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        "name": "ChangeLogMOP.txt",
        "contents": "Foreword by HiM\nChanges done by HiM. Contact: 123.neo@protonmail.com\nCo-modding, ideas by Johnny Blaze (JB). Contact: johnnyblaze27@optimum.net\n\nThe origins for MOP is based on english version of MOP source (original has russian ranks):\nhttp://www.moddb.com/mods/mopjmod/downloads/release-mopjmod\nSingle WAD file and update with weapon ACS modding was created by JB, called \"MOP4Chillax_D2.2\" long time ago.\nThis was the WAD used for many years, on many servers. No changes were done.\n\nModding on top of \"MOP4Chillax_D2.2\" by HiM started around October/November 2016.\nChanges done from version 1.0 till 2.9.9 without changelog as experiment/fun by HiM.\nProject went more popular and ChangeLog started at 2.9.9.\nSome fork modding on top of HiM mod emerge on various servers, good to know mod is worth putting time and effort into :)\nBest gameplay!\n\nChanges in 3.0.0:\n- AssaultRifle removes scope on weapon switc or AltFire (regular)\n- Railgun removes scope on weapon switch or AltFire (regular)\n- Cybers and Annix take Apocalypse yamato collateral damage at 5% not 10%\n- Archvile take Apocalypse yamato collateral damage at 2% not 3%\n- Apocalypse take yamato damage from another Apocalypse at 15% not 10% (immune to itself)\n- Apocalypse removed flag +QUICKTORETALIATE to do less collateral damage\n- Puppet controlled Cyber, Annix take 5% damage from Apocalypse yamato (was instant death before)\n- Puppet controlled Archvile take 2% damage from Apocalypse yamato (was instant death before)\n- Adjusted ACS 3001. No effect. Powerup can not be taken or replaced until expires in ZAN 2.1.2.\n  Full brigntness keeps till player changes level or dies, spectates.\n\nChanges in 3.0.1:\n- Marine RocketLaucher homing missile AltFireY has increased seeker range (10 to 20)\n- Marine RocketLaucher homing missile AltFireY can avoid wall (bounce) max 3 times\n- Marine PlasmaRifle homing missile AltFireY has increased seeker range (10 to 20)\n- Marine PlasmaRifle homing missile AltFireY can avoid wall (bounce) max 3 times\n- Monster SpiderMastermind has 4500HP, alwaysfast, take only 15% annix yamato damage\n- Puppet SpiderMastermind has 4500HP, take only 15% annix yamato damage, added AltFireX and AltFireY\n- Puppet SpiderPlasma added AltFireX and AltFireY, faster movement\n- Puppet SpiderChaingun added AltFireX and AltFireY, faster movement, health 500\n- Monster SpiderChaingun health 500\n- Puppet CacoLantern added AltFireX and AltFireY\n- Puppet Cyber homing missile AltFireY improved, avoid wall (bounce) max 3 times\n- Puppet Revenant homing missile AltFireY improved, avoid wall (bounce) max 3 times\n- Monster Apocalypse shoots Yamato higher from ground\n\nChanges in 3.1:\n- Pork health increase from 2000hp to 3000hp\n- Pork weapon damage per bite decreased from 3hp to 1hp (was overpowered)\n- Puppet Master can not suicide possessed monster (trolling)\n- Marine can not suicide on instant, takes 4 attempts with 10sec timeout (trolling)\n- Marines have Kicking with leg weapon enabled (bind in controls)\n  Marines do 1-2% damage to other Marines\n  Pig has 200% damage on Kicking\n- KirovCaco to Marines damage increased from 0.25 to 0.33\n- KirovCaco speed increased from 30 to 40\n- KirovCaco removed flag QuickToRetaliate (attacking other monsters)\n- Shadow speed increased from 25 to 40\n- Added new Monster RevenantGrenadier (shoots skeleton grenade)\n- Marine Teamkilling auto-control added, if Teamkills (and suicides) more than 7\n  All weapons except Pistol are removed, all upgrades, removed, rank down to Noob\n\nChanges in 3.2:\n- Puppet Ghost immunized against new damagetypes (monsteres, marines),\n  in event it might occur (ghost already is +NONSHOOTABLE)\n- Puppet Ghost can go through all walls (+NOCLIP)\n- Marine weapon taunt sounds added\n- Marine 2 death sounds added (heretic game)\n\nChanges in 3.3:\n- Duke Taunt update, remove DN04 (ill be back, not a duke sound)\n- Marine Railgun balancing: speed increased by 1 tick, damage decrease random(18,25)x5 to random(16,20)x5\n- Marine AssaultRifle balancing: AltFireX scope damage increase from 12 (regular is 9) to 15\n- Marine AssaultRifle balancing: AltFireY sniper damage increase from random(200,400) to random(300,450)\n- Monster RevenantGrenadier attack agressiveness: health 450, alwaysfast, 200hp pain threshold, 2 grenades\n- Monster MKirovCaco attack agressiveness: alwaysfast, quicktoretaliate\n- Monster Demon Pinky attack agressiveness: health 150 to 300, speed 10 to 15\n- Monster Demon Pinky Mech attack agressiveness: health 300 to 400, speed 15 to 20, melee 5 to 10, no leg sound\n- Monsters do not attack each other (all Cacos, Chaingunguys), +NOINFIGHTING flag\n- Monster Demon Pinkies can jump of ledges if close to marine\n- Monster Annix and AnnixApocalypse take only 12% of Marine superweapon damage\n- Puppet Demon Pinky Mech health 300 to 400, no leg sound\n- Puppet Annix take only 12% of Marine superweapon damage\n\nChanges in 3.4:\n- Puppet Ghost noclip rollback (+NOCLIP removed due to some issues)\n- Puppet MAbaddon grenade damage reduced from 100% to 50%\n- Puppet Revenant grenade damage reduced from 100% to 50% (self damage 10%)\n- Puppet Cyber rocked and grenade cluster reload time increased from 8 tics to 25 tics\n- Puppet CyberAnnix rocked and grenade cluster reload time increased from 12 tics to 25 tics\n- Marine teamdamage changed for BFG splash from 0 to 3%\n- Marine teamdamage changed for Rockets and Grenades from 0 to 3% (fixed AltfireX rocket damage)\n- Marine tamdamage leg kick basic changed from 2.4% to 3% (some kicks had no damage)\n- Marine tamdamage leg kick powered changed from 0.6% to 1% (some kicks had no damage)\n- Marine corpse should not trigger or exit level (NOTRIGGER added on death, removed on spawn)\n- Marine teamkiller deranking disables any weapon pickup (-PICKUP flag)\n- Monster added CyberDemonSeeker with 3 seeker missiles\n\nChanges in 3.5:\n- Marine teamkiller deranking takes effect across levels (-PICKUP on current and next levels)\n  Print messages more explanatory\n- Monster RevenantGrenadier marine damage decreased from 100% to 33% (was OP)\n- Removed all floor splash effects (created lag&CPU hog for Chillax maps 11,13,21 etc as each monster move on floor\n  triggers spawning sprites\n- Monster Revenant has projectile smoke fire sprite removed (created lag&CPU hog for Chillax maps 12,13 etc,)\n  Some projectiles might still have smoke\n- Monster RevenantGrenadier can be revived by Archvile (corpse stays)\n- Monster Shadow -ALWAYSFAST flag removed to allow random moves\n- Monster Demon Pinky, Demon Pinky Mech corpse remove decreased from 1000 to 500 tics,\n  Arm dissaper from never to 250 tics (lag Chillax map 21 etc)\n- Monster Demon jumpoff flag removed\n\nChanges in 3.6:\n- Floor splash effect update to be removed from network fraffic,\n  added 1 tick as TNT1 and +CLIENTSIDEONLY (created lag on server)\n- Monster MDarkImp attack agressivenes: health 120 to 300, speed 10 to 15,\n  no pain, alwaysfast, seekermissile homing agressive, can be raised by arch, changed spawnchanges\n- Monster MCyberDemonSeeker has bit higher chance of spawning\n- Monster MBloodDemon Mech does not have pain (no stop on bullets)\n- Monster MRevenant, Commando and Grenadier have no tracer smoke (network traffic, lag),\n  TracerSmoke is +CLIENTSIDEONLY.\n- Monster Grenadier has larger delay between grenades, can also shoot Plasma\n\nChanges in 3.7:\n- Monster added MCyberDemonRail with railgun, agressive +ALWAYSFAST\n- Monster MCyberDemonSeeker agressiveness, +ALWAYSFAST\n- Monster all cybers take 90% marine railgun damage, MCyberDemonRail take 45%\n- Monster&Puppet seeker missile PCybRocket2 now bounces (monster annix, seeker)\n\nChanges in 3.8:\n- Monster MCyberDemonRail no infighting with other monsters (only marines)\n- Monster MCyberDemonRail has 4 shots, faster reload, changed charge sound, quiter rail sound, less damage random(100,130)\n- Marine TeamkillPunish ACS message now in 1 paragraph\n\nChanges in 3.9:\n- AltFireZ functionality added through ACS\n- Puppet CyberDemon added AltFireZ mode with 4x Railgun (100-130 damage each)\n- Puppet CyberAnnixilator added AltFireZ mode with double 4x Railgun (100-130 damage each\n- Marine PlasmaRifle added AltFireZ mode with Ripper plasma burst\n- Monster cybers (all) do no infighting (only cyber rail before) - does not work\n- Monster CyberRail charge time increased from 60 to 80 tics\n- Marine RocketLauncher not given at spawn. Need to pick up (use AssaultShotgun grenade)\n- Puppet Ghost AltFireX burn speed increased from 30 to 10 tics\n- Marine AdvPistol, AssaultShotgun, AssaultRifle, DBShotgun recoil added (vertical move)\n- Marine AssaultRifle informative messages for AltFireX and AltFireY modes added\n- Marine AssaultShotgun added AltFireX (grenade) and AltFireY (slug) modes\n\nChanges in 4.0:\n- Marine PlasmaRifle AltFireZ Ripper bounces 3 times\n- Monster DarkImp homing range reduced (spam)\n\nChanges in 4.1:\n- Monster Grenadier, CyberAnnix, CyberSeeker missile seek range reduced to 5\\10 and\n  bounce count reduced from 3 to 1 (less spam)\n- Monster AnnixApocalypse does 800 HP self damage after Yamato launch (around 6 shots)\n  Marine exp for this monster reduced to 0 (engine issue, all players get points)\n- Puppet Archivile gets 100HP by raising monster (to counter HP loss on unraisable monsters)\n- Monster CyberRail spawning chances reduced by 50%, have normal Cyber instead\n- Monster CyberRail damage reduced by 50% (50/65 HP)\n\nChanges in 4.2:\n- Puppet ArachPlasma added AltFireZ\n- Puppet Archile added AltFireX and AltFireY firing modes\n- Puppet Pinky HP increased, Punky and Spectre 350HP, MechDemon 500HP\n- Monster AnnixApocalypse does 200 HP self damage after Yamato launch\n\nChanges in 4.3:\n- Puppet CyberDemon and Annixilator homing missile bounces 2 times instead of none\n- Puppet Archivile AltFireX attack tweaked: blast soound, blast power direct hit increase\n- Puppet ArachPlasma AltFireY blast power direct hit increase, speed 12, blast power 5000\n- Puppet Archivile AltFireY attack tweaked: fire rail spawn height decreased, random fire tail move\n- Puppet DoubleChaingunGuy added AltFire X Y Z, health 150 to 200, heal 2HP\n- Puppet ArachtronPlasma, ArachtronGun, Revenant, all 3 barons, 2 fatso,\n  Caco and CacoLantern added/fixed healing\n- Marine BFG gun added limited AltFireX 12 Star shots\n\nChanges in 4.4:\n- Monster Apocalypse randomly drops MegaSphere instead of InvulnerabilitySphere,\n  chance decreased from 96\\255 to 128\\255\n- Puppet Ghost grap monster on fast weapons (sv_fastweapons 1, sv_fastweapons 2)\n  same way as with normal weapons. Might be better, but issue with ACS_ExecuteAlways(406) on fast weapons,\n  there is time delay before new monster can be grabbed (Fire state not active for while at all)\n- Puppet ArachtronPlasma BFF AltFire Y and Star AltFire Z weapon delay reduced from 30 to 20 tics\n- Puppet Archvile FireRail AltFire Y weapon delay reduced from 30 to 20 tics\n- Puppet PainElemental and LostSoul healing added\n\nChanges in 4.5:\n- Marine Vulcan added AltFire X Y Z. Barrel needs spin to use (AltFire).\n  Heat to max 750 degrees (bullets). ACS added to remove 15 degrees each 5 seconds and\n  reset to 0 start of each level. All Vulcan bullets have tracers, AltFire X Y Z rico sounds.\n\nChanges in 4.6:\n- Marine Vulcan fire bright animation fixed for 0 tick sprites\n- Marine Chaigun fire added tracer animation\n- Marine AssaultRifle fire added tracer animation\n- Marine AssaultRifle AltFire Y sniper mode sound added from CounterStrike AWP\n- Marine AssaultRifle AltFire Z added grenade launcher\n- Marine deranked pistol added WEAPON.CHEATNOTWEAPON (give weapons does not result in deranking)\n- Puppet MasterMind, ArachtronPlasma, ArachtronChain AltFireZ fast railgun,\n  ArachtronChain BFG moved to AltFire Y, removed BFG star shot\n- Marine HomingRocket and HomingPlasma angle reduced from 45/90 to 30/60 to have more smooth trajectory\n- Marine AssaultShotgun Added AltFireZ grenade launcher, AltFire Y rail damage increase\n  from 120/150 to 150/180, AltFire X rapid 2x fire with more spread\n\nChanges in 4.7:\n- Monster Behphegor gives 7 experience points (was missing)\n- ACS MMASTER source added from \"mop050_jmod011plus\", current compiled one from \"mop050_jmod008plus\" saved\n  as \"Mmaster_jmod008.o\" (in case need roll back),\n  This is added to enable further improvements regarding ACS as source for current mod was not available.\n- ACS MMASTER Marine Pig kill awards reinforcement reduced from 4 to 2 (-1+2=1)\n- ACS MMASTER kill% to exit (tokillforexit) variable level increased from 50% (GetLevelInfo(LEVELINFO_TOTAL_MONSTERS)/2) to 80% (/5)\n- ACS MMASTER script 425 Marine Pig morph does not remove weapons (vulcan, plasma, bfg)\n- ACS MMASTER title changed to \"Master of Puppets MOD\"\n- ACS MMASTER Max marine reinforcements reduced from 85 to 75 (as was before)\n- Marine death sound added MDeath5 (brutal doom)\n- Monster MKirovCaco HP reduced from 3000 to 2500\n\nChanges in 4.7.1:\n- ACS MMASTER fix counter of active puppeteers (was missing counter, missing on hud)\n\nChanges in 4.8:\n- Marine BFG weapon AltFire X Gravity Wave Blast has 3 consecutive gravity waves on explosion,\n  12 by 3 in total. Animation added. Monsters woken up.\n- Marine BFG weapon AltFire Y Gravity Wave Shield has 7 consecutive gravity waves on explosion,\n  3 by 7 in total. Animation added. Monsters woken up.\n\nChanges in 4.8.1:\n- Marine BFG AltFire X and Y added parameter to affect gravity (engine issue)\n\nChanges in 4.9:\n- Marine BFG AltFire added for Black Hole implosion 3 shots,\n  switched order of AltFire X Y Z, doubled force to 10000 for AltFire X, charge animation\n- Marine RocketLauncher added AltFire Z, napalm\n\nChanges in 5.0:\n- Marine RocketLauncher AltFire Z reload time decreased by 5 ticks,\n  6 extra fire crackers added\n- Marine BFG AltFire Y Black Hole Implosion added damage and radius, 3 to 6 per level\n- Puppet Arch added AltFire Z Napalm Ripper, 50% damagefactor to marines,\n  AltFire Y Ripper added speed increased from 8 to 12 and bounce count from 3 to 4\n\nChanges in 5.1:\n- Puppet Arch Altfire Z does full damage (not 50%), longer burn time block added,\n  homing fire does small damage, faster. AltFire Z looks at target only 2x. 10 tick faster reload, movement slows down on firing\n- Pullet Arch AltFire Y ripper has double speed from 12 to 24, reload time decreased from 30 to 15\n- Puppet Cyber AltFire Z rail has 5 instead of 4 shots, damage increase from 100-130 to 120-150\n- Puppet Cyber Annix AltFire Z rail has damage increase from 100-130 to 120-150, firing speed 3 less tics per double rail\n- Marine RocketLauncher AltFire Z has longer burn time block added\n- Marine PlasmaRifle AltFire Z balanced with 12 to 10 ball decrease per shot\n- Marine BFG AltFire Y Black Hole blast radius increased, increased damage\n\nChanges in 5.2:\n- ACS NightVision is now permanently switched on respawns (switch off on next level),\n  for PuppetMasters still need to switch on as actors change.\n- Monster all Cybers and MasterMind now take radius damage (-NORADIUSDMG)\n- Marine PlasmaRifle X Z projectile sound update from Quake3\n- Marine BFG AltFire X Y Z update. X has less radius from 512 to 300, Y has less radius from 6000 to 300,\n  Z has 21 shots instead of 7, less radius from 512 to 300.\n  A_Blast still kills monsters above walls (A_ThrustThing, TrustThing does not work),\n  that break some levels, but should be less cases now.\n\nChanges in 5.3:\n- Marine PlasmaRifle sound fix (was firing sound on weapon drop)\n- Marine start Green armor decreased from 100 to 75 (original is 50)\n- Spectator can have NightVision enabled\n- Puppet Fatso added AltFireZ fire ripper rail\n- Puppet Fatso Hectebus added AltFireZ fire ripper rail (2x),\n  AltFire Y improved (faster reload)\n- Puppet Arachtron Plasma AltFire Y radius decreased from 512 to 300\n- Monster Cybers dropped spheres can be picket up without glitch (-FLOORCLIP)\n\nChanges in 5.4:\n- Rollback: Monster Cybers added back +FLOORCLIP\n- Rollback: Cybers and MasterMind take no radious damage (BFG)\n- Rollback: Marine start Green armor 100\n- Puppet DoubleChaingunner AltFire Z improved, with cooldown. Max health from 200 to 350.\n- Puppet Fatso and Hectebus AltFire Z rip damage increase from 5 to 10\n- Puppet Arch AltFire Z rip cracker damage increase from 1 to 2\n- Puppet Arch AltFire X A_Blast reduced from 384 to 100, added 90 HP damage on direct hit\n- Puppet Arachtron A+Blast radius decreased from 300 to 100, increased A_Explode damage ranges\n- Puppet Pinky health fix to max 350, 500 (typo in parameters)\n- Rollback: Marine BFG  X Y Z A_Blast radius decreased 300 to 100, X Y increased A_Explode damage to close range and more in mid range\n- Marines need 75% kill on level not 80% to exit\n\nChanges in 5.5:\n- Rollback: Marine corpse is given trigger ability (flying corpse, marine not pushing space to respawn). ChangeFlag removed, NOTRIGGER.\n  Possibly impacting voodoo doll not triggering doors.\n- Rollback: Marine Pig is given trigger ability. ChangeFlag removed, NOTRIGGER.\n  Possibly impacting voodoo doll not triggering doors (pig on trolley).\n- Puppet Cybers have homing missile seeker angle doubled from 5/10 to 10/20.\n- Puppet Revenant given Cyber homing missile angle properties.\n- TeamInfo update to have Marines as 5801 and Puppeteers as 5804 (from 4 teams)\n\nChanges in 5.6:\n- Monster DarkImp removed 200HP pain threshold (spamming), painchance 32/255 (was 200/255)\n- Marine Vulcan weapon AltFire XYZ has double tracers\n- Monster Pinky demons have random 32/255 chance for JumpOn target with bite, bite range increased to 100,\n  Basic demon has higher bite rate (from MechDemon)\n\nChanges in 5.7:\n- Monster MDemon and Spectre fix to deal damage (meleedamage 10), spawner for MSpectre added to replace default monster\n- Monster Pinky spawner includes MSpectre to be spawned (1 piky/3 mech, to 2 pinky, 1 spectre, 9 mech)\n- Monster Zombieman and ShotgunGuy spawner now includes all 6 types of zombies, not just 3 per each,\n  spawn changes balanced\n- Puppet Spectre has healing added on run\n- Puppet CacoLantern has healing increased from 2 to 5\n- Puppet AssaultShotgunGuy made stronger. Health 70 to 250, Heal 5, Speed 0.5 to 0.75,\n  primary fire 6 to 12 pellets, damage per pellet 5 to 6\n- Puppet ChaingunGuy made stronger. Health 80 to 160, Heal 5, Speed 0.5 to 0.75,\n  primary fire damage per bullet 6 to 9\n- Puppet DoubleShotgunGuy made stronger. Health 100 to 200, Heal 5, Speed 0.7 to 0.75,\n  primary fire 16 to 32 pellets, damage per pellet 6 to 9\n- Puppet ShotgunGuy made stronger. Health 30 to 120, Heal 5, Speed 0.5 to 0.75,\n  primary fire 7 to 12 pellets, damage per pellet 5 to 8\n- Puppet RifleGuy made stronger. Health 20 to 100, Heal 5, Speed 0.5 to 0.75,\n  primary fire damage per bullet 8 to 16\n- Puppet ChainsawGuy made stronger. Health 90 to 120, Heal 5, Speed 0.95 to 1.1,\n  primary fire damage per saw 2 to 10\n- Puppet PlasmaGuy made stronger. Health 50 to 250, Heal 5, Speed 0.65 to 0.75,\n  primary fire plasma 3 to 8 shot bursts\n- Puppet DoubleChaingunGuy heal increased from 2 to 5\n- Puppet monsters damagefactor to railgun reduced from 0.7 to 0.35, except Cybers\n- Puppet monsters damagefactor to other than railgun reduced from 0.7 to 0.5, except cybers\n- Puppet Mastermind damagefactor reduced to all marine weapons to 0.7, railgun to 0.5\n- Puppet Cybers BFG damagefactor reduced from 1 to 0.7, marine rail damage from 0.9 to 0.7\n- Marine leg kick damagefactor for marines increased from 0.03 to 0.25, powered 0.01 to 0.1\n\nChanges in 5.8:\n- Puppet Imp made stronger. Health 60 to 180, Heal 5, Speed 0.5 to 0.75,\n  primary fire 1 to 5 shots (1 straight, 4 spread)\n- Puppet DarkImp made stronger. Health 120 to 300 (same as monster), Heal 5, Speed 0.5 to 0.75,\n  primary fire 1 to 5 shots (1 straight, 4 spread)\n- Puppet Shadow made stronger. Health 160 to 320, Heal 10 (same), Speed 1.2 to 1.5,\n  primary fire 1 to 5 shots (1 straight, 4 spread), always 5 shots\n- Puppet SoulHarvester made stronger. Health 100 to 200, Heal 5, Speed 0.5 to 0.75,\n  primary fire 1 to 5 shots (1 straight, 4 spread), always 5 shots\n- Puppet PlasmaGuy, DoubleShotgunGuy, AssaultShotgunGuy healing increased from 5 to 10\n- Puppet all Zombies, Chaingun and Revenant all have jump height 10 (same as marine)\n- Puppet ChainsawZombie health increased from 120 to 180\n- Monster spawner ChaingunGuy and Imp how spawns all 6 zombie rifleman in addition, balanced\n- Monster ZombieRifle health increase 20 to 50\n- Monster ZombieChansaw health increase 90 to 120, melee damage 3 to 12, no idle sound\n- Monster ZombiePlasma health increase 50 to 120\n- Monster ZombieShotgun health increase 30 to 60\n- Monster ZombieAssaultShotgun health increase 70 to 120\n- Monster ZombiePlasma, ZombieAssaultShotgun can be revived by Archvile\n- Monster Cybs and Mastermind are quick to retaliate (+QUICKTORETALIATE)\n- Monster Archvile added 1/7 chance of spawning MArchvileExorcist (alwaysfast)\n\nChanges in 5.9:\n- Balancing: Puppet Hectebus AltFire Y takes longer time to fire/reload\n- Balancing: Puppet AssaultShotgunGuy deal less damage (was mostly instakill),\n  damage per pellet reduced from 9 to 6\n- Balancing: Puppet AssaultShotgunGuy, PlasmaGuy, Shadow and DoubleShotgunGuy heal 5 not 10 points\n- Balancing: Puppet imps fire spread is now random(-15,15) not (-5,5)\n- Puppet AssaultShotgunGuy given AltFire X Y Z modes (faster shoot, cartridge, grenade)\n- Puppet Zombies and Imps (except SoulHarvester), Fatsos are disabled autoaim (+WEAPON.NOAUTOAIM)\n- Marine BFT AltFire Z shield has 25% more duration, AltFire X and Y projectile speed increased 12 to 24\n- Marine can roll left and right (brutal doom), ACS 3012-3013, ACS 3004 updated (crouch&moveleft&back, crouch&moveright&back),\n  this needs server to be with \"compat_ClientsSendFullButtonInfo TRUE\"\n- Marine can kick automatically, ACS 3014 (all 4 move keys pressed), thrust with kick forward up\n- Marine Leg Kick takes 2x more distance, 200 kickback added for impacted\n- Marine Yamato has 90 seconds charging on each level (Yamato mod is separate, but ACS 3015 added here)\n\nChanges in 6.0:\n- Balancing: Number of Apocalypse spawn reduced by 1/30 unit and given to CyberRail,\n  Apocalypse spawn is now not 3/30 but 2/30 or 1 of 15 cybers.\n- Splitted and renamed Custom ACS as CustACS with additional CustACSZ for non common zandronum functions, added to loading\n- Respawn invulnerability MSpawnProt increased from 140 to 150 tics (35 tics = 1 second)\n- Added teleport exit invulnerability MTeleProt 100 tics (need a way to add it during teleport with ACS)\n- Balancing: Puppet Abaddon marine rail damage increased from 35% to 50%\n- Balancing: Puppet AssaultShotgunner primary and AltFireX damage reduced from 6 to 5 per pellet, spread slightly increased,\n  primary fire reload slightly increased, AltFire Y has 12 pellets, 3 damage per pellet\n- Balancing: Puppet Rifle zombie reload spead increased\n- Balancing: Puppet Chainsaw zombie healing is when running not firing, 10 HP\n- Monster KirovCaco health decreased from 2500 to 2000 HP, experience reduced from 50 to 15\n\nChanges in 6.1:\n- Puppet DoubleChaingunner AltFire Z reload increased from 12 to 16 tics\n- Puppet SingleChaingunner added AltFire Z Y Z, healt increased from 160 to 200\n- Puppet Chaingunners added ricochet and tracer animations for AltFires X Y Z\n- Puppet SSGzombie added AltFireX with single barrel shot (more accuracy, 2x less damage per shot)\n- Puppet RifleZombie health increase from 100 to 200, added AltFireX with 4 burst rico\n- Puppet ChansawZombie health increase from 180 to 200, heal 1 per reload, damage 10 to 20 per saw, melee range 150\n- Puppet PlasmaZombie plasma shots increase 8 to 12 per reload\n- Puppet MasterMind AltFireZ min rail damage increased from random(16,25)*2 to random(16,25)*3\n- Puppet Cyber homing missile improved (from PuppetRevenant), PuppetCybRocket2 and PuppetCybRocket3\n- Puppet Cyber AltFireZ homing missile is pack of 3 launch\n- Puppet Pinky, MechPinkie and Spectre melee range 180 given\n\nChanges in 6.2:\n- Fix: ACTOR PuppetBulletRico damagetype changed from \"MarineDamage\" to \"ZombiesDamage\"\n- Puppet Chaingun zombie AltFireX balacing with 9 to 7 HP per bullet reduce\n- Puppet DoubleChaingun zombie max health reduced from 350 to 300\n- Puppet SSG zombie damage reduce per pelled from 6 to 5. Double shot 32 pellets*5. Single shot 16 pellets*5,\n  removed 3 tic lag before shots, added recoil.\n- Puppet Chainsaw zombie speed increased from 1.1 to 1.25\n- Marine SSG weapon added AltFireX with 2 shots. From 22 pellets increased to 32 pellets, damage 6 per pellet.\n  Accuracy main shot is 5/5, AltFireX is 3.5/3.5\n- Monster spawners for Zombie and ShotGunGuy have equal chance for all 6 types of monsters\n- Monster Cyber Apocalypse spawning chance reduced a bit\n\nChanges in 6.3:\n- Puppet ShotGunGuy health increased from 120 to 200\n- Puppet RifleZombie AltFireX balancing: delay between bursts 24 tics, spread increased to 4/3\n- Puppet Archvile MarineRail damagefactor increased from 35% to 50%\n- Puppet AssaultShotgunGuy AltFireY increased damage. 6 rapid shots with 12pellets*3damage increased to 16 pellets*3damage.\n- Puppet Pinky, MechPinky and Spectre update to heal only when walking, remove ghost shadow spawn.\n- Marine AssaultRifle AltFireX scope mode available on weapon pickup (upgrade needed for AltFire Y, Z, secondary)\n- Marine ACS fix: RUnlock6 given at Mrank13 (light vulcan), RUnlock7 given at Mrank14 (Railgun rapid AltFire),\n  ACS 426 update with new values, Marine no unlock mode not Vulcan 35% speed, but 50%. With unlock 95%.\n  Railgun weapon update for AltFire if no upgrade (no fire).\n- ACS update not to reduce reinforcements if Marine is AFK (never moved on a map, or after respawn on map).\n  Added inventory \"PlayerActiveMove\" in ACS 411 update with condition not to reduce, if idle.\n  Updated ACS 3004 to remove inventory on death (net), added ACS 3016, 3017 to check actual input activity on enter or respawn.\n  If Marine becomes AFK during play (actually played after respawn), reinforcement will still be reduced by 1.\n- ACS update 411 for Puppets and marines to clear all skulls on death.\n  \"Teamkill\" inventory made undroppable, cleared on new level start in OPEN script 3009, Mskull cleared in 3009.\n  Puppets now can see level total kills on HUD.\n\nChanges in 6.4:\n- Puppet Archvile speed fix due to ACS 426 marine update,\n  Firing was 10% not 35% speed. Primary and AltFireX is 35% speed, AltFireY, AltFireZ increased to 60%.\n- Puppet HellKnight damage increased from 13 to 15, speed 23 to 32, projectile animation, moving speed from 0.5 to 0.70, no autoaim\n- Puppet BaronOfHell AltFireX has fast projectile from 23 to 32 speed, no autoaim\n- Puppet Belphegor AltFireX has fast projectile from 23 to 32 speed, projectile taken from BaronOfHell (explode),\n  projectile animation added, no autoaim\n\nChanges in 6.5:\n- Marine respawn protection increased from 150 tics (4.3 sec) to 225 tics (6.4 sec), 50% more.\n- Marine respawn protection added Gold color that wears off\n- Marine respawn protection added on level ENTER, not just RESPAWN, ACS 412 updated.\n- Marine Vulcan without upgrade move speed increased from 50% to 70%, with upgrade 95% as regular speed.\n- Marine has key switch to on/off automatic PlayerRollAutoFlag for RollLeft RollRight, ACS 3018, updated ACS 3012, 3013.\n- Marine RollLeft RollRight now separate ACS scripts that can be binded as keys, ACS 3019, 3020.\n- Marine Roll delay decreased from 100 tics to 65 tics, ACS 3012, 3013, 3019, 3020.\n- Marine reload fix for SSG, 10 tics of reload after last sequence\n- Marine BFG overuse primary cools down by 1 shot every 5 secs\n- Puppet ArachtronPlasma BFG refire rate decreased, added 20 tics on reload\n- Puppet RifleZombie AltFireX spread increased from 4/3 to 6/6, damage 15 to 10 per bullet (4 burst)\n- Puppet Barrel health increase from 20 to 100, death or fire results in blast (black hole implode)\n- Puppet SSG zombie reload fix for SSG, 18 tics of reload after last sequence\n\nChanges in 6.6:\n- Puppet Zombie Shotgunner, SSG, AssaultShotgunner drop just weapon, no shells. Assault shotgun dropped, shotgun replaced with MShotgun\n- Puppet ArachtronGunner and Mastermind have bullet tracers and recoil effects\n- Puppet Zombie Plasma added delay 5 tics between 4 plasma bursts, drops PlasmaRifle and not cell\n- Puppet Zombie Rifle drops AssaultRifle and not clip\n- Puppet Zombie Chainsaw drops Chainsaw\n- Full Brightness switch is now permanent across levels (MFullBrightnessFlag), ACS 3001 text notification update\n- Monster KirovCaco A_SkullAttack speed 16 added, added tics before and after\n- Marine BFG AltFireZ added MShieldProt temporary 6 sec (210 tics) invulnerability with green tint\n- Marine BFG AltFireX and AltFireY increased blast push radius from 100 to 150\n- Marine BFG Ball updated with blast damage from AltFireX single shot (some range removed)\n\nChanges in 6.7:\n- Puppet Knight, BaronOfHell, Belphegor balancing, projectile damage decrease from 15 to 10, explode from 8 to 6.\n- Puppet Knight, BaronOfHell, Belphegor balancing, melee damage from 15 increased to 25.\n- [Major] Puppet Ghost voodoo doll fix. Now spawn on trolley will activate switches if Player0 is Puppet.\n  Updated Ghost states: Initial parameters are trigger, gravity, no float.\n  Spawn state just loops (instead going to See directly). See state sets all flags as per Puppet to fly,\n  not trigger any lines, walk through monsters, grab monsters etc.\n  Initial Height and Radius parameters need to be more than 0 to trigger voodoo trolley (set to Radius 16, Height 0).\n  Radius 1 does not roll over trolley, therefore set same as marine 16.\n  Reset back to 0 does not work in Zandronum (A_SetSize(0,0,1)), will not go through walls.\n  Possibly with ACS can be set if needed (APROP_radius, APROP_height by SetPlayerProperty).\n- Puppet zombies with hitscan weapons drop weapon on death.\n  Somehow in Death scene after 0 tick weapon is spawn, Puppet sometimes morphed to Marine!\n  Weapon drop for all zombies put after 16 tics.\n- Marine health regeneration if below 25 HP, inventory MarineHealthRegen added, ACS 3021,\n  heart beat sound added, red screen flash added.\n- Puppet Revenant Homing rocket damage decreased from 96 to 64.\n\nChanges in 6.8:\n- Puppet ShotgunGuy zombie XDeath sprite fix\n- Marine heal ACS 3021 hurt red flash increased from 0.3 to 0.4 intensity,\n  Heal increased from 25 to 30 HP.\n- MMaster ACS 413 updated for HUD counts of marines, puppeteers. Puppeteers were not properly updated.\n  Added Total Player counter.\n\nChanges in 6.9:\n- ACS script 413 for HUD net traffic optimize, run not each 10 tics, but each 50 tics (bit more a second).\n- Puppet ShotgunGuy zombie XDeath sprite fix.\n\nChanges in 7.0:\n- Marine PlasmaRifle homing projectile scanning distance reduced to default 10x64 from 20x64 (net lags).\n- Marine RocketLauncher homing projectile scanning distance reduced to default 10x64 from 20x64 (net lags).\n- ACS script 413 for HUD net traffic optimize, 50 to 70 tics (2 seconds).\n- ACS script 401 update for marine reinforcements, nightmare is 2x not 3x.\n  If there are 75, and monster count is large, add 5-25 more,\n  If there are 75 and monster count is small, reduce 5-35.\n- Marine new weapon QuadShotgun, given at plasma spread upgrade.\n\nChanges in 7.1:\n- Marine BFG AltFire teleport, telestomp fix.\n- Marine QuadShotgun noautoaim flag added, reduced recoil (no QSSG jumps) changed from A_ChangeVelocity to recoil 15.\n  Added AltFireX with 4 rapid shots, added recoil ricochet visuals and ricochet sounds.\n- Puppet Cyber railgun rail damage reduced to random 80-100 //100-130, 120-150\n- Puppet Annixilator railgun rail damage reduced to random 40-50 (2 paralel rails), total 80-100.\n- Puppet Annixilator can shoot only 5 nukes per puppet per level, only after 90 minutes in level.\n  Counter PuppetYamatoLimit, ACS 3009 update to reset counter on level change, damage thing reduced from 2000 to 1000.\n  ACS update to make 90sec inventory undroppable (instead of shared key).\n- BaronOfHell AltFireY self damage increased from 70 to 140, Belhphegor AltFireY self damage increased from 100 to 200.\n- Puppet HellKnight, BaronOfHell, Belphegor,Archvile, Abaddon, Falso, Hectebus, Revenant, Arachtron, ArachGunner, DoubleChaingunner,\n  Pinkie, MechPinkie, Spectre damage factor from marines increased from 0.5 (some 0.35 rail) to 0.6 all.\n- Puppet ZombieShotgunGuy damage decreased from 12x8 to 12x6.\n- Puppet Zombie AssaultShotgunGuy damage decreased for Fire and AltFireX from 12x5 to 10x5.\n- Puppet Zombie Rifle AltFireX damage decreased from 4x10 to 4x8.\n\nChanges in 7.2:\n- Puppet BaronOfHell AltFireY self damage decreased from from 140 to 100.\n- Puppet Belhphegor AltFireY self damage increased from 200 to 100.\n- Marine Quad Shotgun main fire fix of sequence, first fire, then recoil and angle change.\n  AltFireX recoil reduced from 2 to 1 per shot.\n- Marine PlasmaRifle AltFire Y homing limitation 300 with cooldown 3 per 5sec.\n- Marine RocketLauncher AltFire Y homing limitation 30 with cooldown random(0,1) per 5sec.\n- Marine Vulcan Primary limitation 1500 with cooldown 25 per 5sec (slow firing rate when overheat).\n- Puppet Cyber Annixilator max 3 Yamato per level (5 was not working). Self damage 1000 to 2000.\n- All inventory with Doomkey changed to Inventory with undroppable flag.\n  Reset on next level included in ACS 3009.\n- Marine ACS 3007 script update as CourtMartialled is undroppable inventory.\n- Marine HUD added cooldown numbers for weapons: VulcanPrimary, VulcanXYZ, RocketY, PlasmaY, BFG splash.\n\nChanges in 7.3:\n- Marine Vulcan Primary counter fix on refire, cooldown 25 to 50.\n  Counter increased from 1500 to 1750.\n\nChanges in 7.4:\n- Marine Vulcan Primary counter limitation removed.\n\nChanges in 7.5:\n- Marine RocketLauncher AltFire Y homing limitation removed.\n- Marine PlasmaRifle AltFire Y homing limitation removed.\n- Marine Vulcan XYZ counter counts per each shot not by 4/8 (total is the same).\n  Cooldown increased from 15 to 20 bullets per 5sec.\n- Marine BFG Splash cooldown increased from 1 to 2 per 5 seconds.\n- Marine RocketLauncher AltFire Z speed increased from 12 to 15.\n  Added 4 more flame crackers.\n\nChanges in 7.6:\n- Marines un rank-up get full 100% health\n- Marine Quad SSG main recoil reduce from 15 to 5, kickback increase from 700 to 900,\n  Added AltFireY with slower refire, but much higher accuracy, bullet mass increased 5 to 7, extremedamage.\n  ACS 3004 and 3009 added QuadSingleShotUsed clearing. AltFireY does single shots not burts, reload counters added to states.\n- Marine AssaultRifle AltFireY delay fix 3 tics to 0 tics.\n- Marine RailGun fire delay fix 3 tics to 0 tics, gunflash after that.\n- Marine given carrying MedPack with 100 health on level each start. ACS 3010 updated, updated for marines only, 1hp per 5 seconds.\n  ACS 3022 and 3023 added, 3023 added in key binds. Can heal if at least 10 HP charged.\n- Marine BFG AltFireYZ charging time decreased from 240 to 170, sound pitch edited.\n- Monster CyberDemonRail takes 90% from marine Railgun damage instead of 45% before (roll back).\n- Puppet Ghost See and See2 states separated for loop.\n\nChanges in 7.7:\n- [Major] Replaced ACS library MWEP with WWEP2 for 64 player support, ACS source added.\n- Removed old ACS compilation Mmaster_jmod008.o (no issues using newer source observed).\n- ACS 534 update to give sound message on puppet death only, not to all players (including dying marines).\n  Sould is all distance.\n- Monsters added name TAG.\n\nChanges in 7.8:\n- Removed decorate references for ACS 520 (MasterGuns) and 571 (CyberDemonClass, ArchileClass, MasterMindClass).\n  ACS 520 and 571 source added and commented out to keep in MMASTER ACS.\n- Monsters have name TAG.\n- [Major] PreviousWeapon switch LAG fix. Updated ACS 480, 487, 488 to NET instead of clientside.\n  A_Raise states fixed across weapons.\n  Marine SPAWN state separated from SpawnLoop. Invantory HavGun made undroppable with max 1, ACS 3004 updated to clear on death.\n  ACS 480 added delay 70 to allow previous weapon to raise. There were cases when current weapon overwrote previous weapon.\n  Marine weapon Railgun and BFG Select/raise/ready states changed to have quicker raise for previous weapon switch (animation eeded to complete).\n- Pistol for deranked added firing sound.\n\nChanges in 7.9:\n- New Monster FallenColonel added as random spawner. Has 1000 health, 4 weapons BFG ball, BFG splash, railgun, 3 homing rockets.\n- New Puppet FallenColonel added to be grabbed, 3 altfires X Y Z. ACS update scripts 410 and 419.\n- Puppet monster death taunt \"Gotcha\" script 534 updated to reduce volume from 127 to 75. Sound only random 1 in 5 cases (no spam).\n- Puppet Cyber, Cyber Annihillator primary rocket fire speed increased from 20 to 30 (+50%),\n  homing rocket bounce count increased from 2 to 3.\n- Puppet homing rockets improved for Cyber, Cyber Annihillator and Revenant, targeting from 4 to 1 tick in spawn.\n  Cyber, Cyber Annihillator added +screenseeker flag.\n- Puppet Cyber homing rocket count increased from 3 to 4 (cooldown increased 16 to 20 tics),\n  Cyber Annihillator added 2 extra homing rockets.\n- Puppet Fatso and Hectebus have small explosion damage A_Explode (4,64,0,0) (hard to hit crouching marine).\n- Puppet PlasmaZombie has 3 burst on refire.\n- ACS 410 updated with all monster types (drop on altfire). Still need to add them on grab/drop.\n\nChanges in 8.0:\n- Monster fix PCybRocket primary rocket speed rollback from 30 to 20 (PuppetCybRocket has 30).\n- Monster FallenColonel Railgun damage reduce from random(120,180)*5 to random(75,100). Dealth sound fix.\n- Puppet FallenColonel fix for weapon animation on idle (4 sprites). Removed bullet sound, BFG splash and Railgun sound fix.\n- Marine reinforcement slight incremental increase over 1600 monsters, ACS 401 update.\n- Marine last weapon give on respawn update, ACS 488 delay increased from 3 to 4 tics (sometimes last weapon was not given).\n- Marine respawn protection increased by 20 tics from 225 to 245 (6.4 to 7 seconds).\n\nChanges in 8.1:\n- Marine Railgun AltFire Z mode added with rapid rail beam with ricochet from walls.\n- Marine BFG AltFire X damage radius increase on less than in 64 block size (direct or near hit), projectile speed increased 24 to 30,\n  basic damage increased from 20 to 25. A_Blast speed push increase from 20  to 30.\n- Marine deranking ACS 3006 updated with removing Quad SSG (was missing).\n- Monster MFallenColonel balancing: cannot be raised by Arches (expire in 1000 tics), BFG splash count incresed from 8 to 12,\n  BFG ball disabled telestomp ability, weapons attacksound \"\" sound fix removing bullet sound from actor.\n- Puppet FallenColonel balancing: Railgun cooldown tics increased from 30 to 45, BFG splashed count increased from 8 to 10,\n  BFG splashes cooldown increased from 50 to 60 tics.\n- Puppet HellKnight balancing: speed increase from 0.7 to 0.85, jump height increase from 6 to 8.\n- Puppet Red Cacodemon has 3 shots instead of 1, health increase from 400 to 500.\n- Puppet Caco Lantern shot speed increased from 16 to 25.\n\nChanges in 8.2:\n- Marine Railgun AltFire Z fixes: teleport added, firing does not push away enemies but rip them,\n  damage balanced between size of projectile and exposure per tick 70-80 damage (was 75-100 with push),\n  trail decrease from 30 tics to 25 tics, bounce count increased from 6 to 7, no spread straight fire forward,\n  smooth switch from zoomed AltFireX and AltFireY scopes.\n- Marine added individual death counter \"MarineManDown\", undroppable, ACS 3009 updated to reset each level.\n  Marine Class state update to add counter in all death types. Fixed Pain.KPlasma state that ended in death not SpawnLoop.\n  Counter added to Marine huds in SBARINFO as grey counter.\n- Marine Fist/Fists damage type for MFistPuff changed from \"MarineDamage\" (0 friendly damange)\n  to \"MarineKickBasic\" 25% from punch, berserk added new MFistPuffPowered with \"MarineKickPowered\" 10% from punch.\n  Updated MFists berser damage 23 to 25 as basic fist. \"MarineKickPowered\" for leg and punch reduced from 0.1 to 0.07.\n- Monster DarkImp painchance added from 32/256 to 48/256 (do less attack back when fired from rapid weapon).\n- Monster DarkImp, PlasmaZombie, AssaultShotgunZombie, Belphegor, Abaddon, Hectebus, RevenantGrenadier\n  has 1/3 chance of not able to be revived by Archeville (before was infinite revival).\n- Monster Archeville and ArchevilleExorcist reduced chance to not be able to be revived by Arches from 1/4 to 1/3.\n\nChanges in 8.3:\n- Marine on weapon switch (deselect state) AltFire X Y Z is removed, so that next weapon starts with primary fire.\n  This was enabled on respawn and deselect with scope weapons like Railgun, AssaultRifle, but not all weapons.\n  Weapons with default Deselect state missing in weapons added Deselect state from general decorate.\n- Marine AssaultRifle AltFire fix. Scope and AltFire X Y Z was not removed until upgrade.\n\nChanges in 8.4:\n- Monster Fallen Colonel balancing. Take more marine damage: factor 0.5 to 0.6, superweapon 0.07 to 0.2.\n  Monster infight damage reduced from 0.5 to 0.25 across all monster damages. ZombiesDamage 0.5 to 0.1 (less recoil and self damage).\n  Spawner chance reduced for zombieman and shotgunguy (factor 2 to 3 increased for all other monsters).\n  Added obituary message. Updated ACS 417 to have puppet HUD sprite with BFG marine instead of zombie rifleman.\n- Puppet Fallen Colonel balancing. Take more damage marine: factor 0.5 to 0.6, superweapon 0.07 to 0.1.\n  Railgun damage reduced from random(120,180)*5 to random(125,200).\n- Monster Kirov grenades now explode with 0/1/2 bounces, not 9.\n  Replaced A_SkullAttack with Thrust, alwaysfast flag removed. Slightly reduced spawner chance.\n- Marine ranking message updated for Lightweight Vulcan Cannon.\n\nChanges in 8.5:\n- Marine MSpulsphere is not picked up if player already has 200 health (-INVENTORY.ALWAYSPICKUP).\n  Green and Blue armor added same flag (same effect).\n- Marine MMegasphere is not picked up if player already has 200 health and 200 armor (-INVENTORY.ALWAYSPICKUP). ACS 3024 added.\n- Marine reinforcement fix for small levels. ACS 401 updated, simplified counter. 75 reinforcements by default,\n  nightmare has 2x, non-boss level adjustment as before (large levels more, small levels less), boss level 75 (2x if nightmare).\n- Puppet Annixillator yamato limit per level increased 3 to 5, nuke self damage reduced from 2000 to 1500.\n\nChanges in 8.6:\n- Monster Fallen Colonel randomly (52/256, 20%) drops golden armor with 300 points and 75% absorption rate.\n  Can be equipped together with Megashphere, but not if already has 200/200 health armor.\n  Spawn and HUD sprites changed to Gold color. Textures added scaling for AICONG, green and blue armor to 10/7.\n  HUD placement centered to 5/189 instead of 5/190.\n  Green Armor has absorption rate 33.3%, Blue Armor 50%. Golden Armor keeps more health at expense of armor.\n- Monster chance of dropping weapon reduced not to spawn too many weapons around.\n  Out of 256 chance, chaingunners 64 to 32, SSG AssaultSG Plasma 64 to 32, Chainsaw 256 to 32, Shotgun 256 to 0.\n\nChanges in 8.7:\n- Marine Golden Armor capacity increase from 300 to 350 (drains fast at 75% absorption).\n- Marine AssaultShotgun AltFireX damage increase per pellet 6 to 8 points.\n- Monster Fallen Colonel drops Golden Armor more often (77/256, 30%).\n- Puppet Fallen Colonel dying with ghost always drops Golden Armor.\n- Puppet Hell Knight added AltFire X Y Z.\n- Puppet Baron of Hell and Belphegor added AltFire Z ramming. MeleeRange 130 option added. Melee state punch faster after 4 ticks not 8, 4 added later.\n\nChanges in 8.8:\n- Monster Belphegor AltFire Z fix (was not working)\n- Puppet Fallen Colonel balancing, railgun damage increase random(125,200) to random(150,250)\n\nChanges in 8.9:\n- Monster Cyber Anihillator Apocalypse always explodes on death with Yamato.\n- Puppet Cyber Anihillator Apocalypse randomly 1 in 2 explodes on death with Yamato.\n- Monster Spider Mastermind added flag +NOINFIGHTING (as all cybers have),\n  Spider Mastermind and all Cybers added flag not to be infighted by other monsters (+NOTARGET).\n- Monster Cyber Anihillator and Puppet Cyber Anihillator health increase from 4500 to 5000.\n- Monster Spider Mastermind and Puppet Spider Mastermind health increase from 4500 to 5000.\n- Puppet Cyber AltFire Z railgun damage increase from 80-100 to 100-120.\n- Puppet Cyber Anihillator AltFire railgun damage increase from 40-50 (per rail) to 50-60 (per rail).\n- Marine MSpawnProt reduced from 245 to 210 tics (7 to 6 secs).\n- Monster Spider Mastermind and Cybers have 0.03 of monster Yamato damage (was 0.05, 0.15 Spider).\n- Marine Advanced Pistol AltFire added 5 tick delay after burst.\n- Marine Assault Shotgun AltFire X double shot damage per pellet reduced from 8 to 7 (regular is 6).\n- Monster Cyber Anihillator Apocalypse spawner chance increased from 3 to 4 shares.\n- Puppet Baron of Hell and Belphegor AltFire Z improve, punch moved up in animation few ticks.\n- Puppet Spectre Spawn and See states have brutal Spectre sprites with eyes only. Full body only when fire or die.\n\nChanges in 9.0:\n- Monster FallenColonel blood color changed from red to darkgreen.\n  BFG Splash fix (FallenColonelMBFG10kShot) for distance, reload time incresed, damage reduced from 50 to 10.\n  Can not hurt sampe species flag (except bfg spray for all monsters), damage type changed to ZombiesFCDamage, 0 to same species.\n- Monster SpiderMastermind fire damage increase (8-16), decorate update replacing built in A_SPosAttack. Bullet tracers added.\n  Richchet sounds added.\n- Puppet FallenColonel blood color changed from red to darkgreen.\n- Puppet Ghost push limitation 5 times, with cooldown 1 each 30 secs. ACS 3009 updated for inventory PuppetPushLimit removal level start.\n  ACS 3025 added to cooldown each 30 secs 1 push. Ghost decorate states updated.\n\nChanges in 9.1:\n- Monster FallenColonel BFG splash fly speed increased from 15 to 20.\n- Marine Invuln deflect mode remove (counts as teamkill somehow) from all Invulnerability items.\n- Puppet Ghost added AltFire Z mode (monster heal by 2 HP on radius 600 each 1 tick).\n- Puppet AltFireY push limitation increased from 5 to 8.\n- Puppet AltFire XYZ is on refire mode with one time message, if fire button released, XYZ is reset to 0 (can possess).\n  Many novice players got lost with unable to possess monster until AltFire XY or Z is switched off manually.\n- Puppet Annixillator primary fire update (2fast, 2 homing, 2 fast, 2 homing) instead of 4 homing pack in middle.\n- Puppet Cyber and Annixillator homing rocket has 2 tics instead of 1 in spawn.\n- Puppet Archville projectile radius increase from 4-10, larger fire cracker sprite radius 10, Z mode kept 4,\n  AltFireZ tweak.\n\nChanges in 9.2:\n- Puppet Cyber and Annixillator deathreactor state fix to exclude A_BossDeath and TID change in beginning not after spawning nuke.\n- Puppet Ghost AltFireX flame is now limited 54 with cooldown 12 each 30 seconds, but does 1/3 flame damage (random 1-8) HP damage.\n  ACS 3009 and 3025 updated with new inventory PuppetFlameLimit. ForcePain flag added.\n- Puppet Ghost AltFireY fix to include overuse check on start of fire not just before refire.\n- Puppet Ghost AltFireZ heal 3HP instead of 2HP.\n- Puppet Archvile AltFireZ starting fire MVileFireP damage reduce 2 to 1 (random 1-8 not 2-16) as there are 5 flames.\n\nChange in 9.2.6.2\n- Added changes to log and slight balance adjust for Black Ops\n- Puppet Ghost sprite changed to Ghostbusters Slimer sprite\n- Puppet make killable by THX1138 for better balancing while puppet in ghost form\n- Hud overhaul the old hud was just to cluttered in places and some readouts were nearly unreadable so major hud redesign.\n- Hud Redesign includes new hud graphics and fonts nearly all hud contents has reedited position placements\n- Runlocks 4 & 5 have been moved to rank 6 this was originally for test purposes but got left in due to popular demand this is subject to change\n- Changed Plasma Gun sprites to Ones done by JDRedalert, but plasma shot is my own design. fire and alts should be as near to the original as i could get them.\n- Changed Fallen Colonel to Black Ops because i think they look better and also avoids the confusion of him looking the same as the players.\n- The black ops is a random generator between male and female spawns that runs from the fallen colonels actor call, the morth state is just male who uses the marines assault shotgun with alts (i'm lazy couldnt be bothered to figure it all out but it works)\n- There has be a couple of previous revisions where i have been adjusting black ops balancing this is still subject to change.\n- Moved internal wads contents to correct folders they were just addition sprites and sound, and removed wads this should speed up load times.\n\nChanges in 9.2.6.3\n- Added GatlaserVarient this is a varient of Thx1138s Gatlaser that he acquired from Realm667 and recoded, Varient version has modified sprites rearranged animation sequences and a alt fire mode also intergration into mop, thie is currently subject to play testing.\n- Also forgot to mention in last update that Black ops were acquired from Realm667, sprites by them recoding by me.\n\nChanges in 9.2.6.4\n- Improved GatLaserVarients fire rates on primary fire and Xalt fastfire and slowed homing rate slightly as well as speeded up animations.\n- added xyz alt fires and improved change overs between different fire modes, returning to normal fire is still a bit clunky\n- added overheat counter for xyz fire modes.\n- generally tidied up code for gatlaser varient and moved to slot 9, gun becomes available on rank 13 or is it 14 one of them.\nChanges in 9.2.6.6a\n- Added 3 new guns Raygun which has replaced ADMpistol and has standard and alt shots, Electrogun which shares with GatlaserVarient on slot 9 this has normal and alt shots.\n- And Sawthrower again has standard and alt shots, none of them have xyz alts i may add them in at a later date but for no im considering them starter guns.\n- have added random looney quotes to Gatlaser Varient and new guns apart from raygun that says the pistols quote on equip Magnum which sounds a bit odd because it isn,t\n- i may change this at a later date.\n- added numeric xp counter that displays over xp bar\n- This Verision still has the standard xp system that resets on each rank up until Colonel where it stops at 480\n- also added revive + above health replenish to try and let players know what it is.\n- Think thats it laters.\nChanges in 8.2.6.6d\n- opps forgot new weapon Damage factors, now included and remove numeric xp counter seems pointless on this version.\nChanges in 9.2.6.6e\n- Added MegaBlast, TeslaCannon & Cryobow\nChanges in 9.2.6.6i\n- increased weapon swap speed, Arranged Weapon Select for the more popular weapons to be selected first. fixed Cryobows team damage.\n- added in yamato and hpbar.\n- reintroduced replenish timer for megablast but may change gun is to powerful i think and increased tesla shots to 1000.\n- general replenish timer changed to 30sec\nChanges in 9.2.6.6ie\n- Removed Replenish timer for megablast and set to 50 primary and 100 secondary.\n- fixed Electroguns decal staying to long.\n- hopefully fixed black ops puppet fire so can actually do decent damage to marines added limit counter to alt fires to deter spamming doorways with grenades and such like.\n- generalised damage to ghost so should be more balanced rather than bam he's dead.\n- changed Yamato max shots back to HIMs ratings rather than THXs as overuse leads to performance hits specially when spamming homing nukes or Thunderthingies or whatever they are called.\nChanges in 9.2.6.6_Uber_Edition\n- made extra weapons into separate Decorate\n- made yamato into separate Decorate basically to cut Decorate lengths down for easier editing.\n- Increased Yamato Start time to 3 minutes\n- Removed Hpbar dont think is nessesary to be included really.\n- Again Added in 30 sec Replenish counter but decreased megablast shot damage was way to overpowered and increased shots to 100 for primary and 200 for secondary.\n- Reused the homing shot counters for rocket and plasma, there isn't really a limit unless they somehow manage to use 999999 shots, is just something to keep track of how many homing shots they're using.\n- Added UberMinigun, LightMachinegun to hopefully give a bit more oomph when starting off, Also added HeavyMachineGun but it isn't announced so Surprise!! UberMinigun has 3000 round limit (We don't want to go to overboard now do we) but does recharge slowly.\n- Tweaked Electrogun so primary fire faster and does more damage and secondary fires slightly slower and slightly less damage as is triple shot looks quite cool too.\n- Adjusted Tesla limit counter to 5000 is quite effective gun that hardly anybody uses.\n- Tweaked Sawthrower to fire slightly faster and deal more damage more effective now.\nChanges in 9.2.6.6_Ixtra\n- Fixed a slight issue with gatlaser varient\n- Added a second timer for Marine cooldown 1 30sec timer for megablast,1 5 sec timer for all other guns that use cooldown.\n- Cleaned up Black Ops Script a bit more they now have have decorateswithout ref to fallen colonel. so now puppets can be male or female black ops. Though left FallenColonelSpecies in just because.\n- Added New Monsters ZombieMissleTank and ZombiePlasmaTank then are subject to tweakage depending on how well or not so well they muller the marines cant tell properly without some proper play testing.\n- Added Altfires to Uberminigun secondary,Sawthrower xyz,tesla xzy,Raygun xyz,Heavy&Light Machinegun grenade Secondaries, Cryobow Secondary Ballista Shots & made a few adjustments.\nChanges in 9.2.6.6_Ixtra_v1.2.1\n- Added new monster Mr Scientist loosely based on the Fallen Colonel he has purple rail,bfg,minirockets but less powerful and bfg fires purpley-white instead of green.\n- Cooldown timer set to single 15 seconds\n- Removed overheat warning it spams the console to much.\n- Removed Cooldown from Tesla & GatLaserVariant\n- Added more opengl defs for various shots that i overlooked originally have to wait for feed back on them as i dont use opengl.\n- Readjusted Black Ops puppet hopefully not invicible now.\n- Readjusted spawns for new monsters.\n- Fixed Grenade Alt on Rocket Freezing on weapon swap (Slight Typo Opps).\n- Set ghost code back to Hims Settings but removed Ghosts ability to harm Marines(They'll have to get in a monster)\n- Set Rocket Damage from team to 0 less accidents that way\n- Added new style golden armour (Im not good with shading but i like it) with gldefs.\n- Adjust a couple of slight niggles with sawshot spread alt and tesla spread alt.\nChanges in 9.2.6.6_ixtra_v1.2.2\n- updated GLdefs including BFG and Plasma Alts that were missing or broken.\n- Changed Zombie & ZombieTank Plasma shots to green and updated GLdefs & Decals to suit.\nChanges in 9.2.6.6_Ixtra_v1.2.3\n- Marine Energy Weapons GLdefs removed to see if this would help with occasional performance issues.\nChanges in 9.2.6.6_Ixtra_v1.2.4\n- Added XYZ Indicator for all marine weapons & Puppet Monsters\n- Displays what Alts are available and what are disabled\n- XYZs that are disabled or not used are button disabled too\n- also changes to display which alt is in use\n- also changes to display cooldown messages and overuse messages\n- Changed Spectre Sprites they are now a semi-transparent green\n- also reduced their melee range slightly as well as the demons melee range too\n- added kick counters for Cyber Annihilator, Cyber Demon, ArchVile & MasterMind\n- This should hopefully reduce spamming with what are basically super monsters.\n- Added Sound wavs for announcing the ending Marine or Puppets Win\n- Added new graphics for Marine Cooldown Counters\n- did a small fix on Rocket Launcher Alt Z not returning to normal fire when alts disabled\n- made the overheat and kick counters display max amount and countdown.\n Changes in 9.2.6.6_Ixtra v1.2.4b >>>Reyalp<<< aka Manic Enterprises\n - This addresses the issues\n - the pig snout issue, on throwing weapons,\n - sawthrower not reselecting and altfire teamkill\n - the Z alt remaining on when deselecting yamato.\n - Zombietank size issues and spawn locations\n - Black Ops speghetti code improved\n - Kirov sprite Improvements plus decorate adjustments\n - decal lag\n - Rewrote Bfg fire animations\n - added settings to yamato mostly server side\n - added in map start countdown off by default unless wanted\n - etc etc...."
      },
      {
        "source": "pk3",
        "name": "ChangeLogYamato.txt",
        "contents": "ChangeLog started at 2/12Y 1.7.\n\nChanges in 2/12Y 1.8:\n- Flag set to +EXTREMEDEATH\n- Weapon.PreferredSkin \"BFG10kMarine\" (not a rifle as before)\n- Kick with Leg enabled for this weapon\n- Nuke and Mini Nuke can be teleported\n- Recoil added 25 for Nuke, 10 for Mini Nuke\n- Weapon taunts added\n\nChanges in 2/12Y 1.9:\n- Fix, message \"Rank too low\" not showed any more when player is Mrank15 (Colonel)\n- Update order of code for overuse\n\nChanges in 2/12Y 2.0:\n- Weapon activated only after 90 seconds on level start per player (MOP 5.9 ACS)\n- Explode in the sky property (+SKYEXPLODE)\n\nChanges in 2/12Y 2.1:\n- Added weapon save support from MWEPS2 in MOP7.7, ACS_executeAlways(480,0,8,0,0)\n\nChanges in 2/12Y 2.2:\n- Added AltFire X Y Z: bending laser, rapid mode, thunderball\n- Switched order of Primary and AltFire (due to X Y Z not to fire large one due to human error)\n- Used fire counter added after firing, not before\n- Fixed Select/Sel state for last weapon switch ACS, raise sequence, weapon ready animation\n\nChanges in 2/12Y 2.3:\n- AltFireX: shots per level increase 160 to 180, direct damage decrease from 12 to 6,\n  splash damage increase from 4/8 to 15/20. Splash radius increase from 256 to 200, scale 0.7 to 0.8, no seeker\n- AltFireY: shots per level increase 60 to 70, direct damage decrease from 100 to 50,\n  splash damage increase from 25/75 to 70/120. Splash radius increase from 256 to 300.\n- AltFireZ: shots per level increase 8 to 10, bounce count increase 16 to 25\nChanges in here are by >>>ReYalP<<< aka ManiC\n- made all shot amounts adjustable through use of cvars serverside only set by host\n- Nukes left and right mouse buttons can be switched to suit the user by either typing Altbuttons in console or setting a switch key the perference is saved\n- Nuke start timer is adjustable serverside by host"
      },
      {
        "source": "pk3",
        "name": "Ixinded Weapons CREDITS.txt",
        "contents": "Ixtinded Weapons Credits\nAll new weapon additions are from Realm667 apart from Plasma Rifle Sprites & Sound that are from JDRedAlerts Site.\n\nElectrogun Credits\n\nSubmitted: Xim\nOriginal Decorate: Xim     (Reedit for Mop >>>ReYalP<<<)\nGLDefs: Xim\nSounds: Monolith Productions\nSprites: Jimmy Beaubien\nSprite Edit: Ravage\n\nPlasma Rifle Credits\n\nSubmitted: jdredalert\nOriginal Decorate: jdredalert   (Reedit for Mop >>>ReYalP<<<)\nSounds: Midway, Marvel Studios\nSprites: Eriance (aka Amuscaria)\n\nRayGun Credits\n\nSubmitted: Captain Toenail\nOriginal Decorate: Captain Toenail   (Reedit for Mop >>>ReYalP<<<)\nSprites: Doom, Hexen, Strife, CyClones\nSpriteEdit: Captain Toenail\nSounds: TimeSplitters\nIdea Base: Cod W@W/Fallout 3 rayguns\n\nSawThrower Credits\nSubmitted: Xim\nOriginal Decorate: Daniel    (Reedit for Mop >>>ReYalP<<<)\nSprites: Xatrix (RR)\nSounds: Xatrix (RR)\n\nStunnerRifle aka MegaBlast Credits\n\nSubmitted: Ghastly_dragon\nOriginal Decorate: Tormentor667 (Reedit for Mop >>>ReYalP<<<)\nGLDefs: Keksdose\nSprites: Eriance, Raven Software\nSounds: Raven Software\n\nTeslaCannon Credits\n\nSubmitted: lolo_is_cool\nOriginal Decorate: lolo_is_cool       (Reedit for Mop >>>ReYalP<<<)\nSprites: Monolith Productions\nSounds: id Software, ZeroProphet\nIdea Base: Tesla Cannon from Blood\n\nUberMinigun Credits\n\nSubmitted: lolo_is_cool\nDecorate: lolo_is_cool                (Reedit for Mop >>>ReYalP<<<)\nSprites: Croteam,  TheDarkArchon\nSprite Edit: Lolo_is_cool\nSounds: Croteam\nIdea Base: N/A\n\nHeavy & Light MachineGuns Credits\n\nSubmitted: HellCattX\nOriginal Decorate: HellCattX     (Reedit for Mop >>>ReYalP<<<)\nSprites: ID Software\nSounds: Firearms 3.0 PKM\nSprite Edit: HellCattX\nIdea Base: Machineguns\n\nCryobow Credits\n\nSubmitted: Bloax\nOriginal Decorate: Xaser, zrrion the insect, Bloax           (Reedit for Mop >>>ReYalP<<<)\nSprites: Xaser, zrrion the insect, Bloax, Paul NMN, NeoWorm, Velocity, Banjo Software.\nSounds: Unknown\nSprite Edit: zrrion the insect, Bloax, Xaser\nIdea Base: Ethril called it a railgun crossbow\n\nGatling Laser aka GatLaserVarient Credits\n\nOriginal Idea and Concept for MoP Thx1138 (GatLaser With Rail not Varient)\nSubmitted: BadMojo\nOriginal Decorate: BadMojo               (Reedit & AltFires for Mop >>>ReYalP<<<)\nSounds: BadMojo\nOriginal Sprites: IdSoftware, BadMojo\nOriginal Sprite Edit: BadMojo              (Reedit for Mop >>>ReYalP<<<)\nIdea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style\n\nAnd Finally Though not a Weapons\n\nThe Black Ops Replacer for the Fallen Colonel\nCredits\nSubmitted: TODM\nOriginal Decorate: TODM, Ghastly       (Reedit for Mop >>>ReYalP<<<)\nGLDefs: none\nSounds: Unreal 2, Doom 3\nSprites: Rogue\nSprite Edit: TODM\n\nZombie Missile\\Plasma Tank Credits\nDecorate: Xim                (Reedit/write for Mop >>>Rayalp<<<\nGLDEFs: Dreadopp, Ghastly Dragon, Xim (Brightmaps)\nSounds: Id Software, 3DRealms\nSprites: Id Software, 3DRealms, David G\nSprite Edit: Xim\nIdea Base: Pig Tank from Duke Nukem 3D\nHUD Sprite Edit >>>Reyalp<<<\n\nDeployable Shield\nSubmitted: David Raven\nDecorate: Captain Toenail, David Raven\nSounds: Quake 2, Half Life\nSprites: Doom, Duke3D, Rogue Entertainment\nSprite Edit: Captain Toenail, scalliano, David Raven\nIdea Base: David Raven\n\nPenguins Custom Runes MIT License......\n\nCopyright (c) 2020 Penguin\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE."
      },
      {
        "source": "pk3",
        "name": "Brightmaps/BMmonsters.txt",
        "contents": "// BrightMaps Intergration & Edits by >>>ReYalP<<< aka ManiC\n//Zombie1\nbrightmap sprite POSSA1\n{map \"brightmaps/Monsters/possa1.png\"}\nbrightmap sprite POSSA2A8\n{map \"brightmaps/Monsters/possa2a8.png\"}\nbrightmap sprite POSSA3A7\n{map \"brightmaps/Monsters/possa3a7.png\"}\nbrightmap sprite POSSB1\n{map \"brightmaps/Monsters/possb1.png\"}\nbrightmap sprite POSSB2B8\n{map \"brightmaps/Monsters/possb2b8.png\"}\nbrightmap sprite POSSB3B7\n{map \"brightmaps/Monsters/possb3b7.png\"}\nbrightmap sprite POSSC1\n{map \"brightmaps/Monsters/possc1.png\"}\nbrightmap sprite POSSC2C8\n{map \"brightmaps/Monsters/possc2c8.png\"}\nbrightmap sprite POSSC3C7\n{map \"brightmaps/Monsters/possc3c7.png\"}\nbrightmap sprite POSSD1\n{map \"brightmaps/Monsters/possd1.png\"}\nbrightmap sprite POSSD2D8\n{map \"brightmaps/Monsters/possd2d8.png\"}\nbrightmap sprite POSSD3D7\n{map \"brightmaps/Monsters/possd3d7.png\"}\nbrightmap sprite POSSE1\n{map \"brightmaps/Monsters/posse1.png\"}\nbrightmap sprite POSSE2E8\n{map \"brightmaps/Monsters/posse2e8.png\"}\nbrightmap sprite POSSE3E7\n{map \"brightmaps/Monsters/posse3e7.png\"}\nbrightmap sprite POSSF1\n{map \"brightmaps/Monsters/possf1.png\"\n disablefullbright}\nbrightmap sprite POSSF2F8\n{map \"brightmaps/Monsters/possf2f8.png\"\n disablefullbright}\nbrightmap sprite POSSF3F7\n{map \"brightmaps/Monsters/possf3f7.png\"\n disablefullbright}\nbrightmap sprite POSSF4F6\n{map \"brightmaps/Monsters/possf4f6.png\"\n disablefullbright}\nbrightmap sprite POSSF5\n{map \"brightmaps/Monsters/possf5.png\"\n disablefullbright}\n\n//ShotgunGuy\nbrightmap sprite SPOSA1\n{map \"brightmaps/Monsters/sposa1.png\"}\nbrightmap sprite SPOSA2A8\n{map \"brightmaps/Monsters/sposa2a8.png\"}\nbrightmap sprite SPOSA3A7\n{map \"brightmaps/Monsters/sposa3a7.png\"}\nbrightmap sprite SPOSB1\n{map \"brightmaps/Monsters/sposb1.png\"}\nbrightmap sprite SPOSB2B8\n{map \"brightmaps/Monsters/sposb2b8.png\"}\nbrightmap sprite SPOSB3B7\n{map \"brightmaps/Monsters/sposb3b7.png\"}\nbrightmap sprite SPOSC1\n{map \"brightmaps/Monsters/sposc1.png\"}\nbrightmap sprite SPOSC2C8\n{map \"brightmaps/Monsters/sposc2c8.png\"}\nbrightmap sprite SPOSC3C7\n{map \"brightmaps/Monsters/sposc3c7.png\"}\nbrightmap sprite SPOSD1\n{map \"brightmaps/Monsters/sposd1.png\"}\nbrightmap sprite SPOSD2D8\n{map \"brightmaps/Monsters/sposd2d8.png\"}\nbrightmap sprite SPOSD3D7\n{map \"brightmaps/Monsters/sposd3d7.png\"}\nbrightmap sprite SPOSE1\n{map \"brightmaps/Monsters/spose1.png\"}\nbrightmap sprite SPOSE2E8\n{map \"brightmaps/Monsters/spose2e8.png\"}\nbrightmap sprite SPOSE3E7\n{map \"brightmaps/Monsters/spose3e7.png\"}\nbrightmap sprite SPOSF1\n{map \"brightmaps/Monsters/SPOSf1.png\"\n disablefullbright}\nbrightmap sprite SPOSF2F8\n{map \"brightmaps/Monsters/SPOSf2f8.png\"\n disablefullbright}\nbrightmap sprite SPOSF3F7\n{map \"brightmaps/Monsters/SPOSf3f7.png\"\n disablefullbright}\nbrightmap sprite SPOSF4F6\n{map \"brightmaps/Monsters/SPOSf4f6.png\"\n disablefullbright}\nbrightmap sprite SPOSF5\n{map \"brightmaps/Monsters/SPOSf5.png\"\n disablefullbright}\n\n//SuperShotgun Guy\nBrightMap Sprite GPOSF1\n{Map \"brightmaps/Monsters/BMGPOSF1\"\n DisableFullBright}\nBrightMap Sprite GPOSF2F8\n{Map \"brightmaps/Monsters/BMGPOSF2\"\n DisableFullBright}\nBrightMap Sprite GPOSF3F7\n{Map \"brightmaps/Monsters/BMGPOSF3\"\n DisableFullBright}\nBrightMap Sprite GPOSF4F6\n{Map \"brightmaps/Monsters/BMGPOSF4\"\n DisableFullBright}\nBrightMap Sprite GPOSF5\n{Map \"brightmaps/Monsters/BMGPOSF5\"\n DisableFullBright}\n\n// Chaingunner\nbrightmap sprite CPOSA1\n{map \"brightmaps/Monsters/cposa1.png\"}\nbrightmap sprite CPOSA2\n{map \"brightmaps/Monsters/cposa2.png\"}\nbrightmap sprite CPOSA3\n{map \"brightmaps/Monsters/cposa3.png\"}\nbrightmap sprite CPOSA7\n{map \"brightmaps/Monsters/cposa7.png\"}\nbrightmap sprite CPOSA8\n{map \"brightmaps/Monsters/cposa8.png\"}\nbrightmap sprite CPOSB1\n{map \"brightmaps/Monsters/cposb1.png\"}\nbrightmap sprite CPOSB2\n{map \"brightmaps/Monsters/cposb2.png\"}\nbrightmap sprite CPOSB3\n{map \"brightmaps/Monsters/cposb3.png\"}\nbrightmap sprite CPOSB7\n{map \"brightmaps/Monsters/cposb7.png\"}\nbrightmap sprite CPOSB8\n{map \"brightmaps/Monsters/cposb8.png\"}\nbrightmap sprite CPOSC1\n{map \"brightmaps/Monsters/cposc1.png\"}\nbrightmap sprite CPOSC2\n{map \"brightmaps/Monsters/cposc2.png\"}\nbrightmap sprite CPOSC3\n{map \"brightmaps/Monsters/cposc3.png\"}\nbrightmap sprite CPOSC7\n{map \"brightmaps/Monsters/cposc7.png\"}\nbrightmap sprite CPOSC8\n{map \"brightmaps/Monsters/cposc8.png\"}\nbrightmap sprite CPOSD1\n{map \"brightmaps/Monsters/cposd1.png\"}\nbrightmap sprite CPOSD2\n{map \"brightmaps/Monsters/cposd2.png\"}\nbrightmap sprite CPOSD3\n{map \"brightmaps/Monsters/cposd3.png\"}\nbrightmap sprite CPOSD7\n{map \"brightmaps/Monsters/cposd7.png\"}\nbrightmap sprite CPOSD8\n{map \"brightmaps/Monsters/cposd8.png\"}\nbrightmap sprite CPOSE1\n{map \"brightmaps/Monsters/CPOSE1.png\"\n disablefullbright}\nbrightmap sprite CPOSE2\n{map \"brightmaps/Monsters/CPOSE2.png\"\n disablefullbright}\nbrightmap sprite CPOSE3\n{map \"brightmaps/Monsters/CPOSE3.png\"\n disablefullbright}\nbrightmap sprite CPOSE4\n{disablefullbright}\nbrightmap sprite CPOSE5\n{map \"brightmaps/Monsters/CPOSE5.png\"\n disablefullbright}\nbrightmap sprite CPOSE6\n{map \"brightmaps/Monsters/CPOSE6.png\"\ndisablefullbright}\nbrightmap sprite CPOSE7\n{map \"brightmaps/Monsters/CPOSE7.png\"\n disablefullbright}\nbrightmap sprite CPOSE8\n{map \"brightmaps/Monsters/CPOSE8.png\"\n disablefullbright}\nbrightmap sprite CPOSF1\n{map \"brightmaps/Monsters/CPOSF1.png\"\n disablefullbright}\nbrightmap sprite CPOSF2\n{map \"brightmaps/Monsters/CPOSF2.png\"\n disablefullbright}\nbrightmap sprite CPOSF3\n{map \"brightmaps/Monsters/CPOSF3.png\"\n disablefullbright}\nbrightmap sprite CPOSF4\n{map \"brightmaps/Monsters/CPOSF4.png\"\ndisablefullbright}\nbrightmap sprite CPOSF5\n{map \"brightmaps/Monsters/CPOSF5.png\"\ndisablefullbright}\nbrightmap sprite CPOSF6\n{map \"brightmaps/Monsters/CPOSF6.png\"\n disablefullbright}\nbrightmap sprite CPOSF7\n{map \"brightmaps/Monsters/CPOSF7.png\"\ndisablefullbright}\nbrightmap sprite CPOSF8\n{map \"brightmaps/Monsters/CPOSF8.png\"\n disablefullbright}\nbrightmap sprite CPOSH0\n{map \"brightmaps/Monsters/CPOSH0.png\"}\nbrightmap sprite CPOSI0\n{map \"brightmaps/Monsters/CPOSI0.png\"}\nbrightmap sprite CPOSJ0\n{map \"brightmaps/Monsters/CPOSJ0.png\"}\nbrightmap sprite CPOSK0\n{map \"brightmaps/Monsters/CPOSK0.png\"}\nbrightmap sprite CPOSL0\n{map \"brightmaps/Monsters/CPOSL0.png\"}\nbrightmap sprite CPOSM0\n{map \"brightmaps/Monsters/CPOSM0.png\"}\nbrightmap sprite CPOSN0\n{map \"brightmaps/Monsters/CPOSN0.png\"}\n\n//DoubleChainGunner\nBrightMap Sprite DPOSE1\n{Map \"brightmaps/Monsters/BMDPOSE1\"\n DisableFullBright}\nBrightMap Sprite DPOSE2\n{Map \"brightmaps/Monsters/BMDPOSE2\"\n DisableFullBright}\nBrightMap Sprite DPOSE3\n{Map \"brightmaps/Monsters/BMDPOSE3\"\n DisableFullBright}\nBrightMap Sprite DPOSE4\n{Map \"brightmaps/Monsters/BMDPOSE4\"\n DisableFullBright}\nBrightMap Sprite DPOSE6\n{Map \"brightmaps/Monsters/BMDPOSE6\"\n DisableFullBright}\nBrightMap Sprite DPOSE7\n{Map \"brightmaps/Monsters/BMDPOSE7\"\n DisableFullBright}\nBrightMap Sprite DPOSE8\n{Map \"brightmaps/Monsters/BMDPOSE8\"\n DisableFullBright}\nBrightMap Sprite DPOSF1\n{Map \"brightmaps/Monsters/BMDPOSF1\"\n DisableFullBright}\nBrightMap Sprite DPOSF2\n{Map \"brightmaps/Monsters/BMDPOSF2\"\n DisableFullBright}\nBrightMap Sprite DPOSF3\n{Map \"brightmaps/Monsters/BMDPOSF3\"\n DisableFullBright}\nBrightMap Sprite DPOSF4\n{Map \"brightmaps/Monsters/BMDPOSF4\"\n DisableFullBright}\nBrightMap Sprite DPOSF5\n{Map \"brightmaps/Monsters/BMDPOSF5\"\n DisableFullBright}\nBrightMap Sprite DPOSF6\n{Map \"brightmaps/Monsters/BMDPOSF6\"\n DisableFullBright}\nBrightMap Sprite DPOSF7\n{Map \"brightmaps/Monsters/BMDPOSF7\"\n DisableFullBright}\nBrightMap Sprite DPOSF8\n{Map \"brightmaps/Monsters/BMDPOSF8\"\n DisableFullBright}\n\n// LaserChaingunner\nbrightmap sprite SOPCA1\n{map \"brightmaps/Monsters/cposa1.png\"}\nbrightmap sprite SOPCA2\n{map \"brightmaps/Monsters/cposa2.png\"}\nbrightmap sprite SOPCA3\n{map \"brightmaps/Monsters/cposa3.png\"}\nbrightmap sprite SOPCA7\n{map \"brightmaps/Monsters/cposa7.png\"}\nbrightmap sprite SOPCA8\n{map \"brightmaps/Monsters/cposa8.png\"}\nbrightmap sprite SOPCB1\n{map \"brightmaps/Monsters/cposb1.png\"}\nbrightmap sprite SOPCB2\n{map \"brightmaps/Monsters/cposb2.png\"}\nbrightmap sprite SOPCB3\n{map \"brightmaps/Monsters/cposb3.png\"}\nbrightmap sprite SOPCB7\n{map \"brightmaps/Monsters/cposb7.png\"}\nbrightmap sprite SOPCB8\n{map \"brightmaps/Monsters/cposb8.png\"}\nbrightmap sprite SOPCC1\n{map \"brightmaps/Monsters/cposc1.png\"}\nbrightmap sprite SOPCC2\n{map \"brightmaps/Monsters/cposc2.png\"}\nbrightmap sprite SOPCC3\n{map \"brightmaps/Monsters/cposc3.png\"}\nbrightmap sprite SOPCC7\n{map \"brightmaps/Monsters/cposc7.png\"}\nbrightmap sprite SOPCC8\n{map \"brightmaps/Monsters/cposc8.png\"}\nbrightmap sprite SOPCD1\n{map \"brightmaps/Monsters/cposd1.png\"}\nbrightmap sprite SOPCD2\n{map \"brightmaps/Monsters/cposd2.png\"}\nbrightmap sprite SOPCD3\n{map \"brightmaps/Monsters/cposd3.png\"}\nbrightmap sprite SOPCD7\n{map \"brightmaps/Monsters/cposd7.png\"}\nbrightmap sprite SOPCD8\n{map \"brightmaps/Monsters/cposd8.png\"}\nbrightmap sprite SOPCE1\n{map \"brightmaps/Monsters/CPOSE1.png\"\n disablefullbright}\nbrightmap sprite SOPCE2\n{map \"brightmaps/Monsters/CPOSE2.png\"\n disablefullbright}\nbrightmap sprite SOPCE3\n{map \"brightmaps/Monsters/CPOSE3.png\"\n disablefullbright}\nbrightmap sprite SOPCE4\n{disablefullbright}\nbrightmap sprite SOPCE5\n{map \"brightmaps/Monsters/CPOSE5.png\"\n disablefullbright}\nbrightmap sprite SOPCE6\n{map \"brightmaps/Monsters/CPOSE6.png\"\ndisablefullbright}\nbrightmap sprite SOPCE7\n{map \"brightmaps/Monsters/CPOSE7.png\"\n disablefullbright}\nbrightmap sprite SOPCE8\n{map \"brightmaps/Monsters/CPOSE8.png\"\n disablefullbright}\nbrightmap sprite SOPCF1\n{map \"brightmaps/Monsters/CPOSF1.png\"\n disablefullbright}\nbrightmap sprite SOPCF2\n{map \"brightmaps/Monsters/CPOSF2.png\"\n disablefullbright}\nbrightmap sprite SOPCF3\n{map \"brightmaps/Monsters/CPOSF3.png\"\n disablefullbright}\nbrightmap sprite SOPCF4\n{map \"brightmaps/Monsters/CPOSF4.png\"\ndisablefullbright}\nbrightmap sprite SOPCF5\n{map \"brightmaps/Monsters/CPOSF5.png\"\ndisablefullbright}\nbrightmap sprite SOPCF6\n{map \"brightmaps/Monsters/CPOSF6.png\"\n disablefullbright}\nbrightmap sprite SOPCF7\n{map \"brightmaps/Monsters/CPOSF7.png\"\ndisablefullbright}\nbrightmap sprite SOPCF8\n{map \"brightmaps/Monsters/CPOSF8.png\"\n disablefullbright}\nbrightmap sprite SOPCH0\n{map \"brightmaps/Monsters/CPOSH0.png\"}\nbrightmap sprite SOPCI0\n{map \"brightmaps/Monsters/CPOSI0.png\"}\nbrightmap sprite SOPCJ0\n{map \"brightmaps/Monsters/CPOSJ0.png\"}\nbrightmap sprite SOPCK0\n{map \"brightmaps/Monsters/CPOSK0.png\"}\nbrightmap sprite SOPCL0\n{map \"brightmaps/Monsters/CPOSL0.png\"}\nbrightmap sprite SOPCM0\n{map \"brightmaps/Monsters/CPOSM0.png\"}\nbrightmap sprite SOPCN0\n{map \"brightmaps/Monsters/CPOSN0.png\"}\n\n//Imp\nbrightmap sprite TROOA1\n{map \"brightmaps/Monsters/trooa1.png\"}\nbrightmap sprite TROOA2A8\n{map \"brightmaps/Monsters/trooa2a8.png\"}\nbrightmap sprite TROOA3A7\n{map \"brightmaps/Monsters/trooa3a7.png\"}\nbrightmap sprite TROOB1\n{map \"brightmaps/Monsters/troob1.png\"}\nbrightmap sprite TROOB2B8\n{map \"brightmaps/Monsters/troob2b8.png\"}\nbrightmap sprite TROOB3B7\n{map \"brightmaps/Monsters/troob3b7.png\"}\nbrightmap sprite TROOC1\n{map \"brightmaps/Monsters/trooc1.png\"}\nbrightmap sprite TROOC2C8\n{map \"brightmaps/Monsters/trooc2c8.png\"}\nbrightmap sprite TROOC3C7\n{map \"brightmaps/Monsters/trooc3c7.png\"}\nbrightmap sprite TROOD1\n{map \"brightmaps/Monsters/trood1.png\"}\nbrightmap sprite TROOD2D8\n{map \"brightmaps/Monsters/trood2d8.png\"}\nbrightmap sprite TROOD3D7\n{map \"brightmaps/Monsters/trood3d7.png\"}\nbrightmap sprite TROOE1\n{map \"brightmaps/Monsters/trooe1.png\"}\nbrightmap sprite TROOE2E8\n{map \"brightmaps/Monsters/trooe2e8.png\"}\nbrightmap sprite TROOE3E7\n{map \"brightmaps/Monsters/trooe3e7.png\"}\nbrightmap sprite TROOF1\n{map \"brightmaps/Monsters/troof1.png\"}\nbrightmap sprite TROOF2F8\n{map \"brightmaps/Monsters/troof2f8.png\"}\nbrightmap sprite TROOF3F7\n{map \"brightmaps/Monsters/troof3f7.png\"}\nbrightmap sprite TROOG1\n{map \"brightmaps/Monsters/troog1.png\"}\nbrightmap sprite TROOG2G8\n{map \"brightmaps/Monsters/troog2g8.png\"}\nbrightmap sprite TROOG3G7\n{map \"brightmaps/Monsters/troog3g7.png\"}\nbrightmap sprite TROOH1\n{map \"brightmaps/Monsters/trooh1.png\"}\nbrightmap sprite TROOH2H8\n{map \"brightmaps/Monsters/trooh2h8.png\"}\nbrightmap sprite TROOH3H7\n{map \"brightmaps/Monsters/trooh3h7.png\"}\n\n//Shadow\nBrightMap Sprite SHDWA1\n{Map \"brightmaps/Monsters/BMSHDWA1\"\n DisableFullBright}\nBrightMap Sprite SHDWA2A8\n{Map \"brightmaps/Monsters/BMSHDWA2\"\n DisableFullBright}\nBrightMap Sprite SHDWA3A7\n{Map \"brightmaps/Monsters/BMSHDWA3\"\n DisableFullBright}\nBrightMap Sprite SHDWB1\n{Map \"brightmaps/Monsters/BMSHDWB1\"\n DisableFullBright}\nBrightMap Sprite SHDWB2B8\n{Map \"brightmaps/Monsters/BMSHDWB2\"\n DisableFullBright}\nBrightMap Sprite SHDWB3B7\n{Map \"brightmaps/Monsters/BMSHDWB3\"\n DisableFullBright}\nBrightMap Sprite SHDWB4B6\n{Map \"brightmaps/Monsters/BMSHDWB4\"\n DisableFullBright}\nBrightMap Sprite SHDWC1\n{Map \"brightmaps/Monsters/BMSHDWC1\"\n DisableFullBright}\nBrightMap Sprite SHDWC2C8\n{Map \"brightmaps/Monsters/BMSHDWC2\"\n DisableFullBright}\nBrightMap Sprite SHDWC3C7\n{Map \"brightmaps/Monsters/BMSHDWC3\"\n DisableFullBright}\nBrightMap Sprite SHDWD1\n{Map \"brightmaps/Monsters/BMSHDWD1\"\n DisableFullBright}\nBrightMap Sprite SHDWD2D8\n{Map \"brightmaps/Monsters/BMSHDWD2\"\n DisableFullBright}\nBrightMap Sprite SHDWD3D7\n{Map \"brightmaps/Monsters/BMSHDWD3\"\n DisableFullBright}\nBrightMap Sprite SHDWE1\n{Map \"brightmaps/Monsters/BMSHDWE1\"\n DisableFullBright}\nBrightMap Sprite SHDWE2E8\n{Map \"brightmaps/Monsters/BMSHDWE2\"\n DisableFullBright}\nBrightMap Sprite SHDWE3E7\n{Map \"brightmaps/Monsters/BMSHDWE3\"\n DisableFullBright}\nBrightMap Sprite SHDWF1\n{Map \"brightmaps/Monsters/BMSHDWF1\"\n DisableFullBright}\nBrightMap Sprite SHDWF2F8\n{Map \"brightmaps/Monsters/BMSHDWF2\"\n DisableFullBright}\nBrightMap Sprite SHDWF3F7\n{Map \"brightmaps/Monsters/BMSHDWF3\"\n DisableFullBright}\nBrightMap Sprite SHDWG1\n{Map \"brightmaps/Monsters/BMSHDWG1\"\n DisableFullBright}\nBrightMap Sprite SHDWG2G8\n{Map \"brightmaps/Monsters/BMSHDWG2\"\n DisableFullBright}\nBrightMap Sprite SHDWG3G7\n{Map \"brightmaps/Monsters/BMSHDWG3\"\n DisableFullBright}\nBrightMap Sprite SHDWG4G6\n{Map \"brightmaps/Monsters/BMSHDWG4\"\n DisableFullBright}\nBrightMap Sprite SHDWG5\n{Map \"brightmaps/Monsters/BMSHDWG5\"\n DisableFullBright}\nBrightMap Sprite SHDWI0\n{Map \"brightmaps/Monsters/BMSHDWI0\"\n DisableFullBright}\nBrightMap Sprite SHDWJ0\n{Map \"brightmaps/Monsters/BMSHDWJ0\"\n DisableFullBright}\nBrightMap Sprite SHDXA0\n{Map \"brightmaps/Monsters/BMSHDXA0\"\n DisableFullBright}\nBrightMap Sprite SHDXB0\n{Map \"brightmaps/Monsters/BMSHDXB0\"\n DisableFullBright}\n\n//Soul Harvestor\nBrightMap Sprite SLHVE1\n{Map \"brightmaps/Monsters/BMSLHVE1\"\n DisableFullBright}\nBrightMap Sprite SLHVE2E8\n{Map \"brightmaps/Monsters/BMSLHVE2\"\n DisableFullBright}\nBrightMap Sprite SLHVE3E7\n{Map \"brightmaps/Monsters/BMSLHVE3\"\n DisableFullBright}\nBrightMap Sprite SLHVE4E6\n{Map \"brightmaps/Monsters/BMSLHVE4\"\n DisableFullBright}\nBrightMap Sprite SLHVE5\n{Map \"brightmaps/Monsters/BMSLHVE5\"\n DisableFullBright}\nBrightMap Sprite SLHVF1\n{Map \"brightmaps/Monsters/BMSLHVF1\"\n DisableFullBright}\nBrightMap Sprite SLHVF2F8\n{Map \"brightmaps/Monsters/BMSLHVF2\"\n DisableFullBright}\nBrightMap Sprite SLHVF3F7\n{Map \"brightmaps/Monsters/BMSLHVF3\"\n DisableFullBright}\nBrightMap Sprite SLHVF4F6\n{Map \"brightmaps/Monsters/BMSLHVF4\"\n DisableFullBright}\nBrightMap Sprite SLHVF5\n{Map \"brightmaps/Monsters/BMSLHVF5\"\n DisableFullBright}\nBrightMap Sprite SLHVG1\n{Map \"brightmaps/Monsters/BMSLHVG1\"\n DisableFullBright}\nBrightMap Sprite SLHVG2G8\n{Map \"brightmaps/Monsters/BMSLHVG2\"\n DisableFullBright}\nBrightMap Sprite SLHVG3G7\n{Map \"brightmaps/Monsters/BMSLHVG3\"\n DisableFullBright}\nBrightMap Sprite SLHVG4G6\n{Map \"brightmaps/Monsters/BMSLHVG4\"\n DisableFullBright}\nBrightMap Sprite SLHVG5\n{Map \"brightmaps/Monsters/BMSLHVG5\"\n DisableFullBright}\nBrightMap Sprite SLHVH1\n{Map \"brightmaps/Monsters/BMSLHVH1\"\n DisableFullBright}\nBrightMap Sprite SLHVH2H8\n{Map \"brightmaps/Monsters/BMSLHVH2\"\nDisableFullBright}\nBrightMap Sprite SLHVH3H7\n{Map \"brightmaps/Monsters/BMSLHVH3\"\n DisableFullBright}\nBrightMap Sprite SLHVH4H6\n{Map \"brightmaps/Monsters/BMSLHVH4\"\n DisableFullBright}\nBrightMap Sprite SLHVH5\n{Map \"brightmaps/Monsters/BMSLHVH5\"\n DisableFullBright}\nBrightMap Sprite SLHVI1\n{Map \"brightmaps/Monsters/BMSLHVI1\"\n DisableFullBright}\nBrightMap Sprite SLHVI2I8\n{Map \"brightmaps/Monsters/BMSLHVI2\"\n DisableFullBright}\nBrightMap Sprite SLHVI3I7\n{Map \"brightmaps/Monsters/BMSLHVI3\"\n DisableFullBright}\nBrightMap Sprite SLHVI4I6\n{Map \"brightmaps/Monsters/BMSLHVI4\"\n DisableFullBright}\nBrightMap Sprite SLHVI5\n{Map \"brightmaps/Monsters/BMSLHVI5\"\n DisableFullBright}\nBrightMap Sprite SLHVJ1\n{Map \"brightmaps/Monsters/BMSLHVJ1\"\n DisableFullBright}\nBrightMap Sprite SLHVJ2J8\n{Map \"brightmaps/Monsters/BMSLHVJ2\"\n DisableFullBright}\nBrightMap Sprite SLHVJ3J7\n{Map \"brightmaps/Monsters/BMSLHVJ3\"\n DisableFullBright}\nBrightMap Sprite SLHVJ4J6\n{Map \"brightmaps/Monsters/BMSLHVJ4\"\n DisableFullBright}\nBrightMap Sprite SLHVJ5\n{Map \"brightmaps/Monsters/BMSLHVJ5\"\n DisableFullBright}\nBrightMap Sprite SLHVK1\n{Map \"brightmaps/Monsters/BMSLHVK1\"\n DisableFullBright}\nBrightMap Sprite SLHVK2K8\n{Map \"brightmaps/Monsters/BMSLHVK2\"\n DisableFullBright}\nBrightMap Sprite SLHVK3K7\n{Map \"brightmaps/Monsters/BMSLHVK3\"\n DisableFullBright}\nBrightMap Sprite SLHVK4K6\n{Map \"brightmaps/Monsters/BMSLHVK4\"\n DisableFullBright}\nBrightMap Sprite SLHVK5\n{Map \"brightmaps/Monsters/BMSLHVK5\"\n DisableFullBright}\nBrightMap Sprite SLHVL1\n{Map \"brightmaps/Monsters/BMSLHVL1\"\n DisableFullBright}\nBrightMap Sprite SLHVL2L8\n{Map \"brightmaps/Monsters/BMSLHVL2\"\n DisableFullBright}\nBrightMap Sprite SLHVL3L7\n{Map \"brightmaps/Monsters/BMSLHVL3\"\n DisableFullBright}\nBrightMap Sprite SLHVL4L6\n{Map \"brightmaps/Monsters/BMSLHVL4\"\n DisableFullBright}\nBrightMap Sprite SLHVL5\n{Map \"brightmaps/Monsters/BMSLHVL5\"\n DisableFullBright}\nBrightMap Sprite SLHVM1\n{Map \"brightmaps/Monsters/BMSLHVM1\"\n DisableFullBright}\nBrightMap Sprite SLHVM2M8\n{Map \"brightmaps/Monsters/BMSLHVM2\"\n DisableFullBright}\nBrightMap Sprite SLHVM3M7\n{Map \"brightmaps/Monsters/BMSLHVM3\"\n DisableFullBright}\nBrightMap Sprite SLHVM4M6\n{Map \"brightmaps/Monsters/BMSLHVM4\"\n DisableFullBright}\nBrightMap Sprite SLHVM5\n{Map \"brightmaps/Monsters/BMSLHVM5\"\n DisableFullBright}\n\n// Lost Soul\nbrightmap sprite SKULA1\n{map \"brightmaps/Monsters/skula1.png\"\n disablefullbright}\nbrightmap sprite SKULA5\n{map \"brightmaps/Monsters/skula5.png\"\n disablefullbright}\nbrightmap sprite SKULA6A4\n{map \"brightmaps/Monsters/skula6a4.png\"\n disablefullbright}\nbrightmap sprite SKULA7A3\n{map \"brightmaps/Monsters/skula7a3.png\"\n disablefullbright}\nbrightmap sprite SKULA8A2\n{map \"brightmaps/Monsters/skula8a2.png\"\n disablefullbright}\nbrightmap sprite SKULB1\n{map \"brightmaps/Monsters/skulb1.png\"\n disablefullbright}\nbrightmap sprite SKULB5\n{map \"brightmaps/Monsters/skulb5.png\"\n disablefullbright}\nbrightmap sprite SKULB6B4\n{map \"brightmaps/Monsters/skulb6b4.png\"\n disablefullbright}\nbrightmap sprite SKULB7B3\n{map \"brightmaps/Monsters/skulb7b3.png\"\n disablefullbright}\nbrightmap sprite SKULB8B2\n{map \"brightmaps/Monsters/skulb8b2.png\"\n disablefullbright}\nbrightmap sprite SKULC1\n{map \"brightmaps/Monsters/skulc1.png\"\n disablefullbright}\nbrightmap sprite SKULC5\n{map \"brightmaps/Monsters/skulc5.png\"\n disablefullbright}\nbrightmap sprite SKULC6C4\n{map \"brightmaps/Monsters/skulc6c4.png\"\n disablefullbright}\nbrightmap sprite SKULC7C3\n{map \"brightmaps/Monsters/skulc7c3.png\"\n disablefullbright}\nbrightmap sprite SKULC8C2\n{map \"brightmaps/Monsters/skulc8c2.png\"\n disablefullbright}\nbrightmap sprite SKULD1\n{map \"brightmaps/Monsters/skuld1.png\"\n disablefullbright}\nbrightmap sprite SKULD5\n{map \"brightmaps/Monsters/skuld5.png\"\n disablefullbright}\nbrightmap sprite SKULD6D4\n{map \"brightmaps/Monsters/skuld6d4.png\"\n disablefullbright}\nbrightmap sprite SKULD7D3\n{map \"brightmaps/Monsters/skuld7d3.png\"\n disablefullbright}\nbrightmap sprite SKULD8D2\n{map \"brightmaps/Monsters/skuld8d2.png\"\n disablefullbright}\nbrightmap sprite SKULE1\n{map \"brightmaps/Monsters/skula1.png\"\n disablefullbright}\nbrightmap sprite SKULE5\n{map \"brightmaps/Monsters/skule5.png\"\n disablefullbright}\nbrightmap sprite SKULE6E4\n{map \"brightmaps/Monsters/skule6e4.png\"\n disablefullbright}\nbrightmap sprite SKULE7E3\n{map \"brightmaps/Monsters/skule7e3.png\"\n disablefullbright}\nbrightmap sprite SKULE8E2\n{map \"brightmaps/Monsters/skule8e2.png\"\n disablefullbright}\nbrightmap sprite SKULF0\n{map \"brightmaps/Monsters/skulf0.png\"\n disablefullbright}\nbrightmap sprite SKULG0\n{map \"brightmaps/Monsters/skulg0.png\"\n disablefullbright}\nbrightmap sprite SKULH0\n{map \"brightmaps/Monsters/skulh0.png\"\n disablefullbright}\nbrightmap sprite SKULI0\n{map \"brightmaps/Monsters/skuli0.png\"\n disablefullbright}\nbrightmap sprite SKULJ0\n{map \"brightmaps/FlatsWalls/100.png\"\n disablefullbright}\nbrightmap sprite SKULK0\n{map \"brightmaps/FlatsWalls/100.png\"\n disablefullbright}\n\n// Damned Soul\nbrightmap sprite SKUFA1\n{map \"brightmaps/Monsters/skula1.png\"\n disablefullbright}\nbrightmap sprite SKUFA5\n{map \"brightmaps/Monsters/skula5.png\"\n disablefullbright}\nbrightmap sprite SKUFA6A4\n{map \"brightmaps/Monsters/skula6a4.png\"\n disablefullbright}\nbrightmap sprite SKUFA7A3\n{map \"brightmaps/Monsters/skula7a3.png\"\n disablefullbright}\nbrightmap sprite SKUFA8A2\n{map \"brightmaps/Monsters/skula8a2.png\"\n disablefullbright}\nbrightmap sprite SKUFB1\n{map \"brightmaps/Monsters/skulb1.png\"\n disablefullbright}\nbrightmap sprite SKUFB5\n{map \"brightmaps/Monsters/skulb5.png\"\n disablefullbright}\nbrightmap sprite SKUFB6B4\n{map \"brightmaps/Monsters/skulb6b4.png\"\n disablefullbright}\nbrightmap sprite SKUFB7B3\n{map \"brightmaps/Monsters/skulb7b3.png\"\n disablefullbright}\nbrightmap sprite SKUFB8B2\n{map \"brightmaps/Monsters/skulb8b2.png\"\n disablefullbright}\nbrightmap sprite SKUFC1\n{map \"brightmaps/Monsters/skulc1.png\"\n disablefullbright}\nbrightmap sprite SKUFC5\n{map \"brightmaps/Monsters/skulc5.png\"\n disablefullbright}\nbrightmap sprite SKUFC6C4\n{map \"brightmaps/Monsters/skulc6c4.png\"\n disablefullbright}\nbrightmap sprite SKUFC7C3\n{map \"brightmaps/Monsters/skulc7c3.png\"\n disablefullbright}\nbrightmap sprite SKUFC8C2\n{map \"brightmaps/Monsters/skulc8c2.png\"\n disablefullbright}\nbrightmap sprite SKUFD1\n{map \"brightmaps/Monsters/skuld1.png\"\n disablefullbright}\nbrightmap sprite SKUFD5\n{map \"brightmaps/Monsters/skuld5.png\"\n disablefullbright}\nbrightmap sprite SKUFD6D4\n{map \"brightmaps/Monsters/skuld6d4.png\"\n disablefullbright}\nbrightmap sprite SKUFD7D3\n{map \"brightmaps/Monsters/skuld7d3.png\"\n disablefullbright}\nbrightmap sprite SKUFD8D2\n{map \"brightmaps/Monsters/skuld8d2.png\"\n disablefullbright}\nbrightmap sprite SKUFE1\n{map \"brightmaps/Monsters/skula1.png\"\n disablefullbright}\nbrightmap sprite SKUFE5\n{map \"brightmaps/Monsters/skule5.png\"\n disablefullbright}\nbrightmap sprite SKUFE6E4\n{map \"brightmaps/Monsters/skule6e4.png\"\n disablefullbright}\nbrightmap sprite SKUFE7E3\n{map \"brightmaps/Monsters/skule7e3.png\"\n disablefullbright}\nbrightmap sprite SKUFE8E2\n{map \"brightmaps/Monsters/skule8e2.png\"\n disablefullbright}\nbrightmap sprite SKUFF0\n{map \"brightmaps/Monsters/skulf0.png\"\n disablefullbright}\nbrightmap sprite SKUFG0\n{map \"brightmaps/Monsters/skulg0.png\"\n disablefullbright}\nbrightmap sprite SKUFH0\n{map \"brightmaps/Monsters/skulh0.png\"\n disablefullbright}\nbrightmap sprite SKUFI0\n{map \"brightmaps/Monsters/skuli0.png\"\n disablefullbright}\nbrightmap sprite SKUFJ0\n{map \"brightmaps/FlatsWalls/100.png\"\n disablefullbright}\nbrightmap sprite SKUFK0\n{map \"brightmaps/FlatsWalls/100.png\"\n disablefullbright}\n\n//stone Demon\nbrightmap sprite WARGA1\n{map \"brightmaps/Monsters/sarga1.png\"\n disablefullbright}\nbrightmap sprite WARGA2A8\n{map \"brightmaps/Monsters/sarga2a8.png\"\n disablefullbright}\nbrightmap sprite WARGA3A7\n{map \"brightmaps/Monsters/sarga3a7.png\"\n disablefullbright}\nbrightmap sprite WARGB1\n{map \"brightmaps/Monsters/sargb1.png\"\n disablefullbright}\nbrightmap sprite WARGB2B8\n{map \"brightmaps/Monsters/sargb2b8.png\"\n disablefullbright}\nbrightmap sprite WARGB3B7\n{map \"brightmaps/Monsters/sargb3b7.png\"\n disablefullbright}\nbrightmap sprite WARGC1\n{map \"brightmaps/Monsters/sargc1.png\"\n disablefullbright}\nbrightmap sprite WARGC2C8\n{map \"brightmaps/Monsters/sargc2c8.png\"\n disablefullbright}\nbrightmap sprite WARGC3C7\n{map \"brightmaps/Monsters/sargc3c7.png\"\n disablefullbright}\nbrightmap sprite WARGD1\n{map \"brightmaps/Monsters/sargd1.png\"\n disablefullbright}\nbrightmap sprite WARGD2D8\n{map \"brightmaps/Monsters/sargd2d8.png\"\n disablefullbright}\nbrightmap sprite WARGD3D7\n{map \"brightmaps/Monsters/sargd3d7.png\"\n disablefullbright}\nbrightmap sprite WARGE1\n{map \"brightmaps/Monsters/sarge1.png\"\n disablefullbright}\nbrightmap sprite WARGE2\n{map \"brightmaps/Monsters/sarge2.png\"\n disablefullbright}\nbrightmap sprite WARGE3\n{map \"brightmaps/Monsters/sarge3.png\"\n disablefullbright}\nbrightmap sprite WARGE7\n{map \"brightmaps/Monsters/sarge7.png\"\n disablefullbright}\nbrightmap sprite WARGE8\n{map \"brightmaps/Monsters/sarge8.png\"\n disablefullbright}\nbrightmap sprite WARGF1\n{map \"brightmaps/Monsters/sargf1.png\"\n disablefullbright}\nbrightmap sprite WARGF2\n{map \"brightmaps/Monsters/sargf2.png\"\n disablefullbright}\nbrightmap sprite WARGF3\n{map \"brightmaps/Monsters/sargf3.png\"\n disablefullbright}\nbrightmap sprite WARGF7\n{map \"brightmaps/Monsters/sargf7.png\"\n disablefullbright}\nbrightmap sprite WARGF8\n{map \"brightmaps/Monsters/sargf8.png\"\n disablefullbright}\nbrightmap sprite WARGG1\n{map \"brightmaps/Monsters/sargg1.png\"\n disablefullbright}\nbrightmap sprite WARGG2\n{map \"brightmaps/Monsters/sargg2.png\"\n disablefullbright}\nbrightmap sprite WARGG3\n{map \"brightmaps/Monsters/sargg3.png\"\n disablefullbright}\nbrightmap sprite WARGG7\n{map \"brightmaps/Monsters/sargg7.png\"\n disablefullbright}\nbrightmap sprite WARGG8\n{map \"brightmaps/Monsters/sargg8.png\"\n disablefullbright}\nbrightmap sprite WARGH1\n{map \"brightmaps/Monsters/sargh1.png\"\n disablefullbright}\nbrightmap sprite WARGH2\n{map \"brightmaps/Monsters/sargh2.png\"\n disablefullbright}\nbrightmap sprite WARGH3\n{map \"brightmaps/Monsters/sargh3.png\"\n disablefullbright}\nbrightmap sprite WARGH8\n{map \"brightmaps/Monsters/sargh8.png\"\n disablefullbright}\nbrightmap sprite WARGI0\n{map \"brightmaps/Monsters/sargi0.png\"\n disablefullbright}\n\n//Spectre\n/*brightmap sprite SARGA1\n{map \"brightmaps/Monsters/sarga1.png\"\n disablefullbright}\nbrightmap sprite SARGA2A8\n{map \"brightmaps/Monsters/sarga2a8.png\"\n disablefullbright}\nbrightmap sprite SARGA3A7\n{map \"brightmaps/Monsters/sarga3a7.png\"\n disablefullbright}\nbrightmap sprite SARGB1\n{map \"brightmaps/Monsters/sargb1.png\"\n disablefullbright}\nbrightmap sprite SARGB2B8\n{map \"brightmaps/Monsters/sargb2b8.png\"\n disablefullbright}\nbrightmap sprite SARGB3B7\n{map \"brightmaps/Monsters/sargb3b7.png\"\n disablefullbright}\nbrightmap sprite SARGC1\n{map \"brightmaps/Monsters/sargc1.png\"\n disablefullbright}\nbrightmap sprite SARGC2C8\n{map \"brightmaps/Monsters/sargc2c8.png\"\n disablefullbright}\nbrightmap sprite SARGC3C7\n{map \"brightmaps/Monsters/sargc3c7.png\"\n disablefullbright}\nbrightmap sprite SARGD1\n{map \"brightmaps/Monsters/sargd1.png\"\n disablefullbright}\nbrightmap sprite SARGD2D8\n{map \"brightmaps/Monsters/sargd2d8.png\"\n disablefullbright}\nbrightmap sprite SARGD3D7\n{map \"brightmaps/Monsters/sargd3d7.png\"\n disablefullbright}\nbrightmap sprite SARGE1\n{map \"brightmaps/Monsters/sarge1.png\"\n disablefullbright}\nbrightmap sprite SARGE2\n{map \"brightmaps/Monsters/sarge2.png\"\n disablefullbright}\nbrightmap sprite SARGE3\n{map \"brightmaps/Monsters/sarge3.png\"\n disablefullbright}\nbrightmap sprite SARGE7\n{map \"brightmaps/Monsters/sarge7.png\"\n disablefullbright}\nbrightmap sprite SARGE8\n{map \"brightmaps/Monsters/sarge8.png\"\n disablefullbright}\nbrightmap sprite SARGF1\n{map \"brightmaps/Monsters/sargf1.png\"\n disablefullbright}\nbrightmap sprite SARGF2\n{map \"brightmaps/Monsters/sargf2.png\"\n disablefullbright}\nbrightmap sprite SARGF3\n{map \"brightmaps/Monsters/sargf3.png\"\n disablefullbright}\nbrightmap sprite SARGF7\n{map \"brightmaps/Monsters/sargf7.png\"\n disablefullbright}\nbrightmap sprite SARGF8\n{map \"brightmaps/Monsters/sargf8.png\"\n disablefullbright}\nbrightmap sprite SARGG1\n{map \"brightmaps/Monsters/sargg1.png\"\n disablefullbright}\nbrightmap sprite SARGG2\n{map \"brightmaps/Monsters/sargg2.png\"\n disablefullbright}\nbrightmap sprite SARGG3\n{map \"brightmaps/Monsters/sargg3.png\"\n disablefullbright}\nbrightmap sprite SARGG7\n{map \"brightmaps/Monsters/sargg7.png\"\n disablefullbright}\nbrightmap sprite SARGG8\n{map \"brightmaps/Monsters/sargg8.png\"\n disablefullbright}\nbrightmap sprite SARGH1\n{map \"brightmaps/Monsters/sargh1.png\"\n disablefullbright}\nbrightmap sprite SARGH2\n{map \"brightmaps/Monsters/sargh2.png\"\n disablefullbright}\nbrightmap sprite SARGH3\n{map \"brightmaps/Monsters/sargh3.png\"\n disablefullbright}\nbrightmap sprite SARGH8\n{map \"brightmaps/Monsters/sargh8.png\"\n disablefullbright}\nbrightmap sprite SARGI0\n{map \"brightmaps/Monsters/sargi0.png\"\n disablefullbright}*/\n\n//Blood Demon\nBrightMap Sprite SRG2A1C1\n{Map \"brightmaps/Monsters/BMSRG2A1\"\n DisableFullBright}\nBrightMap Sprite SRG2A2C8\n{Map \"brightmaps/Monsters/BMSRG2A2\"\n DisableFullBright}\nBrightMap Sprite SRG2A3C7\n{Map \"brightmaps/Monsters/BMSRG2A3\"\n DisableFullBright}\nBrightMap Sprite SRG2B1D1\n{Map \"brightmaps/Monsters/BMSRG2B1\"\nDisableFullBright}\nBrightMap Sprite SRG2B2D8\n{Map \"brightmaps/Monsters/BMSRG2B2\"\n DisableFullBright}\nBrightMap Sprite SRG2B3D7\n{Map \"brightmaps/Monsters/BMSRG2B3\"\n DisableFullBright}\nBrightMap Sprite SRG2C2A8\n{Map \"brightmaps/Monsters/BMSRG2C2\"\n DisableFullBright}\nBrightMap Sprite SRG2C3A7\n{Map \"brightmaps/Monsters/BMSRG2C3\"\n DisableFullBright}\nBrightMap Sprite SRG2D2B8\n{Map \"brightmaps/Monsters/BMSRG2D2\"\n DisableFullBright}\nBrightMap Sprite SRG2D3B7\n{Map \"brightmaps/Monsters/BMSRG2D3\"\n DisableFullBright}\nBrightMap Sprite SRG2E1\n{Map \"brightmaps/Monsters/BMSRG2E1\"\n DisableFullBright}\nBrightMap Sprite SRG2E2\n{Map \"brightmaps/Monsters/BMSRG2E2\"\n DisableFullBright}\nBrightMap Sprite SRG2E3\n{Map \"brightmaps/Monsters/BMSRG2E3\"\n DisableFullBright}\nBrightMap Sprite SRG2E7\n{Map \"brightmaps/Monsters/BMSRG2E7\"\n DisableFullBright}\nBrightMap Sprite SRG2E8\n{Map \"brightmaps/Monsters/BMSRG2E8\"\n DisableFullBright}\nBrightMap Sprite SRG2F1\n{Map \"brightmaps/Monsters/BMSRG2F1\"\n DisableFullBright}\nBrightMap Sprite SRG2F2\n{Map \"brightmaps/Monsters/BMSRG2F2\"\n DisableFullBright}\nBrightMap Sprite SRG2F3\n{Map \"brightmaps/Monsters/BMSRG2F3\"\n DisableFullBright}\nBrightMap Sprite SRG2F7\n{Map \"brightmaps/Monsters/BMSRG2F7\"\n DisableFullBright}\nBrightMap Sprite SRG2F8\n{Map \"brightmaps/Monsters/BMSRG2F8\"\n DisableFullBright}\nBrightMap Sprite SRG2G1\n{Map \"brightmaps/Monsters/BMSRG2G1\"\n DisableFullBright}\nBrightMap Sprite SRG2G2\n{Map \"brightmaps/Monsters/BMSRG2G2\"\n DisableFullBright}\nBrightMap Sprite SRG2G3\n{Map \"brightmaps/Monsters/BMSRG2G3\"\n DisableFullBright}\nBrightMap Sprite SRG2G7\n{Map \"brightmaps/Monsters/BMSRG2G7\"\n DisableFullBright}\nBrightMap Sprite SRG2G8\n{Map \"brightmaps/Monsters/BMSRG2G8\"\n DisableFullBright}\nBrightMap Sprite SRG2H1\n{Map \"brightmaps/Monsters/BMSRG2H1\"\n DisableFullBright}\nBrightMap Sprite SRG2H2\n{Map \"brightmaps/Monsters/BMSRG2H2\"\n DisableFullBright}\nBrightMap Sprite SRG2H3\n{Map \"brightmaps/Monsters/BMSRG2H3\"\n DisableFullBright}\nBrightMap Sprite SRG2H4\n{Map \"brightmaps/Monsters/BMSRG2H4\"\n DisableFullBright}\nBrightMap Sprite SRG2H8\n{Map \"brightmaps/Monsters/BMSRG2H8\"\n DisableFullBright}\n\n// Arachnotron\nbrightmap sprite BSPIA1D1\n{map \"brightmaps/Monsters/BSPIA1D1.png\"\n disablefullbright}\nbrightmap sprite BSPIA2a8\n{disablefullbright}\nbrightmap sprite BSPIA3A7\n{map \"brightmaps/Monsters/BSPIA3A7.png\"\n disablefullbright}\nbrightmap sprite BSPIA4A6\n{disablefullbright}\nbrightmap sprite BSPIA5D5\n{disablefullbright}\nbrightmap sprite BSPIB1E1\n{map \"brightmaps/Monsters/BSPIB1E1.png\"}\nbrightmap sprite BSPIB3B7\n{map \"brightmaps/Monsters/BSPIB3B7.png\"}\nbrightmap sprite BSPIC1F1\n{map \"brightmaps/Monsters/BSPIC1F1.png\"}\nbrightmap sprite BSPIC2C8\n{map \"brightmaps/Monsters/BSPIC2C8.png\"}\nbrightmap sprite BSPIF2F8\n{map \"brightmaps/Monsters/BSPIF2F8.png\"}\nbrightmap sprite BSPIG1\n{map \"brightmaps/Monsters/bspig1.png\"\n disablefullbright}\nbrightmap sprite BSPIG2G8\n{map \"brightmaps/Monsters/bspig2g8.png\"\n disablefullbright}\nbrightmap sprite BSPIG3G7\n{disablefullbright}\nbrightmap sprite BSPIG4G6\n{disablefullbright}\nbrightmap sprite BSPIG5\n{disablefullbright}\nbrightmap sprite BSPIH1\n{map \"brightmaps/Monsters/bspih1.png\"\n disablefullbright}\nbrightmap sprite BSPIH2H8\n{map \"brightmaps/Monsters/bspih2h8.png\"\n disablefullbright}\nbrightmap sprite BSPIH3H7\n{map \"brightmaps/Monsters/bspih3h7.png\"\n disablefullbright}\nbrightmap sprite BSPIH4H6\n{map \"brightmaps/Monsters/bspih4h6.png\"\n disablefullbright}\nbrightmap sprite BSPIH5\n{map \"brightmaps/Monsters/bspih5.png\"\n disablefullbright}\nbrightmap sprite BSPII1\n{map \"brightmaps/Monsters/bspii1.png\"}\nbrightmap sprite BSPII2\n{map \"brightmaps/Monsters/bspii2.png\"}\nbrightmap sprite BSPII3\n{map \"brightmaps/Monsters/bspii3.png\"}\nbrightmap sprite BSPII8\n{map \"brightmaps/Monsters/bspii8.png\"}\nbrightmap sprite BSPIJ0\n{map \"brightmaps/Monsters/bspij0.png\"}\nbrightmap sprite BSPIK0\n{map \"brightmaps/Monsters/bspik0.png\"}\n\n// Baron of Hell\nbrightmap sprite BOSSA1\n{map \"brightmaps/Monsters/bossa1.png\"}\nbrightmap sprite BOSSA2A8\n{map \"brightmaps/Monsters/bossa2a8.png\"}\nbrightmap sprite BOSSA3A7\n{map \"brightmaps/Monsters/bossa3a7.png\"}\nbrightmap sprite BOSSA4A6\n{map \"brightmaps/Monsters/bossa4a6.png\"}\nbrightmap sprite BOSSA5\n{map \"brightmaps/Monsters/bossa5.png\"}\nbrightmap sprite BOSSb1\n{map \"brightmaps/Monsters/bossb1.png\"}\nbrightmap sprite BOSSB2B8\n{map \"brightmaps/Monsters/bossb2b8.png\"}\nbrightmap sprite BOSSB3B7\n{map \"brightmaps/Monsters/bossb3b7.png\"}\nbrightmap sprite BOSSB4B6\n{map \"brightmaps/Monsters/bossb4b6.png\"}\nbrightmap sprite BOSSB5\n{map \"brightmaps/Monsters/bossb5.png\"}\nbrightmap sprite BOSSC1\n{map \"brightmaps/Monsters/bossc1.png\"}\nbrightmap sprite BOSSC2C8\n{map \"brightmaps/Monsters/bossc2c8.png\"}\nbrightmap sprite BOSSC3C7\n{map \"brightmaps/Monsters/bossc3c7.png\"}\nbrightmap sprite BOSSC4C6\n{map \"brightmaps/Monsters/bossc4c6.png\"}\nbrightmap sprite BOSSC5\n{map \"brightmaps/Monsters/bossc5.png\"}\nbrightmap sprite BOSSD1\n{map \"brightmaps/Monsters/bossd1.png\"}\nbrightmap sprite BOSSD2D8\n{map \"brightmaps/Monsters/bossd2d8.png\"}\nbrightmap sprite BOSSD3D7\n{map \"brightmaps/Monsters/bossd3d7.png\"}\nbrightmap sprite BOSSD4D6\n{map \"brightmaps/Monsters/bossd4d6.png\"}\nbrightmap sprite BOSSD5\n{map \"brightmaps/Monsters/bossd5.png\"}\nbrightmap sprite BOSSE1\n{map \"brightmaps/Monsters/bosse1.png\"}\nbrightmap sprite BOSSE2\n{map \"brightmaps/Monsters/bosse2.png\"}\nbrightmap sprite BOSSE3\n{map \"brightmaps/Monsters/bosse3.png\"}\nbrightmap sprite BOSSE4\n{map \"brightmaps/Monsters/bosse4.png\"}\nbrightmap sprite BOSSE5\n{map \"brightmaps/Monsters/bosse5.png\"}\nbrightmap sprite BOSSE6\n{map \"brightmaps/Monsters/bosse6.png\"}\nbrightmap sprite BOSSE7\n{map \"brightmaps/Monsters/bosse7.png\"}\nbrightmap sprite BOSSE8\n{map \"brightmaps/Monsters/bosse8.png\"}\nbrightmap sprite BOSSF1\n{map \"brightmaps/Monsters/BOSSF1.png\"}\nbrightmap sprite BOSSF2\n{map \"brightmaps/Monsters/BOSSF2.png\"}\nbrightmap sprite BOSSF3\n{map \"brightmaps/Monsters/BOSSF3.png\"}\nbrightmap sprite BOSSF4\n{map \"brightmaps/Monsters/BOSSF4.png\"}\nbrightmap sprite BOSSF5\n{map \"brightmaps/Monsters/BOSSF5.png\"}\nbrightmap sprite BOSSF6\n{map \"brightmaps/Monsters/BOSSF6.png\"}\nbrightmap sprite BOSSF7\n{map \"brightmaps/Monsters/BOSSF7.png\"}\nbrightmap sprite BOSSF8\n{map \"brightmaps/Monsters/BOSSF8.png\"}\nbrightmap sprite BOSSG1\n{map \"brightmaps/Monsters/BOSSG1.png\"}\nbrightmap sprite BOSSG2\n{map \"brightmaps/Monsters/BOSSG2.png\"}\nbrightmap sprite BOSSG3\n{map \"brightmaps/Monsters/BOSSG3.png\"}\nbrightmap sprite BOSSG4\n{map \"brightmaps/Monsters/BOSSG4.png\"}\nbrightmap sprite BOSSG5\n{map \"brightmaps/Monsters/BOSSG5.png\"}\nbrightmap sprite BOSSG6\n{map \"brightmaps/Monsters/BOSSG6.png\"}\nbrightmap sprite BOSSG7\n{map \"brightmaps/Monsters/BOSSG7.png\"}\nbrightmap sprite BOSSG8\n{map \"brightmaps/Monsters/BOSSG8.png\"}\nbrightmap sprite BOSSH1\n{map \"brightmaps/Monsters/BOSSH1.png\"}\nbrightmap sprite BOSSH2\n{map \"brightmaps/Monsters/BOSSH2.png\"}\nbrightmap sprite BOSSH3\n{map \"brightmaps/Monsters/BOSSH3.png\"}\nbrightmap sprite BOSSH4\n{map \"brightmaps/Monsters/BOSSH4.png\"}\nbrightmap sprite BOSSH5\n{map \"brightmaps/Monsters/BOSSH5.png\"}\nbrightmap sprite BOSSH6\n{map \"brightmaps/Monsters/BOSSH6.png\"}\nbrightmap sprite BOSSH7\n{map \"brightmaps/Monsters/BOSSH7.png\"}\nbrightmap sprite BOSSH8\n{map \"brightmaps/Monsters/BOSSH8.png\"}\nbrightmap sprite BOSSI0\n{map \"brightmaps/Monsters/BOSSI0.png\"}\nbrightmap sprite BOSSJ0\n{map \"brightmaps/Monsters/BOSSJ0.png\"}\nbrightmap sprite BOSSK0\n{map \"brightmaps/Monsters/BOSSK0.png\"}\nbrightmap sprite BOSSL0\n{map \"brightmaps/Monsters/BOSSL0.png\"}\nbrightmap sprite BOSSM0\n{map \"brightmaps/Monsters/BMBOS3M0.png\"}\n\n// Hellknight\nbrightmap sprite BOS2A1C1\n{map \"brightmaps/Monsters/bossa1.png\"}\nbrightmap sprite BOS2A2C8\n{map \"brightmaps/Monsters/bossa2a8.png\"}\nbrightmap sprite BOS2A3C7\n{map \"brightmaps/Monsters/bossa3a7.png\"}\nbrightmap sprite BOS2A4C6\n{map \"brightmaps/Monsters/bossa4a6.png\"}\nbrightmap sprite BOS2A5C5\n{map \"brightmaps/Monsters/bossa5.png\"}\nbrightmap sprite BOS2b1D1\n{map \"brightmaps/Monsters/bossb1.png\"}\nbrightmap sprite BOS2B2D8\n{map \"brightmaps/Monsters/bossb2b8.png\"}\nbrightmap sprite BOS2B3D7\n{map \"brightmaps/Monsters/bossb3b7.png\"}\nbrightmap sprite BOS2B4D6\n{map \"brightmaps/Monsters/bossb4b6.png\"}\nbrightmap sprite BOS2B5D5\n{map \"brightmaps/Monsters/bossb5.png\"}\nbrightmap sprite BOS2E1\n{map \"brightmaps/Monsters/bosse1.png\"}\nbrightmap sprite BOS2E2\n{map \"brightmaps/Monsters/bosse2.png\"}\nbrightmap sprite BOS2E3\n{map \"brightmaps/Monsters/bosse3.png\"}\nbrightmap sprite BOS2E4\n{map \"brightmaps/Monsters/bosse4.png\"}\nbrightmap sprite BOS2E5\n{map \"brightmaps/Monsters/bosse5.png\"}\nbrightmap sprite BOS2E6\n{map \"brightmaps/Monsters/bosse6.png\"}\nbrightmap sprite BOS2E7\n{map \"brightmaps/Monsters/bosse7.png\"}\nbrightmap sprite BOS2E8\n{map \"brightmaps/Monsters/bosse8.png\"}\nbrightmap sprite BOS2F1\n{map \"brightmaps/Monsters/BOSSF1.png\"}\nbrightmap sprite BOS2F2\n{map \"brightmaps/Monsters/BOSSF2.png\"}\nbrightmap sprite BOS2F3\n{map \"brightmaps/Monsters/BOSSF3.png\"}\nbrightmap sprite BOS2F4\n{map \"brightmaps/Monsters/BOSSF4.png\"}\nbrightmap sprite BOS2F5\n{map \"brightmaps/Monsters/BOSSF5.png\"}\nbrightmap sprite BOS2F6\n{map \"brightmaps/Monsters/BOSSF6.png\"}\nbrightmap sprite BOS2F7\n{map \"brightmaps/Monsters/BOSSF7.png\"}\nbrightmap sprite BOS2F8\n{map \"brightmaps/Monsters/BOSSF8.png\"}\nbrightmap sprite BOS2G1\n{map \"brightmaps/Monsters/BOSSG1.png\"}\nbrightmap sprite BOS2G2\n{map \"brightmaps/Monsters/BOSSG2.png\"}\nbrightmap sprite BOS2G3\n{map \"brightmaps/Monsters/BOSSG3.png\"}\nbrightmap sprite BOS2G4\n{map \"brightmaps/Monsters/BOSSG4.png\"}\nbrightmap sprite BOS2G5\n{map \"brightmaps/Monsters/BOSSG5.png\"}\nbrightmap sprite BOS2G6\n{map \"brightmaps/Monsters/BOSSG6.png\"}\nbrightmap sprite BOS2G7\n{map \"brightmaps/Monsters/BOSSG7.png\"}\nbrightmap sprite BOS2G8\n{map \"brightmaps/Monsters/BOSSG8.png\"}\nbrightmap sprite BOS2H1\n{map \"brightmaps/Monsters/BOSSH1.png\"}\nbrightmap sprite BOS2H1\n{map \"brightmaps/Monsters/BOSSH1.png\"}\nbrightmap sprite BOS2H2\n{map \"brightmaps/Monsters/BOSSH2.png\"}\nbrightmap sprite BOS2H3\n{map \"brightmaps/Monsters/BOSSH3.png\"}\nbrightmap sprite BOS2H4\n{map \"brightmaps/Monsters/BOSSH4.png\"}\nbrightmap sprite BOS2H5\n{map \"brightmaps/Monsters/BOSSH5.png\"}\nbrightmap sprite BOS2H6\n{map \"brightmaps/Monsters/BOSSH6.png\"}\nbrightmap sprite BOS2H7\n{map \"brightmaps/Monsters/BOSSH7.png\"}\nbrightmap sprite BOS2H8\n{map \"brightmaps/Monsters/BOSSH8.png\"}\nbrightmap sprite BOS2I0\n{map \"brightmaps/Monsters/BOSSI0.png\"}\nbrightmap sprite BOS2J0\n{map \"brightmaps/Monsters/BOSSJ0.png\"}\nbrightmap sprite BOS2K0\n{map \"brightmaps/Monsters/BOSSK0.png\"}\nbrightmap sprite BOS2L0\n{map \"brightmaps/Monsters/BOSSL0.png\"}\nbrightmap sprite BOS2M0\n{map \"brightmaps/Monsters/BMBOS3M0.png\"}\nbrightmap sprite BOS2A6C4\n{map \"brightmaps/Monsters/BOS2A6C4.png\"}\nbrightmap sprite BOS2A7C3\n{map \"brightmaps/Monsters/BOS2A7C3.png\"}\nbrightmap sprite BOS2A8C2\n{map \"brightmaps/Monsters/BOS2A8C2.png\"}\nbrightmap sprite BOS2B6D4\n{map \"brightmaps/Monsters/BOS2B6D4.png\"}\nbrightmap sprite BOS2B7D3\n{map \"brightmaps/Monsters/BOS2B7D3.png\"}\nbrightmap sprite BOS2B8D2\n{map \"brightmaps/Monsters/BOS2B8D2.png\"}\n\n// Belphegor\nbrightmap sprite BOS3A1\n{map \"brightmaps/Monsters/bossa1.png\"}\nbrightmap sprite BOS3A2A8\n{map \"brightmaps/Monsters/bossa2a8.png\"}\nbrightmap sprite BOS3A3A7\n{map \"brightmaps/Monsters/bossa3a7.png\"}\nbrightmap sprite BOS3A4A6\n{map \"brightmaps/Monsters/bossa4a6.png\"}\nbrightmap sprite BOS3A5\n{map \"brightmaps/Monsters/bossa5.png\"}\nbrightmap sprite BOS3b1\n{map \"brightmaps/Monsters/bossb1.png\"}\nbrightmap sprite BOS3B2B8\n{map \"brightmaps/Monsters/bossb2b8.png\"}\nbrightmap sprite BOS3B3B7\n{map \"brightmaps/Monsters/bossb3b7.png\"}\nbrightmap sprite BOS3B4B6\n{map \"brightmaps/Monsters/bossb4b6.png\"}\nbrightmap sprite BOS3B5\n{map \"brightmaps/Monsters/bossb5.png\"}\nbrightmap sprite BOS3C1\n{map \"brightmaps/Monsters/bossc1.png\"}\nbrightmap sprite BOS3C2C8\n{map \"brightmaps/Monsters/bossc2c8.png\"}\nbrightmap sprite BOS3C3C7\n{map \"brightmaps/Monsters/bossc3c7.png\"}\nbrightmap sprite BOS3C4C6\n{map \"brightmaps/Monsters/bossc4c6.png\"}\nbrightmap sprite BOS3C5\n{map \"brightmaps/Monsters/bossc5.png\"}\nbrightmap sprite BOS3D1\n{map \"brightmaps/Monsters/bossd1.png\"}\nbrightmap sprite BOS3D2D8\n{map \"brightmaps/Monsters/bossd2d8.png\"}\nbrightmap sprite BOS3D3D7\n{map \"brightmaps/Monsters/bossd3d7.png\"}\nbrightmap sprite BOS3D4D6\n{map \"brightmaps/Monsters/bossd4d6.png\"}\nbrightmap sprite BOS3D5\n{map \"brightmaps/Monsters/bossd5.png\"}\nbrightmap sprite BOS3E1\n{map \"brightmaps/Monsters/bosse1.png\"}\nbrightmap sprite BOS3E2\n{map \"brightmaps/Monsters/bosse2.png\"}\nbrightmap sprite BOS3E3\n{map \"brightmaps/Monsters/bosse3.png\"}\nbrightmap sprite BOS3E4\n{map \"brightmaps/Monsters/bosse4.png\"}\nbrightmap sprite BOS3E5\n{map \"brightmaps/Monsters/bosse5.png\"}\nbrightmap sprite BOS3E6\n{map \"brightmaps/Monsters/bosse6.png\"}\nbrightmap sprite BOS3E7\n{map \"brightmaps/Monsters/bosse7.png\"}\nbrightmap sprite BOS3E8\n{map \"brightmaps/Monsters/bosse8.png\"}\nbrightmap sprite BOS3F1\n{map \"brightmaps/Monsters/BOSSF1.png\"}\nbrightmap sprite BOS3F2\n{map \"brightmaps/Monsters/BOSSF2.png\"}\nbrightmap sprite BOS3F3\n{map \"brightmaps/Monsters/BOSSF3.png\"}\nbrightmap sprite BOS3F4\n{map \"brightmaps/Monsters/BOSSF4.png\"}\nbrightmap sprite BOS3F5\n{map \"brightmaps/Monsters/BOSSF5.png\"}\nbrightmap sprite BOS3F6\n{map \"brightmaps/Monsters/BOSSF6.png\"}\nbrightmap sprite BOS3F7\n{map \"brightmaps/Monsters/BOSSF7.png\"}\nbrightmap sprite BOS3F8\n{map \"brightmaps/Monsters/BOSSF8.png\"}\nbrightmap sprite BOS3G1\n{map \"brightmaps/Monsters/BOSSG1.png\"}\nbrightmap sprite BOS3G2\n{map \"brightmaps/Monsters/BOSSG2.png\"}\nbrightmap sprite BOS3G3\n{map \"brightmaps/Monsters/BOSSG3.png\"}\nbrightmap sprite BOS3G4\n{map \"brightmaps/Monsters/BOSSG4.png\"}\nbrightmap sprite BOS3G5\n{map \"brightmaps/Monsters/BOSSG5.png\"}\nbrightmap sprite BOS3G6\n{map \"brightmaps/Monsters/BOSSG6.png\"}\nbrightmap sprite BOS3G7\n{map \"brightmaps/Monsters/BOSSG7.png\"}\nbrightmap sprite BOS3G8\n{map \"brightmaps/Monsters/BOSSG8.png\"}\nbrightmap sprite BOS3H1\n{map \"brightmaps/Monsters/BOSSH1.png\"}\nbrightmap sprite BOS3H2\n{map \"brightmaps/Monsters/BOSSH2.png\"}\nbrightmap sprite BOS3H3\n{map \"brightmaps/Monsters/BOSSH3.png\"}\nbrightmap sprite BOS3H4\n{map \"brightmaps/Monsters/BOSSH4.png\"}\nbrightmap sprite BOS3H5\n{map \"brightmaps/Monsters/BOSSH5.png\"}\nbrightmap sprite BOS3H6\n{map \"brightmaps/Monsters/BOSSH6.png\"}\nbrightmap sprite BOS3H7\n{map \"brightmaps/Monsters/BOSSH7.png\"}\nbrightmap sprite BOS3H8\n{map \"brightmaps/Monsters/BOSSH8.png\"}\nbrightmap sprite BOS3I0\n{map \"brightmaps/Monsters/BOSSI0.png\"}\nbrightmap sprite BOS3J0\n{map \"brightmaps/Monsters/BOSSJ0.png\"}\nbrightmap sprite BOS3K0\n{map \"brightmaps/Monsters/BOSSK0.png\"}\nbrightmap sprite BOS3L0\n{map \"brightmaps/Monsters/BOSSL0.png\"}\nbrightmap sprite BOS3M0\n{map \"brightmaps/Monsters/BMBOS3M0.png\"}\n\n// Belphegor\nbrightmap sprite BOS9A1\n{map \"brightmaps/Monsters/bossa1.png\"}\nbrightmap sprite BOS9A2A8\n{map \"brightmaps/Monsters/bossa2a8.png\"}\nbrightmap sprite BOS9A3A7\n{map \"brightmaps/Monsters/bossa3a7.png\"}\nbrightmap sprite BOS9A4A6\n{map \"brightmaps/Monsters/bossa4a6.png\"}\nbrightmap sprite BOS9A5\n{map \"brightmaps/Monsters/bossa5.png\"}\nbrightmap sprite BOS9b1\n{map \"brightmaps/Monsters/bossb1.png\"}\nbrightmap sprite BOS9B2B8\n{map \"brightmaps/Monsters/bossb2b8.png\"}\nbrightmap sprite BOS9B3B7\n{map \"brightmaps/Monsters/bossb3b7.png\"}\nbrightmap sprite BOS9B4B6\n{map \"brightmaps/Monsters/bossb4b6.png\"}\nbrightmap sprite BOS9B5\n{map \"brightmaps/Monsters/bossb5.png\"}\nbrightmap sprite BOS9C1\n{map \"brightmaps/Monsters/bossc1.png\"}\nbrightmap sprite BOS9C2C8\n{map \"brightmaps/Monsters/bossc2c8.png\"}\nbrightmap sprite BOS9C3C7\n{map \"brightmaps/Monsters/bossc3c7.png\"}\nbrightmap sprite BOS9C4C6\n{map \"brightmaps/Monsters/bossc4c6.png\"}\nbrightmap sprite BOS9C5\n{map \"brightmaps/Monsters/bossc5.png\"}\nbrightmap sprite BOS9D1\n{map \"brightmaps/Monsters/bossd1.png\"}\nbrightmap sprite BOS9D2D8\n{map \"brightmaps/Monsters/bossd2d8.png\"}\nbrightmap sprite BOS9D3D7\n{map \"brightmaps/Monsters/bossd3d7.png\"}\nbrightmap sprite BOS9D4D6\n{map \"brightmaps/Monsters/bossd4d6.png\"}\nbrightmap sprite BOS9D5\n{map \"brightmaps/Monsters/bossd5.png\"}\nbrightmap sprite BOS9E1\n{map \"brightmaps/Monsters/bosse1.png\"}\nbrightmap sprite BOS9E2\n{map \"brightmaps/Monsters/bosse2.png\"}\nbrightmap sprite BOS9E3\n{map \"brightmaps/Monsters/bosse3.png\"}\nbrightmap sprite BOS9E4\n{map \"brightmaps/Monsters/bosse4.png\"}\nbrightmap sprite BOS9E5\n{map \"brightmaps/Monsters/bosse5.png\"}\nbrightmap sprite BOS9E6\n{map \"brightmaps/Monsters/bosse6.png\"}\nbrightmap sprite BOS9E7\n{map \"brightmaps/Monsters/bosse7.png\"}\nbrightmap sprite BOS9E8\n{map \"brightmaps/Monsters/bosse8.png\"}\nbrightmap sprite BOS9F1\n{map \"brightmaps/Monsters/BOSSF1.png\"}\nbrightmap sprite BOS9F2\n{map \"brightmaps/Monsters/BOSSF2.png\"}\nbrightmap sprite BOS9F3\n{map \"brightmaps/Monsters/BOSSF3.png\"}\nbrightmap sprite BOS9F4\n{map \"brightmaps/Monsters/BOSSF4.png\"}\nbrightmap sprite BOS9F5\n{map \"brightmaps/Monsters/BOSSF5.png\"}\nbrightmap sprite BOS9F6\n{map \"brightmaps/Monsters/BOSSF6.png\"}\nbrightmap sprite BOS9F7\n{map \"brightmaps/Monsters/BOSSF7.png\"}\nbrightmap sprite BOS9F8\n{map \"brightmaps/Monsters/BOSSF8.png\"}\nbrightmap sprite BOS9G1\n{map \"brightmaps/Monsters/BOSSG1.png\"}\nbrightmap sprite BOS9G2\n{map \"brightmaps/Monsters/BOSSG2.png\"}\nbrightmap sprite BOS9G3\n{map \"brightmaps/Monsters/BOSSG3.png\"}\nbrightmap sprite BOS9G4\n{map \"brightmaps/Monsters/BOSSG4.png\"}\nbrightmap sprite BOS9G5\n{map \"brightmaps/Monsters/BOSSG5.png\"}\nbrightmap sprite BOS9G6\n{map \"brightmaps/Monsters/BOSSG6.png\"}\nbrightmap sprite BOS9G7\n{map \"brightmaps/Monsters/BOSSG7.png\"}\nbrightmap sprite BOS9G8\n{map \"brightmaps/Monsters/BOSSG8.png\"}\nbrightmap sprite BOS9H1\n{map \"brightmaps/Monsters/BOSSH1.png\"}\nbrightmap sprite BOS9H2\n{map \"brightmaps/Monsters/BOSSH2.png\"}\nbrightmap sprite BOS9H3\n{map \"brightmaps/Monsters/BOSSH3.png\"}\nbrightmap sprite BOS9H4\n{map \"brightmaps/Monsters/BOSSH4.png\"}\nbrightmap sprite BOS9H5\n{map \"brightmaps/Monsters/BOSSH5.png\"}\nbrightmap sprite BOS9H6\n{map \"brightmaps/Monsters/BOSSH6.png\"}\nbrightmap sprite BOS9H7\n{map \"brightmaps/Monsters/BOSSH7.png\"}\nbrightmap sprite BOS9H8\n{map \"brightmaps/Monsters/BOSSH8.png\"}\nbrightmap sprite BOS9I0\n{map \"brightmaps/Monsters/BOSSI0.png\"}\nbrightmap sprite BOS9J0\n{map \"brightmaps/Monsters/BOSSJ0.png\"}\nbrightmap sprite BOS9K0\n{map \"brightmaps/Monsters/BOSSK0.png\"}\nbrightmap sprite BOS9L0\n{map \"brightmaps/Monsters/BOSSL0.png\"}\nbrightmap sprite BOS9M0\n{map \"brightmaps/Monsters/BMBOS3M0.png\"}\n\n// Revenant\nbrightmap sprite SKELJ1\n{map \"brightmaps/Monsters/SKELJ1.png\"\n disablefullbright}\nbrightmap sprite SKELJ2\n{map \"brightmaps/Monsters/SKELJ2.png\"\n disablefullbright}\nbrightmap sprite SKELJ3\n{map \"brightmaps/Monsters/SKELJ3.png\"\n disablefullbright}\nbrightmap sprite SKELJ4\n{map \"brightmaps/Monsters/SKELJ4.png\"\n disablefullbright}\nbrightmap sprite SKELJ5\n{map \"brightmaps/Monsters/SKELJ5.png\"\n disablefullbright}\nbrightmap sprite SKELJ6\n{map \"brightmaps/Monsters/SKELJ6.png\"\n disablefullbright}\nbrightmap sprite SKELJ7\n{map \"brightmaps/Monsters/SKELJ7.png\"\n disablefullbright}\nbrightmap sprite SKELJ8\n{map \"brightmaps/Monsters/SKELJ8.png\"\n disablefullbright}\n\n// Revenant Commando\nbrightmap sprite SKEBJ1\n{map \"brightmaps/Monsters/SKELJ1.png\"\n disablefullbright}\nbrightmap sprite SKEBJ2\n{map \"brightmaps/Monsters/SKELJ2.png\"\n disablefullbright}\nbrightmap sprite SKEBJ3\n{map \"brightmaps/Monsters/SKELJ3.png\"\n disablefullbright}\nbrightmap sprite SKEBJ4\n{map \"brightmaps/Monsters/SKELJ4.png\"\n disablefullbright}\nbrightmap sprite SKEBJ5\n{map \"brightmaps/Monsters/SKELJ5.png\"\n disablefullbright}\nbrightmap sprite SKEBJ6\n{map \"brightmaps/Monsters/SKELJ6.png\"\n disablefullbright}\nbrightmap sprite SKEBJ7\n{map \"brightmaps/Monsters/SKELJ7.png\"\n disablefullbright}\nbrightmap sprite SKEBJ8\n{map \"brightmaps/Monsters/SKELJ8.png\"\n disablefullbright}\n\n// Revenant Grenadier\nbrightmap sprite SKEGJ1\n{map \"brightmaps/Monsters/SKELJ1.png\"\n disablefullbright}\nbrightmap sprite SKEGJ2\n{map \"brightmaps/Monsters/SKELJ2.png\"\n disablefullbright}\nbrightmap sprite SKEGJ3\n{map \"brightmaps/Monsters/SKELJ3.png\"\n disablefullbright}\nbrightmap sprite SKEGJ4\n{map \"brightmaps/Monsters/SKELJ4.png\"\n disablefullbright}\nbrightmap sprite SKEGJ5\n{map \"brightmaps/Monsters/SKELJ5.png\"\n disablefullbright}\nbrightmap sprite SKEGJ6\n{map \"brightmaps/Monsters/SKELJ6.png\"\n disablefullbright}\nbrightmap sprite SKEGJ7\n{map \"brightmaps/Monsters/SKELJ7.png\"\n disablefullbright}\nbrightmap sprite SKEGJ8\n{map \"brightmaps/Monsters/SKELJ8.png\"\n disablefullbright}\n\n// Mancubus\nbrightmap sprite FATTA1\n{map \"brightmaps/Monsters/FATTA1.png\"}\nbrightmap sprite FATTA2A8\n{map \"brightmaps/Monsters/FATTA2A8.png\"}\nbrightmap sprite FATTB1\n{map \"brightmaps/Monsters/FATTB1.png\"}\nbrightmap sprite FATTB2B8\n{map \"brightmaps/Monsters/FATTB2B8.png\"}\nbrightmap sprite FATTB3B7\n{map \"brightmaps/Monsters/FATTB3B7.png\"}\nbrightmap sprite FATTC1\n{map \"brightmaps/Monsters/FATTC1.png\"}\nbrightmap sprite FATTC2C8\n{map \"brightmaps/Monsters/FATTC2C8.png\"}\nbrightmap sprite FATTC3C7\n{map \"brightmaps/Monsters/FATTC3C7.png\"}\nbrightmap sprite FATTD1\n{map \"brightmaps/Monsters/FATTD1.png\"}\nbrightmap sprite FATTD2D8\n{map \"brightmaps/Monsters/FATTD2D8.png\"}\nbrightmap sprite FATTD3D7\n{map \"brightmaps/Monsters/FATTD3D7.png\"}\nbrightmap sprite FATTE1\n{map \"brightmaps/Monsters/FATTE1.png\"}\nbrightmap sprite FATTE2E8\n{map \"brightmaps/Monsters/FATTE2E8.png\"}\nbrightmap sprite FATTE3E7\n{map \"brightmaps/Monsters/FATTE3E7.png\"}\nbrightmap sprite FATTF1\n{map \"brightmaps/Monsters/FATTF1.png\"}\nbrightmap sprite FATTF2F8\n{map \"brightmaps/Monsters/FATTF2F8.png\"}\nbrightmap sprite FATTF3F7\n{map \"brightmaps/Monsters/FATTF3F7.png\"}\nbrightmap sprite FATTG1\n{map \"brightmaps/Monsters/FATTG1.png\"}\nbrightmap sprite FATTG2G8\n{map \"brightmaps/Monsters/FATTG2G8.png\"}\nbrightmap sprite FATTH1\n{map \"brightmaps/Monsters/FATTH1.png\"\n disablefullbright}\nbrightmap sprite FATTH2H8\n{map \"brightmaps/Monsters/FATTH2H8.png\"\n disablefullbright}\nbrightmap sprite FATTH3H7\n{map \"brightmaps/Monsters/FATTH3H7.png\"\n disablefullbright}\nbrightmap sprite FATTH4H6\n{map \"brightmaps/Monsters/FATTH4H6.png\"\n disablefullbright}\nbrightmap sprite FATTH5\n{map \"brightmaps/Monsters/FATTH5.png\"\n disablefullbright}\nbrightmap sprite FATTI1\n{map \"brightmaps/Monsters/FATTI1.png\"}\nbrightmap sprite FATTI2I8\n{map \"brightmaps/Monsters/FATTI2I8.png\"}\nbrightmap sprite FATTJ1\n{map \"brightmaps/Monsters/FATTJ1.png\"}\nbrightmap sprite FATTJ2\n{map \"brightmaps/Monsters/FATTJ2.png\"}\nbrightmap sprite FATTJ8\n{map \"brightmaps/Monsters/FATTJ8.png\"}\nbrightmap sprite FATTR0\n{map \"brightmaps/Monsters/FATTR0.png\"}\nbrightmap sprite FATTS0\n{map \"brightmaps/Monsters/FATTS0.png\"}\nbrightmap sprite FATTT0\n{map \"brightmaps/Monsters/FATTT0.png\"}\n\n// Hectabus\nbrightmap sprite HECTA1\n{map \"brightmaps/Monsters/FATTA1.png\"}\nbrightmap sprite HECTA2A8\n{map \"brightmaps/Monsters/FATTA2A8.png\"}\nbrightmap sprite HECTB1\n{map \"brightmaps/Monsters/FATTB1.png\"}\nbrightmap sprite HECTB2B8\n{map \"brightmaps/Monsters/FATTB2B8.png\"}\nbrightmap sprite HECTB3B7\n{map \"brightmaps/Monsters/FATTB3B7.png\"}\nbrightmap sprite HECTC1\n{map \"brightmaps/Monsters/FATTC1.png\"}\nbrightmap sprite HECTC2C8\n{map \"brightmaps/Monsters/FATTC2C8.png\"}\nbrightmap sprite HECTC3C7\n{map \"brightmaps/Monsters/FATTC3C7.png\"}\nbrightmap sprite HECTD1\n{map \"brightmaps/Monsters/FATTD1.png\"}\nbrightmap sprite HECTD2D8\n{map \"brightmaps/Monsters/FATTD2D8.png\"}\nbrightmap sprite HECTD3D7\n{map \"brightmaps/Monsters/FATTD3D7.png\"}\nbrightmap sprite HECTE1\n{map \"brightmaps/Monsters/FATTE1.png\"}\nbrightmap sprite HECTE2E8\n{map \"brightmaps/Monsters/FATTE2E8.png\"}\nbrightmap sprite HECTE3E7\n{map \"brightmaps/Monsters/FATTE3E7.png\"}\nbrightmap sprite HECTF1\n{map \"brightmaps/Monsters/FATTF1.png\"}\nbrightmap sprite HECTF2F8\n{map \"brightmaps/Monsters/FATTF2F8.png\"}\nbrightmap sprite HECTF3F7\n{map \"brightmaps/Monsters/FATTF3F7.png\"}\nbrightmap sprite HECTG1\n{map \"brightmaps/Monsters/FATTG1.png\"}\nbrightmap sprite HECTG2G8\n{map \"brightmaps/Monsters/FATTG2G8.png\"}\nbrightmap sprite HECTH1\n{map \"brightmaps/Monsters/FATTH1.png\"\n disablefullbright}\nbrightmap sprite HECTH2H8\n{map \"brightmaps/Monsters/FATTH2H8.png\"\n disablefullbright}\nbrightmap sprite HECTH3H7\n{map \"brightmaps/Monsters/FATTH3H7.png\"\n disablefullbright}\nbrightmap sprite HECTH4H6\n{map \"brightmaps/Monsters/FATTH4H6.png\"\n disablefullbright}\nbrightmap sprite HECTH5\n{map \"brightmaps/Monsters/FATTH5.png\"\n disablefullbright}\nbrightmap sprite HECTI1\n{map \"brightmaps/Monsters/FATTI1.png\"}\nbrightmap sprite HECTI2I8\n{map \"brightmaps/Monsters/FATTI2I8.png\"}\nbrightmap sprite HECTJ1\n{map \"brightmaps/Monsters/FATTJ1.png\"}\nbrightmap sprite HECTJ2\n{map \"brightmaps/Monsters/FATTJ2.png\"}\nbrightmap sprite HECTJ8\n{map \"brightmaps/Monsters/FATTJ8.png\"}\nbrightmap sprite HECTR0\n{map \"brightmaps/Monsters/FATTR0.png\"}\nbrightmap sprite HECTS0\n{map \"brightmaps/Monsters/FATTS0.png\"}\nbrightmap sprite HECTT0\n{map \"brightmaps/Monsters/FATTT0.png\"}\n\n// Sqidibus\nbrightmap sprite SQIDA1\n{map \"brightmaps/Monsters/FATTA1.png\"}\nbrightmap sprite SQIDA2A8\n{map \"brightmaps/Monsters/FATTA2A8.png\"}\nbrightmap sprite SQIDB1\n{map \"brightmaps/Monsters/FATTB1.png\"}\nbrightmap sprite SQIDB2B8\n{map \"brightmaps/Monsters/FATTB2B8.png\"}\nbrightmap sprite SQIDB3B7\n{map \"brightmaps/Monsters/FATTB3B7.png\"}\nbrightmap sprite SQIDC1\n{map \"brightmaps/Monsters/FATTC1.png\"}\nbrightmap sprite SQIDC2C8\n{map \"brightmaps/Monsters/FATTC2C8.png\"}\nbrightmap sprite SQIDC3C7\n{map \"brightmaps/Monsters/FATTC3C7.png\"}\nbrightmap sprite SQIDD1\n{map \"brightmaps/Monsters/FATTD1.png\"}\nbrightmap sprite SQIDD2D8\n{map \"brightmaps/Monsters/FATTD2D8.png\"}\nbrightmap sprite SQIDD3D7\n{map \"brightmaps/Monsters/FATTD3D7.png\"}\nbrightmap sprite SQIDE1\n{map \"brightmaps/Monsters/FATTE1.png\"}\nbrightmap sprite SQIDE2E8\n{map \"brightmaps/Monsters/FATTE2E8.png\"}\nbrightmap sprite SQIDE3E7\n{map \"brightmaps/Monsters/FATTE3E7.png\"}\nbrightmap sprite SQIDF1\n{map \"brightmaps/Monsters/FATTF1.png\"}\nbrightmap sprite SQIDF2F8\n{map \"brightmaps/Monsters/FATTF2F8.png\"}\nbrightmap sprite SQIDF3F7\n{map \"brightmaps/Monsters/FATTF3F7.png\"}\nbrightmap sprite SQIDG1\n{map \"brightmaps/Monsters/FATTG1.png\"}\nbrightmap sprite SQIDG2G8\n{map \"brightmaps/Monsters/FATTG2G8.png\"}\nbrightmap sprite SQIDH1\n{map \"brightmaps/Monsters/FATTH1.png\"\n disablefullbright}\nbrightmap sprite SQIDH2H8\n{map \"brightmaps/Monsters/FATTH2H8.png\"\n disablefullbright}\nbrightmap sprite SQIDH3H7\n{map \"brightmaps/Monsters/FATTH3H7.png\"\n disablefullbright}\nbrightmap sprite SQIDH4H6\n{map \"brightmaps/Monsters/FATTH4H6.png\"\n disablefullbright}\nbrightmap sprite SQIDH5\n{map \"brightmaps/Monsters/FATTH5.png\"\n disablefullbright}\nbrightmap sprite SQIDI1\n{map \"brightmaps/Monsters/FATTI1.png\"}\nbrightmap sprite SQIDI2I8\n{map \"brightmaps/Monsters/FATTI2I8.png\"}\nbrightmap sprite SQIDJ1\n{map \"brightmaps/Monsters/FATTJ1.png\"}\nbrightmap sprite SQIDJ2\n{map \"brightmaps/Monsters/FATTJ2.png\"}\nbrightmap sprite SQIDJ8\n{map \"brightmaps/Monsters/FATTJ8.png\"}\nbrightmap sprite SQIDR0\n{map \"brightmaps/Monsters/FATTR0.png\"}\nbrightmap sprite SQIDS0\n{map \"brightmaps/Monsters/FATTS0.png\"}\nbrightmap sprite SQIDT0\n{map \"brightmaps/Monsters/FATTT0.png\"}\n\n// Flamibus\nbrightmap sprite BURPA1\n{map \"brightmaps/Monsters/FATTA1.png\"}\nbrightmap sprite BURPA2A8\n{map \"brightmaps/Monsters/FATTA2A8.png\"}\nbrightmap sprite BURPB1\n{map \"brightmaps/Monsters/FATTB1.png\"}\nbrightmap sprite BURPB2B8\n{map \"brightmaps/Monsters/FATTB2B8.png\"}\nbrightmap sprite BURPB3B7\n{map \"brightmaps/Monsters/FATTB3B7.png\"}\nbrightmap sprite BURPC1\n{map \"brightmaps/Monsters/FATTC1.png\"}\nbrightmap sprite BURPC2C8\n{map \"brightmaps/Monsters/FATTC2C8.png\"}\nbrightmap sprite BURPC3C7\n{map \"brightmaps/Monsters/FATTC3C7.png\"}\nbrightmap sprite BURPD1\n{map \"brightmaps/Monsters/FATTD1.png\"}\nbrightmap sprite BURPD2D8\n{map \"brightmaps/Monsters/FATTD2D8.png\"}\nbrightmap sprite BURPD3D7\n{map \"brightmaps/Monsters/FATTD3D7.png\"}\nbrightmap sprite BURPE1\n{map \"brightmaps/Monsters/FATTE1.png\"}\nbrightmap sprite BURPE2E8\n{map \"brightmaps/Monsters/FATTE2E8.png\"}\nbrightmap sprite BURPE3E7\n{map \"brightmaps/Monsters/FATTE3E7.png\"}\nbrightmap sprite BURPF1\n{map \"brightmaps/Monsters/FATTF1.png\"}\nbrightmap sprite BURPF2F8\n{map \"brightmaps/Monsters/FATTF2F8.png\"}\nbrightmap sprite BURPF3F7\n{map \"brightmaps/Monsters/FATTF3F7.png\"}\nbrightmap sprite BURPG1\n{map \"brightmaps/Monsters/FATTG1.png\"}\nbrightmap sprite BURPG2G8\n{map \"brightmaps/Monsters/FATTG2G8.png\"}\nbrightmap sprite BURPH1\n{map \"brightmaps/Monsters/FATTH1.png\"\n disablefullbright}\nbrightmap sprite BURPH2H8\n{map \"brightmaps/Monsters/FATTH2H8.png\"\n disablefullbright}\nbrightmap sprite BURPH3H7\n{map \"brightmaps/Monsters/FATTH3H7.png\"\n disablefullbright}\nbrightmap sprite BURPH4H6\n{map \"brightmaps/Monsters/FATTH4H6.png\"\n disablefullbright}\nbrightmap sprite BURPH5\n{map \"brightmaps/Monsters/FATTH5.png\"\n disablefullbright}\nbrightmap sprite BURPI1\n{map \"brightmaps/Monsters/FATTI1.png\"}\nbrightmap sprite BURPI2I8\n{map \"brightmaps/Monsters/FATTI2I8.png\"}\nbrightmap sprite BURPJ1\n{map \"brightmaps/Monsters/FATTJ1.png\"}\nbrightmap sprite BURPJ2\n{map \"brightmaps/Monsters/FATTJ2.png\"}\nbrightmap sprite BURPJ8\n{map \"brightmaps/Monsters/FATTJ8.png\"}\nbrightmap sprite BURPR0\n{map \"brightmaps/Monsters/FATTR0.png\"}\nbrightmap sprite BURPS0\n{map \"brightmaps/Monsters/FATTS0.png\"}\nbrightmap sprite BURPT0\n{map \"brightmaps/Monsters/FATTT0.png\"}"
      },
      {
        "source": "pk3",
        "name": "Brightmaps/BMmonsters2.txt",
        "contents": "// Cacodemon\nbrightmap sprite HEADA1\n{map \"brightmaps/Monsters/heada1.png\"\n disablefullbright}\nbrightmap sprite HEADA2A8\n{map \"brightmaps/Monsters/heada2a8.png\"\n disablefullbright}\nbrightmap sprite HEADA3A7\n{map \"brightmaps/Monsters/heada3a7.png\"\n disablefullbright}\nbrightmap sprite HEADB1\n{map \"brightmaps/Monsters/headb1.png\"\n disablefullbright}\nbrightmap sprite HEADB2B8\n{map \"brightmaps/Monsters/headb2b8.png\"\n disablefullbright}\nbrightmap sprite HEADB3B7\n{map \"brightmaps/Monsters/headb3b7.png\"\n disablefullbright}\nbrightmap sprite HEADB4B6\n{map \"brightmaps/Monsters/headb4b6.png\"\n disablefullbright}\nbrightmap sprite HEADB5\n{map \"brightmaps/Monsters/headb5.png\"\n disablefullbright}\nbrightmap sprite HEADC1\n{map \"brightmaps/Monsters/HEADC1.png\"\n disablefullbright}\nbrightmap sprite HEADC2C8\n{map \"brightmaps/Monsters/HEADC2C8.png\"\n disablefullbright}\nbrightmap sprite HEADC3C7\n{map \"brightmaps/Monsters/HEADC3C7.png\"\n disablefullbright}\nbrightmap sprite HEADC4C6\n{map \"brightmaps/Monsters/HEADC4C6.png\"\n disablefullbright}\nbrightmap sprite HEADC5\n{map \"brightmaps/Monsters/HEADC5.png\"\n disablefullbright}\nbrightmap sprite HEADD1\n{map \"brightmaps/Monsters/HEADD1.png\"\n disablefullbright}\nbrightmap sprite HEADD2D8\n{map \"brightmaps/Monsters/HEADD2D8.png\"\n disablefullbright}\nbrightmap sprite HEADD3D7\n{map \"brightmaps/Monsters/HEADD3D7.png\"\n disablefullbright}\nbrightmap sprite HEADD4D6\n{map \"brightmaps/Monsters/HEADD4D6.png\"\n disablefullbright}\nbrightmap sprite HEADD5\n{map \"brightmaps/Monsters/HEADD5.png\"\n disablefullbright}\nbrightmap sprite HEADE1\n{map \"brightmaps/Monsters/HEADE1.png\"\n disablefullbright}\nbrightmap sprite HEADE2E8\n{map \"brightmaps/Monsters/HEADE2E8.png\"\n disablefullbright}\nbrightmap sprite HEADE3E7\n{map \"brightmaps/Monsters/HEADE3E7.png\"\n disablefullbright}\nbrightmap sprite HEADF1\n{map \"brightmaps/Monsters/HEADF1.png\"\n disablefullbright}\nbrightmap sprite HEADF2F8\n{map \"brightmaps/Monsters/HEADF2F8.png\"\n disablefullbright}\nbrightmap sprite HEADF3F7\n{map \"brightmaps/Monsters/HEADF3F7.png\"\n disablefullbright}\nbrightmap sprite HEADG0\n{map \"brightmaps/Monsters/HEADG0.png\"\n disablefullbright}\nbrightmap sprite HEADH0\n{map \"brightmaps/Monsters/HEADH0.png\"\n disablefullbright}\nbrightmap sprite HEADI0\n{map \"brightmaps/Monsters/HEADI0.png\"\n disablefullbright}\nbrightmap sprite HEADJ0\n{map \"brightmaps/Monsters/HEADJ0.png\"\n disablefullbright}\nbrightmap sprite HEADK0\n{map \"brightmaps/Monsters/HEADK0.png\"\n disablefullbright}\nbrightmap sprite HEADL0\n{map \"brightmaps/Monsters/HEADL0.png\"\n disablefullbright}\n\n// Abaddon\nbrightmap sprite HED3A1\n{map \"brightmaps/Monsters/heada1.png\"\n disablefullbright}\nbrightmap sprite HED3A2A8\n{map \"brightmaps/Monsters/heada2a8.png\"\n disablefullbright}\nbrightmap sprite HED3A3A7\n{map \"brightmaps/Monsters/heada3a7.png\"\n disablefullbright}\nbrightmap sprite HED3B1\n{map \"brightmaps/Monsters/headb1.png\"\n disablefullbright}\nbrightmap sprite HED3B2B8\n{map \"brightmaps/Monsters/headb2b8.png\"\n disablefullbright}\nbrightmap sprite HED3B3B7\n{map \"brightmaps/Monsters/headb3b7.png\"\n disablefullbright}\nbrightmap sprite HED3B4B6\n{map \"brightmaps/Monsters/headb4b6.png\"\n disablefullbright}\nbrightmap sprite HED3B5\n{map \"brightmaps/Monsters/headb5.png\"\n disablefullbright}\nbrightmap sprite HED3C1\n{map \"brightmaps/Monsters/HEADC1.png\"\n disablefullbright}\nbrightmap sprite HED3C2C8\n{map \"brightmaps/Monsters/HEADC2C8.png\"\n disablefullbright}\nbrightmap sprite HED3C3C7\n{map \"brightmaps/Monsters/HEADC3C7.png\"\n disablefullbright}\nbrightmap sprite HED3C4C6\n{map \"brightmaps/Monsters/HEADC4C6.png\"\n disablefullbright}\nbrightmap sprite HED3C5\n{map \"brightmaps/Monsters/HEADC5.png\"\n disablefullbright}\nbrightmap sprite HED3D1\n{map \"brightmaps/Monsters/HEADD1.png\"\n disablefullbright}\nbrightmap sprite HED3D2D8\n{map \"brightmaps/Monsters/HEADD2D8.png\"\n disablefullbright}\nbrightmap sprite HED3D3D7\n{map \"brightmaps/Monsters/HEADD3D7.png\"\n disablefullbright}\nbrightmap sprite HED3D4D6\n{map \"brightmaps/Monsters/HEADD4D6.png\"\n disablefullbright}\nbrightmap sprite HED3D5\n{map \"brightmaps/Monsters/HEADD5.png\"\n disablefullbright}\nbrightmap sprite HED3E1\n{map \"brightmaps/Monsters/HEADE1.png\"\n disablefullbright}\nbrightmap sprite HED3E2E8\n{map \"brightmaps/Monsters/HEADE2E8.png\"\n disablefullbright}\nbrightmap sprite HED3E3E7\n{map \"brightmaps/Monsters/HEADE3E7.png\"\n disablefullbright}\nbrightmap sprite HED3F1\n{map \"brightmaps/Monsters/HEADF1.png\"\n disablefullbright}\nbrightmap sprite HED3F2F8\n{map \"brightmaps/Monsters/HEADF2F8.png\"\n disablefullbright}\nbrightmap sprite HED3F3F7\n{map \"brightmaps/Monsters/HEADF3F7.png\"\n disablefullbright}\nbrightmap sprite HED3G0\n{map \"brightmaps/Monsters/HEADG0.png\"\n disablefullbright}\nbrightmap sprite HED3H0\n{map \"brightmaps/Monsters/HEADH0.png\"\n disablefullbright}\nbrightmap sprite HED3I0\n{map \"brightmaps/Monsters/HEADI0.png\"\n disablefullbright}\nbrightmap sprite HED3J0\n{map \"brightmaps/Monsters/HEADJ0.png\"\n disablefullbright}\nbrightmap sprite HED3K0\n{map \"brightmaps/Monsters/HEADK0.png\"\n disablefullbright}\nbrightmap sprite HED3L0\n{map \"brightmaps/Monsters/HEADL0.png\"\n disablefullbright}\n\n// CacoLantern\nbrightmap sprite HED2A1\n{map \"brightmaps/Monsters/heada1.png\"\n disablefullbright}\nbrightmap sprite HED2A2A8\n{map \"brightmaps/Monsters/heada2a8.png\"\n disablefullbright}\nbrightmap sprite HED2A3A7\n{map \"brightmaps/Monsters/heada3a7.png\"\n disablefullbright}\nbrightmap sprite HED2B1\n{map \"brightmaps/Monsters/headb1.png\"\n disablefullbright}\nbrightmap sprite HED2B2B8\n{map \"brightmaps/Monsters/headb2b8.png\"\n disablefullbright}\nbrightmap sprite HED2B3B7\n{map \"brightmaps/Monsters/headb3b7.png\"\n disablefullbright}\nbrightmap sprite HED2B4B6\n{map \"brightmaps/Monsters/headb4b6.png\"\n disablefullbright}\nbrightmap sprite HED2B5\n{map \"brightmaps/Monsters/headb5.png\"\n disablefullbright}\nbrightmap sprite HED2C1\n{map \"brightmaps/Monsters/HEADC1.png\"\n disablefullbright}\nbrightmap sprite HED2C2C8\n{map \"brightmaps/Monsters/HEADC2C8.png\"\n disablefullbright}\nbrightmap sprite HED2C3C7\n{map \"brightmaps/Monsters/HEADC3C7.png\"\n disablefullbright}\nbrightmap sprite HED2C4C6\n{map \"brightmaps/Monsters/HEADC4C6.png\"\n disablefullbright}\nbrightmap sprite HED2C5\n{map \"brightmaps/Monsters/HEADC5.png\"\n disablefullbright}\nbrightmap sprite HED2D1\n{map \"brightmaps/Monsters/HEADD1.png\"\n disablefullbright}\nbrightmap sprite HED2D2D8\n{map \"brightmaps/Monsters/HEADD2D8.png\"\n disablefullbright}\nbrightmap sprite HED2D3D7\n{map \"brightmaps/Monsters/HEADD3D7.png\"\n disablefullbright}\nbrightmap sprite HED2D4D6\n{map \"brightmaps/Monsters/HEADD4D6.png\"\n disablefullbright}\nbrightmap sprite HED2D5\n{map \"brightmaps/Monsters/HEADD5.png\"\n disablefullbright}\nbrightmap sprite HED2E1\n{map \"brightmaps/Monsters/HEADE1.png\"\n disablefullbright}\nbrightmap sprite HED2E2E8\n{map \"brightmaps/Monsters/HEADE2E8.png\"\n disablefullbright}\nbrightmap sprite HED2E3E7\n{map \"brightmaps/Monsters/HEADE3E7.png\"\n disablefullbright}\nbrightmap sprite HED2F1\n{map \"brightmaps/Monsters/HEADF1.png\"\n disablefullbright}\nbrightmap sprite HED2F2F8\n{map \"brightmaps/Monsters/HEADF2F8.png\"\n disablefullbright}\nbrightmap sprite HED2F3F7\n{map \"brightmaps/Monsters/HEADF3F7.png\"\n disablefullbright}\nbrightmap sprite HED2G0\n{map \"brightmaps/Monsters/HEADG0.png\"\n disablefullbright}\nbrightmap sprite HED2H0\n{map \"brightmaps/Monsters/HEADH0.png\"\n disablefullbright}\nbrightmap sprite HED2I0\n{map \"brightmaps/Monsters/HEADI0.png\"\n disablefullbright}\nbrightmap sprite HED2J0\n{map \"brightmaps/Monsters/HEADJ0.png\"\n disablefullbright}\nbrightmap sprite HED2K0\n{map \"brightmaps/Monsters/HEADK0.png\"\n disablefullbright}\nbrightmap sprite HED2L0\n{map \"brightmaps/Monsters/HEADL0.png\"\n disablefullbright}\n\n// Kirov\nbrightmap sprite KIRVA1\n{map \"brightmaps/Monsters/heada1.png\"\n disablefullbright}\nbrightmap sprite KIRVA2A8\n{map \"brightmaps/Monsters/heada2a8.png\"\n disablefullbright}\nbrightmap sprite KIRVA3A7\n{map \"brightmaps/Monsters/heada3a7.png\"\n disablefullbright}\nbrightmap sprite KIRVB1\n{map \"brightmaps/Monsters/headb1.png\"\n disablefullbright}\nbrightmap sprite KIRVB2B8\n{map \"brightmaps/Monsters/headb2b8.png\"\n disablefullbright}\nbrightmap sprite KIRVB3B7\n{map \"brightmaps/Monsters/headb3b7.png\"\n disablefullbright}\nbrightmap sprite KIRVB4B6\n{map \"brightmaps/Monsters/headb4b6.png\"\n disablefullbright}\nbrightmap sprite KIRVB5\n{map \"brightmaps/Monsters/headb5.png\"\n disablefullbright}\nbrightmap sprite KIRVC1\n{map \"brightmaps/Monsters/HEADC1.png\"\n disablefullbright}\nbrightmap sprite KIRVC2C8\n{map \"brightmaps/Monsters/HEADC2C8.png\"\n disablefullbright}\nbrightmap sprite KIRVC3C7\n{map \"brightmaps/Monsters/HEADC3C7.png\"\n disablefullbright}\nbrightmap sprite KIRVC4C6\n{map \"brightmaps/Monsters/HEADC4C6.png\"\n disablefullbright}\nbrightmap sprite KIRVC5\n{map \"brightmaps/Monsters/HEADC5.png\"\n disablefullbright}\nbrightmap sprite KIRVD1\n{map \"brightmaps/Monsters/HEADD1.png\"\n disablefullbright}\nbrightmap sprite KIRVD2D8\n{map \"brightmaps/Monsters/HEADD2D8.png\"\n disablefullbright}\nbrightmap sprite KIRVD3D7\n{map \"brightmaps/Monsters/HEADD3D7.png\"\n disablefullbright}\nbrightmap sprite KIRVD4D6\n{map \"brightmaps/Monsters/HEADD4D6.png\"\n disablefullbright}\nbrightmap sprite KIRVD5\n{map \"brightmaps/Monsters/HEADD5.png\"\n disablefullbright}\nbrightmap sprite KIRVE1\n{map \"brightmaps/Monsters/HEADE1.png\"\n disablefullbright}\nbrightmap sprite KIRVE2E8\n{map \"brightmaps/Monsters/HEADE2E8.png\"\n disablefullbright}\nbrightmap sprite KIRVE3E7\n{map \"brightmaps/Monsters/HEADE3E7.png\"\n disablefullbright}\nbrightmap sprite KIRVF1\n{map \"brightmaps/Monsters/HEADF1.png\"\n disablefullbright}\nbrightmap sprite KIRVF2F8\n{map \"brightmaps/Monsters/HEADF2F8.png\"\n disablefullbright}\nbrightmap sprite KIRVF3F7\n{map \"brightmaps/Monsters/HEADF3F7.png\"\n disablefullbright}\nbrightmap sprite KIRVG0\n{map \"brightmaps/Monsters/HEADG0.png\"\n disablefullbright}\nbrightmap sprite KIRVH0\n{map \"brightmaps/Monsters/HEADH0.png\"\n disablefullbright}\nbrightmap sprite KIRVI0\n{map \"brightmaps/Monsters/HEADI0.png\"\n disablefullbright}\nbrightmap sprite KIRVJ0\n{map \"brightmaps/Monsters/HEADJ0.png\"\n disablefullbright}\nbrightmap sprite KIRVK0\n{map \"brightmaps/Monsters/HEADK0.png\"\n disablefullbright}\nbrightmap sprite KIRVL0\n{map \"brightmaps/Monsters/HEADL0.png\"\n disablefullbright}\n\n// TheRedCaco\nbrightmap sprite REDAA1\n{map \"brightmaps/Monsters/heada1.png\"\n disablefullbright}\nbrightmap sprite REDAA2A8\n{map \"brightmaps/Monsters/heada2a8.png\"\n disablefullbright}\nbrightmap sprite REDAA3A7\n{map \"brightmaps/Monsters/heada3a7.png\"\n disablefullbright}\nbrightmap sprite REDAB1\n{map \"brightmaps/Monsters/headb1.png\"\n disablefullbright}\nbrightmap sprite REDAB2B8\n{map \"brightmaps/Monsters/headb2b8.png\"\n disablefullbright}\nbrightmap sprite REDAB3B7\n{map \"brightmaps/Monsters/headb3b7.png\"\n disablefullbright}\nbrightmap sprite REDAB4B6\n{map \"brightmaps/Monsters/headb4b6.png\"\n disablefullbright}\nbrightmap sprite REDAB5\n{map \"brightmaps/Monsters/headb5.png\"\n disablefullbright}\nbrightmap sprite REDAC1\n{map \"brightmaps/Monsters/HEADC1.png\"\n disablefullbright}\nbrightmap sprite REDAC2C8\n{map \"brightmaps/Monsters/HEADC2C8.png\"\n disablefullbright}\nbrightmap sprite REDAC3C7\n{map \"brightmaps/Monsters/HEADC3C7.png\"\n disablefullbright}\nbrightmap sprite REDAC4C6\n{map \"brightmaps/Monsters/HEADC4C6.png\"\n disablefullbright}\nbrightmap sprite REDAC5\n{map \"brightmaps/Monsters/HEADC5.png\"\n disablefullbright}\nbrightmap sprite REDAD1\n{map \"brightmaps/Monsters/HEADD1.png\"\n disablefullbright}\nbrightmap sprite REDAD2D8\n{map \"brightmaps/Monsters/HEADD2D8.png\"\n disablefullbright}\nbrightmap sprite REDAD3D7\n{map \"brightmaps/Monsters/HEADD3D7.png\"\n disablefullbright}\nbrightmap sprite REDAD4D6\n{map \"brightmaps/Monsters/HEADD4D6.png\"\n disablefullbright}\nbrightmap sprite REDAD5\n{map \"brightmaps/Monsters/HEADD5.png\"\n disablefullbright}\nbrightmap sprite REDAE1\n{map \"brightmaps/Monsters/HEADE1.png\"\n disablefullbright}\nbrightmap sprite REDAE2E8\n{map \"brightmaps/Monsters/HEADE2E8.png\"\n disablefullbright}\nbrightmap sprite REDAE3E7\n{map \"brightmaps/Monsters/HEADE3E7.png\"\n disablefullbright}\nbrightmap sprite REDAF1\n{map \"brightmaps/Monsters/HEADF1.png\"\n disablefullbright}\nbrightmap sprite REDAF2F8\n{map \"brightmaps/Monsters/HEADF2F8.png\"\n disablefullbright}\nbrightmap sprite REDAF3F7\n{map \"brightmaps/Monsters/HEADF3F7.png\"\n disablefullbright}\nbrightmap sprite REDAG0\n{map \"brightmaps/Monsters/HEADG0.png\"\n disablefullbright}\nbrightmap sprite REDAH0\n{map \"brightmaps/Monsters/HEADH0.png\"\n disablefullbright}\nbrightmap sprite REDAI0\n{map \"brightmaps/Monsters/HEADI0.png\"\n disablefullbright}\nbrightmap sprite REDAJ0\n{map \"brightmaps/Monsters/HEADJ0.png\"\n disablefullbright}\nbrightmap sprite REDAK0\n{map \"brightmaps/Monsters/HEADK0.png\"\n disablefullbright}\nbrightmap sprite REDAL0\n{map \"brightmaps/Monsters/HEADL0.png\"\n disablefullbright}\n\n// Pain Elemental\nbrightmap sprite PAINA1\n{map \"brightmaps/Monsters/PAINa1.png\"\n disablefullbright}\nbrightmap sprite PAINA2A8\n{map \"brightmaps/Monsters/PAINa2a8.png\"\n disablefullbright}\nbrightmap sprite PAINA3A7\n{map \"brightmaps/Monsters/PAINa3a7.png\"\n disablefullbright}\nbrightmap sprite PAINB1\n{map \"brightmaps/Monsters/PAINb1.png\"\n disablefullbright}\nbrightmap sprite PAINB2B8\n{map \"brightmaps/Monsters/PAINb2b8.png\"\n disablefullbright}\nbrightmap sprite PAINB3B7\n{map \"brightmaps/Monsters/PAINb3b7.png\"\n disablefullbright}\nbrightmap sprite PAINC1\n{map \"brightmaps/Monsters/PAINc1.png\"\n disablefullbright}\nbrightmap sprite PAINC2C8\n{map \"brightmaps/Monsters/PAINc2c8.png\"\n disablefullbright}\nbrightmap sprite PAINC3C7\n{map \"brightmaps/Monsters/PAINc3c7.png\"\n disablefullbright}\nbrightmap sprite PAIND1\n{map \"brightmaps/Monsters/PAINd1.png\"\n disablefullbright}\nbrightmap sprite PAIND2D8\n{map \"brightmaps/Monsters/PAINd2d8.png\"\n disablefullbright}\nbrightmap sprite PAIND3D7\n{map \"brightmaps/Monsters/PAINd3d7.png\"\n disablefullbright}\nbrightmap sprite PAIND4D6\n{map \"brightmaps/Monsters/PAINd4d6.png\"\n disablefullbright}\nbrightmap sprite PAIND5\n{map \"brightmaps/Monsters/PAINd5.png\"\n disablefullbright}\nbrightmap sprite PAINE1\n{map \"brightmaps/Monsters/PAINe1.png\"\n disablefullbright}\nbrightmap sprite PAINE2E8\n{map \"brightmaps/Monsters/PAINe2e8.png\"\n disablefullbright}\nbrightmap sprite PAINE3E7\n{map \"brightmaps/Monsters/PAINe3e7.png\"\n disablefullbright}\nbrightmap sprite PAINE4E6\n{map \"brightmaps/Monsters/PAINe4e6.png\"\n disablefullbright}\nbrightmap sprite PAINE5\n{map \"brightmaps/Monsters/PAINe5.png\"\n disablefullbright}\nbrightmap sprite PAINF1\n{map \"brightmaps/Monsters/PAINf1.png\"\n disablefullbright}\nbrightmap sprite PAINF2F8\n{map \"brightmaps/Monsters/PAINf2f8.png\"\n disablefullbright}\nbrightmap sprite PAINF3F7\n{map \"brightmaps/Monsters/PAINf3f7.png\"\n disablefullbright}\nbrightmap sprite PAINF4F6\n{map \"brightmaps/Monsters/PAINf4f6.png\"\n disablefullbright}\nbrightmap sprite PAINF5\n{map \"brightmaps/Monsters/PAINf5.png\"\n disablefullbright}\nbrightmap sprite PAING1\n{map \"brightmaps/Monsters/PAINg1.png\"\n disablefullbright}\nbrightmap sprite PAING2G8\n{map \"brightmaps/Monsters/PAINg2g8.png\"\n disablefullbright}\nbrightmap sprite PAING3G7\n{map \"brightmaps/Monsters/PAINg3g7.png\"\n disablefullbright}\nbrightmap sprite PAINH0\n{map \"brightmaps/Monsters/PAINh0.png\"\n disablefullbright}\nbrightmap sprite PAINI0\n{map \"brightmaps/Monsters/PAINi0.png\"\n disablefullbright}\nbrightmap sprite PAINJ0\n{map \"brightmaps/Monsters/PAINj0.png\"\n disablefullbright}\nbrightmap sprite PAINK0\n{map \"brightmaps/Monsters/PAINk0.png\"\n disablefullbright}\n\n// Cyberdemon\nbrightmap sprite CYBRA1\n{map \"brightmaps/Monsters/CYBRA1.png\"}\nbrightmap sprite CYBRA2\n{map \"brightmaps/Monsters/CYBRA2.png\"}\nbrightmap sprite CYBRA3\n{map \"brightmaps/Monsters/CYBRA3.png\"}\nbrightmap sprite CYBRA4\n{map \"brightmaps/Monsters/CYBRA4.png\"}\nbrightmap sprite CYBRA7\n{map \"brightmaps/Monsters/CYBRA7.png\"}\nbrightmap sprite CYBRA8\n{map \"brightmaps/Monsters/CYBRA8.png\"}\nbrightmap sprite CYBRB1\n{map \"brightmaps/Monsters/CYBRB1.png\"}\nbrightmap sprite CYBRB2\n{map \"brightmaps/Monsters/CYBRB2.png\"}\nbrightmap sprite CYBRB3\n{map \"brightmaps/Monsters/CYBRB3.png\"}\nbrightmap sprite CYBRB7\n{map \"brightmaps/Monsters/CYBRB7.png\"}\nbrightmap sprite CYBRB8\n{map \"brightmaps/Monsters/CYBRB8.png\"}\nbrightmap sprite CYBRC1\n{map \"brightmaps/Monsters/CYBRC1.png\"}\nbrightmap sprite CYBRC2\n{map \"brightmaps/Monsters/CYBRC2.png\"}\nbrightmap sprite CYBRC3\n{map \"brightmaps/Monsters/CYBRC3.png\"}\nbrightmap sprite CYBRC7\n{map \"brightmaps/Monsters/CYBRC7.png\"}\nbrightmap sprite CYBRC8\n{map \"brightmaps/Monsters/CYBRC8.png\"}\nbrightmap sprite CYBRD1\n{map \"brightmaps/Monsters/CYBRD1.png\"}\nbrightmap sprite CYBRD2\n{map \"brightmaps/Monsters/CYBRD2.png\"}\nbrightmap sprite CYBRD3\n{map \"brightmaps/Monsters/CYBRD3.png\"}\nbrightmap sprite CYBRD7\n{map \"brightmaps/Monsters/CYBRD7.png\"}\nbrightmap sprite CYBRD8\n{map \"brightmaps/Monsters/CYBRD8.png\"}\nbrightmap sprite CYBRE1\n{map \"brightmaps/Monsters/CYBRE1.png\"}\nbrightmap sprite CYBRE2\n{map \"brightmaps/Monsters/CYBRE2.png\"}\nbrightmap sprite CYBRE3\n{map \"brightmaps/Monsters/CYBRE3.png\"}\nbrightmap sprite CYBRE7\n{map \"brightmaps/Monsters/CYBRE7.png\"}\nbrightmap sprite CYBRE8\n{map \"brightmaps/Monsters/CYBRE8.png\"}\nbrightmap sprite CYBRF1\n{map \"brightmaps/Monsters/CYBRF1.png\"\n disablefullbright}\nbrightmap sprite CYBRF2\n{map \"brightmaps/Monsters/CYBRF2.png\"\n disablefullbright}\nbrightmap sprite CYBRF3\n{map \"brightmaps/Monsters/CYBRF3.png\"\n disablefullbright}\nbrightmap sprite CYBRF4\n{map \"brightmaps/Monsters/CYBRF4.png\"\n disablefullbright}\nbrightmap sprite CYBRF5\n{map \"brightmaps/Monsters/CYBRF5.png\"\n disablefullbright}\nbrightmap sprite CYBRF6\n{map \"brightmaps/Monsters/CYBRF6.png\"\n disablefullbright}\nbrightmap sprite CYBRF7\n{map \"brightmaps/Monsters/CYBRF7.png\"\n disablefullbright}\nbrightmap sprite CYBRF8\n{map \"brightmaps/Monsters/CYBRF8.png\"\n disablefullbright}\nbrightmap sprite CYBRG1\n{map \"brightmaps/Monsters/CYBRG1.png\"\n disablefullbright}\nbrightmap sprite CYBRG2\n{map \"brightmaps/Monsters/CYBRG2.png\"\n disablefullbright}\nbrightmap sprite CYBRG7\n{map \"brightmaps/Monsters/CYBRG7.png\"\n disablefullbright}\nbrightmap sprite CYBRG8\n{map \"brightmaps/Monsters/CYBRG8.png\"\n disablefullbright}\nbrightmap sprite CYBRH0\n{map \"brightmaps/Monsters/CYBRH0.png\"\n disablefullbright}\nbrightmap sprite CYBRI0\n{map \"brightmaps/Monsters/CYBRI0.png\"\n disablefullbright}\nbrightmap sprite CYBRJ0\n{map \"brightmaps/Monsters/CYBRJ0.png\"\n disablefullbright}\nbrightmap sprite CYBRK0\n{map \"brightmaps/Monsters/CYBRK0.png\"\n disablefullbright}\nbrightmap sprite CYBRL0\n{map \"brightmaps/Monsters/CYBRL0.png\"\n disablefullbright}\nbrightmap sprite CYBRM0\n{map \"brightmaps/Monsters/CYBRM0.png\"\n disablefullbright}\nbrightmap sprite CYBRN0\n{map \"brightmaps/Monsters/CYBRN0.png\"\n disablefullbright}\nbrightmap sprite CYBRO0\n{map \"brightmaps/Monsters/CYBRO0.png\"\n disablefullbright}\n\n// RailCyber\nbrightmap sprite CYRAA1\n{map \"brightmaps/Monsters/CYBRA1.png\"}\nbrightmap sprite CYRAA2\n{map \"brightmaps/Monsters/CYBRA2.png\"}\nbrightmap sprite CYRAA3\n{map \"brightmaps/Monsters/CYBRA3.png\"}\nbrightmap sprite CYRAA4\n{map \"brightmaps/Monsters/CYBRA4.png\"}\nbrightmap sprite CYRAA7\n{map \"brightmaps/Monsters/CYBRA7.png\"}\nbrightmap sprite CYRAA8\n{map \"brightmaps/Monsters/CYBRA8.png\"}\nbrightmap sprite CYRAB1\n{map \"brightmaps/Monsters/CYBRB1.png\"}\nbrightmap sprite CYRAB2\n{map \"brightmaps/Monsters/CYBRB2.png\"}\nbrightmap sprite CYRAB3\n{map \"brightmaps/Monsters/CYBRB3.png\"}\nbrightmap sprite CYRAB7\n{map \"brightmaps/Monsters/CYBRB7.png\"}\nbrightmap sprite CYRAB8\n{map \"brightmaps/Monsters/CYBRB8.png\"}\nbrightmap sprite CYRAC1\n{map \"brightmaps/Monsters/CYBRC1.png\"}\nbrightmap sprite CYRAC2\n{map \"brightmaps/Monsters/CYBRC2.png\"}\nbrightmap sprite CYRAC3\n{map \"brightmaps/Monsters/CYBRC3.png\"}\nbrightmap sprite CYRAC7\n{map \"brightmaps/Monsters/CYBRC7.png\"}\nbrightmap sprite CYRAC8\n{map \"brightmaps/Monsters/CYBRC8.png\"}\nbrightmap sprite CYRAD1\n{map \"brightmaps/Monsters/CYBRD1.png\"}\nbrightmap sprite CYRAD2\n{map \"brightmaps/Monsters/CYBRD2.png\"}\nbrightmap sprite CYRAD3\n{map \"brightmaps/Monsters/CYBRD3.png\"}\nbrightmap sprite CYRAD7\n{map \"brightmaps/Monsters/CYBRD7.png\"}\nbrightmap sprite CYRAD8\n{map \"brightmaps/Monsters/CYBRD8.png\"}\nbrightmap sprite CYRAE1\n{map \"brightmaps/Monsters/CYBRE1.png\"}\nbrightmap sprite CYRAE2\n{map \"brightmaps/Monsters/CYBRE2.png\"}\nbrightmap sprite CYRAE3\n{map \"brightmaps/Monsters/CYBRE3.png\"}\nbrightmap sprite CYRAE7\n{map \"brightmaps/Monsters/CYBRE7.png\"}\nbrightmap sprite CYRAE8\n{map \"brightmaps/Monsters/CYBRE8.png\"}\nbrightmap sprite CYROF1\n{map \"brightmaps/Monsters/CYBRF1.png\"\n disablefullbright}\nbrightmap sprite CYROF2\n{map \"brightmaps/Monsters/CYBRF2.png\"\n disablefullbright}\nbrightmap sprite CYROF3\n{map \"brightmaps/Monsters/CYBRF3.png\"\n disablefullbright}\nbrightmap sprite CYROF4\n{map \"brightmaps/Monsters/CYBRF4.png\"\n disablefullbright}\nbrightmap sprite CYROF5\n{map \"brightmaps/Monsters/CYBRF5.png\"\n disablefullbright}\nbrightmap sprite CYROF6\n{map \"brightmaps/Monsters/CYBRF6.png\"\n disablefullbright}\nbrightmap sprite CYROF7\n{map \"brightmaps/Monsters/CYBRF7.png\"\n disablefullbright}\nbrightmap sprite CYROF8\n{map \"brightmaps/Monsters/CYBRF8.png\"\n disablefullbright}\nbrightmap sprite CYRAF1\n{map \"brightmaps/Monsters/BMCYBRF1.png\"\n disablefullbright}\nbrightmap sprite CYRAF2\n{map \"brightmaps/Monsters/BMCYBRF2.png\"\n disablefullbright}\nbrightmap sprite CYRAF3\n{map \"brightmaps/Monsters/BMCYBRF3.png\"\n disablefullbright}\nbrightmap sprite CYRAF4\n{map \"brightmaps/Monsters/BMCYBRF4.png\"\n disablefullbright}\nbrightmap sprite CYRAF5\n{map \"brightmaps/Monsters/BMCYBRF5.png\"\n disablefullbright}\nbrightmap sprite CYRAF6\n{map \"brightmaps/Monsters/BMCYBRF6.png\"\n disablefullbright}\nbrightmap sprite CYRAF7\n{map \"brightmaps/Monsters/BMCYBRF7.png\"\n disablefullbright}\nbrightmap sprite CYRAF8\n{map \"brightmaps/Monsters/BMCYBRF8.png\"\n disablefullbright}\nbrightmap sprite CYRAG1\n{map \"brightmaps/Monsters/CYBRG1.png\"\n disablefullbright}\nbrightmap sprite CYRAG2\n{map \"brightmaps/Monsters/CYBRG2.png\"\n disablefullbright}\nbrightmap sprite CYRAG7\n{map \"brightmaps/Monsters/CYBRG7.png\"\n disablefullbright}\nbrightmap sprite CYRAG8\n{map \"brightmaps/Monsters/CYBRG8.png\"\n disablefullbright}\nbrightmap sprite CYRAH0\n{map \"brightmaps/Monsters/CYBRH0.png\"\n disablefullbright}\nbrightmap sprite CYRAI0\n{map \"brightmaps/Monsters/CYBRI0.png\"\n disablefullbright}\nbrightmap sprite CYRAJ0\n{map \"brightmaps/Monsters/CYBRJ0.png\"\n disablefullbright}\nbrightmap sprite CYRAK0\n{map \"brightmaps/Monsters/CYBRK0.png\"\n disablefullbright}\nbrightmap sprite CYRAL0\n{map \"brightmaps/Monsters/CYBRL0.png\"\n disablefullbright}\nbrightmap sprite CYRAM0\n{map \"brightmaps/Monsters/CYBRM0.png\"\n disablefullbright}\nbrightmap sprite CYRAN0\n{map \"brightmaps/Monsters/CYBRN0.png\"\n disablefullbright}\nbrightmap sprite CYRAO0\n{map \"brightmaps/Monsters/CYBRO0.png\"\n disablefullbright}\n\n//Annihilator\nBrightMap Sprite ANNIA1C1\n{Map \"brightmaps/Monsters/BMANNIA1\"\n DisableFullBright}\nBrightMap Sprite ANNIA2C8\n{Map \"brightmaps/Monsters/BMANNIA2\"\n DisableFullBright}\nBrightMap Sprite ANNIA3C7\n{Map \"brightmaps/Monsters/BMANNIA3\"\n DisableFullBright}\nBrightMap Sprite ANNIA4C6\n{Map \"brightmaps/Monsters/BMANNIA4\"\n DisableFullBright}\nBrightMap Sprite ANNIA7C3\n{Map \"brightmaps/Monsters/BMANNIA7\"\n DisableFullBright}\nBrightMap Sprite ANNIA8C2\n{Map \"brightmaps/Monsters/BMANNIA8\"\n DisableFullBright}\nBrightMap Sprite ANNIB1D1\n{Map \"brightmaps/Monsters/BMANNIB1\"\n DisableFullBright}\nBrightMap Sprite ANNIB2D8\n{Map \"brightmaps/Monsters/BMANNIB2\"\n DisableFullBright}\nBrightMap Sprite ANNIB3D7\n{Map \"brightmaps/Monsters/BMANNIB3\"\n DisableFullBright}\nBrightMap Sprite ANNIB5D5\n{Map \"brightmaps/Monsters/BMANNIB5\"\n DisableFullBright}\nBrightMap Sprite ANNIB7D3\n{Map \"brightmaps/Monsters/BMANNIB7\"\n DisableFullBright}\nBrightMap Sprite ANNIB8D2\n{Map \"brightmaps/Monsters/BMANNIB8\"\n DisableFullBright}\nBrightMap Sprite ANNIE1\n{Map \"brightmaps/Monsters/BMANNIE1\"\n DisableFullBright}\nBrightMap Sprite ANNIE2E8\n{Map \"brightmaps/Monsters/BMANNIE2\"\n DisableFullBright}\nBrightMap Sprite ANNIE3E7\n{Map \"brightmaps/Monsters/BMANNIE3\"\n DisableFullBright}\nBrightMap Sprite ANNIF1\n{Map \"brightmaps/Monsters/BMANNIF1\"\n DisableFullBright}\nBrightMap Sprite ANNIF2F8\n{Map \"brightmaps/Monsters/BMANNIF2\"\n DisableFullBright}\nBrightMap Sprite ANNIF3F7\n{Map \"brightmaps/Monsters/BMANNIF3\"\n DisableFullBright}\nBrightMap Sprite ANNIF4F6\n{Map \"brightmaps/Monsters/BMANNIF4\"\n DisableFullBright}\nBrightMap Sprite ANNIF5\n{Map \"brightmaps/Monsters/BMANNIF5\"\nDisableFullBright}\nBrightMap Sprite ANNIG1\n{Map \"brightmaps/Monsters/BMANNIG1\"\n DisableFullBright}\nBrightMap Sprite ANNIG2G8\n{Map \"brightmaps/Monsters/BMANNIG2\"\n DisableFullBright}\nBrightMap Sprite ANNIH0\n{Map \"brightmaps/Monsters/BMANNIH0\"\n DisableFullBright}\nBrightMap Sprite ANNII0\n{Map \"brightmaps/Monsters/BMANNII0\"\n DisableFullBright}\nBrightMap Sprite ANNIJ0\n{Map \"brightmaps/Monsters/BMANNIJ0\"\n DisableFullBright}\nBrightMap Sprite ANNIK0\n{Map \"brightmaps/Monsters/BMANNIK0\"\n DisableFullBright}\nBrightMap Sprite ANNIL0\n{Map \"brightmaps/Monsters/BMANNIL0\"\n DisableFullBright}\nBrightMap Sprite ANNIM0\n{Map \"brightmaps/Monsters/BMANNIM0\"\n DisableFullBright}\nBrightMap Sprite ANNIN0\n{Map \"brightmaps/Monsters/BMANNIN0\"\n DisableFullBright}\nBrightMap Sprite ANNIO0\n{Map \"brightmaps/Monsters/BMANNIO0\"\n DisableFullBright}\n\n//CyberDevil\nBrightMap Sprite CYDVA1C1\n{Map \"brightmaps/Monsters/BMANNIA1\"\n DisableFullBright}\nBrightMap Sprite CYDVA2C8\n{Map \"brightmaps/Monsters/BMANNIA2\"\n DisableFullBright}\nBrightMap Sprite CYDVA3C7\n{Map \"brightmaps/Monsters/BMANNIA3\"\n DisableFullBright}\nBrightMap Sprite CYDVA4C6\n{Map \"brightmaps/Monsters/BMANNIA4\"\n DisableFullBright}\nBrightMap Sprite CYDVA7C3\n{Map \"brightmaps/Monsters/BMANNIA7\"\n DisableFullBright}\nBrightMap Sprite CYDVA8C2\n{Map \"brightmaps/Monsters/BMANNIA8\"\n DisableFullBright}\nBrightMap Sprite CYDVB1D1\n{Map \"brightmaps/Monsters/BMANNIB1\"\n DisableFullBright}\nBrightMap Sprite CYDVB2D8\n{Map \"brightmaps/Monsters/BMANNIB2\"\n DisableFullBright}\nBrightMap Sprite CYDVB3D7\n{Map \"brightmaps/Monsters/BMANNIB3\"\n DisableFullBright}\nBrightMap Sprite CYDVB5D5\n{Map \"brightmaps/Monsters/BMANNIB5\"\n DisableFullBright}\nBrightMap Sprite CYDVB7D3\n{Map \"brightmaps/Monsters/BMANNIB7\"\n DisableFullBright}\nBrightMap Sprite CYDVB8D2\n{Map \"brightmaps/Monsters/BMANNIB8\"\n DisableFullBright}\nBrightMap Sprite CYDVE1\n{Map \"brightmaps/Monsters/BMANNIE1\"\n DisableFullBright}\nBrightMap Sprite CYDVE2E8\n{Map \"brightmaps/Monsters/BMANNIE2\"\n DisableFullBright}\nBrightMap Sprite CYDVE3E7\n{Map \"brightmaps/Monsters/BMANNIE3\"\n DisableFullBright}\nBrightMap Sprite CYDVF1\n{Map \"brightmaps/Monsters/BMDVILF6.png\"\n DisableFullBright}\nBrightMap Sprite CYDVF2F8\n{Map \"brightmaps/Monsters/BMANNIF2\"\n DisableFullBright}\nBrightMap Sprite CYDVF3F7\n{Map \"brightmaps/Monsters/BMANNIF3\"\n DisableFullBright}\nBrightMap Sprite CYDVF4F6\n{Map \"brightmaps/Monsters/BMANNIF4\"\n DisableFullBright}\nBrightMap Sprite CYDVF5\n{Map \"brightmaps/Monsters/BMANNIF5\"\nDisableFullBright}\nBrightMap Sprite CYBAF1\n{Map \"brightmaps/Monsters/BMDVILF1.png\"\n DisableFullBright}\nBrightMap Sprite CYBAF2F8\n{Map \"brightmaps/Monsters/BMDVILF2.png\"\n DisableFullBright}\nBrightMap Sprite CYBAF3F7\n{Map \"brightmaps/Monsters/BMDVILF3.png\"\n DisableFullBright}\nBrightMap Sprite CYBAF4F6\n{Map \"brightmaps/Monsters/BMDVILF4.png\"\n DisableFullBright}\nBrightMap Sprite CYBAF5\n{Map \"brightmaps/Monsters/BMDVILF5.png\"\nDisableFullBright}\nBrightMap Sprite CYDVG1\n{Map \"brightmaps/Monsters/BMANNIG1\"\n DisableFullBright}\nBrightMap Sprite CYDVG2G8\n{Map \"brightmaps/Monsters/BMANNIG2\"\n DisableFullBright}\nBrightMap Sprite CYDVH0\n{Map \"brightmaps/Monsters/BMANNIH0\"\n DisableFullBright}\nBrightMap Sprite CYDVI0\n{Map \"brightmaps/Monsters/BMANNII0\"\n DisableFullBright}\nBrightMap Sprite CYDVJ0\n{Map \"brightmaps/Monsters/BMANNIJ0\"\n DisableFullBright}\nBrightMap Sprite CYDVK0\n{Map \"brightmaps/Monsters/BMANNIK0\"\n DisableFullBright}\nBrightMap Sprite CYDVL0\n{Map \"brightmaps/Monsters/BMANNIL0\"\n DisableFullBright}\nBrightMap Sprite CYDVM0\n{Map \"brightmaps/Monsters/BMANNIM0\"\n DisableFullBright}\nBrightMap Sprite CYDVN0\n{Map \"brightmaps/Monsters/BMANNIN0\"\n DisableFullBright}\nBrightMap Sprite CYDVO0\n{Map \"brightmaps/Monsters/BMANNIO0\"\n DisableFullBright}\n\n// SpiderMind\nbrightmap sprite SPIDA1D1\n{map \"brightmaps/Monsters/SPIDA1D1.png\"\n disablefullbright}\nbrightmap sprite SPIDA2A8\n{disablefullbright}\nbrightmap sprite SPIDA3A7\n{map \"brightmaps/Monsters/SPIDA3A7.png\"\n disablefullbright}\nbrightmap sprite SPIDA4A6\n{disablefullbright}\nbrightmap sprite SPIDA5D5\n{disablefullbright}\nbrightmap sprite SPIDB1E1\n{map \"brightmaps/Monsters/SPIDB1E1.png\"}\nbrightmap sprite SPIDB3B7\n{map \"brightmaps/Monsters/SPIDB3B7.png\"}\nbrightmap sprite SPIDC1F1\n{map \"brightmaps/Monsters/SPIDC1F1.png\"}\nbrightmap sprite SPIDC1C8\n{map \"brightmaps/Monsters/SPIDC2C8.png\"}\nbrightmap sprite SPIDF2F8\n{map \"brightmaps/Monsters/SPIDF2F8.png\"}\nbrightmap sprite SPIDG1\n{map \"brightmaps/Monsters/SPIDG1.png\"\n disablefullbright}\nbrightmap sprite SPIDG2G8\n{map \"brightmaps/Monsters/SPIDG2G8.png\"\ndisablefullbright}\nbrightmap sprite SPIDG3G7\n{disablefullbright}\nbrightmap sprite SPIDG4G6\n{disablefullbright}\nbrightmap sprite SPIDG5\n{disablefullbright}\nbrightmap sprite SPIDH1\n{map \"brightmaps/Monsters/SPIDH1.png\"\n disablefullbright}\nbrightmap sprite SPIDH2H8\n{map \"brightmaps/Monsters/SPIDH2H8.png\"\n disablefullbright}\nbrightmap sprite SPIDH3H7\n{map \"brightmaps/Monsters/SPIDH3H7.png\"\n disablefullbright}\nbrightmap sprite SPIDH4H6\n{map \"brightmaps/Monsters/SPIDH4H6.png\"\n disablefullbright}\nbrightmap sprite SPIDH5\n{map \"brightmaps/Monsters/SPIDH5.png\"\n disablefullbright}\nbrightmap sprite SPIDH1\n{map \"brightmaps/Monsters/SPIDH1.png\"\n disablefullbright}\nbrightmap sprite SPIDI1\n{map \"brightmaps/Monsters/SPIDI1.png\"\n disablefullbright}\nbrightmap sprite SPIDI2\n{map \"brightmaps/Monsters/SPIDI2.png\"\n disablefullbright}\nbrightmap sprite SPIDI3\n{map \"brightmaps/Monsters/SPIDI3.png\"\n disablefullbright}\nbrightmap sprite SPIDI8\n{map \"brightmaps/Monsters/SPIDI8.png\"\n disablefullbright}\nbrightmap sprite SPIDJ0\n{map \"brightmaps/Monsters/SPIDJ0.png\"\n disablefullbright}\nbrightmap sprite SPIDK0\n{map \"brightmaps/Monsters/SPIDK0.png\"\n disablefullbright}\nbrightmap sprite SPIDL0\n{map \"brightmaps/Monsters/SPIDL0.png\"\n disablefullbright}\nbrightmap sprite SPIDM0\n{map \"brightmaps/Monsters/SPIDM0.png\"\n disablefullbright}\nbrightmap sprite SPIDN0\n{map \"brightmaps/Monsters/SPIDN0.png\"\n disablefullbright}\nbrightmap sprite SPIDO0\n{map \"brightmaps/Monsters/SPIDO0.png\"\n disablefullbright}\nbrightmap sprite SPIDP0\n{map \"brightmaps/Monsters/SPIDP0.png\"\n disablefullbright}\nbrightmap sprite SPIDQ0\n{map \"brightmaps/Monsters/SPIDQ0.png\"\n disablefullbright}\nbrightmap sprite SPIDR0\n{map \"brightmaps/Monsters/SPIDR0.png\"\n disablefullbright}\n\n// Archvile\nbrightmap sprite vileg1\n{map \"brightmaps/Monsters/vileg1.png\"\n disablefullbright}\nbrightmap sprite vileg2\n{map \"brightmaps/Monsters/vileg2.png\"\n disablefullbright}\nbrightmap sprite vileg3\n{map \"brightmaps/Monsters/vileg3.png\"\n disablefullbright}\nbrightmap sprite vileg4\n{map \"brightmaps/Monsters/vileg4.png\"\n disablefullbright}\nbrightmap sprite vileg5\n{map \"brightmaps/Monsters/vileg5.png\"\n disablefullbright}\nbrightmap sprite vileg6\n{map \"brightmaps/Monsters/vileg6.png\"\n disablefullbright}\nbrightmap sprite vileg7\n{map \"brightmaps/Monsters/vileg7.png\"\n disablefullbright}\nbrightmap sprite vileg8\n{map \"brightmaps/Monsters/vileg8.png\"\n disablefullbright}\nbrightmap sprite vileh1\n{map \"brightmaps/Monsters/vileh1.png\"\n disablefullbright}\nbrightmap sprite vileh2\n{map \"brightmaps/Monsters/vileh2.png\"\n disablefullbright}\nbrightmap sprite vileh3\n{map \"brightmaps/Monsters/vileh3.png\"\n disablefullbright}\nbrightmap sprite vileh4\n{map \"brightmaps/Monsters/vileh4.png\"\n disablefullbright}\nbrightmap sprite vileh5\n{map \"brightmaps/Monsters/vileh5.png\"\n disablefullbright}\nbrightmap sprite vileh6\n{map \"brightmaps/Monsters/vileh6.png\"\n disablefullbright}\nbrightmap sprite vileh7\n{map \"brightmaps/Monsters/vileh7.png\"\n disablefullbright}\nbrightmap sprite vileh8\n{map \"brightmaps/Monsters/vileh8.png\"\n disablefullbright}\nbrightmap sprite vilei1\n{map \"brightmaps/Monsters/vilei1.png\"\n disablefullbright}\nbrightmap sprite vilei2\n{map \"brightmaps/Monsters/vilei2.png\"\n disablefullbright}\nbrightmap sprite vilei3\n{map \"brightmaps/Monsters/vilei3.png\"\n disablefullbright}\nbrightmap sprite vilei4\n{map \"brightmaps/Monsters/vilei4.png\"\n disablefullbright}\nbrightmap sprite vilei5\n{map \"brightmaps/Monsters/vilei5.png\"\n disablefullbright}\nbrightmap sprite vilei6\n{map \"brightmaps/Monsters/vilei6.png\"\n disablefullbright}\nbrightmap sprite vilei7\n{map \"brightmaps/Monsters/vilei7.png\"\n disablefullbright}\nbrightmap sprite vilei8\n{map \"brightmaps/Monsters/vilei8.png\"\n disablefullbright}\nbrightmap sprite vilej1\n{map \"brightmaps/Monsters/vilej1.png\"\n disablefullbright}\nbrightmap sprite vilej2\n{map \"brightmaps/Monsters/vilej2.png\"\n disablefullbright}\nbrightmap sprite vilej3\n{map \"brightmaps/Monsters/vilej3.png\"\n disablefullbright}\nbrightmap sprite vilej4\n{map \"brightmaps/Monsters/vilej4.png\"\n disablefullbright}\nbrightmap sprite vilej5\n{map \"brightmaps/Monsters/vilej5.png\"\ndisablefullbright}\nbrightmap sprite vilej6\n{map \"brightmaps/Monsters/vilej6.png\"\n disablefullbright}\nbrightmap sprite vilej7\n{map \"brightmaps/Monsters/vilej7.png\"\n disablefullbright}\nbrightmap sprite vilej8\n{map \"brightmaps/Monsters/vilej8.png\"\n disablefullbright}\nbrightmap sprite vilek1\n{map \"brightmaps/Monsters/vilek1.png\"\n disablefullbright}\nbrightmap sprite vilek2\n{map \"brightmaps/Monsters/vilek2.png\"\n disablefullbright}\nbrightmap sprite vilek3\n{map \"brightmaps/Monsters/vilek3.png\"\n disablefullbright}\nbrightmap sprite vilek4\n{map \"brightmaps/Monsters/vilek4.png\"\n disablefullbright}\nbrightmap sprite vilek5\n{map \"brightmaps/Monsters/vilek5.png\"\n disablefullbright}\nbrightmap sprite vilek6\n{map \"brightmaps/Monsters/vilek6.png\"\n disablefullbright}\nbrightmap sprite vilek7\n{map \"brightmaps/Monsters/vilek7.png\"\n disablefullbright}\nbrightmap sprite vilek8\n{map \"brightmaps/Monsters/vilek8.png\"\n disablefullbright}\nbrightmap sprite vilel1\n{map \"brightmaps/Monsters/vilel1.png\"\n disablefullbright}\nbrightmap sprite vilel2\n{map \"brightmaps/Monsters/vilel2.png\"\n disablefullbright}\nbrightmap sprite vilel3\n{map \"brightmaps/Monsters/vilel3.png\"\n disablefullbright}\nbrightmap sprite vilel4\n{map \"brightmaps/Monsters/vilel4.png\"\n disablefullbright}\nbrightmap sprite vilel5\n{map \"brightmaps/Monsters/vilel5.png\"\n disablefullbright}\nbrightmap sprite vilel6\n{map \"brightmaps/Monsters/vilel6.png\"\n disablefullbright}\nbrightmap sprite vilel7\n{map \"brightmaps/Monsters/vilel7.png\"\n disablefullbright}\nbrightmap sprite vilel8\n{map \"brightmaps/Monsters/vilel8.png\"\n disablefullbright}\nbrightmap sprite vilem1\n{map \"brightmaps/Monsters/vilem1.png\"\n disablefullbright}\nbrightmap sprite vilem2\n{map \"brightmaps/Monsters/vilem2.png\"\n disablefullbright}\nbrightmap sprite vilem3\n{map \"brightmaps/Monsters/vilem3.png\"\n disablefullbright}\nbrightmap sprite vilem4\n{map \"brightmaps/Monsters/vilem4.png\"\n disablefullbright}\nbrightmap sprite vilem5\n{map \"brightmaps/Monsters/vilem5.png\"\n disablefullbright}\nbrightmap sprite vilem6\n{map \"brightmaps/Monsters/vilem6.png\"\n disablefullbright}\nbrightmap sprite vilem7\n{map \"brightmaps/Monsters/vilem7.png\"\n disablefullbright}\nbrightmap sprite vilem8\n{map \"brightmaps/Monsters/vilem8.png\"\n disablefullbright}\nbrightmap sprite vilen1\n{map \"brightmaps/Monsters/vilen1.png\"\n disablefullbright}\nbrightmap sprite vilen2\n{map \"brightmaps/Monsters/vilen2.png\"\n disablefullbright}\nbrightmap sprite vilen3\n{map \"brightmaps/Monsters/vilen3.png\"\n disablefullbright}\nbrightmap sprite vilen4\n{map \"brightmaps/Monsters/vilen4.png\"\n disablefullbright}\nbrightmap sprite vilen5\n{map \"brightmaps/Monsters/vilen5.png\"\n disablefullbright}\nbrightmap sprite vilen6\n{map \"brightmaps/Monsters/vilen6.png\"\n disablefullbright}\nbrightmap sprite vilen7\n{map \"brightmaps/Monsters/vilen7.png\"\n disablefullbright}\nbrightmap sprite vilen8\n{map \"brightmaps/Monsters/vilen8.png\"\n disablefullbright}\nbrightmap sprite vileo1\n{map \"brightmaps/Monsters/vileo1.png\"\n disablefullbright}\nbrightmap sprite vileo2\n{map \"brightmaps/Monsters/vileo2.png\"\n disablefullbright}\nbrightmap sprite vileo3\n{map \"brightmaps/Monsters/vileo3.png\"\n disablefullbright}\nbrightmap sprite vileo4\n{map \"brightmaps/Monsters/vileo4.png\"\n disablefullbright}\nbrightmap sprite vileo5\n{map \"brightmaps/Monsters/vileo5.png\"\n disablefullbright}\nbrightmap sprite vileo6\n{map \"brightmaps/Monsters/vileo6.png\"\n disablefullbright}\nbrightmap sprite vileo7\n{map \"brightmaps/Monsters/vileo7.png\"\n disablefullbright}\nbrightmap sprite vileo8\n{map \"brightmaps/Monsters/vileo8.png\"\n disablefullbright}\nbrightmap sprite vilep1\n{map \"brightmaps/Monsters/vilep1.png\"\n disablefullbright}\nbrightmap sprite vilep2\n{map \"brightmaps/Monsters/vilep2.png\"\n disablefullbright}\nbrightmap sprite vilep3\n{map \"brightmaps/Monsters/vilep3.png\"\n disablefullbright}\nbrightmap sprite vilep4\n{map \"brightmaps/Monsters/vilep4.png\"\n disablefullbright}\nbrightmap sprite vilep5\n{map \"brightmaps/Monsters/vilep5.png\"\n disablefullbright}\nbrightmap sprite vilep6\n{map \"brightmaps/Monsters/vilep6.png\"\n disablefullbright}\nbrightmap sprite vilep7\n{map \"brightmaps/Monsters/vilep7.png\"\n disablefullbright}\nbrightmap sprite vilep8\n{map \"brightmaps/Monsters/vilep8.png\"\n disablefullbright}\n\n//Exorcist Archvile\nBrightMap Sprite DVILA1D1\n{Map \"brightmaps/Monsters/BMDIABA1\"\n DisableFullBright}\nBrightMap Sprite DVILA2D8\n{Map \"brightmaps/Monsters/BMDIABA2\"\n DisableFullBright}\nBrightMap Sprite DVILA7D3\n{Map \"brightmaps/Monsters/BMDIABA7\"\n DisableFullBright}\nBrightMap Sprite DVILA8D2\n{Map \"brightmaps/Monsters/BMDIABA8\"\n DisableFullBright}\nBrightMap Sprite DVILB1E1\n{Map \"brightmaps/Monsters/BMDIABB1\"\n DisableFullBright}\nBrightMap Sprite DVILB2E8\n{Map \"brightmaps/Monsters/BMDIABB2\"\n DisableFullBright}\nBrightMap Sprite DVILB8E2\n{Map \"brightmaps/Monsters/BMDIABB8\"\n DisableFullBright}\nBrightMap Sprite DVILC1F1\n{Map \"brightmaps/Monsters/BMDIABC1\"\n DisableFullBright}\nBrightMap Sprite DVILC2F8\n{Map \"brightmaps/Monsters/BMDIABC2\"\n DisableFullBright}\nBrightMap Sprite DVILC8F2\n{Map \"brightmaps/Monsters/BMDIABC8\"\n DisableFullBright}\nBrightMap Sprite DVILG1\n{Map \"brightmaps/Monsters/BMDIABG1\"\n DisableFullBright}\nBrightMap Sprite DVILG2\n{Map \"brightmaps/Monsters/BMDIABG2\"\n DisableFullBright}\nBrightMap Sprite DVILG3\n{Map \"brightmaps/Monsters/BMDIABG3\"\n DisableFullBright}\nBrightMap Sprite DVILG4\n{Map \"brightmaps/Monsters/BMDIABG4\"\n DisableFullBright}\nBrightMap Sprite DVILG5\n{Map \"brightmaps/Monsters/BMDIABG5\"\n DisableFullBright}\nBrightMap Sprite DVILG6\n{Map \"brightmaps/Monsters/BMDIABG6\"\n DisableFullBright}\nBrightMap Sprite DVILG7\n{Map \"brightmaps/Monsters/BMDIABG7\"\n DisableFullBright}\nBrightMap Sprite DVILG8\n{Map \"brightmaps/Monsters/BMDIABG8\"\n DisableFullBright}\nBrightMap Sprite DVILH1\n{Map \"brightmaps/Monsters/BMDIABH1\"\n DisableFullBright}\nBrightMap Sprite DVILH2\n{Map \"brightmaps/Monsters/BMDIABH2\"\n DisableFullBright}\nBrightMap Sprite DVILH3\n{Map \"brightmaps/Monsters/BMDIABH3\"\n DisableFullBright}\nBrightMap Sprite DVILH4\n{Map \"brightmaps/Monsters/BMDIABH4\"\n DisableFullBright}\nBrightMap Sprite DVILH5\n{Map \"brightmaps/Monsters/BMDIABH5\"\n DisableFullBright}\nBrightMap Sprite DVILH6\n{Map \"brightmaps/Monsters/BMDIABH6\"\n DisableFullBright}\nBrightMap Sprite DVILH7\n{Map \"brightmaps/Monsters/BMDIABH7\"\n DisableFullBright}\nBrightMap Sprite DVILH8\n{Map \"brightmaps/Monsters/BMDIABH8\"\n DisableFullBright}\nBrightMap Sprite DVILI1\n{Map \"brightmaps/Monsters/BMDIABI1\"\n DisableFullBright}\nBrightMap Sprite DVILI2\n{Map \"brightmaps/Monsters/BMDIABI2\"\n DisableFullBright}\nBrightMap Sprite DVILI3\n{Map \"brightmaps/Monsters/BMDIABI3\"\n DisableFullBright}\nBrightMap Sprite DVILI4\n{Map \"brightmaps/Monsters/BMDIABI4\"\n DisableFullBright}\nBrightMap Sprite DVILI5\n{Map \"brightmaps/Monsters/BMDIABI5\"\n DisableFullBright}\nBrightMap Sprite DVILI6\n{Map \"brightmaps/Monsters/BMDIABI6\"\n DisableFullBright}\nBrightMap Sprite DVILI7\n{Map \"brightmaps/Monsters/BMDIABI7\"\n DisableFullBright}\nBrightMap Sprite DVILI8\n{Map \"brightmaps/Monsters/BMDIABI8\"\n DisableFullBright}\nBrightMap Sprite DVILJ1\n{Map \"brightmaps/Monsters/BMDIABJ1\"\n DisableFullBright}\nBrightMap Sprite DVILJ2\n{Map \"brightmaps/Monsters/BMDIABJ2\"\n DisableFullBright}\nBrightMap Sprite DVILJ3\n{Map \"brightmaps/Monsters/BMDIABJ3\"\n DisableFullBright}\nBrightMap Sprite DVILJ4\n{Map \"brightmaps/Monsters/BMDIABJ4\"\n DisableFullBright}\nBrightMap Sprite DVILJ5\n{Map \"brightmaps/Monsters/BMDIABJ5\"\n DisableFullBright}\nBrightMap Sprite DVILJ6\n{Map \"brightmaps/Monsters/BMDIABJ6\"\n DisableFullBright}\nBrightMap Sprite DVILJ7\n{Map \"brightmaps/Monsters/BMDIABJ7\"\n DisableFullBright}\nBrightMap Sprite DVILJ8\n{Map \"brightmaps/Monsters/BMDIABJ8\"\n DisableFullBright}\nBrightMap Sprite DVILK1\n{Map \"brightmaps/Monsters/BMDIABK1\"\n DisableFullBright}\nBrightMap Sprite DVILK2\n{Map \"brightmaps/Monsters/BMDIABK2\"\n DisableFullBright}\nBrightMap Sprite DVILK3\n{Map \"brightmaps/Monsters/BMDIABK3\"\n DisableFullBright}\nBrightMap Sprite DVILK4\n{Map \"brightmaps/Monsters/BMDIABK4\"\n DisableFullBright}\nBrightMap Sprite DVILK5\n{Map \"brightmaps/Monsters/BMDIABK5\"\n DisableFullBright}\nBrightMap Sprite DVILK6\n{Map \"brightmaps/Monsters/BMDIABK6\"\n DisableFullBright}\nBrightMap Sprite DVILK7\n{Map \"brightmaps/Monsters/BMDIABK7\"\n DisableFullBright}\nBrightMap Sprite DVILK8\n{Map \"brightmaps/Monsters/BMDIABK8\"\n DisableFullBright}\nBrightMap Sprite DVILL1\n{Map \"brightmaps/Monsters/BMDIABL1\"\n DisableFullBright}\nBrightMap Sprite DVILL2\n{Map \"brightmaps/Monsters/BMDIABL2\"\n DisableFullBright}\nBrightMap Sprite DVILL3\n{Map \"brightmaps/Monsters/BMDIABL3\"\n DisableFullBright}\nBrightMap Sprite DVILL4\n{Map \"brightmaps/Monsters/BMDIABL4\"\n DisableFullBright}\nBrightMap Sprite DVILL5\n{Map \"brightmaps/Monsters/BMDIABL5\"\n DisableFullBright}\nBrightMap Sprite DVILL6\n{Map \"brightmaps/Monsters/BMDIABL6\"\n DisableFullBright}\nBrightMap Sprite DVILL7\n{Map \"brightmaps/Monsters/BMDIABL7\"\n DisableFullBright}\nBrightMap Sprite DVILL8\n{Map \"brightmaps/Monsters/BMDIABL8\"\n DisableFullBright}\nBrightMap Sprite DVILM1\n{Map \"brightmaps/Monsters/BMDIABM1\"\n DisableFullBright}\nBrightMap Sprite DVILM2\n{Map \"brightmaps/Monsters/BMDIABM2\"\n DisableFullBright}\nBrightMap Sprite DVILM3\n{Map \"brightmaps/Monsters/BMDIABM3\"\n DisableFullBright}\nBrightMap Sprite DVILM4\n{Map \"brightmaps/Monsters/BMDIABM4\"\n DisableFullBright}\nBrightMap Sprite DVILM5\n{Map \"brightmaps/Monsters/BMDIABM5\"\n DisableFullBright}\nBrightMap Sprite DVILM6\n{Map \"brightmaps/Monsters/BMDIABM6\"\n DisableFullBright}\nBrightMap Sprite DVILM7\n{Map \"brightmaps/Monsters/BMDIABM7\"\n DisableFullBright}\nBrightMap Sprite DVILM8\n{Map \"brightmaps/Monsters/BMDIABM8\"\n DisableFullBright}\nBrightMap Sprite DVILN1\n{Map \"brightmaps/Monsters/BMDIABN1\"\n DisableFullBright}\nBrightMap Sprite DVILN2\n{Map \"brightmaps/Monsters/BMDIABN2\"\n DisableFullBright}\nBrightMap Sprite DVILN3\n{Map \"brightmaps/Monsters/BMDIABN3\"\n DisableFullBright}\nBrightMap Sprite DVILN4\n{Map \"brightmaps/Monsters/BMDIABN4\"\n DisableFullBright}\nBrightMap Sprite DVILN5\n{Map \"brightmaps/Monsters/BMDIABN5\"\n DisableFullBright}\nBrightMap Sprite DVILN6\n{Map \"brightmaps/Monsters/BMDIABN6\"\n DisableFullBright}\nBrightMap Sprite DVILN7\n{Map \"brightmaps/Monsters/BMDIABN7\"\n DisableFullBright}\nBrightMap Sprite DVILN8\n{Map \"brightmaps/Monsters/BMDIABN8\"\n DisableFullBright}\nBrightMap Sprite DVILO1\n{Map \"brightmaps/Monsters/BMDIABO1\"\n DisableFullBright}\nBrightMap Sprite DVILO2\n{Map \"brightmaps/Monsters/BMDIABO3\"\n DisableFullBright}\nBrightMap Sprite DVILO3\n{Map \"brightmaps/Monsters/BMDIABO3\"\n DisableFullBright}\nBrightMap Sprite DVILO4\n{Map \"brightmaps/Monsters/BMDIABO4\"\n DisableFullBright}\nBrightMap Sprite DVILO5\n{Map \"brightmaps/Monsters/BMDIABO5\"\n DisableFullBright}\nBrightMap Sprite DVILO6\n{Map \"brightmaps/Monsters/BMDIABO6\"\n DisableFullBright}\nBrightMap Sprite DVILO7\n{Map \"brightmaps/Monsters/BMDIABO7\"\n DisableFullBright}\nBrightMap Sprite DVILO8\n{Map \"brightmaps/Monsters/BMDIABO8\"\n DisableFullBright}\nBrightMap Sprite DVILP1\n{Map \"brightmaps/Monsters/BMDIABP1\"\n DisableFullBright}\nBrightMap Sprite DVILP2\n{Map \"brightmaps/Monsters/BMDIABP2\"\n DisableFullBright}\nBrightMap Sprite DVILP3\n{Map \"brightmaps/Monsters/BMDIABP3\"\n DisableFullBright}\nBrightMap Sprite DVILP4\n{Map \"brightmaps/Monsters/BMDIABP4\"\n DisableFullBright}\nBrightMap Sprite DVILP5\n{Map \"brightmaps/Monsters/BMDIABP5\"\n DisableFullBright}\nBrightMap Sprite DVILP6\n{Map \"brightmaps/Monsters/BMDIABP6\"\n DisableFullBright}\nBrightMap Sprite DVILP7\n{Map \"brightmaps/Monsters/BMDIABP7\"\n DisableFullBright}\nBrightMap Sprite DVILP8\n{Map \"brightmaps/Monsters/BMDIABP8\"\n DisableFullBright}\nBrightMap Sprite DVILQ1\n{Map \"brightmaps/Monsters/BMDIABQ1\"\n DisableFullBright}\nBrightMap Sprite DVILQ2\n{Map \"brightmaps/Monsters/BMDIABQ2\"\n DisableFullBright}\nBrightMap Sprite DVILQ3\n{Map \"brightmaps/Monsters/BMDIABQ3\"\n DisableFullBright}\nBrightMap Sprite DVILQ4\n{Map \"brightmaps/Monsters/BMDIABQ4\"\n DisableFullBright}\n\n// SS Guy\n/*brightmap sprite SSWVG0\n{map \"brightmaps/Monsters/sswvg0.png\"\n disablefullbright}*/\n\n//Chaingun Spider\nBrightMap Sprite CSPIA1D1\n{Map \"brightmaps/Monsters/BMBLACK\"\n DisableFullBright}\nBrightMap Sprite CSPIA2A8\n{Map \"brightmaps/Monsters/BMBLACK\"\n DisableFullBright}\nBrightMap Sprite CSPIA3A7\n{Map \"brightmaps/Monsters/BMBLACK\"\n DisableFullBright}\nBrightMap Sprite CSPIA4A6\n{Map \"brightmaps/Monsters/BMBLACK\"\n DisableFullBright}\nBrightMap Sprite CSPIA5D5\n{Map \"brightmaps/Monsters/BMBLACK\"\n DisableFullBright}\nBrightMap Sprite CSPIG1\n{Map \"brightmaps/Monsters/BMCSPIG1\"\n DisableFullBright}\nBrightMap Sprite CSPIG2G8\n{Map \"brightmaps/Monsters/BMCSPIG2\"\n DisableFullBright}\nBrightMap Sprite CSPIG3G7\n{Map \"brightmaps/Monsters/BMBLACK\"\n DisableFullBright}\nBrightMap Sprite CSPIG4G6\n{Map \"brightmaps/Monsters/BMBLACK\"\n DisableFullBright}\nBrightMap Sprite CSPIG5\n{Map \"brightmaps/Monsters/BMBLACK\"\n DisableFullBright}\nBrightMap Sprite CSPIH1\n{Map \"brightmaps/Monsters/BMCSPIH1\"\n DisableFullBright}\nBrightMap Sprite CSPIH2H8\n{Map \"brightmaps/Monsters/BMCSPIH2\"\n DisableFullBright}\nBrightMap Sprite CSPIH3H7\n{Map \"brightmaps/Monsters/BMCSPIH3\"\n DisableFullBright}\nBrightMap Sprite CSPIH4H6\n{Map \"brightmaps/Monsters/BMCSPIH4\"\n DisableFullBright}\nBrightMap Sprite CSPIH5\n{Map \"brightmaps/Monsters/BMCSPIH5\"\n DisableFullBright}\n\n//Moloch Brightmaps\nBrightMap Sprite MOLOG1\n{Map \"brightmaps/Monsters/BMMOLOG1\"\n DisableFullBright}\nBrightMap Sprite MOLOG2G8\n{Map \"brightmaps/Monsters/BMMOLOG2\"\n DisableFullBright}\nBrightMap Sprite MOLOG3G7\n{Map \"brightmaps/Monsters/BMMOLOG3\"\n DisableFullBright}\nBrightMap Sprite MOLOI1\n{Map \"brightmaps/Monsters/BMMOLOI1\"\n DisableFullBright}\nBrightMap Sprite MOLOI2I8\n{Map \"brightmaps/Monsters/BMMOLOI2\"\n DisableFullBright}\nBrightMap Sprite MOLOI3I7\n{Map \"brightmaps/Monsters/BMMOLOI3\"\n DisableFullBright}\n\n//RocketZombie\nBrightMap Sprite MPOSF1\n{Map \"brightmaps/Monsters/BMMPOSF1\"\nDisableFullBright}\nBrightMap Sprite MPOSF2F8\n{Map \"brightmaps/Monsters/BMMPOSF2\"\nDisableFullBright}\nBrightMap Sprite MPOSF3F7\n{Map \"brightmaps/Monsters/BMMPOSF3\"\nDisableFullBright}\nBrightMap Sprite MPOSF4F6\n{Map \"brightmaps/Monsters/BMMPOSF4\"\nDisableFullBright}\nBrightMap Sprite MPOSF5\n{Map \"brightmaps/Monsters/BMMPOSF5\"\nDisableFullBright}\n\n//ZombieMissileTank\nBrightMap Sprite ZMTKD1\n{Map \"brightmaps/Monsters/BMZMTKD1\"\n DisableFullBright}\nBrightMap Sprite ZMTKD2\n{Map \"brightmaps/Monsters/BMZMTKD2\"\n DisableFullBright}\nBrightMap Sprite ZMTKD3\n{Map \"brightmaps/Monsters/BMZMTKD3\"\n DisableFullBright}\nBrightMap Sprite ZMTKD4\n{Map \"brightmaps/Monsters/BMZMTKD4\"\n DisableFullBright}\nBrightMap Sprite ZMTKD5\n{Map \"brightmaps/Monsters/BMZMTKD5\"\n DisableFullBright}\nBrightMap Sprite ZMTKD6\n{Map \"brightmaps/Monsters/BMZMTKD6\"\n DisableFullBright}\nBrightMap Sprite ZMTKD7\n{Map \"brightmaps/Monsters/BMZMTKD7\"\n DisableFullBright}\nBrightMap Sprite ZMTKD8\n{Map \"brightmaps/Monsters/BMZMTKD8\"\n DisableFullBright}\nBrightMap Sprite ZMTKE1\n{Map \"brightmaps/Monsters/BMZMTKE1\"\n DisableFullBright}\nBrightMap Sprite ZMTKE2\n{Map \"brightmaps/Monsters/BMZMTKE2\"\n DisableFullBright}\nBrightMap Sprite ZMTKE3\n{Map \"brightmaps/Monsters/BMZMTKE3\"\n DisableFullBright}\nBrightMap Sprite ZMTKE4\n{Map \"brightmaps/Monsters/BMZMTKE4\"\n DisableFullBright}\nBrightMap Sprite ZMTKE5\n{Map \"brightmaps/Monsters/BMZMTKE5\"\n DisableFullBright}\nBrightMap Sprite ZMTKE6\n{Map \"brightmaps/Monsters/BMZMTKE6\"\n DisableFullBright}\nBrightMap Sprite ZMTKE7\n{Map \"brightmaps/Monsters/BMZMTKE7\"\n DisableFullBright}\nBrightMap Sprite ZMTKE8\n{Map \"brightmaps/Monsters/BMZMTKE8\"\n DisableFullBright}\n\n//Afrit\nBrightMap Sprite FRITA1\n{Map \"brightmaps/Monsters/BMFRITA1\"\n DisableFullBright}\nBrightMap Sprite FRITA2A8\n{Map \"brightmaps/Monsters/BMFRITA2\"\n DisableFullBright}\nBrightMap Sprite FRITA3A7\n{Map \"brightmaps/Monsters/BMFRITA3\"\n DisableFullBright}\nBrightMap Sprite FRITA4A6\n{Map \"brightmaps/Monsters/BMFRITA4\"\n DisableFullBright}\nBrightMap Sprite FRITA5\n{Map \"brightmaps/Monsters/BMFRITA5\"\n DisableFullBright}\nBrightMap Sprite FRITB1\n{Map \"brightmaps/Monsters/BMFRITB1\"\n DisableFullBright}\nBrightMap Sprite FRITB2B8\n{Map \"brightmaps/Monsters/BMFRITB2\"\n DisableFullBright}\nBrightMap Sprite FRITB3B7\n{Map \"brightmaps/Monsters/BMFRITB3\"\n DisableFullBright}\nBrightMap Sprite FRITB4B6\n{Map \"brightmaps/Monsters/BMFRITB4\"\n DisableFullBright}\nBrightMap Sprite FRITB5\n{Map \"brightmaps/Monsters/BMFRITB5\"\n DisableFullBright}\nBrightMap Sprite FRITC1\n{Map \"brightmaps/Monsters/BMFRITC1\"\n DisableFullBright}\nBrightMap Sprite FRITC2C8\n{Map \"brightmaps/Monsters/BMFRITC2\"\n DisableFullBright}\nBrightMap Sprite FRITC3C7\n{Map \"brightmaps/Monsters/BMFRITC3\"\n DisableFullBright}\nBrightMap Sprite FRITC4C6\n{Map \"brightmaps/Monsters/BMFRITC4\"\n DisableFullBright}\nBrightMap Sprite FRITC5\n{Map \"brightmaps/Monsters/BMFRITC5\"\n DisableFullBright}\nBrightMap Sprite FRITD1\n{Map \"brightmaps/Monsters/BMFRITD1\"\n DisableFullBright}\nBrightMap Sprite FRITD2D8\n{Map \"brightmaps/Monsters/BMFRITD2\"\n DisableFullBright}\nBrightMap Sprite FRITD3D7\n{Map \"brightmaps/Monsters/BMFRITD3\"\n DisableFullBright}\nBrightMap Sprite FRITD4D6\n{Map \"brightmaps/Monsters/BMFRITD4\"\n DisableFullBright}\nBrightMap Sprite FRITD5\n{Map \"brightmaps/Monsters/BMFRITD5\"\n DisableFullBright}\nBrightMap Sprite FRITE1\n{Map \"brightmaps/Monsters/BMFRITE1\"\n DisableFullBright}\nBrightMap Sprite FRITE2E8\n{Map \"brightmaps/Monsters/BMFRITE2\"\n DisableFullBright}\nBrightMap Sprite FRITE3E7\n{Map \"brightmaps/Monsters/BMFRITE3\"\n DisableFullBright}\nBrightMap Sprite FRITE4E6\n{Map \"brightmaps/Monsters/BMFRITE4\"\n DisableFullBright}\nBrightMap Sprite FRITE5\n{Map \"brightmaps/Monsters/BMFRITE5\"\n DisableFullBright}\nBrightMap Sprite FRITF1\n{Map \"brightmaps/Monsters/BMFRITF1\"\n DisableFullBright}\nBrightMap Sprite FRITF2F8\n{Map \"brightmaps/Monsters/BMFRITF2\"\n DisableFullBright}\nBrightMap Sprite FRITF3F7\n{Map \"brightmaps/Monsters/BMFRITF3\"\n DisableFullBright}\nBrightMap Sprite FRITF4F6\n{Map \"brightmaps/Monsters/BMFRITF4\"\nDisableFullBright}\nBrightMap Sprite FRITF5\n{Map \"brightmaps/Monsters/BMFRITF5\"\n DisableFullBright}\nBrightMap Sprite FRITG1\n{Map \"brightmaps/Monsters/BMFRITG1\"\n DisableFullBright}\nBrightMap Sprite FRITG2G8\n{Map \"brightmaps/Monsters/BMFRITG2\"\n DisableFullBright}\nBrightMap Sprite FRITG3G7\n{Map \"brightmaps/Monsters/BMFRITG3\"\n DisableFullBright}\nBrightMap Sprite FRITG4G6\n{Map \"brightmaps/Monsters/BMFRITG4\"\n DisableFullBright}\nBrightMap Sprite FRITG5\n{Map \"brightmaps/Monsters/BMFRITG5\"\n DisableFullBright}\nBrightMap Sprite FRITH1\n{Map \"brightmaps/Monsters/BMFRITH1\"\n DisableFullBright}\nBrightMap Sprite FRITH2\n{Map \"brightmaps/Monsters/BMFRITH2\"\n DisableFullBright}\nBrightMap Sprite FRITH3\n{Map \"brightmaps/Monsters/BMFRITH3\"\n DisableFullBright}\nBrightMap Sprite FRITH4\n{Map \"brightmaps/Monsters/BMFRITH4\"\n DisableFullBright}\nBrightMap Sprite FRITH5\n{Map \"brightmaps/Monsters/BMFRITH5\"\n DisableFullBright}\nBrightMap Sprite FRITH6\n{Map \"brightmaps/Monsters/BMFRITH6\"\n DisableFullBright}\nBrightMap Sprite FRITH7\n{Map \"brightmaps/Monsters/BMFRITH7\"\n DisableFullBright}\nBrightMap Sprite FRITH8\n{Map \"brightmaps/Monsters/BMFRITH8\"\n DisableFullBright}\nBrightMap Sprite FRITI0\n{Map \"brightmaps/Monsters/BMFRITI0\"\n DisableFullBright}\nBrightMap Sprite FRITJ0\n{Map \"brightmaps/Monsters/BMFRITJ0\"\n DisableFullBright}\nBrightMap Sprite FRITK0\n{Map \"brightmaps/Monsters/BMFRITK0\"\n DisableFullBright}\nBrightMap Sprite FRITL0\n{Map \"brightmaps/Monsters/BMFRITL0\"\n DisableFullBright}\nBrightMap Sprite FRITM0\n{Map \"brightmaps/Monsters/BMFRITM0\"\n DisableFullBright}\nBrightMap Sprite FRITN0\n{Map \"brightmaps/Monsters/BMFRITN0\"\n DisableFullBright}\nBrightMap Sprite FRITO0\n{Map \"brightmaps/Monsters/BMFRITO0\"\n DisableFullBright}\nBrightMap Sprite FRITP0\n{Map \"brightmaps/Monsters/BMFRITP0\"\n DisableFullBright}\nBrightMap Sprite FRITQ0\n{Map \"brightmaps/Monsters/BMFRITQ0\"\n DisableFullBright}\nBrightMap Sprite FRITR0\n{Map \"brightmaps/Monsters/BMFRITR0\"\n DisableFullBright}\nBrightMap Sprite FRITS1\n{Map \"brightmaps/Monsters/BMFRITS1\"\n DisableFullBright}\nBrightMap Sprite FRITS2\n{Map \"brightmaps/Monsters/BMFRITS2\"\n DisableFullBright}\nBrightMap Sprite FRITS3\n{Map \"brightmaps/Monsters/BMFRITS3\"\n DisableFullBright}\nBrightMap Sprite FRITS4\n{Map \"brightmaps/Monsters/BMFRITS4\"\n DisableFullBright}\nBrightMap Sprite FRITS5\n{Map \"brightmaps/Monsters/BMFRITS5\"\n DisableFullBright}\nBrightMap Sprite FRITS6\n{Map \"brightmaps/Monsters/BMFRITS6\"\n DisableFullBright}\nBrightMap Sprite FRITS7\n{Map \"brightmaps/Monsters/BMFRITS7\"\n DisableFullBright}\nBrightMap Sprite FRITS8\n{Map \"brightmaps/Monsters/BMFRITS8\"\n DisableFullBright}\nBrightMap Sprite FRITT1\n{Map \"brightmaps/Monsters/BMFRITT1\"\n DisableFullBright}\nBrightMap Sprite FRITT2\n{Map \"brightmaps/Monsters/BMFRITT2\"\n DisableFullBright}\nBrightMap Sprite FRITT3\n{Map \"brightmaps/Monsters/BMFRITT3\"\n DisableFullBright}\nBrightMap Sprite FRITT4\n{Map \"brightmaps/Monsters/BMFRITT4\"\n DisableFullBright}\nBrightMap Sprite FRITT5\n{Map \"brightmaps/Monsters/BMFRITT5\"\n DisableFullBright}\nBrightMap Sprite FRITT6\n{Map \"brightmaps/Monsters/BMFRITT6\"\n DisableFullBright}\nBrightMap Sprite FRITT7\n{Map \"brightmaps/Monsters/BMFRITT7\"\n DisableFullBright}\nBrightMap Sprite FRITT8\n{Map \"brightmaps/Monsters/BMFRITT8\"\n DisableFullBright}\nBrightMap Sprite FRITU1\n{Map \"brightmaps/Monsters/BMFRITU1\"\n DisableFullBright}\nBrightMap Sprite FRITU2\n{Map \"brightmaps/Monsters/BMFRITU2\"\n DisableFullBright}\nBrightMap Sprite FRITU3\n{Map \"brightmaps/Monsters/BMFRITU3\"\n DisableFullBright}\nBrightMap Sprite FRITU4\n{Map \"brightmaps/Monsters/BMFRITU4\"\n DisableFullBright}\nBrightMap Sprite FRITU5\n{Map \"brightmaps/Monsters/BMFRITU5\"\n DisableFullBright}\nBrightMap Sprite FRITU6\n{Map \"brightmaps/Monsters/BMFRITU6\"\n DisableFullBright}\nBrightMap Sprite FRITU7\n{Map \"brightmaps/Monsters/BMFRITU7\"\n DisableFullBright}\nBrightMap Sprite FRITU8\n{Map \"brightmaps/Monsters/BMFRITU8\"\n DisableFullBright}\nBrightMap Sprite FRTBA0\n{Map \"brightmaps/Monsters/BMFRTBA0\"\n DisableFullBright}\nBrightMap Sprite FRTBB0\n{Map \"brightmaps/Monsters/BMFRTBB0\"\n DisableFullBright}\nBrightMap Sprite FRTBC0\n{Map \"brightmaps/Monsters/BMFRTBC0\"\n DisableFullBright}\nBrightMap Sprite FRTBD0\n{Map \"brightmaps/Monsters/BMFRTBD0\"\n DisableFullBright}\nBrightMap Sprite FRTBE0\n{Map \"brightmaps/Monsters/BMFRTBE0\"\n DisableFullBright}\nBrightMap Sprite FRTBF0\n{Map \"brightmaps/Monsters/BMFRTBF0\"\n DisableFullBright}\nBrightMap Sprite FRTBG0\n{Map \"brightmaps/Monsters/BMFRTBG0\"\n DisableFullBright}\nBrightMap Sprite FRTBH0\n{Map \"brightmaps/Monsters/BMFRTBH0\"\n DisableFullBright}\nBrightMap Sprite FRTBI0\n{Map \"brightmaps/Monsters/BMFRTBI0\"\n DisableFullBright}\nBrightMap Sprite FRTFA0\n{Map \"brightmaps/Monsters/BMFRTFA0\"\n DisableFullBright}\nBrightMap Sprite FRTFB0\n{Map \"brightmaps/Monsters/BMFRTFB0\"\n DisableFullBright}\nBrightMap Sprite FRTFC0\n{Map \"brightmaps/Monsters/BMFRTFC0\"\n DisableFullBright}\nBrightMap Sprite FRTFD0\n{Map \"brightmaps/Monsters/BMFRTFD0\"\n DisableFullBright}\nBrightMap Sprite FRTFE0\n{Map \"brightmaps/Monsters/BMFRTFE0\"\n DisableFullBright}\nBrightMap Sprite FRTFF0\n{Map \"brightmaps/Monsters/BMFRTFF0\"\n DisableFullBright}\nBrightMap Sprite FRTFG0\n{Map \"brightmaps/Monsters/BMFRTFG0\"\n DisableFullBright}\nBrightMap Sprite FRTFH0\n{Map \"brightmaps/Monsters/BMFRTFH0\"\n DisableFullBright}\nBrightMap Sprite FRTFI0\n{Map \"brightmaps/Monsters/BMFRTFI0\"\n DisableFullBright}\nBrightMap Sprite FRTFJ0\n{Map \"brightmaps/Monsters/BMFRTFJ0\"\n DisableFullBright}\nBrightMap Sprite FRTFK0\n{Map \"brightmaps/Monsters/BMFRTFK0\"\n DisableFullBright}\nBrightMap Sprite FRTFL0\n{Map \"brightmaps/Monsters/BMFRTFL0\"\n DisableFullBright}\nBrightMap Sprite FRTFM0\n{Map \"brightmaps/Monsters/BMFRTFM0\"\n DisableFullBright}\nBrightMap Sprite FRTFN0\n{Map \"brightmaps/Monsters/BMFRTFN0\"\n DisableFullBright}\nBrightMap Sprite FRTFO0\n{Map \"brightmaps/Monsters/BMFRTFO0\"\n DisableFullBright}\nBrightMap Sprite FRTMA1A5\n{Map \"brightmaps/Monsters/BMFRTMA1\"\n DisableFullBright}\nBrightMap Sprite FRTMA2A8\n{Map \"brightmaps/Monsters/BMFRTMA2\"\n DisableFullBright}\nBrightMap Sprite FRTMA3A7\n{Map \"brightmaps/Monsters/BMFRTMA3\"\n DisableFullBright}\nBrightMap Sprite FRTMA4A6\n{Map \"brightmaps/Monsters/BMFRTMA4\"\n DisableFullBright}\nBrightMap Sprite FRTMB1B5\n{Map \"brightmaps/Monsters/BMFRTMB1\"\n DisableFullBright}\nBrightMap Sprite FRTMB2B8\n{Map \"brightmaps/Monsters/BMFRTMB2\"\n DisableFullBright}\nBrightMap Sprite FRTMB3B7\n{Map \"brightmaps/Monsters/BMFRTMB3\"\n DisableFullBright}\nBrightMap Sprite FRTMB4B6\n{Map \"brightmaps/Monsters/BMFRTMB4\"\n DisableFullBright}\nBrightMap Sprite FRTMC0\n{Map \"brightmaps/Monsters/BMFRTMC0\"\n DisableFullBright}\nBrightMap Sprite FRTMD0\n{Map \"brightmaps/Monsters/BMFRTMD0\"\n DisableFullBright}\nBrightMap Sprite FRTME0\n{Map \"brightmaps/Monsters/BMFRTME0\"\n DisableFullBright}\nBrightMap Sprite COMTA0\n{Map \"brightmaps/Monsters/BMCOMTA0\"\n DisableFullBright}\nBrightMap Sprite COMTB0\n{Map \"brightmaps/Monsters/BMCOMTB0\"\n DisableFullBright}\nBrightMap Sprite COMTC0\n{Map \"brightmaps/Monsters/BMCOMTC0\"\n DisableFullBright}\nBrightMap Sprite COMTD0\n{Map \"brightmaps/Monsters/BMCOMTD0\"\n DisableFullBright}\nBrightMap Sprite COMTE0\n{Map \"brightmaps/Monsters/BMCOMTE0\"\n DisableFullBright}\nBrightMap Sprite COMTF0\n{Map \"brightmaps/Monsters/BMCOMTF0\"\n DisableFullBright}\nBrightMap Sprite COMTG0\n{Map \"brightmaps/Monsters/BMCOMTG0\"\n DisableFullBright}\nBrightMap Sprite COMTH0\n{Map \"brightmaps/Monsters/BMCOMTH0\"\n DisableFullBright}\nBrightMap Sprite COMTI0\n{Map \"brightmaps/Monsters/BMCOMTI0\"\n DisableFullBright}"
      },
      {
        "source": "pk3",
        "name": "Brightmaps/BMpickups.txt",
        "contents": "// Pickups\n\nbrightmap sprite BON1A0\n{map \"brightmaps/Items/BON1A0.png\"\n iwad\n disablefullbright}\nbrightmap sprite BON1B0\n{map \"brightmaps/Items/BON1B0.png\"\n iwad\n disablefullbright}\nbrightmap sprite BON1c0\n{map \"brightmaps/Items/BON1c0.png\"\n iwad\n disablefullbright}\nbrightmap sprite BON1d0\n{map \"brightmaps/Items/BON1d0.png\"\n iwad\n disablefullbright}\nbrightmap sprite BON2B0\n{map \"brightmaps/Items/BON2B0.png\"\n iwad\n disablefullbright}\nbrightmap sprite BON2c0\n{map \"brightmaps/Items/BON2c0.png\"\n iwad\n disablefullbright}\nbrightmap sprite BON2d0\n{map \"brightmaps/Items/BON2d0.png\"\n iwad\n disablefullbright}\nbrightmap sprite STIMA0\n{map \"brightmaps/Items/stima0.png\"\n iwad}\nbrightmap sprite MEDIA0\n{map \"brightmaps/Items/media0.png\"\n iwad}\nbrightmap sprite PSTRA0\n{map \"brightmaps/Items/media0.png\"\n iwad}\nbrightmap sprite CELLA0\n{map \"brightmaps/Items/cella0.png\"\n iwad}\nbrightmap sprite CELPA0\n{map \"brightmaps/Items/celpa0.png\"\n iwad}\nbrightmap sprite BFUGA0\n{map \"brightmaps/Items/bfuga0.png\"\n iwad}\nbrightmap sprite PLASA0\n{map \"brightmaps/Items/plasa0.png\"\n iwad}\nbrightmap sprite PVISA0\n{map \"brightmaps/Items/pvisa0.png\"\n disablefullbright\n iwad}\nbrightmap sprite PVISB0\n{map \"brightmaps/Items/pvisb0.png\"\n disablefullbright\n iwad}\nbrightmap sprite PMAPA0\n{map \"brightmaps/Items/pmapa0.png\"\n disablefullbright\n iwad}\nbrightmap sprite PMAPB0\n{map \"brightmaps/Items/pmapb0.png\"\n disablefullbright\n iwad}\nbrightmap sprite PMAPC0\n{map \"brightmaps/Items/pmapc0.png\"\n disablefullbright\n iwad}\nbrightmap sprite PMAPD0\n{map \"brightmaps/Items/pmapa0.png\"\n disablefullbright\n iwad}\n\n// Rocket\nbrightmap sprite MISLA1\n{map \"brightmaps/Items/misla1.png\"\n disablefullbright}\nbrightmap sprite MISLA5\n{map \"brightmaps/Items/misla5.png\"\n disablefullbright}\nbrightmap sprite MISLA6A4\n{map \"brightmaps/Items/misla6a4.png\"\n disablefullbright}\nbrightmap sprite MISLA7A3\n{map \"brightmaps/Items/misla7a3.png\"\n disablefullbright}\nbrightmap sprite MISLA8A2\n{map \"brightmaps/Items/misla8a2.png\"\n disablefullbright}\n\n//BFG\nbrightmap sprite BG2GA0\n{map \"brightmaps/Items/B10BA0.png\"}\nbrightmap sprite BG2GB0\n{map \"brightmaps/Items/B10BB0.png\"}\nbrightmap sprite BG2GC0\n{map \"brightmaps/Items/B10BC0.png\"}\nbrightmap sprite BG2GD0\n{map \"brightmaps/Items/B10BD0.png\"}\nbrightmap sprite BG2GE0\n{map \"brightmaps/Items/B10BE0.png\"}\nbrightmap sprite BG2GF0\n{map \"brightmaps/Items/B10BF0.png\"}\nbrightmap sprite BG2GG0\n{map \"brightmaps/Items/B10BG0.png\"}\nbrightmap sprite BG2GH0\n{map \"brightmaps/Items/B10BH0.png\"}\nbrightmap sprite BG2GI0\n{map \"brightmaps/Items/B10BI0.png\"}\nbrightmap sprite BG2GJ0\n{map \"brightmaps/Items/B10BJ0.png\"}\nbrightmap sprite BG2GK0\n{map \"brightmaps/Items/B10BK0.png\"}\nbrightmap sprite BG2GL0\n{map \"brightmaps/Items/B10BL0.png\"}\nbrightmap sprite BG2GM0\n{map \"brightmaps/Items/B10BM0.png\"}\nbrightmap sprite BG2GN0\n{map \"brightmaps/Items/B10BN0.png\"}\nbrightmap sprite BG2GO0\n{map \"brightmaps/Items/B10BO0.png\"}"
      },
      {
        "source": "pk3",
        "name": "Brightmaps/BMdeco.txt",
        "contents": "// Flaming Barrel\nbrightmap sprite FCANA0\n{map \"brightmaps/Items/FCANA0.png\"\n iwad\n disablefullbright}\nbrightmap sprite FCANb0\n{map \"brightmaps/Items/FCANb0.png\"\n iwad\n disablefullbright}\nbrightmap sprite FCANc0\n{map \"brightmaps/Items/FCANc0.png\"\n iwad\n disablefullbright}\n\n// Candle\nbrightmap sprite CANDA0\n{map \"brightmaps/Items/canda0.png\"\n iwad\n disablefullbright}\n\n// Candelabra\nbrightmap sprite CBRAA0\n{map \"brightmaps/Items/cbraa0.png\"\n iwad\n disablefullbright}\n\n// Light Column\nbrightmap sprite COLUA0\n{map \"brightmaps/Items/colua0.png\"\n iwad\n disablefullbright}\n\n// Torches\nbrightmap sprite treda0\n{map \"brightmaps/Items/treda0.png\"\n iwad\n disablefullbright}\nbrightmap sprite tredb0\n{map \"brightmaps/Items/tredb0.png\"\n iwad\n disablefullbright}\nbrightmap sprite tredc0\n{map \"brightmaps/Items/tredc0.png\"\n iwad\n disablefullbright}\nbrightmap sprite tredd0\n{map \"brightmaps/Items/tredd0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TBLUA0\n{map \"brightmaps/Items/treda0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TBLUb0\n{map \"brightmaps/Items/TBLUb0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TBLUc0\n{map \"brightmaps/Items/TBLUc0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TBLUd0\n{map \"brightmaps/Items/tredd0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TGRNA0\n{map \"brightmaps/Items/treda0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TGRNb0\n{map \"brightmaps/Items/tredb0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TGRNc0\n{map \"brightmaps/Items/tredc0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TGRNd0\n{map \"brightmaps/Items/tredd0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMRTA0\n{map \"brightmaps/Items/SMRTA0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMRTb0\n{map \"brightmaps/Items/SMRTb0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMRTc0\n{map \"brightmaps/Items/SMRTc0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMRTd0\n{map \"brightmaps/Items/SMRTd0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMbTA0\n{map \"brightmaps/Items/SMRTA0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMbTb0\n{map \"brightmaps/Items/SMRTb0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMbTc0\n{map \"brightmaps/Items/SMRTc0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMbTd0\n{map \"brightmaps/Items/SMRTd0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMgTA0\n{map \"brightmaps/Items/SMRTA0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMgTb0\n{map \"brightmaps/Items/SMRTb0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMgTc0\n{map \"brightmaps/Items/SMRTc0.png\"\n iwad\n disablefullbright}\nbrightmap sprite SMgTd0\n{map \"brightmaps/Items/SMRTd0.png\"\n iwad\n disablefullbright\n}\n\n// Tech lamps\nbrightmap sprite TLMPA0\n{map \"brightmaps/Items/tlmpa0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TLMPB0\n{map \"brightmaps/Items/tlmpb0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TLMPC0\n{map \"brightmaps/Items/tlmpc0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TLMPD0\n{map \"brightmaps/Items/tlmpd0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TLP2A0\n{map \"brightmaps/Items/tlp2a0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TLP2B0\n{map \"brightmaps/Items/tlp2b0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TLP2C0\n{map \"brightmaps/Items/tlp2c0.png\"\n iwad\n disablefullbright}\nbrightmap sprite TLP2D0\n{map \"brightmaps/Items/tlp2d0.png\"\n iwad\n disablefullbright}\n\n//Exploding Barrel\nbrightmap sprite BAR1A0\n{map \"brightmaps/Items/bar1a0.png\"\n disablefullbright\n iwad}\nbrightmap sprite BAR1B0\n{map \"brightmaps/Items/bar1b0.png\"\n disablefullbright\n iwad}\nbrightmap sprite BEXPA0\n{map \"brightmaps/Items/bexpa0.png\"\n disablefullbright\n iwad}\nbrightmap sprite BEXPB0\n{disablefullbright\n iwad}\nbrightmap sprite BEXPC0\n{map \"brightmaps/Items/bexpc0.png\"\n disablefullbright\n iwad}\nbrightmap sprite BEXPD0\n{map \"brightmaps/Items/bexpd0.png\"\n disablefullbright\n iwad}\nbrightmap sprite BEXPE0\n{map \"brightmaps/Items/bexpe0.png\"\n disablefullbright\n iwad}\n\n// Skulls and Candles\nbrightmap sprite POL3A0\n{map \"brightmaps/Items/pol3a0.png\"\n disablefullbright\n iwad}\nbrightmap sprite POL3B0\n{map \"brightmaps/Items/pol3b0.png\"\n disablefullbright\n iwad}\n\n// Floating rocks with skulls\nbrightmap sprite FSKUA0\n{map \"brightmaps/Items/fskua0.png\"\n disablefullbright\n iwad}\nbrightmap sprite FSKUB0\n{map \"brightmaps/Items/fskub0.png\"\n disablefullbright\n iwad}\nbrightmap sprite FSKUC0\n{map \"brightmaps/Items/fskuc0.png\"\n disablefullbright\n iwad}\n\n// Evil Eye\nbrightmap sprite CEYEA0\n{map \"brightmaps/Items/ceyea0.png\"\n disablefullbright\n iwad}\nbrightmap sprite CEYEB0\n{map \"brightmaps/Items/ceyeb0.png\"\n disablefullbright\n iwad}\nbrightmap sprite CEYEC0\n{map \"brightmaps/Items/ceyec0.png\"\n disablefullbright\n iwad}"
      },
      {
        "source": "pk3",
        "name": "Brightmaps/BMflats.txt",
        "contents": "// Flats\nbrightmap flat BLOOD1\n{map \"brightmaps/FlatsWalls/BLOOD1.png\"\n iwad}\nbrightmap flat BLOOD2\n{map \"brightmaps/FlatsWalls/BLOOD2.png\"\n iwad}\nbrightmap flat BLOOD3\n{map \"brightmaps/FlatsWalls/BLOOD3.png\"\n iwad}\nbrightmap flat CEIL1_2\n{map \"brightmaps/FlatsWalls/CEIL1_2.png\"\n iwad}\nbrightmap flat CEIL1_3\n{map \"brightmaps/FlatsWalls/CEIL1_3.png\"\n iwad}\nbrightmap flat CEIL3_4\n{map \"brightmaps/FlatsWalls/CEIL3_4.png\"\n iwad}\nbrightmap flat CEIL3_6\n{map \"brightmaps/FlatsWalls/CEIL3_6.png\"\n iwad}\nbrightmap flat CEIL4_3\n{map \"brightmaps/FlatsWalls/CEIL4_3.png\"\n iwad}\nbrightmap flat CONS1_1\n{map \"brightmaps/FlatsWalls/CONS1_1.png\"\n iwad}\nbrightmap flat CONS1_5\n{map \"brightmaps/FlatsWalls/CONS1_5.png\"\n iwad}\nbrightmap flat CONS1_7\n{map \"brightmaps/FlatsWalls/CONS1_7.png\"\n iwad}\nbrightmap flat DEM1_1\n{map \"brightmaps/FlatsWalls/DEM1_1.png\"\n iwad}\nbrightmap flat DEM1_2\n{map \"brightmaps/FlatsWalls/DEM1_2.png\"\n iwad}\nbrightmap flat DEM1_3\n{map \"brightmaps/FlatsWalls/DEM1_3.png\"\n iwad}\nbrightmap flat DEM1_4\n{map \"brightmaps/FlatsWalls/DEM1_4.png\"\n iwad}\nbrightmap flat FLAT17\n{map \"brightmaps/FlatsWalls/FLAT17.png\"\n iwad}\nbrightmap flat FLOOR1_7\n{map \"brightmaps/FlatsWalls/FLAT17.png\"\n iwad}\nbrightmap flat FLAT2\n{map \"brightmaps/FlatsWalls/FLAT2.png\"\n iwad}\nbrightmap flat FLAT22\n{map \"brightmaps/FlatsWalls/FLAT22.png\"\n iwad}\nbrightmap flat FWATER1\n{map \"brightmaps/FlatsWalls/FWATER1.png\"\n iwad}\nbrightmap flat FWATER2\n{map \"brightmaps/FlatsWalls/FWATER2.png\"\n iwad}\nbrightmap flat FWATER3\n{map \"brightmaps/FlatsWalls/FWATER3.png\"\n iwad}\nbrightmap flat FWATER4\n{map \"brightmaps/FlatsWalls/FWATER4.png\"\n iwad}\nbrightmap flat GATE1\n{map \"brightmaps/FlatsWalls/GATE1.png\"\n iwad}\nbrightmap flat GATE2\n{map \"brightmaps/FlatsWalls/GATE1.png\"\n iwad}\nbrightmap flat GATE3\n{map \"brightmaps/FlatsWalls/GATE1.png\"\n iwad}\nbrightmap flat GATE4\n{map \"brightmaps/FlatsWalls/GATE4.png\"\n iwad}\nbrightmap flat GRNLITE1\n{map \"brightmaps/FlatsWalls/GRNLITE1.png\"\n iwad}\nbrightmap flat LAVA1\n{map \"brightmaps/FlatsWalls/LAVA1.png\"\n iwad}\nbrightmap flat LAVA2\n{map \"brightmaps/FlatsWalls/LAVA2.png\"\n iwad}\nbrightmap flat LAVA3\n{map \"brightmaps/FlatsWalls/LAVA3.png\"\n iwad}\nbrightmap flat LAVA4\n{map \"brightmaps/FlatsWalls/LAVA4.png\"\n iwad}\nbrightmap flat NUKAGE1\n{map \"brightmaps/FlatsWalls/NUKAGE1.png\"\n iwad}\nbrightmap flat NUKAGE2\n{map \"brightmaps/FlatsWalls/NUKAGE2.png\"\n iwad}\nbrightmap flat NUKAGE3\n{map \"brightmaps/FlatsWalls/NUKAGE3.png\"\n iwad}\nbrightmap flat RROCK01\n{map \"brightmaps/FlatsWalls/RROCK01.png\"\n iwad}\nbrightmap flat RROCK02\n{map \"brightmaps/FlatsWalls/RROCK02.png\"\n iwad}\nbrightmap flat RROCK05\n{map \"brightmaps/FlatsWalls/RROCK05.png\"\n iwad}\nbrightmap flat RROCK06\n{map \"brightmaps/FlatsWalls/RROCK06.png\"\n iwad}\nbrightmap flat RROCK07\n{map \"brightmaps/FlatsWalls/RROCK07.png\"\n iwad}\nbrightmap flat RROCK08\n{map \"brightmaps/FlatsWalls/RROCK08.png\"\n iwad}\nbrightmap flat SLIME01\n{map \"brightmaps/FlatsWalls/SLIME01.png\"\n iwad}\nbrightmap flat SLIME02\n{map \"brightmaps/FlatsWalls/SLIME02.png\"\n iwad}\nbrightmap flat SLIME03\n{map \"brightmaps/FlatsWalls/SLIME03.png\"\n iwad}\nbrightmap flat SLIME04\n{map \"brightmaps/FlatsWalls/SLIME04.png\"\n iwad}\nbrightmap flat SLIME05\n{map \"brightmaps/FlatsWalls/SLIME05.png\"\n iwad}\nbrightmap flat SLIME06\n{map \"brightmaps/FlatsWalls/SLIME06.png\"\n iwad}\nbrightmap flat SLIME07\n{map \"brightmaps/FlatsWalls/SLIME07.png\"\n iwad}\nbrightmap flat SLIME08\n{map \"brightmaps/FlatsWalls/SLIME08.png\"\n iwad}\nbrightmap flat SLIME09\n{map \"brightmaps/FlatsWalls/SLIME09.png\"\n iwad}\nbrightmap flat SLIME10\n{map \"brightmaps/FlatsWalls/SLIME10.png\"\n iwad}\nbrightmap flat SLIME11\n{map \"brightmaps/FlatsWalls/SLIME11.png\"\n iwad}\nbrightmap flat SLIME12\n{map \"brightmaps/FlatsWalls/SLIME12.png\"\n iwad}\nbrightmap flat TLITE6_1\n{map \"brightmaps/FlatsWalls/TLITE6_1.png\"\n iwad}\nbrightmap flat TLITE6_4\n{map \"brightmaps/FlatsWalls/TLITE6_1.png\"\n iwad}\nbrightmap flat TLITE6_5\n{map \"brightmaps/FlatsWalls/TLITE6_5.png\"\n iwad}\nbrightmap flat TLITE6_6\n{map \"brightmaps/FlatsWalls/TLITE6_5.png\"\n iwad}"
      },
      {
        "source": "pk3",
        "name": "Brightmaps/BMwalls.txt",
        "contents": "// Walls\nbrightmap texture BFALL1\n{map \"brightmaps/FlatsWalls/BFALL1.png\"}\nbrightmap texture BFALL2\n{map \"brightmaps/FlatsWalls/BFALL2.png\"}\nbrightmap texture BFALL3\n{map \"brightmaps/FlatsWalls/BFALL3.png\"}\nbrightmap texture BFALL4\n{map \"brightmaps/FlatsWalls/BFALL4.png\"}\nbrightmap texture WFALL1\n{map \"brightmaps/FlatsWalls/BFALL1.png\"}\nbrightmap texture WFALL2\n{map \"brightmaps/FlatsWalls/BFALL2.png\"}\nbrightmap texture WFALL3\n{map \"brightmaps/FlatsWalls/BFALL3.png\"}\nbrightmap texture WFALL4\n{map \"brightmaps/FlatsWalls/BFALL4.png\"}\nbrightmap texture BLODGR1\n{map \"brightmaps/FlatsWalls/BLODRIP1.png\"}\nbrightmap texture BLODGR2\n{map \"brightmaps/FlatsWalls/BLODRIP2.png\"}\nbrightmap texture BLODGR3\n{map \"brightmaps/FlatsWalls/BLODRIP3.png\"}\nbrightmap texture BLODGR4\n{map \"brightmaps/FlatsWalls/BLODRIP4.png\"}\nbrightmap texture BRICKLIT\n{map \"brightmaps/FlatsWalls/BRICKLIT.png\"}\nbrightmap texture BRONZE4\n{map \"brightmaps/FlatsWalls/BRONZE4.png\"}\nbrightmap texture BIGBRIK3\n{map \"brightmaps/FlatsWalls/BRONZE4.png\"}\nbrightmap texture BRWINDOW\n{map \"brightmaps/FlatsWalls/BRWINDOW.png\"}\nbrightmap texture BSTONE3\n{map \"brightmaps/FlatsWalls/BSTONE3.png\"}\nbrightmap texture COMP2\n{map \"brightmaps/FlatsWalls/COMP2.png\"}\nbrightmap texture COMPBLUE\n{map \"brightmaps/FlatsWalls/66.png\"}\nbrightmap texture COMPOHSO\n{map \"brightmaps/FlatsWalls/COMPOHSO.png\"}\nbrightmap texture COMPSTA1\n{map \"brightmaps/FlatsWalls/COMPSTA1.png\"}\nbrightmap texture COMPSTA2\n{map \"brightmaps/FlatsWalls/COMPSTA2.png\"}\nbrightmap texture COMPTALL\n{map \"brightmaps/FlatsWalls/COMPTALL.png\"}\nbrightmap texture COMPTILE\n{map \"brightmaps/FlatsWalls/COMPTILE.png\"}\nbrightmap texture COMPUTE1\n{map \"brightmaps/FlatsWalls/COMPUTE1.png\"}\nbrightmap texture COMPUTE2\n{map \"brightmaps/FlatsWalls/COMPUTE2.png\"}\nbrightmap texture COMPUTE3\n{map \"brightmaps/FlatsWalls/COMPUTE3.png\"}\nbrightmap texture CRACKLE4\n{map \"brightmaps/FlatsWalls/CRACKLE4.png\"}\nbrightmap texture CRACKLE2\n{map \"brightmaps/FlatsWalls/CRACKLE4.png\"}\nbrightmap texture DOORBLU\n{map \"brightmaps/FlatsWalls/DOORBLU.png\"}\nbrightmap texture DOORRED\n{map \"brightmaps/FlatsWalls/DOORBLU.png\"}\nbrightmap texture DOORYEL\n{map \"brightmaps/FlatsWalls/DOORBLU.png\"}\nbrightmap texture DOORBLU2\n{map \"brightmaps/FlatsWalls/DOORBLU2.png\"}\nbrightmap texture DOORRED2\n{map \"brightmaps/FlatsWalls/DOORBLU2.png\"}\nbrightmap texture DOORYEL2\n{map \"brightmaps/FlatsWalls/DOORBLU2.png\"}\nbrightmap texture DBRAIN1\n{map \"brightmaps/FlatsWalls/100.png\"}\nbrightmap texture DBRAIN2\n{map \"brightmaps/FlatsWalls/100.png\"}\nbrightmap texture DBRAIN3\n{map \"brightmaps/FlatsWalls/100.png\"}\nbrightmap texture DBRAIN4\n{map \"brightmaps/FlatsWalls/100.png\"}\nbrightmap texture EXITDOOR\n{map \"brightmaps/FlatsWalls/EXITDOOR.png\"}\nbrightmap texture EXITSIGN\n{map \"brightmaps/FlatsWalls/EXITSIGN.png\"}\nbrightmap texture EXITSTON\n{map \"brightmaps/FlatsWalls/EXITSTON.png\"}\nbrightmap texture FIREBLU1\n{map \"brightmaps/FlatsWalls/FIREBLU1.png\"}\nbrightmap texture FIREBLU2\n{map \"brightmaps/FlatsWalls/FIREBLU2.png\"}\nbrightmap texture FIREMAG1\n{map \"brightmaps/FlatsWalls/FIREMAG1.png\"}\nbrightmap texture FIREMAG2\n{map \"brightmaps/FlatsWalls/FIREMAG2.png\"}\nbrightmap texture FIREMAG3\n{map \"brightmaps/FlatsWalls/FIREMAG3.png\"}\nbrightmap texture FIRELAV3\n{map \"brightmaps/FlatsWalls/100.png\"}\nbrightmap texture FIRELAVA\n{map \"brightmaps/FlatsWalls/100.png\"}\nbrightmap texture FIREWALA\n{map \"brightmaps/FlatsWalls/FIREWALA.png\"}\nbrightmap texture FIREWALB\n{map \"brightmaps/FlatsWalls/FIREWALB.png\"}\nbrightmap texture FIREWALL\n{map \"brightmaps/FlatsWalls/FIREWALL.png\"}\nbrightmap texture LITE2\n{map \"brightmaps/FlatsWalls/LITE2.png\"}\nbrightmap texture LITE3\n{map \"brightmaps/FlatsWalls/LITE3.png\"}\nbrightmap texture LITE4\n{map \"brightmaps/FlatsWalls/LITE4.png\"}\nbrightmap texture LITE5\n{map \"brightmaps/FlatsWalls/LITE5.png\"}\nbrightmap texture LITE96\n{map \"brightmaps/FlatsWalls/LITE96.png\"}\nbrightmap texture LITEBLU1\n{map \"brightmaps/FlatsWalls/LITEBLU1.png\"}\nbrightmap texture LITEBLU2\n{map \"brightmaps/FlatsWalls/LITEBLU2.png\"}\nbrightmap texture LITEBLU3\n{map \"brightmaps/FlatsWalls/LITEBLU3.png\"}\nbrightmap texture LITEBLU4\n{map \"brightmaps/FlatsWalls/LITEBLU4.png\"}\nbrightmap texture LITEMET\n{map \"brightmaps/FlatsWalls/LITEMET.png\"}\nbrightmap texture LITERED\n{map \"brightmaps/FlatsWalls/LITERED.png\"}\nbrightmap texture LITESTON\n{map \"brightmaps/FlatsWalls/LITESTON.png\"}\nbrightmap texture MARBFAC2\n{map \"brightmaps/FlatsWalls/MARBFAC2.png\"}\nbrightmap texture MARBFACE\n{map \"brightmaps/FlatsWalls/MARBFACE.png\"}\nbrightmap texture METAL3\n{map \"brightmaps/FlatsWalls/METAL3.png\"}\nbrightmap texture METAL6\n{map \"brightmaps/FlatsWalls/METAL6.png\"}\nbrightmap texture METAL7\n{map \"brightmaps/FlatsWalls/METAL7.png\"}\nbrightmap texture NUKE24\n{map \"brightmaps/FlatsWalls/NUKE24.png\"}\nbrightmap texture NUKEDGE1\n{map \"brightmaps/FlatsWalls/NUKEDGE1.png\"}\nbrightmap texture NUKEPOIS\n{map \"brightmaps/FlatsWalls/NUKEPOIS.png\"}\nbrightmap texture NUKESLAD\n{map \"brightmaps/FlatsWalls/NUKESLAD.png\"}\nbrightmap texture PANBOOK\n{map \"brightmaps/FlatsWalls/PANBOOK.png\"}\nbrightmap texture PIPE6\n{map \"brightmaps/FlatsWalls/PIPE6.png\"}\nbrightmap texture PIPEWAL1\n{map \"brightmaps/FlatsWalls/PIPEWAL1.png\"}\nbrightmap texture PLANET1\n{map \"brightmaps/FlatsWalls/PLANET1.png\"}\nbrightmap texture ROCKRED1\n{map \"brightmaps/FlatsWalls/ROCKRED1.png\"}\nbrightmap texture ROCKRED2\n{map \"brightmaps/FlatsWalls/ROCKRED2.png\"}\nbrightmap texture ROCKRED3\n{map \"brightmaps/FlatsWalls/ROCKRED3.png\"}\nbrightmap texture SFALL1\n{map \"brightmaps/FlatsWalls/SFALL1.png\"}\nbrightmap texture SFALL2\n{map \"brightmaps/FlatsWalls/SFALL2.png\"}\nbrightmap texture SFALL3\n{map \"brightmaps/FlatsWalls/SFALL3.png\"}\nbrightmap texture SFALL4\n{map \"brightmaps/FlatsWalls/SFALL4.png\"}\nbrightmap texture SFALLG1\n{map \"brightmaps/FlatsWalls/SFALL1.png\"}\nbrightmap texture SFALLG2\n{map \"brightmaps/FlatsWalls/SFALL2.png\"}\nbrightmap texture SFALLG3\n{map \"brightmaps/FlatsWalls/SFALL3.png\"}\nbrightmap texture SFALLG4\n{map \"brightmaps/FlatsWalls/SFALL4.png\"}\nbrightmap texture SILVER2\n{map \"brightmaps/FlatsWalls/SILVER2.png\"}\nbrightmap texture SILVER3\n{map \"brightmaps/FlatsWalls/SILVER3.png\"}\nbrightmap texture SLADRIP1\n{map \"brightmaps/FlatsWalls/SLADRIP1.png\"}\nbrightmap texture SLADRIP2\n{map \"brightmaps/FlatsWalls/SLADRIP2.png\"}\nbrightmap texture SLADRIP3\n{map \"brightmaps/FlatsWalls/SLADRIP3.png\"}\nbrightmap texture SLADSKUL\n{map \"brightmaps/FlatsWalls/SLADSKUL.png\"}\nbrightmap texture SPACEW3\n{map \"brightmaps/FlatsWalls/SPACEW3.png\"}\nbrightmap texture SPCDOOR1\n{map \"brightmaps/FlatsWalls/SPCDOOR1.png\"}\nbrightmap texture SPCDOOR2\n{map \"brightmaps/FlatsWalls/SPCDOOR1.png\"}\nbrightmap texture SPCDOOR3\n{map \"brightmaps/FlatsWalls/SPCDOOR3.png\"}\nbrightmap texture SPCDOOR4\n{map \"brightmaps/FlatsWalls/SPCDOOR4.png\"}\nbrightmap texture STARG2\n{map \"brightmaps/FlatsWalls/STARG2.png\"}\nbrightmap texture STARBR2\n{map \"brightmaps/FlatsWalls/STARG2.png\"}\nbrightmap texture STEP1\n{map \"brightmaps/FlatsWalls/STEP1.png\"}\nbrightmap texture STEP1.png\n{map \"brightmaps/FlatsWalls/STEP1.png\"}\nbrightmap texture STEP5\n{map \"brightmaps/FlatsWalls/STEP5.png\"}\nbrightmap texture TEKBRON2\n{map \"brightmaps/FlatsWalls/TEKBRON2.png\"}\nbrightmap texture TEKGREN1\n{map \"brightmaps/FlatsWalls/TEKGREN1.png\"}\nbrightmap texture TEKGREN3\n{map \"brightmaps/FlatsWalls/TEKGREN3.png\"}\nbrightmap texture TEKGREN5\n{map \"brightmaps/FlatsWalls/TEKGREN5.png\"}\nbrightmap texture TEKLITE\n{map \"brightmaps/FlatsWalls/TEKLITE.png\"}\nbrightmap texture TEKLITE2\n{map \"brightmaps/FlatsWalls/TEKLITE2.png\"}\nbrightmap texture TEKWALL1\n{map \"brightmaps/FlatsWalls/TEKWALL1.png\"}\nbrightmap texture TEKWALL2\n{map \"brightmaps/FlatsWalls/TEKWALL2.png\"}\nbrightmap texture TEKWALL5\n{map \"brightmaps/FlatsWalls/TEKWALL5.png\"}\nbrightmap texture TEKWALL6\n{map \"brightmaps/FlatsWalls/TEKWALL6.png\"}\nbrightmap texture WOOD4\n{map \"brightmaps/FlatsWalls/WOOD4.png\"}\nbrightmap texture WOODGARG\n{map \"brightmaps/FlatsWalls/WOODGARG.png\"}\nbrightmap texture WOODSKUL\n{map \"brightmaps/FlatsWalls/WOODSKUL.png\"}\nbrightmap texture ZZZFACE4\n{map \"brightmaps/FlatsWalls/ZZZFACE4.png\"}\n\n// Off Switches\nbrightmap texture SW1BLUE\n{map \"brightmaps/FlatsWalls/SW1BLUE.png\"}\nbrightmap texture SW1BRCOM\n{map \"brightmaps/FlatsWalls/SW1BRCOM.png\"}\nbrightmap texture SW1STARG\n{map \"brightmaps/FlatsWalls/SW1BRCOM.png\"}\nbrightmap texture SW1COMM\n{map \"brightmaps/FlatsWalls/SW1COMM.png\"}\nbrightmap texture SW1DIRT\n{map \"brightmaps/FlatsWalls/SW1DIRT.png\"}\nbrightmap texture SW1MET2\n{map \"brightmaps/FlatsWalls/SW1DIRT.png\"}\nbrightmap texture SW1STON1\n{map \"brightmaps/FlatsWalls/SW1STON1.png\"}\nbrightmap texture SW1STRTN\n{map \"brightmaps/FlatsWalls/SW1STRTN.png\"}\nbrightmap texture SW1STONE\n{map \"brightmaps/FlatsWalls/SW1STRTN.png\"}\nbrightmap texture SW1BRIK\n{map \"brightmaps/FlatsWalls/SW1STRTN.png\"}\nbrightmap texture SW1WDMET\n{map \"brightmaps/FlatsWalls/SW1WDMET.png\"}\n\n// On Switches\nbrightmap texture SW2BLUE\n{map \"brightmaps/FlatsWalls/SW2BLUE.png\"}\nbrightmap texture SW2BRCOM\n{map \"brightmaps/FlatsWalls/SW2BRCOM.png\"}\nbrightmap texture SW2STARG\n{map \"brightmaps/FlatsWalls/SW2BRCOM.png\"}\nbrightmap texture SW2BRN2\n{map \"brightmaps/FlatsWalls/SW2BRN2.png\"}\nbrightmap texture SW2TEK\n{map \"brightmaps/FlatsWalls/SW2BRN2.png\"}\nbrightmap texture SW2BRNGN\n{map \"brightmaps/FlatsWalls/SW2BRNGN.png\"}\nbrightmap texture SW2MOD1\n{map \"brightmaps/FlatsWalls/SW2BRNGN.png\"}\nbrightmap texture SW2COMM\n{map \"brightmaps/FlatsWalls/SW2COMM.png\"}\nbrightmap texture SW2COMP\n{map \"brightmaps/FlatsWalls/SW2COMP.png\"}\nbrightmap texture SW2STON6\n{map \"brightmaps/FlatsWalls/SW2COMP.png\"}\nbrightmap texture SW2DIRT\n{map \"brightmaps/FlatsWalls/SW2DIRT.png\"}\nbrightmap texture SW2MET2\n{map \"brightmaps/FlatsWalls/SW2DIRT.png\"}\nbrightmap texture SW2EXIT\n{map \"brightmaps/FlatsWalls/SW2EXIT.png\"}\nbrightmap texture SW2GRAY\n{map \"brightmaps/FlatsWalls/SW2GRAY.png\"}\nbrightmap texture SW2GRAY1\n{map \"brightmaps/FlatsWalls/SW2GRAY1.png\"}\nbrightmap texture SW2METAL\n{map \"brightmaps/FlatsWalls/SW2METAL.png\"}\nbrightmap texture SW2STON1\n{map \"brightmaps/FlatsWalls/SW2STON1.png\"}\nbrightmap texture SW2STON2\n{map \"brightmaps/FlatsWalls/SW2STON2.png\"}\nbrightmap texture SW2SLAD\n{map \"brightmaps/FlatsWalls/SW2STON2.png\"}\nbrightmap texture SW2STRTN\n{map \"brightmaps/FlatsWalls/SW2STRTN.png\"}\nbrightmap texture SW2BRIK\n{map \"brightmaps/FlatsWalls/SW2STRTN.png\"}\nbrightmap texture SW2STONE\n{map \"brightmaps/FlatsWalls/SW2STRTN.png\"}\nbrightmap texture SW2GARG\n{map \"brightmaps/FlatsWalls/SW2GARG.png\"}\nbrightmap texture SW2GSTON\n{map \"brightmaps/FlatsWalls/SW2GSTON.png\"}\nbrightmap texture SW2HOT\n{map \"brightmaps/FlatsWalls/SW2HOT.png\"}\nbrightmap texture SW2LION\n{map \"brightmaps/FlatsWalls/SW2LION.png\"}\nbrightmap texture SW2SATYR\n{map \"brightmaps/FlatsWalls/SW2SATYR.png\"}\nbrightmap texture SW2VINE\n{map \"brightmaps/FlatsWalls/SW2VINE.png\"}\nbrightmap texture SW2WOOD\n{map \"brightmaps/FlatsWalls/SW2WOOD.png\"}\nbrightmap texture SW2ROCK\n{map \"brightmaps/FlatsWalls/SW2WOOD.png\"}\nbrightmap texture SW2PANEL\n{map \"brightmaps/FlatsWalls/SW2PANEL.png\"}\nbrightmap texture SW2MARB\n{map \"brightmaps/FlatsWalls/SW2MARB.png\"}\nbrightmap texture SW2SKULL\n{map \"brightmaps/FlatsWalls/SW2SKULL.png\"}\nbrightmap texture SW2WDMET\n{map \"brightmaps/FlatsWalls/SW2WDMET.png\"}\nbrightmap texture SW2ZIM\n{map \"brightmaps/FlatsWalls/SW2ZIM.png\"}"
      }
    ]
  },
  "maps": []
}

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