qcde-dickkickemv0.7.pk3

PK3 6.7 MiB 0 map(s)

Summary

Title
qcde-dickkickemv0.7.pk3
Author(s)
WAD ID
SHA1
SHA256

Guesses

Engines
ZDOOM
IWADs

AI Analysis

A ZDoom gameplay add-on for QCDE that replaces/augments the bestiary with Duke Nukem 3D-inspired enemies, projectiles, sounds, and visual effects rather than providing any playable maps. The roster emphasizes ranged pressure and fast projectiles (trooper lasers, sniper shots, chaingun-style fire) alongside several large boss-class monsters such as the Battlelord, Overlord, Cycloid Emperor, and Alien Queen. Expect frequent explosive attacks (rockets, mortars, drone detonations) and high incoming damage potential, with some enemies featuring special behaviors like teleporting, charging kamikaze runs, and spawning additional monsters. Includes GLDEFS dynamic lights and extensive SNDINFO/DECORATE definitions, indicating a modern ZDoom-focused presentation.

Tags
boss_monsterscustom_monsterscustom_soundsduke3ddynamic_lightsexplosive_combatgameplay_modhigh_damagehitscanner_heavymonster_replacementno_mapspk3projectile_heavysci-fizdoom

Files

Name(s)
qcde-dickkickemv0.7.pk3
Type
PK3
Size
6.7 MiB

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.