AI Analysis
Tower is a single-map Hexen PWAD designed primarily for deathmatch but also playable in single and cooperative modes. The map features a moderately large layout with 87 things and 205 sectors, using a variety of castle, village, and puzzle-themed textures that create a gothic and medieval atmosphere. Combat involves a moderate monster presence with no new graphics or sounds, and the map includes scripted elevators that can occasionally trap players, requiring restarts or use of the chaos device. Resource balance and difficulty are not explicitly detailed, but the map is intended for multiplayer deathmatch with some exploration elements. The structure is linear with elevator-based vertical progression, compatible with Hexen engines and IWAD.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Bruce Johnson |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 87 |
| Linedefs | 939 |
| Sidedefs | 1418 |
| Vertices | 773 |
| Sectors | 205 |
| Segs | 0 |
| SSectors | 0 |
| Nodes | 0 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
| CRATE02 | 258 |
| CASTLE07 | 196 |
| D_ENDBR | 196 |
| S_01 | 114 |
| F_076 | 92 |
| MONK14 | 90 |
| TOMB07 | 69 |
| D_END1 | 64 |
| F_001 | 56 |
| S_12 | 51 |
| F_059 | 50 |
| WASTE03 | 43 |
| F_051 | 42 |
| BOOKS02 | 41 |
| D_END3 | 40 |
| F_029 | 35 |
| F_037 | 32 |
| F_014 | 22 |
| F_075 | 22 |
| D_SLV1 | 21 |
| PUZZLE3 | 20 |
| D_SLV2 | 19 |
| PUZZLE1 | 19 |
| VILL04 | 18 |
| F_082 | 17 |
| WASTE02 | 17 |
| D_END2 | 16 |
| PUZZLE2 | 16 |
| SKY2 | 16 |
| FIRE17 | 14 |
| PILLAR02 | 12 |
| STEEL01 | 12 |
| VILL08 | 10 |
| F_040 | 9 |
| F_053 | 9 |
| F_SKY | 7 |
| CASTLE01 | 5 |
| F_024 | 5 |
| F_034 | 5 |
| D_ENDSLV | 4 |
| F_055 | 4 |
| F_027 | 1 |
| F_046 | 1 |
| TPORT1 | 1 |
| TPORTX | 1 |
| X_005 | 1 |
