Counts

endoom0
graphics4
lumps3583
maps17
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "012eb843-1dd7-4f52-9af5-4da83cd98c4c",
    "sha1": "59e5a20ca44eaa233fa86f8f21035931b4849d42",
    "sha256": "99e7fe5319863921947c7b5112da8c3a23d8fb9cc4756967a654bfe2b917c322",
    "filenames": [
      "square-ep1-1.2.pk3",
      "square1.pk3"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-08-04 18:03:03",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "DEBUGMAP": "DEBUGMAP.png",
        "DM01": "DM01.png",
        "DM02": "DM02.png",
        "DM03": "DM03.png",
        "DM04": "DM04.png",
        "E1A1": "E1A1.png",
        "E1A10": "E1A10.png",
        "E1A2": "E1A2.png",
        "E1A3": "E1A3.png",
        "E1A4": "E1A4.png",
        "E1A5": "E1A5.png",
        "E1A6": "E1A6.png",
        "E1A7": "E1A7.png",
        "E1A8": "E1A8.png",
        "E1A9": "E1A9.png",
        "TITLEMAP": "TITLEMAP.png",
        "TRAINING": "TRAINING.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-08-04 18:03:03",
    "file": {
      "type": "PK3",
      "size": 25970107,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/59e5a20ca44eaa233fa86f8f21035931b4849d42/59e5a20ca44eaa233fa86f8f21035931b4849d42.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "DEBUGMAP",
        "DM01",
        "DM02",
        "DM03",
        "DM04",
        "E1A1",
        "E1A10",
        "E1A2",
        "E1A3",
        "E1A4",
        "E1A5",
        "E1A6",
        "E1A7",
        "E1A8",
        "E1A9",
        "TITLEMAP",
        "TRAINING"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 4,
        "lumps": 3583,
        "maps": 17,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "ENDTEXT1.txt",
        "contents": "In an explosion of paint and ingenuity,\nSquare remembers that he can pilot\nspacecraft. The rocket roars to life as\nyet another mob of circles floods into\nthe launch bay, their blue, angry faces\nmelting under the blaze of burning\nkerosene. Moments later, the rocket\npunches through the stratosphere and\ninto space. Victory is Square's!"
      },
      {
        "source": "pk3",
        "name": "ENDTEXT2.txt",
        "contents": "But what now? The citizens of Shapeland\nare scattered -- literally *and*\nfiguratively. New and maniacal masters\ncut corners in a desperate bid to forge\nnew shapes and bolster their resolve,\nand soon there will be no home to return\nto. No structure, no order. Nothing but\na blue and infinite evil that answers\nonly to chaos and the vagaries of\nmadness."
      },
      {
        "source": "pk3",
        "name": "ENDTEXT3.txt",
        "contents": "Ahead lies a giant cheesy comestible: the\nprimary staging ground for the circular\ncrusade. If Dr. Octagon is being held here,\nthen dark and nefarious schemes are\nbroiling deep beneath the camembert --\nschemes that only the brightest minds\ncould ever hope to realise, which could\nspell Doom for more than just Shapeland.\n\nFortunately, Square's a total badass and\ncan handle this without breaking a sweat.\nAt least, that's the gist of it.\n\nEpisode 1 is over -- it's time to call down\nthe Cheddar Apocalypse!"
      },
      {
        "source": "pk3",
        "name": "KEYCONF.txt",
        "contents": "alias timeattack \"map dm01\"\n\nalias alwaysrun_on \"cl_run 1; rebind alwaysrun_off; echo \\\"\\cfAlways Run On\"\"\nalias alwaysrun_off \"cl_run 0; rebind alwaysrun_on; echo \\\"\\cfAlways Run Off\\\"\"\n\nalias alwaysrun alwaysrun_off\n\ndefaultbind capslock alwaysrun"
      },
      {
        "source": "pk3",
        "name": "LICENSE.txt",
        "contents": "Attribution-NonCommercial 4.0 International\n\n=======================================================================\n\nCreative Commons Corporation (\"Creative Commons\") is not a law firm and\ndoes not provide legal services or legal advice. Distribution of\nCreative Commons public licenses does not create a lawyer-client or\nother relationship. Creative Commons makes its licenses and related\ninformation available on an \"as-is\" basis. Creative Commons gives no\nwarranties regarding its licenses, any material licensed under their\nterms and conditions, or any related information. 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If You Share Adapted Material You produce, the Adapter's\n          License You apply must not prevent recipients of the Adapted\n          Material from complying with this Public License.\n\nSection 4 -- Sui Generis Database Rights.\n\nWhere the Licensed Rights include Sui Generis Database Rights that\napply to Your use of the Licensed Material:\n\n  a. for the avoidance of doubt, Section 2(a)(1) grants You the right\n     to extract, reuse, reproduce, and Share all or a substantial\n     portion of the contents of the database for NonCommercial purposes\n     only;\n\n  b. if You include all or a substantial portion of the database\n     contents in a database in which You have Sui Generis Database\n     Rights, then the database in which You have Sui Generis Database\n     Rights (but not its individual contents) is Adapted Material; and\n\n  c. You must comply with the conditions in Section 3(a) if You Share\n     all or a substantial portion of the contents of the database.\n\nFor the avoidance of doubt, this Section 4 supplements and does not\nreplace Your obligations under this Public License where the Licensed\nRights include other Copyright and Similar Rights.\n\nSection 5 -- Disclaimer of Warranties and Limitation of Liability.\n\n  a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE\n     EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS\n     AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF\n     ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,\n     IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,\n     WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR\n     PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,\n     ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT\n     KNOWN OR DISCOVERABLE. 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Where Your right to use the Licensed Material has terminated under\n     Section 6(a), it reinstates:\n\n       1. automatically as of the date the violation is cured, provided\n          it is cured within 30 days of Your discovery of the\n          violation; or\n\n       2. upon express reinstatement by the Licensor.\n\n     For the avoidance of doubt, this Section 6(b) does not affect any\n     right the Licensor may have to seek remedies for Your violations\n     of this Public License.\n\n  c. For the avoidance of doubt, the Licensor may also offer the\n     Licensed Material under separate terms or conditions or stop\n     distributing the Licensed Material at any time; however, doing so\n     will not terminate this Public License.\n\n  d. Sections 1, 5, 6, 7, and 8 survive termination of this Public\n     License.\n\nSection 7 -- Other Terms and Conditions.\n\n  a. The Licensor shall not be bound by any additional or different\n     terms or conditions communicated by You unless expressly agreed.\n\n  b. Any arrangements, understandings, or agreements regarding the\n     Licensed Material not stated herein are separate from and\n     independent of the terms and conditions of this Public License.\n\nSection 8 -- Interpretation.\n\n  a. For the avoidance of doubt, this Public License does not, and\n     shall not be interpreted to, reduce, limit, restrict, or impose\n     conditions on any use of the Licensed Material that could lawfully\n     be made without permission under this Public License.\n\n  b. To the extent possible, if any provision of this Public License is\n     deemed unenforceable, it shall be automatically reformed to the\n     minimum extent necessary to make it enforceable. If the provision\n     cannot be reformed, it shall be severed from this Public License\n     without affecting the enforceability of the remaining terms and\n     conditions.\n\n  c. No term or condition of this Public License will be waived and no\n     failure to comply consented to unless expressly agreed to by the\n     Licensor.\n\n  d. Nothing in this Public License constitutes or may be interpreted\n     as a limitation upon, or waiver of, any privileges and immunities\n     that apply to the Licensor or You, including from the legal\n     processes of any jurisdiction or authority.\n\n=======================================================================\n\nCreative Commons is not a party to its public licenses.\nNotwithstanding, Creative Commons may elect to apply one of its public\nlicenses to material it publishes and in those instances will be\nconsidered the \"Licensor.\" Except for the limited purpose of indicating\nthat material is shared under a Creative Commons public license or as\notherwise permitted by the Creative Commons policies published at\ncreativecommons.org/policies, Creative Commons does not authorize the\nuse of the trademark \"Creative Commons\" or any other trademark or logo\nof Creative Commons without its prior written consent including,\nwithout limitation, in connection with any unauthorized modifications\nto any of its public licenses or any other arrangements,\nunderstandings, or agreements concerning use of licensed material. For\nthe avoidance of doubt, this paragraph does not form part of the public\nlicenses.\n\nCreative Commons may be contacted at creativecommons.org."
      },
      {
        "source": "pk3",
        "name": "LOCKDEFS.txt",
        "contents": "ClearLocks\n\nLock 1 Doom\n{\n\tSquareKey\n\tMessage \"$LOCK_SQUARE\"\n\tMapColor 255 0 255\n}\n\nLock 2 Doom\n{\n\tTriangleKey\n\tMessage \"$LOCK_TRIANGLE\"\n\tMapColor 255 255 0\n}\n\nLock 3 Doom\n{\n\tCircleKey\n\tMessage \"$LOCK_CIRCLE\"\n\tMapColor 255 0 0\n}\n\nLock 4 Doom\n{\n\tCubeKey\n\tMessage \"$LOCK_CUBE\"\n\tMapColor 128 0 128\n}\n\nLock 5 Doom\n{\n\tPyramidKey\n\tMessage \"$LOCK_PYRAMID\"\n\tMapColor 255 255 0\n}\n\nLock 6 Doom\n{\n\tSphereKey\n\tMessage \"$LOCK_SPHERE\"\n\tMapColor 255 0 0\n}\n\n// DO NOT REMOVE\nLock 7 Doom\n{\n\tHexagonKey\n\tMessage \"$LOCK_HEXAGON\"\n\tMapColor 255 0 0\n}\n\nLock 8 Doom\n{\n\tFloppyDiskPassword\n\tMessage \"$LOCK_PASSCODE\"\n\tMapColor 0 0 255\n}\n\nLock 9 Doom\n{\n\tFloppyDiskSecurityCode\n\tMessage \"$LOCK_SECURITYCODE\"\n\tMapColor 255 255 0\n}\n\nLock 10 Doom\n{\n\tFloppyDiskLaunchCode\n\tMessage \"$LOCK_LAUNCHCODE\"\n\tMapColor 255 0 0\n}\n\nLock 11 Doom\n{\n\tStarRune\n\tMessage \"$LOCK_STARRUNE\"\n\tMapColor 255 255 0\n}\n\nLock 12 Doom\n{\n\tCrescentRune\n\tMessage \"$LOCK_CRESCENTRUNE\"\n\tMapColor 255 0 0\n}\n\nLock 13 Doom\n{\n\tDiamondRune\n\tMessage \"$LOCK_DIAMONDRUNE\"\n\tMapColor 128 0 128\n}\n\nLock 14 Doom\n{\n\tFactoryDisc\n\tMessage \"$LOCK_FACTORYDISC\"\n\tMapColor 0 255 255\n}\n\nLock 131 Doom\n{\n\tAny { CircleKey SphereKey }\n\tMessage \"$LOCK_CIRCULAR\"\n\tMapColor 255 0 0\n}\n\nLock 132 Doom\n{\n\tAny { SquareKey CubeKey }\n\tMessage \"$LOCK_RECTANGULAR\"\n\tMapColor 255 0 255\n}\n\nLock 133 Doom\n{\n\tAny { TriangleKey PyramidKey }\n\tMessage \"$LOCK_TRIANGULAR\"\n\tMapColor 255 255 0\n}\n\nLock 100\n{\n\tMessage \"$LOCK_ANY\";\n\tMapColor 128 128 255\n}\n\nLock 228\n{\n\tMessage \"$LOCK_ANY\"\n\tMapColor 128 128 255\n}\n\nLock 229 Doom\n{\n\tAny { TriangleKey PyramidKey }\n\tAny { CircleKey SphereKey }\n\tAny { SquareKey CubeKey }\n\tMessage \"$LOCK_ALL3\"\n\tMapColor 255 255 255\n}\n\nLock 101 Doom\n{\n\tTriangleKey\n\tPyramidKey\n\tCircleKey\n\tSphereKey\n\tSquareKey\n\tCubeKey\n\tMessage \"$LOCK_ALL6\"\n\tMapColor 255 255 255\n}\n\nLock 99 Doom\n{\n\tFakeKey\n\tMessage \"$LOCK_FAKEROCKET\"\n\tMapColor 128 128 128\n}"
      },
      {
        "source": "pk3",
        "name": "MENUDEF.txt",
        "contents": "DefaultListMenu\n{\n  Font \"BigFont\", \"Red\"\n  LineSpacing 17\n}\n\nListMenu \"MainMenu\"\n{\n  StaticPatchCentered 160, 4, \"M_SQUARE\"\n\n  Font \"SmallFont\", \"gold\"\n  StaticTextCentered 160, 52, \"$SQMENU_SUBTITLE\"\n\n  Position 108, 64\n\n  Font \"BigFont\", \"Red\"\n  TextItem \"Start\", \"s\", \"PlayerclassMenu\"\n  TextItem \"Read Me!\",  \"r\", \"ReadThisMenu\"\n  TextItem \"Load\",  \"l\", \"LoadGameMenu\"\n  TextItem \"Save\",  \"s\", \"SaveGameMenu\"\n  TextItem \"Options\",  \"o\", \"OptionsMenu\"\n  TextItem \"End Game\",  \"e\", \"EndGameMenu\"\n  TextItem \"Quit\",  \"q\", \"QuitMenu\"\n}\n\nListMenu \"SkillMenu\"\n{\n  Position 40, 40\n  LineSpacing 28\n\n  Font \"BigFont\", \"Purple\"\n  StaticText 40, 16, \"$SQMENU_HOWSQUARE\"\n  Font \"BigFont\", \"Red\"\n}\n\nListMenu \"EpisodeMenu\"\n{\n  Position 40, 40\n  LineSpacing 28\n\n  Font \"BigFont\", \"Purple\"\n  StaticText 40, 16, \"$SQMENU_SELECTEP\"\n  Font \"BigFont\", \"Red\"\n}\n\nListMenu \"LoadGameMenu\"\n{\n\tNetgameMessage \"$LOADNET\"\n\tStaticTextCentered 160, -16, \"$SQMENU_LOADGAME\"\n\tPosition 80,54\n\tClass \"LoadMenu\"\t// uses its own implementation\n}\n\nListMenu \"SaveGameMenu\"\n{\n\tStaticTextCentered 160, -16, \"$SQMENU_SAVEGAME\"\n\tPosition 80,54\n\tClass \"SaveMenu\"\t// uses its own implementation\n}\n\nOptionMenu \"OptionsMenu\"\n{\n\tTitle \"OPTIONS\"\n\tCommand \"Go to console\",\t\t\t\"menuconsole\"\n\tStaticText \" \"\n\tStaticText \"Controls\"\n\tSubmenu \"Set up controls\",\t\t\t\"CustomizeControls\"\n\tSubmenu \"Mouse options\",\t\t\t\"MouseOptions\"\n\tSubmenu \"Joystick options\",\t\t\t\"JoystickOptions\"\n\tStaticText \" \"\n\tStaticText \"Appearance\"\n\tSubmenu \"Set video mode\",\t\t\t\"VideoModeMenu\"\n\tSubmenu \"Display Options\",\t\t\t\"VideoOptions\"\n\tSubmenu \"Message Options\", \t\t\t\"MessageOptions\"\n\tSubmenu \"Sound Options\",\t\t\t\"SoundOptions\"\n\tSubmenu \"Customize automap\",\t\t\"AutomapOptions\"\n\tSubmenu \"Customize status bar\",\t\t\"HUDOptions\"\n\tStaticText \"\"\n\tStaticText \"Gameplay\"\n\tSubmenu \"Player Setup\",\t\t\t\t\"PlayerMenu\"\n\tSubmenu \"Gameplay Options\",\t\t\t\"GameplayOptions\"\n\tSubmenu \"Miscellaneous Options\",\t\"MiscOptions\"\n\tStaticText \" \"\n\tOption \"$OPT_SQHINT\",\t\t\t\t\"square_hints\", \"OnOff\"\n\tOption \"$OPT_SQSUBS\",\t\t\t\t\"square_subtitles\", \"OnOff\"\n\tStaticText \" \"\n\tStaticText \"Reset options\"\n\tSafeCommand \"Switch to defaults\",\t\"reset2defaults\"\n\tSafeCommand\t\"Revert to last saved\",\t\"reset2saved\"\n}\n\nOptionString \"Cursors\"\n{\n\t\"None\", \"Default\"\n\t\"cursor\", \"Simple arrow\"\n\t\"-\", \"System cursor\"\n}\n\nOptionMenu \"MouseOptions\"\n{\n\tTitle \"MOUSE OPTIONS\"\n\tOption \"Enable mouse\",\t\t\t\t\"use_mouse\", \"YesNo\"\n\tOption \"Enable mouse in menus\",\t\t\"m_use_mouse\", \"MenuMouse\", \"use_mouse\"\n\tOption \"Show back button\",\t\t\t\"m_show_backbutton\", \"Corners\", \"use_mouse\"\n\tOption \"Cursor\",\t\t\t\t\t\"vid_cursor\", \"Cursors\"\n\tStaticText \t\"\"\n\tSlider \"Overall sensitivity\",\t\t\"mouse_sensitivity\", 0.5, 2.5, 0.1\n\tOption \"Prescale mouse movement\",\t\"m_noprescale\", \"NoYes\"\n\tOption \"Smooth mouse movement\",\t\t\"smooth_mouse\", \"YesNo\"\n\tStaticText \t\"\"\n\tSlider \"Turning speed\",\t\t\t\t\"m_yaw\", 0, 2.5, 0.1\n\tSlider \"Mouselook speed\",\t\t\t\"m_pitch\", 0, 2.5, 0.1\n\tSlider \"Forward/Backward speed\",\t\"m_forward\", 0, 2.5, 0.1\n\tSlider \"Strafing speed\",\t\t\t\"m_side\", 0, 2.5, 0.1\n\tStaticText \t\"\"\n\tOption \"Always Mouselook\",\t\t\t\"freelook\", \"OnOff\"\n\tOption \"Invert Mouse\",\t\t\t\t\"invertmouse\", \"OnOff\"\n\tOption \"Lookspring\",\t\t\t\t\"lookspring\", \"OnOff\"\n\tOption \"Lookstrafe\",\t\t\t\t\"lookstrafe\", \"OnOff\"\n}\n\nOptionMenu SoundOptions\n{\n\tTitle \"SOUND OPTIONS\"\n\tSlider \"Sounds volume\",\t\t\t\"snd_sfxvolume\", 0, 1, 0.05\n\tSlider \"Menu volume\",\t\t\t\"snd_menuvolume\", 0, 1, 0.05\n\tSlider \"Music volume\",\t\t\t\"snd_musicvolume\", 0, 1, 0.05\n\tOption \"MIDI device\",\t\t\t\"snd_mididevice\", \"MidiDevices\"\n\tStaticText \" \"\n\tOption \"Underwater reverb\",\t\t\"snd_waterreverb\", \"OnOff\"\n\tSlider \"Underwater cutoff\",\t\t\"snd_waterlp\", 0, 2000, 50, 0\n\tOption \"Randomize pitches\",\t\t\"snd_pitched\", \"OnOff\"\n\tSlider \"Sound channels\",\t\t\"snd_channels\", 8, 256, 8, 0\n\tStaticText \" \"\n\tOption \"$OPT_SQJABBER\",\t\t\t\"square_jabber\", \"OnOff\"\n\tStaticText \" \"\n\tCommand \"Restart sound\",\t\t\"snd_reset\"\n\tStaticText \" \"\n\tIfOption(Windows)\n\t{\n\t\tOption \"Output system\",\t\t\"snd_output\", \"SoundOutputsWindows\"\n\t}\n\tIfOption(Unix)\n\t{\n\t\tOption \"Output system\",\t\t\"snd_output\", \"SoundOutputsUnix\"\n\t}\n\tIfOption(Mac)\n\t{\n\t\tOption \"Output system\",\t\t\"snd_output\", \"SoundOutputsMac\"\n\t}\n\tOption \"Output format\",\t\t\t\"snd_output_format\", \"OutputFormats\"\n\tOption \"Speaker mode\",\t\t\t\"snd_speakermode\", \"SpeakerModes\"\n\tOption \"Resampler\",\t\t\t\t\"snd_resampler\", \"Resamplers\"\n\tOption \"HRTF filter\",\t\t\t\"snd_hrtf\", \"OnOff\"\n\n\tStaticText \" \"\n\tSubmenu \"Advanced options\",\t\t\"AdvSoundOptions\"\n}\n\nListMenu \"PlayerMenu\"\n{\n\tFont \"BigFont\", \"Purple\"\n\tStaticTextCentered 160, 6, \"Customize your player.\"\n\tFont \"SmallFont\"\n\tLinespacing 14\n\tPosition 48, 36\n\n\tIfGame (Doom, Strife, Chex)\n\t{\n\t\tPlayerNameBox \"Name\", 0, \"Playerbox\"\n\t\tSelector \"-\", -16, -1\n\t}\n\tIfGame(Heretic, Hexen)\n\t{\n\t\tPlayerNameBox \"Name\", 5, \"Playerbox\"\n\t\tSelector \"-\", -16, 1\n\t}\n\tIfGame(Doom, Heretic, Strife, Chex)\n\t{\n\t\tMouseWindow 0, 220\n\t\tPlayerDisplay 220, 80, \"20 00 00\", \"80 00 40\", 1, \"PlayerDisplay\"\n\t}\n\tIfGame(Hexen)\n\t{\n\t\tMouseWindow 0, 220\n\t\tPlayerDisplay 220, 80, \"00 07 00\", \"40 53 40\", 1, \"PlayerDisplay\"\n\t}\n\n\tValueText \"Team\", \"Team\"\n\tValueText \"Color\", \"Color\"\n\tLinespacing 10\n\tSlider \"Red\", \"Red\", 0, 255, 16\n\tSlider \"Green\", \"Green\", 0, 255, 16\n\tLinespacing 14\n\tSlider \"Blue\", \"Blue\", 0, 255, 16\n\tValueText \"Class\", \"Class\"\n\tValueText \"Skin\", \"Skin\"\n\tValueText \"Gender\", \"Gender\", \"Gender\"\n\tValueText \"Autoaim\", \"Autoaim\", \"Autoaim\"\n\tValueText \"Switch on pickup\", \"Switch\", \"OffOn\"\n\tValueText \"Always Run\", \"AlwaysRun\", \"OnOff\"\n\tClass \"PlayerMenu\"\n}\n\nOptionMenu \"CustomizeControls\"\n{\n\tTitle \"SET UP YOUR CONTROLS.\"\n\tScrollTop 2\n\tStaticTextSwitchable \t\"ENTER to change, BACKSPACE to clear\", \"Press new key for control, ESC to cancel\", \"ControlMessage\"\n\tStaticText \t\"\"\n\tStaticText \t\"Controls\", 1\n\tControl \t\"Forward\",\t\t\t\t\"+forward\"\n\tControl \t\"Backward\",\t\t\t\t\"+back\"\n\tControl \t\"Turn left\",\t\t\t\"+left\"\n\tControl \t\"Turn right\",\t\t\t\"+right\"\n\tControl \t\"Run\",\t\t\t\t\t\"+speed\"\n\tControl \t\"Strafe\",\t\t\t\t\"+strafe\"\n\tControl \t\"Strafe left\",\t\t\t\"+moveleft\"\n\tControl \t\"Strafe right\",\t\t\t\"+moveright\"\n\tControl \t\"Use / Open\",\t\t\t\"+use\"\n\tControl \t\"Fire\",\t\t\t\t\t\"+attack\"\n\tControl \t\"Alt Fire / Reload\",\t\"+altattack\"\n\tControl \t\"Jump\",\t\t\t\t\t\"+jump\"\n\tControl \t\"Crouch\",\t\t\t\t\"+crouch\"\n\tControl \t\"Crouch Toggle\",\t\t\"crouch\"\n\tControl \t\"Fly / Swim up\",\t\t\"+moveup\"\n\tControl \t\"Fly / Swim down\",\t\t\"+movedown\"\n\tControl \t\"Look up\",\t\t\t\t\"+lookup\"\n\tControl \t\"Look down\",\t\t\t\"+lookdown\"\n\tControl \t\"Center view\",\t\t\t\"centerview\"\n\tStaticText \t\"\"\n\tStaticText \t\"Weapons\", 1\n\tControl \t\"Next weapon\",\t\t\t\"weapnext\"\n\tControl \t\"Previous weapon\",\t\t\"weapprev\"\n\tControl\t\t\"Weapon Slot 1\",\t\t\"slot 1\"\n\tControl\t\t\"Weapon Slot 2\",\t\t\"slot 2\"\n\tControl\t\t\"Weapon Slot 3\",\t\t\"slot 3\"\n\tControl\t\t\"Weapon Slot 4\",\t\t\"slot 4\"\n\tControl\t\t\"Weapon Slot 5\",\t\t\"slot 5\"\n\tControl\t\t\"Weapon Slot 6\",\t\t\"slot 6\"\n\tControl\t\t\"Weapon Slot 7\",\t\t\"slot 7\"\n\tStaticText \t\"\"\n\tStaticText \t\"Multiplayer\", 1\n\tControl \t\"Say\",\t\t\t\t\t\"messagemode\"\n\tControl \t\"Team say\",\t\t\t\t\"messagemode2\"\n\tControl \t\"Co-op spy\",\t\t\t\"spynext\"\n\tControl \t\"Show Scoreboard\",\t\t\"+showscores\"\n\tStaticText \t\"\"\n\tStaticText \t\"Other\", 1\n\tControl\t\t\"Pause Game\",\t\t\t\"pause\"\n\tControl  \t\"Always run toggle\",\t\"alwaysrun\"\n\tControl\t\t\"Main Menu\",\t\t\t\"menu_main\"\n\tControl \t\"Toggle automap\",\t\t\"togglemap\"\n\tControl \t\"Chasecam\",\t\t\t\t\"chase\"\n\tControl \t\"Screenshot\",\t\t\t\"screenshot\"\n\tControl  \t\"Open console\",\t\t\t\"toggleconsole\"\n}\n\nOptionMenu \"VideoOptions\"\n{\n\tTitle \"DISPLAY OPTIONS\"\n\n\tSubmenu \"Scoreboard Options\", \t\t\"ScoreboardOptions\"\n\tStaticText \" \"\n\tSlider \"Screen size\",\t\t\t\t\"screenblocks\", 3.0, 12.0, 1.0, 0\n\tSlider \"Brightness\",\t\t\t\t\"Gamma\", 0.75, 3.0, 0.05, 2\n\tOption \"Vertical Sync\",\t\t\t\t\"vid_vsync\", \"OnOff\"\n\n\tStaticText \" \"\n\tOption \"Screen wipe style\",\t\t\t\"wipetype\", \"Wipes\"\n\tOption \"Use fake contrast\",\t\t\t\"r_fakecontrast\", \"Contrast\"\n\tOption \"Show player sprites\",\t\t\"r_drawplayersprites\", \"OnOff\"\n\tOption \"Death camera\",\t\t\t\t\"r_deathcamera\", \"OnOff\"\n\tOption \"Teleporter zoom\",\t\t\t\"telezoom\", \"OnOff\"\n\tOption \"Interpolate enemy movement\",\t\"nomonsterinterpolation\", \"NoYes\"\n\n\tStaticText \" \"\n\tSubmenu \"OpenGL Options (GLSQUARE ONLY)\", \t\t\t\"OpenGLOptions\"\n\n}\n\nOptionMenu \"HUDOptions\"\n{\n\tTitle \"HUD Options\"\n\tSubmenu \"Alternative status bar\",\t\"AltHudOptions\"\n\tStaticText \" \"\n\tOption \"Default Crosshair\",\t\t\t\"crosshair\", \"Crosshairs\"\n\tOption \"Force default crosshair\",\t\"crosshairforce\", \"OnOff\"\n\tOption \"Grow crosshair when picking up items\",\t\"crosshairgrow\", \"OnOff\"\n\tColorPicker \"Crosshair color\", \t\t\"crosshaircolor\"\n\tOption \"Crosshair shows health\",\t\"crosshairhealth\", \"OnOff\"\n\tOption \"Scale crosshair\",\t\t\t\"crosshairscale\", \"OnOff\"\n\tStaticText \" \"\n\tOption \"Display nametags\",\t\t\t\"displaynametags\", \"DisplayTagsTypes\"\n\tOption \"Nametag color\",\t\t\t\t\"nametagcolor\", \"TextColors\", \"displaynametags\"\n\tOption \"Stretch status bar\",\t\t\"st_scale\", \"OnOff\"\n\tOption \"Stretch Fullscreen HUD\",\t\"hud_scale\", \"OnOff\"\n}\n\nOptionMenu \"AltHUDOptions\"\n{\n\tTitle \"Alternative HUD\"\n\t//Indent 220\n\tOption \"Enable alternative HUD\",\t\t\t\t\"hud_althud\", \"OnOff\"\n\tOption \"Stretch alternative HUD\",\t\t\t\t\"hud_althudscale\", \"AltHUDScale\"\n\tOption \"Show secret count\",\t\t\t\t\t\t\"hud_showsecrets\", \"OnOff\"\n\tOption \"Show monster count\",\t\t\t\t\t\"hud_showmonsters\", \"OnOff\"\n\tOption \"Show item count\",\t\t\t\t\t\t\"hud_showitems\", \"OnOff\"\n\tOption \"Show time\",\t\t\t\t\t\t\t\t\"hud_showtime\", \"AltHUDTime\"\n\tOption \"Time color\",\t\t\t\t\t\t\t\"hud_timecolor\", \"TextColors\"\n\tSlider \"Red ammo display below %\",\t\t\t\t\"hud_ammo_red\", 0, 100, 1, 0\n\tSlider \"Yellow ammo display below %\",\t\t\t\"hud_ammo_yellow\", 0, 100, 1, 0\n\tSlider \"Red health display below\",\t\t\t\t\"hud_health_red\", 0, 100, 1, 0\n\tSlider \"Yellow health display below\",\t\t\t\"hud_health_yellow\", 0, 100, 1, 0\n\tSlider \"Green health display below\",\t\t\t\"hud_health_green\", 0, 100, 1, 0\n\tSlider \"Red armor display below\",\t\t\t\t\"hud_armor_red\", 0, 100, 1, 0\n\tSlider \"Yellow armor display below\",\t\t\t\"hud_armor_yellow\", 0, 100, 1, 0\n\tSlider \"Green armor display below\",\t\t\t\t\"hud_armor_green\", 0, 100, 1, 0\n\tStaticText \" \"\n\tStaticText \"Alternative Automap HUD\", 1\n\toption \"Map title color\",\t\t\t\t\t\t\"hudcolor_titl\", \"TextColors\"\n\toption \"Map time color\",\t\t\t\t\t\t\"hudcolor_ltim\", \"TextColors\"\n\toption \"Hub time color\",\t\t\t\t\t\t\"hudcolor_time\", \"TextColors\"\n\toption \"Total time color\",\t\t\t\t\t\t\"hudcolor_ttim\", \"TextColors\"\n\toption \"Coordinate color\",\t\t\t\t\t\t\"hudcolor_xyco\", \"TextColors\"\n\toption \"Coordinate mode\",\t\t\t\t\t\t\"map_point_coordinates\", \"AMCoordinates\"\n\toption \"Statistics name color\",\t\t\t\t\t\"hudcolor_statnames\", \"TextColors\"\n\toption \"Statistics color\",\t\t\t\t\t\t\"hudcolor_stats\", \"TextColors\"\n}\n\nOptionMenu GameplayOptions\n{\n\tTitle \t\"GAMEPLAY OPTIONS\"\n\t//Indent 222\n\tOption \"Teamplay\",\t\t\t\t\"teamplay\",\t\"OnOff\"\n\tSlider\t\"Team damage scalar\",\t\"teamdamage\", 0, 1, 0.05\n\tStaticText \" \"\n\tOption \"Smart Autoaim\",\t\t\t\"sv_smartaim\", \"SmartAim\"\n\tStaticText \" \"\n\tOption \"Falling damage\",\t\t\"sv_fallingdamage\", \"FallingDM\"\n\tOption \"Drop weapon\",\t\t\t\"sv_weapondrop\", \"YesNo\"\n\tOption \"Double ammo\",\t\t\t\"sv_doubleammo\", \"YesNo\"\n\tOption \"Infinite ammo\",\t\t\t\"sv_infiniteammo\", \"YesNo\"\n\tOption \"Infinite inventory\",\t\"sv_infiniteinventory\", \"YesNo\"\n\tOption \"No enemies\",\t\t\t\"sv_nomonsters\", \"YesNo\"\n\tOption \"No enemies to exit\",\t\"sv_killallmonsters\", \"YesNo\"\n\tOption \"Enemies respawn\",\t\t\"sv_monsterrespawn\", \"YesNo\"\n\tOption \"No respawn\",\t\t\t\"sv_norespawn\", \"YesNo\"\n\tOption \"Items respawn\",\t\t\t\"sv_itemrespawn\", \"YesNo\"\n\tOption \"Big powerups respawn\",\t\"sv_respawnsuper\", \"YesNo\"\n\tOption \"Fast Enemies\",\t\t\t\"sv_fastmonsters\", \"YesNo\"\n\tOption \"Degeneration\",\t\t\t\"sv_degeneration\", \"YesNo\"\n\tOption \"Allow Autoaim\",\t\t\t\"sv_noautoaim\", \"NoYes\"\n\tOption \"Allow Suicide\",\t\t\t\"sv_disallowsuicide\", \"NoYes\"\n\tOption \"Allow jump\",\t\t\t\"sv_jump\", \"JumpCrouch\"\n\tOption \"Allow crouch\",\t\t\t\"sv_crouch\", \"JumpCrouch\"\n\tOption \"Allow freelook\",\t\t\"sv_nofreelook\", \"NoYes\"\n\tOption \"Allow FOV\",\t\t\t\t\"sv_nofov\", \"NoYes\"\n\tOption \"Allow automap\",\t\t\t\"sv_noautomap\", \"NoYes\"\n\tOption \"Automap allies\",\t\t\"sv_noautomapallies\", \"NoYes\"\n\tOption \"Allow spying\",\t\t\t\"sv_disallowspying\", \"NoYes\"\n\tOption \"Chasecam cheat\",\t\t\"sv_chasecam\", \"YesNo\"\n\tOption \"Check ammo for weapon switch\",\t\"sv_dontcheckammo\", \"NoYes\"\n\tOption \"Icon's death kills its spawns\",\t\"sv_killbossmonst\", \"YesNo\"\n\tOption \"End sector counts for kill %\",\t\"sv_nocountendmonst\", \"NoYes\"\n\n\tStaticText \" \"\n\tStaticText \"Deathmatch Settings\",1\n\tOption \"Weapons stay\",\t\t\t\"sv_weaponstay\", \"YesNo\"\n\tOption \"Allow powerups\",\t\t\"sv_noitems\", \"NoYes\"\n\tOption \"Allow health\",\t\t\t\"sv_nohealth\", \"NoYes\"\n\tOption \"Allow armor\",\t\t\t\"sv_noarmor\", \"NoYes\"\n\tOption \"Spawn farthest\",\t\t\"sv_spawnfarthest\", \"YesNo\"\n\tOption \"Same map\",\t\t\t\t\"sv_samelevel\", \"YesNo\"\n\tOption \"Force respawn\",\t\t\t\"sv_forcerespawn\", \"YesNo\"\n\tOption \"Allow exit\",\t\t\t\"sv_noexit\", \"NoYes\"\n\tOption \"Crates respawn\",\t\t\"sv_barrelrespawn\", \"YesNo\"\n\tOption \"Respawn protection\",\t\"sv_respawnprotect\", \"YesNo\"\n\tOption \"Lose frag if fragged\",\t\"sv_losefrag\", \"YesNo\"\n\tOption \"Keep frags gained\",\t\t\"sv_keepfrags\", \"YesNo\"\n\tOption \"No team switching\",\t\t\"sv_noteamswitch\", \"YesNo\"\n\n\tStaticText \" \"\n\tStaticText \"Cooperative Settings\",1\n\tOption \"Spawn multi. weapons\", \t\"sv_noweaponspawn\", \"NoYes\"\n\tOption \"Lose entire inventory\",\t\"sv_cooploseinventory\", \"YesNo\"\n\tOption \"Keep keys\",\t\t\t\t\"sv_cooplosekeys\", \"NoYes\"\n\tOption \"Keep weapons\",\t\t\t\"sv_cooploseweapons\", \"NoYes\"\n\tOption \"Keep armor\",\t\t\t\"sv_cooplosearmor\", \"NoYes\"\n\tOption \"Keep powerups\",\t\t\t\"sv_cooplosepowerups\", \"NoYes\"\n\tOption \"Keep ammo\",\t\t\t\t\"sv_cooploseammo\", \"NoYes\"\n\tOption \"Lose half ammo\",\t\t\"sv_coophalveammo\", \"YesNo\"\n\tOption \"Spawn where died\",\t\t\"sv_samespawnspot\", \"YesNo\"\n\tClass \"GameplayMenu\"\n}\n\nOptionMenu AdvSoundOptions\n{\n\tTitle \"ADVANCED SOUND OPTIONS\"\n\tOption \"Sample rate\",\t\t\t\"snd_samplerate\", \"SampleRates\"\n\tOption \"Buffer size\",\t\t\t\"snd_buffersize\", \"BufferSizes\"\n\tOption \"Buffer count\",\t\t\t\"snd_buffercount\", \"BufferCounts\"\n\tStaticText \" \"\n\tStaticText \"OPL Synthesis\",\t1\n\tSlider \"Number of emulated OPL chips\", \"opl_numchips\", 1, 8, 1, 0\n\tOption \"Full MIDI stereo panning\", \"opl_fullpan\", \"OnOff\"\n\tOption \"OPL Emulator Core\", \"opl_core\", \"OplCores\"\n\t//StaticText \" \"\n\t//StaticText \"GUS Emulation\",\t1\n\t//Slider \"MIDI voices\",\t\"midi_voices\", 16, 256, 4, 0\n\t//Option \"Emulate TiMidity\", \"midi_timiditylike\", \"OnOff\"\n\t//Option \"Read DMXGUS lumps\", \"midi_dmxgus\", \"OnOff\"\n\t//Option \"GUS memory size\", \"gus_memsize\", \"GusMemory\"\n}"
      },
      {
        "source": "pk3",
        "name": "TEXTCOLO.txt",
        "contents": "Brick\n{\n  #000000 #470000 0 52\n  #470000 #FFB8B8 53 255\n  Console:\n\t#470000  #A35C5C    0 127\n\t#800000  #FFFEFE  128 256\n  Flat:\n\t#CC3333\n}\n\nTan\n{\n  #000000 #332B13 0 52\n  #332B13 #FFEBDF 53 255\n  Console:\n\t#332B13  #998B79    0 127\n\t#998B79  #FFFFFF  128 256\n  Flat:\n\t#D2B48C\n}\n\nGray Grey\n{\n  #000000 #272727 0 52\n  #272727 #EFEFEF 53 255\n  Console:\n\t#272727  #8B8B8B    0 127\n\t#505050  #FFFFFF  128 256\n  Flat:\n\t#CCCCCC\n}\n\nGreen\n{\n  #000000 #000B00 0 52\n  #000B00 #00FF00 53 255\n  Console:\n\t#000000  #007F00    0 127\n\t#00FF00  #FEFFFE  128 256\n  Flat:\n\t#00CC00\n}\n\nBrown\n{\n  #000000 #533F2F 0 52\n  #533F2F #BFA78F 53 255\n  Console:\n\t#000000  #7F4000    0 127\n\t#432F1F  #FFE7CF  128 256\n  Flat:\n\t#996633\n}\n\nGold\n{\n  #000000 #732B00 0 52\n  #732B00 #FFFF73 53 255\n  Console:\n\t#000000  #7FC040    0 127\n\t#DFBF00  #DFFFFE  128 256\n  Flat:\n\t#FFCC00\n}\n\nRed\n{\n  #000000 #3F0000 0 52\n  #3F0000 #FF0000 53 255\n  Console:\n\t#000000  #7F0000    0 127\n\t#FF0000  #FFFEFE  128 256\n  Flat:\n\t#FF5566\n}\n\nBlue\n{\n  #000000 #000027 0 52\n  #000027 #0000FF 53 255\n  Console:\n\t#000000  #00007F    0 127\n\t#4040FF  #DEDEFF  128 256\n  Flat:\n\t#9999FF\n}\n\nOrange\n{\n  #000000 #200000 0 52\n  #200000 #FF8000 53 255\n  Console:\n\t#200000  #904000    0 127\n\t#FF7F00  #FFFEFE  128 256\n  Flat:\n\t#FFAA00\n}\n\nWhite\n{\n  #000000 #242424 0 52\n  #242424 #FFFFFF 53 255\n  Console:\n\t#000000  #7F7F7F    0 127\n\t#808080  #FFFFFF  128 256\n  Flat:\n\t#DFDFDF\n}\n\nYellow\n{\n  #000000 #695600 0 52\n  #695600 #EAC002 53 255\n  Console:\n\t#000000  #7F7F00    0 127\n\t#EAC002  #FFFFFF  128 256\n  Flat:\n\t#FFFF00\n}\n\nUntranslated\n{\n}\n\nBlack\n{\n  #000000 #131313 0 52\n  #131313 #505050 53 255\n  Console:\n\t#000000  #323232    0 127\n\t#0A0A0A  #505050  128 256\n  Flat:\n\t#000000\n}\n\nLightBlue \"Light Blue\"\n{\n  #000000 #000073 0 52\n  #000073 #B4B4FF 53 255\n  Console:\n\t#00003C  #5050FF    0 127\n\t#8080FF  #FFFFFF  128 256\n  Flat:\n\t#33EEFF\n}\n\nCream\n{\n  #000000 #CF8353 0 52\n  #CF8353 #FFD7BB 53 255\n  Console:\n\t#2B230F  #BF7B4B    0 127\n\t#FFB383  #FFFFFF  128 256\n  Flat:\n\t#FFCC99\n}\n\nOlive\n{\n  #000000 #2F371F 0 52\n  #2F371F #7B7F50 53 255\n  Console:\n\t#373F27  #7B7F63    0 127\n\t#676B4F  #D1D8A8  128 256\n  Flat:\n\t#D1D8A8\n}\n\nDarkGreen \"Dark Green\"\n{\n  #000000 #0B1707 0 52\n  #0B1707 #439337 53 255\n  Console:\n\t#000000  #005800    0 127\n\t#008C00  #DCFFDC  128 256\n  Flat:\n\t#008C00\n}\n\nDarkRed \"Dark Red\"\n{\n  #000000 #2B0000 0 52\n  #2B0000 #AF2B2B 53 255\n  Console:\n\t#000000  #730000    0 127\n\t#800000  #FFDCDC  128 255\n  Flat:\n\t#800000\n}\n\nDarkBrown \"Dark Brown\"\n{\n  #000000 #1F170B 0 52\n  #1F170B #A36B3F 53 255\n  Console:\n\t#2B230F  #773000    0 127\n\t#735743  #F7BD58  128 256\n  Flat:\n\t#663333\n}\n\nPurple\n{\n  #000000 #400040 0 52\n  #400040 #FF00FF 53 255\n  Console:\n\t#000000  #9F009B    0 127\n\t#FF00FF  #FFFFFF  128 256\n  Flat:\n\t#9966CC\n}\n\nDarkGray DarkGrey \"Dark Gray\" \"Dark Grey\"\n{\n  #000000 #232323 0 52\n  #232323 #8B8B8B 53 255\n  Console:\n\t#000000  #646464    0 127\n\t#404040  #B4B4B4  128 256\n  Flat:\n\t#808080\n}\n\nCyan\n{\n  #000000 #001F1F 0 52\n  #001F1F #00F0F0 53 255\n  Console:\n\t#000000 #007F7F     0 127\n\t#00FFFF #FEFFFF   128 256\n  Flat:\n\t#00DDDD\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base.txt",
        "contents": "/**\n * Vacuum DamageType\n */\nDamageType Vacuum\n{\n\tFactor 1.0\n\tReplaceFactor\n\tNoArmor\n}\n\n/**\n * Falling should ignore armor.\n */\nDamageType Falling\n{\n\tFactor 0.0 // Player is 1.0\n\tReplaceFactor\n\tNoArmor\n}\n\n/**\n * Base Square Voice-Over object characteristics.\n * \"Given\" to players via enemies or scripts.\n * This actor class should be extended.\n */\nACTOR SquareVO : CustomInventory\n{\n\t+INVENTORY.QUIET\n\t+INVENTORY.ALWAYSPICKUP\n\t+INVENTORY.AUTOACTIVATE\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tTNT1 A -1\n\t\t\tStop\n\t\tPickup:\n\t\t\tTNT1 A 0 A_Jump(256, \"PlaySound\") // necessary for state overloading and inheritance.\n\t\t\tStop\n\t\tPlaySound:\n\t\t\tTNT1 A 0 ACS_NamedExecuteAlways(\"VO_PlaySound_Local\", 0, 0)\n\t\t\tStop\n\t}\n}\n\n/**\n * An actor that spawns items based on gametype, in order to spawn completely\n * different classes using one spot, and then removes itself.\n * USE WITH CARE!\n * This actor class should be extended.\n */\nACTOR SquareGameTypeSpawner : MapSpot\n{\n\t+NOINTERACTION\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tTNT1 A 0\n\t\t\tTNT1 A 0 A_JumpIf(CallACS(\"Map_GameType\") == 0, \"SingleSpawn\") // for overloading\n\t\t\tTNT1 A 0 A_JumpIf(CallACS(\"Map_GameType\") == 1, \"CoopSpawn\") // for overloading\n\t\t\tTNT1 A 0 A_JumpIf(CallACS(\"Map_GameType\") == 2, \"DeathmatchSpawn\") // for overloading\n\t\t\tTNT1 A 0 A_JumpIf(CallACS(\"Map_GameType\") == 3, \"TitlemapSpawn\") // for overloading\n\t\t\tTNT1 A 0 A_JumpIf(256, \"OtherSpawn\") // for overloading\n\t\t\tStop\n\t\tSingleSpawn:\n\t\t\tTNT1 A 0\n\t\t\tStop\n\t\tCoopSpawn:\n\t\t\tTNT1 A 0\n\t\t\tStop\n\t\tDeathmatchSpawn:\n\t\t\tTNT1 A 0\n\t\t\tStop\n\t\tTitlemapSpawn:\n\t\t\tTNT1 A 0\n\t\t\tStop\n\t\tOtherSpawn:\n\t\t\tTNT1 A 0\n\t\t\tStop\n\t}\n}\n\n/**\n * An actor that, when activated, spawns a thing using\n * its first argument as a SpawnID.\n */\nACTOR SquareTimeAttackSpawner : SwitchableDecoration 6000\n{\n\t+NOBLOCKMAP\n\t+NOSECTOR\n\t+NOGRAVITY\n\t+DONTSPLASH\n\tRenderStyle None\n\n\tStates\n\t{\n\t\tSpawn:\n\t\t\tTNT1 A -1\n\t\t\tLoop\n\t\tActive:\n\t\t\tTNT1 A 0 ACS_NamedExecuteAlways(\"TimeAttack_Spawn\", 0, args[0], angle)\n\t\t\tGoto Spawn\n\t}\n}\n\n/** NOTHING! */\n\nactor Nothing {}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/anglefish.txt",
        "contents": "actor AngleFish : SquareMonster 2179\n{\n  Game Doom\n  SpawnID 6\n  Health 30\n  Radius 16\n  Height 32\n  MaxStepHeight 0\n  Damage 2\n  Speed 6\n  FastSpeed 10\n  +MISSILEMORE\n  +FLOAT\n  +NOGRAVITY\n  -COUNTKILL\n  BloodColor \"c5 73 55\"\n  ActiveSound \"anglefish/active\"\n  DeathSound \"anglefish/death\"\n  MeleeRange 80\n  Obituary \"$OB_ANGLEFISH\"\n  States\n  {\n  Spawn:\n    ANGL A 1 A_Look\n\tLoop\n  See:\n\tANGL A 1 A_JumpIf(waterlevel <= 2, \"Surface\")\n\tANGL A 1 A_Chase\n\tANGL A 0 A_SpawnItemEx(\"Bubble1\", 0, 0, 0, random[SquareEffectRandom](-0.5, 0.5), random[SquareEffectRandom](-0.5, 0.5), random[SquareEffectRandom](1,3), 0, 0, 192)\n\tLoop\n  Missile:\n    ANGL A 0 A_ChangeFlag(\"FLOAT\", 1)\n    ANGL A 10 A_FaceTarget\n  Charge:\n\tANGL A 0 A_Stop\n\tANGL A 0 A_PlaySound(\"anglefish/charge\")\n\tANGL A 0 A_Recoil(-10)\n\tANGL BBBBB 1 A_JumpIf(waterlevel <= 2, \"Surface\")\n\tANGL B 0 A_Recoil(-10)\n\tANGL BBBBB 1 A_JumpIf(waterlevel <= 2, \"Surface\")\n\tANGL B 0 A_Recoil(-10)\n\tANGL A 0 A_CustomMeleeAttack(3*random(1,8), \"anglefish/melee\")\n\tANGL AAAAA 1 A_JumpIf(waterlevel <= 2, \"Surface\")\n\tANGL B 0 A_Recoil(-10)\n\tANGL AAAAA 1 A_JumpIf(waterlevel <= 2, \"Surface\")\n\tANGL A 0 A_Jump(16, \"See\")\n    Loop\n  Surface:\n    ANGL A 0 A_Stop\n    ANGL A 0 A_ChangeFlag(\"FLOAT\", 0)\n\tANGL A 0 ThrustThingZ(0, 20, 1, 0)\n\tGoto Swim\n  Swim:\n    ANGL A 0 A_ChangeFlag(\"NOPAIN\", 1)\n\tANGL AAAA 6 A_Wander\n\tANGL A 0 A_ChangeFlag(\"NOPAIN\", 0)\n    ANGL A 0 A_ChangeFlag(\"FLOAT\", 1)\n\tGoto See\n  Pain:\n    ANGL C 4 A_SpawnItemEx(\"Bubble1\", 0, 0, 0, random[SquareEffectRandom](-0.5, 0.5), random[SquareEffectRandom](-0.5, 0.5), random[SquareEffectRandom](1,3))\n\tGoto See\n  Death:\n\tANGL C 2 A_Scream\n\tANGL C 2 A_SpawnItem(\"GibSpawner_AngleFish\")\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/base.txt",
        "contents": "actor SquareMonster\n{\n  MONSTER\n  Health 100\n  Radius 20\n  Height 48\n  Speed 8\n  FastSpeed 16\n  MaxStepHeight 16\n  Mass 1000\n  PainChance 64\n  BloodType SquareBlood\n  PainSound \"monster/pain\"\n\n  +NEVERRESPAWN\n  +NOINFIGHTING\n\n  States\n  {\n    Death.Massacre:\n\t\tRIPM A 0 A_NoBlocking\n\t\tRIPM A -1\n\t\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/chatterboxes.txt",
        "contents": "actor Chatterbox : SquareMonster 2164\n{\n  Game Doom\n  SpawnID 8\n  Speed 12\n  FastSpeed 16\n  Health 150\n  Radius 26\n  BloodColor \"00 99 11\"\n  Obituary \"$OB_CHATTERBOX\"\n  SeeSound \"chatterbox/active\"\n  ActiveSound \"chatterbox/active\"\n  DeathSound \"chatterbox/death\"\n\n  DamageFactor \"Vacuum\", 0.0\n\n  States\n  {\n  Spawn:\n    CHBX ABCD 4 A_Look\n\tLoop\n  See:\n    CHBX AABBCCDDCCBB 2 A_Chase\n\tLoop\n  Melee:\n    CHBX AEE 4 A_FaceTarget\n    CHBX F 6 A_CustomMeleeAttack(random(1,8)*6, \"chatterbox/melee\", \"none\")\n    Goto See\n  Pain:\n    CHBX G 3\n\tCHBX G 3 A_Pain\n\tGoto See\n  Death:\n    CHBX G 1\n    CHBX G 1 A_Scream\n\tCHBX G 0 A_SpawnItemEx(\"GibKey\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_TRANSFERTRANSLATION)\n\tCHBX GG 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_TRANSFERTRANSLATION)\n\tCHBX G 0 A_Jump(256,1,2,3,4,5)\n\tCHBX GGGGGGGG 0 A_SpawnItemEx(\"GibTooth\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t          random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, SXF_TRANSFERTRANSLATION)\n\tCHBX G 0 A_SpawnItem(\"GibSpawner_Chatterbox\")\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesChatterbox\", 1)\n\tStop\n  }\n}\n\nactor Shatterbox : Chatterbox 2176\n{\n  Game Doom\n  SpawnID 9\n  Translation \"112:127=96:111\"\n  RenderStyle Translucent\n  Alpha 0.75\n  Speed 15\n  FastSpeed 18\n  Mass 500\n  Health 225\n\n  +NOBLOOD\n\n  DeathSound \"shatterbox/death\"\n  Obituary \"$OB_SHATTERBOX\"\n  States\n  {\n  See:\n    TNT1 AA 0 A_SpawnItemEx(\"ShatterboxSnowflake\", random[SquareEffectRandom](-8.0, 8.0), random[SquareEffectRandom](-8.0, 8.0), 16,\n\t                                              random[SquareEffectRandom](-1.0, 1.0), random[SquareEffectRandom](-1.0, 1.0), random[SquareEffectRandom](1.0, 2.0),\n\t\t\t\t\t\t\t\t\t\t\t      0, 0, 96)\n\tCHBX AABB 2 A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"ShatterboxSnowflake\", random[SquareEffectRandom](-8.0, 8.0), random[SquareEffectRandom](-8.0, 8.0), 16,\n\t                                              random[SquareEffectRandom](-1.0, 1.0), random[SquareEffectRandom](-1.0, 1.0), random[SquareEffectRandom](1.0, 2.0),\n\t\t\t\t\t\t\t\t\t\t\t      0, 0, 96)\n\tCHBX CCDD 2 A_Chase\n\tTNT1 A 0 A_SpawnItemEx(\"ShatterboxSnowflake\", random[SquareEffectRandom](-8.0, 8.0), random[SquareEffectRandom](-8.0, 8.0), 16,\n\t                                              random[SquareEffectRandom](-1.0, 1.0), random[SquareEffectRandom](-1.0, 1.0), random[SquareEffectRandom](1.0, 2.0),\n\t\t\t\t\t\t\t\t\t\t\t      0, 0, 96)\n\tCHBX CCBB 2 A_Chase\n\tLoop\n  Melee:\n    CHBX AEE 3 A_FaceTarget\n    CHBX F 5 A_CustomMeleeAttack(random(1,8)*10, \"chatterbox/melee\", \"none\")\n    Goto See\n  Death:\n    CHBX G 1\n    CHBX G 1 A_Scream\n\tCHBX G 0 A_SpawnItemEx(\"GibKey\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tCHBX GG 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tCHBX G 0 A_Jump(256,1,2,3)\n\tCHBX GGGGGGGG 0 A_SpawnItemEx(\"GibTooth\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t          random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tCHBX G 0 A_SpawnItem(\"GlassMibSpawner_Shatterbox\")\n\tCHBX G 0 A_SpawnItemEx(\"ShardExplosion\")\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesShatterbox\", 1)\n\tStop\n  }\n}\n\nactor ShatterboxSnowflake\n{\n  FloatBobPhase 0\n  +NOGRAVITY\n  +FLOATBOB\n  +NOCLIP\n  States\n  {\n  Spawn:\n\tSNOW A 35\n\tStop\n  }\n}\n\nactor Rectangolier : Chatterbox 2181\n{\n  Game Doom\n  SpawnID 35\n  Health 200\n  Speed 15\n  FastSpeed 15\n  BloodColor \"9f 00 9b\"\n  Obituary \"$OB_RECTANGOLIER\"\n  SeeSound \"rectangolier/sight\"\n  ActiveSound \"rectangolier/active\"\n  DeathSound \"rectangolier/death\"\n  PainSound \"rectangolier/pain\"\n  +NOGRAVITY\n  +FLOAT\n  States\n  {\n  Spawn:\n    CHB2 ABCD 4 A_Look\n\tLoop\n  See:\n\tCHB2 A 0 A_FaceTarget\n    CHB2 AAAAAAAAAA 1 A_CustomMissile(\"RectangolierBlurA\", random[SquareEffectRandom](-32, 32), random[SquareEffectRandom](-16, 16))\n  SeeLoop:\n    CHB2 A 0 A_CustomMissile(\"RectangolierBlurA\", 0)\n\tCHB2 A 1 A_Chase\n    CHB2 A 0 A_CustomMissile(\"RectangolierBlurA\", 0)\n\tCHB2 A 1 A_Chase\n    CHB2 B 0 A_CustomMissile(\"RectangolierBlurB\", 0)\n\tCHB2 B 1 A_Chase\n    CHB2 B 0 A_CustomMissile(\"RectangolierBlurB\", 0)\n\tCHB2 B 1 A_Chase\n    CHB2 C 0 A_CustomMissile(\"RectangolierBlurC\", 0)\n\tCHB2 C 1 A_Chase\n    CHB2 C 0 A_CustomMissile(\"RectangolierBlurC\", 0)\n\tCHB2 C 1 A_Chase\n    CHB2 D 0 A_CustomMissile(\"RectangolierBlurD\", 0)\n\tCHB2 D 1 A_Chase\n    CHB2 D 0 A_CustomMissile(\"RectangolierBlurD\", 0)\n\tCHB2 D 1 A_Chase\n    CHB2 C 0 A_CustomMissile(\"RectangolierBlurC\", 0)\n\tCHB2 C 1 A_Chase\n    CHB2 C 0 A_CustomMissile(\"RectangolierBlurC\", 0)\n\tCHB2 C 1 A_Chase\n    CHB2 B 0 A_CustomMissile(\"RectangolierBlurB\", 0)\n\tCHB2 B 1 A_Chase\n    CHB2 B 0 A_CustomMissile(\"RectangolierBlurB\", 0)\n\tCHB2 B 1 A_Chase\n\tLoop\n  Missile:\n    CHB2 A 0 A_JumpIfCloser(384, \"StartCharge\")\n\tGoto SeeLoop\n  StartCharge:\n    CHB2 A 0 A_ChangeFlag(\"FLOAT\", 1)\n    CHB2 A 10 A_FaceTarget\n  Charge:\n    CHB2 A 0 A_FaceTarget\n\tCHB2 A 0 A_Stop\n    CHB2 A 0 A_FaceTarget\n    CHB2 A 0 A_CustomMissile(\"RectangolierBlurA\", 0)\n\tCHB2 A 1 A_Recoil(-15)\n    CHB2 F 0 A_FaceTarget\n    CHB2 F 0 A_CustomMissile(\"RectangolierBlurF\", 0)\n    CHB2 F 4 A_CustomMeleeAttack(random(1,8)*6, \"rectangolier/attack\", \"none\")\n    CHB2 B 0 A_FaceTarget\n    CHB2 B 0 A_CustomMissile(\"RectangolierBlurB\", 0)\n    CHB2 B 1\n\tCHB2 A 0 A_Jump(16, \"SeeLoop\")\n    Loop\n  Melee:\n    CHB2 F 4 A_CustomMeleeAttack(random(1,8)*6, \"rectangolier/attack\", \"none\")\n\tGoto SeeLoop\n  Pain:\n    CHB2 G 0 A_FaceTarget\n\tCHB2 G 0 A_Stop\n\tCHB2 G 0 A_Pain\n    CHB2 GGGGGG 1 A_CustomMissile(\"RectangolierBlurG\", random[SquareEffectRandom](-32, 32), random[SquareEffectRandom](-16, 16))\n\tGoto SeeLoop\n  Death:\n    CHB2 G 1\n    CHB2 G 1 A_Scream\n    CHB2 G 0 A_FaceTarget\n\tCHB2 G 0 A_SpawnItemEx(\"GibKey\", random[SquareEffectRandom](-32,32), random[SquareEffectRandom](-4,4), random[SquareEffectRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareEffectRandom](-4,4), random[SquareEffectRandom](-4,4), random[SquareEffectRandom](0,8), 0)\n\tCHB2 G 0 A_Jump(256,1,2,3,4,5)\n\tCHB2 GGGGGGGG 0 A_SpawnItemEx(\"GibTooth\", random[SquareEffectRandom](-32,32), random[SquareEffectRandom](-4,4), random[SquareEffectRandom](4,12),\n\t\t\t\t\t\t\t\t\t          random[SquareEffectRandom](-4,4), random[SquareEffectRandom](-4,4), random[SquareEffectRandom](0,8), 0)\n\tCHB2 G 0 A_SpawnItem(\"GibSpawner_Rectangolier\")\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesRectangolier\", 1)\n    TNT1 AAAAAAA 1 A_CustomMissile(\"RectangolierBlurG\", random[SquareEffectRandom](-32, 32), random[SquareEffectRandom](-16, 16))\n\tStop\n  }\n}\n\nactor RectangolierBlurA\n{\n  +NOBLOCKMAP\n  +NOCLIP\n  +NOGRAVITY\n  RenderStyle Add\n  Alpha 0.25\n  States\n  {\n  Spawn:\n    CHB2 A 5\n    Stop\n  }\n}\n\nactor RectangolierBlurB : RectangolierBlurA\n{\n  States\n  {\n  Spawn:\n    CHB2 B 5\n    Stop\n  }\n}\n\nactor RectangolierBlurC : RectangolierBlurA\n{\n  States\n  {\n  Spawn:\n    CHB2 C 5\n    Stop\n  }\n}\n\nactor RectangolierBlurD : RectangolierBlurA\n{\n  States\n  {\n  Spawn:\n    CHB2 D 5\n    Stop\n  }\n}\n\nactor RectangolierBlurF : RectangolierBlurA\n{\n  States\n  {\n  Spawn:\n    CHB2 F 5\n    Stop\n  }\n}\n\nactor RectangolierBlurG : RectangolierBlurA\n{\n  States\n  {\n  Spawn:\n    CHB2 G 5\n    Stop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/circlejerks.txt",
        "contents": "actor CircleJerkBase : SquareMonster\n{\n  BloodColor \"00 00 ff\"\n  SeeSound \"circlejerk/see\"\n  PainSound \"circlejerk/pain\"\n  DeathSound \"circlejerk/death\"\n}\n\nactor KnifeJerk : CircleJerkBase 2160\n{\n  Game Doom\n  SpawnID 10\n  Health 50\n  Obituary \"$OB_CIRCLEJERK\"\n  Speed 10\n  FastSpeed 16\n  PainChance 160\n  SeeSound \"circlejerk/knife/see\"\n  PainSound \"circlejerk/knife/pain\"\n  DeathSound \"circlejerk/knife/death\"\n  States\n  {\n  Spawn:\n    CIRJ A 1 A_Look\n\tLoop\n  See:\n    CIRJ ABCD 2 A_Chase\n\tLoop\n  Melee:\n\tCIRJ E 0 A_FaceTarget\n\tCIRJ E 10 A_PlaySound(\"circlejerk/swing\")\n\tCIRJ F 10 A_CustomMeleeAttack(random(2,8)*4, \"circlejerk/melee\", \"none\")\n\tGoto See\n  Pain:\n    CIRJ G 5\n\tCIRJ G 5 A_Pain\n\tGoto See\n  Death:\n    CIRJ G 2 A_Scream\n\tCIRJ G 2 A_SpawnItem(\"GibSpawner_CircleJerk\")\n\tCIRJ GG 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tLEGS A 0 A_NoBlocking\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesKnifeJerk\", 1)\n\tLEGS A -1\n\tStop\n  }\n}\n\nactor PaintJerk : CircleJerkBase 2161\n{\n  Game Doom\n  SpawnID 11\n  Health 70\n  Obituary \"$OB_PAINTJERK\"\n  Speed 10\n  FastSpeed 18\n  DropItem AmmoCase\n  PainChance 160\n  SeeSound \"circlejerk/paint/see\"\n  PainSound \"circlejerk/paint/pain\"\n  DeathSound \"circlejerk/paint/death\"\n  States\n  {\n  Spawn:\n    CIRG A 1 A_Look\n\tLoop\n  See:\n    CIRG ABCD 3 A_Chase\n\tLoop\n  Missile:\n    CIRG E 10 A_FaceTarget\n\tCIRG F 4 Bright A_CustomMissile(\"PaintJerkBall\", 24)\n\tGoto See\n  Pain:\n    CIRG G 5\n\tCIRG G 5 A_Pain\n\tGoto See\n  Death:\n    CIRG G 2 A_Scream\n\tCIRG G 2 A_SpawnItem(\"GibSpawner_CircleJerk\")\n\tCIRG GG 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tLEGS A 0 A_Stop\n\tLEGS A 0 A_NoBlocking\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesPaintJerk\", 1)\n\tLEGS A -1\n\tStop\n  }\n}\n\nactor CannonJerk : CircleJerkBase 2162\n{\n  Game Doom\n  SpawnID 12\n  Health 90\n  Height 56\n  Obituary \"$OB_CANNONJERK\"\n  Speed 8\n  FastSpeed 16\n  PainChance 160\n  SeeSound \"circlejerk/cannon/see\"\n  PainSound \"circlejerk/cannon/pain\"\n  DeathSound \"circlejerk/cannon/death\"\n  States\n  {\n  Spawn:\n    CIRC A 1 A_Look\n\tLoop\n  See:\n    CIRC ABCD 3 A_Chase\n\tLoop\n  Missile:\n    CIRC E 10 A_FaceTarget\n\tCIRC F 4 Bright A_CustomMissile(\"CannonBall\", 24)\n\tCIRC G 20\n\tCIRC E 5 A_SentinelRefire\n\tGoto Missile+1\n  Pain:\n    CIRC H 5\n\tCIRC H 5 A_Pain\n\tGoto See\n  Death:\n\tCIRC H 2 A_Scream\n\tCIRC H 2 A_SpawnItem(\"GibSpawner_CircleJerk\")\n\tCIRC H 0 A_SpawnItemEx(\"GibHardHat\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tCIRC HH 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tLEGS A 0 A_Stop\n\tLEGS A 0 A_NoBlocking\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesCannonJerk\", 1)\n\tLEGS A -1\n\tStop\n  }\n}\n\nactor OoziJerk : CircleJerkBase 2177\n{\n  Game Doom\n  SpawnID 13\n  Health 70\n  Height 56\n  Obituary \"$OB_OOZIJERK\"\n  Speed 7\n  FastSpeed 16\n  DropItem AmmoCase\n  PainChance 160\n  AttackSound \"weapons/oozi\"\n  SeeSound \"circlejerk/oozi/see\"\n  PainSound \"circlejerk/oozi/pain\"\n  DeathSound \"circlejerk/oozi/death\"\n  +NOTARGET\n  States\n  {\n  Spawn:\n    CIRO A 1 A_Look\n\tLoop\n  See:\n    CIRO ABCD 2 A_Chase\n\tLoop\n  Missile:\n    CIRO E 10 A_FaceTarget\n\tCIRO G 2 Bright A_CustomBulletAttack(8, 2, 1, 3, \"CircleJerkOozePuff\")\n\tCIRO F 2 Bright\n\tCIRO G 2 Bright A_CustomBulletAttack(8, 2, 1, 3, \"CircleJerkOozePuff\")\n\tCIRO F 2 Bright\n\tCIRO G 2 Bright A_CustomBulletAttack(8, 2, 1, 3, \"CircleJerkOozePuff\")\n\tCIRO F 2 Bright\n\tCIRO G 2 Bright A_CustomBulletAttack(8, 2, 1, 3, \"CircleJerkOozePuff\")\n\tCIRO F 2 Bright\n\tCIRO E 5 A_SentinelRefire\n\tGoto Missile+1\n  Pain:\n    CIRO H 5\n\tCIRO H 5 A_Pain\n\tGoto See\n  Death:\n\tCIRO H 2 A_Scream\n\tCIRO H 2 A_SpawnItem(\"GibSpawner_CircleJerk\")\n\tCIRO HH 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tLEGS A 0 A_Stop\n\tLEGS A 0 A_NoBlocking\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesOoziJerk\", 1)\n\tLEGS A -1\n\tStop\n  }\n}\n\nactor EliteOoziJerk : CircleJerkBase 2180\n{\n  Game Doom\n  SpawnID 14\n  Health 140\n  Height 56\n  Obituary \"$OB_ELITEOOZIJERK\"\n  Speed 7\n  FastSpeed 16\n  DropItem AmmoCase\n  PainChance 160\n  AttackSound \"weapons/oozi\"\n  SeeSound \"circlejerk/oozi/see\"\n  PainSound \"circlejerk/oozi/pain\"\n  DeathSound \"circlejerk/oozi/death\"\n  +NOTARGET\n  States\n  {\n  Spawn:\n    CRO2 A 1 A_Look\n\tLoop\n  See:\n    CRO2 ABCD 2 A_Chase\n\tLoop\n  Missile:\n    CRO2 E 10 A_FaceTarget\n\tCRO2 G 2 Bright A_CustomBulletAttack(8, 2, 2, 3, \"CircleJerkOozePuff\")\n\tCRO2 F 2 Bright\n\tCRO2 G 2 Bright A_CustomBulletAttack(8, 2, 2, 3, \"CircleJerkOozePuff\")\n\tCRO2 F 2 Bright\n\tCRO2 G 2 Bright A_CustomBulletAttack(8, 2, 2, 3, \"CircleJerkOozePuff\")\n\tCRO2 F 2 Bright\n\tCRO2 G 2 Bright A_CustomBulletAttack(8, 2, 2, 3, \"CircleJerkOozePuff\")\n\tCRO2 F 2 Bright\n\tCRO2 E 5 A_SentinelRefire\n\tGoto Missile+1\n  Pain:\n    CRO2 H 5\n\tCRO2 H 5 A_Pain\n\tGoto See\n  Death:\n\tCRO2 H 2 A_Scream\n\tCRO2 H 2 A_SpawnItem(\"GibSpawner_CircleJerk\")\n\tCRO2 HH 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tLEGS A 0 A_Stop\n\tLEGS A 0 A_NoBlocking\n    LEGS A 0 A_GiveToTarget(\"SquareVOEnemiesOoziJerk\", 1)\n\tLEGS A 0 A_JumpIf(args[0] == 1, \"DeathItem1\")\n\tLEGS A 0 A_JumpIf(args[0] == 2, \"DeathItem2\")\n\tLEGS A 0 A_JumpIf(args[0] == 3, \"DeathItem3\")\n\tGoto DeathEnd\n  DeathItem1:\n\tLEGS A 0 A_SpawnItemEx(\"FloppyDiskPassword\")\n\tGoto DeathEnd\n  DeathItem2:\n\tLEGS A 0 A_SpawnItemEx(\"FloppyDiskSecurityCode\")\n\tGoto DeathEnd\n  DeathItem3:\n\tLEGS A 0 A_SpawnItemEx(\"FloppyDiskLaunchCode\")\n\tGoto DeathEnd\n  DeathEnd:\n\tLEGS A -1\n\tStop\n  }\n}\n\nactor CircleJerkOozePuff\n{\n  +CLIENTSIDEONLY\n  +NOGRAVITY +NOBLOCKMAP +NOCLIP +PUFFONACTORS\n  Decal PaintSplat_Green\n  Translation \"192:207=112:127\"\n  States\n  {\n  Spawn:\n  Frames:\n    TNT1 A 0\n    TNT1 A 0 A_PlaySound(\"weapons/painthit\")\n\tBLOB A 1\n\tBLOB BCDEFG 2\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/colorcube.txt",
        "contents": "actor ColorCube : SquareMonster 2171\n{\n  //$Category Square Monsters\n  Game Doom\n  SpawnID 15\n  Health 500\n  Radius 32\n  Height 56\n  Speed 12\n  FastSpeed 18\n  Obituary \"$OB_COLORCUBE\"\n  SeeSound \"colorcube/sight\"\n  ActiveSound \"colorcube/active\"\n  PainSound \"colorcube/pain\"\n  DeathSound \"colorcube/death\"\n  Mass 3000\n  +NOBLOOD\n  +DONTBLAST\n  +DONTHURTSPECIES\n\n  DamageFactor \"Vacuum\", 0.0\n\n  States\n  {\n  Spawn:\n    CUBE AAAABBBBCCCC 1 A_Look\n\tLoop\n  See:\n\tCUBE ABC 4 A_Chase\n\tLoop\n  Missile:\n\tCUBE A 0 A_Jump(256, \"Yellow\", \"Red\", \"Purple\")\n  Red:\n    CUBE B 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallRed\", 32, 0, -20)\n\tCUBE B 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallRed\", 32, 0, -10)\n\tCUBE B 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallRed\", 32, 0, 0)\n\tCUBE B 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallRed\", 32, 0, 10)\n\tCUBE B 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallRed\", 32, 0, 20)\n\tGoto See\n  Yellow:\n    CUBE A 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 0)\n\tCUBE DA 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, -32)\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 16)\n\tCUBE DA 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 0)\n\tCUBE DA 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, -16)\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 32)\n\tCUBE DA 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 0)\n\tCUBE DA 2 Bright A_FaceTarget\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, -24)\n\tCUBE D 0 A_CustomMissile(\"CubeBallYellow\", 32, 0, 24)\n\tCUBE DA 2 Bright A_FaceTarget\n\tGoto See\n  Purple:\n    CUBE C 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallPurple\", 32)\n\tCUBE C 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallPurple\", 32)\n\tCUBE C 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallPurple\", 32)\n\tCUBE C 2 Bright A_FaceTarget\n\tCUBE D 2 Bright A_CustomMissile(\"CubeBallPurple\", 32)\n\tGoto See\n  Pain:\n    CUBE D 3\n\tCUBE D 3 A_Pain\n\tGoto See\n  Death:\n\tCUBE D 2 A_Scream\n\tCUBE D 0 A_Fall\n\tCUBE D 2 Bright A_SpawnItem(\"MibSpawner_ColorCube\")\n\tTNT1 A 0 A_Explode(60,100)\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesColorcube\", 1)\n\tCUBE EEEEE 2 Bright A_SpawnItemEx(\"Explosion\", random(-20,20), random(-20,20), random(20,30))\n\tCUBE EEEEEEEEEEEEEEEEEEEE 2 A_SpawnItemEx(\"Smoke\", random[SquareEffectRandom](-7.0,7.0), random[SquareEffectRandom](-7.0,7.0), 8.0, 0, 0, 2)\n\tCUBE E -1\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/cylonder.txt",
        "contents": "actor Cylonder : SquareMonster 2172\n{\n  Game Doom\n  SpawnID 16\n  Health 300\n  Radius 24\n  Height 56\n  Speed 12\n  FastSpeed 18\n  Obituary \"$OB_CYLONDER\"\n  SeeSound \"cylonder/sight\"\n  ActiveSound \"cylonder/active\"\n  PainSound \"cylonder/pain\"\n  DeathSound \"cylonder/death\"\n  MinMissileChance 220\n  PainChance 20\n  Mass 2000\n  +DONTBLAST\n  +NOBLOOD\n\n  DamageFactor \"Vacuum\", 0.0\n\n  States\n  {\n  Spawn:\n    CYLN ACAB 4 A_Look\n\tLoop\n  See:\n    CYLN AACCAABB 3 A_Chase\n\tLoop\n  Missile:\n    CYLN A 10 A_PlaySound(\"cylonder/attack\")\n\tCYLN A 3 A_FaceTarget\n\tCYLN D 3 Bright A_CustomMissile(\"CylonLaser\", 12)\n\tCYLN BAC 2 A_FaceTarget\n\tCYLN D 0 A_CPosRefire\n\tGoto Missile+1\n  Pain:\n    CYLN A 4\n\tCYLN A 4 A_Pain\n\tGoto See\n  Death:\n    CYLN F 1\n\tCYLN C 1 A_Scream\n\tCYLN FBFCFBFCFBFCFBFCFBFCFB 1\n\tCYLN F 1 Bright A_SpawnItem(\"MibSpawner_Cylonder\")\n\tTNT1 A 0 A_Explode(80,100)\n\tCYLN E 0 A_Fall\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesCylonder\", 1)\n\tCYLN E 1 Bright A_SpawnItemEx(\"Explosion\", random(-20,20), random(-20,20), random(20,30))\n\tCYLN EEEEEEEE 2 A_SpawnItemEx(\"Smoke\", random[SquareEffectRandom](-7.0,7.0), random[SquareEffectRandom](-7.0,7.0), 8.0, 0, 0, 2)\n\tCYLN E -1\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/destructinators.txt",
        "contents": "actor Destructinator : SquareMonster 2173\n{\n  Game Doom\n  SpawnID 17\n  Health 4500\n  Height 100\n  Mass 1000\n  MinMissileChance 160\n  Radius 44\n  PainChance 10\n  Speed 14\n  FastSpeed 20\n\n  DamageFactor \"HellDamage\", 2.0\n  DamageFactor \"MarbazookaBlast\", 1.5\n  DamageFactor \"Vacuum\", 0.0\n\n  +BOSS\n  +MISSILEMORE\n  +FLOORCLIP\n  +NORADIUSDMG\n  +DONTMORPH\n  +BOSSDEATH\n  +NOBLOOD\n  +NEVERRESPAWN\n  +LOOKALLAROUND\n  +DONTRIP\n\n  Obituary \"$OB_DESTRUCTINATOR\"\n  SeeSound \"destructinator/sight\"\n  AttackSound \"destructinator/minigun/fire\"\n  ActiveSound \"destructinator/active\"\n  PainSound \"destructinator/pain\"\n  DeathSound \"destructinator/death\"\n\n  States\n  {\n  Spawn:\n    DEST A 10 A_Look\n    Loop\n  See:\n    DEST AAA 35 A_FaceTarget // You have three seconds to comply!\n  SeeLoop:\n\tDEST BB 2 A_Chase\n\tDEST C 0 A_PlaySound(\"destructinator/hoof\", CHAN_ITEM)\n\tDEST CC 2 A_Chase\n\tDEST DD 2 A_Chase\n\tDEST E 0 A_PlaySound(\"destructinator/hoof\", CHAN_ITEM)\n\tDEST EE 2 A_Chase\n    DEST J 0 A_GiveInventory(\"DestructinatorSteps\", 1)\n\tDEST J 0 A_JumpIfInventory(\"DestructinatorSteps\", 3, 1)\n\tGoto SeeLoop\n\tDEST J 0 A_Jump(128, \"TeleportFar\")\n\tGoto SeeLoop\n  Missile:\n    DEST J 0 A_TakeInventory(\"DestructinatorSteps\", 3)\n    DEST J 0 A_Jump(128, 2)\n    DEST J 0 A_JumpIfCloser(512, \"Bloodnades\")\n    DEST J 0 A_Jump(128, \"LockOn\", \"FaceRay\")\n    DEST J 0 A_Jump(256, \"Minigun\")\n\tLoop\n  Minigun:\n\tDEST J 0 Bright A_PlaySound(\"destructinator/minigun/begin\")\n\tDEST AJAJAJAJAJAJ 2 Bright A_FaceTarget\n  MinigunLoop:\n\tDEST I 2 Bright A_CustomBulletAttack(10, 3, 3, 3, \"SquarePuffRicochet\")\n    DEST J 2 Bright A_FaceTarget\n\tDEST I 2 Bright A_CustomBulletAttack(10, 3, 3, 3, \"SquarePuffRicochet\")\n    DEST J 2 Bright A_FaceTarget\n\tDEST I 2 Bright A_CustomBulletAttack(10, 3, 3, 3, \"SquarePuffRicochet\")\n\tDEST J 2 Bright A_FaceTarget\n\tDEST A 0 A_Jump(32, 2)\n    DEST A 0 A_MonsterRefire(10, \"SeeLoop\")\n    Goto MinigunLoop\n\tDEST A 0\n\tGoto SeeLoop\n  FaceRay:\n\tDEST A 13 A_FaceTarget\n  FaceRayStart:\n\tDEST H 3 Bright A_CustomMissile(\"DestructiLaser\", 100, 0, random(-2,2))\n\tDEST A 4 A_FaceTarget\n\tDEST A 0 A_Jump(30, 2)\n\tDEST A 0 A_MonsterRefire(10, \"SeeLoop\")\n    Goto FaceRayStart\n\tDEST A 0\n\tGoto SeeLoop\n  LockOn:\n    DEST A 0 A_PlaySound(\"destructinator/acquiring\")\n    DEST A 13 A_FaceTarget\n\tDEST F 0 A_VileTarget(\"DestructinatorCrossHair\")\n\tDEST F 0 A_ChangeFlag(\"NOPAIN\", TRUE)\n\tDEST FFFFFFF 10 Bright A_FaceTarget\n\tDEST F 0 A_ChangeFlag(\"NOPAIN\", FALSE)\n\tGoto HellShell\n  Hellshell:\n    DEST G 0 A_PlaySound(\"weapons/hellshot\")\n\tDEST G 0 Bright A_CustomMissile(\"SuperHellshell\", 32, -50.0, 0)\n\tDEST G 6 Bright A_CustomMissile(\"SuperHellshell\", 32, 50.0, 0)\n    DEST G 18\n\tGoto SeeLoop\n  Bloodnades:\n    DEST G 0 A_StopSound(CHAN_VOICE)\n    DEST G 0 A_PlaySound(\"destructinator/active\")\n    DEST GGGGGG 3 A_FaceTarget\n  BloodnadesInstant:\n    DEST G 0 A_PlaySound(\"weapons/hellshot\", CHAN_ITEM)\n    DEST G 0 A_FaceTarget\n\tDEST G 9 Bright A_CustomMissile(\"BloodnadeProjectile\", 32, -50.0)\n    DEST G 0 A_PlaySound(\"weapons/hellshot\", CHAN_ITEM)\n    DEST G 0 A_FaceTarget\n\tDEST G 9 Bright A_CustomMissile(\"BloodnadeProjectile\", 32, 50.0)\n    DEST G 0 A_PlaySound(\"weapons/hellshot\", CHAN_ITEM)\n    DEST G 0 A_FaceTarget\n\tDEST G 9 Bright A_CustomMissile(\"BloodnadeProjectile\", 32, -50.0)\n    DEST G 0 A_PlaySound(\"weapons/hellshot\", CHAN_ITEM)\n    DEST G 0 A_FaceTarget\n\tDEST G 9 Bright A_CustomMissile(\"BloodnadeProjectile\", 32, 50.0)\n    DEST G 18\n\tGoto SeeLoop\n  Pain:\n    DEST K 5\n    DEST K 5 A_Pain\n  Teleport:\n    DEST K 0 A_TakeInventory(\"DestructinatorSteps\", 3)\n    DEST K 0 A_Teleport(\"PortIn\", \"DestructinatorSpot\", \"DestructinatorFog\", 0, 192, 512)\n    Goto SeeLoop\n  TeleportFar:\n    DEST K 0 A_TakeInventory(\"DestructinatorSteps\", 3)\n    DEST K 0 A_Teleport(\"PortIn\", \"DestructinatorSpot\", \"DestructinatorFog\", 0, 800, 0)\n    Goto SeeLoop\n  PortIn:\n\t// teleport sound is already played, but might need a louder one for better telegraphing\n\tTNT1 A 0 A_PlaySound(\"destructinator/teleport\")\n    TNT1 A 8 A_UnSetShootable\n\tDEST H 0 Bright A_FaceTarget\n    DEST H 1 Bright A_SetTranslucent(0.05)\n    DEST H 1 Bright A_SetTranslucent(0.20)\n    DEST H 1 Bright A_SetTranslucent(0.10)\n    DEST H 1 Bright A_SetTranslucent(0.40)\n    DEST H 1 Bright A_SetTranslucent(0.15)\n    DEST H 1 Bright A_SetTranslucent(0.60)\n    DEST H 1 Bright A_SetTranslucent(0.20)\n    DEST H 1 Bright A_SetTranslucent(0.80)\n\tDEST H 0 Bright A_FaceTarget\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 0 A_SetShootable\n\t//DEST H 0 A_Jump(128, \"BloodnadesInstant\") // [XA] this happens maybe a bit much... XD\n    Goto SeeLoop\n  Death:\n    DEST K 1 A_FaceTarget\n\tDEST K 0 A_Scream\n\tDEST K 0 A_SpawnItemEx(\"MibSpawner_Destructinator\", random[SquareEffectRandom](-50,50), random[SquareEffectRandom](-40,40), random[SquareEffectRandom](40,50))\n\tDEST K 18 A_SpawnItemEx(\"ExplosionAlt\", random(-50,50), random(-40,40), random(40,50))\n\tDEST K 0 A_SpawnItemEx(\"MibSpawner_Destructinator\", random[SquareGibRandom](-50,50), random[SquareGibRandom](-40,40), random[SquareGibRandom](40,50))\n\tDEST K 18 A_SpawnItemEx(\"ExplosionAlt\", random(-50,50), random(-40,40), random(40,50))\n\tDEST K 0 A_SpawnItemEx(\"MibSpawner_Destructinator\", random[SquareGibRandom](-50,50), random[SquareGibRandom](-40,40), random[SquareGibRandom](40,50))\n\tDEST K 18 A_SpawnItemEx(\"ExplosionAlt\", random(-50,50), random(-40,40), random(40,50))\n\tDEST K 0 A_SpawnItemEx(\"MibSpawner_Destructinator\", random[SquareGibRandom](-50,50), random[SquareGibRandom](-40,40), random[SquareGibRandom](40,50))\n\tDEST K 18 A_SpawnItemEx(\"ExplosionAlt\", random(-50,50), random(-40,40), random(40,50))\n\tDEST L 4 A_NoBlocking\n\tDEST MNOP 4\n\tDEST QQQ 0 A_SpawnItemEx(\"MibSpawner_Destructinator\", random[SquareGibRandom](-50,50), random[SquareGibRandom](-40,40), random[SquareGibRandom](0, 24))\n\tDEST QQQQQQQQ 1 A_SpawnItemEx(\"Explosion\", random(-50,50), random(-40,40), random(40,50))\n\tDEST QQQQQQQQQQ 2 A_SpawnItemEx(\"Smoke\", random[SquareEffectRandom](-9.0,9.0), random[SquareEffectRandom](-9.0,9.0), 9.0, 0, 0, 3)\n\tDEST Q 2 A_SpawnItemEx(\"Smoke\", random[SquareEffectRandom](-9.0,9.0), random[SquareEffectRandom](-9.0,9.0), 9.0, 0, 0, 3)\n\tDEST R 35\n\tDEST S 0 A_SpawnItemEx(\"Explosion\", 0.0, 0.0, 32.0)\n\tDEST S 0 A_SpawnItemEx(\"DestructinatorBrain\", 0.0, 0.0, 32.0, 0, 0, 0, 0, SXF_TELEFRAG)\n\tDEST S -1 A_BossDeath\n\tStop\n  }\n}\nactor DestructinatorSteps : Inventory\n{\n\tInventory.MaxAmount 3\n}\n\nactor DestructinatorBrain : SquareMonster\n{\n  +NOPAIN\n  +NOGRAVITY\n  +NOBLOOD\n  +FLOAT\n  Health 200\n  Radius 16\n  Height 32\n  Speed 14\n  FastSpeed 20\n  Obituary \"$OB_DESTRUCTINATORBRAIN\"\n  DeathSound \"colorcube/death\"\n  States\n  {\n  Spawn:\n    DSTH A 1 A_Look\n\tLoop\n  See:\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH A 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH A 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH B 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH B 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH C 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH C 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH D 1 A_Chase\n\tDSTH A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH D 1 A_Chase\n\tLoop\n  Missile:\n    DSTH C 0 A_FaceTarget\n\tDSTH CCCC 1 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH D 0 A_FaceTarget\n\tDSTH DDDD 1 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH E 0 A_CustomMissile(\"DestructiLaser\", 4, 0, random(-2,2))\n\tDSTH EEE 1 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH A 0 A_FaceTarget\n\tDSTH AAAA 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH B 0 A_FaceTarget\n\tDSTH BBBB 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 0.0, -2.0, 0.0, 0.0, -2.0)\n\tDSTH A 0 A_Jump(30, 2)\n\tDSTH A 0 A_MonsterRefire(10, \"See\")\n    Goto Missile+10\n\tDEST A 0\n\tGoto See\n  Death:\n    TNT1 A 0 A_SpawnItem(\"MibSpawner_Destructinator\")\n\tTNT1 A 0 A_Explode(60,100)\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemies\", 1)\n\tTNT1 A 0 A_SpawnItem(\"Explosion\")\n\tStop\n  }\n}\n\nactor DestructinatorFog : TeleportFog\n{\n  +NOBLOCKMAP\n  +NOTELEPORT\n  +NOGRAVITY\n  RenderStyle Add\n  States\n  {\n  Spawn:\n    DEST H 1 Bright\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(1.00)\n    DEST H 1 Bright A_SetTranslucent(0.25)\n    DEST H 1 Bright A_SetTranslucent(0.80)\n    DEST H 1 Bright A_SetTranslucent(0.20)\n    DEST H 1 Bright A_SetTranslucent(0.60)\n    DEST H 1 Bright A_SetTranslucent(0.15)\n    DEST H 1 Bright A_SetTranslucent(0.40)\n    DEST H 1 Bright A_SetTranslucent(0.10)\n    DEST H 1 Bright A_SetTranslucent(0.20)\n    DEST H 1 Bright A_SetTranslucent(0.05)\n    Stop\n  }\n}\n\nactor DestructinatorSpot : SpecialSpot 3338 {}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/jetpack.txt",
        "contents": "actor JetpackJerk : SquareMonster 2165\n{\n  Game Doom\n  SpawnID 19\n  Speed 10\n  FastSpeed 16\n  Height 56\n  Health 300\n  PainChance 64\n  Mass 1200\n  BloodColor \"ff d9 30\"\n  Obituary \"$OB_JETPACKJERK\"\n  Scale 0.9\n  +FLOAT\n  +NOGRAVITY\n  SeeSound \"circlejerk/jetpack/see\"\n  PainSound \"circlejerk/jetpack/pain\"\n  DeathSound \"circlejerk/jetpack/death\"\n  ActiveSound \"circlejerk/jetpack/active\"\n  States\n  {\n  Spawn:\n    JETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_Look\n\tLoop\n  See:\n    JETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_Chase\n    Loop\n  Missile:\n    JETJ B 0 A_FaceTarget\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ A 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ B 0 A_FaceTarget\n\tJETJ D 0 A_CustomMissile(\"JetpackJerkLaser\",36,24,0)\n\tJETJ D 0 A_CustomMissile(\"JetpackJerkLaserSilent\",36,20,0)\n\tJETJ C 0 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ C 1 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ C 0 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ C 1 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ C 0 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ C 1 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ C 0 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ C 1 Bright A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ D 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tGoto See\n  Pain:\n    JETJ E 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 0 A_Pain\n\tJETJ E 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 0 A_SpawnItemEx(\"JetpackFlame\", -8.0, -4.0, 8.0, 0.0, 0.0, -2.0)\n\tJETJ E 1 A_SpawnItemEx(\"JetpackFlame\", -8.0, 4.0, 8.0, 0.0, 0.0, -2.0)\n\tGoto See\n  Death:\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesJetpackJerk\", 1)\n\tJETJ E 0 A_NoBlocking\n\tJETJ E 2 A_Scream\n\tJETJ E 4 A_SpawnItem(\"GibSpawner_JetpackJerk\")\n\tTNT1 A 0 A_SpawnItemEx(\"ExplosionAlt\", 0.0, 0.0, 24.0)\n\tTNT1 A 0 A_SpawnItemEx(\"GibEye\", -8.0, 0.0, 40.0, random[SquareGibRandom](-2,2), random[SquareGibRandom](-2,2))\n\tTNT1 A 0 A_SpawnItemEx(\"GibEye\", 8.0, 0.0, 40.0, random[SquareGibRandom](-2,2), random[SquareGibRandom](-2,2))\n\tLEGS A -1\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/ovolts.txt",
        "contents": "actor OvoltExplosion\n{\n  +NOGRAVITY +NOBLOCKMAP +NOCLIP +RANDOMIZE\n  Scale 1.5\n  Alpha 1.0\n  RenderStyle Add\n  DamageType \"OvoltExp\"\n  States\n  {\n  Spawn:\n    OVBL A 0\n\tOVBL A 0 A_Explode(45,70)\n\tOVBL EFEFGFG 2 Bright\n\tStop\n  }\n}\n\nactor OvoltExplosion2 : OvoltExplosion\n{\n  States\n  {\n  Spawn:\n    OVBL A 0\n\tOVBL A 0 A_Explode(60,75)\n\tOVBL EFEFGFG 2 Bright\n\tStop\n  }\n}\n\nactor Ovolt : SquareMonster 2163\n{\n  Game Doom\n  SpawnID 20\n  Health 70\n  Speed 6\n  FastSpeed 10\n  BloodColor \"ff d9 30\"\n  Obituary \"$OB_OVOLT\"\n  HitObituary \"$OB_OVOLTHIT\"\n  SeeSound \"ovolt/sight\"\n  ActiveSound \"ovolt/active\"\n  PainSound \"ovolt/pain\"\n  DeathSound \"ovolt/death\"\n\n  DamageFactor \"OvoltExp\" ,0\n  DamageFactor \"Vacuum\", 0.0\n\n  +FLOATBOB\n  States\n  {\n  Spawn:\n    OVLT AA 1 A_SpawnItemEx(\"OvoltHover\", 0, 0, 16.0, 0, 0, -4.0)\n\tOVLT A 0 A_Look\n\tLoop\n  See:\n    OVLT AA 1 A_SpawnItemEx(\"OvoltHover\", 0, 0, 16.0, 0, 0, -4.0)\n\tOVLT A 0 A_Chase\n\tLoop\n  Missile:\n    OVLT ADEF 4 A_FaceTarget\n\tOVLT G 4 Bright A_CustomComboAttack(\"OvoltBall\", 32, 3 * random(1, 8), \"ovolt/melee\")\n\tGoto See\n  Pain:\n    OVLT H 3\n\tOVLT H 3 A_Pain\n\tGoto See\n  Death:\n    OVLT H 1 Bright\n    OVLT H 1 Bright A_Scream\n\tOVLT H 0 Bright A_SpawnItem(\"GibSpawner_Ovolt\")\n\tOVLT A 0 Bright A_SpawnItem(\"OvoltExplosion\", 0, 12)\n\tOVLT AA 0 A_SpawnItemEx(\"GibAntenna\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, 1)\n\tOVLT AA 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0, 1)\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesOvolt\", 1)\n\tStop\n  }\n}\n\nactor OvoltHover\n{\n  +NOGRAVITY\n  +NOBLOCKMAP\n  +NOCLIP\n  +DONTSPLASH\n  RenderStyle Add\n  Speed 4\n  States\n  {\n  Spawn:\n    OVHV ABCD 1 Bright\n\tStop\n  }\n}\n\nactor DarkOvoltHover : OvoltHover\n{\n  Translation \"96:111=192:207\"\n}\n\nactor DarkOvolt : Ovolt 5003\n{\n  Game Doom\n  SpawnID 21\n  Health 140\n  Speed 8\n  FastSpeed 14\n  BloodColor \"ff 00 00\"\n  Translation \"244:244=199:199\", \"96:111=192:207\"\n  Obituary \"$OB_DARKOVOLT\"\n  HitObituary \"$OB_DARKOVOLTHIT\"\n  +NOGRAVITY\n  +FLOAT\n  States\n  {\n  Spawn:\n    OVLT AA 1 A_SpawnItemEx(\"DarkOvoltHover\", 0, 0, 16.0, 0, 0, -4.0)\n\tOVLT A 0 A_Look\n\tLoop\n  See:\n    OVLT AA 1 A_SpawnItemEx(\"DarkOvoltHover\", 0, 0, 16.0, 0, 0, -4.0)\n\tOVLT A 0 A_Chase\n\tLoop\n  Missile:\n    OVLT ADEF 4 A_FaceTarget\n    OVLT G 4 A_CustomMissile(\"DarkOvoltBall\", 32)\n\tOVLT F 4 A_FaceTarget\n\tOVLT G 4 A_CustomMissile(\"DarkOvoltBall\", 32)\n    Goto See\n  Death:\n\tOVLT H 1 Bright\n    OVLT H 1 Bright A_Scream\n\tOVLT A 0 Bright A_SpawnItem(\"GibSpawner_DarkOvolt\")\n\tOVLT A 0 Bright A_SpawnItem(\"OvoltExplosion2\")\n\tOVLT AA 0 A_SpawnItemEx(\"GibAntenna\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tOVLT AA 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesOvolt\", 1)\n\tStop\n  }\n}\n\nactor Airvolt : Ovolt 2178\n{\n  Game Doom\n  SpawnID 22\n  Translation \"244:244=101:101\"\n  BloodColor \"00 ff ff\"\n  Obituary \"$OB_AIRVOLT\"\n  HitObituary \"$OB_AIRVOLTHIT\"\n  Speed 10\n  FastSpeed 14\n  +NOGRAVITY\n  +FLOAT\n  States\n  {\n  Death:\n    OVLT H 1 Bright\n    OVLT H 1 Bright A_Scream\n\tOVLT A 0 Bright A_SpawnItem(\"GibSpawner_Airvolt\")\n\tOVLT A 0 Bright A_SpawnItem(\"OvoltExplosion2\")\n\tOVLT AA 0 A_SpawnItemEx(\"GibAntenna\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t      random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n\tOVLT AA 0 A_SpawnItemEx(\"GibEye\", random[SquareGibRandom](-32,32), random[SquareGibRandom](-4,4), random[SquareGibRandom](4,12),\n\t\t\t\t\t\t\t\t\t  random[SquareGibRandom](-4,4), random[SquareGibRandom](-4,4), random[SquareGibRandom](0,8), 0)\n    TNT1 A 0 A_GiveToTarget(\"SquareVOEnemiesOvolt\", 1)\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/projectiles.txt",
        "contents": "actor SquarePuff\n{\n  +NOGRAVITY +NOBLOCKMAP +NOCLIP +PUFFONACTORS\n  +FORCEXYBILLBOARD\n  Radius 1\n  Height 1\n  States\n  {\n  Spawn:\n    BULT Z 2 Bright\n\tBULT Z 0 A_Jump(256,1,2,3)\n\tBULT B 2 Bright\n\tBULT CDEF 3 Bright\n\tStop\n  }\n}\n\nactor SquarePuffRicochet : SquarePuff\n{\n  -PUFFONACTORS\n  States\n  {\n  Spawn:\n    BULT Z 0\n    BULT Z 0 A_PlaySound(\"weapons/ricochet/maybe\")\n    Goto Super::Spawn\n  }\n}\n\nactor PaintJerkBall\n{\n  //Decal PaintSpray1\n  PROJECTILE\n  +STRIFEDAMAGE\n  +FORCEXYBILLBOARD\n  Speed 18\n  FastSpeed 24\n  Radius 4\n  Height 4\n  Damage 4\n  SeeSound \"weapons/pistol\"\n  DeathSound \"weapons/painthit\"\n  Translation \"198:202=244:248\"\n  DamageType Enemy\n  States\n  {\n  Spawn:\n    BLOB A 1\n\tLoop\n  Death:\n\tBLOB BCDEFG 2\n\tStop\n  }\n}\n\nactor Cannonball : PaintJerkBall\n{\n  Damage 8\n  Scale 0.75\n  Speed 16\n  FastSpeed 22\n  SeeSound \"circlejerk/missile\"\n  DeathSound \"weapons/rocklx\"\n  States\n  {\n  Spawn:\n    CANN A 1\n\tLoop\n  Death:\n    MISL B 0 A_SetTranslucent(1.0,1)\n\tMISL BCDEF 3 Bright\n\tStop\n  }\n}\n\nactor HeavyBall\n{\n  PROJECTILE\n  +STRIFEDAMAGE\n  +FORCEXYBILLBOARD\n  Speed 20\n  Damage (1)\n  Scale 0.5\n  RenderStyle Add\n  Radius 4\n  Height 4\n  DeathSound \"ovolt/shotx\"\n  DamageType Magic\n  States\n  {\n  Spawn:\n    LASR AB 3 Bright\n\tLoop\n  Death:\n    LASR CDEF 3 Bright\n\tStop\n  }\n}\n\nactor CubeBallYellow : HeavyBall\n{\n  Game Doom\n  SpawnID 162\n  Speed 18\n  Damage 4\n  Scale 1.0\n  Translation \"112:127=240:255\"\n  SeeSound \"colorcube/shot/yellow\"\n  DeathSound \"colorcube/shot/death\"\n  States\n  {\n  Spawn:\n    CBP1 ABCD 4 Bright\n\tLoop\n  }\n}\n\nactor CubeBallRed : HeavyBall\n{\n  Game Doom\n  SpawnID 163\n  Speed 16\n  Damage 3\n  Scale 1.0\n  Translation \"112:127=192:207\"\n  SeeSound \"colorcube/shot/red\"\n  DeathSound \"colorcube/shot/death\"\n  States\n  {\n  Spawn:\n    CBP2 ABCB 4 Bright\n\tLoop\n  Death:\n    LASR A 0 A_Explode(32, 64, 0) // that last 0 is important!\n    LASR CDEF 3 Bright\n\tStop\n  }\n}\n\nactor CubeBallPurple : HeavyBall\n{\n  Game Doom\n  SpawnID 164\n  Speed 14\n  Damage 6\n  Scale 1.0\n  +SEEKERMISSILE\n  Translation \"112:127=32:47\"\n  SeeSound \"colorcube/shot/purple\"\n  DeathSound \"colorcube/shot/death\"\n  States\n  {\n  Spawn:\n    CBP3 ABCD 4 Bright A_Tracer2\n\tLoop\n  }\n}\n\nactor CylonLaser : FastProjectile\n{\n  Game Doom\n  SpawnID 161\n  +FORCEXYBILLBOARD\n  MissileType CylonTrail\n  MissileHeight 8\n  SeeSound \"cylonder/laser\"\n  DeathSound \"ovolt/shotx\"\n  RenderStyle Add\n  Speed 30\n  Damage (10)\n  Radius 6\n  Height 6\n  Scale 0.2\n  DamageType Enemy\n  States\n  {\n  Spawn:\n    TNT1 A 1 Bright\n\tLoop\n  Death:\n    LASR CDEF 3 Bright\n\tStop\n  }\n}\n\nactor CylonTrail\n{\n  +CLIENTSIDEONLY\n  +NOBLOCKMAP +NOGRAVITY +NOCLIP\n  +FORCEXYBILLBOARD\n  Scale 0.2\n  RenderStyle Add\n  States\n  {\n  Spawn:\n    LASR A 1\n\tLASR AAAAAA 1 Bright A_FadeOut(0.14)\n\tStop\n  }\n}\n\nactor JetpackJerkLaser : CylonLaser\n{\n  Translation \"112:127=192:207\"\n  MissileType JetpackJerkTrail\n  Speed 20\n}\nactor JetpackJerkLaserSilent : JetpackJerkLaser\n{\n\tSeeSound \"\"\n}\n\nactor JetpackJerkTrail : CylonTrail\n{\n  Translation \"112:127=192:207\"\n}\n\nactor JetpackFlame\n{\n  PROJECTILE\n  +DONTBLAST\n  +DONTSPLASH\n  +FORCEXYBILLBOARD\n  Damage (1)\n  DamageType Enemy\n  RenderStyle Add\n  Scale 0.75\n  States\n  {\n  Spawn:\n    SAUB A 1 A_FadeOut(0.1)\n\tLoop\n  }\n}\n\nactor OvoltBall\n{\n  Game Doom\n  SpawnID 160\n  Radius 6\n  Height 8\n  Speed 10\n  FastSpeed 20\n  Damage 5\n\n  Projectile\n  +RANDOMIZE\n  +STRIFEDAMAGE\n  +FORCEXYBILLBOARD\n\n  RenderStyle Add\n  Alpha 1\n\n  DamageType Enemy\n  Scale 0.66\n  SeeSound \"ovolt/attack\"\n  DeathSound \"ovolt/shotx\"\n\n  States\n  {\n  Spawn:\n    OVBL ABCD 3 Bright\n\tLoop\n  Death:\n    OVBL EFG 4 Bright\n\tStop\n  }\n}\n\nactor DarkOvoltBall : OvoltBall\n{\n  Speed 16\n  FastSpeed 24\n  Damage 7\n  Translation \"96:96=201:201\"\n  States\n  {\n  Spawn:\n    DOBL ABCD 3 Bright\n\tLoop\n  Death:\n    DOBL EFG 4 Bright\n\tStop\n  }\n}\n\nactor SuperHellshellBlur\n{\n  +CLIENTSIDEONLY\n  +NOBLOCKMAP\n  +NOCLIP\n  +NOGRAVITY\n  +FORCEXYBILLBOARD\n  Translation \"192:207=16:31\"\n  RenderStyle Add\n  Alpha 0.1\n  States\n  {\n  Spawn:\n    EXPS A 12\n    Stop\n  }\n}\n\nactor SuperHellshell\n{\n  PROJECTILE\n  +SEEKERMISSILE\n  +FORCEXYBILLBOARD\n  Radius 8\n  Height 16\n  Speed 30\n  Damage 20\n  Translation \"192:207=16:31\"\n  SeeSound \"weapons/hellshot\"\n  DeathSound \"weapons/rocklx\"\n  Decal ShellScorch\n  DamageType HellDamage\n  States\n  {\n  Spawn:\n    EXPS A 0 A_CustomMissile(\"SuperHellshellBlur\", 8)\n    EXPS A 2 A_SeekerMissile(30, 30, SMF_PRECISE)\n    Loop\n  Death:\n    MISL B 0 A_Quake(1, 25, 0, 500, \"\")\n    MISL B 0 A_SetTranslucent(1.0,1)\n\tMISL B 0 A_NoGravity\n\tMISL BCDEF 4 A_CustomMissile(\"HellShellExploder\", 8, 0, random(0,360), CMF_AIMDIRECTION | CMF_TRACKOWNER, random(-50,50))\n\tStop\n  }\n}\n\nactor BloodnadeProjectile\n{\n  Radius 4\n  Height 8\n  Damage 6\n  PROJECTILE\n  -NOGRAVITY\n  +FORCEXYBILLBOARD\n  Gravity 0.3\n  Speed 30\n  DeathSound \"weapons/goonhit\"\n  Translation \"112:127=192:207\"\n\n  var int user_blobamount;\n\n  States\n  {\n  Spawn:\n    GNAD ABCDEFGHIJ 3\n\tLoop\n  Death:\n    GNAD A 0 A_RadiusThrust(80)\n\tGNAD A 0 A_SpawnItem(\"RedGooSpawner\")\n\tGNAD A 0 A_SpawnItem(\"GooPuff2_Red\")\n\tGNAD A 0 A_SpawnItem(\"GlassMibSpawner_Goonade\")\n\tTNT1 A 0 A_SetUserVar(\"user_blobamount\", 30)\n  GenLoop:\n    TNT1 A 0 A_SpawnItemEx(\"BloodnadeProjectileOozeBlob\",\n\t\t0, 0, 0, random(-6, 6), random(-6, 6), random(4, 6), 0, SXF_TRANSFERPOINTERS)\n    TNT1 A 0 A_SetUserVar(\"user_blobamount\", user_blobamount - 1)\n    TNT1 A 0 A_JumpIf(user_blobamount > 0, \"GenLoop\")\n\tTNT1 A 25\n\tStop\n  }\n}\n\nactor BloodnadeProjectileOozeBlob\n{\n  Radius 4\n  Height 8\n  Damage (5*random(1,4)) //(3*random(1,8))\n  PROJECTILE\n  RenderStyle Add\n  -NOGRAVITY\n  +BOUNCEONWALLS\n  +BOUNCEONCEILINGS\n  +FORCEXYBILLBOARD\n  Gravity 0.8\n  DamageType \"Goo\"\n\n  States\n  {\n  Spawn:\n\tBLOB A 3\n\tLoop\n  Crash:\n  Death:\n    TNT1 A 0 A_SpawnItem(\"GooPuff_Red\")\n\tTNT1 A 0 A_SpawnItemEx(\"BloodnadeProjectileOozeBlobPuddle\",\n\t\t0, 0, 0, 0, 0, 0, 0, SXF_TRANSFERPOINTERS)\n    Stop\n  }\n}\n\nactor BloodnadeProjectileOozeBlobPuddle\n{\n  RenderStyle \"Add\"\n  Radius 12\n  Height 8\n  Damage 3\n  PROJECTILE\n  -NOGRAVITY\n  +DONTBLAST\n  +FORCEXYBILLBOARD\n  Gravity 1.0\n  Speed 0\n  XScale 2.0\n  DamageType \"Goo\"\n\n  States\n  {\n  Spawn:\n\tBLDP A 525 //350\n  Death:\n\tBLDP A 0 A_SpawnItemEx(\"GooVapor_Red\", random(-2.0,2.0), random(-2.0,2.0), 4.0, 0, 0, 1, 0, 0, 20)\n\tBLDP A 1 A_FadeOut(0.05)\n    Loop\n  }\n}\n\nactor DestructiLaser : JetpackJerkLaser { Radius 14 Speed 30 }\n\nactor ShatterboxShard\n{\n  Radius 4\n  Height 8\n  Damage 3\n  Speed 16\n  FastSpeed 22\n  BounceType \"Doom\"\n  Gravity 0.0\n\n  PROJECTILE\n  +NOGRAVITY\n  +FORCEXYBILLBOARD\n  +RANDOMIZE\n  +NOBOUNCESOUND\n  +BOUNCEONWALLS\n  +BOUNCEONCEILINGS\n\n  States\n  {\n  Spawn:\n\tSHAR ABABABABAB 2\n\tSHAR A 2 A_Die\n\tGoto Death\n  Death:\n\tSHAR CD 4\n    Stop\n  }\n\n}\n\nactor ShardExplosion\n{\n  +NOBLOCKMAP\n  +NOCLIP\n  +NOGRAVITY\n  States\n  {\n  Spawn:\n    TNT1 A 0\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"ShatterboxShard\", 16, 0, random(-180, 180), CMF_AIMDIRECTION | CMF_ABSOLUTEPITCH | CMF_ABSOLUTEANGLE, random(0, 5))\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"ShatterboxShard\", 16, 0, random(-180, 180), CMF_AIMDIRECTION | CMF_ABSOLUTEPITCH | CMF_ABSOLUTEANGLE, random(0, 5))\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"ShatterboxShard\", 16, 0, random(-180, 180), CMF_AIMDIRECTION | CMF_ABSOLUTEPITCH | CMF_ABSOLUTEANGLE, random(0, 5))\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"ShatterboxShard\", 16, 0, random(-180, 180), CMF_AIMDIRECTION | CMF_ABSOLUTEPITCH | CMF_ABSOLUTEANGLE, random(0, 5))\n\tTNT1 AAAAAAAAAA 0 A_CustomMissile(\"ShatterboxShard\", 16, 0, random(-180, 180), CMF_AIMDIRECTION | CMF_ABSOLUTEPITCH | CMF_ABSOLUTEANGLE, random(0, 5))\n    TNT1 A 1\n\tStop\n  }\n}\n\nactor DestructinatorCrosshair\n{\n  Game Doom\n  +NOBLOCKMAP\n  +NOGRAVITY\n  RenderStyle Translucent\n  Alpha 0.85\n  States\n  {\n  Spawn:\n    LOCK AB 1 A_Fire\n\tLOCK C 0 A_PlaySound(\"destructinator/target\")\n\tLOCK CCCCC 2 Bright A_Fire\n\tLOCK C 0 A_PlaySound(\"destructinator/target\")\n\tLOCK CCCCC 2 Bright A_Fire\n\tLOCK A 0 A_PlaySound(\"destructinator/target\")\n\tLOCK DDDDD 2 Bright A_Fire\n\tLOCK A 0 A_PlaySound(\"destructinator/target\")\n\tLOCK DDDDD 2 Bright A_Fire\n\tLOCK A 0 A_PlaySound(\"destructinator/target\")\n\tLOCK EEEEE 2 Bright A_Fire\n\tLOCK A 0 A_PlaySound(\"destructinator/target\")\n\tLOCK EEEEE 2 Bright A_Fire\n\tLOCK FG 1 Bright\n\tStop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "actors/square/base/enemies/tritankle.txt",
        "contents": "actor Tritankle : SquareMonster 2168\n{\n  Game Doom\n  SpawnID 26\n  Health 450\n  FastSpeed 16\n  SeeSound \"tritankle/see\"\n  PainSound \"tritankle/pain\"\n  DeathSound \"tritankle/death\"\n  AttackSound \"tritankle/minigun/fire\"\n  Obituary \"$OB_TRITANKLE\"\n  PainChance 100\n  +NOTARGET\n  +NOBLOOD\n  +NEVERRESPAWN\n  +DONTBLAST\n  Mass 2000\n\n  DamageFactor \"Vacuum\", 0.0\n\n  States\n  {\n  Spawn:\n    TRIT A 0\n    TRIT A 0 A_StopSound(5)\n    TRIT A 1 A_Look\n\tGoto Spawn+2\n  See:\n    TRIT A 0 A_PlaySound(\"tritankle/active\", 5, 0.8, 1)\n\tSeeLoop:\n\tTRIT ABCB 3 A_Chase\n\tLoop\n  Missile:\n    TRIT A 0 A_StopSound(5)\n    TRIT A 0 A_PlaySound(\"tritankle/minigun/begin\")\n    TRIT A 10 A_FaceTarget\n    TRIT DEF 2 A_FaceTarget\n  MissileLoop:\n    TRIT G 0 A_FaceTarget\n    TRIT G 2 Bright A_CustomBulletAttack(10, 3, 1, 3, \"SquarePuffRicochet\")\n    TRIT G 2\n    TRIT H 2 Bright A_CustomBulletAttack(10, 3, 1, 3, \"SquarePuffRicochet\")\n    TRIT H 2\n    TRIT H 0 A_SpidRefire\n    Loop\n  Pain:\n    TRIT I 3 A_StopSound(5)\n    TRIT I 3 A_Pain\n\tGoto See\n  Death:\n    TRIT A 0 A_StopSound(5)\n\tTRIT I 2 A_Scream\n\tTRIT I 0 A_Fall\n\tTRIT I 2 Bright A_SpawnItem(\"MibSpawner_Tritankle\")\n\tTRIT J 0 A_Explode(60,100)\n\tTRIT J 0 A_Fall\n\tTRIT J 2 Bright A_SpawnItemEx(\"Explosion\", 0, 0, 20)\n    TRIT J 0 A_GiveToTarget(\"SquareVOEnemiesTritankle\", 1)\n\tTRIT JJJJJJJJJJJJJJJJJJJJ 2 A_SpawnItemEx(\"Smoke\", random(-7.0,7.0), random(-7.0,7.0), 4.0, 0, 0, 2)\n\tTRIT J -1\n\tStop\n  }\n}"
      }
    ]
  },
  "maps": []
}

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