doom vanilla_or_boom 53 monsters 38 items 2 image(s)
AI Analysis
A compact tech/office-style Doom II map built around clean computer textures and simple industrial rooms. Combat leans heavily on hitscanners (zombiemen and shotgunners) with a few mid-tier threats like hell knights plus single arachnotron and mancubus for spikes. For a typical UV run it plays around moderate difficulty, with lots of medikits but relatively limited ammo variety (mostly bullets and shells). Progression is straightforward and key-driven, requiring red and yellow keys with no teleport navigation.
Tags
ammo_tightgenerous_healthhitscanner_heavyindustrialkey_huntlinearmixed_monstersmoderatesmallsuper_shotguntechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Adam Jacob Czarnecki |
| Teleports | no |
| Keys | red, yellow |
| Secret Exit | no |
| Things | 101 |
| Linedefs | 137 |
| Sidedefs | 172 |
| Vertices | 103 |
| Sectors | 34 |
| Segs | 173 |
| SSectors | 37 |
| Nodes | 36 |
| UV monsters | 53 |
| HMP monsters | 45 |
| HTR monsters | 37 |
| UV items | 36 |
| HMP items | 27 |
| HTR items | 22 |
| zombieman | 21 |
| imp | 8 |
| shotgun_guy | 8 |
| demon | 7 |
| hell_knight | 5 |
| arachnotron | 1 |
| chaingun_guy | 1 |
| mancubus | 1 |
| pain_elemental | 1 |
| medikit | 14 |
| ammo_clip | 7 |
| stimpack | 7 |
| shells | 6 |
| health_bonus | 3 |
| super_shotgun | 1 |
| COMPBLUE | 69 |
| DOORTRAK | 34 |
| FLOOR1_1 | 34 |
| COMPTALL | 30 |
| CEIL4_3 | 20 |
| CEIL3_5 | 14 |
| EXITDOOR | 2 |
| SW1COMP | 1 |
