Raw model (for completeness)
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"contents": "===========================================================================\nTitle : CH Retro Episode Gl (RetrEpGl.wad)\nDate Finished : April 2002\nAuthor : Christian N. Hansen aka 'c-cooper'\nEmail Address : C.N.H.DK@mail.tele.dk\n\t\t\t & doomersrecess@doomcenter.com\nOther Files By Author : Plenty! Here goes:\n\n\t\t\t 0. Fat Mushkins Lavapit (DM) (Modified MAP01 of DOOM2)\n\t\t\t 1. The Revenge of Avind\n\t\t\t 2. The Blessed Hex\n\t\t\t 3. The Unknown Chasm\n\t\t 4. Quail\n\t\t\t 5. Star Trek: Voyager \"A time to face your fears\"\n\t\t 6. The Aqueous Rise and Fall\n 7. UAC Nukage Processing Area\n 8. Star Trek: Voyager \"Antithesis\"\n 9. Fait Accompli\n\t\t\t10. That Urban sence... (DM)\n\t\t\t11. The Unaided Eye\n\t\t\t12. Flay the Obscene\n\t\t\t13. Flay the Obscene - Part Two\n\t\t\t14. Paranoia (for \"DooM Millennium\")\n\t\t\t15. Hell Unleashed (for \"2002-A.D.O.\")\n\t\t\t16. Station Beta (for \"2002-A.D.O.\")\n\t\t\t17. Odious Grounds (for \"2002-A.D.O.\")\n\t\t\t18. Obituary Written (for \"2002-A.D.O\")\n\t\t\t19. Flay The Obscene - The Third\n\t\t\t20. Flay The Obscene - DeathmatcH (DM)\n\t\t\t21. Flay The Obscene - Compilation\n\t\t\t22. CH Retro\n\t\t\t23. Disreputable Stronghold (for \"2002-A.D.O.\")\n\t\t\t24. CH Retro Episode\n\nMisc. Author Info : Visit my homepage at either\n\t\t\t http://doomersrecess.doomcenter.com\n\t\t\t or\n\t\t\t http://home13.inet.tele.dk\n\nDescription : Important: RetrEpGl.wad has Gl nodes built in it!\n\t\t\t I can recommend using jDoom (tested and it works)\n\t\t\t available here http://jdoom.newdoom.com/\n\t\t\t There's no chance of VPO problems or such though. It\n\t\t\t is NOT required to use a sourceport to play this\n\t\t\t episode! This is only meant as a service for those\n\t\t\t of you who want to play the episode using an OpenGl\n\t\t\t accelerated sourceport.\n\n\t\t\t The summer of 2001 brought you CH Retro. A level filled\n\t\t\t to the rim with all that good John Romero episode 1 stuff\n\t\t\t we all know and love! Here's the entire episode!\n\n\t\t\t E1M9 is a bit different from the other levels. I've used\n\t\t\t some ideas in that level which aren't exactly hard-core\n\t\t\t episode 1'ish.\n\n\t\t\t Other than that, CH Retro Episode uses 99% of the episode 1\n\t\t\t design 'codex'. There's only a few things such as a couple\n\t\t\t of episode 2 flats, which makes it deviate a tad. I've tried\n\t\t\t to make it look and play like Romero's masterpiece, but have\n\t\t\t also mixed my own style in with it to make it unique.\n\n\t\t\t And please, don't warp into the middle of the episode. It's\n\t\t\t an episode and ment to be played as such. You'll get the most\n\t\t\t out of it by playing it from start to end. And E1M5 along with\n\t\t\t E1M7 is really worth making it through to! They're some of my\n\t\t\t better levels.\n\n\t\t\t Finally, I'd like you to NOT use features such as jumping if\n\t\t\t you choose to play it using a sourceport!\n\n\t\t\t The names for each individual level in the episode are as follows:\n\t\t\t E1M1:\tFirst Contact\n\t\t\t E1M2:\tComputers and Electronics\n\t\t\t E1M3:\tMain-Frame\n\t\t\t E1M4:\tCommand Center\n\t\t\t E1M5:\tChemical Processing Plant\n\t\t\t E1M6:\tPrimary Base\n\t\t\t E1M7:\tLaboratories\n\t\t\t E1M8:\tOld Habits...\n\t\t\t E1M9:\tStrategical Offensive Array\n\nAdditional Credits to : Big thanx to my fellow DooM loving friend Paul Corfiatis for\n\t\t\t playtesting and giving good advice!\n\t\t\t Doomcenter boss Ben 'BigDog' Swarts for E1M6 testing and stuff!\n\t\t\t Kristian Aro for playtesting E1M6!\n\t\t\t Anthony Soto for good episode 1 designing advice!\n\t\t\t Everyone who gave me feedback on the orig. map and encouraging\n\t\t\t me to make an episode!\n\n\t\t\t &\n\t\t\t John Romero!\n\n===========================================================================\n* Type of ULT. DOOM file *\n\nNew level WAD : Yes\nSound PWAD Only : No\nMusic PWAD Only : No\nGraphic Addon Only : No\nDehack Patch Only : No\n.LMP Only : No\nOther : Includes gl nodes\nRequired To Have In Dir : doom.wad latest version\n\n* Play Information *\n\nEpisode and Level # : E1M1 - E1M9: An entire episode replacement\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes, use Retro_DM which came with the zip file\n\t\t\t Untested in the other maps, but dm-starts etc. are there.\nDifficulty Settings : Yes\nNew Sounds : No\nNew Music : No, but a couple of the levels have had their midis\n\t\t\t replaced with ones from other orig. Doom levels.\nNew Graphics : No\nDemos Replaced : None, but do send me some!\n\n* Construction *\n\nBase : New levels from scratch (one borrowed section in E1M9)\nBuild Time : Right around 3/4 of a year\nEditor(s) used : DoomCad 6.1 by Matt Tagliaferri\n\t\t\t WadAuthor 1.30 by Williston Consulting\n\t\t\t BSP 2.3 by Colin Reed, Lee Killough\n\t\t\t RMB 2.1 by Jens Hykkelbjerg\n\t\t\t NWT 1.3 by Denis Müller\n\t\t\t GlBsp 1.94 by Andrew Apted\nKnown Bugs : None.\nMay Not Run With... : ...rectangular wheels!?\n\nHow To Run The File\t: doom.exe -file retroeps.wad, then start new game.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp://3darchives.in-span.net/pub/idgames/levels/doom/\n\nOther: http://doomcenter.com/\n http://home13.inet.tele.dk/CNH/RetrEpGl.ZIP"
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