Raw model (for completeness)
{
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"maps": [
{
"map": "E1M1",
"title": "E1M1",
"format": "doom",
"stats": {
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"linedefs": 949,
"sidedefs": 1359,
"vertices": 962,
"sectors": 185,
"segs": 1552,
"ssectors": 565,
"nodes": 564,
"textures": {
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"spectre": 2,
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"by_category": {
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"berserk": 1,
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"chainsaw": 1,
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"rockets": 7,
"shells": 13
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"keys": [
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"hmp_monsters": 117,
"htr_monsters": 117,
"uv_items": 146,
"hmp_items": 146,
"htr_items": 146
},
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"metadata": {
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"music": null,
"source": "marker"
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"analysis": {
"title": "E1M1",
"description": "A classic techbase/industrial map built from lots of computer panels, metal supports, and stone accents, with some nukage and water flats. Combat leans strongly toward hitscanners (many zombiemen and shotgunners) backed by a moderate number of imps and a few demons/spectres, so positioning and cover matter. For UV it plays around moderate difficulty thanks to very strong resources (multiple armors, soulspheres, backpack, and even plasma/BFG with ample cells). Progression uses blue and red keys with some teleport-driven movement rather than a purely straight corridor run.",
"tags": [
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"hitscanner_heavy",
"industrial",
"key_hunt",
"medium_length",
"moderate",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}