Raw model (for completeness)
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"added": "2019-04-21 04:38:28",
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"added": "2019-04-21 04:38:28",
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{
"source": "pk3",
"name": "DECORATE.txt",
"contents": "#include \"Actors/EnemyEdits.txt\"\n#include \"Actors/EnemySpawner.txt\"\n#include \"Actors/WeaponSpawner.txt\"\n#include \"Actors/Player.txt\"\n#include \"Actors/Utsuho.txt\"\n#include \"Actors/Darkhellionfix.txt\"\n#include \"Actors/PlasmaPistolDJB.txt\"\n\n#INCLUDE Actors/Monsters/Hellsmith2.dec\n#INCLUDE Actors/Monsters/NemHellsmith2.dec\n#INCLUDE Actors/Monsters/Supremotaur2.dec\n#INCLUDE Actors/Monsters/Freezemotaur2.dec\n#INCLUDE Actors/Monsters/ApprenticeOfHell2.dec\n#INCLUDE \"Actors/HellsmithWeaponFixes.txt\"\n#INCLUDE \"Actors/HellsmithMonsterEdits.txt\"\n\n#include \"decorate/Weapons/LegendaryQuadShotgun.txt\"\n#include \"decorate/Weapons/LegendaryMinigun.txt\"\n#include \"decorate/Weapons/EnragedLegendaryMinigun.txt\"\n\n#include \"decorate/TechVulcanZombie.txt\"\n\n#include \"decorate/MonsterDropEdits\"\n#include \"decorate/RandomSpawnerEdits\"\n\nACTOR InventorySpreadRune : RuneGiver 5116\n{\n\tGame Doom\n\tGame Heretic\n\tGame Hexen\n\tSpawnID 183\n\t+FLOORCLIP\n\t+FLOATBOB\n\t+COUNTITEM\n +INVENTORY.INVBAR\n +INVENTORY.PICKUPFLASH\n +INVENTORY.FANCYPICKUPSOUND\n\t+INVENTORY.AUTOACTIVATE\n\tInventory.Icon YPRRA0\n\tInventory.Amount 1\n Inventory.MaxAmount 1\n\tRune.Type Spread\n\tInventory.PickupMessage \"Spread Rune!\"\n\tInventory.PickupAnnouncerEntry \"spread\"\n\tTag \"Spread Rune\"\n\tStates\n\t{\n\tSpawn:\n\t\tSPRR ABCD 6 A_CustomMissile (\"LegendaryRedParticleSpawner\", 0, 0, random(0,-360), 2, random(0,360))\n\t\tLoop\n\tPickup:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_JumpIfInventory(\"InventorySpreadRunecheck\",1,\"Nope\")\n\t\tTNT1 A 0 A_GiveInventory(\"RuneSpread\",1)\n\t\t//TNT1 A 0 A_SpawnItemEx(\"SpreadRune\")\n\t\tTNT1 A 0 A_GiveInventory(\"InventorySpreadRunecheck\",1)\n\t\t//TNT1 A 1 A_JumpIfInventory(\"PowerInfiniteAmmo\",1,1)\n\t\tStop\n\t\tNope:\n\t\tSPRR A 1\n\t\tFail\n\t}\n}\n\nACTOR InventorySpreadRunecheck : Weapon {\n\tWeapon.SelectionOrder 99999\n\t+WEAPON.NOALERT\n\t+INVENTORY.UNDROPPABLE\n\t+WEAPON.CHEATNOTWEAPON\n\t+WEAPON.NO_AUTO_SWITCH\n +NOTIMEFREEZE\n\tStates {\n\tSpawn:\n\tTNT1 A 0\n\tReady:\n\tTNT1 A 0\n\tDeselect:\n\tTNT1 A 0\n\tSelect:\n\tTNT1 A 0\n\tFire:\n\tTNT1 A 0\n\tStop\n\t}\n}\n\nACTOR SpreadKiller2 : CustomInventory 11750\n{\nScale 0.75\nInventory.Amount 1\nInventory.MaxAmount 1\nInventory.InterHubAmount 1\nInventory.PickupMessage \"SpreadKiller\"\nInventory.PickupSound \"pickups/flask\"\nInventory.UseSound \"flask/use\"\nInventory.Icon \"SPRDKLLR\"\n+INVENTORY.INVBAR\nStates\n{\nSpawn:\n SPDK A -1\n Stop\nUse:\n TNT1 A 0 A_PlaySound(\"regeneration/use\")\n TNT1 A 0 A_TakeInventory (\"RuneSpread\", 1)\n TNT1 A 0 A_TakeInventory (\"InventorySpreadRunecheck\", 1)\n Fail\n}\n}\n\nACTOR Mayhem17SoulSphereSpawner : RandomSpawner Replaces Mayhem17Soulsphere\n{\nDropItem \"ModdedSoulSphere\", \t256, 200\nDropItem \"LifeSphere\", \t\t\t256, 70\nDropItem \"SalvationSphere\", \t256, 50\nDropItem \"BerserkSphere\", \t\t256, 40\nDropItem \"LegendarySphere\", \t256, 30\nDropItem \"LegendarySalvationSphere\", 256, 20\nDropItem \"EnragedLegendarySphere\", 256, 10\nDropItem \"TrueLegendarySphere\", 256, 5\nDropItem \"NemesisSphere\", \t\t256, 2\nDropItem \"UnknownSphere\",\t\t256, 1\n}\n\nActor Mayhem17MegaSphereSpawner : RandomSpawner Replaces Mayhem17Megasphere\n{\nDropItem \"ModdedMegaSphere\",\t\t\t256, 200\nDropItem \"UltraSphere\", \t\t\t\t256, 70\nDropItem \"LegendaryUltraSphere\",\t\t256, 30\nDropItem \"HellfireUltraSphere\",\t\t\t256, 20\nDropItem \"EnragedLegendaryUltraSphere\",\t256, 10\nDropItem \"TrueLegendaryUltraSphere\",\t256, 5\nDropItem \"NemesisSuperSphere\",\t\t\t256, 3\nDropItem \"NemesisMegaSphere\",\t\t\t256, 2\nDropItem \"UnknownHyperSphere\",\t\t\t256, 1\n}\n\nActor Mayhem17BerserkSpawner : RandomSpawner Replaces Mayhem17Berserk\n{\nDropItem \"BerserkPack\",\t\t256, 200\nDropItem \"PureRage\",\t\t256, 50\nDropItem \"RandomCrateSpawner\", \t\t256, 25\nDropItem \"DTechSentryBoxSpawner\", \t256, 25\nDropItem \"PowerStimpack\",\t256, 15\nDropItem \"SkullOfPower\",\t256, 10\nDropItem \"RadarItem\", \t\t256, 3\nDropItem \"XtraRuneSpawner\", 256, 2\nDropItem \"HemFly\",\t\t\t256, 1\n}\n\nACTOR Mayhem17InvulnSphereSpawner : RandomSpawner Replaces MayhemInvulnSphere\n{\nDropItem \"ModdedInvulnerabilitySphere\", 256, 90\nDropItem \"DoomSphereDust\", \t\t\t\t256, 30\nDropItem \"UnbelieveabilitySphere\", \t\t256, 10\nDropItem \"UnstabilitySphere\", \t\t\t256, 5\nDropItem \"CFRareInvulnSpawner\", \t\t256, 2\n}\n\nACTOR Mayhem17BlurSphereSpawner : RandomSpawner Replaces Mayhem17BlurSphere\n{\nDropItem \"ModdedBlurSphere\", \t256, 100\nDropItem \"ShuffleSphereSpawner\", \t256, 10\nDropItem \"HasteSphere\", \t\t256, 10\nDropItem \"VampirismSphere\", \t256, 10\nDropItem \"TerrorSphere\", \t\t256, 10\nDropItem \"AmmoSphere\", \t\t\t256, 5\nDropItem \"RareShuffleSphereSpawner\" 256, 2\nDropItem \"HemFly\",\t\t\t\t256, 1\n}\n\nACTOR Mayhem17HealthBonusSpawner : RandomSpawner Replaces Mayhem17HealthBonus\n{\nDropItem \"NewHealthbonus\",\t\t\t256, 150\nDropItem \"NewMaxHealthBonus\",\t\t256, 80\nDropItem \"DropHEMHealthBonus\",\t\t256, 30\nDropItem \"DropLHealthbonus\",\t\t256, 10\nDropItem \"dropILHealthBonus\",\t\t256, 5\nDropItem \"dropNHealthBonus\",\t\t256, 2\nDropItem \"SwiborgHealthBonus\",\t\t256, 1\n}\n\nACTOR Mayhem17ArmorBonusSpawner : RandomSpawner Replaces Mayhem17ArmorBonus\n{\nDropItem \"NewArmorBonus\",\t\t\t256, 150\nDropItem \"NewMaxArmorBonus\",\t\t256, 80\nDropItem \"DropHEMArmorBonus\",\t\t256, 30\nDropItem \"DropLArmorBonus\",\t\t\t256, 10\nDropItem \"DropILArmorBonus\",\t\t256, 5\nDropItem \"DropNArmorBonus\",\t\t\t256, 2\nDropItem \"SwiborgArmorBonus\",\t\t256, 1\n}\n\nACTOR Mayhem17GreenArmorSpawner : RandomSpawner Replaces Mayhem17GreenArmor\n{\nDropItem \"ModdedGreenArmor\", \t256, 100\nDropItem \"RedArmor\", \t\t\t256, 20\nDropItem \"CrystalArmor\", \t\t256, 10\nDropItem \"RandomCrateSpawner\", \t\t256, 5\n}\n\nACTOR Mayhem17BlueArmorSpawner : RandomSpawner Replaces Mayhem17BlueArmor\n{\nDropItem \"ModdedBlueArmor\", \t256, 100\nDropItem \"RedArmor\", \t\t\t256, 30\nDropItem \"PhaseArmor\", \t\t\t256, 20\nDropItem \"CrystalArmor\", \t\t256, 15\nDropItem \"CFRareBlueArmorSpawner\", \t256, 10\nDropItem \"NemesisArmor\", \t\t256, 2\nDropItem \"UnknownArmor\", \t\t256, 1\n}\n\n//Ture Clusterfuck\n\nACTOR Mayhem17SoulSphereSpawner2 : RandomSpawner Replaces Mayhem17Soulsphere\n{\nDropItem \"ModdedSoulSphere\", \t256, 1\nDropItem \"LifeSphere\", \t\t\t256, 1\nDropItem \"SalvationSphere\", \t256, 1\nDropItem \"BerserkSphere\", \t\t256, 1\nDropItem \"LegendarySphere\", \t256, 1\nDropItem \"LegendarySalvationSphere\", 256, 1\nDropItem \"EnragedLegendarySphere\", 256, 1\nDropItem \"TrueLegendarySphere\", 256, 1\n}\n\nActor Mayhem17MegaSphereSpawner2 : RandomSpawner Replaces Mayhem17Megasphere\n{\nDropItem \"ModdedMegaSphere\",\t\t\t256, 1\nDropItem \"UltraSphere\", \t\t\t\t256, 1\nDropItem \"LegendaryUltraSphere\",\t\t256, 1\nDropItem \"HellfireUltraSphere\",\t\t\t256, 1\nDropItem \"EnragedLegendaryUltraSphere\",\t256, 1\nDropItem \"TrueLegendaryUltraSphere\",\t256, 1\nDropItem \"NemesisSuperSphere\",\t\t\t256, 1\nDropItem \"NemesisMegaSphere\",\t\t\t256, 1\n}\n\nActor Mayhem17BerserkSpawner2 : RandomSpawner Replaces Mayhem17Berserk\n{\nDropItem \"BerserkPack\",\t\t256, 1\nDropItem \"PureRage\",\t\t256, 1\nDropItem \"RandomCrateSpawner\", \t\t256, 1\nDropItem \"DTechSentryBoxSpawner\", \t256, 1\nDropItem \"PowerStimpack\",\t256, 1\nDropItem \"SkullOfPower\",\t256, 1\nDropItem \"RadarItem\", \t\t256, 1\n}\n\nACTOR Mayhem17InvulnSphereSpawner2 : RandomSpawner Replaces MayhemInvulnSphere\n{\nDropItem \"ModdedInvulnerabilitySphere\", 256, 30\nDropItem \"DoomSphereDust\", \t\t\t\t256, 30\nDropItem \"UnbelieveabilitySphere\", \t\t256, 30\nDropItem \"UnstabilitySphere\", \t\t\t256, 30\nDropItem \"CFRareInvulnSpawner\", \t\t256, 1\n}\n\nACTOR Mayhem17BlurSphereSpawner2 : RandomSpawner Replaces Mayhem17BlurSphere\n{\nDropItem \"ModdedBlurSphere\", \t256, 1\nDropItem \"ShuffleSphereSpawner\", \t256, 1\nDropItem \"HasteSphere\", \t\t256, 1\nDropItem \"VampirismSphere\", \t256, 1\nDropItem \"TerrorSphere\", \t\t256, 1\nDropItem \"AmmoSphere\", \t\t\t256, 1\nDropItem \"RareShuffleSphereSpawner\" 256, 1\nDropItem \"HemFly\",\t\t\t\t256, 1\n}\n\nACTOR Mayhem17HealthBonusSpawner2 : RandomSpawner Replaces Mayhem17HealthBonus\n{\nDropItem \"NewHealthbonus\",\t\t\t256, 1\nDropItem \"NewMaxHealthBonus\",\t\t256, 1\nDropItem \"DropHEMHealthBonus\",\t\t256, 1\nDropItem \"DropLHealthbonus\",\t\t256, 1\nDropItem \"dropILHealthBonus\",\t\t256, 1\nDropItem \"dropNHealthBonus\",\t\t256, 1\nDropItem \"SwiborgHealthBonus\",\t\t256, 1\n}\n\nACTOR Mayhem17ArmorBonusSpawner2 : RandomSpawner Replaces Mayhem17ArmorBonus\n{\nDropItem \"NewArmorBonus\",\t\t\t256, 1\nDropItem \"NewMaxArmorBonus\",\t\t256, 1\nDropItem \"DropHEMArmorBonus\",\t\t256, 1\nDropItem \"DropLArmorBonus\",\t\t\t256, 1\nDropItem \"DropILArmorBonus\",\t\t256, 1\nDropItem \"DropNArmorBonus\",\t\t\t256, 1\nDropItem \"SwiborgArmorBonus\",\t\t256, 1\n}\n\nACTOR Mayhem17GreenArmorSpawner2 : RandomSpawner Replaces Mayhem17GreenArmor\n{\nDropItem \"ModdedGreenArmor\", \t256, 1\nDropItem \"RedArmor\", \t\t\t256, 1\nDropItem \"CrystalArmor\", \t\t256, 1\nDropItem \"RandomCrateSpawner\", \t\t256, 1\n}\n\nACTOR Mayhem17BlueArmorSpawner2 : RandomSpawner Replaces Mayhem17BlueArmor\n{\nDropItem \"ModdedBlueArmor\", \t256, 1\nDropItem \"RedArmor\", \t\t\t256, 1\nDropItem \"PhaseArmor\", \t\t\t256, 1\nDropItem \"CrystalArmor\", \t\t256, 1\nDropItem \"CFRareBlueArmorSpawner\", \t256, 1\n}\n\nACTOR TalismanOfChaos : CustomInventory\n{\n Inventory.MaxAmount 1\n Inventory.Icon \"TALIB0\"\n Inventory.PickupMessage \"You got the Talisman Of Chaos!\"\n Inventory.PickupSound \"misc/p_pkup\"\n Inventory.UseSound \"Powerup/Unstable\"\n Tag \"Talisman Of Chaos\"\n +COUNTITEM\n +FLOATBOB\n +INVENTORY.FANCYPICKUPSOUND\n +INVENTORY.INVBAR\n +INVENTORY.PICKUPFLASH\n States\n {\n Spawn:\n TALI A -1 Bright\n Stop\n Use:\n TNT1 A 0 A_JumpIfInventory(\"PowerDamageBlockerMain\",1, \"Nope\")\n TNT1 A 0 A_GiveInventory(\"RuneSpread\",1)\n //TNT1 A 0 ACS_NamedExecuteAlways(\"TalismanOfChaos\", 0, 84, 0, 0) // 84 is 33% chance.\n\tTNT1 A 0 A_GiveInventory(\"PowerDamageBlockerMain\",1)\n Stop\n\tNope:\n\tSPRR A 1\n\tFail\n }\n}\n\nACTOR PowerDamageBlockerMain : Powerup\n{\n Powerup.Duration -30\n PowerUp.Color 255, 255, 255, 0.125\n}\n\nACTOR SkullOfPower2 : SkullOfPower\n{\nTag \"Skull of Power\"\n}\n\nACTOR DELSkullOfPower : RandomSpawner Replaces SkullOfPower\n{\nDropItem \"SkullOfPower2\", 256, 20\nDropItem \"TalismanOfChaos\", 256, 5\n}\n\nactor CFZombieSpawner2 : randomspawner\n{\nDropItem \"PlasmaGunner\", 256, 1\nDropItem \"PistolZombie\", 256, 1\nDropItem \"AlternateRailgunner\", 256, 1\nDropItem \"DemonTechZombie\", 256, 1\nDropItem \"DemonTechBallistaZombie\", 256, 1\nDropItem \"SuicideBomber\", 256, 1\nDropItem \"SpecOpsRailgunner\", 256, 1\nDropItem \"RocketZombie\", 256, 1\nDropItem \"M79Zombie\", 256, 1\nDropItem \"Hades-TechZombie\", 256, 1\nDropItem \"HeavySpecOpsRailgunner\", 256, 1\nDropItem \"CyZombie\", 256, 1\nDropItem \"InsaneZombie\", 256, 1\n//DropItem \"SniperRifleGuy\", 256, 1\nDropItem \"PGNZombie\", 256, 1\nDropItem \"MarineSlayer\", 256, 1\nDropItem \"LegendaryZombie\", 256, 1\nDropItem \"LegChainsawZombie\", 256, 1\nDropItem \"EnragedLegendaryZombie\", 256, 1\nDropItem \"NemesisZombie\", 256, 1\nDropItem \"EnragedLegendaryChainsawZombie\", 256, 1\nDropItem \"LegendaryRevolverZombie\", 256, 1\n}\n\nActor CFShotgunGuySpawner2 : randomspawner\n{\nDropItem \"ShotgunZombie\", 256, 1\nDropItem \"AssaultShotgunZombie\", 256, 1\nDropItem \"SuperShotgunZombie\", 256, 1\nDropItem \"QuadShotgunZombie\", 256, 1\nDropItem \"UndeadHunter\", 256, 1\nDropItem \"SpecOpsShotgunner\", 256, 1\nDropItem \"MRLZombie\", 256, 1\nDropItem \"HomingRocketZombie\", 256, 1\nDropItem \"HeavySpecOpsShotgunner\", 256, 1\nDropItem \"ExplosiveShotgunZombie\", 256, 1\nDropItem \"Hexa-ShotgunZombie\", 256, 1\nDropItem \"PyroZombie\", 256, 1\nDropItem \"EraserZombie\", 256, 1\nDropItem \"ShotgunCommando\", 256, 1\nDropItem \"ProShotgunner\", 256, 1\nDropItem \"InsaneSergeant\", 256, 1\nDropItem \"DTDevastatorZombie\", 256, 1\nDropItem \"DTShotgunZombie\", 256, 1\nDropItem \"CommanderDevastatorZombie\", 256, 1\nDropItem \"ProShotgunCommando\", 256, 1\nDropItem \"PhaseShotgunCommando\", 256, 1\nDropItem \"LegendaryAssaultCaptain\", 256, 1\nDropItem \"LegendaryCowboy\", 256, 1\nDropItem \"LegendarySuperShotgunZombie\", 256, 1\nDropItem \"EnragedLegendaryAssaultCaptain\", 256, 1\nDropItem \"EnragedLegendaryCowboy\", 256, 1\nDropItem \"NemesisAssaultCaptain\", 256, 1\n}\n\nACTOR CFChaingunnerSpawner2 : RandomSpawner\n{\nDropItem \"AssaultRifleZombie\", 256, 1\nDropItem \"Chaingunner\", 256, 1\nDropItem \"Minigunner\", 256, 1\nDropItem \"SpecOpsMachinegunner\", 256, 1\nDropItem \"InfectedHunter\", 256, 1\nDropItem \"HeavySpecOpsMachinegunner\", 256, 1\nDropItem \"EMinigunner\", 256, 1\nDropItem \"ExplosiveMinigunner\", 256, 1\nDropItem \"FreezerZombie\", 256, 1\nDropItem \"DemonicZombie\", 256, 1\nDropItem \"NailgunCommando\", 256, 1\nDropItem \"BFG15KMajor\", 256, 1\nDropItem \"BFGZombieman\", 256, 1\nDropItem \"BFG10KGeneral\", 256, 1\nDropItem \"HellStormGeneral\", 256, 1\nDropItem \"FormerAdmiral\", 256, 1\nDropItem \"ToxicZombie\", 256, 1\nDropItem \"RepeaterZombie\", 256, 1\nDropItem \"JetpackZombie\", 256, 1\nDropItem \"DemonTechTrooper\", 256, 1\nDropItem \"TechErasusZombie\", 256, 1\nDropItem \"InsaneChaingunner\", 256, 1\nDropItem \"CorruptedGeneral\", 256, 1\n//DropItem \"TechVulcanZombie\", 256, 1\nDropItem \"CyberBrute\", 256, 1\nDropItem \"HEMLegendaryStealthTrooper\", 256, 1\nDropItem \"LegendaryStealthTrooper\", 256, 1\nDropItem \"LegendaryCommando\", 256, 1\nDropItem \"LegendaryGeneral\", 256, 1\nDropItem \"EnragedLegendaryCommando\", 256, 1\nDropItem \"EnragedLegendaryStealthTrooper\", 256, 1\n//DropItem \"LegendarySuicideBomber\", 256, 1\n//DropItem \"LegendaryBeheadedKamikaze\", 256, 1\nDropItem \"GeneralRoasterock\", 256, 1\nDropItem \"LegendaryDoomguy\", 256, 1\nDropItem \"NemesisCommando\", 256, 1\nDropItem \"NemesisStealthTrooper\", 256, 1\n}\n\nACTOR CFImpSpawner2 : RandomSpawner\n{\nDropItem \"Imp\", 256, 1\nDropItem \"VoidImp\", 256, 1\nDropItem \"Devil\", 256, 1\nDropItem \"CryoImp\", 256, 1\nDropItem \"PyroImp\", 256, 1\nDropItem \"ToxicImp\", 256, 1\nDropItem \"SpiritImp\", 256, 1\nDropItem \"PhaseImp\", 256, 1\nDropItem \"HellRazer\", 256, 1\nDropItem \"RedImp\", 256, 1\nDropItem \"StoneImp\", 256, 1\nDropItem \"CyberImp\", 256, 1\nDropItem \"CyberImpTXS\", 256, 1\nDropItem \"NetherImp\", 256, 1\nDropItem \"ShadowPhaseImp\", 256, 1\nDropItem \"GoreImp\", 256, 1\nDropItem \"ImpLord\", 256, 1\nDropItem \"Hellion\", 256, 1\nDropItem \"HEMStoneImp\", 256, 1\nDropItem \"Rejected\", 256, 1\nDropItem \"DarkGMinion\", 256, 1\nDropItem \"CorruptedPhaseImp\", 256, 1\nDropItem \"CerebralImp\", 256, 1\nDropItem \"FlyingCerebralImp\", 256, 1\nDropItem \"DarkCyberImp\", 256, 1\nDropItem \"PainHarvester\", 256, 1\nDropItem \"Ghoul\", 256, 1\nDropItem \"Poltergeist\", 256, 1\nDropItem \"NightShade\", 256, 1\nDropItem \"AnnihilatorImp\", 256, 1\nDropItem \"HellRazerSecret\", 256, 1\nDropItem \"DarkHellRazer\", 256, 1\nDropItem \"Nightmare\", 256, 1\nDropItem \"InsanityTechImp\", 256, 1\nDropItem \"InsaneAnnihilatorImp\", 256, 1\nDropItem \"ShadowAnniImp\", 256, 1\nDropItem \"Ghorul\", 256, 1\nDropItem \"BerserkerImp\", 256, 1\nDropItem \"Doom Shadow\", 256, 1\nDropItem \"FrozenShadow\", 256, 1\nDropItem \"Salamander\", 256, 1\nDropItem \"Dark Catharsi\", 256, 1\nDropItem \"BlueCatharsi\", 256, 1\nDropItem \"WarlordImp\", 256, 1\n//DropItem \"AbyssalImp\" 256, 1\nDropItem \"LegendaryImp\", 256, 1\nDropItem \"LegendaryPhaseImp\", 256, 1\nDropItem \"EnragedLegendaryImp\", 256, 1\nDropItem \"NemesisImp\", 256, 1\n}\n\nACTOR CFDemonSpawner2 : RandomSpawner\n{\nDropItem \"BullFiend\", 256, 1\nDropItem \"CyberFiend\", 256, 1\nDropItem \"Satyr\", 256 , 1\nDropItem \"MagmaFiend\", 256, 1\nDropItem \"PhaseFiend\", 256, 1\nDropItem \"CorruptFiend\", 256, 1\nDropItem \"ShadowSatyr\", 256, 1\nDropItem \"GreenFiend\", 256, 1\nDropItem \"ChaingunFiend\", 256, 1\nDropItem \"DTechFiend\", 256, 1\nDropItem \"AbyssalHound\", 256, 1\nDropItem \"StoneDemon\", 256, 1\nDropItem \"ToxicFiend\", 256, 1\nDropItem \"HEMStoneFiend\", 256, 1\nDropItem \"LoperComplex\", 256, 1\nDropItem \"LegendaryFiend\", 256, 1\nDropItem \"LegendarySuicideBomber\", 256, 1\nDropItem \"LegendaryBeheadedKamikaze\", 256, 1\nDropItem \"EnragedLegendaryFiend\", 256, 1\nDropItem \"EnragedLegendarySuicideBomber\", 256, 1\nDropItem \"NemesisSuicideBomber\", 256, 1\n}\n\nACTOR CFSpectreSpawner2 : RandomSpawner\n{\nDropItem \"Spectre~\", 256, 1\nDropItem \"Lurker\", 256, 1\nDropItem \"VoidFiend\", 256, 1\nDropItem \"Spook\", 256, 1\nDropItem \"Mechtre\", 256, 1\nDropItem \"RabidFiend\", 256, 1\nDropItem \"ColdNightmare\", 256, 1\nDropItem \"NonexistentFiend\", 256, 1\nDropItem \"TransparentLoper\", 256, 1\nDropItem \"FacelessSpectre\", 256, 1\nDropItem \"PhaseFang\", 256, 1\nDropItem \"PhaseNightmare\", 256, 1\nDropItem \"LegendaryApparition\", 256, 1\n}\n\nACTOR CFSoulSpawner2 : RandomSpawner\n{\nDropItem \"TerrorSoul\", 256, 1\nDropItem \"ForgottenOne\", 256, 1\nDropItem \"PhaseSoul\", 256, 1\nDropItem \"PoisonSoul\", 256, 1\nDropItem \"Rictus\", 256, 1\nDropItem \"MiniLich\", 256, 1\nDropItem \"BabyWatcher\", 256, 1\nDropItem \"Wicked\", 256, 1\nDropItem \"Cruel\", 256, 1\nDropItem \"BloodSkull\", 256, 1\nDropItem \"CryoSoulEnemy\", 256, 1\nDropItem \"PyroSoulEnemy\", 256, 1\nDropItem \"ChaosSoul\", 256, 1\nDropItem \"ImpureSoul\", 256, 1\nDropItem \"RedSoul\", 256, 1\nDropItem \"ESoul\", 256, 1\nDropItem \"FrozenSoul\", 256, 1\nDropItem \"EnragedLegendaryHusk\", 256, 1\nDropItem \"AtomicSoul\", 256, 1\n}\n\nActor CFCacoSpawner2 : RandomSpawner\n{\nDropItem \"Cacodemon~\", 256, 1\nDropItem \"Watcher\", 256, 1\nDropItem \"Agathodemon\", 256, 1\nDropItem \"Abaddon\", 256, 1\nDropItem \"CacolanternComplex\", 256, 1\nDropItem \"CacoLich\", 256, 1\nDropItem \"Cacomental\", 256, 1\nDropItem \"PhazoDemon\", 256, 1\nDropItem \"DarkBishop\", 256, 1\nDropItem \"Glaucoma\", 256, 1\nDropItem \"NightmareCacodemon\", 256, 1\nDropItem \"DarkCacoLich\", 256, 1\nDropItem \"BFGCacodemon\", 256, 1\nDropItem \"CerebralCaco\", 256, 1\nDropItem \"InsanityCacodemon\", 256, 1\nDropItem \"ShadowPoe\", 256, 1//PoeSpawn\nDropItem \"CerebralRedeemer\", 256, 1\nDropItem \"ImpureElemental\", 256, 1\nDropItem \"ImpureDefiler\", 256, 1\nDropItem \"LegendaryRedeemer\", 256, 1\nDropItem \"LegendaryNecromancer\", 256, 1\nDropItem \"EnragedLegendaryRedeemer\", 256, 1\nDropItem \"BloodyFlandre\", 256, 1\nDropItem \"MoonbitchSpawn\", 256, 1\nDropItem \"Lamia\", 256, 1\nDropItem \"Uroboros\", 256, 1\nDropItem \"RedeemerCommander\", 256, 1\nDropItem \"FrozenBaka\", 256, 1\n}\n\nACTOR CFElementalSpawner2 : RandomSpawner\n{\nDropItem \"SoulKeeper\", 256, 1\nDropItem \"Defiler\", 256, 1\nDropItem \"ShadowSuccubus\", 256, 1\nDropItem \"PhaseElemental\", 256, 1\nDropItem \"PoisonElemental\", 256, 1\nDropItem \"BombElemental\", 256, 1\nDropItem \"TorturedSoul\", 256, 1\nDropItem \"LukewarmElemental\", 256, 1\nDropItem \"BloodElemental\", 256, 1\nDropItem \"Broat\", 256, 1\nDropItem \"CerebralRedeemer\", 256, 1\nDropItem \"ChaosElemental\", 256, 1\nDropItem \"ImpureElemental\", 256, 1\nDropItem \"ImpureDefiler\", 256, 1\nDropItem \"RedeemerCommander\", 256, 1\nDropItem \"Carrier\", 256, 1\nDropItem \"PurpleElemental\", 256, 1\nDropItem \"WinterStormIku\", 256, 1\nDropItem \"LegendaryTormentor\", 256, 1\nDropItem \"EnragedLegendaryTormentor\", 256, 1\n}\n\nACTOR CFArachnoSpawner2 : RandomSpawner\n{\nDropItem \"Dualachnotron\", 256, 1\nDropItem \"Fusionite\", 256, 1\nDropItem \"BabyMastermind\", 256, 1\nDropItem \"DTechSpider\", 256, 1\nDropItem \"BabyDemolisher\", 256, 1\nDropItem \"BabyDDemolisher\", 256, 1\nDropItem \"BabySentient\", 256, 1\nDropItem \"ShotgunSpider\", 256, 1\nDropItem \"IceSpider\", 256, 1\nDropItem \"BabyBFGMastermind\", 256, 1\nDropItem \"BabyOverseer\", 256, 1\nDropItem \"Arachhunter\", 256, 1\nDropItem \"LaserSpider\", 256, 1\nDropItem \"Aracknight\", 256, 1\nDropItem \"BabyEraserMastermind\", 256, 1\nDropItem \"BabyInsanitySpider\", 256, 1\nDropItem \"ArachhunterMKII\", 256, 1\nDropItem \"LegendaryBabySentient\", 256, 1\nDropItem \"LegendaryBabyDemolisher\", 256, 1\nDropItem \"EnragedLegendaryBabySentient\", 256, 1\nDropItem \"ManipulatorStandalone\", 256, 1\nDropItem \"TLBSStandalone\", 256, 1\n}\n\nACTOR CFMancubusSpawner2 : RandomSpawner\n{\nDropItem \"Hectebus\", 256, 1\nDropItem \"Daedabus\", 256, 1\nDropItem \"Cacobus\", 256, 1\nDropItem \"Behemoth\", 256, 1\nDropItem \"Barbatos\", 256, 1\nDropItem \"KSBehemoth\", 256, 1\nDropItem \"Corpulant\", 256, 1\nDropItem \"Mancutank\", 256, 1\nDropItem \"Rockebus\", 256, 1\nDropItem \"FreezerBehemoth\", 256, 1\nDropItem \"Demobus\", 256, 1\nDropItem \"Ruffian\", 256, 1\nDropItem \"SuperCacobus\", 256, 1\nDropItem \"CrownedOne\", 256, 1\nDropItem \"CerebralBehemoth\", 256, 1\nDropItem \"LegendaryBehemoth\", 256, 1\nDropItem \"EnragedLegendaryBehemoth\", 256, 1\n}\n\nACTOR CFRevenantSpawner2 : RandomSpawner\n{\nDropItem \"Guardian\", 256, 1\nDropItem \"Cadaver\", 256, 1\nDropItem \"HellfireRevenant\", 256, 1\nDropItem \"WidowMaker\", 256, 1\nDropItem \"Famine\", 256, 1\nDropItem \"WitheredKnight\", 256, 1\nDropItem \"ToxicRevenant\", 256, 1\nDropItem \"Infected\", 256, 1\nDropItem \"EnragedFamine\", 256, 1\nDropItem \"Huntertron\", 256, 1\nDropItem \"CorruptedRevenant\", 256, 1\nDropItem \"RedRevenant\", 256, 1\nDropItem \"Pestilence\", 256, 1\nDropItem \"Draugr\", 256, 1\nDropItem \"CerebralIncarnate\", 256, 1\nDropItem \"InsanityRevenant\", 256, 1\nDropItem \"War\", 256, 1\nDropItem \"LegendaryRevenant\", 256, 1\nDropItem \"EnragedLegendaryRevenant\", 256, 1\nDropItem \"NemesisRevenant\", 256, 1\n}\n\nACTOR CFKnightSpawner2 : RandomSpawner\n{\nDropItem \"HellKnight~\", 256, 1\nDropItem \"HellKNSuccubus\", 256, 1\nDropItem \"HellArchon\", 256, 1\nDropItem \"PyroDemon\", 256, 1\nDropItem \"CryoDemon\", 256, 1\nDropItem \"PlantSuccubus\", 256, 1\nDropItem \"IceSuccubus\", 256, 1\nDropItem \"PyroSuccubus\", 256, 1\nDropItem \"LightningSuccubus\", 256, 1\nDropItem \"CyberNoble\", 256, 1\nDropItem \"HellMonarch\", 256, 1\nDropItem \"StoneKnight\", 256, 1\nDropItem \"Paladin\", 256, 1\nDropItem \"HellGuardian\", 256, 1\nDropItem \"ToxicLord\", 256, 1\nDropItem \"HellDuke\", 256, 1\nDropItem \"DarkCyberNoble\", 256, 1\nDropItem \"RedHellKnight\", 256, 1\nDropItem \"FrozenHellKnight\", 256, 1//FrzHellKnight\nDropItem \"HereticKnight\", 256, 1\nDropItem \"ForgottenWarrior\", 256, 1\nDropItem \"PoisonousBruiserDemon\", 256, 1\nDropItem \"SandSpirit\", 256, 1\nDropItem \"InsanityKnight\", 256, 1\nDropItem \"DoomCaster\", 256, 1\nDropItem \"LegendaryHellKnight\", 256, 1\nDropItem \"LegSuccubus\", 256, 1\nDropItem \"EnragedLegendaryHellKnight\", 256, 1\nDropItem \"NemesisHellKnight\", 256, 1\n//DropItem \"KaguyaHouraisan\", 256, 1\n}\n\nACTOR CFBaronSpawner2 : RandomSpawner\n{\nDropItem \"BaronOfHell~\", 256, 1\nDropItem \"BruiserDemon\", 256, 1\nDropItem \"CyberBaron\", 256, 1\nDropItem \"Damned\", 256, 1\nDropItem \"Afrit\", 256, 1\nDropItem \"Heterodox\", 256, 1\nDropItem \"STBelphegor\", 256, 1\nDropItem \"Cybruiser\", 256, 1\nDropItem \"PainLord\", 256, 1\nDropItem \"PlaguedBruiserDemon\", 256, 1\nDropItem \"Shinenen\", 256, 1\nDropItem \"CyberBelphegor\", 256, 1\nDropItem \"RictusIncarnate\", 256, 1\nDropItem \"FrostAfrit\", 256, 1\nDropItem \"LesserCardinal\", 256, 1\nDropItem \"InfernalCyberNoble\", 256, 1\nDropItem \"PurpleCyberNoble\", 256, 1\nDropItem \"InsanityCyberNoble\", 256, 1\nDropItem \"PhaseOverlord\", 256, 1\nDropItem \"WrathLord\", 256, 1\nDropItem \"CorruptionServant\", 256, 1\nDropItem \"ProtoDestroyer\", 256, 1\nDropItem \"Cydestroyer\", 256, 1\nDropItem \"DarkCydestroyer\", 256, 1\nDropItem \"DarkCybruiser\", 256, 1\nDropItem \"HellFireBaron\", 256, 1\nDropItem \"BFGServant\", 256, 1\nDropItem \"HellPaladin\", 256, 1\nDropItem \"LegendaryCybruiser\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropItem \"WhiteCyberNoble\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"Obliterator\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\n}\n\nActor CFVileSpawner2 : RandomSpawner\n{\nDropItem \"Exile\", 256, 1\nDropItem \"Diabolist\", 256, 1\nDropItem \"ImpureVile\", 256, 1\nDropItem \"Infernalist\", 256, 1\nDropItem \"Hierophant\", 256, 1\nDropItem \"DarkHellion\", 256, 1\nDropItem \"Summoner\", 256, 1\nDropItem \"Velocirator\", 256, 1\nDropItem \"DeathKnight\", 256, 1\nDropItem \"Illusionist\", 256, 1\n//DropItem \"IllusoCorpseRandomizer\", 256, 1\nDropItem \"ShadowLegSuccubus\", 256, 1\nDropItem \"LegendaryVile\", 256, 1\nDropItem \"MakaiSlut\", 256, 1\n}\n\nACTOR CFMastermindSpawner2 : RandomSpawner\n{\nDropItem \"Demolisher\", 256, 1\nDropItem \"DarkDemolisher\", 256, 1\nDropItem \"SpiderMasterspark\", 256, 1\nDropItem \"BFGMastermind\", 256, 1\nDropItem \"InsanitySpider\", 256, 1\nDropItem \"InsanityArachnophyte\", 256, 1\nDropItem \"CerebralSentient\", 256, 1\nDropItem \"DemolisherMKII\", 256, 1\nDropItem \"InsanityDemolisher\", 256, 1\nDropItem \"Overseer\", 256, 1\n//DropItem \"EraserMastermind\", 256, 1\nDropItem \"InsanitySentient\", 256, 1\nDropItem \"CerebralCardinal\", 256, 1\nDropItem \"CardihilatorDemolisher\", 256, 1\n//DropItem \"GoreCarrier\", 256, 1 // waiting for summon spam fix\nDropItem \"SacrosanctOverseer\", 256, 1\nDropItem \"CerebralC0mmander\", 256, 1\nDropItem \"EbonHound\", 256, 1\nDropItem \"Hornet\", 256, 1\nDropItem \"LegendarySentient\", 256, 1\nDropItem \"NemesisSentient\", 256, 1\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"ShadowOrin\", 256, 1\nDropItem \"kazumi_sin-genjitsu\", 256, 1\n}\n\nACTOR CFCyberSpawner2 : RandomSpawner\n{\nDropItem \"CyberLord\", 256, 1\nDropItem \"DarkCyberdemon\", 256, 1\nDropItem \"CorruptedCyberLord\", 256, 1\nDropItem \"Desolator\", 256, 1\nDropItem \"PhaseCyberdemon\", 256, 1\nDropItem \"Cardinal\", 256, 1\nDropItem \"DarkAnnihilator\", 256, 1\nDropItem \"ClockworkCyberdemon\", 256, 1\nDropItem \"Cardihilator\", 256, 1\nDropItem \"HFCyberdemonWeak\", 256, 1\nDropItem \"InfernoDemon1\", 256, 1\nDropItem \"InfernoDemon2\", 256, 1\nDropItem \"Frostdemon\", 256, 1\nDropItem \"LegendaryCyberdemon\", 256, 1\nDropItem \"Utsuho\", 256, 1\nDropItem \"FreezedCyberDemon\", 256, 1\nDropItem \"Exos\", 256, 1\nDropItem \"Badenenen\", 256, 1\nDropItem \"Maephisto\", 256, 1\nDropItem \"LegendaryAnnihilator\", 256, 1\nDropItem \"NemesisCyberdemon\", 256, 1\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"NemHellsmith\", 256, 1\nDropItem \"Apprentice\", 256, 1\nDropItem \"Hellsmith\", 256, 1\nDropItem \"Freezemotaur\", 256, 1\nDropItem \"Supremotaur\", 256, 1\n//DropItem \"ONI-MIKO-ZERO\", 256, 1\n}\n\nACTOR CFNaziSpawner2 : RandomSpawner\n{\nDropItem \"Guard\", 256, 1\nDropItem \"SSNazi\", 256, 1\nDropItem \"Mutant\", 256, 1\nDropItem \"Officer\", 256, 1\nDropItem \"NaziDog\", 256, 1\nDropItem \"Cyberhund\" 256, 1\nDropItem \"SSRocketMan\", 256, 1\nDropItem \"SSDualRocketMan\", 256, 1\nDropItem \"SSSuperSoldier\", 256, 1\nDropItem \"RocketDoge\", 256, 1\nDropItem \"Darko\", 256, 1\nDropItem \"Hitler\", 256, 1\nDropItem \"SSUberSoldat\", 256, 1\nDropItem \"SSUberSoldierExMinigun\", 256, 1\nDropItem \"SSSuperSoldierPyroCannon\", 256, 1\nDropItem \"DeathKnightSpawner\", 256, 1//HEMDeathKnight\nDropItem \"SchabbsSpawner\", 256, 1//Schabbs\nDropItem \"LegendaryKrieger\", 256, 1\nDropItem \"EnragedLegendaryKrieger\", 256, 1\nDropItem \"WhiteNazi\", 256, 1\n}\n\nACTOR LegSoulSpawner2 : RandomSpawner\n{\nDropItem \"LegendarySoul2\", 256, 1\nDropItem \"LegendaryHeroSoul\", 256, 1\n}\n\nACTOR HEMExplosiveBarrelRandomSpawner2 : RandomSpawner\n{\nDropItem \"ModdedExplosiveBarrel2\", 256, 1\nDropItem \"TechBarrel\", 256, 1\nDropItem \"OilBarrel\", 256, 1\nDropItem \"DemonTechBarrel\", 256, 1\nDropItem \"DevastatorBarrel\", 256, 1\nDropItem \"LegendaryBarrel\", 256, 1\nDropItem \"LegendaryTechBarrel\", 256, 1\nDropItem \"HellFireBarrel\", 256, 1\nDropItem \"LegendaryBarrelFake\", 256, 1\nDropItem \"EnragedLegendaryBarrel\", 256, 1\nDropItem \"EnragedLegendaryBarrelFake\", 256, 1\nDropItem \"NemesisBarrel\", 256, 1\n//DropItem \"NemesisTechBarrel\", 256, 1\nDropItem \"BlackholeBarrel\", 256, 1\nDropItem \"NukeBarrel\", 256, 1\nDropItem \"InstantNukeBarrel\", 256, 1\nDropItem \"ChestSpawner\", 256, 1\n}\n\n////////////////////////////////////////////////////////////////////////////////\n\nActor StrongCacoSpawn2 : RandomSpawner\n{\nDropItem \"Watcher\", 256, 1\nDropItem \"Agathodemon\", 256, 1\nDropItem \"Abaddon\", 256, 1\nDropItem \"CacolanternComplex\", 256, 1\nDropItem \"CacoLich\", 256, 1\nDropItem \"Cacomental\", 256, 1\nDropItem \"PhazoDemon\", 256, 1\nDropItem \"DarkBishop\", 256, 1\nDropItem \"Glaucoma\", 256, 1\nDropItem \"NightmareCacodemon\", 256, 1\nDropItem \"DarkCacoLich\", 256, 1\nDropItem \"BFGCacodemon\", 256, 1\nDropItem \"CerebralCaco\", 256, 1\nDropItem \"InsanityCacodemon\", 256, 1\nDropItem \"ShadowPoe\", 256, 1//PoeSpawn\nDropItem \"CerebralRedeemer\", 256, 1\nDropItem \"ImpureElemental\", 256, 1\nDropItem \"ImpureDefiler\", 256, 1\nDropItem \"LegendaryRedeemer\", 256, 1\nDropItem \"LegendaryNecromancer\", 256, 1\nDropItem \"EnragedLegendaryRedeemer\", 256, 1\nDropItem \"BloodyFlandre\", 256, 1\nDropItem \"MoonbitchSpawn\", 256, 1\nDropItem \"Lamia\", 256, 1\nDropItem \"FrozenBaka\", 256, 1\nDropItem \"RedeemerCommander\", 256, 1\nDropItem \"Uroboros\", 256, 1\n}\n\nACTOR StrongArachSpawn2 : RandomSpawner\n{\nDropItem \"Fusionite\", 256, 1\nDropItem \"BabyMastermind\", 256, 1\nDropItem \"DTechSpider\", 256, 1\nDropItem \"BabyDemolisher\", 256, 1\nDropItem \"BabyDDemolisher\", 256, 1\nDropItem \"BabySentient\", 256, 1\nDropItem \"ShotgunSpider\", 256, 1\nDropItem \"IceSpider\", 256, 1\nDropItem \"BabyBFGMastermind\", 256, 1\nDropItem \"BabyOverseer\", 256, 1\nDropItem \"Arachhunter\", 256, 1\nDropItem \"LaserSpider\", 256, 1\nDropItem \"Aracknight\", 256, 1\nDropItem \"BabyEraserMastermind\", 256, 1\nDropItem \"BabyInsanitySpider\", 256, 1\nDropItem \"ArachhunterMKII\", 256, 1\nDropItem \"LegendaryBabySentient\", 256, 1\nDropItem \"LegendaryBabyDemolisher\", 256, 1\nDropItem \"EnragedLegendaryBabySentient\", 256, 1\nDropItem \"ManipulatorStandalone\", 256, 1\nDropItem \"TLBSStandalone\", 256, 1\n}\n\nACTOR StrongBonerSpawn2 : RandomSpawner\n{\nDropItem \"Cadaver\", 256, 1\nDropItem \"HellfireRevenant\", 256, 1\nDropItem \"WidowMaker\", 256, 1\nDropItem \"Famine\", 256, 1\nDropItem \"WitheredKnight\", 256, 1\nDropItem \"ToxicRevenant\", 256, 1\nDropItem \"Infected\", 256, 1\nDropItem \"EnragedFamine\", 256, 1\nDropItem \"Huntertron\", 256, 1\nDropItem \"CorruptedRevenant\", 256, 1\nDropItem \"RedRevenant\", 256, 1\nDropItem \"Pestilence\", 256, 1\nDropItem \"Draugr\", 256, 1\nDropItem \"CerebralIncarnate\", 256, 1\nDropItem \"InsanityRevenant\", 256, 1\nDropItem \"War\", 256, 1\nDropItem \"LegendaryRevenant\", 256, 1\nDropItem \"EnragedLegendaryRevenant\", 256, 1\nDropItem \"NemesisRevenant\", 256, 1\n}\n\nACTOR StrongBaronSpawn2 : RandomSpawner\n{\nDropItem \"BruiserDemon\", 256, 1\nDropItem \"CyberBaron\", 256, 1\nDropItem \"Damned\", 256, 1\nDropItem \"Afrit\", 256, 1\nDropItem \"Heterodox\", 256, 1\nDropItem \"STBelphegor\", 256, 1\nDropItem \"Cybruiser\", 256, 1\nDropItem \"PainLord\", 256, 1\nDropItem \"PlaguedBruiserDemon\", 256, 1\nDropItem \"Shinenen\", 256, 1\nDropItem \"CyberBelphegor\", 256, 1\nDropItem \"RictusIncarnate\", 256, 1\nDropItem \"FrostAfrit\", 256, 1\nDropItem \"LesserCardinal\", 256, 1\nDropItem \"InfernalCyberNoble\", 256, 1\nDropItem \"PurpleCyberNoble\", 256, 1\nDropItem \"InsanityCyberNoble\", 256, 1\nDropItem \"PhaseOverlord\", 256, 1\nDropItem \"WrathLord\", 256, 1\nDropItem \"CorruptionServant\", 256, 1\nDropItem \"ProtoDestroyer\", 256, 1\nDropItem \"Cydestroyer\", 256, 1\nDropItem \"DarkCydestroyer\", 256, 1\nDropItem \"DarkCybruiser\", 256, 1\nDropItem \"HellFireBaron\", 256, 1\nDropItem \"BFGServant\", 256, 1\nDropItem \"HellPaladin\", 256, 1\nDropItem \"LegendaryCybruiser\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropitem \"WhiteCyberNoble\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"Obliterator\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\n}\n\nACTOR StrongSpiderSpawn2 : RandomSpawner\n{\nDropItem \"DarkDemolisher\", 256, 1\nDropItem \"SpiderMasterspark\", 256, 1\nDropItem \"BFGMastermind\", 256, 1\nDropItem \"InsanitySpider\", 256, 1\nDropItem \"InsanityArachnophyte\", 256, 1\nDropItem \"CerebralSentient\", 256, 1\nDropItem \"DemolisherMKII\", 256, 1\nDropItem \"InsanityDemolisher\", 256, 1\nDropItem \"Overseer\", 256, 1\n//DropItem \"EraserMastermind\", 256, 1\nDropItem \"InsanitySentient\", 256, 1\nDropItem \"CerebralCardinal\", 256, 1\nDropItem \"CardihilatorDemolisher\", 256, 1\n//DropItem \"GoreCarrier\", 256, 1 // waiting for summon spam fix\nDropItem \"SacrosanctOverseer\", 256, 1\nDropItem \"CerebralC0mmander\", 256, 1\nDropItem \"EbonHound\", 256, 1\nDropItem \"Hornet\", 256, 1\nDropItem \"LegendarySentient\", 256, 1\nDropItem \"NemesisSentient\", 256, 1\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"ShadowOrin\", 256, 1\nDropItem \"kazumi_sin-genjitsu\", 256, 1\n}\n\nACTOR StrongCyberSpawn2 : RandomSpawner\n{\nDropItem \"DarkCyberdemon\", 256, 1\nDropItem \"CorruptedCyberLord\", 256, 1\nDropItem \"Desolator\", 256, 1\nDropItem \"PhaseCyberdemon\", 256, 1\nDropItem \"Cardinal\", 256, 1\nDropItem \"DarkAnnihilator\", 256, 1\nDropItem \"ClockworkCyberdemon\", 256, 1\nDropItem \"Cardihilator\", 256, 1\nDropItem \"HFCyberdemonWeak\", 256, 1\nDropItem \"InfernoDemon1\", 256, 1\nDropItem \"InfernoDemon2\", 256, 1\nDropItem \"Frostdemon\", 256, 1\nDropItem \"LegendaryCyberdemon\", 256, 1\nDropItem \"Utsuho\", 256, 1\nDropItem \"FreezedCyberDemon\", 256, 1\nDropItem \"Exos\", 256, 1\nDropItem \"Badenenen\", 256, 1\nDropItem \"Maephisto\", 256, 1\nDropItem \"LegendaryAnnihilator\", 256, 1\nDropItem \"NemesisCyberdemon\", 256, 1\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"NemHellsmith\", 256, 1\nDropItem \"Apprentice\", 256, 1\nDropItem \"Hellsmith\", 256, 1\nDropItem \"Freezemotaur\", 256, 1\nDropItem \"Supremotaur\", 256, 1\n//DropItem \"ONI-MIKO-ZERO\", 256, 1\n}\n\n////////////////////////////////////////////////////////////////////////////////\n\nACTOR CFBerserkSpawner2 : RandomSpawner\n{\nDropItem \"BerserkPack\", 256, 1\nDropItem \"PureRage\", 256, 1\nDropItem \"UtilyCrate\", 256, 1\nDropItem \"SuperCrate\", 256, 1\nDropItem \"DemonTechSentryBox\", 256, 1\nDropItem \"PhaseDemonTechSentryBox\", 256, 1\nDropItem \"ExplosiveDemonTechSentryBox\", 256, 1\nDropItem \"SuperChargedDemonTechSentryBox\", 256, 1\nDropItem \"HealthCrate\", 256, 1\nDropItem \"WeaponCrate\", 256, 1\nDropItem \"UtilyCrate\", 256, 1\nDropItem \"SuperCrate\", 256, 1\nDropItem \"RadarItem\", 256, 1\nDropItem \"DemonicChalice\", 256, 1\nDropItem \"Beacon\", 256, 1\nDropItem \"SkullOfPower\", 256, 1\nDropItem \"PowerStimpack\", 256, 1\nDropItem \"ShuffleSphere\", 256, 1\nDropItem \"WeaponShuffleSphere\", 256, 1\nDropItem \"ItemShuffleSphere\", 256, 1\nDropItem \"LegendaryShuffleSphere\", 256, 1\nDropItem \"EnragedLegendaryShuffleSphere\", 256, 1\nDropItem \"NemesisShuffleSphere\", 256, 1\nDropItem \"TrueLegendaryShuffleSphere\", 256, 1\n}\n\nACTOR CFAutoMapSpawner2 : RandomSpawner\n{\nDropItem \"AllMap\", 256, 1\nDropItem \"DTAllMap\", 256, 1\nDropItem \"HEMMegaMap\", 256, 1\n}\n\nACTOR CFInvisSpawner2 : RandomSpawner\n{\nDropItem \"ModdedBlurSphere\", 256, 1\nDropItem \"HasteSphere\", 256, 1\nDropItem \"VampirismSphere\", 256, 1\nDropItem \"TerrorSphere\", 256, 1\nDropItem \"AmmoSphere\", 256, 1\n}\n\nACTOR CFInvulnSpawner2 : RandomSpawner\n{\nDropItem \"ModdedInvulnerabilitySphere\", 256, 1\nDropItem \"DoomSphereDust\", 256, 1\nDropItem \"UnbelieveabilitySphere\", 256, 1\nDropItem \"UnstabilitySphere\", 256, 1\nDropItem \"DoomSlayerPower\", 256, 1\nDropItem \"ClusterfuckSlayerPower\", 256, 1\n}\n\nACTOR CFSoulSphereSpawner2 : RandomSpawner\n{\nDropItem \"ModdedSoulSphere\", 256, 1\nDropItem \"LifeSphere\", 256, 1\nDropItem \"SalvationSphere\", 256, 1\nDropItem \"BerserkSphere\", 256, 1\nDropItem \"LegendarySphere\", 256, 1\nDropItem \"LegendarySalvationSphere\", 256, 1\nDropItem \"EnragedLegendarySphere\", 256, 1\nDropItem \"TrueLegendarySphere\", 256, 1\n}\n\nACTOR CFBlueArmorSpawner2 : RandomSpawner\n{\nDropItem \"ModdedBlueArmor\", 256, 1\nDropItem \"RedArmor\", 256, 1\nDropItem \"PhaseArmor\", 256, 1\nDropItem \"CrystalArmor\", 256, 1\nDropItem \"LegendaryArmor\", 256, 1\nDropItem \"HellfireArmor\", 256, 1\nDropItem \"EnragedLegendaryArmor\", 256, 1\nDropItem \"TrueLegendaryArmorA\", 256, 1\n}\n\nACTOR CFGreenArmorSpawner2 : RandomSpawner\n{\nDropItem \"ModdedGreenArmor\", 256, 1\nDropItem \"RedArmor\", 256, 1\nDropItem \"CrystalArmor\", 256, 1\nDropItem \"HealthCrate\", 256, 1\nDropItem \"WeaponCrate\", 256, 1\nDropItem \"UtilyCrate\", 256, 1\nDropItem \"SuperCrate\", 256, 1\n}\n\nACTOR CFHealthSpawner2 : RandomSpawner\n{\nDropItem \"NewHealthbonus\", 256, 1\nDropItem \"NewMaxHealthBonus\", 256, 1\nDropItem \"DropHEMHealthBonus\", 256, 1\nDropItem \"DropLHealthbonus\", 256, 1\nDropItem \"dropILHealthBonus\", 256, 1\nDropItem \"dropNHealthBonus\", 256, 1\nDropItem \"SwiborgHealthBonus\", 256, 1\n}\n\nACTOR CFArmorSpawner2 : RandomSpawner\n{\nDropItem \"NewArmorBonus\", 256, 1\nDropItem \"NewMaxArmorBonus\", 256, 1\nDropItem \"DropHEMArmorBonus\", 256, 1\nDropItem \"DropLArmorBonus\", 256, 1\nDropItem \"DropILArmorBonus\", 256, 1\nDropItem \"DropNArmorBonus\", 256, 1\nDropItem \"SwiborgArmorBonus\", 256, 1\n}\n\nACTOR CFMegaSphereSpawner2 : RandomSpawner\n{\nDropItem \"ModdedMegaSphere\", 256, 1\nDropItem \"UltraSphere\", 256, 1\nDropItem \"LegendaryUltraSphere\", 256, 1\nDropItem \"HellfireUltraSphere\", 256, 1\nDropItem \"EnragedLegendaryUltraSphere\", 256, 1\nDropItem \"TrueLegendaryUltraSphere\", 256, 1\nDropItem \"NemesisSuperSphere\", 256, 1\nDropItem \"NemesisMegaSphere\", 256, 1\nDropItem \"DemonHeart\", 256, 1\nDropItem \"LegendaryDemonHeart\", 256, 1\nDropItem \"TrueLegendaryDemonHeart\", 256, 1\nDropItem \"NemesisDemonHeart\", 256, 1\n}\n\nACTOR MineAmmoRandomizer2 : RandomSpawner\n{\nDropItem \"Mineammo2\", 256, 1\nDropItem \"Springmine\", 256, 1\n}\n/*\nDropItem \"TrueLegendaryZombie\", 256, 1\nDropItem \"TrueLegendarySentient\", 256, 1\nDropItem \"TrueLegendaryCyberdemon\", 256, 1\nDropItem \"TrueLegendaryCyberdemonNormal\", 256, 1\nDropItem \"TrueLegendaryCardinal\", 256, 1\n\nDropItem \"VexedNemesisZombie\", 256, 1\nDropItem \"VexedNemesisImp\", 256, 1\nDropItem \"VexedNemesisAssaultCaptain\", 256, 1\nDropItem \"VexedNemesisSuicideBomber\", 256, 1\nDropItem \"VexedNemesisRevenant\", 256, 1\n*/"
},
{
"source": "pk3",
"name": "OldReadme.txt",
"contents": "Patch for compatibility with Chaos-Lite Version 1.1.5\nFor Titanium's Xtra Stuff version 1.0early and ClusterWeapons version 1.0\nThis file if mandatory if you load chaos-lite with TXS and ClusterWeapons, or enemies and weapons will now spawn\n\nVersion 1.0 changelog:\nOfficially changing the name to \"complex-cl_txs_clusterweapons_patchv1.0\"\nUptaded Spawner with monsters from TXS\nAdded StrongCyberSpawner\nAdded Weapon Spawners\nUptaded Spawner with weapons from ClusterWeapons\nFixed Pain Eelemental Spawner (removed extra one to Enraged Tormentor )\nMoved WhiteNazi to Legendary Krieger Spawner\n\nVersion 1.1 changelog (XW):\nChanged the spawners to replaces the monsters directly to fix the spawners not actually replacing enemies\nAdded the cyber spawner because the one in clusterfuck doesn't work\nAdded Missing CacoDemon spawner\nChanged the name of the spawners so they all have the \"CFXW\" for compatability\nAdded monsters to the \"Strong\" spawners"
},
{
"source": "pk3",
"name": "New README.txt",
"contents": "This custom patch aims to provide additions to weapons and enemies, as well as removing some bugged ones. All suggestings are made by deldelda, final editings and server compatibility is by Fluffy\n\nNote from deldelda:\nIt contains spawners which include ALL monsters from the \"Clusterfuck Conglomerate\".\nsome of the monsters are only supposed to be minions of other monsters, but I've added them to the spawners as well because LULS.\nI've also made some monster ACTOR replacements so I could give them hpbar tags (added color) (these are the few monsters which, for one reason or another,\ncan't just have their tags defined in CVARINFO like most of the others), and I've reverted the hectebus back to using the original mancubus sprites (there were so many black mancubi variants!).\nI've also given it a new name. I've also added GLDEFS for legendary succubus, legendary shadow succubus, and legendary avatar.\nI've changed KEYCONF to put explosive shotguns back in the middle of their tier. I've made the following changes to SBARINFO: DrawImage AmmoIcon1, -31, -5, CenterBottom; (Explosive Shotgun; line ~123).\nadded DrawShadow to Plasmatic ASG (line ~681). changed \"BFG9500\" to \"BFG 9500\" (lines ~341 and ~1222).\nadded entries for Enr. Leg. Revolver, 1337ASG, 1337DTR, and Explosive DTR. removed spreadkiller (if I need it, I'll just use console \"give\").\nremoved inventory persistence for the four sentry guns, and the legendary doom guy's shuffle sphere.\n\n1.1 changelog\n\nRemoved very-strong-monsters addon because some monsters are already planned for next cf update\nIntegrated offset fix, true cf and old bfg-cf weapons\nSupport for nemesis hellsmith addon\nSupport for Kazumi's Touhou addon\n\n1.2 changelog\nFixed some stuff\n\n1.3 changelog\nSupport for DJB V4.4 HOTFIX\nFixed plasma handguns from chaos lite\n\n1.4 changelog\nSupport for Nemesis Hellsmith 002\n1.4.1\nSprite fixes"
},
{
"source": "pk3",
"name": "SBARINFO.txt",
"contents": "//================\n// Fullscreen HUD\n//================\n\nHeight 32;\nMonoSpaceFonts True, \"0\";\n\nMugShot \"GodAnimated\", Health2\n{\n {GOD00, GOD01, GOD02} 17;\n}\n\nMugShot \"XDeath\"\n{\n XDTH0 3;\n XDTH1 1;\n XDTH2 2;\n XDTH3 2;\n XDTH4 -1;\n}\n\nStatusBar FullScreen, FullScreenOffsets\n{\n DrawMugshot 5, AnimatedGodMode, XDeathFace, 88, -38;\n\n InInventory PowerStrength\n {\n DrawImage \"ZERKA0\", 22, -4, CenterBottom;\n }\n InInventory Not PowerStrength\n {\n DrawImage \"MEDIA0\", 22, -4, CenterBottom;\n }\n\n DrawNumber 4, HUDFONT_DOOM, DarkGrey, Health, DrawShadow, 84, -22, 0;\n DrawNumber 4, HUDFONT_DOOM, Gold, Health, WhenNotZero, DrawShadow, 84, -22, 0, Red, 25, Green, 51;\n\n DrawImage ArmorIcon, 22, -27, CenterBottom;\n DrawNumber 4, HUDFONT_DOOM, Green, Armor, WhenNotZero, DrawShadow, 84, -41, 0, Red, 25, Blue, 101;\n\n DrawImage AmmoIcon2, -16, -25, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo2, DrawShadow, -27, -41, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo2, WhenNotZero, DrawShadow, -27, -41, 0, Red, 10, Green, 21;\n\n IsSelected \"Hand Grenade\"\n {\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n }\n IsSelected \"Land Mine\"\n {\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n }\n IsSelected \"Handgun \"\n {\n DrawImage \"SEWPA0\", -72, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 9;\n }\n\tIsSelected \"FlameSword\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"DemonTechAxe\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n IsSelected \"Combat Shotgun \"\n {\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -34, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"Assault Shotgun \"\n {\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n\tIsSelected \"HeavyChaingun\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;\n }\n IsSelected \"Double Barrel Shotgun \"\n {\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n }\n IsSelected \"Quad Barrel Shotgun \"\n {\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 4;\n }\n IsSelected \"Hexa-Shotgun\"\n {\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"Explosive Shotgun\"\n {\n DrawImage \"SEWPA0\", -64, -53;\n\tDrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"ExplosiveSSG\"\n\t{\n\tDrawImage \"SEWPA0\", -56, -53;\n\tDrawImage AmmoIcon1, -31, -5, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n\t}\n IsSelected \"Legendary Assault Shotgun\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"Enraged Legendary Assault Shotgun\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n IsSelected \"Nemesis Assault Shotgun\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n\tIsSelected \"Legendary Sawed-Off Shotgun\"\n {\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n }\n\tIsSelected \"Nemesis Sawed-Off Shotgun\"\n {\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -31, -5, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 2;\n }\n IsSelected \"Assault Rifle \"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -30, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \"Explosive Minigun\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n }\n IsSelected \"Minigun2\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n }\n IsSelected \"Improved Minigun\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n }\n IsSelected \"Legendary Plasmatic Cannon\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage \"LEGWZ0\", -23, -6, CenterBottom;\n }\n\tIsSelected \"BehemothCannon\"\n\t{\n\tDrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"FHMRH0\", -23, -6, CenterBottom;\n\t}\n\tIsSelected \"RuffianCannon\"\n\t{\n\tDrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"RFMRH0\", -23, -6, CenterBottom;\n\t}\n\tIsSelected \"BarbatosCannon\"\n\t{\n\tDrawImage \"SEWPA0\", -48, -53;\n\tDrawImage \"BRBCH0\", -23, -6, CenterBottom;\n\t}\n\tIsSelected \"Legendary Behemoth Cannon\"\n\t{\n\tDrawImage \"SEWPA0\", -56, -53;\n\tDrawImage \"LBHCH0\", -23, -6, CenterBottom;\n\t}\n IsSelected \"Rocket Launcher\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage AmmoIcon1, -29, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n }\n\tIsSelected \"HomingRocketLauncher\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"HellstormCannon\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"RapidRocketlauncher\"\n\t{\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n }\n IsSelected \"EFG9000\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 41;\n }\n IsSelected \"Grenade Launcher\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage AmmoIcon1, -25, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n }\n\tIsSelected \"ProxLauncher\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage AmmoIcon1, -25, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 9, Green, 21;\n }\n\tIsSelected \"Freezer Rifle\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"RIPGA0\", -28, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n\t}\n IsSelected \"Plasma Rifle\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -28, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Demon Tech Ballista\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 150;\n }\n IsSelected \"Demon Tech Rifle \"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \"Legendary Plasmatic Rifle\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Enraged Legendary Plasmatic Rifle\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \"Nemesis Rifle\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \"Railgun2\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -27, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Demon Tech Railgun\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -27, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"ExplosiveRailgun\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -27, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n IsSelected \"BFG 9500\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n }\n\tIsSelected \"BFG2704\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n }\n IsSelected \"BFG10K \"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 30, Green, 61;\n }\n IsSelected \"Hell Storm BFG\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 30, Green, 61;\n }\n IsSelected \"Advanced Necronomicon\"\n {\n DrawImage \"SEWPA0\", -24, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n IsSelected \"Demon Tech BFG 10K\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n IsSelected \"Demon Tech Devastator\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n IsSelected \"CommanderDevastatorFIX\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"NuclearMissileLauncher\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 1, Green, 4;\n }\n\tIsSelected \"Nemesis\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"VileStaff\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"PyroCannon\"\n\t{\n\tDrawImage \"SEWPA0\", -32, -53;\n\tDrawImage AmmoIcon1, -16, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n\t}\n IsSelected \"Legendary BFG2\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n IsSelected \"Legendary BFG 10K2\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"BlackHole Generator\"\n\t{\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage AmmoIcon1, -16, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 30, Green, 61;\n\t}\n\tIsSelected \"Demon Tech Shotgun\"\n\t{\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage AmmoIcon1, -16, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 30, Green, 61;\n\t}\n IsSelected \"MP-40\"\n {\n DrawImage \"SEWPA0\", -24, -53;\n DrawImage AmmoIcon1, -24, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Legendary Revolver\"\n {\n DrawImage \"SEWPA0\", -72, -53;\n\tDrawImage AmmoIcon1, -24, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n }\n\tIsSelected \"Enraged Legendary Revolver\"\n {\n DrawImage \"SEWPA0\", -72, -53;\n\tDrawImage AmmoIcon1, -24, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 5;\n }\n\tIsSelected \"ExplosiveDemonTechRifle\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"1337DTR\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"1337ASG\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 2, Green, 6;\n }\n\tIsSelected \"LegendaryChainsaw\"\n {\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"AcidWormFIX\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n\tDrawImage AmmoIcon1, -14, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 50, Green, 150;\n }\n IsSelected \"Nailgun\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"ExplosiveRifle\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n\tDrawImage AmmoIcon1, -24, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"LifeLeecher\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n\tDrawImage AmmoIcon1, -14, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 50, Green, 150;\n }\n\tIsSelected \"Welder\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n\tDrawImage AmmoIcon1, -14, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n IsSelected \"Legendary Railgun\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -27, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 40;\n }\n IsSelected \"FreezerBFG\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"BFG15k\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"D-BFG\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;\n }\n IsSelected \"Legendary AK-47\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -30, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 8, Green, 18;\n }\n\tIsSelected \"Legendary Light Machine Gun\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -30, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 8, Green, 18;\n }\n\tIsSelected \"Enraged Legendary Light Machine Gun\"\n {\n DrawImage \"SEWPA0\", -56, -53;\n DrawImage AmmoIcon1, -30, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 8, Green, 18;\n }\n\tIsSelected \"M79 Gas Grenade Launcher\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage AmmoIcon1, -29, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"Tech Vulcan\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage AmmoIcon1, -16, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n\t}\n\tIsSelected \"Tech Erasus\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage AmmoIcon1, -16, -6, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n\t}\n\tIsSelected \"Legendary BFG15K\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n }\n\tIsSelected \"Flak Cannon\"\n {\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;\n }\n\tIsSelected \"Demented Flak Cannon\"\n {\n DrawImage \"SEWPA0\", -64, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;\n }\n\tIsSelected \"Unmaker\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 50, Green, 101;\n }\n\tIsSelected \"Enraged Legendary Behemoth Cannon\"\n\t{\n\tDrawImage \"SEWPA0\", -56, -53;\n\tDrawImage \"EBHCH0\", -23, -6, CenterBottom;\n\t}\n\tIsSelected \"BFG3500\"\n\t{\n\tDrawImage \"SEWPA0\", -32, -53;\n\tDrawImage \"BFC9H0\", -35, -1, CenterBottom;\n\t}\n\tIsSelected \"True Legendary Plasmatic Cannon\"\n\t{\n\tDrawImage \"SEWPA0\", -24, -53;\n\tDrawImage \"IONGX0\", -35, -1, CenterBottom;\n\t}\n\tIsSelected \"Tech Blaster\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"DTNGA0\", -25, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n\t}\n\tIsSelected \"True Legendary Railgun\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -27, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"True Legendary BFG 15K\"\n\t{\n\tDrawImage \"SEWPA0\", -25, -53;\n\tDrawImage \"15LWA0\", -35, -2, CenterBottom;\n\t}\n\tIsSelected \"Legendary Karasawa\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"LSWPA0\", -35, -6, CenterBottom;\n\t}\n\tIsSelected \"Enraged Legendary Karasawa\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n\tDrawImage \"ESWPA0\", -35, -6, CenterBottom;\n\t}\n\tIsSelected \"Legendary Demon Tech Devastator\"\n\t{\n\tDrawImage \"SEWPA0\", -25, -53;\n\tDrawImage \"LDEVA0\", -35, -2, CenterBottom;\n\t}\n\tIsSelected \"Legendary Fusion Cannon\"\n\t{\n\tDrawImage \"SEWPA0\", -25, -53;\n\tDrawImage AmmoIcon1, -15, -10, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 125, Green, 250;\n\t}\n\tIsSelected \"Vexed Nemesis Rifle\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage \"VTEPA0\", -25, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Plasma Shotgun\"\n {\n DrawImage \"SEWPA0\", -32, -53;\n DrawImage AmmoIcon1, -16, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 81;\n }\n\n\tIsSelected \"Plasmatic Assault Shotgun\"\n\t{\n DrawImage \"SEWPA0\", -64, -53;\n\tDrawImage \"SCANA0\", -31, -5, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 40, Green, 120;\n\t}\n\tIsSelected \"Plasma Handgun \"\n\t{\n\tDrawImage \"SEWPA0\", -72, -53;\n DrawImage AmmoIcon1, -29, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 4, Green, 11;\n\t}\n\tIsSelected \"PlasmaHandSKS\"\n\t{\n\tDrawImage \"SEWPA0\", -72, -53;\n DrawImage AmmoIcon1, -29, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 19, Green, 51;\n\t}\n\tIsSelected \"PlasmaHandgunMk3\"\n\t{\n\tDrawImage \"SEWPA0\", -72, -53;\n DrawImage AmmoIcon1, -29, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 9, Green, 21;\n\t}\n\tIsSelected \"PhaseRifle\"\n\t{\n\tDrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -32, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"True Legendary Pulverizer\"\n\t{\n\tDrawImage \"SEWPA0\", -16, -53;\n\tDrawImage \"TLVAA0\", -40, -20, CenterBottom;\n\tDrawImage AmmoIcon1, -40, -1, CenterBottom;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -10, -16, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -10, -16, 0, Red, 1, Green, 3;\n\n }\n\n DrawImage \"HDCPA0\", -14, -108;\n\tDrawNumber 3, INDEXFONT, White, Ammo BulletMag, -16, -108;\n\tDrawImage \"HDSLA0\", -16, -101;\n\tDrawNumber 3, INDEXFONT, White, Ammo NewShell, -16, -101;\n\tDrawImage \"HDRKA0\", -15, -94;\n\tDrawNumber 3, INDEXFONT, White, Ammo Missile, -16, -94;\n\tDrawImage \"HDCLA0\", -14, -87;\n\tDrawNumber 3, INDEXFONT, White, Ammo NewCell, -16, -87;\n\tDrawImage \"HDTKA0\", -14, -80;\n\tDrawNumber 3, INDEXFONT, White, Ammo DemonAmmo, -16, -80;\n\n DrawImage \"HDLCA0\", -14, -73;\n DrawNumber 3, INDEXFONT, White, Ammo LegendaryBulletMag, -16, -73;\n DrawImage \"LHELB0\", -14, -66;\n DrawNumber 3, INDEXFONT, White, Ammo LegendaryShell, -16, -66;\n DrawImage \"HDTKB0\", -14, -59;\n DrawNumber 3, INDEXFONT, White, Ammo LDemonAmmo, -16, -59;\n\n DrawImage \"MANGB0\", -14, -115;\n DrawNumber 3, INDEXFONT, White, Ammo DustMana, -16, -115;\n\n DrawImage \"NHELB0\", -14, -122;\n DrawNumber 3, INDEXFONT, White, Ammo NemesisShell, -16, -122;\n DrawImage \"HDTKC0\", -14, -129;\n DrawNumber 3, INDEXFONT, White, Ammo NLDemonAmmo, -16, -129;\n\n DrawImage \"DBFLA0\", -14, -136;\n DrawNumber 3, INDEXFONT, White, Ammo Dcell, -16, -136;\n DrawImage \"GASFS0\", -14, -143;\n DrawNumber 3, INDEXFONT, White, Ammo Gas, -16, -143;\n DrawImage \"LCELH0\", -14, -150;\n DrawNumber 3, INDEXFONT, White, Ammo LegendaryCell, -16, -150;\n\n\tDrawImage \"TCELH0\", -14, -157;\n DrawNumber 3, INDEXFONT, White, Ammo TrueLegendaryCell, -16, -157;\n\tDrawImage \"VDTKC0\", -14, -164;\n DrawNumber 3, INDEXFONT, White, Ammo VexNemDemonAmmo, -16, -164;\n\n DrawImage \"IGRNA0\", -32, -54;\n DrawNumber 1, INDEXFONT, White, HandGrenadeAmmo, -37, -59;\n DrawImage \"HMINA0\", -49, -54;\n DrawNumber 1, INDEXFONT, White, MineAmmo, -59, -59;\n\n DrawSwitchableImage WeaponSlot 2, \"HUDNUM2\", \"HU2NUM2\", -69, -50;\n DrawSwitchableImage WeaponSlot 3, \"HUDNUM3\", \"HU2NUM3\", -61, -50;\n DrawSwitchableImage WeaponSlot 4, \"HUDNUM4\", \"HU2NUM4\", -53, -50;\n DrawSwitchableImage WeaponSlot 5, \"HUDNUM5\", \"HU2NUM5\", -45, -50;\n DrawSwitchableImage WeaponSlot 6, \"HUDNUM6\", \"HU2NUM6\", -37, -50;\n DrawSwitchableImage WeaponSlot 7, \"HUDNUM7\", \"HU2NUM7\", -29, -50;\n\tDrawSwitchableImage WeaponSlot 8, \"HUDNUM8\", \"HU2NUM8\", -21, -50;\n\tDrawSwitchableImage WeaponSlot 9, \"HUDNUM9\", \"HU2NUM9\", -13, -50;\n\n DrawSwitchableImage BlueCard && BlueSkull, \"\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", -14, 4;\n DrawSwitchableImage YellowCard && YellowSkull, \"\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", -14, 13;\n DrawSwitchableImage RedCard && RedSkull, \"\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", -14, 22;\n\n DrawSelectedInventory INDEXFONT, -102, -32, -70, -12, White;\n\n\tInInventory LegendaryRuneItem, 1\n\t{\n\t\tDrawImage \"LGRNA0\", 22, -57, CenterBottom;\n }\n\tInInventory LifeLegendaryRuneItem, 1\n\t{\n DrawImage \"RGRNA0\", 22, -77, CenterBottom;\n }\n InInventory SuperLegendaryRuneItem, 1\n\t{\n DrawImage \"GLRNA0\", 22, -97, CenterBottom;\n }\n\tInInventory TrueLegendaryRuneItem, 1\n\t{\n DrawImage \"TGRNA0\", 22, -77, CenterBottom;\n }\n\tInInventory TrueLegendaryRuneItem2, 1\n\t{\n DrawImage \"TGRNB0\", 22, -77, CenterBottom;\n }\n\tInInventory TerminatorDamage, 1\n\t{\n DrawImage \"ARNOA0\", 22, -97, CenterBottom;\n }\n\tInInventory TerminatorDamage2, 1\n\t{\n DrawImage \"ARNOA0\", 22, -115, CenterBottom;\n\t\tDrawImage \"ARNOA0\", 30, -115, CenterBottom;\n }\n\tInInventory EnragedLegendaryRuneItem, 1\n\t{\n\t\tDrawImage \"EGRNA0\", 22, -130, CenterBottom;\n }\n\tInInventory VoidRuneItem, 1\n\t{\n\t\tDrawImage \"BLRNA0\", 22, -150, CenterBottom;\n }\n\n\tInInventory AttaccRune, 1\n\t{\n\t\tDrawImage \"ATACRUNE\", 15, -179, CenterBottom;\n }\n\tInInventory ProteccRune, 1\n\t{\n\t\tDrawImage \"PROTECRN\", 35, -170, CenterBottom;\n }\n\tInInventory SuccRune, 1\n\t{\n\t\tDrawImage \"SUCCRUNE\", 50, -174, CenterBottom;\n }\n\tInInventory StrongLegsRune, 1\n\t{\n\t\tDrawImage \"JUMPRUNE\", 75, -178, CenterBottom;\n }\n\t\tInInventory Runespread, 1\n\t{\n\t\tDrawImage \"SPRRD0\", 100, -178, CenterBottom;\n }\n\n\t// Kills, Items, Inventory //\n\tAlpha 1.0\n\tDrawImage \"KIS_\", 2, 2;\n\n\tDrawNumber 5, INDEXFONT, Untranslated, kills, 46, 7;\n\tDrawNumber 4, INDEXFONT, Untranslated, items, 46, 13;\n\tDrawNumber 3, INDEXFONT, Untranslated, secrets, 46, 19;\n\n\tDrawNumber 5, INDEXFONT, Untranslated, monsters, 74, 7;\n\tDrawNumber 4, INDEXFONT, Untranslated, totalitems, 74, 13;\n\tDrawNumber 3, INDEXFONT, Untranslated, totalsecrets, 74, 19;\n\n\tDrawString CONFONT, white, time, 9, 25;\n}\n\nStatusBar InventoryFullscreen, FullScreenOffsets\n{\n DrawInventoryBar Doom, NoArrows, Translucent, 6, INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;\n}\n\n//=============\n// StatBar HUD\n//=============\n\nStatusBar Normal\n{\n DrawImage \"CSTBAR\", 0, 168;\n\n GameMode Cooperative, Deathmatch, Teamgame\n {\n DrawImage Translatable \"STFBANY\", 143, 169;\n }\n\n DrawImage \"STTPRCNT\", 90, 171;\n DrawImage \"STTPRCNT\", 221, 171;\n\n DrawMugshot 5, AnimatedGodMode, XDeathFace, 143, 168;\n\n InInventory Not PowerStrength\n {\n DrawImage \"STHELT\", 55, 191;\n }\n\n InInventory PowerStrength\n {\n DrawImage \"STHELT\", 50, 191;\n DrawImage \"HBERZK\", 92, 188;\n }\n\n DrawImage \"STARMR\", 195, 191;\n\n DrawSwitchableImage ArmorType StartingArmor, \"\", \"HARMSV\", 182, 188;\n DrawSwitchableImage ArmorType ModdedGreenArmor, \"\", \"HARMGR\", 182, 188;\n DrawSwitchableImage ArmorType ModdedBlueArmor, \"\", \"HARMBL\", 182, 188;\n DrawSwitchableImage ArmorType RedArmor, \"\", \"HARMRE\", 182, 188;\n\tDrawSwitchableImage ArmorType ArmorRegen250SphereGiver, \"\", \"HARMHE\", 182, 188;\n\tDrawSwitchableImage ArmorType ArmorRegen425SphereGiver, \"\", \"HARMHE\", 182, 188;\n\tDrawSwitchableImage ArmorType ArmorRegen600SphereGiver, \"\", \"HARMHE\", 182, 188;\n\tDrawSwitchableImage ArmorType NemesisArmor, \"\", \"HARMHE\", 182, 188;\n\tDrawSwitchableImage ArmorType NemesisArmorQuiet, \"\", \"HARMHE\", 182, 188;\n\n DrawSwitchableImage ArmorType ModdedGreenArmor2, \"\", \"HARMGR\", 182, 188;\n DrawSwitchableImage ArmorType ModdedBlueArmor2, \"\", \"HARMBL\", 182, 188;\n DrawSwitchableImage ArmorType RedArmor2, \"\", \"HARMRE\", 182, 188;\n\tDrawSwitchableImage ArmorType LegendaryArmor, \"\", \"HARMLEG\", 182, 188;\n DrawSwitchableImage ArmorType LegendaryArmor2, \"\", \"HARMLEG\", 182, 188;\n\tDrawSwitchableImage ArmorType LegendaryArmor3, \"\", \"HARMLEG\", 182, 188;\n\n\tDrawNumber 3, INDEXFONT, Gold, Ammo BulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, Gold, Ammo NewShell, 319, 176;\n DrawNumber 3, INDEXFONT, Gold, Ammo Missile, 319, 182;\n DrawNumber 3, INDEXFONT, Gold, Ammo NewCell, 319, 188;\n DrawNumber 3, INDEXFONT, Gold, Ammo DemonAmmo, 319, 194;\n\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Health, 90, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 90, 171, 0, Red, 25, Green, 51;\n\n DrawNumber 3, HUDFONT_DOOM, Green, Armor, WhenNotZero, 221, 171, 0, Red, 25, Blue, 101;\n\n IsSelected \"Hand Grenade\"\n {\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n }\n IsSelected \"Land Mine\"\n {\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n }\n IsSelected \"Handgun \"\n {\n DrawImage \"SEWBA0\", 106, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 4, Green, 9;\n }\n\tIsSelected \"FlameSword\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n IsSelected \"Combat Shotgun \"\n\t{\n\tDrawImage \"SEWBA0\", 118, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;\n }\n IsSelected \"Assault Shotgun \"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;\n }\n IsSelected \"HeavyChaingun\"\n {\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;\n }\n IsSelected \"Double Barrel Shotgun \"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 2;\n }\n IsSelected \"Quad Barrel Shotgun \"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 4;\n }\n IsSelected \"Hexa-Shotgun\"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;\n }\n IsSelected \"Explosive Shotgun\"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;\n }\n IsSelected \"ExplosiveSSG\"\n\t{\n\tDrawImage \"SEWBA0\", 118, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;\n\t}\n IsSelected \"Legendary Assault Shotgun\"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n IsSelected \"Nemesis Assault Shotgun\"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n IsSelected \"Enraged Legendary Assault Shotgun\"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"Nemesis Sawed-Off Shotgun\"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"Legendary Sawed-Off Shotgun\"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n IsSelected \"Assault Rifle \"\n {\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n IsSelected \"Explosive Minigun\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n IsSelected \"Minigun2\"\n {\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"Improved Minigun\"\n {\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n IsSelected \"Legendary Plasmatic Cannon\"\n {\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"Enraged Legendary Behemoth Cannon\"\n {\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"Legendary Karasawa\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"Enraged Legendary Karasawa\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"Rocket Launcher\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n }\n\tIsSelected \"HomingRocketLauncher\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"HellstormCannon\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"RapidRocketlauncher\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"EFG9000\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 41;\n }\n IsSelected \"Grenade Launcher\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n }\n\tIsSelected \"ProxLauncher\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 21;\n }\n IsSelected \"Freezer Rifle\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n }\n IsSelected \"Plasma Rifle\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Demon Tech Ballista\"\n\t{\n\tDrawImage \"SEWBA0\", 118, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;\n\t}\n IsSelected \"Demon Tech Rifle \"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Tech Blaster\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 101;\n }\n IsSelected \"Legendary Plasmatic Rifle\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n IsSelected \"Nemesis Rifle\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"Vexed Nemesis Rifle\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 81;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n IsSelected \"Railgun2\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Demon Tech Railgun\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"ExplosiveRailgun\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -27, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"True Legendary Railgun\"\n {\n DrawImage \"SEWPA0\", -40, -53;\n DrawImage AmmoIcon1, -27, -6, CenterBottom;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n IsSelected \"BFG 9500\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n }\n\tIsSelected \"BFG2704\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n }\n IsSelected \"BFG10K \"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;\n }\n IsSelected \"BehemothCannon\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n IsSelected \"RuffianCannon\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"BarbatosCannon\"\n\t{\n\tDrawImage \"SEWBA0\", 106, 179;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n\t}\n\tIsSelected \"Legendary Behemoth Cannon\"\n\t{\n\tDrawImage \"SEWBA0\", 106, 179;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n\t}\n IsSelected \"Demon Tech BFG 10K\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n IsSelected \"Demon Tech Devastator\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n IsSelected \"CommanderDevastatorFIX\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n IsSelected \"NuclearMissileLauncher\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 4;\n }\n IsSelected \"Nemesis\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n IsSelected \"VileStaff\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n IsSelected \"Legendary BFG2\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"Legendary BFG 10K2\"\n\t{\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"PyroCannon\"\n\t{\n\tDrawImage \"SEWBA0\", 130, 179;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n\t}\n IsSelected \"Advanced Necronomicon\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"Demon Tech Shotgun\"\n\t{\n\tDrawImage \"SEWBA0\", 130, 179;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;\n\t}\n\tIsSelected \"BlackHole Generator\"\n\t{\n\tDrawImage \"SEWBA0\", 130, 179;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;\n\t}\n IsSelected \"MP-40\"\n {\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Legendary Revolver\"\n {\n DrawImage \"SEWBA0\", 106, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n }\n\tIsSelected \"ExplosiveDemonTechRifle\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"Enraged Legendary Revolver\"\n {\n DrawImage \"SEWBA0\", 106, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;\n }\n\tIsSelected \"1337DTR\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"1337ASG\"\n {\n DrawImage \"SEWBA0\", 118, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"LegendaryChainsaw\"\n {\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"AcidWormFIX\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 150;\n }\n\tIsSelected \"Nailgun\"\n {\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"ExplosiveRifle\"\n {\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"LifeLeecher\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 150;\n }\n\tIsSelected \"Welder\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"Legendary Railgun\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 40;\n }\n\tIsSelected \"FreezerBFG\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n }\n\tIsSelected \"BFG15K\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"D-BFG\"\n\t{\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;\n\t}\n\tIsSelected \"Legendary AK-47\"\n\t{\n\tDrawImage \"SEWBA0\", 130, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 18;\n\tDrawImage \"LGCSTBAR\", 0, 168;\n\tDrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n\tDrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n\tDrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n\t}\n\tIsSelected \"Legendary Light Machine Gun\"\n {\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 18;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"M79 Gas Grenade Launcher\"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"Flak Cannon\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"Demented Flak Cannon\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;\n }\n\tIsSelected \"Tech Vulcan\"\n\t{\n\tDrawImage \"SEWBA0\", 118, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n\t}\n\tIsSelected \"Tech Erasus\"\n\t{\n\tDrawImage \"SEWBA0\", 118, 169;\n\tDrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n\tDrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n\t}\n\tIsSelected \"Legendary BFG15K\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n\tDrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"Unmaker\"\n {\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"True Legendary BFG 15K\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n }\n\tIsSelected \"Legendary Demon Tech Devastator\"\n {\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;\n\tDrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"BFG3500\"\n\t{\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;\n\t}\n\tIsSelected \"True Legendary Plasmatic Cannon\"\n\t{\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;\n\t}\n\tIsSelected \"Legendary Fusion Cannon\"\n\t{\n DrawImage \"SEWBA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 125, Green, 250;\n\tDrawNumber 2, HUDFONT_DOOM, DarkGrey, Ammo2, 40, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo2, WhenNotZero, 40, 171, 0, Red, 1, Green, 3;\n DrawImage \"LGCSTBAR\", 0, 168;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;\n DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;\n }\n\tIsSelected \"Plasma Shotgun\"\n {\n DrawImage \"SEWPA0\", -48, -53;\n DrawImage \"SEWBA0\", 130, 169;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;\n }\n\n\tIsSelected \"Plasmatic Assault Shotgun\"\n\t{\n DrawImage \"SCANA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 120;\n\t}\n\tIsSelected \"Plasma Handgun \"\n {\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 5, Green, 14;\n }\n\tIsSelected \"PlasmaHandSKS\"\n\t{\n DrawImage \"SEWBA0\", 106, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 19, Green, 51;\n }\n\tIsSelected \"PlasmaHandgunMk3\"\n\t{\n\tDrawImage \"SEWPA0\", -72, -53;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, 44, 171, 0;\n DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 21;\n\t}\n\tIsSelected \"PhaseRifle\"\n\t{\n DrawImage \"SEWBA0\", 118, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;\n }\n\tIsSelected \"True Legendary Pulverizer\"\n\t{\n\tDrawImage \"SEWPA0\", 130, 179;\n DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;\n DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 3;\n }\n\n DrawNumber 1, INDEXFONT, Gold, HandGrenadeAmmo, 282, 194;\n DrawNumber 1, INDEXFONT, Gold, MineAmmo, 266, 194;\n\n DrawSwitchableImage WeaponSlot 2, \"STGNUM2\", \"STYSNUM2\", 111, 172;\n DrawSwitchableImage WeaponSlot 3, \"STGNUM3\", \"STYSNUM3\", 123, 172;\n DrawSwitchableImage WeaponSlot 4, \"STGNUM4\", \"STYSNUM4\", 135, 172;\n DrawSwitchableImage WeaponSlot 5, \"STGNUM5\", \"STYSNUM5\", 111, 182;\n DrawSwitchableImage WeaponSlot 6, \"STGNUM6\", \"STYSNUM6\", 123, 182;\n DrawSwitchableImage WeaponSlot 7, \"STGNUM7\", \"STYSNUM7\", 135, 182;\n\n DrawSwitchableImage BlueCard && BlueSkull, \"\", \"STKEYS0\", \"STKEYS3\", \"STKEYS6\", 236, 169;\n DrawSwitchableImage YellowCard && YellowSkull, \"\", \"STKEYS1\", \"STKEYS4\", \"STKEYS7\", 236, 179;\n DrawSwitchableImage RedCard && RedSkull, \"\", \"STKEYS2\", \"STKEYS5\", \"STKEYS8\", 236, 189;\n\n DrawSelectedInventory INDEXFONT, 250, 165, 278, 172, Gold;\n\n\tInInventory LegendaryRuneItem, 1\n\t{\n\tDrawImage \"LEGRUN\", 311, 159;\n\t}\n}\n\nStatusBar Inventory, FullScreenOffsets\n{\n DrawInventoryBar Doom, NoArrows, Translucent, 6, INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;\n}"
},
{
"source": "pk3",
"name": "SNDINFO.txt",
"contents": "//Legendary Quad Shotgun\n\nLegendaryQuadShotgun/QuadFire\t\t\tLQSFIRA\n$random LegendaryQuadShotgun/DualFire\t{LegendaryQuadShotgun/DualFire1 LegendaryQuadShotgun/DualFire2}\nLegendaryQuadShotgun/DualFire1\t\t\tLQSFIRB\nLegendaryQuadShotgun/DualFire2\t\t\tLQSFIRC\nLegendaryQuadShotgun/Up\t\t\t\t\tLQSUP\nLegendaryQuadShotgun/Open\t\t\t\tLQSOPN\nLegendaryQuadShotgun/Close\t\t\t\tLQSCLS\nLegendaryQuadShotgun/Load\t\t\t\tLQSLOAD\n\n//Legendary Minigun\n\nLegMinigun/up\t\tLMIUP\nLegMinigun/fire\t\tLMIFIRE\nLegMinigun/start\tLMISTART\nLegMinigun/aloop\tLMIALOP\nLegMinigun/loop\t\tLMILOOP\nLegMinigun/astop\tLMIASTP\nLegMinigun/stop\t\tLMISTOP\n\n//Enraged Legendary Minigun\n\nEnrLegMinigun/up\t\t\tELMIUP\nEnrLegMinigun/start\t\t\tELMISTRT\nEnrLegMinigun/loop\t\t\tELMILOOP\nEnrLegMinigun/dloop\t\t\tELMIDLOP\nEnrLegMinigun/stop\t\t\tELMISTOP\nEnrLegMinigun/stopnonfire\tELMI5TOP\nEnrLegMinigun/change\t\tELMICHAN\nEnrLegMinigun/despacito\t\tTLCFIRE\nEnrLegShoot/shoot\t\t\tELMIFIRE\nEnrLegMiniPickup/pickup\t\tSTALAMMO\nEjectedSteam/steam\t\t\tEJSTEAM\n\n$random NemesisMotaur/Attack { NMATK1 NMATK2 NMATK3 }\nNMATK1 NMATK1\nNMATK2 NMATK2\nNMATK3 NMATK3\n$rolloff NemesisMotaur/Attack 800 2200\n\n$random NemesisMotaur/Taunt { NMTAU1 NMTAU2 }\nNMTAU1 NMTAU1\nNMTAU2 NMTAU2\n$rolloff NemesisMotaur/Taunt 800 2200"
},
{
"source": "pk3",
"name": "Old Weps README.txt",
"contents": "This file restores old weapons from the bfg20k addon, suggested by deldelda\n\nNote from deldelda:\nI've included three weapons that have since been removed from bfg20k (what clusterweapons used to be called): the Legendary Quad Shotgun, the Legendary Minigun, and the Enraged Legendary Minigun.\nThis file also includes a low-tier chaingunner which was removed, the Tech Vulcan Zombie. these are all in a separate file, which includes monster drop edits and random spawner edits to allow them to be found.\nThis file is completely optional."
},
{
"source": "pk3",
"name": "TCF README.txt",
"contents": "This is a true clusterfuck update which makes\neverything within cf addons run together with the\n\"ultimate clusterfuck\" mode. Suggestions is by deldelda.\n\nThanks to Xelaxon and tarrasqueSorcerer for the\noriginal masterpiece.\n\n1.1 changelog\n\nadded legendary doomguy due to some requests\n\n1.2 changelog\n\nremoved nemesis tech barrel due to vexed nemesis\ntech barrel crashing the server"
},
{
"source": "pk3",
"name": "Actors/EnemyEdits.txt",
"contents": "Actor AlternateRailgunner69 : AlternateRailgunner Replaces AlternateRailgunner\n{\nTag \"\\c[d4]Railgunner\\c-\"\n}\n\nActor AssaultShotgunZombie269 : AssaultShotgunZombie2 Replaces AssaultShotgunZombie2\n{\nTag \"\\crAssault Shotgun Zombie\\c-\"\n}\n\nActor AssaultRifleZombie269 : AssaultRifleZombie2 Replaces AssaultRifleZombie2\n{\nTag \"\\c[m9]Assault Rifle Zombie\\c-\"\n}\n\nActor BabyDemolisher69 : BabyDemolisher Replaces BabyDemolisher\n{\nTag \"\\c[s6]Baby Demolisher\\c-\"\n}\n\nActor Daedabus69 : Daedabus Replaces Daedabus\n{\nTag \"\\c[i6]Daedabus\\c-\"\n}\n\nActor BaronOfHell69 : BaronOfHell~ Replaces BaronOfHell~\n{\nTag \"\\c[h1]Baron of Hell\\c-\"\n}\n\nActor CyberBaron69 : CyberBaron Replaces CyberBaron\n{\nTag \"\\c[i6]Cyber Baron\\c-\"\n}\n\nActor CyberNoble69 : CyberNoble Replaces CyberNoble\n{\nTag \"\\c[j4]Cyber Noble\\c-\"\n}\n\nActor Cydestroyer69 : Cydestroyer Replaces Cydestroyer\n{\nTag \"\\c[i6]Cydestroyer\\c-\"\n}\n\nActor DemolisherMKII69 : DemolisherMKII Replaces DemolisherMKII\n{\nTag \"\\crDemolisher MK II\\c-\"\n}\n\nActor DemolisherMKIIRevenge69 : DemolisherMKIIRevenge Replaces DemolisherMKIIRevenge\n{\nTag \"\\crDemolisher MK II Revenge\\c-\"\n}\n\nActor HellKnight69 : HellKnight~ Replaces HellKnight~\n{\nTag \"\\c[J4]Hell Knight\\c-\"\n}\n\nActor NaziDog69 : NaziDog Replaces NaziDog\n{\nTag \"\\c[j4]Nazi Guard Dog\\c-\"\n}\n\nActor Spectre69 : Spectre~ Replaces Spectre~\n{\nTag \"\\c[Q3]Spectre\\c-\"\n}\n\nActor Watcher69 : Watcher Replaces Watcher\n{\nTag \"\\c[A9]Watcher\\c-\"\n}\n\nACTOR Demolisher69 : Demolisher replaces Demolisher\n{\n Tag \"\\cgDemolisher\\c-\"\n States\n {\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult(\"AltSpiderSpawn\") == 1, \"Remove\")\n Idle:\n DEMO A 10 A_Look\n\tLoop\n Remove:\n\tTNT1 A 1\n\tTNT1 A 0 A_SpawnItemEx(\"delStrongSpiderSpawn\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", FALSE)\n\tTNT1 A 0\n\tStop\n\t}\n}\n\nACTOR BaronOfHell69 : BaronOfHell~ replaces BaronOfHell~\n{\n Tag \"\\c[h1]Baron of Hell\\c-\"\n States\n {\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult(\"AltBaronSpawn\") == 1, \"Remove\")\n Idle:\n\tHFRY A 7 A_Look\n\tHFRY A 7 A_Look\n\tHFRI A 7 A_Look\n\tHFRI A 7 A_Look\n\tLoop\n Remove:\n\tTNT1 A 1\n\tTNT1 A 0 A_SpawnItemEx(\"delStrongBaronSpawn\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", FALSE)\n\tTNT1 A 0\n\tStop\n\t}\n}\n\nACTOR Chubberton : Hectebus Replaces Hectebus\n{\nTag \"\\ceChubberton\\c-\"\nObituary \"%o was cooked by a Chubberton.\"\nStates\n{\nSpawn:\n\tFATT C 8 A_Look\n\tFATT C 8 A_Look\n\tLoop\nSee:\n\tTNT1 A 0 A_SpawnItem(\"BeefyStep\",0,0,0,0)\n\tFATT AABBCCDD 3 A_Chase\n\tTNT1 A 0 A_SpawnItem(\"BeefyStep\",0,0,0,0)\n\tFATT EEFF 3 A_Chase\n\tLoop\nMissile:\n\tTNT1 A 0 A_JumpIfCloser(260,\"Flamethrowers\")\nNormal:\n\tTNT1 A 0 A_PlaySound(\"fatso/raiseguns\")\n\tFATT G 15 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusBall\", 30, 30, 0)\n\tFATT H 6 Bright A_CustomMissile(\"HectebusBall\", 30, -30, 12)\n\tFATT IG 8 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusBall\", 30, 30, -12)\n\tFATT H 6 Bright A_CustomMissile(\"HectebusBall\", 30, -30, 0)\n\tFATT IG 12 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusBall\", 30, 30, -6)\n\tFATT H 2 Bright A_CustomMissile(\"HectebusBall\", 30, -30, 6)\n\tTNT1 A 0 A_CustomMissile(\"HectebusBall\", 30, 30, -12)\n\tFATT H 4 Bright A_CustomMissile(\"HectebusBall\", 30, -30, 12)\n\tFATT IG 12\n\tGoto See\nFlamethrowers:\n\tTNT1 A 0 A_Jump(82,\"Normal\")\n\tTNT1 A 0 A_PlaySound(\"hectebus/flameready\")\n\tFATT GG 10 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"monsters/fatsofire\")\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tTNT1 A 0 A_FaceTarget\n\tTNT1 A 0 A_CustomMissile(\"HectebusFlamethrower\", 30, 30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT H 1 Bright A_CustomMissile(\"HectebusFlamethrower\", 30, -30, Random(6, -6), CMF_AIMOFFSET)\n\tFATT IG 12\n\tGoto See\nPain:\n\tFATT J 6 A_Pain\n\tGoto See\nDeath:\n\tFATT K 6\n\tFATT L 6 A_Scream\n\tTNT1 A 0 A_SpawnItemEx(\"BlackGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tFATT M 6 A_NoBlocking\n\tTNT1 A 0 A_SpawnItemEx(\"BlackGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tFATT NOPQR 6\n\tFATT S 6\n\tFATT T -1 A_KillMaster\n\tStop\nRaise:\n\tTNT1 A 0\n\tTNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tFATT SRQPONMLK 6\n\tGoto See\n\t}\n}"
},
{
"source": "pk3",
"name": "Actors/EnemySpawner.txt",
"contents": "ACTOR delZombieSpawner : RandomSpawner Replaces Zombieman\n{\nDropItem \"PlasmaGunner\", 256, 61\nDropItem \"PistolZombie\", 256, 46\nDropItem \"AlternateRailgunner\", 256, 28\nDropItem \"DemonTechZombie\", 256, 8\nDropItem \"DemonTechBallistaZombie\", 256, 5\nDropItem \"SuicideBomber\", 256, 4\nDropItem \"SpecOpsRailgunner\", 256, 4\nDropItem \"RocketZombie\", 256, 3\nDropItem \"M79Zombie\", 256, 3\nDropItem \"Hades-TechZombie\", 256, 3\nDropItem \"HeavySpecOpsRailgunner\", 256, 3\nDropItem \"CyZombie\", 256, 2\nDropItem \"InsaneZombie\", 256, 1\n//DropItem \"SniperRifleGuy\", 256, 1\nDropItem \"PGNZombie\", 256, 1\nDropItem \"MarineSlayer\", 256, 1\nDropItem \"LegendaryZombie\", 256, 1\nDropItem \"LegChainsawZombie\", 256, 1\nDropItem \"EnragedLegendaryZombie\", 256, 1\nDropItem \"NemesisZombie\", 256, 1\nDropItem \"EnragedLegendaryChainsawZombie\", 256, 1\nDropItem \"LegendaryRevolverZombie\", 256, 1\n}\n\nActor delShotgunGuySpawner : RandomSpawner Replaces ShotgunGuy\n{\nDropItem \"ShotgunZombie\", 256, 60\nDropItem \"AssaultShotgunZombie\", 256, 46\nDropItem \"SuperShotgunZombie\", 256, 22\nDropItem \"QuadShotgunZombie\", 256, 12\nDropItem \"UndeadHunter\", 256, 12\nDropItem \"SpecOpsShotgunner\", 256, 10\nDropItem \"MRLZombie\", 256, 10\nDropItem \"HomingRocketZombie\", 256, 8\nDropItem \"HeavySpecOpsShotgunner\", 256, 8\nDropItem \"ExplosiveShotgunZombie\", 256, 7\nDropItem \"Hexa-ShotgunZombie\", 256, 7\nDropItem \"PyroZombie\", 256, 4\nDropItem \"EraserZombie\", 256, 3\nDropItem \"ShotgunCommando\", 256, 3\nDropItem \"ProShotgunner\", 256, 3\nDropItem \"InsaneSergeant\", 256, 2\nDropItem \"DTDevastatorZombie\", 256, 2\nDropItem \"DTShotgunZombie\", 256, 2\nDropItem \"CommanderDevastatorZombie\", 256, 2\nDropItem \"ProShotgunCommando\", 256, 2\nDropItem \"PhaseShotgunCommando\", 256, 2\nDropItem \"LegendaryAssaultCaptain\", 256, 1\nDropItem \"LegendaryCowboy\", 256, 1\nDropItem \"LegendarySuperShotgunZombie\", 256, 1\nDropItem \"EnragedLegendaryAssaultCaptain\", 256, 1\nDropItem \"EnragedLegendaryCowboy\", 256, 1\nDropItem \"NemesisAssaultCaptain\", 256, 1\n}\n\nACTOR delChaingunnerSpawner : RandomSpawner Replaces ChaingunGuy\n{\nDropItem \"AssaultRifleZombie\", 256, 112\nDropItem \"Chaingunner\", 256, 64\nDropItem \"Minigunner\", 256, 28\nDropItem \"SpecOpsMachinegunner\", 256, 18\nDropItem \"InfectedHunter\", 256, 15\nDropItem \"HeavySpecOpsMachinegunner\", 256, 12\nDropItem \"EMinigunner\", 256, 10\nDropItem \"ExplosiveMinigunner\", 256, 10\nDropItem \"FreezerZombie\", 256, 8\nDropItem \"DemonicZombie\", 256, 6\nDropItem \"NailgunCommando\", 256, 6\nDropItem \"BFG15KMajor\", 256, 4\nDropItem \"BFGZombieman\", 256, 4\nDropItem \"BFG10KGeneral\", 256, 4\nDropItem \"HellStormGeneral\", 256, 4\nDropItem \"FormerAdmiral\", 256, 4\nDropItem \"ToxicZombie\", 256, 4\nDropItem \"RepeaterZombie\", 256, 4\nDropItem \"JetpackZombie\", 256, 4\nDropItem \"DemonTechTrooper\", 256, 3\nDropItem \"TechErasusZombie\", 256, 3\nDropItem \"InsaneChaingunner\", 256, 3\nDropItem \"CorruptedGeneral\", 256, 3\n//DropItem \"TechVulcanZombie\", 256, 3\nDropItem \"CyberBrute\", 256, 2\nDropItem \"HEMLegendaryStealthTrooper\", 256, 2\nDropItem \"LegendaryStealthTrooper\", 256, 2\nDropItem \"LegendaryCommando\", 256, 2\nDropItem \"LegendaryGeneral\", 256, 2\nDropItem \"EnragedLegendaryCommando\", 256, 2\nDropItem \"EnragedLegendaryStealthTrooper\", 256, 2\nDropItem \"LegendarySuicideBomber\", 256, 1\nDropItem \"LegendaryBeheadedKamikaze\", 256, 1\nDropItem \"GeneralRoasterock\", 256, 1\nDropItem \"LegendaryDoomguy\", 256, 1\nDropItem \"NemesisCommando\", 256, 1\nDropItem \"NemesisStealthTrooper\", 256, 1\n}\n\nACTOR delImpSpawner : RandomSpawner Replaces DoomImp\n{\nDropItem \"Imp\", 256, 61\nDropItem \"VoidImp\", 256, 26\nDropItem \"Devil\", 256, 10\nDropItem \"CryoImp\", 256, 10\nDropItem \"PyroImp\", 256, 10\nDropItem \"ToxicImp\", 256, 7\nDropItem \"SpiritImp\", 256, 7\nDropItem \"PhaseImp\", 256, 6\nDropItem \"HellRazer\", 256, 6\nDropItem \"RedImp\", 256, 6\nDropItem \"StoneImp\", 256, 5\nDropItem \"CyberImp\", 256, 5\nDropItem \"CyberImpTXS\", 256, 5\nDropItem \"NetherImp\", 256, 4\nDropItem \"ShadowPhaseImp\", 256, 4\nDropItem \"GoreImp\", 256, 4\nDropItem \"ImpLord\", 256, 4\nDropItem \"Hellion\", 256, 3\nDropItem \"HEMStoneImp\", 256, 3\nDropItem \"Rejected\", 256, 3\nDropItem \"DarkGMinion\", 256, 3\nDropItem \"CorruptedPhaseImp\", 256, 3\nDropItem \"CerebralImp\", 256, 2\nDropItem \"FlyingCerebralImp\", 256, 2\nDropItem \"DarkCyberImp\", 256, 2\nDropItem \"PainHarvester\", 256, 2\nDropItem \"Ghoul\", 256, 2\nDropItem \"Poltergeist\", 256, 2\nDropItem \"NightShade\", 256, 2\nDropItem \"AnnihilatorImp\", 256, 2\nDropItem \"HellRazerSecret\", 256, 2\nDropItem \"DarkHellRazer\", 256, 2\nDropItem \"Nightmare\", 256, 2\nDropItem \"InsanityTechImp\", 256, 2\nDropItem \"InsaneAnnihilatorImp\", 256, 2\nDropItem \"ShadowAnniImp\", 256, 2\nDropItem \"Ghorul\", 256, 1\nDropItem \"BerserkerImp\", 256, 1\nDropItem \"Doom Shadow\", 256, 1\nDropItem \"FrozenShadow\", 256, 1\nDropItem \"Salamander\", 256, 1\nDropItem \"Dark Catharsi\", 256, 1\nDropItem \"BlueCatharsi\", 256, 1\nDropItem \"WarlordImp\", 256, 1\n//DropItem \"AbyssalImp\" 256, 1\nDropItem \"LegendaryImp\", 256, 1\nDropItem \"LegendaryPhaseImp\", 256, 1\nDropItem \"EnragedLegendaryImp\", 256, 1\nDropItem \"NemesisImp\", 256, 1\n}\n\nACTOR delDemonSpawner : RandomSpawner Replaces Demon\n{\nDropItem \"BullFiend\", 256, 65\nDropItem \"CyberFiend\", 256, 24\nDropItem \"Satyr\", 256 , 15\nDropItem \"MagmaFiend\", 256, 8\nDropItem \"PhaseFiend\", 256, 6\nDropItem \"CorruptFiend\", 256, 6\nDropItem \"ShadowSatyr\", 256, 6\nDropItem \"GreenFiend\", 256, 6\nDropItem \"ChaingunFiend\", 256, 4\nDropItem \"DTechFiend\", 256, 3\nDropItem \"AbyssalHound\", 256, 3\nDropItem \"StoneDemon\", 256, 3\nDropItem \"ToxicFiend\", 256, 2\nDropItem \"HEMStoneFiend\", 256, 2\nDropItem \"LoperComplex\", 256, 2\nDropItem \"LegendaryFiend\", 256, 1\nDropItem \"LegendarySuicideBomber\", 256, 1\nDropItem \"LegendaryBeheadedKamikaze\", 256, 1\nDropItem \"EnragedLegendaryFiend\", 256, 1\nDropItem \"EnragedLegendarySuicideBomber\", 256, 1\nDropItem \"NemesisSuicideBomber\", 256, 1\n}\n\nACTOR delSpectreSpawner : RandomSpawner Replaces Spectre\n{\nDropItem \"Spectre~\", 256, 70\nDropItem \"Lurker\", 256, 24\nDropItem \"VoidFiend\", 256, 12\nDropItem \"Spook\", 256, 8\nDropItem \"Mechtre\", 256, 8\nDropItem \"RabidFiend\", 256, 7\nDropItem \"ColdNightmare\", 256, 7\nDropItem \"NonexistentFiend\", 256, 6\nDropItem \"TransparentLoper\", 256, 5\nDropItem \"FacelessSpectre\", 256, 5\nDropItem \"PhaseFang\", 256, 3\nDropItem \"PhaseNightmare\", 256, 2\nDropItem \"LegendaryApparition\", 256, 1\n}\n\nACTOR delSoulSpawner : RandomSpawner Replaces LostSoul\n{\nDropItem \"TerrorSoul\", 256, 62\nDropItem \"ForgottenOne\", 256, 24\nDropItem \"PhaseSoul\", 256, 13\nDropItem \"PoisonSoul\", 256, 10\nDropItem \"Rictus\", 256, 6\nDropItem \"MiniLich\", 256, 3\nDropItem \"BabyWatcher\", 256, 3\nDropItem \"Wicked\", 256, 3\nDropItem \"Cruel\", 256, 3\nDropItem \"BloodSkull\", 256, 2\nDropItem \"CryoSoulEnemy\", 256, 2\nDropItem \"PyroSoulEnemy\", 256, 2\nDropItem \"ChaosSoul\", 256, 2\nDropItem \"ImpureSoul\", 256, 2\nDropItem \"RedSoul\", 256, 2\nDropItem \"ESoul\", 256, 2\nDropItem \"FrozenSoul\", 256, 2\nDropItem \"EnragedLegendaryHusk\", 256, 1\nDropItem \"AtomicSoul\", 256, 1\n}\n\nActor delCacoSpawner : RandomSpawner Replaces Cacodemon\n{\nDropItem \"Cacodemon~\", 256, 84\nDropItem \"Watcher\", 256, 10\nDropItem \"Agathodemon\", 256, 10\nDropItem \"Abaddon\", 256, 9\nDropItem \"CacolanternComplex\", 256, 9\nDropItem \"CacoLich\", 256, 7\nDropItem \"Cacomental\", 256, 6\nDropItem \"PhazoDemon\", 256, 6\nDropItem \"DarkBishop\", 256, 5\nDropItem \"Glaucoma\", 256, 5\nDropItem \"NightmareCacodemon\", 256, 4\nDropItem \"DarkCacoLich\", 256, 3\nDropItem \"BFGCacodemon\", 256, 3\nDropItem \"CerebralCaco\", 256, 2\nDropItem \"InsanityCacodemon\", 256, 2\nDropItem \"ShadowPoe\", 256, 2//PoeSpawn\nDropItem \"CerebralRedeemer\", 256, 1\nDropItem \"ImpureElemental\", 256, 1\nDropItem \"ImpureDefiler\", 256, 1\nDropItem \"LegendaryRedeemer\", 256, 1\nDropItem \"LegendaryNecromancer\", 256, 1\nDropItem \"EnragedLegendaryRedeemer\", 256, 1\nDropItem \"BloodyFlandre\", 256, 1\nDropItem \"MoonbitchSpawn\", 256, 1\nDropItem \"Lamia\", 256, 1\nDropItem \"Uroboros\", 256, 1\nDropItem \"RedeemerCommander\", 256, 1\nDropItem \"FrozenBaka\", 256, 1\n}\n\nACTOR delElementalSpawner : RandomSpawner Replaces PainElemental\n{\nDropItem \"SoulKeeper\", 256, 81\nDropItem \"Defiler\", 256, 10\nDropItem \"ShadowSuccubus\", 256, 10\nDropItem \"PhaseElemental\", 256, 8\nDropItem \"PoisonElemental\", 256, 6\nDropItem \"BombElemental\", 256, 5\nDropItem \"TorturedSoul\", 256, 5\nDropItem \"LukewarmElemental\", 256, 4\nDropItem \"BloodElemental\", 256, 2\nDropItem \"Broat\", 256, 2\nDropItem \"CerebralRedeemer\", 256, 2\nDropItem \"ChaosElemental\", 256, 2\nDropItem \"ImpureElemental\", 256, 2\nDropItem \"ImpureDefiler\", 256, 2\nDropItem \"RedeemerCommander\", 256, 2\nDropItem \"Carrier\", 256, 2\nDropItem \"PurpleElemental\", 256, 1\nDropItem \"WinterStormIku\", 256, 1\nDropItem \"LegendaryTormentor\", 256, 1\nDropItem \"EnragedLegendaryTormentor\", 256, 1\n}\n\nACTOR delArachnoSpawner : RandomSpawner Replaces Arachnotron\n{\nDropItem \"Dualachnotron\", 256, 100\nDropItem \"Fusionite\", 256, 17\nDropItem \"BabyMastermind\", 256, 10\nDropItem \"DTechSpider\", 256, 10\nDropItem \"BabyDemolisher\", 256, 8\nDropItem \"BabyDDemolisher\", 256, 6\nDropItem \"BabySentient\", 256, 6\nDropItem \"ShotgunSpider\", 256, 6\nDropItem \"IceSpider\", 256, 6\nDropItem \"BabyBFGMastermind\", 256, 5\nDropItem \"BabyOverseer\", 256, 4\nDropItem \"Arachhunter\", 256, 5\nDropItem \"LaserSpider\", 256, 4\nDropItem \"Aracknight\", 256, 4\nDropItem \"BabyEraserMastermind\", 256, 4\nDropItem \"BabyInsanitySpider\", 256, 4\nDropItem \"ArachhunterMKII\", 256, 3\nDropItem \"LegendaryBabySentient\", 256, 2\nDropItem \"LegendaryBabyDemolisher\", 256, 2\nDropItem \"EnragedLegendaryBabySentient\", 256, 2\nDropItem \"ManipulatorStandalone\", 256, 1\nDropItem \"TLBSStandalone\", 256, 1\n}\n\nACTOR delMancubusSpawner : RandomSpawner Replaces Fatso\n{\nDropItem \"Hectebus\", 256, 100\nDropItem \"Daedabus\", 256, 17\nDropItem \"Cacobus\", 256, 12\nDropItem \"Behemoth\", 256, 8\nDropItem \"Barbatos\", 256, 6\nDropItem \"KSBehemoth\", 256, 6\nDropItem \"Corpulant\", 256, 6\nDropItem \"Mancutank\", 256, 5\nDropItem \"Rockebus\", 256, 5\nDropItem \"FreezerBehemoth\", 256, 4\nDropItem \"Demobus\", 256, 4\nDropItem \"Ruffian\", 256, 4\nDropItem \"SuperCacobus\", 256, 3\nDropItem \"CrownedOne\", 256, 3\nDropItem \"CerebralBehemoth\", 256, 3\nDropItem \"LegendaryBehemoth\", 256, 2\nDropItem \"EnragedLegendaryBehemoth\", 256, 2\n}\n\nACTOR delRevenantSpawner : RandomSpawner Replaces Revenant\n{\nDropItem \"Guardian\", 256, 90\nDropItem \"Cadaver\", 256, 16\nDropItem \"HellfireRevenant\", 256, 12\nDropItem \"WidowMaker\", 256, 10\nDropItem \"Famine\", 256, 10\nDropItem \"WitheredKnight\", 256, 9\nDropItem \"ToxicRevenant\", 256, 8\nDropItem \"Infected\", 256, 8\nDropItem \"EnragedFamine\", 256, 8\nDropItem \"Huntertron\", 256, 6\nDropItem \"CorruptedRevenant\", 256, 6\nDropItem \"RedRevenant\", 256, 4\nDropItem \"Pestilence\", 256, 3\nDropItem \"Draugr\", 256, 3\nDropItem \"CerebralIncarnate\", 256, 3\nDropItem \"InsanityRevenant\", 256, 3\nDropItem \"War\", 256, 2\nDropItem \"LegendaryRevenant\", 256, 1\nDropItem \"EnragedLegendaryRevenant\", 256, 1\nDropItem \"NemesisRevenant\", 256, 1\n}\n\nACTOR delKnightSpawner : RandomSpawner Replaces HellKnight\n{\nDropItem \"HellKnight~\", 256, 83\nDropItem \"HellKNSuccubus\", 256, 15\nDropItem \"HellArchon\", 256, 10\nDropItem \"PyroDemon\", 256, 9\nDropItem \"CryoDemon\", 256, 9\nDropItem \"PlantSuccubus\", 256, 7\nDropItem \"IceSuccubus\", 256, 7\nDropItem \"PyroSuccubus\", 256, 7\nDropItem \"LightningSuccubus\", 256, 6\nDropItem \"CyberNoble\", 256, 5\nDropItem \"HellMonarch\", 256, 5\nDropItem \"StoneKnight\", 256, 4\nDropItem \"Paladin\", 256, 4\nDropItem \"HellGuardian\", 256, 4\nDropItem \"ToxicLord\", 256, 3\nDropItem \"HellDuke\", 256, 3\nDropItem \"DarkCyberNoble\", 256, 3\nDropItem \"RedHellKnight\", 256, 3\nDropItem \"FrzHellKnight\", 256, 3//FrozenHellKnight\nDropItem \"HereticKnight\", 256, 2\nDropItem \"ForgottenWarrior\", 256, 2\nDropItem \"PoisonousBruiserDemon\", 256, 2\nDropItem \"SandSpirit\", 256, 2\nDropItem \"InsanityKnight\", 256, 1\nDropItem \"DoomCaster\", 256, 1\nDropItem \"LegendaryHellKnight\", 256, 1\nDropItem \"LegSuccubus\", 256, 1\nDropItem \"EnragedLegendaryHellKnight\", 256, 1\nDropItem \"NemesisHellKnight\", 256, 1\n//DropItem \"KaguyaHouraisan\", 256, 1\n}\n\nACTOR delBaronSpawner : RandomSpawner Replaces BaronOfHell\n{\nDropItem \"BaronOfHell~\", 256, 80\nDropItem \"BruiserDemon\", 256, 14\nDropItem \"CyberBaron\", 256, 11\nDropItem \"Damned\", 256, 11\nDropItem \"Afrit\", 256, 10\nDropItem \"Heterodox\", 256, 9\nDropItem \"STBelphegor\", 256, 9\nDropItem \"Cybruiser\", 256, 8\nDropItem \"PainLord\", 256, 6\nDropItem \"PlaguedBruiserDemon\", 256, 6\nDropItem \"Shinenen\", 256, 6\nDropItem \"CyberBelphegor\", 256, 5\nDropItem \"RictusIncarnate\", 256, 5\nDropItem \"FrostAfrit\", 256, 5\nDropItem \"LesserCardinal\", 256, 5\nDropItem \"InfernalCyberNoble\", 256, 4\nDropItem \"PurpleCyberNoble\", 256, 4\nDropItem \"InsanityCyberNoble\", 256, 3\nDropItem \"PhaseOverlord\", 256, 3\nDropItem \"WrathLord\", 256, 3\nDropItem \"CorruptionServant\", 256, 3\nDropItem \"ProtoDestroyer\", 256, 2\nDropItem \"Cydestroyer\", 256, 2\nDropItem \"DarkCydestroyer\", 256, 2\nDropItem \"DarkCybruiser\", 256, 2\nDropItem \"HellFireBaron\", 256, 2\nDropItem \"BFGServant\", 256, 2\nDropItem \"HellPaladin\", 256, 1\nDropItem \"LegendaryCybruiser\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropItem \"WhiteCyberNoble\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"Obliterator\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\nDropItem \"kazumi_sin-genjitsu\", 256, 1\n}\n\nActor delVileSpawner : RandomSpawner Replaces ArchVile\n{\nDropItem \"Exile\", 256, 88\nDropItem \"Diabolist\", 256, 8\nDropItem \"ImpureVile\", 256, 7\nDropItem \"Infernalist\", 256, 6\nDropItem \"Hierophant\", 256, 6\nDropItem \"DarkHellion\", 256, 6\nDropItem \"Summoner\", 256, 4\nDropItem \"Velocirator\", 256, 3\nDropItem \"DeathKnight\", 256, 1\nDropItem \"Illusionist\", 256, 1\n//DropItem \"IllusoCorpseRandomizer\", 256, 1\nDropItem \"ShadowLegSuccubus\", 256, 1\nDropItem \"LegendaryVile\", 256, 1\nDropItem \"MakaiSlut\", 256, 1\n}\n\nACTOR delCyberSpawner : RandomSpawner Replaces CyberDemon\n{\nDropItem \"CyberLord\", 256, 150\nDropItem \"DarkCyberdemon\", 256, 30\nDropItem \"CorruptedCyberLord\", 256, 23\nDropItem \"Desolator\", 256, 23\nDropItem \"PhaseCyberdemon\", 256, 20\nDropItem \"Cardinal\", 256, 15\nDropItem \"DarkAnnihilator\", 256, 13\nDropItem \"ClockworkCyberdemon\", 256, 12\nDropItem \"Cardihilator\", 256, 9\nDropItem \"HFCyberdemonWeak\", 256, 6\nDropItem \"InfernoDemon1\", 256, 5\nDropItem \"InfernoDemon2\", 256, 5\nDropItem \"Frostdemon\", 256, 5\nDropItem \"LegendaryCyberdemon\", 256, 4\nDropItem \"Utsuho\", 256, 4\nDropItem \"FreezedCyberDemon\", 256, 4\nDropItem \"Exos\", 256, 4\nDropItem \"Badenenen\", 256, 4\nDropItem \"Maephisto\", 256, 4\nDropItem \"LegendaryAnnihilator\", 256, 2\nDropItem \"NemesisCyberdemon\", 256, 2\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"NemHellsmith\", 256, 1\nDropItem \"Apprentice\", 256, 1\nDropItem \"Hellsmith\", 256, 1\nDropItem \"Freezemotaur\", 256, 1\nDropItem \"Supremotaur\", 256, 1\n//ONI-MIKO-ZERO\n}\n\nACTOR delSpiderSpawn : RandomSpawner Replaces SpiderMastermind\n{\nDropItem \"Demolisher\", 256, 80\nDropItem \"DarkDemolisher\", 256, 20\nDropItem \"SpiderMasterspark\", 256, 20\nDropItem \"BFGMastermind\", 256, 20\nDropItem \"InsanitySpider\", 256, 20\nDropItem \"InsanityArachnophyte\", 256, 16\nDropItem \"CerebralSentient\", 256, 16\nDropItem \"DemolisherMKII\", 256, 15\nDropItem \"InsanityDemolisher\", 256, 13\nDropItem \"Overseer\", 256, 13\n//DropItem \"EraserMastermind\", 256, 10\nDropItem \"InsanitySentient\", 256, 10\nDropItem \"CerebralCardinal\", 256, 8\nDropItem \"CardihilatorDemolisher\", 256, 8\n//DropItem \"GoreCarrier\", 256, 7\nDropItem \"SacrosanctOverseer\", 256, 5\nDropItem \"CerebralC0mmander\", 256, 5\nDropItem \"EbonHound\", 256, 5\nDropItem \"Hornet\", 256, 5\nDropItem \"LegendarySentient\", 256, 3\nDropItem \"NemesisSentient\", 256, 3\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"ShadowOrin\", 256, 1\n}\n\nACTOR delNaziSpawner : RandomSpawner Replaces WolfensteinSS\n{\nDropItem \"Guard\", 256, 100\nDropItem \"SSNazi\", 256, 50\nDropItem \"Mutant\", 256, 36\nDropItem \"Officer\", 256, 30\nDropItem \"NaziDog\" 256, 24\nDropItem \"Cyberhund\" 256, 20\nDropItem \"SSRocketMan\", 256, 16\nDropItem \"SSDualRocketMan\", 256, 14\nDropItem \"SSSuperSoldier\", 256, 12\nDropItem \"RocketDoge\", 256, 12\nDropItem \"Darko\", 256, 3\nDropItem \"Hitler\", 256, 3\nDropItem \"SSUberSoldat\", 256, 2\nDropItem \"SSUberSoldierExMinigun\", 256, 2\nDropItem \"SSSuperSoldierPyroCannon\", 256, 2\nDropItem \"DeathKnightSpawner\", 256, 1\nDropItem \"SchabbsSpawner\", 256, 1\nDropItem \"LegendaryKriegerSpawner2\", 256, 1\n}\n\nACTOR LegendaryKriegerSpawner2 : RandomSpawner\n{\nDropItem \"LegendaryKrieger\", 256, 10\nDropItem \"EnragedLegendaryKrieger\", 256, 5\nDropItem \"WhiteNazi\", 256, 5\n}\n\n////////////////////////////////////////////////////////////////////////////////\n\nActor delStrongCacoSpawn : RandomSpawner Replaces StrongCacoSpawn\n{\nDropItem \"Watcher\", 256, 10\nDropItem \"Agathodemon\", 256, 10\nDropItem \"Abaddon\", 256, 9\nDropItem \"CacolanternComplex\", 256, 9\nDropItem \"CacoLich\", 256, 7\nDropItem \"Cacomental\", 256, 6\nDropItem \"PhazoDemon\", 256, 6\nDropItem \"DarkBishop\", 256, 5\nDropItem \"Glaucoma\", 256, 5\nDropItem \"NightmareCacodemon\", 256, 4\nDropItem \"DarkCacoLich\", 256, 3\nDropItem \"BFGCacodemon\", 256, 3\nDropItem \"CerebralCaco\", 256, 2\nDropItem \"InsanityCacodemon\", 256, 2\nDropItem \"ShadowPoe\", 256, 2//PoeSpawn\nDropItem \"CerebralRedeemer\", 256, 1\nDropItem \"ImpureElemental\", 256, 1\nDropItem \"ImpureDefiler\", 256, 1\nDropItem \"LegendaryRedeemer\", 256, 1\nDropItem \"LegendaryNecromancer\", 256, 1\nDropItem \"EnragedLegendaryRedeemer\", 256, 1\nDropItem \"BloodyFlandre\", 256, 1\nDropItem \"MoonbitchSpawn\", 256, 1\nDropItem \"Lamia\", 256, 1\nDropItem \"FrozenBaka\", 256, 1\nDropItem \"RedeemerCommander\", 256, 1\nDropItem \"Uroboros\", 256, 1\n}\n\nACTOR delStrongArachSpawn : RandomSpawner Replaces StrongArachSpawn\n{\nDropItem \"Fusionite\", 256, 17\nDropItem \"BabyMastermind\", 256, 10\nDropItem \"DTechSpider\", 256, 10\nDropItem \"BabyDemolisher\", 256, 8\nDropItem \"BabyDDemolisher\", 256, 6\nDropItem \"BabySentient\", 256, 6\nDropItem \"ShotgunSpider\", 256, 6\nDropItem \"IceSpider\", 256, 6\nDropItem \"BabyBFGMastermind\", 256, 5\nDropItem \"BabyOverseer\", 256, 4\nDropItem \"Arachhunter\", 256, 5\nDropItem \"LaserSpider\", 256, 4\nDropItem \"Aracknight\", 256, 4\nDropItem \"BabyEraserMastermind\", 256, 4\nDropItem \"BabyInsanitySpider\", 256, 4\nDropItem \"ArachhunterMKII\", 256, 3\nDropItem \"LegendaryBabySentient\", 256, 2\nDropItem \"LegendaryBabyDemolisher\", 256, 2\nDropItem \"EnragedLegendaryBabySentient\", 256, 2\nDropItem \"ManipulatorStandalone\", 256, 1\nDropItem \"TLBSStandalone\", 256, 1\n}\n\nACTOR delStrongBonerSpawn : RandomSpawner Replaces StrongBonerSpawn\n{\nDropItem \"Cadaver\", 256, 16\nDropItem \"HellfireRevenant\", 256, 12\nDropItem \"WidowMaker\", 256, 10\nDropItem \"Famine\", 256, 10\nDropItem \"WitheredKnight\", 256, 9\nDropItem \"ToxicRevenant\", 256, 8\nDropItem \"Infected\", 256, 8\nDropItem \"EnragedFamine\", 256, 8\nDropItem \"Huntertron\", 256, 6\nDropItem \"CorruptedRevenant\", 256, 6\nDropItem \"RedRevenant\", 256, 4\nDropItem \"Pestilence\", 256, 3\nDropItem \"Draugr\", 256, 3\nDropItem \"CerebralIncarnate\", 256, 3\nDropItem \"InsanityRevenant\", 256, 3\nDropItem \"War\", 256, 2\nDropItem \"LegendaryRevenant\", 256, 1\nDropItem \"EnragedLegendaryRevenant\", 256, 1\nDropItem \"NemesisRevenant\", 256, 1\n}\n\nACTOR delStrongBaronSpawn : RandomSpawner Replaces StrongBaronSpawn\n{\nDropItem \"BruiserDemon\", 256, 14\nDropItem \"CyberBaron\", 256, 11\nDropItem \"Damned\", 256, 11\nDropItem \"Afrit\", 256, 10\nDropItem \"Heterodox\", 256, 9\nDropItem \"STBelphegor\", 256, 9\nDropItem \"Cybruiser\", 256, 8\nDropItem \"PainLord\", 256, 6\nDropItem \"PlaguedBruiserDemon\", 256, 6\nDropItem \"Shinenen\", 256, 6\nDropItem \"CyberBelphegor\", 256, 5\nDropItem \"RictusIncarnate\", 256, 5\nDropItem \"FrostAfrit\", 256, 5\nDropItem \"LesserCardinal\", 256, 5\nDropItem \"InfernalCyberNoble\", 256, 4\nDropItem \"PurpleCyberNoble\", 256, 4\nDropItem \"InsanityCyberNoble\", 256, 3\nDropItem \"PhaseOverlord\", 256, 3\nDropItem \"WrathLord\", 256, 3\nDropItem \"CorruptionServant\", 256, 3\nDropItem \"ProtoDestroyer\", 256, 2\nDropItem \"Cydestroyer\", 256, 2\nDropItem \"DarkCydestroyer\", 256, 2\nDropItem \"DarkCybruiser\", 256, 2\nDropItem \"HellFireBaron\", 256, 2\nDropItem \"BFGServant\", 256, 2\nDropItem \"HellPaladin\", 256, 1\nDropItem \"LegendaryCybruiser\", 256, 1\nDropItem \"LegendaryCyberNoble\", 256, 1\nDropItem \"LegendaryAfrit\", 256, 1\nDropItem \"LegendaryArchon\", 256, 1\nDropItem \"LegendaryAvatar\", 256, 1\nDropItem \"WhiteCyberNoble\", 256, 1\nDropItem \"PhaseWarlord\", 256, 1\nDropItem \"Obliterator\", 256, 1\nDropItem \"EnragedLegendaryCybruiser\", 256, 1\nDropItem \"NemesisCyberNoble\", 256, 1\nDropItem \"kazumi_sin-genjitsu\", 256, 1\n}\n\nACTOR delStrongSpiderSpawn : RandomSpawner Replaces StrongSpiderSpawn\n{\nDropItem \"DarkDemolisher\", 256, 20\nDropItem \"SpiderMasterspark\", 256, 20\nDropItem \"BFGMastermind\", 256, 20\nDropItem \"InsanitySpider\", 256, 20\nDropItem \"InsanityArachnophyte\", 256, 16\nDropItem \"CerebralSentient\", 256, 16\nDropItem \"DemolisherMKII\", 256, 15\nDropItem \"InsanityDemolisher\", 256, 13\nDropItem \"Overseer\", 256, 13\n//DropItem \"EraserMastermind\", 256, 10\nDropItem \"InsanitySentient\", 256, 10\nDropItem \"CerebralCardinal\", 256, 8\nDropItem \"CardihilatorDemolisher\", 256, 8\n//DropItem \"GoreCarrier\", 256, 7\nDropItem \"SacrosanctOverseer\", 256, 5\nDropItem \"CerebralC0mmander\", 256, 5\nDropItem \"EbonHound\", 256, 5\nDropItem \"Hornet\", 256, 5\nDropItem \"LegendarySentient\", 256, 3\nDropItem \"NemesisSentient\", 256, 3\nDropItem \"Overlord\", 256, 1\nDropItem \"CerebralCommander\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"ShadowOrin\", 256, 1\n}\n\nACTOR delStrongCyberSpawn : RandomSpawner Replaces StrongCyberSpawn\n{\nDropItem \"DarkCyberdemon\", 256, 30\nDropItem \"CorruptedCyberLord\", 256, 23\nDropItem \"Desolator\", 256, 23\nDropItem \"PhaseCyberdemon\", 256, 20\nDropItem \"Cardinal\", 256, 15\nDropItem \"DarkAnnihilator\", 256, 13\nDropItem \"ClockworkCyberdemon\", 256, 12\nDropItem \"Cardihilator\", 256, 9\nDropItem \"HFCyberdemonWeak\", 256, 6\nDropItem \"InfernoDemon1\", 256, 5\nDropItem \"InfernoDemon2\", 256, 5\nDropItem \"Frostdemon\", 256, 5\nDropItem \"LegendaryCyberdemon\", 256, 4\nDropItem \"Utsuho\", 256, 4\nDropItem \"FreezedCyberDemon\", 256, 4\nDropItem \"Exos\", 256, 4\nDropItem \"Badenenen\", 256, 4\nDropItem \"Maephisto\", 256, 4\nDropItem \"LegendaryAnnihilator\", 256, 2\nDropItem \"NemesisCyberdemon\", 256, 2\nDropItem \"MagaReimu\", 256, 1\nDropItem \"Arcradimus2\", 256, 1\nDropItem \"LegendaryCardinal\", 256, 1\nDropItem \"HellfireCyberdemon\", 256, 1\nDropItem \"Terminator2\", 256, 1\nDropItem \"DementedTerminator\", 256, 1\nDropItem \"AbyssalSatyr\", 256, 1\nDropItem \"Moloch\", 256, 1\nDropItem \"HEMHeresiarch\", 256, 1\nDropItem \"LegendaryTerminator\", 256, 1\nDropItem \"Corruption\", 256, 1\nDropItem \"LordArchon\", 256, 1\nDropItem \"HellsMinister\", 256, 1\nDropItem \"Jorg\", 256, 1\nDropItem \"NemHellsmith\", 256, 1\nDropItem \"Apprentice\", 256, 1\nDropItem \"Hellsmith\", 256, 1\nDropItem \"Freezemotaur\", 256, 1\nDropItem \"Supremotaur\", 256, 1\n//DropItem \"ONI-MIKO-ZERO\", 256, 1\n}\n\nACTOR delLegendaryBarrelSpawner : RandomSpawner Replaces LegendaryBarrelSpawner\n{\nDropItem \"LegendaryBarrel\", 256, 30\nDropItem \"LegendaryTechBarrel\", 256, 25\nDropItem \"LegendaryBarrelFake\", 256, 20\nDropItem \"EnragedLegendaryBarrel\", 256, 10\nDropItem \"EnragedLegendaryBarrelFake\", 256, 10\n}"
},
{
"source": "pk3",
"name": "Actors/Player.txt",
"contents": "ACTOR delChaosLiteTXSComplexDoomPlayer : DoomPlayer\n{\nSpeed 1\nHealth 100\nGibHealth 50\nRadius 16\nHeight 56\nMass 100\nPainChance 255\nSpecies \"Player\"\nDamageFactor \"Player\", 0.0\nDamageFactor \"Players\", 0.0\nDamageFactor \"PlayerNemesisPlasma\", 0.0\nDamageFactor \"PlayerDevBall\", 0.0\nDamageFactor \"PlayerDevBall2\", 0.0\nDamageFactor \"PlayerDevTracer\", 0.0\nDamageFactor \"PlayerExplosive\", 0.0\nDamageFactor \"PlayerDTRG\", 0.0\nDamageFactor \"PDTBFG\", 0.0\nDamageFactor \"PDTBFGTracer\", 0.0\nDamageFactor \"LegendaryPlayer\", 0.0\nDamageFactor \"LegendaryGuruPlayer\", 0.0\n//RM\nDamageFactor \"PlayerPyro\", 0.0\ndamageFactor \"PlayerFireSword\", 0.0\nDamageFactor \"PlayerBHole\", 0.0\nDamageFactor \"PDTPuff\", 0.0\n//Ark\nDamageFactor \"PlayerTear\", 0.0\nDamageFactor \"PlayerDBFG2\", 0.0\n//TXS\nDamageFactor \"VulcanPlasmaPuff\", 0.0\nDamageFactor \"VulcanLazer\", 0.0\nDamageFactor \"VulcanLazerEffect\", 0.0\nDamageFactor \"Fire\", 0.0\nDamageFactor \"PlayerExDTRifle\", 0.0\n-NOSKIN\n+THRUSPECIES//could conflict with PVP gamemodes\n+DONTHARMSPECIES//could conflict with PVP gamemodes\n+MTHRUSPECIES//could conflict with PVP gamemodes\nPlayer.SoundClass \"Marine\"\nPlayer.ColorRange 112, 127\nPlayer.DisplayName \"Doom Guy\"\nPlayer.CrouchSprite \"PLYC\"\nPlayer.StartItem \"Handgun \"\n//Player.StartItem \"PlasmaHandgunMk3\" 1\nPlayer.StartItem \"PistolMagazine\" 16\nPlayer.StartItem \"ShotgunMagazine\" 9\nPlayer.StartItem \"SSGShell\" 2\nPlayer.StartItem \"QuadShell\" 4\nPlayer.StartItem \"HexaShell\" 6\nPlayer.StartItem \"ShotgunDrum2\" 12\nPlayer.StartItem \"RocketDrum\" 7\nPlayer.StartItem \"GrenadeDrum\" 7\nPlayer.StartItem \"ARMagazine\" 41\nPlayer.StartItem \"BulletMag\" 60\nPlayer.StartItem \"CellCharge\" 50\nPlayer.StartItem \"NewMelee\"\nPlayer.StartItem \"Hand Grenade\"\nPlayer.StartItem \"HandGrenadeAmmo\" 4\nPlayer.StartItem \"Land Mine\"\nPlayer.StartItem \"MineAmmo\" 4\nPlayer.StartItem \"NewShell\" 8\nPlayer.StartItem \"PlasmaCell\" 50\nPlayer.StartItem \"DemonMagazine\" 60\nPlayer.StartItem \"MP40Mag\" 33\nPlayer.StartItem \"ExplosiveShotgunMagazine\" 9\nPlayer.StartItem \"ExpSSGShell\" 2\nPlayer.StartItem \"NemesisPellets\" 2\nPlayer.StartItem \"LegendaryPellets\" 2\nPlayer.StartItem \"LEGENDARYRevolverSpinner\" 6\nPlayer.StartItem \"ELegRevolverSpinner\" 6\nPlayer.StartItem \"EnragedLegendaryShotgunDrum\" 16\nPlayer.StartItem \"1337ASGDrum\" 16\nPlayer.StartItem \"M79G\" 1\nPlayer.StartItem \"EXPCellCharge\" 60\nPlayer.StartItem \"SpringMine\" 4\nPlayer.StartItem \"PlasmaHGCell\" 100\nPlayer.StartItem \"NewCell\" 40\nPlayer.StartItem \"PlasmaMagazineMK3\" 30\nPlayer.StartItem \"PSHGClip\" 20\nPlayer.StartItem \"PDemonMagazine\" 50\nPlayer.StartItem \"StartingArmor\"\nPlayer.StartItem \"SpringMine\" 4\nPlayer.StartItem \"SpreadKiller\"\n//Player.StartItem \"StartingArmor\"\nStates\n\t{\n\tSpawn:\n\t\tPLAY A 5\n\t\tTNT1 A 0 A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tLoop\n\tSee:\n\t\tPLAY A 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY B 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY C 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY D 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0\n\t\tGoto Spawn\n\tMissile:\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY E 1\n\t\tTNT1 A 0 A_JumpIfInventory(\"kickAnim\",1,\"Kick\")\n\t\tPLAY E 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY E 5\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY E 1\n\t\tGoto Spawn\n\tMelee:\n\t\tPLAY F 1 Bright\n\t\tTNT1 A 0 A_JumpIfInventory(\"kickAnim\",1,\"Kick\")\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY F 5 Bright\n\t\tGoto Missile\n\tKick:\n\t\tTNT1 A 0 A_TakeInventory(\"kickAnim\",1)\n\t\tTNT1 A 0 A_JumpIfInventory(\"PowerStrength\",1,\"KickBerserked\")\n\t\tPLAY X 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY Y 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY Z 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY Y 6\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY X 6\n\t\tGoto Spawn\n\tKickBerserked:\n\t\tPLAY XY 3\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY ZY 3\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY X 6\n\t\tGoto Spawn\n\tPain:\n\t\tPLAY G 4\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tPLAY G 4 A_Pain\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"LLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0 Bright A_SpawnItem(\"SLPlayerSmokeSpawner\",0,0,0,0)\n\t\tTNT1 A 0\n\t\tGoto Spawn\n\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_GiveToTarget(\"MarineKilled\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"RailgunAction\",1)\n\t\tPLAY H 8\n\t\tPLAY I 8 A_PlayerScream\n\t\tPLAY J 8 A_NoBlocking\n\t\tPLAY K 8\n\t\tPLAY L 8 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n\t\tPLAY M 8\n\t\tPLAY N -1\n\t\tStop\n\tXDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_GiveToTarget(\"MarineKilled\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"RailgunAction\",1)\n\t\tTNT1 A 0 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)\n\t\tPLAY P 3 A_XScream\n\t\tPLAY Q 3 A_NoBlocking\n\t\tPLAY RSTUV 3\n\t\tPLAY W -1\n\t\tStop\n\tIncorp:\n\t\tTNT1 A 0 A_ChangeFlag(\"SOLID\",FALSE)\n\t\tGoto Spawn\n\tCorp:\n\t\tTNT1 A 0 A_ChangeFlag(\"SOLID\",TRUE)\n\t\tGoto Spawn\n\t}\n}\n\nActor SpreadKiller : CustomInventory { }\n\nActor DemonTechSentryBox69 : DemonTechSentryBox Replaces DemonTechSentryBox\n{\n-INVENTORY.KEEPDEPLETED\n}\n\nActor ExplosiveDemonTechSentryBox69 : ExplosiveDemonTechSentryBox Replaces ExplosiveDemonTechSentryBox\n{\n-INVENTORY.KEEPDEPLETED\n}\n\nActor PhaseDemonTechSentryBox69 : PhaseDemonTechSentryBox Replaces PhaseDemonTechSentryBox\n{\n-INVENTORY.KEEPDEPLETED\n}\n\nActor SuperChargedDemonTechSentryBox69 : SuperChargedDemonTechSentryBox Replaces SuperChargedDemonTechSentryBox\n{\n-INVENTORY.KEEPDEPLETED\n}\n\nActor DoomMarineLegendaryShuffleSphere69 : DoomMarineLegendaryShuffleSphere Replaces DoomMarineLegendaryShuffleSphere\n{\n-INVENTORY.KEEPDEPLETED\n}"
},
{
"source": "pk3",
"name": "Actors/WeaponSpawner.txt",
"contents": "ACTOR DELCFSSGSpawner : RandomSpawner Replaces SuperShotgun 82\n{\nDropItem \"Double Barrel Shotgun \", 256, 100\nDropItem \"Quad Barrel Shotgun \", 256, 25\nDropItem \"ExplosiveSSG\", 256, 15\nDropItem \"Hexa-Shotgun\", 256, 15\nDropItem \"Flak Cannon\", 256, 15\nDropItem \"Demon Tech Shotgun\", 256, 5\nDropItem \"Legendary Sawed-Off Shotgun\", 256, 5\nDropItem \"Demented Flak Cannon\", 256, 3\nDropItem \"Nemesis Sawed-Off Shotgun\", 256, 2\n}\n\nACTOR DELCFBFGSpawner : RandomSpawner Replaces BFG9000\n{\nDropItem \"BFG9500\", 256, 100\nDropItem \"BFG10K \", 256, 35\nDropItem \"Demon Tech BFG10K\", 256, 25\nDropItem \"Demon Tech Devastator\", 256, 20\nDropItem \"BFG15K\", 256, 15\nDropItem \"CommanderDevastator\", 256, 15\nDropItem \"FreezerBFG\", 256, 15\nDropItem \"HellStormBFG\", 256, 15\nDropItem \"BFG2704\", 256, 10\nDropItem \"D-BFG\", 256, 10\nDropItem \"Legendary BFG 10K\", 256, 10\nDropItem \"Legendary BFG\", 256, 9\nDropItem \"PyroCannon\", 256, 7\nDropItem \"BlackHole Generator\", 256, 5\nDropItem \"Unmaker\", 256, 3\nDropItem \"Vilestaff\", 256, 2\nDropItem \"NuclearMissileLauncher\", 256, 2\nDropItem \"Nemesis BFG\", 256, 2\nDropItem \"Nemesis\", 256, 1\nDropItem \"AngryUnmaker\", 256, 1\nDropItem \"BLG\", 256, 1\nDropItem \"Stingray\", 256, 1\n}\n\nActor CFTXSCSSpawner : RandomSpawner Replaces CFCSSpawner\n{\nDropItem \"Chainsaw \", 256, 100\nDropItem \"DesiccationRod\", 256, 10\nDropItem \"LegendaryChainsaw\", 256, 10\nDropItem \"FlameSword\", 256, 7\nDropItem \"DemonTechAxe\", 256, 7\n}\n\nActor CFTXSCSNLSpawner : RandomSpawner Replaces CFCSNLSpawner\n{\nDropItem \"Chainsaw \", 256, 110\nDropItem \"DesiccationRod\", 256, 10\nDropItem \"FlameSword\", 256, 7\nDropItem \"DemonTechAxe\", 256, 7\n}\n\nActor TXSCompleteChaosWeaponSpawner : RandomSpawner Replaces \"CompleteChaosWeaponSpawner\"\n{\nDropItem \"Chainsaw \", 256, 15\nDropItem \"DesiccationRod\", 256, 4\nDropItem \"LegendaryChainsaw\", 256, 1\nDropItem \"FlameSword\", 256, 1\nDropItem \"DemonTechAxe\", 256, 1\nDropItem \"Combat Shotgun \", 256, 20\nDropItem \"Assault Shotgun \", 256, 10\nDropItem \"Explosive Shotgun\", 256, 8\nDropItem \"Plasma Shotgun\", 256, 6\nDropItem \"HeavyChaingun\", 256, 4\nDropItem \"Legendary Assault Shotgun\", 256, 1\nDropItem \"Enraged Legendary Assault Shotgun\", 256, 1\nDropItem \"Nemesis Assault Shotgun\", 256, 1\nDropItem \"1337ASG\", 256, 1\nDropItem \"Double Barrel Shotgun \", 256, 15\nDropItem \"Quad Barrel Shotgun \", 256, 8\nDropItem \"ExplosiveSSG\", 256, 6\nDropItem \"Hexa-Shotgun\", 256, 3\nDropItem \"Flak Cannon\", 256, 3\nDropItem \"Demon Tech Shotgun\", 256, 2\nDropitem \"Plasmatic Assault Shotgun\", 256, 2\nDropItem \"Demented Flak Cannon\", 256, 1\nDropItem \"Legendary Sawed-Off Shotgun\", 256, 1\nDropItem \"Nemesis Sawed-Off Shotgun\", 256, 1\nDropItem \"Assault Rifle \", 256, 16\nDropItem \"MP-40\", 256, 12\nDropItem \"Minigun2\", 256, 8\nDropItem \"Explosive Minigun\", 256, 3\nDropItem \"Nailgun\", 256, 3\nDropItem \"ExplosiveRifle\", 256, 4\nDropItem \"Legendary AK-47\", 256, 1\nDropItem \"Legendary Light Machine Gun\", 256, 1\nDropItem \"Enraged Legendary Light Machine Gun\", 256, 1\nDropItem \"Improved Minigun\", 256, 1\nDropItem \"Rocket Launcher\", 256, 14\nDropItem \"Grenade Launcher\", 256, 14\nDropItem \"BehemothCannon\", 256, 7\nDropItem \"BarbatosCannon\", 256, 7\nDropItem \"HomingRocketLauncher\", 256, 4\nDropItem \"ProxLauncher\", 256, 14\nDropItem \"RuffianCannon\", 256, 4\nDropItem \"AcidWormFIX\", 256, 2\nDropItem \"RapidRocketlauncher\", 256, 5\nDropItem \"HellstormCannon\", 256, 3\nDropItem \"Legendary Plasmatic Cannon\", 256, 1\nDropItem \"Legendary Behemoth Cannon\", 256, 1\nDropItem \"Enraged Legendary Plasmatic Cannon\", 256, 1\nDropItem \"Enraged Legendary Behemoth Cannon\", 256, 1\nDropItem \"EFG9000\", 256, 3\nDropItem \"Nemesis Plasmatic Cannon\", 256, 1\nDropItem \"Plasma Rifle\", 256, 15\nDropItem \"Freezer Rifle\", 256, 12\nDropItem \"Demon Tech Rifle \", 256, 10\nDropItem \"LifeLeecher\", 256, 3\nDropItem \"Railgun2\", 256, 10\nDropItem \"HellStaff\", 256, 4\nDropItem \"Tech Vulcan\", 256, 4\nDropItem \"Tech Blaster\", 256, 3\nDropItem \"Tech Eraser\", 256, 3\nDropItem \"TechBlizzard\", 256,3\nDropItem \"TechRipper\", 256, 3\nDropItem \"AntimatterRepeater\", 256, 3\nDropItem \"PlasmaRepeater\", 256, 3\nDropItem \"Welder\", 256, 1\nDropItem \"PhaseRifle\", 256, 3\nDropItem \"Demon Tech Railgun\", 256, 6\nDropItem \"ExplosiveRailgun\", 256, 6\nDropItem \"Legendary Plasmatic Rifle\", 256, 1\nDropItem \"Legendary Railgun\", 256, 1\nDropItem \"Legendary Karasawa\", 256, 1\nDropItem \"Enraged Legendary Plasmatic Rifle\", 256, 1\nDropItem \"Enraged Legendary Karasawa\", 256, 1\nDropItem \"Nemesis Rifle\", 256, 1\nDropItem \"1337DTR\", 256, 1\nDropItem \"True Legendary Railgun\", 256, 1\nDropItem \"Vexed Nemesis Rifle\", 256, 1\nDropItem \"BFG9500\", 256, 8\nDropItem \"BFG10K \", 256, 4\nDropItem \"Demon Tech BFG10K\", 256, 8\nDropItem \"Demon Tech Devastator\", 256, 4\nDropItem \"CommanderDevastatorFIX\", 256, 2\nDropItem \"BFG15K\", 256, 1\nDropItem \"FreezerBFG\", 256, 1\nDropItem \"Hell Storm BFG\", 256, 1\nDropItem \"Legendary BFG15K\", 256, 1\nDropItem \"BFG2704\", 256, 8\nDropItem \"BFG3500\", 256, 1\nDropItem \"PyroCannon\", 256, 1\nDropItem \"BlackHole Generator\", 256, 1\nDropItem \"Legendary Demon Tech Devastator\", 256, 1\nDropItem \"True Legendary BFG 15K\", 256, 1\nDropItem \"Legendary Fusion Cannon\", 256, 1\nDropItem \"True Legendary Plasmatic Cannon\", 256, 1\nDropItem \"True Legendary Pulverizer\" 256, 1\nDropItem \"Unmaker\", 256, 1\nDropItem \"Vilestaff\", 256, 1\nDropItem \"NuclearMissileLauncher\", 256, 1\nDropItem \"Nemesis BFG\", 256, 1\nDropItem \"Nemesis\", 256, 1\nDropItem \"EnragedLegendaryChainsaw\", 256, 1\nDropItem \"LegUnmaker\", 256, 1\nDropItem \"BLG\", 256, 1\nDropItem \"Stingray\", 256, 1\n}\n\nActor CFTXSSHSpawner : RandomSpawner Replaces CFSHSpawner\n{\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"CFDBSpawner\", 256, 20\nDropItem \"Explosive Shotgun\", 256, 16\nDropItem \"Plasma Shotgun\", 256, 10\nDropItem \"HeavyChaingun\", 256, 8\nDropItem \"Legendary Assault Shotgun\", 256, 5\nDropItem \"Enraged Legendary Assault Shotgun\", 256, 3\nDropItem \"Nemesis Assault Shotgun\", 256, 2\nDropItem \"1337ASG\", 256, 1\n}\n\nActor CFTXSSHNLSpawner : RandomSpawner Replaces CFSHNLSpawner\n{\nDropItem \"Combat Shotgun \", 256, 110\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"CFDBNLSpawner\", 256, 20\nDropItem \"Explosive Shotgun\", 256, 16\nDropItem \"Plasma Shotgun\", 256, 10\nDropItem \"HeavyChaingun\", 256, 8\n}\n\nActor CFTXSSHNNSpawner : RandomSpawner Replaces CFSHNNSpawner\n{\nDropItem \"Combat Shotgun \", 256, 100\nDropItem \"Assault Shotgun \", 256, 25\nDropItem \"CFDBNNSpawner\", 256, 20\nDropItem \"Explosive Shotgun\", 256, 16\nDropItem \"HeavyChaingun\", 256, 8\nDropItem \"Legendary Assault Shotgun\", 256, 5\nDropItem \"Enraged Legendary Assault Shotgun\", 256, 3\n}\n\nActor CFTXSDBSpawner : RandomSpawner Replaces CFDBSpawner\n{\nDropItem \"Double Barrel Shotgun \", 256, 100\nDropItem \"Quad Barrel Shotgun \", 256, 25\nDropItem \"ExplosiveSSG\", 256, 15\nDropItem \"Hexa-Shotgun\", 256, 15\nDropItem \"Flak Cannon\", 256, 15\nDropItem \"Demon Tech Shotgun\", 256, 5\nDropitem \"Plasmatic Assault Shotgun\", 256, 5\nDropItem \"Legendary Sawed-Off Shotgun\", 256, 5\nDropItem \"Demented Flak Cannon\", 256, 3\nDropItem \"Nemesis Sawed-Off Shotgun\", 256, 2\n}\n\nActor CFTXSDBNLSpawner : RandomSpawner Replaces CFDBNLSpawner\n{\nDropItem \"Double Barrel Shotgun \", 256, 108\nDropItem \"Quad Barrel Shotgun \", 256, 25\nDropItem \"ExplosiveSSG\", 256, 15\nDropItem \"Hexa-Shotgun\", 256, 15\nDropItem \"Flak Cannon\", 256, 15\nDropItem \"Demon Tech Shotgun\", 256, 5\nDropitem \"Plasmatic Assault Shotgun\", 256, 5\nDropItem \"Demented Flak Cannon\", 256, 3\n}\n\nActor CFTXSDBNNSpawner : RandomSpawner Replaces CFDBNNSpawner\n{\nDropItem \"Double Barrel Shotgun \", 256, 102\nDropItem \"Quad Barrel Shotgun \", 256, 25\nDropItem \"ExplosiveSSG\", 256, 15\nDropItem \"Hexa-Shotgun\", 256, 15\nDropItem \"Flak Cannon\", 256, 15\nDropItem \"Demon Tech Shotgun\", 256, 5\nDropItem \"Legendary Sawed-Off Shotgun\", 256, 5\nDropitem \"Plasmatic Assault Shotgun\", 256, 5\nDropItem \"Demented Flak Cannon\", 256, 3\n}\n\nActor CFTXSCGSpawner : RandomSpawner Replaces CFCGSpawner\n{\nDropItem \"Assault Rifle \", 256, 100\nDropItem \"MP-40\", 256, 35\nDropItem \"Minigun2\", 256, 35\nDropItem \"Explosive Minigun\", 256, 17\nDropItem \"Nailgun\", 256, 17\nDropItem \"ExplosiveRifle\", 256, 13\nDropItem \"Legendary AK-47\", 256, 8\nDropItem \"Legendary Light Machine Gun\", 256, 7\nDropItem \"Enraged Legendary Light Machine Gun\", 256, 6\nDropItem \"Improved Minigun\", 256, 5\n}\n\nActor CFTXSCGNLSpawner : RandomSpawner Replaces CFCGNLSpawner\n{\nDropItem \"Assault Rifle \", 256, 120\nDropItem \"MP-40\", 256, 35\nDropItem \"Minigun2\", 256, 35\nDropItem \"Explosive Minigun\", 256, 17\nDropItem \"Nailgun\", 256, 17\nDropItem \"ExplosiveRifle\", 256, 13\nDropItem \"Improved Minigun\", 256, 5\n}\n\nActor CFTXSRLSpawner : RandomSpawner Replaces CFRLSpawner\n{\nDropItem \"Rocket Launcher\", 256, 100\nDropItem \"Grenade Launcher\", 256, 35\nDropItem \"BehemothCannon\", 256, 25\nDropItem \"BarbatosCannon\", 256, 20\nDropItem \"HomingRocketLauncher\", 256, 20\nDropItem \"ProxLauncher\", 256, 20\nDropItem \"RuffianCannon\", 256, 16\nDropItem \"AcidWormFIX\", 256, 12\nDropItem \"RapidRocketlauncher\", 256, 12\nDropItem \"HellstormCannon\", 256, 12\nDropItem \"Legendary Plasmatic Cannon\", 256, 10\nDropItem \"Legendary Behemoth Cannon\", 256, 8\nDropItem \"Enraged Legendary Plasmatic Cannon\", 256, 7\nDropItem \"Enraged Legendary Behemoth Cannon\", 256, 6\nDropItem \"EFG9000\", 256, 4\nDropItem \"Nemesis Plasmatic Cannon\", 256, 4\n}\n\nActor CFTXSRLNLSpawner : RandomSpawner Replaces CFRLNLSpawner\n{\nDropItem \"Rocket Launcher\", 256, 110\nDropItem \"Grenade Launcher\", 256, 45\nDropItem \"BehemothCannon\", 256, 25\nDropItem \"BarbatosCannon\", 256, 20\nDropItem \"HomingRocketLauncher\", 256, 20\nDropItem \"ProxLauncher\", 256, 20\nDropItem \"RuffianCannon\", 256, 16\nDropItem \"AcidWormFIX\", 256, 12\nDropItem \"RapidRocketlauncher\", 256, 12\nDropItem \"HellstormCannon\", 256, 12\nDropItem \"EFG9000\", 256, 4\n}\n\nActor CFTXSRLNNSpawner : RandomSpawner Replaces CFRLNNSpawner\n{\nDropItem \"Rocket Launcher\", 256, 102\nDropItem \"Grenade Launcher\", 256, 37\nDropItem \"BehemothCannon\", 256, 25\nDropItem \"BarbatosCannon\", 256, 20\nDropItem \"HomingRocketLauncher\", 256, 20\nDropItem \"ProxLauncher\", 256, 20\nDropItem \"RuffianCannon\", 256, 16\nDropItem \"AcidWormFIX\", 256, 12\nDropItem \"RapidRocketlauncher\", 256, 12\nDropItem \"HellstormCannon\", 256, 12\nDropItem \"Legendary Plasmatic Cannon\", 256, 10\nDropItem \"Legendary Behemoth Cannon\", 256, 8\nDropItem \"Enraged Legendary Plasmatic Cannon\", 256, 7\nDropItem \"Enraged Legendary Behemoth Cannon\", 256, 6\nDropItem \"EFG9000\", 256, 4\n}\n\nActor CFTXSPRSpawner : RandomSpawner Replaces CFPRSpawner\n{\nDropItem \"Vexed Nemesis Rifle\", 256, 200\nDropItem \"Plasma Rifle\", 256, 100\nDropItem \"Freezer Rifle\", 256, 35\nDropItem \"Demon Tech Rifle \", 256, 25\nDropItem \"LifeLeecher\", 256, 25\nDropItem \"Railgun2\", 256, 25\nDropItem \"HellStaff\", 256, 20\nDropItem \"Tech Vulcan\", 256, 20\nDropItem \"Tech Erasus\", 256, 20\nDropItem \"TechBlizzard\", 256, 20\nDropItem \"TechRipper\", 256, 15\nDropItem \"PlasmaRepeater\", 256, 15\nDropItem \"AntimatterRepeater\", 256, 15\nDropItem \"Welder\", 256, 15\nDropItem \"Demon Tech Railgun\", 256, 15\nDropItem \"ExplosiveRailgun\", 256, 15\nDropItem \"PhaseRifle\", 256, 10\nDropItem \"Tech Blaster\", 256, 10\nDropItem \"Legendary Plasmatic Rifle\", 256, 9\nDropItem \"Legendary Railgun\", 256, 8\nDropItem \"Legendary Karasawa\", 256, 7\nDropItem \"Enraged Legendary Plasmatic Rifle\", 256, 6\nDropItem \"Enraged Legendary Karasawa\", 256, 5\nDropItem \"Nemesis Rifle\", 256, 3\nDropItem \"1337DTR\", 256, 2\n}\n\nActor CFTXSPRNLSpawner : RandomSpawner Replaces CFPRNLSpawner\n{\nDropItem \"Plasma Rifle\", 256, 110\nDropItem \"Freezer Rifle\", 256, 35\nDropItem \"Demon Tech Rifle \", 256, 35\nDropItem \"LifeLeecher\", 256, 25\nDropItem \"Railgun2\", 256, 25\nDropItem \"HellStaff\", 256, 20\nDropItem \"Tech Vulcan\", 256, 20\nDropItem \"Tech Erasus\", 256, 20\nDropItem \"TechBlizzard\", 256, 20\nDropItem \"TechRipper\", 256, 15\nDropItem \"PlasmaRepeater\", 256, 15\nDropItem \"AntimatterRepeater\", 256, 15\nDropItem \"Welder\", 256, 15\nDropItem \"Demon Tech Railgun\", 256, 15\nDropItem \"ExplosiveRailgun\", 256, 15\nDropItem \"PhaseRifle\", 256, 10\nDropItem \"Tech Blaster\", 256, 10\n}\n\nActor CFTXSPRNNSpawner : RandomSpawner Replaces CFPRNNSpawner\n{\nDropItem \"Plasma Rifle\", 256, 100\nDropItem \"Freezer Rifle\", 256, 35\nDropItem \"Demon Tech Rifle \", 256, 25\nDropItem \"LifeLeecher\", 256, 25\nDropItem \"Railgun2\", 256, 25\nDropItem \"HellStaff\", 256, 20\nDropItem \"Tech Vulcan\", 256, 20\nDropItem \"Tech Erasus\", 256, 20\nDropItem \"TechBlizzard\", 256, 20\nDropItem \"TechRipper\", 256, 15\nDropItem \"PlasmaRepeater\", 256, 15\nDropItem \"AntimatterRepeater\", 256, 15\nDropItem \"Welder\", 256, 15\nDropItem \"Demon Tech Railgun\", 256, 15\nDropItem \"ExplosiveRailgun\", 256, 15\nDropItem \"PhaseRifle\", 256, 10\nDropItem \"Tech Blaster\", 256, 10\nDropItem \"Legendary Plasmatic Rifle\", 256, 9\nDropItem \"Legendary Railgun\", 256, 8\nDropItem \"Legendary Karasawa\", 256, 7\nDropItem \"Enraged Legendary Plasmatic Rifle\", 256, 6\nDropItem \"Enraged Legendary Karasawa\", 256, 5\n}\n\nActor CFTXSBFGSpawner : RandomSpawner Replaces CFBFGSpawner\n{\nDropItem \"BFG9500\", 256, 100\nDropItem \"BFG10K \", 256, 35\nDropItem \"Demon Tech BFG10K\", 256, 25\nDropItem \"Demon Tech Devastator\", 256, 20\nDropItem \"CommanderDevastatorFIX\", 256, 15\nDropItem \"BFG15K\", 256, 15\nDropItem \"FreezerBFG\", 256, 15\nDropItem \"Hell Storm BFG\", 256, 15\nDropItem \"BFG2704\", 256, 10\nDropItem \"D-BFG\", 256, 10\nDropItem \"Legendary BFG 10K\", 256, 10\nDropItem \"Legendary BFG15K\", 256, 10\nDropItem \"Legendary BFG\", 256, 9\nDropItem \"BFG3500\", 256, 8\nDropItem \"PyroCannon\", 256, 7\nDropItem \"BlackHole Generator\", 256, 5\nDropItem \"Unmaker\", 256, 3\nDropItem \"Vilestaff\", 256, 2\nDropItem \"Legendary Demon Tech Devastator\", 256, 2\nDropItem \"NuclearMissileLauncher\", 256, 2\nDropItem \"Nemesis BFG\", 256, 2\nDropItem \"Nemesis\", 256, 1\nDropItem \"LegUnmaker\", 256, 1\nDropItem \"BLG\", 256, 1\nDropItem \"Stingray\", 256, 1\n}\n\nActor CFTXSBFGNLSpawner : RandomSpawner Replaces CFBFGNLSpawner\n{\nDropItem \"BFG9500\", 256, 120\nDropItem \"BFG10K \", 256, 35\nDropItem \"Demon Tech BFG10K\", 256, 30\nDropItem \"Demon Tech Devastator\", 256, 20\nDropItem \"CommanderDevastatorFIX\", 256, 15\nDropItem \"BFG15K\", 256, 15\nDropItem \"FreezerBFG\", 256, 15\nDropItem \"Hell Storm BFG\", 256, 15\nDropItem \"BFG2704\", 256, 20\nDropItem \"BFG3500\", 256, 8\nDropItem \"PyroCannon\", 256, 7\nDropItem \"BlackHole Generator\", 256, 5\nDropItem \"Unmaker\", 256, 3\nDropItem \"Vilestaff\", 256, 2\n}\n\nActor CFTXSBFGNNSpawner : RandomSpawner Replaces CFBFGNNSpawner\n{\nDropItem \"BFG9500\", 256, 110\nDropItem \"BFG10K \", 256, 35\nDropItem \"Demon Tech BFG10K\", 256, 25\nDropItem \"Demon Tech Devastator\", 256, 20\nDropItem \"CommanderDevastatorFIX\", 256, 15\nDropItem \"BFG15K\", 256, 15\nDropItem \"FreezerBFG\", 256, 15\nDropItem \"Hell Storm BFG\", 256, 15\nDropItem \"BFG2704\", 256, 15\nDropItem \"Legendary BFG 10K\", 256, 10\nDropItem \"Legendary BFG15K\", 256, 10\nDropItem \"Legendary BFG\", 256, 9\nDropItem \"BFG3500\", 256, 8\nDropItem \"PyroCannon\", 256, 7\nDropItem \"BlackHole Generator\", 256, 5\nDropItem \"Unmaker\", 256, 3\nDropItem \"Vilestaff\", 256, 2\nDropItem \"Legendary Demon Tech Devastator\", 256, 2\n}"
},
{
"source": "pk3",
"name": "Actors/Utsuho.txt",
"contents": "ACTOR Utsuho : GenericBoss replaces GenericBoss\n{\n floatspeed 14\n Speed 14\n Health 12000\n +NORADIUSDMG\n +QUICKTORETALIATE\n +DONTMORPH\n +NOTIMEFREEZE\n +NOTELEFRAG\n +BOSSDEATH\n +NOFEAR\n Painchance 15\n Species \"Cybers\"\n DamageFactor \"PlayerFireSword\", 0.0\n DamageFactor \"PDTBFG\", 0.3\n DamageFactor \"PDTBFGTracer\", 0.3\n DamageFactor \"Cyber10K\", 0.0\n DamageFactor \"Legendary\", 0.0\n DamageFactor \"LegendaryPlayer\", 0.0\n DamageFactor \"LegendaryGuru\", 0.0\n DamageFactor \"LegendaryGuruPlayer\", 0.3\n DamageFactor \"LegendaryPlayer\", 0.3\n DamageFactor \"BFGSplash\", 0.25\n DamageFactor \"BFGSpray\", 0.25\n DamageFactor \"PlayerDevBall\", 0.020\n DamageFactor \"PlayerDevBall2\", 0.020\n DamageFactor \"DBFG\", 0.015\n DamageFactor \"DBFG10K\", 0.015\n DamageFactor \"DBFG10K2\", 0.65\n DamageFactor \"PlayerDBFG\", 0.015\n DamageFactor \"PlayerDBFG2\", 0.65\n DamageFactor \"PlayerDBFG10K\", 0.015\n DamageFactor \"PlayerDBFG10K2\", 0.65\n DamageFactor \"UltimateLegendary\", 0.0\n DamageFactor \"Extreme\", 0.0\n DamageFactor \"PyroShot\", 0.0\n DamageFactor \"PlayerPyro\", 0.0\n DamageFactor \"PDTPuff\", 0.0\n DamageFactor \"Ice\", 0.0\n DamageFactor \"FreezerBurn\", 0.0\n DamageFactor \"SuperWeapon\", 0.0\n DamageFactor \"DemolisherEx\", 0.0\n DamageFactor \"DarkDemoEx\", 0.0\n DamageFactor \"CerChainguns\", 0.0\n DamageFactor \"CerEnergyBall\", 0.0\n DamageFactor \"LegMind\", 0.0\n DamageFactor \"BeheComet\", 0.0\n DamageFactor \"NobleComet\", 0.0\n DamageFactor \"CacoComet\", 0.0\n DamageFactor \"CadaverRocket\", 0.0\n DamageFactor \"HellComet\", 0.0\n DamageFactor \"Legendary1\", 0.0\n DamageFactor 0.5\n DropItem \"Legendary Fusion Cannon\" 256\n DropItem \"LegendaryFusionCell\" 256\n DropItem \"LegendaryFusionCell\" 256\n Obituary \"%o was blessed by Utsuho's atomic nuclear fusion.\"\n Tag \"\\c[g5]Utsuho\\c-\"\n var int user_music;\n States\n {\n Spawn:\n\tTNT1 A 0\n\tTNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult(\"Disable2hu\") == 1, \"Remove\")\n Idle:\n UNYU AAAABBBBCCCCDDDDEEEEFFFFGGGGHHHHIIIIJJJJKKKKLLLLMMMM 1 A_Look\n Loop\n Remove:\n\tTNT1 A 1\n\tTNT1 A 0 A_SpawnItemEx(\"Cyberdemon\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n\tTNT1 A 0 A_ChangeFlag(\"COUNTKILL\", FALSE)\n\tTNT1 A 0\n\tStop\n See:\n TNT1 A 0 A_JumpIf(user_music == 1,3)\n TNT1 A 0 ACS_NamedExecuteAlways(\"StartMonsterMusic\",0,760)\n\tTNT1 A 0 A_SetUserVar(\"user_music\",1)\n\tTNT1 A 0 A_UnsetInvulnerable\n UNYU AAAABBBBCCCCDDDDEEEEFFFFGGGGHHHHIIIIJJJJKKKKLLLLMMMM 1 A_Chase\n\tTNT1 A 0 A_Jump(35,\"Teleport\")\n Loop\n Teleport:\n\t//TNT1 A 0 A_JumpIf(user_rage == 1,\"TeleportRage\")\n\tUNYU A 1 Bright A_UnSetShootable\n\tTNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\tUNYU AAAAAAAAAA 1 Bright A_FadeOut(0.1,0)\n\tTNT1 A 2 Bright\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander\n\tTNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander\n\tTNT1 A 1 Bright A_PlaySound(\"boss/teleport\",6)\n\tTNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx(\"NemesisCyberFlameSpawner2\")\n\tUNYU AAAAAAAAAA 1 Bright A_FadeIn(0.1)\n\tUNYU A 1 Bright A_SetShootable\n\tGoto See\n Missile:\n Pain:\n UNYU N 10 A_Pain\n Goto See\n Melee:\n UNYU A 0 A_facetarget\n UNYU A 0 A_Jump(256, \"Missile\")\n\tGoto See\n Missile:\n UNYU A 0 A_facetarget\n UNYU A 0 A_Jump(200,\"Orbs1\",\"Orbs2\")\n UNYU A 0 A_Jump(256,\"BigOrb\")\n Goto See\n Orbs1:\n UNY2 PQR 5\n\tUNY2 S 7 A_FaceTarget\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(70,110),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-110,-70),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(160,200),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(25,65),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-65,-25),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-155,-115),CMF_ABSOLUTEANGLE)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 T 5 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(115,155),CMF_ABSOLUTEANGLE)\n\tUNY2 SRQP 6\n\tGoto See\n Orbs2:\n UNY2 PQR 5\n\tUNY2 S 7 A_FaceTarget\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_Playsound(\"remishot\",0)\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 O 0 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 T 4 A_CustomMissile(\"StrongUtsuhoOrb\",30,0,random(-20,20))\n\tUNY2 SRQP 6\n\tGoto See\n BigOrb:\n UNYU QRS 5\n\tTNT1 A 0 Thing_Stop(0)\n\tTNT1 A 0 A_Playsound(\"Utsuho/alert\",7,1,0,ATTN_NONE)\n\tTNT1 A 0 A_PlaySound(\"Arcradimus/BFGCharge\")\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",1)\n\tTNT1 A 0 A_SetInvulnerable\n\tUNYU TUVWXYZTUV 5\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging1\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging2\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging3\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging4\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging5\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_SpawnItemEx(\"ArcradimusBallCharging5\",0,0,92)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_CustomMissile(\"ArcradimusBall2\",92,0,0,0)\n\tUNYU WXYZTUV 1\n\tTNT1 A 0 A_UnSetInvulnerable\n\tTNT1 A 0 A_ChangeFlag(\"NOPAIN\",0)\n\tUNYU SRQ 5\n\tGoto See\n Death:\n UNYU N 3\n UNYU OP 15\n\tUNYU A 0 A_NoBlocking\n UNYU A 0 A_scream\n\tTNT1 A 0 Bright A_Mushroom(\"HFCyberMushroomFireballs2\",12)\n\tTNT1 A 0 A_SpawnItemEx(\"HFCyberPyroBoom2\")\n\tTNT1 A 0 A_SpawnItemEx(\"BossDeathExplode\",0,0,32)\n\tTNT1 AAAAAAAAAAA 0 A_SpawnItemEx(\"2huBossDeathFlame\",0,0,20,random(-3,3),random(-3,3),random(-3,3))\n\tTNT1 AAAAAAAAAAA 1 A_SpawnItemEx(\"2huBossDeathFlame3\",0,0,random(5,55),random(-15,15),random(-15,15),random(-15,30))\n Stop\n }\n}\n\nACTOR StrongUtsuhoOrb : GenericSuperOrb\n{\n Speed 40\n damage 6\n SeeSound \" \"\n States\n {\n Spawn:\n CLBB F 1 Bright\n Loop\n Death:\n\tTNT1 A 0\n\tTNT1 A 0 A_Explode(40,100)\n\tTNT1 A 0 A_SpawnItem(\"YellowProjExplodeLarge\")\n\tTNT1 AAAAAAAAA 0 A_SpawnItemEx(\"YellowProjParticleSuperLarge\",0,0,0,frandom(-4,4),frandom(-4,4),frandom(-4,4),random(0,359))\n CLBB F 1 Bright A_FadeOut(0.2)\n Goto Death+3\n }\n}\n\nACTOR ArcradimusBall2 : ArcradimusBall replaces ArcradimusBall\n{\n Speed 100\n}"
},
{
"source": "pk3",
"name": "Actors/LegendaryBabyDemolisher.txt",
"contents": "ACTOR LegendaryBabyDemolisherFIX : LegendaryBabyDemolisher Replaces LegendaryBabyDemolisher 30336\n{\nDropItem \"BossLifeEssence\", 256, 150\nDropItem \"HEMBossArmorBonusMax35\", 256\nDropItem \"LegendarySphere\", 110\nDropItem \"Legendary BFG15K\", 40\nDropItem \"LegendaryRune\", 100\nDropItem \"Legendary Railgun\", 110\nDropItem \"LDemonAmmoBox\", 180\nDropItem \"Legendary Plasmatic Rifle\", 127\nDropItem \"LegTimeFreezeSphere\", 80\nDropItem \"Legendary Lightning Rifle\", 128\nDropItem \"Legendary Demon Tech Devastator\" 5\nTag \"\\c[z3]Legendary Baby Demolisher\\c-\"\n}"
},
{
"source": "pk3",
"name": "Actors/Darkhellionfix.txt",
"contents": "ACTOR DarkHellionFIX : DarkHellion replaces DarkHellion\n{\n Health 1000\n GibHealth 90\n DropItem \"LifeEssence\" 160\n DropItem \"ArmorBonusMax\" 160\n DropItem \"HellionRegen\" 166 1\n Obituary \"A Dark Hellion cast %o into oblivion.\"\n Scale 1.1\n Species \"Viles\"\n DamageFactor \"VileFires\", 0.0\n PainChance \"Mine\", 128\n PainChance \"SoulToxic\", 1\n PainChance \"FatFlamer\", 1\n PainChance \"FiendFire\", 1\n SeeSound \"monster/hlnsit\"\n ActiveSound \"monster/hlnact\"\n PainSound \"monster/hlnpai\"\n DeathSound \"monster/hlndeth\"\n BloodColor \"Black\"\n States\n {\n Spawn:\n \tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELN A 4 A_Look\n \tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELN A 4 A_Look\n Loop\n See:\n\tTNT1 A 0 A_Jump(64,\"Rush\")\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HumanishStep\",0,0,0,0)\n HELN A 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN A 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN B 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN B 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN C 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN C 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN D 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN D 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HumanishStep\",0,0,0,0)\n HELN E 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN E 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN F 2 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN F 2 A_VileChase\n Loop\n Rush:\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN A 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN A 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN B 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN B 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN C 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN C 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN D 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN D 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN E 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN E 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN F 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN F 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN A 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN A 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN B 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN B 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN C 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN C 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN D 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN D 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN E 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN E 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN F 1 A_VileChase\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n TNT1 A 0 A_SpawnItem(\"HellionFX\",0,0)\n HELN F 1 A_VileChase\n TNT1 A 0 A_Jump(164,\"See\")\n Loop\n Missile:\n\tTNT1 A 0\n\tTNT1 A 0 A_PlaySound(\"hellion/smokestart\")\n TNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELN G 5 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELN G 5 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELN H 5 A_VileTarget(\"HellionSmokeAttack\")\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN H 5 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN H 5 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELN I 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN I 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN J 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN K 4 A_FaceTarget\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tTNT1 A 0 A_PlaySound(\"exile/voidend\")\n\tHELN K 4 A_VileAttack\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN L 4\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN L 4\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN L 4\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN L 4\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n\tHELN L 4\n Goto See\n Pain:\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELN M 10 A_Pain\n\tGoto See\n Heal:\n\tTNT1 A 0 A_PlaySound(\"brain/spit\")\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,0,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,20,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,40,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,60,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,80,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,100,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,120,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,140,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,160,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,180,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,200,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,220,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,240,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,260,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,280,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,300,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,320,0)\n\tTNT1 A 0 A_CustomMissile(\"HellionResRadius\",10,0,340,0)\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH B 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH B 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH B 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH B 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH A 4 Bright\n\tTNT1 A 0 A_SpawnItem(\"HellionSmokeSpawner\",0,0,0,0)\n HELH A 4 Bright\n Goto See\n Death:\n HELD N 6 A_Scream\n HELD O 5 A_Fall\n HELD PQ 5\n HELD R 4 A_SpawnItemEx(\"BlackGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tHELD S 4 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n HELD T -1\n Stop\nXDeath:\n\tHELZ A 4\n\tHELZ B 3 A_XScream\n\tHELZ C 3 A_SpawnItemEx(\"BlackGibbedGenerator\",0,0,0,0,0,0,0,128,0)\n\tHELZ D 3 A_Fall\n\tHELZ E 3 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n\tHELZ FG 3\n\tHELZ H -1\n\tStop\n }\n}"
},
{
"source": "pk3",
"name": "Actors/PlasmaPistolDJB.txt",
"contents": "ACTOR \"Plasma Handgun\" : Weapon 18650\n{\n//$Category Weapons/LCA/DJB\n//$Sprite PLSPA0\n//$Title \"Plasma Handgun\"\n\tScale 0.85\n\tWeapon.PreferredSkin \"PlasmaHandgun-Marine\"\n\tWeapon.SlotNumber 2\n\tWeapon.SelectionOrder 5000\n\tWeapon.KickBack 60\n\tWeapon.UpSound \"weapons/pickuptp\"\n\tInventory.PickupSound \"weapons/pickuptp\"\n\tInventory.Pickupmessage \"Plasma Handgun\"\n\tWeapon.AmmoGive1 100\n\tWeapon.AmmoGive2 0\n\tWeapon.AmmoUse1 0\n\tWeapon.AmmoUse2 0\n\tWeapon.AmmoType1 \"PlasmaHGCell\"\n\tWeapon.AmmoType2 \"NewCell\"\n\tTag \"Plasma Handgun\"\n\tObituary \"%o caught one right between the eyes by %k's Plasma Handgun.\"\n\t+WEAPON.NOAUTOAIM\n\t+NOAUTOFIRE\n\t+WEAPON.AMMO_OPTIONAL\n\t+WEAPON.NOALERT\n\t+INVENTORY.UNDROPPABLE\n\tStates {\n Select:\n\t TNT1 A 0 A_Raise\n\t Wait\n Ready:\n\t PHGR ABCD 1\n\t TNT1 A 0 A_JumpIfInventory(\"HandGrenadeAction\",1,\"GrenadeCheck\")\n\t TNT1 A 0 A_JumpIfInventory(\"MineAction\",1,\"MineCheck\")\n TNT1 A 0 A_GiveInventory(\"PlasmaHGCell\",1)\n\t PHGG A 1 A_WeaponReady\n\t Goto Ready+4\n Ready2:\n PHGG A 1 A_WeaponReady\n\t Goto Ready+4\n Deselect:\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"RailgunAction\",1)\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\t\tPHGG B 1 A_Lower\n\t\tGoto Deselect+4\n\tFire:\n\t\tTNT1 A 0 A_JumpIfInventory(\"PHGMode1\",1,\"BigBall\")\n\t\tTNT1 A 0 A_JumpIfInventory(\"PlasmaHGCell\",5,1)\n\t\tGoto Empty\n\t\tTNT1 A 0 A_PlaySound(\"weapons/PHGFire\")\n\t\tTNT1 A 0 A_AlertMonsters\n\t\tTNT1 A 0 Radius_Quake(1,2,0,1,0)\n\t\tTNT1 A 0 Bright A_FireCustomMissile(\"PHGProjectile\",Random(-8,8)*0.1,0,1,8,0,Random(-4,4)*0.1)\n\t\tTNT1 A 0 A_GunFlash\n\t\tPHGF A 2\n\t\tTNT1 A 0 A_Light0\n\t\tPHGF B 2\n\t\tTNT1 A 0 A_TakeInventory(\"PlasmaHGCell\", 6)\n\t\tPHGF CDEF 2 A_WeaponReady\n\t\tGoto Ready+4\n\tBigBall:\n\t\tTNT1 A 0 A_JumpIfInventory(\"PlasmaHGCell\",6,\"ActualFire\")\n\t\tGoto Empty\n\tActualFire:\n\t\tTNT1 A 0 A_PlaySound(\"weapons/PHGCharge\",CHAN_WEAPON)\n\t\tPHGG A 45\n\tHold:\n\t\tTNT1 A 0 A_JumpIfInventory(\"NewCell\",9,1)\n\t\tGoto CellEmpty\n\t\tTNT1 A 0 A_PlaySound(\"weapons/PHGIdle\",CHAN_WEAPON)\n\t\tPHGC ABCD 1 Bright\n\t\tTNT1 A 0 A_ReFire\n\t\tTNT1 A 0 A_StopSound(CHAN_WEAPON)\n\t\tTNT1 A 0 A_AlertMonsters\n\t\tTNT1 A 0 Radius_Quake(1,2,0,1,0)\n\t\tTNT1 A 0 A_TakeInventory(\"NewCell\",10)\n\t\tTNT1 A 0 Bright A_FireCustomMissile(\"PlasmaFireBall\",Random(-8,8)*0.1,1,1,8,0,Random(-4,4)*0.1)\n\t\tTNT1 A 0 A_GunFlash\n\t\tTNT1 A 0 A_Light0\n\t\tPHGF A 1\n\t\tTNT1 A 0 A_PlaySound(\"railgunner/chargedshot\")\n\t\tPHGF B 1\n\t\tPHGF C 1\n\t\tPHGF DEF 1\n\t\tPHGG A 1\n\t\tGoto MaxReload\n\tEmpty:\n\t PHGG B 15 A_PlayWeaponSound(\"weapons/click3\")\n\t\tPHGG B 10 A_PlaySound(\"weapons/PHGHRout\")\n\t\tPHGG B 5 A_Playsound(\"weapons/demontechsteam\")\n\t\tGoto Recharge\n\tRecharge:\n\t TNT1 A 0 A_JumpIfInventory(\"PlasmaHGCell\",99,\"Recharged\")\n\t\tPHGG B 1\n\t\tTNT1 A 0 A_GiveInventory(\"PlasmaHGCell\",1)\n\t\tLoop\n\tRecharged:\n PHGG A 1 A_PlaySound(\"weapons/plasmacellin\")\n Goto Ready2\n\tCellEmpty:\n\t PHGG B 10 A_PlayWeaponSound(\"weapons/click3\")\n\t\tTNT1 A 0 A_Jump(256,\"ChangeMode\")\n\tAltFire:\n\t TNT1 A 0 A_JumpIfInventory(\"PlasmaHGCell\",5,2)\n\t TNT1 A 0 A_JumpIfInventory(\"NewCell\",9,1)\n\t TNT1 A 0 A_Jump(256,\"ChangeMode\")\n\t Goto Ready+5\n MaxReload:\n \t PHGP A 1 A_PlayWeaponSound(\"weapons/PHGHRout\")\n\t PHGP BC 1\n\t PHGP D 2\n\t PHGP E 2 A_FireCustomMissile(\"PistolEmptyMagSpawner\", 0, 0, 0, 1)\n Full:\n\t PHGP F 5\n\t PHGP GHI 2\n\t PHGP J 2 A_PlayWeaponSound(\"weapons/PHGHRin\")\n\t PHGP KLMNOPQ 2\n\t Goto Ready+4\n\tChangeMode:\n\tTNT1 A 0 A_JumpIfInventory(\"PHGMode1\",1,\"ChangeMode2\")\n\tTNT1 A 0 A_Print(\"Charge Fire \")\n\tTNT1 A 0 A_GiveInventory(\"PHGMode1\")\n\tPHGG B 4\n\tPHGG A 4 A_PlayWeaponSound(\"weapons/plasmacellin\")\n\tGoto Ready+5\n\tChangeMode2:\n\tTNT1 A 0 A_Print(\"Normal Fire\")\n\tTNT1 A 0 A_TakeInventory(\"PHGMode1\")\n\tPHGG B 4\n\tPHGG A 4 A_PlayWeaponSound(\"weapons/plasmacellin\")\n\tGoto Ready+4\n\tGrenadeCheck:\n\t\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAmmo\",1,\"GrenadeToss\")\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tGoto Ready+5\n\tGrenadeToss:\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\t\tPHGR DCBA 1\n\t\tTNT1 A 4\n\t\tHGRN ABC 1\n\t\tHGRN D 2\n\t\tHGRN EFG 1\n\t\tHGRN HI 2\n\t\tTNT1 A 15 A_PlayWeaponSound(\"weapons/hgrenadepin\")\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAmmo\",1)\n\t\tHGNE A 1 A_FireCustomMissile(\"ThrownGrenade\",0,0,0,0)\n\t\tHGRN J 1\n\t\tHGRN KLM 2\n\t\tHGRN NO 1\n\t\tTNT1 A 6\n\t\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAmmo\",1,2)\n\t\tTNT1 A 0 A_TakeInventory(\"Hand Grenade\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t\tTNT1 A 0\n\t\tGoto Ready+1\n\tMineCheck:\n\t\tTNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,\"MineToss\")\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tGoto Ready+4\n\tMineToss:\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\t\tPHGR DCBA 1\n\t\tTNT1 A 8\n\t\tTNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\t\tMINE ABCDEF 1\n\t\tTNT1 A 0 A_TakeInventory(\"MineAmmo\",1)\n\t\tMINE G 1 A_FireCustomMissile(\"ThrownMine\",0,0,0,0)\n\t\tMINE HI 1\n\t\tMINE JK 2\n\t\tTNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,2)\n\t\tTNT1 A 0 A_TakeInventory(\"Land Mine\",1)\n\t\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t\tTNT1 A 0\n\t\tTNT1 A 5\n\t\tGoto Ready+1\n\tSpawn:\n\t\tPHGI A -1\n\t\tStop\n\t}\n}\nACTOR PHGMode1 : Inventory { Inventory.MaxAmount 1 }\n\nACTOR PlasmaMagazine : Ammo\n{\n\tInventory.Amount 0\n\tInventory.MaxAmount 30\n\tAmmo.BackpackAmount 0\n\tAmmo.BackpackMaxAmount 30\n\tInventory.Icon \"PLSPA0\"\n\t+IGNORESKILL\n}\n\nACTOR PlasmaHGCell : Ammo {\n\tInventory.Amount 100\n\tInventory.MaxAmount 100\n\tAmmo.BackpackAmount 100\n\tAmmo.BackpackMaxAmount 100\n\tInventory.Icon \"PLSPA0\"\n\t+IGNORESKILL\n}\n\nACTOR PlasmaFireBall\n{\n\tRadius 12\n\tHeight 12\n\tSpeed 100\n\tDamage (random(7,10)*13)\n\tScale 0.6\n\tPROJECTILE\n\tRENDERSTYLE ADD\n\tSpecies \"Player\"\n\tDamageType \"PlasmaClass\"\n\t+THRUSPECIES\n\t+DONTHURTSPECIES\n\tSeeSound \"monsters/newfireshoot\"\n\tDeathSound \"monsters/newfireexplode\"\n\tDecal DoomImpScorch\n\tStates\n\t{\n\t\tSpawn:\n\t\tPLST AABB 1 Bright A_SpawnItemEx(\"PlasmaFireBallTrail\",0,0,0,0,0,0,0,128,0)\n\t\tLoop\n\t\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueParticleSpawner\",0,0,0,0,0,0,0,128)\n\t\tTNT1 AAA 0 A_CustomMissile(\"Kaboom6\",0,0,random(0,360),2,random(0,360))\n\t TNT1 A 0 A_SpawnItem(\"PlasmaEx\")\n\t\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX4\",0,0,random(0,360),2,random(0,360))\n\t\tPLST CDE 3 Bright\n\t\tTNT1 A 1 Bright A_Explode((random(7,10)*15),64)\n\t\tStop\n\t\tToaster:\n\t\tTNT1 A 1 A_SpawnItem(\"PlasmaEx\")\n\t\tStop\n\t}\n}\n\nACTOR PlasmaFireBallTrail : BFG9500Trail {\n\tScale 0.5\n\tStates {\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\t\tPLST AABB 1 A_FadeOut(0.12)\n\t\tGoto Spawn+2\n\t}\n}\n\nActor ProjectileTracers : FastProjectile {\n\tScale 0.1\n\tHeight 1\n\tRadius 1\n\tSpeed 200\n\tProjectile\n\tRenderstyle ADD\n\tSpecies \"Player\"\n\t+FORCEXYBILLBOARD\n\t+DONTSPLASH\n\t+BloodSplatter\n\t+THRUSPECIES\n\tDecal Bulletchip\n\tDamageType \"Bullet\"\n\tStates {\n\t\tSpawn:\n\t\tTRAC A 1 BRIGHT\n\t\tLoop\n\t\tDeath:\n\t\tPUFF A 0 A_SpawnItemEx(\"ModdedBulletPuff\")\n\t\tPUFF ABCD 4\n\t\tstop\n\t\tXDeath:\n\t\tTNT1 A 0\n\t\tStop\n\t}\n}\nActor PHGProjectile : ProjectileTracers {\n\tDamageType \"Plasma\"\n\tDamage (random(7,10)*3)\n\tDecal DoomImpScorch\n\tStates {\n\t\tSpawn:\n\t\tTRA4 AB 2 BRIGHT\n\t\tLoop\n\t\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueParticleSpawner\",0,0,0,0,0,0,0,128)\n\t\tTNT1 AAA 0 A_CustomMissile(\"Kaboom6\", 0, 0, random(0,360), 2, random(0,360))\n\t\tTNT1 A 1 A_SpawnItem(\"PlasmaEx\")\n\t\tStop\n\t\tXDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_SpawnItemEx(\"BlueParticleSpawner\",0,0,0,0,0,0,0,128)\n\t\tTNT1 AAA 0 A_CustomMissile(\"Kaboom6\", 0, 0, random(0,360), 2, random(0,360))\n\t\tTNT1 A 1 A_SpawnItem(\"PlasmaEx\")\n\t\tStop\n\t}\n}"
},
{
"source": "pk3",
"name": "Actors/HellsmithWeaponFixes.txt",
"contents": "ACTOR BLG : Weapon\n{\n\tTag \"Big Lightning Gun\"\n\tInventory.PickupSound \"Weapons/BLG/Get\"\n\tWeapon.UpSound \"Weapons/BLG/up\"\n\tObituary \"%o Got Electrocuted by %k's Big Lightning Gun.\"\n\tInventory.PickupMessage \"You got the Big Lightning Gun!\"\n Weapon.AmmoUse 20\n Weapon.AmmoGive 80\n Weapon.AmmoType \"DCell\"\n Weapon.AmmoUse2 7\n Weapon.AmmoType2 \"DCell\"\n Decal DBFGLightning\n\t+WEAPON.NOAUTOFIRE\n\t+WEAPON.NOAUTOAIM\n\tStates\n\t{\n\tSpawn:\n\t\tPULX A -1\n\t\tLoop\n\tReady:\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/loop\",CHAN_6,1.0,1)\n\tReadyLoop:\n\t\tREPT AAAAAAAAAAAAAA 5 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/down\",CHAN_6)\n\t\tREPT A 1 A_Lower\n\t\tWait\n\tSelect:\n\t\tREPT A 1 A_Raise\n\t\tLoop\n\tFire:\n\t\tREPT A 4\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/fire\",CHAN_WEAPON)\n\t\tTNT1 A 0 A_FireCustomMissile(\"BLGSuperLightningBall\",0,1)\n\t\tREPT A 0 A_GunFlash\n\t\tREPT ABCD 2 A_SetPitch (pitch-0.50)\n\t\tREPT D 10 A_Recoil(3)\n\t\tREPT DDDD 2 A_SetPitch (pitch+0.50)\n\t\tREPT C 8\n\t\tREPT CCBA 4\n\t\tREPT A 10 A_ReFire\n\t\tREPT A 10\n\t\tGoto Ready\n\tFlash:\n\t\tPREP ABC 2 Bright A_Light1\n\t\tgoto lightdone\n\tAltFire:\n\t\tREPT A 4\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/fire\",CHAN_WEAPON)\n\t\tTNT1 A 0 A_FireCustomMissile(\"BLGSeekerLauncherSpawner\",0,1,0,0,0,0)\n\t\tREPT A 0 A_GunFlash\n\t\tREPT ABC 3\n\t\tREPT C 17\n\t\tREPT C 8// A_PlaySound(\"Weapons/BLG/Charge\",CHAN_6)\n\t\tREPT CCBA 4\n\t\tREPT A 10 A_ReFire\n\t\tREPT A 10\n\t\tGoto Ready\n\tAltFlash:\n\t\tPREP ABC 3 Bright A_Light1\n\t\tgoto lightdone\n\t}\n}\n\nACTOR Stingray : Weapon\n{\n\tInventory.PickupSound \"Weapons/StingrayGet\"\n\tWeapon.UpSound \"Weapons/StingrayUp\"\n\tInventory.PickupMessage \"You got the Stingray!\"\n\tWeapon.AmmoType \"Gas\"\n\tWeapon.AmmoGive 200\n\tWeapon.AmmoUse 40\n\tWeapon.AmmoType2 \"Gas\"\n\tWeapon.AmmoUse2 20\n\tScale 0.4\n\t+WEAPON.NOAUTOAIM\n\t+WEAPON.NOAUTOFIRE\n\tStates\n\t{\n\tSpawn:\n\t\tFLHT Z -1\n\t\tLoop\n\tReady:\n\t\tFLHT A 1 A_WeaponReady\n\t\tLoop\n\tDeselect:\n\t\tFLHT A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tFLHT A 1 A_Raise\n\t\tLoop\n\tFire:\n\t\tFLHT A 4\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/StingrayFire\",CHAN_WEAPON)\n\t\tTNT1 A 0 A_Recoil(25)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayShot\",0,1,0,0)\n\t\tFLHT BCDE 1 Bright\n\t\tFLHT J 20\n\t\tFLHT J 14 A_PlaySound(\"Weapons/StingrayCharge\",CHAN_5)\n\t\tFLHT IHGFFF 11\n\t\tFLHT A 7 A_PlaySound(\"Weapons/StingrayReady\",CHAN_5)\n\t\tFLHT A 1 A_ReFire\n\t\tGoto Ready\n\tAltFire:\n\t\tFLHT A 4\n\t\tTNT1 A 0 A_Quake(6,8,0,1024)\n\t\tTNT1 A 0 A_Quake(4,16,0,2048)\n\t\tTNT1 A 0 A_Quake(2,24,0,4096)\n\t\tTNT1 A 0 A_Quake(1,32,0,8192)\n\t\tTNT1 A 0 A_PlaySound (\"Weapons/Stingray/Swoosh\",CHAN_WEAPON,1.0,0,ATTN_NONE)\n\t\tTNT1 A 0 A_PlaySound (\"Weapons/Stingray/Wave\",CHAN_6,1.0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 0, 1, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 10, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 20, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 30, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 40, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 50, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 60, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 70, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 80, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 90, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 100, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 110, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 120, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 130, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 140, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 150, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 160, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 170, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 180, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 190, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 200, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 210, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 220, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 230, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 240, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 250, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 260, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 270, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 280, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 290, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 300, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 310, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 320, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 330, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 340, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayWave\", 350, 0, -48, 0)\n\t\tTNT1 A 0 A_FireCustomMissile(\"StingrayGlobe\",0,0)\n\t\tFLHT FGHIJ 1 Bright\n\t\tFLHT J 20\n\t\tFLHT J 14 A_PlaySound(\"Weapons/StingrayCharge\",CHAN_5)\n\t\tFLHT IHGFFF 11\n\t\tFLHT A 7 A_PlaySound(\"Weapons/StingrayReady\",CHAN_5)\n\t\tFLHT A 1 A_ReFire\n\t\tGoto Ready\n\t}\n}\n\nACTOR LegUnmaker : Weapon\n{\n\tWeapon.SlotNumber 7\n\tTag \"Legendary Unmaker\"\n\tInventory.PickupMessage \"You got the Legendary Unmaker! Kill everything!\"\n\tObituary \"%k obliterated %o with his Legendary Unmaker!\"\n\tHeight 20\n\tWeapon.UpSound \"LegUnmaker/select\"\n\tWeapon.PreferredSkin \"Unmaker-Marine\"\n\tWeapon.SelectionOrder 2700\n\tWeapon.AmmoGive 200\n\tweapon.ammotype \"ILDemonAmmo\"\n\tweapon.ammouse 2\n\tweapon.ammotype2 \"ILDemonAmmo\"\n\tweapon.ammouse2 30\n\t//DamageType \"LegendaryPlayer\"\n\t+WEAPON.NOAUTOAIM\n\t+WEAPON.NOAUTOFIRE\n\tStates\n\t{\n\tSpawn:\n\t\tZNMA A 6\n\t\tTNT1 A 0 A_SpawnItemEx(\"UnmakerParticleSpawner\",0,0,10,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,160)\n\t\tLoop\n\tReady:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_PlaySound(\"weapons/legrifidle\",6,1.0,1)\n\tReadyLoop:\n\t\tUNMK A 4 A_WeaponReady\n\t\tTNT1 A 0 A_SpawnItemEx(\"UnmakerParticleSpawner\",8,0,28,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH,160)\n\t\tLoop\n\tDeselect:\n\t\tTNT1 A 0\n\t\tTNT1 AAA 0 A_StopSound(6)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/weapondown\",CHAN_WEAPON)\n\tDeselectLoop:\n\t\tUNMK A 1 A_Lower\n\t\tLoop\n\tSelect:\n\t\tUNMK A 1 A_Raise\n\t\tLoop\n\tFire:\n\t\tUNMK A 16 A_PlaySound(\"LegUnmaker/charge\")\n\tHold:\n\t\tTNT1 A 0 A_JumpIfNoAmmo(\"Ready\")\n\t\tTNT1 A 0 A_PlayWeaponSound(\"LegUnmaker/fire\")\n\tPelletLoop:\n\t\tTNT1 A 0 A_GiveInventory(\"LegPelletCounter\", 1)\n\t\tTNT1 A 0 A_FireCustomMissile(\"LegUnmakerBall\",Random(-8,8),FALSE,0,0,0,Random(-3,3))\n\t\tTNT1 A 0 A_JumpIfInventory(\"LegPelletCounter\", 6, \"EndOfLoop\")\n\t\tGoto PelletLoop\n\tEndOfLoop:\n\t\tTNT1 A 0 A_TakeInventory(\"LegPelletCounter\",51)\n\t\tTNT1 A 0 A_FireBullets(0,0,1,0,\"NoPuff\") // to use ammo\n\t\tTNT1 A 0 A_GunFlash\n\t\tUNMK D 10 Bright\n\t\tUNMK E 10\n\t\tUNMK F 10 A_ReFire\n\t\tUNMK A 4\n\t\tGoto Ready\n\tAltFire:\n\t\tTNT1 A 0 A_JumpIfNoAmmo(\"Ready\")\n\t\tUNMK D 40 A_PlaySound(\"LegUnmaker/incant\",0,1.0,FALSE)\n\t\tTNT1 A 0 A_Playsound(\"LegUnmaker/altfire\",0,1.0,FALSE)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",0,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",15,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",30,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",45,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",60,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",75,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",90,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",105,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",120,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",135,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",150,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",165,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",180,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",195,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",210,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",225,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",240,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",255,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",270,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",285,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",300,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",315,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",330,0,3)\n\t\tTNT1 A 0 A_FireCustomMissile(\"AltLegUnmakerBall\",345,1,3)\n\t\tUNMK D 4 Bright A_GunFlash\n\t\tUNMK E 56\n\t\tUNMK F 10 A_ReFire\n\t\tGoto Ready\n\tFlash:\n\t\tTNT1 A 6 Bright A_Light1\n\t\tTNT1 A 4 Bright A_Light2\n\t\tGoto LightDone\n\t}\n}\n\n//Particles\n\nACTOR BLGSuperLightningBall\n{\n\tRenderStyle Translucent\n\tAlpha 0.80\n\tScale 1.5\n\tRadius 24\n\tHeight 48\n\tSpeed 60\n\tPROJECTILE\n\tDamage 150\n\t+FORCERADIUSDMG\n\t+NODAMAGETHRUST\n\t+DONTHARMSPECIES\n\t+MTHRUSPECIES\n\tSpecies \"Player\"\n\tDamageType \"lightning\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 Bright A_PlaySound(\"Weapons/BLG/fly\",CHAN_5,1.0,1)\n\tSpawnLoop:\n\t\tBLSB A 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB B 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB C 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB D 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB E 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB F 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB G 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tBLSB H 4 Bright A_CustomMissile(\"BLGLightningBolt\",0)\n\t\tTNT1 A 0 A_SpawnItemEx(\"BLGRailAttack\",0,0,0,0,0,0,0,SXF_SETMASTER)\n\t\tTNT1 A 0 A_Explode(128, 256,0)\n\t\tLoop\n\tDeath:\n\t\tTNT1 A 0 A_PlaySound(\"Weapons/BLG/charge\",CHAN_5,1.0,0,ATTN_NONE)\n\t\tTNT1 A 0 A_Explode(256,192)\n\t\tBLSB ABCDEFGHABCDEFGHABCDEFGHABCD 1 Bright\n\t\tBLSB B 0 A_ChangeFlag(\"NODAMAGETHRUST\",False)\n\t\tBLSB B 0 A_PlaySound(\"Weapons/BLG/bang\",CHAN_5,1.0,0,ATTN_NONE)\n\t\tTHT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile(\"BLGSpark\",0,0,Random(0,359),CMF_TRACKOWNER|CMF_AIMDIRECTION,Random(-90,90)) //40\n\t\tBLSB EFGHIIJJKKLLMM 2 Bright A_Explode(192,384)\n\t\tStop\n\t}\n}\n\nACTOR LegUnmakerBall : DoomImpBall\n{\n\tConst int UnBallDmg = 8;\n\tConst int UnBallRad = 128;\n\tConst int UnBallMin = 64;\n\t+MTHRUSPECIES\n\t+DONTHARMSPECIES\n\t+SEEKERMISSILE\n\t+THRUACTORS\n\t+FORCERADIUSDMG\n\t+NODAMAGETHRUST\n\t+FOILINVUL\n\t+DONTREFLECT\n\tSpeed 40\n\tDamage 512\n\t//DamageType \"LegendaryPlayer\"\n\tBounceCount 4\n\tBounceType \"Grenade\"\n\tBounceFactor 0.95\n\tWallBounceFactor 0.95\n\tObituary \"%o was pulverized by %k's Legendary Unmaker.\"\n\tSeeSound \"NoSound\"\n\tDeathSound \"LegUnmaker/hit\"\n\tReactionTime 192\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB A 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB A 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB B 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB B 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB C 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UnBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB C 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB D 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\t//\tTNT1 A 0 A_Explode(UnBallDmg,UNBallRad,FALSE,FALSE,UnBallMin)\n\t\tUNMB D 2 Bright A_SeekerMissile(89,90,SMF_LOOK|SMF_PRECISE,256)\n\t\tTNT1 A 0 A_CountDown\n\t\tLoop\n\tDeath:\n\t\tUNMB EF 4 Bright\n\t\tUNMB GH 4\n\t\tStop\n\t}\n}\n\nACTOR AltLegUnmakerBall : FatShot\n{\n\tSpeed 50\n\tDamage 0\n\tScale 2.0\n\tSeeSound \"NoSound\"\n\tDeathSound \"NoSound\"\n\t+FLOORHUGGER\n\t+NODAMAGETHRUST\n\t+FORCERADIUSDMG\n\t+THRUACTORS\n\t+DONTHARMSPECIES\n\t//DamageType \"LegendaryPlayer\"\n\tObituary \"%o was utterly destroyed by %k's Legendary Unmaker\"\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 1\n\t\tTNT1 A 0 A_SpawnItemEx(\"InvLegUnmakerBall\",0,0,0,50,0,0,0,SXF_TRANSFERPOINTERS)\n\tTheLoop:\n\t\tTNT1 A 0 A_CustomMissile(\"AltLegUnmakerTracer\")\n\t\tUNFI A 2 Bright A_Explode(UnFireDmg,UnFireRad,FALSE,FALSE,UnFireRad)\n\t\t// TNT1 A 0 A_CustomMissile(\"AltLegUnmakerTracer\")\n\t\tUNFI B 2 Bright A_Explode(UnFireDmg,UnFireRad,FALSE,FALSE,UnFireRad)\n\t\tLoop\n\tDeath:\n\t\t// TNT1 A 0 A_PlaySound(\"vile/firecrkl\",0,0.8,FALSE,ATTN_NONE)\n\t\tTNT1 A 0 A_PlaySound(\"weapons/flame\",0,1.0,FALSE)\n\t\tUNFI CDEFGH 4 Bright A_Explode(UnFireDDmg,UnFireDRad,FALSE,FALSE,UnFireDRad)\n\t\tStop\n\t}\n}\n\nACTOR AngryUnmaker : LegUnmaker replaces LegUnmaker\n{\n\tTag \"Angry Unmaker\"\n\tObituary \"%k obliterated %o with his Angry Unmaker!\"\n\tInventory.PickupMessage \"You got the Angry Unmaker! Kill everything!\"\n}\n\n//TXS\n\nACTOR \"Unmaker\" : Weapon 3345\n{\nWeapon.Selectionorder 2200\nWeapon.AmmoGive \"200\"\nWeapon.AmmoType \"DemonAmmo\"\nWeapon.AmmoType2 \"DemonAmmo\"\nInventory.PickupSound \"NemesisGet\"\nWeapon.PreferredSkin \"Unmaker-Marine\"\nWeapon.Kickback 120\n//AttackSound \"UnmakerShot\"\nWeapon.ReadySound \"UnmakerReadyX\"\nWeapon.UpSound \"NemesisUp\"\nInventory.PickupMessage \"The Unmaker\"\nTag \"Unmaker\"\nObituary \"%o got unmade by %k.\"\n+WEAPON.NOAUTOAIM\n+INVENTORY.UNDROPPABLE\n+DONTGIB\nStates\n{\n Spawn:\n\tUMNK Z -1\n\tLoop\n Ready:\n\tUNMA ZYXWVU 1\n ReadyLoop:\n\tTNT1 A 0\n TNT1 AAAAA 0\n\tTNT1 A 0 A_PlaySound(\"unmaker/hum\", 6, 1, 1)\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAction\",1,\"GrenadeCheck\")\n\tTNT1 A 0 A_JumpIfInventory(\"MineAction\",1,\"MineCheck\")\n\tUNMA A 1 A_WeaponReady\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAction\",1,\"GrenadeCheck\")\n\tTNT1 A 0 A_JumpIfInventory(\"MineAction\",1,\"MineCheck\")\n\tUNMA B 1 A_WeaponReady\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAction\",1,\"GrenadeCheck\")\n\tTNT1 A 0 A_JumpIfInventory(\"MineAction\",1,\"MineCheck\")\n\tUNMA C 1 A_WeaponReady\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAction\",1,\"GrenadeCheck\")\n\tTNT1 A 0 A_JumpIfInventory(\"MineAction\",1,\"MineCheck\")\n\tUNMA D 1 A_WeaponReady\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAction\",1,\"GrenadeCheck\")\n\tTNT1 A 0 A_JumpIfInventory(\"MineAction\",1,\"MineCheck\")\n\tUNMA E 1 A_WeaponReady\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAction\",1,\"GrenadeCheck\")\n\tTNT1 A 0 A_JumpIfInventory(\"MineAction\",1,\"MineCheck\")\n\tUNMA F 1 A_WeaponReady\n\tGoto ReadyLoop+8\n Deselect:\n\tTNT1 A 0 A_StopSound(6)\n\tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\tUNMA A 1 A_Lower\n\tGoto Deselect+1\n Select:\n\t UNMA A 0 A_Raise\n\t Wait\n Fire:\n\tTNT1 A 0 A_JumpIfInventory(\"DemonAmmo\",2,1)\n\tGoto ReadyLoop+8\n\tUNMA ABCDEF 1\n FireHold:\n\tUNMA GHI 1\n\tTNT1 A 0 A_Playsound(\"UnmakerShot\", 1, 1, 0)\n\tTNT1 A 0 A_TakeInventory(\"DemonAmmo\", 2)\n\tUNMA J 1 A_RailAttack(200, 0, 0, \"none\", \"red\", RGF_SILENT | RGF_NOPIERCING | RGF_FULLBRIGHT, 0, \"UnmakerPuff\", 0, 0, 0, 0, 5, 1, \"UnmakerLaserSpark\", -1)\n\tTNT1 A 0 A_JumpIfInventory(\"DemonAmmo\",2,1)\n\tGoto ReadyLoop+8\n\tTNT1 A 0 A_Refire(\"FireHold\")\n\tUNMA HG 1\n\tGoto Afterfire\n Afterfire:\n\t TNT1 A 0 A_StopSound(7)\n\t\tUNMP ABCDEFGHIJKLMNONMLKJIHGFDCBA 1\n\t\tGoto ReadyLoop+8\n AltFire:\n\tXNMB ABCDE 1\n\tTNT1 A 0 A_RailAttack(0,0,100,\"none\",\"none\",0,0)\n\tTNT1 A 0 A_JumpIfInventory(\"DemonAmmo\",100,1)\n\tXNMB A 0 A_SetBlend(\"Orange\",0.5,60)\n\tXNMB A 0 A_SetBlend(\"Black\",0.25,60)\n\tXNMB F 0 A_PlayWeaponSound(\"UnBallShot\")\n\tXNMB F 0 A_FireCustomMissile(\"UnmakerBall\", -10, 0, 0, 1)\n\tXNMB F 0 A_FireCustomMissile(\"UnmakerBall\", -5, 0, 0, 1)\n\tXNMB F 0 A_FireCustomMissile(\"UnmakerBall\", 0, 0, 0, 1)\n\tXNMB F 0 A_FireCustomMissile(\"UnmakerBall\", 5, 0, 0, 1)\n\tXNMB F 0 A_FireCustomMissile(\"UnmakerBall\", 10, 0, 0, 1)\n\tXNMB E 60 A_GunFlash\n\tXNMB D 1\n\tXNMB C 1\n\tXNMB B 1\n\tXNMB A 1\n\tGoto Afterfire\n GrenadeCheck:\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAmmo\",1,\"GrenadeToss\")\n\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\tGoto Ready+6\n GrenadeToss:\n \tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\tUNMA UVWXYZ 1\n\tTNT1 A 4\n\tHGRN ABC 1\n\tHGRN D 2\n\tHGRN EFG 1\n\tHGRN HI 2\n\tTNT1 A 15 A_PlayWeaponSound(\"weapons/hgrenadepin\")\n\tTNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAmmo\",1)\n\tHGNE A 1 A_FireCustomMissile(\"ThrownGrenade\",0,0,0,0)\n\tHGRN J 1\n\tHGRN KLM 2\n\tHGRN NO 1\n\tTNT1 A 6\n\tTNT1 A 0 A_JumpIfInventory(\"HandGrenadeAmmo\",1,2)\n TNT1 A 0 A_TakeInventory(\"Hand Grenade\",1)\n\tTNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\tTNT1 A 0\n\tGoto Ready+1\n MineCheck:\n\tTNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,\"MineToss\")\n\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\tGoto Ready+6\n MineToss:\n \tTNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n\tUNMA UVWXYZ 1\n\tTNT1 A 8\n\tTNT1 A 0 A_PlayWeaponSound(\"weapons/hgrenadethrow\")\n\tMINE ABCDEF 1\n\tTNT1 A 0 A_TakeInventory(\"MineAmmo\",1)\n\tMINE G 1 A_FireCustomMissile(\"ThrownMine\",0,0,0,0)\n\tMINE HI 1\n\tMINE JK 2\n\tTNT1 A 0 A_JumpIfInventory(\"MineAmmo\",1,2)\n TNT1 A 0 A_TakeInventory(\"Land Mine\",1)\n\tTNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\tTNT1 A 0\n\tTNT1 A 5\n\tGoto Ready+1\n}\n}"
},
{
"source": "pk3",
"name": "Actors/HellsmithMonsterEdits.txt",
"contents": "ACTOR NemMeteor3 : NemMeteor2 replaces NemMeteor2\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n\tStates\n\t{\n\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_NoGravity\n\t\tTNT1 A 0 A_UnsetSolid\n\t\tTNT1 A 0 A_UnsetFloorClip\n\t\tTNT1 A 0 A_StopSound(7)\n\t\tTNT1 A 0 A_PlaySound(\"hellsmith/meteorexp\",0,0.35)\n\t\tTNT1 A 0 A_PlaySound(\"hellsmith/meteorexp\",0,0.35,False,ATTN_NONE)\n\t\tFXPW A 2 Bright A_Explode(300,512,0)\n\t\tTNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx(\"NemMeteorSmoke2\",0,0,0,Random(-4,4),Random(-4,4),Random(0,4))\n\t\tFXPW BCDEFGHIJKLM 2 Bright A_SpawnItemEx(\"NemMeteorSmoke2\",0,0,0,Random(-6,6),Random(-6,6),Random(0,6))\n\t\tStop\n\t}\n}\n\nACTOR NemMeteorSmoke3 : NemMeteorSmoke2 replaces NemMeteorSmoke2\n{\n\tRenderStyle Subtract\n}\n\nACTOR NemesisFireball2 : NemesisFireball1 replaces NemesisFireball1\n{\n//\ttranslation \"0:255=#[0,0,0]\"\n\tRenderStyle Stencil\n\tStencilColor Black\n\tStates\n\t{\n\tSpawn:\n\t\tAR1B AAAABBBBCCCC 1\n\t\tloop\n\tDeath:\n\t\tAR1B DE 3\n\t\tAR1B FG 3\n\t\tAR1B H 3 A_Explode(650,0,0)\n\t\tAR1B I 3\n\t\tstop\n\t}\n}\n\nACTOR NemTracer2 : NemTracer replaces Nemtracer\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n}\n\nACTOR NemTracerPuff2 : NemTracerPuff replaces NemtracerPuff\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n}\n\nACTOR BlackPuff2 : WhitePuff\n{\n//\tRenderStyle Stencil\n//\tStencilColor Black\n\tRenderStyle Subtract\n}\n\nACTOR NemesisShot3 : NemesisShot2 replaces NemesisShot2\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n\tStates\n\t{\n\tSpawn:\n\t\tWNCM AAA 1 A_SpawnItemEx(\"BlackPuff2\",0,0,0,0,0,0,0,8)\n\t\tWNCM BBB 1 A_SpawnItemEx(\"BlackPuff2\",0,0,0,0,0,0,0,8)\n\t\tWNCM CCC 1 A_SpawnItemEx(\"BlackPuff2\",0,0,0,0,0,0,0,8)\n\t\tloop\n\tDeath:\n\t\tTNT1 A 0\n\t\tTNT1 A 0 A_CustomMissile(\"NemesisBoom2\",0,0,0,6)\n\t\tTNT1 A 0 A_CustomMissile(\"NemesisBoom2\",0,0,45,6)\n\t\tTNT1 A 0 A_CustomMissile(\"NemesisBoom2\",0,0,90,6)\n\t\tTNT1 A 0 A_CustomMissile(\"NemesisBoom2\",0,0,135,6)\n\t\tTNT1 A 0 A_CustomMissile(\"NemesisBoom2\",0,0,180,6)\n\t\tTNT1 A 0 A_CustomMissile(\"NemesisBoom2\",0,0,225,6)\n\t\tTNT1 A 0 A_CustomMissile(\"NemesisBoom2\",0,0,270,6)\n\t\tTNT1 A 0 A_CustomMissile(\"NemesisBoom2\",0,0,315,6)\n\t\tWNCM DEF 3 A_Explode\n\t\tstop\n\t}\n}\n\nACTOR NemesisBoom2 : NemesisBoom\n{\n\tStates\n\t{\n\tSpawn:\n\t\tTNT1 A 0\n\t\tTNT1 AAAAA 6 A_SpawnItem(\"NemesisFX2\",0,0)\n\t\tStop\n\t}\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t}\n\nACTOR NemesisFX2 : NemesisFX\n{\n\tRenderStyle Stencil\n\tStencilColor Black\n}"
},
{
"source": "pk3",
"name": "decorate/TechVulcanZombie.txt",
"contents": "ACTOR TechVulcanZombie 21502\n{\n Health 160\n Radius 20\n Height 56\n PainChance 100\n Speed 7\n Mass 100\n DropItem \"StimKit\" 180\n DropItem \"ArmorBooster\" 180\n DropItem \"AmmoPack\" 165\n DropItem \"HandGrenadeAmmo\" 250 1\n DropItem \"MineAmmo\" 180 1\n DropItem \"DemonAmmo\" 250 60\n DropItem \"DemonAmmoBox\" 105\n DropItem \"Armorplate\" 215 1\n DropItem \"Portablemedkit\" 230 1\n DropItem \"Backpack\" 80 1\n DropItem \"Tech Vulcan\" 72\n DamageFactor \"VulcanZombie\", 0.0\n SeeSound \"superzombie/sight\"\n PainSound \"superzombie/pain\"\n DeathSound \"superzombie/death\"\n ActiveSound \"superzombie/active\"\n AttackSound \"\"\n Obituary \"%o got plasmaficated by a Tech Vulcan Zombie.\"\n Tag \"\\crTech Vulcan Zombie\\c-\"\n MONSTER\n +FLOORCLIP\n +MISSILEMORE\n +QUICKTORETALIATE\n States\n {\n Spawn:\n TVUZ A 10 A_Look\n\tTVUI A 10 A_Look\n Loop\n See:\n TVUZ AABB 3 A_Chase\n TNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n TVUZ CCDD 3 A_Chase\n TNT1 A 0 A_SpawnItem(\"FootStep\",0,0,0,0)\n Loop\n Missile:\n TNT1 A 0 A_Jump(150,\"Missile2\")\n\tTNT1 A 0 A_Jump(100,\"Missile3\")\n\tGoto See\n Missile2:\n TVUZ E 10 A_FaceTarget\n\tTNT1 A 0 A_PlaySound(\"vulcan/fire\")\n\tTNT1 A 0 Radius_Quake(2,2,0,1,0)\n\tTNT1 A 0 A_SpawnItemEx(\"RedCasing\", 12, 6, 28, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)\n\tTNT1 A 0 A_CustomMissile(\"ZombieVulcanPlasmaPuff\",Random(30,34),0,Random(15,-15),0)\n TVUZ E 3 Bright A_CPosAttack\n\tTNT1 A 0 A_PlaySound(\"vulcan/fire\")\n\tTNT1 A 0 Radius_Quake(2,2,0,1,0)\n\tTNT1 A 0 A_SpawnItemEx(\"RedCasing\", 12, 6, 28, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)\n\tTNT1 A 0 A_CustomMissile(\"ZombieVulcanPlasmaPuff\",Random(30,34),0,Random(15,-15),0)\n\tTVUZ E 3 Bright A_CPosAttack\n\tTNT1 A 0 A_PlaySound(\"vulcan/fire\")\n\tTNT1 A 0 Radius_Quake(2,2,0,1,0)\n\tTNT1 A 0 A_SpawnItemEx(\"RedCasing\", 12, 6, 28, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)\n\tTNT1 A 0 A_CustomMissile(\"ZombieVulcanPlasmaPuff\",Random(30,34),0,Random(15,-15),0)\n TVUZ F 3 Bright A_CPosAttack\n\tTNT1 A 0 A_StopSoundEx(\"Voice\")\n TNT1 A 0 A_CPosRefire\n Goto Missile2+2\n Missile3:\n TVUZ E 10 A_FaceTarget\n\tTNT1 A 0 A_PlayWeaponSound(\"vulcan/altfire\")\n\tTNT1 A 0 Radius_Quake(2,2,0,1,0)\n\tTNT1 AAA 0 A_SpawnItemEx(\"RedCasing\",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)\n\tTVUZ F 0 A_CustomMissile(\"ZombieVulcanLazer\", 32, 0, -8)\n\tTNT1 A 0 A_CustomMissile(\"ZombieVulcanLazer\", 32, 0, 0)\n\tTNT1 A 0 A_CustomMissile(\"ZombieVulcanLazer\", 32, 0, 8)\n\tTVUZ F 5\n\tGoto See\n Pain:\n TVUZ G 6 A_Pain\n Goto See\n Death:\n\tTNT1 A 0 A_StopSoundEx(\"Voice\")\n TVUZ H 5 A_Scream\n TVUZ I 5 A_Fall\n TVUZ J 5 A_SpawnItem(\"BodyCrash\",0,0,0,0)\n TVUZ KLM 5\n TVUZ N -1\n Stop\n XDeath:\n TVUZ O 3\n TVUZ P 3 A_XScream\n TVUZ Q 3 A_SpawnItemEx(\"GibbedGenerator\",0,0,0,0,0,0,0,128,0)\n TVUZ R 3 A_Fall\n TVUZ STUV 3\n\tTVUZ W -1\n Stop\n Raise:\n \tTNT1 A 0\n\tTNT1 A 0 A_SpawnItemEx(\"VileHealEffect\",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)\n TVUZ VUTSRQPO 5\n Goto See\n }\n}\n\nActor ZombieVulcanPlasmaPuff\n{\n DamageType \"VulcanZombie\"\n Radius 6\n Height 6\n +THRUSPECIES\n scale 0.5\n Renderstyle Add\n Alpha 0.75\n Decal Bulletchip\n Projectile\n States\n {\n Spawn:\n\tTNT1 A 1 Bright\n\tLoop\n Death:\n TNT1 A 0\n \tTNT1 A 0 A_SpawnItemEx(\"RedParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 AAA 0 A_CustomMissile(\"Kaboom10\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX4\", 0, 0, random(0,360), 2, random(0,360))\n RFOG A 3 Bright A_Explode(26,48)\n RFOG BCDEF 3 Bright\n Stop\n }\n}\n\nActor ZombieVulcanLazer : FastProjectile\n{\n Radius 6\n Height 8\n Speed 75\n Damage 1\n Scale 0.45\n Species \"VulcanZombie\"\n RenderStyle Add\n DeathSound \"monsters/newfireexplode\"\n Decal DoomImpScorch\n MissileType \"VulcanZombie\"\n ReactionTime 35\n Projectile\n +RIPPER\n +BLOODLESSIMPACT\n +MTHRUSPECIES\n +THRUSPECIES\n States\n {\n Spawn:\n TNT1 A 1 A_CountDown\n\tTNT1 A 0 A_SpawnItemEX(\"VulcanLazerEffect\", 0, 0, 0, 0, 0, 0, 0, 128)\n Loop\n Death:\n\tTNT1 A 0\n \tTNT1 A 0 A_SpawnItemEx(\"RedParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 A 0 A_SpawnItemEX(\"VulcanLazerEffect\", 0, 0, 0, 0, 0, 0, 0, 128)\n\tTNT1 AAA 0 A_CustomMissile(\"Kaboom10\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX4\", 0, 0, random(0,360), 2, random(0,360))\n TNT1 A 1\n Stop\n }\n}"
},
{
"source": "pk3",
"name": "decorate/Weapons/EnragedLegendaryMinigun.txt",
"contents": "ACTOR \"Enraged Legendary Minigun\" : Weapon 2337\n{\n Tag \"Enraged Legendary Minigun\"\n Weapon.KickBack 23\n Weapon.PreferredSkin \"LegendaryCannon-Marine\"\n Weapon.AmmoType \"ELegendaryLMGBulletMag\"\n Weapon.AmmoType2 \"ELegendaryLMGBulletMag\"\n Weapon.AmmoGive 275\n Weapon.AmmoUse 1\n Weapon.UpSound \"EnrLegMinigun/up\"\n AttackSound \"EnrLegMinigun/despacito\"\n Inventory.PickupSound \"EnrLegMiniPickup/pickup\"\n Inventory.PickupMessage \"Enraged Legendary Minigun\"\n Obituary \"%o saw a monster. That monster was %k\"\n +WEAPON.NOAUTOAIM\n States\n {\n Spawn:\n ENGH X -1\n Stop\n Ready:\n ENGH A 1 A_WeaponReady\n Loop\n ReadySpin:\n TNT1 A 0 A_PlaySound(\"LegMinigun/loop\", 4)\n ENGH ABABABABABABAB 1 A_WeaponReady\n Loop\n Deselect:\n TNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t TNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t TNT1 A 0 A_TakeInventory(\"RailgunAction\",1)\n\t TNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n TNT1 A 0 A_TakeInventory(\"EnragedMinigunActive2\",1)\n TNT1 A 0 A_TakeInventory(\"EnragedMinigunActive\",1)\n TNT1 A 0 A_PlaySound(\"weapons/weapondown\", 5)\n Deselecting:\n ENGH A 1 A_Lower\n TNT1 A 0 A_Lower\n Loop\n Select:\n TNT1 A 0 A_TakeInventory(\"EnragedMinigunActive2\",1)\n TNT1 A 0 A_TakeInventory(\"EnragedMinigunActive\",1)\n Selecting:\n ENGH A 1 A_Raise\n\t ENGH A 1 A_Raise\n\t ENGH A 1 Offset(-90,69)\n\t ENGH A 1 Offset(-70,60)\n\t ENGH A 1 Offset(-55,52)\n\t ENGH A 1 Offset(-35,45)\n\t ENGH A 1 Offset(-15,39)\n\t ENGH A 1 Offset(-1,35)\n Loop\n Fire:\n TNT1 A 0 A_JumpIfNoAmmo(\"EmptySpinDown\")\n TNT1 A 0 A_JumpIfInventory(\"EnragedMinigunActive2\",1,\"Firing\")\n TNT1 A 0 A_JumpIfInventory(\"EnragedMinigunActive\",1,\"Firing\")\n TNT1 A 0 A_PlaySound(\"EnrLegMinigun/start\", 5)\n ENGH BABAB 1\n ENGH CDCD 1\n Firing:\n TNT1 A 0 A_GiveInventory(\"EnragedMinigunActive\",1)\n TNT1 A 0 A_PlaySound(\"LegMinigun/loop\", 5)\n TNT1 A 0 Radius_Quake(2,2,0,1,0)\n TNT1 A 0 A_SpawnItemEx(\"RedShellCasing\",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)\n TNT1 A 0 A_PlaySound(\"EnrLegMinigun/despacito\", CHAN_WEAPON)\n\t TNT1 A 0 A_StopSound\n\t TNT1 A 0 A_FireCustomMissile(\"ILegendaryMinigunExplosiveTracer\",Random(4,-4),0,0,Random(4,-4))\n ENGH G 1 Bright A_FireBullets(6.7,1.0,2,Random(15,25),\"PILMinigunEx\")\n TNT1 A 0 A_JumpIfNoAmmo(\"EmptySpinDown\")\n ENGH I 1 Bright\n TNT1 A 0 Radius_Quake(2,2,0,1,0)\n TNT1 A 0 A_SpawnItemEx(\"RedShellCasing\",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)\n TNT1 A 0 A_PlaySound(\"EnrLegMinigun/despacito\", CHAN_WEAPON)\n\t TNT1 A 0 A_StopSound\n\t TNT1 A 0 A_FireCustomMissile(\"ILegendaryMinigunExplosiveTracer\",Random(4,-4),0,0,Random(4,-4))\n ENGH H 1 Bright A_FireBullets(6.7,1.4,2,Random(15,25),\"PILMinigunEx\")\n ENGH I 1 Bright\n Hold:\n TNT1 A 0 A_GiveInventory(\"EnragedMinigunActive\",1)\n TNT1 A 0 A_PlaySound(\"LegMinigun/loop\", 5)\n TNT1 A 0 Radius_Quake(2,2,0,1,0)\n TNT1 A 0 A_SpawnItemEx(\"RedShellCasing\",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)\n TNT1 A 0 A_PlaySound(\"EnrLegMinigun/despacito\", CHAN_WEAPON)\n\t TNT1 A 0 A_StopSound\n\t TNT1 A 0 A_FireCustomMissile(\"ILegendaryMinigunExplosiveTracer\",Random(4,-4),0,0,Random(4,-4))\n ENGH H 1 Bright A_FireBullets(6.7,2.0,-1,Random(15,25),\"PILMinigunEx\")\n TNT1 A 0 A_JumpIfNoAmmo(\"EmptySpinDown\")\n ENGH I 1 Bright\n ENGH H 1 Bright\n TNT1 A 0 Radius_Quake(2,2,0,1,0)\n TNT1 A 0 A_SpawnItemEx(\"RedShellCasing\",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)\n TNT1 A 0 A_PlaySound(\"EnrLegMinigun/despacito\", CHAN_WEAPON)\n\t TNT1 A 0 A_StopSound\n\t TNT1 A 0 A_FireCustomMissile(\"ILegendaryMinigunExplosiveTracer\",Random(4,-4),0,0,Random(4,-4))\n ENGH I 1 Bright A_FireBullets(6.7,2.0,-1,Random(15,25),\"PILMinigunEx\")\n TNT1 A 0 A_JumpIfNoAmmo(\"EmptySpinDown\")\n ENGH H 1 Bright\n TNT1 A 0 Radius_Quake(2,2,0,1,0)\n TNT1 A 0 A_SpawnItemEx(\"RedShellCasing\",25,-8,25,Random(2,3),Random(-3,-5),Random(3,5),0)\n TNT1 A 0 A_PlaySound(\"EnrLegMinigun/despacito\", CHAN_WEAPON)\n\t TNT1 A 0 A_StopSound\n ENGH I 1 Bright A_FireBullets(6.7,2.0,-1,Random(15,25),\"PILMinigunEx\")\n TNT1 A 0 A_JumpIfNoAmmo(\"EmptySpinDown\")\n TNT1 A 0 A_ReFire\n TNT1 A 0 A_JumpIfInventory(\"EnragedMinigunActive2\",1,\"ReadySpin\")\n TNT1 A 0 A_PlaySound(\"EnrLegMinigun/stop\", 5)\n TNT1 A 0 A_TakeInventory(\"EnragedMinigunActive\",1)\n ENGH A 1\n ENGH B 2\n ENGH A 3\n Goto Ready\n AltFire:\n TNT1 A 0\n TNT1 A 0 A_JumpIfInventory(\"EnragedMinigunActive2\",1,\"EmptySpinDown\")\n TNT1 A 0 A_PlaySound(\"EnrLegMinigun/start\", 5)\n ENGH BABA 2\n ENGH BABABABA 1\n TNT1 A 0 A_GiveInventory(\"EnragedMinigunActive2\",1)\n Goto ReadySpin\n EmptySpinDown:\n TNT1 A 0 A_TakeInventory(\"EnragedMinigunActive\",1)\n TNT1 A 0 A_TakeInventory(\"EnragedMinigunActive2\",1)\n TNT1 A 0 A_PlaySound(\"EnrLegMinigun/stopnonfire\", 5)\n ENGH BABABA 1\n ENGH ABAB 1\n ENGH ABAB 3\n Goto Ready\n }\n}\n\nACTOR ILMinigunEx : ILDemonTechEx\n{\nScale 0.50\nAlpha 0.80\nDamageType \"Legendary\"\n}\n\nACTOR PILMinigunEx : ILMinigunEx { species \"Player\" }\n\nACTOR ILegendaryMinigunExplosiveTracer : FastProjectile\n{\nHeight 1\nRadius 1\nSpeed 255\nScale 0.85\nDamage 0\nSpecies \"Player\"\nRenderStyle Add\nAlpha 0.85\nDeathSound \"sentient/chaingunex\"\nDamageType \"LegendaryPlayer\"\nDecal DoomImpScorch\n+FORCERADIUSDMG\n+RANDOMIZE\n+FORCEXYBILLBOARD\n+NOTIMEFREEZE\n+THRUSPECIES\n+DONTHURTSPECIES\n+MTHRUSPECIES\nStates\n{\nSpawn:\n LRAC A 1 Bright\n\tLoop\nDeath:\n\tTNT1 A 0\n\tTNT1 A 0 A_SetTranslucent(0.75,1)\n\tTNT1 A 0 A_SpawnItem(\"ILegendaryMinigunExplosiveEffect\")\n LISL B 4 Bright A_Explode(Random(12,15)*5,72)\n LISL CD 3 Bright\n Stop\n }\n}\n\nACTOR ILegendaryMinigunExplosiveEffect\n{\n+CLIENTSIDEONLY\n+NOGRAVITY\n+NOBLOCKMAP\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryRedParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n TNT1 AAA 0 A_CustomMissile(\"KaboomILDM\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX5\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 A 1\n\tStop\nToaster:\n TNT1 A 0\n\tStop\n\t}\n}\n\nACTOR KaboomILDM : Kaboom\n{\nSpeed 2\nAlpha 0.80\nScale 0.6\n+NOTIMEFREEZE\n}\n\nACTOR EnragedMinigunActive : Ammo\n{\n Inventory.MaxAmount 1\n}\nACTOR EnragedMinigunActive2 : Ammo\n{\n Inventory.MaxAmount 1\n}"
},
{
"source": "pk3",
"name": "decorate/Weapons/LegendaryMinigun.txt",
"contents": "ACTOR \"Legendary Minigun\" : Weapon 1473\n{\n Tag \"Legendary Minigun\"\n Weapon.KickBack 23\n Weapon.PreferredSkin \"LegendaryCannon-Marine\"\n Weapon.AmmoType \"LegendaryBulletMag\"\n Weapon.AmmoType2 \"LegendaryBulletMag\"\n Weapon.AmmoGive 200\n Weapon.AmmoUse 1\n Weapon.UpSound \"LegMinigun/up\"\n AttackSound \"LegMinigun/fire\"\n Inventory.PickupSound \"LegMinigun/up\"\n Inventory.PickupMessage \"Legendary Minigun\"\n Obituary \"%o thought that only the spiders could have fun. %k had shown him wrong with his Legendary Minigun.\"\n +WEAPON.NOAUTOAIM\n States\n {\n Spawn:\n LECH X -1\n Stop\n Ready:\n LECH A 1 A_WeaponReady\n Loop\n ReadySpin:\n TNT1 A 0 A_PlaySound(\"LegMinigun/loop\", 4)\n LECH ABABABABABABAB 1 A_WeaponReady\n Loop\n Deselect:\n TNT1 A 0 A_TakeInventory(\"HandGrenadeAction\",1)\n\t TNT1 A 0 A_TakeInventory(\"MineAction\",1)\n\t TNT1 A 0 A_TakeInventory(\"RailgunAction\",1)\n\t TNT1 A 0 A_PlayWeaponSound(\"weapons/weapondown\")\n TNT1 A 0 A_TakeInventory(\"LegendaryMinigunActive2\",1)\n TNT1 A 0 A_TakeInventory(\"LegendaryMinigunActive\",1)\n TNT1 A 0 A_PlaySound(\"weapons/weapondown\", 5)\n Deselecting:\n LECH A 1 A_Lower\n TNT1 A 0 A_Lower\n Loop\n Select:\n TNT1 A 0 A_TakeInventory(\"LegendaryMinigunActive2\",1)\n TNT1 A 0 A_TakeInventory(\"LegendaryMinigunActive\",1)\n Selecting:\n LECH A 1 A_Raise\n\t LECH A 1 A_Raise\n\t LECH A 1 Offset(-90,69)\n\t LECH A 1 Offset(-70,60)\n\t LECH A 1 Offset(-55,52)\n\t LECH A 1 Offset(-35,45)\n\t LECH A 1 Offset(-15,39)\n\t LECH A 1 Offset(-1,35)\n Loop\n Fire:\n TNT1 A 0 A_JumpIfNoAmmo(\"EmptySpinDown\")\n TNT1 A 0 A_JumpIfInventory(\"LegendaryMinigunActive2\",1,\"Firing\")\n TNT1 A 0 A_JumpIfInventory(\"LegendaryMinigunActive\",1,\"Firing\")\n TNT1 A 0 A_PlaySound(\"LegMinigun/start\", 5)\n LECH BABABA 2\n LECH CDCD 1\n Firing:\n TNT1 A 0 A_GiveInventory(\"LegendaryMinigunActive\",1)\n TNT1 A 0 A_PlaySound(\"LegMinigun/loop\", 5)\n TNT1 A 0 Radius_Quake(2,2,0,1,0)\n TNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)\n TNT1 A 0 A_PlaySound(\"LegMinigun/fire\", CHAN_WEAPON)\n\t TNT1 A 0 A_FireCustomMissile(\"LegendaryMinigunExplosiveTracer\",Random(4,-4),0,0,Random(4,-4))\n LECH I 1 Bright A_FireBullets(2.4,1.0,1,Random(14,22),\"LegendaryASGBulletPuff\")\n TNT1 A 0 A_JumpIfNoAmmo(\"EmptySpinDown\")\n LECH F 1 Bright\n TNT1 A 0 Radius_Quake(2,2,0,1,0)\n TNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)\n TNT1 A 0 A_PlaySound(\"LegMinigun/fire\", CHAN_WEAPON)\n\t TNT1 A 0 A_FireCustomMissile(\"LegendaryMinigunExplosiveTracer\",Random(4,-4),0,0,Random(4,-4))\n LECH E 1 Bright A_FireBullets(2.4,1.4,1,Random(14,22),\"LegendaryASGBulletPuff\")\n LECH F 1 Bright\n Hold:\n TNT1 A 0 A_GiveInventory(\"LegendaryMinigunActive\",1)\n TNT1 A 0 A_PlaySound(\"LegMinigun/loop\", 5)\n TNT1 A 0 Radius_Quake(2,2,0,1,0)\n TNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)\n TNT1 A 0 A_PlaySound(\"LegMinigun/fire\", CHAN_WEAPON)\n\t TNT1 A 0 A_FireCustomMissile(\"LegendaryMinigunExplosiveTracer\",Random(4,-4),0,0,Random(4,-4))\n LECH E 1 Bright A_FireBullets(2.4,2.0,1,Random(14,22),\"LegendaryASGBulletPuff\")\n TNT1 A 0 A_JumpIfNoAmmo(\"EmptySpinDown\")\n LECH F 1 Bright\n LECH E 1 Bright\n TNT1 A 0 Radius_Quake(2,2,0,1,0)\n TNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)\n TNT1 A 0 A_PlaySound(\"LegMinigun/fire\", CHAN_WEAPON)\n\t TNT1 A 0 A_FireCustomMissile(\"LegendaryMinigunExplosiveTracer\",Random(4,-4),0,0,Random(4,-4))\n LECH F 1 Bright A_FireBullets(2.4,2.0,1,Random(13,22),\"LegendaryASGBulletPuff\")\n TNT1 A 0 A_JumpIfNoAmmo(\"EmptySpinDown\")\n LECH E 1 Bright\n TNT1 A 0 Radius_Quake(2,2,0,1,0)\n TNT1 A 0 A_SpawnItemEx(\"YellowShellCasing\",25,-8,25,Random(2,3),Random(-3,-5),Random(3,5),0)\n TNT1 A 0 A_PlaySound(\"LegMinigun/fire\", CHAN_WEAPON)\n LECH F 1 Bright A_FireBullets(2.4,2.0,1,Random(14,22),\"LegendaryASGBulletPuff\")\n TNT1 A 0 A_JumpIfNoAmmo(\"EmptySpinDown\")\n TNT1 A 0 A_ReFire\n TNT1 A 0 A_JumpIfInventory(\"LegendaryMinigunActive2\",1,\"ReadySpin\")\n TNT1 A 0 A_PlaySound(\"LegMinigun/astop\", 5)\n TNT1 A 0 A_TakeInventory(\"LegendaryMinigunActive\",1)\n LECH C 1\n LECH B 2\n LECH A 3\n Goto Ready\n AltFire:\n TNT1 A 0\n TNT1 A 0 A_JumpIfInventory(\"LegendaryMinigunActive2\",1,\"EmptySpinDown\")\n TNT1 A 0 A_PlaySound(\"LegMinigun/start\", 5)\n LECH BABABA 2\n LECH BABABAB 1\n TNT1 A 0 A_GiveInventory(\"LegendaryMinigunActive2\",1)\n Goto ReadySpin\n EmptySpinDown:\n TNT1 A 0 A_TakeInventory(\"LegendaryMinigunActive\",1)\n TNT1 A 0 A_TakeInventory(\"LegendaryMinigunActive2\",1)\n TNT1 A 0 A_PlaySound(\"LegMinigun/stop\", 5)\n LECH BABABA 1\n LECH ABAB 1\n LECH ABAB 3\n Goto Ready\n }\n}\n\nACTOR LegendaryMinigunActive : Ammo\n{\n Inventory.MaxAmount 1\n}\nACTOR LegendaryMinigunActive2 : Ammo\n{\n Inventory.MaxAmount 1\n}\n\nACTOR LegendaryMinigunExplosiveTracer : FastProjectile\n{\nHeight 1\nRadius 1\nSpeed 255\nScale 0.8\nDamage 0\nSpecies \"Player\"\nRenderStyle Add\nAlpha 0.85\nDeathSound \"sentient/chaingunex\"\nDamageType \"LegendaryPlayer\"\nDecal DoomImpScorch\n+FORCERADIUSDMG\n+RANDOMIZE\n+FORCEXYBILLBOARD\n+NOTIMEFREEZE\n+NOTIMEFREEZE\n+THRUSPECIES\n+DONTHURTSPECIES\n+MTHRUSPECIES\nStates\n{\nSpawn:\n LRAC A 1 Bright\n\tLoop\nDeath:\n\tTNT1 A 0\n\tTNT1 A 0 A_SetTranslucent(0.75,1)\n\tTNT1 A 0 A_SpawnItem(\"LegendaryMinigunExplosiveEffect\")\n LISL B 4 Bright A_Explode(Random(8,12)*5,72)\n LISL CD 3 Bright\n Stop\n }\n}\n\nACTOR LegendaryMinigunExplosiveEffect\n{\n+CLIENTSIDEONLY\n+NOGRAVITY\n+NOBLOCKMAP\n+NOTIMEFREEZE\nStates\n{\nSpawn:\n TNT1 A 0\n TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, \"Toaster\")\n\tTNT1 A 0 A_SpawnItemEx(\"LegendaryGoldParticleSpawner\", 0, 0, 0, 0, 0, 0, 0, 128)\n TNT1 AAA 0 A_CustomMissile(\"KaboomLS\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 AAA 0 A_CustomMissile(\"SmokeFX6\", 0, 0, random(0,360), 2, random(0,360))\n\tTNT1 A 1\n\tStop\nToaster:\n TNT1 A 0\n\tStop\n\t}\n}"
}
]
},
"maps": []
}