doom vanilla_or_boom 53 monsters 38 items 2 image(s)

AI Analysis

A compact tech/office-style Doom II map built around clean computer textures and simple industrial rooms. Combat leans heavily on hitscanners (zombiemen and shotgunners) with a few mid-tier threats like hell knights plus single arachnotron and mancubus for spikes. For a typical UV run it plays around moderate difficulty, with lots of medikits but relatively limited ammo variety (mostly bullets and shells). Progression is straightforward and key-driven, requiring red and yellow keys with no teleport navigation.

Tags
ammo_tightgenerous_healthhitscanner_heavyindustrialkey_huntlinearmixed_monstersmoderatesmallsuper_shotguntechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Adam Jacob Czarnecki
Teleportsno
Keysred, yellow
Secret Exitno
Things101
Linedefs137
Sidedefs172
Vertices103
Sectors34
Segs173
SSectors37
Nodes36
UV monsters53
HMP monsters45
HTR monsters37
UV items36
HMP items27
HTR items22
zombieman21
imp8
shotgun_guy8
demon7
hell_knight5
arachnotron1
chaingun_guy1
mancubus1
pain_elemental1
medikit14
ammo_clip7
stimpack7
shells6
health_bonus3
super_shotgun1
COMPBLUE69
DOORTRAK34
FLOOR1_134
COMPTALL30
CEIL4_320
CEIL3_514
EXITDOOR2
SW1COMP1

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