Counts

endoom0
graphics0
lumps111
maps1
palettes0

Totals (across maps)

Things156
Linedefs1030
Sectors109
Monsters64
Items56
Raw model (for completeness)
{
  "meta": {
    "id": "01122fc9-cc0c-4736-89c8-72fac3947165",
    "sha1": "b3b2c56d935b13ee206af971eaf1271c02ed7b3b",
    "sha256": "431fa9fc2d25bffcd1b816e5a6eafa116732f52ceb22e43cd29fd9c9d3daa124",
    "title": "Urban Assault Elite ú November 15, 1994 Ver 1.0",
    "authors": [
      "Brian D. Cain"
    ],
    "filenames": [
      "uae.wad",
      "UAE.ZIP"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-02 15:43:28",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Urban Assault Elite ú November 15, 1994 Ver 1.0",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP02": "MAP02.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:43:28",
    "file": {
      "type": "PWAD",
      "size": 169384,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b3b2c56d935b13ee206af971eaf1271c02ed7b3b/b3b2c56d935b13ee206af971eaf1271c02ed7b3b.wad.gz",
      "corrupt": true,
      "corruptMessage": "96 lump(s) are corrupt"
    },
    "content": {
      "maps": [
        "MAP02"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 111,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Urban Assault Elite November 15, 1994 Ver 1.0",
      "description": "This WAD contains a single map, MAP02, designed primarily for multiplayer deathmatch with limited single-player monsters. The level is set in a generic urban cityscape featuring several generic structures and a cloudy sky replacement texture. It is built for DOOM II and uses DEU2 for editing, with no implemented difficulty settings and no key hunts or complex progression. The combat focuses on deathmatch play rather than single-player challenge, with a modest monster presence and standard resource distribution. The WAD includes new sounds but no music or dehacked patches. Structural issues are noted but do not impede gameplay significantly.",
      "authors": [
        "Brian D. Cain"
      ],
      "tags": [
        "ammo_plentiful",
        "deathmatch",
        "doom2",
        "linear",
        "medium_maps",
        "moderate",
        "single_map",
        "urban",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nPrimary purpose         : Deathmatch\n===========================================================================\nTitle                   : Urban Assault Elite ?? November 15, 1994 Ver 1.0\nFilename                : Uae.Wad\nRelease date            : 11/13/94 (MM/DD/JJ) <-- Timestamps of the files.\nAuthor                  : Brian D. Cain\nEmail Address           : -\nOther Files By Author   : Other PWAD's written to date: Suburbia 6/94,\n                          Discus 7/94, and Urban Assault II 8/94\n\nDescription             : DOOM II \"Elite\" version of the DOOM Urban Assault\n                          PWAD. Modified (and glorified) for DOOM II\n                          freaks!\n                          Level is based on a generic city w/ several\n                          generic structures. It's specifically made for\n                          multi-player deathmatch, but it does have a few\n                          monsters for single-play.\n                          This is, by far, my *best* level ever created.\n\nAdditional Credits to   : Bill and the gang at KCE Computers in Mesquite,\n                          Tx!\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : Yes (Pistol, doors (up/down), and Plasma)\nMusic                   : No\nGraphics                : Yes (Cloudy Sky Replacement)\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : No\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP02\nSingle Player           : No\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : Designed for\nOther game styles       : No\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nEditor(s) used          : DEU2 5.21/Doom II\nKnown Bugs              : Two. There are two known structural problems\n                          dealing with linedef/sector pointing. I made\n                          several attempts at fixing this problem, but DEU2\n                          decided to give me continual memory problem\n                          errors.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nAll I ask if that if you modify it, credit me as the original PWAD\ncreator. Other than that, do whatever the hell ya wish...\n\nOther: If you want to get ahold of me, look for either iCE.!, Time of Chaos,\n       or the name Brian D. Cain in the Dallas/214 area. You may also call\n       The iCE Dimension/ToC HQ at 214/641-7805 24 hrs a day.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/\n           and mirrors:\n           ftp://ftp.sunet.se/pub/pc/games/idgames/\n           http://ftp.sunet.se/pub/pc/games/idgames/\n           http://public.ftp.planetmirror.com/pub/idgames/\n           http://www.gamers.org/pub/idgames/\n           ftp://ftp.ntua.gr/pub/vendors/idgames/\n           http://youfailit.net/pub/idgames/\n           http://ftp.fdn.fr/games/idgames/\n           ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/\n           ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/\n           ftp://ftp.task.gda.pl/pub/games/idgames/\n           ftp://ftp.netc.pt/pub/idgames/\n           http://ftp.netc.pt/pub/idgames/\n           http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/\n\n===========================================================================\nSubmitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Urban Assault Elite ú November 15, 1994 Ver 1.0\nFilename                : Uae.Wad\nAuthor                  : Brian D. Cain\nEmail Address           : -\nMisc. Author Info       : Other PWAD's written to date: Suburbia 6/94,\n                          Discus 7/94, and Urban Assault II 8/94\nDescription             : DOOM II \"Elite\" version of the DOOM Urban Assault\n                          PWAD. Modified (and glorified) for DOOM II freaks!\n                          Level is based on a generic city w/ several\n                          generic structures. It's specifically made for\n                          multi-player deathmatch, but it does have a few\n                          monsters for single-play.\n                          This is, by far, my *best* level ever created.\nAdditional Credits to   : Bill and the gang at KCE Computers in Mesquite, Tx!\n================================================================\n\nMap #                   : Map 02\nSingle Player           : No! DeathMatch Suggested Only!\nCooperative 2-4 Player  : Yes; more or less\nDeathmatch 2-4 Player   : YES! YES! YES!\nDifficulty Settings     : Not implemented\nNew Sounds              : Yes (Pistol, doors (up/down), and Plasma)\nNew Graphics            : Yes (Cloudy Sky Replacement)\nNew Music               : No\nDemos Replaced          : None\n\nBase                    : New level from scratch\nEditor(s) used          : DEU2 5.21/Doom II\nKnown Bugs              : Two. There are two known structural problems dealing\n                          with linedef/sector pointing. I made several attempts\n                          at fixing this problem, but DEU2 decided to give me\n                          continual memory problem errors.\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nAll I ask if that if you modify it, credit me as the original PWAD\ncreator. Other than that, do whatever the hell ya wish...\n\nOther: If you want to get ahold of me, look for either iCE.!, Time of Chaos,\n       or the name Brian D. Cain in the Dallas/214 area. You may also call\n       The iCE Dimension/ToC HQ at 214/641-7805 24 hrs a day."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 156,
        "linedefs": 1030,
        "sidedefs": 1391,
        "vertices": 1148,
        "sectors": 109,
        "segs": 1680,
        "ssectors": 606,
        "nodes": 605,
        "textures": {
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          "TLITE6_6": 1,
          "BROWN1": 101,
          "BROWNGRN": 60,
          "DOORTRAK": 26,
          "STARGR2": 6,
          "DOOR1": 1,
          "FLAT14": 8,
          "BROWN144": 18,
          "FWATER1": 1,
          "FLAT23": 35,
          "ROCKRED2": 3,
          "GRAY1": 213,
          "GRAY4": 3,
          "FLAT3": 1,
          "SW1GRAY": 2,
          "LITE5": 12,
          "CRATE1": 20,
          "FLOOR1_6": 13,
          "GRAY5": 134,
          "SHAWN2": 164,
          "SHAWN3": 2,
          "SKINMET1": 19,
          "SUPPORT3": 24,
          "DOOR3": 13,
          "BRICK4": 13,
          "FLAT20": 4,
          "GRAYBIG": 16,
          "GRAYVINE": 7,
          "SW1COMM": 6,
          "FLOOR4_6": 19,
          "LITE3": 2,
          "METAL1": 35,
          "SP_FACE1": 16,
          "FLAT4": 2,
          "BRICK3": 15,
          "FLAT18": 4,
          "BLOOD1": 1,
          "FLAT22": 1,
          "EXITSIGN": 2,
          "SUPPORT2": 6,
          "FLAT19": 41,
          "GATE2": 1,
          "SW1HOT": 1,
          "CRATE2": 22,
          "TLITE6_4": 2,
          "SW1EXIT": 1,
          "CRATWIDE": 18,
          "ROCKRED1": 8,
          "FLOOR0_6": 6,
          "FLOOR3_3": 3,
          "GSTONE2": 4,
          "GATE3": 2,
          "GATE4": 2,
          "CRATELIT": 4,
          "CRATOP1": 43,
          "DEM1_5": 4,
          "DOORSTOP": 6,
          "FLAT5_4": 6,
          "F_SKY1": 14,
          "STARGR1": 10,
          "FLAT5_5": 4
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      "monsters": {
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        "by_type": {
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          "archvile": 2,
          "baron": 9,
          "chaingun_guy": 12,
          "cyberdemon": 3,
          "hell_knight": 4,
          "imp": 9,
          "mancubus": 2,
          "revenant": 12,
          "spider_mastermind": 1,
          "zombieman": 2
        },
        "by_category": {
          "boss": 4,
          "hitscanner": 14,
          "melee": 0,
          "projectile": 46
        }
      },
      "items": {
        "total": 56,
        "by_type": {
          "ammo_box": 4,
          "backpack": 2,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 3,
          "cell_pack": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 3,
          "invisibility": 6,
          "invulnerability": 2,
          "light_amp_goggles": 2,
          "medikit": 13,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "shell_box": 3,
          "shells": 2,
          "shotgun": 1,
          "soulsphere": 2,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 4,
          "rockets": 2,
          "shells": 5
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 64,
        "hmp_monsters": 64,
        "htr_monsters": 64,
        "uv_items": 56,
        "hmp_items": 56,
        "htr_items": 56
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/b3b2c56d935b13ee206af971eaf1271c02ed7b3b/MAP02/images/0.webp",
          "type": null
        },
        {
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/b3b2c56d935b13ee206af971eaf1271c02ed7b3b/MAP02/pano/pano_0.webp",
          "type": "pano"
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}

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