Raw model (for completeness)
{
"meta": {
"id": "009effcb-f4ff-4142-84ba-019df9dd99cd",
"sha1": "60d09c0ffcc6314f94aabd6e4df3c4f1eee80342",
"sha256": "e8a79fe5d413fcea07d9b765b89b1572933579d3b626755816f76fbedb894c71",
"filenames": [
"zdwvmaps1.4beta-caguei.pk3"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2015-06-18 23:04:21",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": null,
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-06-18 23:04:21",
"file": {
"type": "PK3",
"size": 25792180,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/60d09c0ffcc6314f94aabd6e4df3c4f1eee80342/60d09c0ffcc6314f94aabd6e4df3c4f1eee80342.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"ZVBOSS",
"ZVDUEL01",
"ZVDUEL02",
"ZVDUEL03",
"ZVDUEL04",
"ZVDUEL05",
"ZVDUEL06",
"ZVDUEL07",
"ZVDUEL08",
"ZVDUEL09",
"ZVDUEL10",
"ZVDUEL11",
"ZVWARS01",
"ZVWARS02",
"ZVWARS03",
"ZVWARS04",
"ZVWARS05",
"ZVWARS06",
"ZVWARS07",
"ZVWARS08",
"ZVWARS09",
"ZVWARS10",
"ZVWARS11",
"ZVWARS12",
"ZVWARS13",
"ZVWARS14",
"ZVWARS15",
"ZVWARS16",
"ZVWARS17",
"ZVWARS18",
"ZVWARS19",
"ZVWARS20",
"ZVWARS21",
"ZVWARS22",
"ZVWARS23"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 46,
"maps": 35,
"palettes": 0
}
},
"analysis": {
"title": "ZDWV Maps 1.4 Beta",
"description": "This WAD contains 35 maps featuring a mix of duel and war-themed levels, including a dedicated boss map. The monster roster is expanded with custom actors such as new imps, mummies, knights, wizards, beasts, snakes, and a powerful sorcerer boss, indicating a challenging combat experience with high-health enemies and varied attack styles. Resource distribution is not explicitly detailed but the presence of numerous tough monsters suggests a moderate to hard difficulty with a focus on combat intensity. The thematic elements lean towards fantasy and dark magic motifs rather than traditional techbase or hell themes. Map progression appears to be linear with some arena-style encounters, compatible with modern source ports supporting DECORATE. No explicit vanilla compatibility is indicated.",
"tags": [
"boom_compatible",
"boss_encounters",
"hard",
"linear",
"medium_maps",
"mixed_theme",
"monster_swarms"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "pk3",
"name": "decorate.txt",
"contents": "//for arena\n\nACTOR NewHereticImp 10458\n{\nHealth 40\nRadius 16\nHeight 36\nMass 50\nSpeed 10\n+SOLID\n+CLIENTSIDEONLY\nActiveSound \"himp/active\"\nStates\n {\n Spawn:\n IMPX A 10\n Loop\n }\n}\n\nACTOR NewMummy 10459\n{\nHealth 80\nRadius 22\nHeight 62\nMass 75\nSpeed 12\n+FLOORCLIP\n+CLIENTSIDEONLY\nActiveSound \"mummy/active\"\nStates\n {\n Spawn:\n MUMM A 10\n Loop\n }\n}\n\nACTOR NewClink 10460\n{\nHealth 150\nRadius 20\nHeight 64\nMass 75\nSpeed 14\nPainchance 32\n+FLOORCLIP\n+SOLID\n+CLIENTSIDEONLY\nActiveSound \"clink/active\"\nStates\n {\n Spawn:\n CLNK A 10\n Loop\n }\n}\n\nACTOR NewKnight 10461\n{\nHealth 200\nRadius 24\nHeight 78\nMass 150\nSpeed 12\nPainchance 100\n+FLOORCLIP\n+SOLID\n+CLIENTSIDEONLY\nActiveSound \"hknight/active\"\nStates\n {\n Spawn:\n KNIG A 10\n Loop\n }\n}\n\nACTOR NewWizard 10462\n{\nHealth 180\nRadius 16\nHeight 68\nMass 100\nSpeed 12\nPainchance 64\n+FLOAT\n+SOLID\n+NOGRAVITY\n+DONTOVERLAP\n+CLIENTSIDEONLY\nActiveSound \"wizard/active\"\nStates\n {\n Spawn:\n WZRD A 14\n Loop\n }\n}\n\nactor NewBeast 10463\n{\nHealth 220\nRadius 32\nHeight 74\nMass 200\nSpeed 14\nPainchance 100\nActiveSound \"beast/active\"\n+SOLID\n+CLIENTSIDEONLY\nStates\n {\n Spawn:\n BEAS A 10\n loop\n }\n}\n\nACTOR NewSnake 10464\n{\nHealth 280\nRadius 22\nHeight 70\nSpeed 10\nPainchance 48\n+FLOORCLIP\n+SOLID\n+CLIENTSIDEONLY\nActiveSound \"snake/active\"\nStates\n {\n Spawn:\n SNKE A 10\n Loop\n }\n}\n\nACTOR NewSorcerer2 10465\n{\nHealth 3500\nRadius 16\nHeight 70\nMass 300\nSpeed 14\nPainchance 32\n+SOLID\n+CLIENTSIDEONLY\nActiveSound \"dsparil/active\"\nStates\n {\n Spawn:\n SOR2 M 10\n Loop\n }\n}\n\nACTOR NewDemon1 10466\n{\nHealth 250\nPainchance 50\nSpeed 13\nRadius 32\nHeight 64\nMass 220\n+FLOORCLIP\n+SOLID\n+CLIENTSIDEONLY\nActiveSound \"DemonActive\"\nStates\n {\n Spawn:\n DEMN A 10\n Loop\n }\n}\n\nACTOR NewMinotaur 10467\n{\nHealth 3000\nRadius 28\nHeight 100\nMass 800\nSpeed 16\nDamage 7\nPainchance 25\n+DROPOFF\n+FLOORCLIP\n+SOLID\n+CLIENTSIDEONLY\nActiveSound \"minotaur/active\"\nStates\n {\n Spawn:\n MNTR A 10\n Loop\n }\n}\n\nACTOR NewIronlich 10468\n{\nHealth 700\nRadius 40\nHeight 72\nMass 325\nSpeed 6\nPainchance 32\nActiveSound \"ironlich/active\"\n+SOLID\n+CLIENTSIDEONLY\nStates\n {\n Spawn:\n LICH A 10\n Loop\n }\n}\n\n//for chapel\nACTOR NewKneelingGuy : KneelingGuy 10432\n{\nHealth 1000\nPainchance 255\nRadius 6\nHeight 17\nMass 50000\n+SOLID\n+SHOOTABLE\n+NOBLOOD\n-ISMONSTER\n-INCOMBAT\nPainSound \"misc/static\"\nDeathSound \"misc/static\"\nActiveSound \"misc/chant\"\nstates\n {\n Spawn:\n See:\n NEAL A 15 A_LoopActiveSound\n NEAL B 40 A_LoopActiveSound\n Loop\n Pain:\n NEAL C 5 A_SetShadow\n NEAL B 4 A_Pain\n NEAL C 5 A_ClearShadow\n Goto Spawn\n Wound:\n NEAL B 6\n NEAL C 13 A_GetHurt\n Loop\n Death:\n NEAL D 5\n NEAL E 5 A_Scream\n NEAL F 6\n NEAL G 5 A_NoBlocking\n NEAL H 5\n NEAL I 6\n NEAL J -1\n Stop\n }\n}\n\nACTOR NewAlienFloorBubble 10433\n{\nRadius 16\nHeight 72\n+SOLID\nActiveSound \"ambient/alien6\"\nStates\n {\n Spawn:\n BUBF A 4 A_LoopActiveSound\n Loop\n }\n}\n\nACTOR NewPillarHugeTech 10434\n{\nRadius 24\nHeight 192\n+SOLID\nStates\n {\n Spawn:\n HUGE ABCD 4\n Loop\n }\n}\n\nACTOR Sigilx replaces Sigil 10435\n{\nRadius 10\nHeight 16\n+SOLID\nStates\n {\n Spawn:\n SIGL A -1\n Stop\n }\n}"
},
{
"source": "pk3",
"name": "animdefs.txt",
"contents": "flat\tCLOOD1 \trange\tCLOOD3 \ttics 8\nflat\tCHNUKE1 \trange\tCHNUKE3 \ttics 8\nflat\tCWATER1\t\trange \tCWATER4\t\ttics 8\ntexture CALL58_1\trange \tCALL58_3\ttics 8\ntexture LAVAFL1\t\trange \tLAVAFL3\t\ttics 6\ntexture WATRWAL1\trange\tWATRWAL3\ttics 6\nflat\tFLATHUH1 \trange\tFLATHUH4 \ttics 4\nflat\tX_SWMP1 \trange\tX_SWMP3 \ttics 5\ntexture WAL_F001\trange\tWAL_F150\ttics 3\n\n//For Zvwars24\n// Chex Blood Slime Stuff 2\nflat CBLOOD1\npic CBLOOD1 tics 8\npic CBLOOD2 tics 8\npic CBLOOD3 tics 8\n\n// Chex Water\nflat CFWATE1\npic CFWATE1 tics 6\npic CFWATE2 tics 6\npic CFWATE3 tics 6\npic CFWATE4 tics 6\n\n// Chex Water Fall\ntexture CWATERF1\npic CWATERF1 tics 6\npic CWATERF2 tics 6\npic CWATERF3 tics 6\n\n//Slime Base Switches\nswitch CSW2_1 on sound CSwitch1 pic CSW2_2 tics 15\nswitch CSW2_2 off sound CSwitch2 pic CSW2_1 tics 15\n\n//Tech Base Switches\nswitch CSWT2_1 on sound CSwitch1 pic CSWT2_2 tics 15\nswitch CSWT2_2 off sound CSwitch2 pic CSWT2_1 tics 15"
},
{
"source": "pk3",
"name": "mapinfo.txt",
"contents": "Map ZVDUEL01 \"Hatred Arena\" // Tragedy\nSky1 SKY_F001\naircontrol 0.4\nmusic D_COL1\nnext ZVDUEL02\n\nMap ZVDUEL02 \"The Programmer Core\" // Gardevoir\nSky1 B_VOID01 8\naircontrol 0.4\nmusic D_CASTLE\nnext ZVDUEL03\n\nMap ZVDUEL03 \"Nazi Tribute\" // Gardevoir\nSky1 STSKY4 1.2\naircontrol 0.4\nmusic D_NAZI1\nnext ZVDUEL04\n\nMap ZVDUEL04 \"Pokemon Stadium\" // Tragedy\nSky1 BSKY1 0.2\naircontrol 0.4\nmusic D_PKM\nnext ZVDUEL05\n\nMap ZVDUEL05 \"Hot-Hot Mountain\" // Tragedy\nSky1 Hot01 0.1\naircontrol 0.4\nmusic D_hot\nnext ZVDUEL06\n\nmap ZVDUEL06 \"D'sparil's Arena\" // Banjoster\nsky1 SKY11\naircontrol 0.4\nmusic MUS_E1M8\nnext ZVDUEL07\n\nMap ZVDUEL07 \"The Tower of Destiny\" // Gardevoir\nSky1 GRIMSKY 0.01\naircontrol 0.4\nMusic D_TOWER\nnext ZVDUEL08\n\nmap ZVDUEL08 \"Barry White's Castle\" // Tragedy\nmusic d_cool\nsky1 coolsky\naircontrol 0.4\nnext ZVWARS01\n\nmap ZVDUEL09 \"Virus Playground\" // trollestein\nmusic d_viru\nsky1 Black\naircontrol 0.4\nnext ZVDUEL10\n\nmap ZVDUEL10 \"Alien Arena\" // Tragedy\nmusic d_Alien\nsky1 SPCSKY01\naircontrol 0.4\nnext ZVWARS01\n\nmap ZVDUEL11 \"Victory Corp. Rooftop\" // Trollestein\nsky1 sky2\nmusic D_TOP2\naircontrol 0.4\nnext ZVWARS1\n\nmap ZVWARS01 \"Chapel of Dimensional Chaos\" // Banjoster\nsky1 P_RED1 0.1\naircontrol 0.4\nmusic D_FAST\nnext ZVWARS02\n\nmap ZVWARS02 \"Chexurbia\" // Banjoster\nsky1 ChexSky\naircontrol 0.4\nmusic \"D_E3M5\"\nnext ZVWARS03\n\nmap ZVWARS03 \"The Forgotten Desert\" // Tragedy\nmusic D_DES\nsky1 BSKY1\naircontrol 0.4\nnext ZVWARS04\n\nmap ZVWARS04 \"The Flame Temple Classic\" //SwordGrunt\nsky1 SKY_F001\nmusic \"ZDWARS17\"\nnext ZVWARS05\naircontrol 0.4\n\nmap ZVWARS05 \"The Flame Temple II\" // SwordGrunt\nsky1 SKY_F001\nmusic ZDWARS23\naircontrol 0.4\nnext ZVWARS06\n\nmap ZVWARS06 \"The Cliffs Of Insanity\" // Banjoster\nsky1 HSKY1\naircontrol 0.4\nmusic \"D_Vill\"\nnext ZVWARS07\n\nmap ZVWARS07 \"Frozen Valley\" // Tragedy\nmusic D_ICE\nsky1 ICYISKY 0.2\naircontrol 0.4\nnext ZVWARS08\n\nMap ZVWARS08 \"A Game of Thrones\" // Banjoster\nSky1 HXSKY1\naircontrol 0.4\nmusic \"D_LEVELR\"\nnext ZVWARS09\n\nmap ZVWARS09 \"Hell Playground\" // SwordGrunt\nmusic D_E1M8\naircontrol 0.4\nsky1 FATSKY1\nnext ZVWARS10\n\nmap ZVWARS10 \"The Macho Castle\" // SwordGrunt\nsky1 HSKY2\nmusic CRUCIBR\naircontrol 0.4\nnext ZVWARS11\n\nMap ZVWARS11 \"Return to the Entryway\" // Gardevoir\nSky1 SKY1 0.01\naircontrol 0.4\nmusic D_RUNNIN //FUCK YEAH\nnext ZVWARS12\n\nmap ZVWARS12 \"Storage Facility Invasion\" // SwordGrunt\nmusic D_MAP08R\naircontrol 0.4\nnext ZVWARS13\n\nmap ZVWARS13 \"The King's Domain\" // SwordGrunt\nsky1 STSKY6\nmusic D_Throne\naircontrol 0.4\nnext ZVWARS15\n\nMap ZVWARS14 \"Toxic Waste Zone\" // Tragedy\nSky1 SKY51\naircontrol 0.4\nmusic D_Q2\nnext ZVWARS15\n\nmap ZVWARS15 \"Hell's War Arena\" // SwordGrunt\naircontrol 0.4\nmusic DARKE1M5\nsky1 SKY_F001\nnext ZVWARS16\n\nMap ZVWARS16 \"Castle Defense\" // Banjoster\nSky1 SKY11\naircontrol 0.4\nmusic MUS_E2M1\nnext ZVWARS17\n\nmap ZVWARS17 \"Bazoink Plains\" // Banjoster\nsky1 CHEXSKY2\naircontrol 0.4\nmusic \"CHEXMUS2\"\nnext ZVWARS18\n\nmap ZVWARS18 \"Tyketto's Den Classic\" // Banjoster\nmusic \"ZDWARS26\"\nnext ZVWARS19\naircontrol 0.4\n\nmap ZVWARS19 \"Enchanted Woods\" // Banjoster\nmusic D_EHWD2\nsky1 coolsky\naircontrol 0.4\nnext ZVBOSS\n\nmap ZVWARS20 \"Snow Bound Crossroads\" // Banjoster\nsky1 ICYISKY\naircontrol 0.4\nmusic DKICE\nnext ZVWARS21\n\nMap ZVWARS21 \"Arena of Death\" // Icon of sin * Revamped by Tragedy\nsky1 hellsky\naircontrol 0.4\nmusic D_Q3\nnext ZVWARS22\n\nMap ZVWARS22 \"Laser Area\" // Icon of sin\nsky1 SKY41\naircontrol 0.4\nmusic D_JET\nnext ZVWARS19\n\nMap ZVWARS23 \"Barren II\" // Het * Revamped by Tragedy\naircontrol 0.4\nmusic D_Bar2\nnext ZVBOSS\n\nMAP ZVBOSS \"BOSS BATTLE FUCKING ARENA\" // Gardevoir\naircontrol 0.4\nSky1 SKY_F001 0.1\nMusic D_AMPAR\nNext ZVGOD\n\nmap zvGOD \"Tower of Babel\"\nmusic DARKE2M8\nsky1 E2M8SKY\naircontrol 0.4\nnext zvwars01"
}
]
},
"maps": []
}