doom vanilla_or_boom 42 monsters 71 items 2 image(s)
AI Analysis
A compact techbase/office-style map built around clean computer panels and door-heavy corridors. Combat is mostly against hitscanners (zombiemen and shotgun guys) with a few imps and demons mixed in, making positioning and quick target priority important. For UV it plays as moderate difficulty with plenty of stimpacks/medikits and steady bullet/shell supplies, including an early super shotgun. Progression is straightforward and key-driven, requiring both blue and red keys with no teleport navigation.
Tags
ammo_plentifulgenerous_healthhitscanner_heavyindustrialkey_huntlinearmoderatesmallsuper_shotguntechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Adam Jacob Czarnecki |
| Teleports | no |
| Keys | blue, red |
| Secret Exit | no |
| Things | 166 |
| Linedefs | 259 |
| Sidedefs | 317 |
| Vertices | 209 |
| Sectors | 59 |
| Segs | 325 |
| SSectors | 82 |
| Nodes | 81 |
| UV monsters | 42 |
| HMP monsters | 42 |
| HTR monsters | 37 |
| UV items | 71 |
| HMP items | 61 |
| HTR items | 42 |
| shotgun_guy | 18 |
| zombieman | 12 |
| imp | 7 |
| demon | 5 |
| ammo_clip | 17 |
| medikit | 14 |
| stimpack | 14 |
| shells | 13 |
| health_bonus | 10 |
| computer_area_map | 1 |
| shell_box | 1 |
| super_shotgun | 1 |
| COMPBLUE | 110 |
| DOORTRAK | 60 |
| FLOOR1_1 | 53 |
| COMPTALL | 47 |
| COMPSPAN | 32 |
| CEIL3_5 | 28 |
| CEIL4_3 | 25 |
| BIGDOOR2 | 8 |
| FLOOR4_8 | 5 |
| TLITE6_1 | 5 |
| CEIL1_2 | 1 |
| EXITDOOR | 1 |
| FLOOR0_6 | 1 |
| SW1BRNGN | 1 |
