HARDTIME.WAD

PWAD 224 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things730
Linedefs1474
Sectors314
Monsters448
Items168
Raw model (for completeness)
{
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    "id": "0046bfae-1ec2-45bb-b694-7ff6db0bc884",
    "sha1": "9e030d9618452d160088eac540f996e0d3dec7a9",
    "sha256": "07248ee7985be3e820853355f0390fd793e27d449713b4b675dd1dad413302ba",
    "authors": [
      "may do whatever the fuck they want with this thing as"
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      "HARDTIME.WAD"
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      "filename": null,
      "added": "2013-11-06 22:54:12",
      "locked": false,
      "canDownload": true,
      "adult": false,
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      "name": null,
      "description": "An interwoven 2 key level; kind of interwoven like the original Doom levels. The action is pretty intense.. for a first level at least.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "E1M1": "E1M1.png"
      },
      "palettes": null,
      "categories": null
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    "added": "2013-11-06 22:54:12",
    "file": {
      "type": "PWAD",
      "size": 228879,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/9e030d9618452d160088eac540f996e0d3dec7a9/9e030d9618452d160088eac540f996e0d3dec7a9.wad.gz",
      "corrupt": false
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    "content": {
      "maps": [
        "E1M1"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
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      "iwads_guess": [
        "DOOM"
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nHARDTIME.WAD\n\nCreated by: Mike Katzberg\nBeta Testers: Simon Dyck, Matt Mclellan, and Scott Sentis.\nRelease date : May 27, 1995\nEmail:  katzbem@cs.uregina.ca before Sep. '95,\n        or katzberg@meena.cc.uregina.ca from Sep. '95 on.\n        (Any bugs?!  What do you think of my level?  Tell me!!)\n\n================================================================\n\nMisc. Author Info       : Experienced Wolfenstein, Duke Nukem,\n                          Doom, Doom II, etc. level designer.\n                          Currently majoring in English at the\n                          University of Regina, but a computer\n                          nerd in general. :-)\nUpcoming Doom releases\nby this author          :  DOOM69 (A 10 level replacement that\n                           I'm putting the finishing touches on.)\n                           (i.e. erasing chunks 'cause my levels\n                           are just too damn big for Doom to\n                           handle...)\n\n                           HRDTM2.WAD? (What do you think?\n                           Should I make a sequel?)\n\n                           I'm currently working on some levels\n                           that are set in some kind of \"Death\n                           Arena\" for the Demons' viewing\n                           pleasure and your general annoyance...\n\nDescription             : An interwoven 2 key level; kind of\n                          interwoven like the original Doom\n                          levels.  The action is pretty intense..\n                          for a first level at least.\n\nThe Story So Far        : Uhmm... You like start in this weird\n                          alien base man, and... Naahh... Make\n                          up your own story--or better yet, just\n                          kick some demon ass!\n\n================================================================\n\n* Play Information *\n\nGame                    : Doom I: should work with any version.\nEpisode and Level #     : E1M1\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Yes (but play on the _easiest_ level!)\n                        (Of course if you're really macho you can\n                         see just how far you get on the harder\n                         levels...)\nNew Sounds              : No\nNew Graphics            : No\nDemos Replaced          : No\nREAL avg. playing time  : 35-45 minutes (No kidding!)\n\nGeneral                 :\n* Construction *\nBase                    : New level from scratch\nBuild Time              : 30+ hours, plus beta testing\nEditor(s) used          : DEU 5.21, idbsp 1.12\nKnown Bugs              : Standard glitches from overhanging\nsectors which are especially noticeable in \"the slime pit\" area.\nAnd other normal Doom bugs are in full effect here too.\n\n================================================================\n\n* Hints *\n  Warning: don't read any farther if you're a Doom pro, but if\nyou're just getting into it read on for a few helpful hints:\n  Remember where the various keys and doors are if you pass them\nand cannot go through them at that time.  This will sav you a lot\nof time searching for them in the long run (unfortunately Doom's\nmap doesn't show you door colour like that nice map in Heretic\ndoes...)\n  Save regularly!  (After every major section or 5-10 mins. is\nhighly recommended)\n  Learn to dodge the shots from imps and barons! (Use the mouse!)\n\n================================================================\n\n* Copyright / Permissions *\nAuthors may do whatever the fuck they want with this thing as\nlong as I am given credit for creating the original HARDTIME.WAD\nfile.  This file may be freely distributed and used in any non-\ncommercial facility.  (If you charge money for my work I'll kick\nyour ass!)\n\nYou are encouraged to distribute this WAD, provided you include\nthis file, with no modifications and do not charge any money\nwhatsoever for it.  You may distribute this file in any\nelectronic format (BBS, Diskette, CD, etc) as long as you include\nthis file intact."
      }
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    {
      "map": "E1M1",
      "title": "E1M1",
      "format": "doom",
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        "linedefs": 1474,
        "sidedefs": 2044,
        "vertices": 1337,
        "sectors": 314,
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          "BIGDOOR4": 2,
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          "SHAWN2": 5,
          "FWATER3": 5,
          "STEP5": 6,
          "SW1BROWN": 1,
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          "STEP3": 9,
          "DEM1_3": 1,
          "FLAT5_5": 1,
          "TLITE6_6": 6,
          "FLAT23": 2,
          "BIGDOOR1": 4,
          "MARBFAC2": 3,
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          "SW1LION": 2,
          "BROWNHUG": 64,
          "STEP1": 38,
          "REDWALL": 2,
          "MARBFACE": 1,
          "STEP6": 16,
          "FLOOR7_1": 16,
          "TEKWALL2": 9,
          "FLOOR5_3": 33,
          "GRAY2": 6,
          "FLOOR3_3": 23,
          "FIREMAG3": 6,
          "FLAT1_2": 16,
          "CEIL5_1": 30,
          "LITE96": 4,
          "COMP2": 2,
          "SP_HOT1": 3,
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          "SUPPORT3": 43,
          "BROWN144": 257,
          "FLOOR0_3": 2,
          "MARBFAC3": 3,
          "TLITE6_1": 1,
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          "DEM1_4": 1,
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          "METAL": 42,
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          "PIPE2": 3,
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          "FLOOR5_4": 14,
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          "NUKE24": 32,
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          "DOORBLU2": 6,
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          "DOORHI": 2,
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          "lost_soul": 12,
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          "melee": 106,
          "projectile": 135
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          "ammo_clip": 3,
          "armor_bonus": 37,
          "berserk": 1,
          "blue_armor": 2,
          "cell": 2,
          "chaingun": 1,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 3,
          "health_bonus": 39,
          "invisibility": 1,
          "light_amp_goggles": 1,
          "medikit": 17,
          "plasma_rifle": 1,
          "rocket": 6,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 14,
          "shotgun": 2,
          "soulsphere": 1,
          "stimpack": 24
        },
        "ammo_by_category": {
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          "cells": 2,
          "rockets": 7,
          "shells": 14
        },
        "weapons_present": [
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          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
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      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull"
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        "secret_exit": false
      },
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        "hmp_monsters": 413,
        "htr_monsters": 302,
        "uv_items": 166,
        "hmp_items": 167,
        "htr_items": 168
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      }
    }
  ]
}

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