doom vanilla_or_boom 64 monsters 31 items 2 image(s)
AI Analysis
A compact techbase/office-style map built from classic Doom II computer and industrial textures, centered around a single blue key requirement. Combat is dominated by hitscanners (especially many shotgun guys) with only a handful of mid-tier threats like a hell knight, pain elemental, and a lone cacodemon. For UV, it plays as a moderate, straightforward run with plenty of medikits and solid early weapons (chaingun and plasma rifle), favoring corridor skirmishes over big setpiece fights.
Tags
ammo_plentifulgenerous_healthhitscanner_heavyincidental_combatindustrialkey_huntlinearmoderatesmalltechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Adam Jacob Czarnecki |
| Teleports | no |
| Keys | blue |
| Secret Exit | no |
| Things | 104 |
| Linedefs | 179 |
| Sidedefs | 239 |
| Vertices | 157 |
| Sectors | 32 |
| Segs | 251 |
| SSectors | 68 |
| Nodes | 67 |
| UV monsters | 64 |
| HMP monsters | 54 |
| HTR monsters | 52 |
| UV items | 31 |
| HMP items | 28 |
| HTR items | 28 |
| shotgun_guy | 40 |
| imp | 13 |
| demon | 7 |
| cacodemon | 1 |
| chaingun_guy | 1 |
| hell_knight | 1 |
| pain_elemental | 1 |
| ammo_clip | 14 |
| medikit | 12 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| soulsphere | 1 |
| COMPBLUE | 88 |
| DOORTRAK | 36 |
| COMPSPAN | 33 |
| COMPTALL | 30 |
| FLOOR1_1 | 22 |
| CEIL4_3 | 17 |
| CEIL3_5 | 15 |
| CONS1_1 | 6 |
| FLOOR4_8 | 4 |
| EXITDOOR | 2 |
| SW1COMM | 1 |
