Raw model (for completeness)
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"title": "Kowalski's Building Hell Ultra - 2000 Update Doom Legacy Edition",
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"contents": "View me with win9x NOTEPAD or ms-dos EDIT!\n=============================================================================\nTitle : Kowalski's Building Hell Ultra - 2000 Update\n Doom Legacy Edition\n\nAuthor : Michael Hopkins (aka Kowalski, now Digital Thought)\n email: michaelh@wire.net.au\nwebsite : http://www.wire.net.au/~michaelh\n or http://www.ozemail.com.au/~hopkinsm\n\nFilename : KK-BUiLD.WAD\n\nAuthor Info : Ex-Cosysop of Fortress BBS - It has closed now :(\n Currently doing gfx for god knows what - hopefully\na game that will be known as Zinjanthropus. If you're\na DirectX coder and can do 3D(fx) stuff, drop me a line.\n Author of numerous other PWADS including A1-SNiPE\n OUTSIDE/2, and various other small deathmatch WADs,\n usually preceeded by KK- for easy identification :)\nLevel Description : Let's see... there's a Building... and Hell...\n oh, and the super enhanced Nuclear Warhead\n Basically, travel thru a building, into hell, then\n destroy civilisation + aliens / bad hell thingos\n with the nuclear warhead.\n\n Joy.\n\nYeah yeah, it's only the 24th January 1999, but hey! MS don't care..\nThis 2000 edition has been fairly extensively updated\nand tweaked, just on the first level though. Even though\nI have a P2/400 with a 12meg Voodoo2 card, there's just\nSOMETHING about Doom that keeps drawing me back. I guess it\ncould be that for many, including myself, Doom was a way of\nlife. No other games have EVER managed that in recent years.\nWith the release of the DoomOpenGL beta, maybe this level\nas well as the many other superb efforts that are out there\nwill get another look. Or maybe I'm just being wishful.\nThough I hope I'm not...\n*!*!*!*!*!*!*\n! Warning : !Due to the size and complexity of these levels, if you\n*!*!*!*!*!*!*try to save your game, Doom will HANG. I guess that\njust makes it that little bit trickier for those lamers\nwho save/die/reload again and again and again >:)\nIf you want to complain, complain to iD - see if they'll\nrelease a patch. But that's not my problem. Because the\nsource is now free.\n\nIf the level hangs your computer -- well I don't know what\nto say. Because it works fine on my computer.\n\nIMPORTANT: You will need to be running a copy of Doom Legacy to use this level\nDoom Legacy is the BEST update of Doom / ][ / et al there is,\nSVGA modes, 3Dfx (albeit buggy - DO NOT USE 3Dfx for this level),\n32 player deathmatch (not supported in these levels - 16 for level\n1, & 8 for levels 2 & 3), look up/down, jump, cool water\neffect (sorry I couldn't implement any in BH :-( , many DM tweaks\netc. etc. etc. etc. etc. etc. - In short, it's fucking brilliant.\nget a copy @ http://frag.com/legacy (no www.)\n=============================================================================\nPreamble :-\n\nThis PWAD replaces numerous textures and also MAP01, 02 and 03. It is designed for\nsingle player, but I've tried to make it co-op friendly as well. So eg, you can still\nopen the barrier that blocks you from leaving the office level by the way you came in,\nfrom the outside. But it will close once you're in. To get back inside.. well, I can't\nremember that much ;) -- for co-op play in Medium or Hard modes.\n\nDEATHMATCH IS supported - \"How!\" you scream. Well, if you examine the map with any decent\neditors (I used DETH, BSP and RMB (using -perfect) to build these levels) you'll notice\nthat in EASY, MULTIPLAYER mode, barrels of fire appear as do heaps of weapons, health, and\nammo. So if you want deathmatch, you will be penned into a certain area by barrels,\nthis should make it playable. Just remember - SKILL 1. To exit, it is a mutual operation.\nThere are marked switches on each level, and marked exits. One goes to the switch, the other\nto the exit. One pulls the switch and the exit is revealed. Then the other can exit the\nlevel.\n\nThe music is taken from sites that are believed to be FREE.\nThis PWAD has taken a total of well over 100 hours to make and tweak so far. So it is\nvery good. Yes, I really am a perfectionist ;) It was built from scratch and is entirely\nmy work and design. So I guess you can say it is (c) 1995-99. There.\n\nJust think of all the substitute teachers I had to convince that the maps I was scrawling\non paper during class, that the maps I used to work these levels from, were actually for\nthe subject \"Graphics\" (Which is of course, Graphic Communication. Which I love. But Doom\nis not Graphics. Obviously.). Suckers.\n\nCopyright Shit:\n\nYou CAN'T... repeat... CAN'T re-distrib any modified versions. Sure, feck it\nup completely on your own system, but just don't copy it. Easy.\nYou may not take ANY credit for anything you steal from this PWAD. Nyer. If you wish to\nreuse any art, ASK ME FIRST. YOU DO **N O T** HAVE PERMISSION OTHERWISE!!!\n\nYou must include all the four files in any redistribution. That is, this file, the two\nKK-BDESC's and the >unmodified< PWAD itself.\n\nYou can stick this >unmodified< ZIP file on a CD if u like.\nYou can upload it to ftp sites - I've already put it on FTP.CDROM.COM and thus\nall the mirrors associated. So don't waste their time uploading it again. Thx.\nYou can distribute it on your website.\nOr anything really. You could print it out in binary and scan it back in and see\nwhether you could use OCR accurately with non-standard characters, although I guess\nthat would fail because some ASCii characters are white, including the spacebar.\nBut you CAN'T CHARGE MONEY FOR IT!!!\n\nIf you should review this PWAD, >PLEASE<, drop me a line. I'd love to know what you\nthink. Or just send me some email! Yeah! What a REVELATION!\n\nWell, that's just about it. Need help then email me.\nCouldn't be *stuffed* making a quake version. Woo. Brown. Or a Duke version.\nWoo. The editor's just crashed again. Or an Unreal version. Coz I can't get\nthe editor to work. Damn it. :(\n\nThat's just about it from me. I'm tired. I have to work. Goodbye.\n\nI'm working on a Quake2 update of A1-SNiPE... as of Dec 1998. I've already done the outside\nnorthern part. The south, the tunnels, and the main connecting river are to be implemented.\n\n--Small white mouse named Quentin... what the HELL was I on???"
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