doom vanilla_or_boom 76 monsters 58 items 2 image(s)

AI Analysis

A compact techbase/office-style map built around classic Doom II computer textures and keyed progression, requiring blue, red, and yellow keys. Combat leans heavily on hitscanners (zombiemen and shotgun guys) backed up by a large number of imps, with only a few melee threats and a single pain elemental. For a typical UV run it plays as moderate difficulty thanks to plentiful stimpacks/medikits and steady ammo, with the super shotgun as the main power spike. The layout appears mostly straightforward and corridor-driven with no teleporter navigation, focusing on room-to-room clearing while collecting keys.

Tags
ammo_plentifuldoom2generous_healthhitscanner_heavyincidental_combatindustrialkey_huntlinearmedium_lengthmoderatetechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Adam Jacob Czarnecki
Teleportsno
Keysblue, red, yellow
Secret Exitno
Things146
Linedefs281
Sidedefs349
Vertices221
Sectors70
Segs358
SSectors87
Nodes86
UV monsters76
HMP monsters68
HTR monsters56
UV items56
HMP items54
HTR items41
imp33
zombieman23
shotgun_guy16
demon3
pain_elemental1
stimpack23
medikit12
shell_box12
ammo_clip10
super_shotgun1
COMPBLUE144
CEIL4_369
FLOOR1_169
DOORTRAK68
COMPTALL67
BIGDOOR22
CEIL3_51
FLOOR4_81
SW1BLUE1

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