tatsclassesv0.488.pk3

PK3 8.4 MiB 0 map(s)

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endoom0
graphics0
lumps2042
maps0
palettes0

Totals (across maps)

Things0
Linedefs0
Sectors0
Monsters0
Items0
Raw model (for completeness)
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        "contents": "{\nmapname = MAP01\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\n}\n\n{\nmapname = TRAINING\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\n}\n\n{\nmapname = TEAMFIX\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\n}\n\n{\nmapname = MM1CUT\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = RaThor\nbot[1] = Megaman\nbot[2] = BBAMegaman\n}\n\n{\nmapname = MM1GUT\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = GutsmanG\nbot[1] = QuakeWoman\nbot[2] = FakeMegaman\nbot[3] = RollMVC\n}\n\n{\nmapname = MM1BOM\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Bombman\nbot[1] = Crashman\nbot[2] = Napalmman\nbot[3] = Windman\nbot[4] = Grenademan\n}\n\n{\nmapname = MM1ELE\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Elecman\nbot[1] = Cutman\nbot[2] = Sparkman\n}\n\n{\nmapname = MM1ICE\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Iceman\nbot[1] = Megaman\nbot[2] = Blizzardman\nbot[3] = Bubbleman\nbot[4] = Toadman\nbot[5] = Starman\n}\n\n{\nmapname = MM1FIR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Fireman\nbot[1] = Heatman\nbot[2] = Megaman\nbot[3] = Cutman\nbot[4] = \"Sniper Joe\"\nbot[5] = Gutsman\n}\n\n{\nmapname = MM1TIM\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Timeman\nbot[1] = Flashman\nbot[2] = Metalman\nbot[3] = Centaurman\n}\n\n{\nmapname = MM1OIL\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Oilman\nbot[1] = Junkman\nbot[2] = Fireman\nbot[3] = Flameman\nbot[4] = Frostman\n}\n\n{\nmapname = MM1DW1\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Timeman\nbot[1] = \"Sniper Joe\"\nbot[2] = Cutman\nbot[3] = Elecman\nbot[4] = Fireman\nbot[5] = Oilman\n}\n\n{\nmapname = MM1DW2\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = \"Sniper Joe\"\nbot[2] = Iceman\nbot[3] = Gutsman\nbot[4] = Bombman\nbot[5] = Timeman\n}\n\n{\nmapname = MM2BUB\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Bubbleman\nbot[1] = \"Sniper Joe\"\nbot[2] = Diveman\nbot[3] = Waveman\nbot[4] = Aquaman\n}\n\n{\nmapname = MM2AIR\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Airman\nbot[1] = \"Sniper Joe\"\nbot[2] = Tenguman\nbot[3] = Topman\nbot[4] = Gyroman\n}\n\n{\nmapname = MM2HEA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Heatman\nbot[1] = Megaman\nbot[2] = Burnerman\nbot[3] = Fireman\nbot[4] = Hardman\nbot[5] = Crystalman\n}\n\n{\nmapname = MM2FLA\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Flashman\nbot[1] = Pharaohman\nbot[2] = Frostman\nbot[3] = Brightman\nbot[4] = Freezeman\nbot[5] = Burstman\nbot[6] = Bombman\n}\n\n{\nmapname = MM2QUI\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Quickman\nbot[1] = Gravityman\nbot[2] = Needleman\nbot[3] = Elecman\nbot[4] = Flashman\nbot[5] = Brightman\n}\n\n{\nmapname = MM2WOO\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Woodman\nbot[1] = Toadman\nbot[2] = Plantman\nbot[3] = Cutman\nbot[4] = Searchman\nbot[5] = Centaurman\n}\n\n{\nmapname = MM2CRA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Crashman\nbot[1] = Bombman\nbot[2] = Skullman\nbot[3] = Shadowman\nbot[4] = Chargeman\nbot[5] = \"Sniper Joe\"\n}\n\n{\nmapname = MM2MET\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Metalman\nbot[1] = Magnetman\nbot[2] = Slashman\nbot[3] = Hardman\nbot[4] = Swordman\nbot[5] = Quickman\n}\n\n{\nmapname = MM2DW1\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Metalman\nbot[1] = Airman\nbot[2] = Bubbleman\nbot[3] = Quickman\nbot[4] = Crashman\nbot[5] = Flashman\nbot[6] = Heatman\nbot[7] = Woodman\n}\n\n{\nmapname = MM2DW3\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Alien\n}\n\n{\nmapname = MM3SNA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Snakeman\nbot[1] = Woodman\nbot[2] = Toadman\nbot[3] = Stoneman\nbot[4] = Burstman\nbot[5] = Gutsman\n}\n\n{\nmapname = MM3TOP\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Topman\nbot[1] = Ringman\nbot[2] = Chargeman\nbot[3] = Plantman\nbot[4] = Turboman\nbot[5] = Springman\n}\n\n{\nmapname = MM3NEE\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Needleman\nbot[1] = Iceman\nbot[2] = Knightman\nbot[3] = Fireman\nbot[4] = Brightman\nbot[5] = Skullman\n}\n\n{\nmapname = MM3HAR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Hardman\nbot[1] = Stoneman\nbot[2] = Skullman\nbot[3] = Drillman\n}\n\n{\nmapname = MM3GEM\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Geminiman\nbot[1] = Geminiman\nbot[2] = Flashman\nbot[3] = Crystalman\nbot[4] = Bubbleman\n}\n\n{\nmapname = MM3MAG\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Magnetman\nbot[1] = Metalman\nbot[2] = Junkman\nbot[3] = Dustman\nbot[4] = Sparkman\n}\n\n{\nmapname = MM3SPA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Sparkman\nbot[1] = Elecman\nbot[2] = Clownman\nbot[3] = Dynamoman\nbot[4] = Quickman\nbot[5] = Metalman\n}\n\n{\nmapname = MM3SHA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Shadowman\nbot[1] = Yamatoman\nbot[2] = Tenguman\nbot[3] = Pirateman\nbot[4] = Woodman\nbot[5] = Heatman\n}\n\n{\nmapname = MM3DW1\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Needleman\nbot[1] = Shadowman\nbot[2] = Geminiman\nbot[3] = Hardman\nbot[4] = Sparkman\n}\n\n{\nmapname = MM4PHA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Pharaohman\nbot[1] = Swordman\nbot[2] = Groundman\nbot[3] = Stoneman\nbot[4] = Snakeman\nbot[5] = Napalmman\n}\n\n{\nmapname = MM4DIV\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Diveman\nbot[1] = Bubbleman\nbot[2] = Centaurman\nbot[3] = Waveman\nbot[4] = Aquaman\nbot[5] = Pirateman\n}\n\n{\nmapname = MM4DRI\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = DrillMan\nbot[1] = Groundman\nbot[2] = HardMan\nbot[3] = BombMan\nbot[4] = CrashMan\n}\n\n{\nmapname = MM4TOA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Toadman\nbot[1] = Diveman\nbot[2] = Snakeman\nbot[3] = Fireman\nbot[4] = Waveman\nbot[5] = Plantman\n}\n\n{\nmapname = MM4DUS\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Dustman\nbot[1] = Toadman\nbot[2] = Junkman\nbot[3] = Magnetman\nbot[4] = Clownman\n}\n\n{\nmapname = MM4RIN\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Ringman\nbot[1] = Astroman\nbot[2] = Crashman\nbot[3] = Starman\nbot[4] = Shadowman\nbot[5] = \"Sniper Joe\"\n}\n\n{\nmapname = MM4SKU\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Skullman\nbot[1] = Tomahawkman\nbot[2] = Knightman\nbot[3] = Gutsman\nbot[4] = Megaman\nbot[5] = \"Sniper Joe\"\n}\n\n{\nmapname = MM4BRI\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Brightman\nbot[1] = Elecman\nbot[2] = Sparkman\nbot[3] = Dynamoman\nbot[4] = Gravityman\nbot[5] = Megaman\n}\n\n{\nmapname = MM4DC1\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Brightman\nbot[1] = Toadman\nbot[2] = Drillman\nbot[3] = Pharaohman\nbot[4] = Ringman\nbot[5] = Dustman\nbot[6] = Diveman\nbot[7] = Skullman\n}\n\n{\nmapname = MM5CHA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Chargeman\nbot[1] = Cutman\nbot[2] = Tomahawkman\nbot[3] = Turboman\nbot[4] = Quickman\nbot[5] = Airman\n}\n\n{\nmapname = MM5STO\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Stoneman\nbot[1] = Gutsman\nbot[2] = Napalmman\nbot[3] = Crashman\nbot[5] = Drillman\n}\n\n{\nmapname = MM5NAP\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Napalmman\nbot[1] = Pirateman\nbot[2] = Grenademan\nbot[3] = Crashman\nbot[4] = Bombman\nbot[5] = Burstman\n}\n\n{\nmapname = MM5WAV\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Waveman\nbot[1] = Bubbleman\nbot[2] = Quickman\nbot[3] = Diveman\nbot[4] = Magnetman\nbot[5] = Stoneman\n}\n\n{\nmapname = MM5GYR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Gyroman\nbot[1] = Airman\nbot[2] = Windman\nbot[3] = Cloudman\nbot[4] = Tenguman\n}\n\n{\nmapname = MM5GRA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Gravityman\nbot[1] = Metalman\nbot[2] = Flashman\nbot[3] = Magnetman\nbot[4] = Brightman\nbot[5] = Elecman\n}\n\n{\nmapname = MM5STA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Starman\nbot[1] = Astroman\nbot[2] = Skullman\nbot[3] = Ringman\nbot[4] = Gravityman\n}\n\n{\nmapname = MM5CRY\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Crystalman\nbot[1] = Geminiman\nbot[2] = Pirateman\nbot[3] = Blizzardman\nbot[4] = Pharaohman\nbot[5] = Groundman\n}\n\n{\nmapname = MM5DAR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Gravityman\nbot[1] = Starman\nbot[2] = Stoneman\nbot[3] = Waveman\nbot[4] = Gyroman\nbot[5] = Chargeman\nbot[6] = Napalmman\nbot[7] = Crystalman\n}\n\n{\nmapname = MM6TOM\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tomahawkman\nbot[1] = Yamatoman\nbot[2] = Pharaohman\nbot[3] = Drillman\nbot[4] = Slashman\nbot[5] = Stoneman\n}\n\n{\nmapname = MM6CEN\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Centaurman\nbot[1] = Knightman\nbot[2] = Crystalman\nbot[3] = Timeman\nbot[4] = Topman\nbot[5] = Geminiman\n}\n\n{\nmapname = MM6KNI\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Knightman\nbot[1] = Yamatoman\nbot[2] = Skullman\nbot[3] = Swordman\nbot[4] = Snakeman\nbot[5] = Shademan\n}\n\n{\nmapname = MM6BLI\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Blizzardman\nbot[1] = Iceman\nbot[2] = Diveman\nbot[3] = Freezeman\nbot[4] = Bubbleman\n}\n\n{\nmapname = MM6PLA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Plantman\nbot[1] = Woodman\nbot[2] = Burnerman\nbot[3] = Searchman\nbot[4] = Toadman\n}\n\n{\nmapname = MM6FLA\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Flameman\nbot[1] = Heatman\nbot[2] = Napalmman\nbot[3] = Pharaohman\nbot[4] = Oilman\n}\n\n{\nmapname = MM6WIN\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Windman\nbot[1] = Airman\nbot[2] = Cloudman\nbot[3] = Brightman\nbot[4] = Chargeman\nbot[5] = Gravityman\n}\n\n{\nmapname = MM6YAM\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Yamatoman\nbot[1] = Knightman\nbot[2] = Shadowman\nbot[3] = Skullman\nbot[4] = Tenguman\n}\n\n{\nmapname = MM6MRX\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Blizzardman\nbot[1] = Centaurman\nbot[2] = Flameman\nbot[3] = Knightman\nbot[4] = Plantman\nbot[5] = Tomahawkman\nbot[6] = Windman\nbot[7] = Yamatoman\n}\n\n{\nmapname = MM6DW1\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\n}\n\n{\nmapname = MM7STR\ngamemode = deathmatch\nfraglimit = 0\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\n}\n\n{\nmapname = MM7FRE\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Freezeman\nbot[1] = Blizzardman\nbot[2] = Crystalman\nbot[3] = Geminiman\nbot[4] = Napalmman\nbot[5] = Flashman\n}\n\n{\nmapname = MM7JUN\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Junkman\nbot[1] = Dustman\nbot[3] = Gravityman\nbot[4] = Magnetman\nbot[5] = Metalman\nbot[6] = \"Sniper Joe\"\n}\n\n{\nmapname = MM7BUR\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Burstman\nbot[1] = Bubbleman\nbot[2] = Toadman\nbot[3] = Centaurman\nbot[4] = Waveman\n}\n\n{\nmapname = MM7CLO\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Cloudman\nbot[1] = Airman\nbot[2] = Gyroman\nbot[3] = Windman\nbot[4] = Toadman\nbot[5] = Tenguman\nbot[6] = Topman\n}\n\n{\nmapname = MM7SPR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Springman\nbot[1] = Topman\nbot[2] = Clownman\nbot[3] = Magicman\nbot[4] = Starman\n}\n\n{\nmapname = MM7SLA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Slashman\nbot[1] = Pharoahman\nbot[2] = Plantman\nbot[3] = Woodman\nbot[4] = Searchman\nbot[5] = Burnerman\n}\n\n{\nmapname = MM7SHA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Shademan\nbot[1] = Shadowman\nbot[2] = Magicman\nbot[3] = Knightman\nbot[4] = Crystalman\nbot[5] = Skullman\nbot[6] = Snakeman\n}\n\n{\nmapname = MM7TUR\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Turboman\nbot[1] = Quickman\nbot[2] = Chargeman\nbot[3] = Stoneman\nbot[4] = Crashman\nbot[5] = Napalmman\n}\n\n{\nmapname = MM7DW1\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Freezeman\nbot[1] = Springman\nbot[2] = Cloudman\nbot[3] = Turboman\nbot[4] = Shademan\nbot[5] = Junkman\n}\n\n{\nmapname = MM7DW2\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Junkman\nbot[1] = Burstman\nbot[2] = Slashman\nbot[3] = Springman\nbot[4] = Freezeman\n}\n\n{\nmapname = MM7DW3\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Junkman\nbot[1] = Burstman\nbot[2] = Springman\nbot[3] = Turboman\nbot[4] = Freezeman\nbot[5] = Shademan\nbot[6] = Cloudman\n}\n\n{\nmapname = MM7DW4\ngamemode = deathmatch\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Slashman\nbot[1] = Cloudman\nbot[2] = Springman\nbot[3] = Turboman\nbot[4] = Freezeman\nbot[5] = Shademan\n}\n\n{\nmapname = MM8TEN\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tenguman\nbot[1] = Gyroman\nbot[2] = Yamatoman\nbot[3] = Frostman\nbot[4] = Ringman\n}\n\n{\nmapname = MM8AST\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Astroman\nbot[1] = Starman\nbot[2] = Geminiman\nbot[3] = Flashman\nbot[4] = Shadowman\nbot[5] = \"Sniper Joe\"\n}\n\n{\nmapname = MM8SWO\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Swordman\nbot[1] = Slashman\nbot[2] = Drillman\nbot[3] = Pharaohman\nbot[4] = Shademan\nbot[5] = Knightman\n}\n\n{\nmapname = MM8CLO\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Clownman\nbot[1] = Topman\nbot[2] = Springman\nbot[3] = Chargeman\nbot[4] = Airman\n}\n\n{\nmapname = MM8SEA\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Searchman\nbot[1] = Woodman\nbot[2] = Snakeman\nbot[3] = Napalmman\nbot[4] = Centaurman\n}\n\n{\nmapname = MM8FRO\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Frostman\nbot[1] = Blizzardman\nbot[2] = Freezeman\nbot[3] = Turboman\nbot[4] = Brightman\n}\n\n{\nmapname = MM8GRE\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Grenademan\nbot[1] = Crashman\nbot[2] = Dustman\nbot[3] = Skullman\nbot[4] = Junkman\nbot[5] = Searchman\n}\n\n{\nmapname = MM8AQU\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Aquaman\nbot[1] = Clownman\nbot[2] = Waveman\nbot[3] = Bubbleman\nbot[4] = Astroman\n}\n\n{\nmapname = MM8DUO\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Grenademan\nbot[1] = Searchman\nbot[2] = Ringman\nbot[3] = \"Sniper Joe\"\n}\n\n{\nmapname = MM8DW1\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Aquaman\nbot[1] = Tenguman\nbot[2] = Astroman\nbot[3] = Grenademan\nbot[4] = Swordman\nbot[5] = Clownman\nbot[6] = \"Sniper Joe\"\n}\n\n{\nmapname = MM8DW2\ngamemode = deathmatch\nfraglimit = 25\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Aquaman\nbot[1] = Frostman\nbot[2] = Searchman\nbot[3] = Grenademan\nbot[4] = Tenguman\nbot[5] = Clownman\nbot[6] = Astroman\nbot[7] = Swordman\n}\n\n{\nmapname = MMBMUS\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Toadman\nbot[3] = Blizzardman\nbot[4] = Heatman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\n}\n\n{\nmapname = MMBTEN\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Tenguman\nbot[3] = Snakeman\nbot[4] = Airman\nbot[5] = Skullman\nbot[6] = Gyroman\nbot[7] = Windman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBAST\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Astroman\nbot[3] = Starman\nbot[4] = Yamatoman\nbot[5] = Geminiman\nbot[6] = Shadowman\nbot[7] = Ringman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBDYN\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Dynamoman\nbot[3] = Grenademan\nbot[4] = Quickman\nbot[5] = Brightman\nbot[6] = Sparkman\nbot[7] = Napalmman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBCOL\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Coldman\nbot[3] = Frostman\nbot[4] = Freezeman\nbot[5] = Flashman\nbot[6] = Crystalman\nbot[7] = Knightman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBGRO\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Groundman\nbot[3] = Swordman\nbot[4] = Crashman\nbot[5] = Drillman\nbot[6] = Pharaohman\nbot[7] = Stoneman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBPIR\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Pirateman\nbot[3] = Aquaman\nbot[4] = Diveman\nbot[5] = Bubbleman\nbot[6] = Waveman\nbot[7] = Centaurman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBBUR\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Burnerman\nbot[3] = Searchman\nbot[4] = Woodman\nbot[5] = Flameman\nbot[6] = Heatman\nbot[7] = Slashman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBMAG\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Magicman\nbot[3] = Clownman\nbot[4] = Chargeman\nbot[5] = Topman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\n}\n\n{\nmapname = MMBKIN\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tenguman\nbot[1] = Astroman\nbot[2] = Dynamoman\nbot[3] = Coldman\nbot[4] = Groundman\nbot[5] = Pirateman\nbot[6] = Burnerman\nbot[7] = Magicman\nbotteam[0] = \"King Team\"\nbotteam[1] = \"King Team\"\nbotteam[2] = \"King Team\"\nbotteam[3] = \"King Team\"\nbotteam[4] = \"King Team\"\nbotteam[5] = \"King Team\"\nbotteam[6] = \"King Team\"\nbotteam[7] = \"King Team\"\n}\n\n{\nmapname = MMBDW1\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Megaman\nbot[1] = Bass\nbot[2] = Tenguman\nbot[3] = Dynamoman\nbot[4] = Burnerman\nbot[5] = Magicman\nbot[6] = Coldman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMWTBRG\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Cutman\nbot[1] = Elecman\nbot[2] = Woodman\nbot[3] = Snakeman\nbot[4] = Airman\nbot[5] = Cloudman\nbot[6] = Slashman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMWTMWS\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Timeman\nbot[1] = Oilman\nbot[2] = Bubbleman\nbot[3] = Brightman\nbot[4] = Groundman\nbot[5] = Tenguman\nbot[6] = Quickman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMWTHSH\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Gutsman\nbot[1] = Bombman\nbot[2] = Aquaman\nbot[3] = Hardman\nbot[4] = Stoneman\nbot[5] = Frostman\nbot[6] = \"Sniper Joe\"\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMWTDW1\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Fireman\nbot[1] = Iceman\nbot[2] = Heatman\nbot[3] = Bubbleman\nbot[4] = Snakeman\nbot[5] = Burnerman\nbot[6] = Waveman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MMWTDW2\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Protoman\nbot[1] = \"???\"\nbot[2] = Needleman\nbot[3] = Geminiman\nbot[4] = Woodman\nbot[5] = Gravityman\nbot[6] = Bubbleman\nbot[7] = Hardman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MM9CON\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Concreteman\nbot[1] = Stoneman\nbot[2] = Skullman\nbot[3] = Woodman\nbot[4] = Waveman\nbot[5] = Burnerman\nbot[6] = Shademan\nbot[7] = Searchman\n}\n\n{\nmapname = MM9TOR\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tornadoman\nbot[1] = Airman\nbot[2] = Cloudman\nbot[3] = Toadman\nbot[4] = Ringman\n}\n\n{\nmapname = MM9SPL\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Splashwoman\nbot[1] = Diveman\nbot[2] = Bubbleman\nbot[3] = Geminiman\nbot[4] = Burstman\nbot[5] = Aquaman\nbot[6] = Pirateman\n}\n\n{\nmapname = MM9PLU\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Plugman\nbot[1] = Sparkman\nbot[2] = Junkman\nbot[3] = Dynamoman\nbot[4] = Brightman\n}\n\n{\nmapname = MM9JEW\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Jewelman\nbot[1] = Crystalman\nbot[2] = Drillman\nbot[3] = Frostman\nbot[4] = Snakeman\nbot[5] = Flashman\n}\n\n{\nmapname = MM9HOR\ngamemode = deathmatch\nfraglimit = 10\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Hornetman\nbot[1] = Slashman\nbot[2] = Plantman\nbot[3] = Pharaohman\nbot[4] = Heatman\nbot[5] = Topman\nbot[6] = Quickman\nbot[7] = Tenguman\n}\n\n{\nmapname = MM9MAG\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Magmaman\nbot[1] = Flameman\nbot[2] = Needleman\nbot[3] = Swordman\nbot[4] = Dustman\n}\n\n{\nmapname = MM9GAL\ngamemode = deathmatch\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Galaxyman\nbot[1] = Starman\nbot[2] = Crashman\nbot[3] = Gravityman\nbot[4] = Metalman\nbot[5] = Astroman\nbot[6] = Springman\nbot[7] = Magnetman\n}\n\n{\nmapname = MM9DW1\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tornadoman\nbot[1] = Splashwoman\nbot[2] = Grenademan\nbot[3] = Shadowman\nbot[4] = Gyroman\nbot[5] = Turboman\nbot[6] = Clownman\nbot[7] = Ringman\nbot[8] = Hardman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\nbotteam[8] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MM9DW2\ngamemode = teamplay\nplayerteam = \"Dr. Light Team\"\nfraglimit = 20\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Tornadoman\nbot[1] = Splashwoman\nbot[2] = Grenademan\nbot[3] = Shadowman\nbot[4] = Gyroman\nbot[5] = Turboman\nbot[6] = Clownman\nbot[7] = Ringman\nbot[8] = Hardman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Wily Team\"\nbotteam[3] = \"Dr. Wily Team\"\nbotteam[4] = \"Dr. Wily Team\"\nbotteam[5] = \"Dr. Wily Team\"\nbotteam[6] = \"Dr. Wily Team\"\nbotteam[7] = \"Dr. Wily Team\"\nbotteam[8] = \"Dr. Wily Team\"\n}\n\n{\nmapname = MM9FAK\ngamemode = teamplay\nplayerteam = \"Dr. Wily Team\"\nfraglimit = 15\ndmflags = 6967428\ndmflags2 = 2097168\ncompatflags = 0\nbot[0] = Fakeman\nbot[1] = Fakeman\nbot[2] = Fakeman\nbot[3] = Fakeman\nbot[4] = Fakeman\nbot[5] = Fakeman\nbotteam[0] = \"Dr. Light Team\"\nbotteam[1] = \"Dr. Light Team\"\nbotteam[2] = \"Dr. Light Team\"\nbotteam[3] = \"Dr. Light Team\"\nbotteam[4] = \"Dr. Light Team\"\nbotteam[5] = \"Dr. Light Team\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/Class Stats.txt",
        "contents": "Armor:\nTCWeakArmorClass\nTCSemiWeakArmorClass\nTCBaseClass\nTCSemiStrongArmorClass\nTCStrongArmorClass\nTCVeryStrongArmorClass\n\nSpeed:\nSlow\nplayer.forwardmove 0.6, 0.8\nplayer.sidemove 0.58, 0.78\nSemiSlow\nplayer.forwardmove 0.7, 0.8\nplayer.sidemove 0.68, 0.78\nNormal\nplayer.forwardmove 0.8, 0.8\nplayer.sidemove 0.78, 0.78\nSemiFast\nplayer.forwardmove 0.9, 0.8\nplayer.sidemove 0.88, 0.78\nFast\nplayer.forwardmove 1.0, 0.8\nplayer.sidemove 0.98, 0.78\nVery Fast\nplayer.forwardmove 1.1, 0.8\nplayer.sidemove 1.08, 0.78\n\nJump:\n8\n10\n12\n14\n16\n18"
      },
      {
        "source": "pk3",
        "name": "actors/AlienClass.txt",
        "contents": "actor AlienBossClass : TCSemiWeakArmorClass\n{\nplayer.startitem \"BaseArmor\"\nplayer.soundclass \"alienc\"\nplayer.displayname \"Alien\"\nplayer.startitem \"AlienBusterBoss\"\nplayer.startitem \"TCCanFly\"\nplayer.startitem \"TCCeilingChecker\"\nplayer.startitem \"TCAmmoGiver\"\nplayer.startitem \"TCBase28Ammo\",28\nplayer.startitem \"TCNoAmmoBar\", 1\ndamagefactor \"Bubbleman\", 1.25\ndamagefactor \"BubbleLead\", 1.15\nStates\n{\nSpawn:\nALIE A 0\nALIE B 1\nALIE A 5\nGoto Spawn+2\nSee:\nALIE BCDE 4\nGoto Spawn+1\nMissile:\nALIE F 8\nALIE G 4\nGoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nALIE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nALIE H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nALIE H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nALIE H 0 A_PlaySound(\"misc/devilpain\")\nALIE HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nALIE H 20 ACS_ExecuteAlways(999,0,0)\nALIE H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor AlienBossClassM : AlienBossClass\n{\n+NOSKIN\nplayer.morphweapon \"AlienBusterBoss\"\n}\n\nactor PowerAlienWeakness : PowerProtection\n{\ndamagefactor \"Bubbleman\", 1.25\ndamagefactor \"BubbleLead\", 1.15\n}"
      },
      {
        "source": "pk3",
        "name": "actors/BelmontBossClass.txt",
        "contents": "actor BelmontArmor : TCClassArmor\n{\n}\nactor BelmontBossClass : TCSemiStrongArmorClass\n{\nplayer.startitem \"BelmontArmor\"\nplayer.soundclass \"belmontc\"\nplayer.displayname \"Belmont\"\nplayer.startitem \"VampireKillerDaggerBoss\"\n/*player.startitem \"VampireKillerCrossBoss\"\nplayer.startitem \"VampireKillerHolyWaterBoss\"\nplayer.startitem \"VampireKillerAxeBoss\"\nplayer.startitem \"VampireKillerStopWatchBoss\"\nplayer.startitem \"VampireKillerWhiteBibleBoss\"\nplayer.startitem \"VampireKillerBlackBibleBoss\"\nplayer.startitem \"VampireKillerSilverDaggerBoss\"\nplayer.startitem \"VampireKillerGoldenDaggerBoss\"\nplayer.startitem \"VampireKillerDraculaRibBoss\"\nplayer.startitem \"VampireKillerDiamondBoss\"\nplayer.startitem \"VampireKillerHerbBoss\"\nplayer.startitem \"VampireKillerLaurelBoss\"\nplayer.startitem \"VampireKillerGarlicBoss\"*/\nplayer.startitem \"CVHeartCount\", 10\nplayer.startitem \"SubWeaponAmmo\", 1\nplayer.startitem \"CanDash\"\nplayer.startitem \"CantJumpDash\"\nplayer.startitem \"TCAmmoGiver\"\nplayer.jumpz 14\nStates\n{\nSpawn:\nCVRM A 0\nCVRM B 1\nCVRM A 5\nGoto Spawn+2\nSee:\nCVRM BCDE 4\nGoto Spawn+1\nMissile:\nCVRM F 8\nCVRM G 8\nGoto Spawn+1\nDash:\nTNT1 A 0 A_GiveInventory(\"BelmontSlideThrust\")\nTNT1 A 0 ACS_ExecuteAlways(3134,0,20,20)\nCVRM I 20\ngoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nCVRM AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nCVRM H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nCVRM H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nCVRM H 0 A_PlaySound(\"pain/belmontpain\")\nCVRM HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nCVRM H 20 ACS_ExecuteAlways(999,0,0)\nCVRM H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor BelmontBossClassM : BelmontBossClass\n{\n+NOSKIN\nplayer.morphweapon \"VampireKillerDaggerBoss\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/BirdoClass.txt",
        "contents": "actor BirdoArmor : TCClassArmor\n{\n}\nactor BirdoClass : TCSemiStrongArmorClass\n{\nPlayer.ViewHeight 60\nplayer.forwardmove 0.7, 0.8\nplayer.sidemove 0.68, 0.78\nplayer.startitem \"BirdoArmor\"\nplayer.soundclass \"birdoc\"\nplayer.displayname \"Birdo\"\nplayer.startitem \"NoHealthBar\", 1\nStates\n{\nSpawn:\nBRDO A 0\nBRDO B 1\nBRDO A 5\nGoto Spawn+2\nSee:\nBRDO BCDE 4\nGoto Spawn+1\nMissile:\nBRDO F 8\nBRDO G 8\nGoto Spawn+1\nAnimation1:\nBRDO F 8\nBRDO G 8\nGoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nBRDO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nBRDO H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nBRDO H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nBRDO H 0 A_PlaySound(\"pain/birdopain\")\nBRDO HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nBRDO H 20 ACS_ExecuteAlways(999,0,0)\nDRWI A 0 A_SpawnItemEx(\"BirdoOrb\",0,0,0,0,0,15)\nBRDO H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor BirdoClassM : BirdoClass\n{\n+NOSKIN\nplayer.morphweapon \"BirdoEggsBossPinkBlack\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/DraculaClass.txt",
        "contents": "actor DraculaArmor : TCClassArmor\n{\n}\nactor DraculaClass : TCVeryStrongArmorClass\n{\nPlayer.ViewHeight 100\nProjectilePassHeight 100\nplayer.forwardmove 0.7, 0.7\nplayer.sidemove 0.68, 0.68\nplayer.jumpz 10\nplayer.startitem \"DraculaArmor\"\nplayer.soundclass \"draculac\"\nplayer.displayname \"Dracula\"\nplayer.startitem \"DraculaSorceryBoss\"\nplayer.startitem \"DraculaInvTrigger\", 1\nplayer.startitem \"NoHealthBar\", 1\nplayer.startitem \"TCAmmoGiver\"\ndamagefactor \"VampireKiller\", 0.85\ndamagefactor \"CVDagger\", 0.75\ndamagefactor \"CVDagger2\", 0.75\ndamagefactor \"CVHolyCross\", 0.75\ndamagefactor \"CVHolyWater\", 0.75\ndamagefactor \"CVAxe\", 0.75\ndamagefactor \"CVWhiteBible\", 0.75\ndamagefactor \"CVBlackBible\", 0.75\ndamagefactor \"CVSilverDagger\", 0.75\ndamagefactor \"CVGoldenDagger\", 0.75\ndamagefactor \"CVDiamond\", 0.75\ndamagefactor \"CVGarlic\", 0.75\nscale 2\nStates\n{\nSpawn:\nDRAC A 0\nDRAC B 1\nDRAC A 5\nGoto Spawn+2\nSee:\nDRAC BCDE 4\nGoto Spawn+1\nMissile:\nDRAC F 8\nDRAC G 8\nGoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nDRAC AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nDRAC H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nDRAC H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nDRAC H 0 A_PlaySound(\"pain/draculapain\")\nDRAC HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nDRAC H 20 ACS_ExecuteAlways(999,0,0)\nDRAC H 0 A_PlayerScream\nNOFX A 0 A_SpawnItemEx(\"DraculaDeathGFXSpawner\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor DraculaClassM : DraculaClass\n{\n+NOSKIN\nplayer.morphweapon \"DraculaSorceryBoss\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/BBAClass.txt",
        "contents": "actor BBAClass : TCSemiStrongArmorClass\n{\nplayer.startitem \"DocArmor\"\nplayer.soundclass \"bbac\"\nPlayer.ViewHeight 60\nplayer.displayname \"BBA MegaMan\"\nplayer.startitem \"TCAmmoGiver\"\nplayer.startitem \"BBABusterBossA\"\nplayer.startitem \"BBABusterBossB\"\nplayer.startitem \"TCBase56Ammo\", 56\nStates\n{\nSpawn:\nBBAM A 0\nBBAM B 1\nBBAM A 5\nGoto Spawn+2\nSee:\nBBAM BCDE 4\nGoto Spawn+1\nMissile:\nBBAM F 8\nBBAM G 4\nGoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nBBAM AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nBBAM H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nBBAM H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nBBAM H 0 A_PlaySound(\"misc/devilpain\")\nBBAM HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nBBAM H 20 ACS_ExecuteAlways(999,0,0)\nBBAM H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor BBAClassM : BBAClass\n{\n+NOSKIN\nplayer.morphweapon \"BBABusterBossA\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/FakeMegaManClass.txt",
        "contents": "actor FakeMegamanArmor : TCClassArmor\n{\n}\nactor MegaMan?Class : TCBaseClass\n{\nplayer.startitem \"BaseArmor\"\nplayer.soundclass \"fakemegamanc\"\nplayer.displayname \"MegaMan?\"\nplayer.startitem \"FakeMegamanArmor\"\nplayer.startitem \"TCAmmoGiver\"\nplayer.startitem \"CopyMegaBusterBoss\"\nplayer.startitem \"NoHealthBar\", 1\nplayer.startitem \"TCNoAmmoBar\", 1\nStates\n{\nSpawn:\nCOPR A 0\nCOPR B 1\nCOPR A 5\nGoto Spawn+2\nSee:\nCOPR BC 4\nCOPR DE 4\nGoto Spawn+1\nMissile:\nCOPR F 8\nCOPR G 4\nGoto Spawn+1\nAnimation1:\nCOPR I 20\ngoto Spawn\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nCOPR AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nCOPR H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nCOPR H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\n//TNT1 A 0 A_GiveInventory(\"TCBaseAltFireAmmo\",4)\nCOPR H 0 A_PlaySound(\"misc/devilpain\")\nEVEB H 0 A_PlaySound(\"pain/fakemegamanpain\",CHAN_VOICE)\nCOPR HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nCOPR H 20 ACS_ExecuteAlways(999,0,0)\n//COPR H 0 A_PlayerScream\nEVEB H 0 A_PlaySound(\"death/fakemegaman\",CHAN_VOICE)\nEVEB H 0 A_PlaySound(\"death/fakemegamanex\",CHAN_BODY)\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor MegaMan?ClassM : MegaMan?Class\n{\n+NOSKIN\nplayer.morphweapon \"CopyMegaBusterBoss\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/CopyRobotClass.txt",
        "contents": "actor CopyRobotBossClass : TCBaseClass\n{\nplayer.startitem \"BaseArmor\"\nplayer.soundclass \"copyrobotc\"\nplayer.displayname \"Copy Robot\"\nplayer.startitem \"TCAmmoGiver\"\nplayer.startitem \"CopyBusterBoss\"\nplayer.startitem \"TCCopyRobotHoloTime\" 24\nStates\n{\nSpawn:\nMEGM A 0\nMEGM B 1\nMEGM A 5\nGoto Spawn+2\nSee:\nMEGM BC 4\nMEGM DE 4\nGoto Spawn+1\nMissile:\nMEGM F 8\nMEGM G 4\nGoto Spawn+1\nDash:\nTNT1 A 0 A_GiveInventory(\"CopySlideThrust\",1)\nTNT1 A 0 ACS_ExecuteAlways(3134,0,20,3)\nMEGM O 20\ngoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nMEGM AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nMEGM H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nMEGM H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nMEGM H 0 A_PlaySound(\"misc/devilpain\")\nMEGM HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nMEGM H 20 ACS_ExecuteAlways(999,0,0)\nMEGM H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}"
      },
      {
        "source": "pk3",
        "name": "actors/BillRizerClass.txt",
        "contents": "actor BillRizerArmor : TCClassArmor\n{\n}\nactor BillRizerClass : TCBaseClass\n{\nplayer.startitem \"BillRizerArmor\"\nplayer.soundclass \"billrizerc\"\nplayer.displayname \"Bill Rizer\"\nplayer.startitem \"TCAmmoGiver\"\nplayer.startitem \"ContraRifle\"\nplayer.startitem \"NoHealthBar\", 1\nplayer.forwardmove 0.75, 0.75\nplayer.sidemove 0.73, 0.73\n/*player.startitem \"ContraMachineGun\"\nplayer.startitem \"ContraSpreadGun\"\nplayer.startitem \"ContraFireGun\"\nplayer.startitem \"ContraLaserGun\"*/\nplayer.jumpz 12\nStates\n{\nSpawn:\nBIRI A 0\nBIRI B 1\nBIRI A 5\nGoto Spawn+2\nSee:\nBIRI BC 4\nBIRI DE 4\nGoto Spawn+1\nMissile:\nBIRI F 8\nBIRI G 4\nGoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nBIRI AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nBIRI H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nBIRI H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nBIRI H 0 A_PlaySound(\"pain/billrizerpain\")\nBIRI HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nBIRI H 20 ACS_ExecuteAlways(999,0,0)\nBIRI H 0 A_PlayerScream\nNOFX A 0 A_SpawnItemEx(\"BillRizerDeathAnim\",0,0,1,-4,0,7,0,SXF_TRANSFERTRANSLATION)\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor BillRizerClassM : BillRizerClass\n{\n+NOSKIN\nplayer.morphweapon \"ContraMachineGun\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/GutsmanGCLass.txt",
        "contents": "actor GutsManGClass : TCVeryStrongArmorClass\n{\n//height 100\n//radius 32\nProjectilePassHeight 100\nPlayer.ViewHeight 100\nplayer.forwardmove 0.6, 0.8\nplayer.sidemove 0.58, 0.78\nplayer.startitem \"VeryStrongArmor\"\nplayer.soundclass \"gutsmangc\"\nplayer.displayname \"Gutsman G\"\nplayer.startitem \"GutsmanGClawBoss\"\nplayer.startitem \"TCAmmoGiver\"\ndamagefactor \"SlashmanClaw\", 0.90\ndamagefactor \"SlashClaw\", 0.90\ndamagefactor \"Slashman\", 0.90\nplayer.jumpz 8\nStates\n{\nSpawn:\nGGTC A 0\nGGTC B 1\nGGTC A 5\nGoto Spawn+2\nSee:\nGGTC AB 4\nGoto Spawn+1\nMissile:\nGGTC G 12\nGoto Spawn+1\nAnimation1:\nGGTC C 6\nGoto Spawn+1\nAnimation2:\nGGTC F 15\nGoto Spawn+1\nAnimation3:\nGGTC D 5\nGoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nGGTC AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nGGTC H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nGGTC H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nGGTC H 0 A_PlaySound(\"misc/devilpain\")\nGGTC HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nGGTC H 20 ACS_ExecuteAlways(999,0,0)\nGGTC H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor PowerGutsGWeakness : PowerProtection\n{\ndamagefactor \"SlashmanClaw\", 0.90\ndamagefactor \"SlashClaw\", 0.90\ndamagefactor \"Slashman\", 0.90\n}\n\nactor GutsManGClassM : GutsManGClass\n{\n+NOSKIN\nplayer.morphweapon \"GutsmanGClawBoss\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/HokutoKenshiroClass.txt",
        "contents": "actor KenshiroArmor : TCClassArmor\n{\n}\nactor HokutoKenshiroClass : TCSemiStrongArmorClass\n{\nplayer.startitem \"KenshiroArmor\"\nplayer.soundclass \"kenshiroc\"\nplayer.displayname \"Kenshiro\"\nPlayer.ViewHeight 60//70\nplayer.forwardmove 0.81, 0.81\nplayer.sidemove 0.79, 0.79\nplayer.jumpz 16\nplayer.startitem \"HokutoShinkenKenshiro\"\nplayer.startitem \"NoHealthBar\", 1\nplayer.startitem \"TCNoAmmoBar\", 1\nplayer.startitem \"TCAmmoGiver\"\nStates\n{\nSpawn:\nHNKK A 0\nHNKK B 1\nHNKK A 5\nGoto Spawn+2\nSee:\nHNKK BCDE 4\nGoto Spawn+1\nMissile:\nHNKK G 4\nGoto Spawn+1\nAnimation1:\nHNKK F 4\ngoto Spawn+1\nAnimation2:\nHNKK G 6\ngoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nHNKK AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nHNKK H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nHNKK H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nCVRM H 0 A_PlaySound(\"pain/kenshiropain\")\nHNKK HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\n/*WeaponGetM:\nCUTM H 0 A_JumpIfInTargetInventory(\"HokutoKenshiroWepM\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"HokutoKenshiroWepM\")\ngoto ClassDeath\nWeaponGetB:\nCUTM H 0 A_JumpIfInTargetInventory(\"HokutoKenshiroWepB\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"HokutoKenshiroWepB\")\ngoto ClassDeath\nWeaponGetP:\nCUTM H 0 A_JumpIfInTargetInventory(\"HokutoKenshiroWepP\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"HokutoKenshiroWepP\")\ngoto ClassDeath*/\nClassDeath:\nTNT1 A 0 A_StopSound(CHAN_WEAPON)\nHNKK H 20 ACS_ExecuteAlways(999,0,0)\nHNKK H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor HokutoKenshiroClassM : HokutoKenshiroClass\n{\n+NOSKIN\nplayer.morphweapon \"HokutoShinkenKenshiro\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/KRKabutoClass.txt",
        "contents": "actor KRKabutoArmor : TCClassArmor\n{\n}\nactor KamenRiderKabuto : TCSemiWeakArmorClass\n{\nplayer.startitem \"KRKabutoArmor\"\nplayer.soundclass \"kabutoc\"\nplayer.displayname \"Kamen Rider Kabuto\"\nplayer.forwardmove 0.9, 0.8\nplayer.sidemove 0.88, 0.78\nplayer.jumpz 18\nplayer.startitem \"NoHealthBar\"\nplayer.startitem \"TCNoAmmoBar\"\nplayer.startitem \"TCChangingHealthColor\"\nplayer.startitem \"TCAmmoGiver\"\nplayer.startitem \"KabutoKunaiGunA\"\nplayer.startitem \"KabutoKunaiGunB\"\nplayer.startitem \"KabutoKunaiGunC\"\nplayer.startitem \"KabutoKunaiGunD\"\n//player.startitem \"KabutoKunaiGun\"\n//player.startitem \"KabutoRiderKickReady\"\nplayer.startitem \"Kick1\"\nStates\n{\nSpawn:\nKABU A 0\nKABU B 1\nKABU A 5\nGoto Spawn+2\nSee:\nKABU BCDE 4\nGoto Spawn+1\nMissile:\nKABU F 8\nKABU G 4\nGoto Spawn+1\nCustomState1:\nKABU K 65\ngoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nKABU AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nKABU H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nKABU H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nKABU H 0 A_PlaySound(\"misc/devilpain\")\nKABU HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\n/*WeaponGetM:\nCUTM H 0 A_JumpIfInTargetInventory(\"KabuClockUpWepM\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"KabuClockUpWepM\")\ngoto ClassDeath\nWeaponGetB:\nCUTM H 0 A_JumpIfInTargetInventory(\"KabuClockUpWepB\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"KabuClockUpWepB\")\ngoto ClassDeath\nWeaponGetP:\nCUTM H 0 A_JumpIfInTargetInventory(\"KabuClockUpWepP\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"KabuClockUpWepP\")\ngoto ClassDeath*/\nClassDeath:\nKABU H 0 A_StopSound(CHAN_WEAPON)\nKABU H 20 ACS_ExecuteAlways(999,0,0)\nKABU H 0 A_PlayerScream\n//NOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 0 A_SpawnItemEx(\"KabutoDeathExplosion\",0,2,38)\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor KamenRiderKabutoM : KamenRiderKabuto\n{\n+NOSKIN\nplayer.morphweapon \"KabutoKunaiGunA\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/KRDarkKabutoClass.txt",
        "contents": "actor KRDarkKabutoArmor : TCClassArmor\n{\n}\n\nactor KamenRiderDarkKabuto : TCSemiWeakArmorClass\n{\nplayer.startitem \"KRDarkKabutoArmor\"\nplayer.soundclass \"darkkabutoc\"\nplayer.displayname \"Kamen Rider Dark Kabuto\"\nplayer.forwardmove 0.9, 0.8\nplayer.sidemove 0.88, 0.78\nplayer.jumpz 18\nplayer.startitem \"NoHealthBar\", 1\nplayer.startitem \"TCNoAmmoBar\", 1\nplayer.startitem \"TCChangingHealthColor\", 1\nplayer.startitem \"TCAmmoGiver\"\nplayer.startitem \"DarkKabutoKunaiGunA\"\nplayer.startitem \"DarkKabutoKunaiGunB\"\nplayer.startitem \"DarkKabutoKunaiGunC\"\n//player.startitem \"KabutoRiderKickReady\"\nplayer.startitem \"Kick1\"\nStates\n{\nSpawn:\nKABU A 0\nKABU B 1\nKABU A 5\nGoto Spawn+2\nSee:\nKABU BCDE 4\nGoto Spawn+1\nMissile:\nKABU F 8\nKABU G 4\nGoto Spawn+1\nCustomState1:\nKABU K 65\ngoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nKABU AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nKABU H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nKABU H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nKABU H 0 A_PlaySound(\"misc/devilpain\")\nKABU HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\n/*WeaponGetM:\nCUTM H 0 A_JumpIfInTargetInventory(\"KabuClockUpWepM\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"KabuClockUpWepM\")\ngoto ClassDeath\nWeaponGetB:\nCUTM H 0 A_JumpIfInTargetInventory(\"KabuClockUpWepB\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"KabuClockUpWepB\")\ngoto ClassDeath\nWeaponGetP:\nCUTM H 0 A_JumpIfInTargetInventory(\"KabuClockUpWepP\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"KabuClockUpWepP\")\ngoto ClassDeath*/\nClassDeath:\nKABU H 0 A_StopSound(CHAN_WEAPON)\nKABU H 20 ACS_ExecuteAlways(999,0,0)\nKABU H 0 A_PlayerScream\n//NOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 0 A_SpawnItemEx(\"KabutoDeathExplosion\",0,2,38)\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor KamenRiderDarkKabutoM : KamenRiderDarkKabuto\n{\n+NOSKIN\nplayer.morphweapon \"DarkKabutoKunaiGunA\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/MazingerZClass.txt",
        "contents": "actor MazingerZArmor : TCClassArmor\n{\n}\nactor MazingerZClass : TCSemiStrongArmorClass\n{\nplayer.startitem \"MazingerZArmor\"\nplayer.soundclass \"mazingerzc\"\nplayer.displayname \"Mazinger Z\"\nplayer.startitem \"TCChangingHealthColor\", 1\nplayer.startitem \"TCAmmoGiver\"\n/*player.startitem \"MazingerZEquipmentA\"\nplayer.startitem \"MazingerZEquipmentB\"\nplayer.startitem \"MazingerZEquipmentC\"\nplayer.startitem \"MazingerZEquipmentD\"*/\n//player.startitem \"MazingerZEquipment\"\nPlayer.ViewHeight 60\nStates\n{\nSpawn:\nMZNG A 0\nMZNG B 1\nMZNG A 5\nGoto Spawn+2\nSee:\nMZNG BCDE 4\nGoto Spawn+1\nMissile:\nMZNG F 8\nMZNG G 4\nGoto Spawn+1\nAnimation1:\nMZNG G 10\ngoto Spawn\nAnimation2:\nMZNG S 5\ngoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nMZNG AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nMZNG H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nMZNG H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nMZNG H 0 A_PlaySound(\"misc/devilpain\")\nMZNG HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\n/*WeaponGetM:\nCUTM H 0 A_JumpIfInTargetInventory(\"MazingerZWepM\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"MazingerZWepM\")\ngoto ClassDeath\nWeaponGetB:\nCUTM H 0 A_JumpIfInTargetInventory(\"MazingerZWepB\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"MazingerZWepB\")\ngoto ClassDeath\nWeaponGetP:\nCUTM H 0 A_JumpIfInTargetInventory(\"MazingerZWepP\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"MazingerZWepP\")\ngoto ClassDeath*/\nClassDeath:\nMZNG H 20 ACS_ExecuteAlways(999,0,0)\nMZNG H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor MazingerZClassM : MazingerZClass\n{\n+NOSKIN\nplayer.morphweapon \"MazingerZEquipmentA\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/MM8BassClass.txt",
        "contents": "actor MM8BassClass : TCBaseClass\n{\nplayer.startitem \"BaseArmor\"\nplayer.soundclass \"evilbassc\"\nplayer.displayname \"Evil Energy Bass\"\nPlayer.ViewHeight 60\nplayer.startitem \"TCAmmoGiver\"\nplayer.startitem \"EvilBassBusterBoss\"\nplayer.startitem \"EvilBassBusterBossCopy\"\nplayer.startitem \"TCCanFly\"\nplayer.startitem \"TCNoAmmoBar\", 1\nStates\n{\nSpawn:\nEVEB A 0\nEVEB B 2\nEVEB A 2\nGoto Spawn+1\nSee:\nEVEB AB 2\nGoto Spawn+1\nMissile:\nEVEB F 8\nEVEB G 4\nGoto Spawn+1\nAnimation1:\nEVEC ABABAB 1\ngoto Spawn+1\nAnimation2:\nEVEU A 134\ngoto Spawn+1\nAnimation3:\nEVEH A 4\ngoto Spawn+1\nAnimation4:\nEVEB C 21\ngoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nEVEB AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nEVEB H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nEVEB H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nMZNG H 0 A_PlaySound(\"misc/devilpain\")\nEVEB H 0 A_PlaySound(\"pain/mm8basspain\",CHAN_VOICE)\nEVEB HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nEVEB H 0 Thing_Remove(327)\nTNT1 A 0  A_PlaySound(\"pain/mm8bassdeath\")\nEVEB H 20 ACS_ExecuteAlways(999,0,0)\nEVEB H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor MM8BassClassM : MM8BassClass\n{\n+NOSKIN\nplayer.morphweapon \"EvilBassBusterBoss\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/QuakeWomanClass.txt",
        "contents": "actor QuakeWomanClass : TCBaseClass\n{\nplayer.startitem \"BaseArmor\"\nplayer.soundclass \"quakewomanc\"\nplayer.displayname \"Quake Woman\"\nplayer.jumpz 14\nplayer.startitem \"QuakeDrillBoss\"\nplayer.startitem \"TCCeilingChecker\"\nplayer.startitem \"TCAmmoGiver\"\nStates\n{\nSpawn:\nQKWM A 0\nQKWM B 1\nQKWM A 5\nGoto Spawn+2\nSee:\nQKWM BCDE 4\nGoto Spawn+1\nMissile:\nQKWM F 8\nQKWM G 4\nGoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nQKWM AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nQKWM H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nQKWM H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nQKWM H 0 A_PlaySound(\"misc/devilpain\")\nQKWM HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\n/*WeaponGetJ:\nCUTM H 0 A_JumpIfInTargetInventory(\"PiripareeJoeWep\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"PiripareeJoeWep\")\ngoto ClassDeath\nWeaponGetM:\nCUTM H 0 A_JumpIfInTargetInventory(\"QuakeDrillCopyM\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"QuakeDrillCopyM\")\ngoto ClassDeath\nWeaponGetB:\nCUTM H 0 A_JumpIfInTargetInventory(\"QuakeDrillCopyB\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"QuakeDrillCopyB\")\ngoto ClassDeath\nWeaponGetP:\nCUTM H 0 A_JumpIfInTargetInventory(\"QuakeDrillCopyP\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"QuakeDrillCopyP\")\ngoto ClassDeath*/\nClassDeath:\nQKWM H 20 ACS_ExecuteAlways(999,0,0)\nQKWM H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor QuakeWomanClassM : QuakeWomanClass\n{\n+NOSKIN\nplayer.morphweapon \"QuakeDrillBoss\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/RaThorClass.txt",
        "contents": "actor RaThorBossClass : TCWeakArmorClass\n{\nplayer.startitem \"WeakArmor\"\nplayer.soundclass \"rathorc\"\nPlayer.ViewHeight 57\nPlayer.AttackZOffset 4\nplayer.displayname \"Ra Thor\"\nplayer.forwardmove 1.1, 1.1\nplayer.sidemove 1, 1\nplayer.startitem \"RaThorBusterBoss\"\nStates\n{\nSpawn:\nTHOR A 0\nTHOR B 1\nTHOR A 5\nGoto Spawn+2\nSee:\nTHOR BCDE 5\nGoto Spawn+1\nMissile:\nTHOR F 5\nTHOR G 4\nGoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nTHOR AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nTHOR H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nTHOR H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nTHOR H 0 A_PlaySound(\"misc/devilpain\")\nTHOR HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\n/*WeaponGetJ:\nCUTM H 0 A_JumpIfInTargetInventory(\"HammerJoeWep\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"HammerJoeWep\")\ngoto ClassDeath\nWeaponGetM:\nCUTM H 0 A_JumpIfInTargetInventory(\"EnergyBarrageCopyM\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"EnergyBarrageCopyM\")\ngoto ClassDeath\nWeaponGetB:\nCUTM H 0 A_JumpIfInTargetInventory(\"EnergyBarrageCopyB\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"EnergyBarrageCopyB\")\ngoto ClassDeath\nWeaponGetP:\nCUTM H 0 A_JumpIfInTargetInventory(\"EnergyBarrageCopyP\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"EnergyBarrageCopyP\")\ngoto ClassDeath*/\nClassDeath:\nTHOR H 20 ACS_ExecuteAlways(999,0,0)\nTHOR H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor RaThorBossClassM : RaThorBossClass\n{\n+NOSKIN\nplayer.morphweapon \"RaThorBusterBoss\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/RockmanShadowClass.txt",
        "contents": "actor RockmanShadowClass : TCSemiWeakArmorClass\n{\nplayer.startitem \"SemiWeakArmor\"\nplayer.soundclass \"rockmanshadowc\"\nplayer.displayname \"Rockman Shadow\"\nplayer.startitem \"ShinSakugarneBoss\"\nplayer.startitem \"TCBase28Ammo\", 28\nplayer.startitem \"TCBaseAltFireAmmo\", 112\nStates\n{\nSpawn:\nQUIN A 0\nQUIN B 1\nQUIN A 5\nGoto Spawn+2\nSee:\nQUIN BCDE 4\nGoto Spawn+1\nMissile:\nQUIN F 8\nQUIN G 4\nGoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nQUIN AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nQUIN H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nQUIN H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nQUIN H 0 A_PlaySound(\"misc/devilpain\")\nQUIN HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\n/*WeaponGetJ:\nCUTM H 0 A_JumpIfInTargetInventory(\"PiripareeJoeWep\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"PiripareeJoeWep\")\ngoto ClassDeath\nWeaponGetM:\nCUTM H 0 A_JumpIfInTargetInventory(\"SakugarneWepM\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"SakugarneWepM\")\ngoto ClassDeath\nWeaponGetB:\nCUTM H 0 A_JumpIfInTargetInventory(\"SakugarneWepB\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"SakugarneWepB\")\ngoto ClassDeath\nWeaponGetP:\nCUTM H 0 A_JumpIfInTargetInventory(\"SakugarneWepP\",1,2)\nCUTM H 0 A_GiveToTarget(\"WeaponGetFlag\")\nCUTM H 0 A_GiveToTarget(\"SakugarneWepP\")\ngoto ClassDeath*/\nClassDeath:\nQUIN H 20 ACS_ExecuteAlways(999,0,0)\nQUIN H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor RockmanShadowClassM : RockmanShadowClass\n{\n+NOSKIN\nplayer.morphweapon \"ShinSakugarneBoss\"\n}"
      },
      {
        "source": "pk3",
        "name": "actors/RollMvCClass.txt",
        "contents": "actor RollMvCClass : TCSemiWeakArmorClass\n{\nplayer.startitem \"RollArmor\"\nplayer.soundclass \"rollc\"\nplayer.displayname \"Roll MvC\"\nplayer.startitem \"RollMvCBusterA\"\nplayer.startitem \"RollMvCBusterB\"\nplayer.startitem \"RollMvCBusterC\"\nplayer.startitem \"RoundTwo\"\nStates\n{\nSpawn:\nROLL A 0\nROLL B 1\nROLL A 5\nGoto Spawn+2\nSee:\nROLL BCDE 4\nGoto Spawn+1\nMissile:\nROLL F 8\nROLL G 4\nGoto Spawn+1\nPain.Wind:\nPain.Bright:\nClassTimeStop:\nPLAY A 0 SetPlayerProperty(0,1,4)\nROLL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Stop\nPLAY A 0 SetPlayerProperty(0,0,4)\nGoto pain+1\nPain.Sparkman:\nPain.Shock:\nROLL H 0 A_GiveInventory(\"Shocked\",1)\ngoto Pain+1\nPain.Gravity:\nTNT1 A 0 //A_TakeInventory(\"Item2Counter\",20)\n//TNT1 A 0 A_GiveInventory(\"GlideDeactivate\",1)\nROLL H 0 ThrustThingZ(0,150,1,0)\nPLAY H 0 A_JumpIf(z-floorz>180,\"GravityForce4\")\nPLAY H 0 A_JumpIf(z-floorz>128,\"GravityForce3\")\nPLAY H 0 A_JumpIf(z-floorz>32,\"GravityForce2\")\nPLAY H 0 A_JumpIf(z-floorz>8,\"GravityForce1\")\nGoto pain+1\nClassPain:\nRBST B 0 A_JumpifInventory(\"ShieldCheck\",1,\"Classpain2\")\nROLL H 0 A_PlaySound(\"misc/devilpain\")\nROLL HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassPain2:\nROLL H 0 A_TakeInventory(\"ShieldCheck\",1)\nROLL H 0 A_TakeInventory(\"LeafShieldCharge\",99)\nROLL H 0 A_SpawnItemEx(\"RollLeafShiedlKO\",0,40,64,0,0,0,0)\nROLL H 0 A_SpawnItemEx(\"RollLeafShiedlKO\",0,-40,64,0,0,0,0)\nROLL H 0 A_SpawnItemEx(\"RollLeafShiedlKO\",0,40,24,0,0,0,0)\nROLL H 0 A_SpawnItemEx(\"RollLeafShiedlKO\",0,-40,24,0,0,0,0)\nROLL H 0 A_PlaySound(\"misc/devilpain\")\nROLL HHHHHHHHHH 2 A_SpawnItem(\"PainFX\",0,3)\nGoto Spawn+1\nClassDeath:\nROLL H 20 ACS_ExecuteAlways(999,0,0)\nROLL H 0 A_PlayerScream\nNOFX A 0 A_CustomMissile(\"DeathGFX\")\nNOFX A 1 A_CheckPlayerDone\nwait\n}\n}\n\nactor RollMvCClassM : RollMvCClass\n{\n+NOSKIN\nplayer.morphweapon \"RollMvCBusterB\"\n}"
      }
    ]
  },
  "maps": []
}

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