Raw model (for completeness)
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"title": "SHRTHARD.ZIP",
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"Malcolm Sailor"
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"contents": "================================================================\nTitle : SHRTHARD.ZIP; Contains\n QUIKISGD.WAD\n BARONGAT.WAD\n CENTER.WAD\n Three short, hard levels. (At least for me they're hard\n but, hey! I'm not the best doom player. I'm better\n than a lot. Maybe even most.)\nAuthor : Malcolm Sailor\nEmail Address : sailorm@muhammad.usask.ca\nMisc. Author Info : Member of the Black Star Coven. We Design\n Good Levels...\n We also like to play good levels, so if your stuff\n is good, mail me... You may even get accepted for\n membership.., who knows? Its not my call, though.\n\n I would greatly appreciate feedback on:\n ammo/health: there's more than I need but I know\n where everything is.\n difficulty: too easy/hard\n how much you loved it/hated it.\n SO SEND ME MAIL\n\n I used to put a long list of all the wads I ever made\n Including a description, but that got awfully long so\n I'm just going to describe my newer (and better)\n ones.\n Bad Stuff (by my standards, these are still better than\n alot):\n darker.zip\n 3_pack1.zip(Contains three levels, obviously).\n ds-61-3.zip(Contains seven levels.)\n Skull.zip\n Good stuff:\n quikisgd.zip and quikisg2.zip; Short kick ass wads.\n Nosun*.zip; Some of my best ever. Two long, one mid,\n and one short -length levels out so far. Get 'em now!\n Barongat.zip; should be out by now; short real hard kick ass\n wads.\n >dk.zip: dk.wad, a high quality fortress level<\n !This last zip was postponed. I get an error about\n an unknown thing class before the level starts.\n According to Dck, there are no unknown things.\n If anyone knows how to solve this problem, Help\n is _Much_ appreciated.\n\n Soon to come:\n Work in The Black Star Covens The Talosian Incident\n Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html\n (Maybe) Other Nosuns\n Probably some other stuff.\n\nTHE BEST WADS:\nDarkcvnt.wad. By keith phipps (I think thats his name)\nCabal*.wad By Sverre Kvernmo\n\nBaron Gate Description : MAP27\n As the name indicates, a lot of barons come through\n here. Once you hit a switch in one of the four corners\n of the main room, get the hell out of the corner and\n then flip yer mouse and rocket and shell those\n barons back to where they came from. (Hell)\n\n This is a good but pretty damn hard .wad. Its a good\n idea to save; you'll probably have to reload every\n time you do a room over again; hint: whenever possible\n let the baddies kill eachother. _Especially_ when\n Chaingunners are involved.\n\n One thing thats weird about this level is, looking at its\n map, you'd think it was pretty bad. One of the first\n levels I wrote that's map didn't look cool. Oh well,\n the automap is not the important thing, thank god.\n\n On UV, The baron-count is twenty-eight! (There are\n plenty of other monsters, though.)\n Weapons Available: Both Shotguns, Chaingun, Chainsaw\n Bfg (You need it though...)\n\nCenter Description : MAP31\n Very difficult. Chock full of Mancubuses and\n Revenants and Cacos and other good stuff. Fight your\n way into an underground complex to the center, and\n then let the cyberdemon feed you some rockets. Hint;\n Let the cyberdemon kill the cacos.\n\n This is one of my favourite levels I have made...\n Very difficult.\n Weapons Available: Both Shotguns, Plasma Gun,\n Chainsaw, Berserk.\n\nQuikisgd Description : Quick is good. Advertising seems to have told us\n that. This is a very good level. Not all that quick\n but damn good.\n\n You are somewhere where you don't know where is.\n You are surrounded by maniacal idiots who have\n begun nibbling on your shoulder. You know there is\n a chapel somewhere outside which has a teleport to\n your house, and you want to find it.\n\n You blast some Revenants and Hell Knights and Arch-\n Viles into oblivion and jump in. There, that wasn't\n _SO_ hard.\n\nAdditional Credits to : Patrick Martin for testing and constructive criticism.\n Check out his \"Blakgate.wad\"\n It kicks ass.\n\n Ben Morris for dck3.61\n It kicks ass! I designed two maps in one week that\n together total over 500 sectors, all thanks to his\n editor.\n\n All the good wads I ever played for giving me inspiration.\n (Especially those mentioned above.)\n\n John Bye for boosting my ego a little and letting\n me into the Black Star Coven. Check out the\n homepage at the top (or close). Mail john and become\n a beta tester and you get to play a bunch of mine and\n Many other Top-Quality wad designers before anyone else.\n Also, play johns cygnusiv.zip.\n He's at jb54@le.ac.uk\n\n Sverre Andre Kvernmo for designing the best levels\n ever (cabal and others, some in the master levels).\n He's also a pretty cool guy.\n \"Eternal Doom II just ain't the same without him.\"\n Be sure to mail him (if you play his levels) and tell him\n how good a level designer he is.\n\n My dad for fixing (and breaking) the computer.\n And testing my levels on skill 3.\n\n Whoever made Zennode.\n\n And a big Thank-You-Very-Fucking-Much to anyone who\n emailed me and told me my wads kick ass (actually,\n no ones ever mailed me to tell me other wise, so\n play this wad and agree and mail me.)\n It pisses me off to see all those mid-quality wads\n (which will remain nameless, except for Raven.wad.\n Dumb Fucker's now at Id, and his stuff is _UGH_).\n get so much attention cause of their distribution.\n Me and a million others, such as Patrick Martin or\n Michael Krause or others (These guys get mentioned\n cause they're cool) are much better level designers...\n Oh well..,\n\n Also thanks to those who tested this wad... I definitely\n got some good criticism that made this wad better.\n\nPS: IF YOU STILL USE THE KEYBOARD; MAKE THE SWITCH (I RECENTLY DID).\nYOU'LL KICK ASS TWICE AS MUCH AS BEFORE!\n(This is non-critical of you keyboarders, though... I always hated cocky\nmousers when I was a keyboarder...)\n\n================================================================\n\n* Barongate Play Information *\n\nEpisode and Level # : Map27\nSingle Player : Yes, built for it. No FUCKING (there did I piss\n off you yuppies yet) multiplayer switches.\nCooperative 2-4 Player : Yes-not tested though\nDeathmatch 2-4 Player : Yes... should work\nDifficulty Settings : Yes.\n On UV, 28 Barons.\n On Hurt me Plenty, 14 Barons.\n On I'm a little fucker, 7 barons.\nNew Sounds : No\nNew Graphics : No.\nDemos Replaced : None\n\n* Barnogat Play Information *\n\nEpisode and Level # : Map27\nSingle Player : Yes, built for it. No FUCKING (there did I piss\n off you yuppies yet) multiplayer switches.\nCooperative 2-4 Player : Yes-not tested though\nDeathmatch 2-4 Player : Yes, should be pretty good...\nDifficulty Settings : Yes.\nNew Sounds : No\nNew Graphics : No.\nDemos Replaced : None\n\n* Construction *\n\nBase : An alienated and psychopathic weirdo.\nBuild Time : Over the past month for Barongat and Center.\n Quikisgd was first completed a while ago and I thought\n it was a good map so I may as well add it in here.\nEditor(s) used : Dck 3.61, by far the very best editor. Try it, it\n kicks deu's (and all the others) ass. Read the docs.\nKnown Bugs : Possibly, if you find any, email me, please!\n\n* Copyright / Permissions *\n\nIM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD\nBUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!\n(Mail me to, please!)"
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