doom vanilla_or_boom 64 monsters 31 items 2 image(s)

AI Analysis

A compact techbase/office-style map built from classic Doom II computer and industrial textures, centered around a single blue key requirement. Combat is dominated by hitscanners (especially many shotgun guys) with only a handful of mid-tier threats like a hell knight, pain elemental, and a lone cacodemon. For UV, it plays as a moderate, straightforward run with plenty of medikits and solid early weapons (chaingun and plasma rifle), favoring corridor skirmishes over big setpiece fights.

Tags
ammo_plentifulgenerous_healthhitscanner_heavyincidental_combatindustrialkey_huntlinearmoderatesmalltechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Adam Jacob Czarnecki
Teleportsno
Keysblue
Secret Exitno
Things104
Linedefs179
Sidedefs239
Vertices157
Sectors32
Segs251
SSectors68
Nodes67
UV monsters64
HMP monsters54
HTR monsters52
UV items31
HMP items28
HTR items28
shotgun_guy40
imp13
demon7
cacodemon1
chaingun_guy1
hell_knight1
pain_elemental1
ammo_clip14
medikit12
chaingun1
chainsaw1
green_armor1
plasma_rifle1
soulsphere1
COMPBLUE88
DOORTRAK36
COMPSPAN33
COMPTALL30
FLOOR1_122
CEIL4_317
CEIL3_515
CONS1_16
FLOOR4_84
EXITDOOR2
SW1COMM1

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