n Stop\n }\n}\n\nActor HereticPillar 10708\n{\n\tRadius 24\n\tHeight 96\n\t+SOLID\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tBRPL A -1\n\t\tStop\n\t}\n}\n\nActor HereticFloorTorch 10709\n{\n\tradius 16\n\tHeight 64\n\t+SOLID\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tSRTC ABC 4 Bright\n\t\tLoop\n\t}\n}\n\nActor HereticCeilingTorch 10710\n{\n\tradius 24\n\theight 64\n\t-SOLID\n\t+NOGRAVITY\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tCHDL ABC 4 Bright\n\t\tLoop\n\t}\n}"
},
{
"source": "pk3",
"name": "GLDEFS.txt",
"contents": "flickerlight2 SERPTORCH\n{\n color 1.0 0.8 0.0\n size 48\n secondarySize 56\n interval 0.1\n offset 0 48 0\n}\n\nobject HereticFloorTorch\n{\n frame SRTC { light SERPTORCH }\n}\n\nflickerlight2 CHANDELIER\n{\n color 1.0 1.0 0.0\n size 64\n secondarySize 68\n interval 0.1\n}\n\nobject HereticCeilingTorch\n{\n frame CHDL { light CHANDELIER }\n}"
},
{
"source": "pk3",
"name": "SNDINFO.txt",
"contents": "world/thunder\t\tTHNDR1\nworld/doorlock\t\tHDORLCK\n\nLich_DoorMove\tLICHDOR\nLich_DoorStop\tLICHSTP\n\nWater/Land\t\tWTRLAND"
},
{
"source": "pk3",
"name": "SNDSEQ.txt",
"contents": ":Seq3Door\n door 5\n play Lich_DoorMove\n stopsound Lich_DoorStop\nend"
},
{
"source": "pk3",
"name": "TERRAIN.txt",
"contents": "Splash DukeWaterSplash\n{\n\tsmallclass\t\tWaterSplashBase\n\tsmallclip\t\t12\n\tsmallsound\t\tWater/Land\n\n\tsound\t\tWater/Land\n\tbaseclass\tWaterSplashBase\n\tchunkclass\t\tWaterSplash\n\tchunkxvelshift\t8\n\tchunkyvelshift\t8\n\tchunkzvelshift\t8\n\tchunkbasezvel\t2\n}\n\nterrain DukeWater\n{\n\tsplash\t\t\tDukeWaterSplash\n\tfootclip\t\t10\n\tliquid\n}\n\nfloor DTXB0081 DukeWater"
}
]
},
"maps": []
}