Raw model (for completeness)
{
"meta": {
"id": "0135d126-f065-48c6-9371-841e5602b36d",
"sha1": "2f9a7670dfb32009c1cca67c520754023a0beb15",
"sha256": "8e328554e9cf9ccc53d613fddfb925540408862de53093c8adb11b30ba72a9f4",
"filenames": [
"kovhotfix4.1.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2014-05-22 21:04:04",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-05-22 21:04:04",
"file": {
"type": "PK3",
"size": 2193,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2f9a7670dfb32009c1cca67c520754023a0beb15/2f9a7670dfb32009c1cca67c520754023a0beb15.pk3.gz",
"corrupt": false
},
"content": {
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 3,
"maps": 0,
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},
"text_files": [
{
"source": "pk3",
"name": "Actors/Fix2.txt",
"contents": "Actor PKClass : PlayerPawn\n{\n Health 250\n Player.MaxHealth 250\n Damagefactor \"Railgun\", 1.2\n Radius 18\n Height 64\n Player.ViewHeight 56\n Mass 100\n Species \"KoV\"\n +DontHurtSpecies\n Painchance \"HealGhoul\", 255\n +NoTarget\n Limitedtoteam 1\n Damagefactor \"Fire2\", 0.6\n Damagefactor Fire, 0.2\n Damagefactor \"Thunder\", 2.3\n Damagefactor \"ThunderArrow\", 1.1\n Damagefactor \"CrapPlasma\", 1.1\n Damagefactor \"Plasma\", 1.7\n Damagefactor \"Proton\", 1.7\n damagefactor \"Ghosttrap\", 1.4\n DamageFactor \"MinionSpike\", 0.0\n DamageFactor \"HellEnergy\", 0.0\n DamageFactor \"TheMightyPunch\", 0.0\n Damagefactor \"BSSpines\", 0.0\n DamageFactor \"Leech\", 0.0\n Damagefactor \"BSGore\", 0.0\n DamageFactor \"PKFlechette\", 0.0\n DamageFactor \"HellVortex\", 0.0\n DamageFactor \"HellFire\", 0.0\n DamageFactor \"BladeSlice\", 0.0\n Player.ColorRange 168, 191\n Player.JumpZ 10\n PainChance 255\n +DontRip\n Scale 1.0\n BloodColor \"Black\"\n Player.forwardmove 0.6\n\tPlayer.sidemove 0.5\n Player.DisplayName \"Phantom Knight\"\n Player.SoundClass PKClass\n Player.StartItem \"TisAGhul\", 1\n Player.StartItem \"Hades Crystal\", 15\n Player.StartItem \"Hell Axe\"\n Player.StartItem \"Suffering Orbs\", 25\n Player.StartItem \"Pain Gauntlets\"\n Player.StartItem \"Hell Shield\"\n Player.StartItem \"Soulsword\"\n Painchance \"StealPower\", 255\n Player.StartItem \"Darksouls\", 12\n States\n {\n Spawn:\n PTKN A 55\n\t PRKN A 0 A_GiveInventory(\"Suffering Orbs\",1)\n\t PRKN A 0 A_GiveInventory(\"Darksouls\",1)\n\t PTKN A 6 A_GiveInventory(\"Hades Crystal\",1)\n\t Loop\n\tSee:\n\t PTKN ABCD 5\n\t GoTo Spawn\n\tPain:\n\t PTKN G 4 A_Pain\n\t GoTo Spawn\n\tPain.LockDown:\n\t TNT1 A 0 A_JumpIfInventory(\"Lockdowned\",1,\"Pain\")\n\t TNT1 A 0 A_GiveInventory(\"LockDowned\",1)\n\t TNT1 A 0 A_ScaleVelocity(0.0)\n\t TNT1 A 0 ACS_EXECUTEALWAYS(291,0,0)\n\t PTKN G 4 A_Pain\n\t TNT1 A 0 A_ScaleVelocity(1.0)\n\t GoTo Spawn\n\tPain.StealPower:\n TNT1 A 0\n TNT1 A 0 A_GiveToTarget(\"PowerPK\",1)\n\tGoTo Spawn\n\tMelee:\n\tMissile:\n\t PTKN EFG 5\n\t GoTo Spawn\n\tDeath:\n\t PTKN OOOOOOOOOOOOOOOOOOOOOOOO 1 A_SpawnItemEx(\"KnightPuffXPL\",random(-17,17),random(17,-17),random(22,76),0,0,0)\n\t PTKN O 2 A_SpawnItemEx(\"KnightBigPuffXPL\", 1, 1, random(8,32), random(0,5), random(0,5), random(8,18), random(0,360), random(80, 160), 0)\n\t PTKN P 3 A_PlayerScream\n\t PTKN PQR 5 A_NoBlocking\n\t PTKN STUV 5\n\t PTKN W 350\n\t PKTN WWWWWWWWWW 1 A_FadeOut\n\t NULL A -1\n\t Stop\n\tDeath.Plasma:\n\tDeath.Proton:\n\tDeath.Thunder:\n\tDeath.ThunderArrow:\n\tXDeath:\n\t PTKN G 2 A_XScream\n\t PTKN G 1 A_PlaySound(\"DSCHAOFI\",0,1.0)\n\t PTKN GGGGGGGGG 1 A_SpawnItemEx(\"FrisbieTrail\",0,0,30, random(-3.0,3.0), random(-3.0,3.0), random(-1.0, 1.0), random(0, 360), SXF_ABSOLUTEMOMENTUM|SXF_ABSOLUTEANGLE|SXF_NOCHECKPOSITION, 0)\n PTKN G 2 A_CustomMissile(\"AxeStorm1\",0,0,0)\n\t TNT1 AA 0 A_CustomMissile(\"AxeStorm1\",0,0,0)\n\t PTKN O 3 A_PlaySound(\"PKXDthXplod\",2,1.0)\n\t PTKN OOOOOOOOOOOOOOOOOOOOO 0 A_SpawnItemEx(\"FrisbieExplode\",0,0,30, random(-3.0,3.0), random(-3.0,3.0), random(-1.0, 1.0), random(0, 360), SXF_ABSOLUTEMOMENTUM|SXF_ABSOLUTEANGLE|SXF_NOCHECKPOSITION, 0)\n\t PTKN P 2 A_Explode(200,35)\n\t PTKN QR 5 A_NoBlocking\n\t PTKN STUV 5\n\t PTKN W 350\n\t PKTN WWWWWWWWWW 1 A_FadeOut\n\t NULL A -1\n\t Stop\n }\n}\n\nActor FadeClass : PlayerPawn//Fade or Limbo Hunter\n{\n Health 90\n Player.MaxHealth 90\n Radius 15\n Height 44\n Player.ViewHeight 40\n Mass 52\n Player.ColorRange 112, 127\n Alpha 1.0\n Limitedtoteam 1\n Renderstyle add\n Species \"KoV\"\n +NoTarget\n +DontHurtSpecies\n Player.JumpZ 15\n PainChance 255\n BloodColor \"Gray\"\n Player.forwardmove 1.2\n Damagefactor \"Grenade\", 0.7\n Damagefactor \"Fire2\", 0.6\n Damagefactor \"Ice2\", 0.4\n Damagefactor \"Plasma\", 1.2\n Damagefactor \"Proton\", 1.4\n Damagefactor Fire, 0.9\n Damagefactor \"ThunderArrow\", 0.6\n Damagefactor \"BSGore\", 0.0\n Damagefactor \"Pierce\", 0.4\n DamageFactor \"BladeSlice\", 0.0\n DamageFactor \"MinionSpike\", 0.0\n\tPlayer.sidemove 1.0\n Obituary \"%o was cutted by %k's blades\"\n Player.DisplayName \"Fade\"\n damagefactor \"Ghosttrap\", 1.3\n Damagefactor \"BSSpines\", 0.0\n Player.StartItem \"TisAGhul\", 1\n Player.StartItem \"Chaos Orb\"\n Player.SoundClass FadeClass\n Painchance \"StealPower\", 255\n Player.StartItem \"Fade Claws\"\n Player.StartItem \"Sphere Launcher\"\n Player.StartItem \"Shadow Claw Ammo\", 5\n Player.StartItem \"Fading Sphere Ammo\", 48\n DamageFactor \"HellFire\", 0.0\n States\n {\n Pain.Creepstun:\n PLAY A 0 ACS_ExecuteAlways(986,0)\n Goto Spawn\n Spawn:\n\t FADE A 15\n\t FADE A 8 A_GiveInventory(\"Shadow Claw Ammo\",1)\n\t FADE A 2 A_GiveInventory(\"Fading Sphere Ammo\", 4)\n Loop\n\tSee:\n\t FADE B 5 A_SpawnItemEx(\"FadeShade1\",-11,0,0,-2,0,0,0,SXF_TRANSFERTRANSLATION)\n\t FADE D 5 A_SpawnItemEx(\"FadeShade2\",-11,0,0,-2,0,0,0,SXF_TRANSFERTRANSLATION)\n\t FADE C 5 A_SpawnItemEx(\"FadeShade3\",-11,0,0,-2,0,0,0,SXF_TRANSFERTRANSLATION)\n\t FADE E 5 A_SpawnItemEx(\"FadeShade4\",-11,0,0,-2,0,0,0,SXF_TRANSFERTRANSLATION)\n\t GoTo Spawn\n\tMelee:\n\tMissile:\n\t FADE FG 6\n\t GoTo Spawn\n\tPain.StealPower:\n TNT1 A 0\n\tTNT1 A 0 A_GiveToTarget(\"Charge\",1)\n TNT1 A 0 A_GiveToTarget(\"PowerFade\",1)\n\tGoTo Spawn\n\tPain:\n\t FADE A 1 A_Pain\n\t GoTo Spawn\n\tXDeath:\n\tDeath:\n\t FADE I 6\n FADE J 6 A_PlayerScream\n FADE KL 6 A_NoBlocking\n FADE L 50\n\t TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx (\"Mist\", 0, 0, 0, random(-15.0,15.0), random(-15.0,15.0), random(-5.0, 5.0), random(0, 360), SXF_ABSOLUTEMOMENTUM|SXF_ABSOLUTEANGLE|SXF_NOCHECKPOSITION, 0)\n\t TNT1 A 10\n\t OPHI JJJ 0 A_SpawnItemEx(\"MummySoul~\", 0,0,10, 0,0,1, random(0,360), 128)\n\t FADE L 1 A_SetTranslucent(0.1,1)\n\t FADE M 350\n\t FADE MMMMMMMM 1 A_FadeOut\n\t NULL A -1\n Stop\n\tDeath.Ice:\n\t GoTo Death\n }\n}"
}
]
},
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}